Update damage_procs.dm
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@@ -37,5 +37,5 @@
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else if(damage_coeff[CLONE])
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. = adjustHealth(amount * damage_coeff[CLONE] * CONFIG_GET(number/damage_multiplier), updating_health, forced)
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/mob/living/simple_animal/adjustStaminaLoss(amount)
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/mob/living/simple_animal/adjustStaminaLoss(amount, forced = FALSE)
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return
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