diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm
index 0f758d16ef..2fd5daae57 100644
--- a/code/game/objects/items/defib.dm
+++ b/code/game/objects/items/defib.dm
@@ -445,7 +445,9 @@
return (!H.suiciding && !(H.has_trait(TRAIT_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
- if(isliving(H.pulledby)) //CLEAR!
+ if(defib.pullshocksafely && isliving(H.pulledby))
+ H.visible_message("The defibrillator safely discharges the excessive charge into the floor!")
+ else
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
M.visible_message("[M] is electrocuted by [M.p_their()] contact with [H]!")
@@ -634,12 +636,6 @@
busy = FALSE
update_icon()
-/obj/item/twohanded/shockpaddles/shock_touching(dmg, mob/H)
- if(defib.pullshocksafely && isliving(H.pulledby))
- H.visible_message("The defibrillator safely discharges the excessive charge into the floor!")
- return
- ..()
-
/obj/item/defibrillator/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/disk/medical/defib_heal))
if(healdisk)