Merge branch 'master' into upstream-merge-30250
This commit is contained in:
@@ -1,29 +0,0 @@
|
||||
diff a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm (rejected hunks)
|
||||
@@ -535,15 +535,15 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/toilet/fitness
|
||||
name = "Fitness Toilets"
|
||||
icon_state = "toilet"
|
||||
-
|
||||
+
|
||||
/area/crew_quarters/toilet/female
|
||||
name = "Female Toilets"
|
||||
icon_state = "toilet"
|
||||
-
|
||||
+
|
||||
/area/crew_quarters/toilet/male
|
||||
name = "Male Toilets"
|
||||
icon_state = "toilet"
|
||||
-
|
||||
+
|
||||
/area/crew_quarters/toilet/restrooms
|
||||
name = "Restrooms"
|
||||
icon_state = "toilet"
|
||||
@@ -1009,7 +1009,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
|
||||
/area/security/execution/transfer
|
||||
name = "Transfer Centre"
|
||||
-
|
||||
+
|
||||
/area/security/execution/education
|
||||
name = "Prisoner Education Chamber"
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/area/areas.dm b/code/game/area/areas.dm (rejected hunks)
|
||||
@@ -432,7 +432,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
// Ambience goes down here -- make sure to list each area seperately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch
|
||||
if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE)
|
||||
L.client.ambience_playing = 1
|
||||
- L << sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)
|
||||
+ SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ))
|
||||
|
||||
if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE)))
|
||||
return //General ambience check is below the ship ambience so one can play without the other
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm (rejected hunks)
|
||||
@@ -175,7 +175,7 @@
|
||||
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
|
||||
to_chat(blobber, "<b>You are a blobbernaut!</b>")
|
||||
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
|
||||
- to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
|
||||
+ to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
|
||||
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
|
||||
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
|
||||
if(blobber)
|
||||
@@ -1,19 +0,0 @@
|
||||
diff a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm (rejected hunks)
|
||||
@@ -395,7 +395,7 @@
|
||||
/obj/item/shield/changeling
|
||||
name = "shield-like mass"
|
||||
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
|
||||
- flags = ABSTRACT | NODROP | DROPDEL
|
||||
+ flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "ling_shield"
|
||||
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
|
||||
@@ -443,7 +443,7 @@
|
||||
name = "flesh mass"
|
||||
icon_state = "lingspacesuit"
|
||||
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
|
||||
- flags = STOPSPRESSUREDMAGE | NODROP | DROPDEL //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
|
||||
+ flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90) //No armor at all.
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm b/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm (rejected hunks)
|
||||
@@ -6,6 +6,8 @@
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "ratvarian_spear"
|
||||
item_state = "ratvarian_spear"
|
||||
+ lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
|
||||
+ righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
|
||||
force = 15 //Extra damage is dealt to targets in attack()
|
||||
throwforce = 25
|
||||
armour_penetration = 10
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm (rejected hunks)
|
||||
@@ -31,7 +31,7 @@
|
||||
/obj/item/melee/cultblade/ghost
|
||||
name = "eldritch sword"
|
||||
force = 19 //can't break normal airlocks
|
||||
- flags = NODROP|DROPDEL
|
||||
+ flags_1 = NODROP_1|DROPDEL_1
|
||||
|
||||
/obj/item/melee/cultblade/pickup(mob/living/user)
|
||||
..()
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm (rejected hunks)
|
||||
@@ -343,7 +343,7 @@
|
||||
desc = "Shackles that bind the wrists with sinister magic."
|
||||
trashtype = /obj/item/restraints/handcuffs/energy/used
|
||||
origin_tech = "materials=2;magnets=5"
|
||||
- flags = DROPDEL
|
||||
+ flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm (rejected hunks)
|
||||
@@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/used
|
||||
desc = "energy discharge"
|
||||
- flags = DROPDEL
|
||||
+ flags_1 = DROPDEL_1
|
||||
|
||||
/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
|
||||
user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm b/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm (rejected hunks)
|
||||
@@ -23,7 +23,7 @@
|
||||
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
|
||||
if(V)
|
||||
console.AddVest(V)
|
||||
- V.flags |= NODROP
|
||||
+ V.flags_1 |= NODROP_1
|
||||
|
||||
var/obj/item/storage/backpack/B = locate() in H
|
||||
if(B)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/computer/buildandrepair.dm b/code/game/machinery/computer/buildandrepair.dm (rejected hunks)
|
||||
@@ -136,7 +136,7 @@
|
||||
|
||||
|
||||
/obj/structure/frame/computer/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(state == 4)
|
||||
new /obj/item/shard(loc)
|
||||
new /obj/item/shard(loc)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm (rejected hunks)
|
||||
@@ -163,7 +163,7 @@
|
||||
else if(istype(I, /obj/item/weldingtool))
|
||||
try_to_weld(I, user)
|
||||
return 1
|
||||
- else if(!(I.flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
|
||||
+ else if(!(I.flags_1 & NOBLUDGEON_1) && user.a_intent != INTENT_HARM)
|
||||
try_to_activate_door(user)
|
||||
return 1
|
||||
return ..()
|
||||
@@ -1,19 +0,0 @@
|
||||
diff a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm (rejected hunks)
|
||||
@@ -11,7 +11,7 @@
|
||||
integrity_failure = 0
|
||||
armor = list(melee = 20, bullet = 50, laser = 50, energy = 50, bomb = 10, bio = 100, rad = 100, fire = 70, acid = 100)
|
||||
visible = FALSE
|
||||
- flags = ON_BORDER
|
||||
+ flags_1 = ON_BORDER_1
|
||||
opacity = 0
|
||||
CanAtmosPass = ATMOS_PASS_PROC
|
||||
var/obj/item/electronics/airlock/electronics = null
|
||||
@@ -221,7 +221,7 @@
|
||||
return
|
||||
|
||||
add_fingerprint(user)
|
||||
- if(!(flags&NODECONSTRUCT))
|
||||
+ if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
if(density || operating)
|
||||
to_chat(user, "<span class='warning'>You need to open the door to access the maintenance panel!</span>")
|
||||
@@ -1,16 +0,0 @@
|
||||
diff a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm (rejected hunks)
|
||||
@@ -239,12 +239,12 @@
|
||||
alarm()
|
||||
|
||||
/obj/machinery/firealarm/obj_break(damage_flag)
|
||||
- if(!(stat & BROKEN) && !(flags & NODECONSTRUCT) && buildstage != 0) //can't break the electronics if there isn't any inside.
|
||||
+ if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1) && buildstage != 0) //can't break the electronics if there isn't any inside.
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/firealarm/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 1)
|
||||
if(!(stat & BROKEN))
|
||||
var/obj/item/I = new /obj/item/electronics/firealarm(loc)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm (rejected hunks)
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/item/reagent_containers/glass)
|
||||
|
||||
/obj/machinery/iv_drip/Initialize()
|
||||
- ..()
|
||||
+ . = ..()
|
||||
update_icon()
|
||||
drip_containers = typecacheof(drip_containers)
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/limbgrower.dm b/code/game/machinery/limbgrower.dm (rejected hunks)
|
||||
@@ -10,7 +10,7 @@
|
||||
icon = 'icons/obj/machines/limbgrower.dmi'
|
||||
icon_state = "limbgrower_idleoff"
|
||||
density = TRUE
|
||||
- container_type = OPENCONTAINER
|
||||
+ container_type = OPENCONTAINER_1
|
||||
anchored = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
@@ -1,18 +0,0 @@
|
||||
diff a/code/game/machinery/newscaster.dm b/code/game/machinery/newscaster.dm (rejected hunks)
|
||||
@@ -758,14 +758,14 @@ GLOBAL_LIST_EMPTY(allCasters)
|
||||
|
||||
|
||||
/obj/machinery/newscaster/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
new /obj/item/stack/sheet/metal(loc, 2)
|
||||
new /obj/item/shard(loc)
|
||||
new /obj/item/shard(loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/machinery/newscaster/obj_break()
|
||||
- if(!(stat & BROKEN) && !(flags & NODECONSTRUCT))
|
||||
+ if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
|
||||
stat |= BROKEN
|
||||
playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1)
|
||||
update_icon()
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm (rejected hunks)
|
||||
@@ -664,7 +659,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/machinery/turretid/Initialize(mapload) //map-placed turrets autolink turrets
|
||||
- ..()
|
||||
+ . = ..()
|
||||
if(!mapload)
|
||||
return
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/recycler.dm b/code/game/machinery/recycler.dm (rejected hunks)
|
||||
@@ -187,7 +187,7 @@
|
||||
name = "dangerous old crusher"
|
||||
emagged = TRUE
|
||||
crush_damage = 120
|
||||
- flags = NODECONSTRUCT
|
||||
+ flags_1 = NODECONSTRUCT_1
|
||||
|
||||
/obj/item/paper/guides/recycler
|
||||
name = "paper - 'garbage duty instructions'"
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm (rejected hunks)
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/structure/emergency_shield/Initialize()
|
||||
. = ..()
|
||||
- setDir(pick(1,2,3,4))
|
||||
+ setDir(pick(GLOB.cardinals))
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/emergency_shield/Destroy()
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm (rejected hunks)
|
||||
@@ -130,7 +130,7 @@
|
||||
new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0)
|
||||
|
||||
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
|
||||
- chainsaw.flags |= NODROP
|
||||
+ chainsaw.flags_1 |= NODROP_1
|
||||
victim.drop_all_held_items()
|
||||
victim.put_in_hands(chainsaw)
|
||||
chainsaw.attack_self(victim)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/items.dm b/code/game/objects/items.dm (rejected hunks)
|
||||
@@ -135,7 +135,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
hitsound = "swing_hit"
|
||||
|
||||
/obj/item/Destroy()
|
||||
- flags &= ~DROPDEL //prevent reqdels
|
||||
+ flags_1 &= ~DROPDEL_1 //prevent reqdels
|
||||
if(ismob(loc))
|
||||
var/mob/m = loc
|
||||
m.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm (rejected hunks)
|
||||
@@ -151,7 +151,7 @@
|
||||
/obj/item/borg/charger
|
||||
name = "power connector"
|
||||
icon_state = "charger_draw"
|
||||
- flags = NOBLUDGEON
|
||||
+ flags_1 = NOBLUDGEON_1
|
||||
var/mode = "draw"
|
||||
var/static/list/charge_machines = typecacheof(list(/obj/machinery/cell_charger, /obj/machinery/recharger, /obj/machinery/recharge_station, /obj/machinery/mech_bay_recharge_port))
|
||||
var/static/list/charge_items = typecacheof(list(/obj/item/stock_parts/cell, /obj/item/gun/energy))
|
||||
@@ -1,19 +0,0 @@
|
||||
diff a/code/game/objects/items/stacks/wrap.dm b/code/game/objects/items/stacks/wrap.dm (rejected hunks)
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Wrap packages with this festive paper to make gifts."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "wrap_paper"
|
||||
- flags = NOBLUDGEON
|
||||
+ flags_1 = NOBLUDGEON_1
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -30,7 +30,7 @@
|
||||
desc = "You can use this to wrap items in."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "deliveryPaper"
|
||||
- flags = NOBLUDGEON
|
||||
+ flags_1 = NOBLUDGEON_1
|
||||
amount = 25
|
||||
max_amount = 25
|
||||
resistance_flags = FLAMMABLE
|
||||
@@ -1,12 +0,0 @@
|
||||
diff a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm (rejected hunks)
|
||||
@@ -244,8 +244,8 @@
|
||||
// Copied from /obj/item/melee/transforming/energy/sword/attackby
|
||||
/obj/item/toy/sword/attackby(obj/item/W, mob/living/user, params)
|
||||
if(istype(W, /obj/item/toy/sword))
|
||||
- if((W.flags & NODROP) || (flags & NODROP))
|
||||
- to_chat(user, "<span class='warning'>\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!</span>")
|
||||
+ if((W.flags_1 & NODROP_1) || (flags_1 & NODROP_1))
|
||||
+ to_chat(user, "<span class='warning'>\the [flags_1 & NODROP_1 ? src : W] is stuck to your hand, you can't attach it to \the [flags_1 & NODROP_1 ? W : src]!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm (rejected hunks)
|
||||
@@ -31,7 +31,7 @@
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/structure/bed/attackby(obj/item/W, mob/user, params)
|
||||
- if(istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT))
|
||||
+ if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
deconstruct(TRUE)
|
||||
else
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm (rejected hunks)
|
||||
@@ -41,7 +41,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/chair/attackby(obj/item/W, mob/user, params)
|
||||
- if(istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT))
|
||||
+ if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
deconstruct()
|
||||
else if(istype(W, /obj/item/assembly/shock_kit))
|
||||
@@ -1,16 +0,0 @@
|
||||
diff a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm (rejected hunks)
|
||||
@@ -193,12 +193,12 @@
|
||||
return open(user)
|
||||
|
||||
/obj/structure/closet/deconstruct(disassembled = TRUE)
|
||||
- if(ispath(material_drop) && material_drop_amount && !(flags & NODECONSTRUCT))
|
||||
+ if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
|
||||
new material_drop(loc, material_drop_amount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/closet/obj_break(damage_flag)
|
||||
- if(!broken && !(flags & NODECONSTRUCT))
|
||||
+ if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
bust_open()
|
||||
|
||||
/obj/structure/closet/attackby(obj/item/W, mob/user, params)
|
||||
@@ -1,19 +0,0 @@
|
||||
diff a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm (rejected hunks)
|
||||
@@ -50,7 +50,7 @@
|
||||
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
|
||||
|
||||
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
dump()
|
||||
if(!disassembled)
|
||||
new /obj/item/shard( src.loc )
|
||||
@@ -58,7 +58,7 @@
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/displaycase/obj_break(damage_flag)
|
||||
- if(!broken && !(flags & NODECONSTRUCT))
|
||||
+ if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
density = FALSE
|
||||
broken = 1
|
||||
new /obj/item/shard( src.loc )
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm (rejected hunks)
|
||||
@@ -91,7 +91,7 @@
|
||||
new /obj/item/shard(loc)
|
||||
|
||||
/obj/structure/fireaxecabinet/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(fireaxe && loc)
|
||||
fireaxe.forceMove(loc)
|
||||
fireaxe = null
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/flora.dm b/code/game/objects/structures/flora.dm (rejected hunks)
|
||||
@@ -13,7 +13,7 @@
|
||||
var/log_amount = 10
|
||||
|
||||
/obj/structure/flora/tree/attackby(obj/item/W, mob/user, params)
|
||||
- if(!cut && log_amount && (!(NODECONSTRUCT in flags)))
|
||||
+ if(!cut && log_amount && (!(flags_1 & NODECONSTRUCT_1)))
|
||||
if(W.sharpness && W.force > 0)
|
||||
if(W.hitsound)
|
||||
playsound(get_turf(src), W.hitsound, 100, 0, 0)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm (rejected hunks)
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "cart"
|
||||
anchored = FALSE
|
||||
density = TRUE
|
||||
- container_type = OPENCONTAINER
|
||||
+ container_type = OPENCONTAINER_1
|
||||
//copypaste sorry
|
||||
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
|
||||
var/obj/item/storage/bag/trash/mybag = null
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/manned_turret.dm b/code/game/objects/structures/manned_turret.dm (rejected hunks)
|
||||
@@ -177,7 +177,7 @@
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "offhand"
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
- flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
|
||||
+ flags_1 = ABSTRACT_1 | NODROP_1 | NOBLUDGEON_1 | DROPDEL_1
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/obj/machinery/manned_turret/turret
|
||||
|
||||
@@ -1,18 +0,0 @@
|
||||
diff a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm (rejected hunks)
|
||||
@@ -47,14 +47,14 @@
|
||||
..()
|
||||
|
||||
/obj/structure/mirror/obj_break(damage_flag)
|
||||
- if(!broken && !(flags & NODECONSTRUCT))
|
||||
+ if(!broken && !(flags_1 & NODECONSTRUCT_1))
|
||||
icon_state = "mirror_broke"
|
||||
playsound(src, "shatter", 70, 1)
|
||||
desc = "Oh no, seven years of bad luck!"
|
||||
broken = 1
|
||||
|
||||
/obj/structure/mirror/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(!disassembled)
|
||||
new /obj/item/shard( src.loc )
|
||||
qdel(src)
|
||||
@@ -1,11 +0,0 @@
|
||||
diff a/code/game/objects/structures/signs.dm b/code/game/objects/structures/signs.dm (rejected hunks)
|
||||
@@ -326,6 +326,6 @@
|
||||
icon_state = "direction_bridge"
|
||||
|
||||
/obj/structure/sign/logo
|
||||
- name = "station logo"
|
||||
- desc = "A sign: SPACE STATION 13."
|
||||
+ name = "nanotrasen logo"
|
||||
+ desc = "The Nanotrasen corporate logo."
|
||||
icon_state = "nanotrasen_sign1"
|
||||
\ No newline at end of file
|
||||
@@ -1,37 +0,0 @@
|
||||
diff a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm (rejected hunks)
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
|
||||
/obj/structure/table/attackby(obj/item/I, mob/user, params)
|
||||
- if(!(flags & NODECONSTRUCT))
|
||||
+ if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver) && deconstruction_ready)
|
||||
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
||||
playsound(src.loc, I.usesound, 50, 1)
|
||||
@@ -429,7 +429,7 @@
|
||||
|
||||
|
||||
/obj/structure/rack/attackby(obj/item/W, mob/user, params)
|
||||
- if (istype(W, /obj/item/wrench) && !(flags&NODECONSTRUCT))
|
||||
+ if (istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
|
||||
playsound(src.loc, W.usesound, 50, 1)
|
||||
deconstruct(TRUE)
|
||||
return
|
||||
@@ -466,7 +466,7 @@
|
||||
*/
|
||||
|
||||
/obj/structure/rack/deconstruct(disassembled = TRUE)
|
||||
- if(!(flags&NODECONSTRUCT))
|
||||
+ if(!(flags_1&NODECONSTRUCT_1))
|
||||
density = FALSE
|
||||
var/obj/item/rack_parts/newparts = new(loc)
|
||||
transfer_fingerprints_to(newparts)
|
||||
@@ -482,7 +482,7 @@
|
||||
desc = "Parts of a rack."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "rack_parts"
|
||||
- flags = CONDUCT
|
||||
+ flags_1 = CONDUCT_1
|
||||
materials = list(MAT_METAL=2000)
|
||||
var/building = FALSE
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm (rejected hunks)
|
||||
@@ -462,7 +462,7 @@
|
||||
|
||||
if(istype(O, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RG = O
|
||||
- if(RG.container_type & OPENCONTAINER)
|
||||
+ if(RG.container_type & OPENCONTAINER_1)
|
||||
if(!RG.reagents.holder_full())
|
||||
RG.reagents.add_reagent("[dispensedreagent]", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
|
||||
to_chat(user, "<span class='notice'>You fill [RG] from [src].</span>")
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm (rejected hunks)
|
||||
@@ -188,7 +188,7 @@
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
|
||||
- if(!(flags&NODECONSTRUCT))
|
||||
+ if(!(flags_1&NODECONSTRUCT_1))
|
||||
if(istype(I, /obj/item/screwdriver))
|
||||
playsound(src, I.usesound, 75, 1)
|
||||
if(reinf)
|
||||
@@ -1,9 +0,0 @@
|
||||
diff a/code/game/sound.dm b/code/game/sound.dm (rejected hunks)
|
||||
@@ -145,7 +145,3 @@
|
||||
if ("can_open")
|
||||
soundin = pick('sound/effects/can_open1.ogg', 'sound/effects/can_open2.ogg', 'sound/effects/can_open3.ogg')
|
||||
return soundin
|
||||
-
|
||||
-/proc/playsound_global(file, repeat = 0, wait, channel, volume)
|
||||
- for(var/V in GLOB.clients)
|
||||
- V << sound(file, repeat, wait, channel, volume)
|
||||
@@ -1,10 +0,0 @@
|
||||
diff a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm (rejected hunks)
|
||||
@@ -66,7 +66,7 @@
|
||||
icon_state = "grass"
|
||||
floor_tile = /obj/item/stack/tile/grass
|
||||
broken_states = list("sand")
|
||||
- flags = NONE
|
||||
+ flags_1 = NONE
|
||||
var/ore_type = /obj/item/ore/glass
|
||||
var/turfverb = "uproot"
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
garbage
|
||||
Reference in New Issue
Block a user