arrow craft nitpicking (alt title: "why are subtypes like this") (#11516)
* subtypes (tm) * ok fine jeez Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
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@@ -211,7 +211,7 @@
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/datum/export/weapon/arrows
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cost = 150
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unit_name = "arrow"
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen)
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export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ash)
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/datum/export/weapon/bow_teaching
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cost = 500
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@@ -1,17 +1,21 @@
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/obj/item/ammo_casing/caseless/arrow
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name = "wooden arrow"
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desc = "An arrow made of wood, typically fired from a bow."
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name = "arrow of questionable material"
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desc = "You shouldn't be seeing this arrow."
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projectile_type = /obj/item/projectile/bullet/reusable/arrow
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caliber = "arrow"
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icon_state = "arrow"
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throwforce = 3 //good luck hitting someone with the pointy end of the arrow
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throw_speed = 3
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/obj/item/ammo_casing/caseless/arrow/ashen
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/obj/item/ammo_casing/caseless/arrow/wood
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name = "wooden arrow"
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desc = "An arrow made of wood, typically fired from a bow."
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/obj/item/ammo_casing/caseless/arrow/ash
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name = "ashen arrow"
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desc = "An arrow made of wood, hardened by fire."
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icon_state = "ashenarrow"
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen
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projectile_type = /obj/item/projectile/bullet/reusable/arrow/ash
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/obj/item/ammo_casing/caseless/arrow/bone
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name = "bone arrow"
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@@ -3,13 +3,13 @@
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desc = "Woosh!"
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damage = 15
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icon_state = "arrow"
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ammo_type = /obj/item/ammo_casing/caseless/arrow
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ammo_type = /obj/item/ammo_casing/caseless/arrow/wood
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/obj/item/projectile/bullet/reusable/arrow/ashen
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/obj/item/projectile/bullet/reusable/arrow/ash
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name = "ashen arrow"
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desc = "Fire harderned arrow."
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damage = 25
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ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
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ammo_type = /obj/item/ammo_casing/caseless/arrow/ash
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/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
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name = "bone arrow"
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