Adds cybernetic lungs(and an upgraded and actually useful variety) to the game. (#30382)
* Adds cybernetic lungs * Added better cold thresholds to the upgraded cybernetic lungs. Heat threshold remains the same though for balance reasons. * Adds an EMP effect to cybernetic lungs.
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CitadelStationBot
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@@ -316,6 +316,29 @@
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safe_toxins_min = 16 //We breath THIS!
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safe_toxins_max = 0
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/obj/item/organ/lungs/cybernetic
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name = "cybernetic lungs"
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desc = "A cybernetic version of the lungs found in traditional humanoid entities. It functions the same as an organic lung and is merely meant as a replacement."
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icon_state = "lungs-c"
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origin_tech = "biotech=4"
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/obj/item/organ/lungs/cybernetic/emp_act()
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owner.losebreath = 20
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/obj/item/organ/lungs/cybernetic/upgraded
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name = "upgraded cybernetic lungs"
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desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon-dioxide."
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icon_state = "lungs-c-u"
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origin_tech = "biotech=5"
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safe_toxins_max = 20
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safe_co2_max = 20
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cold_level_1_threshold = 200
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cold_level_2_threshold = 140
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cold_level_3_threshold = 100
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#undef HUMAN_MAX_OXYLOSS
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#undef HUMAN_CRIT_MAX_OXYLOSS
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#undef HEAT_GAS_DAMAGE_LEVEL_1
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