Clean up a bunch of undefined arg runtimes
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committed by
CitadelStationBot
parent
1f65e222b7
commit
1e9598dfbd
@@ -14,7 +14,7 @@
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e_cost = 0
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var/list/projectile_vars = list()
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/obj/item/ammo_casing/energy/chameleon/ready_proj()
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/obj/item/ammo_casing/energy/chameleon/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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. = ..()
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if(!BB)
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newshot()
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@@ -20,7 +20,7 @@
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update_icon()
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return 1
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/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override)
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/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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if (!BB)
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return
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BB.original = target
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@@ -205,7 +205,7 @@
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/obj/item/gun/proc/recharge_newshot()
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return
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/obj/item/gun/proc/process_burst(mob/living/user, atom/target, message = TRUE, params, zone_override, sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
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/obj/item/gun/proc/process_burst(mob/living/user, atom/target, message = TRUE, params=null, zone_override = "", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
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if(!user || !firing_burst)
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firing_burst = FALSE
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return FALSE
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@@ -238,7 +238,7 @@
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update_icon()
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return TRUE
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/obj/item/gun/proc/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = TRUE, params, zone_override, bonus_spread = 0)
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/obj/item/gun/proc/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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add_fingerprint(user)
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if(semicd)
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@@ -129,7 +129,7 @@
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else
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qdel(src)
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/obj/item/gun/ballistic/minigun/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
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/obj/item/gun/ballistic/minigun/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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if(ammo_pack)
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if(ammo_pack.overheat < ammo_pack.overheat_max)
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ammo_pack.overheat += burst_size
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@@ -97,7 +97,7 @@
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"The Peacemaker" = "detective_peacemaker"
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)
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/obj/item/gun/ballistic/revolver/detective/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override = "")
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/obj/item/gun/ballistic/revolver/detective/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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if(magazine.caliber != initial(magazine.caliber))
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if(prob(70 - (magazine.ammo_count() * 10))) //minimum probability of 10, maximum of 60
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playsound(user, fire_sound, 50, 1)
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@@ -407,8 +407,8 @@
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structure_piercing = BR.structure_piercing
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structure_bleed_coeff = BR.structure_bleed_coeff
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/obj/item/ammo_casing/energy/beam_rifle/ready_proj(atom/target, mob/living/user, quiet, zone_override)
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. = ..(target, user, quiet, zone_override)
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/obj/item/ammo_casing/energy/beam_rifle/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
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. = ..()
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var/obj/item/projectile/beam/beam_rifle/hitscan/HS_BB = BB
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if(!istype(HS_BB))
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return
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@@ -102,12 +102,12 @@
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chambered = null //either way, released the prepared shot
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recharge_newshot() //try to charge a new shot
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/obj/item/gun/energy/process_fire()
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/obj/item/gun/energy/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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if(!chambered && can_shoot())
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process_chamber() // If the gun was drained and then recharged, load a new shot.
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return ..()
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/obj/item/gun/energy/process_burst()
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/obj/item/gun/energy/process_burst(mob/living/user, atom/target, message = TRUE, params = null, zone_override="", sprd = 0, randomized_gun_spread = 0, randomized_bonus_spread = 0, rand_spr = 0, iteration = 0)
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if(!chambered && can_shoot())
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process_chamber() // Ditto.
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return ..()
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@@ -45,9 +45,9 @@
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/obj/item/projectile/magic/death, /obj/item/projectile/magic/teleport, /obj/item/projectile/magic/door, /obj/item/projectile/magic/aoe/fireball,
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/obj/item/projectile/magic/spellblade, /obj/item/projectile/magic/arcane_barrage)
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/obj/item/gun/magic/staff/chaos/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override, bonus_spread = 0)
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/obj/item/gun/magic/staff/chaos/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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chambered.projectile_type = pick(allowed_projectile_types)
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. = ..(target, user, message, params, zone_override, bonus_spread)
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. = ..()
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/obj/item/gun/magic/staff/door
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name = "staff of door creation"
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@@ -41,7 +41,7 @@
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on_beam_release(current_target)
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current_target = null
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/obj/item/gun/medbeam/process_fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, message = 1, params, zone_override)
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/obj/item/gun/medbeam/process_fire(atom/target, mob/living/user, message = TRUE, params = null, zone_override = "", bonus_spread = 0)
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if(isliving(user))
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add_fingerprint(user)
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