diff --git a/code/game/objects/structures/false_walls.dm b/code/game/objects/structures/false_walls.dm index e7a4333b74..842e540551 100644 --- a/code/game/objects/structures/false_walls.dm +++ b/code/game/objects/structures/false_walls.dm @@ -62,7 +62,6 @@ opening = FALSE return addtimer(CALLBACK(src, /obj/structure/falsewall/proc/toggle_open), 5) - air_update_turf(1) /obj/structure/falsewall/proc/toggle_open() if(!QDELETED(src)) @@ -70,6 +69,7 @@ set_opacity(density) opening = FALSE update_icon() + air_update_turf(TRUE) /obj/structure/falsewall/update_icon()//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open if(opening)