Update electropack.dm
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@@ -1,230 +1,3 @@
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<<<<<<< HEAD
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/obj/item/device/electropack
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name = "electropack"
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desc = "Dance my monkeys! DANCE!!!"
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icon = 'icons/obj/radio.dmi'
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icon_state = "electropack0"
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item_state = "electropack"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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slot_flags = SLOT_BACK
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w_class = WEIGHT_CLASS_HUGE
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materials = list(MAT_METAL=10000, MAT_GLASS=2500)
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var/on = TRUE
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var/code = 2
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var/frequency = 1449
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var/shock_cooldown = 0
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/obj/item/device/electropack/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (FIRELOSS)
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/obj/item/device/electropack/Initialize()
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. = ..()
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SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
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/obj/item/device/electropack/Destroy()
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SSradio.remove_object(src, frequency)
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return ..()
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/obj/item/device/electropack/attack_hand(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(src == C.back)
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to_chat(user, "<span class='warning'>You need help taking this off!</span>")
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return
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..()
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/obj/item/device/electropack/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/clothing/head/helmet))
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var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
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A.icon = 'icons/obj/assemblies.dmi'
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if(!user.transferItemToLoc(W, A))
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to_chat(user, "<span class='warning'>[W] is stuck to your hand, you cannot attach it to [src]!</span>")
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return
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W.master = A
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A.part1 = W
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user.transferItemToLoc(src, A, TRUE)
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master = A
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A.part2 = src
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user.put_in_hands(A)
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A.add_fingerprint(user)
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if(src.flags_1 & NODROP_1)
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A.flags_1 |= NODROP_1
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else
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return ..()
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/obj/item/device/electropack/Topic(href, href_list)
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//..()
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var/mob/living/carbon/C = usr
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if(usr.stat || usr.restrained() || C.back == src)
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return
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if((ishuman(usr) && usr.contents.Find(src)) || usr.contents.Find(master) || (in_range(src, usr) && isturf(loc)))
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usr.set_machine(src)
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if(href_list["freq"])
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SSradio.remove_object(src, frequency)
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frequency = sanitize_frequency(frequency + text2num(href_list["freq"]))
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SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
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else
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if(href_list["code"])
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code += text2num(href_list["code"])
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code = round(code)
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code = min(100, code)
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code = max(1, code)
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else
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if(href_list["power"])
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on = !( on )
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icon_state = "electropack[on]"
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if(!( master ))
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if(ismob(loc))
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attack_self(loc)
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else
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for(var/mob/M in viewers(1, src))
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if(M.client)
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attack_self(M)
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else
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if(ismob(master.loc))
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attack_self(master.loc)
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else
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for(var/mob/M in viewers(1, master))
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if(M.client)
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attack_self(M)
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else
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usr << browse(null, "window=radio")
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return
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return
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/obj/item/device/electropack/receive_signal(datum/signal/signal)
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if(!signal || signal.encryption != code)
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return
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if(isliving(loc) && on)
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if(shock_cooldown != 0)
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return
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shock_cooldown = 1
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spawn(100)
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shock_cooldown = 0
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var/mob/living/L = loc
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step(L, pick(GLOB.cardinals))
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to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, L)
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s.start()
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L.Knockdown(100)
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if(master)
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master.receive_signal()
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return
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/obj/item/device/electropack/attack_self(mob/user)
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if(!ishuman(user))
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return
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user.set_machine(src)
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var/dat = {"<TT>Turned [on ? "On" : "Off"] -
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<A href='?src=\ref[src];power=1'>Toggle</A><BR>
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<B>Frequency/Code</B> for electropack:<BR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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Code:
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<A href='byond://?src=\ref[src];code=-5'>-</A>
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<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
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<A href='byond://?src=\ref[src];code=1'>+</A>
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<A href='byond://?src=\ref[src];code=5'>+</A><BR>
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</TT>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/device/electropack/shockcollar
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name = "shock collar"
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desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.."
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icon = 'icons/obj/clothing/neck.dmi'
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icon_state = "shockcollar"
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item_state = "shockcollar"
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body_parts_covered = NECK
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slot_flags = SLOT_NECK
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w_class = WEIGHT_CLASS_SMALL
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strip_delay = 60
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equip_delay_other = 60
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materials = list(MAT_METAL=5000, MAT_GLASS=2000)
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var/tagname = null
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/obj/item/device/electropack/shockcollar/attack_hand(mob/user)
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if(loc == user)
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if(slot_flags == SLOT_NECK)
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if(user.get_item_by_slot(slot_neck))
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to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
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return
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..()
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/obj/item/device/electropack/shockcollar/receive_signal(datum/signal/signal)
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if(!signal || signal.encryption != code)
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return
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if(isliving(loc) && on)
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if(shock_cooldown != 0)
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return
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shock_cooldown = 1
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spawn(100)
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shock_cooldown = 0
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var/mob/living/L = loc
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step(L, pick(GLOB.cardinals))
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to_chat(L, "<span class='danger'>You feel a sharp shock from the collar!</span>")
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var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
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s.set_up(3, 1, L)
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s.start()
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L.Knockdown(100)
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if(master)
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master.receive_signal()
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return
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/obj/item/device/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle..
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var/option = "Change Name"
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option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency")
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switch(option)
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if("Change Name")
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var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text
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if(t)
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tagname = copytext(sanitize(t), 1, MAX_NAME_LEN)
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name = "[initial(name)] - [tagname]"
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if("Change Frequency")
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if(!ishuman(user))
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return
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user.set_machine(src)
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var/dat = {"<SK><BR>
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<B>Frequency/Code</B> for shock collar:<BR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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Code:
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<A href='byond://?src=\ref[src];code=-5'>-</A>
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<A href='byond://?src=\ref[src];code=-1'>-</A> [code]
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<A href='byond://?src=\ref[src];code=1'>+</A>
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<A href='byond://?src=\ref[src];code=5'>+</A><BR>
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</SK>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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=======
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/obj/item/device/electropack
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name = "electropack"
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desc = "Dance my monkeys! DANCE!!!"
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@@ -371,4 +144,3 @@ Code:
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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>>>>>>> 626302c... Merge pull request #32161 from ninjanomnom/512-experimental
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