arrow craft nitpicking (alt title: "why are subtypes like this") (#11516)

* subtypes (tm)

* ok fine jeez

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
This commit is contained in:
Hatterhat
2020-03-18 13:34:14 -05:00
committed by GitHub
parent cc454899c4
commit 1e10a042be
4 changed files with 16 additions and 12 deletions
+1 -1
View File
@@ -211,7 +211,7 @@
/datum/export/weapon/arrows
cost = 150
unit_name = "arrow"
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ash)
/datum/export/weapon/bow_teaching
cost = 500
@@ -1,17 +1,21 @@
/obj/item/ammo_casing/caseless/arrow
name = "wooden arrow"
desc = "An arrow made of wood, typically fired from a bow."
name = "arrow of questionable material"
desc = "You shouldn't be seeing this arrow."
projectile_type = /obj/item/projectile/bullet/reusable/arrow
caliber = "arrow"
icon_state = "arrow"
throwforce = 3 //good luck hitting someone with the pointy end of the arrow
throw_speed = 3
/obj/item/ammo_casing/caseless/arrow/ashen
/obj/item/ammo_casing/caseless/arrow/wood
name = "wooden arrow"
desc = "An arrow made of wood, typically fired from a bow."
/obj/item/ammo_casing/caseless/arrow/ash
name = "ashen arrow"
desc = "An arrow made of wood, hardened by fire."
icon_state = "ashenarrow"
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
projectile_type = /obj/item/projectile/bullet/reusable/arrow/ash
/obj/item/ammo_casing/caseless/arrow/bone
name = "bone arrow"
@@ -3,13 +3,13 @@
desc = "Woosh!"
damage = 15
icon_state = "arrow"
ammo_type = /obj/item/ammo_casing/caseless/arrow
ammo_type = /obj/item/ammo_casing/caseless/arrow/wood
/obj/item/projectile/bullet/reusable/arrow/ashen
/obj/item/projectile/bullet/reusable/arrow/ash
name = "ashen arrow"
desc = "Fire harderned arrow."
damage = 25
ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
ammo_type = /obj/item/ammo_casing/caseless/arrow/ash
/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
name = "bone arrow"