diff --git a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm index 961076886a..d2ea1a4fd6 100644 --- a/code/game/machinery/recycler.dm +++ b/code/game/machinery/recycler.dm @@ -1,202 +1,3 @@ -<<<<<<< HEAD -#define SAFETY_COOLDOWN 100 - -/obj/machinery/recycler - name = "recycler" - desc = "A large crushing machine used to recycle small items inefficiently. There are lights on the side." - icon = 'icons/obj/recycling.dmi' - icon_state = "grinder-o0" - layer = ABOVE_ALL_MOB_LAYER // Overhead - anchored = TRUE - density = TRUE - circuit = /obj/item/circuitboard/machine/recycler - var/safety_mode = FALSE // Temporarily stops machine if it detects a mob - var/icon_name = "grinder-o" - var/blood = 0 - var/eat_dir = WEST - var/amount_produced = 50 - var/crush_damage = 1000 - var/eat_victim_items = TRUE - var/item_recycle_sound = 'sound/items/welder.ogg' - -/obj/machinery/recycler/Initialize() - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM)) - . = ..() - update_icon() - -/obj/machinery/recycler/RefreshParts() - var/amt_made = 0 - var/mat_mod = 0 - for(var/obj/item/stock_parts/matter_bin/B in component_parts) - mat_mod = 2 * B.rating - mat_mod *= 50000 - for(var/obj/item/stock_parts/manipulator/M in component_parts) - amt_made = 12.5 * M.rating //% of materials salvaged - GET_COMPONENT(materials, /datum/component/material_container) - materials.max_amount = mat_mod - amount_produced = min(50, amt_made) + 50 - -/obj/machinery/recycler/examine(mob/user) - ..() - to_chat(user, "The power light is [(stat & NOPOWER) ? "off" : "on"].") - to_chat(user, "The safety-mode light is [safety_mode ? "on" : "off"].") - to_chat(user, "The safety-sensors status light is [emagged ? "off" : "on"].") - -/obj/machinery/recycler/power_change() - ..() - update_icon() - - -/obj/machinery/recycler/attackby(obj/item/I, mob/user, params) - if(default_deconstruction_screwdriver(user, "grinder-oOpen", "grinder-o0", I)) - return - - if(exchange_parts(user, I)) - return - - if(default_pry_open(I)) - return - - if(default_unfasten_wrench(user, I)) - return - - if(default_deconstruction_crowbar(I)) - return - return ..() - -/obj/machinery/recycler/emag_act(mob/user) - if(emagged) - return - emagged = TRUE - if(safety_mode) - safety_mode = FALSE - update_icon() - playsound(src, "sparks", 75, 1, -1) - to_chat(user, "You use the cryptographic sequencer on the [src].") - -/obj/machinery/recycler/update_icon() - ..() - var/is_powered = !(stat & (BROKEN|NOPOWER)) - if(safety_mode) - is_powered = FALSE - icon_state = icon_name + "[is_powered]" + "[(blood ? "bld" : "")]" // add the blood tag at the end - -/obj/machinery/recycler/CollidedWith(atom/movable/AM) - - if(stat & (BROKEN|NOPOWER)) - return - if(!anchored) - return - if(safety_mode) - return - - var/move_dir = get_dir(loc, AM.loc) - if(move_dir == eat_dir) - eat(AM) - -/obj/machinery/recycler/proc/eat(atom/AM0, sound=TRUE) - var/list/to_eat - if(istype(AM0, /obj/item)) - to_eat = AM0.GetAllContents() - else - to_eat = list(AM0) - - var/items_recycled = 0 - - for(var/i in to_eat) - var/atom/movable/AM = i - var/obj/item/bodypart/head/as_head = AM - var/obj/item/device/mmi/as_mmi = AM - var/brain_holder = istype(AM, /obj/item/organ/brain) || (istype(as_head) && as_head.brain) || (istype(as_mmi) && as_mmi.brain) || istype(AM, /mob/living/brain) - if(isliving(AM) || brain_holder) - if(emagged) - if(!brain_holder) - crush_living(AM) - else - emergency_stop(AM) - else if(istype(AM, /obj/item)) - recycle_item(AM) - items_recycled++ - else - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - AM.loc = src.loc - - if(items_recycled && sound) - playsound(src.loc, item_recycle_sound, 50, 1) - -/obj/machinery/recycler/proc/recycle_item(obj/item/I) - I.loc = src.loc - - GET_COMPONENT(materials, /datum/component/material_container) - var/material_amount = materials.get_item_material_amount(I) - if(!material_amount) - qdel(I) - return - materials.insert_item(I, multiplier = (amount_produced / 100)) - qdel(I) - materials.retrieve_all() - - -/obj/machinery/recycler/proc/emergency_stop(mob/living/L) - playsound(src.loc, 'sound/machines/buzz-sigh.ogg', 50, 0) - safety_mode = TRUE - update_icon() - L.loc = src.loc - addtimer(CALLBACK(src, .proc/reboot), SAFETY_COOLDOWN) - -/obj/machinery/recycler/proc/reboot() - playsound(src.loc, 'sound/machines/ping.ogg', 50, 0) - safety_mode = FALSE - update_icon() - -/obj/machinery/recycler/proc/crush_living(mob/living/L) - - L.loc = src.loc - - if(issilicon(L)) - playsound(src.loc, 'sound/items/welder.ogg', 50, 1) - else - playsound(src.loc, 'sound/effects/splat.ogg', 50, 1) - - var/gib = TRUE - // By default, the emagged recycler will gib all non-carbons. (human simple animal mobs don't count) - if(iscarbon(L)) - gib = FALSE - if(L.stat == CONSCIOUS) - L.say("ARRRRRRRRRRRGH!!!") - add_mob_blood(L) - - if(!blood && !issilicon(L)) - blood = TRUE - update_icon() - - // Remove and recycle the equipped items - if(eat_victim_items) - for(var/obj/item/I in L.get_equipped_items()) - if(L.dropItemToGround(I)) - eat(I, sound=FALSE) - - // Instantly lie down, also go unconscious from the pain, before you die. - L.Unconscious(100) - - // For admin fun, var edit emagged to 2. - if(gib || emagged == 2) - L.gib() - else if(emagged == 1) - L.adjustBruteLoss(crush_damage) - -/obj/machinery/recycler/deathtrap - name = "dangerous old crusher" - emagged = TRUE - crush_damage = 120 - flags_1 = NODECONSTRUCT_1 - -/obj/item/paper/guides/recycler - name = "paper - 'garbage duty instructions'" - info = "

New Assignment

You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.

There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!" - -#undef SAFETY_COOLDOWN -======= #define SAFETY_COOLDOWN 100 /obj/machinery/recycler @@ -395,4 +196,3 @@ info = "

New Assignment

You have been assigned to collect garbage from trash bins, located around the station. The crewmembers will put their trash into it and you will collect the said trash.

There is a recycling machine near your closet, inside maintenance; use it to recycle the trash for a small chance to get useful minerals. Then deliver these minerals to cargo or engineering. You are our last hope for a clean station, do not screw this up!" #undef SAFETY_COOLDOWN ->>>>>>> f594e40... Fixes recyclers removing brainmobs from holders, removes direct loc setting and src.loc in playsound too (#31163)