From 1e57463d1b1b42cf0e767ac58f45e9fdc33e1907 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Tue, 18 Feb 2020 03:16:47 -0700 Subject: [PATCH] k --- code/modules/antagonists/bloodsucker/powers/haste.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/antagonists/bloodsucker/powers/haste.dm b/code/modules/antagonists/bloodsucker/powers/haste.dm index ba656626cc..77f8e74efc 100644 --- a/code/modules/antagonists/bloodsucker/powers/haste.dm +++ b/code/modules/antagonists/bloodsucker/powers/haste.dm @@ -62,7 +62,7 @@ var/success = step_towards(user, T) //This does not try to go around obstacles. if(!success) success = step_to(user, T) //this does - if(!sucecss) + if(!success) if(++consequetive_failures > 3) //if 3 steps don't work break //just stop else @@ -81,7 +81,7 @@ /datum/action/bloodsucker/targeted/haste/proc/on_move() for(var/mob/living/L in dview(1, get_turf(owner))) - if(hit[AM] && (AM != owner)) + if(!hit[L] && (L != owner)) hit[L] = TRUE playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1) L.Knockdown(10 + level_current * 5, override_hardstun = 0.1)