Removes old height parameter from CanPass proc

This commit is contained in:
CitadelStationBot
2017-07-13 17:46:36 -05:00
parent da324257fe
commit 1da785ffb5
46 changed files with 57 additions and 101 deletions
+1 -3
View File
@@ -72,9 +72,7 @@
return ..()
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0)
return 1
/obj/machinery/am_shielding/CanPass(atom/movable/mover, turf/target)
return 0
@@ -86,7 +86,7 @@
/obj/machinery/field
var/hasShocked = FALSE //Used to add a delay between shocks. In some cases this used to crash servers by spawning hundreds of sparks every second.
/obj/machinery/field/CanPass(atom/movable/mover, turf/target, height=0)
/obj/machinery/field/CanPass(atom/movable/mover, turf/target)
if(hasShocked)
return FALSE
if(isliving(mover)) // Don't let mobs through
+1 -1
View File
@@ -98,7 +98,7 @@
// Crucial to make things work!!!!
// OLD FIX - explanation given down below.
// /obj/machinery/power/compressor/CanPass(atom/movable/mover, turf/target, height=0)
// /obj/machinery/power/compressor/CanPass(atom/movable/mover, turf/target)
// return !density
/obj/machinery/power/compressor/locate_machinery()