From b4faac50a992b4d00837c698c47a2a9d112a167d Mon Sep 17 00:00:00 2001 From: Putnam Date: Fri, 7 Feb 2020 04:41:16 -0800 Subject: [PATCH] yeah "null" is bad juju. why did i do that --- code/game/gamemodes/dynamic/dynamic.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 821c819664..137220dfe9 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -41,7 +41,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset) // Forced threat level, setting this to zero or higher forces the roundstart threat to the value. GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) -GLOBAL_VAR_INIT(dynamic_storyteller_type, null) +GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) /datum/game_mode/dynamic name = "dynamic mode"