arrow craft nitpicking (alt title: "why are subtypes like this") (#11516)

* subtypes (tm)

* ok fine jeez

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
This commit is contained in:
Hatterhat
2020-03-18 13:34:14 -05:00
committed by GitHub
parent cc454899c4
commit 1e10a042be
4 changed files with 16 additions and 12 deletions
@@ -3,13 +3,13 @@
desc = "Woosh!"
damage = 15
icon_state = "arrow"
ammo_type = /obj/item/ammo_casing/caseless/arrow
ammo_type = /obj/item/ammo_casing/caseless/arrow/wood
/obj/item/projectile/bullet/reusable/arrow/ashen
/obj/item/projectile/bullet/reusable/arrow/ash
name = "ashen arrow"
desc = "Fire harderned arrow."
damage = 25
ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen
ammo_type = /obj/item/ammo_casing/caseless/arrow/ash
/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers
name = "bone arrow"