diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm
index 035563627f..a8026f752b 100644
--- a/code/__DEFINES/DNA.dm
+++ b/code/__DEFINES/DNA.dm
@@ -79,21 +79,22 @@
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
-#define DNA_UNI_IDENTITY_BLOCKS 14
+#define DNA_UNI_IDENTITY_BLOCKS 15
#define DNA_HAIR_COLOR_BLOCK 1
#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
#define DNA_SKIN_TONE_BLOCK 3
-#define DNA_EYE_COLOR_BLOCK 4
-#define DNA_GENDER_BLOCK 5
-#define DNA_FACIAL_HAIR_STYLE_BLOCK 6
-#define DNA_HAIR_STYLE_BLOCK 7
-#define DNA_COLOR_ONE_BLOCK 8
-#define DNA_COLOR_TWO_BLOCK 9
-#define DNA_COLOR_THREE_BLOCK 10
-#define DNA_MUTANTTAIL_BLOCK 11
-#define DNA_MUTANTEAR_BLOCK 12
-#define DNA_MUTANTMARKING_BLOCK 13
-#define DNA_TAUR_BLOCK 14
+#define DNA_LEFT_EYE_COLOR_BLOCK 4
+#define DNA_RIGHT_EYE_COLOR_BLOCK 5
+#define DNA_GENDER_BLOCK 6
+#define DNA_FACIAL_HAIR_STYLE_BLOCK 7
+#define DNA_HAIR_STYLE_BLOCK 8
+#define DNA_COLOR_ONE_BLOCK 9
+#define DNA_COLOR_TWO_BLOCK 10
+#define DNA_COLOR_THREE_BLOCK 11
+#define DNA_MUTANTTAIL_BLOCK 12
+#define DNA_MUTANTEAR_BLOCK 13
+#define DNA_MUTANTMARKING_BLOCK 14
+#define DNA_TAUR_BLOCK 15
#define DNA_SEQUENCE_LENGTH 4
#define DNA_MUTATION_BLOCKS 8
diff --git a/code/datums/dna.dm b/code/datums/dna.dm
index 9486029fdd..843ea06f74 100644
--- a/code/datums/dna.dm
+++ b/code/datums/dna.dm
@@ -132,7 +132,8 @@
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
- L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
+ L[DNA_LEFT_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.left_eye_color)
+ L[DNA_RIGHT_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.right_eye_color)
L[DNA_COLOR_ONE_BLOCK] = sanitize_hexcolor(features["mcolor"], 6)
L[DNA_COLOR_TWO_BLOCK] = sanitize_hexcolor(features["mcolor2"], 6)
L[DNA_COLOR_THREE_BLOCK] = sanitize_hexcolor(features["mcolor3"], 6)
@@ -224,8 +225,10 @@
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
if(DNA_SKIN_TONE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
- if(DNA_EYE_COLOR_BLOCK)
- setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
+ if(DNA_LEFT_EYE_COLOR_BLOCK)
+ setblock(uni_identity, blocknumber, sanitize_hexcolor(H.left_eye_color))
+ if(DNA_RIGHT_EYE_COLOR_BLOCK)
+ setblock(uni_identity, blocknumber, sanitize_hexcolor(H.right_eye_color))
if(DNA_GENDER_BLOCK)
switch(H.gender)
if(MALE)
@@ -464,7 +467,8 @@
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = dna.skin_tone_override || GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
- eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
+ left_eye_color = sanitize_hexcolor(getblock(structure, DNA_LEFT_EYE_COLOR_BLOCK))
+ right_eye_color = sanitize_hexcolor(getblock(structure, DNA_RIGHT_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
if(icon_update)
diff --git a/code/game/objects/items/implants/implant_hijack.dm b/code/game/objects/items/implants/implant_hijack.dm
index 5dd610059c..36e58d8887 100644
--- a/code/game/objects/items/implants/implant_hijack.dm
+++ b/code/game/objects/items/implants/implant_hijack.dm
@@ -7,7 +7,8 @@
activated = 1
var/toggled = FALSE
icon_state = "hijack"
- var/eye_color
+ var/left_eye_color
+ var/right_eye_color
var/stealthmode = FALSE
var/stealthcooldown = 0
var/hijacking = FALSE
@@ -25,8 +26,10 @@
return
var/on = toggled && !stealthmode
var/mob/living/carbon/human/H = imp_in
- H.eye_color = on ? "ff0" : eye_color
- H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
+ H.left_eye_color = on ? "ff0" : left_eye_color
+ H.right_eye_color = on ? "ff0" : right_eye_color
+ H.dna.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
+ H.dna.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
H.update_body()
/obj/item/implant/hijack/implant(mob/living/target, mob/user, silent = FALSE)
@@ -34,7 +37,8 @@
ADD_TRAIT(target, TRAIT_HIJACKER, "implant")
if (ishuman(target))
var/mob/living/carbon/human/H = target
- eye_color = H.eye_color
+ left_eye_color = H.left_eye_color
+ right_eye_color = H.right_eye_color
return TRUE
/obj/item/implant/hijack/removed(mob/living/source, silent = FALSE, special = 0)
@@ -49,7 +53,8 @@
apc.update_icon()
if (ishuman(source))
var/mob/living/carbon/human/H = source
- H.eye_color = eye_color
+ H.left_eye_color = left_eye_color
+ H.right_eye_color = left_eye_color
return TRUE
/obj/item/implant/hijack/proc/InterceptClickOn(mob/living/user,params,atom/object)
diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm
index 237cfdbf0b..758685ede7 100644
--- a/code/game/objects/structures/mirror.dm
+++ b/code/game/objects/structures/mirror.dm
@@ -229,17 +229,32 @@
H.update_hair()
if(BODY_ZONE_PRECISE_EYES)
- var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+H.eye_color) as color|null
- if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
- return
- if(new_eye_color)
- var/n_color = sanitize_hexcolor(new_eye_color)
- var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
- if(eyes)
- eyes.eye_color = n_color
- H.eye_color = n_color
- H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
- H.dna.species.handle_body()
+ var/eye_type = input(H, "Choose the eye you want to color", "Eye Color") as null|anything in list("Both Eyes", "Left Eye", "Right Eye")
+ if(eye_type)
+ var/input_color = H.left_eye_color
+ if(eye_type == "Right Eye")
+ input_color = H.right_eye_color
+ var/new_eye_color = input(H, "Choose your eye color", "Eye Color","#"+input_color) as color|null
+ if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
+ return
+ if(new_eye_color)
+ var/n_color = sanitize_hexcolor(new_eye_color)
+ var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
+ var/left_color = n_color
+ var/right_color = n_color
+ if(eye_type == "Left Eye")
+ right_color = H.right_eye_color
+ else
+ if(eye_type == "Right Eye")
+ left_color = H.left_eye_color
+ if(eyes)
+ eyes.left_eye_color = left_color
+ eyes.right_eye_color = right_color
+ H.left_eye_color = left_color
+ H.right_eye_color = right_color
+ H.dna.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
+ H.dna.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
+ H.dna.species.handle_body()
if(choice)
curse(user)
diff --git a/code/modules/admin/create_mob.dm b/code/modules/admin/create_mob.dm
index 59651b17d5..e287d9b1b3 100644
--- a/code/modules/admin/create_mob.dm
+++ b/code/modules/admin/create_mob.dm
@@ -24,7 +24,9 @@
H.facial_hair_style = random_facial_hair_style(H.gender)
H.hair_color = random_short_color()
H.facial_hair_color = H.hair_color
- H.eye_color = random_eye_color()
+ var/random_eye_color = random_eye_color()
+ H.left_eye_color = random_eye_color
+ H.right_eye_color = random_eye_color
H.dna.blood_type = random_blood_type()
H.saved_underwear = H.underwear
H.saved_undershirt = H.undershirt
diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm
index 87e116166e..61f6ec9998 100644
--- a/code/modules/antagonists/cult/cult.dm
+++ b/code/modules/antagonists/cult/cult.dm
@@ -142,8 +142,10 @@
if(ishuman(current))
var/mob/living/carbon/human/H = current
var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES)
- H.eye_color = eyes?.eye_color || initial(H.eye_color)
- H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
+ H.left_eye_color = eyes?.left_eye_color || initial(H.left_eye_color)
+ H.right_eye_color = eyes?.right_eye_color || initial(H.right_eye_color)
+ H.dna?.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
+ H.dna?.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
H.update_body()
H.cut_overlays()
@@ -236,8 +238,10 @@
if(ishuman(current))
var/mob/living/carbon/human/H = current
- H.eye_color = initial(H.eye_color)
- H.dna.update_ui_block(DNA_EYE_COLOR_BLOCK)
+ H.left_eye_color = initial(H.left_eye_color)
+ H.right_eye_color = initial(H.right_eye_color)
+ H.dna?.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
+ H.dna?.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
REMOVE_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
H.cut_overlays()
H.regenerate_icons()
@@ -312,8 +316,10 @@
/datum/team/cult/proc/rise(cultist)
if(ishuman(cultist))
var/mob/living/carbon/human/H = cultist
- H.eye_color = "f00"
- H.dna?.update_ui_block(DNA_EYE_COLOR_BLOCK)
+ H.left_eye_color = "f00"
+ H.right_eye_color = "f00"
+ H.dna?.update_ui_block(DNA_LEFT_EYE_COLOR_BLOCK)
+ H.dna?.update_ui_block(DNA_RIGHT_EYE_COLOR_BLOCK)
ADD_TRAIT(H, TRAIT_CULT_EYES, "valid_cultist")
H.update_body()
diff --git a/code/modules/antagonists/fugitive/fugitive_outfits.dm b/code/modules/antagonists/fugitive/fugitive_outfits.dm
index be11960692..242a7cc7fd 100644
--- a/code/modules/antagonists/fugitive/fugitive_outfits.dm
+++ b/code/modules/antagonists/fugitive/fugitive_outfits.dm
@@ -30,7 +30,8 @@
if(visualsOnly)
return
H.fully_replace_character_name(null,"Waldo")
- H.eye_color = "000"
+ H.left_eye_color = "000"
+ H.right_eye_color = "000"
H.gender = MALE
H.skin_tone = "caucasian3"
H.hair_style = "Business Hair 3"
diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm
index 2fe674e59e..1502d744a4 100644
--- a/code/modules/client/preferences.dm
+++ b/code/modules/client/preferences.dm
@@ -95,7 +95,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/facial_hair_color = "000000" //Facial hair color
var/skin_tone = "caucasian1" //Skin color
var/use_custom_skin_tone = FALSE
- var/eye_color = "000000" //Eye color
+ var/left_eye_color = "000000" //Eye color
+ var/right_eye_color = "000000"
+ var/split_eye_colors = FALSE
var/datum/species/pref_species = new /datum/species/human() //Mutant race
var/list/features = list("mcolor" = "FFFFFF",
"mcolor2" = "FFFFFF",
@@ -462,15 +464,22 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += "Sprite Size: [features["body_size"]*100]%
"
if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
-
if(!use_skintones && !mutant_colors)
dat += APPEARANCE_CATEGORY_COLUMN
-
- dat += "
Eye Color
"
-
- dat += " Change
"
-
- dat += ""
+ if(left_eye_color != right_eye_color)
+ split_eye_colors = TRUE
+ dat += "Heterochromia
"
+ dat += "[split_eye_colors ? "Enabled" : "Disabled"]
"
+ if(!split_eye_colors)
+ dat += "Eye Color
"
+ dat += " Change"
+ dat += ""
+ else
+ dat += "Left Eye Color
"
+ dat += " Change"
+ dat += "Right Eye Color
"
+ dat += " Change
"
+ dat += ""
else if(use_skintones || mutant_colors)
dat += ""
@@ -1358,7 +1367,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
socks = random_socks()
socks_color = random_short_color()
if(BODY_ZONE_PRECISE_EYES)
- eye_color = random_eye_color()
+ var/random_eye_color = random_eye_color()
+ left_eye_color = random_eye_color
+ right_eye_color = random_eye_color
if("s_tone")
skin_tone = random_skin_tone()
use_custom_skin_tone = null
@@ -1514,9 +1525,24 @@ GLOBAL_LIST_EMPTY(preferences_datums)
socks_color = sanitize_hexcolor(n_socks_color, 6)
if("eyes")
- var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null
+ var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+left_eye_color) as color|null
if(new_eyes)
- eye_color = sanitize_hexcolor(new_eyes, 6)
+ left_eye_color = sanitize_hexcolor(new_eyes, 6)
+ right_eye_color = sanitize_hexcolor(new_eyes, 6)
+
+ if("eye_left")
+ var/new_eyes = input(user, "Choose your character's left eye colour:", "Character Preference","#"+left_eye_color) as color|null
+ if(new_eyes)
+ left_eye_color = sanitize_hexcolor(new_eyes, 6)
+
+ if("eye_right")
+ var/new_eyes = input(user, "Choose your character's right eye colour:", "Character Preference","#"+right_eye_color) as color|null
+ if(new_eyes)
+ right_eye_color = sanitize_hexcolor(new_eyes, 6)
+
+ if("toggle_split_eyes")
+ split_eye_colors = !split_eye_colors
+ right_eye_color = left_eye_color
if("species")
var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_race_names
@@ -2486,12 +2512,15 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.gender = gender
character.age = age
- character.eye_color = eye_color
+ character.left_eye_color = left_eye_color
+ character.right_eye_color = right_eye_color
var/obj/item/organ/eyes/organ_eyes = character.getorgan(/obj/item/organ/eyes)
if(organ_eyes)
- if(!initial(organ_eyes.eye_color))
- organ_eyes.eye_color = eye_color
- organ_eyes.old_eye_color = eye_color
+ if(!initial(organ_eyes.left_eye_color))
+ organ_eyes.left_eye_color = left_eye_color
+ organ_eyes.right_eye_color = right_eye_color
+ organ_eyes.old_left_eye_color = left_eye_color
+ organ_eyes.old_right_eye_color = right_eye_color
character.hair_color = hair_color
character.facial_hair_color = facial_hair_color
character.skin_tone = skin_tone
diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm
index 55a594cf21..f1df0fe158 100644
--- a/code/modules/client/preferences_savefile.dm
+++ b/code/modules/client/preferences_savefile.dm
@@ -5,7 +5,7 @@
// You do not need to raise this if you are adding new values that have sane defaults.
// Only raise this value when changing the meaning/format/name/layout of an existing value
// where you would want the updater procs below to run
-#define SAVEFILE_VERSION_MAX 35
+#define SAVEFILE_VERSION_MAX 36
/*
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
@@ -204,6 +204,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
if(S["species"] == "lizard")
features["mam_snouts"] = features["snout"]
+ if(current_version < 36)
+ left_eye_color = S["eye_color"]
+ right_eye_color = S["eye_color"]
+
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
if(!ckey)
return
@@ -476,7 +480,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["age"] >> age
S["hair_color"] >> hair_color
S["facial_hair_color"] >> facial_hair_color
- S["eye_color"] >> eye_color
+ S["left_eye_color"] >> left_eye_color
+ S["right_eye_color"] >> left_eye_color
S["use_custom_skin_tone"] >> use_custom_skin_tone
S["skin_tone"] >> skin_tone
S["hair_style_name"] >> hair_style
@@ -648,7 +653,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
hair_color = sanitize_hexcolor(hair_color, 6, FALSE)
facial_hair_color = sanitize_hexcolor(facial_hair_color, 6, FALSE)
- eye_color = sanitize_hexcolor(eye_color, 6, FALSE)
+ left_eye_color = sanitize_hexcolor(left_eye_color, 6, FALSE)
+ right_eye_color = sanitize_hexcolor(right_eye_color, 6, FALSE)
var/static/allow_custom_skintones
if(isnull(allow_custom_skintones))
@@ -777,7 +783,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["age"] , age)
WRITE_FILE(S["hair_color"] , hair_color)
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
- WRITE_FILE(S["eye_color"] , eye_color)
+ WRITE_FILE(S["left_eye_color"] , left_eye_color)
+ WRITE_FILE(S["right_eye_color"] , right_eye_color)
WRITE_FILE(S["use_custom_skin_tone"] , use_custom_skin_tone)
WRITE_FILE(S["skin_tone"] , skin_tone)
WRITE_FILE(S["hair_style_name"] , hair_style)
diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm
index 3f6d21bcd2..11de0124cb 100644
--- a/code/modules/clothing/glasses/_glasses.dm
+++ b/code/modules/clothing/glasses/_glasses.dm
@@ -373,7 +373,7 @@
/obj/item/clothing/glasses/sunglasses/blindfold/white/update_icon(mob/living/carbon/human/user)
if(ishuman(user) && !colored_before)
- add_atom_colour("#[user.eye_color]", FIXED_COLOUR_PRIORITY)
+ add_atom_colour("#[user.left_eye_color]", FIXED_COLOUR_PRIORITY)
colored_before = TRUE
/obj/item/clothing/glasses/sunglasses/blindfold/white/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
@@ -382,7 +382,7 @@
var/mob/living/carbon/human/H = loc
var/mutable_appearance/M = mutable_appearance('icons/mob/clothing/eyes.dmi', "blindfoldwhite")
M.appearance_flags |= RESET_COLOR
- M.color = "#[H.eye_color]"
+ M.color = "#[H.left_eye_color]"
. += M
/obj/item/clothing/glasses/sunglasses/big
diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm
index e03de83e02..73851283b1 100644
--- a/code/modules/mining/lavaland/necropolis_chests.dm
+++ b/code/modules/mining/lavaland/necropolis_chests.dm
@@ -868,7 +868,8 @@
if(1)
to_chat(user, "Your appearance morphs to that of a very small humanoid ash dragon! You get to look like a freak without the cool abilities.")
H.dna.features = list("mcolor" = "A02720", "tail_lizard" = "Dark Tiger", "tail_human" = "None", "snout" = "Sharp", "horns" = "Curled", "ears" = "None", "wings" = "None", "frills" = "None", "spines" = "Long", "body_markings" = "Dark Tiger Body", "legs" = "Digitigrade")
- H.eye_color = "fee5a3"
+ H.left_eye_color = "fee5a3"
+ H.right_eye_color = "fee5a3"
H.set_species(/datum/species/lizard)
if(2)
to_chat(user, "Your flesh begins to melt! Miraculously, you seem fine otherwise.")
diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm
index 9a0d9f9242..19e6ca4720 100644
--- a/code/modules/mob/dead/new_player/preferences_setup.dm
+++ b/code/modules/mob/dead/new_player/preferences_setup.dm
@@ -17,7 +17,9 @@
facial_hair_style = random_facial_hair_style(gender)
hair_color = random_short_color()
facial_hair_color = hair_color
- eye_color = random_eye_color()
+ var/random_eye_color = random_eye_color()
+ left_eye_color = random_eye_color
+ right_eye_color = random_eye_color
if(!pref_species)
var/rando_race = pick(GLOB.roundstart_races)
pref_species = new rando_race()
diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm
index 65b2931e08..ecd484032f 100644
--- a/code/modules/mob/living/carbon/human/examine.dm
+++ b/code/modules/mob/living/carbon/human/examine.dm
@@ -92,7 +92,7 @@
if(!(SLOT_GLASSES in obscured))
if(glasses)
. += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes."
- else if(eye_color == BLOODCULT_EYE && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
+ else if((left_eye_color == BLOODCULT_EYE || right_eye_color == BLOODCULT_EYE) && iscultist(src) && HAS_TRAIT(src, TRAIT_CULT_EYES))
. += "[t_His] eyes are glowing an unnatural red!"
else if(HAS_TRAIT(src, TRAIT_HIJACKER))
var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack)
diff --git a/code/modules/mob/living/carbon/human/human_defines.dm b/code/modules/mob/living/carbon/human/human_defines.dm
index 13456ed61c..a6a3f408dc 100644
--- a/code/modules/mob/living/carbon/human/human_defines.dm
+++ b/code/modules/mob/living/carbon/human/human_defines.dm
@@ -24,7 +24,8 @@
var/facial_hair_style = "Shaved"
//Eye colour
- var/eye_color = "000"
+ var/left_eye_color = "000"
+ var/right_eye_color = "000"
var/skin_tone = "caucasian1" //Skin tone
diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm
index ed509f900a..6991b3efcd 100644
--- a/code/modules/mob/living/carbon/human/species.dm
+++ b/code/modules/mob/living/carbon/human/species.dm
@@ -570,19 +570,21 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
// eyes
if(!(NOEYES in species_traits))
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
- var/mutable_appearance/eye_overlay
if(!has_eyes)
- eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
+ standing += mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
else
- eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
- if((EYECOLOR in species_traits) && has_eyes)
- eye_overlay.color = "#" + H.eye_color
-
- if(OFFSET_EYES in H.dna.species.offset_features)
- eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
- eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
-
- standing += eye_overlay
+ var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
+ var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
+ if((EYECOLOR in species_traits) && has_eyes)
+ left_eye.color = "#" + H.left_eye_color
+ right_eye.color = "#" + H.right_eye_color
+ if(OFFSET_EYES in offset_features)
+ left_eye.pixel_x += offset_features[OFFSET_EYES][1]
+ left_eye.pixel_y += offset_features[OFFSET_EYES][2]
+ right_eye.pixel_x += offset_features[OFFSET_EYES][1]
+ right_eye.pixel_y += offset_features[OFFSET_EYES][2]
+ standing += left_eye
+ standing += right_eye
//Underwear, Undershirts & Socks
if(!(NO_UNDERWEAR in species_traits))
@@ -783,7 +785,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(FACEHAIR)
accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
- accessory_overlay.color = "#[H.eye_color]"
+ accessory_overlay.color = "#[H.left_eye_color]"
if(HORNCOLOR)
accessory_overlay.color = "#[H.dna.features["horns_color"]]"
if(WINGCOLOR)
@@ -838,7 +840,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(FACEHAIR)
extra_accessory_overlay.color = "#[H.facial_hair_color]"
if(EYECOLOR)
- extra_accessory_overlay.color = "#[H.eye_color]"
+ extra_accessory_overlay.color = "#[H.left_eye_color]"
if(HORNCOLOR)
extra_accessory_overlay.color = "#[H.dna.features["horns_color"]]"
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index 9b39438563..cfb35fbb00 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -758,17 +758,22 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
// eyes
if(!(NOEYES in dna.species.species_traits))
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
- var/mutable_appearance/eye_overlay
if(!has_eyes)
- eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
+ add_overlay(mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER))
else
- eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
- if((EYECOLOR in dna.species.species_traits) && has_eyes)
- eye_overlay.color = "#" + eye_color
- if(OFFSET_EYES in dna.species.offset_features)
- eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
- eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
- add_overlay(eye_overlay)
+ var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
+ var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
+ if((EYECOLOR in dna.species.species_traits) && has_eyes)
+ left_eye.color = "#" + left_eye_color
+ right_eye.color = "#" + right_eye_color
+ if(OFFSET_EYES in dna.species.offset_features)
+ left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
+ left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
+ right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
+ right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
+ add_overlay(left_eye)
+ add_overlay(right_eye)
+
dna.species.handle_hair(src)
diff --git a/code/modules/surgery/bodyparts/head.dm b/code/modules/surgery/bodyparts/head.dm
index 13b1140527..b6a0a387e2 100644
--- a/code/modules/surgery/bodyparts/head.dm
+++ b/code/modules/surgery/bodyparts/head.dm
@@ -180,13 +180,17 @@
. += lips_overlay
// eyes
- var/image/eyes_overlay = image('icons/mob/human_face.dmi', "eyes", -BODY_LAYER, SOUTH)
- . += eyes_overlay
- if(!eyes)
- eyes_overlay.icon_state = "eyes_missing"
-
- else if(eyes.eye_color)
- eyes_overlay.color = "#" + eyes.eye_color
+ if(eyes)
+ var/image/left_eye = image('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER, SOUTH)
+ var/image/right_eye = image('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER, SOUTH)
+ if(eyes.left_eye_color && eyes.right_eye_color)
+ left_eye.color = "#" + eyes.left_eye_color
+ right_eye.color = "#" + eyes.right_eye_color
+ . += left_eye
+ . += right_eye
+ else
+ var/eyes_overlay = image('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER, SOUTH)
+ . += eyes_overlay
/obj/item/bodypart/head/monkey
icon = 'icons/mob/animal_parts.dmi'
diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm
index 9172ce00bc..80dc29f905 100644
--- a/code/modules/surgery/organs/eyes.dm
+++ b/code/modules/surgery/organs/eyes.dm
@@ -26,8 +26,10 @@
var/sight_flags = 0
var/see_in_dark = 2
var/tint = 0
- var/eye_color = "" //set to a hex code to override a mob's eye color
- var/old_eye_color = "fff"
+ var/left_eye_color = "" //set to a hex code to override a mob's eye color
+ var/right_eye_color = ""
+ var/old_left_eye_color = "fff"
+ var/old_right_eye_color = "fff"
var/flash_protect = 0
var/see_invisible = SEE_INVISIBLE_LIVING
var/lighting_alpha
@@ -44,11 +46,19 @@
owner.become_blind(EYE_DAMAGE)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
- old_eye_color = H.eye_color
- if(eye_color)
- H.eye_color = eye_color
+ old_left_eye_color = H.left_eye_color
+ old_right_eye_color = H.right_eye_color
+
+ if(left_eye_color)
+ H.left_eye_color = left_eye_color
else
- eye_color = H.eye_color
+ left_eye_color = H.left_eye_color
+
+ if(right_eye_color)
+ H.right_eye_color = right_eye_color
+ else
+ right_eye_color = H.right_eye_color
+
if(!special)
H.dna?.species?.handle_body(H) //regenerate eyeballs overlays.
M.update_tint()
@@ -64,9 +74,10 @@
C.clear_fullscreen("eye_damage")
if(BLIND_VISION_THREE)
C.cure_blind(EYE_DAMAGE)
- if(ishuman(C) && eye_color)
+ if(ishuman(C) && left_eye_color && right_eye_color)
var/mob/living/carbon/human/H = C
- H.eye_color = old_eye_color
+ H.left_eye_color = old_left_eye_color
+ H.right_eye_color = old_right_eye_color
if(!special)
H.dna.species.handle_body(H)
if(!special)
@@ -162,14 +173,16 @@
/obj/item/organ/eyes/robotic/xray
name = "\improper X-ray eyes"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
- eye_color = "000"
+ left_eye_color = "000"
+ right_eye_color = "000"
see_in_dark = 8
sight_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
/obj/item/organ/eyes/robotic/thermals
name = "thermal eyes"
desc = "These cybernetic eye implants will give you thermal vision. Vertical slit pupil included."
- eye_color = "FC0"
+ left_eye_color = "FC0"
+ right_eye_color = "FC0"
sight_flags = SEE_MOBS
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
flash_protect = -1
@@ -178,7 +191,8 @@
/obj/item/organ/eyes/robotic/flashlight
name = "flashlight eyes"
desc = "It's two flashlights rigged together with some wire. Why would you put these in someone's head?"
- eye_color ="fee5a3"
+ left_eye_color ="fee5a3"
+ right_eye_color ="fee5a3"
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight_eyes"
flash_protect = 2
@@ -219,7 +233,8 @@
/obj/item/organ/eyes/robotic/glow
name = "High Luminosity Eyes"
desc = "Special glowing eyes, used by snowflakes who want to be special."
- eye_color = "000"
+ left_eye_color = "000"
+ right_eye_color = "000"
actions_types = list(/datum/action/item_action/organ_action/use, /datum/action/item_action/organ_action/toggle)
var/current_color_string = "#ffffff"
var/active = FALSE
@@ -278,7 +293,9 @@
/obj/item/organ/eyes/robotic/glow/proc/assume_rgb(newcolor)
current_color_string = newcolor
- eye_color = RGB2EYECOLORSTRING(current_color_string)
+ var/current_color = RGB2EYECOLORSTRING(current_color_string)
+ left_eye_color = current_color
+ right_eye_color = current_color
sync_light_effects()
cycle_mob_overlay()
if(!QDELETED(owner) && ishuman(owner)) //Other carbon mobs don't have eye color.
diff --git a/icons/mob/human_face.dmi b/icons/mob/human_face.dmi
index 8055233ea7..1e67d7baba 100644
Binary files a/icons/mob/human_face.dmi and b/icons/mob/human_face.dmi differ