Dreamchecker compatibility changes, part 1.
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@@ -257,7 +257,7 @@
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//Non-human spawners
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/obj/effect/mob_spawn/AICorpse/create() //Creates a corrupted AI
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/obj/effect/mob_spawn/AICorpse/create(ckey, name) //Creates a corrupted AI
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var/A = locate(/mob/living/silicon/ai) in loc
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if(A)
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return
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@@ -277,7 +277,7 @@
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/obj/effect/mob_spawn/slime/equip(mob/living/simple_animal/slime/S)
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S.colour = mobcolour
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/obj/effect/mob_spawn/human/facehugger/create() //Creates a squashed facehugger
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/obj/effect/mob_spawn/human/facehugger/create(ckey, name) //Creates a squashed facehugger
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var/obj/item/clothing/mask/facehugger/O = new(src.loc) //variable O is a new facehugger at the location of the landmark
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O.name = src.name
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O.Die() //call the facehugger's death proc
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