Merge branch 'master' into upstream-merge-30250
This commit is contained in:
@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm (rejected hunks)
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@@ -175,7 +175,7 @@
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SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
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to_chat(blobber, "<b>You are a blobbernaut!</b>")
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to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
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- to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
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+ to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
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to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
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to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
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if(blobber)
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@@ -1,19 +0,0 @@
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diff a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm (rejected hunks)
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@@ -395,7 +395,7 @@
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/obj/item/shield/changeling
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name = "shield-like mass"
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desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
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- flags = ABSTRACT | NODROP | DROPDEL
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+ flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "ling_shield"
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lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
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@@ -443,7 +443,7 @@
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name = "flesh mass"
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icon_state = "lingspacesuit"
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desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
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- flags = STOPSPRESSUREDMAGE | NODROP | DROPDEL //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
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+ flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
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allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90) //No armor at all.
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm b/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm (rejected hunks)
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@@ -6,6 +6,8 @@
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icon = 'icons/obj/clockwork_objects.dmi'
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icon_state = "ratvarian_spear"
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item_state = "ratvarian_spear"
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+ lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
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+ righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
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force = 15 //Extra damage is dealt to targets in attack()
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throwforce = 25
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armour_penetration = 10
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm (rejected hunks)
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@@ -31,7 +31,7 @@
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/obj/item/melee/cultblade/ghost
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name = "eldritch sword"
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force = 19 //can't break normal airlocks
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- flags = NODROP|DROPDEL
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+ flags_1 = NODROP_1|DROPDEL_1
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/obj/item/melee/cultblade/pickup(mob/living/user)
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..()
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm (rejected hunks)
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@@ -343,7 +343,7 @@
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desc = "Shackles that bind the wrists with sinister magic."
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trashtype = /obj/item/restraints/handcuffs/energy/used
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origin_tech = "materials=2;magnets=5"
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- flags = DROPDEL
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+ flags_1 = DROPDEL_1
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/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
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user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm (rejected hunks)
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@@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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/obj/item/restraints/handcuffs/energy/used
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desc = "energy discharge"
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- flags = DROPDEL
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+ flags_1 = DROPDEL_1
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/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
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user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
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@@ -1,10 +0,0 @@
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diff a/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm b/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm (rejected hunks)
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@@ -23,7 +23,7 @@
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var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
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if(V)
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console.AddVest(V)
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- V.flags |= NODROP
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+ V.flags_1 |= NODROP_1
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var/obj/item/storage/backpack/B = locate() in H
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if(B)
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