diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index 5b3ac7f4d1..d5c41a98a4 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -347,9 +347,7 @@ //move each escape pod (or applicable spaceship) to its corresponding transit dock for(var/A in SSshuttle.mobile) var/obj/docking_port/mobile/M = A - if(M.launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to. - M.launch_status = ENDGAME_LAUNCHED - M.enterTransit() + M.on_emergency_launch() //now move the actual emergency shuttle to its transit dock var/list/areas = list() @@ -551,9 +549,6 @@ SSshuttle.emergency = current_emergency SSshuttle.backup_shuttle = src -#undef UNLAUNCHED -#undef LAUNCHED -#undef EARLY_LAUNCHED #undef TIMELEFT #undef ENGINES_START_TIME #undef ENGINES_STARTED diff --git a/code/modules/shuttle/emergency.dm.rej b/code/modules/shuttle/emergency.dm.rej new file mode 100644 index 0000000000..7628ddb700 --- /dev/null +++ b/code/modules/shuttle/emergency.dm.rej @@ -0,0 +1,15 @@ +diff a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm (rejected hunks) +@@ -383,12 +381,7 @@ + //move each escape pod to its corresponding escape dock + for(var/A in SSshuttle.mobile) + var/obj/docking_port/mobile/M = A +- if(M.launch_status == ENDGAME_LAUNCHED) +- if(istype(M, /obj/docking_port/mobile/pod)) +- M.dock(SSshuttle.getDock("[M.id]_away")) //Escape pods dock at centcomm +- else +- M.launch_status = ENDGAME_TRANSIT +- //Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext ++ M.on_emergency_dock() + + // now move the actual emergency shuttle to centcomm + // unless the shuttle is "hijacked" diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index b9457f9394..df967e485f 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -826,4 +826,27 @@ return ..() +//Called when emergency shuttle leaves the station +/obj/docking_port/mobile/proc/on_emergency_launch() + if(launch_status == UNLAUNCHED) //Pods will not launch from the mine/planet, and other ships won't launch unless we tell them to. + launch_status = ENDGAME_LAUNCHED + enterTransit() + +/obj/docking_port/mobile/emergency/on_emergency_launch() + return + +//Called when emergency shuttle docks at centcom +/obj/docking_port/mobile/proc/on_emergency_dock() + //Mapping a new docking point for each ship mappers could potentially want docking with centcomm would take up lots of space, just let them keep flying off into the sunset for their greentext + if(launch_status == ENDGAME_LAUNCHED) + launch_status = ENDGAME_TRANSIT + +/obj/docking_port/mobile/pod/on_emergency_dock() + if(launch_status == ENDGAME_LAUNCHED) + dock(SSshuttle.getDock("[id]_away")) //Escape pods dock at centcomm + launch_status = SHUTTLE_ENDGAME + +/obj/docking_port/mobile/emergency/on_emergency_dock() + return + #undef DOCKING_PORT_HIGHLIGHT