modular_citadel

This commit is contained in:
LetterJay
2018-05-20 23:04:13 -05:00
parent a0b6b4e7d8
commit 1e207a7430
26 changed files with 282 additions and 848 deletions
@@ -46,19 +46,11 @@
qdel(I)
for(var/obj/item/I in H.held_items)
qdel(I)
<<<<<<< HEAD
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), slot_ears)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), slot_head)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), slot_shoes)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), slot_l_store)
=======
H.equip_to_slot_or_del(new /obj/item/clothing/under/kilt/highlander(H), SLOT_W_UNIFORM)
H.equip_to_slot_or_del(new /obj/item/radio/headset/heads/captain(H), SLOT_EARS)
H.equip_to_slot_or_del(new /obj/item/clothing/head/beret/highlander(H), SLOT_HEAD)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(H), SLOT_SHOES)
H.equip_to_slot_or_del(new /obj/item/pinpointer/nuke(H), SLOT_L_STORE)
>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
for(var/obj/item/pinpointer/nuke/P in H)
P.attack_self(H)
var/obj/item/card/id/W = new(H)
+45 -94
View File
@@ -1,95 +1,46 @@
<<<<<<< HEAD
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_EARS
resistance_flags = NONE
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
slot_flags = SLOT_EARS | SLOT_HEAD | SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
/obj/item/clothing/ears/headphones/Initialize()
. = ..()
update_icon()
/obj/item/clothing/ears/headphones/update_icon()
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
/obj/item/clothing/ears/headphones/proc/toggle(owner)
headphones_on = !headphones_on
update_icon()
var/mob/living/carbon/human/H = owner
if(istype(H))
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
=======
//Ears: currently only used for headsets and earmuffs
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
slot_flags = ITEM_SLOT_EARS | ITEM_SLOT_HEAD | ITEM_SLOT_NECK //Fluff item, put it whereever you want!
actions_types = list(/datum/action/item_action/toggle_headphones)
var/headphones_on = FALSE
/obj/item/clothing/ears/headphones/Initialize()
. = ..()
update_icon()
/obj/item/clothing/ears/headphones/update_icon()
icon_state = "[initial(icon_state)]_[headphones_on? "on" : "off"]"
item_state = "[initial(item_state)]_[headphones_on? "on" : "off"]"
/obj/item/clothing/ears/headphones/proc/toggle(owner)
headphones_on = !headphones_on
update_icon()
var/mob/living/carbon/human/H = owner
if(istype(H))
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme
/obj/item/clothing/ears
name = "ears"
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = ITEM_SLOT_EARS
resistance_flags = NONE
/obj/item/clothing/ears/earmuffs
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon_state = "earmuffs"
item_state = "earmuffs"
strip_delay = 15
equip_delay_other = 25
resistance_flags = FLAMMABLE
flags_2 = BANG_PROTECT_2|HEALS_EARS_2
/obj/item/clothing/ears/headphones
name = "headphones"
desc = "Unce unce unce unce. Boop!"
icon = 'icons/obj/clothing/accessories.dmi'
icon_state = "headphones"
item_state = "headphones"
@@ -1,71 +1,31 @@
<<<<<<< HEAD
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = 0)
switch(slot)
if(slot_hands)
if(SLOT_HANDS)
if(get_empty_held_indexes())
return TRUE
return FALSE
if(slot_wear_mask)
if(SLOT_WEAR_MASK)
if(wear_mask)
return FALSE
if( !(I.slot_flags & SLOT_MASK) )
if( !(I.slot_flags & ITEM_SLOT_MASK) )
return FALSE
return TRUE
if(slot_neck)
if(SLOT_NECK)
if(wear_neck)
return FALSE
if( !(I.slot_flags & SLOT_NECK) )
if( !(I.slot_flags & ITEM_SLOT_NECK) )
return FALSE
return TRUE
if(slot_head)
if(SLOT_HEAD)
if(head)
return FALSE
if( !(I.slot_flags & SLOT_HEAD) )
if( !(I.slot_flags & ITEM_SLOT_HEAD) )
return FALSE
return TRUE
if(slot_back)
if(SLOT_BACK)
if(back)
return FALSE
if( !(I.slot_flags & SLOT_BACK) )
if( !(I.slot_flags & ITEM_SLOT_BACK) )
return FALSE
return TRUE
return FALSE //Unsupported slot
=======
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = 0)
switch(slot)
if(SLOT_HANDS)
if(get_empty_held_indexes())
return TRUE
return FALSE
if(SLOT_WEAR_MASK)
if(wear_mask)
return FALSE
if( !(I.slot_flags & ITEM_SLOT_MASK) )
return FALSE
return TRUE
if(SLOT_NECK)
if(wear_neck)
return FALSE
if( !(I.slot_flags & ITEM_SLOT_NECK) )
return FALSE
return TRUE
if(SLOT_HEAD)
if(head)
return FALSE
if( !(I.slot_flags & ITEM_SLOT_HEAD) )
return FALSE
return TRUE
if(SLOT_BACK)
if(back)
return FALSE
if( !(I.slot_flags & ITEM_SLOT_BACK) )
return FALSE
return TRUE
return FALSE //Unsupported slot
>>>>>>> ecd0d8b... Merge pull request #37476 from AnturK/thisalwaysbuggedme