From 1c4f37b5bfd0fecaea6d7c6d7795eab5d1af20a7 Mon Sep 17 00:00:00 2001 From: ShadeAware <57020074+ShadeAware@users.noreply.github.com> Date: Wed, 22 Jan 2020 17:50:57 -0500 Subject: [PATCH] MAKING THE CODE LESS SHIT THANS TO ARTUR AND SUN WUKONG WHY DID IT TAKE ME SO LONG TO DO THIS THEY LITERALLY SPOONFED ME THE INFORMATION GOD IM SO FUCKING STUPID AND RETARD GOD I FUCKING I FHUHDHJUGDFJTUFUGFUG7F7BGFJKDOKDIVFUBHFB --- code/game/objects/items/weaponry.dm | 28 ++++++---------------------- 1 file changed, 6 insertions(+), 22 deletions(-) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index bf60dbd3c3..63cc407fe8 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -312,14 +312,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 attack_verb = list("stubbed", "poked") resistance_flags = FIRE_PROOF var/extended = 0 + var/extended_force = 20 + var/extended_throwforce = 23 /obj/item/switchblade/attack_self(mob/user) extended = !extended playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) if(extended) - force = 20 + force = extended_force w_class = WEIGHT_CLASS_NORMAL - throwforce = 23 + throwforce = extended_throwforce icon_state = "switchblade_ext" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' @@ -342,27 +344,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 desc = "A concealable spring-loaded knife." force = 2 throwforce = 3 + extended_force = 15 + extended_throwforce = 18 -/obj/item/switchblade/makeshift/attack_self(mob/user) - extended = !extended - playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) - if(extended) - force = 15 - w_class = WEIGHT_CLASS_NORMAL - throwforce = 15 - icon_state = "switchblade_ext_ms" - attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - else - force = initial(force) - w_class = WEIGHT_CLASS_SMALL - throwforce = initial(throwforce) - icon_state = initial(icon_state) - attack_verb = list("stubbed", "poked") - hitsound = 'sound/weapons/genhit.ogg' - sharpness = IS_BLUNT - /obj/item/phone name = "red phone" desc = "Should anything ever go wrong..."