Merge pull request #12164 from Ghommie/Ghommie-cit733

Porting "Refactors language holder"
This commit is contained in:
kevinz000
2020-05-10 14:16:42 -07:00
committed by GitHub
62 changed files with 592 additions and 388 deletions
+79 -73
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@@ -11,7 +11,7 @@
var/throw_range = 7
var/mob/pulledby = null
var/initial_language_holder = /datum/language_holder
var/datum/language_holder/language_holder
var/datum/language_holder/language_holder // Mindless mobs and objects need language too, some times. Mind holder takes prescedence.
var/verb_say = "says"
var/verb_ask = "asks"
var/verb_exclaim = "exclaims"
@@ -502,88 +502,94 @@
animate(src, pixel_y = initial(pixel_y), time = 10)
setMovetype(movement_type & ~FLOATING)
/* Language procs */
/atom/movable/proc/get_language_holder(shadow=TRUE)
if(language_holder)
return language_holder
else
/* Language procs
* Unless you are doing something very specific, these are the ones you want to use.
*/
/// Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one.
/atom/movable/proc/get_language_holder(get_minds = TRUE)
if(!language_holder)
language_holder = new initial_language_holder(src)
return language_holder
return language_holder
/atom/movable/proc/grant_language(datum/language/dt, body = FALSE)
var/datum/language_holder/H = get_language_holder(!body)
H.grant_language(dt, body)
/// Grants the supplied language and sets omnitongue true.
/atom/movable/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ATOM)
var/datum/language_holder/LH = get_language_holder()
return LH.grant_language(language, understood, spoken, source)
/atom/movable/proc/grant_all_languages(omnitongue=FALSE)
var/datum/language_holder/H = get_language_holder()
H.grant_all_languages(omnitongue)
/// Grants every language.
/atom/movable/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND)
var/datum/language_holder/LH = get_language_holder()
return LH.grant_all_languages(understood, spoken, grant_omnitongue, source)
/// Removes a single language.
/atom/movable/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL)
var/datum/language_holder/LH = get_language_holder()
return LH.remove_language(language, understood, spoken, source)
/// Removes every language and sets omnitongue false.
/atom/movable/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE)
var/datum/language_holder/LH = get_language_holder()
return LH.remove_all_languages(source, remove_omnitongue)
/// Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later.
/atom/movable/proc/add_blocked_language(language, source = LANGUAGE_ATOM)
var/datum/language_holder/LH = get_language_holder()
return LH.add_blocked_language(language, source)
/// Removes a language from the blocked language list.
/atom/movable/proc/remove_blocked_language(language, source = LANGUAGE_ATOM)
var/datum/language_holder/LH = get_language_holder()
return LH.remove_blocked_language(language, source)
/// Checks if atom has the language. If spoken is true, only checks if atom can speak the language.
/atom/movable/proc/has_language(language, spoken = FALSE)
var/datum/language_holder/LH = get_language_holder()
return LH.has_language(language, spoken)
/// Checks if atom can speak the language.
/atom/movable/proc/can_speak_language(language)
var/datum/language_holder/LH = get_language_holder()
return LH.can_speak_language(language)
/// Returns the result of tongue specific limitations on spoken languages.
/atom/movable/proc/could_speak_language(language)
return TRUE
/// Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible.
/atom/movable/proc/get_selected_language()
var/datum/language_holder/LH = get_language_holder()
return LH.get_selected_language()
/// Gets a random understood language, useful for hallucinations and such.
/atom/movable/proc/get_random_understood_language()
var/datum/language_holder/H = get_language_holder()
. = H.get_random_understood_language()
var/datum/language_holder/LH = get_language_holder()
return LH.get_random_understood_language()
/atom/movable/proc/remove_language(datum/language/dt, body = FALSE)
var/datum/language_holder/H = get_language_holder(!body)
H.remove_language(dt, body)
/// Gets a random spoken language, useful for forced speech and such.
/atom/movable/proc/get_random_spoken_language()
var/datum/language_holder/LH = get_language_holder()
return LH.get_random_spoken_language()
/atom/movable/proc/remove_all_languages()
var/datum/language_holder/H = get_language_holder()
H.remove_all_languages()
/// Copies all languages into the supplied atom/language holder. Source should be overridden when you
/// do not want the language overwritten by later atom updates or want to avoid blocked languages.
/atom/movable/proc/copy_languages(from_holder, source_override)
if(isatom(from_holder))
var/atom/movable/thing = from_holder
from_holder = thing.get_language_holder()
var/datum/language_holder/LH = get_language_holder()
return LH.copy_languages(from_holder, source_override)
/atom/movable/proc/has_language(datum/language/dt)
var/datum/language_holder/H = get_language_holder()
. = H.has_language(dt)
/atom/movable/proc/copy_known_languages_from(thing, replace=FALSE)
var/datum/language_holder/H = get_language_holder()
. = H.copy_known_languages_from(thing, replace)
// Whether an AM can speak in a language or not, independent of whether
// it KNOWS the language
/atom/movable/proc/could_speak_in_language(datum/language/dt)
. = TRUE
/atom/movable/proc/can_speak_in_language(datum/language/dt)
var/datum/language_holder/H = get_language_holder()
if(!H.has_language(dt))
return FALSE
else if(H.omnitongue)
return TRUE
else if(could_speak_in_language(dt) && (!H.only_speaks_language || H.only_speaks_language == dt))
return TRUE
else
return FALSE
/atom/movable/proc/get_default_language()
// if no language is specified, and we want to say() something, which
// language do we use?
var/datum/language_holder/H = get_language_holder()
if(H.selected_default_language)
if(can_speak_in_language(H.selected_default_language))
return H.selected_default_language
else
H.selected_default_language = null
var/datum/language/chosen_langtype
var/highest_priority
for(var/lt in H.languages)
var/datum/language/langtype = lt
if(!can_speak_in_language(langtype))
continue
var/pri = initial(langtype.default_priority)
if(!highest_priority || (pri > highest_priority))
chosen_langtype = langtype
highest_priority = pri
H.selected_default_language = .
. = chosen_langtype
/// Empties out the atom specific languages and updates them according to the current atoms language holder.
/// As a side effect, it also creates missing language holders in the process.
/atom/movable/proc/update_atom_languages()
var/datum/language_holder/LH = get_language_holder()
return LH.update_atom_languages(src)
/* End language procs */
/atom/movable/proc/ConveyorMove(movedir)
set waitfor = FALSE
if(!anchored && has_gravity())
+3 -4
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@@ -396,7 +396,6 @@ GLOBAL_LIST_EMPTY(network_holopads)
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.Impersonation = user
Hologram.copy_known_languages_from(user,replace = TRUE)
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
@@ -555,9 +554,8 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
Hologram.alpha = 170
Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY)
Hologram.dir = SOUTH //for now
Hologram.grant_all_languages(omnitongue=TRUE)
var/datum/language_holder/holder = Hologram.get_language_holder()
holder.selected_default_language = record.language
holder.selected_language = record.language
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.setAnchored(TRUE)//So space wind cannot drag it.
@@ -649,7 +647,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
return
if(HOLORECORD_LANGUAGE)
var/datum/language_holder/holder = replay_holo.get_language_holder()
holder.selected_default_language = entry[2]
holder.selected_language = entry[2]
if(HOLORECORD_PRESET)
var/preset_type = entry[2]
var/datum/preset_holoimage/H = new preset_type
@@ -672,6 +670,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
updateDialog()
/obj/effect/overlay/holo_pad_hologram
initial_language_holder = /datum/language_holder/universal
var/mob/living/Impersonation
var/datum/holocall/HC
@@ -100,7 +100,7 @@
obj/source, // the originating radio
frequency, // the frequency the signal is taking place on
atom/movable/virtualspeaker/speaker, // representation of the method's speaker
datum/language/language, // the langauge of the message
datum/language/language, // the language of the message
message, // the text content of the message
spans // the list of spans applied to the message
)
@@ -199,7 +199,7 @@
if(!spans)
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
language = M.get_selected_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
+3 -1
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@@ -519,7 +519,9 @@
S.name = name
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user.
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
@@ -32,6 +32,7 @@
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
new_spawn.socks = "Nude"
new_spawn.update_body(TRUE)
new_spawn.language_holder.selected_language = /datum/language/sylvan
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
@@ -63,10 +64,6 @@
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
new_spawn.grant_language(/datum/language/draconic)
var/datum/language_holder/holder = new_spawn.get_language_holder()
holder.selected_default_language = /datum/language/draconic
//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
+1 -1
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@@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(freqtospan, list(
return
spans |= speech_span
if(!language)
language = get_default_language()
language = get_selected_language()
send_speech(message, 7, src, , spans, message_language=language)
/atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source)