diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm
index 1b95a43c17..abc502c2eb 100644
--- a/code/game/machinery/iv_drip.dm
+++ b/code/game/machinery/iv_drip.dm
@@ -59,11 +59,11 @@
add_overlay(filling_overlay)
/obj/machinery/iv_drip/MouseDrop(mob/living/target)
- if(!ishuman(usr) || !usr.canUseTopic(src,BE_CLOSE) || !isliving(target))
+ if(!ishuman(usr) || !usr.canUseTopic(src, BE_CLOSE) || !isliving(target))
return
if(attached)
- visible_message("[attached] is detached from \the [src].")
+ visible_message("[attached] is detached from [src].")
attached = null
update_icon()
return
@@ -74,7 +74,7 @@
if(Adjacent(target) && usr.Adjacent(target))
if(beaker)
- usr.visible_message("[usr] attaches \the [src] to \the [target].", "You attach \the [src] to \the [target].")
+ usr.visible_message("[usr] attaches [src] to [target].", "You attach [src] to [target].")
attached = target
START_PROCESSING(SSmachines, src)
update_icon()
@@ -83,16 +83,16 @@
/obj/machinery/iv_drip/attackby(obj/item/weapon/W, mob/user, params)
- if (is_type_in_typecache(W, drip_containers))
- if(!isnull(beaker))
+ if(is_type_in_typecache(W, drip_containers))
+ if(beaker)
to_chat(user, "There is already a reagent container loaded!")
return
if(!user.drop_item())
return
- W.loc = src
+ W.forceMove(src)
beaker = W
- to_chat(user, "You attach \the [W] to \the [src].")
+ to_chat(user, "You attach [W] to [src].")
update_icon()
return
else
@@ -117,13 +117,13 @@
if(beaker)
// Give blood
if(mode)
- if(beaker.volume > 0)
+ if(beaker.reagents.total_volume)
var/transfer_amount = 5
if(istype(beaker, /obj/item/weapon/reagent_containers/blood))
// speed up transfer on blood packs
transfer_amount = 10
- var/fraction = min(transfer_amount/beaker.volume, 1) //the fraction that is transfered of the total volume
- beaker.reagents.reaction(attached, INJECT, fraction,0) //make reagents reacts, but don't spam messages
+ var/fraction = min(transfer_amount/beaker.reagents.total_volume, 1) //the fraction that is transfered of the total volume
+ beaker.reagents.reaction(attached, INJECT, fraction, FALSE) //make reagents reacts, but don't spam messages
beaker.reagents.trans_to(attached, transfer_amount)
update_icon()
@@ -132,13 +132,14 @@
var/amount = beaker.reagents.maximum_volume - beaker.reagents.total_volume
amount = min(amount, 4)
// If the beaker is full, ping
- if(amount == 0)
- if(prob(5)) visible_message("\The [src] pings.")
+ if(!amount)
+ if(prob(5))
+ visible_message("[src] pings.")
return
// If the human is losing too much blood, beep.
if(attached.blood_volume < BLOOD_VOLUME_SAFE && prob(5))
- visible_message("\The [src] beeps loudly.")
+ visible_message("[src] beeps loudly.")
playsound(loc, 'sound/machines/twobeep.ogg', 50, 1)
attached.transfer_blood_to(beaker, amount)
update_icon()
@@ -147,7 +148,7 @@
if(!ishuman(user))
return
if(attached)
- visible_message("[attached] is detached from \the [src]")
+ visible_message("[attached] is detached from [src]")
attached = null
update_icon()
return
@@ -165,11 +166,11 @@
to_chat(usr, "You can't do that!")
return
- if(usr.stat)
+ if(usr.incapacitated())
return
if(beaker)
- beaker.loc = get_turf(src)
+ beaker.forceMove(get_turf(src))
beaker = null
update_icon()
@@ -182,26 +183,29 @@
to_chat(usr, "You can't do that!")
return
- if(usr.stat)
+ if(usr.incapacitated())
return
mode = !mode
to_chat(usr, "The IV drip is now [mode ? "injecting" : "taking blood"].")
update_icon()
-/obj/machinery/iv_drip/examine()
- set src in view()
+/obj/machinery/iv_drip/examine(mob/user)
..()
- if (!(usr in view(2)) && usr!=loc) return
+ if(get_dist(user, src) > 2)
+ return
- to_chat(usr, "The IV drip is [mode ? "injecting" : "taking blood"].")
+ to_chat(user, "The IV drip is [mode ? "injecting" : "taking blood"].")
if(beaker)
if(beaker.reagents && beaker.reagents.reagent_list.len)
- to_chat(usr, "Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.")
+ to_chat(user, "Attached is \a [beaker] with [beaker.reagents.total_volume] units of liquid.")
else
- to_chat(usr, "Attached is an empty [beaker.name].")
+ to_chat(user, "Attached is an empty [beaker.name].")
else
- to_chat(usr, "No chemicals are attached.")
+ to_chat(user, "No chemicals are attached.")
- to_chat(usr, "[attached ? attached : "No one"] is attached.")
+ to_chat(user, "[attached ? attached : "No one"] is attached.")
+
+#undef IV_TAKING
+#undef IV_INJECTING
\ No newline at end of file
diff --git a/code/game/machinery/iv_drip.dm.rej b/code/game/machinery/iv_drip.dm.rej
new file mode 100644
index 0000000000..21479ee4d2
--- /dev/null
+++ b/code/game/machinery/iv_drip.dm.rej
@@ -0,0 +1,35 @@
+diff a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm (rejected hunks)
+@@ -1,21 +1,29 @@
++#define IV_TAKING 0
++#define IV_INJECTING 1
++
+ /obj/machinery/iv_drip
+ name = "\improper IV drip"
+ icon = 'icons/obj/iv_drip.dmi'
+ icon_state = "iv_drip"
+- anchored = 0
++ anchored = FALSE
+ mouse_drag_pointer = MOUSE_ACTIVE_POINTER
+ var/mob/living/carbon/attached = null
+- var/mode = 1 // 1 is injecting, 0 is taking blood.
++ var/mode = IV_INJECTING
+ var/obj/item/weapon/reagent_containers/beaker = null
+ var/list/drip_containers = list(/obj/item/weapon/reagent_containers/blood,
+- /obj/item/weapon/reagent_containers/food,
+- /obj/item/weapon/reagent_containers/glass)
++ /obj/item/weapon/reagent_containers/food,
++ /obj/item/weapon/reagent_containers/glass)
+
+ /obj/machinery/iv_drip/Initialize()
+ ..()
+ update_icon()
+ drip_containers = typecacheof(drip_containers)
+
++/obj/machinery/iv_drip/Destroy()
++ attached = null
++ QDEL_NULL(beaker)
++ return ..()
++
+ /obj/machinery/iv_drip/update_icon()
+ if(attached)
+ if(mode)