From 1d5e21d137a6760c09f7be1b8451b66d8995b9f4 Mon Sep 17 00:00:00 2001 From: Poojawa Date: Wed, 31 Jul 2019 19:35:27 -0500 Subject: [PATCH] ok --- code/modules/mob/living/carbon/human/update_icons.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index dbffbad740..c3c764fbc7 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -275,7 +275,7 @@ There are several things that need to be remembered: if(client && hud_used) var/obj/screen/inventory/inv = hud_used.inv_slots[SLOT_SHOES] inv.update_icon() - +/* if(!shoes && bloody_feet) var/mutable_appearance/bloody_overlay = mutable_appearance('icons/effects/blood.dmi', "bloodyfeet", -SHOES_LAYER, color = blood_DNA_to_color()) if(dna.features["taur"] != "None") @@ -300,7 +300,7 @@ There are several things that need to be remembered: else if(has_right_leg()) bloody_overlay.icon_state = "bloodyfeet_right" - overlays_standing[GLOVES_LAYER] = bloody_overlay + overlays_standing[GLOVES_LAYER] = bloody_overlay*/ if(shoes) var/obj/item/clothing/shoes/S = shoes