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@@ -180,7 +180,7 @@ Class Procs:
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A.forceMove(T)
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if(isliving(A))
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var/mob/living/L = A
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L.update_canmove()
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L.update_mobility()
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if(occupant)
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SEND_SIGNAL(src, COMSIG_MACHINE_EJECT_OCCUPANT, occupant)
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occupant = null
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@@ -750,7 +750,7 @@
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AI.cancel_camera()
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AI.controlled_mech = src
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AI.remote_control = src
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AI.mobility_flags = MOBILIITY_FLAG_DEFAULT //Much easier than adding AI checks! Be sure to set this back to 0 if you decide to allow an AI to leave a mech somehow.
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AI.mobility_flags = MOBILITY_FLAG_DEFAULT //Much easier than adding AI checks! Be sure to set this back to 0 if you decide to allow an AI to leave a mech somehow.
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AI.can_shunt = 0 //ONE AI ENTERS. NO AI LEAVES.
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to_chat(AI, AI.can_dominate_mechs ? "<span class='announce'>Takeover of [name] complete! You are now loaded onto the onboard computer. Do not attempt to leave the station sector!</span>" :\
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"<span class='notice'>You have been uploaded to a mech's onboard computer.</span>")
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@@ -46,7 +46,7 @@
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return
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if(user == O && iscarbon(O))
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var/mob/living/L = O
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if(CHECK_MOBILITY(O, MOBILITY_MOVE))
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if(CHECK_MOBILITY(L, MOBILITY_MOVE))
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climb_structure(user)
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return
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if(!istype(O, /obj/item) || user.get_active_held_item() != O)
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