diff --git a/code/datums/components/storage/storage.dm b/code/datums/components/storage/storage.dm
new file mode 100644
index 0000000000..5d225df7db
--- /dev/null
+++ b/code/datums/components/storage/storage.dm
@@ -0,0 +1,730 @@
+#define COLLECT_ONE 0
+#define COLLECT_EVERYTHING 1
+#define COLLECT_SAME 2
+
+#define DROP_NOTHING 0
+#define DROP_AT_PARENT 1
+#define DROP_AT_LOCATION 2
+
+// External storage-related logic:
+// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
+// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
+
+/datum/component/storage
+ dupe_mode = COMPONENT_DUPE_UNIQUE
+ var/datum/component/storage/concrete/master //If not null, all actions act on master and this is just an access point.
+
+ var/list/can_hold //if this is set, only things in this typecache will fit.
+ var/list/cant_hold //if this is set, anything in this typecache will not be able to fit.
+
+ var/list/mob/is_using //lazy list of mobs looking at the contents of this storage.
+
+ var/locked = FALSE //when locked nothing can see inside or use it.
+
+ var/max_w_class = WEIGHT_CLASS_SMALL //max size of objects that will fit.
+ var/max_combined_w_class = 14 //max combined sizes of objects that will fit.
+ var/max_items = 7 //max number of objects that will fit.
+
+ var/emp_shielded = FALSE
+
+ var/silent = FALSE //whether this makes a message when things are put in.
+ var/click_gather = FALSE //whether this can be clicked on items to pick it up rather than the other way around.
+ var/rustle_sound = TRUE //play rustle sound on interact.
+ var/allow_quick_empty = FALSE //allow empty verb which allows dumping on the floor of everything inside quickly.
+ var/allow_quick_gather = FALSE //allow toggle mob verb which toggles collecting all items from a tile.
+
+ var/collection_mode = COLLECT_EVERYTHING
+
+ var/insert_preposition = "in" //you put things "in" a bag, but "on" a tray.
+
+ var/display_numerical_stacking = FALSE //stack things of the same type and show as a single object with a number.
+
+ var/obj/screen/storage/boxes //storage display object
+ var/obj/screen/close/closer //close button object
+
+ var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
+
+ var/attack_hand_interact = TRUE //interact on attack hand.
+ var/quickdraw = FALSE //altclick interact
+
+ var/datum/action/item_action/storage_gather_mode/modeswitch_action
+
+ //Screen variables: Do not mess with these vars unless you know what you're doing. They're not defines so storage that isn't in the same location can be supported in the future.
+ var/screen_max_columns = 7 //These two determine maximum screen sizes.
+ var/screen_max_rows = INFINITY
+ var/screen_pixel_x = 16 //These two are pixel values for screen loc of boxes and closer
+ var/screen_pixel_y = 16
+ var/screen_start_x = 4 //These two are where the storage starts being rendered, screen_loc wise.
+ var/screen_start_y = 2
+ //End
+
+/datum/component/storage/Initialize(datum/component/storage/concrete/master)
+ if(!isatom(parent))
+ . = COMPONENT_INCOMPATIBLE
+ if(master)
+ change_master(master)
+ boxes = new(null, src)
+ closer = new(null, src)
+ orient2hud()
+
+ RegisterSignal(COMSIG_CONTAINS_STORAGE, .proc/on_check)
+ RegisterSignal(COMSIG_IS_STORAGE_LOCKED, .proc/check_locked)
+ RegisterSignal(COMSIG_TRY_STORAGE_SHOW, .proc/signal_show_attempt)
+ RegisterSignal(COMSIG_TRY_STORAGE_INSERT, .proc/signal_insertion_attempt)
+ RegisterSignal(COMSIG_TRY_STORAGE_CAN_INSERT, .proc/signal_can_insert)
+ RegisterSignal(COMSIG_TRY_STORAGE_TAKE_TYPE, .proc/signal_take_type)
+ RegisterSignal(COMSIG_TRY_STORAGE_FILL_TYPE, .proc/signal_fill_type)
+ RegisterSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, .proc/set_locked)
+ RegisterSignal(COMSIG_TRY_STORAGE_TAKE, .proc/signal_take_obj)
+ RegisterSignal(COMSIG_TRY_STORAGE_QUICK_EMPTY, .proc/signal_quick_empty)
+ RegisterSignal(COMSIG_TRY_STORAGE_HIDE_FROM, .proc/signal_hide_attempt)
+ RegisterSignal(COMSIG_TRY_STORAGE_HIDE_ALL, .proc/close_all)
+ RegisterSignal(COMSIG_TRY_STORAGE_RETURN_INVENTORY, .proc/signal_return_inv)
+
+ RegisterSignal(COMSIG_PARENT_ATTACKBY, .proc/attackby)
+
+ RegisterSignal(COMSIG_ATOM_ATTACK_HAND, .proc/on_attack_hand)
+ RegisterSignal(COMSIG_ATOM_ATTACK_PAW, .proc/on_attack_hand)
+ RegisterSignal(COMSIG_ATOM_EMP_ACT, .proc/emp_act)
+ RegisterSignal(COMSIG_ATOM_ATTACK_GHOST, .proc/show_to_ghost)
+ RegisterSignal(COMSIG_ATOM_EXITED, .proc/_removal_reset)
+
+ RegisterSignal(COMSIG_ITEM_PRE_ATTACK, .proc/preattack_intercept)
+ RegisterSignal(COMSIG_ITEM_ATTACK_SELF, .proc/attack_self)
+ RegisterSignal(COMSIG_ITEM_PICKUP, .proc/signal_on_pickup)
+
+ RegisterSignal(COMSIG_MOVABLE_THROW, .proc/close_all)
+
+ RegisterSignal(COMSIG_CLICK_ALT, .proc/on_alt_click)
+ RegisterSignal(COMSIG_MOUSEDROP_ONTO, .proc/mousedrop_onto)
+ RegisterSignal(COMSIG_MOUSEDROPPED_ONTO, .proc/mousedrop_recieve)
+
+ update_actions()
+
+/datum/component/storage/Destroy()
+ close_all()
+ QDEL_NULL(boxes)
+ QDEL_NULL(closer)
+ LAZYCLEARLIST(is_using)
+ return ..()
+
+/datum/component/storage/OnTransfer(datum/new_parent)
+ update_actions()
+
+/datum/component/storage/proc/update_actions()
+ QDEL_NULL(modeswitch_action)
+ if(!isitem(parent) || !allow_quick_gather)
+ return
+ var/obj/item/I = parent
+ modeswitch_action = new(I)
+ if(I.obj_flags & IN_INVENTORY)
+ var/mob/M = I.loc
+ if(!istype(M))
+ return
+ modeswitch_action.Grant(M)
+
+/datum/component/storage/proc/change_master(datum/component/storage/concrete/new_master)
+ if(!istype(new_master))
+ return FALSE
+ master.on_slave_unlink(src)
+ master = new_master
+ master.on_slave_link(src)
+ return TRUE
+
+/datum/component/storage/proc/master()
+ if(master == src)
+ return //infinite loops yo.
+ return master
+
+/datum/component/storage/proc/real_location()
+ var/datum/component/storage/concrete/master = master()
+ return master? master.real_location() : null
+
+/datum/component/storage/proc/attack_self(mob/M)
+ if(locked)
+ to_chat(M, "[parent] seems to be locked!")
+ return FALSE
+ if((M.get_active_held_item() == parent) && allow_quick_empty)
+ quick_empty(M)
+
+/datum/component/storage/proc/preattack_intercept(obj/O, mob/M, params)
+ if(!isitem(O) || !click_gather || O.SendSignal(COMSIG_CONTAINS_STORAGE))
+ return FALSE
+ . = COMPONENT_NO_ATTACK
+ if(locked)
+ to_chat(M, "[parent] seems to be locked!")
+ return FALSE
+ var/obj/item/I = O
+ if(collection_mode == COLLECT_ONE)
+ if(can_be_inserted(I, null, M))
+ handle_item_insertion(I, null, M)
+ return
+ if(!isturf(I.loc))
+ return
+ var/list/things = I.loc.contents.Copy()
+ if(collection_mode == COLLECT_SAME)
+ things = typecache_filter_list(things, typecacheof(I.type))
+ var/len = length(things)
+ if(!len)
+ to_chat(M, "You failed to pick up anything with [parent].")
+ return
+ var/datum/progressbar/progress = new(M, len, I.loc)
+ var/list/rejections = list()
+ while(do_after(M, 10, TRUE, parent, FALSE, CALLBACK(src, .proc/handle_mass_pickup, things, I.loc, rejections, progress)))
+ stoplag(1)
+ qdel(progress)
+ to_chat(M, "You put everything you could [insert_preposition] [parent].")
+
+/datum/component/storage/proc/handle_mass_item_insertion(list/things, datum/component/storage/src_object, mob/user, datum/progressbar/progress)
+ var/atom/source_real_location = src_object.real_location()
+ for(var/obj/item/I in things)
+ things -= I
+ if(I.loc != source_real_location)
+ continue
+ if(user.active_storage != src_object)
+ if(I.on_found(user))
+ break
+ if(can_be_inserted(I,FALSE,user))
+ handle_item_insertion(I, TRUE, user)
+ if (TICK_CHECK)
+ progress.update(progress.goal - things.len)
+ return TRUE
+
+ progress.update(progress.goal - things.len)
+ return FALSE
+
+/datum/component/storage/proc/handle_mass_pickup(list/things, atom/thing_loc, list/rejections, datum/progressbar/progress)
+ var/atom/real_location = real_location()
+ for(var/obj/item/I in things)
+ things -= I
+ if(I.loc != thing_loc)
+ continue
+ if(I.type in rejections) // To limit bag spamming: any given type only complains once
+ continue
+ if(!can_be_inserted(I, stop_messages = TRUE)) // Note can_be_inserted still makes noise when the answer is no
+ if(real_location.contents.len >= max_items)
+ break
+ rejections += I.type // therefore full bags are still a little spammy
+ continue
+
+ handle_item_insertion(I, TRUE) //The TRUE stops the "You put the [parent] into [S]" insertion message from being displayed.
+
+ if (TICK_CHECK)
+ progress.update(progress.goal - things.len)
+ return TRUE
+
+ progress.update(progress.goal - things.len)
+ return FALSE
+
+/datum/component/storage/proc/quick_empty(mob/M)
+ var/atom/A = parent
+ if((!ishuman(M) && (A.loc != M)) || (M.stat != CONSCIOUS) || M.restrained() || !M.canmove)
+ return
+ if(locked)
+ to_chat(M, "[parent] seems to be locked!")
+ return FALSE
+ A.add_fingerprint(M)
+ to_chat(M, "You start dumping out [parent].")
+ var/turf/T = get_turf(A)
+ var/list/things = contents()
+ var/datum/progressbar/progress = new(M, length(things), T)
+ while (do_after(M, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
+ stoplag(1)
+ qdel(progress)
+
+/datum/component/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress)
+ var/atom/real_location = real_location()
+ for(var/obj/item/I in things)
+ things -= I
+ if(I.loc != real_location)
+ continue
+ remove_from_storage(I, target)
+ if(TICK_CHECK)
+ progress.update(progress.goal - length(things))
+ return TRUE
+ progress.update(progress.goal - length(things))
+ return FALSE
+
+/datum/component/storage/proc/do_quick_empty(atom/_target)
+ if(!_target)
+ _target = get_turf(parent)
+ if(usr)
+ hide_from(usr)
+ var/list/contents = contents()
+ var/atom/real_location = real_location()
+ for(var/obj/item/I in contents)
+ if(I.loc != real_location)
+ continue
+ remove_from_storage(I, _target)
+ return TRUE
+
+/datum/component/storage/proc/set_locked(new_state)
+ locked = new_state
+ if(locked)
+ close_all()
+
+/datum/component/storage/proc/_process_numerical_display()
+ . = list()
+ var/atom/real_location = real_location()
+ for(var/obj/item/I in real_location.contents)
+ if(QDELETED(I))
+ continue
+ if(!.[I.type])
+ .[I.type] = new /datum/numbered_display(I, 1)
+ else
+ var/datum/numbered_display/ND = .[I.type]
+ ND.number++
+
+//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
+/datum/component/storage/proc/orient2hud()
+ var/atom/real_location = real_location()
+ var/adjusted_contents = real_location.contents.len
+
+ //Numbered contents display
+ var/list/datum/numbered_display/numbered_contents
+ if(display_numerical_stacking)
+ numbered_contents = _process_numerical_display()
+ adjusted_contents = numbered_contents.len
+
+ var/columns = CLAMP(max_items, 1, screen_max_columns)
+ var/rows = CLAMP(CEILING(adjusted_contents / columns, 1), 1, screen_max_rows)
+ standard_orient_objs(rows, columns, numbered_contents)
+
+//This proc draws out the inventory and places the items on it. It uses the standard position.
+/datum/component/storage/proc/standard_orient_objs(rows, cols, list/obj/item/numerical_display_contents)
+ boxes.screen_loc = "[screen_start_x]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y] to [screen_start_x+cols-1]:[screen_pixel_x],[screen_start_y+rows-1]:[screen_pixel_y]"
+ var/cx = screen_start_x
+ var/cy = screen_start_y
+ if(islist(numerical_display_contents))
+ for(var/type in numerical_display_contents)
+ var/datum/numbered_display/ND = numerical_display_contents[type]
+ ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
+ ND.sample_object.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
+ ND.sample_object.maptext = "[(ND.number > 1)? "[ND.number]" : ""]"
+ ND.sample_object.layer = ABOVE_HUD_LAYER
+ ND.sample_object.plane = ABOVE_HUD_PLANE
+ cx++
+ if(cx - screen_start_x >= cols)
+ cx = screen_start_x
+ cy++
+ if(cy - screen_start_y >= rows)
+ break
+ else
+ var/atom/real_location = real_location()
+ for(var/obj/O in real_location)
+ if(QDELETED(O))
+ continue
+ O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
+ O.screen_loc = "[cx]:[screen_pixel_x],[cy]:[screen_pixel_y]"
+ O.maptext = ""
+ O.layer = ABOVE_HUD_LAYER
+ O.plane = ABOVE_HUD_PLANE
+ cx++
+ if(cx - screen_start_x >= cols)
+ cx = screen_start_x
+ cy++
+ if(cy - screen_start_y >= rows)
+ break
+ closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
+
+/datum/component/storage/proc/show_to(mob/M)
+ if(!M.client)
+ return FALSE
+ var/atom/real_location = real_location()
+ if(M.active_storage != src && (M.stat == CONSCIOUS))
+ for(var/obj/item/I in real_location)
+ if(I.on_found(M))
+ return FALSE
+ if(M.active_storage)
+ M.active_storage.hide_from(M)
+ orient2hud()
+ M.client.screen |= boxes
+ M.client.screen |= closer
+ M.client.screen |= real_location.contents
+ M.active_storage = src
+ LAZYOR(is_using, M)
+ return TRUE
+
+/datum/component/storage/proc/hide_from(mob/M)
+ if(!M.client)
+ return TRUE
+ var/atom/real_location = real_location()
+ M.client.screen -= boxes
+ M.client.screen -= closer
+ M.client.screen -= real_location.contents
+ if(M.active_storage == src)
+ M.active_storage = null
+ LAZYREMOVE(is_using, M)
+ return TRUE
+
+/datum/component/storage/proc/close(mob/M)
+ hide_from(M)
+
+/datum/component/storage/proc/close_all()
+ . = FALSE
+ for(var/mob/M in can_see_contents())
+ close(M)
+ . = TRUE //returns TRUE if any mobs actually got a close(M) call
+
+/datum/component/storage/proc/emp_act(severity)
+ var/atom/A = parent
+ if(!isliving(A.loc) && !emp_shielded)
+ var/datum/component/storage/concrete/master = master()
+ master.emp_act(severity)
+
+//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
+//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
+/datum/component/storage/proc/orient_objs(tx, ty, mx, my)
+ var/atom/real_location = real_location()
+ var/cx = tx
+ var/cy = ty
+ boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
+ for(var/obj/O in real_location)
+ if(QDELETED(O))
+ continue
+ O.screen_loc = "[cx],[cy]"
+ O.layer = ABOVE_HUD_LAYER
+ O.plane = ABOVE_HUD_PLANE
+ cx++
+ if(cx > mx)
+ cx = tx
+ cy--
+ closer.screen_loc = "[mx+1],[my]"
+
+//Resets something that is being removed from storage.
+/datum/component/storage/proc/_removal_reset(atom/movable/thing)
+ if(!istype(thing))
+ return FALSE
+ var/datum/component/storage/concrete/master = master()
+ if(!istype(master))
+ return FALSE
+ return master._removal_reset(thing)
+
+//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
+/datum/component/storage/proc/remove_from_storage(atom/movable/AM, atom/new_location)
+ if(!istype(AM))
+ return FALSE
+ var/datum/component/storage/concrete/master = master()
+ if(!istype(master))
+ return FALSE
+ return master.remove_from_storage(AM, new_location)
+
+/datum/component/storage/proc/refresh_mob_views()
+ var/list/seeing = can_see_contents()
+ for(var/i in seeing)
+ show_to(i)
+ return TRUE
+
+/datum/component/storage/proc/can_see_contents()
+ var/list/cansee = list()
+ for(var/mob/M in is_using)
+ if(M.active_storage == src && M.client)
+ cansee |= M
+ else
+ LAZYREMOVE(is_using, M)
+ return cansee
+
+//Tries to dump content
+/datum/component/storage/proc/dump_content_at(atom/dest_object, mob/M)
+ var/atom/A = parent
+ var/atom/dump_destination = dest_object.get_dumping_location()
+ if(A.Adjacent(M) && dump_destination && M.Adjacent(dump_destination))
+ if(locked)
+ to_chat(M, "[parent] seems to be locked!")
+ return FALSE
+ if(dump_destination.storage_contents_dump_act(src, M))
+ playsound(A, "rustle", 50, 1, -5)
+ return TRUE
+ return FALSE
+
+//This proc is called when you want to place an item into the storage item.
+/datum/component/storage/proc/attackby(obj/item/I, mob/M, params)
+ if(istype(I, /obj/item/hand_labeler))
+ var/obj/item/hand_labeler/labeler = I
+ if(labeler.mode)
+ return FALSE
+ . = TRUE //no afterattack
+ if(iscyborg(M))
+ return
+ if(!can_be_inserted(I, FALSE, M))
+ var/atom/real_location = real_location()
+ if(real_location.contents.len >= max_items) //don't use items on the backpack if they don't fit
+ return TRUE
+ return FALSE
+ handle_item_insertion(I, FALSE, M)
+
+/datum/component/storage/proc/return_inv()
+ . = list()
+ . += contents()
+ for(var/i in contents())
+ var/atom/a = i
+ GET_COMPONENT_FROM(STR, /datum/component/storage, a)
+ if(STR)
+ . += STR.return_inv()
+
+/datum/component/storage/proc/contents() //ONLY USE IF YOU NEED TO COPY CONTENTS OF REAL LOCATION, COPYING IS NOT AS FAST AS DIRECT ACCESS!
+ var/atom/real_location = real_location()
+ return real_location.contents.Copy()
+
+/datum/component/storage/proc/signal_return_inv(list/interface)
+ if(!islist(interface))
+ return FALSE
+ interface |= return_inv()
+ return TRUE
+
+/datum/component/storage/proc/mousedrop_onto(atom/over_object, mob/M)
+ set waitfor = FALSE
+ . = COMPONENT_NO_MOUSEDROP
+ var/atom/A = parent
+ if(ismob(M)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked
+ A.add_fingerprint(M)
+ if(!over_object)
+ return FALSE
+ if(ismecha(M.loc)) // stops inventory actions in a mech
+ return FALSE
+ // this must come before the screen objects only block, dunno why it wasn't before
+ if(over_object == M)
+ user_show_to_mob(M)
+ if(!M.incapacitated())
+ if(!istype(over_object, /obj/screen))
+ dump_content_at(over_object, M)
+ return
+ if(A.loc != M)
+ return
+ playsound(A, "rustle", 50, 1, -5)
+ if(istype(over_object, /obj/screen/inventory/hand))
+ var/obj/screen/inventory/hand/H = over_object
+ M.putItemFromInventoryInHandIfPossible(A, H.held_index)
+ return
+ A.add_fingerprint(M)
+
+/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
+ var/atom/A = parent
+ if(!istype(M))
+ return FALSE
+ A.add_fingerprint(M)
+ if(locked && !force)
+ to_chat(M, "[parent] seems to be locked!")
+ return FALSE
+ if(force || M.CanReach(parent, view_only = TRUE))
+ show_to(M)
+
+/datum/component/storage/proc/mousedrop_recieve(atom/movable/O, mob/M)
+ if(isitem(O))
+ var/obj/item/I = O
+ if(iscarbon(M) || isdrone(M))
+ var/mob/living/L = M
+ if(!L.incapacitated() && I == L.get_active_held_item())
+ if(!I.SendSignal(COMSIG_CONTAINS_STORAGE) && can_be_inserted(I, FALSE)) //If it has storage it should be trying to dump, not insert.
+ handle_item_insertion(I, FALSE, L)
+
+//This proc return 1 if the item can be picked up and 0 if it can't.
+//Set the stop_messages to stop it from printing messages
+/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
+ if(!istype(I) || (I.flags_1 & ABSTRACT_1))
+ return FALSE //Not an item
+ var/atom/real_location = real_location()
+ var/atom/parent = src.parent
+ if(real_location == I.loc)
+ return FALSE //Means the item is already in the storage item
+ if(locked)
+ if(M)
+ parent.add_fingerprint(M)
+ to_chat(M, "[parent] seems to be locked!")
+ return FALSE
+ if(real_location.contents.len >= max_items)
+ if(!stop_messages)
+ to_chat(M, "[parent] is full, make some space!")
+ return FALSE //Storage item is full
+ if(length(can_hold))
+ if(!is_type_in_typecache(I, can_hold))
+ if(!stop_messages)
+ to_chat(M, "[parent] cannot hold [I]!")
+ return FALSE
+ if(is_type_in_typecache(I, cant_hold)) //Check for specific items which this container can't hold.
+ if(!stop_messages)
+ to_chat(M, "[parent] cannot hold [I]!")
+ return FALSE
+ if(I.w_class > max_w_class)
+ if(!stop_messages)
+ to_chat(M, "[I] is too big for [parent]!")
+ return FALSE
+ var/sum_w_class = I.w_class
+ for(var/obj/item/_I in real_location)
+ sum_w_class += _I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
+ if(sum_w_class > max_combined_w_class)
+ if(!stop_messages)
+ to_chat(M, "[I] won't fit in [parent], make some space!")
+ return FALSE
+ if(isitem(parent))
+ var/obj/item/IP = parent
+ GET_COMPONENT_FROM(STR_I, /datum/component/storage, I)
+ if((I.w_class >= IP.w_class) && STR_I && !allow_big_nesting)
+ if(!stop_messages)
+ to_chat(M, "[IP] cannot hold [I] as it's a storage item of the same size!")
+ return FALSE //To prevent the stacking of same sized storage items.
+ if(I.flags_1 & NODROP_1) //SHOULD be handled in unEquip, but better safe than sorry.
+ to_chat(M, "\the [I] is stuck to your hand, you can't put it in \the [parent]!")
+ return FALSE
+ var/datum/component/storage/concrete/master = master()
+ if(!istype(master))
+ return FALSE
+ return master.slave_can_insert_object(src, I, stop_messages, M)
+
+/datum/component/storage/proc/_insert_physical_item(obj/item/I, override = FALSE)
+ return FALSE
+
+//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
+//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
+//such as when picking up all the items on a tile with one click.
+/datum/component/storage/proc/handle_item_insertion(obj/item/I, prevent_warning = FALSE, mob/M, datum/component/storage/remote)
+ var/atom/parent = src.parent
+ var/datum/component/storage/concrete/master = master()
+ if(!istype(master))
+ return FALSE
+ if(silent)
+ prevent_warning = TRUE
+ if(M)
+ parent.add_fingerprint(M)
+ . = master.handle_item_insertion_from_slave(src, I, prevent_warning, M)
+
+/datum/component/storage/proc/mob_item_insertion_feedback(mob/user, mob/M, obj/item/I, override = FALSE)
+ if(silent && !override)
+ return
+ if(rustle_sound)
+ playsound(parent, "rustle", 50, 1, -5)
+ for(var/mob/viewing in viewers(user, null))
+ if(M == viewing)
+ to_chat(usr, "You put [I] [insert_preposition]to [parent].")
+ else if(in_range(M, viewing)) //If someone is standing close enough, they can tell what it is...
+ viewing.show_message("[M] puts [I] [insert_preposition]to [parent].", 1)
+ else if(I && I.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
+ viewing.show_message("[M] puts [I] [insert_preposition]to [parent].", 1)
+
+/datum/component/storage/proc/update_icon()
+ if(isobj(parent))
+ var/obj/O = parent
+ O.update_icon()
+
+/datum/component/storage/proc/signal_insertion_attempt(obj/item/I, mob/M, silent = FALSE, force = FALSE)
+ if(!force && !can_be_inserted(I, TRUE, M))
+ return FALSE
+ return handle_item_insertion(I, silent, M)
+
+/datum/component/storage/proc/signal_can_insert(obj/item/I, mob/M, silent = FALSE)
+ return can_be_inserted(I, silent, M)
+
+/datum/component/storage/proc/show_to_ghost(mob/dead/observer/M)
+ return user_show_to_mob(M, TRUE)
+
+/datum/component/storage/proc/signal_show_attempt(mob/showto, force = FALSE)
+ return user_show_to_mob(showto, force)
+
+/datum/component/storage/proc/on_check()
+ return TRUE
+
+/datum/component/storage/proc/check_locked()
+ return locked
+
+/datum/component/storage/proc/signal_take_type(type, atom/destination, amount = INFINITY, check_adjacent = FALSE, force = FALSE, mob/user, list/inserted)
+ if(!force)
+ if(check_adjacent)
+ if(user)
+ if(!user.CanReach(destination) || !user.CanReach(parent))
+ return FALSE
+ else if(!destination.CanReachStorage(parent))
+ return FALSE
+ var/list/taking = typecache_filter_list(contents(), typecacheof(type))
+ if(length(taking) > amount)
+ taking.Cut(amount)
+ if(inserted) //duplicated code for performance, don't bother checking retval/checking for list every item.
+ for(var/i in taking)
+ if(remove_from_storage(i, destination))
+ inserted |= i
+ else
+ for(var/i in taking)
+ remove_from_storage(i, destination)
+ return TRUE
+
+/datum/component/storage/proc/remaining_space_items()
+ var/atom/real_location = real_location()
+ return max(0, max_items - real_location.contents.len)
+
+/datum/component/storage/proc/signal_fill_type(type, amount = 20, force = FALSE)
+ var/atom/real_location = real_location()
+ if(!force)
+ amount = min(remaining_space_items(), amount)
+ for(var/i in 1 to amount)
+ handle_item_insertion(new type(real_location), TRUE)
+ CHECK_TICK
+ return TRUE
+
+/datum/component/storage/proc/on_attack_hand(mob/user)
+ var/atom/A = parent
+ if(!attack_hand_interact)
+ return
+ if(user.active_storage == src && A.loc == user) //if you're already looking inside the storage item
+ user.active_storage.close(user)
+ close(user)
+ . = COMPONENT_NO_ATTACK_HAND
+ return
+
+ if(rustle_sound)
+ playsound(A, "rustle", 50, 1, -5)
+
+ if(ishuman(user))
+ var/mob/living/carbon/human/H = user
+ if(H.l_store == A && !H.get_active_held_item()) //Prevents opening if it's in a pocket.
+ . = COMPONENT_NO_ATTACK_HAND
+ H.put_in_hands(A)
+ H.l_store = null
+ return
+ if(H.r_store == A && !H.get_active_held_item())
+ . = COMPONENT_NO_ATTACK_HAND
+ H.put_in_hands(A)
+ H.r_store = null
+ return
+
+ if(A.loc == user)
+ . = COMPONENT_NO_ATTACK_HAND
+ show_to(user)
+
+/datum/component/storage/proc/signal_on_pickup(mob/user)
+ var/atom/A = parent
+ update_actions()
+ for(var/mob/M in range(1, A))
+ if(M.active_storage == src)
+ close(M)
+
+/datum/component/storage/proc/signal_take_obj(atom/movable/AM, new_loc, force = FALSE)
+ if(!(AM in real_location()))
+ return FALSE
+ return remove_from_storage(AM, new_loc)
+
+/datum/component/storage/proc/signal_quick_empty(atom/loctarget)
+ return do_quick_empty(loctarget)
+
+/datum/component/storage/proc/signal_hide_attempt(mob/target)
+ return hide_from(target)
+
+/datum/component/storage/proc/on_alt_click(mob/user)
+ if(!isliving(user) || user.incapacitated() || !quickdraw || !user.CanReach(parent))
+ return
+ var/obj/item/I = locate() in real_location()
+ if(!I)
+ return
+ remove_from_storage(I, get_turf(user))
+ if(!user.put_in_hands(I))
+ to_chat(user, "You fumble for [I] and it falls on the floor.")
+ return
+ user.visible_message("[user] draws [I] from [parent]!", "You draw [I] from [parent].")
+
+/datum/component/storage/proc/gather_mode_switch(mob/user)
+ collection_mode = (collection_mode+1)%3
+ switch(collection_mode)
+ if(COLLECT_SAME)
+ to_chat(user, "[parent] now picks up all items of a single type at once.")
+ if(COLLECT_EVERYTHING)
+ to_chat(user, "[parent] now picks up all items in a tile at once.")
+ if(COLLECT_ONE)
+ to_chat(user, "[parent] now picks up one item at a time.")