diff --git a/code/datums/components/storage/storage.dm b/code/datums/components/storage/storage.dm new file mode 100644 index 0000000000..5d225df7db --- /dev/null +++ b/code/datums/components/storage/storage.dm @@ -0,0 +1,730 @@ +#define COLLECT_ONE 0 +#define COLLECT_EVERYTHING 1 +#define COLLECT_SAME 2 + +#define DROP_NOTHING 0 +#define DROP_AT_PARENT 1 +#define DROP_AT_LOCATION 2 + +// External storage-related logic: +// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages +// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement + +/datum/component/storage + dupe_mode = COMPONENT_DUPE_UNIQUE + var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point. + + var/list/can_hold //if this is set, only things in this typecache will fit. + var/list/cant_hold //if this is set, anything in this typecache will not be able to fit. + + var/list/mob/is_using //lazy list of mobs looking at the contents of this storage. + + var/locked = FALSE //when locked nothing can see inside or use it. + + var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit. + var/max_combined_w_class = 14 //max combined sizes of objects that will fit. + var/max_items = 7 //max number of objects that will fit. + + var/emp_shielded = FALSE + + var/silent = FALSE //whether this makes a message when things are put in. + var/click_gather = FALSE //whether this can be clicked on items to pick it up rather than the other way around. + var/rustle_sound = TRUE //play rustle sound on interact. + var/allow_quick_empty = FALSE //allow empty verb which allows dumping on the floor of everything inside quickly. + var/allow_quick_gather = FALSE //allow toggle mob verb which toggles collecting all items from a tile. + + var/collection_mode = COLLECT_EVERYTHING + + var/insert_preposition = "in" //you put things "in" a bag, but "on" a tray. + + var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number. + + var/obj/screen/storage/boxes //storage display object + var/obj/screen/close/closer //close button object + + var/allow_big_nesting = FALSE //allow storage objects of the same or greater size. + + var/attack_hand_interact = TRUE //interact on attack hand. + var/quickdraw = FALSE //altclick interact + + var/datum/action/item_action/storage_gather_mode/modeswitch_action + + //Screen variables: Do not mess with these vars unless you know what you're doing. They're not defines so storage that isn't in the same location can be supported in the future. + var/screen_max_columns = 7 //These two determine maximum screen sizes. + var/screen_max_rows = INFINITY + var/screen_pixel_x = 16 //These two are pixel values for screen loc of boxes and closer + var/screen_pixel_y = 16 + var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise. + var/screen_start_y = 2 + //End + +/datum/component/storage/Initialize(datum/component/storage/concrete/master) + if(!isatom(parent)) + . = COMPONENT_INCOMPATIBLE + if(master) + change_master(master) + boxes = new(null, src) + closer = new(null, src) + orient2hud() + + RegisterSignal(COMSIG_CONTAINS_STORAGE, .proc/on_check) + RegisterSignal(COMSIG_IS_STORAGE_LOCKED, .proc/check_locked) + RegisterSignal(COMSIG_TRY_STORAGE_SHOW, .proc/signal_show_attempt) + RegisterSignal(COMSIG_TRY_STORAGE_INSERT, .proc/signal_insertion_attempt) + RegisterSignal(COMSIG_TRY_STORAGE_CAN_INSERT, .proc/signal_can_insert) + RegisterSignal(COMSIG_TRY_STORAGE_TAKE_TYPE, .proc/signal_take_type) + RegisterSignal(COMSIG_TRY_STORAGE_FILL_TYPE, .proc/signal_fill_type) + RegisterSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, .proc/set_locked) + RegisterSignal(COMSIG_TRY_STORAGE_TAKE, .proc/signal_take_obj) + RegisterSignal(COMSIG_TRY_STORAGE_QUICK_EMPTY, .proc/signal_quick_empty) + RegisterSignal(COMSIG_TRY_STORAGE_HIDE_FROM, .proc/signal_hide_attempt) + RegisterSignal(COMSIG_TRY_STORAGE_HIDE_ALL, .proc/close_all) + RegisterSignal(COMSIG_TRY_STORAGE_RETURN_INVENTORY, .proc/signal_return_inv) + + RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/attackby) + + RegisterSignal(COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand) + RegisterSignal(COMSIG_ATOM_ATTACK_PAW, .proc/on_attack_hand) + RegisterSignal(COMSIG_ATOM_EMP_ACT, .proc/emp_act) + RegisterSignal(COMSIG_ATOM_ATTACK_GHOST, .proc/show_to_ghost) + RegisterSignal(COMSIG_ATOM_EXITED, .proc/_removal_reset) + + RegisterSignal(COMSIG_ITEM_PRE_ATTACK, .proc/preattack_intercept) + RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/attack_self) + RegisterSignal(COMSIG_ITEM_PICKUP, .proc/signal_on_pickup) + + RegisterSignal(COMSIG_MOVABLE_THROW, .proc/close_all) + + RegisterSignal(COMSIG_CLICK_ALT, .proc/on_alt_click) + RegisterSignal(COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto) + RegisterSignal(COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_recieve) + + update_actions() + +/datum/component/storage/Destroy() + close_all() + QDEL_NULL(boxes) + QDEL_NULL(closer) + LAZYCLEARLIST(is_using) + return ..() + +/datum/component/storage/OnTransfer(datum/new_parent) + update_actions() + +/datum/component/storage/proc/update_actions() + QDEL_NULL(modeswitch_action) + if(!isitem(parent) || !allow_quick_gather) + return + var/obj/item/I = parent + modeswitch_action = new(I) + if(I.obj_flags & IN_INVENTORY) + var/mob/M = I.loc + if(!istype(M)) + return + modeswitch_action.Grant(M) + +/datum/component/storage/proc/change_master(datum/component/storage/concrete/new_master) + if(!istype(new_master)) + return FALSE + master.on_slave_unlink(src) + master = new_master + master.on_slave_link(src) + return TRUE + +/datum/component/storage/proc/master() + if(master == src) + return //infinite loops yo. + return master + +/datum/component/storage/proc/real_location() + var/datum/component/storage/concrete/master = master() + return master? master.real_location() : null + +/datum/component/storage/proc/attack_self(mob/M) + if(locked) + to_chat(M, "[parent] seems to be locked!") + return FALSE + if((M.get_active_held_item() == parent) && allow_quick_empty) + quick_empty(M) + +/datum/component/storage/proc/preattack_intercept(obj/O, mob/M, params) + if(!isitem(O) || !click_gather || O.SendSignal(COMSIG_CONTAINS_STORAGE)) + return FALSE + . = COMPONENT_NO_ATTACK + if(locked) + to_chat(M, "[parent] seems to be locked!") + return FALSE + var/obj/item/I = O + if(collection_mode == COLLECT_ONE) + if(can_be_inserted(I, null, M)) + handle_item_insertion(I, null, M) + return + if(!isturf(I.loc)) + return + var/list/things = I.loc.contents.Copy() + if(collection_mode == COLLECT_SAME) + things = typecache_filter_list(things, typecacheof(I.type)) + var/len = length(things) + if(!len) + to_chat(M, "You failed to pick up anything with [parent].") + return + var/datum/progressbar/progress = new(M, len, I.loc) + var/list/rejections = list() + while(do_after(M, 10, TRUE, parent, FALSE, CALLBACK(src, .proc/handle_mass_pickup, things, I.loc, rejections, progress))) + stoplag(1) + qdel(progress) + to_chat(M, "You put everything you could [insert_preposition] [parent].") + +/datum/component/storage/proc/handle_mass_item_insertion(list/things, datum/component/storage/src_object, mob/user, datum/progressbar/progress) + var/atom/source_real_location = src_object.real_location() + for(var/obj/item/I in things) + things -= I + if(I.loc != source_real_location) + continue + if(user.active_storage != src_object) + if(I.on_found(user)) + break + if(can_be_inserted(I,FALSE,user)) + handle_item_insertion(I, TRUE, user) + if (TICK_CHECK) + progress.update(progress.goal - things.len) + return TRUE + + progress.update(progress.goal - things.len) + return FALSE + +/datum/component/storage/proc/handle_mass_pickup(list/things, atom/thing_loc, list/rejections, datum/progressbar/progress) + var/atom/real_location = real_location() + for(var/obj/item/I in things) + things -= I + if(I.loc != thing_loc) + continue + if(I.type in rejections) // To limit bag spamming: any given type only complains once + continue + if(!can_be_inserted(I, stop_messages = TRUE)) // Note can_be_inserted still makes noise when the answer is no + if(real_location.contents.len >= max_items) + break + rejections += I.type // therefore full bags are still a little spammy + continue + + handle_item_insertion(I, TRUE) //The TRUE stops the "You put the [parent] into [S]" insertion message from being displayed. + + if (TICK_CHECK) + progress.update(progress.goal - things.len) + return TRUE + + progress.update(progress.goal - things.len) + return FALSE + +/datum/component/storage/proc/quick_empty(mob/M) + var/atom/A = parent + if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove) + return + if(locked) + to_chat(M, "[parent] seems to be locked!") + return FALSE + A.add_fingerprint(M) + to_chat(M, "You start dumping out [parent].") + var/turf/T = get_turf(A) + var/list/things = contents() + var/datum/progressbar/progress = new(M, length(things), T) + while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress))) + stoplag(1) + qdel(progress) + +/datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress) + var/atom/real_location = real_location() + for(var/obj/item/I in things) + things -= I + if(I.loc != real_location) + continue + remove_from_storage(I, target) + if(TICK_CHECK) + progress.update(progress.goal - length(things)) + return TRUE + progress.update(progress.goal - length(things)) + return FALSE + +/datum/component/storage/proc/do_quick_empty(atom/_target) + if(!_target) + _target = get_turf(parent) + if(usr) + hide_from(usr) + var/list/contents = contents() + var/atom/real_location = real_location() + for(var/obj/item/I in contents) + if(I.loc != real_location) + continue + remove_from_storage(I, _target) + return TRUE + +/datum/component/storage/proc/set_locked(new_state) + locked = new_state + if(locked) + close_all() + +/datum/component/storage/proc/_process_numerical_display() + . = list() + var/atom/real_location = real_location() + for(var/obj/item/I in real_location.contents) + if(QDELETED(I)) + continue + if(!.[I.type]) + .[I.type] = new /datum/numbered_display(I, 1) + else + var/datum/numbered_display/ND = .[I.type] + ND.number++ + +//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing. +/datum/component/storage/proc/orient2hud() + var/atom/real_location = real_location() + var/adjusted_contents = real_location.contents.len + + //Numbered contents display + var/list/datum/numbered_display/numbered_contents + if(display_numerical_stacking) + numbered_contents = _process_numerical_display() + adjusted_contents = numbered_contents.len + + var/columns = CLAMP(max_items, 1, screen_max_columns) + var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows) + standard_orient_objs(rows, columns, numbered_contents) + +//This proc draws out the inventory and places the items on it. It uses the standard position. +/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents) + boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]" + var/cx = screen_start_x + var/cy = screen_start_y + if(islist(numerical_display_contents)) + for(var/type in numerical_display_contents) + var/datum/numbered_display/ND = numerical_display_contents[type] + ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE + ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]" + ND.sample_object.maptext = "[(ND.number > 1)? "[ND.number]" : ""]" + ND.sample_object.layer = ABOVE_HUD_LAYER + ND.sample_object.plane = ABOVE_HUD_PLANE + cx++ + if(cx - screen_start_x >= cols) + cx = screen_start_x + cy++ + if(cy - screen_start_y >= rows) + break + else + var/atom/real_location = real_location() + for(var/obj/O in real_location) + if(QDELETED(O)) + continue + O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip" + O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]" + O.maptext = "" + O.layer = ABOVE_HUD_LAYER + O.plane = ABOVE_HUD_PLANE + cx++ + if(cx - screen_start_x >= cols) + cx = screen_start_x + cy++ + if(cy - screen_start_y >= rows) + break + closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]" + +/datum/component/storage/proc/show_to(mob/M) + if(!M.client) + return FALSE + var/atom/real_location = real_location() + if(M.active_storage != src && (M.stat == CONSCIOUS)) + for(var/obj/item/I in real_location) + if(I.on_found(M)) + return FALSE + if(M.active_storage) + M.active_storage.hide_from(M) + orient2hud() + M.client.screen |= boxes + M.client.screen |= closer + M.client.screen |= real_location.contents + M.active_storage = src + LAZYOR(is_using, M) + return TRUE + +/datum/component/storage/proc/hide_from(mob/M) + if(!M.client) + return TRUE + var/atom/real_location = real_location() + M.client.screen -= boxes + M.client.screen -= closer + M.client.screen -= real_location.contents + if(M.active_storage == src) + M.active_storage = null + LAZYREMOVE(is_using, M) + return TRUE + +/datum/component/storage/proc/close(mob/M) + hide_from(M) + +/datum/component/storage/proc/close_all() + . = FALSE + for(var/mob/M in can_see_contents()) + close(M) + . = TRUE //returns TRUE if any mobs actually got a close(M) call + +/datum/component/storage/proc/emp_act(severity) + var/atom/A = parent + if(!isliving(A.loc) && !emp_shielded) + var/datum/component/storage/concrete/master = master() + master.emp_act(severity) + +//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right. +//The numbers are calculated from the bottom-left The bottom-left slot being 1,1. +/datum/component/storage/proc/orient_objs(tx, ty, mx, my) + var/atom/real_location = real_location() + var/cx = tx + var/cy = ty + boxes.screen_loc = "[tx]:,[ty] to [mx],[my]" + for(var/obj/O in real_location) + if(QDELETED(O)) + continue + O.screen_loc = "[cx],[cy]" + O.layer = ABOVE_HUD_LAYER + O.plane = ABOVE_HUD_PLANE + cx++ + if(cx > mx) + cx = tx + cy-- + closer.screen_loc = "[mx+1],[my]" + +//Resets something that is being removed from storage. +/datum/component/storage/proc/_removal_reset(atom/movable/thing) + if(!istype(thing)) + return FALSE + var/datum/component/storage/concrete/master = master() + if(!istype(master)) + return FALSE + return master._removal_reset(thing) + +//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted +/datum/component/storage/proc/remove_from_storage(atom/movable/AM, atom/new_location) + if(!istype(AM)) + return FALSE + var/datum/component/storage/concrete/master = master() + if(!istype(master)) + return FALSE + return master.remove_from_storage(AM, new_location) + +/datum/component/storage/proc/refresh_mob_views() + var/list/seeing = can_see_contents() + for(var/i in seeing) + show_to(i) + return TRUE + +/datum/component/storage/proc/can_see_contents() + var/list/cansee = list() + for(var/mob/M in is_using) + if(M.active_storage == src && M.client) + cansee |= M + else + LAZYREMOVE(is_using, M) + return cansee + +//Tries to dump content +/datum/component/storage/proc/dump_content_at(atom/dest_object, mob/M) + var/atom/A = parent + var/atom/dump_destination = dest_object.get_dumping_location() + if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination)) + if(locked) + to_chat(M, "[parent] seems to be locked!") + return FALSE + if(dump_destination.storage_contents_dump_act(src, M)) + playsound(A, "rustle", 50, 1, -5) + return TRUE + return FALSE + +//This proc is called when you want to place an item into the storage item. +/datum/component/storage/proc/attackby(obj/item/I, mob/M, params) + if(istype(I, /obj/item/hand_labeler)) + var/obj/item/hand_labeler/labeler = I + if(labeler.mode) + return FALSE + . = TRUE //no afterattack + if(iscyborg(M)) + return + if(!can_be_inserted(I, FALSE, M)) + var/atom/real_location = real_location() + if(real_location.contents.len >= max_items) //don't use items on the backpack if they don't fit + return TRUE + return FALSE + handle_item_insertion(I, FALSE, M) + +/datum/component/storage/proc/return_inv() + . = list() + . += contents() + for(var/i in contents()) + var/atom/a = i + GET_COMPONENT_FROM(STR, /datum/component/storage, a) + if(STR) + . += STR.return_inv() + +/datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS! + var/atom/real_location = real_location() + return real_location.contents.Copy() + +/datum/component/storage/proc/signal_return_inv(list/interface) + if(!islist(interface)) + return FALSE + interface |= return_inv() + return TRUE + +/datum/component/storage/proc/mousedrop_onto(atom/over_object, mob/M) + set waitfor = FALSE + . = COMPONENT_NO_MOUSEDROP + var/atom/A = parent + if(ismob(M)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked + A.add_fingerprint(M) + if(!over_object) + return FALSE + if(ismecha(M.loc)) // stops inventory actions in a mech + return FALSE + // this must come before the screen objects only block, dunno why it wasn't before + if(over_object == M) + user_show_to_mob(M) + if(!M.incapacitated()) + if(!istype(over_object, /obj/screen)) + dump_content_at(over_object, M) + return + if(A.loc != M) + return + playsound(A, "rustle", 50, 1, -5) + if(istype(over_object, /obj/screen/inventory/hand)) + var/obj/screen/inventory/hand/H = over_object + M.putItemFromInventoryInHandIfPossible(A, H.held_index) + return + A.add_fingerprint(M) + +/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE) + var/atom/A = parent + if(!istype(M)) + return FALSE + A.add_fingerprint(M) + if(locked && !force) + to_chat(M, "[parent] seems to be locked!") + return FALSE + if(force || M.CanReach(parent, view_only = TRUE)) + show_to(M) + +/datum/component/storage/proc/mousedrop_recieve(atom/movable/O, mob/M) + if(isitem(O)) + var/obj/item/I = O + if(iscarbon(M) || isdrone(M)) + var/mob/living/L = M + if(!L.incapacitated() && I == L.get_active_held_item()) + if(!I.SendSignal(COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert. + handle_item_insertion(I, FALSE, L) + +//This proc return 1 if the item can be picked up and 0 if it can't. +//Set the stop_messages to stop it from printing messages +/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M) + if(!istype(I) || (I.flags_1 & ABSTRACT_1)) + return FALSE //Not an item + var/atom/real_location = real_location() + var/atom/parent = src.parent + if(real_location == I.loc) + return FALSE //Means the item is already in the storage item + if(locked) + if(M) + parent.add_fingerprint(M) + to_chat(M, "[parent] seems to be locked!") + return FALSE + if(real_location.contents.len >= max_items) + if(!stop_messages) + to_chat(M, "[parent] is full, make some space!") + return FALSE //Storage item is full + if(length(can_hold)) + if(!is_type_in_typecache(I, can_hold)) + if(!stop_messages) + to_chat(M, "[parent] cannot hold [I]!") + return FALSE + if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold. + if(!stop_messages) + to_chat(M, "[parent] cannot hold [I]!") + return FALSE + if(I.w_class > max_w_class) + if(!stop_messages) + to_chat(M, "[I] is too big for [parent]!") + return FALSE + var/sum_w_class = I.w_class + for(var/obj/item/_I in real_location) + sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it. + if(sum_w_class > max_combined_w_class) + if(!stop_messages) + to_chat(M, "[I] won't fit in [parent], make some space!") + return FALSE + if(isitem(parent)) + var/obj/item/IP = parent + GET_COMPONENT_FROM(STR_I, /datum/component/storage, I) + if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting) + if(!stop_messages) + to_chat(M, "[IP] cannot hold [I] as it's a storage item of the same size!") + return FALSE //To prevent the stacking of same sized storage items. + if(I.flags_1 & NODROP_1) //SHOULD be handled in unEquip, but better safe than sorry. + to_chat(M, "\the [I] is stuck to your hand, you can't put it in \the [parent]!") + return FALSE + var/datum/component/storage/concrete/master = master() + if(!istype(master)) + return FALSE + return master.slave_can_insert_object(src, I, stop_messages, M) + +/datum/component/storage/proc/_insert_physical_item(obj/item/I, override = FALSE) + return FALSE + +//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted() +//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once, +//such as when picking up all the items on a tile with one click. +/datum/component/storage/proc/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote) + var/atom/parent = src.parent + var/datum/component/storage/concrete/master = master() + if(!istype(master)) + return FALSE + if(silent) + prevent_warning = TRUE + if(M) + parent.add_fingerprint(M) + . = master.handle_item_insertion_from_slave(src, I, prevent_warning, M) + +/datum/component/storage/proc/mob_item_insertion_feedback(mob/user, mob/M, obj/item/I, override = FALSE) + if(silent && !override) + return + if(rustle_sound) + playsound(parent, "rustle", 50, 1, -5) + for(var/mob/viewing in viewers(user, null)) + if(M == viewing) + to_chat(usr, "You put [I] [insert_preposition]to [parent].") + else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is... + viewing.show_message("[M] puts [I] [insert_preposition]to [parent].", 1) + else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance... + viewing.show_message("[M] puts [I] [insert_preposition]to [parent].", 1) + +/datum/component/storage/proc/update_icon() + if(isobj(parent)) + var/obj/O = parent + O.update_icon() + +/datum/component/storage/proc/signal_insertion_attempt(obj/item/I, mob/M, silent = FALSE, force = FALSE) + if(!force && !can_be_inserted(I, TRUE, M)) + return FALSE + return handle_item_insertion(I, silent, M) + +/datum/component/storage/proc/signal_can_insert(obj/item/I, mob/M, silent = FALSE) + return can_be_inserted(I, silent, M) + +/datum/component/storage/proc/show_to_ghost(mob/dead/observer/M) + return user_show_to_mob(M, TRUE) + +/datum/component/storage/proc/signal_show_attempt(mob/showto, force = FALSE) + return user_show_to_mob(showto, force) + +/datum/component/storage/proc/on_check() + return TRUE + +/datum/component/storage/proc/check_locked() + return locked + +/datum/component/storage/proc/signal_take_type(type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted) + if(!force) + if(check_adjacent) + if(user) + if(!user.CanReach(destination) || !user.CanReach(parent)) + return FALSE + else if(!destination.CanReachStorage(parent)) + return FALSE + var/list/taking = typecache_filter_list(contents(), typecacheof(type)) + if(length(taking) > amount) + taking.Cut(amount) + if(inserted) //duplicated code for performance, don't bother checking retval/checking for list every item. + for(var/i in taking) + if(remove_from_storage(i, destination)) + inserted |= i + else + for(var/i in taking) + remove_from_storage(i, destination) + return TRUE + +/datum/component/storage/proc/remaining_space_items() + var/atom/real_location = real_location() + return max(0, max_items - real_location.contents.len) + +/datum/component/storage/proc/signal_fill_type(type, amount = 20, force = FALSE) + var/atom/real_location = real_location() + if(!force) + amount = min(remaining_space_items(), amount) + for(var/i in 1 to amount) + handle_item_insertion(new type(real_location), TRUE) + CHECK_TICK + return TRUE + +/datum/component/storage/proc/on_attack_hand(mob/user) + var/atom/A = parent + if(!attack_hand_interact) + return + if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item + user.active_storage.close(user) + close(user) + . = COMPONENT_NO_ATTACK_HAND + return + + if(rustle_sound) + playsound(A, "rustle", 50, 1, -5) + + if(ishuman(user)) + var/mob/living/carbon/human/H = user + if(H.l_store == A && !H.get_active_held_item()) //Prevents opening if it's in a pocket. + . = COMPONENT_NO_ATTACK_HAND + H.put_in_hands(A) + H.l_store = null + return + if(H.r_store == A && !H.get_active_held_item()) + . = COMPONENT_NO_ATTACK_HAND + H.put_in_hands(A) + H.r_store = null + return + + if(A.loc == user) + . = COMPONENT_NO_ATTACK_HAND + show_to(user) + +/datum/component/storage/proc/signal_on_pickup(mob/user) + var/atom/A = parent + update_actions() + for(var/mob/M in range(1, A)) + if(M.active_storage == src) + close(M) + +/datum/component/storage/proc/signal_take_obj(atom/movable/AM, new_loc, force = FALSE) + if(!(AM in real_location())) + return FALSE + return remove_from_storage(AM, new_loc) + +/datum/component/storage/proc/signal_quick_empty(atom/loctarget) + return do_quick_empty(loctarget) + +/datum/component/storage/proc/signal_hide_attempt(mob/target) + return hide_from(target) + +/datum/component/storage/proc/on_alt_click(mob/user) + if(!isliving(user) || user.incapacitated() || !quickdraw || !user.CanReach(parent)) + return + var/obj/item/I = locate() in real_location() + if(!I) + return + remove_from_storage(I, get_turf(user)) + if(!user.put_in_hands(I)) + to_chat(user, "You fumble for [I] and it falls on the floor.") + return + user.visible_message("[user] draws [I] from [parent]!", "You draw [I] from [parent].") + +/datum/component/storage/proc/gather_mode_switch(mob/user) + collection_mode = (collection_mode+1)%3 + switch(collection_mode) + if(COLLECT_SAME) + to_chat(user, "[parent] now picks up all items of a single type at once.") + if(COLLECT_EVERYTHING) + to_chat(user, "[parent] now picks up all items in a tile at once.") + if(COLLECT_ONE) + to_chat(user, "[parent] now picks up one item at a time.")