Dreamchecker compatibility changes, part 1.
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@@ -513,3 +513,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
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#define FOURSPACES " "
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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@@ -0,0 +1,24 @@
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/// Represents a proc or verb path.
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///
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/// Despite having no DM-defined static type, proc paths have some variables,
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/// listed below. These are not modifiable, but for a given procpath P,
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/// `new P(null, "Name", "Desc")` can be used to create a new procpath with the
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/// same code but new `name` and `desc` values. The other variables cannot be
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/// changed in this way.
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///
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/// This type exists only to act as an annotation, providing reasonable static
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/// typing for procpaths. Previously, types like `/atom/verb` were used, with
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/// the `name` and `desc` vars of `/atom` thus being accessible. Proc and verb
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/// paths will fail `istype` and `ispath` checks against `/procpath`.
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/procpath
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// Although these variables are effectively const, if they are marked const
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// below, their accesses are optimized away.
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/// A text string of the verb's name.
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var/name as text
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/// The verb's help text or description.
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var/desc as text
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/// The category or tab the verb will appear in.
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var/category as text
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/// Only clients/mobs with `see_invisibility` higher can use the verb.
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var/invisibility as num
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@@ -0,0 +1,13 @@
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// Interfaces for the SpacemanDMM linter, define'd to nothing when the linter
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// is not in use.
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// The SPACEMAN_DMM define is set by the linter and other tooling when it runs.
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#ifdef SPACEMAN_DMM
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#define RETURN_TYPE(X) set SpacemanDMM_return_type = X
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#define SHOULD_CALL_PARENT(X) set SpacemanDMM_should_call_parent = X
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#define UNLINT(X) SpacemanDMM_unlint(X)
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#else
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#define RETURN_TYPE(X)
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#define SHOULD_CALL_PARENT(X)
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#define UNLINT(X) X
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#endif
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@@ -192,7 +192,6 @@
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#define STASIS_MUTE "stasis"
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#define GENETICS_SPELL "genetics_spell"
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#define EYES_COVERED "eyes_covered"
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#define CULT_TRAIT "cult"
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#define CLOWN_NUKE_TRAIT "clown-nuke"
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#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
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#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
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@@ -213,4 +212,4 @@
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#define LOCKED_HELMET_TRAIT "locked-helmet"
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#define NINJA_SUIT_TRAIT "ninja-suit"
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#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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