Merge branch 'master' into familyport
This commit is contained in:
@@ -169,14 +169,21 @@
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/obj/item/clothing/mask/gas/mime/sexy,
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/obj/item/clothing/under/rank/civilian/mime/sexy)
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/obj/effect/spawner/bundle/crate
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var/pickone = FALSE
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/obj/effect/spawner/bundle/crate/Initialize(mapload)
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SHOULD_CALL_PARENT(FALSE)
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if(items && items.len)
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var/turf/T = get_turf(src)
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var/obj/structure/closet/LC = locate(/obj/structure/closet) in T
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if(LC)
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for(var/path in items)
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new path(LC)
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if(pickone)
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var/tospawn = pick(items)
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new tospawn(LC)
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else
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for(var/path in items)
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new path(LC)
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return INITIALIZE_HINT_QDEL
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/obj/effect/spawner/bundle/crate/mosin
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@@ -192,3 +199,29 @@
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/obj/item/gun/ballistic/automatic/surplus,
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/obj/item/ammo_box/magazine/m10mm/rifle
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)
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/obj/effect/spawner/bundle/crate/levergun
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name = "lever-action rifle spawner"
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items = list(
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/obj/item/gun/ballistic/shotgun/leveraction,
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/obj/item/ammo_box/c38/pouch
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)
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/obj/effect/spawner/bundle/crate/cowboyhat
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name = "cowboy hat spawner"
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pickone = TRUE
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items = list(
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/obj/item/clothing/head/cowboyhat,
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/obj/item/clothing/head/cowboyhat/black,
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/obj/item/clothing/head/cowboyhat/white,
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/obj/item/clothing/head/cowboyhat/pink,
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/obj/item/clothing/head/cowboyhat/sec
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)
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/obj/effect/spawner/bundle/crate/cowboyboots
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name = "cowboy boots spawner"
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pickone = TRUE
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items = list(
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/obj/item/clothing/shoes/cowboyboots,
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/obj/item/clothing/shoes/cowboyboots/black
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)
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