diff --git a/code/datums/components/crafting/recipes/recipes_clothing.dm b/code/datums/components/crafting/recipes/recipes_clothing.dm
index 8c02d96dec..31a90362be 100644
--- a/code/datums/components/crafting/recipes/recipes_clothing.dm
+++ b/code/datums/components/crafting/recipes/recipes_clothing.dm
@@ -266,7 +266,7 @@
/datum/crafting_recipe/twinsheath
name = "Twin Sword Sheath"
result = /obj/item/storage/belt/sabre/twin
- reqs = list(/obj/item/stack/sheet/wood = 3,
+ reqs = list(/obj/item/stack/sheet/mineral/wood = 3,
/obj/item/stack/sheet/leather = 8)
tools = list(TOOL_WIRECUTTER)
time = 70
diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm
index 76f87adc6a..024e0495a8 100755
--- a/code/game/objects/items/storage/belt.dm
+++ b/code/game/objects/items/storage/belt.dm
@@ -820,9 +820,9 @@
name = "twin sheath"
desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai."
icon_state = "twinsheath"
- item_state = "quiver" //this'll do.
+ item_state = "quiver" //this'll do.
w_class = WEIGHT_CLASS_BULKY
- var/list/fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
+ fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken)
starting_sword = null
/obj/item/storage/belt/sabre/twin/ComponentInitialize()
diff --git a/code/modules/smithing/finished_items.dm b/code/modules/smithing/finished_items.dm
index 8f0bb99036..0ae833394f 100644
--- a/code/modules/smithing/finished_items.dm
+++ b/code/modules/smithing/finished_items.dm
@@ -286,7 +286,7 @@
if(!is_servant_of_ratvar(user))
user.DefaultCombatKnockdown(100)
user.dropItemToGround(src, TRUE)
- user.visible_message("A powerful force shoves [user] away from [target]!", "\""You shouldn't be touching tools that aren't yours.\"")
+ user.visible_message("A powerful force shoves [user] away from [target]!", "\"You shouldn't be touching tools that aren't yours.\"")
if(ishuman(user))
var/mob/living/carbon/human/H = user
H.apply_damage(rand(force/2, force), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))