diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index 4e97d0a9b3..cd0dd53d48 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -42,6 +42,7 @@ /obj/item/gun/energy/laser/carbine name = "laser carbine" desc = "A ruggedized laser carbine featuring much higher capacity and improved handling when compared to a normal laser gun." + icon = 'icons/obj/guns/energy.dmi' icon_state = "lasernew" item_state = "laser" force = 10 @@ -50,6 +51,9 @@ cell_type = /obj/item/stock_parts/cell/lascarbine resistance_flags = FIRE_PROOF | ACID_PROOF +/obj/item/gun/energy/laser/carbine/nopin + pin = null + /obj/item/gun/energy/laser/captain/scattershot name = "scatter shot laser rifle" icon_state = "lasercannon" diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 4e31fe50a9..03c0582245 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -145,7 +145,7 @@ id = "lasercarbine" build_type = PROTOLATHE materials = list(MAT_METAL = 15000, MAT_GLASS = 10000, MAT_GOLD = 2500, MAT_SILVER = 2500) - build_path = /obj/item/gun/energy/laser/carbine + build_path = /obj/item/gun/energy/laser/carbine/nopin category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY