CHECK_MOBILITY
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@@ -50,7 +50,7 @@
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// taken from /mob/living/carbon/human/interactive/
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/mob/living/carbon/monkey/proc/IsDeadOrIncap(checkDead = TRUE)
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if(!CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE))
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if(!CHECK_MOBILITY(src, MOBILITY_MOVE))
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return TRUE
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if(health <= 0 && checkDead)
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return TRUE
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@@ -13,7 +13,7 @@
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if(!client)
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if(stat == CONSCIOUS)
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if(on_fire || buckled || restrained() || (!CHECK_BITFIELD(mobility_flags, MOBILITY_STAND) && CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
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if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
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if(!resisting && prob(MONKEY_RESIST_PROB))
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resisting = TRUE
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walk_to(src,0)
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@@ -21,7 +21,7 @@
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else if(resisting)
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resisting = FALSE
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else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
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if(prob(25) && CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE) && isturf(loc) && !pulledby)
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if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
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step(src, pick(GLOB.cardinals))
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else if(prob(1))
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emote(pick("scratch","jump","roll","tail"))
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