Merge branch 'master' into upstream-merge-30250

This commit is contained in:
kevinz000
2017-08-29 20:04:01 -07:00
238 changed files with 5 additions and 3648 deletions
-10
View File
@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm (rejected hunks)
@@ -175,7 +175,7 @@
SEND_SOUND(blobber, sound('sound/effects/attackblob.ogg'))
to_chat(blobber, "<b>You are a blobbernaut!</b>")
to_chat(blobber, "You are powerful, hard to kill, and slowly regenerate near nodes and cores, but will slowly die if not near the blob or if the factory that made you is killed.")
- to_chat(blobber, "You can communicate with other blobbernauts and GLOB.overminds via <b>:b</b>")
+ to_chat(blobber, "You can communicate with other blobbernauts and overminds via <b>:b</b>")
to_chat(blobber, "Your overmind's blob reagent is: <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font>!")
to_chat(blobber, "The <b><font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</b></font> reagent [blob_reagent_datum.shortdesc ? "[blob_reagent_datum.shortdesc]" : "[blob_reagent_datum.description]"]")
if(blobber)
@@ -1,19 +0,0 @@
diff a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm (rejected hunks)
@@ -395,7 +395,7 @@
/obj/item/shield/changeling
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
- flags = ABSTRACT | NODROP | DROPDEL
+ flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "ling_shield"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
@@ -443,7 +443,7 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
- flags = STOPSPRESSUREDMAGE | NODROP | DROPDEL //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
+ flags_1 = STOPSPRESSUREDMAGE_1 | NODROP_1 | DROPDEL_1 //Not THICKMATERIAL_1 because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/device/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 90) //No armor at all.
@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm b/code/game/gamemodes/clock_cult/clock_items/ratvarian_spear.dm (rejected hunks)
@@ -6,6 +6,8 @@
icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "ratvarian_spear"
item_state = "ratvarian_spear"
+ lefthand_file = 'icons/mob/inhands/antag/clockwork_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/antag/clockwork_righthand.dmi'
force = 15 //Extra damage is dealt to targets in attack()
throwforce = 25
armour_penetration = 10
@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/cult/cult_items.dm b/code/game/gamemodes/cult/cult_items.dm (rejected hunks)
@@ -31,7 +31,7 @@
/obj/item/melee/cultblade/ghost
name = "eldritch sword"
force = 19 //can't break normal airlocks
- flags = NODROP|DROPDEL
+ flags_1 = NODROP_1|DROPDEL_1
/obj/item/melee/cultblade/pickup(mob/living/user)
..()
-10
View File
@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/cult/talisman.dm b/code/game/gamemodes/cult/talisman.dm (rejected hunks)
@@ -343,7 +343,7 @@
desc = "Shackles that bind the wrists with sinister magic."
trashtype = /obj/item/restraints/handcuffs/energy/used
origin_tech = "materials=2;magnets=5"
- flags = DROPDEL
+ flags_1 = DROPDEL_1
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/miniantags/abduction/abduction_gear.dm b/code/game/gamemodes/miniantags/abduction/abduction_gear.dm (rejected hunks)
@@ -499,7 +499,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/restraints/handcuffs/energy/used
desc = "energy discharge"
- flags = DROPDEL
+ flags_1 = DROPDEL_1
/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
@@ -1,10 +0,0 @@
diff a/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm b/code/game/gamemodes/miniantags/abduction/abduction_outfits.dm (rejected hunks)
@@ -23,7 +23,7 @@
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
if(V)
console.AddVest(V)
- V.flags |= NODROP
+ V.flags_1 |= NODROP_1
var/obj/item/storage/backpack/B = locate() in H
if(B)