From 1e1255777602b2b463bf502f56d903727b26ddb7 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 4 Jun 2017 11:06:27 -0500 Subject: [PATCH] Remove spawns in favour of stacktrace calls, which don't stop the called (#1382) --- code/game/machinery/computer/camera.dm | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index d4a0b7efa4..bede3ff526 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -134,12 +134,10 @@ D["Cancel"] = "Cancel" for(var/obj/machinery/camera/C in L) if(!C.network) - spawn(0) - throw EXCEPTION("Camera in a cameranet has no camera network") + stack_trace("Camera in a cameranet has no camera network") continue if(!(istype(C.network,/list))) - spawn(0) - throw EXCEPTION("Camera in a cameranet has a non-list camera network") + stack_trace("Camera in a cameranet has a non-list camera network") continue var/list/tempnetwork = C.network&network if(tempnetwork.len)