arrow craft nitpicking (alt title: "why are subtypes like this") (#11516)
* subtypes (tm) * ok fine jeez Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
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@@ -278,7 +278,7 @@
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/datum/crafting_recipe/arrow
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name = "Arrow"
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result = /obj/item/ammo_casing/caseless/arrow
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result = /obj/item/ammo_casing/caseless/arrow/wood
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time = 30
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reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
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/obj/item/stack/sheet/silk = 1,
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@@ -293,17 +293,17 @@
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always_availible = FALSE
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reqs = list(/obj/item/stack/sheet/bone = 1,
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/obj/item/stack/sheet/sinew = 1,
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/obj/item/ammo_casing/caseless/arrow/ashen = 1)
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/obj/item/ammo_casing/caseless/arrow/ash = 1)
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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/datum/crafting_recipe/ashen_arrow
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name = "Fire Hardened Arrow"
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result = /obj/item/ammo_casing/caseless/arrow/ashen
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result = /obj/item/ammo_casing/caseless/arrow/ash
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tools = list(TOOL_WELDER)
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time = 30
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always_availible = FALSE
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reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
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reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
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category = CAT_WEAPONRY
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subcategory = CAT_AMMO
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