Refactor another spawn var (#1395)
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kevinz000
parent
9f02ba1245
commit
1c1cbe8e5b
@@ -309,11 +309,11 @@
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if(Target)
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--target_patience
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if (target_patience <= 0 || SStun || Discipline || attacked || docile) // Tired of chasing or something draws out attention
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if (target_patience <= 0 || SStun > world.time || Discipline || attacked || docile) // Tired of chasing or something draws out attention
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target_patience = 0
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Target = null
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if(AIproc && SStun)
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if(AIproc && SStun > world.time)
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return
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var/hungry = 0 // determines if the slime is hungry
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@@ -394,11 +394,7 @@
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if(buckled)
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Feedstop(silent=1) //we unbuckle the slime from the mob it latched onto.
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spawn(0)
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SStun = 1
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sleep(rand(20,60))
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SStun = 0
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SStun = world.time + rand(20,60)
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spawn(0)
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canmove = 0
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if(user)
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