Merge branch 'master' into upstream-merge-31034
This commit is contained in:
@@ -18,12 +18,12 @@
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vital = FALSE
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decoy_override = TRUE
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0)
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/obj/item/organ/brain/Insert(mob/living/carbon/C, special = 0,no_id_transfer = FALSE)
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..()
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name = "brain"
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if(C.mind && C.mind.changeling) //congrats, you're trapped in a body you don't control
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if(C.mind && C.mind.changeling && !no_id_transfer) //congrats, you're trapped in a body you don't control
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if(brainmob && !(C.stat == DEAD || (C.status_flags & FAKEDEATH)))
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to_chat(brainmob, "<span class = danger>You can't feel your body! You're still just a brain!</span>")
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loc = C
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@@ -44,17 +44,9 @@
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//Update the body's icon so it doesnt appear debrained anymore
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C.update_hair()
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<<<<<<< HEAD
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0)
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=======
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/obj/item/organ/brain/Remove(mob/living/carbon/C, special = 0, no_id_transfer = FALSE)
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>>>>>>> 085632f... Nightmare organs (#31034)
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..()
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if(!special)
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if(C.has_brain_worms())
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var/mob/living/simple_animal/borer/B = C.has_brain_worms()
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B.leave_victim() //Should remove borer if the brain is removed - RR
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if(!gc_destroyed || (owner && !owner.gc_destroyed))
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if((!gc_destroyed || (owner && !owner.gc_destroyed)) && !no_id_transfer)
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transfer_identity(C)
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C.update_hair()
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@@ -277,9 +277,11 @@
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if(!appears_dead)
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if(stat == UNCONSCIOUS)
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msg += "[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.\n"
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else if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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else
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if(getBrainLoss() >= 60)
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msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
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if(InCritical())
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msg += "[t_He] is barely concious.\n"
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if(getorgan(/obj/item/organ/brain))
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if(istype(src, /mob/living/carbon/human/interactive))
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var/mob/living/carbon/human/interactive/auto = src
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@@ -21,41 +21,12 @@
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set_species(dna.species.type)
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//initialise organs
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create_internal_organs()
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create_internal_organs() //most of it is done in set_species now, this is only for parent call
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handcrafting = new()
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. = ..()
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/mob/living/carbon/human/create_internal_organs()
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if(!(NOHUNGER in dna.species.species_traits))
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internal_organs += new /obj/item/organ/appendix
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if(!(NOBREATH in dna.species.species_traits))
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if(dna.species.mutantlungs)
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internal_organs += new dna.species.mutantlungs()
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else
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internal_organs += new /obj/item/organ/lungs()
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if(!(NOBLOOD in dna.species.species_traits))
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internal_organs += new /obj/item/organ/heart
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if(!(NOLIVER in dna.species.species_traits))
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if(dna.species.mutantliver)
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internal_organs += new dna.species.mutantliver()
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else
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internal_organs += new /obj/item/organ/liver()
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if(!(NOSTOMACH in dna.species.species_traits))
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if(dna.species.mutantstomach)
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internal_organs += new dna.species.mutantstomach()
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else
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internal_organs += new /obj/item/organ/stomach()
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internal_organs += new dna.species.mutanteyes
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internal_organs += new dna.species.mutantears
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internal_organs += new dna.species.mutanttongue
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internal_organs += new /obj/item/organ/brain
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..()
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/mob/living/carbon/human/OpenCraftingMenu()
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handcrafting.ui_interact(src)
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@@ -68,11 +68,8 @@
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//Flight and floating
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var/override_float = 0
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<<<<<<< HEAD
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=======
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var/obj/item/organ/brain/mutant_brain = /obj/item/organ/brain
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>>>>>>> 085632f... Nightmare organs (#31034)
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var/obj/item/organ/eyes/mutanteyes = /obj/item/organ/eyes
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var/obj/item/organ/ears/mutantears = /obj/item/organ/ears
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var/obj/item/mutanthands
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@@ -127,6 +124,113 @@
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return 0
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return 1
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//Will regenerate missing organs
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/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
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var/obj/item/organ/brain/brain = C.getorganslot("brain")
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var/obj/item/organ/heart/heart = C.getorganslot("heart")
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var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
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var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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var/obj/item/organ/ears/ears = C.getorganslot("ears")
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var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
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var/obj/item/organ/liver/liver = C.getorganslot("liver")
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var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
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var/should_have_brain = TRUE
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var/should_have_heart = !(NOBLOOD in species_traits)
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var/should_have_lungs = !(NOBREATH in species_traits)
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var/should_have_appendix = !(NOHUNGER in species_traits)
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var/should_have_eyes = TRUE
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var/should_have_ears = TRUE
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var/should_have_tongue = TRUE
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var/should_have_liver = !(NOLIVER in species_traits)
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var/should_have_stomach = !(NOSTOMACH in species_traits)
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if(brain && (replace_current || !should_have_brain))
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if(!brain.decoy_override)//Just keep it if it's fake
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brain.Remove(C,TRUE,TRUE)
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QDEL_NULL(brain)
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if(should_have_brain && !brain)
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brain = new mutant_brain()
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brain.Insert(C, TRUE, TRUE)
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if(heart && (!should_have_heart || replace_current))
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heart.Remove(C,1)
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QDEL_NULL(heart)
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if(should_have_heart && !heart)
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heart = new()
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heart.Insert(C)
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if(lungs && (replace_current || !should_have_lungs))
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lungs.Remove(C,1)
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QDEL_NULL(lungs)
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if(should_have_lungs && !lungs)
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if(mutantlungs)
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lungs = new mutantlungs()
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else
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lungs = new()
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lungs.Insert(C)
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if(liver && (!should_have_liver || replace_current))
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liver.Remove(C,1)
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QDEL_NULL(liver)
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if(should_have_liver && !liver)
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if(mutantliver)
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liver = new mutantliver()
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else
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liver = new()
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liver.Insert(C)
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if(stomach && (!should_have_stomach || replace_current))
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stomach.Remove(C,1)
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QDEL_NULL(stomach)
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if(should_have_stomach && !stomach)
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if(mutantstomach)
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stomach = new mutantstomach()
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else
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stomach = new()
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stomach.Insert(C)
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if(appendix && (!should_have_appendix || replace_current))
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appendix.Remove(C,1)
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QDEL_NULL(appendix)
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if(should_have_appendix && !appendix)
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appendix = new()
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appendix.Insert(C)
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if(C.get_bodypart("head"))
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if(eyes && (replace_current || !should_have_eyes))
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eyes.Remove(C,1)
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QDEL_NULL(eyes)
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if(should_have_eyes && !eyes)
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eyes = new mutanteyes
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eyes.Insert(C)
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if(ears && (replace_current || !should_have_ears))
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ears.Remove(C,1)
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QDEL_NULL(ears)
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if(should_have_ears && !ears)
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ears = new mutantears
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ears.Insert(C)
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if(tongue && (replace_current || !should_have_tongue))
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tongue.Remove(C,1)
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QDEL_NULL(tongue)
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if(should_have_tongue && !tongue)
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tongue = new mutanttongue
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tongue.Insert(C)
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if(old_species)
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for(var/mutantorgan in old_species.mutant_organs)
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var/obj/item/organ/I = C.getorgan(mutantorgan)
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if(I)
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I.Remove(C)
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QDEL_NULL(I)
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for(var/path in mutant_organs)
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var/obj/item/organ/I = new path()
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I.Insert(C)
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/datum/species/proc/on_species_gain(mob/living/carbon/C, datum/species/old_species)
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// Drop the items the new species can't wear
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for(var/slot_id in no_equip)
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@@ -142,79 +246,7 @@
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if(DIGITIGRADE in species_traits)
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C.Digitigrade_Leg_Swap(FALSE)
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var/obj/item/organ/heart/heart = C.getorganslot("heart")
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var/obj/item/organ/lungs/lungs = C.getorganslot("lungs")
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var/obj/item/organ/appendix/appendix = C.getorganslot("appendix")
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var/obj/item/organ/eyes/eyes = C.getorganslot("eye_sight")
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var/obj/item/organ/ears/ears = C.getorganslot("ears")
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var/obj/item/organ/tongue/tongue = C.getorganslot("tongue")
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var/obj/item/organ/liver/liver = C.getorganslot("liver")
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var/obj/item/organ/stomach/stomach = C.getorganslot("stomach")
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if((NOBLOOD in species_traits) && heart)
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heart.Remove(C)
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qdel(heart)
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else if((!(NOBLOOD in species_traits)) && (!heart))
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heart = new()
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heart.Insert(C)
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if(lungs)
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qdel(lungs)
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lungs = null
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QDEL_NULL(liver)
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QDEL_NULL(stomach)
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if(C.get_bodypart("head"))
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if(eyes)
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qdel(eyes)
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eyes = new mutanteyes
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eyes.Insert(C)
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if(ears)
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qdel(ears)
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ears = new mutantears
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ears.Insert(C)
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if(tongue)
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qdel(tongue)
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tongue = new mutanttongue
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tongue.Insert(C)
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if((!(NOBREATH in species_traits)) && !lungs)
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if(mutantlungs)
|
||||
lungs = new mutantlungs()
|
||||
else
|
||||
lungs = new()
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lungs.Insert(C)
|
||||
|
||||
if((!(NOLIVER in species_traits)) && (!liver))
|
||||
if(mutantliver)
|
||||
liver = new mutantliver()
|
||||
else
|
||||
liver = new()
|
||||
liver.Insert(C)
|
||||
|
||||
if((!(NOSTOMACH in species_traits)) && (!stomach))
|
||||
if(mutantstomach)
|
||||
stomach = new mutantstomach()
|
||||
else
|
||||
stomach = new()
|
||||
stomach.Insert(C)
|
||||
|
||||
if((NOHUNGER in species_traits) && appendix)
|
||||
qdel(appendix)
|
||||
else if((!(NOHUNGER in species_traits)) && (!appendix))
|
||||
appendix = new()
|
||||
appendix.Insert(C)
|
||||
|
||||
for(var/path in mutant_organs)
|
||||
var/obj/item/organ/I = new path()
|
||||
I.Insert(C)
|
||||
regenerate_organs(C,old_species)
|
||||
|
||||
if(exotic_bloodtype && C.dna.blood_type != exotic_bloodtype)
|
||||
C.dna.blood_type = exotic_bloodtype
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
/datum/species/skeleton
|
||||
// 2spooky
|
||||
name = "Spooky Scary Skeleton"
|
||||
id = "skeleton"
|
||||
say_mod = "rattles"
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutant_organs = list(/obj/item/organ/tongue/bone)
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
/datum/species/skeleton
|
||||
// 2spooky
|
||||
name = "Spooky Scary Skeleton"
|
||||
id = "skeleton"
|
||||
say_mod = "rattles"
|
||||
blacklisted = 1
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBREATH,RESISTHOT,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,VIRUSIMMUNE,PIERCEIMMUNE,NOHUNGER,EASYDISMEMBER,EASYLIMBATTACHMENT)
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBREATH,RESISTCOLD,RESISTPRESSURE,NOBLOOD,RADIMMUNE,NOZOMBIE,EASYDISMEMBER,EASYLIMBATTACHMENT,NOTRANSSTING)
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = NONE
|
||||
@@ -64,6 +64,6 @@
|
||||
limbs_id = "zombie" //They look like zombies
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
mutant_organs = list(/obj/item/organ/tongue/zombie)
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
|
||||
#undef REGENERATION_DELAY
|
||||
|
||||
@@ -884,7 +884,7 @@
|
||||
on_fire = 1
|
||||
src.visible_message("<span class='warning'>[src] catches fire!</span>", \
|
||||
"<span class='userdanger'>You're set on fire!</span>")
|
||||
src.set_light(3)
|
||||
new/obj/effect/dummy/fire(src)
|
||||
throw_alert("fire", /obj/screen/alert/fire)
|
||||
update_fire()
|
||||
return TRUE
|
||||
@@ -894,7 +894,8 @@
|
||||
if(on_fire)
|
||||
on_fire = 0
|
||||
fire_stacks = 0
|
||||
src.set_light(0)
|
||||
for(var/obj/effect/dummy/fire/F in src)
|
||||
qdel(F)
|
||||
clear_alert("fire")
|
||||
update_fire()
|
||||
|
||||
|
||||
@@ -180,10 +180,13 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
new /obj/effect/temp_visual/guardian/phase(loc)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/canSuicide()
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/proc/is_deployed()
|
||||
return loc != summoner
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/AttackingTarget()
|
||||
if(loc == summoner)
|
||||
if(!is_deployed())
|
||||
to_chat(src, "<span class='danger'><B>You must be manifested to attack!</span></B>")
|
||||
return FALSE
|
||||
else
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/healer/AttackingTarget()
|
||||
. = ..()
|
||||
if(. && toggle && iscarbon(target))
|
||||
if(is_deployed() && toggle && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.adjustBruteLoss(-5)
|
||||
C.adjustFireLoss(-5)
|
||||
|
||||
@@ -105,22 +105,22 @@
|
||||
/mob/living/simple_animal/hostile/poison/bees/CanAttack(atom/the_target)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return 0
|
||||
return FALSE
|
||||
if(isliving(the_target))
|
||||
var/mob/living/H = the_target
|
||||
return !H.bee_friendly()
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/Found(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/H = A
|
||||
return !H.bee_friendly()
|
||||
if(istype(A, /obj/machinery/hydroponics))
|
||||
var/obj/machinery/hydroponics/Hydro = A
|
||||
if(Hydro.myseed && !Hydro.dead && !Hydro.recent_bee_visit)
|
||||
wanted_objects |= typecacheof(/obj/machinery/hydroponics) //so we only hunt them while they're alive/seeded/not visisted
|
||||
return 1
|
||||
if(isliving(A))
|
||||
var/mob/living/H = A
|
||||
return !H.bee_friendly()
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/AttackingTarget()
|
||||
@@ -187,7 +187,7 @@
|
||||
if(loc == beehome)
|
||||
idle = min(100, ++idle)
|
||||
if(idle >= BEE_IDLE_ROAMING && prob(BEE_PROB_GOROAM))
|
||||
forceMove(get_turf(beehome))
|
||||
forceMove(beehome.drop_location())
|
||||
else
|
||||
idle = max(0, --idle)
|
||||
if(idle <= BEE_IDLE_GOHOME && prob(BEE_PROB_GOHOME))
|
||||
@@ -200,6 +200,7 @@
|
||||
continue
|
||||
BB.bees |= src
|
||||
beehome = BB
|
||||
break // End loop after the first compatible find.
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/toxin/Initialize()
|
||||
. = ..()
|
||||
@@ -215,7 +216,7 @@
|
||||
|
||||
//the Queen doesn't leave the box on her own, and she CERTAINLY doesn't pollinate by herself
|
||||
/mob/living/simple_animal/hostile/poison/bees/queen/Found(atom/A)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
|
||||
//leave pollination for the peasent bees
|
||||
@@ -234,10 +235,10 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/bees/proc/reagent_incompatible(mob/living/simple_animal/hostile/poison/bees/B)
|
||||
if(!B)
|
||||
return 0
|
||||
return FALSE
|
||||
if(B.beegent && beegent && B.beegent.id != beegent.id || B.beegent && !beegent || !B.beegent && beegent)
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/item/queen_bee
|
||||
@@ -255,7 +256,7 @@
|
||||
if(S.reagents.has_reagent("royal_bee_jelly")) //checked twice, because I really don't want royal bee jelly to be duped
|
||||
if(S.reagents.has_reagent("royal_bee_jelly",5))
|
||||
S.reagents.remove_reagent("royal_bee_jelly", 5)
|
||||
var/obj/item/queen_bee/qb = new(get_turf(user))
|
||||
var/obj/item/queen_bee/qb = new(user.drop_location())
|
||||
qb.queen = new(qb)
|
||||
if(queen && queen.beegent)
|
||||
qb.queen.assign_reagent(queen.beegent) //Bees use the global singleton instances of reagents, so we don't need to worry about one bee being deleted and her copies losing their reagents.
|
||||
|
||||
@@ -115,7 +115,11 @@
|
||||
if(can_see(targets_from, HM, vision_range))
|
||||
. += HM
|
||||
else
|
||||
. = oview(vision_range, targets_from)
|
||||
. = list() // The following code is only very slightly slower than just returning oview(vision_range, targets_from), but it saves us much more work down the line, particularly when bees are involved
|
||||
for (var/obj/A in oview(vision_range, targets_from))
|
||||
. += A
|
||||
for (var/mob/A in oview(vision_range, targets_from))
|
||||
. += A
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/FindTarget(var/list/possible_targets, var/HasTargetsList = 0)//Step 2, filter down possible targets to things we actually care about
|
||||
. = list()
|
||||
|
||||
Reference in New Issue
Block a user