Dreamchecker compatibility changes, part 1.

This commit is contained in:
Ghommie
2019-11-10 20:48:30 +01:00
parent c4849ead74
commit 1e49ce76d3
76 changed files with 149 additions and 118 deletions
+10 -10
View File
@@ -2,7 +2,7 @@
//This was originally created as a way to get adminspawned items to the station in an IC manner. It's evolved to contain a few more
//features such as item removal, smiting, controllable delivery mobs, and more.
//This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
//This works by creating a supplypod (refered to as temp_pod) in a special room in the centcom map.
//IMPORTANT: Even though we call it a supplypod for our purposes, it can take on the appearance and function of many other things: Eg. cruise missiles, boxes, or walking, living gondolas.
//When the user launched the pod, items from special "bays" on the centcom map are taken and put into the supplypod
@@ -33,7 +33,7 @@
var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
var/list/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
var/list/turf/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
var/obj/effect/supplypod_selector/selector = new() //An effect used for keeping track of what item is going to be launched when in "ordered" mode (launchChoice = 1)
var/obj/structure/closet/supplypod/centcompod/temp_pod //The temporary pod that is modified by this datum, then cloned. The buildObject() clone of this pod is what is launched
@@ -69,7 +69,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
@@ -150,7 +150,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("launchRandom") //Pick random turfs from the supplypod bay at centcom to launch
if (launchChoice == 2)
launchChoice = 0
updateSelector()
updateSelector()
return
launchChoice = 2
updateSelector()
@@ -326,7 +326,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
temp_pod.soundVolume = 50
. = TRUE
////////////////////////////STYLE CHANGES//////////////////
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
//as a way to get the proper icon state, name, and description of the pod.
if("styleStandard")
temp_pod.setStyle(STYLE_STANDARD)
@@ -367,7 +367,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
refreshBay()
. = TRUE
if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)
if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true)
launcherActivated = !launcherActivated
updateCursor(launcherActivated) //Update the cursor of the user to a cool looking target icon
. = TRUE
@@ -436,7 +436,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
orderedArea = list()
if (!isemptylist(A.contents)) //Go through the area passed into the proc, and figure out the top left and bottom right corners by calculating max and min values
var/startX = A.contents[1].x //Create the four values (we do it off a.contents[1] so they have some sort of arbitrary initial value. They should be overwritten in a few moments)
var/endX = A.contents[1].x
var/endX = A.contents[1].x
var/startY = A.contents[1].y
var/endY = A.contents[1].y
for (var/turf/T in A) //For each turf in the area, go through and find:
@@ -453,7 +453,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
orderedArea.Add(locate(j,startY - (i - endY),1)) //After gathering the start/end x and y, go through locating each turf from top left to bottom right, like one would read a book
return orderedArea //Return the filled list
/datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items,
/datum/centcom_podlauncher/proc/preLaunch() //Creates a list of acceptable items,
numTurfs = 0 //Counts the number of turfs that can be launched (remember, supplypods either launch all at once or one turf-worth of items at a time)
acceptableTurfs = list()
for (var/turf/T in orderedArea) //Go through the orderedArea list
@@ -478,7 +478,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
//UpdateSelector() is here (instead if the if(1) switch block) because it also moves the selector to nullspace (to hide it) if needed
/datum/centcom_podlauncher/proc/launch(turf/A) //Game time started
if (isnull(A))
if (isnull(A))
return
var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result
toLaunch.bay = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject
@@ -487,7 +487,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
for (var/atom/movable/O in launchList)
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
else
else
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
+2 -2
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@@ -39,14 +39,14 @@
set name = "Release Contents"
set category = "Gondola"
set desc = "Release any contents stored within your vast belly."
linked_pod.open(src, manual = TRUE)
linked_pod.open(src)
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
set name = "Count Contents"
set category = "Gondola"
set desc = "Take a deep look inside youself, and count up what's inside"
var/total = contents.len
if (total)
if (total)
to_chat(src, "<span class='notice'>You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.</span>")
else
to_chat(src, "<span class='notice'>A closer look inside yourself reveals... nothing.</span>")