Adjusts projectile count and delay
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@@ -13,9 +13,9 @@
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custom_materials = list(/datum/material/iron=2000)
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clumsy_check = FALSE
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fire_sound = 'sound/items/syringeproj.ogg'
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var/time_per_syringe = 250
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var/syringes_left = 4
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var/max_syringes = 4
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var/time_per_syringe = 300
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var/syringes_left = 5
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var/max_syringes = 5
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var/last_synth = 0
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/obj/item/gun/chem/Initialize()
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