Fixes possession funtime (#37737)
* Fixes possession funtime * This should probably be generic backend mob list but i can't think of anything else that would need it.
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@@ -592,6 +592,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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var/list/possessible = list()
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for(var/mob/living/L in GLOB.alive_mob_list)
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if(istype(L,/mob/living/carbon/human/dummy) || !get_turf(L)) //Haha no.
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continue
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if(!(L in GLOB.player_list) && !L.mind)
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possessible += L
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