This commit is contained in:
Ghommie
2019-07-15 17:33:41 +02:00
478 changed files with 4946 additions and 2469 deletions
@@ -551,7 +551,8 @@
"creme_de_menthe",
"creme_de_cacao",
"triple_sec",
"sake"
"sake",
"applejack"
)
upgrade_reagents = list(
"ethanol",
@@ -1,3 +1,6 @@
#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die
#define RANDOM_PILL_STYLE 22 //Dont change this one though
/obj/machinery/chem_master
name = "ChemMaster 3000"
desc = "Used to separate chemicals and distribute them in a variety of forms."
@@ -13,12 +16,24 @@
var/obj/item/storage/pill_bottle/bottle = null
var/mode = 1
var/condi = FALSE
var/chosenPillStyle = 1
var/screen = "home"
var/analyzeVars[0]
var/useramount = 30 // Last used amount
var/list/pillStyles
/obj/machinery/chem_master/Initialize()
create_reagents(100)
//Calculate the span tags and ids fo all the available pill icons
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
pillStyles = list()
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_tag("pill[x]")
pillStyles += list(SL)
. = ..()
/obj/machinery/chem_master/Destroy()
@@ -128,9 +143,15 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
/obj/machinery/chem_master/ui_base_html(html)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/chem_master/ui_data(mob/user)
var/list/data = list()
@@ -141,7 +162,7 @@
data["condi"] = condi
data["screen"] = screen
data["analyzeVars"] = analyzeVars
data["chosenPillStyle"] = chosenPillStyle
data["isPillBottleLoaded"] = bottle ? 1 : 0
if(bottle)
GET_COMPONENT_FROM(STRB, /datum/component/storage, bottle)
@@ -160,6 +181,9 @@
bufferContents.Add(list(list("name" = N.name, "id" = N.id, "volume" = N.volume))) // ^
data["bufferContents"] = bufferContents
//Calculated at init time as it never changes
data["pillStyles"] = pillStyles
return data
/obj/machinery/chem_master/ui_act(action, params)
@@ -234,6 +258,12 @@
else
P = new(drop_location())
P.name = trim("[name] pill")
if(chosenPillStyle == RANDOM_PILL_STYLE)
P.icon_state ="pill[rand(1,21)]"
else
P.icon_state = "pill[chosenPillStyle]"
if(P.icon_state == "pill4")
P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
adjust_item_drop_location(P)
reagents.trans_to(P,vol_each)
else
@@ -248,6 +278,10 @@
reagents.trans_to(P,10)
. = TRUE
if("pillStyle")
var/id = text2num(params["id"])
chosenPillStyle = id
if("createPatch")
var/many = params["many"]
if(reagents.total_volume == 0)
@@ -396,3 +430,6 @@
name = "CondiMaster 3000"
desc = "Used to create condiments and other cooking supplies."
condi = TRUE
#undef PILL_STYLE_COUNT
#undef RANDOM_PILL_STYLE
@@ -333,7 +333,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
id = "grappa"
description = "A fine Italian brandy, for when regular wine just isn't alcoholic enough for you."
color = "#F8EBF1"
boozepwr = 45
boozepwr = 60
taste_description = "classy bitter sweetness"
glass_icon_state = "grappa"
glass_name = "glass of grappa"
@@ -379,6 +379,11 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "Hooch"
glass_desc = "You've really hit rock bottom now... your liver packed its bags and left last night."
/datum/reagent/consumable/ethanol/hooch/on_mob_life(mob/living/carbon/M)
if(M.mind && M.mind.assigned_role == "Assistant")
M.heal_bodypart_damage(1,1)
. = TRUE
return ..() || .
/datum/reagent/consumable/ethanol/ale
name = "Ale"
@@ -633,25 +638,48 @@ All effects don't start immediately, but rather get worse over time; the rate is
color = "#664300" // rgb: 102, 67, 0
boozepwr = 90 //THE FIST OF THE LAW IS STRONG AND HARD
quality = DRINK_GOOD
metabolization_rate = 0.8
metabolization_rate = 0.5
taste_description = "JUSTICE"
glass_icon_state = "beepskysmashglass"
glass_name = "Beepsky Smash"
glass_desc = "Heavy, hot and strong. Just like the Iron fist of the LAW."
overdose_threshold = 40
var/datum/brain_trauma/special/beepsky/B
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_metabolize(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
metabolization_rate = 0.8
if(!HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
B = new()
M.gain_trauma(B, TRAUMA_RESILIENCE_ABSOLUTE)
..()
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_life(mob/living/carbon/M)
if(HAS_TRAIT(M, TRAIT_ALCOHOL_TOLERANCE))
M.Stun(30, 0) //this realistically does nothing to prevent chainstunning but will cause them to recover faster once it's out of their system
else
M.Stun(40, 0)
M.Jitter(2)
if(HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
M.adjustStaminaLoss(-10, 0)
if(prob(20))
new /datum/hallucination/items_other(M)
if(prob(10))
new /datum/hallucination/stray_bullet(M)
..()
. = TRUE
/datum/reagent/consumable/ethanol/beepsky_smash/on_mob_end_metabolize(mob/living/carbon/M)
if(B)
QDEL_NULL(B)
return ..()
/datum/reagent/consumable/ethanol/beepsky_smash/overdose_start(mob/living/carbon/M)
if(!HAS_TRAIT(M, TRAIT_LAW_ENFORCEMENT_METABOLISM))
M.gain_trauma(/datum/brain_trauma/mild/phobia/security, TRAUMA_RESILIENCE_BASIC)
/datum/reagent/consumable/ethanol/irish_cream
name = "Irish Cream"
id = "irishcream"
description = "Whiskey-imbued cream, what else would you expect from the Irish?"
color = "#664300" // rgb: 102, 67, 0
boozepwr = 70
boozepwr = 50
quality = DRINK_NICE
taste_description = "creamy alcohol"
glass_icon_state = "irishcreamglass"
@@ -947,7 +975,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
id = "red_mead"
description = "The true Viking drink! Even though it has a strange red color."
color = "#C73C00" // rgb: 199, 60, 0
boozepwr = 51 //Red drinks are stronger
boozepwr = 31 //Red drinks are stronger
quality = DRINK_GOOD
taste_description = "sweet and salty alcohol"
glass_icon_state = "red_meadglass"
@@ -960,7 +988,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
description = "A Viking drink, though a cheap one."
color = "#664300" // rgb: 102, 67, 0
nutriment_factor = 1 * REAGENTS_METABOLISM
boozepwr = 50
boozepwr = 30
quality = DRINK_NICE
taste_description = "sweet, sweet alcohol"
glass_icon_state = "meadglass"
@@ -1319,32 +1347,49 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neurotoxin
name = "Neurotoxin"
id = "neurotoxin"
description = "A strong neurotoxin that puts the subject into a death-like state."
color = "#2E2E61" // rgb: 46, 46, 97
boozepwr = 0 //custom drunk effect
boozepwr = 50
quality = DRINK_VERYGOOD
taste_description = "a numbing sensation"
metabolization_rate = 1 * REAGENTS_METABOLISM
glass_icon_state = "neurotoxinglass"
glass_name = "Neurotoxin"
glass_desc = "A drink that is guaranteed to knock you silly."
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_life(mob/living/carbon/M)
M.Knockdown(60, 1, 0)
M.set_drugginess(50)
M.dizziness +=2
switch(current_cycle)
if(15 to 45)
M.slurring = max(M.slurring,50)
M.slurring += 3
if(45 to 55)
if(prob(50))
M.confused = max(M.confused+3,0)
if(55 to 200)
M.set_drugginess(55)
if(200 to INFINITY)
M.adjustToxLoss(2, 0)
M.adjustBrainLoss(1*REM, 150)
if(prob(20))
M.adjustStaminaLoss(10)
M.drop_all_held_items()
to_chat(M, "<span class='notice'>You cant feel your hands!</span>")
if(current_cycle > 5)
if(prob(20))
var/t = pickt()
ADD_TRAIT(M, t, type)
M.adjustStaminaLoss(10)
if(current_cycle > 30)
M.adjustBrainLoss(2*REM)
if(current_cycle > 50 && prob(15))
if(!M.undergoing_cardiac_arrest() && M.can_heartattack())
M.set_heartattack(TRUE)
if(M.stat == CONSCIOUS)
M.visible_message("<span class='userdanger'>[M] clutches at [M.p_their()] chest as if [M.p_their()] heart stopped!</span>")
. = TRUE
..()
/datum/reagent/consumable/ethanol/neurotoxin/on_mob_end_metabolize(mob/living/carbon/M)
REMOVE_TRAIT(M, TRAIT_PARALYSIS_L_ARM, type)
REMOVE_TRAIT(M, TRAIT_PARALYSIS_R_ARM, type)
REMOVE_TRAIT(M, TRAIT_PARALYSIS_R_LEG, type)
REMOVE_TRAIT(M, TRAIT_PARALYSIS_L_LEG, type)
M.adjustStaminaLoss(10)
..()
. = 1
/datum/reagent/consumable/ethanol/hippies_delight
name = "Hippie's Delight"
@@ -1468,7 +1513,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "An intimidating and lawful beverage dares you to violate the law and make its day. Still can't drink it on duty, though."
/datum/reagent/consumable/ethanol/quadruple_sec/on_mob_life(mob/living/carbon/M)
if(M.mind && M.mind.assigned_role in list("Security Officer", "Detective", "Head of Security", "Warden", "Lawyer")) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes.
M.heal_bodypart_damage(1, 1)
M.adjustBruteLoss(-2,0)
. = 1
@@ -1487,7 +1532,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "Now you are become law, destroyer of clowns."
/datum/reagent/consumable/ethanol/quintuple_sec/on_mob_life(mob/living/carbon/M)
if(M.mind && M.mind.assigned_role in list("Security Officer", "Detective", "Head of Security", "Warden", "Lawyer")) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM)) //Securidrink in line with the screwderiver for engineers or nothing for mimes but STRONG..
M.heal_bodypart_damage(2,2,2)
M.adjustBruteLoss(-5,0)
M.adjustOxyLoss(-5,0)
@@ -1826,6 +1871,230 @@ All effects don't start immediately, but rather get worse over time; the rate is
. = TRUE
..()
/datum/reagent/consumable/ethanol/blank_paper
name = "Blank Paper"
id = "blank_paper"
description = "A bubbling glass of blank paper. Just looking at it makes you feel fresh."
nutriment_factor = 1 * REAGENTS_METABOLISM
color = "#DCDCDC" // rgb: 220, 220, 220
boozepwr = 20
quality = DRINK_GOOD
taste_description = "bubbling possibility"
glass_icon_state = "blank_paper"
glass_name = "glass of blank paper"
glass_desc = "A fizzy cocktail for those looking to start fresh."
/datum/reagent/consumable/ethanol/blank_paper/on_mob_life(mob/living/carbon/M)
if(ishuman(M) && M.job == "Mime")
M.heal_bodypart_damage(1,1)
. = 1
return ..()
/datum/reagent/consumable/ethanol/champagne //How the hell did we not have champagne already!?
name = "Champagne"
id = "champagne"
description = "A sparkling wine known for its ability to strike fast and hard."
color = "#ffffc1"
boozepwr = 40
taste_description = "auspicious occasions and bad decisions"
glass_icon_state = "champagne_glass"
glass_name = "Champagne"
glass_desc = "The flute clearly displays the slowly rising bubbles."
/datum/reagent/consumable/ethanol/wizz_fizz
name = "Wizz Fizz"
id = "wizz_fizz"
description = "A magical potion, fizzy and wild! However the taste, you will find, is quite mild."
color = "#4235d0" //Just pretend that the triple-sec was blue curacao.
boozepwr = 50
quality = DRINK_GOOD
taste_description = "friendship! It is magic, after all"
glass_icon_state = "wizz_fizz"
glass_name = "Wizz Fizz"
glass_desc = "The glass bubbles and froths with an almost magical intensity."
/datum/reagent/consumable/ethanol/wizz_fizz/on_mob_life(mob/living/carbon/M)
//A healing drink similar to Quadruple Sec, Ling Stings, and Screwdrivers for the Wizznerds; the check is consistent with the changeling sting
if(M?.mind?.has_antag_datum(/datum/antagonist/wizard))
M.heal_bodypart_damage(1,1,1)
M.adjustOxyLoss(-1,0)
M.adjustToxLoss(-1,0)
return ..()
/datum/reagent/consumable/ethanol/bug_spray
name = "Bug Spray"
id = "bug_spray"
description = "A harsh, acrid, bitter drink, for those who need something to brace themselves."
color = "#33ff33"
boozepwr = 50
quality = DRINK_GOOD
taste_description = "the pain of ten thousand slain mosquitos"
glass_icon_state = "bug_spray"
glass_name = "Bug Spray"
glass_desc = "Your eyes begin to water as the sting of alcohol reaches them."
/datum/reagent/consumable/ethanol/bug_spray/on_mob_life(mob/living/carbon/M)
//Bugs should not drink Bug spray.
if(ismoth(M) || isflyperson(M))
M.adjustToxLoss(1,0)
return ..()
/datum/reagent/consumable/ethanol/bug_spray/on_mob_add(mob/living/carbon/M)
if(ismoth(M) || isflyperson(M))
M.emote("scream")
return ..()
/datum/reagent/consumable/ethanol/applejack
name = "Applejack"
id = "applejack"
description = "The perfect beverage for when you feel the need to horse around."
color = "#ff6633"
boozepwr = 20
taste_description = "an honest day's work at the orchard"
glass_icon_state = "applejack_glass"
glass_name = "Applejack"
glass_desc = "You feel like you could drink this all neight."
/datum/reagent/consumable/ethanol/jack_rose
name = "Jack Rose"
id = "jack_rose"
description = "A light cocktail perfect for sipping with a slice of pie."
color = "#ff6633"
boozepwr = 15
quality = DRINK_NICE
taste_description = "a sweet and sour slice of apple"
glass_icon_state = "jack_rose"
glass_name = "Jack Rose"
glass_desc = "Enough of these, and you really will start to suppose your toeses are roses."
/datum/reagent/consumable/ethanol/turbo
name = "Turbo"
id = "turbo"
description = "A turbulent cocktail associated with outlaw hoverbike racing. Not for the faint of heart."
color = "#e94c3a"
boozepwr = 85
quality = DRINK_VERYGOOD
taste_description = "the outlaw spirit"
glass_icon_state = "turbo"
glass_name = "Turbo"
glass_desc = "A turbulent cocktail for outlaw hoverbikers."
/datum/reagent/consumable/ethanol/turbo/on_mob_life(mob/living/carbon/M)
if(prob(4))
to_chat(M, "<span class='notice'>[pick("You feel disregard for the rule of law.", "You feel pumped!", "Your head is pounding.", "Your thoughts are racing..")]</span>")
M.adjustStaminaLoss(-M.drunkenness * 0.25)
return ..()
/datum/reagent/consumable/ethanol/old_timer
name = "Old Timer"
id = "old_timer"
description = "An archaic potation enjoyed by old coots of all ages."
color = "#996835"
boozepwr = 35
quality = DRINK_NICE
taste_description = "simpler times"
glass_icon_state = "old_timer"
glass_name = "Old Timer"
glass_desc = "WARNING! May cause premature aging!"
/datum/reagent/consumable/ethanol/old_timer/on_mob_life(mob/living/carbon/M)
if(prob(20))
if(ishuman(M))
var/mob/living/carbon/human/N = M
N.age += 1
if(N.age > 70)
N.facial_hair_color = "ccc"
N.hair_color = "ccc"
N.update_hair()
if(N.age > 100)
N.become_nearsighted(id)
if(N.gender == MALE)
N.facial_hair_style = "Beard (Very Long)"
N.update_hair()
if(N.age > 969) //Best not let people get older than this or i might incur G-ds wrath
M.visible_message("<span class='notice'>[M] becomes older than any man should be.. and crumbles into dust!</span>")
M.dust(0,1,0)
return ..()
/datum/reagent/consumable/ethanol/rubberneck
name = "Rubberneck"
id = "rubberneck"
description = "A quality rubberneck should not contain any gross natural ingredients."
color = "#ffe65b"
boozepwr = 60
quality = DRINK_GOOD
taste_description = "artifical fruityness"
glass_icon_state = "rubberneck"
glass_name = "Rubberneck"
glass_desc = "A popular drink amongst those adhering to an all synthetic diet."
/datum/reagent/consumable/ethanol/duplex
name = "Duplex"
id = "duplex"
description = "An inseparable combination of two fruity drinks."
color = "#50e5cf"
boozepwr = 25
quality = DRINK_NICE
taste_description = "green apples and blue raspberries"
glass_icon_state = "duplex"
glass_name = "Duplex"
glass_desc = "To imbibe one component separately from the other is consider a great faux pas."
/datum/reagent/consumable/ethanol/trappist
name = "Trappist Beer"
id = "trappist"
description = "A strong dark ale brewed by space-monks."
color = "#390c00"
boozepwr = 40
quality = DRINK_VERYGOOD
taste_description = "dried plums and malt"
glass_icon_state = "trappistglass"
glass_name = "Trappist Beer"
glass_desc = "boozy Catholicism in a glass."
/datum/reagent/consumable/ethanol/trappist/on_mob_life(mob/living/carbon/M)
if(M.mind.isholy)
M.adjustFireLoss(-2.5, 0)
M.jitteriness = max(0, M.jitteriness-1)
M.stuttering = max(0, M.stuttering-1)
return ..()
/datum/reagent/consumable/ethanol/blazaam
name = "Blazaam"
id = "blazaam"
description = "A strange drink that few people seem to remember existing. Doubles as a Berenstain remover."
boozepwr = 70
quality = DRINK_FANTASTIC
taste_description = "alternate realities"
glass_icon_state = "blazaamglass"
glass_name = "Blazaam"
glass_desc = "The glass seems to be sliding between realities. Doubles as a Berenstain remover."
var/stored_teleports = 0
/datum/reagent/consumable/ethanol/blazaam/on_mob_life(mob/living/carbon/M)
if(M.drunkenness > 40)
if(stored_teleports)
do_teleport(M, get_turf(M), rand(1,3))
stored_teleports--
if(prob(10))
stored_teleports += rand(2,6)
if(prob(70))
M.vomit()
return ..()
/datum/reagent/consumable/ethanol/planet_cracker
name = "Planet Cracker"
id = "planet_cracker"
description = "This jubilant drink celebrates humanity's triumph over the alien menace. May be offensive to non-human crewmembers."
boozepwr = 50
quality = DRINK_FANTASTIC
taste_description = "triumph with a hint of bitterness"
glass_icon_state = "planet_cracker"
glass_name = "Planet Cracker"
glass_desc = "Although historians believe the drink was originally created to commemorate the end of an important conflict in man's past, its origins have largely been forgotten and it is today seen more as a general symbol of human supremacy."
/datum/reagent/consumable/ethanol/fruit_wine
name = "Fruit Wine"
id = "fruit_wine"
@@ -187,7 +187,7 @@
description = "will do toxin damage and cause targets to believe they are fully healed."
analyzerdescdamage = "Does toxin damage and injects a toxin that causes the target to believe they are fully healed."
taste_description = "heaven"
color = "#C8A5DC"
color = "#5e7842"
complementary_color = "#CD7794"
message_living = ", and you feel <i>alive</i>"
@@ -305,6 +305,16 @@
..()
. = 1
/datum/reagent/consumable/lemonade
name = "Lemonade"
id = "lemonade"
description = "Sweet, tangy lemonade. Good for the soul."
quality = DRINK_NICE
taste_description = "sunshine and summertime"
glass_icon_state = "lemonpitcher"
glass_name = "pitcher of lemonade"
glass_desc = "This drink leaves you feeling nostalgic for some reason."
/datum/reagent/consumable/tea/arnold_palmer
name = "Arnold Palmer"
id = "arnold_palmer"
@@ -498,6 +508,34 @@
/datum/reagent/consumable/shamblers/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-8 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/grey_bull
name = "Grey Bull"
id = "grey_bull"
description = "Grey Bull, it gives you gloves!"
color = "#EEFF00" // rgb: 238, 255, 0
quality = DRINK_VERYGOOD
taste_description = "carbonated oil"
glass_icon_state = "grey_bull_glass"
glass_name = "glass of Grey Bull"
glass_desc = "Surprisingly it isnt grey."
/datum/reagent/consumable/grey_bull/on_mob_metabolize(mob/living/L)
..()
ADD_TRAIT(L, TRAIT_SHOCKIMMUNE, id)
/datum/reagent/consumable/grey_bull/on_mob_end_metabolize(mob/living/L)
REMOVE_TRAIT(L, TRAIT_SHOCKIMMUNE, id)
..()
/datum/reagent/consumable/grey_bull/on_mob_life(mob/living/carbon/M)
M.Jitter(20)
M.dizziness +=1
M.drowsyness = 0
M.AdjustSleeping(-40, FALSE)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/sodawater
name = "Soda Water"
id = "sodawater"
@@ -703,7 +741,7 @@
name = "Triple Citrus"
id = "triple_citrus"
description = "A solution."
color = "#C8A5DC"
color = "#fff12b"
quality = DRINK_NICE
taste_description = "extreme bitterness"
glass_icon_state = "triplecitrus" //needs own sprite mine are trash
@@ -719,6 +757,11 @@
glass_name = "glass of grape juice"
glass_desc = "It's grape (soda)!"
/datum/reagent/consumable/grape_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/milk/chocolate_milk
name = "Chocolate Milk"
id = "chocolate_milk"
@@ -746,6 +789,65 @@
glass_name = "glass of grenadine"
glass_desc = "Delicious flavored syrup."
/datum/reagent/consumable/parsnipjuice
name = "Parsnip Juice"
id = "parsnipjuice"
description = "Why..."
color = "#FFA500"
taste_description = "parsnip"
glass_name = "glass of parsnip juice"
/datum/reagent/consumable/peachjuice //Intended to be extremely rare due to being the limiting ingredients in the blazaam drink
name = "Peach Juice"
id = "peachjuice"
description = "Just peachy."
color = "#E78108"
taste_description = "peaches"
glass_name = "glass of peach juice"
/datum/reagent/consumable/cream_soda
name = "Cream Soda"
id = "cream_soda"
description = "A classic space-American vanilla flavored soft drink."
color = "#dcb137"
quality = DRINK_VERYGOOD
taste_description = "fizzy vanilla"
glass_icon_state = "cream_soda"
glass_name = "Cream Soda"
glass_desc = "A classic space-American vanilla flavored soft drink."
/datum/reagent/consumable/cream_soda/on_mob_life(mob/living/carbon/M)
M.adjust_bodytemperature(-5 * TEMPERATURE_DAMAGE_COEFFICIENT, BODYTEMP_NORMAL)
..()
/datum/reagent/consumable/red_queen
name = "Red Queen"
id = "red_queen"
description = "DRINK ME."
color = "#e6ddc3"
quality = DRINK_GOOD
taste_description = "wonder"
glass_icon_state = "red_queen"
glass_name = "Red Queen"
glass_desc = "DRINK ME."
var/current_size = 1
/datum/reagent/consumable/red_queen/on_mob_life(mob/living/carbon/H)
if(prob(75))
return ..()
var/newsize = pick(0.5, 0.75, 1, 1.50, 2)
H.resize = newsize/current_size
current_size = newsize
H.update_transform()
if(prob(40))
H.emote("sneeze")
..()
/datum/reagent/consumable/red_queen/on_mob_end_metabolize(mob/living/M)
M.resize = 1/current_size
M.update_transform()
..()
/datum/reagent/consumable/pinkmilk
name = "Strawberry Milk"
id = "pinkmilk"
@@ -433,11 +433,19 @@
taste_description = "childhood whimsy"
/datum/reagent/consumable/sprinkles/on_mob_life(mob/living/carbon/M)
if(ishuman(M) && M.job in list("Security Officer", "Head of Security", "Detective", "Warden"))
if(M.mind && HAS_TRAIT(M.mind, TRAIT_LAW_ENFORCEMENT_METABOLISM))
M.heal_bodypart_damage(1,1, 0)
. = 1
..()
/datum/reagent/consumable/peanut_butter
name = "Peanut Butter"
id = "peanut_butter"
description = "A popular food paste made from ground dry-roasted peanuts."
color = "#C29261"
nutriment_factor = 15 * REAGENTS_METABOLISM
taste_description = "peanuts"
/datum/reagent/consumable/cornoil
name = "Corn Oil"
id = "cornoil"
@@ -556,14 +564,14 @@
name = "Corn Starch"
id = "corn_starch"
description = "A slippery solution."
color = "#C8A5DC"
color = "#f7f6e4"
taste_description = "slime"
/datum/reagent/consumable/corn_syrup
name = "Corn Syrup"
id = "corn_syrup"
description = "Decays into sugar."
color = "#C8A5DC"
color = "#fff882"
metabolization_rate = 3 * REAGENTS_METABOLISM
taste_description = "sweet slime"
@@ -714,6 +722,24 @@
color = "#eef442" // rgb: 238, 244, 66
taste_description = "mournful honking"
/datum/reagent/consumable/astrotame
name = "Astrotame"
id = "astrotame"
description = "A space age artifical sweetener."
nutriment_factor = 0
metabolization_rate = 2 * REAGENTS_METABOLISM
reagent_state = SOLID
color = "#FFFFFF" // rgb: 255, 255, 255
taste_mult = 8
taste_description = "sweetness"
overdose_threshold = 17
/datum/reagent/consumable/astrotame/overdose_process(mob/living/carbon/M)
if(M.disgust < 80)
M.adjust_disgust(10)
..()
. = TRUE
/datum/reagent/consumable/secretsauce
name = "secret sauce"
id = "secret_sauce"
@@ -18,7 +18,7 @@
name = "Leporazine"
id = "leporazine"
description = "Leporazine will effectively regulate a patient's body temperature, ensuring it never leaves safe levels."
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#82b8aa"
/datum/reagent/medicine/leporazine/on_mob_life(mob/living/carbon/M)
if(M.bodytemperature > BODYTEMP_NORMAL)
@@ -31,7 +31,7 @@
name = "Adminordrazine"
id = "adminordrazine"
description = "It's magic. We don't have to explain it."
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#ffffff"
can_synth = FALSE
taste_description = "badmins"
@@ -213,7 +213,7 @@
name = "Spaceacillin"
id = "spaceacillin"
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with."
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#f2f2f2"
metabolization_rate = 0.1 * REAGENTS_METABOLISM
//Goon Chems. Ported mainly from Goonstation. Easily mixable (or not so easily) and provide a variety of effects.
@@ -222,7 +222,7 @@
id = "silver_sulfadiazine"
description = "If used in touch-based applications, immediately restores burn wounds as well as restoring more over time. If ingested through other means, deals minor toxin damage."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#ffeac9"
/datum/reagent/medicine/silver_sulfadiazine/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M) && M.stat != DEAD)
@@ -932,7 +932,7 @@
id = "bicaridine"
description = "Restores bruising. Overdose causes it instead."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#fc2626"
overdose_threshold = 30
/datum/reagent/medicine/bicaridine/on_mob_life(mob/living/carbon/M)
@@ -950,7 +950,7 @@
id = "dexalin"
description = "Restores oxygen loss. Overdose causes it instead."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#13d2f0"
overdose_threshold = 30
/datum/reagent/medicine/dexalin/on_mob_life(mob/living/carbon/M)
@@ -968,7 +968,7 @@
id = "kelotane"
description = "Restores fire damage. Overdose causes it instead."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#ffc400"
overdose_threshold = 30
/datum/reagent/medicine/kelotane/on_mob_life(mob/living/carbon/M)
@@ -986,7 +986,7 @@
id = "antitoxin"
description = "Heals toxin damage and removes toxins in the bloodstream. Overdose causes toxin damage."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#6aff00"
overdose_threshold = 30
taste_description = "a roll of gauze"
@@ -1007,7 +1007,7 @@
id = "inaprovaline"
description = "Stabilizes the breathing of patients. Good for those in critical condition."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#5dc1f0"
/datum/reagent/medicine/inaprovaline/on_mob_life(mob/living/carbon/M)
if(M.losebreath >= 5)
@@ -1019,7 +1019,7 @@
id = "tricordrazine"
description = "Has a high chance to heal all types of damage. Overdose instead causes it."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#e650c0"
overdose_threshold = 30
taste_description = "grossness"
@@ -1151,7 +1151,7 @@
name = "Lavaland Extract"
id = "lavaland_extract"
description = "An extract of lavaland atmospheric and mineral elements. Heals the user in small doses, but is extremely toxic otherwise."
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#a1a1a1"
overdose_threshold = 3 //To prevent people stacking massive amounts of a very strong healing reagent
can_synth = FALSE
@@ -1172,7 +1172,7 @@
name = "Changeling Adrenaline"
id = "changelingadrenaline"
description = "Reduces the duration of unconciousness, knockdown and stuns. Restores stamina, but deals toxin damage when overdosed."
color = "#C8A5DC"
color = "#918e53"
overdose_threshold = 30
/datum/reagent/medicine/changelingadrenaline/on_mob_life(mob/living/carbon/M as mob)
@@ -1193,7 +1193,7 @@
name = "Changeling Haste"
id = "changelinghaste"
description = "Drastically increases movement speed, but deals toxin damage."
color = "#C8A5DC"
color = "#669153"
metabolization_rate = 1
/datum/reagent/medicine/changelinghaste/on_mob_metabolize(mob/living/L)
@@ -206,7 +206,12 @@
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(is_servant_of_ratvar(M))
to_chat(M, "<span class='userdanger'>A darkness begins to spread its unholy tendrils through your mind, purging the Justiciar's influence!</span>")
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
..()
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
if(iscultist(M))
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
..()
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
@@ -261,7 +266,7 @@
qdel(R)
T.Bless()
/datum/reagent/fuel/unholywater //if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
/datum/reagent/fuel/unholywater //if you somehow managed to extract this from someone, dont splash it on yourself and have a smoke
name = "Unholy Water"
id = "unholywater"
description = "Something that shouldn't exist on this plane of existence."
@@ -280,7 +285,7 @@
M.AdjustStun(-40, 0)
M.AdjustKnockdown(-40, 0)
M.adjustStaminaLoss(-10, 0)
M.adjustToxLoss(-2, 0)
M.adjustToxLoss(-2, 0, TRUE)
M.adjustOxyLoss(-2, 0)
M.adjustBruteLoss(-2, 0)
M.adjustFireLoss(-2, 0)
@@ -309,6 +314,45 @@
M.adjustBrainLoss(5, 150)
holder.remove_reagent(id, 1)
/datum/reagent/fuel/holyoil //Its oil
name = "Zelus Oil"
id = "holyoil"
description = "Oil blessed by a greater being."
taste_description = "metallic oil"
/datum/reagent/fuel/holyoil/on_mob_life(mob/living/carbon/M)
if(is_servant_of_ratvar(M))
M.drowsyness = max(M.drowsyness-5, 0)
M.AdjustUnconscious(-60, 0)
M.AdjustStun(-30, 0)
M.AdjustKnockdown(-70, 0)
M.adjustStaminaLoss(-15, 0)
M.adjustToxLoss(-5, 0, TRUE)
M.adjustOxyLoss(-3, 0)
M.adjustBruteLoss(-3, 0)
M.adjustFireLoss(-5, 0)
if(iscultist(M))
M.AdjustUnconscious(1, 0)
M.AdjustStun(10, 0)
M.AdjustKnockdown(20, 0)
M.adjustStaminaLoss(15, 0)
else
M.adjustToxLoss(3, 0)
M.adjustOxyLoss(2, 0)
M.adjustStaminaLoss(10, 0)
holder.remove_reagent(id, 1)
return TRUE
//We only get 30u to start with...
/datum/reagent/fuel/holyoil/reaction_obj(obj/O, reac_volume)
. = ..()
if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O
reac_volume = min(reac_volume, M.amount)
new/obj/item/stack/tile/brass(get_turf(M), reac_volume)
M.use(reac_volume)
/datum/reagent/medicine/omnizine/godblood
name = "Godblood"
id = "godblood"
@@ -863,7 +907,7 @@
name = "Sterilizine"
id = "sterilizine"
description = "Sterilizes wounds in preparation for surgery."
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#e6f1f5" // rgb: 200, 165, 220
taste_description = "bitterness"
/datum/reagent/space_cleaner/sterilizine/reaction_mob(mob/living/carbon/C, method=TOUCH, reac_volume)
@@ -881,7 +925,7 @@
reagent_state = SOLID
taste_description = "iron"
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#c2391d"
/datum/reagent/iron/on_mob_life(mob/living/carbon/C)
if(C.blood_volume < BLOOD_VOLUME_NORMAL)
@@ -1076,7 +1120,7 @@
name = "Cryptobiolin"
id = "cryptobiolin"
description = "Cryptobiolin causes confusion and dizziness."
color = "#C8A5DC" // rgb: 200, 165, 220
color = "#7529b3" // rgb: 200, 165, 220
metabolization_rate = 1.5 * REAGENTS_METABOLISM
taste_description = "sourness"
@@ -1091,7 +1135,7 @@
name = "Impedrezene"
id = "impedrezene"
description = "Impedrezene is a narcotic that impedes one's ability by slowing down the higher brain cell functions."
color = "#C8A5DC" // rgb: 200, 165, 220A
color = "#587a31" // rgb: 200, 165, 220A
taste_description = "numbness"
/datum/reagent/impedrezene/on_mob_life(mob/living/carbon/M)
@@ -1410,7 +1454,7 @@
id = "oil"
description = "Burns in a small smoky fire, mostly used to get Ash."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#292929"
taste_description = "oil"
/datum/reagent/stable_plasma
@@ -1418,7 +1462,7 @@
id = "stable_plasma"
description = "Non-flammable plasma locked into a liquid form that cannot ignite or become gaseous/solid."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#6b008f"
taste_description = "bitterness"
taste_mult = 1.5
@@ -1431,7 +1475,7 @@
id = "iodine"
description = "Commonly added to table salt as a nutrient. On its own it tastes far less pleasing."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#694600"
taste_description = "metal"
/datum/reagent/carpet
@@ -1439,7 +1483,7 @@
id = "carpet"
description = "For those that need a more creative way to roll out a red carpet."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#b51d05"
taste_description = "carpet" // Your tounge feels furry.
/datum/reagent/carpet/reaction_turf(turf/T, reac_volume)
@@ -1453,7 +1497,7 @@
id = "bromine"
description = "A brownish liquid that's highly reactive. Useful for stopping free radicals, but not intended for human consumption."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#b37740"
taste_description = "chemicals"
/datum/reagent/phenol
@@ -1461,7 +1505,7 @@
id = "phenol"
description = "An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#e6e8ff"
taste_description = "acid"
/datum/reagent/ash
@@ -1469,7 +1513,7 @@
id = "ash"
description = "Supposedly phoenixes rise from these, but you've never seen it."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#665c56"
taste_description = "ash"
/datum/reagent/acetone
@@ -1477,7 +1521,7 @@
id = "acetone"
description = "A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#e6e6e6"
taste_description = "acid"
/datum/reagent/colorful_reagent
@@ -1485,7 +1529,7 @@
id = "colorful_reagent"
description = "Thoroughly sample the rainbow."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#FFFF00"
var/list/random_color_list = list("#00aedb","#a200ff","#f47835","#d41243","#d11141","#00b159","#00aedb","#f37735","#ffc425","#008744","#0057e7","#d62d20","#ffa700")
taste_description = "rainbows"
var/no_mob_color = FALSE
@@ -1515,7 +1559,7 @@
id = "hair_dye"
description = "Has a high chance of making you look like a mad scientist."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#ff00dd"
var/list/potential_colors = list("0ad","a0f","f73","d14","d14","0b5","0ad","f73","fc2","084","05e","d22","fa0") // fucking hair code
taste_description = "sourness"
@@ -1532,7 +1576,7 @@
id = "barbers_aid"
description = "A solution to hair loss across the world."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#fac34b"
taste_description = "sourness"
/datum/reagent/barbers_aid/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
@@ -1550,7 +1594,7 @@
id = "concentrated_barbers_aid"
description = "A concentrated solution to hair loss across the world."
reagent_state = LIQUID
color = "#C8A5DC"
color = "#ffaf00"
taste_description = "sourness"
/datum/reagent/concentrated_barbers_aid/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
@@ -1879,4 +1923,4 @@
if(added_length >= 0.20) //Only add the length if it's greater than or equal to 0.2. This is to prevent people from smoking the reagents and causing the penis to update constantly.
P.length += added_length
P.update()
..()
..()
@@ -216,7 +216,7 @@
/datum/chemical_reaction/slime/slimefreeze/on_reaction(datum/reagents/holder)
var/turf/T = get_turf(holder.my_atom)
T.visible_message("<span class='danger'>The slime extract begins to vibrate adorably!</span>")
T.visible_message("<span class='danger'>The slime extract starts to feel extremely cold!</span>")
addtimer(CALLBACK(src, .proc/freeze, holder), 50)
var/obj/item/slime_extract/M = holder.my_atom
deltimer(M.qdel_timer)
@@ -227,7 +227,8 @@
if(holder && holder.my_atom)
var/turf/open/T = get_turf(holder.my_atom)
if(istype(T))
T.atmos_spawn_air("nitrogen=50;TEMP=2.7")
var/datum/gas/gastype = /datum/gas/nitrogen
T.atmos_spawn_air("[initial(gastype.id)]=50;TEMP=2.7")
/datum/chemical_reaction/slime/slimefireproof
name = "Slime Fireproof"
@@ -370,6 +371,11 @@
/datum/chemical_reaction/slime/slimebloodlust/on_reaction(datum/reagents/holder)
for(var/mob/living/simple_animal/slime/slime in viewers(get_turf(holder.my_atom), null))
if(slime.docile) //Undoes docility, but doesn't make rabid.
slime.visible_message("<span class='danger'>[slime] forgets its training, becoming wild once again!</span>")
slime.docile = FALSE
slime.update_name()
continue
slime.rabid = 1
slime.visible_message("<span class='danger'>The [slime] is driven into a frenzy!</span>")
..()
@@ -53,7 +53,7 @@
/obj/item/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
. = ..()
if((!proximity) || !check_allowed_items(target,target_self=1))
if((!proximity) || !spillable || !check_allowed_items(target,target_self=1))
return
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
@@ -46,6 +46,9 @@
M.visible_message("<span class='danger'>[user] forces [M] to [apply_method] [src].</span>", \
"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
var/makes_me_think = pick(strings("redpill.json", "redpill_questions"))
if(icon_state == "pill4" && prob(5)) //you take the red pill - you stay in Wonderland, and I show you how deep the rabbit hole goes
addtimer(CALLBACK(GLOBAL_PROC, /proc/to_chat, M, "<span class='notice'>[makes_me_think]</span>"), 50)
log_combat(user, M, "fed", reagents.log_list())
if(reagents.total_volume)