diff --git a/.github/CONTRIBUTING.md b/.github/CONTRIBUTING.md index 817626d228..643b4d6e64 100644 --- a/.github/CONTRIBUTING.md +++ b/.github/CONTRIBUTING.md @@ -414,10 +414,17 @@ Regarding sprites & sounds, you must credit the artist and possibly the codebase Do not add any of the following in a Pull Request or risk getting the PR closed: * National Socialist Party of Germany content, National Socialist Party of Germany related content, or National Socialist Party of Germany references * Code where one line of code is split across mutiple lines (except for multiple, separate strings and comments; in those cases, existing longer lines must not be split up) -* Code adding, removing, or updating the availability of alien races/species/human mutants without prior approval. Pull requests attempting to add or remove features from said races/species/mutants require prior approval as well. Just because something isn't on this list doesn't mean that it's acceptable. Use common sense above all else. +## Content requiring prior approval +Certain types of changes may require prior approval from maintainers. This currently includes: + +* Code adding, removing, or updating the availability of alien races/species/human mutants. This includes pull requests attempting to add or remove features from said races/species/mutants. (Requires approval from at least one maintainer) +* Code adding, removing, or modifying the functionality of adult-oriented features (such as, but not limited to: vore, genitals, MKUltra, and more). This also includes pull requests attempting to add or remove these features outright. (Requires approval from at least half of the formal maintainer team) + +The above content requires approval from the specified amount of maintainers prior to PR creation. Seeking approval must be done via a @Maintainer ping in a relevant development/code or staff channel on the Discord, otherwise it will be considered insufficient. If a PR contains any of the above content, but the creator does not have sufficient approval prior to the PR's creation, then the PR may be closed by any maintainer, at any time, for any reason. + ## A word on Git Yes, we know that the files have a tonne of mixed Windows and Linux line endings. Attempts to fix this have been met with less than stellar success, and as such we have decided to give up caring until there comes a time when it matters. diff --git a/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm b/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm index d01e4f8da1..37a89ba2ff 100644 --- a/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm +++ b/_maps/RandomRuins/AnywhereRuins/golem_ship.dmm @@ -18,9 +18,7 @@ /obj/item/mining_scanner, /obj/item/flashlight/lantern, /obj/item/card/id/mining, -/obj/item/gps/mining{ - tracking = 0 - }, +/obj/item/gps/mining, /turf/open/floor/plating, /area/ruin/powered/golem_ship) "d" = ( @@ -34,9 +32,7 @@ /obj/item/mining_scanner, /obj/item/flashlight/lantern, /obj/item/card/id/mining, -/obj/item/gps/mining{ - tracking = 0 - }, +/obj/item/gps/mining, /turf/open/floor/plating, /area/ruin/powered/golem_ship) "e" = ( @@ -156,9 +152,7 @@ "x" = ( /obj/structure/table/wood, /obj/machinery/reagentgrinder, -/obj/item/gps/mining{ - tracking = 0 - }, +/obj/item/gps/mining, /turf/open/floor/mineral/titanium/purple, /area/ruin/powered/golem_ship) "z" = ( diff --git a/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm index 969acdd871..23abc4b731 100644 --- a/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm +++ b/_maps/RandomRuins/IceRuins/icemoon_surface_mining_site.dmm @@ -16,7 +16,7 @@ /turf/open/floor/wood, /area/ruin/unpowered) "d" = ( -/turf/open/openspace/icemoon, +/turf/open/transparent/openspace/icemoon, /area/icemoon/surface/outdoors) "e" = ( /obj/item/clothing/suit/hooded/explorer, diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm index 6feb378515..eab08815f3 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_alien_nest.dmm @@ -227,7 +227,7 @@ /area/ruin/unpowered/xenonest) "ba" = ( /obj/structure/stone_tile/slab, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bb" = ( /obj/structure/stone_tile/cracked{ @@ -241,7 +241,7 @@ dir = 8 }, /obj/item/flashlight/lantern, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bc" = ( /obj/structure/stone_tile/block, @@ -251,7 +251,7 @@ /obj/structure/stone_tile{ dir = 4 }, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bd" = ( /obj/structure/stone_tile/block, @@ -262,7 +262,7 @@ dir = 1 }, /obj/effect/decal/cleanable/blood/xeno, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "be" = ( /obj/structure/stone_tile/block, @@ -272,7 +272,7 @@ /obj/structure/stone_tile{ dir = 1 }, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bf" = ( /obj/structure/stone_tile, @@ -286,7 +286,7 @@ dir = 4 }, /obj/item/flashlight/lantern, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bg" = ( /obj/structure/alien/weeds, @@ -303,7 +303,7 @@ /obj/structure/stone_tile{ dir = 8 }, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bi" = ( /obj/structure/alien/weeds, @@ -336,11 +336,11 @@ dir = 1 }, /obj/structure/stone_tile, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bm" = ( /obj/structure/stone_tile/slab/cracked, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bn" = ( /obj/structure/stone_tile/block{ @@ -352,7 +352,7 @@ /obj/structure/stone_tile{ dir = 4 }, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bo" = ( /obj/structure/stone_tile/surrounding_tile{ @@ -383,7 +383,7 @@ dir = 1 }, /obj/effect/decal/cleanable/blood/xeno, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bs" = ( /obj/structure/stone_tile/block{ @@ -416,7 +416,7 @@ dir = 1 }, /obj/structure/stone_tile/cracked, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bw" = ( /obj/structure/stone_tile/cracked{ @@ -430,7 +430,7 @@ dir = 8 }, /obj/item/flashlight/lantern, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bx" = ( /obj/structure/stone_tile/block{ @@ -441,7 +441,7 @@ dir = 8 }, /obj/effect/decal/cleanable/blood/xeno, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "by" = ( /obj/structure/stone_tile/block{ @@ -451,7 +451,7 @@ /obj/structure/stone_tile/cracked{ dir = 8 }, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bz" = ( /obj/structure/stone_tile/block/cracked{ @@ -461,7 +461,7 @@ /obj/structure/stone_tile{ dir = 8 }, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bA" = ( /obj/structure/stone_tile/cracked{ @@ -475,7 +475,7 @@ }, /obj/structure/stone_tile, /obj/item/flashlight/lantern, -/turf/open/indestructible/boss/air, +/turf/open/indestructible/boss, /area/ruin/unpowered/xenonest) "bB" = ( /obj/structure/alien/weeds, diff --git a/_maps/RandomRuins/SpaceRuins/arcade.dmm b/_maps/RandomRuins/SpaceRuins/arcade.dmm index 74bdc9a7b8..c68d3b224e 100644 --- a/_maps/RandomRuins/SpaceRuins/arcade.dmm +++ b/_maps/RandomRuins/SpaceRuins/arcade.dmm @@ -3,7 +3,7 @@ /turf/template_noop, /area/template_noop) "b" = ( -/turf/open/floor/plating/asteroid, +/turf/open/floor/plating/asteroid/airless, /area/ruin/powered) "c" = ( /turf/closed/mineral/random/high_chance, @@ -135,7 +135,7 @@ /area/ruin/powered) "F" = ( /obj/structure/closet/crate/trashcart, -/turf/open/floor/plating/asteroid, +/turf/open/floor/plating/asteroid/airless, /area/ruin/powered) "G" = ( /obj/structure/chair/sofa/right, diff --git a/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm b/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm index e23beb3407..2a25a3b6e7 100644 --- a/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm +++ b/_maps/RandomRuins/SpaceRuins/augmentationfacility.dmm @@ -3,7 +3,7 @@ /turf/template_noop, /area/template_noop) "b" = ( -/turf/open/floor/plating/asteroid, +/turf/open/floor/plating/asteroid/airless, /area/ruin/powered) "c" = ( /turf/closed/mineral/random/high_chance, @@ -176,8 +176,8 @@ /obj/structure/table, /obj/effect/decal/cleanable/dirt, /obj/item/autosurgeon{ - name = "rusted autosurgeon"; desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert an organ of implant. But this rusted version looks like it could only manage one implant...."; + name = "rusted autosurgeon"; uses = 1 }, /turf/open/floor/plasteel, @@ -205,7 +205,7 @@ /obj/machinery/atmospherics/components/unary/outlet_injector/on/layer1{ dir = 4 }, -/turf/open/floor/plating/asteroid, +/turf/open/floor/plating/asteroid/airless, /area/ruin/powered) "K" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{ diff --git a/_maps/RandomRuins/SpaceRuinsStation/roid6.dmm b/_maps/RandomRuins/SpaceRuinsStation/roid6.dmm index 56967b0c37..1bc497d4f9 100644 --- a/_maps/RandomRuins/SpaceRuinsStation/roid6.dmm +++ b/_maps/RandomRuins/SpaceRuinsStation/roid6.dmm @@ -80,7 +80,7 @@ /obj/item/shard{ icon_state = "medium" }, -/turf/open/floor/plating/airless{ +/turf/open/floor/plating{ icon_state = "platingdmg2" }, /area/ruin/space/has_grav) diff --git a/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm b/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm index f8d701debe..2d66300953 100644 --- a/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm +++ b/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm @@ -71,8 +71,9 @@ /turf/closed/wall/r_wall, /area/engine/engineering) "di" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/closed/wall, +/obj/structure/reagent_dispensers/fueltank, +/obj/effect/turf_decal/delivery, +/turf/open/floor/plasteel, /area/engine/engineering) "dl" = ( /obj/structure/cable{ @@ -304,12 +305,6 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, /turf/open/floor/plasteel, /area/engine/engineering) "kH" = ( @@ -523,6 +518,9 @@ /obj/machinery/light{ dir = 4 }, +/obj/structure/sign/warning/enginesafety{ + pixel_x = 32 + }, /turf/open/floor/plasteel, /area/engine/engineering) "qv" = ( @@ -543,7 +541,13 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/closed/wall, +/obj/effect/turf_decal/tile/yellow{ + dir = 1 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/turf/open/floor/plasteel, /area/engine/engineering) "qN" = ( /obj/structure/table/reinforced, @@ -848,6 +852,10 @@ /obj/machinery/igniter{ id = "TEG_igniter" }, +/mob/living/carbon/monkey{ + name = "Mumkey Jones" + }, +/obj/item/clothing/head/hardhat/atmos, /turf/open/floor/engine/vacuum, /area/engine/engineering) "An" = ( @@ -882,14 +890,6 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 1 }, -/obj/machinery/camera{ - c_tag = "TEG - North Center"; - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow, /turf/open/floor/plasteel, /area/engine/engineering) "AX" = ( @@ -1042,12 +1042,6 @@ }, /turf/open/floor/plasteel, /area/engine/engineering) -"EI" = ( -/obj/effect/turf_decal/delivery, -/obj/structure/reagent_dispensers/fueltank, -/obj/machinery/atmospherics/pipe/simple/orange/visible, -/turf/open/floor/plasteel, -/area/engine/engineering) "EL" = ( /turf/closed/wall, /area/engine/engineering) @@ -1082,6 +1076,11 @@ /obj/structure/window/reinforced, /turf/open/floor/plasteel, /area/engine/engineering) +"Fs" = ( +/obj/structure/rack, +/obj/item/pipe_dispenser, +/turf/open/floor/plasteel, +/area/engine/engineering) "FG" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 10 @@ -1218,11 +1217,6 @@ /turf/open/floor/plasteel, /area/engine/engineering) "Jd" = ( -/obj/machinery/light, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow, /obj/machinery/atmospherics/pipe/manifold/orange/visible, /turf/open/floor/plasteel, /area/engine/engineering) @@ -1312,15 +1306,6 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/machinery/light{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, /turf/open/floor/plasteel, /area/engine/engineering) "LD" = ( @@ -1372,6 +1357,7 @@ /obj/machinery/atmospherics/pipe/manifold/cyan/visible{ dir = 4 }, +/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/engineering) "Nz" = ( @@ -1429,12 +1415,10 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ dir = 4 }, -/obj/machinery/airalarm{ - dir = 1; - locked = 0; - pixel_y = -22 - }, /obj/machinery/light, +/obj/structure/sign/nanotrasen{ + pixel_y = -32 + }, /turf/open/floor/plasteel, /area/engine/engineering) "Pz" = ( @@ -1452,6 +1436,9 @@ /obj/machinery/light{ dir = 1 }, +/obj/structure/sign/warning/nosmoking{ + pixel_y = 30 + }, /turf/open/floor/plasteel, /area/engine/engineering) "PK" = ( @@ -1522,12 +1509,11 @@ /turf/open/space, /area/space/nearstation) "Rl" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 1 - }, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/simple/cyan/visible, +/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/engineering) "Rz" = ( @@ -1602,7 +1588,13 @@ /turf/open/floor/plating, /area/engine/engineering) "TE" = ( -/obj/structure/closet/crate/internals, +/obj/structure/closet/crate{ + icon_state = "crateopen" + }, +/obj/effect/spawner/lootdrop/maintenance{ + lootcount = 2; + name = "2maintenance loot spawner" + }, /turf/open/floor/plasteel, /area/engine/engineering) "TH" = ( @@ -1648,6 +1640,10 @@ dir = 4 }, /obj/effect/turf_decal/tile/yellow, +/obj/machinery/camera{ + c_tag = "TEG - North Center"; + dir = 8 + }, /turf/open/floor/plasteel, /area/engine/engineering) "Uq" = ( @@ -1671,18 +1667,15 @@ /area/engine/engineering) "UT" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, /turf/open/floor/plasteel, /area/engine/engineering) "UY" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 8 }, +/obj/machinery/airalarm{ + pixel_y = 23 + }, /turf/open/floor/plasteel, /area/engine/engineering) "Vi" = ( @@ -1811,10 +1804,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 }, -/obj/structure/extinguisher_cabinet{ - dir = 4; - pixel_y = -27 - }, /turf/open/floor/plasteel, /area/engine/engineering) "YC" = ( @@ -1837,9 +1826,10 @@ /turf/open/floor/plasteel, /area/engine/engineering) "YP" = ( -/obj/structure/rack, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, -/obj/item/pipe_dispenser, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/obj/effect/turf_decal/tile/yellow, /turf/open/floor/plasteel, /area/engine/engineering) "YQ" = ( @@ -1878,7 +1868,9 @@ /turf/open/floor/plasteel, /area/engine/engineering) "Zu" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 6 + }, /obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/engineering) @@ -1887,13 +1879,6 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/structure/sign/warning/securearea{ - pixel_y = -32 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow, /turf/open/floor/plasteel, /area/engine/engineering) "ZC" = ( @@ -2170,7 +2155,7 @@ iD MP MP MP -ij +MP yX qn qn @@ -2251,11 +2236,11 @@ ME QS uB Ok -Ok -Ok +di +di Ok Bz -Zu +lI Wc Ok zG @@ -2307,8 +2292,8 @@ iP wk go fF -EI -EI +UT +UT sn qc Nh @@ -2367,7 +2352,7 @@ KA KA Ok dZ -bO +Zu ev tl qb @@ -2477,7 +2462,7 @@ IP Zs sD Jd -EL +YP YG AX PK @@ -2505,7 +2490,7 @@ SX ou vG Zv -di +Xe qJ Lw Xe @@ -2595,7 +2580,7 @@ PK Dv Dv bO -YP +sH As yN yN @@ -2651,7 +2636,7 @@ eh zx XW ST -Ok +Fs MP tw tw diff --git a/_maps/RandomZLevels/VR/murderdome.dmm b/_maps/RandomZLevels/VR/murderdome.dmm index 740f9fd09f..5b5cbbfcfe 100644 --- a/_maps/RandomZLevels/VR/murderdome.dmm +++ b/_maps/RandomZLevels/VR/murderdome.dmm @@ -232,7 +232,9 @@ /area/awaymission/vr/murderdome) "H" = ( /obj/machinery/telecomms/allinone, -/turf/open/indestructible, +/turf/open/indestructible{ + initial_gas_mix = "TEMP=2.7" + }, /area/awaymission/vr/murderdome) "R" = ( /obj/effect/spawner/structure/window/reinforced/indestructable, diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 9877f5b259..c0b4e6a88a 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -1257,6 +1257,16 @@ /turf/open/floor/plating, /area/maintenance/fore/secondary) "acV" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/solar/port/fore) +"acW" = ( /obj/structure/cable{ icon_state = "0-2" }, @@ -1266,11 +1276,6 @@ }, /turf/open/floor/plasteel/airless/solarpanel, /area/solar/port/fore) -"acW" = ( -/obj/structure/cable, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/solar/port/fore) "acX" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -1489,7 +1494,12 @@ /obj/structure/lattice/catwalk, /turf/open/space, /area/solar/starboard/fore) -"adu" = ( +"adw" = ( +/obj/structure/cable, +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/solar/port/fore) +"adx" = ( /obj/structure/cable{ icon_state = "4-8" }, @@ -1502,56 +1512,17 @@ /obj/structure/lattice/catwalk, /turf/open/space, /area/solar/port/fore) -"adv" = ( -/obj/structure/cable{ - icon_state = "1-4" - }, -/obj/structure/cable{ - icon_state = "2-4" - }, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/solar/port/fore) -"adw" = ( -/obj/structure/cable{ - icon_state = "0-8" - }, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/solar/port/fore) -"adx" = ( -/obj/structure/cable{ - icon_state = "0-4" - }, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/solar/port/fore) "ady" = ( /obj/structure/lattice/catwalk, /turf/open/space, /area/solar/port/fore) -"adz" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/structure/cable{ - icon_state = "2-8" - }, -/obj/structure/cable{ - icon_state = "1-8" - }, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/solar/port/fore) "adA" = ( -/obj/structure/cable{ - icon_state = "2-8" +/obj/structure/cable, +/obj/machinery/power/solar{ + id = "auxsolareast"; + name = "Port Auxiliary Solar Array" }, -/obj/structure/cable{ - icon_state = "1-8" - }, -/obj/structure/lattice/catwalk, -/turf/open/space, +/turf/open/floor/plasteel/airless/solarpanel, /area/solar/port/fore) "adB" = ( /obj/structure/cable{ @@ -1817,12 +1788,11 @@ /turf/open/space, /area/solar/starboard/fore) "adZ" = ( -/obj/structure/cable, -/obj/machinery/power/solar{ - id = "auxsolareast"; - name = "Port Auxiliary Solar Array" +/obj/structure/cable{ + icon_state = "0-8" }, -/turf/open/floor/plasteel/airless/solarpanel, +/obj/structure/lattice/catwalk, +/turf/open/space, /area/solar/port/fore) "aea" = ( /obj/machinery/portable_atmospherics/canister/nitrous_oxide, @@ -4879,6 +4849,10 @@ dir = 4 }, /obj/machinery/holopad, +/obj/machinery/door/poddoor/shutters/preopen{ + id = "hopqueue"; + name = "HoP Queue Shutters" + }, /turf/open/floor/plasteel, /area/hallway/primary/central) "aiW" = ( @@ -5050,12 +5024,16 @@ /turf/open/floor/plasteel/dark, /area/security/courtroom) "ajq" = ( -/obj/structure/lattice/catwalk, +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, /obj/structure/cable{ icon_state = "1-2" }, -/turf/open/space, -/area/solar/port/fore) +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/turf/open/floor/plating, +/area/maintenance/solars/port/fore) "ajr" = ( /obj/structure/table/wood, /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -5103,7 +5081,7 @@ /area/security/main) "ajv" = ( /obj/machinery/computer/med_data{ - dir = 3 + dir = 4 }, /obj/structure/sign/poster/official/medical_green_cross{ pixel_x = -32 @@ -5413,16 +5391,12 @@ /turf/open/floor/plating, /area/maintenance/solars/port/fore) "ajW" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "0-4" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/turf/open/floor/plating, -/area/maintenance/solars/port/fore) +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/solar/port/fore) "ajX" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -6467,6 +6441,12 @@ }, /turf/open/floor/plasteel/white, /area/science/xenobiology) +"alX" = ( +/obj/structure/disposalpipe/segment{ + dir = 6 + }, +/turf/open/floor/plasteel/white, +/area/medical/chemistry) "alY" = ( /obj/structure/cable{ icon_state = "1-2" @@ -6658,15 +6638,17 @@ /area/security/courtroom) "amv" = ( /obj/structure/cable{ - icon_state = "1-2" + icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" +/obj/structure/cable{ + icon_state = "2-8" }, -/turf/open/floor/plating, -/area/maintenance/solars/starboard/fore) +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/solar/port/fore) "amw" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, @@ -8069,6 +8051,13 @@ }, /turf/open/floor/plasteel/showroomfloor, /area/security/warden) +"apI" = ( +/obj/structure/disposalpipe/segment{ + dir = 6 + }, +/obj/structure/closet/secure_closet/medical1, +/turf/open/floor/plasteel/white, +/area/medical/medbay/central) "apJ" = ( /turf/closed/wall, /area/construction/mining/aux_base) @@ -8555,13 +8544,15 @@ /turf/open/floor/plasteel, /area/security/processing) "aqJ" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "External Access"; - req_access_txt = "13" +/obj/structure/cable{ + icon_state = "2-8" }, -/turf/open/floor/plating, -/area/maintenance/port/fore) +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/solar/port/fore) "aqK" = ( /obj/structure/chair/stool, /turf/open/floor/plasteel, @@ -9381,6 +9372,13 @@ /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/construction/mining/aux_base) +"asG" = ( +/obj/structure/disposalpipe/trunk{ + dir = 1 + }, +/obj/machinery/disposal/bin, +/turf/open/floor/plasteel/white, +/area/medical/medbay/central) "asH" = ( /obj/structure/closet/toolcloset, /obj/effect/turf_decal/tile/yellow{ @@ -9424,6 +9422,35 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"asL" = ( +/obj/machinery/light{ + dir = 8 + }, +/obj/machinery/firealarm{ + dir = 4; + pixel_x = -24 + }, +/obj/item/reagent_containers/spray/cleaner, +/obj/item/crowbar, +/obj/item/clothing/neck/stethoscope, +/obj/item/storage/box/gloves{ + pixel_x = 3; + pixel_y = 4 + }, +/obj/item/storage/box/masks, +/obj/structure/table, +/turf/open/floor/plasteel/white, +/area/medical/sleeper) +"asM" = ( +/obj/structure/table, +/obj/item/crowbar, +/obj/item/clothing/neck/stethoscope, +/obj/item/reagent_containers/spray/cleaner, +/obj/structure/sign/warning/nosmoking{ + pixel_y = 30 + }, +/turf/open/floor/plasteel/dark, +/area/medical/sleeper) "asN" = ( /obj/machinery/airalarm{ dir = 4; @@ -9453,12 +9480,66 @@ /obj/structure/closet/firecloset, /turf/open/floor/plating, /area/maintenance/fore) +"asT" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/blue, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/medical/medbay/central) +"asU" = ( +/obj/structure/sign/warning/nosmoking{ + pixel_y = 30 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, +/obj/machinery/door/airlock/medical/glass{ + id_tag = "MedbayFoyer"; + name = "Medbay"; + req_access_txt = "5" + }, +/turf/open/floor/plasteel/white, +/area/medical/medbay/central) +"asV" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/blue, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/medical/medbay/central) "asW" = ( /obj/machinery/light/small{ dir = 8 }, /turf/open/floor/plasteel/grimy, /area/security/detectives_office) +"asX" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/machinery/door/airlock/medical/glass{ + id_tag = "MedbayFoyer"; + name = "Medbay"; + req_access_txt = "5" + }, +/turf/open/floor/plasteel/white, +/area/medical/medbay/central) +"asY" = ( +/obj/structure/sign/warning/nosmoking{ + pixel_y = 30 + }, +/turf/open/floor/plasteel, +/area/hallway/primary/central) "ata" = ( /turf/open/floor/wood, /area/lawoffice) @@ -24467,12 +24548,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall/r_wall, /area/engine/gravity_generator) -"bgP" = ( -/obj/structure/disposalpipe/segment{ - dir = 6 - }, -/turf/open/floor/plasteel/white, -/area/medical/chemistry) "bgQ" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 8 @@ -28210,12 +28285,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel/white, /area/medical/medbay/central) -"bpy" = ( -/obj/structure/disposalpipe/segment{ - dir = 6 - }, -/turf/open/floor/plasteel/white, -/area/medical/medbay/central) "bpz" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 8 @@ -28704,13 +28773,6 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel, /area/hallway/primary/central) -"bqM" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/open/floor/plating, -/area/medical/medbay/central) "bqN" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 5 @@ -28743,22 +28805,6 @@ }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) -"bqR" = ( -/obj/structure/table, -/obj/item/crowbar, -/obj/item/clothing/neck/stethoscope, -/obj/item/reagent_containers/spray/cleaner, -/obj/structure/sign/warning/nosmoking{ - pixel_y = 30 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/turf/open/floor/plasteel/white, -/area/medical/medbay/central) "bqS" = ( /obj/structure/cable{ icon_state = "4-8" @@ -29261,13 +29307,6 @@ /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/crew_quarters/heads/hop) -"brV" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/turf/open/floor/plating, -/area/medical/medbay/central) "brW" = ( /obj/structure/cable{ icon_state = "4-8" @@ -29275,18 +29314,6 @@ /obj/machinery/vending/cart, /turf/open/floor/plasteel, /area/crew_quarters/heads/hop) -"brX" = ( -/obj/structure/table, -/obj/item/storage/box/masks, -/obj/item/storage/box/gloves{ - pixel_x = 3; - pixel_y = 4 - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/turf/open/floor/plasteel/white, -/area/medical/medbay/central) "brY" = ( /obj/structure/disposalpipe/segment{ dir = 6 @@ -30888,7 +30915,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "bvH" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ @@ -31211,23 +31238,10 @@ /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/medical/medbay/central) -"bwy" = ( -/obj/structure/disposalpipe/segment{ - dir = 5 - }, -/turf/open/floor/plasteel/white, -/area/medical/medbay/central) "bwz" = ( /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel/white, /area/medical/medbay/central) -"bwA" = ( -/obj/machinery/disposal/bin, -/obj/structure/disposalpipe/trunk{ - dir = 8 - }, -/turf/open/floor/plasteel/white, -/area/medical/medbay/central) "bwB" = ( /obj/structure/chair, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ @@ -32967,17 +32981,6 @@ }, /turf/open/floor/plating, /area/maintenance/port/aft) -"bAp" = ( -/obj/structure/closet/secure_closet/medical1, -/obj/machinery/light{ - dir = 8 - }, -/obj/machinery/firealarm{ - dir = 4; - pixel_x = -24 - }, -/turf/open/floor/plasteel/white, -/area/medical/sleeper) "bAq" = ( /obj/machinery/sleeper{ dir = 8 @@ -42316,15 +42319,9 @@ /turf/open/floor/plasteel, /area/science/circuit) "bXv" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "External Access"; - req_access_txt = "13" - }, -/turf/open/floor/plating, -/area/maintenance/port/aft) +/obj/item/stack/rods, +/turf/open/space, +/area/space) "bXw" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /turf/open/floor/plasteel, @@ -45038,7 +45035,7 @@ dir = 4 }, /turf/closed/wall/r_wall, -/area/engine/engineering) +/area/engine/atmos) "cez" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plasteel, @@ -45492,9 +45489,12 @@ /turf/open/floor/plasteel, /area/engine/engineering) "cfK" = ( -/obj/structure/sign/warning/securearea, -/turf/closed/wall, -/area/engine/engineering) +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/space, +/area/solar/port/fore) "cfL" = ( /obj/machinery/firealarm{ pixel_y = 24 @@ -46294,18 +46294,11 @@ /turf/open/floor/plating, /area/maintenance/solars/port/aft) "chO" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, /obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" + req_access_txt = "13" }, /turf/open/floor/plating, -/area/maintenance/solars/port/aft) +/area/maintenance/fore/secondary) "chP" = ( /obj/structure/cable{ icon_state = "4-8" @@ -49323,15 +49316,16 @@ /turf/open/space, /area/maintenance/aft) "csg" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 +/obj/structure/cable{ + icon_state = "1-2" }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/machinery/door/airlock/external{ - name = "Engineering External Access"; - req_access_txt = "10;13" + name = "Solar Maintenance"; + req_access_txt = "10; 13" }, /turf/open/floor/plating, -/area/engine/engineering) +/area/maintenance/solars/starboard/fore) "csi" = ( /obj/structure/transit_tube/curved/flipped{ dir = 1 @@ -51124,13 +51118,10 @@ /turf/open/floor/plasteel, /area/security/processing) "cxW" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "External Access"; - req_access_txt = "13" - }, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) +/obj/structure/lattice, +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/space/nearstation) "cxY" = ( /obj/machinery/camera{ c_tag = "Arrivals Escape Pod 1"; @@ -51229,14 +51220,13 @@ /turf/open/floor/plating, /area/hallway/secondary/entry) "cyC" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/machinery/door/airlock/external{ + name = "External Access"; req_access_txt = "13" }, /turf/open/floor/plating, -/area/maintenance/starboard) +/area/maintenance/port/fore) "cyD" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 @@ -51258,15 +51248,13 @@ /turf/open/floor/plating, /area/maintenance/port/aft) "cyG" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/machinery/door/airlock/external{ - name = "Atmospherics External Airlock"; - req_access_txt = "24" + name = "External Access"; + req_access_txt = "13" }, /turf/open/floor/plating, -/area/engine/atmos) +/area/maintenance/starboard/fore) "cyK" = ( /obj/structure/cable{ icon_state = "4-8" @@ -51312,18 +51300,14 @@ /turf/open/space/basic, /area/space) "cyU" = ( -/obj/structure/cable{ - icon_state = "1-2" - }, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 + dir = 8 }, /obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" + req_access_txt = "13" }, /turf/open/floor/plating, -/area/maintenance/solars/starboard/aft) +/area/maintenance/starboard) "czg" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 @@ -52229,10 +52213,9 @@ /turf/open/space, /area/space/nearstation) "cCS" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible, /obj/structure/lattice, -/turf/open/space, -/area/space/nearstation) +/turf/closed/wall/r_wall, +/area/engine/atmos) "cCT" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 @@ -52299,12 +52282,15 @@ /turf/closed/wall, /area/engine/engineering) "cDY" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 9 +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 }, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + name = "External Access"; + req_access_txt = "13" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) "cDZ" = ( /obj/structure/cable{ icon_state = "1-2" @@ -53583,6 +53569,11 @@ dir = 8 }, /area/crew_quarters/fitness/pool) +"dCt" = ( +/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/structure/lattice, +/turf/open/space, +/area/space/nearstation) "dCV" = ( /obj/structure/cable{ icon_state = "1-4" @@ -53679,9 +53670,6 @@ }, /turf/open/floor/mineral/titanium/blue, /area/crew_quarters/toilet) -"dVU" = ( -/turf/open/floor/plating, -/area/space/nearstation) "dXq" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -53734,7 +53722,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 6 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "egt" = ( /obj/effect/turf_decal/tile/bar, @@ -54254,6 +54242,12 @@ }, /turf/open/floor/plasteel, /area/security/range) +"fty" = ( +/obj/structure/lattice, +/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/structure/lattice, +/turf/open/space, +/area/space/nearstation) "ftE" = ( /obj/item/radio/intercom{ pixel_y = 25 @@ -54363,7 +54357,7 @@ "fIs" = ( /obj/structure/grille, /obj/structure/lattice, -/turf/open/floor/plating, +/turf/open/space/basic, /area/space/nearstation) "fJY" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -54521,19 +54515,6 @@ }, /turf/open/floor/carpet, /area/crew_quarters/cryopod) -"ghq" = ( -/obj/structure/lattice/catwalk, -/obj/item/stack/marker_beacon{ - anchored = 1; - icon_state = "markerburgundy-on"; - light_color = "#FA644B"; - light_power = 3; - light_range = 3; - name = "Docking Beacon"; - picked_color = "Burgundy" - }, -/turf/open/floor/plating, -/area/space/nearstation) "ghD" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel, @@ -54690,7 +54671,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 9 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "gJi" = ( /obj/structure/lattice/catwalk, @@ -54825,10 +54806,6 @@ dir = 8 }, /area/medical/sleeper) -"haL" = ( -/obj/structure/lattice, -/turf/open/space/basic, -/area/space) "haM" = ( /obj/item/radio/intercom{ name = "Station Intercom (General)"; @@ -54926,7 +54903,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 10 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "hxn" = ( /obj/effect/spawner/structure/window/reinforced, @@ -55109,6 +55086,13 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/starboard) +"imk" = ( +/obj/structure/lattice, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 9 + }, +/turf/open/space/basic, +/area/space/nearstation) "imH" = ( /obj/structure/falsewall, /turf/open/floor/plating, @@ -55404,6 +55388,10 @@ }, /turf/open/floor/wood, /area/crew_quarters/bar) +"jiK" = ( +/obj/structure/sign/warning/securearea, +/turf/closed/wall, +/area/engine/engineering) "jjC" = ( /obj/structure/table/wood, /obj/item/toy/cards/deck, @@ -56010,6 +55998,10 @@ }, /turf/open/floor/plasteel, /area/crew_quarters/theatre) +"kEm" = ( +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/plating, +/area/maintenance/port/aft) "kEY" = ( /obj/effect/landmark/stationroom/box/engine, /turf/open/space/basic, @@ -56572,7 +56564,6 @@ }, /area/maintenance/bar) "mqZ" = ( -/obj/structure/reagent_dispensers/keg/aphro/strong, /obj/item/reagent_containers/glass/beaker, /turf/open/floor/plating, /area/maintenance/bar) @@ -56713,6 +56704,19 @@ /obj/structure/table/wood, /turf/open/floor/wood, /area/maintenance/bar) +"mQp" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/aft) "mQS" = ( /obj/machinery/light{ dir = 8; @@ -57288,7 +57292,7 @@ /area/crew_quarters/theatre) "oyN" = ( /obj/effect/turf_decal/stripes/line, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "oyX" = ( /obj/machinery/atmospherics/components/binary/pump/on{ @@ -58127,7 +58131,7 @@ dir = 5 }, /obj/machinery/camera{ - c_tag = "Bar Backroom" + c_tag = "Gravity Generator - Fore" }, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -58138,6 +58142,10 @@ /obj/effect/decal/cleanable/blood/old, /turf/open/floor/plating, /area/maintenance/fore) +"rtU" = ( +/mob/living/simple_animal/opossum, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) "ruo" = ( /obj/structure/cable{ icon_state = "4-8" @@ -58410,7 +58418,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 8 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "slk" = ( /obj/machinery/door/airlock/maintenance{ @@ -58667,9 +58675,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall/r_wall, /area/engine/engine_smes) -"sQX" = ( -/turf/open/floor/plating, -/area/space) "sRH" = ( /obj/machinery/autolathe/secure{ name = "public autolathe" @@ -58786,7 +58791,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 5 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "trb" = ( /obj/machinery/light{ @@ -58841,14 +58846,10 @@ /turf/open/floor/plasteel, /area/crew_quarters/fitness/pool) "tAH" = ( -/obj/machinery/door/airlock/external{ - req_access_txt = "13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/turf/open/floor/plating, -/area/maintenance/fore/secondary) +/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/structure/lattice, +/turf/open/space/basic, +/area/space/nearstation) "tCa" = ( /obj/structure/table/wood, /obj/item/instrument/guitar{ @@ -58871,6 +58872,19 @@ }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"tEK" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) "tHh" = ( /obj/machinery/disposal/bin, /obj/effect/turf_decal/tile/red, @@ -59009,7 +59023,7 @@ /area/hallway/primary/central) "uaw" = ( /obj/machinery/power/apc{ - areastring = "/area/storage/art"; + areastring = "/area/maintenance/bar"; dir = 1; name = "Maint bar"; pixel_y = 24 @@ -59241,7 +59255,7 @@ "uDO" = ( /obj/structure/lattice/catwalk, /obj/structure/cable{ - icon_state = "0-2" + icon_state = "1-2" }, /turf/open/space, /area/solar/port/fore) @@ -59422,7 +59436,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "vbi" = ( /obj/structure/table, @@ -59985,6 +59999,16 @@ /obj/machinery/holopad, /turf/open/floor/plasteel/showroomfloor, /area/security/main) +"wmu" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/machinery/door/airlock/external{ + name = "Engineering External Access"; + req_access_txt = "10;13" + }, +/turf/open/floor/plating, +/area/engine/engineering) "woR" = ( /obj/machinery/cryopod{ dir = 1 @@ -60144,6 +60168,16 @@ /obj/item/hand_labeler, /turf/open/floor/plasteel, /area/hallway/secondary/service) +"wWi" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/external{ + name = "Atmospherics External Airlock"; + req_access_txt = "24" + }, +/turf/open/floor/plating, +/area/engine/atmos) "wWT" = ( /obj/effect/landmark/start/roboticist, /turf/open/floor/plasteel/white, @@ -60521,7 +60555,7 @@ name = "Docking Beacon"; picked_color = "Burgundy" }, -/turf/open/space/basic, +/turf/open/floor/plating/airless, /area/space/nearstation) "xOx" = ( /obj/structure/chair/comfy/brown{ @@ -66754,11 +66788,11 @@ aaa aaa aaa aaa -ghq +xLX aaa aaa aaa -ghq +xLX aaa aaa aaa @@ -67005,9 +67039,9 @@ aaa aaa aaa aaa -ghq +xLX aaa -ghq +xLX aaa aaa aaa @@ -67019,9 +67053,9 @@ gXs aaa aaa aaa -ghq +xLX aaa -ghq +xLX aaa aaa aaa @@ -67534,7 +67568,7 @@ gXs gXs gJi gJi -haL +gXs aag gJi aaa @@ -68288,7 +68322,7 @@ aaa aaa aaa aae -ktS +aaa gXs aaa aaa @@ -68545,7 +68579,7 @@ aaa aaa aaa aaa -ktS +aaa gXs aaa aaa @@ -68802,7 +68836,7 @@ aaa aaa aaa aaa -ktS +aaa gXs aaa aaa @@ -69059,7 +69093,7 @@ aaa aaa aaa aaa -ktS +aaa gXs aaa cqq @@ -69316,7 +69350,7 @@ aaf aaf aaf aaa -ktS +aaa arB asE cyb @@ -73678,11 +73712,11 @@ aaa aae aaa aaa -aaa aag alU alU alU +alU aCW amC asK @@ -73935,9 +73969,9 @@ aaa aaa aaa aaa -aaa aag -aqJ +cyC +amC amC gLH ase @@ -74192,7 +74226,7 @@ aaa aaa aaa aaa -aaa +gJi alU alU alU @@ -74941,7 +74975,6 @@ aaa aaa aaa aaa -aaa aaS aaS aaS @@ -74960,6 +74993,7 @@ aaS aaf aaf aaf +aaf aaa aaa aaa @@ -75198,7 +75232,6 @@ aaa aaa aaa aaa -aaa abY aaa aaf @@ -75211,7 +75244,7 @@ acy aaa aaf aaa -aiS +bXv aaa aaS aaa @@ -75220,6 +75253,7 @@ aaa aaa aaa aaa +aaa alU aoR apO @@ -75455,25 +75489,25 @@ aaa aaa aaa aaa -aaa abY aaa +acW acV -adv -adZ +adA aaa +acW acV -adv -adZ +adA aaa +acW acV -adv -adZ +adA aaa aaS aaf aaf aaf +aaf aaa aaa aaa @@ -75709,23 +75743,22 @@ aaa aaa aaa aaa -aaa aae aaa aaa abY aaf -acV -adu -adZ +acW +adx +adA aaa -acV -adu -adZ +acW +adx +adA aaa -acV -adu -adZ +acW +adx +adA aaf aaf aaa @@ -75734,6 +75767,7 @@ aaa aaa aaa aaa +aaa alU alU alU @@ -75969,20 +76003,19 @@ aaa aaa aaa aaa -aaa abY aaa -acV -adu -adZ +acW +adx +adA aaf -acV -adu -adZ +acW +adx +adA aaf -acV -adu -adZ +acW +adx +adA aaa aaf aaa @@ -75991,6 +76024,7 @@ aaa aaa aaa aaa +aaa aaf aaa ali @@ -76226,20 +76260,20 @@ aaa aaa aaa aaa -aaa aaf aaf -acV -adu -adZ +acW +adx +adA aaa -acV -adu -adZ +acW +adx +adA aaa -acV -adu -adZ +acW +adx +adA +aaf aaf aaf aaf @@ -76480,26 +76514,26 @@ aaa aaa aaa aaa -aaa aaS aaS aaS aaf aaa -acV -adu -adZ +acW +adx +adA aaa -acV -adu -adZ +acW +adx +adA aaa -acV -adu -adZ +acW +adx +adA aaa aaf aaa +aaa ajV alR alR @@ -76570,7 +76604,7 @@ aaa aaa aaa aaa -aag +aaa aaa aaa aaa @@ -76737,27 +76771,27 @@ aaa aaa aaa aaa -aaa aaS aaa aaf aaa aaa aaa -adw +adZ aaa aaa aaa -adw +adZ aaa aaa aaa -adw +adZ aaa aaa ajV ajV ajV +ajV alQ amy ang @@ -76827,7 +76861,7 @@ aaa aaa aaa aaa -aag +aaa aaa aaa aaa @@ -76994,13 +77028,12 @@ aaa aaa aaa aaa -aaa aaS aaf abs abZ abZ -acW +adw ady ady ady @@ -77010,9 +77043,10 @@ ady ady ady ady +cfK uDO ajq -ajW +akB akB alh alT @@ -77084,7 +77118,7 @@ aaa aaa aaa aaa -aag +aaa aaa aaa aaa @@ -77251,27 +77285,27 @@ aaa aaa aaa aaa -aaa aaS aaa aaf aaa aaa aaa -adx +ajW aaa aaa aaa -adx +ajW aaa aaa aaa -adx +ajW aaa aaa ajV ajV ajV +ajV alS amz anh @@ -77341,7 +77375,7 @@ aaa aaa aaa aaa -aag +aaa aaa aaa aaa @@ -77508,26 +77542,26 @@ aaa aaa aaa aaa -aaa aaS aba aaS aaf aaa -acV -adz -adZ +acW +amv +adA aaa -acV -adz -adZ +acW +amv +adA aaa -acV -adz -adZ +acW +amv +adA aaa aaf aaa +aaa ajV alR alR @@ -77598,7 +77632,7 @@ aaa aaa aaa aaa -aag +aaa aaa aaa aaa @@ -77768,22 +77802,22 @@ aaa aaa aaa aaa +aaf +aaf +acW +amv +adA aaa -aaf -aaf -acV -adz -adZ +acW +amv +adA aaa -acV -adz -adZ +acW +amv +adA +aaf +aaf aaa -acV -adz -adZ -aaf -aaf aaa aaa aaa @@ -77855,7 +77889,7 @@ aaa aaa aaa aaa -aag +aaa aaa aaa aaa @@ -78025,24 +78059,24 @@ aaa aaa aaa aaa -aaa aaS aaa -acV -adz -adZ +acW +amv +adA aaf -acV -adz -adZ +acW +amv +adA aaf -acV -adz -adZ +acW +amv +adA aaa aaf aaf aaf +aaf gXs alU alF @@ -78112,7 +78146,7 @@ aaa aaa aaa aaa -aag +aaa aaa aoV bZm @@ -78282,25 +78316,25 @@ aaa aaa aaa aaa -aaa aaS aaf -acV -adz -adZ +acW +amv +adA aaa -acV -adz -adZ +acW +amv +adA aaa -acV -adz -adZ +acW +amv +adA aaf aaf aaa aaa aaa +aaa alU alU ank @@ -78369,13 +78403,13 @@ aaa aaa aaa aaa -aag +aaa aaa aoV bVz aaf aaf -sQX +aoV aaa aaS aaf @@ -78539,22 +78573,22 @@ aaa aaa aaa aaa +aaS +aaa +acW +aqJ +adA +aaa +acW +aqJ +adA +aaa +acW +aqJ +adA aaa aaS aaa -acV -adA -adZ -aaa -acV -adA -adZ -aaa -acV -adA -adZ -aaa -aaS aaa aaa aaa @@ -78626,7 +78660,7 @@ aaa aaa aaa aaa -aag +aaa aaa aag bVz @@ -78641,9 +78675,9 @@ aaf aaa aaf aaa -aaa +aaf hrF -aaa +aaf aaa aaf aaa @@ -78796,7 +78830,6 @@ aaa aaa aaa aaa -aaa aaS aaa aaf @@ -78814,6 +78847,7 @@ aaa aaS aaf aaf +aaf gXs alU amC @@ -78883,7 +78917,7 @@ aaa aaa aaa aaa -aag +gJi aaa aaf bVz @@ -78898,9 +78932,9 @@ aaf aaf aaf aaf -aaf -hrF -aaf +cfx +tEK +cfx aaf aaf aaf @@ -79053,7 +79087,6 @@ aaa aaa aaa aaa -aaa aaS aaS aaS @@ -79072,6 +79105,7 @@ aaS aaa aaa aaa +aaa alU amE ann @@ -79140,7 +79174,7 @@ aaa aaa aaa aaa -aag +gJi aaa aaf bVz @@ -79156,7 +79190,7 @@ aaf aaa aaa cfx -chO +chN cfx aaa aaf @@ -79404,8 +79438,8 @@ caf aoV aag aaf -aaa -aaa +gXs +gXs aaf aaa aaa @@ -79658,9 +79692,9 @@ bLv bCq aoV cbj -aoV -aag -aaf +bLv +cDY +bLv aaf bCq bCq @@ -79916,7 +79950,7 @@ bCq bCq cbj bLv -bXv +bHE bLv aaf bCq @@ -79932,7 +79966,7 @@ ciQ cfw aaa aaa -aaa +gXs aaf aaf aaa @@ -80187,9 +80221,9 @@ cgC chR ciS cfw -aaa -aaa -aaa +aag +aag +aag aaa aaf aaf @@ -80444,9 +80478,9 @@ cgB chQ ciR cfw -aag -aag -aag +bCq +cDY +bCq aaa aaa aaf @@ -80702,7 +80736,7 @@ chS cfw cfw bCq -bXv +bHE bCq aaa aaa @@ -84190,7 +84224,7 @@ aaa aaa gXs gXs -dVU +aaH abc abu abu @@ -85325,7 +85359,7 @@ bVI bTA xgk bHE -bHE +kEm bHE bHE bHE @@ -90198,7 +90232,7 @@ bUE bWM bXJ bMK -bMK +bYH bYH bYH bVg @@ -92231,7 +92265,7 @@ btJ buV bws bqH -aJq +asY aJq byW bCv @@ -92514,10 +92548,10 @@ bWQ bWQ caD bWQ -ccw -ccw +bLK +bLK cey -ccw +bLK ccw ccw ccw @@ -92793,14 +92827,14 @@ ckF cpE cjR crW -csg +ciZ +wmu aag aaa aaa aaa aaa aaa -aaa ctv ctv ctv @@ -93050,14 +93084,14 @@ crw cjO ccw crX -cfK +ciZ +jiK aag aaa aaa aaa aaa aaa -aaa aaT aaT aaT @@ -93308,7 +93342,7 @@ cjm ccw ccw cig -aag +cig aag aag aag @@ -94282,8 +94316,8 @@ bfF bfF bfF bfF -bqM -brV +asT +asV bof bwv bvj @@ -94539,8 +94573,8 @@ bmF bob bnB bfF -bqR -brX +asU +asX bof bwx bvj @@ -94986,10 +95020,10 @@ aaa aaa aaa aaa -aaa acw abp abp +abp adR abp lJC @@ -95047,7 +95081,7 @@ aYV bfF bhc bip -bgP +alX bjL bkL bmT @@ -95242,10 +95276,10 @@ aaa aaa aaa aaa -aaa aaf aag acU +anF adr sXy aeC @@ -95313,7 +95347,7 @@ bpF bqS brY bwz -bwy +asG bvj bza bxb @@ -95500,12 +95534,12 @@ aaa aaa aaa aaa -aaa aag abp abp abp abp +abp mxn abp abp @@ -95569,10 +95603,10 @@ bpt bfF bqV bEe +bhh bBL -bwA bvj -bAl +asM bAl bvh bzS @@ -96028,7 +96062,7 @@ aaa ahn ahn ahn -tAH +anF ahn eMs anG @@ -96087,7 +96121,7 @@ bvh ajv bxN bze -bAp +asL bvh bCG bBd @@ -96284,8 +96318,8 @@ aaa aaa aaa aaa -gJi -gJi +ahn +chO ahn ahn khB @@ -96373,10 +96407,10 @@ bQA bPj bOh cCQ -bLK -cyG -bLK -aoV +cCS +chg +cCS +aaf aoV aoV aaf @@ -96541,8 +96575,8 @@ aaa aaa aaa aaa -aaa -aaa +gJi +gJi dFX wWW dqb @@ -96629,21 +96663,21 @@ cbI ccC cdD bOh -cCG +cCQ cCS +wWi cCS -cCI -cCI -cCI -cCI -cCI -cCI -cCI -cCI -cCI -cCI -cCI -cDY +aaa +aaa +aaa +gXs +aaa +aaa +aaa +aaa +aaa +aaa +cCQ aaf aaf aaf @@ -96886,21 +96920,21 @@ cbH ccB cbH bOh -aaf -aaa -aoV -aaf -aoV -aoV -aoV -aaf -aoV -aoV -aoV -aoV -aoV -aoV -gXs +cCG +tAH +dCt +fty +dCt +dCt +dCt +fty +dCt +dCt +dCt +dCt +dCt +dCt +imk aoV aaa aaa @@ -97144,11 +97178,11 @@ ccD cbH bOh aaf -aaf -aaf -aaf -aaf -aoV +aaa +aaa +aaa +aaa +aaa aoV aaf aoV @@ -98135,7 +98169,7 @@ bjX blp bmO bhi -bpy +apI bwz brg btZ @@ -100407,7 +100441,7 @@ aaa aaa aaa aaa -aaa +gXs aaf aaf alO @@ -100663,8 +100697,8 @@ aaa aaa aaa aaa -aaa -aag +gJi +alO alO arp alO @@ -100920,9 +100954,9 @@ aaa aaa aaa aaa -aaa -aag -cxW +gJi +cyG +anf anf aqv ayf @@ -101177,10 +101211,10 @@ aaf aaf aaf aaf -aaf -aag +cxW alO anf +anf alO mAH jaF @@ -101686,7 +101720,7 @@ aaa aaa aaf aaa -aaa +amw amw amw amw @@ -101943,8 +101977,8 @@ eaR jIs jIs jIs -acx -amv +csg +ane ane cxN aog @@ -102200,7 +102234,7 @@ aaa aaa aaf aaa -aaa +amw amw amw amw @@ -104270,7 +104304,7 @@ anf anf alP alP -anf +rtU alP alP alP @@ -110518,7 +110552,7 @@ cmw cnj cnj cnj -aaa +cnj aaa aaf aaa @@ -110725,7 +110759,7 @@ aaf aaf aaf bky -cyC +btp bns boF bqe @@ -110774,8 +110808,8 @@ clx cmv cnk cnK -cyU -cpi +cnK +mQp cpi cpi cqJ @@ -110980,9 +111014,9 @@ aQE aNa aaa aaf -aaa -aaf -aaa +gXs +bky +cyU bns boF bqe @@ -111032,7 +111066,7 @@ cmx cnj cnj cnj -aaa +cnj aaa aaf aaa @@ -111237,7 +111271,7 @@ afE aNa aaa aaa -aaa +gXs aaf aaa bns @@ -112819,7 +112853,7 @@ aaa aaa aaf cNW -cPI +cOe cNW aaf aaf @@ -113075,9 +113109,9 @@ aaa aaa aaa aaf -aag -aag -aag +cNW +cPI +cNW aaf aaa aaa @@ -113331,11 +113365,11 @@ aaa aaa aaa aaa -aaa -aaa +gXs aag -aaa -aaa +aag +aag +gXs aaa aaa aaa @@ -113590,7 +113624,7 @@ aaa aaa aaa aaa -aaf +aag aaa aaa aaa diff --git a/_maps/map_files/CogStation/CogStation.dmm b/_maps/map_files/CogStation/CogStation.dmm index 182f1a4f27..f88a891b39 100644 --- a/_maps/map_files/CogStation/CogStation.dmm +++ b/_maps/map_files/CogStation/CogStation.dmm @@ -64,8 +64,8 @@ /turf/closed/wall, /area/maintenance/port/fore) "aam" = ( -/obj/structure/table, -/obj/item/storage/box/lights/mixed, +/obj/structure/rack, +/obj/item/storage/toolbox/emergency, /obj/effect/spawner/lootdrop/maintenance, /turf/open/floor/plating, /area/maintenance/port/fore) @@ -90,15 +90,13 @@ /turf/open/floor/plasteel/airless/solarpanel, /area/solar/starboard/fore) "aap" = ( -/obj/structure/reagent_dispensers/watertank, -/turf/open/floor/plating, -/area/maintenance/port/fore) +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/turf/closed/wall, +/area/crew_quarters/observatory) "aaq" = ( -/obj/structure/rack, -/obj/item/storage/toolbox/emergency, -/obj/effect/spawner/lootdrop/maintenance, -/turf/open/floor/plating, -/area/maintenance/port/fore) +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/closed/wall/r_wall, +/area/crew_quarters/observatory) "aar" = ( /obj/machinery/conveyor/auto{ dir = 8; @@ -242,13 +240,13 @@ pixel_x = 22 }, /obj/structure/rack, -/obj/item/gun/energy{ +/obj/item/gun/energy/e_gun{ pixel_y = -6 }, -/obj/item/gun/energy{ +/obj/item/gun/energy/e_gun{ pixel_y = -3 }, -/obj/item/gun/energy, +/obj/item/gun/energy/e_gun, /turf/open/floor/plasteel/dark, /area/ai_monitored/security/armory) "aaI" = ( @@ -664,14 +662,6 @@ }, /turf/open/floor/plating/airless, /area/router/aux) -"abF" = ( -/obj/machinery/mass_driver{ - dir = 8; - id = "sb_out"; - name = "Router Driver" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "abG" = ( /obj/effect/turf_decal/stripes/line{ dir = 4 @@ -709,13 +699,6 @@ /obj/item/paper/fluff/cogstation/cluwne, /turf/open/floor/plating, /area/crew_quarters/theatre/clown) -"abJ" = ( -/obj/machinery/conveyor{ - dir = 8; - id = "sb_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "abK" = ( /obj/effect/turf_decal/stripes/line{ dir = 6 @@ -819,17 +802,10 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) -"abZ" = ( -/obj/machinery/conveyor{ - dir = 1; - id = "sb_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "aca" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 5; - id = "pb_off" + id = "pb" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -858,17 +834,9 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/security/armory) "ace" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "pb_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) -"acf" = ( -/obj/machinery/mass_driver{ - dir = 4; - id = "pb_out"; - name = "Router Driver" + id = "pb" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -898,9 +866,9 @@ name = "Medical Booth" }) "acj" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "solar_off" + id = "solar" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -973,8 +941,8 @@ /obj/structure/disposalpipe/junction{ dir = 4 }, -/obj/machinery/conveyor{ - id = "solar_off" +/obj/machinery/conveyor/auto{ + id = "solar" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -1052,25 +1020,10 @@ /obj/structure/rack, /turf/open/floor/plasteel, /area/ai_monitored/security/armory) -"acz" = ( -/obj/machinery/mass_driver{ - dir = 4; - id = "sb_in"; - name = "Router Driver" - }, -/turf/open/floor/plating/airless, -/area/router/aux) -"acA" = ( -/obj/machinery/conveyor{ - dir = 4; - id = "sb_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "acB" = ( /obj/machinery/conveyor{ dir = 6; - id = "sb_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -1109,9 +1062,9 @@ /turf/closed/wall, /area/crew_quarters/lounge) "acG" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "pb_off" + id = "pb" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -1142,8 +1095,8 @@ /area/crew_quarters/lounge) "acJ" = ( /obj/structure/disposalpipe/segment, -/obj/machinery/conveyor{ - id = "solar_off" +/obj/machinery/conveyor/auto{ + id = "solar" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -1297,18 +1250,11 @@ }, /turf/closed/wall/r_wall, /area/security/brig) -"adc" = ( -/obj/machinery/conveyor{ - id = "sb_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "add" = ( -/obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/orange/hidden{ dir = 6 }, -/turf/open/floor/plating, +/turf/closed/wall, /area/crew_quarters/observatory) "ade" = ( /obj/machinery/atmospherics/components/binary/valve/digital/on, @@ -1332,11 +1278,10 @@ /turf/open/floor/plasteel, /area/crew_quarters/lounge) "adh" = ( -/obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/orange/hidden{ dir = 10 }, -/turf/open/floor/plating, +/turf/closed/wall, /area/crew_quarters/observatory) "adi" = ( /turf/open/floor/plasteel, @@ -1349,8 +1294,8 @@ /obj/structure/disposalpipe/segment{ dir = 5 }, -/obj/machinery/conveyor{ - id = "solar_off" +/obj/machinery/conveyor/auto{ + id = "solar" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -1494,9 +1439,8 @@ /turf/open/floor/plasteel/dark, /area/crew_quarters/observatory) "adG" = ( -/obj/machinery/mass_driver{ - id = "serv_in"; - name = "Router Driver" +/obj/machinery/mass_driver/pressure_plate{ + id = "hydro_in" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -1535,13 +1479,6 @@ /obj/machinery/atmospherics/pipe/simple/cyan/hidden, /turf/open/floor/plasteel/stairs/medium, /area/security/brig) -"adL" = ( -/obj/machinery/mass_driver{ - id = "starboard_in"; - name = "Router Driver" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "adM" = ( /turf/closed/wall, /area/crew_quarters/observatory) @@ -1848,9 +1785,6 @@ dir = 8 }, /obj/effect/turf_decal/tile/neutral, -/obj/machinery/light_switch{ - pixel_y = -24 - }, /turf/open/floor/plasteel/dark, /area/crew_quarters/observatory) "aez" = ( @@ -2177,6 +2111,9 @@ dir = 4 }, /obj/effect/turf_decal/tile/neutral, +/obj/machinery/light_switch{ + pixel_x = 24 + }, /turf/open/floor/plasteel/dark, /area/crew_quarters/observatory) "afl" = ( @@ -2671,8 +2608,9 @@ /turf/open/floor/plating, /area/construction) "agy" = ( -/obj/effect/landmark/xeno_spawn, -/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/obj/structure/table, +/obj/item/storage/box/lights/mixed, +/obj/effect/spawner/lootdrop/maintenance, /turf/open/floor/plating, /area/maintenance/port/fore) "agz" = ( @@ -2722,10 +2660,6 @@ dir = 1; pixel_y = -22 }, -/obj/machinery/camera{ - c_tag = "Observatory Viewing Area"; - dir = 4 - }, /obj/machinery/light/small{ dir = 8 }, @@ -2882,7 +2816,6 @@ /turf/closed/wall/r_wall, /area/security/processing) "agX" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/structure/cable{ icon_state = "1-2" }, @@ -3188,6 +3121,9 @@ /obj/machinery/atmospherics/pipe/manifold/cyan/hidden{ dir = 1 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plating, /area/maintenance/starboard/fore) "ahL" = ( @@ -3327,15 +3263,12 @@ /turf/open/floor/plasteel/dark, /area/crew_quarters/observatory) "aif" = ( -/obj/machinery/firealarm{ - pixel_y = 26 - }, -/obj/structure/cable{ - icon_state = "2-4" - }, /obj/machinery/atmospherics/pipe/simple/cyan/hidden{ dir = 4 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plating, /area/maintenance/starboard/fore) "aig" = ( @@ -4175,22 +4108,11 @@ /turf/open/floor/plasteel, /area/construction/secondary) "akg" = ( -/obj/machinery/power/solar_control{ - dir = 4; - id = "foreport"; - name = "Port Bow Solar Control" - }, -/obj/structure/sign/warning/electricshock{ - pixel_x = -32 - }, /obj/structure/cable{ - icon_state = "2-4" - }, -/obj/structure/cable{ - icon_state = "0-4" + icon_state = "1-2" }, /turf/open/floor/plating, -/area/maintenance/solars/port) +/area/maintenance/solars/starboard/fore) "akh" = ( /obj/effect/decal/cleanable/dirt, /turf/open/floor/plasteel, @@ -4200,14 +4122,16 @@ /turf/open/floor/plating, /area/construction/secondary) "akj" = ( -/obj/structure/chair{ - dir = 8 - }, /obj/structure/cable{ icon_state = "4-8" }, +/obj/machinery/door/airlock/external{ + name = "Starboard Bow Solar Exterior Airlock"; + req_access_txt = "10;13" + }, +/obj/machinery/door/firedoor, /turf/open/floor/plating, -/area/maintenance/solars/port) +/area/maintenance/solars/starboard/fore) "akk" = ( /obj/item/stack/tile/plasteel{ pixel_x = 10; @@ -4365,18 +4289,12 @@ /turf/open/floor/plasteel, /area/security/warden) "akz" = ( -/obj/machinery/light/small{ - dir = 1; - light_color = "#ffc1c1" +/obj/machinery/door/airlock/external, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 }, -/obj/machinery/power/terminal{ - dir = 4 - }, -/obj/structure/cable{ - icon_state = "0-8" - }, -/turf/open/floor/plating, -/area/maintenance/solars/port) +/turf/open/floor/plasteel, +/area/router/service) "akA" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -4483,17 +4401,8 @@ /turf/open/floor/plasteel, /area/hallway/secondary/entry) "akN" = ( -/obj/structure/plasticflaps, -/obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "secblock"; - name = "Security Router" - }, -/obj/machinery/conveyor/auto{ - id = "sec" - }, -/turf/open/floor/plating, -/area/router/sec) +/turf/open/space/basic, +/area/router/aux) "akO" = ( /obj/effect/turf_decal/stripes/line{ dir = 8 @@ -4507,6 +4416,7 @@ /obj/structure/plasticflaps, /obj/structure/fans/tiny, /obj/machinery/door/poddoor{ + id = "security_out"; name = "Security Router" }, /turf/open/floor/plating, @@ -4690,7 +4600,7 @@ "als" = ( /obj/machinery/mass_driver{ dir = 1; - id = "sec_out"; + id = "security_out"; name = "Router Driver" }, /turf/open/floor/plating, @@ -5554,16 +5464,15 @@ dir = 8 }, /obj/item/destTagger, -/obj/machinery/button/door{ - id = "secblock"; - name = "Router Access Control"; - pixel_x = 8; - pixel_y = 24; - req_access_txt = "1" - }, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 8 }, +/obj/machinery/button/massdriver{ + id = "security_out"; + name = "Security Driver Control"; + pixel_x = 8; + pixel_y = 24 + }, /turf/open/floor/plasteel, /area/router/sec) "ant" = ( @@ -5846,9 +5755,9 @@ /turf/open/floor/plating, /area/maintenance/solars/port) "anW" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "sec_off" + id = "sec" }, /turf/open/floor/plating, /area/router/sec) @@ -6200,12 +6109,20 @@ /turf/open/floor/grass, /area/hydroponics) "aoJ" = ( -/obj/machinery/atmospherics/pipe/simple/supply/visible, -/obj/machinery/space_heater, -/turf/open/floor/plasteel, -/area/engine/engineering{ - name = "Engine Room" - }) +/obj/machinery/firealarm{ + pixel_y = 26 + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) "aoK" = ( /turf/closed/wall/r_wall, /area/router/service) @@ -6297,20 +6214,20 @@ "aoS" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/conveyor{ - id = "serv_off" - }, -/obj/machinery/door/poddoor/preopen{ - id = "servblock"; +/obj/machinery/door/poddoor{ + id = "hydro_in"; name = "Service Router" }, +/obj/machinery/conveyor/auto{ + id = "service" + }, /turf/open/floor/plating, /area/router/service) "aoT" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "servblock"; +/obj/machinery/door/poddoor{ + id = "hydro_out"; name = "Service Router" }, /turf/open/floor/plating, @@ -6336,16 +6253,16 @@ /turf/open/floor/plasteel, /area/security/brig) "aoW" = ( -/obj/machinery/door/firedoor, -/obj/machinery/door/airlock/external/glass{ - name = "Port Bow Solars External Access"; - req_access_txt = "10;13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/machinery/power/solar_control{ + dir = 4; + id = "foreport"; + name = "Port Bow Solar Control" }, /obj/structure/cable{ - icon_state = "4-8" + icon_state = "0-4" + }, +/obj/structure/cable{ + icon_state = "2-4" }, /turf/open/floor/plating, /area/maintenance/solars/port) @@ -6499,11 +6416,6 @@ /obj/structure/cable{ icon_state = "2-8" }, -/obj/machinery/button/massdriver{ - id = "sec_out"; - pixel_x = 24; - pixel_y = 24 - }, /turf/open/floor/plasteel, /area/router/sec) "aps" = ( @@ -6813,8 +6725,8 @@ }, /area/chapel/main) "aqe" = ( -/obj/machinery/conveyor{ - id = "serv_off" +/obj/machinery/conveyor/auto{ + id = "service" }, /turf/open/floor/plating, /area/router/service) @@ -6954,7 +6866,7 @@ "aqy" = ( /obj/machinery/mass_driver{ dir = 1; - id = "serv_out"; + id = "hydro_out"; name = "Router Driver" }, /turf/open/floor/plating, @@ -7340,12 +7252,19 @@ /turf/open/floor/plasteel, /area/security/brig) "arr" = ( -/obj/structure/table, -/obj/machinery/cell_charger, -/obj/structure/sign/warning/vacuum/external{ - pixel_x = -32 +/obj/machinery/light/small{ + dir = 1; + light_color = "#ffc1c1" + }, +/obj/machinery/power/terminal{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "0-8" + }, +/obj/structure/chair{ + dir = 8 }, -/obj/item/stock_parts/cell/high/plus, /turf/open/floor/plating, /area/maintenance/solars/port) "ars" = ( @@ -7511,11 +7430,6 @@ light_color = "#ffc1c1" }, /obj/item/destTagger, -/obj/machinery/button/massdriver{ - id = "serv_out"; - pixel_x = 8; - pixel_y = -4 - }, /obj/machinery/requests_console{ department = "Service Router"; name = "Service Router RC"; @@ -7524,9 +7438,9 @@ /turf/open/floor/plasteel, /area/router/service) "arL" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "serv_off" + id = "service" }, /turf/open/floor/plating, /area/router/service) @@ -7779,10 +7693,16 @@ /turf/open/floor/plasteel, /area/security/prison) "asl" = ( -/obj/machinery/portable_atmospherics/canister/oxygen, -/obj/machinery/camera{ - c_tag = "Port Bow Solar Maintenance"; - dir = 1 +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/external/glass{ + name = "Port Bow Solars External Access"; + req_access_txt = "10;13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 }, /turf/open/floor/plating, /area/maintenance/solars/port) @@ -7970,12 +7890,11 @@ /obj/effect/turf_decal/stripes/line{ dir = 9 }, -/obj/machinery/button/door{ - id = "servblock"; - name = "Router Access Control"; +/obj/machinery/button/massdriver{ + id = "hydro_out"; + name = "Service Driver Control"; pixel_x = 8; - pixel_y = 24; - req_one_access_txt = "12;25;26;28;35;46" + pixel_y = 24 }, /turf/open/floor/plasteel, /area/router/service) @@ -7996,12 +7915,18 @@ name = "Canister Storage" }) "asH" = ( -/obj/machinery/firealarm{ - dir = 1; - pixel_y = -26 +/obj/machinery/camera{ + c_tag = "Port Bow Solar Maintenance"; + dir = 1 }, -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 8 +/obj/structure/table, +/obj/machinery/cell_charger, +/obj/item/stock_parts/cell/high/plus, +/obj/structure/sign/warning/vacuum/external{ + pixel_x = -32 + }, +/obj/structure/sign/warning/electricshock{ + pixel_y = -32 }, /turf/open/floor/plating, /area/maintenance/solars/port) @@ -8241,12 +8166,16 @@ /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/kitchen) "atn" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ +/obj/machinery/firealarm{ + dir = 1; + pixel_y = -26 + }, +/obj/machinery/atmospherics/pipe/manifold/general/visible{ dir = 8 }, -/obj/machinery/door/airlock/external, -/turf/open/floor/plasteel, -/area/router/service) +/obj/machinery/portable_atmospherics/canister/oxygen, +/turf/open/floor/plating, +/area/maintenance/solars/port) "ato" = ( /obj/structure/disposalpipe/segment{ dir = 6 @@ -8536,7 +8465,6 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 8 }, -/obj/effect/landmark/xeno_spawn, /turf/open/floor/carpet/purple, /area/crew_quarters/dorms/purple) "atZ" = ( @@ -8607,7 +8535,7 @@ /obj/effect/turf_decal/tile/bar{ dir = 1 }, -/obj/item/storage/pill_bottle/dice, +/obj/item/storage/box/dice, /obj/item/toy/cards/deck, /turf/open/floor/plasteel, /area/crew_quarters/bar) @@ -9045,9 +8973,9 @@ dir = 8 }, /obj/machinery/turnstile{ - name = "Genpop Entrance Turnstile"; - icon_state = "turnstile_map"; dir = 8; + icon_state = "turnstile_map"; + name = "Genpop Entrance Turnstile"; req_access_txt = "69" }, /turf/open/floor/plasteel, @@ -9728,9 +9656,9 @@ name = "Brig Lockdown" }, /obj/machinery/turnstile{ - name = "Genpop Entrance Turnstile"; - icon_state = "turnstile_map"; dir = 8; + icon_state = "turnstile_map"; + name = "Genpop Entrance Turnstile"; req_access_txt = "69" }, /turf/open/floor/plasteel, @@ -10132,9 +10060,6 @@ /turf/open/floor/plasteel, /area/hydroponics) "axt" = ( -/obj/structure/cable{ - icon_state = "1-2" - }, /obj/effect/turf_decal/stripes/line{ dir = 1 }, @@ -10456,13 +10381,11 @@ /turf/open/floor/circuit, /area/ai_monitored/turret_protected/ai) "aya" = ( -/obj/structure/disposalpipe/segment, -/obj/structure/cable{ - icon_state = "1-2" +/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ + dir = 4 }, -/obj/machinery/camera{ - c_tag = "AI Core Exterior"; - dir = 1 +/obj/structure/cable{ + icon_state = "2-4" }, /turf/open/floor/plating/airless, /area/space/nearstation) @@ -10473,12 +10396,6 @@ /obj/structure/cable{ icon_state = "1-4" }, -/obj/structure/cable{ - icon_state = "2-4" - }, -/obj/structure/cable{ - icon_state = "2-8" - }, /turf/open/floor/engine, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -11341,10 +11258,9 @@ /turf/open/floor/plasteel, /area/security/prison) "azO" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/landmark/blobstart, -/turf/open/floor/plasteel, -/area/hydroponics/lobby) +/obj/structure/reagent_dispensers/watertank, +/turf/open/floor/plating, +/area/maintenance/port/fore) "azP" = ( /obj/effect/turf_decal/bot, /obj/machinery/vending/cola/random, @@ -11515,6 +11431,7 @@ /obj/structure/cable{ icon_state = "1-2" }, +/obj/effect/landmark/blobstart, /turf/open/floor/plating, /area/maintenance/solars/port) "aAj" = ( @@ -12941,9 +12858,6 @@ "aCZ" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/sign/warning/electricshock, -/obj/structure/cable{ - icon_state = "1-2" - }, /turf/open/floor/plating, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -15009,13 +14923,19 @@ /turf/open/floor/plasteel/stairs/medium, /area/hallway/secondary/entry) "aHa" = ( -/obj/structure/disposalpipe/junction/yjunction, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 8 +/obj/structure/cable, +/obj/machinery/power/apc{ + areastring = "/area/crew_quarters/locker"; + dir = 8; + name = "Locker Room APC"; + pixel_x = -24 }, /obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/open/floor/plasteel, -/area/hallway/primary/port/fore) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/maintenance/fore) "aHb" = ( /obj/structure/chair, /obj/machinery/firealarm{ @@ -15103,19 +15023,19 @@ }, /area/chapel/main) "aHj" = ( -/obj/machinery/door/firedoor, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 }, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "4-8" }, -/obj/machinery/door/airlock/external{ - name = "Starboard Bow Solar Exterior Airlock"; - req_access_txt = "10;13" +/obj/machinery/airalarm{ + dir = 1; + pixel_y = -22 }, -/turf/open/floor/plating, -/area/maintenance/solars/starboard/fore) +/turf/open/floor/plasteel, +/area/tcommsat/computer) "aHk" = ( /obj/structure/chair{ dir = 4 @@ -15163,12 +15083,12 @@ /turf/open/floor/plasteel, /area/tcommsat/computer) "aHp" = ( -/obj/structure/disposalpipe/segment{ - dir = 9 +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/structure/cable{ + icon_state = "1-2" }, -/obj/machinery/atmospherics/pipe/manifold4w/supplymain/hidden, -/turf/open/floor/plasteel, -/area/hallway/primary/port/fore) +/turf/open/floor/plating, +/area/maintenance/fore) "aHq" = ( /obj/effect/turf_decal/bot, /obj/structure/disposalpipe/segment, @@ -15271,13 +15191,14 @@ /area/bridge) "aHE" = ( /obj/structure/cable{ - icon_state = "2-4" + icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ - dir = 4 +/obj/machinery/airalarm{ + dir = 1; + pixel_y = -22 }, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/turf/open/floor/plating, +/area/tcommsat/computer) "aHF" = ( /turf/open/floor/plasteel/dark, /area/bridge) @@ -15401,7 +15322,7 @@ icon_state = "0-4" }, /obj/machinery/power/apc{ - areastring = "/area/maintenance/central"; + areastring = "/area/security/main"; dir = 1; name = "Security Office APC"; pixel_y = 24 @@ -15841,12 +15762,16 @@ /turf/open/floor/carpet/royalblue, /area/bridge) "aIJ" = ( -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/maintenance{ + name = "Fore Maintenance"; + req_one_access_txt = "12;46" }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plasteel, +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, /area/hallway/primary/port/fore) "aIK" = ( /obj/structure/table/wood, @@ -16804,7 +16729,7 @@ /area/bridge) "aKw" = ( /obj/structure/table, -/obj/item/storage/pill_bottle/dice, +/obj/item/storage/box/dice, /obj/item/toy/cards/deck, /obj/structure/disposalpipe/segment{ dir = 4 @@ -17089,13 +17014,22 @@ /turf/open/floor/plating, /area/maintenance/fore) "aLc" = ( -/obj/machinery/door/firedoor, -/obj/machinery/door/airlock/maintenance{ - name = "Central Maintenance"; - req_one_access_txt = "12" +/obj/structure/disposalpipe/segment{ + dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plating, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/manifold/orange/hidden{ + dir = 8 + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel, /area/hallway/primary/port/fore) "aLd" = ( /obj/machinery/atmospherics/pipe/simple/supplymain/hidden, @@ -17721,14 +17655,16 @@ /turf/closed/wall, /area/maintenance/department/chapel) "aMo" = ( -/obj/structure/disposalpipe/segment{ - dir = 6 +/obj/structure/disposalpipe/junction/yjunction, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/orange/hidden, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "1-4" }, -/turf/open/floor/plating, -/area/maintenance/starboard/central) +/turf/open/floor/plasteel, +/area/hallway/primary/port/fore) "aMp" = ( /obj/effect/landmark/event_spawn, /obj/machinery/atmospherics/pipe/simple/orange/hidden, @@ -17880,18 +17816,15 @@ }, /area/chapel/main) "aMG" = ( -/obj/structure/disposalpipe/segment, +/obj/structure/disposalpipe/segment{ + dir = 9 + }, +/obj/machinery/atmospherics/pipe/manifold4w/supplymain/hidden, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "2-8" }, -/obj/machinery/camera{ - c_tag = "Central Starboard Maintenance"; - dir = 8; - pixel_y = -22 - }, -/mob/living/simple_animal/hostile/retaliate/bat, -/turf/open/floor/plating, -/area/maintenance/starboard/central) +/turf/open/floor/plasteel, +/area/hallway/primary/port/fore) "aMH" = ( /obj/structure/cable{ icon_state = "2-8" @@ -18649,6 +18582,9 @@ }) "aOl" = ( /obj/effect/turf_decal/delivery, +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, /turf/open/floor/engine, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -18969,6 +18905,9 @@ /turf/open/floor/plating, /area/crew_quarters/fitness/cogpool) "aOV" = ( +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, /turf/open/floor/plasteel/stairs, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -19382,7 +19321,7 @@ icon_state = "0-8" }, /turf/open/floor/plating, -/area/space/nearstation) +/area/crew_quarters/fitness/cogpool) "aPO" = ( /obj/machinery/atmospherics/pipe/manifold/supply/visible{ dir = 8 @@ -19648,16 +19587,10 @@ icon_state = "4-8" }, /turf/open/floor/plating/airless, -/area/space/nearstation) +/area/crew_quarters/fitness/cogpool) "aQq" = ( -/obj/structure/disposalpipe/segment{ - dir = 4 - }, -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/closed/wall/r_wall, -/area/space/nearstation) +/turf/open/floor/plating/airless, +/area/crew_quarters/fitness/cogpool) "aQr" = ( /obj/structure/grille, /obj/structure/disposalpipe/segment{ @@ -19670,7 +19603,7 @@ icon_state = "0-4" }, /turf/open/floor/plating, -/area/space/nearstation) +/area/crew_quarters/lounge/jazz) "aQs" = ( /obj/machinery/firealarm{ dir = 1; @@ -19880,9 +19813,16 @@ /turf/open/floor/plasteel/white, /area/crew_quarters/fitness/cogpool) "aQS" = ( +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plating, -/area/maintenance/central) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel, +/area/hallway/primary/port/fore) "aQT" = ( /obj/machinery/door/airlock/engineering{ name = "Thermo-Electric Generator"; @@ -20119,6 +20059,9 @@ /area/crew_quarters/heads/hop) "aRp" = ( /obj/structure/sign/warning/fire, +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, /turf/closed/wall/r_wall, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -20278,7 +20221,9 @@ dir = 1 }, /obj/effect/turf_decal/stripes/line, -/obj/structure/cable, +/obj/structure/cable/yellow{ + icon_state = "0-2" + }, /turf/open/floor/engine, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -20966,19 +20911,18 @@ /turf/open/floor/plasteel, /area/security/brig) "aTh" = ( -/obj/effect/turf_decal/stripes/line, -/obj/machinery/light{ +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/door/airlock/external/glass{ + name = "Telecommunications External Access"; + req_access_txt = "61" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, -/obj/machinery/power/apc{ - name = "AI Upload Foyer APC"; - pixel_y = -24 - }, -/obj/structure/cable{ - icon_state = "0-4" - }, -/turf/open/floor/plasteel, -/area/ai_monitored/turret_protected/ai_upload_foyer) +/turf/open/floor/plating, +/area/tcommsat/computer) "aTi" = ( /obj/effect/turf_decal/tile/blue{ dir = 4 @@ -21414,6 +21358,9 @@ dir = 1; pixel_y = -26 }, +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/engine/engineering{ name = "Engine Room" @@ -21719,10 +21666,6 @@ /turf/open/floor/plating, /area/maintenance/department/eva) "aUR" = ( -/obj/machinery/atmospherics/pipe/simple/general/hidden{ - dir = 8; - icon_state = "intact" - }, /obj/structure/cable{ icon_state = "4-8" }, @@ -21911,19 +21854,14 @@ dir = 8; pixel_y = -22 }, -/obj/machinery/button/massdriver{ - id = "public_out"; - pixel_x = 24; - pixel_y = -6 - }, /obj/effect/turf_decal/stripes/corner{ dir = 1 }, -/obj/machinery/button/door{ - id = "pubblock"; - name = "Router Access Control"; +/obj/machinery/button/massdriver{ + id = "public_out"; + name = "Public Router Control"; pixel_x = 24; - pixel_y = 24 + pixel_y = -8 }, /turf/open/floor/plasteel, /area/router/public) @@ -22384,6 +22322,18 @@ /obj/effect/spawner/lootdrop/maintenance, /turf/open/floor/plating, /area/maintenance/department/eva) +"aWr" = ( +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/maintenance{ + name = "Central Maintenance"; + req_one_access_txt = "12" + }, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/hallway/primary/port/fore) "aWs" = ( /obj/machinery/light{ dir = 8; @@ -22411,16 +22361,10 @@ /turf/open/floor/plating, /area/maintenance/central) "aWu" = ( -/obj/structure/cable{ - icon_state = "0-2" - }, -/obj/machinery/power/apc{ - areastring = "/area/crew_quarters/fitness/cogpool"; - dir = 4; - name = "Pool APC"; - pixel_x = 24 - }, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plating, /area/maintenance/central) "aWv" = ( @@ -22778,18 +22722,18 @@ /turf/open/floor/wood, /area/library) "aXf" = ( -/obj/structure/window/reinforced/spawner/east, -/obj/structure/table/wood, +/obj/machinery/photocopier, /obj/machinery/light{ dir = 1; - light_color = "#c1caff" + light_color = "#e8eaff" }, -/turf/open/floor/carpet, -/area/library) +/obj/item/paper/fluff/cogstation/eva, +/turf/open/floor/plasteel/dark, +/area/security/checkpoint/customs) "aXg" = ( -/obj/structure/bookcase/random/reference, -/turf/open/floor/wood, -/area/library) +/obj/machinery/vending/coffee, +/turf/open/floor/plasteel, +/area/hallway/primary/central) "aXh" = ( /obj/machinery/atmospherics/pipe/simple/supply/visible{ dir = 6 @@ -22837,6 +22781,12 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/central) +"aXm" = ( +/obj/machinery/atmospherics/pipe/manifold/cyan/hidden{ + dir = 1 + }, +/turf/closed/wall/r_wall, +/area/tcommsat/computer) "aXn" = ( /obj/effect/turf_decal/tile/bar, /obj/effect/turf_decal/tile/bar{ @@ -22876,6 +22826,15 @@ "aXr" = ( /turf/open/floor/plasteel, /area/ai_monitored/storage/eva) +"aXs" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 + }, +/turf/open/floor/plating, +/area/tcommsat/computer) "aXt" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/sign/warning/securearea, @@ -23872,35 +23831,20 @@ /turf/closed/wall, /area/lawoffice) "aZz" = ( -/obj/structure/table/reinforced, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ +/obj/structure/lattice, +/obj/machinery/camera{ + c_tag = "Routing Depot - Fore Exterior"; dir = 4 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/obj/item/paper_bin, -/obj/item/pen, -/turf/open/floor/plasteel/dark, -/area/lawoffice) +/turf/open/space/basic, +/area/maintenance/department/eva) "aZA" = ( -/obj/structure/table/reinforced, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral{ +/obj/machinery/computer/card{ dir = 8 }, +/obj/item/paper/guides/cogstation/job_changes, /turf/open/floor/plasteel/dark, -/area/lawoffice) +/area/security/checkpoint/customs) "aZB" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -23920,7 +23864,9 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, -/obj/item/book/manual/wiki/security_space_law, +/obj/item/paper_bin, +/obj/item/pen, +/obj/structure/window/reinforced/spawner/north, /turf/open/floor/plasteel/dark, /area/lawoffice) "aZD" = ( @@ -23977,13 +23923,21 @@ /turf/open/floor/plasteel, /area/hallway/secondary/civilian) "aZI" = ( +/obj/structure/table/reinforced, +/obj/effect/turf_decal/tile/neutral, /obj/effect/turf_decal/tile/neutral{ dir = 4 }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, -/obj/effect/landmark/start/lawyer, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/door/window/northleft{ + name = "Law Office Counter"; + req_access_txt = "38" + }, /turf/open/floor/plasteel/dark, /area/lawoffice) "aZJ" = ( @@ -24385,13 +24339,21 @@ /turf/open/floor/wood, /area/library) "baz" = ( -/obj/machinery/photocopier, -/obj/machinery/light{ - dir = 1; - light_color = "#e8eaff" +/obj/structure/table/reinforced, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/item/book/manual/wiki/security_space_law, +/obj/structure/window/reinforced/spawner/north, /turf/open/floor/plasteel/dark, -/area/security/checkpoint/customs) +/area/lawoffice) "baA" = ( /obj/structure/filingcabinet/chestdrawer, /obj/item/folder/blue, @@ -24424,10 +24386,12 @@ /turf/open/floor/plasteel/dark, /area/security/checkpoint/customs) "baE" = ( -/obj/structure/disposalpipe/segment{ - dir = 9 +/obj/structure/bookcase/random/reference, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 }, -/turf/open/floor/wood, +/turf/open/floor/plasteel/dark, /area/library) "baF" = ( /obj/structure/chair/office/dark{ @@ -24976,18 +24940,21 @@ /turf/open/floor/plating, /area/security/checkpoint/customs) "bbQ" = ( -/obj/structure/sign/warning/vacuum/external{ - pixel_x = -32; - pixel_y = 32 +/obj/structure/cable{ + icon_state = "0-2" }, +/obj/machinery/power/apc{ + areastring = "/area/crew_quarters/fitness/cogpool"; + dir = 4; + name = "Pool APC"; + pixel_x = 24 + }, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plasteel, -/area/engine/engineering{ - name = "Engine Room" - }) +/turf/open/floor/plating, +/area/maintenance/central) "bbR" = ( /obj/structure/closet/crate/hydroponics, /obj/effect/turf_decal/tile/green, @@ -25064,9 +25031,11 @@ /turf/open/space/basic, /area/space/nearstation) "bcc" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 8 + }, /turf/closed/wall/r_wall, -/area/space/nearstation) +/area/crew_quarters/lounge/jazz) "bcd" = ( /obj/item/kirbyplants{ icon_state = "plant-14" @@ -25080,8 +25049,8 @@ id = "public" }, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "cargoblock"; +/obj/machinery/door/poddoor{ + id = "public_in"; name = "Public Router" }, /turf/open/floor/plating, @@ -25094,8 +25063,8 @@ "bcg" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "cargoblock"; +/obj/machinery/door/poddoor{ + id = "public_out"; name = "Public Router" }, /turf/open/floor/plating, @@ -25236,11 +25205,17 @@ /turf/closed/wall/r_wall, /area/science/mixing) "bcz" = ( -/obj/machinery/computer/card{ - dir = 8 +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/machinery/newscaster{ + pixel_x = -30 }, /turf/open/floor/plasteel/dark, -/area/security/checkpoint/customs) +/area/lawoffice) "bcA" = ( /obj/effect/turf_decal/tile/brown{ dir = 1 @@ -25366,7 +25341,7 @@ dir = 5 }, /turf/closed/wall/r_wall, -/area/space/nearstation) +/area/crew_quarters/fitness/cogpool) "bcP" = ( /obj/structure/cable{ icon_state = "4-8" @@ -25387,9 +25362,6 @@ /area/hallway/primary/central) "bcS" = ( /obj/machinery/door/firedoor, -/obj/machinery/door/airlock/public/glass{ - name = "Courtroom" - }, /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/security/courtroom) @@ -25432,10 +25404,12 @@ /turf/closed/wall, /area/hallway/primary/central) "bcY" = ( -/obj/machinery/power/smes, /obj/structure/cable{ icon_state = "0-2" }, +/obj/machinery/power/smes{ + charge = 5e+006 + }, /turf/open/floor/plating, /area/ai_monitored/turret_protected/ai_upload_foyer) "bcZ" = ( @@ -25715,15 +25689,11 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "bdE" = ( -/obj/machinery/atmospherics/pipe/simple/general/hidden{ - dir = 8; - icon_state = "intact" - }, -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/open/floor/plasteel/dark, -/area/bridge) +/obj/effect/landmark/xeno_spawn, +/turf/open/floor/grass, +/area/hydroponics/garden{ + name = "Nature Preserve" + }) "bdF" = ( /obj/effect/turf_decal/tile/purple{ dir = 4 @@ -25953,6 +25923,7 @@ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/effect/landmark/xeno_spawn, /turf/open/floor/plasteel, /area/science/mixing) "bel" = ( @@ -26019,7 +25990,7 @@ dir = 8 }, /turf/closed/wall/r_wall, -/area/space/nearstation) +/area/crew_quarters/fitness/cogpool) "bet" = ( /obj/machinery/atmospherics/pipe/simple/cyan/hidden{ dir = 4 @@ -26068,7 +26039,7 @@ dir = 8 }, /turf/closed/wall/r_wall/rust, -/area/space/nearstation) +/area/crew_quarters/fitness/cogpool) "bez" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, @@ -26085,15 +26056,27 @@ /turf/open/floor/plasteel, /area/quartermaster/office) "beC" = ( -/obj/machinery/recharge_station, -/turf/open/floor/plating, -/area/ai_monitored/turret_protected/ai_upload_foyer) +/obj/structure/rack, +/obj/item/storage/toolbox/mechanical, +/obj/item/radio/off, +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 1 + }, +/obj/machinery/airalarm{ + pixel_y = 24 + }, +/turf/open/floor/plasteel, +/area/tcommsat/computer) "beD" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 10 }, /turf/closed/wall/r_wall, -/area/space/nearstation) +/area/crew_quarters/lounge/jazz) "beE" = ( /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ @@ -26101,6 +26084,10 @@ }, /obj/structure/fans/tiny, /obj/structure/plasticflaps, +/obj/machinery/door/poddoor{ + id = "starboardbelthell_in"; + name = "Belt Hell" + }, /turf/open/floor/plating, /area/maintenance/disposal) "beF" = ( @@ -26110,13 +26097,16 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "beG" = ( -/obj/structure/lattice, -/obj/machinery/camera{ - c_tag = "Routing Depot - Fore Exterior"; +/obj/effect/turf_decal/tile/neutral{ dir = 4 }, -/turf/open/space/basic, -/area/space/nearstation) +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/landmark/start/lawyer, +/obj/structure/chair/stool, +/turf/open/floor/plasteel/dark, +/area/lawoffice) "beH" = ( /obj/structure/window/reinforced/spawner/east, /obj/machinery/light{ @@ -26799,11 +26789,15 @@ /turf/open/space/basic, /area/space/nearstation) "bgi" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 +/obj/machinery/door/firedoor, +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "1-2" }, -/turf/open/space/basic, -/area/space) +/obj/effect/turf_decal/bot, +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/turf/open/floor/plasteel, +/area/hallway/primary/central) "bgj" = ( /obj/structure/table, /obj/item/weldingtool/mini, @@ -27393,19 +27387,17 @@ /turf/open/floor/wood, /area/medical/medbay/lobby) "bhy" = ( -/obj/structure/closet/crate/science, -/obj/item/stack/sheet/metal/ten, -/obj/item/stack/sheet/glass/five, -/obj/item/stack/rods/twentyfive, -/obj/item/target/syndicate, -/obj/item/target/alien, -/obj/item/target, -/obj/item/target/clown, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ - dir = 10 +/obj/structure/plasticflaps, +/obj/structure/fans/tiny, +/obj/machinery/conveyor/auto{ + id = "sec" }, -/turf/open/floor/plasteel, -/area/science/mixing) +/obj/machinery/door/poddoor{ + id = "security_in"; + name = "Security Router" + }, +/turf/open/floor/plating, +/area/router/sec) "bhz" = ( /obj/structure/disposalpipe/segment, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ @@ -27498,8 +27490,12 @@ /turf/open/floor/plasteel, /area/maintenance/department/chapel) "bhI" = ( -/turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) +/obj/machinery/door/firedoor, +/obj/structure/disposalpipe/segment, +/obj/effect/turf_decal/bot, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, +/turf/open/floor/plasteel, +/area/hallway/primary/central) "bhJ" = ( /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 @@ -27774,8 +27770,9 @@ /turf/open/floor/plating, /area/quartermaster/storage) "bim" = ( -/turf/open/space/basic, -/area/space/nearstation) +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/maintenance/disposal) "bin" = ( /obj/machinery/computer/mecha{ dir = 4 @@ -27887,9 +27884,6 @@ /area/quartermaster/storage) "bix" = ( /obj/machinery/door/firedoor, -/obj/machinery/door/airlock/public/glass{ - name = "Courtroom" - }, /obj/effect/turf_decal/delivery, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ dir = 4 @@ -28033,9 +28027,10 @@ /turf/open/floor/plating, /area/maintenance/disposal) "biO" = ( -/obj/effect/landmark/xeno_spawn, -/turf/open/floor/plating, -/area/maintenance/solars/starboard/fore) +/obj/structure/grille, +/obj/machinery/atmospherics/pipe/simple/brown/visible, +/turf/closed/wall/r_wall, +/area/engine/atmos) "biP" = ( /obj/machinery/light{ dir = 4; @@ -28642,6 +28637,11 @@ dir = 9; id = "mail" }, +/obj/structure/window/reinforced{ + dir = 8; + layer = 2.9 + }, +/obj/structure/window/reinforced, /turf/open/floor/plating, /area/quartermaster/sorting) "bkc" = ( @@ -28963,6 +28963,9 @@ /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 }, +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/engine/engineering{ name = "Engine Room" @@ -29857,10 +29860,13 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "bmz" = ( -/obj/structure/closet/firecloset, -/obj/effect/turf_decal/bot, -/turf/open/floor/plasteel, -/area/storage/primary) +/obj/structure/lattice, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/brown/visible, +/turf/open/space/basic, +/area/space/nearstation) "bmA" = ( /obj/item/stack/tile/plasteel{ pixel_x = 10; @@ -30242,6 +30248,9 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/break_room) "bng" = ( @@ -30316,6 +30325,18 @@ }, /turf/open/floor/plasteel, /area/science/mixing) +"bnl" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/obj/machinery/atmospherics/pipe/manifold/cyan/hidden{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/central) "bnm" = ( /obj/machinery/atmospherics/pipe/manifold/orange/hidden{ dir = 4 @@ -30357,6 +30378,9 @@ /area/crew_quarters/lounge/jazz) "bnp" = ( /obj/effect/turf_decal/delivery, +/obj/structure/cable/yellow{ + icon_state = "1-8" + }, /turf/open/floor/plasteel, /area/engine/break_room) "bnq" = ( @@ -30517,7 +30541,6 @@ /obj/structure/cable{ icon_state = "1-8" }, -/obj/effect/landmark/blobstart, /turf/open/floor/plating, /area/maintenance/fore) "bnI" = ( @@ -30587,9 +30610,11 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "bnS" = ( -/obj/machinery/atmospherics/components/unary/outlet_injector/on, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/cogpool) "bnT" = ( /obj/structure/disposalpipe/segment, /turf/closed/wall/r_wall, @@ -30706,17 +30731,17 @@ /turf/open/floor/plasteel, /area/ai_monitored/nuke_storage) "bof" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, /obj/machinery/door/airlock/external/glass{ name = "Pool Exterior Access"; req_access_txt = "13" }, -/obj/structure/cable{ - icon_state = "1-2" - }, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 1 }, -/turf/open/floor/plating, +/turf/open/space/basic, /area/crew_quarters/fitness/cogpool) "bog" = ( /obj/machinery/light{ @@ -31449,7 +31474,7 @@ }) "bpL" = ( /obj/structure/cable{ - icon_state = "1-4" + icon_state = "1-2" }, /turf/closed/wall/r_wall, /area/engine/engine_smes{ @@ -31462,10 +31487,7 @@ "bpN" = ( /obj/structure/grille, /obj/machinery/power/terminal, -/obj/structure/cable{ - icon_state = "0-8" - }, -/obj/structure/cable{ +/obj/structure/cable/yellow{ icon_state = "0-4" }, /turf/open/floor/plating, @@ -31910,7 +31932,7 @@ /obj/effect/turf_decal/tile/green{ dir = 4 }, -/obj/item/storage/pill_bottle/dice, +/obj/item/storage/box/dice, /obj/item/toy/cards/deck, /turf/open/floor/plasteel/white/corner{ dir = 1 @@ -32089,9 +32111,9 @@ }, /area/maintenance/central) "brf" = ( -/obj/effect/landmark/xeno_spawn, -/turf/open/floor/plating, -/area/maintenance/starboard/central) +/obj/machinery/atmospherics/pipe/manifold/green/visible, +/turf/open/floor/plasteel, +/area/engine/atmos) "brg" = ( /obj/structure/disposalpipe/segment, /obj/structure/cable{ @@ -32677,7 +32699,6 @@ name = "Station Intercom (Common)"; pixel_x = 26 }, -/obj/effect/landmark/xeno_spawn, /obj/machinery/atmospherics/pipe/simple/orange/hidden, /turf/open/floor/plasteel, /area/maintenance/disposal) @@ -32817,19 +32838,9 @@ /turf/open/floor/plasteel/stairs/left, /area/hydroponics) "bsx" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 - }, -/obj/structure/cable{ - icon_state = "1-2" - }, -/obj/machinery/door/airlock/external{ - name = "Recycler Exterior Access"; - req_one_access_txt = "13;50" - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plasteel, -/area/maintenance/disposal) +/obj/structure/lattice, +/turf/closed/wall/r_wall, +/area/crew_quarters/fitness/cogpool) "bsy" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/disposalpipe/segment, @@ -33194,8 +33205,8 @@ "bts" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/light_construct/small{ - icon_state = "bulb-construct-stage1"; - dir = 1 + dir = 1; + icon_state = "bulb-construct-stage1" }, /turf/open/floor/plasteel, /area/maintenance/aft) @@ -33235,21 +33246,9 @@ /turf/open/floor/plating, /area/maintenance/aft) "btw" = ( -/obj/structure/disposalpipe/segment, -/obj/structure/cable{ - icon_state = "2-4" - }, -/obj/structure/cable{ - icon_state = "2-8" - }, -/obj/structure/cable{ - icon_state = "1-2" - }, -/obj/machinery/light/small, -/turf/open/floor/plating{ - icon_state = "platingdmg2" - }, -/area/maintenance/department/eva) +/obj/machinery/atmospherics/components/unary/outlet_injector/on, +/turf/open/floor/plating/airless, +/area/router) "btx" = ( /obj/machinery/space_heater, /turf/open/floor/plating, @@ -33448,17 +33447,21 @@ "btZ" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "public_in"; + name = "Public Router" + }, /turf/open/floor/plating, /area/router) "bua" = ( /turf/closed/wall/r_wall, /area/science/robotics/mechbay) "bub" = ( -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, /obj/machinery/light, +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ + dir = 1 + }, +/obj/machinery/portable_atmospherics/scrubber, /turf/open/floor/plasteel, /area/hallway/primary/aft) "buc" = ( @@ -33472,6 +33475,10 @@ /obj/machinery/conveyor{ id = "router_off" }, +/obj/machinery/door/poddoor{ + id = "public_out"; + name = "Public Router" + }, /turf/open/floor/plating, /area/router) "bue" = ( @@ -33573,10 +33580,9 @@ /area/maintenance/department/chapel) "bus" = ( /obj/structure/window/reinforced/spawner/east, -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 1; - id = "public_in"; - name = "Router Driver" + id = "public_in" }, /turf/open/floor/plating, /area/router) @@ -33867,9 +33873,18 @@ /area/janitor) "bvb" = ( /obj/structure/disposalpipe/segment, -/obj/effect/landmark/blobstart, +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/door/airlock/engineering{ + name = "Electrical Substation"; + req_access_txt = "10" + }, +/obj/structure/fans/tiny, /turf/open/floor/plating, -/area/maintenance/starboard/central) +/area/engine/storage_shared{ + name = "Electrical Substation" + }) "bvc" = ( /obj/machinery/computer/cargo/request, /obj/machinery/airalarm{ @@ -34166,17 +34181,13 @@ /turf/open/floor/plasteel, /area/crew_quarters/bar) "bvM" = ( -/obj/machinery/door/airlock/external/glass{ - name = "External Construction Access"; - req_one_access_txt = "10;31" +/obj/structure/lattice, +/obj/machinery/camera{ + c_tag = "Routing Depot - Aft Exterior"; + pixel_x = 22 }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/structure/cable{ - icon_state = "1-2" - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plasteel, -/area/quartermaster/warehouse) +/turf/open/space/basic, +/area/router) "bvN" = ( /obj/machinery/atmospherics/components/binary/valve/digital/on{ dir = 4 @@ -34354,17 +34365,6 @@ name = "Routing Depot RC"; pixel_y = 28 }, -/obj/machinery/button/massdriver{ - id = "eva_in"; - name = "mass driver button (EVA)"; - pixel_x = -24 - }, -/obj/machinery/button/massdriver{ - id = "public_in"; - name = "mass driver button (Public)"; - pixel_x = -24; - pixel_y = 8 - }, /turf/open/floor/plasteel, /area/router) "bwi" = ( @@ -34423,10 +34423,13 @@ /turf/open/floor/plating, /area/maintenance/starboard/central) "bwp" = ( -/obj/structure/disposalpipe/segment, -/obj/structure/cable{ - icon_state = "1-8" +/obj/structure/disposalpipe/segment{ + dir = 6 }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, /turf/open/floor/plating, /area/maintenance/starboard/central) "bwq" = ( @@ -34650,6 +34653,20 @@ }, /turf/open/floor/plating, /area/router) +"bwM" = ( +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/camera{ + c_tag = "Central Starboard Maintenance"; + dir = 8; + pixel_y = -22 + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/mob/living/simple_animal/hostile/retaliate/bat, +/turf/open/floor/plating, +/area/maintenance/starboard/central) "bwN" = ( /obj/machinery/atmospherics/pipe/simple/general/visible{ dir = 4 @@ -34690,9 +34707,9 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) @@ -34883,21 +34900,30 @@ /turf/open/floor/plating, /area/ai_monitored/turret_protected/ai) "bxm" = ( -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/turf/closed/wall/r_wall, -/area/tcommsat/computer) -"bxn" = ( -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "2-4" }, /obj/structure/cable{ - icon_state = "4-8" + icon_state = "2-8" }, -/turf/open/floor/plasteel, -/area/tcommsat/computer) +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/light/small, +/turf/open/floor/plating, +/area/maintenance/department/eva) +"bxn" = ( +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/camera{ + c_tag = "AI Core Exterior"; + dir = 1 + }, +/turf/open/floor/plating/airless, +/area/maintenance/department/eva) "bxo" = ( /obj/machinery/door/airlock/external{ name = "Telecommunications External Access"; @@ -34921,11 +34947,16 @@ /turf/open/floor/plating, /area/maintenance/department/chapel) "bxq" = ( +/obj/structure/disposalpipe/segment, /obj/structure/cable{ - icon_state = "4-8" + icon_state = "1-2" }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, /turf/open/floor/plating, -/area/tcommsat/computer) +/area/maintenance/starboard/central) "bxr" = ( /obj/structure/table, /obj/effect/turf_decal/tile/purple, @@ -34952,21 +34983,22 @@ pixel_x = 3; pixel_y = 1 }, +/obj/machinery/button/massdriver{ + id = "trash"; + name = "Trash Driver"; + pixel_x = -24; + pixel_y = -8 + }, /turf/open/floor/plating, /area/maintenance/disposal) "bxt" = ( -/obj/machinery/door/airlock/external/glass{ - name = "Telecommunications External Access"; - req_access_txt = "61" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/structure/cable{ - icon_state = "4-8" +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/disposalpipe/segment, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 4 }, /turf/open/floor/plating, -/area/tcommsat/computer) +/area/maintenance/disposal) "bxu" = ( /obj/structure/rack, /obj/item/circuitboard/machine/telecomms/broadcaster, @@ -35003,7 +35035,6 @@ /area/tcommsat/computer) "bxy" = ( /obj/item/trash/candle, -/obj/effect/landmark/xeno_spawn, /turf/open/floor/plating{ icon_state = "platingdmg3" }, @@ -35020,6 +35051,9 @@ dir = 1 }, /obj/item/paper/guides/cogstation/letter_eng, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/break_room) "bxA" = ( @@ -35124,18 +35158,15 @@ /turf/open/floor/plasteel, /area/tcommsat/computer) "bxK" = ( -/obj/structure/rack, -/obj/item/storage/toolbox/mechanical, -/obj/item/radio/off, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, /turf/open/floor/plasteel, -/area/tcommsat/computer) +/area/maintenance/disposal) "bxL" = ( /obj/structure/disposalpipe/segment{ dir = 5 @@ -35428,32 +35459,28 @@ /turf/open/floor/plasteel, /area/router/eva) "byt" = ( +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/open/floor/plating, +/area/maintenance/starboard/central) +"byu" = ( +/obj/structure/disposalpipe/segment, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/open/floor/plating, +/area/maintenance/starboard/central) +"byv" = ( /obj/structure/disposalpipe/segment{ dir = 4 }, /obj/machinery/camera{ c_tag = "Central Starboard Exterior Access" }, -/turf/open/floor/plating, -/area/maintenance/starboard/central) -"byu" = ( -/obj/machinery/door/firedoor, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/structure/disposalpipe/segment{ +/obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 }, -/obj/machinery/door/airlock/external{ - name = "Central Starboard Exterior Access"; - req_access_txt = "13" - }, -/turf/open/floor/plating, -/area/maintenance/starboard/central) -"byv" = ( -/obj/structure/disposalpipe/junction/flip{ - dir = 1 - }, /turf/open/floor/plating, /area/maintenance/starboard/central) "byw" = ( @@ -35520,11 +35547,6 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, -/obj/machinery/button/massdriver{ - id = "eva_out"; - pixel_x = 24; - pixel_y = 24 - }, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ dir = 9 }, @@ -35537,7 +35559,7 @@ }, /obj/machinery/conveyor/auto{ dir = 4; - id = "EVA" + id = "eva" }, /turf/open/floor/plating, /area/router/eva) @@ -35815,11 +35837,11 @@ /turf/open/floor/plating, /area/maintenance/starboard/central) "bzp" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, +/obj/structure/lattice/catwalk, +/obj/structure/disposalpipe/segment, +/obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, -/area/maintenance/solars/starboard/fore) +/area/maintenance/disposal) "bzq" = ( /obj/machinery/light{ dir = 8 @@ -35858,7 +35880,7 @@ dir = 4; id = "MiningConveyer" }, -/turf/open/floor/plating/airless, +/turf/open/floor/plating, /area/quartermaster/miningoffice) "bzv" = ( /obj/effect/turf_decal/stripes/line, @@ -35870,7 +35892,7 @@ id = "MiningConveyer" }, /obj/structure/plasticflaps, -/turf/open/floor/plating/airless, +/turf/open/floor/plating, /area/quartermaster/miningoffice) "bzw" = ( /obj/structure/disposalpipe/segment{ @@ -35936,8 +35958,8 @@ "bzD" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "evablock"; +/obj/machinery/door/poddoor{ + id = "eva_out"; name = "EVA Router" }, /turf/open/floor/plating, @@ -35945,17 +35967,21 @@ "bzE" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/conveyor{ +/obj/machinery/door/poddoor{ + id = "eva_out"; + name = "EVA Router" + }, +/obj/machinery/conveyor/auto{ dir = 4; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) "bzF" = ( /obj/structure/window/reinforced/spawner, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) @@ -35971,6 +35997,7 @@ "bzH" = ( /obj/structure/disposalpipe/segment, /obj/structure/grille/broken, +/obj/effect/landmark/blobstart, /turf/open/floor/plating, /area/maintenance/disposal) "bzI" = ( @@ -36136,14 +36163,19 @@ /turf/open/floor/plasteel, /area/gateway) "bAd" = ( -/obj/structure/cable{ - icon_state = "1-4" +/obj/machinery/door/firedoor, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 }, -/obj/structure/cable{ - icon_state = "2-4" +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "Central Starboard Exterior Access"; + req_access_txt = "13" }, /obj/machinery/atmospherics/pipe/simple/cyan/hidden{ - dir = 5 + dir = 4 }, /turf/open/floor/plating, /area/maintenance/starboard/central) @@ -36375,6 +36407,15 @@ /area/medical/medbay/zone2{ name = "Medbay Treatment Center" }) +"bAz" = ( +/obj/structure/disposalpipe/junction/flip{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ + dir = 9 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/central) "bAA" = ( /obj/structure/lattice, /obj/structure/cable{ @@ -36532,6 +36573,19 @@ /area/medical/medbay/zone2{ name = "Medbay Treatment Center" }) +"bAN" = ( +/obj/structure/rack, +/obj/item/clothing/suit/space/fragile, +/obj/item/clothing/head/helmet/space/fragile, +/obj/item/tank/internals/air, +/obj/item/flashlight, +/obj/machinery/airalarm{ + dir = 1; + locked = 0; + pixel_y = -22 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/central) "bAO" = ( /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ dir = 4 @@ -36909,9 +36963,12 @@ "bBE" = ( /obj/structure/grille, /obj/machinery/power/terminal, -/obj/structure/cable{ +/obj/structure/cable/yellow{ icon_state = "0-8" }, +/obj/structure/cable/yellow{ + icon_state = "0-4" + }, /turf/open/floor/plating, /area/engine/engine_smes{ name = "Power Monitoring" @@ -37269,6 +37326,12 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, +/obj/machinery/button/massdriver{ + id = "eva_out"; + name = "EVA Driver Control"; + pixel_x = 24; + pixel_y = -22 + }, /turf/open/floor/plasteel, /area/router/eva) "bCv" = ( @@ -37310,9 +37373,8 @@ dir = 4 }, /obj/effect/turf_decal/tile/yellow, -/obj/structure/closet/secure_closet/engineering_personal, -/obj/item/clothing/under/misc/overalls, /obj/structure/window/reinforced/spawner/east, +/obj/structure/closet/firecloset, /turf/open/floor/plasteel, /area/storage/primary) "bCA" = ( @@ -37348,8 +37410,8 @@ }, /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "evablock"; +/obj/machinery/door/poddoor{ + id = "eva_in"; name = "EVA Router" }, /turf/open/floor/plating, @@ -37438,10 +37500,9 @@ "bCR" = ( /obj/structure/window/reinforced/spawner/north, /obj/effect/turf_decal/stripes/line, -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 8; - id = "airbridge_in"; - name = "Router Driver" + id = "eva_in" }, /turf/open/floor/plating, /area/router) @@ -37457,9 +37518,9 @@ /obj/structure/window/reinforced/spawner/north, /obj/effect/turf_decal/stripes/line, /obj/structure/disposalpipe/sorting/mail/flip, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) @@ -37513,13 +37574,13 @@ /turf/open/floor/plasteel/white, /area/medical/chemistry) "bCZ" = ( -/obj/machinery/conveyor{ - dir = 8; - id = "router_off" - }, /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/machinery/conveyor/auto{ + dir = 8; + id = "router" + }, /turf/open/floor/plating, /area/router) "bDa" = ( @@ -37527,12 +37588,20 @@ /turf/open/floor/plasteel/showroomfloor, /area/medical/morgue) "bDb" = ( -/mob/living/simple_animal/mouse/white{ - desc = "Wubba lubba dub dub."; - name = "Rick" +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "1-2" }, -/turf/open/floor/plasteel/showroomfloor, -/area/medical/morgue) +/obj/machinery/door/airlock/external{ + name = "Recycler Exterior Access"; + req_one_access_txt = "13;50" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, +/turf/open/floor/plasteel, +/area/maintenance/disposal) "bDc" = ( /obj/machinery/vending/security, /obj/structure/disposalpipe/segment, @@ -37778,14 +37847,14 @@ dir = 1 }, /obj/effect/turf_decal/stripes/line, -/obj/machinery/conveyor{ - dir = 8; - id = "router_off" - }, /obj/structure/disposalpipe/junction/flip{ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/obj/machinery/conveyor/auto{ + dir = 8; + id = "router" + }, /turf/open/floor/plating, /area/router) "bDE" = ( @@ -38008,12 +38077,13 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/conveyor{ - dir = 8; - id = "router_off" - }, /obj/structure/disposalpipe/sorting/mail{ - dir = 4 + dir = 4; + sortType = 9 + }, +/obj/machinery/conveyor/auto{ + dir = 8; + id = "router" }, /turf/open/floor/plating, /area/router) @@ -38036,9 +38106,9 @@ /obj/structure/disposalpipe/segment{ dir = 10 }, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) @@ -38158,16 +38228,20 @@ }, /area/crew_quarters/heads/captain) "bEr" = ( -/obj/structure/cable, -/obj/machinery/power/apc{ - areastring = "/area/crew_quarters/locker"; - dir = 8; - name = "Locker Room APC"; - pixel_x = -24 +/obj/structure/sign/warning/vacuum/external{ + pixel_x = -32; + pixel_y = 32 }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/open/floor/plating, -/area/maintenance/fore) +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/engine/engineering{ + name = "Engine Room" + }) "bEs" = ( /obj/machinery/portable_atmospherics/canister/oxygen, /obj/effect/turf_decal/tile/yellow{ @@ -38224,9 +38298,9 @@ }, /obj/effect/turf_decal/stripes/line, /obj/structure/disposalpipe/segment, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) @@ -38355,9 +38429,17 @@ /turf/open/floor/plasteel/dark, /area/crew_quarters/bar) "bEK" = ( -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/open/floor/plating, -/area/maintenance/fore) +/obj/machinery/atmospherics/pipe/simple/supply/visible, +/obj/machinery/space_heater{ + anchored = 1 + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/engine/engineering{ + name = "Engine Room" + }) "bEL" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -38591,9 +38673,19 @@ /turf/open/floor/plasteel, /area/ai_monitored/turret_protected/ai) "bFg" = ( -/obj/effect/turf_decal/tile/brown, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/machinery/suit_storage_unit/engine, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 4 + }, +/obj/machinery/airalarm{ + dir = 4; + pixel_x = -23 + }, /turf/open/floor/plasteel, -/area/quartermaster/miningoffice) +/area/engine/engineering{ + name = "Engine Room" + }) "bFh" = ( /obj/effect/turf_decal/tile/brown, /obj/machinery/light, @@ -39046,23 +39138,9 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "bFY" = ( -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/obj/structure/noticeboard{ - pixel_y = 28 - }, -/obj/machinery/light{ - dir = 1 - }, -/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ - dir = 4 - }, -/turf/open/floor/plasteel/white, -/area/medical/medbay/central) +/obj/structure/lattice/catwalk, +/turf/closed/wall/r_wall, +/area/engine/atmos) "bFZ" = ( /obj/machinery/chem_heater, /turf/open/floor/plasteel/white, @@ -39247,14 +39325,15 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "bGu" = ( -/obj/machinery/door/firedoor, -/obj/machinery/door/airlock/maintenance{ - name = "Fore Maintenance"; - req_one_access_txt = "12;46" +/obj/structure/cable{ + icon_state = "1-4" }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/open/floor/plating, -/area/hallway/primary/port/fore) +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/toilet/restrooms) "bGv" = ( /obj/machinery/door/firedoor, /obj/machinery/door/airlock/public/glass{ @@ -39286,18 +39365,6 @@ pixel_x = 26 }, /obj/effect/decal/cleanable/dirt, -/obj/machinery/button/massdriver{ - id = "eng_in"; - name = "mass driver button (Engineering)"; - pixel_x = 24; - pixel_y = -8 - }, -/obj/machinery/button/massdriver{ - id = "router_out"; - name = "mass driver button (Other)"; - pixel_x = 24; - pixel_y = 12 - }, /turf/open/floor/plasteel, /area/router) "bGz" = ( @@ -39389,12 +39456,6 @@ /obj/item/clothing/gloves/color/grey, /turf/open/floor/plating, /area/maintenance/starboard/central) -"bGK" = ( -/obj/machinery/conveyor{ - id = "starboard_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "bGL" = ( /obj/structure/chair{ dir = 1 @@ -39436,14 +39497,6 @@ /obj/effect/landmark/start/assistant, /turf/open/floor/plasteel/freezer, /area/crew_quarters/toilet) -"bGP" = ( -/obj/machinery/mass_driver{ - dir = 1; - id = "secserv"; - name = "Router Driver" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "bGQ" = ( /obj/structure/lattice/catwalk, /obj/structure/disposalpipe/segment{ @@ -39558,13 +39611,6 @@ name = "EVA Router APC"; pixel_x = 24 }, -/obj/machinery/button/door{ - id = "evablock"; - name = "Router Access Control"; - pixel_x = 24; - pixel_y = 10; - req_access_txt = "19" - }, /turf/open/floor/plasteel, /area/router/eva) "bHb" = ( @@ -39621,20 +39667,15 @@ /turf/open/floor/plasteel, /area/security/main) "bHi" = ( -/obj/structure/disposalpipe/segment{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ +/obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 +/obj/effect/landmark/event_spawn, +/obj/structure/cable{ + icon_state = "1-2" }, -/obj/machinery/atmospherics/pipe/manifold/orange/hidden{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/hallway/primary/port/fore) +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/toilet/restrooms) "bHj" = ( /obj/structure/table, /obj/structure/bedsheetbin/towel, @@ -40450,8 +40491,9 @@ /area/maintenance/department/chapel) "bIY" = ( /obj/machinery/atmospherics/pipe/simple/violet/hidden, +/obj/structure/lattice, /turf/open/space/basic, -/area/space) +/area/space/nearstation) "bIZ" = ( /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -40740,7 +40782,11 @@ /obj/machinery/airalarm{ pixel_y = 24 }, -/turf/open/floor/wood, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, /area/library) "bJD" = ( /obj/machinery/disposal/bin{ @@ -40891,15 +40937,11 @@ /turf/open/floor/plasteel/white, /area/science/mixing) "bJU" = ( -/obj/effect/turf_decal/tile/brown, -/obj/machinery/light{ - dir = 4 +/obj/structure/cable{ + icon_state = "1-2" }, -/obj/effect/turf_decal/tile/purple{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/quartermaster/miningoffice) +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/toilet/restrooms) "bJV" = ( /obj/machinery/atmospherics/components/unary/thermomachine/freezer/on{ dir = 1; @@ -41361,7 +41403,11 @@ /area/science/robotics/lab) "bKR" = ( /obj/structure/bookcase/random/religion, -/turf/open/floor/wood, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, /area/library) "bKS" = ( /obj/machinery/door/firedoor, @@ -42580,20 +42626,12 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 4; - id = "router_out"; - name = "Router Driver" + id = "starboardbelthell_out" }, /turf/open/floor/plating, /area/router) -"bNo" = ( -/obj/machinery/conveyor{ - dir = 1; - id = "starboard_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "bNp" = ( /obj/machinery/light{ dir = 1 @@ -42619,6 +42657,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 8 }, +/obj/effect/landmark/start/atmospheric_technician, /turf/open/floor/plasteel, /area/engine/atmos) "bNr" = ( @@ -42981,22 +43020,30 @@ /turf/open/floor/plasteel, /area/hallway/secondary/exit) "bOn" = ( -/obj/machinery/door/airlock/external/glass{ - name = "Shuttle Maintenance Access" +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/maintenance{ + name = "Bathroom Maintenance"; + req_access_txt = "12" }, -/turf/open/floor/plasteel, -/area/hallway/secondary/exit) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/crew_quarters/toilet/restrooms) "bOo" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/sign/warning/docking, /turf/open/floor/plating, /area/hallway/secondary/exit) "bOp" = ( -/obj/machinery/door/airlock/external/glass{ - name = "Departures Shuttle Dock" +/obj/structure/cable{ + icon_state = "2-8" }, -/turf/open/floor/plasteel, -/area/hallway/secondary/exit) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/maintenance/aft) "bOq" = ( /obj/machinery/power/tracker, /obj/structure/cable, @@ -43581,7 +43628,6 @@ /turf/open/space/basic, /area/space/nearstation) "bPB" = ( -/obj/machinery/meter, /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, @@ -43591,13 +43637,12 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bPC" = ( -/obj/machinery/atmospherics/components/binary/pump/on{ - dir = 4; - name = "Waste In" - }, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bPD" = ( @@ -43818,7 +43863,7 @@ dir = 8 }, /obj/structure/disposalpipe/sorting/mail{ - sortType = 1 + sortType = 2 }, /obj/machinery/atmospherics/pipe/simple/orange/hidden, /turf/open/floor/plasteel, @@ -44237,7 +44282,6 @@ /obj/structure/chair/office/dark{ dir = 4 }, -/obj/effect/landmark/start/atmospheric_technician, /obj/effect/turf_decal/stripes/corner{ dir = 4 }, @@ -44925,8 +44969,12 @@ /turf/open/floor/plasteel/dark, /area/science/robotics/lab) "bRZ" = ( -/obj/structure/bookcase/random/fiction, -/turf/open/floor/wood, +/obj/structure/bookcase/random/nonfiction, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, /area/library) "bSa" = ( /obj/structure/closet/secure_closet/medical3, @@ -45046,6 +45094,7 @@ /area/science/mixing) "bSm" = ( /obj/machinery/modular_computer/console/preset/engineering, +/obj/structure/cable/yellow, /turf/open/floor/plasteel, /area/engine/engine_smes{ name = "Power Monitoring" @@ -45058,12 +45107,12 @@ name = "Power Monitoring" }) "bSo" = ( -/obj/structure/cable{ - icon_state = "1-4" +/obj/structure/cable/yellow{ + icon_state = "1-2" }, -/turf/open/floor/plating, -/area/engine/engine_smes{ - name = "Power Monitoring" +/turf/open/floor/engine, +/area/engine/supermatter{ + name = "Thermo-Electric Generator" }) "bSp" = ( /obj/structure/cable{ @@ -45176,7 +45225,7 @@ }, /obj/structure/disposalpipe/sorting/mail/flip{ dir = 1; - sortType = 11 + sortType = 9 }, /obj/machinery/atmospherics/pipe/simple/cyan/hidden{ dir = 4 @@ -45688,6 +45737,7 @@ "bTF" = ( /obj/structure/grille/broken, /obj/effect/decal/cleanable/dirt, +/obj/effect/landmark/xeno_spawn, /turf/open/floor/plating, /area/router) "bTG" = ( @@ -45708,11 +45758,11 @@ /area/engine/atmos) "bTJ" = ( /obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/violet/hidden{ - dir = 8 - }, -/turf/open/space/basic, -/area/space/nearstation) +/obj/structure/disposalpipe/segment, +/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/maintenance/disposal) "bTK" = ( /turf/open/floor/engine/co2, /area/engine/atmos) @@ -45859,15 +45909,15 @@ /turf/open/space/basic, /area/space/nearstation) "bUa" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, /obj/machinery/camera{ c_tag = "Atmospherics - Entrance" }, /obj/machinery/firealarm{ pixel_y = 26 }, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bUb" = ( @@ -45950,17 +46000,12 @@ /turf/open/floor/plasteel, /area/ai_monitored/turret_protected/ai_upload_foyer) "bUj" = ( -/obj/structure/cable{ - icon_state = "1-8" +/obj/machinery/atmospherics/pipe/simple/violet/hidden{ + dir = 8 }, -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 4 - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 9 - }, -/turf/open/floor/plasteel, -/area/ai_monitored/turret_protected/ai_upload_foyer) +/obj/structure/lattice/catwalk, +/turf/open/space/basic, +/area/space/nearstation) "bUk" = ( /obj/structure/closet/crate, /obj/effect/decal/cleanable/cobweb, @@ -46332,11 +46377,11 @@ /turf/open/floor/plasteel, /area/ai_monitored/turret_protected/ai_upload_foyer) "bUV" = ( -/obj/structure/lattice, /obj/structure/disposalpipe/segment, /obj/machinery/atmospherics/pipe/simple/violet/hidden{ dir = 10 }, +/obj/structure/lattice/catwalk, /turf/open/space/basic, /area/space/nearstation) "bUW" = ( @@ -46569,15 +46614,15 @@ /turf/open/floor/plasteel, /area/quartermaster/sorting) "bVt" = ( -/obj/structure/disposalpipe/segment, -/obj/structure/cable{ - icon_state = "1-2" +/obj/effect/turf_decal/tile/brown{ + dir = 1 }, -/obj/structure/cable{ - icon_state = "1-4" +/obj/effect/turf_decal/tile/purple{ + dir = 4 }, -/turf/open/floor/plating, -/area/maintenance/starboard/central) +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/open/floor/plasteel, +/area/quartermaster/miningoffice) "bVu" = ( /obj/effect/decal/cleanable/dirt, /obj/item/radio/intercom{ @@ -46688,14 +46733,9 @@ /turf/open/floor/plating, /area/ai_monitored/turret_protected/ai_upload_foyer) "bVD" = ( -/obj/structure/cable{ - icon_state = "1-8" - }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ - dir = 8 - }, -/turf/open/floor/plating, -/area/ai_monitored/turret_protected/ai_upload_foyer) +/obj/structure/lattice, +/turf/open/space/basic, +/area/space) "bVE" = ( /obj/effect/landmark/start/atmospheric_technician, /obj/machinery/atmospherics/pipe/simple/orange/visible{ @@ -46914,10 +46954,10 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, -/obj/machinery/atmospherics/components/unary/vent_pump/on, /obj/structure/cable{ icon_state = "4-8" }, +/obj/machinery/atmospherics/pipe/simple/supplymain/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bVY" = ( @@ -47121,13 +47161,13 @@ /turf/open/floor/engine/n2o, /area/engine/atmos) "bWq" = ( -/obj/structure/lattice, -/obj/machinery/camera{ - c_tag = "Routing Depot - Aft Exterior"; - pixel_x = 22 +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/obj/machinery/airalarm{ + dir = 8; + pixel_x = 23 }, -/turf/open/space/basic, -/area/space/nearstation) +/turf/open/floor/plasteel, +/area/hallway/primary/central) "bWr" = ( /obj/structure/closet/l3closet/scientist, /obj/effect/turf_decal/stripes/line, @@ -47272,12 +47312,10 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "bWG" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, /obj/structure/cable{ icon_state = "4-8" }, +/obj/machinery/atmospherics/pipe/manifold/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bWH" = ( @@ -47293,17 +47331,18 @@ /turf/closed/wall/r_wall, /area/ai_monitored/turret_protected/ai_upload_foyer) "bWJ" = ( -/obj/effect/turf_decal/stripes/line, -/obj/structure/disposalpipe/segment, -/obj/structure/cable{ - icon_state = "2-4" - }, +/obj/structure/lattice/catwalk, /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/open/floor/plasteel, -/area/ai_monitored/turret_protected/ai_upload_foyer) +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/manifold/supplymain/visible{ + dir = 1 + }, +/turf/open/space/basic, +/area/space/nearstation) "bWK" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/orange/visible, @@ -47894,18 +47933,16 @@ /area/maintenance/aft) "bXM" = ( /obj/effect/decal/cleanable/dirt, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "router_off" + id = "router" }, /turf/open/floor/plating, /area/router) "bXN" = ( -/obj/structure/cable{ - icon_state = "2-8" - }, -/turf/open/floor/plating, -/area/maintenance/aft) +/obj/machinery/smartfridge/organ/preloaded, +/turf/closed/wall, +/area/medical/morgue) "bXO" = ( /obj/structure/table/glass, /obj/machinery/reagentgrinder, @@ -47919,11 +47956,11 @@ /turf/open/floor/plasteel, /area/science/xenobiology) "bXP" = ( -/obj/structure/cable{ - icon_state = "0-4" +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 4 }, -/turf/open/floor/plating, -/area/space/nearstation) +/turf/open/floor/plasteel, +/area/engine/atmos) "bXQ" = ( /obj/structure/closet/l3closet/scientist, /obj/effect/turf_decal/tile/purple, @@ -47976,11 +48013,12 @@ name = "Research Sector" }) "bXV" = ( -/obj/structure/cable{ - icon_state = "4-8" +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Pure to Mix" }, -/turf/open/floor/plating, -/area/space/nearstation) +/turf/open/floor/plasteel, +/area/engine/atmos) "bXW" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -48056,11 +48094,9 @@ name = "Research Sector" }) "bYd" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/closed/wall/r_wall, -/area/hallway/primary/central) +/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible, +/turf/open/floor/plasteel, +/area/engine/atmos) "bYe" = ( /obj/structure/disposalpipe/segment, /obj/machinery/atmospherics/pipe/simple/cyan/hidden, @@ -48079,6 +48115,10 @@ id = "router" }, /obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "starboardbelthell_in"; + name = "Belt Hell" + }, /turf/open/floor/plating, /area/router) "bYg" = ( @@ -48435,14 +48475,15 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "bYP" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 9 - }, /obj/structure/cable{ - icon_state = "0-8" + icon_state = "4-8" + }, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Distro to Waste" }, /turf/open/floor/plasteel, -/area/hallway/primary/central) +/area/engine/atmos) "bYQ" = ( /obj/structure/lattice/catwalk, /obj/structure/cable{ @@ -48671,8 +48712,10 @@ /turf/open/floor/plasteel/freezer, /area/crew_quarters/toilet/restrooms) "bZo" = ( -/turf/open/floor/plasteel/freezer, -/area/crew_quarters/toilet/restrooms) +/obj/effect/turf_decal/tile/brown, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/open/floor/plasteel, +/area/quartermaster/miningoffice) "bZp" = ( /obj/structure/lattice/catwalk, /obj/structure/cable{ @@ -48706,13 +48749,13 @@ /turf/open/floor/plating, /area/hallway/primary/central) "bZs" = ( -/obj/machinery/door/firedoor, -/obj/machinery/door/airlock/maintenance{ - name = "Bathroom Maintenance"; - req_access_txt = "12" +/obj/effect/turf_decal/tile/brown, +/obj/effect/turf_decal/tile/purple{ + dir = 4 }, -/turf/open/floor/plating, -/area/crew_quarters/toilet/restrooms) +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/open/floor/plasteel, +/area/quartermaster/miningoffice) "bZt" = ( /turf/closed/wall, /area/maintenance/starboard/aft) @@ -48859,8 +48902,11 @@ /turf/open/floor/carpet, /area/library) "bZK" = ( -/obj/structure/bookcase/random/nonfiction, -/turf/open/floor/wood, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, /area/library) "bZL" = ( /obj/machinery/air_sensor/atmos/nitrous_tank, @@ -48888,12 +48934,22 @@ /turf/open/floor/engine/co2, /area/engine/atmos) "bZQ" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 5 +/obj/item/radio/intercom{ + name = "Station Intercom (General)"; + pixel_y = -30 }, -/obj/machinery/atmospherics/pipe/simple/cyan/hidden, -/turf/open/floor/plasteel, -/area/hallway/primary/central) +/obj/item/radio/intercom{ + name = "Station Intercom (General)"; + pixel_y = -30 + }, +/obj/structure/tank_dispenser{ + pixel_x = -1 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/engine/atmos) "bZR" = ( /obj/effect/spawner/structure/window/plasma/reinforced, /turf/open/floor/plating, @@ -48928,14 +48984,15 @@ }, /area/library) "bZV" = ( +/obj/structure/window/reinforced/spawner/east, /obj/structure/table/wood, -/obj/structure/window/reinforced/spawner/north, -/obj/structure/cable{ - icon_state = "1-2" - }, -/turf/open/floor/carpet{ - icon_state = "carpetsymbol" +/obj/machinery/light{ + dir = 1; + light_color = "#c1caff" }, +/obj/item/paper_bin, +/obj/item/pen, +/turf/open/floor/carpet, /area/library) "bZW" = ( /obj/structure/sign/warning/fire, @@ -49027,6 +49084,7 @@ /turf/open/floor/plasteel, /area/engine/break_room) "cai" = ( +/obj/machinery/atmospherics/pipe/simple/dark/visible, /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, @@ -49047,7 +49105,7 @@ "cak" = ( /obj/structure/sign/warning/fire, /turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cal" = ( /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 10 @@ -49059,7 +49117,7 @@ "cam" = ( /obj/machinery/door/poddoor/incinerator_atmos_main, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "can" = ( /obj/machinery/power/turbine{ dir = 8 @@ -49068,7 +49126,7 @@ icon_state = "0-4" }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cao" = ( /obj/machinery/power/compressor{ dir = 4 @@ -49080,7 +49138,7 @@ icon_state = "0-4" }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cap" = ( /obj/structure/cable{ icon_state = "4-8" @@ -49091,7 +49149,7 @@ }, /obj/machinery/igniter/incinerator_atmos, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "caq" = ( /obj/machinery/door/airlock/public/glass/incinerator/atmos_exterior, /obj/effect/mapping_helpers/airlock/locked, @@ -49102,7 +49160,7 @@ dir = 4 }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "car" = ( /obj/machinery/atmospherics/pipe/manifold/yellow/visible, /turf/open/floor/plasteel, @@ -49116,7 +49174,6 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/engine/vacuum, /area/engine/atmos) "cat" = ( @@ -49126,7 +49183,7 @@ "cau" = ( /obj/machinery/door/poddoor/incinerator_atmos_aux, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cav" = ( /turf/closed/wall/r_wall, /area/science/explab) @@ -49398,6 +49455,7 @@ "cbe" = ( /obj/structure/table/reinforced, /obj/item/clothing/mask/gas, +/obj/effect/landmark/blobstart, /turf/open/floor/engine, /area/science/explab) "cbf" = ( @@ -49653,18 +49711,24 @@ /turf/open/floor/plating, /area/ai_monitored/storage/eva) "cbI" = ( -/obj/structure/lattice/catwalk, /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/manifold/supplymain/visible{ - dir = 1 - }, /obj/structure/disposalpipe/segment{ dir = 4 }, -/turf/open/space/basic, -/area/space/nearstation) +/obj/machinery/atmospherics/pipe/simple/supplymain/visible{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "Atmospherics External Airlock"; + req_access_txt = "24" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "cbJ" = ( /obj/structure/table/reinforced, /obj/item/analyzer, @@ -49706,19 +49770,13 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/door/airlock/external{ - name = "Atmospherics External Airlock"; - req_access_txt = "24" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ dir = 4 }, /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/engine/atmos) "cbM" = ( @@ -49779,13 +49837,6 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/central) -"cbS" = ( -/obj/machinery/conveyor{ - dir = 4; - id = "starboard_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "cbT" = ( /obj/machinery/atmospherics/pipe/simple/supplymain/visible{ dir = 4 @@ -49793,28 +49844,28 @@ /obj/structure/disposalpipe/segment{ dir = 9 }, -/obj/machinery/firealarm{ - dir = 1; - pixel_x = -2; - pixel_y = -27 - }, /obj/structure/cable{ icon_state = "1-8" }, +/obj/machinery/firealarm{ + dir = 1; + pixel_y = -26 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cbU" = ( -/obj/machinery/atmospherics/components/binary/pump/on{ - dir = 8; - name = "Air to Distro" - }, /obj/machinery/power/apc/highcap/ten_k{ areastring = "/area/engine/atmos"; name = "Atmospherics APC"; - pixel_y = -28 + pixel_y = -24 }, /obj/structure/cable, -/turf/open/floor/plasteel, +/obj/machinery/atmospherics/pipe/manifold/supplymain/visible, +/obj/effect/turf_decal/stripes/line{ + dir = 5 + }, +/obj/machinery/vending/wardrobe/atmos_wardrobe, +/turf/open/floor/plasteel/dark, /area/engine/atmos) "cbV" = ( /obj/structure/disposalpipe/segment, @@ -49908,9 +49959,9 @@ /obj/structure/disposalpipe/segment{ dir = 10 }, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "starboard_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -49937,9 +49988,8 @@ /area/router) "cci" = ( /obj/structure/window/reinforced/spawner/west, -/obj/machinery/mass_driver{ - id = "workshop_in"; - name = "Router Driver" +/obj/machinery/mass_driver/pressure_plate{ + id = "portbelthell_out" }, /turf/open/floor/plating, /area/router) @@ -50037,9 +50087,9 @@ /area/router/aux) "ccs" = ( /obj/structure/disposalpipe/segment, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "starboard_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -50100,6 +50150,10 @@ id = "router" }, /obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "portbelthell_in"; + name = "Airbridge Router" + }, /turf/open/floor/plating, /area/router) "ccz" = ( @@ -50173,11 +50227,10 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "ccE" = ( -/obj/machinery/mass_driver{ - id = "eng_in"; - name = "Router Driver" - }, /obj/effect/decal/cleanable/dirt, +/obj/machinery/mass_driver/pressure_plate{ + id = "engi_in" + }, /turf/open/floor/plating, /area/router) "ccF" = ( @@ -50202,10 +50255,9 @@ /turf/open/floor/plasteel, /area/engine/atmos) "ccH" = ( -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 8; - id = "disposal_in"; - name = "Router Driver" + id = "recycle_in" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -50221,13 +50273,6 @@ }, /turf/open/floor/plating, /area/maintenance/disposal) -"ccJ" = ( -/obj/machinery/conveyor{ - dir = 8; - id = "starboard_off" - }, -/turf/open/floor/plating/airless, -/area/router/aux) "ccK" = ( /obj/machinery/atmospherics/pipe/simple/cyan/hidden{ dir = 9 @@ -50262,7 +50307,8 @@ "ccO" = ( /obj/structure/grille, /obj/structure/disposalpipe/sorting/mail{ - dir = 8 + dir = 8; + sortType = 21 }, /turf/open/floor/plating/airless, /area/router/aux) @@ -50526,10 +50572,7 @@ /turf/open/space/basic, /area/space/nearstation) "cdq" = ( -/obj/machinery/mass_driver{ - id = "sq_in"; - name = "Router Driver" - }, +/obj/machinery/mass_driver/pressure_plate, /turf/open/floor/plating/airless, /area/router/aux) "cdr" = ( @@ -50673,8 +50716,8 @@ "cdG" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "engblock"; +/obj/machinery/door/poddoor{ + id = "engi_out"; name = "Engineering Router" }, /turf/open/floor/plating, @@ -50814,8 +50857,8 @@ id = "eng" }, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "engblock"; +/obj/machinery/door/poddoor{ + id = "engi_in"; name = "Engineering Router" }, /turf/open/floor/plating, @@ -50874,24 +50917,17 @@ /turf/closed/wall/r_wall, /area/medical/medbay/lobby) "cea" = ( -/obj/effect/turf_decal/delivery, -/obj/machinery/photocopier, -/obj/structure/disposalpipe/segment{ - dir = 4 +/obj/structure/table/wood, +/obj/structure/window/reinforced/spawner/north, +/obj/structure/cable{ + icon_state = "1-2" }, -/obj/machinery/requests_console{ - department = "Cargo Bay"; - departmentType = 2; - name = "Cargo RC"; - pixel_y = 30 +/obj/item/paper_bin, +/obj/item/pen, +/turf/open/floor/carpet{ + icon_state = "carpetsymbol" }, -/obj/machinery/camera{ - c_tag = "Supply - Delivery Office Aft"; - network = list("ss13","rd") - }, -/obj/item/paper/guides/cogstation/disposals, -/turf/open/floor/plasteel, -/area/quartermaster/sorting) +/area/library) "ceb" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/door/poddoor/shutters/preopen{ @@ -51032,7 +51068,7 @@ /obj/structure/window/reinforced/spawner/east, /obj/machinery/mass_driver{ dir = 1; - id = "eng_out"; + id = "engi_out"; name = "Router Driver" }, /obj/structure/window/reinforced/spawner/west, @@ -51251,17 +51287,11 @@ dir = 1 }, /obj/machinery/button/massdriver{ - id = "eng_out"; + id = "engi_out"; + name = "Engineering Driver Control"; pixel_x = -24; pixel_y = 24 }, -/obj/machinery/button/door{ - id = "engblock"; - name = "Router Access Control"; - pixel_x = -24; - pixel_y = 32; - req_access_txt = "31" - }, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ dir = 4 }, @@ -51343,12 +51373,12 @@ /turf/open/floor/plasteel, /area/router/eng) "ceU" = ( -/obj/machinery/atmospherics/pipe/simple/dark/visible{ - dir = 9 - }, /obj/structure/fireaxecabinet{ pixel_y = -32 }, +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 9 + }, /turf/open/floor/plasteel, /area/engine/atmos) "ceV" = ( @@ -51748,15 +51778,15 @@ name = "Canister Storage" }) "cfM" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, /obj/structure/cable{ icon_state = "2-8" }, /obj/structure/cable{ icon_state = "4-8" }, +/obj/machinery/atmospherics/pipe/manifold/supplymain/visible{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cfN" = ( @@ -51781,13 +51811,14 @@ /turf/open/floor/plasteel, /area/quartermaster/warehouse) "cfP" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /obj/structure/cable{ icon_state = "4-8" }, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Mix to Distro" + }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "cfQ" = ( @@ -51814,10 +51845,16 @@ /turf/open/floor/plasteel/dark, /area/crew_quarters/bar) "cfT" = ( -/obj/machinery/atmospherics/pipe/manifold/orange/visible, /obj/structure/cable{ icon_state = "2-8" }, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 1; + name = "Air to Mix" + }, +/obj/machinery/atmospherics/pipe/simple/brown/visible{ + dir = 8 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cfU" = ( @@ -51921,6 +51958,10 @@ id = "disposal" }, /obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "starboardbelthell_out"; + name = "Belt Hell" + }, /turf/open/floor/plating, /area/maintenance/disposal) "cge" = ( @@ -51957,20 +51998,14 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "cgg" = ( -/obj/effect/landmark/start/atmospheric_technician, -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 10 - }, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/manifold4w/cyan/visible, /turf/open/floor/plasteel, /area/engine/atmos) "cgh" = ( /obj/machinery/pipedispenser, -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 8 - }, /obj/effect/turf_decal/stripes/end{ dir = 1 }, @@ -52120,10 +52155,12 @@ /turf/open/floor/plasteel/dark, /area/engine/teg_hot) "cgx" = ( -/obj/machinery/atmospherics/pipe/manifold4w/cyan/visible, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 8 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cgy" = ( @@ -52131,10 +52168,10 @@ /turf/closed/wall/rust, /area/maintenance/solars/starboard/aft) "cgz" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 - }, /obj/effect/landmark/event_spawn, +/obj/machinery/atmospherics/components/binary/pump{ + name = "Port to Filter" + }, /turf/open/floor/plasteel, /area/engine/atmos) "cgA" = ( @@ -52489,37 +52526,23 @@ name = "Nature Preserve" }) "chn" = ( -/obj/machinery/atmospherics/pipe/manifold/orange/visible{ - dir = 1 - }, /obj/machinery/light{ dir = 8 }, -/obj/machinery/power/apc{ - areastring = "/area/maintenance/disposal/incinerator"; - dir = 8; - name = "Incinerator APC"; - pixel_x = -24 - }, -/obj/structure/cable{ - icon_state = "0-4" - }, +/obj/machinery/atmospherics/pipe/manifold4w/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "cho" = ( /turf/closed/wall/r_wall/rust, /area/maintenance/department/eva) "chp" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, /obj/machinery/atmospherics/pipe/simple/cyan/visible, -/obj/structure/cable{ - icon_state = "1-2" - }, -/obj/structure/cable{ - icon_state = "2-8" - }, /turf/open/floor/plasteel, /area/engine/atmos) "chq" = ( @@ -52572,10 +52595,10 @@ /turf/open/floor/plating, /area/maintenance/disposal) "chx" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plasteel, /area/engine/atmos) "chy" = ( @@ -52612,9 +52635,8 @@ /turf/open/floor/plasteel, /area/engine/teg_hot) "chC" = ( -/obj/effect/decal/cleanable/dirt, -/turf/open/floor/plating, -/area/maintenance/disposal) +/turf/closed/wall/r_wall/rust, +/area/space/nearstation) "chD" = ( /obj/effect/turf_decal/stripes/line{ dir = 1 @@ -52687,21 +52709,21 @@ /turf/open/floor/plating, /area/engine/teg_cold) "chL" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 6 - }, /obj/structure/cable{ icon_state = "4-8" }, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "chM" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ - dir = 4 - }, /obj/structure/cable{ icon_state = "1-8" }, +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "chN" = ( @@ -52780,11 +52802,13 @@ /turf/open/floor/engine, /area/science/storage) "chS" = ( -/obj/machinery/suit_storage_unit/atmos, /obj/effect/turf_decal/stripes/line{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 6 + }, +/obj/machinery/portable_atmospherics/pump, /turf/open/floor/plasteel/dark, /area/engine/atmos) "chT" = ( @@ -52963,12 +52987,11 @@ dir = 1 }, /obj/effect/turf_decal/stripes/line, -/obj/machinery/mass_driver{ - dir = 8; - id = "router_in"; - name = "Router Driver" - }, /obj/effect/decal/cleanable/dirt, +/obj/machinery/mass_driver/pressure_plate{ + dir = 8; + id = "starboardbelthell_in" + }, /turf/open/floor/plating, /area/maintenance/disposal) "cil" = ( @@ -52988,7 +53011,7 @@ "cim" = ( /obj/structure/disposalpipe/sorting/mail/flip{ dir = 1; - sortType = 11 + sortType = 9 }, /obj/effect/decal/cleanable/dirt, /turf/open/floor/plating, @@ -53011,11 +53034,10 @@ /turf/closed/wall, /area/science/robotics/mechbay) "cip" = ( -/obj/machinery/mass_driver{ - id = "cargo_in"; - name = "Router Driver" - }, /obj/effect/decal/cleanable/dirt, +/obj/machinery/mass_driver/pressure_plate{ + id = "cargo_in" + }, /turf/open/floor/plating, /area/maintenance/disposal) "ciq" = ( @@ -53048,6 +53070,7 @@ /obj/structure/cable{ icon_state = "2-4" }, +/obj/effect/landmark/blobstart, /turf/open/floor/plating, /area/maintenance/port/fore) "ciu" = ( @@ -53089,10 +53112,21 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"ciA" = ( +/obj/effect/turf_decal/tile/brown, +/obj/machinery/light{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden, +/turf/open/floor/plasteel, +/area/quartermaster/miningoffice) "ciB" = ( /obj/structure/frame/computer, /obj/structure/disposalpipe/segment, -/turf/open/floor/plating/airless, +/turf/open/floor/plating, /area/maintenance/port/fore) "ciC" = ( /obj/structure/table, @@ -53130,12 +53164,13 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "ciG" = ( -/obj/machinery/conveyor{ - dir = 4; - id = "disposal_off" +/obj/structure/cable/yellow{ + icon_state = "1-2" }, -/turf/open/floor/plating, -/area/maintenance/disposal) +/turf/closed/wall/r_wall, +/area/engine/engineering{ + name = "Engine Room" + }) "ciH" = ( /obj/machinery/atmospherics/pipe/simple/supply/visible{ dir = 6 @@ -53201,10 +53236,9 @@ /turf/open/floor/plasteel/grimy, /area/crew_quarters/kitchen) "ciO" = ( -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 4; - id = "disposal_out"; - name = "Router Driver" + id = "recycle_out" }, /turf/open/floor/plating, /area/maintenance/disposal) @@ -53337,7 +53371,8 @@ /obj/structure/fans/tiny, /obj/structure/plasticflaps, /obj/machinery/door/poddoor{ - name = "Disposal Router" + id = "recycle_out"; + name = "Belt Hell" }, /turf/open/floor/plating, /area/maintenance/disposal) @@ -53389,6 +53424,10 @@ dir = 1; id = "disposal" }, +/obj/machinery/door/poddoor{ + id = "cargo_out"; + name = "Cargo Router" + }, /turf/open/floor/plating, /area/maintenance/disposal) "cjj" = ( @@ -53747,9 +53786,6 @@ /area/engine/teg_cold) "cjV" = ( /obj/machinery/door/firedoor, -/obj/machinery/door/airlock/public/glass{ - name = "Engineering Sector" - }, /obj/structure/disposalpipe/segment, /obj/structure/disposalpipe/segment{ dir = 4 @@ -53779,8 +53815,8 @@ /obj/machinery/button/door{ id = "hos"; name = "HoS Office Shutters"; - pixel_y = -32; - pixel_x = -5 + pixel_x = -5; + pixel_y = -32 }, /turf/open/floor/plasteel/grimy, /area/crew_quarters/heads/hos) @@ -54655,18 +54691,15 @@ /turf/open/floor/circuit/telecomms/mainframe, /area/tcommsat/server) "clO" = ( -/obj/structure/disposalpipe/segment, -/obj/structure/cable{ - icon_state = "1-2" +/obj/effect/turf_decal/tile/brown, +/obj/effect/turf_decal/tile/purple{ + dir = 4 }, -/obj/machinery/door/airlock/engineering{ - name = "Electrical Substation"; - req_access_txt = "10" +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 }, -/turf/open/floor/plating, -/area/engine/storage_shared{ - name = "Electrical Substation" - }) +/turf/open/floor/plasteel, +/area/quartermaster/miningoffice) "clP" = ( /obj/structure/table, /obj/item/stock_parts/subspace/amplifier, @@ -55060,8 +55093,8 @@ "cmH" = ( /obj/structure/plasticflaps, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "cargoblock"; +/obj/machinery/door/poddoor{ + id = "cargo_out"; name = "Cargo Router" }, /turf/open/floor/plating, @@ -55128,14 +55161,18 @@ /turf/open/floor/plasteel/white, /area/medical/chemistry) "cmL" = ( -/obj/effect/landmark/blobstart, -/turf/open/floor/plating, -/area/maintenance/aft) +/obj/machinery/light, +/obj/machinery/suit_storage_unit/atmos, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/engine/atmos) "cmM" = ( /obj/structure/sign/poster/official/safety_internals{ pixel_x = -32 }, -/obj/effect/landmark/blobstart, +/obj/effect/landmark/xeno_spawn, /turf/open/floor/plating, /area/maintenance/starboard/aft) "cmN" = ( @@ -55274,6 +55311,9 @@ /area/quartermaster/qm) "cmX" = ( /obj/machinery/light/small, +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, /turf/open/floor/engine, /area/engine/supermatter{ name = "Thermo-Electric Generator" @@ -55388,9 +55428,11 @@ /turf/open/floor/plasteel, /area/engine/teg_cold) "cni" = ( -/obj/effect/landmark/xeno_spawn, -/turf/open/floor/plating, -/area/maintenance/starboard/aft) +/obj/machinery/atmospherics/components/binary/pump{ + name = "Port to Fuel Pipe" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "cnj" = ( /obj/machinery/camera{ c_tag = "Research - Observatory"; @@ -55423,7 +55465,6 @@ dir = 1; pixel_x = 5 }, -/obj/effect/landmark/xeno_spawn, /turf/open/floor/plasteel/dark, /area/science/xenobiology) "cnm" = ( @@ -55499,7 +55540,8 @@ id = "disposal" }, /obj/machinery/door/poddoor{ - name = "Disposal Router" + id = "recycle_in"; + name = "Belt Hell" }, /turf/open/floor/plating, /area/maintenance/disposal) @@ -55625,6 +55667,29 @@ icon_state = "panelscorched" }, /area/maintenance/port/fore) +"cnG" = ( +/obj/machinery/door/airlock/external/glass{ + name = "Shuttle Maintenance Access" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel, +/area/hallway/secondary/exit) +"cnH" = ( +/obj/machinery/door/airlock/external/glass{ + name = "Departures Shuttle Dock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel, +/area/hallway/secondary/exit) +"cnI" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/space/nearstation) +"cnJ" = ( +/obj/structure/girder, +/turf/open/floor/plating/airless, +/area/space/nearstation) "cnK" = ( /obj/effect/turf_decal/stripes/line{ dir = 8 @@ -55634,10 +55699,61 @@ }, /turf/open/floor/plasteel, /area/engine/teg_hot) +"cnL" = ( +/obj/structure/closet/crate/science, +/obj/item/stack/sheet/metal/ten, +/obj/item/stack/sheet/glass/five, +/obj/item/stack/rods/twentyfive, +/obj/item/target/syndicate, +/obj/item/target/alien, +/obj/item/target, +/obj/item/target/clown, +/turf/open/floor/plasteel, +/area/science/mixing) +"cnN" = ( +/obj/structure/bookcase/random/fiction, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/library) "cnO" = ( /obj/effect/landmark/event_spawn, /turf/open/floor/engine, /area/science/storage) +"cnP" = ( +/obj/structure/disposalpipe/segment{ + dir = 9 + }, +/obj/item/kirbyplants{ + icon_state = "plant-21"; + pixel_y = 3 + }, +/turf/open/floor/wood, +/area/library) +"cnQ" = ( +/obj/structure/lattice, +/obj/structure/disposalpipe/segment, +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/machinery/camera{ + c_tag = "Supply - Warehouse Exterior"; + dir = 1 + }, +/turf/open/space/basic, +/area/quartermaster/warehouse) +"cnR" = ( +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/ai_monitored/turret_protected/ai_upload_foyer) "cnS" = ( /obj/structure/cable{ icon_state = "0-2" @@ -55779,13 +55895,15 @@ name = "Electrical Substation" }) "coh" = ( -/obj/machinery/power/smes, /obj/structure/cable{ icon_state = "0-4" }, /obj/structure/cable{ icon_state = "0-8" }, +/obj/machinery/power/smes{ + charge = 5e+006 + }, /turf/open/floor/plating, /area/engine/storage_shared{ name = "Electrical Substation" @@ -55974,8 +56092,8 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ - dir = 8 +/obj/machinery/atmospherics/pipe/manifold/orange/hidden{ + dir = 1 }, /turf/open/floor/plasteel, /area/hallway/primary/aft) @@ -56019,7 +56137,7 @@ /obj/structure/cable{ icon_state = "1-8" }, -/obj/machinery/atmospherics/pipe/manifold/orange/hidden, +/obj/machinery/atmospherics/pipe/manifold4w/orange/hidden, /turf/open/floor/plasteel, /area/hallway/primary/aft) "coE" = ( @@ -56406,18 +56524,25 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "cpm" = ( -/obj/structure/chair/stool, -/obj/effect/turf_decal/tile/neutral{ +/obj/effect/turf_decal/delivery, +/obj/machinery/photocopier, +/obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 +/obj/machinery/requests_console{ + department = "Cargo Bay"; + departmentType = 2; + name = "Cargo RC"; + pixel_y = 30 }, -/obj/machinery/newscaster{ - pixel_x = -30 +/obj/machinery/camera{ + c_tag = "Supply - Delivery Office Aft"; + network = list("ss13","rd") }, -/turf/open/floor/plasteel/dark, -/area/lawoffice) +/obj/item/paper/guides/cogstation/disposals, +/obj/item/paper/fluff/cogstation/mulebot, +/turf/open/floor/plasteel, +/area/quartermaster/sorting) "cpn" = ( /obj/effect/turf_decal/tile/neutral, /obj/effect/turf_decal/tile/neutral{ @@ -56443,8 +56568,8 @@ id = "cargo" }, /obj/structure/fans/tiny, -/obj/machinery/door/poddoor/preopen{ - id = "cargoblock"; +/obj/machinery/door/poddoor{ + id = "cargo_in"; name = "Cargo Router" }, /turf/open/floor/plating, @@ -56556,6 +56681,10 @@ "cpE" = ( /obj/structure/fans/tiny, /obj/structure/plasticflaps, +/obj/machinery/door/poddoor{ + id = "cargo_in"; + name = "Cargo Router" + }, /turf/open/floor/plating, /area/maintenance/disposal) "cpF" = ( @@ -56665,12 +56794,18 @@ /obj/effect/turf_decal/stripes/line{ dir = 10 }, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 6 + }, /turf/open/floor/plasteel/dark, /area/engine/atmos) "cpO" = ( /obj/structure/closet/secure_closet/atmospherics, /obj/item/cartridge/atmos, /obj/effect/turf_decal/stripes/line, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/atmos) "cpP" = ( @@ -56681,14 +56816,12 @@ /turf/open/floor/plasteel/white, /area/gateway) "cpQ" = ( -/obj/machinery/vending/wardrobe/atmos_wardrobe, /obj/effect/turf_decal/stripes/line{ dir = 6; layer = 2.03 }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ - dir = 5 - }, +/obj/machinery/atmospherics/pipe/manifold/orange/visible, +/obj/machinery/portable_atmospherics/pump, /turf/open/floor/plasteel/dark, /area/engine/atmos) "cpR" = ( @@ -57002,6 +57135,9 @@ /obj/effect/turf_decal/tile/red{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/break_room) "cqt" = ( @@ -57024,6 +57160,9 @@ /obj/effect/turf_decal/tile/red{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/break_room) "cqv" = ( @@ -57037,6 +57176,9 @@ /obj/effect/turf_decal/tile/red{ dir = 1 }, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/break_room) "cqw" = ( @@ -57381,11 +57523,6 @@ name = "\improper KEEP CLEAR: HIGH SPEED DELIVERIES"; pixel_y = 32 }, -/obj/machinery/button/massdriver{ - id = "cargo_out"; - pixel_x = -8; - pixel_y = -4 - }, /turf/open/floor/plasteel, /area/quartermaster/sorting) "cre" = ( @@ -58290,8 +58427,9 @@ req_access_txt = "5" }, /obj/item/clipboard, -/obj/item/clothing/glasses/hud/health, /obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/item/paper/guides/cogstation/letter_med, +/obj/item/clothing/glasses/hud/health, /obj/item/pen, /obj/item/clothing/glasses/hud/health, /turf/open/floor/plasteel/white, @@ -58371,9 +58509,9 @@ /obj/machinery/button/door{ id = "robotics"; name = "Shutters Control Button"; + pixel_x = -24; pixel_y = 8; - req_access_txt = "29"; - pixel_x = -24 + req_access_txt = "29" }, /turf/open/floor/plasteel/dark/side{ dir = 8 @@ -58411,8 +58549,6 @@ dir = 8; light_color = "#e8eaff" }, -/obj/effect/landmark/blobstart, -/obj/effect/landmark/xeno_spawn, /turf/open/floor/engine, /area/science/explab) "ctc" = ( @@ -58761,6 +58897,10 @@ /area/science/explab) "ctJ" = ( /obj/structure/plasticflaps, +/obj/machinery/door/poddoor{ + id = "portbelthell_in"; + name = "Airbridge Router" + }, /turf/open/floor/plating, /area/engine/workshop) "ctK" = ( @@ -58768,6 +58908,10 @@ /obj/machinery/conveyor{ id = "workshop_off" }, +/obj/machinery/door/poddoor{ + id = "portbelthell_out"; + name = "Airbridge Router" + }, /turf/open/floor/plating, /area/engine/workshop) "ctL" = ( @@ -59237,7 +59381,7 @@ dir = 4 }, /turf/open/floor/plating/airless, -/area/space/nearstation) +/area/crew_quarters/fitness/cogpool) "cuy" = ( /obj/structure/lattice, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, @@ -59448,17 +59592,16 @@ /area/router/air) "cuS" = ( /obj/structure/window/reinforced/spawner/east, -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 1; - id = "workshop_out"; - name = "Router Driver" + id = "portbelthell_in" }, /turf/open/floor/plating, /area/engine/workshop) "cuT" = ( /obj/structure/window/reinforced/spawner/west, -/obj/machinery/conveyor{ - id = "workshop_off" +/obj/machinery/conveyor/auto{ + id = "airbridge" }, /turf/open/floor/plating, /area/engine/workshop) @@ -59671,9 +59814,9 @@ /area/router/air) "cvq" = ( /obj/structure/window/reinforced/spawner/east, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "workshop_off" + id = "airbridge" }, /turf/open/floor/plating, /area/engine/workshop) @@ -60185,12 +60328,11 @@ /obj/structure/disposalpipe/segment{ dir = 10 }, -/obj/machinery/button/door{ - id = "cargoblock"; - name = "Router Access Control"; +/obj/machinery/button/massdriver{ + id = "cargo_out"; + name = "Cargo Driver Control"; pixel_x = -24; - pixel_y = 24; - req_access_txt = "31" + pixel_y = 24 }, /turf/open/floor/plasteel, /area/quartermaster/sorting) @@ -60350,6 +60492,9 @@ /obj/effect/turf_decal/stripes/line, /obj/machinery/door/firedoor/heavy, /obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/engine_smes{ name = "Power Monitoring" @@ -60657,6 +60802,7 @@ /obj/machinery/airalarm{ pixel_y = 24 }, +/obj/structure/cable/yellow, /turf/open/floor/plasteel, /area/engine/engine_smes{ name = "Power Monitoring" @@ -61157,17 +61303,15 @@ /turf/open/floor/plasteel, /area/quartermaster/miningoffice) "cyd" = ( -/obj/effect/turf_decal/tile/brown{ - dir = 1 +/obj/structure/cable{ + icon_state = "1-8" }, -/obj/effect/turf_decal/tile/purple{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/orange/hidden{ + dir = 8 }, -/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ - dir = 5 - }, -/turf/open/floor/plasteel, -/area/quartermaster/miningoffice) +/obj/machinery/atmospherics/components/unary/vent_pump/on, +/turf/open/floor/plating, +/area/ai_monitored/turret_protected/ai_upload_foyer) "cye" = ( /obj/structure/disposalpipe/segment{ dir = 5 @@ -65512,19 +65656,24 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "cFs" = ( -/obj/structure/table, -/obj/effect/turf_decal/tile/red{ +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, +/obj/effect/turf_decal/tile/blue{ dir = 1 }, -/obj/effect/turf_decal/tile/red{ - dir = 8 +/obj/structure/noticeboard{ + pixel_y = 28 }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/obj/item/storage/backpack/duffelbag/med/surgery, +/obj/machinery/light{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/cyan/hidden{ + dir = 4 + }, +/obj/item/paper/guides/cogstation/letter_med, /turf/open/floor/plasteel/white, -/area/medical/medbay/zone2{ - name = "Medbay Treatment Center" - }) +/area/medical/medbay/central) "cFt" = ( /obj/effect/turf_decal/tile/blue{ dir = 1 @@ -65927,15 +66076,16 @@ }, /obj/machinery/button/massdriver{ id = "airbridge_out"; + name = "Airbridge Driver Control"; pixel_x = -8; pixel_y = 24 }, /turf/open/floor/plasteel, /area/router/air) "cGa" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "airbridge_off" + id = "router" }, /turf/open/floor/plating, /area/router/air) @@ -66021,9 +66171,9 @@ /area/medical/medbay/central) "cGf" = ( /obj/structure/window/reinforced/spawner, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "airbridge_off" + id = "router" }, /turf/open/floor/plating, /area/router/air) @@ -66033,9 +66183,9 @@ dir = 1 }, /obj/structure/window/reinforced/spawner, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "airbridge_off" + id = "router" }, /turf/open/floor/plating, /area/router/air) @@ -66047,7 +66197,7 @@ /obj/structure/window/reinforced/spawner, /obj/machinery/mass_driver{ dir = 4; - id = "airbridge_in"; + id = "airbridge_out"; name = "Router Driver" }, /turf/open/floor/plating, @@ -66490,7 +66640,6 @@ /turf/open/floor/engine, /area/science/storage) "cGW" = ( -/obj/effect/landmark/blobstart, /obj/effect/turf_decal/stripes/line{ dir = 4 }, @@ -66789,7 +66938,6 @@ /obj/structure/cable{ icon_state = "1-4" }, -/obj/effect/landmark/blobstart, /obj/machinery/atmospherics/pipe/manifold/orange/hidden{ dir = 4 }, @@ -67044,6 +67192,7 @@ /obj/structure/plasticflaps, /obj/structure/fans/tiny, /obj/machinery/door/poddoor{ + id = "airbridge_out"; name = "Airbridge Router" }, /turf/open/floor/plating, @@ -67086,7 +67235,6 @@ /turf/open/floor/plating, /area/maintenance/aft) "cId" = ( -/obj/effect/landmark/xeno_spawn, /obj/machinery/atmospherics/pipe/simple/orange/hidden{ dir = 5 }, @@ -67123,17 +67271,21 @@ /area/medical/genetics) "cIh" = ( /obj/structure/plasticflaps, -/obj/machinery/conveyor{ +/obj/machinery/door/poddoor{ + id = "airbridge_out"; + name = "Airbridge Router" + }, +/obj/machinery/conveyor/auto{ dir = 4; - id = "workshop_off" + id = "router" }, /turf/open/floor/plating, /area/engine/workshop) "cIi" = ( /obj/structure/window/reinforced/spawner, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "workshop_off" + id = "router" }, /turf/open/floor/plating, /area/engine/workshop) @@ -67233,9 +67385,9 @@ "cIq" = ( /obj/structure/window/reinforced/spawner, /obj/structure/window/reinforced/spawner/east, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "workshop_off" + id = "airbridge" }, /turf/open/floor/plating, /area/engine/workshop) @@ -67262,13 +67414,13 @@ name = "Atmospherics"; req_access_txt = "24" }, -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, /obj/structure/cable{ icon_state = "4-8" }, /obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/simple/supplymain/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cIt" = ( @@ -67497,9 +67649,6 @@ /area/hallway/primary/aft) "cIN" = ( /obj/machinery/door/firedoor, -/obj/machinery/door/airlock/public/glass{ - name = "Engineering Sector" - }, /obj/structure/disposalpipe/segment, /obj/structure/disposalpipe/segment{ dir = 4 @@ -67715,12 +67864,10 @@ /turf/open/floor/plasteel/freezer, /area/crew_quarters/toilet/restrooms) "cJg" = ( -/obj/structure/cable{ - icon_state = "1-4" - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plasteel/freezer, -/area/crew_quarters/toilet/restrooms) +/obj/structure/disposalpipe/segment, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/quartermaster/warehouse) "cJh" = ( /obj/structure/table, /obj/structure/bedsheetbin/towel, @@ -67802,17 +67949,6 @@ }, /turf/open/floor/plasteel, /area/engine/atmos) -"cJo" = ( -/obj/machinery/atmospherics/pipe/simple/supplymain/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/components/unary/portables_connector/visible, -/obj/machinery/portable_atmospherics/pump, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/turf/open/floor/plasteel/white/corner, -/area/engine/atmos) "cJp" = ( /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ dir = 4 @@ -67823,15 +67959,17 @@ name = "Engine Room" }) "cJq" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, -/obj/machinery/suit_storage_unit/engine, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/supplymain/visible, +/obj/structure/cable{ + icon_state = "1-2" }, +/obj/machinery/door/airlock/external/glass{ + name = "External Construction Access"; + req_one_access_txt = "10;31" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /turf/open/floor/plasteel, -/area/engine/engineering{ - name = "Engine Room" - }) +/area/quartermaster/warehouse) "cJr" = ( /obj/structure/lattice/catwalk, /obj/machinery/atmospherics/pipe/simple/supplymain/visible{ @@ -67840,32 +67978,33 @@ /turf/open/space/basic, /area/space/nearstation) "cJs" = ( -/obj/structure/lattice/catwalk, /obj/structure/disposalpipe/segment, -/obj/machinery/atmospherics/pipe/simple/supplymain/visible{ - dir = 4 - }, -/turf/open/space/basic, -/area/space/nearstation) +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/quartermaster/warehouse) "cJt" = ( -/obj/structure/lattice/catwalk, +/obj/effect/turf_decal/stripes/line, +/obj/machinery/light{ + dir = 8 + }, +/obj/machinery/power/apc{ + name = "AI Upload Foyer APC"; + pixel_y = -24 + }, /obj/structure/cable{ - icon_state = "1-2" + icon_state = "0-4" }, -/obj/machinery/atmospherics/pipe/manifold/supplymain/visible{ - dir = 4 - }, -/turf/open/space/basic, -/area/space/nearstation) -"cJu" = ( -/obj/machinery/atmospherics/components/unary/portables_connector/visible{ - dir = 1 - }, -/obj/machinery/portable_atmospherics/canister, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 4 + dir = 5 + }, +/turf/open/floor/plasteel, +/area/ai_monitored/turret_protected/ai_upload_foyer) +"cJu" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 4; + name = "Mix to Engine" }, -/obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/engine/atmos) "cJv" = ( @@ -68011,14 +68150,9 @@ /turf/open/floor/plasteel, /area/engine/gravity_generator) "cJH" = ( -/obj/machinery/atmospherics/components/unary/portables_connector/visible{ - dir = 1 - }, -/obj/machinery/portable_atmospherics/canister, /obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 + dir = 9 }, -/obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/engine/atmos) "cJI" = ( @@ -68737,11 +68871,12 @@ /obj/effect/turf_decal/tile/green{ dir = 1 }, -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 5 +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 1; + name = "Unfiltered & Air to Mix" }, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 10 +/obj/machinery/atmospherics/pipe/simple/brown/visible{ + dir = 8 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -68771,10 +68906,10 @@ /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/violet/visible, /obj/structure/extinguisher_cabinet{ pixel_y = 29 }, +/obj/machinery/atmospherics/pipe/simple/violet/visible, /turf/open/floor/plasteel, /area/engine/atmos) "cLh" = ( @@ -68830,7 +68965,6 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/closed/wall/r_wall, /area/engine/atmos) "cLn" = ( @@ -69017,8 +69151,8 @@ /area/router/air) "cLK" = ( /obj/structure/window/reinforced/spawner/north, -/obj/machinery/conveyor{ - id = "airbridge_off" +/obj/machinery/conveyor/auto{ + id = "airbridge" }, /turf/open/floor/plating, /area/router/air) @@ -69044,9 +69178,9 @@ /area/medical/virology) "cLO" = ( /obj/structure/window/reinforced/spawner/north, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "airbridge_off" + id = "airbridge" }, /turf/open/floor/plating, /area/router/air) @@ -69083,6 +69217,7 @@ id = "airbridge_off" }, /obj/machinery/door/poddoor{ + id = "airbridge_in"; name = "Airbridge Router" }, /turf/open/floor/plating, @@ -69093,10 +69228,9 @@ dir = 1 }, /obj/effect/turf_decal/stripes/line, -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 8; - id = "workshop_in"; - name = "Router Driver" + id = "airbridge_in" }, /turf/open/floor/plating, /area/engine/workshop) @@ -69118,8 +69252,8 @@ /turf/open/floor/plating/airless, /area/medical/virology) "cLV" = ( -/obj/machinery/atmospherics/components/unary/thermomachine/heater/on{ - dir = 4 +/obj/machinery/atmospherics/components/binary/pump/on{ + name = "Waste to Filter" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -69136,19 +69270,13 @@ dir = 6 }, /turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cLY" = ( /obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/incinerator_output{ dir = 4 }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) -"cLZ" = ( -/obj/machinery/atmospherics/pipe/simple/general/visible{ - dir = 4 - }, -/turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cMa" = ( /obj/machinery/light/small{ dir = 1; @@ -69159,21 +69287,17 @@ dir = 4 }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cMb" = ( /obj/machinery/atmospherics/pipe/simple/general/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/closed/wall/r_wall, /area/engine/atmos) "cMc" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 6 }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 9 - }, /turf/open/floor/plasteel, /area/engine/atmos) "cMd" = ( @@ -69206,9 +69330,10 @@ /turf/open/floor/plasteel, /area/engine/atmos) "cMi" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, -/obj/structure/closet/firecloset, -/turf/open/floor/plasteel, +/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{ + dir = 1 + }, +/turf/open/floor/plating/airless, /area/engine/atmos) "cMj" = ( /obj/structure/cable{ @@ -69218,7 +69343,7 @@ dir = 1 }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cMk" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 @@ -69282,7 +69407,7 @@ dir = 4 }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cMu" = ( /obj/machinery/light/small, /obj/machinery/atmospherics/pipe/simple/cyan/visible, @@ -69290,7 +69415,7 @@ dir = 8 }, /turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/area/engine/atmos) "cMv" = ( /obj/machinery/button/door/incinerator_vent_atmos_main{ pixel_x = -24; @@ -69300,29 +69425,27 @@ pixel_x = -40; pixel_y = 8 }, -/obj/machinery/atmospherics/pipe/simple/general/visible{ +/obj/machinery/atmospherics/pipe/simple/cyan/visible, +/obj/machinery/atmospherics/pipe/simple/dark/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plasteel, /area/engine/atmos) "cMw" = ( -/obj/machinery/atmospherics/components/binary/valve/digital{ - name = "Waste Release" - }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, /obj/machinery/atmospherics/pipe/simple/dark/visible{ dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) "cMx" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 5 - }, /obj/item/radio/intercom{ name = "Station Intercom (General)"; pixel_y = -30 }, +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 5 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cMy" = ( @@ -69414,14 +69537,20 @@ /turf/open/floor/plasteel/white/corner, /area/engine/atmos) "cMG" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 5 +/obj/structure/disposalpipe/segment{ + dir = 4 }, -/turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) +/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/hallway/primary/aft) "cMH" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible, -/turf/closed/wall/r_wall, +/obj/machinery/suit_storage_unit/atmos, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, /area/engine/atmos) "cMI" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible{ @@ -69472,13 +69601,12 @@ /turf/open/floor/plating, /area/engine/atmos) "cMP" = ( -/obj/machinery/atmospherics/components/unary/outlet_injector/atmos/atmos_waste{ - dir = 1 - }, /obj/machinery/atmospherics/pipe/simple/supplymain/visible{ dir = 4 }, -/turf/open/floor/plating/airless, +/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/structure/lattice/catwalk, +/turf/open/space/basic, /area/engine/atmos) "cMQ" = ( /obj/structure/lattice, @@ -69510,16 +69638,16 @@ dir = 1 }, /obj/effect/turf_decal/stripes/line, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "workshop_off" + id = "airbridge" }, /turf/open/floor/plating, /area/engine/workshop) "cMV" = ( -/obj/machinery/conveyor{ - dir = 10; - id = "workshop_off" +/obj/machinery/conveyor/auto{ + dir = 8; + id = "airbridge" }, /turf/open/floor/plating, /area/engine/workshop) @@ -69698,17 +69826,10 @@ /obj/machinery/light, /turf/open/floor/plasteel, /area/router/air) -"cNm" = ( -/obj/machinery/conveyor{ - dir = 8; - id = "airbridge_off" - }, -/turf/open/floor/plating, -/area/router/air) "cNn" = ( -/obj/machinery/conveyor{ - dir = 10; - id = "airbridge_off" +/obj/machinery/conveyor/auto{ + dir = 8; + id = "airbridge" }, /turf/open/floor/plating, /area/router/air) @@ -69804,12 +69925,20 @@ /turf/open/floor/plating, /area/quartermaster/miningdock/airless) "cNC" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 1 +/obj/effect/turf_decal/stripes/line, +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "2-4" }, -/obj/effect/landmark/event_spawn, -/turf/open/floor/plasteel/freezer, -/area/crew_quarters/toilet/restrooms) +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/ai_monitored/turret_protected/ai_upload_foyer) "cND" = ( /obj/effect/landmark/event_spawn, /turf/open/floor/plasteel, @@ -70106,6 +70235,7 @@ icon_state = "2-4" }, /obj/effect/landmark/event_spawn, +/obj/effect/landmark/xeno_spawn, /turf/open/floor/plasteel/white, /area/science/xenobiology) "cOr" = ( @@ -70246,6 +70376,12 @@ dir = 4; pixel_x = -22 }, +/obj/machinery/button/massdriver{ + id = "research_out"; + name = "Medsci Driver Control"; + pixel_x = -24; + pixel_y = -24 + }, /turf/open/floor/plasteel, /area/router/medsci) "cOF" = ( @@ -70274,8 +70410,8 @@ /turf/closed/wall/r_wall, /area/router/medsci) "cOJ" = ( -/obj/machinery/conveyor{ - id = "medsci_off" +/obj/machinery/conveyor/auto{ + id = "medsci" }, /turf/open/floor/plating, /area/router/medsci) @@ -70285,11 +70421,6 @@ /obj/item/hand_labeler, /obj/item/destTagger, /obj/machinery/light, -/obj/machinery/button/massdriver{ - id = "medsci_out"; - pixel_x = -8; - pixel_y = 8 - }, /obj/machinery/requests_console{ department = "MedSci Router"; name = "MedSci Router RC"; @@ -70298,9 +70429,9 @@ /turf/open/floor/plating, /area/router/medsci) "cOL" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "medsci_off" + id = "medsci" }, /turf/open/floor/plating, /area/router/medsci) @@ -70326,7 +70457,7 @@ /area/janitor/aux) "cOP" = ( /obj/machinery/mass_driver{ - id = "medsci_out"; + id = "research_out"; name = "Router Driver" }, /turf/open/floor/plating, @@ -70396,6 +70527,7 @@ /obj/structure/plasticflaps, /obj/structure/fans/tiny, /obj/machinery/door/poddoor{ + id = "research_out"; name = "MedSci Router" }, /turf/open/floor/plating, @@ -70404,11 +70536,12 @@ /obj/structure/plasticflaps, /obj/structure/fans/tiny, /obj/machinery/door/poddoor{ + id = "research_in"; name = "MedSci Router" }, -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "medsci_off" + id = "medsci" }, /turf/open/floor/plating, /area/router/medsci) @@ -70438,6 +70571,7 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 }, +/obj/effect/landmark/xeno_spawn, /turf/open/floor/plasteel, /area/janitor/aux) "cOX" = ( @@ -70515,100 +70649,88 @@ /turf/open/floor/plasteel/white, /area/medical/virology) "cPd" = ( -/obj/machinery/conveyor{ - id = "sq_off" +/obj/machinery/conveyor/auto{ + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) "cPe" = ( -/obj/machinery/mass_driver{ - dir = 1; - id = "sq_out"; - name = "Router Driver" +/obj/machinery/mass_driver/pressure_plate{ + dir = 1 }, /turf/open/floor/plating/airless, /area/router/aux) -"cPf" = ( -/obj/machinery/conveyor/auto, -/turf/open/floor/plating/airless, -/area/router/aux) "cPg" = ( -/obj/machinery/mass_driver{ +/obj/machinery/mass_driver/pressure_plate{ dir = 1; - id = "medsci_in"; - name = "Router Driver" + id = "research_in" }, /turf/open/floor/plating/airless, /area/router/aux) "cPh" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "sq_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) "cPi" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 1; - id = "viro_off" + id = "pq" }, /turf/open/floor/plating/airless, /area/router/aux) "cPj" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 9; - id = "viro_off" + id = "medsci" }, /turf/open/floor/plating/airless, /area/router/aux) "cPk" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "viro_off" + id = "medsci" }, /turf/open/floor/plating/airless, /area/router/aux) "cPl" = ( -/obj/machinery/mass_driver{ - dir = 8; - id = "viro_in"; - name = "Router Driver" +/obj/machinery/mass_driver/pressure_plate{ + dir = 8 }, /turf/open/floor/plating/airless, /area/router/aux) "cPm" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 8; - id = "sq_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) "cPn" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 10; - id = "sq_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) "cPo" = ( -/obj/machinery/conveyor{ - dir = 4; - id = "viro_off" +/obj/machinery/conveyor/auto{ + id = "pq" }, /turf/open/floor/plating/airless, /area/router/aux) "cPp" = ( -/obj/machinery/mass_driver{ - dir = 4; - id = "viro_out"; - name = "Router Driver" +/obj/machinery/mass_driver/pressure_plate{ + dir = 4 }, /turf/open/floor/plating/airless, /area/router/aux) "cPq" = ( -/obj/machinery/conveyor{ +/obj/machinery/conveyor/auto{ dir = 4; - id = "sq_off" + id = "starboard" }, /turf/open/floor/plating/airless, /area/router/aux) @@ -70752,15 +70874,25 @@ /turf/open/space/basic, /area/space/nearstation) "cPG" = ( -/obj/structure/lattice, -/obj/structure/disposalpipe/segment, -/obj/machinery/camera{ - c_tag = "Supply - Warehouse Exterior"; - dir = 1 +/obj/effect/turf_decal/stripes/line, +/obj/structure/cable{ + icon_state = "1-8" }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/open/space/basic, -/area/space/nearstation) +/obj/machinery/turretid{ + control_area = "/area/science/server"; + icon_state = "control_stun"; + name = "Computer Core turret control"; + pixel_x = -3; + pixel_y = -23; + req_access_txt = "65" + }, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/science/server{ + name = "Computer Core" + }) "cPH" = ( /obj/machinery/conveyor_switch{ id = "EngiCargoConveyer" @@ -71604,7 +71736,7 @@ id = "MiningConveyorBlastDoor"; name = "Asteroid Mining Load Door" }, -/turf/open/floor/plating/airless, +/turf/open/floor/plating, /area/quartermaster/miningoffice) "cRb" = ( /obj/machinery/computer/cloning, @@ -71613,9 +71745,6 @@ /obj/item/paper/guides/jobs/medical/cloning{ pixel_x = -4 }, -/obj/item/paper/fluff/cogstation/cloner{ - pixel_x = 6 - }, /turf/open/floor/plasteel, /area/medical/medbay/central) "cRc" = ( @@ -71672,31 +71801,14 @@ /obj/machinery/atmospherics/pipe/simple/supplymain/visible{ dir = 4 }, -/obj/machinery/atmospherics/components/unary/portables_connector/visible, -/obj/machinery/portable_atmospherics/pump, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/machinery/light, -/turf/open/floor/plasteel/white/corner, +/turf/open/floor/plasteel, /area/engine/atmos) "cRh" = ( -/obj/effect/turf_decal/stripes/line, -/obj/structure/cable{ - icon_state = "1-8" +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 4 }, -/obj/machinery/turretid{ - control_area = "/area/science/server"; - icon_state = "control_stun"; - name = "Computer Core turret control"; - pixel_x = -3; - pixel_y = -23; - req_access_txt = "65" - }, -/turf/open/floor/plasteel, -/area/science/server{ - name = "Computer Core" - }) +/turf/closed/wall/r_wall, +/area/ai_monitored/turret_protected/ai_upload_foyer) "cRi" = ( /obj/effect/turf_decal/tile/purple{ dir = 1 @@ -71723,8 +71835,8 @@ /obj/item/stock_parts/cell/high{ charge = 100; maxcharge = 15000; - pixel_y = 3; - pixel_x = 4 + pixel_x = 4; + pixel_y = 3 }, /obj/item/stock_parts/cell/high{ charge = 100; @@ -71840,30 +71952,89 @@ }, /turf/open/floor/plasteel, /area/science/robotics/lab) +"cRs" = ( +/obj/machinery/recharge_station, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ + dir = 9 + }, +/obj/machinery/airalarm{ + dir = 4; + pixel_x = -22 + }, +/turf/open/floor/plating, +/area/ai_monitored/turret_protected/ai_upload_foyer) +"cRt" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, +/obj/effect/turf_decal/delivery, +/turf/open/floor/plasteel, +/area/quartermaster/warehouse) +"cRu" = ( +/obj/effect/turf_decal/delivery, +/turf/open/floor/plasteel, +/area/science/mixing) +"cRv" = ( +/mob/living/simple_animal/opossum{ + desc = "Wubba lubba dub dub."; + name = "Rick" + }, +/turf/open/floor/plasteel/showroomfloor, +/area/medical/morgue) +"cRw" = ( +/obj/structure/table, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/simple/orange/hidden, +/obj/item/paper/guides/cogstation/letter_med{ + pixel_y = 4 + }, +/obj/item/storage/backpack/duffelbag/med/surgery, +/turf/open/floor/plasteel/white, +/area/medical/medbay/zone2{ + name = "Medbay Treatment Center" + }) "cVq" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ +/obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/orange/hidden{ + dir = 8 + }, /obj/machinery/atmospherics/pipe/simple/supplymain/hidden, /turf/open/floor/plasteel, -/area/engine/atmos) +/area/hallway/primary/aft) "cVO" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 8 - }, +/obj/machinery/atmospherics/pipe/simple/general/visible, +/obj/effect/landmark/start/atmospheric_technician, /turf/open/floor/plasteel, /area/engine/atmos) "dpO" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible, -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ +/obj/machinery/atmospherics/components/unary/thermomachine/heater/on{ dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) +"dwH" = ( +/obj/structure/plasticflaps, +/obj/machinery/conveyor/auto{ + dir = 1; + id = "router" + }, +/obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "engi_out"; + name = "Engineering Router" + }, +/turf/open/floor/plating, +/area/router) "dVR" = ( -/obj/machinery/atmospherics/pipe/manifold4w/general/visible, -/obj/machinery/meter, +/obj/machinery/atmospherics/pipe/simple/violet/visible, /turf/open/floor/plasteel, /area/engine/atmos) "dYm" = ( @@ -71874,12 +72045,12 @@ /turf/open/floor/engine, /area/science/storage) "eCy" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 9 - }, /obj/structure/extinguisher_cabinet{ pixel_x = -27 }, +/obj/machinery/atmospherics/pipe/simple/general/visible{ + dir = 9 + }, /turf/open/floor/plasteel, /area/engine/atmos) "eIh" = ( @@ -71898,13 +72069,15 @@ }, /area/engine/atmos) "eKM" = ( -/obj/item/radio/intercom{ - name = "Station Intercom (General)"; - pixel_y = -30 - }, /obj/machinery/atmospherics/pipe/manifold/supplymain/visible, /turf/open/floor/plasteel, /area/engine/atmos) +"eSd" = ( +/obj/machinery/mass_driver/pressure_plate{ + id = "security_in" + }, +/turf/open/floor/plating/airless, +/area/router/aux) "eTZ" = ( /obj/effect/turf_decal/tile/green{ dir = 4 @@ -71912,10 +72085,9 @@ /obj/effect/turf_decal/tile/green{ dir = 1 }, -/obj/machinery/atmospherics/pipe/simple/green/visible{ +/obj/machinery/atmospherics/pipe/manifold/brown/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/yellow/visible, /turf/open/floor/plasteel, /area/engine/atmos) "eUF" = ( @@ -71942,32 +72114,25 @@ /turf/open/floor/plasteel, /area/engine/atmos) "fkx" = ( -/obj/machinery/atmospherics/pipe/simple/dark/visible{ - dir = 4 +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ + dir = 1 }, +/obj/machinery/portable_atmospherics/scrubber, /turf/open/floor/plasteel, -/area/engine/atmos) -"frb" = ( -/obj/structure/lattice/catwalk, -/obj/machinery/atmospherics/pipe/simple/supplymain/visible, -/obj/structure/cable{ - icon_state = "1-2" - }, -/turf/open/space/basic, -/area/space/nearstation) +/area/hallway/primary/aft) "fti" = ( -/obj/machinery/atmospherics/components/binary/pump, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ +/obj/machinery/atmospherics/pipe/manifold/green/visible{ dir = 8 }, /turf/open/floor/plasteel, /area/engine/atmos) "fui" = ( -/obj/machinery/atmospherics/pipe/simple/violet/visible{ - dir = 4 +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ + dir = 1 }, -/turf/open/space/basic, -/area/space) +/obj/machinery/portable_atmospherics/pump, +/turf/open/floor/plasteel, +/area/hallway/primary/aft) "fuE" = ( /obj/structure/lattice, /obj/machinery/atmospherics/pipe/simple/orange/visible{ @@ -71983,32 +72148,22 @@ }, /turf/open/floor/plasteel, /area/science/mixing) -"fIw" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 4 - }, -/obj/machinery/meter, -/turf/open/floor/plasteel, -/area/engine/atmos) "guK" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/space/basic, /area/space) "gDY" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Fuel Pipe to Incinerator" - }, /obj/machinery/light, -/obj/machinery/atmospherics/components/binary/pump/on{ - dir = 1 +/obj/machinery/atmospherics/pipe/simple/cyan/visible, +/obj/machinery/atmospherics/pipe/simple/dark/visible{ + dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) "gGG" = ( /obj/structure/lattice, -/obj/machinery/atmospherics/pipe/manifold/orange/visible{ - dir = 8 +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 5 }, /turf/open/space/basic, /area/space/nearstation) @@ -72042,24 +72197,15 @@ /turf/open/floor/plasteel, /area/tcommsat/computer) "hlo" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 1 - }, -/obj/machinery/meter, +/obj/effect/landmark/blobstart, /turf/open/floor/plasteel, -/area/engine/atmos) +/area/quartermaster/miningdock/airless) "hlV" = ( -/obj/structure/lattice/catwalk, -/obj/machinery/atmospherics/pipe/simple/supplymain/visible{ - dir = 4 - }, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/obj/effect/landmark/blobstart, +/turf/open/floor/plating, +/area/storage/tech) "hDz" = ( -/obj/machinery/space_heater, -/obj/machinery/atmospherics/pipe/manifold/supplymain/hidden{ - dir = 4 - }, +/obj/machinery/atmospherics/components/unary/vent_pump/on, /turf/open/floor/plasteel, /area/engine/atmos) "hFa" = ( @@ -72070,19 +72216,10 @@ /turf/open/floor/engine, /area/science/storage) "hKC" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 5 - }, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 10 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"hMZ" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - name = "Pure to Port" +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "hXk" = ( @@ -72096,17 +72233,10 @@ /obj/machinery/atmospherics/pipe/manifold/orange/visible, /turf/open/space/basic, /area/space/nearstation) -"iAW" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "iQY" = ( /obj/machinery/atmospherics/pipe/manifold/yellow/visible{ dir = 4 }, -/obj/structure/closet/firecloset, /turf/open/floor/plasteel, /area/engine/atmos) "jiZ" = ( @@ -72115,19 +72245,8 @@ }, /turf/closed/wall/r_wall, /area/engine/atmos) -"jml" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - layer = 2.4 - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden, -/turf/open/floor/plasteel, -/area/engine/atmos) "jon" = ( -/obj/machinery/atmospherics/components/unary/thermomachine/freezer{ - dir = 1 - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ +/obj/machinery/atmospherics/pipe/simple/violet/visible{ dir = 4 }, /turf/open/floor/plasteel, @@ -72147,16 +72266,6 @@ /area/engine/secure_construction{ name = "Engineering Construction Area" }) -"jXo" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 10 - }, -/turf/closed/wall/r_wall, -/area/engine/atmos) -"kxw" = ( -/obj/machinery/atmospherics/pipe/simple/violet/visible, -/turf/open/space/basic, -/area/space) "kzb" = ( /obj/machinery/atmospherics/pipe/manifold/orange/hidden{ dir = 4 @@ -72167,16 +72276,12 @@ /obj/machinery/atmospherics/pipe/simple/yellow/visible{ dir = 4 }, -/obj/machinery/atmospherics/components/binary/pump{ - dir = 1; - name = "Mix to Engine" - }, +/obj/machinery/atmospherics/pipe/simple/violet/visible, /turf/open/floor/plasteel, /area/engine/atmos) "lcD" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - name = "Air to Port" +/obj/machinery/atmospherics/components/unary/thermomachine/freezer{ + dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -72184,8 +72289,9 @@ /obj/machinery/light{ dir = 1 }, -/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ - dir = 8 +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 8; + name = "Mix to Filter" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -72199,7 +72305,10 @@ name = "Engine Room" }) "mqB" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 4; + name = "Air to Ports" + }, /turf/open/floor/plasteel, /area/engine/atmos) "mxW" = ( @@ -72209,13 +72318,12 @@ }, /turf/open/space/basic, /area/space/nearstation) -"mBP" = ( -/obj/effect/landmark/xeno_spawn, -/turf/open/floor/plasteel, -/area/science/mixing) "mEa" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible, -/obj/machinery/meter, +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 8; + name = "Air to Distro" + }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "mIm" = ( @@ -72242,36 +72350,14 @@ /obj/machinery/atmospherics/pipe/simple/orange/hidden, /turf/open/floor/plasteel, /area/tcommsat/computer) -"mNN" = ( -/obj/machinery/space_heater, -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"ntC" = ( -/obj/machinery/atmospherics/components/binary/pump{ - name = "Port to Fuel Pipe" - }, -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "nvn" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 1 - }, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) "nAF" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - name = "Mix to Port" - }, +/obj/machinery/atmospherics/pipe/manifold4w/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "nBM" = ( @@ -72282,26 +72368,9 @@ }, /turf/open/floor/plating, /area/engine/atmos) -"nEX" = ( -/obj/machinery/atmospherics/pipe/simple/dark/visible{ - dir = 9 - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 6 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"nLV" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/green/visible, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 4 - }, -/turf/open/floor/plating, -/area/engine/atmos) "ony" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ +/obj/machinery/atmospherics/pipe/manifold/brown/visible{ dir = 4 }, /turf/open/floor/plating, @@ -72330,6 +72399,13 @@ /obj/machinery/atmospherics/pipe/simple/yellow/visible, /turf/open/floor/plasteel, /area/engine/atmos) +"pZq" = ( +/obj/structure/disposalpipe/sorting/mail/flip{ + dir = 8; + sortType = 12 + }, +/turf/open/floor/plating/airless, +/area/router/aux) "qeq" = ( /obj/structure/lattice, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -72337,41 +72413,72 @@ }, /turf/open/space/basic, /area/space/nearstation) -"qgO" = ( -/obj/machinery/portable_atmospherics/scrubber, -/turf/open/floor/plasteel, -/area/engine/atmos) "qlJ" = ( /obj/structure/lattice/catwalk, /obj/structure/disposalpipe/segment, /obj/machinery/atmospherics/pipe/simple/supplymain/visible, /turf/open/space/basic, /area/space/nearstation) -"qvB" = ( -/obj/machinery/atmospherics/components/unary/thermomachine/heater{ - dir = 8 +"qGi" = ( +/obj/structure/cable/yellow{ + icon_state = "4-8" }, -/turf/open/floor/plasteel, -/area/engine/atmos) +/obj/structure/cable/yellow{ + icon_state = "2-4" + }, +/turf/closed/wall/r_wall, +/area/engine/engine_smes{ + name = "Power Monitoring" + }) "qHL" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ - dir = 1 +/obj/machinery/atmospherics/pipe/simple/brown/visible{ + dir = 6 }, /turf/open/floor/plating, /area/engine/atmos) -"qWY" = ( -/obj/machinery/atmospherics/components/binary/pump/on{ - name = "Waste In" +"qMN" = ( +/obj/structure/plasticflaps, +/obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "starboardbelthell_out"; + name = "Belt Hell" }, +/turf/open/floor/plating, +/area/router) +"qWY" = ( +/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "rdF" = ( -/obj/machinery/atmospherics/pipe/simple/dark/visible{ - dir = 6 - }, +/obj/machinery/atmospherics/pipe/simple/dark/visible, /turf/open/floor/plasteel, /area/engine/atmos) +"rke" = ( +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/turf/closed/wall/r_wall, +/area/engine/engine_smes{ + name = "Power Monitoring" + }) +"rqk" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/closed/wall/r_wall, +/area/engine/engine_smes{ + name = "Power Monitoring" + }) +"rOE" = ( +/obj/structure/plasticflaps, +/obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "eva_in"; + name = "EVA Router" + }, +/turf/open/floor/plating, +/area/router) "rTW" = ( /obj/structure/lattice, /obj/machinery/atmospherics/pipe/simple/violet/visible{ @@ -72385,22 +72492,28 @@ }, /turf/open/floor/plasteel, /area/engine/atmos) -"sdp" = ( -/obj/structure/reagent_dispensers/foamtank, -/turf/open/floor/engine, -/area/engine/secure_construction{ - name = "Engineering Construction Area" - }) -"sHB" = ( -/obj/machinery/atmospherics/pipe/manifold/orange/visible{ - dir = 4 +"sky" = ( +/obj/machinery/conveyor/auto{ + dir = 4; + id = "pq" }, +/turf/open/floor/plating/airless, +/area/router/aux) +"sAm" = ( +/obj/structure/plasticflaps, +/obj/machinery/door/poddoor{ + id = "airbridge_out"; + name = "Airbridge Router" + }, +/turf/open/floor/plating, +/area/engine/workshop) +"sHB" = ( +/obj/effect/landmark/start/atmospheric_technician, /turf/open/floor/plasteel, /area/engine/atmos) "sRD" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 5 - }, +/obj/machinery/atmospherics/components/unary/portables_connector/visible, +/obj/machinery/portable_atmospherics/canister, /turf/open/floor/plasteel, /area/engine/atmos) "sVC" = ( @@ -72411,6 +72524,15 @@ /obj/machinery/atmospherics/pipe/simple/supplymain/visible, /turf/open/space/basic, /area/space/nearstation) +"tff" = ( +/obj/structure/plasticflaps, +/obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "portbelthell_out"; + name = "Airbridge Router" + }, +/turf/open/floor/plating, +/area/router) "tjb" = ( /obj/machinery/door/firedoor, /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ @@ -72426,12 +72548,15 @@ /obj/machinery/atmospherics/pipe/simple/violet/visible, /turf/open/space/basic, /area/space/nearstation) -"tuF" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 6 +"tsU" = ( +/obj/structure/plasticflaps, +/obj/structure/fans/tiny, +/obj/machinery/door/poddoor{ + id = "engi_in"; + name = "Engineering Router" }, -/turf/closed/wall/r_wall, -/area/engine/atmos) +/turf/open/floor/plating, +/area/router) "tyI" = ( /obj/machinery/atmospherics/pipe/simple/supplymain/visible{ dir = 4 @@ -72440,36 +72565,28 @@ /area/engine/atmos) "tXV" = ( /obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - layer = 2.4 + name = "Pure to Ports" }, /turf/open/floor/plasteel, /area/engine/atmos) "tZj" = ( -/obj/structure/tank_dispenser{ - pixel_x = -1 - }, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 6 - }, +/obj/machinery/atmospherics/pipe/manifold/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "tZC" = ( -/obj/machinery/atmospherics/pipe/manifold4w/orange/visible, -/obj/machinery/meter, +/obj/machinery/atmospherics/pipe/manifold/orange/visible{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "urj" = ( -/obj/machinery/atmospherics/pipe/simple/general/hidden{ - dir = 8; - icon_state = "intact" - }, /obj/structure/cable{ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/manifold/cyan/hidden{ dir = 4 }, +/obj/effect/landmark/xeno_spawn, /turf/open/floor/plasteel/dark, /area/bridge) "uwK" = ( @@ -72490,27 +72607,18 @@ /turf/open/floor/plasteel, /area/engine/atmos) "uVD" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 10 - }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ - dir = 5 +/obj/machinery/atmospherics/pipe/simple/brown/visible{ + dir = 9 }, /turf/open/floor/plasteel, /area/engine/atmos) "vcb" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 5 - }, -/obj/machinery/atmospherics/pipe/simple/orange/hidden{ - dir = 10 +/obj/machinery/atmospherics/pipe/simple/brown/visible, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) -"vsO" = ( -/obj/machinery/atmospherics/pipe/simple/orange/hidden, -/turf/closed/wall/r_wall, -/area/engine/atmos) "vxU" = ( /obj/machinery/atmospherics/pipe/simple/yellow/visible, /obj/structure/extinguisher_cabinet{ @@ -72530,7 +72638,9 @@ /turf/open/space/basic, /area/space/nearstation) "wWH" = ( -/obj/machinery/atmospherics/pipe/manifold4w/general/visible, +/obj/machinery/atmospherics/components/unary/thermomachine/heater{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "xcO" = ( @@ -72540,24 +72650,8 @@ /obj/effect/turf_decal/tile/green{ dir = 1 }, -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, /obj/machinery/atmospherics/components/binary/pump{ - dir = 0; - name = "Mix Outlet Pump" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"xjk" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"xkC" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 9 + name = "Mix to Ports" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -72574,9 +72668,8 @@ /turf/closed/wall, /area/quartermaster/storage) "xCy" = ( -/obj/machinery/atmospherics/components/binary/pump, -/obj/machinery/atmospherics/pipe/simple/supplymain/hidden{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/violet/visible{ + dir = 9 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -84767,7 +84860,7 @@ akI aAJ cMp aYa -bxm +akI akI aNC bxv @@ -85023,7 +85116,7 @@ aLH akI aAK aRC -bxn +aHj akI bxA hiV @@ -85536,11 +85629,11 @@ aaU aaa aaU aEa -cMK -bxq +aXm +aXs bxC akI -bxK +beC bxY byh byb @@ -85794,7 +85887,7 @@ aaU aaU aEa cMK -bxt +aHE akI akI akI @@ -86050,9 +86143,9 @@ aaU aaa aaU aEa -aHE -bab -aaa +cMK +aTh +akI aaa aaU aaa @@ -86307,7 +86400,8 @@ aaU aaU aaU aEb -aPT +aya +bab aaU aaU aye @@ -86325,7 +86419,6 @@ aye aye aye aye -aye aaa aaa aaa @@ -90474,7 +90567,7 @@ aaa aaa aaa aaa -aaa +aWj aaU aaa aaU @@ -90730,9 +90823,9 @@ aaa aaa aaa aaa -aaa -aWj -aaU +bcw +aUZ +bcw aaa bcy cnU @@ -90988,7 +91081,7 @@ aaa aaa aaa bcw -aUZ +cRu bcw aaa bcy @@ -91010,7 +91103,7 @@ aaa aaa aaU aaa -bAb +brs bxT bFq bHY @@ -91180,10 +91273,10 @@ aaa aaa aaU abx -aqw -aoW -aqw -aqw +aiN +alu +aiN +abx aaU aaa aaa @@ -91437,9 +91530,9 @@ aaa aaa aaU abx -akg -apS -arr +aiN +asl +aiN abx aaU aaa @@ -91694,9 +91787,9 @@ aaa aaa aaU aiN -akj -anV -asl +aoW +apS +asH abx aaU aaU @@ -91760,7 +91853,7 @@ aaa aaa bcy bdf -mBP +bdf crJ blT bqJ @@ -91951,9 +92044,9 @@ aaa aaa aaU aiN -akz +arr aDO -asH +atn awm axc awm @@ -92475,7 +92568,7 @@ auL aAc aGq aJX -bdE +cQQ cen aGq cvK @@ -92528,7 +92621,7 @@ aaa aaa aaa aaa -aaU +aaa bcy bed boJ @@ -93042,11 +93135,11 @@ aaa aaa aaa aaa -aaa +aaU +bQe +aaU aaU aaU -aaa -aaa bcw bdf bdf @@ -93299,13 +93392,13 @@ aaa aaa aaa aaa -aaa -bim +aaU +aye +aaU aaU aaU -aaa bcw -bhy +cnL bdf bpR bJw @@ -93557,10 +93650,10 @@ aaa aaa aaa aaU -aaa -aaa -aaU -aaU +chC +abp +abp +abp bcy biK bdf @@ -93814,10 +93907,10 @@ aaa aaa aaa aaU -aaa -aaa -aaa -aaU +brs +brs +brs +brs bcw biT bdf @@ -94071,8 +94164,8 @@ aaU aaU aaU aaU -aaa -aaa +cnI +cnJ bgW bgW bgW @@ -95316,7 +95409,7 @@ aNL aNL aVl aYT -baz +aXf bFH aYT aaU @@ -95597,7 +95690,7 @@ bhS beJ beJ bGI -bXP +aaU aaa aaa aaa @@ -95854,7 +95947,7 @@ bdg beJ beJ bGI -bXV +aaU aaa aaa aaa @@ -96111,7 +96204,7 @@ bdg beJ ceI bGI -bXV +aaU aaa aaa aaa @@ -96368,7 +96461,7 @@ bdg cmd beT bGI -bXV +aaU aaa aaa aaa @@ -96625,7 +96718,7 @@ bdg beJ bfd bdg -bXV +aaU aaa aaa ceD @@ -96860,7 +96953,7 @@ aVL aYT baG bbM -bcz +aZA aYT bdy beM @@ -96882,7 +96975,7 @@ bdg beJ bfd bdg -bXV +aaU aaa bdg buB @@ -97139,7 +97232,7 @@ bdg caW bJy bdg -bXV +aaU aaU bdg bjg @@ -97396,7 +97489,7 @@ bdg beJ bfd bGI -bYd +bGI bGI bGI bzb @@ -97653,7 +97746,7 @@ beJ beJ bfd blc -bYP +beJ coS aXc aXc @@ -97828,22 +97921,22 @@ aak aak aak aak -aak +eSd aaa aaa aaa aaa aaa -aak -aak -aak +aaU +aaa +aaU aaa aaa aaa aaa aaa aaa -akN +bhy alq alq apn @@ -97910,8 +98003,8 @@ bzB bgA bWf bXm -bZQ -ccN +bgA +bWq ccN cei ccN @@ -97975,10 +98068,10 @@ aaa aaa aaa aaa -cPf -cPf -cPf -cPf +cPo +cPo +cPo +cPo cPo abp aaa @@ -98169,7 +98262,7 @@ aZy aZy aZy aZy -beJ +aXg bfd bjg bUt @@ -98236,7 +98329,7 @@ abM abR abM abM -cPo +sky aaU aaa aaa @@ -98348,9 +98441,9 @@ aaa aaa aaa aaa -aWj -aWj -aWj +aaU +aaa +aaU aaa aaa aaa @@ -98493,7 +98586,7 @@ cPg cPi cPj abR -cPo +sky aaU aaa aaa @@ -98598,16 +98691,16 @@ aaU aar abM ace -aWj -aWj -aWj -aWj -aWj -aWj -aWj -aWj +aaU +aaU +aaU +aaU +aaU +aaU +aaU +aaU abp -aWj +aaU aaU aaU aaU @@ -98750,7 +98843,7 @@ aaa aaa cPk abR -cPo +sky aaU aaa aaa @@ -98855,16 +98948,16 @@ aaU aar abR ace -aWj +aaU aaa aaa aaa aaa aaa aaa -aWj -aWj -aWj +aaU +aaa +aaU aaa aaa aaa @@ -99111,8 +99204,8 @@ aaa aaU aar abM -acf -aWj +cPp +aaU aaa aaa aaa @@ -99197,12 +99290,12 @@ bWh csG bQA aZy -aXf +bZV bZJ bZF cpu bax -bZV +cea bZX ccY cab @@ -99368,17 +99461,17 @@ aaa aaU aaa acM -aWj -aWj +aaa +aaU aaa aaa aaa +adM adj adj adj adj -adj -adj +adM aaU aaU aaa @@ -99445,8 +99538,8 @@ bnz bpw bQx bll -aZz -cpm +aZC +bcz bad bah baR @@ -99454,8 +99547,8 @@ bWi aWh cmN aZy -aXg -bZK +baE +bRZ bZF csH bay @@ -99625,17 +99718,17 @@ aaa aaU aaa aaU -aWj +aaa aaU aaa aaa aaa -adj +adM aeC afv adF agM -adj +adM aaa aaU aaU @@ -99702,8 +99795,8 @@ bnA bpy bQI bll -aZA aZI +beG bae chP baS @@ -99712,7 +99805,7 @@ baS bbr aZy bJC -bZF +bZK bZF cjx bay @@ -99882,17 +99975,17 @@ aaa aaU aaa aaU -aWj +aaa aaU aaa aaa aaa -adj +adM aeR afx aga afI -adj +adM aaa aaa aaU @@ -99959,7 +100052,7 @@ bnD bpC bQx bll -aZC +baz aZN bCS bak @@ -99969,10 +100062,10 @@ cdE bbs aZy bKR -bRZ +cnN bZF cCJ -baE +cnP bZS bZS bGI @@ -100139,25 +100232,25 @@ aaa aaU aaa aaU -aWj +aaa aaU add adC adC -adC +aap aeS adj adj agN +aiX ahL ahL -ahL -ahL +aaq afD afQ age age -agy +age age age afC @@ -100396,7 +100489,7 @@ aaa aaU aaa aaU -aWj +aaa aaU adf aad @@ -100409,8 +100502,8 @@ aad aad aad aad -adM -aaj +aiM +agy aaI ami akX @@ -100653,7 +100746,7 @@ aaa aaU aaa aaU -aWj +aaa aaU adf aad @@ -100667,7 +100760,7 @@ aad aad aad aiM -aaj +azO aaI aco akX @@ -100732,7 +100825,7 @@ bRf cCG cCH cCG -bUw +bgi bVJ cCG bWF @@ -100910,7 +101003,7 @@ aaa aaU aaa aaU -aWj +aaa aaU adf aad @@ -100989,7 +101082,7 @@ bcf bcf bCs bcf -bwU +bhI bCD bcf bcf @@ -101167,7 +101260,7 @@ aaa aaU aaa aaU -aWj +aaa aaU adf aad @@ -101181,7 +101274,7 @@ aad aad aad aiM -aap +aco abd abT akX @@ -101424,7 +101517,7 @@ aaa aaU aaa aaU -aWj +aaa aaU adf aad @@ -101437,8 +101530,8 @@ aad aad aad aad -adM -aaq +aiM +aco aaI acF akX @@ -101681,7 +101774,7 @@ aaa aaU aaa aaU -aWj +aaa aaU adh adC @@ -101694,7 +101787,7 @@ agO adj adj adj -adM +aiM aat abf acF @@ -101938,7 +102031,7 @@ aaa aaU aaa aaU -aWj +aaa aaU aaa aaa @@ -102193,9 +102286,9 @@ aaa aaa aaa aaU -aar aaU -aWj +aaU +aaU aaU aaU aaU @@ -102450,9 +102543,9 @@ aaa aaa aaa abp -aar +akN aTd -aWj +aaa abp aaa aaU @@ -102577,7 +102670,7 @@ caR czi cKj buS -bFY +cFs cEX bIU aJE @@ -102707,9 +102800,9 @@ aaa aaa aaa aaU -aar aaU -aWj +aaU +aaU aaU aaU aaU @@ -102817,7 +102910,7 @@ aaa cuR cGa cuR -cNm +cNn cuR cIH cgv @@ -102966,7 +103059,7 @@ aaa aaU aaa aaU -aWj +aaa aaU aaa aaa @@ -103223,7 +103316,7 @@ aaa aaa aaa aaU -aWj +aaa aaU aaa adj @@ -103353,7 +103446,7 @@ cFe cFk cFm cFq -cFs +cRw cFz bqt blx @@ -103480,7 +103573,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adj @@ -103639,7 +103732,7 @@ aaa aaa aaa aaa -aaa +cpB ckl ckl ckl @@ -103737,7 +103830,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adF @@ -103994,7 +104087,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adF @@ -104251,7 +104344,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adF @@ -104285,12 +104378,12 @@ aJF aJF aJF aJF -bEr -bEK -bEK -bGu -bHi aHa +aHp +aHp +aIJ +aLc +aMo cBj cBw cBF @@ -104508,7 +104601,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adF @@ -104547,15 +104640,15 @@ aim aim aEh aEq -aHp -aIJ -aLc -aQS -aQS -aQS -aQS +aMG aQS +aWr aWu +aWu +aWu +aWu +aWu +bbQ aWA aXd bre @@ -104598,8 +104691,8 @@ bLz bNe ajO bQb -bUj -aTh +cnR +cJt bfh brb bzN @@ -104765,7 +104858,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adF @@ -104839,9 +104932,9 @@ bOV aRq cjD bnU -btw +bxm bns -aya +bxn avy alo awn @@ -104856,7 +104949,7 @@ bPp bPU bQi bUU -bWJ +cNC bWP cbV bzR @@ -105022,7 +105115,7 @@ aaa aaa aaa aaU -aWj +aaa aaU adj adj @@ -105096,7 +105189,7 @@ aSt aSt aSt aSt -cpG +aWd aSt brs avv @@ -105113,7 +105206,7 @@ cRf bPV bQT bVq -cRh +cPG bfh cbY cdn @@ -105279,7 +105372,7 @@ aaa aaa aaa aaU -aWj +aaa aaa aaU adj @@ -105331,7 +105424,7 @@ aYi baU bdh aOJ 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+cwB cJu -iAW -cJH +cwB +cwB cMd cMn cMz @@ -123097,10 +123190,10 @@ bQN cLb cLh cMo -iAW -cJu -hlo -cJH +cwB +jon +cwB +cwB cMe cMo cLq @@ -123355,9 +123448,9 @@ bWK cLi xKr nvn -cJu -iAW -cJH +jon +cwB +cwB cMe cMo cMA @@ -123611,10 +123704,10 @@ cLa cLc fgS car -iAW +cwB jon -xjk -cai +cwB +cwB cMg cMq cMB @@ -123871,7 +123964,7 @@ kOG dVR xCy sHB -xkC +cwB cMe cMr cMC @@ -124125,7 +124218,7 @@ bQS cLb cLj cMo -qvB +cwB cgh cgA chq @@ -124643,7 +124736,7 @@ prx vxU cLW ccG -cMi +prx iQY cMF cMO @@ -125155,11 +125248,11 @@ aWj cww cJm cww -aaU -aaa -aaa -aaa -aaa +aWj +aWj +aWj +aWj +aWj aaU aaU aaa @@ -125410,9 +125503,9 @@ bal aaU aWj cww -cJn +cJm cww -aaU +aWj bal bal bal @@ -125440,7 +125533,7 @@ cNB cNB cNB cNG -cNN +hlo cNT cNy cNX @@ -125653,7 +125746,7 @@ aaa aaa aaa aaU -cbS +cPq abM ccH aaU @@ -125666,10 +125759,10 @@ aaa aaa aaU aWj +bFY +cJn +cww aWj -aWj -aaa -aaa aaa aaa aaa @@ -125837,9 +125930,9 @@ aaa aaa aaa aaU -abF +cPl abM -acA +cPq aaU aaa aaa @@ -125910,9 +126003,9 @@ aaa aaa aaa aaU -cbS +cPq abR -ccJ +cPm aaU aaa aaa @@ -125922,11 +126015,11 @@ aaa aaa aaa aaU -aaa -aaa -aaa -aaa -aaa +aWj +aWj +aWj +aWj +aWj bal bal bal @@ -126094,9 +126187,9 @@ aaa aaa aaa aaU -abJ +cPm abR -acA +cPq aaU aaU aaU @@ -126351,12 +126444,12 @@ aaa aaa aaa aaU -abJ +cPm abR acB -adc -adc -adL +cPd +cPd +cdq aaa aaa aaa @@ -126421,14 +126514,14 @@ aaU aaa aaa aaa -bGK -bGK +cPd +cPd bUe ccc abR -aaY +pZq cdb -bGK +cPd cdq aaa aaa @@ -126608,7 +126701,7 @@ aaa aaa aaa aaU -abJ +cPm abM abR abM @@ -126865,12 +126958,12 @@ aaa aaa aaa abp -abJ -abZ -abZ -abZ -abZ -abZ +cPm +cPh +cPh +cPh +cPh +cPh aaa aaa aaa @@ -126935,15 +127028,15 @@ aaU aaa aaa aaa -bGP -bNo -bNo +cPe +cPh +cPh ccf ccs ccP cdi -bNo -bNo +cPh +cPh aaa aaa aaa diff --git a/_maps/map_files/Deltastation/DeltaStation2.dmm b/_maps/map_files/Deltastation/DeltaStation2.dmm index 61ecaddddc..53ca9a72b0 100644 --- a/_maps/map_files/Deltastation/DeltaStation2.dmm +++ b/_maps/map_files/Deltastation/DeltaStation2.dmm @@ -1464,19 +1464,7 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external{ - name = "External Solar Access"; - req_access_txt = "10; 13" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, +/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/maintenance/solars/starboard/fore) "acQ" = ( @@ -17256,19 +17244,7 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "External Solar Access"; - req_one_access_txt = "13; 24; 10" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, +/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/maintenance/solars/port/fore) "aIk" = ( @@ -25107,14 +25083,8 @@ /turf/open/floor/plasteel/dark, /area/security/execution/education) "aUK" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "Security External Airlock"; - req_access_txt = "63" - }, -/obj/effect/turf_decal/stripes/line, -/obj/effect/turf_decal/stripes/line{ - dir = 1 +/obj/structure/sign/warning/vacuum/external{ + pixel_x = 32 }, /turf/open/floor/plating, /area/security/prison) @@ -43327,21 +43297,16 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai) "bzd" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/cobweb, -/obj/structure/closet/emcloset/anchored, -/obj/effect/turf_decal/delivery, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) +/obj/structure/lattice, +/turf/closed/wall, +/area/construction/mining/aux_base) "bze" = ( -/obj/effect/decal/cleanable/dirt, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bzf" = ( -/obj/machinery/light/small{ - dir = 4 - }, +/obj/effect/decal/cleanable/dirt, +/obj/structure/closet/emcloset/anchored, /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/engine/gravity_generator) @@ -44447,122 +44412,83 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "bAI" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 6 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/engine/gravity_generator) -"bAJ" = ( -/obj/structure/cable/white{ - icon_state = "0-2" - }, -/obj/effect/spawner/structure/window/reinforced, -/obj/structure/sign/warning/electricshock{ - pixel_y = 32 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/open/floor/plating, -/area/engine/gravity_generator) -"bAK" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/light{ - dir = 1 - }, -/obj/machinery/status_display/evac{ - pixel_y = 32 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 9 - }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bAL" = ( -/obj/machinery/power/apc/highcap/five_k{ - areastring = "/area/engine/gravity_generator"; - dir = 1; - name = "Gravity Generator APC"; - pixel_y = 24 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/structure/cable{ - icon_state = "0-2" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bAM" = ( -/obj/machinery/power/terminal{ - dir = 4 - }, -/obj/item/radio/intercom{ - name = "Station Intercom"; - pixel_y = 26 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 10 - }, -/obj/structure/cable/white{ - icon_state = "0-2" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 5 - }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bAN" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/decal/cleanable/cobweb/cobweb2, -/obj/machinery/power/smes{ - charge = 5e+006 - }, -/obj/structure/sign/nanotrasen{ - pixel_y = 32 - }, -/obj/structure/extinguisher_cabinet{ - pixel_x = 26 - }, -/obj/structure/cable{ - icon_state = "0-2" - }, +/obj/structure/closet/firecloset, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bAO" = ( -/turf/closed/wall, -/area/engine/gravity_generator) -"bAP" = ( -/obj/machinery/door/firedoor, +/area/construction/mining/aux_base) +"bAJ" = ( +/obj/structure/reagent_dispensers/watertank, +/obj/effect/turf_decal/bot, +/turf/open/floor/plasteel, +/area/construction/mining/aux_base) +"bAK" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 + dir = 8 }, /obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" + name = "External Solar Access"; + req_access_txt = "10; 13" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/fore) +"bAL" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-4" + }, +/turf/open/space, +/area/solar/port/fore) +"bAM" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "External Solar Access"; + req_one_access_txt = "13; 24; 10" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/fore) +"bAN" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/machinery/door/airlock/external{ + name = "Security External Airlock"; + req_access_txt = "63" }, -/obj/effect/decal/cleanable/dirt, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/turf/open/floor/plating, +/area/security/prison) +"bAO" = ( +/obj/machinery/light/small{ + dir = 4 + }, +/obj/effect/turf_decal/delivery, +/obj/structure/reagent_dispensers/fueltank, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bAP" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bAQ" = ( @@ -45609,7 +45535,7 @@ }, /turf/open/floor/circuit/green, /area/ai_monitored/turret_protected/ai) -"bCw" = ( +"bCx" = ( /obj/effect/turf_decal/bot_white/right, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -45623,37 +45549,9 @@ }, /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) -"bCx" = ( -/obj/effect/turf_decal/bot_white, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/engine/gravity_generator) -"bCy" = ( -/obj/effect/turf_decal/bot_white/left, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/engine/gravity_generator) "bCz" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 1 +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 }, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -45668,26 +45566,91 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "bCA" = ( -/obj/structure/cable/white, /obj/structure/cable/white{ icon_state = "0-2" }, /obj/effect/spawner/structure/window/reinforced, +/obj/structure/sign/warning/electricshock{ + pixel_y = 32 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, /turf/open/floor/plating, /area/engine/gravity_generator) "bCB" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/light{ + dir = 1 + }, +/obj/machinery/status_display/evac{ + pixel_y = 32 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, /obj/effect/turf_decal/stripes/line{ - dir = 8 + dir = 9 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bCC" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ +/obj/machinery/power/apc/highcap/five_k{ + areastring = "/area/engine/gravity_generator"; + dir = 1; + name = "Gravity Generator APC"; + pixel_y = 24 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, /obj/structure/cable{ - icon_state = "1-4" + icon_state = "0-2" }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bCD" = ( +/obj/machinery/power/terminal{ + dir = 4 + }, +/obj/item/radio/intercom{ + name = "Station Intercom"; + pixel_y = 26 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 10 + }, +/obj/structure/cable/white{ + icon_state = "0-2" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 5 + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bCE" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/decal/cleanable/cobweb/cobweb2, +/obj/machinery/power/smes{ + charge = 5e+006 + }, +/obj/structure/sign/nanotrasen{ + pixel_y = 32 + }, +/obj/structure/extinguisher_cabinet{ + pixel_x = 26 + }, +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/effect/turf_decal/bot, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bCF" = ( +/obj/effect/turf_decal/bot_white/left, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -45698,80 +45661,26 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bCD" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden, -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/structure/cable/white{ - icon_state = "1-2" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bCE" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/structure/cable{ - icon_state = "1-8" - }, -/obj/effect/turf_decal/bot, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bCF" = ( -/obj/structure/sign/warning/radiation, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/closed/wall/r_wall, -/area/engine/gravity_generator) -"bCG" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/airalarm{ - pixel_y = 23 - }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 1 - }, -/obj/machinery/camera{ - c_tag = "Engineering - Gravity Generator Foyer"; - dir = 4; - name = "engineering camera" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 9 - }, -/turf/open/floor/plasteel, +/turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "bCH" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/machinery/door/firedoor, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/stripes/line, +/obj/effect/turf_decal/stripes/line{ + dir = 1 }, -/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bCI" = ( -/obj/structure/closet/radiation, -/obj/machinery/light/small{ - dir = 1 - }, -/obj/structure/extinguisher_cabinet{ - pixel_x = 26 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 5 - }, -/turf/open/floor/plasteel, +/turf/closed/wall, /area/engine/gravity_generator) "bCJ" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -45784,9 +45693,6 @@ icon_state = "0-4" }, /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, /turf/open/floor/plating, /area/engine/break_room) "bCL" = ( @@ -45801,13 +45707,13 @@ /obj/structure/cable/white{ icon_state = "2-8" }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 1 - }, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bCM" = ( @@ -47193,11 +47099,8 @@ /turf/open/floor/circuit/green, /area/ai_monitored/turret_protected/ai) "bEn" = ( -/obj/machinery/light{ - dir = 8 - }, -/obj/structure/sign/warning/radiation{ - pixel_x = -32 +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 }, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -47212,112 +47115,124 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "bEo" = ( -/turf/open/floor/circuit/green, -/area/engine/gravity_generator) -"bEp" = ( -/obj/machinery/door/firedoor, -/obj/machinery/door/airlock/command/glass{ - name = "Gravity Generator Chamber"; - req_access_txt = "19; 61" +/obj/effect/turf_decal/bot_white, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ dir = 4 }, -/obj/structure/cable/white{ - icon_state = "1-4" +/obj/effect/turf_decal/tile/neutral{ + dir = 8 }, -/obj/structure/cable/white{ - icon_state = "2-4" - }, -/turf/open/floor/plasteel, +/turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "bEq" = ( /obj/effect/turf_decal/stripes/line{ dir = 8 }, -/obj/structure/cable/white{ - icon_state = "4-8" - }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bEr" = ( -/obj/machinery/holopad, -/obj/effect/decal/cleanable/dirt, -/obj/effect/turf_decal/bot, -/obj/structure/cable/white{ - icon_state = "4-8" +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bEs" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden, +/obj/structure/cable{ + icon_state = "4-8" + }, /obj/structure/cable/white{ - icon_state = "1-4" + icon_state = "1-2" }, /obj/effect/turf_decal/stripes/line{ dir = 4 }, -/obj/structure/cable/white{ - icon_state = "1-8" - }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bEt" = ( /obj/effect/decal/cleanable/dirt, -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/effect/turf_decal/delivery, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bEu" = ( -/obj/machinery/door/firedoor, -/obj/machinery/door/airlock/highsecurity{ - name = "Gravity Generator Room"; - req_access_txt = "19;23" - }, -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bEv" = ( -/obj/structure/cable/white{ - icon_state = "2-4" - }, -/obj/structure/cable/white{ - icon_state = "2-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/effect/turf_decal/delivery, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bEw" = ( -/obj/machinery/holopad, -/obj/effect/decal/cleanable/dirt, -/obj/structure/cable/white{ - icon_state = "4-8" +/obj/structure/cable{ + icon_state = "1-8" }, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/engine/gravity_generator) -"bEx" = ( +"bEu" = ( +/obj/structure/sign/warning/radiation, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/closed/wall/r_wall, +/area/engine/gravity_generator) +"bEv" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/airalarm{ + pixel_y = 23 + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 1 + }, +/obj/machinery/camera{ + c_tag = "Engineering - Gravity Generator Foyer"; + dir = 4; + name = "engineering camera" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 9 + }, +/obj/structure/cable/white{ + icon_state = "2-4" + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bEw" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/delivery, /obj/structure/cable/white{ icon_state = "4-8" }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 6 +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bEx" = ( +/obj/structure/closet/radiation, +/obj/machinery/light/small{ + dir = 1 + }, +/obj/structure/extinguisher_cabinet{ + pixel_x = 26 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 5 + }, +/obj/structure/cable/white{ + icon_state = "4-8" }, -/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bEy" = ( @@ -47330,9 +47245,6 @@ req_access_txt = "10" }, /obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/stripes/line{ dir = 8 }, @@ -47342,18 +47254,21 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bEz" = ( /obj/structure/cable/white{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/stripes/end{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bEA" = ( @@ -47363,27 +47278,26 @@ /obj/structure/cable/white{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bEB" = ( /obj/structure/cable/white{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bEC" = ( @@ -47393,25 +47307,25 @@ /obj/structure/cable/white{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 1 - }, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bED" = ( +/obj/effect/turf_decal/stripes/end{ + dir = 4 + }, /obj/structure/cable/white{ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/effect/turf_decal/stripes/end{ - dir = 4 - }, /turf/open/floor/plasteel, /area/engine/break_room) "bEE" = ( @@ -48446,22 +48360,15 @@ /turf/open/floor/plasteel/dark, /area/aisat) "bFW" = ( -/obj/machinery/gravity_generator/main/station, -/obj/effect/turf_decal/bot_white, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, +/turf/open/floor/circuit/green, /area/engine/gravity_generator) "bFX" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/obj/machinery/light{ + dir = 8 + }, +/obj/structure/sign/warning/radiation{ + pixel_x = -32 + }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -48475,89 +48382,89 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "bFY" = ( -/obj/effect/decal/cleanable/dirt, /obj/effect/turf_decal/stripes/line{ dir = 8 }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bFZ" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 +/obj/machinery/holopad, +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/bot, +/obj/structure/cable/white{ + icon_state = "4-8" }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bGa" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 1 +/obj/structure/cable/white{ + icon_state = "1-4" }, /obj/effect/turf_decal/stripes/line{ dir = 4 }, +/obj/structure/cable/white{ + icon_state = "1-8" + }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bGb" = ( /obj/effect/decal/cleanable/dirt, -/obj/machinery/power/port_gen/pacman, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/bot, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bGc" = ( -/obj/structure/sign/warning/radiation, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/turf/closed/wall/r_wall, -/area/engine/gravity_generator) -"bGd" = ( /obj/structure/cable/white{ - icon_state = "1-2" - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/effect/turf_decal/stripes/line{ - dir = 10 - }, -/turf/open/floor/plasteel, -/area/engine/gravity_generator) -"bGe" = ( -/obj/machinery/status_display/evac{ - pixel_x = 32; - pixel_y = -32 - }, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 1 + icon_state = "4-8" }, /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/engine/gravity_generator) -"bGf" = ( -/obj/structure/closet/radiation, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 9 +"bGc" = ( +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/highsecurity{ + name = "Gravity Generator Room"; + req_access_txt = "19;23" + }, +/obj/structure/cable/white{ + icon_state = "4-8" }, -/obj/machinery/light/small, /obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bGd" = ( +/obj/structure/cable/white{ + icon_state = "2-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/effect/turf_decal/delivery, +/obj/structure/cable/white{ + icon_state = "1-8" + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bGe" = ( +/obj/machinery/holopad, +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/bot, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 6 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) +"bGf" = ( +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/machinery/light/small, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "bGg" = ( /obj/machinery/firealarm{ dir = 4; @@ -48565,6 +48472,9 @@ }, /obj/item/kirbyplants/random, /obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bGh" = ( @@ -48579,6 +48489,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plasteel/dark/corner, /area/engine/break_room) "bGi" = ( @@ -48586,15 +48499,16 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /turf/open/floor/plasteel/dark/corner, /area/engine/break_room) "bGj" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 1 - }, /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 8 + }, /turf/open/floor/plasteel/dark/corner, /area/engine/break_room) "bGk" = ( @@ -49624,9 +49538,7 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai) "bHN" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 5 - }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -49641,68 +49553,50 @@ /area/engine/gravity_generator) "bHO" = ( /obj/structure/cable/white, +/obj/structure/cable/white{ + icon_state = "0-2" + }, /obj/effect/spawner/structure/window/reinforced, -/obj/structure/sign/warning/electricshock{ - pixel_y = -32 - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /turf/open/floor/plating, /area/engine/gravity_generator) "bHP" = ( -/obj/machinery/light, -/obj/machinery/status_display/evac{ - pixel_y = -32 - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/machinery/camera{ - c_tag = "Engineering - Gravity Generator"; - dir = 1; - name = "engineering camera" - }, +/obj/effect/decal/cleanable/dirt, /obj/effect/turf_decal/stripes/line{ - dir = 10 + dir = 8 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bHQ" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/airalarm{ - dir = 1; - pixel_y = -22 - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 }, -/obj/effect/turf_decal/stripes/line, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bHR" = ( -/obj/machinery/newscaster{ - pixel_y = -32 - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 9 +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ + dir = 1 }, /obj/effect/turf_decal/stripes/line{ - dir = 6 + dir = 4 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bHS" = ( -/obj/machinery/firealarm{ - dir = 8; - pixel_x = 24 +/obj/effect/decal/cleanable/dirt, +/obj/machinery/power/port_gen/pacman, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 }, -/obj/machinery/light_switch{ - pixel_y = -26 - }, -/obj/structure/table/reinforced, -/obj/item/stack/sheet/plasteel/twenty, -/obj/item/wrench, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/engine/gravity_generator) @@ -49710,27 +49604,23 @@ /obj/structure/cable/white{ icon_state = "1-2" }, -/obj/machinery/door/poddoor/preopen{ - id = "transitlock"; - name = "Transit Tube Lockdown Door" +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 }, /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ - dir = 1 + dir = 10 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) "bHU" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/door/poddoor/preopen{ - id = "transitlock"; - name = "Transit Tube Lockdown Door" +/obj/machinery/status_display/evac{ + pixel_x = 32; + pixel_y = -32 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/effect/turf_decal/stripes/line, -/obj/effect/turf_decal/stripes/line{ - dir = 1 +/obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ + dir = 4 }, /turf/open/floor/plasteel, /area/engine/gravity_generator) @@ -51017,27 +50907,30 @@ /obj/structure/cable/white{ icon_state = "1-2" }, -/obj/machinery/door/airlock/hatch{ - name = "MiniSat Transit Tube Access"; - req_one_access_txt = "32;19" +/obj/machinery/door/poddoor/preopen{ + id = "transitlock"; + name = "Transit Tube Lockdown Door" }, /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/effect/turf_decal/tile/neutral{ +/obj/effect/turf_decal/stripes/line, +/obj/effect/turf_decal/stripes/line{ dir = 1 }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/engine/transit_tube) +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "bJP" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/door/poddoor/preopen{ + id = "transitlock"; + name = "Transit Tube Lockdown Door" + }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/closed/wall/r_wall, -/area/engine/transit_tube) +/obj/effect/turf_decal/stripes/line, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "bJQ" = ( /obj/item/kirbyplants/random, /obj/effect/turf_decal/tile/neutral{ @@ -52186,50 +52079,54 @@ /turf/closed/wall/r_wall, /area/engine/transit_tube) "bLG" = ( -/obj/structure/closet/emcloset/anchored, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/command/glass{ + name = "Gravity Generator Chamber"; + req_access_txt = "19; 61" }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ +/obj/effect/turf_decal/stripes/line{ dir = 8 }, -/turf/open/floor/plasteel/dark, -/area/engine/transit_tube) -"bLH" = ( -/obj/machinery/status_display/evac, -/turf/closed/wall, -/area/engine/transit_tube) -"bLI" = ( -/obj/machinery/power/apc/highcap/five_k{ - areastring = "/area/engine/transit_tube"; - dir = 1; - name = "Transit Tube Access APC"; - pixel_y = 24 - }, -/obj/machinery/atmospherics/components/unary/vent_pump/on, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ +/obj/effect/turf_decal/stripes/line{ dir = 4 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, /obj/structure/cable/white{ - icon_state = "0-4" + icon_state = "1-4" + }, +/obj/structure/cable/white{ + icon_state = "2-4" + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) +"bLH" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/closed/wall, +/area/engine/break_room) +"bLI" = ( +/obj/machinery/gravity_generator/main/station, +/obj/effect/turf_decal/bot_white, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 }, /turf/open/floor/plasteel/dark, -/area/engine/transit_tube) +/area/engine/gravity_generator) "bLJ" = ( /obj/structure/cable/white{ icon_state = "1-2" }, +/obj/machinery/door/airlock/hatch{ + name = "MiniSat Transit Tube Access"; + req_one_access_txt = "32;19" + }, /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -52241,35 +52138,11 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, -/obj/structure/cable/white{ - icon_state = "1-8" - }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bLK" = ( -/obj/item/kirbyplants/random, -/obj/machinery/firealarm{ - dir = 8; - pixel_x = 24 - }, -/obj/machinery/button/door{ - id = "transitlock"; - name = "Transit Tube Lockdown Control"; - pixel_y = 26; - req_access_txt = "39; 19" - }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, +/turf/closed/wall/r_wall, /area/engine/transit_tube) "bLL" = ( /obj/item/kirbyplants/random, @@ -53595,29 +53468,14 @@ /turf/open/space, /area/space/nearstation) "bNH" = ( -/obj/structure/lattice/catwalk, -/obj/structure/cable/white{ - icon_state = "2-4" +/obj/structure/sign/warning/radiation, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 6 - }, -/turf/open/space, -/area/space/nearstation) +/turf/closed/wall/r_wall, +/area/engine/gravity_generator) "bNI" = ( -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/hatch{ - name = "MiniSat Exterior Access"; - req_one_access_txt = "32;19" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, +/obj/structure/closet/emcloset/anchored, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -53631,12 +53489,6 @@ /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bNJ" = ( -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -53647,39 +53499,21 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/structure/closet/firecloset, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bNK" = ( -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/hatch{ - name = "MiniSat Exterior Access"; - req_one_access_txt = "32;19" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, +/obj/machinery/status_display/evac, +/turf/closed/wall, /area/engine/transit_tube) "bNL" = ( -/obj/structure/cable/white{ - icon_state = "4-8" +/obj/machinery/power/apc/highcap/five_k{ + areastring = "/area/engine/transit_tube"; + dir = 1; + name = "Transit Tube Access APC"; + pixel_y = 24 }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden, +/obj/machinery/atmospherics/components/unary/vent_pump/on, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -53690,15 +53524,16 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/structure/cable/white{ + icon_state = "0-4" + }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bNM" = ( /obj/structure/cable/white{ - icon_state = "1-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 9 + icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -53709,11 +53544,22 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/structure/cable/white{ + icon_state = "1-8" + }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bNN" = ( -/obj/machinery/light/small{ - dir = 4 +/obj/item/kirbyplants/random, +/obj/machinery/firealarm{ + dir = 8; + pixel_x = 24 + }, +/obj/machinery/button/door{ + id = "transitlock"; + name = "Transit Tube Lockdown Control"; + pixel_y = 26; + req_access_txt = "39; 19" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/effect/turf_decal/tile/neutral{ @@ -54901,9 +54747,38 @@ /turf/open/space, /area/space/nearstation) "bPL" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, /obj/machinery/light/small, -/obj/structure/sign/warning/vacuum{ - pixel_x = -32 +/turf/open/floor/plasteel/dark, +/area/engine/transit_tube) +"bPM" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/hatch{ + name = "MiniSat Exterior Access"; + req_one_access_txt = "32;19" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 }, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -54917,20 +54792,11 @@ }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) -"bPM" = ( -/turf/closed/wall, -/area/engine/transit_tube) "bPN" = ( -/obj/item/kirbyplants/random, -/obj/machinery/airalarm{ - dir = 4; - pixel_x = -23 - }, -/obj/machinery/flasher{ - id = "AI"; - pixel_x = -26; - pixel_y = -26 +/obj/structure/cable/white{ + icon_state = "4-8" }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -54944,6 +54810,9 @@ /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bPO" = ( +/obj/structure/cable/white{ + icon_state = "1-8" + }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -54954,15 +54823,16 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bPP" = ( -/obj/item/kirbyplants/random, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/machinery/light_switch{ - pixel_x = 22; - pixel_y = -10 +/obj/machinery/light/small{ + dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -56192,13 +56062,15 @@ /turf/open/space, /area/space/nearstation) "bRV" = ( -/obj/effect/spawner/structure/window/reinforced, -/turf/open/floor/plating, -/area/engine/transit_tube) -"bRW" = ( -/obj/machinery/door/airlock/hatch{ - name = "MiniSat Transit Tube Access"; - req_one_access_txt = "32;19" +/obj/item/kirbyplants/random, +/obj/machinery/airalarm{ + dir = 4; + pixel_x = -23 + }, +/obj/machinery/flasher{ + id = "AI"; + pixel_x = -26; + pixel_y = -26 }, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -56212,10 +56084,38 @@ }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) +"bRW" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plasteel/dark, +/area/engine/transit_tube) "bRX" = ( -/obj/effect/spawner/structure/window/reinforced, +/obj/item/kirbyplants/random, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/open/floor/plating, +/obj/machinery/light_switch{ + pixel_x = 22; + pixel_y = -10 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bRY" = ( /obj/machinery/keycard_auth{ @@ -57376,22 +57276,9 @@ /turf/open/space, /area/space/nearstation) "bTL" = ( -/obj/structure/window/reinforced{ - dir = 8 +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 5 }, -/obj/structure/table/reinforced, -/obj/machinery/light/small{ - dir = 1 - }, -/obj/machinery/camera{ - c_tag = "AI Satellite - Transit Tube"; - name = "ai camera"; - network = list("minisat"); - start_active = 1 - }, -/obj/item/clipboard, -/obj/item/folder/blue, -/obj/item/pen, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -57403,30 +57290,16 @@ dir = 8 }, /turf/open/floor/plasteel/dark, -/area/engine/transit_tube) +/area/engine/gravity_generator) "bTM" = ( -/obj/structure/chair/office/dark{ - dir = 8 - }, -/obj/machinery/flasher{ - id = "AI"; - pixel_x = -26; - pixel_y = 26 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, /area/engine/transit_tube) "bTN" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/obj/machinery/door/airlock/hatch{ + name = "MiniSat Transit Tube Access"; + req_one_access_txt = "32;19" + }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -57437,22 +57310,13 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bTO" = ( -/obj/item/kirbyplants/random, +/obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, +/turf/open/floor/plating, /area/engine/transit_tube) "bTP" = ( /obj/machinery/computer/station_alert{ @@ -59145,9 +59009,6 @@ /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bWc" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -59158,10 +59019,15 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ + dir = 1 + }, +/obj/structure/chair/office/light{ + dir = 8 + }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bWd" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -59172,6 +59038,12 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bWe" = ( @@ -60847,6 +60719,9 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 1 + }, /turf/open/floor/plasteel/dark, /area/engine/transit_tube) "bYp" = ( @@ -72264,7 +72139,7 @@ pixel_y = 32 }, /turf/open/space, -/area/space/nearstation) +/area/space) "crE" = ( /obj/structure/window/reinforced, /obj/structure/window/reinforced{ @@ -83035,22 +82910,16 @@ /turf/open/floor/plasteel, /area/crew_quarters/fitness/recreation) "cJI" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ +/obj/structure/cable/white, +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/sign/warning/electricshock{ + pixel_y = -32 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, -/obj/effect/decal/cleanable/dirt, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/maintenance/port) +/turf/open/floor/plating, +/area/engine/gravity_generator) "cJJ" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 @@ -108364,19 +108233,7 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external{ - name = "External Solar Access"; - req_access_txt = "10; 13" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, +/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/maintenance/solars/starboard/aft) "dBN" = ( @@ -115581,6 +115438,10 @@ /turf/open/floor/plasteel, /area/maintenance/port/aft) "dOc" = ( +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plasteel, +/area/maintenance/port/aft) +"dOd" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, @@ -115597,11 +115458,6 @@ }, /turf/open/floor/plasteel, /area/maintenance/port/aft) -"dOd" = ( -/obj/effect/decal/cleanable/dirt, -/obj/effect/turf_decal/delivery, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) "dOe" = ( /obj/effect/decal/cleanable/dirt, /obj/effect/turf_decal/tile/neutral{ @@ -115610,6 +115466,7 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel{ heat_capacity = 1e+006 }, @@ -122648,19 +122505,7 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "External Solar Access"; - req_access_txt = "10; 13" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, +/obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/maintenance/solars/port/aft) "ebE" = ( @@ -124004,14 +123849,16 @@ /turf/open/floor/plasteel/grimy, /area/chapel/office) "edX" = ( -/obj/machinery/door/airlock/maintenance_hatch{ - name = "Maintenance Hatch"; - req_access_txt = "12" - }, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/machinery/door/firedoor, /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) "edY" = ( @@ -124731,16 +124578,6 @@ /turf/open/floor/carpet, /area/chapel/office) "eft" = ( -/obj/machinery/door/firedoor, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, -/obj/effect/turf_decal/stripes/line, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) "efu" = ( @@ -125581,6 +125418,24 @@ /obj/machinery/chem_dispenser/apothecary, /turf/open/floor/plasteel/dark, /area/medical/medbay/central) +"eMb" = ( +/obj/effect/decal/cleanable/dirt, +/obj/structure/closet/crate{ + icon_state = "crateopen" + }, +/obj/item/flashlight, +/obj/effect/spawner/lootdrop/maintenance, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/bot, +/turf/open/floor/plasteel{ + heat_capacity = 1e+006 + }, +/area/maintenance/port) "eMD" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/cable/white{ @@ -125733,6 +125588,9 @@ }, /turf/closed/wall/r_wall, /area/maintenance/disposal/incinerator) +"fMf" = ( +/turf/closed/wall, +/area/engine/transit_tube) "fRK" = ( /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -126013,10 +125871,27 @@ /turf/open/floor/plating, /area/chapel/office) "ijB" = ( -/obj/structure/reagent_dispensers/keg/aphro/strong, /obj/item/reagent_containers/glass/beaker, /turf/open/floor/plating, /area/crew_quarters/abandoned_gambling_den) +"ikq" = ( +/obj/machinery/light, +/obj/machinery/status_display/evac{ + pixel_y = -32 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/machinery/camera{ + c_tag = "Engineering - Gravity Generator"; + dir = 1; + name = "engineering camera" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 10 + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "imI" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /obj/effect/turf_decal/tile/neutral{ @@ -126144,6 +126019,25 @@ }, /turf/open/floor/plasteel/dark, /area/science/mixing) +"iUc" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "External Solar Access"; + req_access_txt = "10; 13" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/aft) "jdx" = ( /obj/structure/lattice, /obj/structure/grille, @@ -126345,6 +126239,9 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plating, /area/science/mixing) +"jUu" = ( +/turf/closed/wall/r_wall, +/area/space/nearstation) "jYx" = ( /obj/effect/turf_decal/bot, /obj/machinery/portable_atmospherics/canister/carbon_dioxide, @@ -126385,6 +126282,13 @@ }, /turf/open/space, /area/engine/atmos) +"kqo" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/mob/living/simple_animal/opossum, +/turf/open/floor/plating, +/area/maintenance/port/fore) "ktK" = ( /obj/effect/turf_decal/tile/neutral{ dir = 4 @@ -126730,6 +126634,20 @@ }, /turf/open/floor/plasteel/dark, /area/science/mixing) +"mte" = ( +/obj/machinery/firealarm{ + dir = 8; + pixel_x = 24 + }, +/obj/machinery/light_switch{ + pixel_y = -26 + }, +/obj/structure/table/reinforced, +/obj/item/stack/sheet/plasteel/twenty, +/obj/item/wrench, +/obj/effect/turf_decal/bot, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "mvm" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/cable/white{ @@ -126871,6 +126789,18 @@ }, /turf/open/floor/plasteel, /area/maintenance/port/fore) +"nYv" = ( +/obj/machinery/newscaster{ + pixel_y = -32 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 9 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 6 + }, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "odz" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 1 @@ -127043,6 +126973,10 @@ dir = 1 }, /area/science/circuit) +"pok" = ( +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/plasteel/grimy, +/area/crew_quarters/theatre/abandoned) "poI" = ( /obj/structure/bed, /obj/item/tank/internals/anesthetic, @@ -127161,6 +127095,25 @@ dir = 9 }, /area/science/circuit) +"qhB" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/engine/transit_tube) "qnx" = ( /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/toxins_mixing_input, /turf/open/floor/engine/vacuum, @@ -127398,6 +127351,25 @@ }, /turf/open/floor/plasteel/grimy, /area/library) +"tML" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/external{ + name = "External Solar Access"; + req_access_txt = "10; 13" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/aft) "tNT" = ( /obj/effect/landmark/carpspawn, /turf/open/space, @@ -127643,6 +127615,32 @@ /obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel/dark, /area/engine/atmos) +"vFT" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/machinery/door/airlock/hatch{ + name = "MiniSat Exterior Access"; + req_one_access_txt = "32;19" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/engine/transit_tube) "vHN" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/turf_decal/tile/neutral{ @@ -127678,6 +127676,18 @@ }, /turf/open/floor/plasteel, /area/maintenance/port/aft) +"vYo" = ( +/obj/effect/decal/cleanable/dirt, +/obj/machinery/airalarm{ + dir = 1; + pixel_y = -22 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "wei" = ( /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, @@ -127740,6 +127750,16 @@ /obj/effect/turf_decal/tile/purple, /turf/open/floor/plasteel/white, /area/science/misc_lab) +"wFK" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable/white{ + icon_state = "2-4" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, +/turf/open/space, +/area/space/nearstation) "wZT" = ( /obj/effect/turf_decal/tile/neutral{ dir = 8 @@ -127962,6 +127982,23 @@ }, /turf/open/floor/plating, /area/engine/atmos) +"yja" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/decal/cleanable/dirt, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/maintenance/port) "yjc" = ( /obj/machinery/power/apc{ areastring = "/area/science/research/abandoned"; @@ -145304,12 +145341,12 @@ aaa aaa aaa aaa +aaa ajr ajr aad ajr ajr -ajr aad ajr ajr @@ -145561,11 +145598,11 @@ aaa aaa aaa aaa +aaa ajr aaa aaa aad -aaa aad aaa aad @@ -145818,11 +145855,11 @@ aaa aaa aaa aaa +aaa ajr aad ajr ajr -aad ajr ajr ajr @@ -146075,6 +146112,7 @@ aaa aaa aaa aaa +aaa ajr aaa ajr @@ -146086,7 +146124,6 @@ aad aad aad aad -aad ajr aaa bNF @@ -146332,6 +146369,7 @@ aaa aaa aaa aaa +aaa aad aaa ajr @@ -146342,12 +146380,11 @@ bxC bxC bxC bxC -bxC -aad +jUu aad aad bNF -aad +qgU bVZ aad aad @@ -146589,20 +146626,20 @@ aaa aaa aaa aaa -ajr -aad -ajr -aad -bxC -bAH -bAH -bEn -bAH -bAH -bxC -aad -ajr aaa +ajr +aad +ajr +aad +bxC +bAH +bAH +bFX +bAH +bAH +jUu +aad +ajr bNF aaa bVZ @@ -146846,20 +146883,20 @@ aaa aaa aaa aaa +aaa ajr aaa aad aad bxC bAH -bCw bCx -bCy +bEo +bCF bAH -bxC +jUu aad ajr -aaa bNF aaa bVZ @@ -146886,8 +146923,8 @@ cdB cdB cdB car -aad -abj +caE +yja caE caE cOj @@ -147080,7 +147117,7 @@ aAP aAP avY ask -ask +bAL aad abj abj @@ -147103,22 +147140,22 @@ aaa aaa aaa aaa +aaa ajr aad ajr aad bxC bAH -bCx bEo bFW +bLI bAH -bxC -aad +jUu aad aad bNF -aad +qgU bVY aad aad @@ -147143,8 +147180,8 @@ car car car car -caE -cJI +eMb +cqI caE cme cOk @@ -147336,9 +147373,9 @@ aad aad aad aad -aad -apK -aad +aFp +bAM +aFp aLb aad aaa @@ -147360,20 +147397,20 @@ aaa aaa aaa aaa +aaa aad aaa ajr aad bxC bAH -bCy +bCF +bEo bCx -bCw bAH -bxC +jUu aad ajr -aaa bNF aaa bVZ @@ -147618,19 +147655,19 @@ ajr ajr aad ajr +ajr aad ajr aad bxC -bAI bCz +bEn bAH -bFX bHN -bxC +bTL +jUu aad aad -aaa bNF aaa bVZ @@ -147878,18 +147915,18 @@ aad aaa aaa aad +aad bxC -bAJ -bCA -bEp bCA bHO -bxC +bLG +bHO +cJI +jUu aad -bNH -bPK +wFK bRU -aad +qgU bVZ aad car @@ -148135,18 +148172,18 @@ ajr ajr aad aad +aad bxC -bAK bCB bEq bFY bHP -bxC -aad -bNF -aad -aad -aad +ikq +bLF +bLF +vFT +bLF +qgU bVZ aad car @@ -148392,18 +148429,18 @@ aad aad aad aad +aad bxC -bAL bCC bEr bFZ bHQ -bxC +vYo bLF bNI +qhB bLF -bLF -aad +qgU bVZ aad car @@ -148649,18 +148686,18 @@ aRF aRF aad aad +aad bxC -bAM bCD bEs bGa bHR -bxC -bLG +nYv +bLF bNJ bPL bLF -bTK +qgU bWa bTK car @@ -148906,18 +148943,18 @@ bpO aRF aad aad +aad bxC -bAN bCE bEt bGb bHS -bxC -bLH +mte +bLF bNK bPM +fMf bLF -bTL bWb bYn car @@ -149162,15 +149199,15 @@ bpO btK aRF aad +qgU +qgU bxC bxC -bxC -bCF bEu bGc +bNH bxC -bxC -bLI +bLF bNL bPN bRV @@ -149420,9 +149457,9 @@ btL aRF abj bxC -bzd -bAO -bCG +bxC +bxC +bCI bEv bGd bHT @@ -150193,9 +150230,9 @@ aMG bxE bzg bzg -bCJ -bEy bzg +bEy +bLH bHV bJQ bLL @@ -154650,7 +154687,7 @@ aaa aad aad aad -ajr +qgU aad ebC aad @@ -154908,9 +154945,9 @@ ajr aad aad aad -aad -ebC -aad +eak +iUc +eak aad aaa aac @@ -164028,7 +164065,7 @@ aof aky aky aky -arD +kqo asZ aui avF @@ -169905,8 +169942,8 @@ aaa aaa aaa aad -aad abi +bAI abR abi acp @@ -170162,9 +170199,9 @@ aaa aaa aaa abj -abj abH abS +abS acd acq acH @@ -170418,9 +170455,9 @@ aaa aaa aaa aaa -aaa -aad +qgU abi +bAJ abT abi acr @@ -170674,9 +170711,9 @@ aaa aaa aaa aaa -aaa -aac +jdx aad +bzd abi abi ace @@ -170931,8 +170968,8 @@ aaa aaa aaa aaa -aaa -aac +jdx +aad aad aad aad @@ -171188,7 +171225,7 @@ aaa aaa aaa aaa -aaa +aac aac aac aad @@ -172479,9 +172516,9 @@ aac aaa aad aad -aad -acQ -aad +acf +bAK +acf aad aaa abi @@ -172735,7 +172772,7 @@ aaa aac aac aad -aac +aad aad aaj aad @@ -178787,7 +178824,7 @@ dCX dEj dFq dGJ -dGJ +pok dJy dGJ dGJ @@ -182636,9 +182673,9 @@ aaA aaa aaa aad -aaa -dBN -aad +dyV +tML +dyV aad aaa aad @@ -182892,9 +182929,9 @@ aci aaA aaa aaa -ajr -aad -dBO +qgU +qgU +dBN aad aaa dFy @@ -184863,7 +184900,7 @@ aaa ajr ajr ajr -aaa +qgU aKZ aKZ aKZ @@ -185120,9 +185157,9 @@ aaa aaa aaa aaa -aaa -aaa +qgU abj +bAN aUK aWs aXT @@ -185378,11 +185415,11 @@ aaa aaa aaa aaa -aaa aad aKV aKV aKV +aKV aZK bbt aNJ diff --git a/_maps/map_files/KiloStation/KiloStation.dmm b/_maps/map_files/KiloStation/KiloStation.dmm index fbe5b954ff..518fa4e81e 100644 --- a/_maps/map_files/KiloStation/KiloStation.dmm +++ b/_maps/map_files/KiloStation/KiloStation.dmm @@ -2134,14 +2134,11 @@ /turf/open/floor/plasteel/dark, /area/maintenance/port) "adM" = ( -/obj/machinery/door/airlock/external{ - name = "Abandoned External Airlock" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/structure/cable{ icon_state = "1-2" }, -/turf/open/floor/plasteel/dark, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plasteel, /area/maintenance/fore) "adN" = ( /obj/effect/turf_decal/loading_area{ @@ -2160,11 +2157,16 @@ /turf/open/floor/engine, /area/ai_monitored/storage/satellite) "adO" = ( +/obj/machinery/door/airlock/external{ + name = "Satellite External Airlock"; + req_one_access_txt = "32;19" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/structure/cable{ icon_state = "1-2" }, -/turf/open/floor/engine, +/turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat/atmos) "adP" = ( /obj/machinery/status_display/ai, @@ -2513,6 +2515,9 @@ /turf/open/floor/plating, /area/security/execution/education) "aeD" = ( +/obj/structure/cable{ + icon_state = "2-8" + }, /obj/structure/disposalpipe/segment, /turf/open/floor/plating/airless, /area/space/nearstation) @@ -2598,13 +2603,20 @@ }, /obj/machinery/light/small, /turf/open/floor/plating/airless, -/area/maintenance/starboard/fore) +/area/space/nearstation) "aeL" = ( +/obj/machinery/door/airlock/external{ + name = "Abandoned External Airlock" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/structure/cable{ - icon_state = "2-8" + icon_state = "1-2" + }, +/obj/structure/cable{ + icon_state = "1-2" }, /obj/structure/disposalpipe/segment, -/turf/open/floor/plating/airless, +/turf/open/floor/plasteel/dark, /area/maintenance/starboard/fore) "aeM" = ( /obj/machinery/photocopier, @@ -5704,13 +5716,6 @@ /turf/open/floor/plasteel/dark, /area/security/courtroom) "ajI" = ( -/obj/machinery/door/airlock/external{ - name = "Abandoned External Airlock" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/structure/cable{ - icon_state = "1-2" - }, /obj/structure/cable{ icon_state = "1-2" }, @@ -6935,7 +6940,6 @@ dir = 4 }, /obj/structure/closet/emcloset/anchored, -/obj/effect/decal/cleanable/cobweb, /obj/machinery/light/small{ dir = 8 }, @@ -9658,12 +9662,19 @@ /turf/open/floor/plasteel/showroomfloor, /area/medical/genetics) "aqp" = ( +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/structure/lattice/catwalk, -/turf/open/floor/plating/airless, -/area/solar/port/fore) +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/maintenance/solars/port/fore) "aqq" = ( /obj/machinery/status_display/ai{ pixel_x = -32 @@ -12462,12 +12473,18 @@ /turf/open/floor/plasteel, /area/bridge) "auN" = ( +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/structure/lattice/catwalk, -/turf/open/floor/plating/airless, -/area/solar/starboard/fore) +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) "auO" = ( /obj/effect/decal/cleanable/dirt, /obj/structure/cable{ @@ -64779,11 +64796,15 @@ /turf/open/floor/plasteel/dark, /area/hallway/primary/starboard) "bZG" = ( -/obj/structure/sign/warning/vacuum/external{ - pixel_y = 32 +/obj/machinery/door/airlock/external{ + name = "Abandoned External Airlock" }, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/fore) "bZH" = ( /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -64902,9 +64923,18 @@ /turf/open/floor/plasteel, /area/hallway/primary/starboard) "bZP" = ( -/obj/structure/cable, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + name = "Prison External Airlock"; + req_access_txt = "2" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel/dark, +/area/security/prison) "bZQ" = ( /obj/structure/closet/l3closet/janitor, /obj/structure/window/reinforced, @@ -67690,11 +67720,6 @@ }, /area/ai_monitored/turret_protected/ai) "ceA" = ( -/obj/machinery/door/airlock/external{ - name = "Satellite External Airlock"; - req_one_access_txt = "32;19" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/structure/cable{ icon_state = "1-2" @@ -69610,15 +69635,12 @@ /turf/open/floor/plasteel, /area/engine/atmos) "chO" = ( -/obj/structure/sign/warning/vacuum/external, -/turf/closed/wall, +/obj/structure/reagent_dispensers/fueltank, +/turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat/atmos) "chP" = ( -/obj/structure/reagent_dispensers/watertank, -/obj/structure/reagent_dispensers/watertank, -/obj/effect/turf_decal/delivery, -/obj/machinery/light, -/turf/open/floor/plasteel/dark, +/obj/structure/sign/warning/vacuum/external, +/turf/closed/wall, /area/ai_monitored/turret_protected/aisat/atmos) "chQ" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -69697,12 +69719,19 @@ /turf/open/floor/plasteel, /area/engine/engineering) "chU" = ( +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/structure/lattice/catwalk, -/turf/open/floor/plating/airless, -/area/solar/port/aft) +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/effect/decal/cleanable/dirt, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) "chW" = ( /obj/machinery/door/firedoor, /obj/machinery/door/airlock/hatch{ @@ -71343,16 +71372,9 @@ /turf/open/floor/plating, /area/engine/engineering) "ckJ" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, /turf/open/floor/plating, /area/maintenance/solars/starboard/aft) "ckK" = ( @@ -71763,16 +71785,9 @@ /turf/open/space/basic, /area/space/nearstation) "clx" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, /obj/effect/decal/cleanable/dirt, /turf/open/floor/plating, /area/maintenance/solars/port/aft) @@ -74873,6 +74888,9 @@ dir = 8 }, /obj/effect/decal/cleanable/dirt, +/obj/structure/cable{ + icon_state = "1-4" + }, /turf/open/floor/plating{ icon_state = "platingdmg1" }, @@ -74942,6 +74960,9 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel/dark, /area/maintenance/disposal) "crg" = ( @@ -76410,14 +76431,12 @@ /turf/open/floor/plating/airless, /area/solar/starboard/aft) "ctO" = ( -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, /obj/structure/cable{ icon_state = "1-2" }, -/turf/open/floor/plasteel/dark, +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, /area/maintenance/disposal) "ctP" = ( /obj/structure/cable{ @@ -76438,16 +76457,9 @@ /turf/open/floor/plating/airless, /area/solar/starboard/aft) "ctS" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, /obj/effect/decal/cleanable/dirt, /turf/open/floor/plating, /area/maintenance/solars/port/fore) @@ -77673,12 +77685,18 @@ /turf/open/floor/plating, /area/maintenance/disposal) "cwb" = ( +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/structure/lattice/catwalk, -/turf/open/floor/plating/airless, -/area/solar/starboard/aft) +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/aft) "cwc" = ( /obj/machinery/atmospherics/components/binary/pump/on, /obj/machinery/airlock_sensor/incinerator_atmos{ @@ -77774,9 +77792,9 @@ /area/maintenance/starboard/aft) "cwk" = ( /obj/structure/cable{ - icon_state = "1-2" + icon_state = "2-8" }, -/turf/open/floor/plating/asteroid/airless, +/turf/open/floor/plating/airless, /area/space/nearstation) "cwl" = ( /obj/structure/cable{ @@ -77954,13 +77972,6 @@ /turf/open/floor/plating, /area/maintenance/starboard) "cwD" = ( -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, /turf/open/floor/plasteel/dark, /area/maintenance/starboard) "cwE" = ( @@ -78131,6 +78142,9 @@ icon_state = "1-8" }, /obj/effect/decal/cleanable/blood/old, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plating, /area/maintenance/disposal) "cwQ" = ( @@ -78244,6 +78258,9 @@ dir = 4 }, /obj/effect/decal/cleanable/dirt, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plating{ icon_state = "platingdmg3" }, @@ -78301,6 +78318,9 @@ }, /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/blood/old, +/obj/structure/cable{ + icon_state = "2-8" + }, /turf/open/floor/plating, /area/maintenance/disposal) "cxh" = ( @@ -78340,6 +78360,9 @@ /area/maintenance/disposal) "cxj" = ( /obj/effect/decal/cleanable/dirt, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plating{ icon_state = "platingdmg3" }, @@ -78387,17 +78410,21 @@ }, /area/maintenance/port/fore) "cxp" = ( -/obj/structure/cable{ - icon_state = "1-4" +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" }, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/disposal) "cxq" = ( -/obj/structure/cable{ - icon_state = "2-8" +/obj/effect/decal/cleanable/cobweb, +/turf/open/floor/plating{ + icon_state = "platingdmg1" }, -/turf/open/floor/plating/airless, -/area/space/nearstation) +/area/maintenance/fore) "cxr" = ( /obj/structure/sign/poster/contraband/clown, /turf/closed/wall/rust, @@ -78498,6 +78525,7 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/manifold/supply/hidden, +/mob/living/simple_animal/opossum/poppy, /turf/open/floor/plating{ icon_state = "platingdmg3" }, @@ -83809,16 +83837,9 @@ }, /area/maintenance/starboard) "cMH" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, /turf/open/floor/plating, /area/maintenance/solars/starboard/fore) "cMI" = ( @@ -84486,13 +84507,6 @@ /turf/open/space/basic, /area/space/nearstation) "cUD" = ( -/obj/machinery/door/airlock/external{ - name = "Prison External Airlock"; - req_access_txt = "2" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 - }, /obj/structure/cable{ icon_state = "1-2" }, @@ -84510,6 +84524,10 @@ icon_state = "wood-broken" }, /area/security/vacantoffice) +"dky" = ( +/obj/structure/cable, +/turf/open/floor/plating/airless, +/area/space/nearstation) "dlg" = ( /obj/machinery/light, /turf/open/floor/wood, @@ -84661,6 +84679,12 @@ /obj/effect/decal/cleanable/cobweb/cobweb2, /turf/closed/mineral/random/labormineral, /area/space/nearstation) +"fAn" = ( +/obj/structure/sign/warning/vacuum/external{ + pixel_y = 32 + }, +/turf/open/floor/plating/airless, +/area/space/nearstation) "fXq" = ( /obj/effect/turf_decal/tile/neutral{ dir = 8 @@ -84902,6 +84926,11 @@ /obj/machinery/light, /turf/open/floor/plating/airless, /area/hallway/secondary/entry) +"jGN" = ( +/obj/effect/decal/cleanable/dirt, +/mob/living/simple_animal/opossum, +/turf/open/floor/plating, +/area/maintenance/starboard/aft) "jHJ" = ( /obj/machinery/atmospherics/pipe/simple/general/visible{ dir = 9 @@ -85108,6 +85137,16 @@ /obj/structure/sign/poster/ripped, /turf/closed/wall, /area/crew_quarters/fitness/recreation) +"lqz" = ( +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/starboard) "lKu" = ( /obj/structure/table/wood, /obj/item/reagent_containers/food/drinks/soda_cans/thirteenloko, @@ -85165,6 +85204,9 @@ }, /turf/open/floor/plasteel/dark, /area/science/research) +"mKj" = ( +/turf/closed/wall/rust, +/area/security/execution/education) "mKp" = ( /obj/structure/cable{ icon_state = "1-2" @@ -85531,6 +85573,12 @@ icon_state = "wood-broken4" }, /area/maintenance/port/fore) +"yaV" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/floor/plating/airless, +/area/space/nearstation) "ydo" = ( /obj/structure/cable{ icon_state = "4-8" @@ -99344,9 +99392,9 @@ bTK bVs hNk bXG +abp cZm -bZG -aeU +fAn aeU aeU aeU @@ -99603,7 +99651,7 @@ cTF bXH cUD bZP -aeU +dky coy aeU aeU @@ -99856,19 +99904,19 @@ aaG aez cIj aeB -cZm +mKj +aez aez aez cko cko -cko -aeU aeU aeU aeU aeU +cnS chU -aeU +cnS aUz aeU aeu @@ -100311,9 +100359,9 @@ aeu aeU aeU aeU -aeU +ctH aqp -aeU +ctH aeu aeu aeu @@ -112385,7 +112433,7 @@ aaa aaa aeU aUz -aeu +adH adH adH adH @@ -112642,8 +112690,8 @@ aaa aaa acm aeU -aeU adQ +cxq alN chj aoc @@ -112899,7 +112947,7 @@ aeR aeR aes aes -aes +bZG adM alO amL @@ -113156,7 +113204,7 @@ aaa aaa acm aaa -aaa +adH adH adH adQ @@ -120597,9 +120645,9 @@ aaa aaa aaa aaa -aeU aeK baH +baH afb baH baH @@ -124306,9 +124354,9 @@ cpb crf cnu cnu +cnu cko aeu -aeu aaa aaa aaa @@ -124564,7 +124612,7 @@ cxg cxj ctO cxp -aeU +yaV ciQ aeU aaa @@ -124820,7 +124868,7 @@ cnu cnd cnu cnu -cxq +cnu cwk cxu aeU @@ -125028,7 +125076,7 @@ bAP bCf bhQ bhQ -bAM +jGN bGH bOc bHZ @@ -126354,9 +126402,9 @@ bzG bzG aeu aeu -aeU +ckz cwb -aeU +ckz aeU aUz aeU @@ -129376,9 +129424,9 @@ aaQ aeo aeo acm -acm -acK -acm +bkd +lqz +bkd aaa aaa aaa @@ -129611,9 +129659,9 @@ aeu aeu aeu aeu -aeU +cLM auN -aeU +cLM aeu aeu aeu diff --git a/_maps/map_files/LambdaStation/lambda.dmm b/_maps/map_files/LambdaStation/lambda.dmm index 4d2d8cb624..47d8dd9cb4 100644 --- a/_maps/map_files/LambdaStation/lambda.dmm +++ b/_maps/map_files/LambdaStation/lambda.dmm @@ -44383,7 +44383,6 @@ /turf/open/floor/plasteel/white, /area/hallway/primary/aft) "bFB" = ( -/obj/structure/reagent_dispensers/keg/aphro/strong, /obj/effect/decal/cleanable/dirt, /turf/open/floor/wood{ icon_state = "wood-broken5" @@ -80286,6 +80285,11 @@ }, /turf/open/space/basic, /area/engine/engineering) +"eCO" = ( +/obj/effect/decal/cleanable/dirt, +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/plasteel/dark, +/area/maintenance/starboard/aft) "eDP" = ( /obj/effect/turf_decal/trimline/blue/filled/corner{ dir = 8 @@ -82039,6 +82043,10 @@ }, /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/kitchen) +"vDO" = ( +/mob/living/simple_animal/opossum, +/turf/open/floor/plating, +/area/maintenance/fore) "vDW" = ( /obj/structure/cable{ icon_state = "1-2" @@ -107579,7 +107587,7 @@ aaA abY ayy acw -acw +vDO acw acw aeG @@ -135198,7 +135206,7 @@ bPp ccJ clR bQh -clN +eCO bPp bQh bYx diff --git a/_maps/map_files/Mafia/mafia_ayylmao.dmm b/_maps/map_files/Mafia/mafia_ayylmao.dmm new file mode 100644 index 0000000000..5d6f2aec5f --- /dev/null +++ b/_maps/map_files/Mafia/mafia_ayylmao.dmm @@ -0,0 +1,768 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"b" = ( +/turf/closed/indestructible{ + desc = "A wall with alien alloy plating."; + icon = 'icons/turf/walls/abductor_wall.dmi'; + icon_state = "abductor"; + name = "alien wall"; + smooth = 5 + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/fakespace, +/area/mafia) +"j" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien22" + }, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"l" = ( +/obj/structure/closet/abductor, +/turf/open/floor/plating/abductor, +/area/mafia) +"m" = ( +/obj/effect/landmark/mafia, +/obj/structure/bed/abductor, +/turf/open/floor/plating/abductor, +/area/mafia) +"n" = ( +/obj/effect/landmark/mafia, +/obj/structure/bed/abductor, +/turf/open/floor/plating/abductor2, +/area/mafia) +"o" = ( +/obj/structure/closet/abductor, +/turf/open/floor/plating/abductor2, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/turf/closed/indestructible/fakeglass, +/area/mafia) +"q" = ( +/turf/open/floor/plating/abductor, +/area/mafia) +"r" = ( +/turf/open/floor/plating/abductor2, +/area/mafia) +"t" = ( +/turf/open/floor/light/colour_cycle/dancefloor_a, +/area/mafia) +"u" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/turf/open/floor/light/colour_cycle/dancefloor_b, +/area/mafia) +"v" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"x" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/obj/effect/spawner/structure/window/plastitanium, +/turf/open/floor/plating/abductor2, +/area/mafia) +"z" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/fakespace, +/area/mafia) +"B" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien2" + }, +/area/mafia) +"D" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien15" + }, +/area/mafia) +"E" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien7" + }, +/area/mafia) +"F" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien12" + }, +/area/mafia) +"G" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien17" + }, +/area/mafia) +"H" = ( +/turf/open/space/basic, +/area/mafia) +"I" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien24" + }, +/area/mafia) +"J" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien18" + }, +/area/mafia) +"K" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien11" + }, +/area/mafia) +"L" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien14" + }, +/area/mafia) +"M" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien4" + }, +/area/mafia) +"N" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien21" + }, +/area/mafia) +"P" = ( +/turf/closed/indestructible/abductor, +/area/mafia) +"Q" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien5" + }, +/area/mafia) +"S" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien3" + }, +/area/mafia) +"U" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien23" + }, +/area/mafia) +"V" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien13" + }, +/area/mafia) +"W" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien20" + }, +/area/mafia) +"Y" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien8" + }, +/area/mafia) +"Z" = ( +/turf/closed/indestructible/abductor{ + icon_state = "alien10" + }, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(3,1,1) = {" +a +b +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +b +a +"} +(4,1,1) = {" +a +b +i +i +g +z +i +i +i +i +i +i +i +i +i +H +i +z +k +i +i +b +a +"} +(5,1,1) = {" +a +b +i +i +z +i +i +i +W +L +F +F +F +Z +P +i +i +i +h +i +i +b +a +"} +(6,1,1) = {" +a +b +i +i +i +W +L +Z +G +l +q +b +r +o +E +L +Z +P +i +i +i +b +a +"} +(7,1,1) = {" +a +b +i +i +i +N +o +r +p +m +q +x +r +n +x +q +l +B +i +i +i +b +a +"} +(8,1,1) = {" +a +b +i +i +i +U +n +r +b +b +q +b +r +b +b +q +m +M +i +i +i +b +a +"} +(9,1,1) = {" +a +b +i +i +W +G +x +r +r +x +q +x +r +x +q +q +x +E +P +i +i +b +a +"} +(10,1,1) = {" +a +b +i +i +N +l +x +b +x +x +x +x +x +x +x +b +x +o +B +i +i +b +a +"} +(11,1,1) = {" +a +b +i +i +j +m +q +q +q +x +t +t +t +x +r +r +r +n +S +i +i +b +a +"} +(12,1,1) = {" +a +b +i +i +j +b +x +b +x +x +t +u +t +x +x +b +x +b +S +i +i +b +a +"} +(13,1,1) = {" +a +b +i +i +j +n +r +r +r +x +t +t +t +x +q +q +q +m +S +i +i +b +a +"} +(14,1,1) = {" +a +b +i +i +U +o +x +b +x +x +x +x +x +x +x +b +x +l +M +i +i +b +a +"} +(15,1,1) = {" +a +b +i +i +I +J +x +q +q +x +r +x +q +x +r +r +x +Y +Q +i +i +b +a +"} +(16,1,1) = {" +a +b +i +i +i +N +m +q +b +b +r +b +q +b +b +r +n +B +i +i +i +b +a +"} +(17,1,1) = {" +a +b +i +i +i +U +l +q +x +n +r +x +q +m +x +r +o +M +i +i +i +b +a +"} +(18,1,1) = {" +a +b +i +i +i +I +D +K +J +o +r +b +q +l +Y +D +K +Q +i +i +i +b +a +"} +(19,1,1) = {" +a +b +i +i +z +i +i +i +I +D +V +V +V +K +Q +i +i +i +z +i +i +b +a +"} +(20,1,1) = {" +a +b +i +i +k +z +i +i +i +i +i +i +i +i +i +i +i +z +v +i +i +b +a +"} +(21,1,1) = {" +a +b +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +i +b +a +"} +(22,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_ball.dmm b/_maps/map_files/Mafia/mafia_ball.dmm new file mode 100644 index 0000000000..6ca955726b --- /dev/null +++ b/_maps/map_files/Mafia/mafia_ball.dmm @@ -0,0 +1,675 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"c" = ( +/turf/closed/wall/rust, +/area/mafia) +"d" = ( +/turf/open/floor/plating, +/area/mafia) +"e" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"f" = ( +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/mafia) +"j" = ( +/obj/machinery/door/airlock/maintenance_hatch{ + max_integrity = 99999; + name = "Maintenance" + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plating, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"l" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"m" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel/dark, +/area/mafia) +"n" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel, +/area/mafia) +"o" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/turf/open/floor/plasteel, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/turf/closed/indestructible/fakeglass, +/area/mafia) +"q" = ( +/turf/open/floor/plasteel/dark, +/area/mafia) +"r" = ( +/turf/open/floor/plasteel, +/area/mafia) +"s" = ( +/turf/open/floor/fakespace, +/area/mafia) +"t" = ( +/turf/open/floor/plasteel/solarpanel, +/area/mafia) +"u" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/turf/open/floor/plasteel/solarpanel, +/area/mafia) +"v" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(3,1,1) = {" +a +a +a +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +a +a +a +"} +(4,1,1) = {" +a +a +a +c +g +h +d +d +d +d +d +e +d +d +d +d +d +h +k +c +a +a +a +"} +(5,1,1) = {" +a +a +a +c +h +d +d +e +a +a +j +a +j +a +a +d +d +i +h +c +a +a +a +"} +(6,1,1) = {" +a +a +a +c +i +a +a +j +a +l +q +a +r +o +a +j +a +a +d +c +a +a +a +"} +(7,1,1) = {" +a +a +c +c +d +a +o +r +p +m +q +p +r +n +p +q +l +a +d +c +c +a +a +"} +(8,1,1) = {" +a +a +c +d +d +a +n +r +a +a +q +a +r +a +a +q +m +a +d +d +c +a +a +"} +(9,1,1) = {" +a +a +c +d +a +a +p +r +r +p +q +p +r +p +q +q +p +a +a +d +c +a +a +"} +(10,1,1) = {" +a +a +c +d +a +l +p +a +p +p +p +p +p +p +p +a +p +o +a +d +c +a +a +"} +(11,1,1) = {" +a +a +c +d +j +m +q +q +q +p +s +t +s +p +r +r +r +n +j +e +c +a +a +"} +(12,1,1) = {" +a +a +c +e +a +a +p +a +p +p +t +u +t +p +p +a +p +a +a +d +c +a +a +"} +(13,1,1) = {" +a +a +c +d +j +n +r +r +r +p +s +t +s +p +q +q +q +m +j +d +c +a +a +"} +(14,1,1) = {" +a +a +c +d +a +o +p +a +p +p +p +p +p +p +p +a +p +l +a +i +c +a +a +"} +(15,1,1) = {" +a +a +c +d +a +a +p +q +q +p +r +p +q +p +r +r +p +a +a +d +c +a +a +"} +(16,1,1) = {" +a +a +c +f +d +a +m +q +a +a +r +a +q +a +a +r +n +a +d +d +c +a +a +"} +(17,1,1) = {" +a +a +c +c +d +a +l +q +p +n +r +p +q +m +p +r +o +a +d +c +c +a +a +"} +(18,1,1) = {" +a +a +a +c +d +a +a +j +a +o +r +a +q +l +a +j +a +a +d +c +a +a +a +"} +(19,1,1) = {" +a +a +a +c +h +i +d +d +a +a +j +a +j +a +a +d +e +d +h +c +a +a +a +"} +(20,1,1) = {" +a +a +a +c +k +h +d +d +e +d +d +d +d +d +d +d +d +h +v +c +a +a +a +"} +(21,1,1) = {" +a +a +a +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +a +a +a +"} +(22,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_gothic.dmm b/_maps/map_files/Mafia/mafia_gothic.dmm new file mode 100644 index 0000000000..a3c19fee85 --- /dev/null +++ b/_maps/map_files/Mafia/mafia_gothic.dmm @@ -0,0 +1,724 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"b" = ( +/turf/closed/wall/mineral/iron, +/area/mafia) +"c" = ( +/turf/closed/wall/rust, +/area/mafia) +"d" = ( +/turf/open/floor/plating, +/area/mafia) +"e" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"f" = ( +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/mafia) +"j" = ( +/turf/closed/indestructible/fakedoor, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"l" = ( +/obj/structure/closet/crate/coffin, +/turf/open/floor/carpet/red, +/area/mafia) +"m" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/carpet/red, +/area/mafia) +"n" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel/chapel{ + dir = 1 + }, +/area/mafia) +"o" = ( +/obj/structure/closet/crate/coffin, +/turf/open/floor/plasteel/chapel{ + dir = 4 + }, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/obj/effect/spawner/structure/window/plastitanium, +/turf/open/space/basic, +/area/mafia) +"q" = ( +/turf/open/floor/carpet/red, +/area/mafia) +"r" = ( +/turf/open/floor/plasteel/chapel{ + dir = 8 + }, +/area/mafia) +"t" = ( +/turf/open/floor/carpet/royalblack, +/area/mafia) +"u" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/turf/open/floor/carpet/royalblack, +/area/mafia) +"v" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"D" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel/chapel{ + dir = 4 + }, +/area/mafia) +"E" = ( +/turf/open/floor/plasteel/chapel{ + dir = 4 + }, +/area/mafia) +"H" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/turf/open/floor/carpet/red, +/area/mafia) +"J" = ( +/obj/structure/closet/crate/coffin, +/turf/open/floor/plasteel/chapel{ + dir = 1 + }, +/area/mafia) +"M" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel/chapel{ + dir = 8 + }, +/area/mafia) +"N" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel/chapel, +/area/mafia) +"O" = ( +/turf/open/floor/plasteel/chapel, +/area/mafia) +"P" = ( +/obj/structure/closet/crate/coffin, +/turf/open/floor/plasteel/chapel, +/area/mafia) +"Q" = ( +/obj/structure/closet/crate/coffin, +/turf/open/floor/plasteel/chapel{ + dir = 8 + }, +/area/mafia) +"X" = ( +/turf/open/floor/plasteel/chapel{ + dir = 1 + }, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(3,1,1) = {" +a +b +b +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +b +b +a +"} +(4,1,1) = {" +a +b +b +c +g +h +d +d +d +d +d +e +d +d +d +d +d +h +k +c +b +b +a +"} +(5,1,1) = {" +a +b +b +c +h +d +d +e +b +b +j +b +j +b +b +d +d +i +h +c +b +b +a +"} +(6,1,1) = {" +a +b +b +c +i +b +b +j +b +l +q +b +X +Q +b +j +b +b +d +c +b +b +a +"} +(7,1,1) = {" +a +b +c +c +d +b +J +r +p +m +q +p +E +N +p +q +l +b +d +c +c +b +a +"} +(8,1,1) = {" +a +b +c +d +d +b +D +O +b +b +q +b +r +b +b +q +m +b +d +d +c +b +a +"} +(9,1,1) = {" +a +b +c +d +b +b +p +X +r +p +q +p +O +p +q +q +p +b +b +d +c +b +a +"} +(10,1,1) = {" +a +b +c +d +b +l +p +b +p +p +p +p +p +p +p +b +p +Q +b +d +c +b +a +"} +(11,1,1) = {" +a +b +c +d +j +m +q +q +q +p +t +t +t +p +X +r +E +N +j +e +c +b +a +"} +(12,1,1) = {" +a +b +c +e +b +b +p +b +p +p +t +u +t +p +p +b +p +b +b +d +c +b +a +"} +(13,1,1) = {" +a +b +c +d +j +n +r +E +O +p +t +t +t +p +q +q +q +m +j +d +c +b +a +"} +(14,1,1) = {" +a +b +c +d +b +o +p +b +p +p +p +p +p +p +p +b +p +l +b +i +c +b +a +"} +(15,1,1) = {" +a +b +c +d +b +b +p +q +q +p +X +p +q +p +E +O +p +b +b +d +c +b +a +"} +(16,1,1) = {" +a +b +c +f +d +b +m +q +b +b +E +b +q +b +b +X +M +b +d +d +c +b +a +"} +(17,1,1) = {" +a +b +c +c +d +b +l +q +p +n +r +p +q +m +p +E +P +b +d +c +c +b +a +"} +(18,1,1) = {" +a +b +b +c +d +b +b +j +b +o +O +b +q +H +b +j +b +b +d +c +b +b +a +"} +(19,1,1) = {" +a +b +b +c +h +i +d +d +b +b +j +b +j +b +b +d +e +d +h +c +b +b +a +"} +(20,1,1) = {" +a +b +b +c +k +h +d +d +e +d +d +d +d +d +d +d +d +h +v +c +b +b +a +"} +(21,1,1) = {" +a +b +b +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +b +b +a +"} +(22,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_lavaland.dmm b/_maps/map_files/Mafia/mafia_lavaland.dmm new file mode 100644 index 0000000000..8c58fb9054 --- /dev/null +++ b/_maps/map_files/Mafia/mafia_lavaland.dmm @@ -0,0 +1,976 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"c" = ( +/turf/closed/wall/rust, +/area/mafia) +"d" = ( +/turf/open/floor/plating, +/area/mafia) +"e" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"f" = ( +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/mafia) +"j" = ( +/obj/machinery/door/airlock/external{ + max_integrity = 99999; + name = "Maintenance" + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plating, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"l" = ( +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/grass/fakebasalt, +/area/mafia) +"m" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/grass/fakebasalt, +/area/mafia) +"n" = ( +/obj/effect/landmark/mafia, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 9 + }, +/obj/effect/turf_decal/trimline/brown/filled/corner, +/turf/open/floor/plasteel, +/area/mafia) +"o" = ( +/obj/effect/turf_decal/trimline/brown/filled/end{ + icon_state = "trimline_end_fill"; + dir = 4 + }, +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/plasteel, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/turf/closed/indestructible/fakeglass, +/area/mafia) +"q" = ( +/turf/open/floor/grass/fakebasalt, +/area/mafia) +"r" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 9 + }, +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/plasteel, +/area/mafia) +"s" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 9 + }, +/turf/open/floor/plasteel, +/area/mafia) +"t" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"u" = ( +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red, +/turf/open/floor/plasteel/dark, +/area/mafia) +"v" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"w" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 1 + }, +/obj/effect/turf_decal/trimline/brown/filled/corner, +/turf/open/floor/plasteel, +/area/mafia) +"x" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 1 + }, +/obj/effect/turf_decal/trimline/brown/filled/line, +/turf/open/floor/plasteel, +/area/mafia) +"y" = ( +/obj/effect/turf_decal/trimline/brown/filled/end{ + icon_state = "trimline_end_fill"; + dir = 4 + }, +/turf/open/floor/plasteel, +/area/mafia) +"z" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 5 + }, +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/plasteel, +/area/mafia) +"A" = ( +/obj/effect/landmark/mafia, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 6 + }, +/turf/open/floor/plasteel, +/area/mafia) +"B" = ( +/obj/effect/turf_decal/trimline/brown/filled/end{ + icon_state = "trimline_end_fill"; + dir = 1 + }, +/turf/open/floor/plasteel, +/area/mafia) +"C" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 4 + }, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/mafia) +"D" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 10 + }, +/obj/effect/turf_decal/trimline/brown/filled/corner{ + icon_state = "trimline_corner_fill"; + dir = 4 + }, +/turf/open/floor/plasteel, +/area/mafia) +"E" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 1 + }, +/obj/effect/turf_decal/trimline/brown/filled/corner{ + icon_state = "trimline_corner_fill"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/mafia) +"F" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 5 + }, +/turf/open/floor/plasteel, +/area/mafia) +"G" = ( +/obj/effect/landmark/mafia, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 10 + }, +/turf/open/floor/plasteel, +/area/mafia) +"H" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 10 + }, +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/plasteel, +/area/mafia) +"I" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 6 + }, +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/plasteel, +/area/mafia) +"J" = ( +/obj/effect/landmark/mafia, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 6 + }, +/obj/effect/turf_decal/trimline/brown/filled/corner{ + icon_state = "trimline_corner_fill"; + dir = 1 + }, +/turf/open/floor/plasteel, +/area/mafia) +"K" = ( +/obj/effect/turf_decal/trimline/brown/filled/end{ + icon_state = "trimline_end_fill"; + dir = 8 + }, +/obj/structure/closet{ + desc = "It's a storage unit. For mining stuff. Y'know."; + icon_state = "mining"; + name = "miner equipment locker" + }, +/obj/item/clothing/under/rank/cargo/miner/lavaland, +/turf/open/floor/plasteel, +/area/mafia) +"L" = ( +/obj/effect/landmark/mafia, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 5 + }, +/turf/open/floor/plasteel, +/area/mafia) +"M" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 10 + }, +/turf/open/floor/plasteel, +/area/mafia) +"N" = ( +/obj/effect/turf_decal/trimline/brown/filled/line, +/obj/effect/turf_decal/trimline/brown/filled/corner{ + icon_state = "trimline_corner_fill"; + dir = 4 + }, +/turf/open/floor/plasteel, +/area/mafia) +"O" = ( +/obj/effect/turf_decal/trimline/brown/filled/corner{ + icon_state = "trimline_corner_fill"; + dir = 8 + }, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 5 + }, +/turf/open/floor/plasteel, +/area/mafia) +"P" = ( +/obj/effect/turf_decal/trimline/brown/filled/end, +/turf/open/floor/plasteel, +/area/mafia) +"Q" = ( +/obj/effect/landmark/mafia, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 9 + }, +/turf/open/floor/plasteel, +/area/mafia) +"R" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"S" = ( +/obj/effect/turf_decal/trimline/brown/filled/end{ + icon_state = "trimline_end_fill"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/mafia) +"T" = ( +/obj/effect/turf_decal/trimline/brown/filled/line, +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 1 + }, +/turf/open/floor/plasteel, +/area/mafia) +"U" = ( +/obj/effect/turf_decal/trimline/brown/filled/line, +/obj/effect/turf_decal/trimline/brown/filled/corner{ + icon_state = "trimline_corner_fill"; + dir = 1 + }, +/turf/open/floor/plasteel, +/area/mafia) +"V" = ( +/obj/effect/turf_decal/trimline/brown/filled/line{ + icon_state = "trimline_fill"; + dir = 6 + }, +/turf/open/floor/plasteel, +/area/mafia) +"W" = ( +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"X" = ( +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"Y" = ( +/turf/closed/indestructible{ + icon = 'icons/turf/walls/reinforced_wall.dmi'; + icon_state = "r_wall"; + name = "reinforced wall" + }, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +a +"} +(3,1,1) = {" +a +Y +Y +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +Y +Y +a +"} +(4,1,1) = {" +a +Y +Y +c +g +h +d +d +d +d +d +e +d +d +d +d +d +h +k +c +Y +Y +a +"} +(5,1,1) = {" +a +Y +Y +c +h +d +d +e +Y +Y +j +Y +j +Y +Y +d +d +i +h +c +Y +Y +a +"} +(6,1,1) = {" +a +Y +Y +c +i +Y +Y +j +Y +l +q +Y +s +H +Y +j +Y +Y +d +c +Y +Y +a +"} +(7,1,1) = {" +a +Y +c +c +d +Y +r +M +p +m +q +p +w +A +p +q +l +Y +d +c +c +Y +a +"} +(8,1,1) = {" +a +Y +c +d +d +Y +L +N +Y +Y +q +Y +x +Y +Y +q +m +Y +d +d +c +Y +a +"} +(9,1,1) = {" +a +Y +c +d +Y +Y +p +O +P +p +q +p +y +p +q +q +p +Y +Y +d +c +Y +a +"} +(10,1,1) = {" +a +Y +c +d +Y +l +p +Y +p +p +p +p +p +p +p +Y +p +K +Y +d +c +Y +a +"} +(11,1,1) = {" +a +Y +c +d +j +m +q +q +q +p +q +u +q +p +B +C +C +J +j +e +c +Y +a +"} +(12,1,1) = {" +a +Y +c +e +Y +Y +p +Y +p +p +t +R +X +p +p +Y +p +Y +Y +d +c +Y +a +"} +(13,1,1) = {" +a +Y +c +d +j +n +C +C +P +p +q +W +q +p +q +q +q +m +j +d +c +Y +a +"} +(14,1,1) = {" +a +Y +c +d +Y +o +p +Y +p +p +p +p +p +p +p +Y +p +l +Y +i +c +Y +a +"} +(15,1,1) = {" +a +Y +c +d +Y +Y +p +q +q +p +S +p +q +p +B +D +p +Y +Y +d +c +Y +a +"} +(16,1,1) = {" +a +Y +c +f +d +Y +m +q +Y +Y +T +Y +q +Y +Y +E +G +Y +d +d +c +Y +a +"} +(17,1,1) = {" +a +Y +c +c +d +Y +l +q +p +Q +U +p +q +m +p +F +I +Y +d +c +c +Y +a +"} +(18,1,1) = {" +a +Y +Y +c +d +Y +Y +j +Y +z +V +Y +q +l +Y +j +Y +Y +d +c +Y +Y +a +"} +(19,1,1) = {" +a +Y +Y +c +h +i +d +d +Y +Y +j +Y +j +Y +Y +d +e +d +h +c +Y +Y +a +"} +(20,1,1) = {" +a +Y +Y +c +k +h +d +d +e +d +d +d +d +d +d +d +d +h +v +c +Y +Y +a +"} +(21,1,1) = {" +a +Y +Y +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +Y +Y +a +"} +(22,1,1) = {" +a +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +Y +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_reebe.dmm b/_maps/map_files/Mafia/mafia_reebe.dmm new file mode 100644 index 0000000000..e82174ff93 --- /dev/null +++ b/_maps/map_files/Mafia/mafia_reebe.dmm @@ -0,0 +1,658 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"b" = ( +/turf/open/indestructible/reebe_void, +/area/mafia) +"c" = ( +/turf/open/indestructible/reebe_void/spawning/lattices, +/area/mafia) +"d" = ( +/obj/mafia_game_board, +/turf/open/indestructible/reebe_void/spawning/lattices, +/area/mafia) +"e" = ( +/turf/closed/wall/clockwork, +/area/mafia) +"f" = ( +/turf/open/floor/clockwork/reebe, +/area/mafia) +"g" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"h" = ( +/obj/structure/window/reinforced/clockwork/fulltile, +/obj/structure/grille/ratvar, +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"i" = ( +/obj/structure/bed, +/obj/item/bedsheet/orange, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"j" = ( +/obj/structure/chair/brass{ + dir = 4 + }, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"k" = ( +/obj/structure/chair/brass, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"l" = ( +/obj/structure/chair/brass{ + dir = 8 + }, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"m" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/obj/structure/chair/brass, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"n" = ( +/obj/structure/chair/brass{ + icon_state = "brass_chair"; + dir = 1 + }, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"o" = ( +/obj/item/toy/plush/plushvar, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"p" = ( +/obj/structure/window/reinforced/clockwork/fulltile, +/obj/structure/grille/ratvar, +/turf/open/floor/clockwork/reebe, +/area/mafia) +"q" = ( +/obj/item/toy/plush/plushvar, +/turf/open/indestructible/reebe_void/spawning/lattices, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(3,1,1) = {" +a +b +b +c +c +c +b +b +b +b +b +b +b +b +b +b +b +c +c +c +b +b +a +"} +(4,1,1) = {" +a +b +b +c +d +c +b +b +b +b +b +b +b +b +b +b +b +q +d +c +b +b +a +"} +(5,1,1) = {" +a +b +b +c +c +c +c +b +e +e +p +e +p +e +e +b +b +c +c +c +b +b +a +"} +(6,1,1) = {" +a +b +b +b +b +p +p +e +e +i +f +e +f +i +e +e +p +p +c +b +b +b +a +"} +(7,1,1) = {" +a +b +b +b +b +p +i +f +h +g +f +h +f +g +h +f +i +p +b +b +b +b +a +"} +(8,1,1) = {" +a +b +b +b +b +e +g +f +e +e +f +e +f +e +e +f +g +e +b +b +b +b +a +"} +(9,1,1) = {" +a +b +b +b +e +e +h +f +j +h +j +h +j +h +j +f +h +e +e +b +b +b +a +"} +(10,1,1) = {" +a +b +b +b +e +i +h +e +h +h +h +h +h +h +h +e +h +i +e +b +b +b +a +"} +(11,1,1) = {" +a +b +b +b +p +g +f +f +k +h +f +f +o +h +n +f +f +g +p +b +b +b +a +"} +(12,1,1) = {" +a +b +b +b +e +e +h +e +h +h +f +m +f +h +h +e +h +e +e +b +b +b +a +"} +(13,1,1) = {" +a +b +b +b +p +g +f +f +k +h +f +f +f +h +n +f +f +g +p +b +b +b +a +"} +(14,1,1) = {" +a +b +b +b +e +i +h +e +h +h +h +h +h +h +h +e +h +i +e +b +b +b +a +"} +(15,1,1) = {" +a +b +b +b +e +e +h +f +l +h +l +h +l +h +l +f +h +e +e +b +b +b +a +"} +(16,1,1) = {" +a +b +b +b +b +e +g +f +e +e +f +e +f +e +e +f +g +e +b +b +b +b +a +"} +(17,1,1) = {" +a +b +b +b +b +p +i +f +h +g +f +h +f +g +h +f +i +p +b +b +b +b +a +"} +(18,1,1) = {" +a +b +b +b +b +p +p +e +e +f +i +e +i +f +e +e +p +p +c +b +b +b +a +"} +(19,1,1) = {" +a +b +b +c +c +c +c +b +e +e +p +e +p +e +e +b +b +c +c +c +b +b +a +"} +(20,1,1) = {" +a +b +b +c +d +c +b +b +b +b +b +b +b +b +b +b +b +c +d +c +b +b +a +"} +(21,1,1) = {" +a +b +b +c +c +c +b +b +b +b +b +b +b +b +b +b +b +c +c +c +b +b +a +"} +(22,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_snow.dmm b/_maps/map_files/Mafia/mafia_snow.dmm new file mode 100644 index 0000000000..a47440f00e --- /dev/null +++ b/_maps/map_files/Mafia/mafia_snow.dmm @@ -0,0 +1,755 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"d" = ( +/turf/open/floor/plating, +/area/mafia) +"e" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"f" = ( +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/mafia) +"j" = ( +/obj/machinery/door/airlock/maintenance_hatch{ + max_integrity = 99999; + name = "Maintenance" + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plating, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"l" = ( +/obj/item/bedsheet/brown, +/obj/structure/bed, +/turf/open/floor/holofloor/wood, +/area/mafia) +"m" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/holofloor/wood, +/area/mafia) +"n" = ( +/obj/item/bedsheet/green, +/obj/structure/bed, +/turf/open/floor/holofloor/wood, +/area/mafia) +"o" = ( +/obj/item/bedsheet/blue, +/obj/structure/bed, +/turf/open/floor/holofloor/wood, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/turf/closed/indestructible/fakeglass, +/area/mafia) +"q" = ( +/turf/open/floor/plasteel/dark, +/area/mafia) +"r" = ( +/turf/open/floor/plasteel, +/area/mafia) +"s" = ( +/turf/closed/wall/ice, +/area/mafia) +"t" = ( +/turf/open/floor/holofloor/snow, +/area/mafia) +"u" = ( +/obj/structure/statue/plasma/scientist{ + anchored = 1 + }, +/turf/open/floor/holofloor/snow, +/area/mafia) +"v" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/turf/open/floor/holofloor/snow, +/area/mafia) +"w" = ( +/turf/open/lava/plasma, +/area/mafia) +"x" = ( +/obj/machinery/door/airlock/external{ + max_integrity = 9999; + opacity = 0 + }, +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plasteel/dark, +/area/mafia) +"y" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/holofloor/snow, +/area/mafia) +"z" = ( +/obj/structure/lattice/catwalk, +/turf/open/lava/plasma, +/area/mafia) +"A" = ( +/obj/machinery/door/airlock/external{ + max_integrity = 9999 + }, +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plasteel, +/area/mafia) +"B" = ( +/obj/effect/landmark/mafia, +/obj/structure/lattice/catwalk, +/turf/open/lava/plasma, +/area/mafia) +"C" = ( +/obj/mafia_game_board, +/turf/open/floor/holofloor/snow, +/area/mafia) +"D" = ( +/obj/structure/closet/crate/science, +/obj/item/clothing/suit/hooded/wintercoat, +/obj/item/clothing/shoes/winterboots, +/turf/open/floor/holofloor/snow, +/area/mafia) +"E" = ( +/obj/structure/lattice/catwalk, +/obj/structure/closet/crate/critter, +/obj/item/clothing/suit/hooded/wintercoat/miner, +/obj/item/clothing/shoes/winterboots, +/turf/open/lava/plasma, +/area/mafia) +"F" = ( +/turf/open/floor/holofloor/wood, +/area/mafia) +"G" = ( +/obj/item/bedsheet/orange, +/obj/structure/bed, +/turf/open/floor/holofloor/wood, +/area/mafia) +"H" = ( +/obj/item/bedsheet/black, +/obj/structure/bed, +/turf/open/floor/holofloor/wood, +/area/mafia) +"I" = ( +/obj/item/bedsheet/red, +/obj/structure/bed, +/turf/open/floor/holofloor/wood, +/area/mafia) +"J" = ( +/turf/open/floor/plating/snowed/smoothed, +/area/mafia) +"K" = ( +/turf/closed/indestructible/rock/snow, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +s +K +K +K +K +K +K +K +K +K +K +a +"} +(3,1,1) = {" +a +a +a +s +s +s +s +s +s +s +s +s +w +w +t +w +w +w +w +w +w +K +a +"} +(4,1,1) = {" +a +a +a +s +g +h +d +d +d +d +d +s +t +w +w +w +w +w +C +w +w +K +a +"} +(5,1,1) = {" +a +a +a +s +h +d +d +e +s +s +j +s +p +p +p +w +w +w +w +w +w +K +a +"} +(6,1,1) = {" +a +a +a +s +i +s +s +j +s +H +F +s +t +D +p +p +p +p +w +w +w +K +a +"} +(7,1,1) = {" +a +a +s +s +d +s +o +F +p +m +q +p +t +y +p +z +E +p +w +t +w +K +a +"} +(8,1,1) = {" +a +a +s +d +d +s +m +r +s +s +q +s +t +p +p +z +B +p +w +w +w +K +a +"} +(9,1,1) = {" +a +a +s +d +s +s +p +r +r +p +q +p +t +p +z +z +p +p +p +w +w +K +a +"} +(10,1,1) = {" +a +a +s +d +s +l +p +s +p +p +p +p +p +p +p +p +p +D +p +w +w +K +a +"} +(11,1,1) = {" +a +a +s +d +j +m +F +q +q +x +J +t +t +p +t +t +t +y +p +w +t +K +a +"} +(12,1,1) = {" +a +a +s +e +s +a +p +s +p +p +u +v +t +p +p +p +p +p +p +w +w +K +a +"} +(13,1,1) = {" +a +a +s +d +j +m +F +r +r +A +J +t +t +p +t +t +t +y +p +w +w +K +a +"} +(14,1,1) = {" +a +a +s +d +s +n +p +s +p +p +p +p +p +p +p +p +p +D +p +w +w +K +a +"} +(15,1,1) = {" +a +a +s +d +s +s +p +q +q +p +r +p +t +p +z +z +p +p +p +w +w +K +a +"} +(16,1,1) = {" +a +a +s +f +d +s +m +q +s +s +r +s +t +p +p +z +B +p +w +w +w +K +a +"} +(17,1,1) = {" +a +a +s +s +d +s +G +F +p +m +r +p +t +y +p +z +E +p +w +w +w +K +a +"} +(18,1,1) = {" +a +a +a +s +d +s +s +j +s +I +F +s +t +D +p +p +p +p +w +t +w +K +a +"} +(19,1,1) = {" +a +a +a +s +h +i +d +d +s +s +j +s +p +p +p +t +w +w +w +w +w +K +a +"} +(20,1,1) = {" +a +a +a +s +k +h +d +d +e +d +d +s +t +w +w +w +w +w +C +w +w +K +a +"} +(21,1,1) = {" +a +a +a +s +s +s +s +s +s +s +s +s +w +w +w +w +w +w +w +w +w +K +a +"} +(22,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +s +K +K +K +K +K +K +K +K +K +K +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_spiderclan.dmm b/_maps/map_files/Mafia/mafia_spiderclan.dmm new file mode 100644 index 0000000000..89771212b8 --- /dev/null +++ b/_maps/map_files/Mafia/mafia_spiderclan.dmm @@ -0,0 +1,690 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"b" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/obj/item/reagent_containers/food/snacks/sashimi, +/turf/open/floor/carpet/black, +/area/mafia) +"c" = ( +/turf/closed/wall/rust, +/area/mafia) +"d" = ( +/turf/open/floor/plating, +/area/mafia) +"e" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"f" = ( +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/mafia) +"j" = ( +/turf/closed/wall/mineral/wood{ + desc = "A door that goes nowhere. How kafkaesque."; + icon = 'icons/obj/doors/mineral_doors.dmi'; + icon_state = "paperframe"; + name = "Door" + }, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"m" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/wood, +/area/mafia) +"n" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/carpet/black, +/area/mafia) +"o" = ( +/obj/structure/closet/cabinet{ + anchored = 1 + }, +/obj/item/reagent_containers/food/snacks/sashimi, +/turf/open/floor/wood, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/turf/closed/indestructible/fakeglass{ + icon = 'icons/obj/smooth_structures/paperframes.dmi'; + icon_state = "paper" + }, +/area/mafia) +"q" = ( +/turf/open/floor/wood, +/area/mafia) +"r" = ( +/turf/open/floor/carpet/black, +/area/mafia) +"t" = ( +/turf/open/floor/plating/beach/sand, +/area/mafia) +"u" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/turf/open/floor/plating/beach/sand, +/area/mafia) +"v" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"B" = ( +/obj/structure/showcase{ + density = 0; + desc = "Welp, only one way to recover your honour."; + icon = 'icons/obj/items_and_weapons.dmi'; + icon_state = "katana"; + name = "seppuku katana" + }, +/turf/open/floor/plating/beach/sand, +/area/mafia) +"S" = ( +/turf/closed/wall/mineral/wood, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +a +"} +(3,1,1) = {" +a +S +S +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +S +S +a +"} +(4,1,1) = {" +a +S +S +c +g +h +d +d +d +d +d +e +d +d +d +d +d +h +k +c +S +S +a +"} +(5,1,1) = {" +a +S +S +c +h +d +d +e +S +S +j +S +j +S +S +d +d +i +h +c +S +S +a +"} +(6,1,1) = {" +a +S +S +c +i +S +S +j +S +o +q +S +r +b +S +j +S +S +d +c +S +S +a +"} +(7,1,1) = {" +a +S +c +c +d +S +b +r +p +m +q +p +r +n +p +q +o +S +d +c +c +S +a +"} +(8,1,1) = {" +a +S +c +d +d +S +n +r +S +S +q +S +r +S +S +q +m +S +d +d +c +S +a +"} +(9,1,1) = {" +a +S +c +d +S +S +p +r +r +p +q +p +r +p +q +q +p +S +S +d +c +S +a +"} +(10,1,1) = {" +a +S +c +d +S +o +p +S +p +p +p +p +p +p +p +S +p +b +S +d +c +S +a +"} +(11,1,1) = {" +a +S +c +d +j +m +q +q +q +p +t +t +t +p +r +r +r +n +j +e +c +S +a +"} +(12,1,1) = {" +a +S +c +e +S +S +p +S +p +p +t +u +B +p +p +S +p +S +S +d +c +S +a +"} +(13,1,1) = {" +a +S +c +d +j +n +r +r +r +p +t +t +t +p +q +q +q +m +j +d +c +S +a +"} +(14,1,1) = {" +a +S +c +d +S +b +p +S +p +p +p +p +p +p +p +S +p +o +S +i +c +S +a +"} +(15,1,1) = {" +a +S +c +d +S +S +p +q +q +p +r +p +q +p +r +r +p +S +S +d +c +S +a +"} +(16,1,1) = {" +a +S +c +f +d +S +m +q +S +S +r +S +q +S +S +r +n +S +d +d +c +S +a +"} +(17,1,1) = {" +a +S +c +c +d +S +o +q +p +n +r +p +q +m +p +r +b +S +d +c +c +S +a +"} +(18,1,1) = {" +a +S +S +c +d +S +S +j +S +b +r +S +q +o +S +j +S +S +d +c +S +S +a +"} +(19,1,1) = {" +a +S +S +c +h +i +d +d +S +S +j +S +j +S +S +d +e +d +h +c +S +S +a +"} +(20,1,1) = {" +a +S +S +c +k +h +d +d +e +d +d +d +d +d +d +d +d +h +v +c +S +S +a +"} +(21,1,1) = {" +a +S +S +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +S +S +a +"} +(22,1,1) = {" +a +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +S +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/Mafia/mafia_syndie.dmm b/_maps/map_files/Mafia/mafia_syndie.dmm new file mode 100644 index 0000000000..d56c3cc0c6 --- /dev/null +++ b/_maps/map_files/Mafia/mafia_syndie.dmm @@ -0,0 +1,869 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/indestructible/riveted, +/area/mafia) +"b" = ( +/obj/structure/closet/syndicate{ + desc = "A storage closet for syndicate conflict resolution operatives."; + name = "red closet" + }, +/obj/item/clothing/under/syndicate/tacticool, +/obj/item/clothing/under/syndicate/tacticool/skirt, +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"c" = ( +/turf/closed/wall/rust, +/area/mafia) +"d" = ( +/turf/open/floor/plating, +/area/mafia) +"e" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"f" = ( +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"g" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/mafia) +"h" = ( +/obj/structure/grille/indestructable, +/turf/open/floor/plating, +/area/mafia) +"i" = ( +/turf/open/floor/plating{ + icon_state = "platingdmg1" + }, +/area/mafia) +"j" = ( +/obj/machinery/door/airlock/maintenance_hatch{ + max_integrity = 99999; + name = "Maintenance" + }, +/obj/effect/mapping_helpers/airlock/locked, +/turf/open/floor/plating, +/area/mafia) +"k" = ( +/obj/mafia_game_board, +/turf/open/floor/plating, +/area/mafia) +"l" = ( +/obj/structure/closet/syndicate{ + desc = "A storage closet for syndicate conflict resolution operatives."; + name = "red closet" + }, +/obj/item/clothing/under/syndicate/tacticool, +/obj/item/clothing/under/syndicate/tacticool/skirt, +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"m" = ( +/obj/structure/closet/syndicate{ + desc = "A storage closet for syndicate conflict resolution operatives."; + name = "red closet" + }, +/obj/item/clothing/under/syndicate/tacticool, +/obj/item/clothing/under/syndicate/tacticool/skirt, +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"n" = ( +/obj/effect/landmark/mafia, +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"o" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"p" = ( +/obj/machinery/door/poddoor/preopen{ + desc = "When it's time to sleep, the lights will go out. Remember - no one in space can hear you scream."; + id = "mafia"; + max_integrity = 99999; + name = "Station Night Shutters" + }, +/obj/effect/spawner/structure/window/plastitanium, +/turf/open/space/basic, +/area/mafia) +"q" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/structure/chair/office{ + dir = 1; + name = "tactical swivel chair" + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"r" = ( +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"s" = ( +/turf/open/floor/mineral/plastitanium/red, +/area/mafia) +"t" = ( +/turf/open/floor/circuit/red, +/area/mafia) +"u" = ( +/obj/effect/baseturf_helper/asteroid, +/obj/effect/landmark/mafia/town_center, +/obj/structure/chair, +/turf/open/floor/circuit/red, +/area/mafia) +"v" = ( +/obj/mafia_game_board, +/turf/open/floor/plating{ + icon_state = "panelscorched" + }, +/area/mafia) +"w" = ( +/turf/closed/indestructible/syndicate, +/area/mafia) +"x" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/structure/chair/office{ + dir = 4; + name = "tactical swivel chair" + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"y" = ( +/obj/structure/chair/office{ + dir = 2; + name = "tactical swivel chair" + }, +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"z" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/structure/chair/office{ + dir = 2; + name = "tactical swivel chair" + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"A" = ( +/obj/structure/chair/office{ + dir = 8; + name = "tactical swivel chair" + }, +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"B" = ( +/obj/structure/chair/office{ + dir = 4; + name = "tactical swivel chair" + }, +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"C" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/structure/chair/office{ + dir = 8; + name = "tactical swivel chair" + }, +/turf/open/floor/plasteel/dark, +/area/mafia) +"E" = ( +/obj/structure/chair/office{ + dir = 1; + name = "tactical swivel chair" + }, +/turf/open/floor/mineral/plastitanium, +/area/mafia) +"F" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/structure/closet/syndicate{ + desc = "A storage closet for syndicate conflict resolution operatives."; + name = "red closet" + }, +/obj/item/clothing/under/syndicate/tacticool, +/obj/item/clothing/under/syndicate/tacticool/skirt, +/turf/open/floor/plasteel/dark, +/area/mafia) +"G" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/item/clothing/under/syndicate/tacticool, +/obj/structure/closet/syndicate{ + desc = "A storage closet for syndicate conflict resolution operatives."; + name = "red closet" + }, +/obj/item/clothing/under/syndicate/tacticool/skirt, +/turf/open/floor/plasteel/dark, +/area/mafia) +"H" = ( +/obj/effect/turf_decal/tile/red, +/obj/effect/turf_decal/tile/red{ + dir = 4 + }, +/obj/effect/turf_decal/tile/red{ + dir = 8 + }, +/obj/effect/turf_decal/tile/red{ + dir = 1 + }, +/obj/effect/landmark/mafia, +/turf/open/floor/plasteel/dark, +/area/mafia) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} +(2,1,1) = {" +a +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +a +"} +(3,1,1) = {" +a +w +w +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +w +w +a +"} +(4,1,1) = {" +a +w +w +c +g +h +d +d +d +d +d +e +d +d +d +d +d +h +k +c +w +w +a +"} +(5,1,1) = {" +a +w +w +c +h +d +d +e +w +w +j +w +j +w +w +d +d +i +h +c +w +w +a +"} +(6,1,1) = {" +a +w +w +c +i +w +w +j +w +b +r +w +o +F +w +j +w +w +d +c +w +w +a +"} +(7,1,1) = {" +a +w +c +c +d +w +l +o +p +n +r +p +o +H +p +r +b +w +d +c +c +w +a +"} +(8,1,1) = {" +a +w +c +d +d +w +H +o +w +w +r +w +o +w +w +r +n +w +d +d +c +w +a +"} +(9,1,1) = {" +a +w +c +d +w +w +p +o +x +p +B +p +x +p +B +r +p +w +w +d +c +w +a +"} +(10,1,1) = {" +a +w +c +d +w +b +p +w +p +p +p +p +p +p +p +w +p +m +w +d +c +w +a +"} +(11,1,1) = {" +a +w +c +d +j +n +r +r +y +p +s +t +s +p +q +o +o +H +j +e +c +w +a +"} +(12,1,1) = {" +a +w +c +e +w +w +p +w +p +p +t +u +t +p +p +w +p +w +w +d +c +w +a +"} +(13,1,1) = {" +a +w +c +d +j +H +o +o +z +p +s +t +s +p +E +r +r +n +j +d +c +w +a +"} +(14,1,1) = {" +a +w +c +d +w +l +p +w +p +p +p +p +p +p +p +w +p +b +w +i +c +w +a +"} +(15,1,1) = {" +a +w +c +d +w +w +p +r +A +p +C +p +A +p +C +o +p +w +w +d +c +w +a +"} +(16,1,1) = {" +a +w +c +f +d +w +n +r +w +w +o +w +r +w +w +o +H +w +d +d +c +w +a +"} +(17,1,1) = {" +a +w +c +c +d +w +b +r +p +H +o +p +r +n +p +o +G +w +d +c +c +w +a +"} +(18,1,1) = {" +a +w +w +c +d +w +w +j +w +F +o +w +r +b +w +j +w +w +d +c +w +w +a +"} +(19,1,1) = {" +a +w +w +c +h +i +d +d +w +w +j +w +j +w +w +d +e +d +h +c +w +w +a +"} +(20,1,1) = {" +a +w +w +c +k +h +d +d +e +d +d +d +d +d +d +d +d +h +v +c +w +w +a +"} +(21,1,1) = {" +a +w +w +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +w +w +a +"} +(22,1,1) = {" +a +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +w +a +"} +(23,1,1) = {" +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/map_files/MetaStation/MetaStation.dmm b/_maps/map_files/MetaStation/MetaStation.dmm index fbd4c1bf39..6f0636d3cb 100644 --- a/_maps/map_files/MetaStation/MetaStation.dmm +++ b/_maps/map_files/MetaStation/MetaStation.dmm @@ -793,10 +793,16 @@ /turf/open/floor/plating, /area/security/prison) "abN" = ( -/turf/open/floor/plating{ - icon_state = "platingdmg3" +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" }, -/area/security/prison) +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/turf/open/floor/plating, +/area/maintenance/solars/port/fore) "abO" = ( /obj/structure/cable{ icon_state = "1-4" @@ -954,6 +960,9 @@ /area/security/prison) "acg" = ( /obj/machinery/light/small, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, /turf/open/floor/plating{ icon_state = "panelscorched" }, @@ -962,18 +971,22 @@ /obj/effect/turf_decal/stripes/line{ dir = 4 }, -/turf/open/floor/plating, -/area/security/prison) -"aci" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, /obj/machinery/door/airlock/external{ name = "Security External Airlock"; req_access_txt = "1" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, /turf/open/floor/plating, /area/security/prison) +"aci" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/space, +/area/solar/starboard/fore) "acj" = ( /obj/machinery/light/small{ dir = 1 @@ -2047,14 +2060,12 @@ /turf/open/floor/plating, /area/maintenance/solars/port/fore) "aef" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ icon_state = "1-2" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, /turf/open/floor/plating, /area/maintenance/solars/port/fore) "aeg" = ( @@ -2310,9 +2321,6 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, /turf/open/floor/plating, /area/maintenance/solars/port/fore) "aeH" = ( @@ -3115,6 +3123,17 @@ }, /turf/open/floor/plasteel, /area/security/prison) +"afQ" = ( +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) "afR" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 1 @@ -5472,15 +5491,17 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "akd" = ( -/turf/open/space, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, /area/maintenance/solars/starboard/fore) "ake" = ( -/obj/structure/cable{ - icon_state = "0-2" - }, -/obj/structure/lattice/catwalk, /turf/open/space, -/area/maintenance/solars/starboard/fore) +/area/space) "akf" = ( /obj/machinery/conveyor{ dir = 1; @@ -6286,11 +6307,6 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, /turf/open/floor/plating, /area/maintenance/solars/starboard/fore) "alx" = ( @@ -6989,6 +7005,10 @@ /obj/structure/window/reinforced, /turf/open/floor/plasteel/dark, /area/crew_quarters/fitness/recreation) +"amB" = ( +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plating, +/area/maintenance/port) "amC" = ( /obj/structure/chair{ dir = 4 @@ -7006,15 +7026,17 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall, /area/crew_quarters/fitness/recreation) -"amG" = ( -/obj/machinery/light/small{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 6 +"amF" = ( +/obj/machinery/door/airlock/maintenance/abandoned{ + name = "Storage Room"; + req_access_txt = "12" }, +/obj/structure/barricade/wooden, /turf/open/floor/plating, -/area/maintenance/starboard/fore) +/area/crew_quarters/fitness/pool) +"amG" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "amH" = ( /obj/machinery/door/airlock/external{ req_one_access_txt = "13,8" @@ -7087,14 +7109,9 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "amN" = ( -/obj/structure/cable{ - icon_state = "1-2" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, +/obj/effect/turf_decal/stripes/corner, /turf/open/floor/plating, -/area/maintenance/solars/starboard/fore) +/area/crew_quarters/fitness/pool) "amO" = ( /obj/machinery/light/small{ dir = 8 @@ -7159,6 +7176,13 @@ icon_state = "platingdmg2" }, /area/maintenance/port) +"amV" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "amW" = ( /obj/structure/table/reinforced, /obj/item/folder, @@ -7439,6 +7463,9 @@ /obj/item/paper, /turf/open/floor/plasteel, /area/security/main) +"anz" = ( +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "anA" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/structure/disposalpipe/segment, @@ -7899,6 +7926,10 @@ /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel, /area/security/warden) +"aov" = ( +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "aow" = ( /obj/machinery/door/firedoor, /obj/structure/cable/yellow{ @@ -8617,6 +8648,12 @@ }, /turf/open/floor/plasteel/showroomfloor, /area/security/warden) +"apP" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 1 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "apQ" = ( /obj/structure/reagent_dispensers/peppertank{ pixel_x = 32 @@ -8683,6 +8720,9 @@ /obj/item/assembly/flash/handheld, /turf/open/floor/plasteel, /area/security/main) +"apX" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "apY" = ( /obj/structure/table, /obj/item/folder/red, @@ -8748,6 +8788,12 @@ }, /turf/open/floor/plasteel/dark, /area/crew_quarters/fitness/recreation) +"aqe" = ( +/obj/machinery/pool/filter{ + pixel_y = 16 + }, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "aqf" = ( /obj/structure/closet/lasertag/blue, /obj/effect/turf_decal/tile/neutral{ @@ -9249,6 +9295,12 @@ }, /turf/open/floor/plasteel/showroomfloor, /area/security/warden) +"arh" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "ari" = ( /obj/machinery/holopad, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, @@ -9479,6 +9531,14 @@ }, /turf/open/floor/plasteel, /area/crew_quarters/dorms) +"arF" = ( +/obj/structure/pool/ladder{ + dir = 8; + icon_state = "ladder"; + pixel_x = 4 + }, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "arG" = ( /obj/structure/closet, /obj/item/storage/box/lights/mixed, @@ -10168,6 +10228,13 @@ /obj/structure/chair, /turf/open/floor/plasteel/grimy, /area/security/main) +"asN" = ( +/obj/machinery/light/built{ + icon_state = "tube-empty"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "asO" = ( /obj/item/paper_bin{ pixel_x = -3; @@ -10324,6 +10391,7 @@ /turf/open/floor/carpet, /area/crew_quarters/dorms) "atd" = ( +/mob/living/simple_animal/opossum, /turf/open/floor/plating{ icon_state = "panelscorched" }, @@ -10466,6 +10534,10 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"atw" = ( +/obj/machinery/pool/drain, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "atx" = ( /obj/structure/cable/yellow{ icon_state = "2-4" @@ -10536,6 +10608,12 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"atC" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "atD" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -10558,6 +10636,10 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"atF" = ( +/obj/machinery/pool/controller, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "atG" = ( /obj/structure/cable/yellow{ icon_state = "4-8" @@ -10601,6 +10683,23 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"atJ" = ( +/obj/structure/sign/poster/ripped{ + pixel_y = 32 + }, +/obj/structure/table, +/obj/structure/cable/yellow{ + icon_state = "0-2" + }, +/obj/item/light/tube, +/obj/machinery/power/apc{ + areastring = "/area/crew_quarters/fitness/pool"; + dir = 4; + name = "Pool APC"; + pixel_x = 26 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "atK" = ( /obj/machinery/computer/prisoner/gulag_teleporter_computer{ dir = 1 @@ -11069,6 +11168,24 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"auQ" = ( +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"auR" = ( +/obj/structure/pool/Lboard, +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"auS" = ( +/obj/structure/pool/Rboard, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"auT" = ( +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "auU" = ( /obj/structure/disposalpipe/segment{ dir = 6 @@ -11552,19 +11669,15 @@ /turf/open/floor/plating/airless, /area/space/nearstation) "avJ" = ( -/obj/machinery/door/airlock/external, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 +/obj/structure/sign/warning/vacuum/external{ + pixel_x = 32 }, /turf/open/floor/plating, -/area/maintenance/port/fore) +/area/maintenance/starboard/fore) "avK" = ( /obj/structure/sign/warning/vacuum/external{ pixel_y = 32 }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, /turf/open/floor/plating, /area/maintenance/port/fore) "avL" = ( @@ -11663,6 +11776,50 @@ }, /turf/open/floor/plating, /area/maintenance/port/fore) +"avU" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/structure/cable/yellow{ + icon_state = "1-4" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"avV" = ( +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/door/airlock/maintenance/abandoned, +/obj/structure/barricade/wooden, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"avW" = ( +/obj/structure/cable/yellow{ + icon_state = "1-2" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/structure/cable/yellow{ + icon_state = "1-8" + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) +"avX" = ( +/obj/structure/chair{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "avY" = ( /obj/machinery/door/airlock/external{ name = "Labor Camp Shuttle Airlock"; @@ -11936,6 +12093,11 @@ }, /turf/open/floor/plasteel/dark, /area/security/brig) +"awA" = ( +/obj/structure/closet/athletic_mixed, +/obj/item/toy/poolnoodle/blue, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "awB" = ( /obj/structure/reagent_dispensers/watertank, /obj/item/storage/box/lights/mixed, @@ -12057,6 +12219,18 @@ /obj/effect/spawner/lootdrop/maintenance, /turf/open/floor/plating, /area/maintenance/port/fore) +"awN" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 8 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"awO" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "awP" = ( /obj/item/clothing/gloves/color/rainbow, /obj/item/clothing/shoes/sneakers/rainbow, @@ -12109,6 +12283,25 @@ "awW" = ( /turf/closed/wall/r_wall, /area/security/nuke_storage) +"awX" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 4 + }, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"awY" = ( +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/aft) "awZ" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 8 @@ -32681,6 +32874,10 @@ /obj/effect/turf_decal/tile/neutral{ dir = 8 }, +/obj/machinery/light{ + dir = 1; + light_color = "#cee5d2" + }, /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat/foyer) "blC" = ( @@ -36118,13 +36315,9 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat_interior) "bsf" = ( -/obj/machinery/light, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat/foyer) "bsg" = ( @@ -37682,16 +37875,10 @@ /turf/closed/wall, /area/aisat) "bvu" = ( -/obj/structure/table/wood, /obj/machinery/light/small{ dir = 8 }, -/obj/item/radio/off{ - pixel_y = 4 - }, -/obj/item/screwdriver{ - pixel_y = 10 - }, +/obj/machinery/announcement_system, /turf/open/floor/plasteel/grimy, /area/tcommsat/computer) "bvv" = ( @@ -37964,12 +38151,8 @@ /turf/open/floor/wood, /area/crew_quarters/heads/hop) "bwl" = ( -/obj/machinery/door/airlock/hatch{ - name = "MiniSat Space Access Airlock"; - req_one_access_txt = "32;19" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/effect/turf_decal/stripes/line{ + dir = 4 }, /turf/open/floor/plasteel/dark, /area/engine/break_room) @@ -38529,9 +38712,6 @@ /obj/machinery/light/small{ dir = 1 }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, /turf/open/floor/plasteel/dark, /area/engine/break_room) "bxn" = ( @@ -40188,12 +40368,15 @@ /area/tcommsat/computer) "bAW" = ( /obj/structure/table/wood, -/obj/item/folder/blue, /obj/machinery/status_display/evac{ pixel_y = 31 }, -/obj/item/folder/blue, -/obj/item/pen, +/obj/item/radio/off{ + pixel_y = 4 + }, +/obj/item/screwdriver{ + pixel_y = 10 + }, /turf/open/floor/plasteel/grimy, /area/tcommsat/computer) "bAX" = ( @@ -42716,9 +42899,12 @@ /turf/open/floor/carpet, /area/crew_quarters/theatre) "bGh" = ( -/obj/machinery/announcement_system, -/turf/open/floor/plasteel/grimy, -/area/tcommsat/computer) +/obj/effect/turf_decal/tile/blue, +/obj/effect/turf_decal/tile/blue{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/ai_monitored/turret_protected/aisat/foyer) "bGj" = ( /obj/machinery/vending/cola/random, /obj/machinery/newscaster{ @@ -44778,7 +44964,7 @@ dir = 8 }, /turf/open/space, -/area/aisat) +/area/space/nearstation) "bKR" = ( /obj/structure/window/reinforced{ dir = 8 @@ -46795,11 +46981,11 @@ /turf/open/floor/plasteel/showroomfloor, /area/crew_quarters/kitchen) "bOY" = ( -/obj/structure/sign/warning/vacuum/external{ - pixel_x = 32 +/obj/machinery/door/airlock/external{ + req_access_txt = "13" }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 }, /turf/open/floor/plating, /area/maintenance/starboard/fore) @@ -53608,9 +53794,6 @@ /obj/machinery/light/small{ dir = 1 }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, /turf/open/floor/plating, /area/engine/atmos) "ccY" = ( @@ -54193,21 +54376,6 @@ /obj/structure/lattice/catwalk, /turf/open/space, /area/solar/port/aft) -"cek" = ( -/obj/machinery/door/airlock/external{ - req_access_txt = "13" - }, -/turf/open/floor/plating, -/area/maintenance/port/aft) -"cel" = ( -/obj/structure/sign/warning/vacuum/external{ - pixel_y = 32 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/turf/open/floor/plating, -/area/maintenance/port/aft) "cem" = ( /obj/structure/cable/yellow{ icon_state = "1-2" @@ -54893,27 +55061,12 @@ /turf/open/space, /area/solar/port/aft) "cfA" = ( -/obj/structure/cable/yellow{ - icon_state = "4-8" - }, -/obj/machinery/door/airlock/external{ - req_access_txt = "13" - }, +/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 4 }, /turf/open/floor/plating, -/area/maintenance/port/aft) -"cfB" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/structure/cable/yellow{ - icon_state = "1-2" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/turf/open/floor/plating, -/area/maintenance/port/aft) +/area/maintenance/port/fore) "cfC" = ( /obj/item/trash/pistachios, /obj/structure/closet, @@ -55528,13 +55681,6 @@ /obj/structure/reagent_dispensers/cooking_oil, /turf/open/floor/plasteel/showroomfloor, /area/crew_quarters/kitchen) -"cgG" = ( -/obj/structure/closet/emcloset/anchored, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, -/turf/open/floor/plating, -/area/maintenance/port/aft) "cgH" = ( /obj/structure/cable/yellow{ icon_state = "4-8" @@ -63172,12 +63318,9 @@ /turf/open/space, /area/solar/port/aft) "cvj" = ( -/obj/structure/closet/emcloset, -/obj/structure/sign/warning/vacuum/external{ - pixel_x = -32 - }, -/turf/open/floor/plating, -/area/maintenance/port/aft) +/obj/structure/lattice, +/turf/closed/wall/r_wall, +/area/engine/break_room) "cvk" = ( /obj/structure/closet/crate, /obj/item/crowbar/red, @@ -63663,7 +63806,10 @@ /turf/open/floor/plasteel, /area/science/circuit) "cwc" = ( -/obj/effect/turf_decal/stripes/line, +/obj/machinery/door/airlock/external{ + name = "Auxiliary Escape Airlock" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, /turf/open/floor/plating, /area/maintenance/aft) "cwd" = ( @@ -63692,9 +63838,14 @@ /obj/structure/cable/yellow{ icon_state = "4-8" }, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) "cwh" = ( /obj/structure/cable/yellow{ icon_state = "4-8" @@ -70268,7 +70419,7 @@ pixel_x = -32 }, /turf/open/space, -/area/space/nearstation) +/area/space) "cIz" = ( /obj/structure/disposalpipe/segment, /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -70552,18 +70703,20 @@ /obj/structure/cable/yellow{ icon_state = "4-8" }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, /turf/open/floor/plating, /area/maintenance/starboard/aft) "cJf" = ( /obj/structure/cable/yellow{ - icon_state = "0-8" + icon_state = "4-8" }, -/obj/structure/lattice/catwalk, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/starboard/aft) "cJg" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/item/bedsheet/medical, @@ -71812,6 +71965,7 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, +/obj/effect/landmark/blobstart, /turf/open/floor/plating, /area/maintenance/aft) "cLA" = ( @@ -72156,15 +72310,12 @@ /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) "cMk" = ( -/obj/machinery/power/apc/highcap/five_k{ - areastring = "/area/maintenance/aft"; - name = "Aft Maintenance APC"; - pixel_y = -24 +/obj/structure/window/reinforced{ + dir = 1; + pixel_y = 1 }, -/obj/structure/cable/yellow, -/obj/effect/turf_decal/stripes/line, -/turf/open/floor/plating, -/area/maintenance/aft) +/turf/open/space, +/area/space) "cMl" = ( /obj/structure/table, /obj/item/stack/sheet/glass/fifty{ @@ -72749,10 +72900,6 @@ /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) "cNe" = ( -/obj/machinery/door/airlock/external{ - name = "Auxiliary Escape Airlock" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, /turf/open/floor/plating, /area/maintenance/aft) "cNf" = ( @@ -76630,9 +76777,6 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, /turf/open/floor/plating, /area/maintenance/solars/starboard/aft) "dbR" = ( @@ -81170,10 +81314,6 @@ /obj/machinery/vr_sleeper, /turf/open/floor/plasteel, /area/crew_quarters/fitness/recreation) -"evy" = ( -/obj/effect/spawner/structure/window/reinforced, -/turf/open/floor/plating, -/area/space) "eEe" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 8 @@ -81349,9 +81489,7 @@ /turf/open/floor/plasteel, /area/science/misc_lab) "gNe" = ( -/obj/machinery/light/small{ - dir = 8 - }, +/obj/effect/turf_decal/stripes/line, /turf/open/floor/plating, /area/maintenance/aft) "gRS" = ( @@ -81525,13 +81663,6 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 - }, /turf/open/floor/plating, /area/maintenance/solars/port/aft) "jAj" = ( @@ -81595,6 +81726,10 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/port) +"jQK" = ( +/obj/structure/lattice, +/turf/closed/wall/r_wall, +/area/aisat) "jRo" = ( /obj/structure/table/wood, /obj/machinery/newscaster{ @@ -81651,17 +81786,15 @@ /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) "kDM" = ( -/obj/structure/cable/yellow{ - icon_state = "4-8" - }, -/obj/machinery/door/airlock/external{ - req_access_txt = "13" +/obj/machinery/door/airlock/hatch{ + name = "MiniSat Space Access Airlock"; + req_one_access_txt = "32;19" }, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, -/turf/open/floor/plating, -/area/maintenance/starboard/aft) +/turf/open/floor/plasteel/dark, +/area/engine/break_room) "kJW" = ( /obj/machinery/atmospherics/components/binary/pump{ dir = 1; @@ -81770,14 +81903,9 @@ /turf/open/space/basic, /area/space/nearstation) "lNZ" = ( -/obj/machinery/door/airlock/external{ - req_access_txt = "13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) +/obj/structure/lattice/catwalk, +/turf/closed/wall/r_wall, +/area/engine/atmos) "lOi" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -81897,6 +82025,12 @@ }, /turf/open/floor/plating, /area/maintenance/port) +"mSd" = ( +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) "mWg" = ( /obj/structure/girder, /obj/structure/grille, @@ -81912,6 +82046,16 @@ /obj/machinery/door/firedoor, /turf/open/floor/plasteel, /area/hallway/primary/port) +"nix" = ( +/obj/machinery/light/small{ + dir = 8 + }, +/obj/effect/turf_decal/tile/blue, +/obj/effect/turf_decal/tile/blue{ + dir = 1 + }, +/turf/open/floor/plasteel/dark, +/area/ai_monitored/turret_protected/aisat/foyer) "njd" = ( /obj/machinery/atmospherics/components/binary/pump{ dir = 8; @@ -82135,6 +82279,16 @@ /obj/structure/grille, /turf/open/floor/plating, /area/maintenance/port/aft) +"pbc" = ( +/obj/structure/light_construct/small{ + dir = 4 + }, +/obj/machinery/computer/security/telescreen/entertainment{ + pixel_x = 30 + }, +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/wood, +/area/maintenance/port/aft) "pbF" = ( /obj/machinery/portable_atmospherics/canister, /obj/machinery/atmospherics/components/unary/portables_connector/visible{ @@ -82452,8 +82606,9 @@ /turf/open/floor/plasteel, /area/science/circuit) "sdw" = ( -/turf/open/space/basic, -/area/space/nearstation) +/obj/structure/window/reinforced, +/turf/open/space, +/area/space) "siF" = ( /obj/structure/grille, /turf/open/floor/plating/airless, @@ -82551,6 +82706,12 @@ }, /turf/open/floor/plasteel/dark, /area/crew_quarters/cryopod) +"sUM" = ( +/obj/structure/sign/warning/vacuum/external{ + pixel_x = -32 + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) "sZN" = ( /obj/structure/closet/firecloset, /turf/open/floor/plating, @@ -82580,6 +82741,13 @@ }, /turf/open/floor/plating, /area/maintenance/starboard) +"txh" = ( +/obj/machinery/door/airlock/hatch{ + name = "Telecomms Control Room"; + req_one_access_txt = "19; 61" + }, +/turf/open/floor/plasteel/dark, +/area/tcommsat/computer) "txj" = ( /obj/structure/chair/office/light{ dir = 1 @@ -82630,6 +82798,13 @@ /obj/machinery/cryopod, /turf/open/floor/plasteel/dark, /area/crew_quarters/cryopod) +"uim" = ( +/obj/structure/cable/yellow{ + icon_state = "0-8" + }, +/obj/structure/lattice/catwalk, +/turf/open/space, +/area/space/nearstation) "uku" = ( /obj/machinery/atmospherics/pipe/manifold4w/general/visible, /turf/open/floor/plasteel, @@ -82821,12 +82996,8 @@ /turf/open/floor/plating, /area/maintenance/port/aft) "wxc" = ( -/obj/machinery/door/airlock/external{ - name = "Atmospherics External Airlock"; - req_access_txt = "24" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/effect/turf_decal/stripes/line{ + dir = 4 }, /turf/open/floor/plating, /area/engine/atmos) @@ -82837,10 +83008,13 @@ /turf/open/floor/plating, /area/crew_quarters/cryopod) "wFH" = ( -/obj/structure/cable/yellow{ - icon_state = "1-2" +/obj/machinery/power/apc/highcap/five_k{ + areastring = "/area/maintenance/aft"; + name = "Aft Maintenance APC"; + pixel_y = -24 }, -/obj/effect/landmark/blobstart, +/obj/structure/cable/yellow, +/obj/effect/turf_decal/stripes/line, /turf/open/floor/plating, /area/maintenance/starboard/aft) "wKo" = ( @@ -82848,8 +83022,15 @@ /turf/closed/wall, /area/science/circuit) "wOE" = ( +/obj/machinery/door/airlock/external{ + name = "Atmospherics External Airlock"; + req_access_txt = "24" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, /turf/open/floor/plating, -/area/maintenance/aft) +/area/engine/atmos) "wOY" = ( /obj/structure/fans/tiny/invisible, /turf/open/space/basic, @@ -82908,15 +83089,11 @@ /turf/open/floor/plasteel, /area/hallway/primary/port) "xse" = ( -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/effect/turf_decal/stripes/line{ + dir = 4 }, /turf/open/floor/plating, /area/maintenance/solars/starboard/aft) @@ -83024,6 +83201,19 @@ }, /turf/open/floor/plating, /area/maintenance/port/aft) +"yfW" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) "ygk" = ( /obj/effect/turf_decal/stripes/line{ dir = 8 @@ -95206,9 +95396,9 @@ anS anS aaf aaf -aqB -anS -aaf +dne +cfA +dne aaf aaf aaf @@ -95464,7 +95654,7 @@ aaa aaa aaf dne -avJ +avL dne aaf aaa @@ -96549,7 +96739,7 @@ bXt bYC bYC bYC -aaa +bYC aaa aaf aaa @@ -96806,8 +96996,8 @@ bXu bYD bZN jyQ +yfW cda -cej cfz cED chY @@ -97060,15 +97250,15 @@ bTp bUP bVS bXv -bYC -bYC -bYC -aaa -aaa -aaf -aaa -aaa -aaf +bTn +bTn +bTn +bTn +amG +auQ +auQ +amG +amG aaf aaf aaa @@ -97318,16 +97508,16 @@ bTn bTn bTn bTn +amN +anz +arh +asN +anz +arh +awN +amG aaa -aaf -aaa -aaa -aaf -aaf -aaf -aaf -aaa -aaa +lMJ aaa aaa aaa @@ -97571,20 +97761,20 @@ bzx alC mEe alK -aob -aob dix -alK -aaf -aaf -aaf -aaf -aaf -aaa -aaa -aaf -aaa +aob +amB +amF +amV +apX +apX +apX +apX +apX +awO +auQ aaa +lMJ aaa aaa aaa @@ -97831,17 +98021,17 @@ bTr bUQ bVT aob -alK -aaa -aaf -aaa -aaa -aaa -aaa -aaa -aaf -aaa +amG +anz +aqe +apX +atw +apX +apX +anz +auQ aaa +lMJ aaa aaa aaa @@ -98088,15 +98278,15 @@ alK bJs bVU bXx -alK -aaa -aaf -aaf -ack -aaf -aaf -aaf -aaf +amG +aov +apX +arF +apX +auR +apX +anz +auQ aaf aaf aaf @@ -98345,15 +98535,15 @@ alK bUR alK alK -alK -aaa -aaf -aaa -ack -aaf -aaa -aaa -aaa +amG +apP +anz +anz +atC +auS +atC +awX +amG aaa aaa aaa @@ -98602,15 +98792,15 @@ alK alK alK bXy -dux -dux -dux -dux -cek -dux -dux -dux -dux +amG +amG +amG +amG +atF +auT +avX +amG +amG ckN ckN ckN @@ -98862,11 +99052,11 @@ bXz bYE bYE cbp -dux -cel -bUU -cgG -dux +amG +atJ +avU +awA +amG cjp ckO cmg @@ -99119,11 +99309,11 @@ dux dux dux cbq -dux -dux -cek -dux -dux +amG +amG +avV +amG +amG cjq ckP ckS @@ -99136,7 +99326,7 @@ ckN aaa aaf aaf -aaa +lMJ aaa aaf aaa @@ -99378,7 +99568,7 @@ dux cbr bYE cem -cfB +avW cbp dux diE @@ -99391,7 +99581,7 @@ ckQ cjt ckN aaf -aaf +ack cwf ack aaf @@ -99648,10 +99838,10 @@ cjt diJ dux dux -ack +dux cwg -ack -ack +dux +dux aaf aaa aaa @@ -99905,9 +100095,9 @@ crh dxv ctn dux -dux -cfA -dux +sUM +cwh +dyw dux aaf aaf @@ -100154,7 +100344,7 @@ csT dux cxQ ckS -cmi +pbc cnk ckP cmi @@ -100162,8 +100352,8 @@ dvt csf cto dux -cvj -cwh +cfF +mSd cxb dux aaa @@ -101615,7 +101805,7 @@ aaa aaa acT aaa -aaf +aee aee aee aee @@ -101872,7 +102062,7 @@ aaf aaf acU aak -aak +abN aef aeG afE @@ -102129,7 +102319,7 @@ aaa aaa aaf aaa -aaf +aee aee aee aee @@ -108548,7 +108738,7 @@ aaa aaa aaa wOY -abN +abe ach aax acN @@ -108806,7 +108996,7 @@ urv abe abe abe -aci +abL aax acO adh @@ -112774,7 +112964,7 @@ cFh cKH cLz wFH -cMk +bTs bTs bTs bTs @@ -113031,8 +113221,8 @@ cJN cCq cgN cMl -wOE bTs +lMJ aaf aaf aaf @@ -113289,7 +113479,7 @@ cCq cLA bTs bTs -bTs +lMJ aaf aaa aaa @@ -119453,7 +119643,7 @@ aaf aaa aaf dvY -kDM +cJd dvY aaa dbN @@ -119709,13 +119899,13 @@ cEA aaf aaa aaa -ack +dvY cJf -ack -aaa -aaf -dbR +dvY aaa +dbN +awY +dbN aaa aaa aaa @@ -119861,7 +120051,7 @@ aaf aaa aaa aaa -sdw +aaa aaa acP acP @@ -119966,9 +120156,9 @@ blx aaa aaa aaa -aaa -aaf -aaa +ack +uim +ack aaa aaf dbR @@ -121234,7 +121424,7 @@ ciL cgs csc dvY -evy +dxk krD lsv txj @@ -121491,7 +121681,7 @@ cpK ciL csc dvY -vLD +lMJ krD jyv ohj @@ -121748,7 +121938,7 @@ cpL crb csd dvY -vLD +lMJ krD krD noG @@ -123469,7 +123659,7 @@ aaa aaa aaf dni -amG +asB amH anN dnS @@ -123726,7 +123916,7 @@ aaf aaf aaf dnh -amH +avG dnh apd dnS @@ -123982,8 +124172,8 @@ aaa aaf aaa aaf -aaa -ack +dnh +amH dnh ape dnS @@ -126810,7 +127000,7 @@ aaa aaf aaa aaa -akd +ake alv apm apm @@ -127065,7 +127255,7 @@ aaf aaa aaa aaf -akd +alv alv alv alv @@ -127108,8 +127298,8 @@ aaa aaf bpw aaf -aaf -ack +cvj +kDM bxc bzg bAP @@ -127321,10 +127511,10 @@ abR abR abR abR -abR -ake +aci +afQ +akd alw -amN sGh apo aqz @@ -127366,7 +127556,7 @@ aaf bpw aaa aaf -aaf +ack bxc bzh bAQ @@ -127579,7 +127769,7 @@ aaf aaa aaa aaf -akd +alv alv alv alv @@ -127838,7 +128028,7 @@ aaa aaf aaa aaa -akd +ake alv apm apm @@ -128158,9 +128348,9 @@ gJs bFZ bAR aaf -bxc +lNZ wxc -bxc +lNZ aaf aaa aaf @@ -128415,9 +128605,9 @@ bVN bXr bAR aaf -aMr -ccY -bBb +lNZ +wOE +lNZ aaf aaa aaf @@ -128672,7 +128862,7 @@ bVO bUJ bAR aaf -aMq +sdw ccY bgo aTQ @@ -129129,8 +129319,8 @@ aaa ack ack atn -bOY -avG +anN +dnS dqT aaf aaa @@ -129186,7 +129376,7 @@ bAR bAR bAR aaf -aMq +sdw ccY aVk aNC @@ -129386,8 +129576,8 @@ aaf aaf aaf dnh -dnh -lNZ +avJ +avG dqT aaf aaa @@ -129642,9 +129832,9 @@ aaa aaa aaf aaa -aaa -aaf -ack +dnh +dnh +bOY dqT aaf anT @@ -135846,7 +136036,7 @@ blA bnu bpH brU -aOV +cMk aaa aMq bzm @@ -136088,7 +136278,7 @@ aOU aOY aOY aOY -aTT +aNC aaa aaa aaa @@ -136106,7 +136296,7 @@ brV aRy aaa aaa -aTT +aNC aOY aOY aOY @@ -136345,7 +136535,7 @@ aOV aaa aaa aaa -aTU +aaf aaa aRy aRy @@ -136361,16 +136551,16 @@ bnw bpJ brW aRy -bvt -aaa -aTU +aRy +aRy +jQK aaa aaa aaa aaa aaa aaa -aTU +aaf aaa aaa aaa @@ -136617,9 +136807,9 @@ blC bnx bpK bsf -aRy -aRy -aRy +bGh +nix +bGh aRy aRy aRy @@ -136876,7 +137066,7 @@ bpL brY btL btL -btL +txh btL btL bCD @@ -137133,7 +137323,7 @@ bpM brZ btL bvu -bGh +bxq bzn bAU bCD @@ -139429,7 +139619,7 @@ aOV aaa aaa aaa -aTU +aaf aaa aRy aRy @@ -139447,14 +139637,14 @@ bsh aRy bvt aaa -aTU +aaf aaa aaa aaa aaa aaa aaa -aTU +aaf aaa aaa aaa @@ -139686,7 +139876,7 @@ aOX aNw aNw aNw -aTY +bJl aaa aaa aaa @@ -139704,14 +139894,14 @@ bsi aRy aaa aaa -aTY +bJl aNw aNw aNw aNw aNw aNw -aTY +bJl aNw aNw aNw diff --git a/_maps/map_files/OmegaStation/OmegaStation.dmm b/_maps/map_files/OmegaStation/OmegaStation.dmm index f3b1b2afb6..e5232746f2 100644 --- a/_maps/map_files/OmegaStation/OmegaStation.dmm +++ b/_maps/map_files/OmegaStation/OmegaStation.dmm @@ -1240,21 +1240,26 @@ /turf/open/floor/plasteel/white, /area/crew_quarters/heads/hop) "abL" = ( -/obj/structure/sign/warning/securearea, -/turf/closed/wall, -/area/maintenance/starboard/fore) +/obj/structure/cable{ + icon_state = "0-4" + }, +/obj/effect/turf_decal/box, +/obj/machinery/power/solar{ + id = "forestarboard"; + name = "Fore-Starboard Solar Array" + }, +/turf/open/floor/plasteel/airless/solarpanel, +/area/solar/starboard/fore) "abM" = ( -/obj/effect/turf_decal/stripes/line, -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/effect/turf_decal/stripes/line{ - dir = 1 +/obj/structure/cable{ + icon_state = "2-4" }, -/turf/open/floor/plasteel, -/area/maintenance/starboard/fore) +/turf/open/space/basic, +/area/solar/starboard/fore) "abN" = ( /obj/structure/sign/warning/vacuum, /turf/closed/wall, @@ -1610,15 +1615,16 @@ /turf/open/floor/plasteel/white, /area/crew_quarters/heads/hop) "acu" = ( -/obj/structure/sign/warning/vacuum{ - pixel_x = 32; - pixel_y = 32 +/obj/structure/cable{ + icon_state = "0-8" }, -/obj/effect/turf_decal/delivery, -/obj/machinery/atmospherics/components/unary/vent_pump/on, -/obj/effect/landmark/xeno_spawn, -/turf/open/floor/plasteel, -/area/maintenance/starboard/fore) +/obj/effect/turf_decal/box, +/obj/machinery/power/solar{ + id = "forestarboard"; + name = "Fore-Starboard Solar Array" + }, +/turf/open/floor/plasteel/airless/solarpanel, +/area/solar/starboard/fore) "acv" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -2139,20 +2145,12 @@ /turf/open/floor/plasteel/white, /area/crew_quarters/heads/hop) "adm" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/structure/cable/white{ - icon_state = "0-2" +/obj/structure/sign/warning/securearea{ + pixel_x = 32; + pixel_y = -32 }, -/obj/machinery/power/apc{ - areastring = "/area/maintenance/starboard/fore"; - dir = 4; - name = "Starboard Bow Maintenance APC"; - pixel_x = 26 - }, -/turf/open/floor/plating{ - icon_state = "platingdmg2" - }, -/area/maintenance/starboard/fore) +/turf/open/space/basic, +/area/space) "adn" = ( /turf/closed/wall, /area/quartermaster/storage) @@ -2165,15 +2163,9 @@ /turf/closed/wall, /area/quartermaster/storage) "adq" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/structure/closet/emcloset/anchored, -/obj/machinery/light/small{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/maintenance/starboard/fore) +/obj/structure/lattice/catwalk, +/turf/open/space/basic, +/area/solar/starboard/fore) "adr" = ( /obj/structure/cable{ icon_state = "4-8" @@ -2202,20 +2194,12 @@ /turf/open/floor/plating, /area/engine/supermatter) "adt" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-4" }, -/obj/effect/turf_decal/stripes/line, -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/turf/open/floor/plasteel, -/area/maintenance/starboard/fore) +/turf/open/space/basic, +/area/solar/starboard/fore) "adu" = ( /turf/closed/wall, /area/quartermaster/qm) @@ -2401,13 +2385,18 @@ /turf/open/floor/wood, /area/crew_quarters/heads/captain/private) "adM" = ( -/obj/structure/sign/warning/vacuum{ - pixel_x = 32; - pixel_y = 32 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-8" }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/space/basic, +/area/solar/starboard/fore) "adN" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/item/radio/intercom{ @@ -2605,11 +2594,12 @@ /turf/open/floor/plasteel, /area/quartermaster/storage) "aef" = ( -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 8 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-8" }, -/turf/open/floor/plating, -/area/maintenance/starboard/fore) +/turf/open/space/basic, +/area/solar/starboard/fore) "aeg" = ( /obj/machinery/conveyor{ dir = 8; @@ -3107,6 +3097,7 @@ "aeS" = ( /obj/structure/closet/crate, /obj/effect/turf_decal/delivery, +/obj/item/toy/figure/cargotech, /turf/open/floor/plasteel, /area/quartermaster/storage) "aeT" = ( @@ -5567,7 +5558,8 @@ icon_state = "plant-21" }, /obj/machinery/camera{ - c_tag = "Chemistry" + c_tag = "Chemistry"; + network = list("ss13","medbay") }, /obj/effect/turf_decal/tile/yellow{ dir = 8 @@ -6270,12 +6262,8 @@ /turf/open/floor/plasteel, /area/medical/medbay/zone3) "ajP" = ( -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/effect/landmark/start/research_director, -/turf/open/floor/plasteel, -/area/science/mixing) +/turf/closed/wall/r_wall, +/area/crew_quarters/heads/hor) "ajQ" = ( /obj/effect/turf_decal/loading_area{ dir = 8 @@ -7440,7 +7428,8 @@ dir = 4 }, /obj/machinery/camera{ - c_tag = "Chief Engineer's Office" + c_tag = "Chief Engineer's Office"; + network = list("ss13","engine") }, /mob/living/simple_animal/parrot/Poly, /turf/open/floor/plasteel/dark, @@ -12028,18 +12017,28 @@ }, /area/engine/atmos) "asH" = ( -/obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/components/unary/thermomachine/freezer{ - dir = 8 - }, -/obj/machinery/camera{ - c_tag = "Atmospherics North East"; - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow{ +/obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 }, -/turf/open/floor/plasteel/checker, +/obj/machinery/atmospherics/components/binary/pump{ + name = "Plasma to Pure" + }, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/camera{ + c_tag = "Atmospherics North"; + network = list("ss13","engine") + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, /area/engine/atmos) "asI" = ( /obj/structure/sign/warning/vacuum{ @@ -15134,7 +15133,8 @@ "axu" = ( /obj/machinery/portable_atmospherics/canister/nitrogen, /obj/machinery/camera{ - c_tag = "Atmospherics Monitoring" + c_tag = "Atmospherics Monitoring"; + network = list("ss13","engine") }, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, @@ -15710,6 +15710,10 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/item/toy/figure/atmos{ + pixel_x = -2; + pixel_y = 2 + }, /turf/open/floor/plasteel/dark/corner{ dir = 1 }, @@ -18261,23 +18265,25 @@ /turf/open/floor/plasteel/dark, /area/engine/atmos) "aCF" = ( -/obj/machinery/atmospherics/components/binary/pump/on{ - dir = 4; - name = "Air to External Air Ports" +/obj/effect/decal/cleanable/dirt, +/obj/item/radio/intercom{ + name = "Station Intercom"; + pixel_y = 24 }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/camera{ - c_tag = "Atmospherics South East"; - dir = 1 + c_tag = "Atmospherics North West"; + dir = 4; + network = list("ss13","engine") }, -/obj/effect/turf_decal/bot, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral{ +/obj/effect/turf_decal/tile/yellow{ dir = 4 }, -/turf/open/floor/plasteel/dark, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/turf/open/floor/plasteel/dark/corner{ + dir = 1 + }, /area/engine/atmos) "aCG" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -19332,7 +19338,8 @@ }, /obj/machinery/camera{ c_tag = "Engineering Secure Storage"; - dir = 4 + dir = 4; + network = list("ss13","engine") }, /obj/effect/turf_decal/bot, /obj/effect/turf_decal/tile/neutral, @@ -20200,7 +20207,8 @@ }, /obj/machinery/camera{ c_tag = "SMES Access"; - dir = 8 + dir = 8; + network = list("ss13","engine") }, /obj/effect/turf_decal/stripes/line, /obj/effect/turf_decal/stripes/line{ @@ -20234,23 +20242,22 @@ /turf/open/floor/plasteel, /area/engine/engineering) "aFB" = ( -/obj/machinery/shower{ - dir = 8; - name = "emergency shower" +/obj/structure/cable{ + icon_state = "0-8" }, -/obj/machinery/light/small, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ +/obj/machinery/power/terminal{ dir = 4 }, +/obj/effect/turf_decal/delivery, +/obj/machinery/airalarm{ + pixel_y = 24 + }, /obj/machinery/camera{ - c_tag = "Engineering Access"; - dir = 8 + c_tag = "Starboard Bow Solar"; + network = list("ss13","engine") }, -/obj/effect/turf_decal/stripes/line{ - dir = 6 - }, -/turf/open/floor/plasteel, -/area/engine/engineering) +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) "aFC" = ( /obj/machinery/atmospherics/components/unary/portables_connector/visible{ dir = 4 @@ -20795,7 +20802,8 @@ /obj/machinery/light, /obj/machinery/camera{ c_tag = "Engineering Foyer"; - dir = 1 + dir = 1; + network = list("ss13","engine") }, /obj/machinery/power/apc{ areastring = "/area/engine/break_room"; @@ -21235,22 +21243,20 @@ /turf/open/floor/plasteel, /area/hallway/primary/starboard) "aGY" = ( -/obj/structure/bed/dogbed/runtime, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/delivery, -/obj/structure/sign/poster/official/medical_green_cross{ - pixel_x = -32 - }, /obj/machinery/camera{ - c_tag = "CMO's Office"; - dir = 4 + c_tag = "Genetics Cloning"; + dir = 4; + network = list("ss13","medbay") }, -/mob/living/simple_animal/pet/cat/Runtime, -/turf/open/floor/plasteel/dark, -/area/crew_quarters/heads/cmo) +/obj/machinery/airalarm{ + dir = 4; + pixel_x = -22 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/turf/open/floor/plasteel/white, +/area/medical/genetics) "aGZ" = ( /obj/effect/turf_decal/tile/blue{ dir = 4 @@ -21351,7 +21357,8 @@ "aHg" = ( /obj/machinery/camera{ c_tag = "Gravity Generator Room"; - dir = 8 + dir = 8; + network = list("ss13","engine") }, /obj/effect/turf_decal/bot_white/left, /obj/effect/turf_decal/tile/neutral{ @@ -22196,7 +22203,8 @@ pixel_x = -32 }, /obj/machinery/camera{ - c_tag = "Engineering Monitoring" + c_tag = "Engineering Monitoring"; + network = list("ss13","engine") }, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, @@ -22601,28 +22609,24 @@ /turf/open/floor/plasteel/white, /area/medical/genetics) "aJe" = ( -/obj/structure/table, -/obj/machinery/airalarm/unlocked{ - dir = 4; - pixel_x = -23 +/obj/machinery/firealarm{ + pixel_y = 24 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 +/obj/structure/extinguisher_cabinet{ + pixel_x = -24; + pixel_y = 32 }, -/obj/effect/turf_decal/tile/neutral, -/obj/item/clipboard, -/obj/item/folder/white, -/obj/item/storage/pill_bottle/mutadone{ - pixel_x = -8; - pixel_y = 8 +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/obj/machinery/camera{ + c_tag = "Gravity Generator Entry"; + network = list("ss13","engine"); + pixel_x = 23 }, -/obj/item/storage/pill_bottle/mannitol{ - pixel_x = -8; - pixel_y = 2 +/obj/effect/turf_decal/stripes/line{ + dir = 9 }, -/obj/item/radio/headset/headset_medsci, -/turf/open/floor/plasteel/dark, -/area/medical/genetics) +/turf/open/floor/plasteel, +/area/engine/gravity_generator) "aJf" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ @@ -22692,23 +22696,30 @@ /turf/open/floor/plating, /area/engine/gravity_generator) "aJk" = ( -/obj/machinery/firealarm{ - pixel_y = 24 +/obj/structure/table/reinforced, +/obj/item/lightreplacer, +/obj/structure/cable/white{ + icon_state = "1-8" }, -/obj/structure/extinguisher_cabinet{ - pixel_x = -24; - pixel_y = 32 +/obj/structure/cable/white{ + icon_state = "4-8" }, -/obj/machinery/atmospherics/components/unary/vent_scrubber/on, -/obj/machinery/camera{ - c_tag = "Gravity Generator Entry"; - pixel_x = 23 - }, -/obj/effect/turf_decal/stripes/line{ +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 9 }, +/obj/effect/turf_decal/tile/yellow{ + dir = 1 + }, +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/obj/item/toy/figure/engineer, /turf/open/floor/plasteel, -/area/engine/gravity_generator) +/area/engine/engineering) "aJl" = ( /obj/machinery/power/apc/highcap/five_k{ areastring = "/area/engine/gravity_generator"; @@ -23114,19 +23125,13 @@ /turf/open/floor/plating, /area/maintenance/port/aft) "aJO" = ( -/obj/machinery/camera{ - c_tag = "Genetics Cloning"; - dir = 4 +/obj/effect/spawner/structure/window/plasma/reinforced, +/obj/machinery/door/poddoor/preopen{ + id = "rdprivacy"; + name = "Director's Privacy Blast Door" }, -/obj/machinery/airalarm{ - dir = 4; - pixel_x = -22 - }, -/obj/effect/turf_decal/tile/purple{ - dir = 1 - }, -/turf/open/floor/plasteel/white, -/area/medical/genetics) +/turf/open/floor/plating, +/area/crew_quarters/heads/hor) "aJP" = ( /obj/effect/turf_decal/tile/blue{ dir = 1 @@ -23402,21 +23407,9 @@ /turf/closed/wall, /area/maintenance/port/aft) "aKo" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) +/obj/structure/lattice, +/turf/open/floor/plating/asteroid/airless, +/area/asteroid/nearstation) "aKp" = ( /obj/machinery/airalarm{ dir = 4; @@ -23454,17 +23447,16 @@ /turf/open/floor/plasteel/dark, /area/engine/gravity_generator) "aKr" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 4 +/obj/machinery/power/solar{ + id = "aftport"; + name = "Aft-Port Solar Array" }, -/obj/effect/landmark/xeno_spawn, -/obj/structure/sign/warning/vacuum{ - pixel_x = -32; - pixel_y = 32 +/obj/structure/cable{ + icon_state = "0-4" }, -/obj/effect/turf_decal/delivery, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) +/obj/effect/turf_decal/box, +/turf/open/floor/plasteel/airless/solarpanel, +/area/solar/port/aft) "aKs" = ( /obj/machinery/door/firedoor, /obj/machinery/door/airlock/command/glass{ @@ -23608,24 +23600,15 @@ /turf/open/floor/engine, /area/engine/supermatter) "aKB" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 8 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-4" }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 +/obj/structure/cable{ + icon_state = "2-8" }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "External Airlock"; - req_access_txt = "13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) +/turf/open/space/basic, +/area/solar/port/aft) "aKC" = ( /obj/machinery/atmospherics/components/binary/pump{ name = "Gas to Chamber" @@ -23645,15 +23628,16 @@ /turf/open/floor/plasteel/dark, /area/engine/engineering) "aKF" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/machinery/power/solar{ + id = "aftport"; + name = "Aft-Port Solar Array" }, -/obj/structure/sign/warning/vacuum{ - pixel_x = -32; - pixel_y = 32 +/obj/structure/cable{ + icon_state = "0-8" }, -/turf/open/floor/plating, -/area/maintenance/port/aft) +/obj/effect/turf_decal/box, +/turf/open/floor/plasteel/airless/solarpanel, +/area/solar/port/aft) "aKG" = ( /obj/structure/cable/white{ icon_state = "1-2" @@ -23762,29 +23746,15 @@ /turf/open/floor/plasteel, /area/engine/engineering) "aKM" = ( -/obj/structure/table/reinforced, -/obj/item/lightreplacer, -/obj/structure/cable/white{ - icon_state = "1-8" - }, -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 9 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 +/obj/machinery/light_switch{ + pixel_y = -24 }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/effect/turf_decal/bot, +/obj/structure/closet/l3closet/janitor, +/obj/item/toy/figure/janitor, /turf/open/floor/plasteel, -/area/engine/engineering) +/area/janitor) "aKN" = ( /obj/structure/cable/white{ icon_state = "4-8" @@ -24280,13 +24250,18 @@ }, /area/maintenance/port/aft) "aLz" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 1 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-4" }, -/obj/machinery/light/small, -/obj/structure/closet/emcloset/anchored, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) +/obj/structure/cable{ + icon_state = "2-8" + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/space/basic, +/area/solar/port/aft) "aLA" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 @@ -24304,12 +24279,8 @@ /turf/open/floor/plating, /area/maintenance/port/aft) "aLC" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/item/cigbutt, -/turf/open/floor/plating, -/area/maintenance/port/aft) +/turf/closed/wall, +/area/maintenance/solars/port/aft) "aLD" = ( /obj/machinery/power/port_gen/pacman, /obj/effect/turf_decal/stripes/line{ @@ -24408,11 +24379,13 @@ /turf/open/floor/plasteel, /area/engine/gravity_generator) "aLL" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/effect/turf_decal/box, +/obj/structure/cable{ + icon_state = "0-4" }, -/turf/open/floor/plating/airless, -/area/maintenance/port/aft) +/obj/machinery/power/tracker, +/turf/open/floor/plasteel/airless/solarpanel, +/area/solar/port/aft) "aLM" = ( /obj/structure/cable/white{ icon_state = "1-2" @@ -24950,27 +24923,19 @@ /turf/open/floor/plating, /area/maintenance/port/aft) "aMH" = ( -/obj/effect/turf_decal/stripes/line{ - dir = 4 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-8" }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/machinery/door/airlock/maintenance_hatch{ - name = "Maintenance Hatch"; - req_access_txt = "12" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) +/turf/open/space/basic, +/area/solar/port/aft) "aMI" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-4" }, -/turf/open/floor/plasteel/dark, -/area/maintenance/port/aft) +/turf/open/space/basic, +/area/solar/port/aft) "aMJ" = ( /turf/closed/wall/r_wall, /area/tcommsat/server) @@ -25036,21 +25001,18 @@ /turf/open/floor/engine, /area/engine/engineering) "aMQ" = ( -/obj/effect/turf_decal/tile/neutral{ - dir = 1 +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "1-4" }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 +/obj/structure/cable{ + icon_state = "2-4" }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 +/obj/structure/cable{ + icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 1 - }, -/turf/open/floor/plasteel/dark, -/area/maintenance/port/aft) +/turf/open/space/basic, +/area/solar/port/aft) "aMR" = ( /obj/machinery/camera{ c_tag = "Supermatter Chamber"; @@ -25269,14 +25231,32 @@ /turf/open/floor/plasteel, /area/janitor) "aNl" = ( -/obj/machinery/light_switch{ - pixel_y = -24 +/obj/structure/table, +/obj/machinery/airalarm/unlocked{ + dir = 4; + pixel_x = -23 }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/effect/turf_decal/bot, -/obj/structure/closet/l3closet/janitor, -/turf/open/floor/plasteel, -/area/janitor) +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/item/clipboard, +/obj/item/folder/white, +/obj/item/storage/pill_bottle/mutadone{ + pixel_x = -8; + pixel_y = 8 + }, +/obj/item/storage/pill_bottle/mannitol{ + pixel_x = -8; + pixel_y = 2 + }, +/obj/item/radio/headset/headset_medsci, +/obj/item/toy/figure/geneticist{ + pixel_x = 5; + pixel_y = 13 + }, +/turf/open/floor/plasteel/dark, +/area/medical/genetics) "aNm" = ( /obj/effect/turf_decal/bot, /obj/machinery/vending/wardrobe/jani_wardrobe, @@ -25587,23 +25567,17 @@ /turf/open/floor/plasteel/white, /area/medical/genetics) "aNO" = ( -/obj/machinery/camera{ - c_tag = "Genetics Lab"; - dir = 8 - }, -/obj/effect/turf_decal/tile/neutral{ +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 +/obj/effect/turf_decal/tile/purple{ + dir = 4 }, -/obj/machinery/computer/scan_consolenew{ - icon_state = "computer"; - dir = 1 +/obj/structure/sign/poster/official/anniversary_vintage_reprint{ + pixel_x = 32 }, -/obj/effect/turf_decal/bot, -/turf/open/floor/plasteel/dark, -/area/medical/genetics) +/turf/open/floor/plasteel/white, +/area/science/research) "aNP" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, @@ -25756,22 +25730,10 @@ /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/heads/cmo) "aOc" = ( -/obj/machinery/door/airlock/maintenance_hatch{ - name = "Maintenance Hatch"; - req_access_txt = "12" - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/maintenance/port/aft) +/obj/structure/lattice/catwalk, +/obj/effect/landmark/xeno_spawn, +/turf/open/space/basic, +/area/solar/port/aft) "aOd" = ( /obj/machinery/power/apc{ areastring = "/area/engine/engineering"; @@ -26131,17 +26093,18 @@ /turf/open/floor/engine, /area/engine/engineering) "aOH" = ( -/obj/structure/cable/white{ - icon_state = "1-2" +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-4" }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 4 +/obj/structure/cable{ + icon_state = "1-4" }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 +/obj/structure/cable{ + icon_state = "4-8" }, -/turf/open/floor/plating, -/area/maintenance/port/aft) +/turf/open/space/basic, +/area/solar/port/aft) "aOI" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 6 @@ -26341,21 +26304,15 @@ /turf/closed/wall, /area/medical/genetics) "aOX" = ( -/obj/machinery/requests_console{ - department = "Medbay"; - departmentType = 1; - name = "Medbay RC"; - pixel_x = -30 - }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/camera{ - c_tag = "Medbay Storage" + c_tag = "R&D"; + dir = 1; + network = list("ss13","rd") }, -/obj/machinery/rnd/production/techfab/department/medical, -/obj/effect/turf_decal/bot, -/obj/effect/turf_decal/stripes/box, -/obj/structure/disposalpipe/segment, -/turf/open/floor/plasteel, -/area/medical/medbay/zone3) +/obj/effect/turf_decal/tile/purple, +/turf/open/floor/plasteel/white, +/area/science/lab) "aOY" = ( /obj/structure/cable/white{ icon_state = "1-2" @@ -27137,18 +27094,24 @@ }, /area/hallway/primary/port/aft) "aQe" = ( -/obj/structure/table/glass, -/obj/effect/turf_decal/tile/blue{ - dir = 8 +/obj/machinery/camera{ + c_tag = "Genetics Lab"; + dir = 8; + network = list("ss13","medbay") }, -/obj/effect/turf_decal/tile/blue{ +/obj/effect/turf_decal/tile/neutral{ dir = 4 }, -/obj/item/paper_bin, -/obj/item/pen, -/obj/item/stamp/cmo, -/turf/open/floor/plasteel/cafeteria, -/area/crew_quarters/heads/cmo) +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/machinery/computer/scan_consolenew{ + icon_state = "computer"; + dir = 1 + }, +/obj/effect/turf_decal/bot, +/turf/open/floor/plasteel/dark, +/area/medical/genetics) "aQf" = ( /obj/machinery/firealarm{ dir = 1; @@ -27436,40 +27399,12 @@ /turf/open/floor/plasteel/dark, /area/medical/morgue) "aQE" = ( -/obj/machinery/light/small{ - dir = 4 - }, -/obj/structure/cable/white{ - icon_state = "0-8" - }, -/obj/structure/table/wood, -/obj/item/storage/box/bodybags{ - pixel_x = 3; - pixel_y = 3 - }, -/obj/item/storage/box/bodybags, -/obj/machinery/power/apc{ - areastring = "/area/medical/morgue"; +/obj/machinery/airalarm/unlocked{ dir = 4; - name = "Morgue APC"; - pixel_x = 26 + pixel_x = -23 }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/machinery/camera{ - c_tag = "Morgue"; - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/medical/morgue) +/turf/open/floor/plating/asteroid, +/area/crew_quarters/heads/hor) "aQF" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -28856,24 +28791,20 @@ /turf/open/floor/plasteel/white, /area/medical/virology) "aTn" = ( -/obj/effect/landmark/start/virologist, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 4 +/obj/structure/table/plasmaglass, +/obj/machinery/recharger, +/obj/item/paicard{ + pixel_x = 15 }, -/obj/machinery/power/apc/highcap/five_k{ - areastring = "/area/medical/virology"; - dir = 1; - name = "Virology APC"; - pixel_y = 24 +/obj/structure/sign/poster/official/ue_no{ + pixel_y = 32 }, -/obj/structure/cable/white{ - icon_state = "0-4" +/obj/item/toy/figure/rd{ + pixel_x = -8; + pixel_y = 14 }, -/obj/machinery/camera{ - c_tag = "Virology" - }, -/turf/open/floor/plasteel, -/area/medical/virology) +/turf/open/floor/plating/asteroid, +/area/crew_quarters/heads/hor) "aTo" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/closed/wall/r_wall, @@ -30107,14 +30038,24 @@ /turf/open/floor/plasteel/white, /area/science/research) "aVz" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ +/obj/machinery/shower{ + dir = 8; + name = "emergency shower" + }, +/obj/machinery/light/small, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/purple{ - dir = 4 +/obj/machinery/camera{ + c_tag = "Engineering Access"; + dir = 8; + network = list("ss13","engine") }, -/turf/open/floor/plasteel/white, -/area/science/research) +/obj/effect/turf_decal/stripes/line{ + dir = 6 + }, +/turf/open/floor/plasteel, +/area/engine/engineering) "aVA" = ( /turf/closed/wall, /area/science/research) @@ -30437,6 +30378,10 @@ /obj/item/reagent_containers/glass/bottle/epinephrine, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/dropper, +/obj/item/toy/figure/chemist{ + pixel_x = -6; + pixel_y = 11 + }, /turf/open/floor/plasteel/white, /area/medical/chemistry) "aWg" = ( @@ -30529,14 +30474,24 @@ /turf/open/floor/plasteel/white, /area/science/lab) "aWm" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/machinery/camera{ - c_tag = "R&D"; - dir = 1 +/obj/structure/table, +/obj/item/storage/box/gloves{ + pixel_x = 3; + pixel_y = 3 }, -/obj/effect/turf_decal/tile/purple, -/turf/open/floor/plasteel/white, -/area/science/lab) +/obj/item/storage/box/beakers, +/obj/structure/extinguisher_cabinet{ + pixel_x = -26 + }, +/obj/machinery/camera{ + c_tag = "Medbay West"; + network = list("ss13","medbay") + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/medical/medbay/zone3) "aWn" = ( /obj/machinery/firealarm{ dir = 1; @@ -31069,23 +31024,22 @@ /turf/open/floor/plasteel/dark, /area/library) "aXm" = ( -/obj/structure/table, -/obj/item/storage/box/gloves{ - pixel_x = 3; - pixel_y = 3 - }, -/obj/item/storage/box/beakers, -/obj/structure/extinguisher_cabinet{ - pixel_x = -26 - }, -/obj/machinery/camera{ - c_tag = "Medbay West" - }, -/obj/effect/turf_decal/stripes/line{ +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/turf/open/floor/plasteel, -/area/medical/medbay/zone3) +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/camera{ + c_tag = "Research Division North"; + network = list("ss13","rd") + }, +/obj/effect/landmark/event_spawn, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/turf/open/floor/plasteel/white, +/area/science/research) "aXn" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/turf_decal/tile/blue{ @@ -31724,18 +31678,26 @@ /turf/open/floor/plasteel/white, /area/science/research) "aYp" = ( -/obj/structure/extinguisher_cabinet{ - pixel_x = 24 - }, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /obj/machinery/camera{ - c_tag = "Research Division South"; + c_tag = "Communications Relay"; + dir = 8; + network = list("ss13","tcomms") + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ dir = 8 }, -/obj/machinery/vending/wardrobe/science_wardrobe, -/obj/effect/turf_decal/tile/purple, -/turf/open/floor/plasteel/white, -/area/science/research) +/turf/open/floor/plasteel/dark/telecomms, +/area/tcommsat/server) "aYq" = ( /obj/machinery/atmospherics/components/unary/thermomachine/freezer/on{ dir = 1 @@ -31893,21 +31855,25 @@ /turf/open/floor/plating, /area/maintenance/port/aft) "aYB" = ( -/obj/machinery/shower{ - desc = "From what you understand it was put in rather recently, but the design looks right out of the 2510's. Weird."; - dir = 1; - icon_state = "shower"; - name = "Emergency Shower" +/obj/machinery/door/firedoor/heavy, +/obj/machinery/door/airlock/command{ + name = "Research Director's Office"; + req_access_txt = "30" + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 }, /obj/effect/turf_decal/stripes/line{ - dir = 6 + dir = 4 }, -/obj/machinery/camera{ - c_tag = "Virology Access"; - dir = 1 +/obj/effect/turf_decal/stripes/line{ + dir = 8 }, -/turf/open/floor/plasteel/white, -/area/medical/virology) +/turf/open/floor/plasteel, +/area/crew_quarters/heads/hor) "aYC" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/landmark/event_spawn, @@ -32707,6 +32673,17 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/aft) +"aZS" = ( +/obj/structure/lattice/catwalk, +/turf/open/space/basic, +/area/solar/port/aft) +"aZT" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-4" + }, +/turf/open/floor/plating/airless, +/area/solar/port/aft) "aZU" = ( /obj/machinery/recharge_station, /obj/effect/landmark/start/cyborg, @@ -32834,6 +32811,25 @@ }, /turf/open/floor/plasteel/dark, /area/science/robotics/lab) +"bae" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/aft) "baf" = ( /obj/item/stack/sheet/metal/fifty, /obj/item/stack/sheet/metal/fifty, @@ -32907,6 +32903,148 @@ icon_state = "platingdmg1" }, /area/maintenance/starboard) +"baj" = ( +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 4 + }, +/obj/effect/landmark/xeno_spawn, +/obj/structure/sign/warning/vacuum{ + pixel_x = -32; + pixel_y = 32 + }, +/obj/effect/turf_decal/delivery, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/aft) +"bak" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/aft) +"bal" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/aft) +"bam" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/sign/warning/vacuum{ + pixel_y = 32 + }, +/obj/structure/cable{ + icon_state = "2-8" + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"ban" = ( +/obj/structure/cable/white{ + icon_state = "2-4" + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 1 + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bao" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/structure/sign/warning/electricshock{ + pixel_y = -32 + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bap" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/door/airlock/maintenance_hatch{ + name = "Maintenance Hatch"; + req_access_txt = "12" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"baq" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 10 + }, +/obj/structure/cable/white{ + icon_state = "2-8" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) +"bar" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/space/basic, +/area/solar/port/aft) +"bas" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/machinery/light/small, +/obj/structure/closet/emcloset/anchored, +/turf/open/floor/plasteel, +/area/maintenance/solars/port/aft) +"bat" = ( +/turf/closed/wall/r_wall/rust, +/area/maintenance/solars/port/aft) +"bau" = ( +/turf/closed/wall/r_wall, +/area/maintenance/solars/port/aft) +"bav" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable, +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/closed/wall, +/area/maintenance/solars/port/aft) "baw" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/sign/departments/medbay/alt, @@ -33027,6 +33165,17 @@ }, /turf/open/floor/plasteel, /area/medical/medbay/zone3) +"baE" = ( +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/machinery/door/airlock/engineering{ + name = "Port Quarter Solar Access"; + req_access_txt = "10" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) "baF" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/effect/turf_decal/tile/blue, @@ -33137,28 +33286,22 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "baN" = ( -/obj/machinery/firealarm{ - dir = 4; - pixel_x = -24 +/obj/machinery/computer/card/minor/rd, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 }, -/obj/machinery/atmospherics/components/unary/vent_pump/on{ +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ dir = 4 }, -/obj/structure/cable/white{ - icon_state = "1-2" +/obj/item/aicard, +/turf/open/floor/plasteel{ + icon_state = "sepia" }, -/obj/structure/cable/white{ - icon_state = "1-4" - }, -/obj/machinery/camera{ - c_tag = "Mech Bay"; - dir = 4 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 9 - }, -/turf/open/floor/plasteel, -/area/science/robotics/mechbay) +/area/crew_quarters/heads/hor) "baO" = ( /obj/machinery/atmospherics/pipe/manifold4w/supply/hidden, /obj/structure/cable/white{ @@ -33304,6 +33447,165 @@ }, /turf/open/floor/plasteel/dark, /area/science/robotics/lab) +"bbb" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 5 + }, +/obj/structure/cable/white{ + icon_state = "1-4" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) +"bbc" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/item/cigbutt, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) +"bbd" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) +"bbe" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plating/airless, +/area/maintenance/port/aft) +"bbf" = ( +/obj/machinery/power/smes, +/obj/structure/cable/white{ + icon_state = "0-2" + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bbg" = ( +/obj/structure/lattice/catwalk, +/obj/effect/landmark/xeno_spawn, +/turf/open/space/basic, +/area/solar/starboard/fore) +"bbh" = ( +/obj/structure/cable/white{ + icon_state = "1-4" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bbi" = ( +/obj/structure/cable/white{ + icon_state = "0-8" + }, +/obj/structure/cable/white{ + icon_state = "0-2" + }, +/obj/machinery/power/apc{ + areastring = "/area/maintenance/solars/port/aft"; + dir = 4; + name = "Port Quarter Solar APC"; + pixel_x = 26 + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bbj" = ( +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/machinery/door/airlock/maintenance_hatch{ + name = "Maintenance Hatch"; + req_access_txt = "12" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/port/aft) +"bbk" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/port/aft) +"bbl" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 1 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel/dark, +/area/maintenance/port/aft) +"bbm" = ( +/obj/machinery/door/airlock/maintenance_hatch{ + name = "Maintenance Hatch"; + req_access_txt = "12" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/port/aft) +"bbn" = ( +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/structure/cable/white{ + icon_state = "1-8" + }, +/turf/open/floor/plating, +/area/maintenance/port/aft) +"bbo" = ( +/obj/structure/cable/white{ + icon_state = "1-4" + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) "bbp" = ( /obj/machinery/light{ dir = 8 @@ -33617,6 +33919,153 @@ }, /turf/open/floor/plasteel/dark, /area/science/robotics/lab) +"bbP" = ( +/obj/machinery/modular_computer/console/preset/research, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bbQ" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-8" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/space/basic, +/area/solar/starboard/fore) +"bbR" = ( +/obj/structure/cable/white{ + icon_state = "0-8" + }, +/obj/structure/cable/white, +/obj/machinery/power/solar_control{ + dir = 8; + id = "aftport"; + name = "Port Quarter Solar Control" + }, +/obj/effect/turf_decal/bot, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bbS" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/space/basic, +/area/solar/port/aft) +"bbT" = ( +/turf/closed/wall, +/area/maintenance/solars/starboard/fore) +"bbU" = ( +/turf/closed/wall/r_wall, +/area/maintenance/solars/starboard/fore) +"bbV" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/space/basic, +/area/solar/starboard/fore) +"bbW" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "2-4" + }, +/turf/open/space/basic, +/area/solar/starboard/fore) +"bbX" = ( +/obj/machinery/light/small{ + dir = 1 + }, +/obj/structure/closet/emcloset/anchored, +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/fore) +"bbY" = ( +/obj/structure/lattice/catwalk, +/turf/open/floor/plating/airless, +/area/solar/starboard/fore) +"bbZ" = ( +/obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/fore) +"bca" = ( +/obj/structure/sign/warning/vacuum{ + pixel_x = 32; + pixel_y = 32 + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 8 + }, +/obj/effect/landmark/xeno_spawn, +/obj/effect/turf_decal/delivery, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/fore) +"bcb" = ( +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/fore) +"bcc" = ( +/obj/effect/turf_decal/stripes/line, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel, +/area/maintenance/solars/starboard/fore) "bcd" = ( /obj/item/retractor, /obj/item/hemostat, @@ -33935,12 +34384,166 @@ }, /turf/open/floor/plasteel/dark, /area/science/robotics/lab) +"bcD" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/space/basic, +/area/solar/starboard/fore) "bcE" = ( /obj/structure/closet/l3closet/scientist{ pixel_x = -2 }, /turf/open/floor/plasteel, /area/science/mixing) +"bcF" = ( +/obj/structure/sign/warning/securearea, +/turf/closed/wall/r_wall, +/area/maintenance/solars/starboard/fore) +"bcG" = ( +/obj/structure/sign/warning/vacuum{ + pixel_x = 32; + pixel_y = 32 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcH" = ( +/obj/machinery/light/small{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcI" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "0-8" + }, +/obj/structure/cable{ + icon_state = "0-4" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcJ" = ( +/obj/structure/cable{ + icon_state = "0-8" + }, +/obj/effect/turf_decal/box, +/obj/machinery/power/tracker, +/turf/open/floor/plasteel/airless/solarpanel, +/area/solar/starboard/fore) +"bcK" = ( +/obj/machinery/power/smes, +/obj/structure/cable/white{ + icon_state = "0-4" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcL" = ( +/obj/structure/cable/white{ + icon_state = "0-2" + }, +/obj/structure/cable/white{ + icon_state = "0-8" + }, +/obj/machinery/power/solar_control{ + dir = 2; + id = "forestarboard"; + name = "Starboard Bow Solar Control" + }, +/obj/effect/turf_decal/bot, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcM" = ( +/obj/structure/cable/white{ + icon_state = "2-4" + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcN" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/structure/sign/warning/electricshock{ + pixel_x = 32; + pixel_y = -32 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcO" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/door/airlock/engineering{ + name = "Starboard Bow Solar Access"; + req_access_txt = "10" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcP" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcQ" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable, +/turf/open/space/basic, +/area/solar/starboard/fore) +"bcR" = ( +/obj/structure/cable/white{ + icon_state = "1-8" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bcS" = ( +/obj/structure/lattice, +/obj/structure/sign/warning/securearea{ + pixel_x = -32 + }, +/turf/open/floor/plating/asteroid/airless, +/area/asteroid/nearstation) +"bcT" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/effect/turf_decal/stripes/line, +/obj/machinery/door/airlock/external{ + name = "External Airlock"; + req_access_txt = "13" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) "bcU" = ( /obj/item/circular_saw, /obj/item/surgicaldrill{ @@ -34186,6 +34789,15 @@ }, /turf/open/floor/plating, /area/security/checkpoint) +"bdi" = ( +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 8 + }, +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) "bdj" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -34331,20 +34943,20 @@ /turf/open/floor/plasteel/dark, /area/science/robotics/lab) "bdv" = ( -/obj/structure/table/reinforced, -/obj/structure/window/reinforced{ +/obj/effect/decal/cleanable/dirt, +/obj/machinery/atmospherics/components/unary/thermomachine/freezer{ dir = 8 }, -/obj/item/clothing/gloves/color/latex, -/obj/item/surgical_drapes, -/obj/item/cautery, -/obj/effect/turf_decal/bot, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ +/obj/machinery/camera{ + c_tag = "Atmospherics North East"; + dir = 8; + network = list("ss13","engine") + }, +/obj/effect/turf_decal/tile/yellow{ dir = 4 }, -/turf/open/floor/plasteel/dark, -/area/science/robotics/lab) +/turf/open/floor/plasteel/checker, +/area/engine/atmos) "bdw" = ( /obj/machinery/holopad, /obj/effect/turf_decal/tile/purple{ @@ -34392,6 +35004,243 @@ /obj/structure/sign/warning/fire, /turf/closed/wall, /area/science/mixing) +"bdB" = ( +/obj/structure/lattice/catwalk, +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/plating/airless, +/area/solar/starboard/fore) +"bdC" = ( +/obj/structure/cable, +/obj/machinery/power/terminal{ + dir = 8 + }, +/obj/effect/turf_decal/delivery, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bdD" = ( +/obj/structure/displaycase/labcage, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/power/apc{ + areastring = "/area/crew_quarters/heads/hor"; + dir = 1; + name = "RD Office APC"; + pixel_y = 26 + }, +/obj/structure/cable/white{ + icon_state = "0-2" + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdE" = ( +/obj/structure/cable/white{ + icon_state = "0-4" + }, +/obj/structure/cable/white{ + icon_state = "0-8" + }, +/obj/machinery/power/apc{ + areastring = "/area/maintenance/solars/starboard/fore"; + dir = 2; + name = "Starboard Bow Solar APC"; + pixel_y = -26 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard/fore) +"bdF" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/power/apc{ + areastring = "/area/maintenance/starboard/fore"; + dir = 4; + name = "Starboard Bow Maintenance APC"; + pixel_x = 26 + }, +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/structure/cable/white{ + icon_state = "0-2" + }, +/turf/open/floor/plating, +/area/maintenance/starboard/fore) +"bdG" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 + }, +/obj/machinery/airalarm{ + dir = 1; + pixel_y = -22 + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) +"bdH" = ( +/obj/machinery/requests_console{ + department = "Medbay"; + departmentType = 1; + name = "Medbay RC"; + pixel_x = -30 + }, +/obj/machinery/camera{ + c_tag = "Medbay Storage"; + network = list("ss13","medbay") + }, +/obj/machinery/rnd/production/techfab/department/medical, +/obj/effect/turf_decal/bot, +/obj/effect/turf_decal/stripes/box, +/obj/structure/disposalpipe/segment, +/turf/open/floor/plasteel, +/area/medical/medbay/zone3) +"bdI" = ( +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/holopad, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdJ" = ( +/obj/structure/chair/office/dark{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/landmark/start/research_director, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdK" = ( +/obj/machinery/computer/mecha{ + dir = 8 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdL" = ( +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/landmark/start/research_director, +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdM" = ( +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdN" = ( +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/keycard_auth{ + pixel_x = 24; + pixel_y = -24 + }, +/obj/machinery/button/door{ + id = "rdprivacy"; + name = "Director's Privacy Toggle"; + pixel_x = 24; + pixel_y = -38 + }, +/obj/machinery/light_switch{ + pixel_x = 40; + pixel_y = -24 + }, +/obj/machinery/button/door{ + id = "rdxeno"; + name = "Xenobiology Containment Lockdown"; + pixel_x = 38; + pixel_y = -38; + req_access_txt = "47" + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bdO" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/closed/wall/r_wall, +/area/crew_quarters/heads/hor) +"bdP" = ( +/obj/machinery/light{ + dir = 1; + light_color = "#c1caff" + }, +/obj/structure/flora/tree/palm, +/turf/open/floor/plating/asteroid, +/area/crew_quarters/heads/hor) "bdQ" = ( /obj/structure/closet/secure_closet/medical2, /obj/machinery/airalarm{ @@ -34499,25 +35348,23 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/zone3) "bdW" = ( -/obj/structure/closet/crate/freezer/blood, -/obj/structure/extinguisher_cabinet{ - pixel_y = -26 +/obj/structure/bed/dogbed/runtime, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 }, -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 8 +/obj/effect/turf_decal/delivery, +/obj/structure/sign/poster/official/medical_green_cross{ + pixel_x = -32 }, /obj/machinery/camera{ - c_tag = "Medbay Recovery Room"; - dir = 8 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 + c_tag = "CMO's Office"; + dir = 4; + network = list("ss13","medbay") }, +/mob/living/simple_animal/pet/cat/Runtime, /turf/open/floor/plasteel/dark, -/area/medical/medbay/zone3) +/area/crew_quarters/heads/cmo) "bdX" = ( /obj/machinery/computer/crew{ dir = 4 @@ -34802,10 +35649,174 @@ /obj/machinery/door/poddoor/incinerator_toxmix, /turf/open/floor/engine/vacuum, /area/science/mixing) +"beu" = ( +/obj/machinery/portable_atmospherics/pump, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/plasteel, +/area/science/mixing) +"bev" = ( +/obj/structure/table/plasmaglass, +/obj/item/paper_bin, +/obj/item/pen, +/obj/item/stamp/rd, +/obj/machinery/newscaster{ + pixel_y = 32 + }, +/turf/open/floor/plating/asteroid, +/area/crew_quarters/heads/hor) +"bew" = ( +/obj/machinery/computer/aifixer{ + dir = 8 + }, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bex" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"bey" = ( +/obj/structure/table/glass, +/obj/effect/turf_decal/tile/blue{ + dir = 8 + }, +/obj/effect/turf_decal/tile/blue{ + dir = 4 + }, +/obj/item/paper_bin, +/obj/item/pen, +/obj/item/stamp/cmo, +/obj/machinery/light_switch{ + pixel_x = 24; + pixel_y = -24 + }, +/turf/open/floor/plasteel/cafeteria, +/area/crew_quarters/heads/cmo) +"bez" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/firealarm{ + dir = 1; + pixel_y = -26 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"beA" = ( +/obj/structure/closet/bombcloset, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"beB" = ( +/obj/structure/cable/white{ + icon_state = "2-4" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple, +/turf/open/floor/plasteel, +/area/science/mixing) +"beC" = ( +/obj/machinery/firealarm{ + dir = 4; + pixel_x = -24 + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/structure/cable/white{ + icon_state = "1-4" + }, +/obj/machinery/camera{ + c_tag = "Mech Bay"; + dir = 4; + network = list("ss13","rd") + }, +/obj/effect/turf_decal/stripes/line{ + dir = 9 + }, +/turf/open/floor/plasteel, +/area/science/robotics/mechbay) +"beD" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/structure/sign/poster/official/soft_cap_pop_art{ + pixel_y = -32 + }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) "beE" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall, /area/medical/medbay/zone3) +"beF" = ( +/obj/machinery/camera{ + c_tag = "Toxins Lab West"; + network = list("ss13","rd") + }, +/turf/open/floor/plasteel, +/area/science/mixing) "beG" = ( /obj/structure/sign/departments/medbay/alt, /turf/closed/wall, @@ -34942,6 +35953,146 @@ }, /turf/closed/wall/r_wall, /area/science/robotics/lab) +"beR" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/camera{ + c_tag = "Research Director's Office"; + dir = 1; + network = list("ss13","rd") + }, +/obj/item/radio/intercom{ + name = "Station Intercom"; + pixel_y = -26 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"beS" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "1-8" + }, +/obj/machinery/requests_console{ + announcementConsole = 1; + department = "Research Director's Desk"; + departmentType = 5; + name = "Research Director RC"; + pixel_x = 0; + pixel_y = -32; + receive_ore_updates = 1 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) +"beT" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 5 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"beU" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"beV" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/closet/bombcloset, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"beW" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"beX" = ( +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/obj/effect/turf_decal/tile/purple, +/turf/open/floor/plasteel, +/area/science/mixing) +"beY" = ( +/obj/structure/sign/warning/nosmoking/circle, +/turf/closed/wall/r_wall, +/area/crew_quarters/heads/hor) +"beZ" = ( +/obj/machinery/light_switch{ + pixel_x = -24 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfa" = ( +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/effect/turf_decal/tile/purple{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfb" = ( +/obj/machinery/portable_atmospherics/scrubber, +/obj/item/storage/firstaid/toxin, +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfc" = ( +/obj/structure/cable/white{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 5 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfd" = ( +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/science/mixing) "bfe" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/airalarm/unlocked{ @@ -34981,6 +36132,37 @@ /obj/effect/turf_decal/tile/purple, /turf/open/floor/plasteel, /area/hallway/primary/aft) +"bfh" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 10 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfi" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/structure/cable/white{ + icon_state = "1-8" + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfj" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 + }, +/turf/open/floor/plasteel, +/area/science/mixing) +"bfk" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plasteel, +/area/science/mixing) "bfl" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -35045,6 +36227,15 @@ }, /turf/open/floor/plating, /area/maintenance/starboard) +"bfq" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/science/mixing) "bfr" = ( /obj/structure/cable/white{ icon_state = "1-8" @@ -35057,6 +36248,32 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"bfs" = ( +/obj/machinery/vending/wardrobe/science_wardrobe, +/obj/machinery/light, +/turf/open/floor/plasteel, +/area/science/mixing) +"bft" = ( +/obj/structure/closet/secure_closet/RD, +/obj/machinery/light, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 9 + }, +/obj/item/circuitboard/aicore, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) "bfu" = ( /turf/closed/wall, /area/chapel/main) @@ -35075,6 +36292,27 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on, /turf/open/floor/plasteel/white, /area/chapel/main) +"bfw" = ( +/obj/machinery/suit_storage_unit/rd, +/obj/effect/turf_decal/tile/purple, +/obj/effect/turf_decal/tile/purple{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/computer/security/telescreen/rd{ + dir = 1; + icon_state = "telescreen"; + pixel_y = -28 + }, +/turf/open/floor/plasteel{ + icon_state = "sepia" + }, +/area/crew_quarters/heads/hor) "bfx" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 @@ -35087,16 +36325,148 @@ }, /turf/closed/wall, /area/chapel/main) +"bfz" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 10 + }, +/turf/open/floor/plasteel, +/area/science/mixing) "bfA" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, /turf/closed/wall, /area/chapel/main) +"bfB" = ( +/obj/machinery/holopad, +/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden, +/turf/open/floor/plasteel, +/area/science/mixing) "bfC" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /turf/closed/wall/rust, /area/chapel/main) +"bfD" = ( +/obj/machinery/light/small{ + dir = 4 + }, +/obj/structure/cable/white{ + icon_state = "0-8" + }, +/obj/structure/table/wood, +/obj/item/storage/box/bodybags{ + pixel_x = 3; + pixel_y = 3 + }, +/obj/item/storage/box/bodybags, +/obj/machinery/power/apc{ + areastring = "/area/medical/morgue"; + dir = 4; + name = "Morgue APC"; + pixel_x = 26 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/machinery/camera{ + c_tag = "Morgue"; + dir = 8; + network = list("ss13","medbay") + }, +/turf/open/floor/plasteel/dark, +/area/medical/morgue) +"bfE" = ( +/obj/structure/table/reinforced, +/obj/structure/window/reinforced{ + dir = 8 + }, +/obj/item/clothing/gloves/color/latex, +/obj/item/surgical_drapes, +/obj/item/cautery, +/obj/effect/turf_decal/bot, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/item/toy/figure/roboticist{ + pixel_x = -4; + pixel_y = 14 + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) +"bfF" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/camera{ + c_tag = "Surgery Operating"; + dir = 1; + network = list("ss13","medbay"); + pixel_x = 22 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/medical/medbay/zone3) +"bfG" = ( +/obj/structure/closet/crate/freezer/blood, +/obj/structure/extinguisher_cabinet{ + pixel_y = -26 + }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 8 + }, +/obj/machinery/camera{ + c_tag = "Medbay Recovery Room"; + dir = 8; + network = list("ss13","medbay") + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/medical/medbay/zone3) +"bfH" = ( +/obj/effect/landmark/start/virologist, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ + dir = 4 + }, +/obj/machinery/power/apc/highcap/five_k{ + areastring = "/area/medical/virology"; + dir = 1; + name = "Virology APC"; + pixel_y = 24 + }, +/obj/structure/cable/white{ + icon_state = "0-4" + }, +/obj/machinery/camera{ + c_tag = "Virology"; + network = list("ss13","medbay") + }, +/turf/open/floor/plasteel, +/area/medical/virology) "bfI" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/structure/cable/white{ @@ -35174,6 +36544,36 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/aft) +"bfM" = ( +/obj/machinery/shower{ + desc = "From what you understand it was put in rather recently, but the design looks right out of the 2510's. Weird."; + dir = 1; + icon_state = "shower"; + name = "Emergency Shower" + }, +/obj/effect/turf_decal/stripes/line{ + dir = 6 + }, +/obj/machinery/camera{ + c_tag = "Virology Access"; + dir = 1; + network = list("ss13","medbay") + }, +/turf/open/floor/plasteel/white, +/area/medical/virology) +"bfN" = ( +/obj/effect/turf_decal/stripes/end{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/camera{ + c_tag = "Xenobiology North"; + dir = 4; + network = list("ss13","rd"); + pixel_y = -5 + }, +/turf/open/floor/plasteel, +/area/science/xenobiology) "bfO" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 4 @@ -35379,6 +36779,48 @@ }, /turf/open/floor/plasteel/dark, /area/chapel/main) +"bgc" = ( +/obj/machinery/shower{ + dir = 4; + name = "emergency shower" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/effect/turf_decal/stripes/end{ + dir = 8 + }, +/obj/machinery/camera{ + c_tag = "Xenobiology Central"; + dir = 4; + network = list("ss13","rd"); + pixel_y = -5 + }, +/turf/open/floor/plasteel, +/area/science/xenobiology) +"bgd" = ( +/obj/structure/table/reinforced, +/obj/item/storage/box/beakers{ + pixel_x = 3; + pixel_y = 3 + }, +/obj/item/storage/box/syringes, +/obj/item/extinguisher/mini, +/obj/machinery/airalarm/unlocked{ + dir = 4; + pixel_x = -23 + }, +/obj/machinery/newscaster{ + pixel_y = -32 + }, +/obj/machinery/camera{ + c_tag = "Xenobiology Lab"; + dir = 4; + network = list("ss13","rd") + }, +/obj/effect/turf_decal/stripes/line{ + dir = 9 + }, +/turf/open/floor/plasteel, +/area/science/xenobiology) "bge" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 8 @@ -35413,6 +36855,88 @@ heat_capacity = 1e+006 }, /area/hallway/primary/aft) +"bgg" = ( +/obj/structure/table/reinforced, +/obj/item/storage/box/monkeycubes, +/obj/item/storage/box/monkeycubes, +/obj/machinery/status_display{ + pixel_y = -32 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/machinery/camera{ + c_tag = "Xenobiology South"; + dir = 1; + network = list("ss13","rd") + }, +/turf/open/floor/plasteel, +/area/science/xenobiology) +"bgh" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/firealarm{ + dir = 1; + pixel_y = -26 + }, +/obj/machinery/camera{ + c_tag = "Atmospherics South West"; + dir = 1; + network = list("ss13","engine") + }, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bgi" = ( +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 4; + name = "Air to External Air Ports" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/camera{ + c_tag = "Atmospherics South East"; + dir = 1; + network = list("ss13","engine") + }, +/obj/effect/turf_decal/bot, +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/engine/atmos) +"bgj" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 4 + }, +/obj/machinery/light/small{ + dir = 1 + }, +/obj/effect/decal/cleanable/dirt, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/airlock_sensor{ + id_tag = "incinerator_airlock_sensor"; + master_tag = "incinerator_airlock_control"; + pixel_y = 24 + }, +/obj/machinery/camera/autoname{ + network = list("ss13","engine") + }, +/turf/open/floor/engine, +/area/maintenance/disposal/incinerator) +"bgk" = ( +/obj/structure/cable/white{ + icon_state = "4-8" + }, +/obj/machinery/light/small, +/obj/machinery/camera{ + c_tag = "Port Quarter Solar"; + dir = 1; + network = list("ss13","engine") + }, +/turf/open/floor/plating, +/area/maintenance/solars/port/aft) "bgl" = ( /obj/machinery/vending/cola/random, /obj/machinery/newscaster{ @@ -35440,6 +36964,20 @@ }, /turf/open/floor/plasteel/dark, /area/science/xenobiology) +"bgn" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = 24 + }, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, +/obj/machinery/camera{ + c_tag = "Research Division South"; + dir = 8; + network = list("ss13","rd") + }, +/obj/machinery/vending/wardrobe/science_wardrobe, +/obj/effect/turf_decal/tile/purple, +/turf/open/floor/plasteel/white, +/area/science/research) "bgo" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable/white{ @@ -36722,22 +38260,6 @@ }, /turf/open/floor/plasteel/dark, /area/hallway/secondary/entry) -"biC" = ( -/obj/machinery/shower{ - dir = 4; - name = "emergency shower" - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/effect/turf_decal/stripes/end{ - dir = 8 - }, -/obj/machinery/camera{ - c_tag = "Xenobiology Central"; - dir = 4; - pixel_y = -5 - }, -/turf/open/floor/plasteel, -/area/science/xenobiology) "biD" = ( /obj/machinery/shower{ dir = 8; @@ -37408,46 +38930,6 @@ }, /turf/open/floor/plasteel, /area/hallway/secondary/entry) -"bjP" = ( -/obj/structure/table/reinforced, -/obj/item/storage/box/beakers{ - pixel_x = 3; - pixel_y = 3 - }, -/obj/item/storage/box/syringes, -/obj/item/extinguisher/mini, -/obj/machinery/airalarm/unlocked{ - dir = 4; - pixel_x = -23 - }, -/obj/machinery/newscaster{ - pixel_y = -32 - }, -/obj/machinery/camera{ - c_tag = "Xenobiology Lab"; - dir = 4 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 9 - }, -/turf/open/floor/plasteel, -/area/science/xenobiology) -"bjQ" = ( -/obj/structure/table/reinforced, -/obj/item/storage/box/monkeycubes, -/obj/item/storage/box/monkeycubes, -/obj/machinery/status_display{ - pixel_y = -32 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, -/obj/machinery/camera{ - c_tag = "Xenobiology South"; - dir = 1 - }, -/turf/open/floor/plasteel, -/area/science/xenobiology) "bjR" = ( /obj/machinery/computer/camera_advanced/xenobio{ dir = 1 @@ -37856,22 +39338,6 @@ /obj/machinery/telecomms/broadcaster/preset_left/birdstation, /turf/open/floor/circuit/telecomms/mainframe, /area/tcommsat/server) -"blr" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/machinery/camera{ - c_tag = "Research Division North" - }, -/obj/effect/landmark/event_spawn, -/obj/effect/turf_decal/tile/purple{ - dir = 1 - }, -/turf/open/floor/plasteel/white, -/area/science/research) "bls" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -37893,27 +39359,6 @@ heat_capacity = 1e+006 }, /area/hallway/primary/aft) -"blt" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/machinery/camera{ - c_tag = "Surgery Operating"; - dir = 1; - pixel_x = 22 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/medical/medbay/zone3) "blv" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -38727,26 +40172,6 @@ }, /turf/open/floor/plasteel/dark/telecomms, /area/tcommsat/server) -"buU" = ( -/obj/machinery/camera{ - c_tag = "Communications Relay"; - dir = 8 - }, -/obj/effect/turf_decal/stripes/line{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark/telecomms, -/area/tcommsat/server) "buW" = ( /turf/closed/wall/r_wall, /area/engine/supermatter) @@ -39161,9 +40586,6 @@ heat_capacity = 1e+006 }, /area/hallway/secondary/entry) -"bxZ" = ( -/turf/closed/wall, -/area/maintenance/starboard/fore) "bye" = ( /turf/closed/wall/rust, /area/maintenance/fore) @@ -39218,14 +40640,6 @@ dir = 1 }, /area/engine/atmos) -"bNB" = ( -/obj/machinery/portable_atmospherics/pump, -/obj/structure/window/reinforced{ - dir = 4 - }, -/obj/effect/turf_decal/stripes/line, -/turf/open/floor/plasteel, -/area/science/mixing) "bOJ" = ( /obj/machinery/camera{ c_tag = "Toxins Launch Room Access"; @@ -39239,15 +40653,6 @@ }, /turf/open/floor/plasteel, /area/science/mixing) -"bWO" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 4 - }, -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/turf/open/floor/plasteel, -/area/science/mixing) "bYE" = ( /obj/structure/sign/warning/fire, /obj/machinery/atmospherics/pipe/simple/general/visible{ @@ -39386,19 +40791,6 @@ }, /turf/open/floor/engine/vacuum, /area/maintenance/disposal/incinerator) -"cGz" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/firealarm{ - dir = 1; - pixel_y = -26 - }, -/obj/machinery/camera{ - c_tag = "Atmospherics South West"; - dir = 1 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "cRz" = ( /obj/machinery/button/door{ id = "supplybridge"; @@ -39607,10 +40999,6 @@ /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, /area/engine/atmos) -"edA" = ( -/obj/structure/lattice, -/turf/open/space/basic, -/area/space) "eew" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/structure/cable{ @@ -39742,18 +41130,6 @@ }, /turf/open/floor/plasteel/dark, /area/engine/atmos) -"eFp" = ( -/obj/effect/turf_decal/stripes/end{ - dir = 8 - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/machinery/camera{ - c_tag = "Xenobiology North"; - dir = 4; - pixel_y = -5 - }, -/turf/open/floor/plasteel, -/area/science/xenobiology) "eGm" = ( /turf/closed/wall/r_wall, /area/science/storage) @@ -40205,12 +41581,6 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/aft) -"hns" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/closed/wall/rust, -/area/science/mixing) "hpr" = ( /obj/machinery/navbeacon{ codes_txt = "patrol;next_patrol=3.2-AtriumSW"; @@ -40516,14 +41886,6 @@ /obj/machinery/atmospherics/pipe/simple/supply/visible, /turf/open/floor/plasteel, /area/engine/atmos) -"iXB" = ( -/obj/structure/closet/bombcloset, -/obj/machinery/light_switch{ - pixel_y = 28 - }, -/obj/effect/turf_decal/stripes/line, -/turf/open/floor/plasteel, -/area/science/mixing) "iZQ" = ( /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/carbon_input, /turf/open/floor/engine/co2, @@ -40729,13 +42091,6 @@ }, /turf/open/floor/plasteel, /area/science/mixing) -"jLT" = ( -/obj/machinery/portable_atmospherics/scrubber, -/obj/item/storage/firstaid/toxin, -/obj/effect/turf_decal/stripes/line, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/turf/open/floor/plasteel, -/area/science/mixing) "jRe" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -40894,10 +42249,6 @@ /obj/machinery/portable_atmospherics/canister/oxygen, /turf/open/floor/plating, /area/science/storage) -"lmr" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/turf/open/floor/plasteel, -/area/science/mixing) "low" = ( /obj/machinery/atmospherics/pipe/simple/general/visible{ dir = 4 @@ -40969,26 +42320,6 @@ }, /turf/open/floor/plasteel, /area/science/mixing) -"lAs" = ( -/obj/effect/decal/cleanable/dirt, -/obj/item/radio/intercom{ - name = "Station Intercom"; - pixel_y = 24 - }, -/obj/machinery/camera{ - c_tag = "Atmospherics North West"; - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/turf/open/floor/plasteel/dark/corner{ - dir = 1 - }, -/area/engine/atmos) "lCg" = ( /obj/machinery/door/airlock/external{ name = "Supply Dock Airlock"; @@ -41088,13 +42419,6 @@ "meo" = ( /turf/closed/wall/r_wall/rust, /area/science/mixing) -"mfj" = ( -/obj/machinery/holopad, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/science/mixing) "mgs" = ( /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/air_input{ dir = 1 @@ -41498,15 +42822,6 @@ /obj/effect/turf_decal/tile/neutral, /turf/open/floor/plasteel, /area/hallway/primary/starboard) -"oRo" = ( -/obj/structure/cable/white{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/science/mixing) "pbT" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 10 @@ -41705,10 +43020,6 @@ }, /turf/closed/wall/r_wall, /area/engine/atmos) -"pXH" = ( -/obj/machinery/vending/wardrobe/science_wardrobe, -/turf/open/floor/plasteel, -/area/science/mixing) "pZU" = ( /obj/structure/lattice, /obj/structure/grille, @@ -41883,23 +43194,6 @@ /obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plasteel, /area/engine/atmos) -"rjV" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4 - }, -/obj/machinery/light/small{ - dir = 1 - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/machinery/airlock_sensor{ - id_tag = "incinerator_airlock_sensor"; - master_tag = "incinerator_airlock_control"; - pixel_y = 24 - }, -/obj/machinery/camera/autoname, -/turf/open/floor/engine, -/area/maintenance/disposal/incinerator) "rlq" = ( /obj/machinery/door/firedoor, /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -41912,13 +43206,6 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/aft) -"rpy" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 10 - }, -/obj/structure/sign/warning/nosmoking/circle, -/turf/closed/wall, -/area/science/mixing) "rzn" = ( /obj/machinery/status_display, /turf/closed/wall, @@ -41988,18 +43275,16 @@ }, /turf/open/floor/plasteel, /area/hydroponics) -"scn" = ( -/obj/structure/cable{ +"saI" = ( +/obj/structure/cable/white{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/science/mixing) +/mob/living/simple_animal/opossum, +/turf/open/floor/plating, +/area/maintenance/starboard) "sdL" = ( /obj/effect/turf_decal/delivery, /obj/machinery/hydroponics/soil, @@ -42866,9 +44151,6 @@ /obj/structure/sign/warning/securearea, /turf/closed/wall/rust, /area/maintenance/starboard) -"sIO" = ( -/turf/open/space/basic, -/area/space/nearstation) "sIP" = ( /obj/machinery/vending/cola/random, /obj/effect/turf_decal/bot, @@ -44837,12 +46119,6 @@ "tin" = ( /turf/open/floor/engine/vacuum, /area/science/mixing) -"tms" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/closed/wall, -/area/maintenance/starboard/aft) "ttp" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/structure/cable/white{ @@ -45022,29 +46298,6 @@ }, /turf/closed/wall/r_wall, /area/engine/atmos) -"uoy" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/components/binary/pump{ - name = "Plasma to Pure" - }, -/obj/effect/decal/cleanable/dirt, -/obj/machinery/camera{ - c_tag = "Atmospherics North" - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/engine/atmos) "upN" = ( /obj/machinery/door/airlock/research{ name = "Toxins Launch Room"; @@ -45205,6 +46458,10 @@ /obj/effect/landmark/carpspawn, /turf/open/space, /area/space/station_ruins) +"uXV" = ( +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/wood, +/area/maintenance/port/aft) "ver" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ dir = 10 @@ -45771,14 +47028,6 @@ /obj/structure/grille, /turf/closed/wall/r_wall, /area/engine/atmos) -"xLe" = ( -/obj/structure/closet/bombcloset, -/obj/machinery/light{ - dir = 1 - }, -/obj/effect/turf_decal/stripes/line, -/turf/open/floor/plasteel, -/area/science/mixing) "xPz" = ( /obj/machinery/atmospherics/pipe/simple/general/visible{ dir = 9 @@ -70439,22 +71688,22 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa jFP jFP jFP @@ -70696,22 +71945,22 @@ jFP jFP jFP jFP -jFP -jFP -jFP -uXD -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aab +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa jFP jFP jFP @@ -70954,19 +72203,19 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU +sdX +pZU +pZU +pZU +sdX +aLL +sdX +pZU +pZU +pZU +sdX +pZU aaa aaa jFP @@ -71211,19 +72460,19 @@ aaa aaa aaa aaa +pZU aaa aaa aaa aaa aaa +aMH aaa aaa aaa aaa aaa -aaa -aaa -aaa +pZU aaa aaa jFP @@ -71447,7 +72696,7 @@ aaa aaa aaa aaa -aaa +sdX uhz uhz oxn @@ -71468,19 +72717,19 @@ aaa aaa aaa aaa +pZU aaa +aKr +aKr +aKr +aKr +aMI +aKr +aKr +aKr +aKr aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU aaa aaa jFP @@ -71704,7 +72953,7 @@ aac aac aac aac -aaa +sdX uhz iye mJP @@ -71725,19 +72974,19 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +sdX +sdX +aKB +aLz +aLz +aLz +aMQ +bar +bar +bar +bbS +sdX +sdX aaa aaa jFP @@ -71982,19 +73231,19 @@ aaa aaa aaa aaa +pZU aaa +aKF +aKF +aKF +aKF +aMH +aKF +aKF +aKF +aKF aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU aaa aaa jFP @@ -72220,7 +73469,7 @@ aad aad aad gdA -rjV +bgj fsJ eyu uvg @@ -72239,19 +73488,19 @@ aaa aaa aaa aaa +pZU aaa aaa aaa aaa aaa +aOc aaa aaa aaa aaa aaa -aaa -aaa -aaa +pZU aaa aaa jFP @@ -72496,19 +73745,19 @@ aaa aaa aaa aaa +pZU aaa +aKr +aKr +aKr +aKr +aMI +aKr +aKr +aKr +aKr aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU aaa aaa jFP @@ -72753,19 +74002,19 @@ aac aac aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU +sdX +aKB +aLz +aLz +aLz +aOH +bar +bar +bar +bbS +sdX +sdX aaa aaa jFP @@ -72983,7 +74232,7 @@ aad aad aad aqz -lAs +aCF qTa oJp hUG @@ -73010,19 +74259,19 @@ aad aac aac aac +sdX aaa +aKF +aKF +aKF +aKF +aMH +aKF +aKF +aKF +aKF aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU aaa aaa jFP @@ -73250,7 +74499,7 @@ bGL vuN jkl eew -cGz +bgh qUW aqz aqz @@ -73267,19 +74516,19 @@ aad aad aad aad -aac -aac -aaa +aKo aaa aaa aaa aaa aaa +aZS aaa aaa aaa aaa aaa +pZU aaa aaa jFP @@ -73524,19 +74773,19 @@ aad aad aad aad -aad +adx aad aac aad aad aad -bvg +aZT aac aaa aaa aaa aaa -aaa +pZU aaa aaa jFP @@ -73786,14 +75035,14 @@ aad aad aad aad -aKm -aKo -aKm -aKm -aaa -aaa -aaa -aaa +aLC +bae +aLC +aLC +sdX +sdX +sdX +sdX aaa aaa aaa @@ -74044,13 +75293,13 @@ aMJ aMJ sJV aMJ -aKr -aLz -aKm -aaa +baj +bas +aLC aaa aaa aaa +pZU aaa aaa aaa @@ -74301,13 +75550,13 @@ buJ buO sKn aMJ -aKB -aLs -aKm -aac -aaa -aaa +bak +bat +aLC +aLC +aLC aaa +pZU aaa aaa aaa @@ -74542,7 +75791,7 @@ anv anK aoo aGe -aJk +aJe aKt aLH aMK @@ -74558,13 +75807,13 @@ buK sKj buR aMJ -aKF -aqo -aad -aac -aaa -aaa +bal +bau +bbf +bbo +aLC aaa +pZU aaa aaa aaa @@ -74815,13 +76064,13 @@ buL buP buS aMJ -aKJ -aKm -aad -aad -aaa -aaa -aaa +bam +bav +bdC +bgk +aLC +sdX +sdX aaa aaa aaa @@ -75072,13 +76321,13 @@ buK sKj buR aMJ -aKJ -aKm -aad -aad -aaa -aaa +ban +baE +bbh +bdG +aLC aaa +pZU aaa aaa aaa @@ -75295,7 +76544,7 @@ pNE oOk xej oaV -uoy +asH lqz fFw auq @@ -75327,15 +76576,15 @@ aTZ blq buN buQ -buU +aYp sJV -aKJ -aqo -aad -aaa -aaa -aaa +bao +bau +bbi +bbR +aLC aaa +pZU aaa aaa aaa @@ -75586,13 +76835,13 @@ sJV aMJ aMJ sJV -aKJ -aqo -aLs -aac -aaa -aaa +bap +bau +bat +aLC +aLC aaa +pZU aaa aaa aaa @@ -75843,13 +77092,13 @@ aad bvo aad aKm -aLp -aLB +baq +bbb aKm aac aac aac -aac +aKo aaa aaa aaa @@ -76101,12 +77350,12 @@ aUQ aXc aKm aqo -aLC +bbc aLv aac aac aac -aad +adx aad aaa aaa @@ -76358,7 +77607,7 @@ aUR aUQ bvo aLs -aKJ +bbd aKm aac aad @@ -76615,7 +77864,7 @@ aWz aVL bvo aqo -aLL +bbe aKm aad aad @@ -76872,7 +78121,7 @@ aWz aUQ bvg aKm -aKJ +bbd aKm aKm aad @@ -77129,7 +78378,7 @@ aWz aVL bvg aLv -aKJ +bbd aME aKm aad @@ -77386,7 +78635,7 @@ aUU aUQ bvg aKm -aKJ +bbd aMF aKm aac @@ -77643,7 +78892,7 @@ aWz aVL bvg aKm -aKJ +bbd aMG aKm aKm @@ -77900,8 +79149,8 @@ aWz aUQ bvo aKm -aLp -aLB +baq +bbb aOI aPQ aPQ @@ -78123,7 +79372,7 @@ asA asD sAx arA -asH +bdv atI auB avG @@ -78158,7 +79407,7 @@ aVL bvo aqo aKm -aMH +bbj axU aKm aMG @@ -78415,7 +79664,7 @@ aUQ aad aLs aLX -aMI +bbk aOL aPR aQV @@ -78672,7 +79921,7 @@ aVL aad aqo aMv -aMQ +bbl aOM aPS aRc @@ -78904,10 +80153,10 @@ ayl azr aAt aBB -aCF +bgi aDu aEz -aFB +aVz aGo aHu aIr @@ -78929,7 +80178,7 @@ bvo bvo aqo aMw -aMI +bbk aON aPT aRd @@ -78938,7 +80187,7 @@ aUm aKm aVH aRe -aTn +bfH aWL aZB aTv @@ -79186,7 +80435,7 @@ axX aEg aEg aMD -aOc +bbm aOS aPU aRj @@ -79443,10 +80692,10 @@ aFM aFM aKl aFM -aOH +bbn aOT aPV -aRm +uXV aSI aRC aKm @@ -79710,7 +80959,7 @@ aKm aSQ aKV aWJ -aYB +bfM aKV aYA aZJ @@ -80454,7 +81703,7 @@ aGt aHz aIw aJF -aKM +aJk aMa aNe aEt @@ -81497,7 +82746,7 @@ aVT aVQ aXg ajG -aGY +bdW aOl aOQ aCy @@ -82012,7 +83261,7 @@ aVQ aXk ajG aOZ -aQe +bey aOK aCy aPE @@ -82769,7 +84018,7 @@ aIC aJK aKR aMg -aNl +aKM aID aOU aQc @@ -82787,7 +84036,7 @@ aNS aPz aPB aPH -aQE +bfD aQL aRb aVc @@ -83032,13 +84281,13 @@ aEh aFh aGf aHG -aJe +aNl aJo aLo aLu aMl aOW -aOX +bdH aGZ aOE aPv @@ -83550,7 +84799,7 @@ aJg aJA aLr aLA -aNO +aQe ail aXQ aYI @@ -83816,7 +85065,7 @@ baw aSh bcf bcW -blt +bfF ooX avB bfA @@ -84061,11 +85310,11 @@ bxQ sJJ ail aGF -aJO +aGY aNL aNo aNP -aXm +aWm aXS aYK aZG @@ -85101,7 +86350,7 @@ baB bbr bci bcZ -bdW +bfG aSh atE bfA @@ -89209,7 +90458,7 @@ aXy aYi aZb aZU -baN +beC bbC bct bdl @@ -89717,7 +90966,7 @@ aSw aTI aUC aVv -aWm +aOX aWV aXA aYk @@ -90256,7 +91505,7 @@ nTi jdD bhb bhO -bjP +bgd bfP aad aad @@ -90490,7 +91739,7 @@ aSz aTL aWp aWW -blr +aXm aYn aZf aZY @@ -90505,15 +91754,15 @@ bfQ bgq bhc bhP -eFp +bfN bhP pLb bhP -biC +bgc bhP bjq bjD -bjQ +bgg bfP aad aad @@ -90947,9 +92196,9 @@ sOk aae aae aaf -aaa -aaa -aaa +sdX +sdX +sdX aae aad abs @@ -91001,11 +92250,11 @@ aRv aSB aTN aUG -aVz +aNO aWr aWX aXE -aYp +bgn aZh baa baU @@ -91203,12 +92452,12 @@ aad aad aaa aaa -aae -aaa -aaa -aac -abL -bxZ +bbT +bbT +bbT +bbT +bcF +bbT swz abs abs @@ -91459,17 +92708,17 @@ sMq aad aad aaa -aaa -aae -aad -aac -bvg -abM -acu -adt -adM -aef adm +bbT +bbX +bbZ +bcc +bcG +bcM +bcT +bym +bdi +bdF bxw bym afB @@ -91717,13 +92966,13 @@ aad aad aaa aad -aah -aad -aad -aad -bxZ -adq -bxZ +bbU +bbT +bca +bbT +bcH +bcN +bbT adY aei adn @@ -91782,7 +93031,7 @@ bad baX bbL bcA -bdv +bfE beo aZl sPK @@ -91975,11 +93224,11 @@ aac aaa aad aad -aad -aad -aad -bxZ -bxZ +bbT +bcb +bbT +bcI +bcO adu adu aej @@ -92232,11 +93481,11 @@ aac aaa aaa aad -aac -aac -aad -aad -aad +bbY +bdB +bbT +aFB +bcP ady adZ aek @@ -92484,16 +93733,16 @@ sMq sMr sMr aad +adx +sdX +sdX +bbW +bcQ +adq aad -aaa -aaa -aaa -aaa -aaa -aad -aad -aad -aad +bbT +bcK +bdE adu aea aen @@ -92526,7 +93775,7 @@ aSD aRz aRz aRz -sGY +saI aRz sIb bsD @@ -92741,16 +93990,16 @@ aad aad aad aad -aac +aKo +aaa +aaa +aef aaa aaa aaa -aaa -aaa -aaa -aad -aad -aad +bbT +bcL +bcR adu aeb aeP @@ -92995,19 +94244,19 @@ aad aad aac aac -aad +adx aaa aaa +sdX aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aac -aac +adq +sdX +sdX +sdX +bbT +bbT +bbU adu adu adu @@ -93045,7 +94294,7 @@ aRz sIc sIv sFs -sIO +aaa sIU sJe sIU @@ -93252,19 +94501,19 @@ aad aac aac aaa +sdX +aaa +aaa +sdX +aaa +aaa +adq aaa aaa aaa +sdX aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aac +bcS aad aad aad @@ -93317,8 +94566,8 @@ auu avz avF abv -sON -tms +hXc +orV hXc abP jLF @@ -93509,19 +94758,19 @@ aad aaa aaa aaa +pZU aaa +abL +abL +abL +abL +adt +abL +abL +abL +abL aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aac +aKo aac aad aad @@ -93574,8 +94823,8 @@ aux avA avH abv -aad -orV +beA +beV iio tPn wOe @@ -93766,19 +95015,19 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU +sdX +abM +bbQ +bbQ +bbQ +adM +bbV +bbV +bbV +bcD +sdX +pZU aaa aaa aac @@ -93831,9 +95080,9 @@ atF atF atF swG -aad -hns -iXB +beF +beW +beZ hVE sPq hVE @@ -94023,19 +95272,19 @@ aaa aaa aaa aaa +pZU aaa +acu +acu +acu +acu +aef +acu +acu +acu +acu aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +pZU aaa aaa aaa @@ -94087,14 +95336,14 @@ aaa aaa aaa aad -aad -aad -hns -xLe +iio +beB +beX +bfa +bfc +bfi hVE -ajP -hVE -pXH +bfs sVt vCu tin @@ -94280,19 +95529,19 @@ aaa aaa aaa aaa +pZU aaa aaa aaa aaa aaa +bbg aaa aaa aaa aaa aaa -aaa -aaa -aaa +pZU aaa aaa aaa @@ -94342,13 +95591,13 @@ aaa aaa aaa aaa -aac aad -aad -aad -orV +ajP +ajP +aYB +ajP nMh -hVE +beW sPq wPr jIk @@ -94537,19 +95786,19 @@ aaa aaa aaa aaa +sdX aaa +abL +abL +abL +abL +adt +abL +abL +abL +abL aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa +sdX aaa aaa aaa @@ -94599,14 +95848,14 @@ aaa aaa aaa aaa -aac -aac aad -aad -orV +ajP +aQE +bex +ajP pdX -hVE -bWO +bfd +bfj oKp dXv sVt @@ -94791,23 +96040,23 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP aaa aaa aaa +pZU +sdX +abM +bbQ +bbQ +bbQ +adM +bbV +bbV +bbV +bcD +sdX +pZU +aaa aaa aaa aaa @@ -94855,15 +96104,15 @@ aaf aaa aaa aaa -aaa aac aad -aad -aad -rpy -jLT -lmr -oRo +ajP +bdP +bez +beY +bfb +bfh +bfk pAN nTg gcw @@ -95048,23 +96297,23 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP aaa aaa aaa +pZU +aaa +acu +acu +acu +acu +aef +acu +acu +acu +acu +aaa +pZU +aaa aaa aaa aaa @@ -95112,15 +96361,15 @@ aaf aaa aaa aaa -aaa -aac aad aad -aad -sVt -bNB -hVE -sPq +ajP +aTn +beD +bdO +beu +mvB +beT hVE lzC sVt @@ -95305,23 +96554,23 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP aaa aaa aaa +pZU +aaa +aaa +aaa +aaa +aaa +adt +aaa +aaa +aaa +aaa +aaa +pZU +aaa aaa aaa aaa @@ -95369,15 +96618,15 @@ aaf aaa aaa aaa -aaa -aac aad -aad -aad -sVt +ajP +ajP +bev +beR +ajP jXX wwT -sPq +beU tFk hVE lzG @@ -95562,23 +96811,23 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP aaa aaa aaa +sdX +sdX +pZU +pZU +pZU +sdX +bcJ +sdX +pZU +pZU +pZU +sdX +sdX +aaa aaa aaa aaa @@ -95626,16 +96875,16 @@ aaa aaa aaa aaa -aaa -aac -aad -aad -aad -meo +ajP +ajP +bdD +bdL +beS +ajP xiZ wvy -sPq -mfj +bfz +bfB mvB mvB kqH @@ -95819,20 +97068,20 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa aaa aaa aaa @@ -95883,12 +97132,12 @@ aaa aaa aaa aaa -aaa -aac -aac -aad -aad -sVt +aJO +baN +bdI +bdM +bft +ajP mhf kCG ybw @@ -96076,20 +97325,20 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa aaa aaa aaa @@ -96140,12 +97389,12 @@ aaf aaa aaa aaa -aaa -aac -aac -aad -aad -sVt +aJO +bbP +bdJ +bdN +bfw +ajP sVt sVt sVt @@ -96333,20 +97582,20 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa aaa aaa aaa @@ -96397,16 +97646,16 @@ aaf aaa aaa aaa -aaa -aaa -aad -aad -eGm -eGm +aJO +aJO +bdK +bew +ajP +ajP eGm meo uiT -scn +bfq bpj iio aad @@ -96590,20 +97839,20 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa aaa aaa aaa @@ -96655,10 +97904,10 @@ aaa aaa aaa aaa -aaa -aad -aad -leU +aJO +aJO +aJO +ajP dfK dfK sVt @@ -96847,20 +98096,20 @@ jFP jFP jFP jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP -jFP +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa +aaa aaa aaa aaa @@ -98463,9 +99712,9 @@ aac aaa aaa aaa -edA +sdX aaa -edA +sdX aac aac aac @@ -98720,9 +99969,9 @@ aac aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aac aaa @@ -98977,9 +100226,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -99234,9 +100483,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -99491,9 +100740,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -99748,9 +100997,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -100005,9 +101254,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -100262,9 +101511,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -100519,9 +101768,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -100776,9 +102025,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -101033,9 +102282,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -101290,9 +102539,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -101547,9 +102796,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -101804,9 +103053,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -102061,9 +103310,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -102318,9 +103567,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -102575,9 +103824,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -102832,9 +104081,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -103089,9 +104338,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -103346,9 +104595,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -103603,9 +104852,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -103860,9 +105109,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -104117,9 +105366,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -104374,9 +105623,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -104631,9 +105880,9 @@ jFP aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -104888,9 +106137,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -105145,9 +106394,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa @@ -105402,9 +106651,9 @@ aaa aaa aaa aaa -edA +sdX aaa -edA +sdX aaa aaa aaa diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index f11815b537..263cb44144 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -334,8 +334,8 @@ /area/crew_quarters/fitness/pool) "aaM" = ( /turf/open/floor/plasteel/yellowsiding/corner{ - icon_state = "yellowcornersiding"; - dir = 8 + dir = 8; + icon_state = "yellowcornersiding" }, /area/crew_quarters/fitness/pool) "aaN" = ( @@ -354,8 +354,8 @@ /area/crew_quarters/fitness/pool) "aaP" = ( /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 8 + dir = 8; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "aaQ" = ( @@ -433,8 +433,8 @@ /area/crew_quarters/fitness/pool) "aaW" = ( /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 1 + dir = 1; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "aaX" = ( @@ -550,8 +550,8 @@ "abm" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 4 + dir = 4; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "abn" = ( @@ -580,8 +580,8 @@ }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 4 + dir = 4; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "abr" = ( @@ -595,8 +595,8 @@ "abt" = ( /obj/structure/pool/Rboard, /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 8 + dir = 8; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "abu" = ( @@ -659,8 +659,8 @@ }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel/yellowsiding/corner{ - icon_state = "yellowcornersiding"; - dir = 4 + dir = 4; + icon_state = "yellowcornersiding" }, /area/crew_quarters/fitness/pool) "abB" = ( @@ -670,21 +670,21 @@ pixel_y = -27 }, /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 1 + dir = 1; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "abC" = ( /obj/machinery/light, /turf/open/floor/plasteel/yellowsiding{ - icon_state = "yellowsiding"; - dir = 1 + dir = 1; + icon_state = "yellowsiding" }, /area/crew_quarters/fitness/pool) "abD" = ( /turf/open/floor/plasteel/yellowsiding/corner{ - icon_state = "yellowcornersiding"; - dir = 1 + dir = 1; + icon_state = "yellowcornersiding" }, /area/crew_quarters/fitness/pool) "abE" = ( @@ -1846,7 +1846,7 @@ network = list("minisat") }, /turf/open/space, -/area/ai_monitored/turret_protected/AIsatextAS) +/area/ai_monitored/turret_protected/AIsatextAP) "aeA" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 6 @@ -2622,9 +2622,6 @@ /obj/machinery/light/small{ dir = 8 }, -/obj/structure/sign/warning/vacuum/external{ - pixel_x = 32 - }, /obj/structure/sign/warning/vacuum/external{ pixel_x = -32 }, @@ -2744,12 +2741,8 @@ /turf/open/floor/plating, /area/security/main) "agR" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 - }, -/obj/machinery/door/airlock/external{ - name = "MiniSat External Access"; - req_access_txt = "65" +/obj/structure/sign/warning/vacuum/external{ + pixel_x = 32 }, /turf/open/floor/plating, /area/ai_monitored/turret_protected/aisat_interior) @@ -2821,12 +2814,15 @@ /turf/open/floor/plasteel/showroomfloor, /area/security/main) "ahh" = ( -/obj/structure/lattice/catwalk, -/obj/structure/showcase/cyborg/old{ - pixel_y = 20 +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 }, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + name = "MiniSat External Access"; + req_access_txt = "65" + }, +/turf/open/floor/plating, +/area/ai_monitored/turret_protected/aisat_interior) "ahi" = ( /obj/structure/lattice/catwalk, /turf/open/space, @@ -2927,13 +2923,15 @@ /turf/open/floor/plasteel/showroomfloor, /area/security/main) "ahr" = ( -/obj/structure/lattice, -/obj/machinery/camera/motion{ - c_tag = "MiniSat Entrance"; - network = list("minisat") +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 }, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + name = "Security External Airlock"; + req_access_txt = "63" + }, +/turf/open/floor/plating, +/area/maintenance/fore) "ahs" = ( /obj/structure/lattice/catwalk, /obj/structure/transit_tube, @@ -4690,8 +4688,12 @@ /turf/open/space/basic, /area/space/nearstation) "alb" = ( -/turf/open/floor/wood, -/area/maintenance/department/crew_quarters/dorms) +/obj/structure/lattice/catwalk, +/obj/structure/showcase/cyborg/old{ + pixel_y = 20 + }, +/turf/open/space, +/area/space/nearstation) "alc" = ( /obj/structure/table, /obj/item/storage/fancy/cigarettes/cigars, @@ -6313,27 +6315,7 @@ "aoz" = ( /turf/closed/wall, /area/maintenance/fore) -"aoA" = ( -/obj/machinery/gateway{ - dir = 9 - }, -/obj/effect/turf_decal/bot_white/right, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/gateway) "aoB" = ( -/obj/machinery/gateway{ - dir = 1 - }, /obj/machinery/light{ dir = 1 }, @@ -6350,23 +6332,6 @@ }, /turf/open/floor/plasteel/dark, /area/gateway) -"aoC" = ( -/obj/machinery/gateway{ - dir = 5 - }, -/obj/effect/turf_decal/bot_white/left, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/gateway) "aoH" = ( /obj/structure/lattice, /obj/structure/grille, @@ -6671,13 +6636,6 @@ /turf/open/floor/plating, /area/maintenance/fore) "apn" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external{ - name = "Security External Airlock"; - req_access_txt = "63" - }, /turf/open/floor/plating, /area/maintenance/fore) "apo" = ( @@ -6692,44 +6650,10 @@ }, /turf/open/space, /area/space/nearstation) -"apq" = ( -/obj/machinery/gateway{ - dir = 8 - }, -/obj/effect/turf_decal/bot_white, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/gateway) "apr" = ( /obj/machinery/gateway/centerstation, /turf/open/floor/plasteel/dark, /area/gateway) -"aps" = ( -/obj/machinery/gateway{ - dir = 4 - }, -/obj/effect/turf_decal/bot_white, -/obj/effect/turf_decal/tile/neutral{ - dir = 1 - }, -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel/dark, -/area/gateway) "apt" = ( /obj/structure/chair{ dir = 4 @@ -6916,9 +6840,6 @@ /turf/closed/wall/r_wall, /area/ai_monitored/nuke_storage) "apU" = ( -/obj/machinery/gateway{ - dir = 10 - }, /obj/effect/turf_decal/bot_white/left, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -6933,7 +6854,6 @@ /turf/open/floor/plasteel/dark, /area/gateway) "apV" = ( -/obj/machinery/gateway, /obj/effect/turf_decal/bot_white, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -6948,9 +6868,6 @@ /turf/open/floor/plasteel/dark, /area/gateway) "apW" = ( -/obj/machinery/gateway{ - dir = 6 - }, /obj/effect/turf_decal/bot_white/right, /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -7876,32 +7793,7 @@ /turf/open/floor/plasteel, /area/gateway) "arY" = ( -/obj/structure/closet/crate/internals, -/obj/item/clothing/suit/hazardvest{ - desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; - name = "emergency lifejacket" - }, -/obj/item/clothing/suit/hazardvest{ - desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; - name = "emergency lifejacket" - }, -/obj/item/clothing/suit/hazardvest{ - desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; - name = "emergency lifejacket" - }, -/obj/item/clothing/suit/hazardvest{ - desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; - name = "emergency lifejacket" - }, -/obj/item/clothing/suit/hazardvest{ - desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; - name = "emergency lifejacket" - }, -/obj/item/flashlight, -/obj/item/flashlight, -/obj/item/flashlight, -/obj/item/flashlight, -/obj/item/flashlight, +/obj/machinery/computer/gateway_control, /turf/open/floor/plasteel, /area/gateway) "arZ" = ( @@ -8806,13 +8698,18 @@ /turf/closed/wall, /area/bridge) "atZ" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, /obj/machinery/door/airlock/external{ - name = "Bridge External Access"; - req_access_txt = "10;13" + name = "Solar Maintenance"; + req_access_txt = "10; 13" }, /turf/open/floor/plating, -/area/ai_monitored/turret_protected/aisat_interior) +/area/maintenance/solars/starboard) "aua" = ( /obj/structure/closet/secure_closet/freezer/money, /obj/item/reagent_containers/food/drinks/bottle/vodka/badminka, @@ -8904,6 +8801,32 @@ /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 }, +/obj/structure/closet/crate/internals, +/obj/item/clothing/suit/hazardvest{ + desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; + name = "emergency lifejacket" + }, +/obj/item/clothing/suit/hazardvest{ + desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; + name = "emergency lifejacket" + }, +/obj/item/clothing/suit/hazardvest{ + desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; + name = "emergency lifejacket" + }, +/obj/item/clothing/suit/hazardvest{ + desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; + name = "emergency lifejacket" + }, +/obj/item/clothing/suit/hazardvest{ + desc = "A high-visibility lifejacket complete with whistle and slot for oxygen tanks."; + name = "emergency lifejacket" + }, +/obj/item/flashlight, +/obj/item/flashlight, +/obj/item/flashlight, +/obj/item/flashlight, +/obj/item/flashlight, /turf/open/floor/plasteel, /area/gateway) "auh" = ( @@ -9201,9 +9124,6 @@ /obj/structure/sign/warning/vacuum/external{ pixel_x = -32 }, -/obj/machinery/light/small{ - dir = 1 - }, /turf/open/floor/plating, /area/bridge) "auV" = ( @@ -13766,14 +13686,13 @@ /turf/open/floor/plating, /area/maintenance/department/cargo) "aFj" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/structure/lattice, +/obj/machinery/camera/motion{ + c_tag = "MiniSat Entrance"; + network = list("minisat") }, -/obj/machinery/door/airlock/external{ - req_access_txt = "13" - }, -/turf/open/floor/plating, -/area/maintenance/department/cargo) +/turf/open/space, +/area/space/nearstation) "aFk" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/spawner/lootdrop/minor/bowler_or_that, @@ -22941,11 +22860,13 @@ /turf/closed/wall, /area/maintenance/solars/starboard) "baH" = ( -/obj/structure/rack, -/obj/item/clothing/mask/gas, -/obj/item/multitool, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/machinery/door/airlock/external{ + name = "Bridge External Access"; + req_access_txt = "10;13" + }, /turf/open/floor/plating, -/area/maintenance/solars/starboard) +/area/ai_monitored/turret_protected/aisat_interior) "baI" = ( /obj/structure/cable{ icon_state = "0-8" @@ -23392,13 +23313,6 @@ /turf/open/floor/plasteel, /area/quartermaster/miningdock) "bbL" = ( -/obj/machinery/power/smes, -/obj/structure/cable{ - icon_state = "0-2" - }, -/turf/open/floor/plating, -/area/maintenance/solars/starboard) -"bbM" = ( /obj/machinery/power/terminal{ dir = 8 }, @@ -23410,17 +23324,10 @@ }, /turf/open/floor/plating, /area/maintenance/solars/starboard) -"bbO" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, +"bbM" = ( +/obj/structure/rack, +/obj/item/clothing/mask/gas, +/obj/item/multitool, /turf/open/floor/plating, /area/maintenance/solars/starboard) "bbP" = ( @@ -23834,16 +23741,6 @@ /turf/open/floor/plating, /area/maintenance/department/cargo) "bcJ" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/door/airlock/engineering{ - name = "Starboard Solar Access"; - req_access_txt = "10" - }, -/turf/open/floor/plating, -/area/maintenance/solars/starboard) -"bcK" = ( /obj/structure/cable{ icon_state = "1-2" }, @@ -23852,27 +23749,35 @@ }, /turf/open/floor/plating, /area/maintenance/solars/starboard) -"bcL" = ( +"bcK" = ( /obj/structure/cable{ icon_state = "1-4" }, /turf/open/floor/plating, /area/maintenance/solars/starboard) -"bcN" = ( -/obj/machinery/power/solar_control{ - dir = 8; - id = "starboardsolar"; - name = "Starboard Solar Control" +"bcL" = ( +/obj/structure/cable{ + icon_state = "2-4" }, -/obj/structure/cable, -/turf/open/floor/plating, -/area/maintenance/solars/starboard) -"bcO" = ( /obj/structure/cable{ icon_state = "4-8" }, /turf/open/floor/plating, /area/maintenance/solars/starboard) +"bcN" = ( +/obj/machinery/light/small{ + dir = 1 + }, +/obj/effect/decal/cleanable/cobweb, +/turf/open/floor/plating, +/area/bridge) +"bcO" = ( +/obj/structure/lattice/catwalk, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 9 + }, +/turf/open/space, +/area/space/nearstation) "bcQ" = ( /obj/structure/lattice/catwalk, /obj/structure/cable{ @@ -24233,17 +24138,17 @@ }, /area/maintenance/department/cargo) "bdR" = ( -/obj/structure/cable, -/obj/machinery/power/apc{ - dir = 8; - name = "Starboard Solar APC"; - pixel_x = -24 - }, +/obj/structure/chair/stool, +/obj/item/cigbutt/cigarbutt, /turf/open/floor/plating, /area/maintenance/solars/starboard) "bdS" = ( -/obj/structure/chair/stool, -/obj/item/cigbutt/cigarbutt, +/obj/machinery/power/solar_control{ + dir = 8; + id = "starboardsolar"; + name = "Starboard Solar Control" + }, +/obj/structure/cable, /turf/open/floor/plating, /area/maintenance/solars/starboard) "bdU" = ( @@ -28063,7 +27968,7 @@ dir = 8 }, /turf/open/floor/plasteel/white, -/area/storage/emergency/port) +/area/medical/medbay/zone3) "bny" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/firealarm{ @@ -28082,7 +27987,7 @@ dir = 4 }, /turf/open/floor/plasteel/white, -/area/storage/emergency/port) +/area/medical/medbay/zone3) "bnz" = ( /obj/structure/table, /obj/item/folder/white, @@ -39042,7 +38947,6 @@ /area/chapel/dock) "bKe" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on, -/obj/structure/closet/emcloset, /turf/open/floor/plasteel/white{ heat_capacity = 1e+006 }, @@ -39987,12 +39891,6 @@ /area/science/mixing) "bMp" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 1 - }, -/obj/machinery/door/airlock/external{ - req_access_txt = "8" - }, /turf/open/floor/plating, /area/science/mixing) "bMq" = ( @@ -40077,12 +39975,6 @@ /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 8 }, -/obj/machinery/light/small{ - dir = 4 - }, -/obj/structure/chair{ - dir = 1 - }, /turf/open/floor/plasteel/white{ heat_capacity = 1e+006 }, @@ -40478,11 +40370,10 @@ /turf/open/floor/engine/vacuum, /area/science/mixing) "bNq" = ( -/obj/structure/lattice/catwalk, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 6 +/obj/machinery/atmospherics/components/unary/outlet_injector/on{ + dir = 1 }, -/turf/open/space, +/turf/open/floor/plating/airless, /area/science/mixing) "bNr" = ( /obj/structure/window/reinforced{ @@ -40918,10 +40809,11 @@ /turf/open/floor/engine/vacuum, /area/science/mixing) "bOu" = ( -/obj/machinery/atmospherics/components/unary/outlet_injector/on{ - dir = 1 +/obj/structure/lattice/catwalk, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 6 }, -/turf/open/floor/plating/airless, +/turf/open/space, /area/science/mixing) "bOv" = ( /obj/structure/window/reinforced{ @@ -41209,12 +41101,15 @@ /turf/open/floor/engine/n2o, /area/engine/atmos) "bPl" = ( -/obj/structure/lattice/catwalk, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 9 +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 }, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/door/airlock/external{ + req_access_txt = "8" + }, +/turf/open/floor/plating, +/area/science/mixing) "bPn" = ( /obj/machinery/door/airlock/grunge{ name = "Chapel" @@ -43350,7 +43245,7 @@ /obj/structure/closet/firecloset, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel, -/area/engine/atmos) +/area/engine/break_room) "bTR" = ( /obj/machinery/atmospherics/pipe/simple/yellow/visible{ dir = 4 @@ -43539,7 +43434,7 @@ /obj/effect/turf_decal/delivery, /obj/structure/closet/firecloset, /turf/open/floor/plasteel, -/area/engine/atmos) +/area/engine/break_room) "bUp" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /turf/open/floor/plasteel, @@ -43932,7 +43827,7 @@ /obj/effect/turf_decal/delivery, /obj/machinery/atmospherics/pipe/manifold4w/scrubbers, /turf/open/floor/plasteel, -/area/engine/atmos) +/area/engine/break_room) "bVd" = ( /obj/machinery/door/airlock/atmos{ name = "Atmospherics"; @@ -45100,10 +44995,6 @@ /turf/open/floor/plating, /area/chapel/asteroid/monastery) "bXN" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external, /turf/open/floor/plating, /area/chapel/asteroid/monastery) "bXS" = ( @@ -46010,12 +45901,21 @@ /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/incinerator_input{ dir = 8 }, +/obj/machinery/air_sensor/atmos/incinerator_tank{ + pixel_x = 32; + pixel_y = -32 + }, /turf/open/floor/engine, /area/maintenance/disposal/incinerator) "bZV" = ( -/obj/structure/sign/warning/fire, -/turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/external{ + req_access_txt = "13" + }, +/turf/open/floor/plating, +/area/maintenance/department/cargo) "bZY" = ( /turf/closed/wall, /area/chapel/office) @@ -46233,13 +46133,15 @@ icon_state = "4-8" }, /obj/machinery/igniter/incinerator_atmos, -/obj/machinery/air_sensor/atmos/incinerator_tank{ - pixel_x = 32; - pixel_y = -32 - }, /turf/open/floor/engine, /area/maintenance/disposal/incinerator) "caP" = ( +/obj/structure/cable/yellow{ + icon_state = "4-8" + }, +/turf/open/floor/engine, +/area/maintenance/disposal/incinerator) +"caQ" = ( /obj/structure/cable/yellow{ icon_state = "0-8" }, @@ -46251,13 +46153,9 @@ dir = 8; luminosity = 2 }, -/obj/machinery/camera{ - c_tag = "Turbine Chamber"; - network = list("turbine") - }, /turf/open/floor/engine, /area/maintenance/disposal/incinerator) -"caQ" = ( +"caR" = ( /obj/structure/cable/yellow{ icon_state = "0-8" }, @@ -46267,10 +46165,6 @@ }, /turf/open/floor/engine, /area/maintenance/disposal/incinerator) -"caR" = ( -/obj/machinery/door/poddoor/incinerator_atmos_main, -/turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) "caS" = ( /turf/closed/wall, /area/chapel/asteroid/monastery) @@ -46695,9 +46589,9 @@ /turf/open/floor/plasteel/dark, /area/maintenance/disposal/incinerator) "ccs" = ( -/obj/machinery/door/poddoor/incinerator_atmos_aux, -/turf/open/floor/engine/vacuum, -/area/maintenance/disposal/incinerator) +/obj/structure/lattice, +/turf/closed/wall, +/area/maintenance/department/cargo) "ccu" = ( /obj/structure/flora/ausbushes/leafybush, /turf/open/floor/plating/asteroid, @@ -46870,13 +46764,6 @@ /turf/open/floor/plating, /area/maintenance/disposal/incinerator) "cdl" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external{ - name = "Atmospherics External Access"; - req_access_txt = "24" - }, /turf/open/floor/plating, /area/maintenance/disposal/incinerator) "cdm" = ( @@ -47273,7 +47160,7 @@ "ceT" = ( /obj/effect/turf_decal/stripes/line, /obj/structure/closet/emcloset, -/turf/open/floor/plating/airless, +/turf/open/floor/plating, /area/engine/engineering) "ceU" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ @@ -47412,6 +47299,9 @@ /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "cfu" = ( @@ -47530,14 +47420,12 @@ /turf/open/floor/plasteel/dark, /area/engine/engineering) "cfQ" = ( -/obj/structure/chair{ - dir = 8 +/obj/machinery/power/smes, +/obj/structure/cable{ + icon_state = "0-2" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 9 - }, -/turf/open/floor/plasteel/dark, -/area/engine/engineering) +/turf/open/floor/plating, +/area/maintenance/solars/starboard) "cfS" = ( /obj/structure/table/reinforced, /obj/item/tank/internals/emergency_oxygen/engi, @@ -47663,14 +47551,12 @@ /turf/open/floor/plating, /area/engine/engineering) "cgs" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "Engineering External Access"; - req_access_txt = "61" - }, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/light/small{ + dir = 8 + }, /turf/open/floor/plating, /area/engine/engineering) "cgu" = ( @@ -47762,9 +47648,6 @@ /turf/open/floor/plating/airless, /area/space/nearstation) "cgQ" = ( -/obj/machinery/light/small{ - dir = 8 - }, /obj/structure/sign/warning/vacuum/external{ pixel_x = -32 }, @@ -49537,7 +49420,7 @@ /obj/structure/lattice, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/space/basic, -/area/ai_monitored/turret_protected/AIsatextAS) +/area/ai_monitored/turret_protected/AIsatextAP) "cnJ" = ( /obj/effect/turf_decal/delivery, /obj/machinery/vending/wardrobe/sec_wardrobe, @@ -50404,9 +50287,11 @@ /turf/open/floor/plasteel, /area/crew_quarters/heads/chief) "cqW" = ( -/obj/effect/spawner/structure/window/reinforced, -/turf/closed/mineral, -/area/chapel/asteroid/monastery) +/obj/structure/chair, +/turf/open/floor/plasteel/white{ + heat_capacity = 1e+006 + }, +/area/chapel/dock) "cqX" = ( /obj/structure/disposalpipe/segment, /obj/structure/lattice, @@ -50516,6 +50401,15 @@ /turf/open/floor/plating, /area/maintenance/department/engine) "crB" = ( +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/machinery/light/small{ + dir = 1 + }, +/turf/open/floor/plating, +/area/maintenance/department/engine) +"crC" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, @@ -50527,15 +50421,6 @@ }, /turf/open/floor/plating, /area/maintenance/department/engine) -"crC" = ( -/obj/machinery/light/small{ - dir = 1 - }, -/obj/structure/disposalpipe/segment{ - dir = 4 - }, -/turf/open/floor/plating, -/area/maintenance/department/engine) "crD" = ( /obj/structure/table/wood/fancy, /obj/item/storage/box/bodybags, @@ -52993,7 +52878,7 @@ /turf/open/floor/plasteel/dark, /area/security/main) "cCT" = ( -/obj/machinery/rnd/production/protolathe/department/cargo, +/obj/machinery/rnd/production/techfab/department/cargo, /turf/open/floor/plasteel, /area/quartermaster/storage) "cCU" = ( @@ -53662,13 +53547,15 @@ /turf/open/floor/plating, /area/maintenance/department/engine) "dWp" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/machinery/door/airlock/external{ + name = "Engineering External Access"; + req_access_txt = "61" }, /obj/structure/cable{ icon_state = "1-2" }, -/turf/open/floor/plasteel/dark, +/turf/open/floor/plating, /area/engine/engineering) "dYe" = ( /obj/structure/cable{ @@ -54041,6 +53928,9 @@ /obj/effect/turf_decal/arrows{ dir = 8 }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "eWi" = ( @@ -54128,6 +54018,20 @@ }, /turf/open/floor/plasteel, /area/construction/mining/aux_base) +"fgS" = ( +/obj/effect/turf_decal/tile/neutral{ + dir = 1 + }, +/obj/effect/turf_decal/tile/neutral, +/obj/effect/turf_decal/tile/neutral{ + dir = 4 + }, +/obj/effect/turf_decal/tile/neutral{ + dir = 8 + }, +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/plasteel/dark, +/area/maintenance/department/engine) "fhM" = ( /obj/item/storage/secure/safe{ pixel_x = -22 @@ -54428,6 +54332,9 @@ }, /turf/open/floor/plasteel, /area/engine/engineering) +"fRr" = ( +/turf/open/floor/engine/vacuum, +/area/maintenance/disposal/incinerator) "fRs" = ( /turf/closed/wall, /area/crew_quarters/heads/hor) @@ -54640,6 +54547,16 @@ }, /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) +"gmZ" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/external{ + name = "Atmospherics External Access"; + req_access_txt = "24" + }, +/turf/open/floor/plating, +/area/maintenance/disposal/incinerator) "gna" = ( /turf/open/floor/plasteel/stairs/medium, /area/maintenance/department/crew_quarters/dorms) @@ -55000,6 +54917,10 @@ /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, /area/engine/engineering) +"hbl" = ( +/obj/machinery/door/poddoor/incinerator_atmos_main, +/turf/open/floor/engine/vacuum, +/area/space) "heC" = ( /obj/machinery/power/apc/highcap/five_k{ dir = 8; @@ -55347,14 +55268,15 @@ /turf/open/floor/engine, /area/engine/engineering) "hSM" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/structure/cable{ + icon_state = "4-8" }, -/obj/machinery/door/airlock/external{ - req_access_txt = "13" +/obj/machinery/door/airlock/engineering{ + name = "Starboard Solar Access"; + req_access_txt = "10" }, /turf/open/floor/plating, -/area/maintenance/department/science) +/area/maintenance/solars/starboard) "hTl" = ( /obj/structure/sink{ dir = 4; @@ -55463,6 +55385,13 @@ /obj/effect/turf_decal/stripes/line, /turf/open/floor/engine, /area/engine/engineering) +"igB" = ( +/obj/machinery/camera{ + c_tag = "Turbine Chamber"; + network = list("turbine") + }, +/turf/open/floor/engine, +/area/maintenance/disposal/incinerator) "igE" = ( /obj/structure/table/reinforced, /obj/machinery/button/door{ @@ -55664,11 +55593,11 @@ /turf/open/floor/plating, /area/crew_quarters/dorms) "izF" = ( -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 +/obj/structure/closet/emcloset, +/turf/open/floor/plasteel/white{ + heat_capacity = 1e+006 }, -/area/maintenance/department/science) +/area/chapel/dock) "iAx" = ( /obj/structure/cable{ icon_state = "4-8" @@ -55735,7 +55664,7 @@ dir = 9 }, /turf/open/floor/plasteel/white, -/area/storage/emergency/port) +/area/medical/medbay/zone3) "iJi" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 5 @@ -57337,6 +57266,15 @@ }, /turf/open/floor/plasteel, /area/science/xenobiology) +"mvm" = ( +/obj/structure/cable, +/obj/machinery/power/apc{ + dir = 8; + name = "Starboard Solar APC"; + pixel_x = -24 + }, +/turf/open/floor/plating, +/area/maintenance/solars/starboard) "mwg" = ( /obj/structure/closet/crate{ icon_state = "crateopen" @@ -57527,6 +57465,10 @@ /obj/effect/landmark/start/paramedic, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"nbu" = ( +/obj/structure/sign/warning/fire, +/turf/closed/wall/r_wall, +/area/space) "ncm" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 @@ -57738,10 +57680,7 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 6 }, -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 - }, +/turf/open/floor/plating, /area/maintenance/department/science) "nAs" = ( /obj/machinery/door/airlock/engineering/glass{ @@ -57904,7 +57843,7 @@ /obj/structure/disposalpipe/trunk{ dir = 8 }, -/turf/open/floor/plating, +/turf/open/floor/plating/airless, /area/space/nearstation) "nOY" = ( /obj/effect/turf_decal/stripes/line{ @@ -58007,10 +57946,7 @@ /obj/structure/table, /obj/item/paper_bin, /obj/item/pen, -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 - }, +/turf/open/floor/plating, /area/maintenance/department/science) "odM" = ( /obj/effect/landmark/barthpot, @@ -58109,6 +58045,10 @@ }, /turf/open/floor/plasteel/dark, /area/tcommsat/computer) +"ore" = ( +/obj/structure/closet/firecloset, +/turf/open/floor/plating, +/area/engine/engineering) "ost" = ( /obj/structure/table/glass, /obj/item/paper_bin{ @@ -58220,13 +58160,6 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external{ - name = "Solar Maintenance"; - req_access_txt = "10; 13" - }, /turf/open/floor/plating, /area/maintenance/solars/starboard) "oDP" = ( @@ -58295,6 +58228,12 @@ /obj/item/stack/sheet/mineral/wood, /turf/open/floor/plasteel, /area/maintenance/department/engine) +"oGw" = ( +/obj/item/clothing/mask/gas, +/turf/open/floor/plating{ + icon_state = "platingdmg3" + }, +/area/maintenance/disposal/incinerator) "oHa" = ( /obj/machinery/power/emitter/anchored{ dir = 8; @@ -58733,6 +58672,10 @@ "pyw" = ( /turf/open/space/basic, /area/hallway/secondary/entry) +"pzF" = ( +/mob/living/simple_animal/opossum, +/turf/open/floor/wood, +/area/maintenance/department/crew_quarters/dorms) "pBD" = ( /obj/structure/cable{ icon_state = "0-8" @@ -59325,6 +59268,10 @@ }, /turf/open/floor/plasteel, /area/hallway/secondary/exit/departure_lounge) +"qVk" = ( +/obj/machinery/door/poddoor/incinerator_atmos_aux, +/turf/open/space/basic, +/area/maintenance/disposal/incinerator) "qVP" = ( /obj/machinery/door/firedoor, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -59532,14 +59479,13 @@ /turf/open/floor/plating/airless, /area/space/nearstation) "ros" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ +/obj/machinery/light/small{ dir = 4 }, -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 +/turf/open/floor/plasteel/white{ + heat_capacity = 1e+006 }, -/area/maintenance/department/science) +/area/chapel/dock) "rrb" = ( /obj/structure/cable{ icon_state = "1-2" @@ -59634,6 +59580,13 @@ icon_state = "panelscorched" }, /area/maintenance/department/engine) +"rzF" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/external, +/turf/open/floor/plating, +/area/chapel/asteroid/monastery) "rBh" = ( /obj/structure/mopbucket, /obj/item/mop, @@ -60138,7 +60091,6 @@ /turf/open/floor/plasteel/dark, /area/chapel/office) "tap" = ( -/obj/structure/reagent_dispensers/keg/aphro, /turf/open/floor/wood, /area/maintenance/department/crew_quarters/dorms) "taA" = ( @@ -60667,10 +60619,7 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 9 }, -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 - }, +/turf/open/floor/plating, /area/maintenance/department/science) "uos" = ( /obj/machinery/computer/camera_advanced/base_construction, @@ -60952,12 +60901,16 @@ /turf/open/floor/plasteel, /area/science/xenobiology) "uXH" = ( -/obj/structure/cable{ - icon_state = "2-4" - }, /obj/structure/cable{ icon_state = "4-8" }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, +/obj/machinery/door/airlock/external{ + name = "Solar Maintenance"; + req_access_txt = "10; 13" + }, /turf/open/floor/plating, /area/maintenance/solars/starboard) "uZb" = ( @@ -61099,13 +61052,6 @@ /obj/structure/lattice, /turf/open/space/basic, /area/space/nearstation) -"vpz" = ( -/obj/structure/girder, -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 - }, -/area/maintenance/department/science) "vsk" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -61262,6 +61208,15 @@ }, /turf/open/floor/plating, /area/maintenance/department/engine) +"vHf" = ( +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/obj/machinery/door/airlock/external{ + req_access_txt = "13" + }, +/turf/open/floor/plating, +/area/maintenance/department/science) "vIc" = ( /obj/structure/cable{ icon_state = "2-4" @@ -61620,12 +61575,6 @@ }, /turf/open/floor/plating, /area/maintenance/department/crew_quarters/bar) -"wDe" = ( -/obj/effect/spawner/structure/window/reinforced, -/turf/open/floor/plasteel/white{ - heat_capacity = 1e+006 - }, -/area/chapel/dock) "wDl" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/turf_decal/stripes/corner, @@ -62038,10 +61987,7 @@ /area/maintenance/department/science) "xsO" = ( /obj/item/ectoplasm, -/turf/open/floor/plating{ - initial_gas_mix = "o2=0.01;n2=0.01"; - luminosity = 2 - }, +/turf/open/floor/plating, /area/maintenance/department/science) "xuv" = ( /obj/item/broken_bottle, @@ -62336,7 +62282,9 @@ /obj/structure/chair{ dir = 8 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 9 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) @@ -75866,8 +75814,8 @@ aaa bGI bNs cfN -cqW -cqW +cfN +cfN cfN cfN bZY @@ -76379,7 +76327,7 @@ aaa aaa bGI bNs -cqW +cfN bOw cfN bOw @@ -77591,9 +77539,9 @@ rLi tlc aiu aht -aaa -azH -aaa +axB +rKr +axB aaa aaa aaa @@ -77849,9 +77797,9 @@ aiu aiu axC axB -rKr +azN axB -axC +aaa aaa aaa aaa @@ -78108,7 +78056,7 @@ axC ayz azN axB -axC +aaa aaa aaa aaa @@ -80477,7 +80425,7 @@ aaa aht aqG bGE -bKf +cqW bKf bMw bNy @@ -80734,8 +80682,8 @@ aht aht aqG bGE -bKf -bKf +izF +ros bMx bNz bHM @@ -80991,7 +80939,7 @@ aaa aaa aqG bGE -wDe +bGE bHM bHM bNA @@ -81944,7 +81892,7 @@ ahB ahZ aiB ajc -agy +ajM akB alq alZ @@ -82201,7 +82149,7 @@ ahC aia aiC ajc -agy +ajM akC alr ama @@ -82458,7 +82406,7 @@ ahD aib aiD ajc -agy +ajM akD als amb @@ -82549,9 +82497,9 @@ aht aaa aaa abI -aaa -bSZ -ahi +bGI +bNs +rzF bNs bOw bOw @@ -82715,7 +82663,7 @@ ahB aic aiE agy -agy +ajM akE alt amc @@ -82807,7 +82755,7 @@ abI abI abI aaa -aht +bSZ ahi bNs bNs @@ -83563,7 +83511,7 @@ bHP bJb bJb bJb -bJb +fgS bJb bJb bPp @@ -84627,8 +84575,8 @@ aaa aaa aaa aaa -kSb -kSb +fon +fon aht aht nKo @@ -88211,7 +88159,7 @@ bDi bDi bDi bIZ -mZE +aaa aaa aaa aaa @@ -88468,8 +88416,8 @@ wNq bva gMO bBX -mZE -mZE +aaa +aaa aaa aaa aaa @@ -88726,7 +88674,7 @@ bBX fdS bBX bBX -mZE +aaa aaa aaa aaa @@ -90527,7 +90475,7 @@ gnq bXk ceU eVy -cfP +bXk bXk bXk bXk @@ -90688,9 +90636,9 @@ aaa aaa aaa aaa -aaa -ahi -ahi +aoz +ahr +aoz aqG arD asO @@ -90946,8 +90894,8 @@ aaa aaa aaa aaa -aaa -aaa +cdm +cdm aqG arE arA @@ -91041,8 +90989,8 @@ cdM bXq xmE ymb -cfQ bXk +ore qWG bXk paU @@ -94789,7 +94737,7 @@ ags adX adX adX -aaa +adX aaa aaa aaa @@ -95045,8 +94993,8 @@ cnC adX adX adX -ahh -aaa +adX +alb aaa aaa aaa @@ -95061,9 +95009,9 @@ aaa aaa aaa aaa -aaa ahi atY +bcN auU atY lQQ @@ -95302,6 +95250,7 @@ bIK agt agD agR +ahh ahi aaa aaa @@ -95309,7 +95258,6 @@ aaa aaa aaa aaa -aaa aht amC aht @@ -95318,9 +95266,9 @@ aaa aaa aaa aaa -aaa ahi -atZ +baH +auV auV awc axg @@ -95559,8 +95507,8 @@ agg adX adX adX -ahh -aaa +adX +alb aaa aaa aaa @@ -95575,11 +95523,11 @@ aaa aaa aaa aaa -aaa ahi atY atY atY +atY axh axh axh @@ -95817,8 +95765,8 @@ ags adX adX adX -ahr -aht +adX +aFj aht aht aht @@ -97884,8 +97832,8 @@ aaa aaa aaa lcZ -aoA -apq +apW +apV apU aqQ arX @@ -98398,8 +98346,8 @@ aiT aiS aaa lcZ -aoC -aps +apU +apV apW aqS arZ @@ -98905,7 +98853,7 @@ iqc ngp cBr cBs -alb +tap gna klV xbJ @@ -99675,7 +99623,7 @@ aju ajt alQ mnG -alb +tap tap aiS anY @@ -99932,8 +99880,8 @@ akh alc alR amF -alb -alb +pzF +tap anm ajv ajv @@ -101831,7 +101779,7 @@ caN bZT bYw cdl -bYw +oGw bYw aaa mau @@ -102086,9 +102034,9 @@ bYw bZU caO cbF -ccs -cdm -cdm +bYw +gmZ +bYw bYw aht fon @@ -102340,13 +102288,13 @@ bVo bJP aht bYw -bYw +igB caP +fRr +qVk +cdm +cdm bYw -bYw -aaa -aaa -aaa aaa aaa aaa @@ -102596,11 +102544,11 @@ bWg bVo bJP aaa -aaa +bYw bYw caQ bYw -aaa +bYw aaa aaa aaa @@ -102853,10 +102801,10 @@ bJP bJP bJP abI -abI -bZV +aaa +bYw caR -bZV +bYw aaa aaa aaa @@ -103110,10 +103058,10 @@ aaa aaa abI aaa -aaa -aaa -aaa -aaa +abI +nbu +hbl +nbu aaa aaa aaa @@ -105665,9 +105613,9 @@ bIN dAF bCV bCV -bNq +bCV bOu -aht +bNq aaa aaa aaa @@ -105923,8 +105871,8 @@ bJT wOS bMp bPl -mZE -aht +bcO +aaa aaa aaa aaa @@ -106179,9 +106127,9 @@ fBz bCV bCV bCV +bCV ahi aht -aht abI abI abI @@ -106913,7 +106861,7 @@ aEl aEj aEj aht -aht +ccs aEj aEl aEl @@ -107170,10 +107118,10 @@ aTu aUB aEl aaa -aaa -aEl +aEj aZv aUC +aUC bcH aUC aZw @@ -107428,8 +107376,8 @@ aGO aEj aEj aEj -aEj aTx +aFi aGO bcI aFi @@ -107665,10 +107613,10 @@ aaa aaa aaa aaa +aEl +aFi aEj -aFj -aEj -aEj +aaa aEj aEl aEj @@ -107685,12 +107633,12 @@ aUC aVE aUC aUC -aUC aZw -aFi -bcI -aFi -aFi +aEj +aEj +hSM +aEj +aEj kIo bfN aEj @@ -107723,7 +107671,7 @@ aht bwm ikB iVJ -izF +lWy typ bwm aht @@ -107922,9 +107870,9 @@ aaa aaa aaa aaa -ahi -ahi -ahi +aEj +bZV +aEj aaa aaa aaa @@ -107944,9 +107892,9 @@ aEj aEj aYC baG -baG +cfQ bcJ -baG +mvm baG aEj aEj @@ -108179,9 +108127,9 @@ aaa aaa aaa aaa -aaa -aaa -aaa +ahi +ahi +ahi aaa aaa aaa @@ -108233,7 +108181,7 @@ bwm svN bIQ uek -izF +lWy bwm qnT lJr @@ -108488,9 +108436,9 @@ dMO lWy rxQ lWy -ros -izF -izF +bIQ +lWy +lWy mES lWy lWy @@ -108715,9 +108663,9 @@ aFi aFi aYD baG -baH +rWE uXH -bcN +rWE baG eZA tDn @@ -108747,7 +108695,7 @@ bwm nzD uoj bwm -izF +lWy bwm dMI lWy @@ -108973,7 +108921,7 @@ aXC aYE baG rWE -bbO +oCX rWE baG vzT @@ -109001,7 +108949,7 @@ bkF bwm bwm bwm -ros +bIQ bwm bwm bwm @@ -109230,7 +109178,7 @@ aXC aYF baG sut -bcO +oCX rWE baG dsv @@ -109258,8 +109206,8 @@ bkF qIO jXA bwm -ros -vpz +bIQ +hXt bwm aht bwm @@ -109487,7 +109435,7 @@ aEl aEl baG rWE -oCX +atZ rWE baG aEj @@ -109993,7 +109941,7 @@ aaa aaa aaa aaa -mZE +aaa aaa aaa aaa @@ -112595,7 +112543,7 @@ qcH bnd nNN bwm -hSM +lWy bwm bwm aaa @@ -112851,10 +112799,10 @@ riW jtf bnd aht -ahi -ahi -ahi -aht +bwm +vHf +bwm +aaa aht aby aht @@ -113108,9 +113056,9 @@ cOp lGS bnd aaa -aaa -aaa -aaa +ahi +ahi +ahi aht aaa aed diff --git a/_maps/map_files/Snaxi/IcemoonUnderground_Above.dmm b/_maps/map_files/Snaxi/IcemoonUnderground_Above.dmm index 403f155854..153ad4265d 100644 --- a/_maps/map_files/Snaxi/IcemoonUnderground_Above.dmm +++ b/_maps/map_files/Snaxi/IcemoonUnderground_Above.dmm @@ -112,7 +112,7 @@ /obj/machinery/light/small{ dir = 8 }, -/turf/closed/mineral/random/snow, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/underground/unexplored/rivers) "eH" = ( /obj/machinery/airalarm{ @@ -581,7 +581,7 @@ desc = "A horn off of a bicycle. This one has been charred to hell and back, yet somehow it still honks."; name = "charred bike horn" }, -/turf/closed/mineral/random/snow, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/underground/unexplored/rivers) "nN" = ( /turf/closed/wall/r_wall, @@ -722,6 +722,9 @@ }, /turf/open/floor/plasteel, /area/mine/living_quarters) +"rs" = ( +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/icemoon/underground/unexplored/rivers) "ry" = ( /obj/effect/turf_decal/tile/purple{ dir = 8 @@ -809,6 +812,9 @@ }, /turf/open/floor/plasteel/white, /area/mine/living_quarters) +"sL" = ( +/turf/open/transparent/openspace/icemoon, +/area/icemoon/underground/unexplored/rivers) "sM" = ( /obj/structure/table, /obj/item/storage/firstaid/toxin{ @@ -2367,7 +2373,7 @@ /obj/machinery/light/small{ dir = 1 }, -/turf/closed/mineral/random/snow, +/turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/underground/unexplored/rivers) "WE" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ @@ -29940,9 +29946,9 @@ ah ah ah ah +rs ah -ah -ah +rs ah ah ah @@ -30199,8 +30205,8 @@ ah ah ah ah -ah -ah +rs +rs ah ah ah @@ -30456,8 +30462,8 @@ ah ah ah ah -ah -ah +rs +rs ah ah ah @@ -30712,10 +30718,10 @@ ah ah ah nE -ah -ah -ah -ah +rs +sL +sL +rs ah ah ah @@ -30968,11 +30974,11 @@ ah ah ah ah -ah -ah -ah -ah -ah +rs +rs +rs +sL +rs ah ah ah @@ -31498,8 +31504,8 @@ ah ah ah ah -ah -ah +rs +rs ah ah ah @@ -31749,14 +31755,14 @@ ah ah ah ah +rs +rs +rs +rs ah -ah -ah -ah -ah -ah -ah -ah +rs +rs +rs ah ah ah @@ -32005,14 +32011,14 @@ Gw op nd ah -ah -ah -ah -ah -ah -ah -ah -ah +sL +rs +rs +rs +rs +rs +rs +rs ah ah ah @@ -32262,15 +32268,15 @@ GI Lg nd ah -ah -ah -ah +sL +sL +rs op WE op -ah -ah -ah +rs +rs +rs ah ah ah @@ -32519,17 +32525,17 @@ GN Lu nd ah -ah -ah -ah +rs +rs +rs op sa op -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs ah ah ah @@ -32782,11 +32788,11 @@ nd op WM op -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs ah ah ah @@ -33039,10 +33045,10 @@ Rx ry WO op -ah -ah -ah -ah +rs +rs +rs +rs ah ah ah @@ -33296,9 +33302,9 @@ sa sa sa op -ah -ah -ah +rs +rs +rs ah ah ah @@ -33553,8 +33559,8 @@ TA sa Xf op -ah -ah +rs +rs ah ah ah @@ -33810,8 +33816,8 @@ TA sa sa op -ah -ah +rs +rs ah ah ah @@ -37651,8 +37657,8 @@ ah ah ah ah -ah -ah +rs +rs op sa Ho @@ -37908,8 +37914,8 @@ ah ah ah ah -ah -ah +rs +rs op ET HY @@ -38165,18 +38171,18 @@ ah ah ah ah -ah -ah +rs +rs op op Iq op op -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs ah ah ah @@ -38422,19 +38428,19 @@ ah ah ah ah -ah -ah -ah +rs +rs +rs op Iv op -ah -ah -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs +rs +rs ah ah ah @@ -38680,18 +38686,18 @@ ah ah ah ah -ah -ah +rs +rs op Ho op -ah -ah -ah -ah -ah -ah -ah +rs +rs +sL +rs +rs +rs +rs ah ah ah @@ -38937,18 +38943,18 @@ ah ah ah ah -ah -ah +sL +rs op Ho op -ah -ah -ah -ah -ah -ah -ah +rs +sL +sL +sL +rs +rs +rs ah ah ah @@ -39193,21 +39199,21 @@ ah ah ah ah -ah -ah -ah +sL +sL +rs op Ho op -ah -ah -ah -ah -ah -ah -ah -ah -ah +rs +sL +sL +sL +rs +rs +rs +rs +rs ah ah ah @@ -39444,26 +39450,26 @@ ah ah ah ah +rs +rs +rs ah ah ah ah -ah -ah -ah -ah -ah +rs +rs er IB er -ah -ah -ah -ah -ah -ah -ah -ah +rs +sL +sL +rs +rs +rs +rs +rs ah ah ah @@ -39700,24 +39706,24 @@ ah ah ah ah +rs +rs +rs +rs +rs ah ah ah -ah -ah -ah -ah -ah -ah -ah +rs +rs er IB er -ah -ah -ah -ah -ah +rs +sL +sL +rs +rs ah ah ah @@ -39957,24 +39963,24 @@ ah ah ah ah -ah +rs eZ fB er +rs ah ah ah -ah -ah -ah +rs +rs er IB er -ah -ah -ah -ah -ah +rs +rs +sL +sL +rs ah ah ah @@ -40213,25 +40219,25 @@ ah ah ah ah -ah -ah +rs +rs er fC er +rs +rs ah ah -ah -ah -ah -ah +rs +rs er IF er -ah -ah -ah -ah -ah +rs +rs +sL +sL +rs ah ah ah @@ -40470,25 +40476,25 @@ ah ah ah ah -ah +rs er er fD er er +rs ah -ah -ah -ah +rs +rs Be er IK er er -ah -ah -ah -ah +rs +rs +rs +rs ah ah ah @@ -40743,8 +40749,8 @@ IM gS er eq -ah -ah +rs +rs ah ah ah @@ -40983,7 +40989,7 @@ ah ah ah ah -ah +rs eq eH fb @@ -41000,8 +41006,8 @@ IB fC Nt eq -ah -ah +rs +rs ah ah ah @@ -41240,7 +41246,7 @@ ah ah ah ah -ah +rs er eI fc @@ -41497,7 +41503,7 @@ ah ah ah ah -ah +rs er eJ fd @@ -41774,8 +41780,8 @@ er Tk NK er -ah -ah +rs +rs ah ah ah @@ -42009,7 +42015,7 @@ ah ah ah ah -ah +rs dW ei es @@ -42031,9 +42037,9 @@ Rf Tn NP VC -ah -ah -ah +rs +rs +rs ah ah ah @@ -42265,8 +42271,8 @@ ah ah ah ah -ah -ah +rs +rs dX ej et @@ -42288,8 +42294,8 @@ er To UJ er -ah -ah +rs +rs ah ah ah @@ -42522,8 +42528,8 @@ ah ah ah ah -ah -ah +rs +rs dX ej eu @@ -42780,7 +42786,7 @@ ah ah ah ah -ah +rs dW ek ew @@ -44069,9 +44075,9 @@ ah ah ah ex -ah -ah -ah +rs +rs +rs ex ah ah @@ -44324,13 +44330,13 @@ ah ah ah ah -ah -ah -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs +rs +rs ah ah ah @@ -44581,13 +44587,13 @@ ah ah ah ah -ah -ah -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs +rs +rs ah ah ah @@ -44839,11 +44845,11 @@ ah ah ah ah -ah -ah -ah -ah -ah +rs +rs +rs +rs +rs ah ah ah @@ -45097,9 +45103,9 @@ ah ah ah ah -ah -ah -ah +rs +rs +rs ah ah ah diff --git a/_maps/map_files/Snaxi/IcemoonUnderground_Below.dmm b/_maps/map_files/Snaxi/IcemoonUnderground_Below.dmm index 42971e4315..79e5080644 100644 --- a/_maps/map_files/Snaxi/IcemoonUnderground_Below.dmm +++ b/_maps/map_files/Snaxi/IcemoonUnderground_Below.dmm @@ -5,6 +5,9 @@ "b" = ( /turf/closed/mineral/random/high_chance/snow, /area/icemoon/underground/unexplored/rivers) +"c" = ( +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/icemoon/underground/unexplored/rivers) "d" = ( /turf/closed/wall, /area/icemoon/underground/explored) @@ -19,6 +22,9 @@ /obj/item/gps/mining, /turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/underground/explored) +"G" = ( +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/mine/maintenance) "N" = ( /obj/item/flashlight/lantern{ on = 1 @@ -33,6 +39,22 @@ /obj/structure/ladder, /turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/underground/explored) +"X" = ( +/obj/machinery/telecomms/relay/preset/mining, +/obj/machinery/bluespace_beacon, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, +/obj/structure/window/reinforced, +/obj/machinery/door/window/eastright{ + dir = 8; + req_access_txt = "48" + }, +/turf/open/floor/circuit, +/area/icemoon/underground/explored) (1,1,1) = {" a @@ -39499,9 +39521,9 @@ a a a a -a -a -a +c +c +c a a a @@ -40011,13 +40033,13 @@ a a a a -a +c e i h h e -a +c a a a @@ -40268,13 +40290,13 @@ a a a a -a +c h h T h h -a +c a a a @@ -40525,13 +40547,13 @@ a a a a -a +c e N h -h +G e -a +c a a a @@ -40786,7 +40808,7 @@ a d O h -e +X d a a @@ -41041,9 +41063,9 @@ a a a a -a -a -a +c +c +c a a a diff --git a/_maps/map_files/Snaxi/Snaxi.dmm b/_maps/map_files/Snaxi/Snaxi.dmm index 43e7915ca4..ed574fa1a4 100644 --- a/_maps/map_files/Snaxi/Snaxi.dmm +++ b/_maps/map_files/Snaxi/Snaxi.dmm @@ -210,7 +210,8 @@ "aap" = ( /obj/machinery/quantumpad{ map_pad_id = "5"; - map_pad_link_id = "6" + map_pad_link_id = "6"; + name = "South Sector Pad" }, /obj/structure/sign/directions/evac{ pixel_y = 40 @@ -221,6 +222,13 @@ /obj/structure/sign/directions/command{ pixel_y = 24 }, +/obj/structure/sign/directions/science{ + dir = 8; + icon_state = "pad_s"; + layer = 4.1; + name = "south sector"; + pixel_y = 13 + }, /turf/open/floor/plasteel, /area/hallway/primary/aft) "aaq" = ( @@ -246,10 +254,11 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "aar" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/structure/sign/departments/botany, -/turf/open/floor/plating, -/area/hydroponics) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/fore) "aas" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/disposalpipe/segment{ @@ -302,6 +311,9 @@ dir = 1 }, /obj/machinery/disposal/bin, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 5 + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "aaw" = ( @@ -508,18 +520,12 @@ }, /turf/open/floor/plasteel/grimy, /area/crew_quarters/fitness/recreation) -"aaM" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, -/obj/machinery/atmospherics/components/binary/valve{ - dir = 4 - }, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) "aaN" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on, /obj/machinery/quantumpad{ map_pad_id = "1"; - map_pad_link_id = "2" + map_pad_link_id = "2"; + name = "Northwest Sector Pad" }, /obj/structure/sign/directions/medical{ dir = 8; @@ -531,6 +537,13 @@ icon_state = "direction_sci"; pixel_y = 28 }, +/obj/structure/sign/directions/science{ + dir = 8; + icon_state = "pad_nw"; + layer = 4.1; + name = "northwest sector"; + pixel_y = 13 + }, /turf/open/floor/plasteel, /area/quartermaster/miningdock) "aaO" = ( @@ -586,7 +599,8 @@ /obj/structure/sign/departments/restroom{ pixel_x = 32 }, -/turf/open/floor/carpet, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/wood, /area/crew_quarters/dorms) "aaV" = ( /obj/structure/sign/directions/evac{ @@ -657,8 +671,8 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/structure/sign/mining{ - pixel_x = 32 +/obj/machinery/light{ + dir = 4 }, /turf/open/floor/plasteel, /area/hallway/primary/central) @@ -730,13 +744,12 @@ /obj/machinery/light{ dir = 4 }, -/obj/structure/reagent_dispensers/watertank, -/obj/item/radio/intercom{ - pixel_y = -26 - }, /obj/structure/sign/departments/xenobio{ pixel_x = 32 }, +/obj/structure/closet/bombcloset{ + anchored = 1 + }, /turf/open/floor/plasteel/white, /area/science/misc_lab) "abi" = ( @@ -927,7 +940,7 @@ /obj/structure/sign/poster/official/fashion{ pixel_y = -32 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "abB" = ( /obj/structure/cable{ @@ -1065,13 +1078,14 @@ /turf/open/floor/plasteel, /area/hallway/primary/port) "abL" = ( -/obj/structure/table, -/obj/item/mmi, -/obj/item/mmi, -/obj/item/mmi, /obj/structure/sign/poster/official/state_laws{ pixel_y = -32 }, +/obj/machinery/camera{ + c_tag = "Robotics Lab South"; + dir = 1; + network = list("ss13","rd") + }, /turf/open/floor/plasteel/white, /area/science/robotics/lab) "abM" = ( @@ -1169,14 +1183,8 @@ /turf/open/floor/plasteel, /area/hallway/primary/central) "abU" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 5 - }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "abV" = ( /obj/effect/turf_decal/tile/red{ dir = 1 @@ -1242,11 +1250,8 @@ /turf/open/floor/plasteel/dark, /area/security/main) "acb" = ( -/obj/structure/sign/poster/official/science{ - pixel_y = -32 - }, -/turf/open/floor/plasteel/white, -/area/science/mixing) +/turf/open/floor/plasteel/dark, +/area/hydroponics) "acc" = ( /obj/structure/sign/poster/contraband/lusty_xenomorph{ pixel_x = -32; @@ -1346,7 +1351,9 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/supply/visible, +/obj/machinery/atmospherics/components/binary/valve{ + dir = 4 + }, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "acV" = ( @@ -1556,8 +1563,9 @@ icon_state = "4-8" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 9 + dir = 4 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "aeG" = ( @@ -1640,8 +1648,8 @@ "aiS" = ( /obj/structure/closet/secure_closet/CMO, /obj/machinery/keycard_auth{ - pixel_y = 4; - pixel_x = -24 + pixel_x = -24; + pixel_y = 4 }, /obj/effect/turf_decal/tile/blue{ dir = 4 @@ -1699,6 +1707,7 @@ /obj/machinery/atmospherics/pipe/simple/supply/visible{ dir = 9 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "akB" = ( @@ -1846,7 +1855,6 @@ /obj/structure/table/reinforced, /obj/machinery/door/window/eastright{ base_state = "left"; - dir = 8; icon_state = "left"; name = "Chemistry Desk"; req_access_txt = "33" @@ -1854,6 +1862,10 @@ /obj/machinery/door/firedoor/border_only{ dir = 8 }, +/obj/machinery/door/window/eastright{ + dir = 8; + name = "Chemistry Desk" + }, /turf/open/floor/plasteel/white, /area/medical/chemistry) "anw" = ( @@ -2063,8 +2075,8 @@ /obj/machinery/door/firedoor/border_only{ dir = 1 }, -/obj/machinery/door/airlock/external, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plasteel, /area/hallway/primary/port) "arE" = ( @@ -2152,6 +2164,7 @@ /obj/structure/disposalpipe/segment{ dir = 9 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "asE" = ( @@ -2493,17 +2506,10 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/door/airlock/highsecurity{ - name = "AI Upload Access"; - req_access_txt = "16" - }, -/obj/machinery/door/firedoor/border_only{ - dir = 4 - }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/turf/open/floor/plasteel/dark, +/turf/closed/wall/r_wall, /area/ai_monitored/turret_protected/ai_upload) "axc" = ( /obj/structure/table, @@ -2592,17 +2598,9 @@ /obj/structure/plasticflaps/opaque, /turf/open/floor/plasteel/dark, /area/science/lab) -"axL" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 10 - }, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) "axN" = ( -/obj/machinery/atmospherics/pipe/simple/supply/visible{ - dir = 10 - }, -/turf/open/floor/plating/asteroid/snow/icemoon, +/obj/structure/fluff/railing, +/turf/open/transparent/openspace/icemoon, /area/icemoon/surface/outdoors) "ayk" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ @@ -2614,7 +2612,14 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/turf/closed/wall/r_wall, +/obj/machinery/door/airlock/highsecurity{ + name = "AI Upload Access"; + req_access_txt = "16" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai_upload) "aym" = ( /obj/structure/cable{ @@ -2729,20 +2734,34 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/conveyor_switch/oneway{ - dir = 8; - id = "robo2" - }, /obj/machinery/firealarm{ dir = 8; pixel_x = 24 }, +/obj/structure/table, +/obj/item/storage/firstaid/regular{ + empty = 1; + name = "First-Aid (empty)" + }, +/obj/item/storage/firstaid/regular{ + empty = 1; + name = "First-Aid (empty)" + }, +/obj/item/storage/firstaid/regular{ + empty = 1; + name = "First-Aid (empty)" + }, +/obj/item/healthanalyzer, +/obj/item/healthanalyzer, +/obj/item/healthanalyzer, /turf/open/floor/plasteel/white, /area/science/robotics/lab) "ayC" = ( -/obj/machinery/mecha_part_fabricator, -/turf/open/floor/plasteel/dark, -/area/science/robotics/lab) +/obj/structure/fluff/railing/corner{ + dir = 8 + }, +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "ayD" = ( /obj/structure/cable{ icon_state = "0-4" @@ -2793,6 +2812,7 @@ /obj/structure/disposalpipe/segment{ dir = 9 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/maintenance/department/electrical) "azq" = ( @@ -2878,20 +2898,11 @@ /turf/open/floor/plasteel, /area/hallway/primary/port) "azH" = ( -/obj/machinery/conveyor{ - dir = 8; - id = "robo2" +/obj/structure/fluff/railing{ + dir = 4 }, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/glass{ - amount = 20; - pixel_x = -3; - pixel_y = 6 - }, -/turf/open/floor/plasteel/dark, -/area/science/robotics/lab) +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "aAe" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /obj/structure/disposalpipe/segment{ @@ -3124,31 +3135,18 @@ /turf/open/floor/plasteel/white, /area/science/robotics/lab) "aCr" = ( -/obj/structure/table, -/obj/item/storage/firstaid/regular{ - empty = 1; - name = "First-Aid (empty)" +/obj/structure/fluff/railing{ + dir = 8 }, -/obj/item/storage/firstaid/regular{ - empty = 1; - name = "First-Aid (empty)" - }, -/obj/item/storage/firstaid/regular{ - empty = 1; - name = "First-Aid (empty)" - }, -/obj/item/healthanalyzer, -/obj/item/healthanalyzer, -/obj/item/healthanalyzer, -/turf/open/floor/plasteel/white, -/area/science/robotics/lab) +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "aCV" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, /obj/machinery/conveyor{ - id = "packageSort2"; - dir = 1 + dir = 1; + id = "packageSort2" }, /obj/machinery/disposal/deliveryChute, /obj/structure/window/reinforced{ @@ -3187,8 +3185,7 @@ /area/hallway/primary/port) "aDc" = ( /obj/effect/landmark/start/scientist, -/obj/effect/turf_decal/stripes/line, -/turf/open/floor/plasteel/white, +/turf/open/floor/circuit, /area/science/lab) "aDd" = ( /obj/structure/cable{ @@ -3214,10 +3211,6 @@ /obj/machinery/vending/clothing, /turf/open/floor/plasteel, /area/hallway/secondary/entry) -"aDf" = ( -/obj/effect/turf_decal/stripes/line, -/turf/open/floor/plasteel/white, -/area/science/lab) "aDg" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 1 @@ -3368,8 +3361,10 @@ /turf/open/floor/plasteel, /area/security/checkpoint/medical) "aEE" = ( -/obj/machinery/rnd/destructive_analyzer, -/turf/open/floor/circuit, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, +/turf/open/floor/plasteel/white, /area/science/lab) "aEF" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ @@ -3378,25 +3373,24 @@ /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "aEG" = ( -/turf/open/floor/circuit, -/area/science/lab) -"aEH" = ( -/obj/machinery/computer/rdconsole/core{ - dir = 1 +/obj/structure/fluff/railing{ + dir = 10 }, +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) +"aEH" = ( /obj/machinery/light, /turf/open/floor/circuit, /area/science/lab) "aEI" = ( -/obj/machinery/rnd/production/protolathe/department/science, +/obj/machinery/rnd/destructive_analyzer, /turf/open/floor/circuit, /area/science/lab) "aEJ" = ( /turf/closed/wall/r_wall, /area/hallway/secondary/entry) "aEK" = ( -/obj/machinery/rnd/production/circuit_imprinter/department/science, -/obj/item/reagent_containers/glass/beaker/sulphuric, +/obj/machinery/rnd/production/protolathe/department/science, /turf/open/floor/circuit, /area/science/lab) "aEL" = ( @@ -3594,35 +3588,11 @@ /turf/open/floor/circuit, /area/science/robotics/mechbay) "aHK" = ( -/obj/structure/rack, -/obj/item/storage/toolbox/mechanical{ - pixel_x = -2; - pixel_y = -1 +/obj/structure/fluff/railing{ + dir = 6 }, -/obj/item/storage/toolbox/electrical{ - pixel_x = 1; - pixel_y = 6 - }, -/obj/item/clothing/head/welding{ - pixel_x = -3; - pixel_y = 5 - }, -/obj/item/clothing/head/welding{ - pixel_x = -3; - pixel_y = 5 - }, -/obj/item/clothing/glasses/welding, -/obj/item/clothing/glasses/welding, -/obj/item/multitool{ - pixel_x = 3 - }, -/obj/item/multitool{ - pixel_x = 3 - }, -/obj/item/storage/belt/utility, -/obj/item/storage/belt/utility, -/turf/open/floor/plasteel/white, -/area/science/robotics/lab) +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "aHU" = ( /obj/machinery/rnd/production/techfab/department/service, /turf/open/floor/plating, @@ -3737,11 +3707,12 @@ /turf/open/floor/plasteel/dark, /area/hallway/secondary/entry) "aKa" = ( -/obj/machinery/atmospherics/components/binary/valve/digital{ - dir = 4 +/obj/structure/cable{ + icon_state = "0-2" }, -/turf/closed/wall/r_wall, -/area/storage/atmos) +/obj/machinery/power/tracker, +/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, +/area/solar/port/fore) "aKf" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/disposalpipe/segment{ @@ -4050,20 +4021,20 @@ /turf/open/floor/wood, /area/security/courtroom) "aNL" = ( -/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/machinery/door/firedoor/border_only{ dir = 1; name = "north facing firelock" }, /obj/structure/fans/tiny, -/turf/open/floor/carpet, +/obj/machinery/door/airlock/external/glass, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "aNS" = ( /obj/machinery/turnstile{ + dir = 4; name = "Genpop Entrance Turnstile"; - req_access_txt = "69"; - dir = 4 + req_access_txt = "69" }, /obj/machinery/door/poddoor/preopen{ id = "permacell1"; @@ -4124,18 +4095,12 @@ /obj/structure/cable{ icon_state = "0-4" }, -/obj/machinery/power/apc{ - areastring = "/area/storage/atmos"; - dir = 8; - name = "Atmospherics APC"; - pixel_x = -24 - }, /obj/structure/extinguisher_cabinet{ pixel_y = -30 }, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "aOq" = ( /obj/structure/cable{ icon_state = "2-4" @@ -4147,7 +4112,7 @@ dir = 8 }, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "aOr" = ( /obj/structure/lattice/catwalk, /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, @@ -4191,9 +4156,11 @@ /turf/open/floor/plating, /area/security/checkpoint/medical) "aPC" = ( -/obj/effect/spawner/structure/window/reinforced, -/turf/open/floor/plating, -/area/storage/atmos) +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "aPD" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -4201,10 +4168,17 @@ }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "aPE" = ( -/turf/closed/wall/r_wall, -/area/storage/atmos) +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/machinery/power/solar{ + id = "auxsolareast"; + name = "Port Auxiliary Solar Array" + }, +/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, +/area/solar/port/fore) "aPY" = ( /obj/effect/turf_decal/tile/blue, /obj/effect/turf_decal/tile/blue{ @@ -4274,7 +4248,7 @@ icon_state = "2-4" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "aQT" = ( /obj/structure/cable{ icon_state = "1-2" @@ -4340,6 +4314,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ dir = 9 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "aSI" = ( @@ -4554,9 +4529,9 @@ /area/maintenance/solars/port/fore) "bcc" = ( /obj/machinery/door/window/brigdoor/security/cell{ + dir = 1; id = "Cell 2"; - name = "Cell 2"; - dir = 1 + name = "Cell 2" }, /obj/effect/turf_decal/vg_decals/numbers/two, /obj/machinery/door/poddoor/preopen{ @@ -4688,6 +4663,13 @@ }, /turf/open/floor/plating, /area/quartermaster/storage) +"bfo" = ( +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "bfB" = ( /obj/structure/cable{ icon_state = "1-2" @@ -4743,6 +4725,12 @@ /obj/machinery/vending/coffee, /turf/open/floor/plasteel/dark, /area/maintenance/department/bridge) +"bjR" = ( +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 4 + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "bjU" = ( /obj/machinery/airalarm{ dir = 8; @@ -4792,13 +4780,6 @@ /obj/machinery/holopad, /turf/open/floor/plasteel/dark, /area/maintenance/department/bridge) -"blD" = ( -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "blI" = ( /obj/machinery/hydroponics/soil, /obj/item/seeds/ambrosia, @@ -4965,6 +4946,12 @@ }, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) +"bqb" = ( +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ + dir = 8 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "bqx" = ( /obj/structure/table/reinforced, /obj/machinery/door/poddoor/shutters/preopen{ @@ -5031,9 +5018,9 @@ "brE" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /obj/machinery/door/window/southleft{ + dir = 1; name = "Court Cell"; - req_access_txt = "2"; - dir = 1 + req_access_txt = "2" }, /obj/structure/window/reinforced{ dir = 8 @@ -5169,13 +5156,10 @@ /turf/open/floor/plasteel/dark, /area/hallway/secondary/exit/departure_lounge) "bum" = ( -/turf/open/openspace/icemoon, +/turf/open/transparent/openspace/icemoon, /area/icemoon/surface/outdoors) "buF" = ( /obj/machinery/light, -/obj/structure/window/plasma/reinforced{ - dir = 4 - }, /obj/structure/table, /obj/item/clothing/gloves/color/yellow, /obj/item/clothing/gloves/color/yellow, @@ -5188,6 +5172,9 @@ dir = 8 }, /obj/item/pipe_dispenser, +/obj/structure/window/reinforced{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "buI" = ( @@ -5209,7 +5196,15 @@ "buO" = ( /obj/machinery/quantumpad{ map_pad_id = "3"; - map_pad_link_id = "4" + map_pad_link_id = "4"; + name = "Northeast Sector Pad" + }, +/obj/structure/sign/directions/science{ + dir = 8; + icon_state = "pad_ne"; + layer = 4.1; + name = "northeast sector"; + pixel_y = 13 }, /turf/open/floor/plasteel, /area/hallway/primary/port) @@ -5284,9 +5279,9 @@ dir = 1 }, /obj/machinery/turnstile{ + dir = 4; name = "Genpop Entrance Turnstile"; - req_access_txt = "69"; - dir = 4 + req_access_txt = "69" }, /turf/open/floor/plasteel/dark, /area/security/brig) @@ -6086,9 +6081,6 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/airalarm{ - pixel_y = 28 - }, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, @@ -6198,9 +6190,6 @@ /obj/effect/turf_decal/tile/brown{ dir = 4 }, -/obj/machinery/light{ - dir = 4 - }, /turf/open/floor/plasteel, /area/hallway/primary/central) "bCM" = ( @@ -6394,6 +6383,17 @@ /obj/machinery/vending/wardrobe/science_wardrobe, /turf/open/floor/plasteel/white, /area/science/misc_lab) +"bEp" = ( +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/grille, +/obj/structure/cable, +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/icemoon/surface/outdoors) "bEJ" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /obj/effect/turf_decal/tile/purple{ @@ -6901,7 +6901,7 @@ /obj/structure/window/reinforced, /obj/structure/table/reinforced, /obj/machinery/button/door{ - id = "xenobio2"; + id = "xenobiospec"; name = "Containment Blast Doors"; pixel_y = 4; req_access_txt = "55" @@ -6957,12 +6957,12 @@ name = "west facing firelock" }, /obj/machinery/door/window/southleft{ + dir = 8; name = "Test Chamber"; - req_access_txt = "55"; - dir = 8 + req_access_txt = "55" }, /obj/machinery/door/poddoor/preopen{ - id = "xenobio2"; + id = "xenobiospec"; name = "containment blast door" }, /turf/open/floor/engine, @@ -6975,9 +6975,9 @@ dir = 10 }, /obj/machinery/door/window/southleft{ + dir = 4; name = "Test Chamber"; - req_access_txt = "55"; - dir = 4 + req_access_txt = "55" }, /turf/open/floor/plasteel, /area/science/xenobiology) @@ -7072,9 +7072,9 @@ dir = 4 }, /obj/machinery/door/window/brigdoor{ + dir = 1; name = "Reception Desk"; - req_access_txt = "63"; - dir = 1 + req_access_txt = "63" }, /obj/machinery/door/window/brigdoor{ dir = 8; @@ -7118,35 +7118,9 @@ /obj/machinery/disposal/bin, /turf/open/floor/plasteel/cult, /area/lawoffice) -"bJQ" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - name = "Arrivals Airlock" - }, -/obj/structure/fans/tiny, -/turf/open/floor/plating, -/area/hallway/secondary/exit/departure_lounge) "bKl" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, /obj/effect/landmark/event_spawn, -/turf/open/floor/plasteel, +/turf/open/transparent/glass/reinforced, /area/crew_quarters/fitness) "bKo" = ( /obj/machinery/door/airlock/public/glass{ @@ -7186,9 +7160,6 @@ dir = 5 }, /obj/machinery/atmospherics/components/unary/portables_connector/visible, -/obj/machinery/firealarm{ - pixel_y = 24 - }, /turf/open/floor/plasteel, /area/science/mixing) "bKO" = ( @@ -7228,7 +7199,7 @@ icon_state = "0-4" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "bLI" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 @@ -7460,6 +7431,7 @@ /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/recharge_station, /turf/open/floor/plasteel, /area/maintenance/department/electrical) "bOp" = ( @@ -7475,8 +7447,8 @@ }, /obj/structure/table/wood, /obj/machinery/recharger{ - pixel_y = 4; - pixel_x = -7 + pixel_x = -7; + pixel_y = 4 }, /obj/item/book/manual/wiki/security_space_law{ pixel_x = 6; @@ -7604,16 +7576,16 @@ dir = 8; name = "west facing firelock" }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, /obj/machinery/door/poddoor/preopen{ - id = "xenobio2"; + id = "xenobiospec"; name = "containment blast door" }, -/obj/structure/disposalpipe/segment{ - dir = 4 - }, -/obj/structure/disposalpipe/segment{ - dir = 4 - }, /turf/open/floor/engine, /area/science/xenobiology) "bPW" = ( @@ -8561,23 +8533,14 @@ "chp" = ( /turf/open/floor/plating, /area/maintenance/aft) -"chN" = ( -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "chZ" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/maintenance/solars/port/fore) +"cih" = ( +/obj/structure/cable, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/aft) "cio" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -8805,7 +8768,7 @@ icon_state = "0-4" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "cly" = ( /obj/machinery/atmospherics/pipe/heat_exchanging/simple, /turf/open/floor/plating/snowed/smoothed/icemoon, @@ -8958,7 +8921,15 @@ "cpC" = ( /obj/machinery/quantumpad{ map_pad_id = "2"; - map_pad_link_id = "1" + map_pad_link_id = "1"; + name = "South Sector Pad" + }, +/obj/structure/sign/directions/science{ + dir = 8; + icon_state = "pad_s"; + layer = 4.1; + name = "south sector"; + pixel_y = 13 }, /turf/open/floor/plasteel, /area/hallway/primary/port) @@ -9129,6 +9100,12 @@ }, /turf/open/floor/plasteel/grimy, /area/crew_quarters/fitness/recreation) +"cvN" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness) "cwm" = ( /obj/machinery/vending/boozeomat, /obj/machinery/firealarm{ @@ -9296,8 +9273,8 @@ }, /obj/machinery/camera{ c_tag = "Medbay West"; - network = list("ss13","medbay"); - dir = 4 + dir = 4; + network = list("ss13","medbay") }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) @@ -9414,9 +9391,9 @@ req_access_txt = "10" }, /obj/machinery/door/window/northright{ + dir = 4; name = "Engineering Delivery"; - req_access_txt = "10"; - dir = 4 + req_access_txt = "10" }, /obj/effect/turf_decal/delivery, /turf/open/floor/plasteel/dark, @@ -9481,15 +9458,6 @@ }, /turf/open/floor/plating, /area/bridge) -"cDO" = ( -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "cDS" = ( /obj/structure/bodycontainer/morgue{ dir = 8 @@ -9517,6 +9485,12 @@ /obj/structure/reflector/single, /turf/open/floor/plating, /area/engine/storage) +"cEs" = ( +/obj/machinery/atmospherics/pipe/simple/supply/visible, +/obj/structure/disposalpipe/segment, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "cFm" = ( /obj/structure/reagent_dispensers/peppertank{ pixel_x = -30 @@ -9673,7 +9647,7 @@ }, /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "cKQ" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 4 @@ -9698,7 +9672,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/turf/open/floor/plasteel, +/turf/open/floor/wood, /area/crew_quarters/fitness) "cLC" = ( /obj/effect/turf_decal/tile/brown{ @@ -9745,7 +9719,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "cNE" = ( /obj/structure/cable{ @@ -9818,7 +9792,15 @@ "cQa" = ( /obj/machinery/quantumpad{ map_pad_id = "6"; - map_pad_link_id = "5" + map_pad_link_id = "5"; + name = "Northeast Sector Pad" + }, +/obj/structure/sign/directions/science{ + dir = 8; + icon_state = "pad_ne"; + layer = 4.1; + name = "northeast sector"; + pixel_y = 13 }, /turf/open/floor/plasteel, /area/quartermaster/miningdock) @@ -10010,6 +9992,13 @@ "cTO" = ( /turf/closed/wall/r_wall, /area/quartermaster/miningoffice) +"cTV" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/plasteel, +/area/crew_quarters/dorms) "cUd" = ( /obj/structure/cable{ icon_state = "1-2" @@ -10029,6 +10018,40 @@ }, /turf/open/floor/plating, /area/maintenance/solars/starboard/aft) +"cUs" = ( +/obj/effect/landmark/start/ai, +/obj/item/radio/intercom{ + freerange = 1; + name = "Common Channel"; + pixel_x = 25; + pixel_y = -4 + }, +/obj/item/radio/intercom{ + freerange = 1; + frequency = 1447; + name = "Private Channel"; + pixel_x = 25; + pixel_y = -13 + }, +/obj/item/radio/intercom{ + freerange = 1; + listening = 0; + name = "Custom Channel"; + pixel_x = 25; + pixel_y = 7 + }, +/obj/machinery/button/door{ + id = "AI Chamber entrance shutters"; + name = "AI Chamber entrance shutters control"; + pixel_x = -7; + pixel_y = -24; + req_access_txt = "16" + }, +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/circuit, +/area/ai_monitored/turret_protected/ai) "cUC" = ( /obj/structure/chair, /obj/effect/landmark/start/geneticist, @@ -10057,6 +10080,12 @@ }, /turf/open/floor/pod/dark, /area/maintenance/starboard) +"cVa" = ( +/obj/structure/fluff/railing{ + dir = 9 + }, +/turf/open/transparent/openspace/icemoon, +/area/engine/atmospherics_engine) "cVu" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/effect/turf_decal/tile/blue{ @@ -10110,6 +10139,10 @@ }, /turf/open/floor/plasteel, /area/quartermaster/storage) +"cWI" = ( +/obj/structure/cable, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "cWO" = ( /obj/machinery/atmospherics/pipe/heat_exchanging/simple{ dir = 4 @@ -10134,11 +10167,9 @@ /turf/open/floor/plasteel/dark, /area/security/prison) "cXI" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/turf/closed/wall/r_wall, -/area/ai_monitored/turret_protected/ai) +/obj/structure/cable, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "cXO" = ( /obj/structure/cable, /obj/effect/landmark/start/ai/secondary, @@ -10387,8 +10418,8 @@ dir = 4 }, /obj/machinery/shower{ - pixel_y = 20; - pixel_x = 11 + pixel_x = 11; + pixel_y = 20 }, /obj/structure/disposalpipe/segment{ dir = 4 @@ -10462,21 +10493,23 @@ name = "Port Solar Array" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "dfy" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, /obj/structure/cable{ icon_state = "1-4" }, /obj/structure/cable{ icon_state = "2-4" }, +/obj/effect/landmark/event_spawn, +/obj/machinery/flasher{ + id = "AI"; + pixel_x = -26; + pixel_y = 3 + }, /obj/machinery/ai_slipper{ uses = 10 }, -/obj/effect/landmark/event_spawn, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) "dfV" = ( @@ -10760,8 +10793,8 @@ /obj/structure/table/wood, /obj/item/book/manual/wiki/security_space_law, /obj/item/flashlight/lamp/green{ - pixel_y = 1; - pixel_x = -7 + pixel_x = -7; + pixel_y = 1 }, /turf/open/floor/wood, /area/security/courtroom) @@ -10784,8 +10817,8 @@ dir = 4 }, /obj/machinery/door/airlock/atmos{ - name = "Atmospherics"; - req_access_txt = "24" + name = "Antimatter Engine"; + req_access_txt = "10" }, /obj/machinery/door/firedoor/border_only{ dir = 8; @@ -10853,10 +10886,11 @@ /obj/structure/cable{ icon_state = "2-4" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 6 +/obj/structure/cable{ + icon_state = "2-8" }, -/turf/open/floor/carpet, +/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden, +/turf/open/floor/wood, /area/crew_quarters/dorms) "duI" = ( /obj/structure/cable{ @@ -10901,6 +10935,7 @@ /obj/structure/disposalpipe/segment{ dir = 6 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "dvs" = ( @@ -10913,7 +10948,7 @@ /obj/machinery/door/firedoor/border_only{ name = "south facing firelock" }, -/turf/open/floor/carpet, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "dvw" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -11020,12 +11055,6 @@ }, /turf/open/floor/pod/dark, /area/maintenance/starboard) -"dAi" = ( -/obj/structure/sign/warning/pods{ - pixel_x = -32 - }, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) "dAs" = ( /obj/structure/cable{ icon_state = "1-2" @@ -11054,6 +11083,13 @@ "dAV" = ( /turf/closed/wall/r_wall, /area/ai_monitored/turret_protected/ai_upload_foyer) +"dBA" = ( +/obj/machinery/portable_atmospherics/pump, +/obj/item/radio/intercom{ + pixel_y = -26 + }, +/turf/open/floor/plasteel/white, +/area/science/mixing) "dBL" = ( /obj/structure/closet/secure_closet/medical1, /obj/structure/extinguisher_cabinet{ @@ -11118,36 +11154,11 @@ /turf/open/floor/plasteel, /area/quartermaster/storage) "dDC" = ( -/obj/effect/turf_decal/tile/neutral, -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/obj/effect/turf_decal/tile/neutral{ - dir = 4 - }, -/obj/effect/turf_decal/tile/neutral{ +/obj/structure/fluff/railing{ dir = 1 }, -/obj/structure/closet/crate/engineering{ - name = "Antimatter Engine Crate" - }, -/obj/machinery/power/am_control_unit, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_shielding_container, -/obj/item/am_containment, -/obj/item/am_containment, -/turf/open/floor/plasteel/dark, -/area/engine/secure_construction) +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "dDK" = ( /obj/machinery/atmospherics/pipe/simple/supply/visible{ dir = 6 @@ -11207,9 +11218,9 @@ dir = 4 }, /obj/machinery/turnstile{ + dir = 8; name = "Genpop Exit Turnstile"; - req_access_txt = "70"; - dir = 8 + req_access_txt = "70" }, /turf/open/floor/plasteel/dark, /area/security/brig) @@ -11225,9 +11236,11 @@ /turf/closed/wall, /area/quartermaster/qm) "dFJ" = ( -/obj/effect/turf_decal/stripes/corner, -/turf/open/floor/plasteel/white, -/area/science/lab) +/obj/structure/fluff/railing{ + dir = 5 + }, +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "dGb" = ( /obj/structure/cable{ icon_state = "1-8" @@ -11314,7 +11327,7 @@ /obj/machinery/door/firedoor/border_only{ name = "south facing firelock" }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "dJc" = ( /obj/structure/cable{ @@ -11346,7 +11359,7 @@ /obj/structure/disposalpipe/segment{ dir = 6 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "dKw" = ( /obj/structure/cable{ @@ -11397,6 +11410,11 @@ "dMj" = ( /turf/closed/wall/r_wall, /area/ai_monitored/nuke_storage) +"dMo" = ( +/obj/structure/disposalpipe/segment, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "dMI" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -12062,6 +12080,7 @@ dir = 1; sortType = 26 }, +/obj/machinery/atmospherics/components/unary/vent_pump/on, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "egM" = ( @@ -12173,20 +12192,11 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/button/flasher{ id = "PCell 1"; - pixel_y = 9; - pixel_x = -37 + pixel_x = -37; + pixel_y = 9 }, /turf/open/floor/plasteel/dark, /area/security/brig) -"ejw" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "ekw" = ( /obj/structure/chair{ dir = 1 @@ -12247,6 +12257,18 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel/dark, /area/hallway/secondary/exit/departure_lounge) +"eoH" = ( +/obj/machinery/light{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "eoL" = ( /obj/structure/chair{ dir = 4 @@ -12314,9 +12336,6 @@ /turf/open/floor/plasteel/dark, /area/engine/engineering) "ery" = ( -/obj/machinery/light{ - dir = 8 - }, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, @@ -12331,10 +12350,6 @@ /obj/effect/turf_decal/tile/blue{ dir = 1 }, -/obj/item/radio/intercom{ - name = "Station Intercom (General)"; - pixel_x = -28 - }, /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai_upload_foyer) "erG" = ( @@ -12356,9 +12371,9 @@ dir = 4 }, /obj/machinery/turnstile{ + dir = 8; name = "Genpop Exit Turnstile"; - req_access_txt = "70"; - dir = 8 + req_access_txt = "70" }, /obj/effect/turf_decal/tile/red{ dir = 1 @@ -12388,7 +12403,7 @@ /turf/open/floor/plasteel, /area/hallway/primary/port) "esY" = ( -/turf/open/openspace/icemoon, +/turf/open/transparent/openspace/icemoon, /area/engine/atmos) "ets" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ @@ -12547,6 +12562,12 @@ }, /turf/open/floor/plasteel/white, /area/science/mixing) +"eyc" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/closed/wall, +/area/crew_quarters/dorms) "eyP" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -12650,6 +12671,13 @@ }, /turf/open/floor/plating, /area/maintenance/solars/port/aft) +"eCS" = ( +/obj/machinery/door/airlock{ + id_tag = "Dorm5"; + name = "Room Four" + }, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "eDr" = ( /obj/structure/cable{ icon_state = "4-8" @@ -12830,7 +12858,7 @@ /area/hallway/primary/central) "eHK" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ +/obj/machinery/atmospherics/pipe/layer_manifold{ dir = 4 }, /turf/open/floor/plating, @@ -12942,25 +12970,6 @@ }, /turf/open/floor/plasteel, /area/maintenance/aft) -"eLl" = ( -/obj/structure/window{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, -/obj/structure/window{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "eLm" = ( /obj/structure/cable{ icon_state = "4-8" @@ -13134,10 +13143,6 @@ }, /turf/open/floor/wood, /area/crew_quarters/bar) -"eOO" = ( -/obj/structure/weightmachine/weightlifter, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "eOZ" = ( /obj/machinery/atmospherics/components/binary/pump/on, /turf/open/floor/plasteel/dark, @@ -13377,6 +13382,20 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall/mineral/wood, /area/maintenance/bar) +"eXy" = ( +/obj/effect/turf_decal/stripes/corner, +/turf/open/floor/plasteel/white, +/area/science/lab) +"eXO" = ( +/obj/structure/table, +/obj/item/mmi, +/obj/item/mmi, +/obj/item/mmi, +/obj/structure/window/reinforced{ + dir = 8 + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "eYe" = ( /obj/machinery/conveyor{ dir = 4; @@ -13449,7 +13468,7 @@ icon_state = "1-4" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/aft) "faR" = ( /obj/structure/window/reinforced{ dir = 8 @@ -13457,7 +13476,7 @@ /obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden, /obj/effect/landmark/blobstart, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "faV" = ( /obj/machinery/light{ dir = 4 @@ -13510,9 +13529,9 @@ icon_state = "1-4" }, /obj/machinery/door/window/brigdoor/security/cell{ + dir = 8; id = "Cell 1"; - name = "Cell 1"; - dir = 8 + name = "Cell 1" }, /obj/effect/turf_decal/vg_decals/numbers/one, /obj/machinery/door/poddoor/preopen{ @@ -13766,7 +13785,6 @@ dir = 4; pixel_x = -24 }, -/obj/structure/closet/crate/bin, /turf/open/floor/plasteel/white, /area/science/misc_lab) "fjS" = ( @@ -13780,6 +13798,13 @@ /obj/machinery/space_heater, /turf/open/floor/plating, /area/icemoon/surface/outdoors) +"fkA" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "fkC" = ( /obj/machinery/atmospherics/pipe/simple/green/visible, /turf/closed/wall/r_wall, @@ -13875,9 +13900,14 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/security/armory) "fne" = ( -/obj/effect/landmark/start/roboticist, -/turf/open/floor/plasteel/dark, -/area/science/robotics/lab) +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "fni" = ( /obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/carbon_output{ dir = 8 @@ -13918,6 +13948,11 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel, /area/engine/engineering) +"fol" = ( +/obj/machinery/rnd/production/circuit_imprinter/department/science, +/obj/item/reagent_containers/glass/beaker/sulphuric, +/turf/open/floor/circuit, +/area/science/lab) "foy" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -13947,17 +13982,6 @@ /turf/open/floor/plating, /area/maintenance/disposal) "fpS" = ( -/obj/structure/table, -/obj/item/hemostat, -/obj/item/retractor, -/obj/item/scalpel{ - pixel_y = 12 - }, -/obj/item/circular_saw, -/obj/item/cautery{ - pixel_x = 4 - }, -/obj/item/surgical_drapes, /obj/machinery/airalarm{ pixel_y = 23 }, @@ -13965,7 +13989,14 @@ c_tag = "Robotics Lab"; network = list("ss13","rd") }, -/turf/open/floor/plasteel/white, +/obj/machinery/mecha_part_fabricator, +/obj/item/stack/sheet/glass{ + amount = 20; + pixel_x = -3; + pixel_y = 6 + }, +/obj/item/stack/sheet/metal/fifty, +/turf/open/floor/plasteel/dark, /area/science/robotics/lab) "fqj" = ( /obj/machinery/field/generator, @@ -14049,7 +14080,7 @@ icon_state = "1-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "fsA" = ( /obj/structure/bodycontainer/morgue, /obj/effect/turf_decal/tile/blue{ @@ -14076,11 +14107,8 @@ /turf/open/floor/plasteel/dark/telecomms, /area/tcommsat/server) "ftH" = ( -/obj/machinery/mineral/ore_redemption{ - input_dir = 2; - output_dir = 1 - }, -/turf/open/floor/plating, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/space/basic, /area/quartermaster/miningdock) "ftM" = ( /obj/structure/cable{ @@ -14150,11 +14178,6 @@ /turf/open/floor/plasteel, /area/engine/engineering) "fvz" = ( -/obj/structure/table/optable{ - name = "Robotics Operating Table" - }, -/obj/item/tank/internals/anesthetic, -/obj/item/clothing/mask/breath, /obj/structure/extinguisher_cabinet{ pixel_y = 30 }, @@ -14316,6 +14339,9 @@ c_tag = "Bathrooms"; dir = 1 }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 8 + }, /turf/open/floor/plasteel/freezer, /area/crew_quarters/dorms) "fBG" = ( @@ -14337,21 +14363,19 @@ /turf/open/floor/engine, /area/engine/atmospherics_engine) "fCQ" = ( -/obj/structure/toilet/secret/low_loot{ - pixel_y = 14 - }, /obj/machinery/button/door{ id = "Bath2"; name = "Door Bolt Control"; normaldoorcontrol = 1; pixel_x = 24; - specialfunctions = 4; - pixel_y = -5 + pixel_y = -5; + specialfunctions = 4 }, /obj/machinery/light/small{ dir = 8 }, /obj/effect/landmark/blobstart, +/obj/machinery/recharge_station, /turf/open/floor/plasteel/freezer, /area/crew_quarters/dorms) "fDi" = ( @@ -14377,6 +14401,13 @@ "fDJ" = ( /turf/open/floor/plasteel/white, /area/medical/medbay/zone3) +"fEz" = ( +/obj/machinery/computer/operating, +/obj/machinery/light{ + dir = 4 + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "fET" = ( /obj/effect/turf_decal/tile/neutral, /obj/machinery/camera{ @@ -14475,7 +14506,18 @@ dir = 4 }, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) +"fIk" = ( +/obj/machinery/button/door{ + id = "holoprivacy"; + name = "Holodeck Privacy"; + pixel_x = 24; + pixel_y = 7 + }, +/turf/open/floor/engine{ + name = "Holodeck Projector Floor" + }, +/area/holodeck/rec_center) "fIu" = ( /obj/structure/cable{ icon_state = "1-8" @@ -14694,11 +14736,11 @@ pixel_y = -28 }, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "fNh" = ( /obj/structure/cable, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "fNC" = ( /obj/structure/cable{ icon_state = "1-2" @@ -14830,14 +14872,17 @@ dir = 8; name = "west facing firelock" }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plating, /area/crew_quarters/dorms) "fPN" = ( /obj/structure/table/wood, /obj/item/book/manual/wiki/security_space_law, /obj/item/flashlight/lamp/green{ - pixel_y = 1; - pixel_x = -7 + pixel_x = -7; + pixel_y = 1 }, /turf/open/floor/wood, /area/security/courtroom) @@ -14916,6 +14961,13 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"fSb" = ( +/obj/machinery/airalarm{ + dir = 4; + pixel_x = -22 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "fSw" = ( /obj/structure/cable{ icon_state = "2-4" @@ -14959,8 +15011,14 @@ /obj/machinery/light{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) +"fUc" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/aft) "fUm" = ( /obj/structure/cable{ icon_state = "1-2" @@ -15005,7 +15063,7 @@ icon_state = "2-4" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "fVT" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden, /turf/open/floor/engine, @@ -15167,7 +15225,15 @@ "gct" = ( /obj/machinery/quantumpad{ map_pad_id = "4"; - map_pad_link_id = "3" + map_pad_link_id = "3"; + name = "Northwest Sector Pad" + }, +/obj/structure/sign/directions/science{ + dir = 8; + icon_state = "pad_nw"; + layer = 4.1; + name = "northwest sector"; + pixel_y = 13 }, /turf/open/floor/plasteel, /area/hallway/primary/aft) @@ -15226,6 +15292,12 @@ /obj/item/storage/fancy/donut_box, /turf/open/floor/plasteel, /area/security/checkpoint/supply) +"gdH" = ( +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 8 + }, +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/dorms) "gdL" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 1 @@ -15394,6 +15466,12 @@ }, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/engine/engineering) +"gjZ" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 9 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness) "gkl" = ( /obj/machinery/jukebox, /turf/open/floor/wood, @@ -15457,28 +15535,6 @@ }, /turf/open/floor/plasteel, /area/engine/engineering) -"gls" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/machinery/door/window/westright{ - name = "Red Corner" - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "gmf" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/structure/disposalpipe/segment, @@ -15538,9 +15594,9 @@ /obj/machinery/button/door{ id = "Secure Gate"; name = "Cell Shutters"; + pixel_x = 3; pixel_y = 24; - req_access_txt = "2"; - pixel_x = 3 + req_access_txt = "2" }, /turf/open/floor/plasteel/dark, /area/security/brig) @@ -15652,9 +15708,6 @@ /turf/closed/wall, /area/security/courtroom) "grZ" = ( -/obj/structure/cable{ - icon_state = "1-2" - }, /obj/structure/table, /obj/item/aiModule/core/full/custom, /obj/item/aiModule/core/freeformcore, @@ -15666,6 +15719,9 @@ dir = 1; network = list("aiupload") }, +/obj/structure/cable{ + icon_state = "1-4" + }, /turf/open/floor/circuit, /area/ai_monitored/turret_protected/ai_upload) "gsr" = ( @@ -15767,12 +15823,11 @@ /turf/open/floor/plasteel/dark, /area/bridge) "guI" = ( -/obj/machinery/light/floor, -/obj/structure/disposalpipe/segment{ - dir = 5 +/obj/structure/cable{ + icon_state = "0-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/fore) "guR" = ( /obj/structure/table/glass, /obj/effect/turf_decal/tile/yellow{ @@ -15934,8 +15989,6 @@ /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 }, -/obj/machinery/portable_atmospherics/scrubber, -/obj/item/storage/firstaid/toxin, /obj/structure/disposalpipe/segment{ dir = 4 }, @@ -16018,7 +16071,7 @@ dir = 1 }, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "gCG" = ( /obj/structure/closet/firecloset, /turf/open/floor/plating, @@ -16033,15 +16086,10 @@ /turf/open/floor/plasteel, /area/engine/atmos) "gCO" = ( -/obj/machinery/light, -/obj/machinery/door/airlock/public/glass{ - name = "Holodeck Door" - }, -/obj/structure/fans/tiny, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/turf/open/floor/plasteel/white, +/turf/open/floor/wood, /area/crew_quarters/dorms) "gCS" = ( /obj/structure/bodycontainer/morgue, @@ -16195,6 +16243,12 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/port) +"gIW" = ( +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "gJi" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible, /obj/machinery/atmospherics/pipe/simple/green/visible{ @@ -16441,9 +16495,12 @@ }, /obj/effect/landmark/event_spawn, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "gPE" = ( /obj/machinery/portable_atmospherics/pump, +/obj/machinery/firealarm{ + pixel_y = 24 + }, /turf/open/floor/plasteel/white, /area/science/mixing) "gPF" = ( @@ -16614,7 +16671,7 @@ icon_state = "2-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "gTH" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -16644,11 +16701,18 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "gUc" = ( -/obj/machinery/light, -/turf/open/floor/plasteel/white, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/camera{ + c_tag = "Dorms Central"; + dir = 1 + }, +/turf/open/floor/carpet, /area/crew_quarters/dorms) "gUw" = ( /obj/structure/plasticflaps, @@ -16725,7 +16789,8 @@ /obj/structure/cable{ icon_state = "2-8" }, -/turf/open/floor/plasteel/white, +/obj/effect/landmark/start/roboticist, +/turf/open/floor/plasteel/dark, /area/science/robotics/lab) "gXE" = ( /obj/structure/table, @@ -16835,9 +16900,9 @@ /obj/machinery/button/door{ id = "kitchen"; name = "Kitchen Shutters Control"; - req_access_txt = "28"; pixel_x = 24; - pixel_y = -4 + pixel_y = -4; + req_access_txt = "28" }, /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/kitchen) @@ -17060,13 +17125,16 @@ /turf/open/floor/plasteel/white, /area/medical/chemistry) "hiO" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/tile/neutral{ dir = 4 }, /obj/effect/turf_decal/tile/neutral, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 6 + }, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "hjv" = ( @@ -17096,8 +17164,8 @@ dir = 8 }, /obj/machinery/computer/monitor{ - name = "bridge power monitoring console"; - dir = 1 + dir = 1; + name = "bridge power monitoring console" }, /obj/structure/cable{ icon_state = "0-2" @@ -17110,6 +17178,14 @@ }, /turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) +"hlQ" = ( +/obj/item/radio/intercom{ + name = "Station Intercom (General)"; + pixel_x = 30 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "hlT" = ( /obj/structure/disposalpipe/segment{ dir = 6 @@ -17120,9 +17196,6 @@ /obj/structure/cable{ icon_state = "2-8" }, -/obj/structure/cable{ - icon_state = "1-2" - }, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) "hmM" = ( @@ -17147,6 +17220,15 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/port) +"hnN" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/structure/disposalpipe/segment, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "hnO" = ( /obj/machinery/atmospherics/components/unary/cryo_cell, /turf/open/floor/plasteel/white, @@ -17171,20 +17253,10 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "hop" = ( -/obj/structure/window{ - dir = 4 +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, +/obj/structure/cable{ + icon_state = "4-8" }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/obj/effect/landmark/start/assistant, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "hoq" = ( @@ -17235,8 +17307,8 @@ /obj/item/folder/blue, /obj/item/stamp/law, /obj/item/flashlight/lamp/green{ - pixel_y = 1; - pixel_x = -7 + pixel_x = -7; + pixel_y = 1 }, /turf/open/floor/plasteel/cult, /area/lawoffice) @@ -17294,6 +17366,7 @@ /obj/machinery/light{ dir = 1 }, +/obj/machinery/vending/cigarette, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "hrN" = ( @@ -17313,15 +17386,14 @@ /turf/open/floor/plasteel, /area/quartermaster/miningdock) "hrS" = ( -/obj/effect/turf_decal/tile/neutral, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "hse" = ( /obj/structure/cable{ - icon_state = "1-4" + icon_state = "0-4" }, -/turf/open/floor/circuit/off, -/area/ai_monitored/turret_protected/ai) +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "hsl" = ( /turf/open/floor/plating, /area/maintenance/starboard) @@ -17371,12 +17443,6 @@ }, /turf/open/floor/wood, /area/bridge/meeting_room) -"hsQ" = ( -/obj/effect/turf_decal/tile/neutral{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "hta" = ( /obj/structure/cable{ icon_state = "1-2" @@ -17423,11 +17489,14 @@ /turf/open/floor/engine/co2, /area/engine/atmos) "huF" = ( -/obj/machinery/mineral/stacking_unit_console{ - machinedir = 4 +/obj/structure/cable{ + icon_state = "1-8" }, -/turf/closed/wall, -/area/maintenance/disposal) +/obj/structure/cable{ + icon_state = "2-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "huQ" = ( /obj/machinery/power/terminal{ dir = 1 @@ -17459,6 +17528,14 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/central) +"hvG" = ( +/obj/machinery/light, +/obj/machinery/airalarm{ + dir = 1; + pixel_y = -22 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "hwg" = ( /obj/machinery/computer/teleporter{ dir = 8 @@ -17519,7 +17596,7 @@ }, /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "hxP" = ( /obj/machinery/door/airlock/medical/glass{ id_tag = "MedbayFoyer"; @@ -17541,6 +17618,18 @@ /obj/structure/closet/secure_closet/personal/cabinet, /turf/open/floor/carpet, /area/quartermaster/miningoffice) +"hyx" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/airalarm{ + pixel_y = 28 + }, +/turf/open/floor/plasteel, +/area/quartermaster/miningdock) "hyz" = ( /obj/machinery/vending/autodrobe, /turf/open/floor/plasteel, @@ -17632,7 +17721,7 @@ dir = 1; name = "north facing firelock" }, -/turf/open/floor/carpet, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "hBb" = ( /obj/machinery/camera{ @@ -17662,6 +17751,10 @@ /obj/machinery/vending/medical, /turf/open/floor/plasteel/white, /area/medical/virology) +"hBM" = ( +/obj/effect/turf_decal/stripes/line, +/turf/open/floor/plasteel/white, +/area/science/lab) "hBQ" = ( /obj/structure/cable{ icon_state = "2-4" @@ -17672,6 +17765,16 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel, /area/hallway/primary/port) +"hCx" = ( +/obj/machinery/door/airlock/public/glass{ + name = "Dormitory" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 8; + name = "west facing firelock" + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "hCD" = ( /obj/structure/cable{ icon_state = "4-8" @@ -17781,7 +17884,7 @@ dir = 4 }, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "hFG" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -17807,7 +17910,7 @@ icon_state = "0-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "hGU" = ( /obj/structure/closet/secure_closet/personal/cabinet{ pixel_x = -8 @@ -17848,6 +17951,12 @@ }, /turf/open/floor/plasteel, /area/engine/atmospherics_engine) +"hHV" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/dorms) "hHW" = ( /obj/effect/turf_decal/tile/yellow{ dir = 1 @@ -17953,7 +18062,7 @@ /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 1 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "hKt" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ @@ -18079,7 +18188,7 @@ /area/engine/secure_construction) "hNT" = ( /obj/effect/landmark/event_spawn, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "hNZ" = ( /obj/effect/turf_decal/tile/yellow{ @@ -18106,7 +18215,7 @@ }, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "hOw" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/effect/turf_decal/tile/neutral{ @@ -18346,9 +18455,8 @@ /turf/open/floor/carpet, /area/security/detectives_office) "hTL" = ( -/obj/effect/spawner/structure/window/plasma/reinforced, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/open/floor/plating, +/turf/open/floor/plasteel/white, /area/science/mixing) "hTO" = ( /obj/structure/cable{ @@ -18356,6 +18464,10 @@ }, /turf/open/floor/plasteel, /area/quartermaster/storage) +"hUg" = ( +/obj/machinery/atmospherics/pipe/manifold/supply/hidden, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "hUo" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -18426,9 +18538,9 @@ /area/engine/engineering) "hVH" = ( /obj/machinery/atmospherics/components/unary/vent_pump/siphon/on{ + dir = 1; external_pressure_bound = 120; - name = "killroom vent"; - dir = 1 + name = "killroom vent" }, /turf/open/floor/circuit/telecomms, /area/science/xenobiology) @@ -18466,8 +18578,8 @@ }, /obj/machinery/camera{ c_tag = "Surgery Observation"; - network = list("ss13","medbay"); - dir = 8 + dir = 8; + network = list("ss13","medbay") }, /turf/open/floor/plasteel/dark, /area/medical/surgery) @@ -18507,6 +18619,10 @@ }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"hWp" = ( +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "hWW" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 @@ -18616,8 +18732,8 @@ /area/security/main) "iam" = ( /obj/machinery/computer/slot_machine{ - pixel_y = 2; - pixel_x = -7 + pixel_x = -7; + pixel_y = 2 }, /turf/open/floor/wood, /area/maintenance/bar) @@ -18819,28 +18935,6 @@ /obj/machinery/space_heater, /turf/open/floor/plasteel, /area/engine/atmos) -"igK" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/obj/machinery/door/window/eastleft{ - name = "Blue Corner" - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "igO" = ( /obj/machinery/vending/boozeomat, /turf/open/floor/wood{ @@ -18869,17 +18963,6 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/flasher{ - id = "AI"; - pixel_x = -26; - pixel_y = 3 - }, -/obj/machinery/turretid{ - icon_state = "control_stun"; - name = "AI Chamber turret control"; - pixel_x = -25; - pixel_y = -3 - }, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) "ihE" = ( @@ -18890,6 +18973,7 @@ dir = 10 }, /obj/machinery/atmospherics/components/unary/portables_connector/visible, +/obj/machinery/portable_atmospherics/canister, /turf/open/floor/plasteel, /area/science/mixing) "ihJ" = ( @@ -18912,6 +18996,10 @@ }, /turf/open/floor/plasteel, /area/storage/primary) +"ihL" = ( +/mob/living/simple_animal/opossum, +/turf/open/floor/plating, +/area/maintenance/aft/secondary) "ihX" = ( /obj/structure/cable{ icon_state = "0-2" @@ -18919,6 +19007,9 @@ /obj/machinery/power/smes, /turf/open/floor/plating, /area/maintenance/department/electrical) +"ihY" = ( +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "iiM" = ( /obj/effect/turf_decal/tile/neutral{ dir = 1 @@ -19254,6 +19345,12 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) +"iru" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/turf/open/floor/circuit/off, +/area/ai_monitored/turret_protected/ai) "irN" = ( /obj/machinery/requests_console{ department = "AI"; @@ -19312,7 +19409,7 @@ }, /obj/machinery/light, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "itw" = ( /obj/structure/cable{ icon_state = "4-8" @@ -19386,7 +19483,7 @@ dir = 1; name = "north facing firelock" }, -/turf/open/floor/carpet, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "iuP" = ( /obj/machinery/door/airlock/external{ @@ -19395,15 +19492,6 @@ }, /turf/open/floor/engine, /area/engine/atmospherics_engine) -"ivM" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/obj/machinery/door/airlock/external{ - name = "Escape Airlock" - }, -/turf/open/floor/plating, -/area/hallway/secondary/exit/departure_lounge) "ivQ" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, @@ -19437,6 +19525,13 @@ }, /turf/open/floor/plasteel, /area/quartermaster/storage) +"iwH" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = 27 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "ixf" = ( /obj/structure/cable{ icon_state = "1-2" @@ -19450,6 +19545,12 @@ /obj/item/hand_tele, /turf/open/floor/plasteel/dark, /area/teleporter) +"ixO" = ( +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/aft) "ixZ" = ( /obj/structure/chair/office/dark, /mob/living/simple_animal/pet/cat/Runtime{ @@ -19740,6 +19841,13 @@ /obj/effect/turf_decal/tile/blue{ dir = 8 }, +/obj/item/radio/intercom{ + name = "Station Intercom (General)"; + pixel_x = -28 + }, +/obj/machinery/light{ + dir = 8 + }, /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai_upload_foyer) "iFl" = ( @@ -19807,8 +19915,8 @@ /obj/machinery/button/door{ id = "hos"; name = "HoS Office Shutters"; - pixel_y = -26; - pixel_x = -6 + pixel_x = -6; + pixel_y = -26 }, /turf/open/floor/carpet, /area/crew_quarters/heads/hos) @@ -19925,7 +20033,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "iJK" = ( /obj/structure/table/reinforced, @@ -19967,6 +20075,13 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/aft) +"iMk" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating, +/area/ai_monitored/turret_protected/aisat/service) "iML" = ( /obj/machinery/light, /obj/machinery/requests_console{ @@ -19979,14 +20094,15 @@ /turf/open/floor/carpet, /area/crew_quarters/heads/hop) "iMX" = ( -/obj/structure/cable, -/obj/machinery/power/terminal, +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/machinery/porta_turret/ai{ + dir = 4 + }, /turf/open/floor/circuit, /area/ai_monitored/turret_protected/ai_upload) "iNi" = ( -/obj/structure/window/plasma/reinforced{ - dir = 8 - }, /obj/machinery/computer/rdconsole/production{ dir = 4 }, @@ -19996,6 +20112,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/structure/window/reinforced{ + dir = 8 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "iNE" = ( @@ -20011,22 +20130,6 @@ }, /turf/open/floor/engine, /area/engine/engineering) -"iNK" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "iNV" = ( /obj/structure/cable{ icon_state = "1-2" @@ -20051,12 +20154,6 @@ /obj/structure/extinguisher_cabinet{ pixel_x = -27 }, -/obj/structure/window/plasma/reinforced{ - dir = 8 - }, -/obj/structure/window/plasma/reinforced{ - dir = 1 - }, /obj/machinery/rnd/production/protolathe/department/engineering, /obj/effect/turf_decal/tile/yellow{ dir = 4 @@ -20068,6 +20165,12 @@ c_tag = "Engineering Storage"; dir = 4 }, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/window/reinforced{ + dir = 8 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "iOG" = ( @@ -20112,6 +20215,13 @@ /obj/machinery/light, /turf/open/floor/plasteel, /area/hallway/primary/port) +"iQu" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "iQv" = ( /obj/machinery/door/airlock/public/glass{ name = "Courtroom"; @@ -20153,12 +20263,12 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "iRF" = ( -/obj/machinery/door/airlock/external, /obj/machinery/door/firedoor/border_only{ dir = 1; name = "north facing firelock" }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plating, /area/hallway/primary/aft) "iRO" = ( @@ -20195,9 +20305,13 @@ /turf/open/floor/plasteel/cult, /area/lawoffice) "iSB" = ( -/obj/machinery/light/floor, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) +/obj/structure/cable, +/obj/machinery/power/solar{ + id = "auxsolareast"; + name = "Port Auxiliary Solar Array" + }, +/turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, +/area/solar/port/fore) "iTP" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/carpet, @@ -20353,7 +20467,7 @@ /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "iZu" = ( /obj/machinery/firealarm{ @@ -20658,7 +20772,7 @@ /area/quartermaster/storage) "jjB" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "jjC" = ( /obj/structure/closet/crate, @@ -20725,7 +20839,7 @@ }, /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "jmU" = ( /obj/effect/turf_decal/tile/brown{ dir = 1 @@ -20847,10 +20961,11 @@ /turf/open/floor/plasteel/dark, /area/hallway/primary/fore) "jso" = ( -/obj/machinery/light/small{ - dir = 8 +/obj/machinery/power/smes{ + charge = 5e+006 }, -/turf/open/floor/circuit/off, +/obj/structure/cable, +/turf/open/floor/circuit, /area/ai_monitored/turret_protected/ai) "jsu" = ( /obj/structure/cable{ @@ -20901,11 +21016,11 @@ /turf/open/floor/plasteel/dark, /area/hallway/primary/fore) "jvV" = ( -/obj/machinery/mineral/stacking_unit_console{ - machinedir = 8 +/obj/structure/cable{ + icon_state = "0-2" }, -/turf/closed/wall, -/area/maintenance/disposal) +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/fore) "jwc" = ( /obj/structure/cable{ icon_state = "1-2" @@ -20976,7 +21091,7 @@ name = "Starboard Solar Array" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/starboard/aft) "jxS" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /obj/structure/cable{ @@ -21071,22 +21186,6 @@ }, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) -"jAT" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/landmark/start/assistant, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "jBk" = ( /obj/structure/cable{ icon_state = "1-2" @@ -21205,6 +21304,12 @@ /obj/effect/landmark/start/paramedic, /turf/open/floor/plasteel/white, /area/medical/paramedic) +"jEm" = ( +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "jER" = ( /obj/machinery/vending/kink, /turf/open/floor/plating, @@ -21383,8 +21488,8 @@ pixel_y = -22 }, /obj/machinery/button/door/incinerator_vent_toxmix{ - pixel_y = -22; - pixel_x = 9 + pixel_x = 9; + pixel_y = -22 }, /obj/machinery/meter, /turf/open/floor/plasteel/white, @@ -21518,7 +21623,7 @@ }, /obj/effect/turf_decal/stripes/corner, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "jOB" = ( /obj/structure/cable{ icon_state = "4-8" @@ -21553,6 +21658,12 @@ }, /turf/open/floor/plating, /area/engine/atmospherics_engine) +"jPf" = ( +/obj/machinery/computer/rdconsole/core{ + dir = 8 + }, +/turf/open/floor/circuit, +/area/science/lab) "jPh" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -21773,6 +21884,9 @@ "jWr" = ( /turf/closed/wall/r_wall, /area/storage/tech) +"jWw" = ( +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "jWx" = ( /obj/structure/table/glass, /obj/item/stack/sheet/mineral/plasma, @@ -21831,7 +21945,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "jYS" = ( /obj/structure/chair{ @@ -21890,6 +22004,13 @@ /obj/machinery/smartfridge, /turf/open/floor/plasteel, /area/hydroponics) +"kbE" = ( +/obj/structure/chair/comfy/brown{ + color = "#596479"; + dir = 8 + }, +/turf/open/transparent/glass/reinforced, +/area/crew_quarters/fitness) "kbR" = ( /obj/structure/table, /obj/item/storage/firstaid/regular{ @@ -21976,15 +22097,18 @@ }, /turf/open/floor/plasteel, /area/storage/auxiliary) +"kdy" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/dorms) "kdA" = ( /obj/structure/table/glass, /obj/machinery/firealarm{ dir = 4; pixel_x = -24 }, -/obj/effect/turf_decal/stripes/line{ - dir = 6 - }, /turf/open/floor/plasteel/white, /area/science/lab) "kdM" = ( @@ -22073,24 +22197,11 @@ /turf/open/floor/carpet, /area/chapel/office) "kge" = ( -/obj/structure/window{ - dir = 8 - }, -/obj/structure/window{ - dir = 1 - }, -/obj/effect/turf_decal/tile/red{ +/obj/structure/chair/comfy/brown{ + color = "#596479"; dir = 4 }, -/obj/effect/turf_decal/tile/red{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/effect/landmark/start/assistant, -/turf/open/floor/plasteel, +/turf/open/transparent/glass/reinforced, /area/crew_quarters/fitness) "kgx" = ( /obj/structure/table, @@ -22194,6 +22305,14 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/fore) +"kjx" = ( +/obj/machinery/door/window/eastright{ + dir = 8; + name = "Robotics Surgery"; + req_access_txt = "29" + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "kkn" = ( /obj/structure/cable{ icon_state = "4-8" @@ -22361,7 +22480,7 @@ icon_state = "2-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "kol" = ( /obj/machinery/light{ dir = 1 @@ -22642,6 +22761,8 @@ c_tag = "Testing Lab East"; network = list("ss13","rd") }, +/obj/machinery/portable_atmospherics/scrubber, +/obj/item/storage/firstaid/toxin, /turf/open/floor/plasteel/white, /area/science/misc_lab) "kxI" = ( @@ -22881,6 +23002,13 @@ }, /turf/open/floor/wood, /area/crew_quarters/bar) +"kHJ" = ( +/obj/structure/grille, +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/icemoon/surface/outdoors) "kHP" = ( /obj/machinery/atmospherics/pipe/manifold/yellow/visible{ dir = 4 @@ -22910,6 +23038,12 @@ }, /turf/open/floor/plating, /area/maintenance/solars/port/fore) +"kIV" = ( +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 8 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "kJk" = ( /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 9 @@ -23010,7 +23144,6 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, @@ -23018,6 +23151,7 @@ dir = 4 }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plasteel, /area/hallway/primary/port) "kMy" = ( @@ -23100,9 +23234,6 @@ /turf/open/floor/plasteel, /area/quartermaster/storage) "kPu" = ( -/obj/structure/window/plasma/reinforced{ - dir = 4 - }, /obj/structure/table, /obj/item/stack/sheet/metal/fifty, /obj/item/stack/sheet/metal/fifty, @@ -23113,6 +23244,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/structure/window/reinforced{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "kPA" = ( @@ -23174,9 +23308,6 @@ }, /turf/open/floor/plating/asteroid/snow/icemoon, /area/maintenance/aft/secondary) -"kRk" = ( -/turf/open/floor/plasteel/white, -/area/crew_quarters/dorms) "kRz" = ( /obj/structure/cable{ icon_state = "1-8" @@ -23310,6 +23441,13 @@ "kVO" = ( /turf/closed/wall, /area/hallway/primary/aft) +"kWz" = ( +/obj/machinery/door/airlock{ + id_tag = "Dorm6"; + name = "Room Five" + }, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "kWC" = ( /obj/structure/disposalpipe/segment{ dir = 4 @@ -23320,6 +23458,17 @@ /obj/machinery/door/airlock/maintenance, /turf/open/floor/plating, /area/maintenance/aft/secondary) +"kXL" = ( +/obj/machinery/door/airlock/public/glass{ + name = "Snow Airlock" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper, +/obj/machinery/door/firedoor/border_only{ + dir = 1; + name = "north facing firelock" + }, +/turf/open/floor/plasteel, +/area/crew_quarters/dorms) "kXY" = ( /obj/structure/cable{ icon_state = "4-8" @@ -23433,7 +23582,7 @@ name = "Port Auxiliary Solar Array" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "lbv" = ( /obj/machinery/atmospherics/components/binary/pump, /obj/machinery/door/firedoor/border_only{ @@ -23442,6 +23591,19 @@ }, /turf/open/floor/plasteel/white, /area/science/xenobiology) +"lcv" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 4 + }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "ldt" = ( /obj/structure/cable{ icon_state = "1-2" @@ -23540,15 +23702,15 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/machinery/door/airlock/public/glass{ - name = "Hydroponics"; - req_access_txt = "35" - }, /obj/machinery/door/firedoor/border_only{ dir = 1; name = "north facing firelock" }, /obj/structure/disposalpipe/segment, +/obj/machinery/door/airlock{ + name = "Hydroponics"; + req_access_txt = "35" + }, /turf/open/floor/plasteel, /area/hydroponics) "lfD" = ( @@ -23568,6 +23730,12 @@ /obj/structure/closet/cardboard, /turf/open/floor/plating, /area/maintenance/starboard) +"lgg" = ( +/obj/structure/fluff/railing{ + dir = 5 + }, +/turf/open/transparent/openspace/icemoon, +/area/engine/atmospherics_engine) "lgn" = ( /obj/structure/cable{ icon_state = "1-2" @@ -23620,14 +23788,12 @@ /turf/open/floor/plasteel, /area/maintenance/aft) "lhr" = ( -/obj/structure/cable{ - icon_state = "0-8" +/obj/machinery/mineral/stacking_unit_console{ + machinedir = 1; + pixel_x = -30 }, -/obj/machinery/power/smes{ - charge = 5e+006 - }, -/turf/open/floor/circuit, -/area/ai_monitored/turret_protected/ai_upload) +/turf/open/floor/plasteel, +/area/maintenance/disposal) "lhB" = ( /obj/machinery/camera{ c_tag = "Northwestern Hall 7"; @@ -23657,29 +23823,27 @@ /obj/structure/cable{ icon_state = "2-8" }, -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/manifold/supply/hidden, -/obj/effect/landmark/start/assistant, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 10 }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "liL" = ( -/obj/structure/cable{ - icon_state = "0-2" - }, /obj/machinery/ai_slipper{ uses = 10 }, -/obj/machinery/power/apc/highcap/five_k{ - areastring = "/area/ai_monitored/turret_protected/ai"; +/obj/machinery/door/window{ + base_state = "rightsecure"; dir = 4; - name = "AI Chamber APC"; - pixel_x = 24 + icon_state = "rightsecure"; + layer = 4.1; + name = "Secondary AI Core Access"; + obj_integrity = 300; + pixel_x = 4; + req_access_txt = "16" + }, +/obj/structure/cable{ + icon_state = "2-4" }, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) @@ -23704,11 +23868,11 @@ /turf/open/floor/pod/dark, /area/medical/paramedic) "lki" = ( -/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plasteel, /area/hallway/primary/port) "lkP" = ( @@ -23939,7 +24103,7 @@ dir = 4 }, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "lqW" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -24053,6 +24217,10 @@ "luo" = ( /turf/open/floor/plasteel/white, /area/science/misc_lab) +"lwl" = ( +/mob/living/simple_animal/opossum/poppy, +/turf/open/floor/plating, +/area/engine/engineering) "lwH" = ( /obj/structure/cable{ icon_state = "1-4" @@ -24487,7 +24655,12 @@ dir = 4 }, /obj/effect/turf_decal/tile/neutral, -/obj/structure/weightmachine/stacklifter, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 9 + }, +/obj/structure/cable{ + icon_state = "1-8" + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "lJi" = ( @@ -24514,12 +24687,6 @@ /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/icemoon/surface/outdoors) -"lJN" = ( -/obj/machinery/light{ - dir = 1 - }, -/turf/open/floor/plasteel/white, -/area/crew_quarters/dorms) "lKT" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -24534,12 +24701,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/wood, /area/crew_quarters/theatre) -"lLv" = ( -/obj/structure/chair/comfy/beige{ - dir = 8 - }, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) "lLD" = ( /obj/structure/cable{ icon_state = "1-2" @@ -24577,8 +24738,8 @@ "lMF" = ( /obj/machinery/camera{ c_tag = "Virology Module"; - network = list("ss13","medbay"); - dir = 1 + dir = 1; + network = list("ss13","medbay") }, /obj/structure/disposalpipe/segment{ dir = 4 @@ -24615,6 +24776,19 @@ }, /turf/open/floor/carpet/orange, /area/engine/secure_construction) +"lOa" = ( +/obj/machinery/door/airlock/public/glass{ + name = "Dormitory" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 8; + name = "west facing firelock" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "lOs" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel, @@ -24659,27 +24833,35 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmospherics_engine) -"lQp" = ( +"lQd" = ( /obj/structure/cable{ - icon_state = "1-2" + icon_state = "4-8" }, -/obj/machinery/porta_turret/ai{ - dir = 4 +/obj/structure/cable{ + icon_state = "1-8" }, -/turf/open/floor/plasteel/dark, -/area/ai_monitored/turret_protected/ai) +/obj/structure/cable{ + icon_state = "2-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) +"lQp" = ( +/obj/machinery/atmospherics/components/binary/pump{ + dir = 1; + name = "waste relief valve" + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "lQs" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/wood, /area/hallway/secondary/exit/departure_lounge) "lQJ" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 4 +/obj/structure/fluff/railing{ + dir = 9 }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) +/turf/open/transparent/openspace/icemoon, +/area/icemoon/surface/outdoors) "lRx" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -25050,7 +25232,9 @@ dir = 4 }, /obj/effect/turf_decal/tile/green, -/turf/open/floor/plasteel, +/turf/open/floor/plasteel/dark/side{ + dir = 5 + }, /area/hydroponics) "mbM" = ( /obj/effect/turf_decal/tile/blue{ @@ -25159,6 +25343,13 @@ }, /turf/open/floor/plasteel/white, /area/crew_quarters/heads/cmo) +"mfU" = ( +/obj/machinery/door/airlock/public/glass{ + name = "Holodeck Door" + }, +/obj/machinery/door/firedoor, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "mgo" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/machinery/door/firedoor/border_only{ @@ -25334,7 +25525,7 @@ icon_state = "4-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/fore) "mmO" = ( /obj/structure/cable{ icon_state = "1-2" @@ -25418,11 +25609,11 @@ /turf/open/floor/plating, /area/medical/virology) "mps" = ( -/obj/machinery/atmospherics/components/binary/valve{ - dir = 4 +/obj/structure/chair/comfy/beige{ + dir = 8 }, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "mqb" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 8 @@ -25442,6 +25633,15 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/aft) +"mqd" = ( +/obj/item/paper/fluff{ + info = "Crystal has been moved to a lockbox in secure storage until further notice."; + name = "Note from an engineer"; + pixel_x = -5; + pixel_y = 3 + }, +/turf/open/floor/engine, +/area/engine/supermatter) "mqm" = ( /obj/structure/cable{ icon_state = "1-2" @@ -25534,7 +25734,7 @@ /turf/open/floor/plating, /area/maintenance/aft/secondary) "mtP" = ( -/turf/open/floor/carpet, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "mtY" = ( /obj/structure/cable{ @@ -25789,17 +25989,28 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel, /area/quartermaster/miningdock) +"mEH" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "mEI" = ( /obj/structure/table/reinforced, /obj/machinery/door/window/eastright{ base_state = "left"; - dir = 2; + dir = 1; icon_state = "left"; name = "Chemistry Desk"; req_access_txt = "33" }, /obj/machinery/door/firedoor/border_only, /obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/door/window/eastright{ + dir = 2; + name = "Chemistry Desk" + }, /turf/open/floor/plasteel/white, /area/medical/chemistry) "mFg" = ( @@ -25860,6 +26071,16 @@ /obj/machinery/space_heater, /turf/open/floor/plating, /area/icemoon/surface/outdoors) +"mHm" = ( +/obj/machinery/light{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "mHT" = ( /obj/structure/closet/l3closet/scientist, /obj/item/extinguisher, @@ -26012,8 +26233,8 @@ /obj/machinery/button/door{ id = "engsm"; name = "Radiation Shutters Control"; - req_access_txt = "10"; - pixel_y = 25 + pixel_y = 25; + req_access_txt = "10" }, /obj/machinery/atmospherics/pipe/manifold/cyan/visible, /obj/effect/turf_decal/stripes/line{ @@ -26159,9 +26380,9 @@ dir = 4 }, /obj/machinery/turnstile{ + dir = 8; name = "Genpop Exit Turnstile"; - req_access_txt = "70"; - dir = 8 + req_access_txt = "70" }, /obj/structure/cable{ icon_state = "4-8" @@ -26470,7 +26691,7 @@ }, /obj/structure/bed, /obj/effect/spawner/lootdrop/bedsheet, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "mWD" = ( /obj/structure/cable{ @@ -26561,6 +26782,10 @@ /obj/machinery/door/firedoor/border_only{ dir = 1 }, +/obj/machinery/door/window/eastright{ + dir = 1; + name = "Chemistry Desk" + }, /turf/open/floor/plasteel/white, /area/medical/chemistry) "mZk" = ( @@ -26578,7 +26803,11 @@ name = "Station Intercom (General)"; pixel_x = 30 }, -/turf/open/floor/carpet, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/wood, /area/crew_quarters/dorms) "nbr" = ( /obj/structure/cable{ @@ -26918,13 +27147,13 @@ /turf/open/floor/plating, /area/security/checkpoint/medical) "nlF" = ( -/obj/machinery/door/airlock/public/glass{ - name = "Holodeck Door" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/turf/open/floor/plasteel/white, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/carpet, /area/crew_quarters/dorms) "nlM" = ( /obj/machinery/light{ @@ -26937,19 +27166,6 @@ /obj/machinery/rnd/production/techfab/department/cargo, /turf/open/floor/plasteel, /area/quartermaster/miningdock) -"nmL" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/effect/landmark/start/assistant, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/crew_quarters/fitness) "nmM" = ( /obj/effect/turf_decal/tile/yellow{ dir = 1 @@ -27090,7 +27306,6 @@ /area/storage/auxiliary) "nrY" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 1 }, @@ -27098,7 +27313,8 @@ name = "south facing firelock" }, /obj/structure/fans/tiny, -/turf/open/floor/carpet, +/obj/machinery/door/airlock/external/glass, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "nsf" = ( /obj/machinery/door/firedoor, @@ -27187,6 +27403,12 @@ dir = 4; network = list("aicore") }, +/obj/machinery/light/small{ + dir = 8 + }, +/obj/structure/cable{ + icon_state = "2-4" + }, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) "ntX" = ( @@ -27201,7 +27423,7 @@ }, /obj/machinery/power/tracker, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "nuJ" = ( /obj/structure/cable{ icon_state = "1-8" @@ -27305,7 +27527,7 @@ icon_state = "0-2" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "nyT" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall/r_wall, @@ -27393,7 +27615,7 @@ pixel_x = -24; specialfunctions = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "nBk" = ( /obj/structure/cable{ @@ -27515,16 +27737,26 @@ /turf/open/floor/plasteel, /area/engine/engineering) "nDd" = ( -/obj/structure/cable{ - icon_state = "4-8" +/obj/structure/closet/crate/engineering{ + name = "Antimatter Engine Crate" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/pipe/simple/supply/visible, -/obj/machinery/light/floor, -/turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/obj/machinery/power/am_control_unit, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_shielding_container, +/obj/item/am_containment, +/obj/item/am_containment, +/turf/open/floor/carpet/orange, +/area/engine/secure_construction) "nDl" = ( /obj/structure/cable{ icon_state = "4-8" @@ -27540,8 +27772,21 @@ icon_state = "0-8" }, /obj/structure/grille, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) +"nDN" = ( +/obj/machinery/atmospherics/pipe/simple/supply/visible{ + dir = 4 + }, +/obj/structure/disposalpipe/segment{ + dir = 4 + }, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "nEa" = ( /obj/effect/turf_decal/tile/yellow{ dir = 4 @@ -27583,6 +27828,16 @@ }, /turf/open/floor/carpet, /area/hallway/primary/port) +"nEH" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "nEI" = ( /obj/structure/dresser, /obj/machinery/camera{ @@ -27616,8 +27871,8 @@ /area/bridge) "nFM" = ( /obj/machinery/atmospherics/components/binary/pump{ - name = "Port Mix to Engine"; - dir = 1 + dir = 1; + name = "Port Mix to Engine" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -27735,12 +27990,19 @@ /obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) +"nJB" = ( +/obj/machinery/light, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "nJI" = ( /obj/structure/table/reinforced, /obj/machinery/door/window/southleft{ + dir = 4; name = "Reception Desk"; - req_access_txt = "63"; - dir = 4 + req_access_txt = "63" }, /obj/structure/cable{ icon_state = "1-2" @@ -27864,10 +28126,15 @@ /area/hallway/primary/port) "nOY" = ( /obj/machinery/camera{ - c_tag = "Dorms West"; + c_tag = "Dorms Northeast"; dir = 8 }, -/turf/open/floor/carpet, +/obj/machinery/firealarm{ + dir = 8; + pixel_x = 24 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/wood, /area/crew_quarters/dorms) "nPd" = ( /obj/structure/cable{ @@ -27964,6 +28231,13 @@ /obj/machinery/atmospherics/pipe/simple/general/visible, /turf/closed/wall/r_wall, /area/science/mixing) +"nRA" = ( +/obj/machinery/light{ + dir = 8 + }, +/obj/structure/chair/comfy/beige, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "nRS" = ( /obj/structure/disposalpipe/segment{ dir = 10 @@ -27989,8 +28263,8 @@ /area/engine/engineering) "nSX" = ( /obj/machinery/atmospherics/components/binary/pump/on{ - name = "Gas to Cooling Loop"; - dir = 1 + dir = 1; + name = "Gas to Cooling Loop" }, /turf/open/floor/plating, /area/engine/atmospherics_engine) @@ -28127,6 +28401,12 @@ }, /turf/open/floor/plasteel/dark, /area/security/main) +"nYd" = ( +/obj/machinery/atmospherics/components/binary/valve{ + dir = 4 + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "nYv" = ( /obj/structure/chair{ dir = 8 @@ -28291,6 +28571,12 @@ /obj/effect/landmark/event_spawn, /turf/open/floor/plasteel, /area/maintenance/starboard) +"odf" = ( +/obj/structure/closet/bombcloset{ + anchored = 1 + }, +/turf/open/floor/plasteel/white, +/area/science/mixing) "odg" = ( /obj/machinery/atmospherics/pipe/heat_exchanging/simple{ dir = 4 @@ -28576,7 +28862,7 @@ dir = 4; name = "east facing firelock" }, -/turf/open/floor/plasteel, +/turf/open/floor/wood, /area/crew_quarters/fitness) "ojs" = ( /obj/structure/cable{ @@ -28761,6 +29047,18 @@ }, /turf/open/floor/engine/n2, /area/engine/atmos) +"onO" = ( +/obj/machinery/power/apc/highcap/five_k{ + areastring = "/area/ai_monitored/turret_protected/ai"; + dir = 4; + name = "AI Chamber APC"; + pixel_x = 24 + }, +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/circuit/off, +/area/ai_monitored/turret_protected/ai) "onY" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/green/visible{ @@ -28797,45 +29095,8 @@ /turf/open/floor/plasteel, /area/engine/break_room) "ooR" = ( -/obj/structure/cable{ - icon_state = "0-4" - }, -/obj/effect/landmark/start/ai, -/obj/item/radio/intercom{ - freerange = 1; - frequency = 1447; - name = "Private Channel"; - pixel_x = -25; - pixel_y = -10 - }, -/obj/item/radio/intercom{ - freerange = 1; - listening = 0; - name = "Custom Channel"; - pixel_y = 27 - }, -/obj/item/radio/intercom{ - freerange = 1; - name = "Common Channel"; - pixel_x = -25 - }, -/obj/machinery/button/door{ - id = "AI Chamber entrance shutters"; - name = "AI Chamber entrance shutters control"; - pixel_x = 8; - pixel_y = 23; - req_access_txt = "16" - }, -/obj/machinery/door/window{ - base_state = "rightsecure"; - dir = 4; - icon_state = "rightsecure"; - name = "Primary AI Core Access"; - obj_integrity = 300; - req_access_txt = "16" - }, -/turf/open/floor/circuit, -/area/ai_monitored/turret_protected/ai) +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/icemoon/surface/outdoors/unexplored/rivers/no_monsters) "opq" = ( /obj/machinery/computer/rdservercontrol{ dir = 1 @@ -28854,11 +29115,8 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 1 }, -/obj/machinery/door/airlock/external{ - name = "External Access"; - req_access_txt = "13" - }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plasteel, /area/maintenance/aft) "opY" = ( @@ -28932,6 +29190,10 @@ }, /turf/open/floor/plasteel, /area/security/checkpoint/medical) +"ord" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plasteel, +/area/crew_quarters/dorms) "orN" = ( /obj/structure/cable{ icon_state = "2-4" @@ -29190,10 +29452,7 @@ /area/engine/engineering) "oBj" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper, -/obj/machinery/door/airlock/external{ - name = "External Access"; - req_access_txt = "13" - }, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plasteel, /area/maintenance/aft) "oBl" = ( @@ -29218,7 +29477,7 @@ c_tag = "Dorms South"; dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "oBF" = ( /obj/structure/cable{ @@ -29338,6 +29597,12 @@ }, /turf/open/floor/wood, /area/hallway/primary/central) +"oGZ" = ( +/obj/structure/fluff/railing{ + dir = 6 + }, +/turf/open/transparent/openspace/icemoon, +/area/engine/atmospherics_engine) "oHl" = ( /obj/structure/closet/crate/secure/engineering{ name = "TEG crate" @@ -29538,15 +29803,13 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai_upload_foyer) "oME" = ( -/obj/structure/cable{ - icon_state = "4-8" +/obj/machinery/firealarm{ + dir = 4; + pixel_x = -24 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 - }, -/obj/machinery/light/floor, -/turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/obj/machinery/vending/snack/random, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "oNv" = ( /obj/structure/table/wood, /turf/open/floor/wood, @@ -29616,17 +29879,27 @@ /obj/effect/landmark/start/head_of_personnel, /turf/open/floor/carpet, /area/crew_quarters/heads/hop) +"oPk" = ( +/obj/structure/cable{ + icon_state = "0-4" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "oPP" = ( /obj/structure/table/reinforced, /obj/machinery/door/window/eastright{ base_state = "left"; - dir = 2; + dir = 1; icon_state = "left"; name = "Chemistry Desk"; req_access_txt = "33" }, /obj/machinery/door/firedoor/border_only, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/door/window/eastright{ + dir = 2; + name = "Chemistry Desk" + }, /turf/open/floor/plasteel/white, /area/medical/chemistry) "oPS" = ( @@ -29735,6 +30008,12 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plating, /area/engine/storage) +"oUT" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "oUV" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -29931,17 +30210,7 @@ /turf/open/floor/plasteel, /area/storage/primary) "pbf" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 1 }, /turf/open/floor/plasteel, @@ -30022,13 +30291,11 @@ /turf/open/floor/carpet, /area/hallway/secondary/exit/departure_lounge) "pce" = ( -/obj/machinery/door/airlock/external{ - name = "Auxiliary Airlock" - }, /obj/machinery/door/firedoor/border_only{ name = "south facing firelock" }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plating, /area/hallway/secondary/exit/departure_lounge) "pcl" = ( @@ -30136,8 +30403,8 @@ /area/quartermaster/storage) "pfb" = ( /obj/machinery/atmospherics/components/binary/pump/on{ - name = "Gas to Cooling Loop"; - dir = 1 + dir = 1; + name = "Gas to Cooling Loop" }, /obj/effect/turf_decal/stripes/line{ dir = 9 @@ -30170,23 +30437,11 @@ dir = 4 }, /obj/machinery/disposal/bin, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "pgk" = ( -/obj/structure/window{ - dir = 1 - }, -/obj/effect/turf_decal/tile/red{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/turf/open/floor/plasteel, +/obj/structure/table, +/turf/open/transparent/glass/reinforced, /area/crew_quarters/fitness) "pgp" = ( /turf/closed/wall, @@ -30356,7 +30611,7 @@ icon_state = "2-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "pkJ" = ( /turf/open/floor/wood{ icon_state = "wood-broken6" @@ -30490,6 +30745,13 @@ "pqj" = ( /turf/open/floor/plasteel, /area/hallway/primary/fore) +"pqm" = ( +/obj/machinery/camera{ + c_tag = "Dorms Northwest"; + dir = 4 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "pqs" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ dir = 4 @@ -30629,7 +30891,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "ptv" = ( /obj/machinery/atmospherics/components/unary/outlet_injector/on/layer1, @@ -30642,6 +30904,16 @@ }, /turf/open/floor/engine, /area/engine/atmospherics_engine) +"ptH" = ( +/obj/machinery/computer/holodeck{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/structure/cable{ + icon_state = "0-2" + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "ptU" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -30655,7 +30927,7 @@ dir = 4 }, /obj/machinery/door/poddoor/preopen{ - id = "xenobio2"; + id = "xenobiospec"; name = "containment blast door" }, /turf/open/floor/engine, @@ -30824,6 +31096,15 @@ }, /turf/open/floor/circuit/telecomms/mainframe, /area/tcommsat/server) +"pvP" = ( +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "2-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "pvV" = ( /obj/machinery/airalarm{ pixel_y = 26 @@ -30845,10 +31126,10 @@ /area/ai_monitored/security/armory) "pvY" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1; external_pressure_bound = 140; name = "killroom vent"; - pressure_checks = 0; - dir = 1 + pressure_checks = 0 }, /turf/open/floor/circuit/telecomms, /area/science/xenobiology) @@ -30860,6 +31141,9 @@ /area/engine/storage) "pwE" = ( /obj/effect/landmark/start/cyborg, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat/service) "pwL" = ( @@ -31015,14 +31299,12 @@ /turf/open/floor/plasteel/freezer, /area/security/prison) "pze" = ( -/obj/machinery/door/airlock/external{ - name = "Auxiliary Airlock" - }, /obj/machinery/door/firedoor/border_only{ dir = 1; name = "north facing firelock" }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plating, /area/quartermaster/miningdock) "pzk" = ( @@ -31113,6 +31395,11 @@ }, /turf/open/floor/wood, /area/crew_quarters/heads/captain) +"pDg" = ( +/obj/structure/table, +/obj/item/paicard, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "pDh" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 @@ -31283,8 +31570,12 @@ /turf/open/floor/plasteel, /area/storage/primary) "pIf" = ( -/turf/open/floor/plasteel/dark, -/area/science/robotics/lab) +/obj/machinery/vending/cigarette, +/turf/open/floor/wood, +/area/crew_quarters/dorms) +"pIs" = ( +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/aft) "pIz" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 @@ -31313,6 +31604,18 @@ }, /turf/open/floor/plasteel/dark, /area/maintenance/department/bridge) +"pJm" = ( +/obj/structure/table/optable{ + name = "Robotics Operating Table" + }, +/obj/item/tank/internals/anesthetic, +/obj/item/clothing/mask/breath, +/obj/item/radio/intercom{ + name = "Station Intercom (General)"; + pixel_y = 29 + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "pJS" = ( /turf/closed/wall, /area/quartermaster/storage) @@ -31385,9 +31688,9 @@ dir = 4 }, /obj/machinery/turnstile{ + dir = 8; name = "Genpop Exit Turnstile"; - req_access_txt = "70"; - dir = 8 + req_access_txt = "70" }, /obj/machinery/door/firedoor/border_only{ dir = 8; @@ -31588,6 +31891,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 10 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "pQg" = ( @@ -31743,7 +32047,6 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 1 }, @@ -31751,7 +32054,8 @@ name = "south facing firelock" }, /obj/structure/fans/tiny, -/turf/open/floor/carpet, +/obj/machinery/door/airlock/external/glass, +/turf/open/floor/plasteel, /area/crew_quarters/dorms) "pXl" = ( /obj/machinery/computer/cloning{ @@ -31959,7 +32263,7 @@ icon_state = "4-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/fore) "qfT" = ( /obj/machinery/holopad, /turf/open/floor/carpet, @@ -32040,6 +32344,10 @@ }, /turf/open/floor/engine, /area/engine/engineering) +"qim" = ( +/obj/machinery/light, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "qip" = ( /obj/structure/disposalpipe/trunk{ dir = 8 @@ -32084,6 +32392,18 @@ }, /turf/open/floor/plasteel, /area/storage/primary) +"qjF" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "qkg" = ( /obj/effect/turf_decal/tile/green{ dir = 4 @@ -32175,23 +32495,7 @@ /turf/closed/wall, /area/quartermaster/miningdock) "qnx" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, -/turf/open/floor/plasteel, +/turf/open/transparent/glass/reinforced, /area/crew_quarters/fitness) "qnC" = ( /obj/structure/cable, @@ -32275,7 +32579,7 @@ }, /obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/plasma, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "qqo" = ( /obj/machinery/light{ dir = 4 @@ -32565,8 +32869,8 @@ }, /obj/machinery/button/ignition{ id = "testigniter"; - pixel_y = -30; - pixel_x = -1 + pixel_x = -1; + pixel_y = -30 }, /obj/structure/disposalpipe/trunk{ dir = 1 @@ -32641,7 +32945,7 @@ }, /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "qAI" = ( /obj/structure/cable{ icon_state = "4-8" @@ -32668,6 +32972,13 @@ }, /turf/open/floor/carpet, /area/hallway/primary/central) +"qBl" = ( +/obj/machinery/mineral/ore_redemption{ + input_dir = 4; + output_dir = 8 + }, +/turf/open/floor/plating, +/area/quartermaster/miningdock) "qBu" = ( /obj/machinery/atmospherics/components/binary/pump, /turf/open/floor/plasteel, @@ -32750,9 +33061,9 @@ /area/maintenance/bar) "qEz" = ( /obj/machinery/door/window/brigdoor/security/cell{ + dir = 1; id = "Cell 3"; - name = "Cell 3"; - dir = 1 + name = "Cell 3" }, /obj/effect/turf_decal/vg_decals/numbers/three, /obj/machinery/door/poddoor/preopen{ @@ -32804,7 +33115,7 @@ name = "Station Intercom (General)"; pixel_y = 29 }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "qFZ" = ( /obj/structure/closet/emcloset, @@ -32885,12 +33196,19 @@ /area/hallway/primary/fore) "qHC" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/yellow/visible, +/obj/machinery/atmospherics/pipe/layer_manifold, /turf/open/floor/plating, /area/engine/atmos) "qHL" = ( -/obj/structure/chair/comfy/beige{ - dir = 1 +/obj/machinery/door/airlock/public/glass{ + name = "Dormitory" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 4; + name = "east facing firelock" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 }, /turf/open/floor/carpet, /area/crew_quarters/dorms) @@ -32925,13 +33243,10 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/structure/chair/stool{ - pixel_y = 8 - }, /obj/machinery/camera{ - c_tag = "Dorms Central" + c_tag = "Dorms East" }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "qIR" = ( /obj/machinery/button/massdriver{ @@ -32960,6 +33275,18 @@ /obj/effect/turf_decal/tile/green, /turf/open/floor/plasteel/white, /area/medical/virology) +"qIW" = ( +/obj/structure/cable{ + icon_state = "1-8" + }, +/obj/structure/cable{ + icon_state = "2-8" + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "qJs" = ( /obj/structure/chair, /obj/effect/turf_decal/stripes/line{ @@ -33013,9 +33340,6 @@ /turf/open/floor/plasteel/white, /area/science/xenobiology) "qKA" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/turf_decal/tile/neutral{ dir = 1 }, @@ -33023,6 +33347,9 @@ dir = 8 }, /obj/structure/disposalpipe/segment, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 10 + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "qKP" = ( @@ -33121,6 +33448,14 @@ }, /turf/open/floor/plasteel/freezer, /area/medical/surgery) +"qOJ" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/supply/visible, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "qOL" = ( /obj/effect/landmark/event_spawn, /turf/open/floor/carpet, @@ -33274,6 +33609,12 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/port) +"qSF" = ( +/obj/structure/chair/comfy/beige{ + dir = 1 + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "qSJ" = ( /obj/machinery/airalarm{ pixel_y = 28 @@ -33464,6 +33805,12 @@ }, /turf/open/floor/engine, /area/engine/engineering) +"qZb" = ( +/obj/structure/fluff/railing{ + dir = 10 + }, +/turf/open/transparent/openspace/icemoon, +/area/engine/atmospherics_engine) "qZO" = ( /obj/machinery/atmospherics/pipe/simple/supply/visible{ dir = 4 @@ -33503,14 +33850,20 @@ /turf/closed/wall/r_wall, /area/maintenance/starboard) "raM" = ( -/obj/machinery/door/airlock/external, -/obj/machinery/door/firedoor/border_only{ - dir = 8; - name = "west facing firelock" +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/door/poddoor/shutters/preopen{ + id = "holoprivacy"; + name = "Holodeck Shutters" }, -/obj/structure/fans/tiny, /turf/open/floor/plating, /area/crew_quarters/dorms) +"rbb" = ( +/obj/machinery/space_heater, +/obj/machinery/light{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/dorms) "rbg" = ( /obj/structure/disposalpipe/sorting/mail/flip{ dir = 8; @@ -33684,8 +34037,8 @@ "rgQ" = ( /obj/machinery/camera{ c_tag = "Xenobiology Test Chamber"; - network = list("xeno","rd"); - dir = 4 + dir = 4; + network = list("xeno","rd") }, /turf/open/floor/engine, /area/science/xenobiology) @@ -34032,7 +34385,7 @@ name = "Starboard Solar Array" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/starboard/aft) "roS" = ( /obj/machinery/computer/card/minor/cmo{ dir = 4 @@ -34106,7 +34459,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/structure/reagent_dispensers/fueltank, /turf/open/floor/plasteel/white, /area/science/misc_lab) "rqE" = ( @@ -34265,9 +34617,9 @@ /turf/open/floor/engine, /area/engine/engineering) "ruo" = ( -/obj/machinery/atmospherics/pipe/simple/supply/visible, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) +/obj/machinery/vending/cola/random, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "ruD" = ( /obj/machinery/airalarm{ dir = 1; @@ -34350,7 +34702,7 @@ name = "Port Solar Array" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "rxJ" = ( /obj/item/stack/cable_coil/random, /turf/open/floor/plating/asteroid/snow/icemoon, @@ -34451,8 +34803,8 @@ }, /obj/machinery/camera{ c_tag = "AI Chamber - Core"; - network = list("aicore"); - dir = 4 + dir = 4; + network = list("aicore") }, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) @@ -34485,7 +34837,6 @@ /obj/effect/turf_decal/stripes/line{ dir = 1 }, -/obj/machinery/portable_atmospherics/canister, /turf/open/floor/plasteel, /area/science/mixing) "rDE" = ( @@ -34508,6 +34859,18 @@ }, /turf/open/floor/plating, /area/maintenance/department/electrical) +"rEF" = ( +/obj/structure/bed, +/obj/effect/spawner/lootdrop/bedsheet, +/obj/machinery/button/door{ + id = "Dorm6"; + name = "Dorm Bolt Control"; + normaldoorcontrol = 1; + pixel_x = 25; + specialfunctions = 4 + }, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "rFk" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel/freezer, @@ -34542,9 +34905,9 @@ dir = 4 }, /obj/machinery/turnstile{ + dir = 8; name = "Genpop Exit Turnstile"; - req_access_txt = "70"; - dir = 8 + req_access_txt = "70" }, /obj/machinery/door/firedoor/border_only{ dir = 4; @@ -34643,6 +35006,12 @@ }, /turf/open/floor/circuit/off, /area/ai_monitored/turret_protected/ai) +"rKC" = ( +/obj/machinery/camera{ + c_tag = "Dorms West" + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "rLb" = ( /obj/effect/turf_decal/tile/yellow{ dir = 4 @@ -34742,28 +35111,16 @@ /turf/open/floor/plasteel, /area/hallway/primary/port) "rPU" = ( -/obj/machinery/conveyor{ - dir = 4; - id = "robo1" +/obj/machinery/light{ + dir = 8 }, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/glass{ - amount = 20; - pixel_x = -3; - pixel_y = 6 - }, -/turf/open/floor/plasteel/dark, -/area/science/robotics/lab) +/turf/open/floor/wood, +/area/crew_quarters/dorms) "rQs" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/hallway/primary/fore) "rQu" = ( -/obj/structure/cable{ - icon_state = "1-8" - }, /obj/machinery/firealarm{ dir = 8; pixel_x = 24 @@ -34779,6 +35136,10 @@ }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"rQB" = ( +/obj/structure/reagent_dispensers/fueltank, +/turf/open/floor/plasteel/white, +/area/science/mixing) "rQH" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -34799,9 +35160,27 @@ /turf/open/floor/plasteel/white, /area/medical/chemistry) "rRk" = ( -/obj/structure/chair/comfy/beige, +/obj/machinery/door/airlock/public/glass{ + name = "Dormitory" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 4; + name = "east facing firelock" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/carpet, /area/crew_quarters/dorms) +"rRQ" = ( +/obj/effect/turf_decal/stripes/corner{ + dir = 1 + }, +/turf/open/floor/plasteel/white, +/area/science/lab) "rRV" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 @@ -34870,6 +35249,7 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 6 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "rTW" = ( @@ -34883,7 +35263,7 @@ /turf/open/floor/plasteel, /area/engine/engineering) "rUd" = ( -/turf/open/openspace/icemoon, +/turf/open/transparent/openspace/icemoon, /area/science/mixing) "rUl" = ( /obj/structure/cable{ @@ -34986,9 +35366,7 @@ /turf/open/floor/wood, /area/crew_quarters/bar) "rYc" = ( -/obj/machinery/computer/arcade/battle{ - dir = 8 - }, +/obj/machinery/vending/cigarette, /turf/open/floor/wood, /area/crew_quarters/bar) "rYi" = ( @@ -35034,6 +35412,13 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/port) +"sae" = ( +/obj/machinery/firealarm{ + dir = 8; + pixel_x = 24 + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "sat" = ( /obj/machinery/light, /turf/open/floor/plasteel/white, @@ -35118,6 +35503,12 @@ /turf/open/floor/plasteel, /area/maintenance/aft) "scF" = ( +/obj/machinery/turretid{ + icon_state = "control_stun"; + name = "AI Chamber turret control"; + pixel_x = 24; + pixel_y = -3 + }, /obj/structure/cable{ icon_state = "1-2" }, @@ -35608,6 +35999,16 @@ }, /turf/open/floor/engine/n2o, /area/engine/atmos) +"stP" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/structure/grille, +/obj/structure/cable{ + icon_state = "0-4" + }, +/turf/open/floor/plating/asteroid/snow/icemoon, +/area/icemoon/surface/outdoors) "stW" = ( /obj/structure/table/reinforced, /obj/machinery/door/poddoor/shutters/preopen{ @@ -35622,7 +36023,7 @@ "sub" = ( /obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/co2, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "sup" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, @@ -35685,14 +36086,8 @@ /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "swQ" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, -/obj/structure/cable{ - icon_state = "1-4" - }, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) +/turf/open/floor/wood, +/area/crew_quarters/dorms) "sxa" = ( /obj/machinery/requests_console{ department = "Medbay"; @@ -35897,20 +36292,16 @@ /turf/closed/wall/r_wall, /area/crew_quarters/heads/captain) "sFw" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 1 - }, /obj/machinery/light, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/blue{ +/obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "sGC" = ( @@ -35993,7 +36384,7 @@ /turf/open/floor/engine, /area/engine/engineering) "sIT" = ( -/obj/structure/reagent_dispensers/fueltank, +/obj/machinery/recharge_station, /turf/open/floor/pod/dark, /area/medical/paramedic) "sJs" = ( @@ -36025,9 +36416,6 @@ /turf/open/floor/plasteel/dark, /area/hallway/secondary/entry) "sKN" = ( -/obj/structure/window/plasma/reinforced{ - dir = 8 - }, /obj/machinery/rnd/production/circuit_imprinter, /obj/effect/turf_decal/tile/yellow{ dir = 4 @@ -36035,6 +36423,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/structure/window/reinforced{ + dir = 8 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "sLg" = ( @@ -36086,6 +36477,12 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) +"sLF" = ( +/obj/structure/sign/mining{ + pixel_x = 32 + }, +/turf/open/floor/plasteel, +/area/quartermaster/miningdock) "sLN" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /turf/open/floor/plasteel, @@ -36150,6 +36547,32 @@ name = "Robotics Lab APC"; pixel_x = 25 }, +/obj/structure/table, +/obj/item/storage/toolbox/mechanical{ + pixel_x = -2; + pixel_y = -1 + }, +/obj/item/storage/toolbox/electrical{ + pixel_x = 1; + pixel_y = 6 + }, +/obj/item/clothing/head/welding{ + pixel_x = -3; + pixel_y = 5 + }, +/obj/item/clothing/head/welding{ + pixel_x = -3; + pixel_y = 5 + }, +/obj/item/clothing/glasses/welding, +/obj/item/clothing/glasses/welding, +/obj/item/multitool{ + pixel_x = 3 + }, +/obj/item/multitool{ + pixel_x = 3 + }, +/obj/item/storage/belt/utility, /turf/open/floor/plasteel/white, /area/science/robotics/lab) "sOi" = ( @@ -36244,6 +36667,15 @@ }, /turf/open/floor/plating/asteroid/snow/icemoon, /area/icemoon/surface/outdoors) +"sQk" = ( +/obj/structure/cable{ + icon_state = "1-4" + }, +/obj/structure/cable{ + icon_state = "2-4" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "sRh" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -36330,8 +36762,24 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "sTq" = ( -/turf/open/openspace/icemoon, +/obj/structure/fluff/railing{ + dir = 1 + }, +/turf/open/transparent/openspace/icemoon, /area/engine/atmospherics_engine) +"sTt" = ( +/obj/structure/table, +/obj/item/paper_bin{ + pixel_x = -6; + pixel_y = 4 + }, +/obj/item/pen/fourcolor, +/obj/item/paper_bin/bundlenatural{ + pixel_x = 6; + pixel_y = 4 + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "sTz" = ( /obj/effect/turf_decal/bot_white, /obj/structure/window/reinforced{ @@ -36818,22 +37266,9 @@ /turf/open/floor/plasteel/dark, /area/hallway/primary/fore) "tgd" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/structure/window{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red{ - dir = 4 - }, -/obj/effect/turf_decal/tile/red{ - dir = 8 - }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "tht" = ( @@ -37115,7 +37550,7 @@ icon_state = "1-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "tod" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -37222,6 +37657,7 @@ /obj/structure/disposalpipe/segment{ dir = 6 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "tqp" = ( @@ -37291,7 +37727,7 @@ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "ttl" = ( /obj/structure/cable{ @@ -37489,6 +37925,18 @@ }, /turf/open/floor/plasteel, /area/quartermaster/miningoffice) +"tzb" = ( +/obj/machinery/light/small{ + dir = 8 + }, +/obj/structure/cable{ + icon_state = "0-2" + }, +/obj/machinery/power/terminal{ + dir = 1 + }, +/turf/open/floor/circuit/off, +/area/ai_monitored/turret_protected/ai) "tzB" = ( /obj/machinery/atmospherics/pipe/simple{ dir = 6 @@ -37650,7 +38098,6 @@ /area/icemoon/surface/outdoors) "tDO" = ( /obj/machinery/atmospherics/components/unary/portables_connector/visible, -/obj/machinery/portable_atmospherics/canister/toxins, /obj/machinery/computer/security/telescreen{ name = "Test Chamber Monitor"; network = list("test"); @@ -37684,6 +38131,12 @@ /obj/machinery/atmospherics/components/binary/pump/on, /turf/open/floor/plasteel, /area/engine/atmos) +"tEC" = ( +/obj/structure/cable{ + icon_state = "0-8" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/aft) "tEQ" = ( /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, @@ -37711,11 +38164,12 @@ /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "tFu" = ( -/obj/structure/cable{ - icon_state = "2-4" +/obj/item/radio/intercom{ + name = "Station Intercom (General)"; + pixel_x = 30 }, -/turf/open/floor/plasteel/dark, -/area/ai_monitored/turret_protected/ai) +/turf/open/floor/wood, +/area/crew_quarters/dorms) "tFN" = ( /obj/machinery/atmospherics/pipe/heat_exchanging/simple{ dir = 4 @@ -37751,11 +38205,9 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/door/airlock/external{ - name = "Escape Airlock" - }, /obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/carpet, /area/hallway/primary/port) "tHr" = ( @@ -37770,8 +38222,8 @@ }, /obj/machinery/camera{ c_tag = "Genetics Research"; - network = list("ss13","medbay"); - dir = 8 + dir = 8; + network = list("ss13","medbay") }, /turf/open/floor/plasteel/white, /area/medical/genetics) @@ -37829,9 +38281,12 @@ /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/ai_upload_foyer) "tJi" = ( -/obj/machinery/vending/wardrobe/robo_wardrobe, -/turf/open/floor/plasteel/white, -/area/science/robotics/lab) +/obj/structure/closet/secure_closet/personal/cabinet, +/obj/machinery/light/small{ + dir = 8 + }, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "tJA" = ( /obj/structure/cable{ icon_state = "1-2" @@ -37901,6 +38356,16 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel, /area/quartermaster/miningoffice) +"tLb" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/obj/machinery/atmospherics/pipe/simple/supply/visible{ + dir = 4 + }, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "tLA" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -37932,9 +38397,9 @@ /obj/machinery/button/door{ id = "Secure Brig Control"; name = "Brig Control Shutters"; + pixel_x = -6; pixel_y = -3; - req_access_txt = "2"; - pixel_x = -6 + req_access_txt = "2" }, /turf/open/floor/plasteel/dark, /area/security/warden) @@ -38044,17 +38509,14 @@ /turf/open/floor/plasteel/freezer, /area/medical/surgery) "tOz" = ( -/obj/machinery/light{ - dir = 1 +/obj/machinery/firealarm{ + dir = 4; + pixel_x = -24 }, -/obj/machinery/door/airlock/public/glass{ - name = "Holodeck Door" +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 6 }, -/obj/structure/fans/tiny, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/turf/open/floor/plasteel/white, +/turf/open/floor/wood, /area/crew_quarters/dorms) "tOE" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ @@ -38075,10 +38537,12 @@ name = "Fitness Room APC"; pixel_y = -24 }, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, +/obj/structure/cable{ + icon_state = "1-4" + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "tPB" = ( @@ -38166,18 +38630,11 @@ /turf/open/floor/plasteel/dark, /area/maintenance/department/bridge) "tRC" = ( -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow{ +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/effect/turf_decal/tile/red{ - dir = 1 - }, -/obj/effect/turf_decal/tile/blue, -/obj/structure/window{ - dir = 8 +/obj/structure/cable{ + icon_state = "4-8" }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) @@ -38205,11 +38662,13 @@ /turf/open/floor/plasteel/white, /area/science/xenobiology) "tSd" = ( -/obj/structure/cable{ - icon_state = "2-8" +/obj/item/radio/intercom{ + dir = 4; + name = "Station Intercom (General)"; + pixel_y = 29 }, -/turf/closed/wall/r_wall, -/area/ai_monitored/turret_protected/ai) +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "tSB" = ( /obj/machinery/atmospherics/pipe/simple{ dir = 4 @@ -38285,6 +38744,12 @@ }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"tUq" = ( +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 1 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "tUF" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -38344,6 +38809,17 @@ }, /turf/open/floor/plasteel, /area/science/robotics/mechbay) +"tWs" = ( +/obj/machinery/door/airlock/external/glass, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 1 + }, +/obj/machinery/door/firedoor/border_only{ + name = "south facing firelock" + }, +/obj/structure/fans/tiny, +/turf/open/floor/plasteel, +/area/crew_quarters/dorms) "tXn" = ( /obj/structure/cable{ icon_state = "4-8" @@ -38366,7 +38842,7 @@ pixel_x = -24; specialfunctions = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "tYT" = ( /obj/structure/cable{ @@ -38655,7 +39131,7 @@ /area/engine/atmos) "ugk" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "uha" = ( /obj/structure/cable{ @@ -38738,7 +39214,7 @@ /obj/machinery/door/firedoor/border_only{ name = "south facing firelock" }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "ukJ" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, @@ -38749,6 +39225,10 @@ }, /turf/open/floor/plasteel/freezer, /area/crew_quarters/kitchen) +"ule" = ( +/obj/structure/sign/departments/botany, +/turf/closed/wall, +/area/hydroponics) "ulh" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 1 @@ -38797,14 +39277,14 @@ /turf/open/floor/plating, /area/crew_quarters/heads/hop) "umC" = ( -/obj/structure/cable{ - icon_state = "4-8" - }, /obj/machinery/atmospherics/pipe/manifold/supply/hidden, /obj/effect/turf_decal/tile/neutral{ dir = 4 }, /obj/effect/turf_decal/tile/neutral, +/obj/structure/cable{ + icon_state = "2-4" + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "umD" = ( @@ -38827,7 +39307,7 @@ dir = 4 }, /obj/structure/closet/wardrobe/white, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "unA" = ( /obj/effect/spawner/structure/window/reinforced, @@ -38966,7 +39446,7 @@ /obj/structure/cable, /obj/machinery/power/smes, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "utS" = ( /obj/structure/table, /obj/item/clothing/suit/apron/surgical, @@ -38981,11 +39461,18 @@ }, /turf/open/floor/plasteel/freezer, /area/medical/surgery) +"utY" = ( +/obj/machinery/light{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "uup" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "uut" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 @@ -39014,8 +39501,8 @@ "uuY" = ( /obj/machinery/camera{ c_tag = "Toxins Lab West"; - network = list("ss13","rd"); - dir = 4 + dir = 4; + network = list("ss13","rd") }, /obj/structure/table/reinforced, /obj/item/assembly/prox_sensor{ @@ -39040,13 +39527,9 @@ /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, /obj/effect/landmark/start/assistant, -/obj/effect/turf_decal/tile/red, -/obj/effect/turf_decal/tile/red{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 5 }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) @@ -39129,6 +39612,12 @@ }, /turf/open/floor/plating, /area/maintenance/solars/starboard/aft) +"uyV" = ( +/obj/structure/cable{ + icon_state = "0-4" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/port/aft) "uyW" = ( /obj/structure/cable{ icon_state = "0-4" @@ -39319,13 +39808,13 @@ name = "Dormitory APC"; pixel_y = 24 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "uFq" = ( /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 8 }, -/obj/machinery/door/airlock/external{ +/obj/machinery/door/airlock/external/glass{ name = "Arrivals Airlock" }, /turf/open/floor/plating, @@ -39406,9 +39895,9 @@ pixel_y = 23 }, /obj/machinery/door/window/southright{ + dir = 8; name = "Bar Door"; - req_one_access_txt = "25;28"; - dir = 8 + req_one_access_txt = "25;28" }, /obj/machinery/door/firedoor/border_only{ dir = 8; @@ -39501,12 +39990,6 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/structure/window/plasma/reinforced{ - dir = 4 - }, -/obj/structure/window/plasma/reinforced{ - dir = 1 - }, /obj/structure/table, /obj/item/stack/sheet/glass/fifty, /obj/item/stack/sheet/glass/fifty, @@ -39517,6 +40000,12 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/window/reinforced{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/engine/engineering) "uKy" = ( @@ -39560,8 +40049,8 @@ dir = 4 }, /obj/machinery/computer/security/telescreen/prison{ - pixel_x = 29; - dir = 8 + dir = 8; + pixel_x = 29 }, /turf/open/floor/plasteel/cult, /area/lawoffice) @@ -39704,12 +40193,14 @@ /obj/structure/cable, /obj/machinery/power/tracker, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/starboard/aft) "uRg" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/obj/structure/closet/bombcloset, -/turf/open/floor/plasteel/white, -/area/science/mixing) +/obj/machinery/door/airlock{ + id_tag = "Dorm7"; + name = "Room Six" + }, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "uRi" = ( /obj/structure/cable{ icon_state = "4-8" @@ -39778,8 +40269,14 @@ /turf/open/floor/plasteel, /area/engine/atmos) "uUi" = ( -/obj/machinery/computer/operating, -/turf/open/floor/plasteel/white, +/obj/machinery/mecha_part_fabricator, +/obj/item/stack/sheet/glass{ + amount = 20; + pixel_x = -3; + pixel_y = 6 + }, +/obj/item/stack/sheet/metal/fifty, +/turf/open/floor/plasteel/dark, /area/science/robotics/lab) "uUk" = ( /obj/structure/disposalpipe/segment{ @@ -39872,6 +40369,7 @@ "uWn" = ( /obj/structure/table, /obj/item/toy/cards/deck, +/obj/item/storage/crayons, /turf/open/floor/plasteel/grimy, /area/crew_quarters/fitness/recreation) "uWo" = ( @@ -39903,6 +40401,7 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "uWW" = ( @@ -39968,8 +40467,8 @@ dir = 8 }, /obj/structure/chair{ - name = "Judge"; - dir = 4 + dir = 4; + name = "Judge" }, /turf/open/floor/wood, /area/security/courtroom) @@ -40181,11 +40680,9 @@ /turf/open/floor/circuit, /area/science/robotics/mechbay) "vdW" = ( -/obj/structure/cable{ - icon_state = "1-4" - }, -/turf/closed/wall/r_wall, -/area/ai_monitored/turret_protected/ai_upload) +/obj/structure/table/wood, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "vem" = ( /obj/structure/table/wood, /obj/machinery/keycard_auth{ @@ -40203,7 +40700,7 @@ codes_txt = "patrol;next_patrol=CHW"; location = "Dorm" }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "veF" = ( /obj/structure/table/wood, @@ -40342,7 +40839,7 @@ /obj/machinery/light{ dir = 1 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "vhf" = ( /obj/effect/spawner/structure/window/reinforced, @@ -40420,6 +40917,11 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel, /area/hallway/primary/fore) +"vko" = ( +/obj/machinery/atmospherics/pipe/simple/supply/visible, +/obj/machinery/light/floor, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/icemoon/surface/outdoors) "vkw" = ( /obj/structure/cable{ icon_state = "1-2" @@ -40543,13 +41045,10 @@ /turf/open/floor/plasteel, /area/quartermaster/storage) "vow" = ( -/obj/machinery/door/airlock/public/glass{ - name = "Holodeck Door" +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 - }, -/turf/open/floor/plasteel/white, +/turf/open/floor/wood, /area/crew_quarters/dorms) "voD" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ @@ -40638,7 +41137,7 @@ pixel_x = -24; specialfunctions = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "vqZ" = ( /obj/structure/window/plasma/reinforced{ @@ -40671,7 +41170,7 @@ "vrg" = ( /obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2o, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "vrx" = ( /turf/closed/wall/r_wall, /area/crew_quarters/dorms) @@ -40683,8 +41182,8 @@ }, /obj/machinery/button/ignition{ id = "Incinerator"; - pixel_y = 35; - pixel_x = -1 + pixel_x = -1; + pixel_y = 35 }, /turf/open/floor/plasteel, /area/engine/atmospherics_engine) @@ -40747,7 +41246,7 @@ /obj/structure/cable{ icon_state = "4-8" }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "vuk" = ( /obj/effect/spawner/structure/window/plasma/reinforced, @@ -40950,11 +41449,17 @@ /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "vzS" = ( -/obj/machinery/atmospherics/pipe/simple/supply/visible{ - dir = 5 +/obj/structure/bed, +/obj/effect/spawner/lootdrop/bedsheet, +/obj/machinery/button/door{ + id = "Dorm7"; + name = "Dorm Bolt Control"; + normaldoorcontrol = 1; + pixel_x = 25; + specialfunctions = 4 }, -/turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "vAh" = ( /obj/structure/cable{ icon_state = "1-2" @@ -41128,12 +41633,12 @@ icon_state = "4-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/starboard/aft) "vDI" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 6 +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 1 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "vEd" = ( /obj/effect/landmark/event_spawn, @@ -41143,7 +41648,7 @@ /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ dir = 4 }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "vEi" = ( /obj/structure/cable{ @@ -41230,6 +41735,7 @@ c_tag = "Northwest Paramedic Post"; network = list("ss13","medbay") }, +/obj/item/wrench/medical, /turf/open/floor/plasteel/white, /area/medical/paramedic) "vFe" = ( @@ -41241,6 +41747,18 @@ "vFM" = ( /turf/open/floor/plasteel, /area/quartermaster/sorting) +"vFT" = ( +/obj/structure/bed, +/obj/effect/spawner/lootdrop/bedsheet, +/obj/machinery/button/door{ + id = "Dorm5"; + name = "Dorm Bolt Control"; + normaldoorcontrol = 1; + pixel_x = 25; + specialfunctions = 4 + }, +/turf/open/floor/carpet/purple, +/area/crew_quarters/dorms) "vGi" = ( /obj/structure/cable{ icon_state = "1-2" @@ -41254,6 +41772,8 @@ /area/medical/virology) "vGn" = ( /obj/machinery/light, +/obj/vehicle/ridden/atv/snowmobile, +/obj/item/key, /turf/open/floor/pod/dark, /area/medical/paramedic) "vHU" = ( @@ -41365,17 +41885,7 @@ /obj/machinery/light{ dir = 1 }, -/obj/structure/table, -/obj/item/paper_bin{ - pixel_x = -6; - pixel_y = 4 - }, -/obj/item/pen/fourcolor, -/obj/item/paper_bin/bundlenatural{ - pixel_x = 6; - pixel_y = 4 - }, -/turf/open/floor/carpet, +/turf/open/floor/wood, /area/crew_quarters/dorms) "vKO" = ( /obj/effect/spawner/structure/window/reinforced, @@ -41392,16 +41902,15 @@ /turf/open/floor/plating, /area/bridge) "vKP" = ( -/obj/structure/weightmachine/stacklifter, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, /obj/machinery/computer/security/telescreen/entertainment{ pixel_y = -32 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "vKT" = ( @@ -41412,7 +41921,7 @@ dir = 1 }, /turf/open/floor/plating, -/area/storage/atmos) +/area/maintenance/department/electrical) "vLa" = ( /obj/structure/cable{ icon_state = "4-8" @@ -41536,6 +42045,10 @@ pixel_x = 3; pixel_y = 3 }, +/obj/item/reagent_containers/glass/beaker/cryoxadone{ + pixel_x = 5; + pixel_y = 9 + }, /turf/open/floor/plasteel/white, /area/medical/paramedic) "vNY" = ( @@ -41604,15 +42117,15 @@ dir = 8 }, /area/chapel/main) -"vQk" = ( -/obj/machinery/computer/holodeck{ - dir = 4 - }, -/turf/open/floor/plasteel/white, -/area/crew_quarters/dorms) "vQo" = ( /turf/closed/wall/r_wall, /area/engine/supermatter) +"vQz" = ( +/obj/structure/extinguisher_cabinet{ + pixel_x = -27 + }, +/turf/open/floor/wood, +/area/crew_quarters/dorms) "vQW" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -41653,13 +42166,11 @@ /obj/structure/cable{ icon_state = "4-8" }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, /obj/structure/disposalpipe/sorting/mail/flip{ dir = 4; sortType = 26 }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "vSg" = ( @@ -41810,6 +42321,22 @@ }, /turf/open/floor/plating, /area/maintenance/department/electrical) +"vVJ" = ( +/obj/machinery/door/airlock/public/glass{ + name = "Dormitory" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 8; + name = "west facing firelock" + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "vVN" = ( /obj/effect/turf_decal/bot, /obj/structure/window/reinforced{ @@ -41822,7 +42349,7 @@ /area/crew_quarters/fitness) "vVZ" = ( /obj/structure/closet/secure_closet/personal/cabinet, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "vWg" = ( /obj/effect/turf_decal/delivery, @@ -42167,11 +42694,11 @@ /turf/open/floor/plasteel/white, /area/medical/medbay/central) "weS" = ( -/obj/machinery/door/airlock/external, /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 4 }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/plating, /area/hallway/primary/aft) "wfN" = ( @@ -42197,7 +42724,7 @@ /obj/machinery/door/firedoor/border_only{ name = "south facing firelock" }, -/turf/open/floor/carpet, +/turf/open/floor/carpet/blue, /area/crew_quarters/dorms) "wgu" = ( /obj/machinery/atmospherics/pipe/simple/supply/visible{ @@ -42216,6 +42743,20 @@ /obj/structure/chair/stool/bar, /turf/open/floor/wood, /area/crew_quarters/bar) +"wgM" = ( +/obj/structure/sink{ + dir = 8; + pixel_x = -12; + pixel_y = 2 + }, +/obj/structure/mirror{ + pixel_x = -28 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel/freezer, +/area/crew_quarters/dorms) "wha" = ( /obj/machinery/atmospherics/components/trinary/filter/atmos/flipped/n2o{ dir = 1 @@ -42591,8 +43132,8 @@ "wtt" = ( /obj/structure/table/wood, /obj/item/flashlight/lamp/green{ - pixel_y = 13; - pixel_x = -7 + pixel_x = -7; + pixel_y = 13 }, /obj/item/camera/detective, /obj/item/hand_labeler{ @@ -42600,8 +43141,8 @@ }, /obj/item/storage/briefcase, /obj/item/storage/secure/safe{ - pixel_y = 36; - pixel_x = 6 + pixel_x = 6; + pixel_y = 36 }, /turf/open/floor/carpet, /area/security/detectives_office) @@ -42668,7 +43209,7 @@ name = "Port Auxiliary Solar Array" }, /turf/open/floor/plating/asteroid/snow/ice/icemoon/solarpanel, -/area/icemoon/surface/outdoors) +/area/solar/starboard/fore) "wuQ" = ( /obj/structure/table, /obj/machinery/plantgenes{ @@ -42860,7 +43401,7 @@ req_access_txt = "12;24" }, /turf/open/floor/plasteel, -/area/storage/atmos) +/area/maintenance/department/electrical) "wEm" = ( /obj/structure/barricade/wooden{ max_integrity = 10; @@ -43109,6 +43650,12 @@ /obj/machinery/chem_master/condimaster, /turf/open/floor/plasteel, /area/hydroponics) +"wMH" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/turf/open/floor/plating/snowed/smoothed/icemoon, +/area/solar/starboard/aft) "wMJ" = ( /obj/structure/closet/secure_closet/bar{ req_access_txt = "25" @@ -43164,7 +43711,8 @@ icon_state = "4-8" }, /obj/effect/landmark/event_spawn, -/turf/open/floor/plasteel/white, +/obj/effect/landmark/start/roboticist, +/turf/open/floor/plasteel/dark, /area/science/robotics/lab) "wPT" = ( /obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden, @@ -43266,11 +43814,9 @@ /turf/open/floor/plasteel/dark, /area/security/prison) "wSc" = ( -/obj/machinery/door/airlock/external{ - name = "Escape Airlock" - }, /obj/effect/mapping_helpers/airlock/cyclelink_helper, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass, /turf/open/floor/carpet, /area/hallway/primary/port) "wSy" = ( @@ -43497,6 +44043,7 @@ /obj/machinery/light{ dir = 1 }, +/obj/machinery/vending/cigarette, /turf/open/floor/plasteel, /area/hallway/primary/fore) "xaS" = ( @@ -43548,22 +44095,10 @@ /turf/open/floor/plasteel, /area/hallway/primary/fore) "xcL" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/structure/window{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 8 - }, -/obj/effect/turf_decal/tile/blue, -/obj/effect/turf_decal/tile/blue{ - dir = 4 - }, -/obj/effect/turf_decal/tile/blue{ - dir = 1 - }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) "xcY" = ( @@ -43593,6 +44128,14 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel, /area/hallway/primary/central) +"xdr" = ( +/obj/item/storage/backpack/duffelbag/med/surgery, +/obj/structure/table, +/obj/structure/extinguisher_cabinet{ + pixel_y = 30 + }, +/turf/open/floor/plasteel/dark, +/area/science/robotics/lab) "xdD" = ( /obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{ dir = 4 @@ -43601,9 +44144,6 @@ /turf/open/floor/plasteel, /area/engine/atmos) "xeI" = ( -/obj/machinery/conveyor_switch/oneway{ - id = "robo1" - }, /obj/structure/disposalpipe/segment{ dir = 9 }, @@ -43615,8 +44155,13 @@ /turf/open/floor/plasteel, /area/engine/atmos) "xfs" = ( -/obj/structure/table, -/obj/item/paicard, +/obj/machinery/door/airlock/public/glass{ + name = "Dormitory" + }, +/obj/machinery/door/firedoor/border_only{ + dir = 4; + name = "east facing firelock" + }, /turf/open/floor/carpet, /area/crew_quarters/dorms) "xfD" = ( @@ -43754,10 +44299,10 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper{ dir = 4 }, -/obj/machinery/door/airlock/external{ - name = "Escape Airlock" - }, /obj/structure/fans/tiny, +/obj/machinery/door/airlock/external/glass{ + name = "Arrivals Airlock" + }, /turf/open/floor/plating, /area/hallway/secondary/exit/departure_lounge) "xka" = ( @@ -43820,6 +44365,7 @@ /obj/machinery/light{ dir = 4 }, +/obj/machinery/vending/wardrobe/robo_wardrobe, /turf/open/floor/plasteel/white, /area/science/robotics/lab) "xmr" = ( @@ -44027,7 +44573,7 @@ /obj/structure/cable{ icon_state = "1-2" }, -/turf/open/floor/plasteel/white, +/turf/open/floor/plasteel/dark, /area/science/robotics/lab) "xtV" = ( /obj/structure/cable{ @@ -44039,6 +44585,7 @@ /obj/structure/disposalpipe/segment{ dir = 9 }, +/obj/machinery/light/floor, /turf/open/floor/plating/snowed/smoothed/icemoon, /area/icemoon/surface/outdoors) "xui" = ( @@ -44177,11 +44724,8 @@ /turf/open/floor/engine/plasma, /area/engine/atmos) "xAv" = ( -/obj/machinery/atmospherics/pipe/simple/supply/visible{ - dir = 6 - }, -/turf/open/floor/plating/asteroid/snow/icemoon, -/area/icemoon/surface/outdoors) +/turf/open/floor/carpet, +/area/crew_quarters/dorms) "xBi" = ( /obj/structure/cable{ icon_state = "4-8" @@ -44647,8 +45191,8 @@ areastring = "/area/engine/engineering"; dir = 8; name = "Engineering APC"; - pixel_y = -1; - pixel_x = -27 + pixel_x = -27; + pixel_y = -1 }, /obj/machinery/firealarm{ dir = 1; @@ -44792,6 +45336,7 @@ /obj/structure/disposalpipe/trunk{ dir = 4 }, +/obj/machinery/disposal/bin, /turf/open/floor/wood, /area/crew_quarters/bar) "xUD" = ( @@ -44854,6 +45399,10 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/port) +"xWI" = ( +/obj/machinery/vending/cigarette, +/turf/open/floor/plasteel, +/area/hallway/primary/port) "xXS" = ( /obj/machinery/rnd/server, /obj/machinery/atmospherics/components/unary/vent_pump/siphon/on{ @@ -45091,7 +45640,7 @@ icon_state = "2-8" }, /turf/open/floor/plating/snowed/smoothed/icemoon, -/area/icemoon/surface/outdoors) +/area/solar/port/aft) "ygB" = ( /obj/structure/cable{ icon_state = "2-8" @@ -45153,6 +45702,9 @@ icon_state = "1-8" }, /obj/effect/landmark/start/cyborg, +/obj/structure/cable{ + icon_state = "1-2" + }, /turf/open/floor/plasteel/dark, /area/ai_monitored/turret_protected/aisat/service) "yiZ" = ( @@ -45207,14 +45759,6 @@ /area/medical/medbay/central) "ykk" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, -/obj/machinery/door/firedoor/border_only{ - dir = 1; - name = "north facing firelock" - }, -/obj/machinery/door/airlock/research{ - name = "Toxins Lab"; - req_access_txt = "7" - }, /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel/white, /area/science/mixing) @@ -51481,17 +52025,17 @@ qrR qrR bTC avT -lbu -aQK -wuC +aPE +fne +iSB avT -lbu -aQK -wuC +aPE +fne +iSB avT -lbu -aQK -wuC +aPE +fne +iSB avT wuf yhx @@ -51738,17 +52282,17 @@ qrR qrR bTC avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT avT avT @@ -51796,7 +52340,7 @@ ydp ydp buI hnP -swQ +phs ghq ghq ghq @@ -51995,17 +52539,17 @@ qrR qrR bTC avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT avT avT @@ -52053,14 +52597,14 @@ ydp ydp buI buJ -cXI +ghq ghq hfZ shR ntV jso -shR -shR +tzb +iru hfZ ghq ghq @@ -52252,17 +52796,17 @@ avT avT avT avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT avT yhx @@ -52310,14 +52854,14 @@ ydp bTC buI buJ -cXI +ghq ghq shR shR -shR +onO liL scF -hse +lfD shR ghq ghq @@ -52509,17 +53053,17 @@ wuf wuf avT avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT -lbu +aPE qfJ -wuC +iSB avT wBg avT @@ -52528,12 +53072,12 @@ vrd vrd vrd vrd +nbC +nbC +nbC +nbC yhx -yhx -yhx -yhx -yhx -yhx +nbC yhx yhx yhx @@ -52567,12 +53111,12 @@ ydp buI fJZ phs -cXI +ghq ghq shR shR cpe -cpe +cUs cpe xIJ shR @@ -52767,15 +53311,15 @@ avT avT avT avT -hGK +guI avT avT avT -hGK +guI avT avT avT -hGK +guI avT aNg chZ @@ -52790,12 +53334,12 @@ avT avT avT avT +nbC +nbC +nbC +nbC yhx -yhx -yhx -yhx -yhx -yhx +nbC ydp ydp ydp @@ -52824,7 +53368,7 @@ ydp buI lGy ghq -cXI +ghq aJC shR qVf @@ -53020,21 +53564,21 @@ yhx yhx wuf avT -nuu -sXy -sXy -fNh -xUL -nyq -sXy -fNh -xUL -nyq -sXy -fNh -xUL -nyq -sXy +aKa +aPC +aPC +cXI +hrS +jvV +aPC +cXI +hrS +jvV +aPC +cXI +hrS +jvV +aPC eWw tnL iaq @@ -53081,12 +53625,12 @@ avT buI gJx ghq -cXI +ghq irN irr xIJ cpe -ooR +ghq cpe xIJ irr @@ -53281,15 +53825,15 @@ avT avT avT avT -clq +hse avT avT avT -clq +hse avT avT avT -clq +hse avT aNg chZ @@ -53338,9 +53882,9 @@ avT buI phs ghq -cXI +ghq +irr irr -tFu hmC rBA dfy @@ -53537,17 +54081,17 @@ fBG wuf avT avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT ajl avT @@ -53556,10 +54100,10 @@ vrd vrd vrd vrd -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC bBh avT avT @@ -53586,7 +54130,7 @@ avT avT avT avT -bmX +avT avT avT avT @@ -53595,8 +54139,8 @@ ayq ghq ghq ghq -tSd -lQp +ghq +vmr rQu rKd gHG @@ -53794,17 +54338,17 @@ qrR qrR avT avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT avT avT @@ -53816,7 +54360,7 @@ yhx yhx yhx yhx -yhx +nbC rUq sXy sXy @@ -54051,17 +54595,17 @@ qrR qrR wuf avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT avT avT @@ -54073,13 +54617,13 @@ yhx yhx yhx yhx +nbC +nbC +nbC +nbC yhx -yhx -yhx -yhx -yhx -yhx -yhx +nbC +nbC avT avT avT @@ -54095,7 +54639,7 @@ ydp avT avT avT -avT +bmX apJ apJ apJ @@ -54119,7 +54663,7 @@ cwT aAC mGl grZ -vdW +cIh ghq bUB bJf @@ -54308,17 +54852,17 @@ qrR qrR wuf avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT -lbu +aPE mmM -wuC +iSB avT avT avT @@ -54336,7 +54880,7 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT @@ -54376,7 +54920,7 @@ hva vZH lac iMX -lhr +cIh ghq bUB bJf @@ -54426,7 +54970,7 @@ wuf avT avT avT -bBh +fUc avT avT avT @@ -54565,17 +55109,17 @@ qrR qrR wuf avT -lbu -gTh -wuC +aPE +huF +iSB avT -lbu -gTh -wuC +aPE +huF +iSB avT -lbu -gTh -wuC +aPE +huF +iSB avT wuf avT @@ -54593,8 +55137,8 @@ yhx yhx yhx yhx -yhx -yhx +nbC +nbC ydp ydp ydp @@ -54683,7 +55227,7 @@ avT avT avT avT -bBh +fUc avT avT avT @@ -54940,7 +55484,7 @@ rxI rxI rxI avT -hGK +tEC avT rxI rxI @@ -55149,7 +55693,7 @@ nOG vEm fet avT -avT +stP avT ydp ydp @@ -55196,9 +55740,9 @@ pjD pjD pjD pjD -fNh -xUL -nyq +cih +pIs +ixO fsh fsh fsh @@ -55404,9 +55948,9 @@ azz aAF yiT pwE -fet -avT -avT +iMk +wMr +bEp bmX avT avT @@ -55454,7 +55998,7 @@ dfx dfx dfx avT -clq +uyV avT dfx dfx @@ -55663,7 +56207,7 @@ uKG vEm fet avT -avT +kHJ avT avT avT @@ -55711,7 +56255,7 @@ avT avT avT avT -bBh +fUc avT avT avT @@ -55968,7 +56512,7 @@ rxI rxI rxI avT -hGK +tEC avT rxI rxI @@ -56224,9 +56768,9 @@ pjD pjD pjD pjD -fNh -xUL -nyq +cih +pIs +ixO fsh fsh fsh @@ -56482,7 +57026,7 @@ dfx dfx dfx avT -clq +uyV avT dfx dfx @@ -56739,7 +57283,7 @@ avT avT avT avT -bBh +fUc avT avT avT @@ -56996,7 +57540,7 @@ rxI rxI rxI avT -hGK +tEC avT rxI rxI @@ -57252,9 +57796,9 @@ pjD pjD pjD pjD -fNh -xUL -nyq +cih +pIs +ixO fsh fsh fsh @@ -57510,7 +58054,7 @@ dfx dfx dfx avT -clq +uyV avT dfx dfx @@ -57767,7 +58311,7 @@ avT avT avT avT -bBh +fUc avT avT avT @@ -57950,7 +58494,7 @@ ydp ydp avT bBh -bmX +avT avT gLH ohf @@ -58024,7 +58568,7 @@ avT avT avT qlH -bBh +fUc qlH avT avT @@ -58229,8 +58773,8 @@ aFI iek wRz erO -aBK -dFJ +tmx +tmx kdA aFI avT @@ -58487,8 +59031,8 @@ cwH lam erO aBK -aDf -aEG +aBK +aBK aFI avT avT @@ -58743,8 +59287,8 @@ lWb dfa obB aAe -aBK -aDf +eXy +aEE aEE bxM avT @@ -59000,8 +59544,8 @@ aFI ays mQK auT -aBK -aDf +hBM +fol aEI bxM avT @@ -59257,7 +59801,7 @@ aFI uJF lam jcS -aBK +hBM aDc aEH bxM @@ -59514,8 +60058,8 @@ nEi jRU uzT gWn -aBK -aDf +hBM +jPf aEK bxM avT @@ -59771,7 +60315,7 @@ eGO ayt nuJ aAw -aBK +rRQ aEJ aEJ aIP @@ -60078,11 +60622,11 @@ yhx yhx yhx yhx -yhx +nbC xUL bBh xUL -yhx +nbC yhx yhx yhx @@ -60335,11 +60879,11 @@ yhx yhx yhx yhx -yhx +nbC xUL bBh xUL -yhx +nbC yhx yhx yhx @@ -60591,12 +61135,12 @@ yhx yhx yhx yhx -yhx -yhx +nbC +nbC xUL bBh xUL -yhx +nbC yhx yhx yhx @@ -60848,12 +61392,12 @@ yhx yhx yhx yhx -yhx +nbC avT xUL bBh xUL -yhx +nbC yhx yhx yhx @@ -61102,15 +61646,15 @@ yhx yhx yhx yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC euS sXy jAq -yhx -yhx +nbC +nbC yhx yhx yhx @@ -61360,13 +61904,13 @@ yhx yhx yhx yhx -yhx +nbC avT avT bBh xUL avT -yhx +nbC yhx yhx yhx @@ -61609,21 +62153,21 @@ yhx yhx yhx yhx +nbC +nbC +nbC +nbC +nbC +nbC +nbC yhx -yhx -yhx -yhx -yhx -yhx -yhx -yhx -yhx +nbC avT avT bBh xUL avT -yhx +nbC yhx yhx yhx @@ -61863,10 +62407,10 @@ yhx yhx yhx yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC avT xUL xUL @@ -61874,13 +62418,13 @@ xUL xUL avT avT -yhx +nbC xUL xUL bBh xUL -yhx -yhx +nbC +nbC yhx yhx yhx @@ -62114,11 +62658,11 @@ yhx yhx yhx yhx -yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC +nbC yhx avT avT @@ -62136,7 +62680,7 @@ sXy sXy jAq xUL -yhx +nbC yhx yhx yhx @@ -62352,9 +62896,9 @@ odR dPx sPA sKh +dMo irt -irt -guI +srB avT avT avT @@ -62368,10 +62912,10 @@ ydp ydp ydp yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC avT avT avT @@ -62384,16 +62928,16 @@ xUL xUL xUL avT -yhx +nbC xUL xUL xUL xUL xUL avT -yhx -yhx -yhx +nbC +nbC +nbC yhx yhx yhx @@ -62609,7 +63153,7 @@ aLk aNo aOo sKh -irt +dMo srB bzc avT @@ -62625,7 +63169,7 @@ ydp ydp ydp yhx -yhx +nbC avT avT avT @@ -62639,16 +63183,16 @@ xUL xUL avT avT -yhx -yhx -yhx -yhx -yhx -yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC +nbC +nbC +nbC +nbC +nbC +nbC yhx yhx yhx @@ -62860,12 +63404,12 @@ aDb qWM hIH nuS -aPE +qsD wDR fHF -aPC -aPE -aPE +aVv +qsD +qsD hmM bzc bzc @@ -62892,11 +63436,11 @@ xUL xUL xUL avT -yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC +nbC yhx yhx yhx @@ -63117,12 +63661,12 @@ bxk bxk hIH iFl -aPC +aVv gCC qAF hOc aOp -aPE +qsD hmM bzc bzc @@ -63145,11 +63689,11 @@ avT euS jAq xUL -yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC +nbC yhx yhx yhx @@ -63374,12 +63918,12 @@ hTk vHU qTO aHD -aPC +aVv jOy lqt gPb hFv -aPC +aVv hmM bzc bzc @@ -63401,8 +63945,8 @@ avT euS jAq xUL -yhx -yhx +nbC +nbC yhx yhx yhx @@ -63631,7 +64175,7 @@ srU aFO aFY aHD -aPC +aVv hxx vKT faR @@ -63657,8 +64201,8 @@ avT euS jAq xUL -yhx -yhx +nbC +nbC yhx yhx yhx @@ -63888,7 +64432,7 @@ aDm hLZ aFY aHD -aPC +aVv cKK sub vrg @@ -63913,8 +64457,8 @@ avT euS jAq xUL -yhx -yhx +nbC +nbC yhx yhx yhx @@ -64095,9 +64639,9 @@ ydp ydp ydp ydp -ydp -ydp -avT +bum +bum +bum avT mpj gNb @@ -64145,15 +64689,15 @@ aDp eZi aFU aHD -aPE +qsD jmf fLW utp itp -aPE +qsD aQV vcG -wgu +lzB avT avT ydp @@ -64169,8 +64713,8 @@ avT euS jAq xUL -yhx -yhx +nbC +nbC yhx yhx yhx @@ -64353,8 +64897,8 @@ ydp ydp ydp ydp -ydp -avT +bum +bum avT mpj eSJ @@ -64402,12 +64946,12 @@ aDe rJk aFT jOj -aPE -aKa -aPE -aPE -aPE -aPE +qsD +mSN +qsD +qsD +qsD +qsD aQV vcG lzB @@ -64426,7 +64970,7 @@ euS jAq xUL avT -yhx +nbC yhx yhx yhx @@ -64610,7 +65154,7 @@ ydp ydp ydp ydp -ydp +bum ydp avT mpj @@ -64676,14 +65220,14 @@ ydp ydp ydp ydp -avT +bmX avT avT bBh xUL -yhx -yhx -yhx +nbC +nbC +nbC yhx yhx yhx @@ -64925,7 +65469,7 @@ xUL xUL vcG lzB -bmX +avT avT ydp ydp @@ -64938,8 +65482,8 @@ avT avT bBh xUL -yhx -yhx +nbC +nbC yhx yhx yhx @@ -65133,7 +65677,7 @@ avT avT avT xUL -vBe +xUL mbm iJl iJl @@ -65169,7 +65713,7 @@ xeI rqW rqW aGD -tJi +rqW myh qLm qTG @@ -65195,7 +65739,7 @@ avT avT bBh xUL -yhx +nbC yhx yhx yhx @@ -65422,9 +65966,9 @@ rQJ fwn awb rqW -ayC -rPU -fne +rqW +rqW +rqW rqW rqW fOA @@ -65452,7 +65996,7 @@ avT avT bBh xUL -yhx +nbC yhx yhx yhx @@ -65644,7 +66188,7 @@ ydp ydp avT avT -bmX +avT avT xUL ace @@ -65678,12 +66222,12 @@ iPX rQJ fpS wPD +ihY +rqW +rqW +rqW rqW -pIf -pIf -pIf rqW -aHK myh uJx ikk @@ -65709,7 +66253,7 @@ avT avT bBh xUL -yhx +nbC yhx yhx yhx @@ -65936,11 +66480,11 @@ rQJ fvz awb rqW -ayC -azH -fne rqW -aCr +rqW +rqW +rqW +rqW myh lHH oYn @@ -65951,7 +66495,7 @@ wUr avT avT avT -vcG +lcv wgu avT avT @@ -65966,7 +66510,7 @@ avT avT bBh xUL -yhx +nbC yhx yhx yhx @@ -66161,7 +66705,7 @@ avT avT avT avT -bGt +ace avT avT avT @@ -66418,7 +66962,7 @@ ydp avT avT avT -ace +bGt avT avT avT @@ -66453,8 +66997,8 @@ myh rQJ rQJ rQJ -myh -myh +eXO +kjx rQJ wUr wUr @@ -66710,9 +67254,9 @@ xxi ayD cGz sqg -avT -ydp -ydp +xdr +ihY +rQJ ydp ydp ydp @@ -66966,10 +67510,10 @@ oaS eqP tcj viF -ayG -avT -avT -ydp +sqg +pJm +ihY +rQJ ydp ydp ydp @@ -67224,9 +67768,9 @@ iat pEF nez sqg -avT -avT -avT +fEz +sae +rQJ ydp ydp ydp @@ -67481,9 +68025,9 @@ axr ayE nez sqg -ydp -ydp -avT +rQJ +rQJ +rQJ ydp ydp ydp @@ -67750,7 +68294,7 @@ ydp avT avT avT -vcG +lcv wgu avT avT @@ -67985,7 +68529,7 @@ ujE grz arP xWq -wje +xWI nrd wje sqg @@ -68735,7 +69279,7 @@ ace avT avT avT -bmX +avT avT avT avT @@ -69001,7 +69545,7 @@ avT avT avT vBe -xnm +tLb xUL rhX lXR @@ -69259,12 +69803,12 @@ avT avT xUL xnm -xUL +vBe eTu kHd ljT kHd -gVo +kHd rhX xUL xUL @@ -69516,7 +70060,7 @@ avT avT xUL xnm -xUL +vBe eTu kHd apK @@ -69549,7 +70093,7 @@ ydp ydp avT avT -vcG +lcv wgu avT avT @@ -69772,7 +70316,7 @@ avT avT avT vBe -xnm +tLb xUL rhX rhX @@ -70531,18 +71075,18 @@ avT avT avT ace -xUL vBe xUL -xUL -xUL -xUL vBe xUL xUL xUL vBe xUL +xUL +xUL +xUL +vBe xnm avT avT @@ -70569,9 +71113,9 @@ ydp ydp ydp ydp -avT -avT -avT +ydp +ydp +ydp avT avT avT @@ -70790,11 +71334,11 @@ avT pQd kLh kQr +qOJ lZn lZn lZn -lZn -lZn +qOJ lZn lZn lZn @@ -70824,12 +71368,12 @@ ydp ydp ydp avT -avT -avT -avT -avT -avT -avT +ydp +ydp +ydp +ydp +ydp +ydp avT avT avT @@ -71081,23 +71625,23 @@ ydp ydp avT avT +ydp +ydp +ydp +ydp +ydp +ydp avT avT avT -avT -avT -avT -avT -avT -avT -avT +xUL vcG lzB avT avT avT avT -bmX +avT ydp ydp ydp @@ -71303,7 +71847,7 @@ avT avT avT xZL -qZO +xBk avT avT avT @@ -71334,21 +71878,21 @@ ydp ydp ydp ydp +ydp avT avT +bmX +ydp +ydp +ydp +ydp +ydp +ydp +avT avT avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT -avT -vcG +lcv wgu xUL xUL @@ -71393,7 +71937,7 @@ nxv kYF bVM avT -bmX +avT ydp ydp ydp @@ -71572,7 +72116,7 @@ avT avT avT avT -bmX +avT avT avT ydp @@ -71594,17 +72138,17 @@ ydp avT avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL +ydp +ydp +ydp +ydp +ydp +ydp avT +avT +avT +avT +xUL vcG lzB xUL @@ -71816,8 +72360,8 @@ ydp avT avT avT -xZL -xBk +aez +qZO avT avT avT @@ -71850,18 +72394,18 @@ ydp avT avT avT +avT +ydp +ydp +ydp +ydp +ydp +ydp +ydp +avT +avT +avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT vcG lzB avT @@ -72107,17 +72651,17 @@ ydp avT avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL +avT +avT +ydp +ydp +ydp +ydp +ydp +avT +avT +avT +avT xUL vcG lzB @@ -72362,20 +72906,20 @@ ydp ydp ydp avT -bmX +avT +avT +avT +avT +avT +ydp +ydp +ydp +avT +avT +avT +avT avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT vcG lzB avT @@ -72621,18 +73165,18 @@ ydp avT avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL avT +avT +avT +avT +ydp +avT +avT +avT +avT +avT +avT +xUL vcG lzB avT @@ -72650,7 +73194,7 @@ avT avT avT avT -avT +bmX wql wql vEG @@ -72878,18 +73422,18 @@ ydp avT avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL avT +avT +avT +avT +avT +avT +avT +avT +avT +avT +avT +xUL vcG lzB avT @@ -73135,19 +73679,19 @@ ydp ydp avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL avT -vcG +avT +avT +avT +avT +avT +avT +ydp +ydp +avT +avT +xUL +lcv wgu avT avT @@ -73160,7 +73704,7 @@ ydp ydp ydp ydp -bmX +avT avT wql wql @@ -73372,7 +73916,8 @@ avT avT avT avT -avT +bmX +ydp ydp ydp ydp @@ -73392,18 +73937,17 @@ ydp ydp avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL avT +avT +avT +avT +avT +avT +ydp +ydp +ydp +avT +xUL vcG lzB avT @@ -73450,7 +73994,7 @@ bUD bVM avT avT -bmX +avT avT avT avT @@ -73647,20 +74191,20 @@ ydp ydp ydp ydp +ydp +ydp +avT +avT +avT +avT +avT +avT +avT +ydp +ydp avT avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT vcG lzB avT @@ -73872,7 +74416,7 @@ avT avT avT avT -xZL +aez qZO avT avT @@ -73904,20 +74448,20 @@ ydp ydp ydp ydp +ydp +ydp +avT +avT +avT +ydp +ydp +avT +avT +avT +avT avT avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT vcG lzB xUL @@ -74161,20 +74705,20 @@ ydp ydp ydp ydp +ydp +avT +avT +avT +avT +ydp +ydp +ydp +avT +avT +avT avT avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT vcG lzB xUL @@ -74420,20 +74964,20 @@ ydp ydp avT avT +ydp +ydp +avT +avT +avT +avT +avT +avT +avT +avT +avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -vcG -lzB +lcv +nDN xUL xUL xUL @@ -74676,19 +75220,19 @@ ydp ydp avT avT +ydp +ydp +ydp +avT +avT +avT +avT +avT +avT +avT +avT avT xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -avT vcG lzB xUL @@ -74743,7 +75287,7 @@ cer avT avT avT -bmX +avT avT avT avT @@ -74935,19 +75479,19 @@ avT avT avT avT -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL -xUL avT +avT +avT +avT +avT +avT +avT +avT +avT +avT +xUL vcG -wgu +lzB xUL xUL xUL @@ -75192,17 +75736,17 @@ avT avT avT avT -avT xUL xUL xUL -avT -avT xUL xUL xUL -avT -avT +xUL +xUL +xUL +xUL +xUL vcG lzB avT @@ -75455,7 +75999,7 @@ nGx nGx nGx nGx -nGx +hnN nGx nGx nGx @@ -75469,8 +76013,8 @@ avT avT bok unA -bJQ -bJQ +xjZ +xjZ unA avT avT @@ -75705,7 +76249,7 @@ avT avT avT avT -tFr +vcG dvc sLv sLv @@ -75928,7 +76472,7 @@ avT avT avT avT -xZL +aez qZO avT avT @@ -75976,7 +76520,7 @@ avT avT avT avT -bmX +avT avT avT bok @@ -76037,7 +76581,7 @@ ruD clR avT avT -bmX +avT avT avT avT @@ -76477,7 +77021,7 @@ gky vmM jOo azc -lzB +nDN avT avT avT @@ -76502,7 +77046,7 @@ wcB unA avT avT -bmX +avT avT bwt cTD @@ -76751,7 +77295,7 @@ ncg aXh jHC bok -ivM +uFq bok unA uFq @@ -77206,12 +77750,12 @@ ydp ydp ydp ydp -avT -avT -avT -avT -avT -avT +pgp +iHM +iHM +iHM +iHM +iHM avT xZL xBk @@ -77463,15 +78007,15 @@ ydp ydp ydp ydp +pgp +sTt +nRA +pDg +qSF +iHM avT -avT -avT -bHt -nZE -nZE -nZE aez -xBk +qZO avT avT ydp @@ -77504,7 +78048,7 @@ kxI dPM xNs wwx -nDd +aAh aDQ avT avT @@ -77720,15 +78264,15 @@ ydp ydp ydp avT -avT -avT -avT +pgp +xAv +xAv mps xAv -ruo -ruo +iHM +avT acQ -aUb +xBk avT avT avT @@ -77964,28 +78508,28 @@ yhx yhx yhx yhx -ydp -ydp -ydp -ydp -ydp -ydp +nbC +nbC +nbC +pgp +pgp +pgp +pgp +pgp +pgp +pgp +pgp +pgp +pgp +pgp +rKC +bjR +xAv +xAv +pgp avT -avT -avT -avT -avT -avT -avT -avT -avT -avT -axL -aaM -nZE -nZE -abU -vBe +xZL +nYd avT avT avT @@ -78221,28 +78765,28 @@ yhx yhx yhx yhx -ydp -ydp -ydp -ydp -ydp -ydp +nbC +nbC avT -avT -avT -avT -avT -avT -iHM +pgp +tJi +vdW +pgp +tJi +vdW +pgp +tJi +vdW +pgp tOz -iHM +tUq gCO -iHM -axN -ruo -ruo -aAh -vzS +hvG +pgp +pgp +pgp +xZL +xBk avT ydp ydp @@ -78478,27 +79022,27 @@ yhx yhx yhx yhx -ydp -ydp -ydp -ydp -ydp -ydp avT avT avT -avT -avT -avT -iHM -kRk -iHM -kRk -iHM -avT -avT -avT -xZL +pgp +tSd +vzS +pgp +tSd +rEF +pgp +tSd +vFT +pgp +vow +swQ +gCO +swQ +kXL +mtP +tWs +aez xBk avT ydp @@ -78534,13 +79078,13 @@ spa dIj pIH bpT +dMo irt irt +dMo irt irt -irt -irt -irt +dMo gZS uyK aRt @@ -78735,27 +79279,27 @@ yhx yhx yhx yhx -ydp -ydp -ydp -ydp -ydp -ydp avT -avT -iHM -iHM -iHM -iHM -iHM +pgp +pgp +pgp +uRg +pgp +pgp +kWz +pgp +pgp +eCS +pgp +pgp vow -iHM -vow -iHM -iHM -iHM -iHM -xZL +swQ +gCO +swQ +kXL +mtP +tWs +aez xBk avT ydp @@ -78991,26 +79535,26 @@ yhx yhx yhx yhx -yhx -ydp -ydp -ydp -ydp -ydp -ydp -avT +ooR avT iHM -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD +oME +rPU +swQ +fSb +pqm +swQ +swQ +rPU +swQ +swQ +vQz +vow +swQ +gCO +swQ +iHM +rbb iHM xZL xBk @@ -79046,8 +79590,8 @@ cPI hPe vAs ktw -xZL -lzB +aez +nDN avT avT avT @@ -79248,26 +79792,26 @@ ydp ydp ydp ydp -ydp -ydp -ydp -ydp -ydp -ydp -ydp avT avT iHM -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD +pIf +swQ +swQ +swQ +swQ +jjB +ugk +ugk +ugk +ugk +ugk +fkA +ugk +hUg +qim +iHM +iHM iHM xZL xBk @@ -79289,7 +79833,7 @@ ydp ydp ydp avT -bmX +avT avT avT avT @@ -79303,7 +79847,7 @@ spa vir fkr ktw -oME +xZL lzB avT avT @@ -79505,27 +80049,27 @@ ydp ydp ydp ydp -ydp -ydp -ydp -ydp -ydp -ydp -avT avT avT iHM -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD +ruo +tFu +swQ +swQ +hWp +ptH +iQu +iQu +iQu +iQu +mHm +bfo +swQ +gCO iHM +lJC +avT +avT xZL xBk avT @@ -79763,29 +80307,29 @@ ydp ydp ydp ydp -ydp -ydp -ydp -ydp -avT -avT -avT avT +pgp +pgp +pgp +raM +raM +raM +raM +mfU +raM +raM +raM +pgp +vVJ +hCx +lOa iHM -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -iHM -xZL -xBk -vBe +avT +avT +avT +aez +qZO +xUL ydp ydp ydp @@ -79900,7 +80444,7 @@ jQj avT avT avT -bmX +avT avT avT avT @@ -80021,25 +80565,25 @@ ydp ydp ydp ydp -ydp -ydp -ydp +pgp +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +raM +eoH +xAv +nJB +iHM +avT +avT avT -xUL -cav -xUL -iHM -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -kHD -iHM xZL xBk xUL @@ -80068,7 +80612,7 @@ sLv sLv sLv sLv -sLv +cEs sLv sLv sLv @@ -80278,25 +80822,25 @@ ydp ydp ydp ydp -ydp -ydp +raM +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +raM +nlF +xAv +oUT +iHM +avT avT avT -xUL -xUL -xUL -iHM -iHM -iHM -iHM -iHM -nlF -iHM -nlF -iHM -iHM -iHM -iHM xZL xBk avT @@ -80535,20 +81079,20 @@ ydp ydp ydp ydp -ydp -ydp -avT -avT -xUL -xUL -xUL -avT -avT -avT -avT -iHM -lJN -vQk +raM +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +raM +nlF +xAv gUc iHM avT @@ -80792,21 +81336,21 @@ ydp ydp ydp ydp -ydp -ydp -avT -pgp -xUL -xUL -xUL -pgp -avT -avT -avT -iHM -kRk -kRk -kRk +raM +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +kHD +raM +nlF +xAv +oUT iHM avT avT @@ -81049,28 +81593,28 @@ ydp ydp ydp ydp -ydp -avT -avT pgp -xUL -bSC -xUL -pgp -avT -avT -avT -iHM -vow -iHM -vow +kHD +kHD +kHD +fIk +kHD +kHD +kHD +kHD +kHD +kHD +raM +eoH +xAv +nJB iHM avT avT avT -xZL -xBk -iSB +aez +qZO +avT wdv xUL xUL @@ -81146,7 +81690,7 @@ bDW bEl bDE bFK -bJC +rQB prL fiN hmX @@ -81306,18 +81850,18 @@ ydp ydp ydp ydp -avT -avT -iHM -iHM +pgp +pgp pgp raM -iHM pgp -iHM -iHM -iHM -iHM +raM +raM +mfU +raM +raM +raM +pgp rRk xfs qHL @@ -81403,7 +81947,7 @@ bDW bIn bQP wOK -bJC +fjU gzZ gSu ipY @@ -81446,7 +81990,7 @@ avT avT avT avT -avT +bmX ydp ydp ydp @@ -81568,20 +82112,20 @@ xUL aNL mtP dvs -mtP -mtP -dAi -mtP -mtP -mtP -mtP -mtP -lLv -mtP +jjB +kIV +ugk +ugk +ugk +ugk +utY +mEH +ugk +hUg oBD iHM -lJC -lJC +iHM +iHM xZL xBk avT @@ -81604,7 +82148,7 @@ avT avT avT tFr -lzB +nDN avT avT avT @@ -81825,30 +82369,30 @@ xUL aNL fTM dvs -mtP +swQ naE -mtP +bqb aaU nOY -mtP -naE +iwH +hlQ duB tsK -tsK +nEH tsK iuC -tsK +cTV pXb aSE xBk xUL xUL xUL +xUL +xUL vBe xUL xUL -xUL -xUL vBe xUL xUL @@ -81858,7 +82402,7 @@ xUL vBe xUL xUL -xUL +vBe xUL vcG lzB @@ -81918,7 +82462,7 @@ anA wbT rTs hTL -uRg +hTL jab jFy qJV @@ -82083,39 +82627,39 @@ iHM pgp pgp pgp -pgp +eyc fPM pgp pgp pgp pgp vhb -mtP +swQ vDI ugk hAx -ugk +ord nrY -vsM +vko aUb xUL xUL xUL xUL xUL +vBe +xUL +xUL +vBe xUL xUL xUL xUL xUL +vBe xUL xUL -xUL -xUL -xUL -xUL -xUL -xUL +vBe xUL vcG lzB @@ -82174,7 +82718,7 @@ bDW mOv jOB lYy -bJC +fjU ihE fJO eex @@ -82335,19 +82879,19 @@ xUL ydp ydp ydp -bmX +avT avT pgp aab dZV -dZV -gLk +wgM +kdy pgp qFH nBd wfS iJs -mtP +swQ sgL qxk pgp @@ -82361,7 +82905,7 @@ xUL xUL xUL avT -bmX +avT avT avT avT @@ -82421,7 +82965,7 @@ vAs vAs krT pze -bEi +sLF bEi lbp bAs @@ -82431,7 +82975,7 @@ bDW gpp wbT nHi -bJC +fjU rDA fjU dvO @@ -82597,25 +83141,25 @@ avT pgp aac gLk -gLk -gLk +hHV +kdy pgp vVZ mWy pgp iJs -mtP +swQ inA qMn pgp -wdv -wdv +pgp +pgp +xUL +xUL +xUL +xUL +vBe vBe -xUL -xUL -xUL -xUL -xUL xUL avT avT @@ -82683,12 +83227,12 @@ bFT bCO gRE thV -bCO +qBl bEa kxj aaw rqx -qJV +fjU bKL fJO jKT @@ -82854,7 +83398,7 @@ avT pgp aab aad -gLk +gdH fBs pgp pgp @@ -82945,10 +83489,10 @@ bEa pHl aaw abh -qJV +odf +fjU fjU fjU -acb qJV fuG qJV @@ -83205,7 +83749,7 @@ cBt tRe gPE syy -gPE +dBA qJV goM gxF @@ -83400,10 +83944,10 @@ ydp ydp avT avT -bmX +avT avT tFr -lzB +nDN avT avT ydp @@ -83466,7 +84010,7 @@ tRe tRe tRe bWf -bVa +ihL kXG sqx owj @@ -84121,7 +84665,7 @@ ydp ydp ydp ydp -avT +bmX avT ydp ydp @@ -84636,7 +85180,7 @@ ydp ydp avT avT -bmX +avT avT avT avT @@ -84738,7 +85282,7 @@ hJE cmC aIt bCO -bBN +hyx vTF tRe eVp @@ -85023,7 +85567,7 @@ bPn avT avT avT -bmX +avT avT avT avT @@ -85202,7 +85746,7 @@ ydp avT avT tFr -lzB +nDN avT avT avT @@ -85375,23 +85919,23 @@ yhx wuf avT nuu -sXy -sXy +aar +aar fNh -xUL +abU nyq -sXy +aar fNh -xUL +abU nyq -sXy +aar fNh -xUL +abU nyq -sXy -sXy -sXy -sXy +aar +aar +aar +aar sDD eNK jwc @@ -86233,7 +86777,7 @@ vcG lzB avT avT -bmX +avT avT ydp ydp @@ -86455,7 +86999,7 @@ mGp rgm wAx wAx -wAx +ule uEz uEz wzf @@ -86968,12 +87512,12 @@ now mKv sAh sAh -sAh -aar +acb +urI +uEz +uEz uEz uEz -hrS -lQJ lia uvB tOY @@ -87001,7 +87545,7 @@ xUL xUL avT tFr -lzB +nDN avT avT ydp @@ -87046,7 +87590,7 @@ avT avT avT avT -bmX +avT avT avT avT @@ -87225,13 +87769,13 @@ qss mKv sAh sAh -sAh +acb urI qkO -uEz -blD +qnx kge -gls +kge +qnx tgd tRC pJS @@ -87325,7 +87869,7 @@ avT avT avT avT -bmX +avT avT avT ydp @@ -87485,12 +88029,12 @@ qss qss ylW uoV -uEz -blD +qnx +pgk pgk bKl -iNK -chN +tgd +tRC pJS sWD bNF @@ -87739,12 +88283,12 @@ qss sYv sAh sAh -sAh +acb urI uoV -uEz -blD -pgk +qnx +kbE +kbE qnx pbf sFw @@ -87827,7 +88371,7 @@ sXy ikA avT avT -bmX +avT avT avT avT @@ -87996,13 +88540,13 @@ qss sYv sAh sAh -sAh +acb urI uoV -uEz -blD -eLl -igK +qnx +kge +kge +qnx xcL hop pJS @@ -88230,14 +88774,14 @@ ydp ydp ydp ydp -bmX +avT avT avT bBh avT aKf irQ -huF +cfp cfp gxY cfp @@ -88256,11 +88800,11 @@ qss oXl pPz uoV -uEz -hsQ -cDO -jAT -nmL +qnx +pgk +pgk +qnx +tgd vKP pJS hNg @@ -88348,7 +88892,7 @@ ydp ydp ydp ydp -avT +bmX avT ydp ydp @@ -88495,7 +89039,7 @@ avT aKf irQ jLG -piu +lhr piu xac gNI @@ -88513,12 +89057,12 @@ wAx wAx wAx hru -uEz -uEz -uEz -ejw -rTv -eOO +qnx +kbE +kbE +qnx +tgd +tRC pJS hNg bNF @@ -88745,7 +89289,7 @@ ydp ydp ydp avT -avT +bmX ydp bBh avT @@ -88773,9 +89317,9 @@ pbg uEz uEz uEz -ejw -rTv -eOO +cvN +gjZ +tRC pJS jiY bNF @@ -88800,7 +89344,7 @@ xUL xiw avT tFr -lzB +nDN avT avT avT @@ -88888,7 +89432,7 @@ ydp ydp ydp avT -bmX +avT avT ydp ydp @@ -90550,7 +91094,7 @@ bBh avT aKf gLO -jvV +cfp evO cfp kBe @@ -90599,7 +91143,7 @@ avT avT avT tFr -lzB +nDN avT avT avT @@ -91365,7 +91909,7 @@ uMF jsl gFM cuY -nGx +hnN nGx nGx nGx @@ -91622,11 +92166,11 @@ dks nEl ust sHJ +cEs sLv sLv sLv sLv -ybT asr avT avT @@ -91932,12 +92476,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT bBh avT -yhx +nbC yhx yhx yhx @@ -92138,7 +92682,7 @@ lGB jJu avT avT -bmX +avT avT avT avT @@ -92189,12 +92733,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT bBh avT -yhx +nbC yhx yhx yhx @@ -92342,8 +92886,8 @@ bqN avT xUL xUL -bmX avT +bmX bxL bxL bxL @@ -92351,7 +92895,7 @@ xUL bxL dri dri -dDC +uot nQp kVx eLQ @@ -92446,12 +92990,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT bBh avT -yhx +nbC yhx yhx yhx @@ -92584,7 +93128,7 @@ avT avT bzc xUL -avT +bmX avT ydp ydp @@ -92603,7 +93147,7 @@ avT avT bxL bxL -bum +axN xUL xUL dri @@ -92701,14 +93245,14 @@ yhx yhx yhx yhx -yhx -yhx -yhx +nbC +nbC +nbC avT avT bBh avT -yhx +nbC yhx yhx yhx @@ -92838,7 +93382,7 @@ ydp ydp ydp avT -avT +bum bzh xUL avT @@ -92860,7 +93404,7 @@ avT bxL bxL bum -bum +axN xUL xUL rww @@ -92868,7 +93412,7 @@ rww rww ttQ lNU -bZI +nDd bZI nNV dBP @@ -92958,14 +93502,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT avT bBh avT -yhx +nbC yhx yhx yhx @@ -93095,9 +93639,9 @@ ydp ydp ydp avT -avT -avT -bmX +bum +bum +bum avT avT ydp @@ -93117,7 +93661,7 @@ bxL bxL bum bum -bum +axN xUL xUL jrq @@ -93215,14 +93759,14 @@ yhx yhx yhx yhx -yhx +nbC avT euS sXy sXy jAq avT -yhx +nbC yhx yhx yhx @@ -93352,10 +93896,10 @@ ydp ydp ydp ydp -avT -avT -avT -avT +bum +bum +bum +bum ydp ydp ydp @@ -93374,7 +93918,7 @@ bKI bum bum bum -bum +axN xUL xUL rww @@ -93472,14 +94016,14 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT avT avT -yhx +nbC yhx yhx yhx @@ -93610,7 +94154,7 @@ ydp ydp avT avT -avT +bum avT avT ydp @@ -93631,7 +94175,7 @@ bKI bum bum bum -bum +axN xUL xUL dri @@ -93729,14 +94273,14 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx -yhx -yhx +nbC +nbC +nbC yhx yhx yhx @@ -93888,7 +94432,7 @@ bKI bum bum bum -bum +axN xUL xUL wmB @@ -93986,12 +94530,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -94142,10 +94686,10 @@ bKI bCC bCC bKI -bum -bum -bum -bum +azH +azH +azH +aHK xUL xUL fen @@ -94188,7 +94732,7 @@ qzz uqa iIQ avT -bmX +avT avT avT ydp @@ -94243,12 +94787,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -94500,7 +95044,7 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT @@ -94652,7 +95196,7 @@ bqN bqN bqN bxL -bum +axN xUL xUL xUL @@ -94757,12 +95301,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -94909,8 +95453,8 @@ bqN bqN bxL bxL -bum -bum +ayC +aEG xUL xUL bKI @@ -95014,12 +95558,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -95167,7 +95711,7 @@ bqN bqN bxL bum -bum +axN xUL xUL bKI @@ -95271,12 +95815,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -95424,7 +95968,7 @@ bqN bxL bxL bum -bum +axN xUL xUL bKI @@ -95528,12 +96072,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -95680,8 +96224,8 @@ bqN bqN bxL bxL -bum -bum +azH +aHK xUL xUL bKI @@ -95783,14 +96327,14 @@ yhx yhx yhx yhx -yhx -yhx -yhx +nbC +nbC +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -95948,7 +96492,7 @@ bKI bKI bMT fgj -nOk +lQp lfG sdr gyE @@ -96040,14 +96584,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -96302,9 +96846,9 @@ avT avT avT bBh -yhx -yhx -yhx +nbC +nbC +nbC yhx yhx yhx @@ -96451,9 +96995,9 @@ bqN bqN bxL bxL -bum -bum -bum +aCr +aCr +aEG xUL bOb bKI @@ -96554,7 +97098,7 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT @@ -96710,7 +97254,7 @@ bqN bxL bum bum -bum +axN xUL bOb bKI @@ -96811,12 +97355,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -96967,7 +97511,7 @@ bqN bxL bum bum -bum +axN xUL bOb bKI @@ -97016,7 +97560,7 @@ wFO mZp avT avT -bmX +avT avT avT avT @@ -97068,12 +97612,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -97224,7 +97768,7 @@ bqN bxL bum bum -bum +axN xUL bOb bKI @@ -97325,12 +97869,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -97481,13 +98025,13 @@ bqN bxL bum bum -bum +axN xUL bOb -xUL -xUL -xUL -xUL +dDC +bum +bum +axN xbp onY gNy @@ -97582,12 +98126,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -97738,13 +98282,13 @@ bxL bxL bxL bum -bum +axN xUL bOb -bum -bum -bum -bum +dFJ +azH +azH +aHK xbp fen eHK @@ -97839,12 +98383,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -97995,7 +98539,7 @@ bxL bxL bxL bum -bum +axN bDA bGW bYY @@ -98024,7 +98568,7 @@ xUL xUL dKF ijZ -ijZ +lwl bnU oJa cNE @@ -98096,12 +98640,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -98252,7 +98796,7 @@ bxL bxL bxL bum -bum +axN bFx bOb bKI @@ -98353,7 +98897,7 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT @@ -98509,7 +99053,7 @@ bqN bqN bxL bum -bum +axN bFx bRD caS @@ -98610,14 +99154,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx -yhx -yhx +nbC +nbC +nbC yhx yhx yhx @@ -98766,7 +99310,7 @@ bqN bxL bxL bum -bum +axN aEF bYY ccD @@ -98867,14 +99411,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -99022,8 +99566,8 @@ bqN bqN bxL bxL -bum -bum +azH +aHK xUL xUL bKI @@ -99124,14 +99668,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -99283,12 +99827,13 @@ xUL xUL xUL xUL +dDC bum bum -bum -bum +axN xbp xUL +dDC bum bum bum @@ -99302,8 +99847,7 @@ bum bum bum bum -bum -bum +axN rGc jPj ucC @@ -99381,14 +99925,14 @@ yhx yhx yhx yhx -yhx -yhx -yhx +nbC +nbC +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -99540,27 +100084,27 @@ xUL xUL xUL xUL -bum -bum -bum -bum +dFJ +azH +azH +aHK xbp xUL -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum +dFJ +azH +azH +azH +azH +azH +azH +azH +azH +azH +azH +azH +azH +azH +aHK dQW jls ucC @@ -99640,12 +100184,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -99793,8 +100337,8 @@ bqN bqN bxL bxL -bum -bum +aCr +aEG xUL xUL xUL @@ -99897,7 +100441,7 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT @@ -100051,7 +100595,7 @@ bqN bxL bxL bum -bum +axN xUL xUL xUL @@ -100071,11 +100615,11 @@ xUL xUL xUL xUL -xUL -xUL -xUL rGc jls +rGc +cly +jls odg ucC gUL @@ -100154,12 +100698,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -100309,30 +100853,30 @@ bxL bxL bxL bum -bum -bum -bum -bum -bum -bum +aCr +aCr +aCr +aCr +aCr +aEG xbp xUL -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum +lQJ +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aEG rGc tdX tdX +tdX +cly +tdX jPj ucC gUL @@ -100340,7 +100884,7 @@ aNU kVD noQ leT -leT +mqd leT iCq leT @@ -100351,7 +100895,7 @@ wku xGy lBH bnU -bmX +avT avT ydp ydp @@ -100411,12 +100955,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -100571,9 +101115,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -100582,14 +101127,13 @@ bum bum bum bum -bum -bum -bum -bum -bum +axN dQW tdX tdX +tdX +cly +tdX jls ucC gUL @@ -100668,12 +101212,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -100828,9 +101372,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -100839,14 +101384,13 @@ bum bum bum bum -bum -bum -bum -bum -bum +axN rGc tdX tdX +tdX +cly +tdX jPj ucC cfs @@ -100925,12 +101469,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -101085,9 +101629,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -101096,14 +101641,13 @@ bum bum bum bum -bum -bum -bum -bum -bum +axN dQW tdX tdX +tdX +cly +tdX jls ucC cfs @@ -101187,7 +101731,7 @@ avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -101342,9 +101886,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -101353,13 +101898,12 @@ bum bum bum bum -bum -bum -bum -bum -bum -xUL +axN +rGc +jPj dQW +jPj +rGc flw flw lFN @@ -101437,14 +101981,14 @@ yhx yhx yhx yhx -yhx -yhx -yhx +nbC +nbC +nbC avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -101599,9 +102143,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -101610,13 +102155,12 @@ bum bum bum bum -bum -bum -bum -bum -bum -xUL -xUL +axN +dQW +cly +cly +cly +jPj dQW jPj bnU @@ -101694,14 +102238,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -101856,9 +102400,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -101867,11 +102412,10 @@ bum bum bum bum -bum -bum -bum -bum -bum +axN +xUL +xUL +xUL bDA bYY bYY @@ -101951,14 +102495,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh avT avT -yhx +nbC yhx yhx yhx @@ -102113,9 +102657,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -102124,11 +102669,10 @@ bum bum bum bum -bum -bum -bum -bum -bum +axN +xUL +xUL +xUL gjW xUL xUL @@ -102208,14 +102752,14 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx -yhx -yhx +nbC +nbC +nbC yhx yhx yhx @@ -102370,9 +102914,10 @@ bum bum bum bum -bum +axN xbp xUL +dDC bum bum bum @@ -102381,16 +102926,15 @@ bum bum bum bum -bum -bum -bum -bum -bum +axN xUL xUL -bum -bum -bum +xUL +xUL +xUL +lQJ +aCr +aCr hBq pCv iuP @@ -102465,12 +103009,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -102622,27 +103166,27 @@ bqN bxL bxL bxL -bum -bum -bum -bum -bum -bum +azH +azH +azH +azH +azH +aHK xbp xUL -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum +dFJ +azH +azH +azH +azH +azH +azH +azH +azH +aHK +xUL +xUL +xUL xUL xUL sTq @@ -102722,12 +103266,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -102979,12 +103523,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -103236,12 +103780,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -103393,27 +103937,27 @@ bqN bqN bxL bxL -bum -bum -bum -bum -bum -bum +aCr +aCr +aCr +aCr +aCr +aEG xUL xUL -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum +lQJ +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aEG xUL xbp sTq @@ -103493,12 +104037,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -103655,9 +104199,10 @@ bum bum bum bum -bum +axN xUL xUL +dDC bum bum bum @@ -103669,11 +104214,10 @@ bum bum bum bum -bum -bum +axN xUL xbp -sTq +lgg hBq xBV hBq @@ -103693,7 +104237,7 @@ avT avT avT avT -bmX +avT ydp ydp ydp @@ -103750,12 +104294,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -103912,9 +104456,10 @@ bum bum bum bum -bum +axN xUL xUL +dDC bum bum bum @@ -103926,8 +104471,7 @@ bum bum bum bum -bum -bum +axN rGc rvf umD @@ -104007,12 +104551,12 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx +nbC yhx yhx yhx @@ -104169,9 +104713,10 @@ bum bum bum bum -bum +axN xUL xUL +dDC bum bum bum @@ -104183,8 +104728,7 @@ bum bum bum bum -bum -bum +axN odg xbp bZa @@ -104264,13 +104808,13 @@ yhx yhx yhx yhx -yhx +nbC avT avT avT bBh -yhx -yhx +nbC +nbC yhx yhx yhx @@ -104294,7 +104838,7 @@ faJ rot avT jxB -aQK +sQk rot avT wuf @@ -104426,9 +104970,10 @@ bum bum bum bum -bum +axN xUL xUL +dDC bum bum bum @@ -104440,12 +104985,11 @@ bum bum bum bum -bum -bum +axN odg xbp -sTq -sTq +cVa +qZb lHa nQd umD @@ -104527,8 +105071,8 @@ avT avT bBh avT -yhx -yhx +nbC +nbC yhx yhx yhx @@ -104551,7 +105095,7 @@ vDy rot avT jxB -qfJ +qjF rot avT wuf @@ -104683,9 +105227,10 @@ bum bum bum bum -bum +axN xUL xUL +dDC bum bum bum @@ -104697,12 +105242,11 @@ bum bum bum bum -bum -bum +axN odg xbp -sTq -sTq +lgg +oGZ pQg tFN tFN @@ -104778,13 +105322,13 @@ yhx yhx yhx yhx -yhx -yhx -yhx +nbC +nbC +nbC avT bBh avT -yhx +nbC yhx yhx yhx @@ -104808,7 +105352,7 @@ vDy rot avT jxB -qfJ +qjF rot avT wuf @@ -104940,9 +105484,10 @@ bxL bum bum bum -bum +axN xUL xUL +dDC bum bum bum @@ -104954,8 +105499,7 @@ bum bum bum bum -bum -bum +axN dQW rvf cly @@ -105037,12 +105581,12 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT -yhx -yhx +nbC +nbC yhx yhx yhx @@ -105065,7 +105609,7 @@ vDy rot avT jxB -qfJ +qjF rot avT avT @@ -105197,9 +105741,10 @@ bxL bxL bxL bum -bum +axN xUL xUL +dDC bum bum bum @@ -105211,8 +105756,7 @@ bum bum bum bum -bum -bum +axN xUL wDd alE @@ -105294,7 +105838,7 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT @@ -105322,7 +105866,7 @@ vDy rot avT jxB -qfJ +qjF rot avT avT @@ -105457,22 +106001,22 @@ bKI bKI xUL xUL -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum +dFJ +azH +azH +azH +azH +azH +azH +azH +azH +azH +azH +azH +aHK +xUL +xUL +xUL xUL bOb xUL @@ -105551,7 +106095,7 @@ yhx yhx yhx yhx -yhx +nbC avT bBh avT @@ -105571,15 +106115,15 @@ avT avT avT avT -hGK +jEm avT avT avT -hGK +jEm avT avT avT -hGK +jEm avT avT avT @@ -105808,7 +106352,7 @@ yhx yhx yhx yhx -yhx +nbC avT rUq sXy @@ -105820,26 +106364,26 @@ oBl uyM dUH fUm -sXy -sXy -sXy -sXy -sXy -sXy -sXy -fNh -xUL -xUL -xUL -xUL -xUL -nyq -sXy -fNh -xUL -nyq -sXy -sXy +wMH +wMH +wMH +wMH +wMH +wMH +wMH +cWI +jWw +jWw +jWw +jWw +jWw +gIW +wMH +cWI +jWw +gIW +wMH +wMH uRc avT wuf @@ -106065,8 +106609,8 @@ yhx yhx yhx yhx -yhx -yhx +nbC +nbC avT avT avT @@ -106085,15 +106629,15 @@ avT avT avT avT -clq +oPk avT avT avT -clq +oPk avT avT avT -clq +oPk avT avT avT @@ -106228,24 +106772,24 @@ bKI bKI bxL bxL -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum -bum +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr +aCr bxL bqN bqN @@ -106254,7 +106798,7 @@ bqN avT avT avT -bmX +avT avT avT avT @@ -106342,15 +106886,15 @@ avT avT avT jxB -mmM +qIW rot avT jxB -mmM +qIW rot avT jxB -knR +lQd rot avT avT @@ -106580,11 +107124,11 @@ yhx yhx yhx yhx -yhx -yhx -yhx -yhx -yhx +nbC +nbC +nbC +nbC +nbC yhx yhx yhx @@ -106599,15 +107143,15 @@ avT avT avT jxB -mmM +qIW rot avT jxB -mmM +qIW rot avT jxB -knR +lQd rot avT avT @@ -106856,15 +107400,15 @@ avT avT avT jxB -mmM +qIW rot avT jxB -mmM +qIW rot avT jxB -knR +lQd rot avT wuf @@ -107113,15 +107657,15 @@ avT avT avT jxB -mmM +qIW rot avT jxB -mmM +qIW rot avT jxB -knR +lQd rot avT wuf @@ -107370,15 +107914,15 @@ avT avT avT jxB -gTh +pvP rot avT jxB -gTh +pvP rot avT jxB -gTh +pvP rot avT wuf diff --git a/_maps/map_files/debug/multiz.dmm b/_maps/map_files/debug/multiz.dmm index 4614829679..5a18682129 100644 --- a/_maps/map_files/debug/multiz.dmm +++ b/_maps/map_files/debug/multiz.dmm @@ -102,7 +102,7 @@ /turf/open/floor/plasteel, /area/engine/gravity_generator) "au" = ( -/turf/open/openspace, +/turf/open/transparent/openspace, /area/space) "av" = ( /obj/structure/stairs{ @@ -1407,7 +1407,7 @@ }, /area/hallway/secondary/service) "eC" = ( -/turf/open/openspace, +/turf/open/transparent/openspace, /area/maintenance/department/bridge) "eD" = ( /obj/effect/turf_decal/stripes/asteroid/line{ @@ -1542,7 +1542,7 @@ /turf/open/floor/plating, /area/space) "iu" = ( -/turf/open/openspace, +/turf/open/transparent/openspace, /area/hallway/secondary/service) "iK" = ( /turf/open/floor/plasteel{ @@ -1593,7 +1593,7 @@ }, /area/hallway/secondary/service) "nx" = ( -/turf/open/openspace, +/turf/open/transparent/openspace, /area/space/nearstation) "nz" = ( /obj/machinery/light{ @@ -1633,7 +1633,7 @@ /turf/open/floor/plating, /area/maintenance/department/bridge) "qo" = ( -/turf/open/openspace, +/turf/open/transparent/openspace, /area/engine/storage) "qR" = ( /obj/effect/turf_decal/stripes/white/line{ @@ -1646,7 +1646,7 @@ /obj/machinery/light{ dir = 8 }, -/turf/open/openspace, +/turf/open/transparent/openspace, /area/engine/storage) "sh" = ( /turf/open/floor/plasteel{ @@ -1746,7 +1746,7 @@ /area/construction) "Bk" = ( /obj/structure/grille, -/turf/open/openspace, +/turf/open/transparent/openspace, /area/space/nearstation) "Bm" = ( /obj/machinery/light{ @@ -1876,7 +1876,7 @@ "Ob" = ( /obj/structure/lattice, /obj/structure/grille, -/turf/open/openspace, +/turf/open/transparent/openspace, /area/space/nearstation) "Og" = ( /obj/machinery/airalarm/directional/north, diff --git a/_maps/map_files/generic/CentCom.dmm b/_maps/map_files/generic/CentCom.dmm index 5a14eb9041..020017c3fe 100644 --- a/_maps/map_files/generic/CentCom.dmm +++ b/_maps/map_files/generic/CentCom.dmm @@ -13490,6 +13490,9 @@ /obj/structure/table/wood, /obj/item/instrument/piano_synth, /obj/item/instrument/guitar, +/obj/structure/sign/painting{ + pixel_x = -32 + }, /turf/open/indestructible/hotelwood, /area/centcom/holding) "Fg" = ( @@ -13794,6 +13797,9 @@ /turf/open/indestructible/hotelwood, /area/centcom/holding) "FX" = ( +/obj/structure/sign/painting{ + pixel_x = 32 + }, /turf/open/floor/plasteel/stairs, /area/centcom/holding) "FZ" = ( @@ -14421,6 +14427,9 @@ dir = 8 }, /obj/structure/musician/piano, +/obj/structure/sign/painting{ + pixel_x = -32 + }, /turf/open/indestructible/hotelwood, /area/centcom/holding) "Hk" = ( @@ -16225,6 +16234,12 @@ dir = 1 }, /obj/structure/table/wood, +/obj/item/storage/crayons, +/obj/item/storage/crayons, +/obj/item/storage/crayons, +/obj/structure/sign/painting{ + pixel_x = -32 + }, /turf/open/indestructible/hotelwood, /area/centcom/holding) "KU" = ( @@ -16304,6 +16319,14 @@ /obj/item/storage/box/bodybags, /turf/open/floor/plasteel/white, /area/centcom/holding) +"Ll" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/easel, +/obj/item/canvas/twentythreeXtwentythree, +/turf/open/indestructible/hotelwood, +/area/centcom/holding) "Lm" = ( /obj/machinery/shower{ dir = 4 @@ -16808,6 +16831,22 @@ }, /turf/open/floor/plasteel, /area/centcom/supplypod/loading/two) +"NA" = ( +/obj/structure/window/reinforced{ + dir = 1 + }, +/obj/structure/table/wood, +/obj/item/canvas/twentythreeXtwentythree, +/obj/item/canvas/twentythreeXtwentythree, +/obj/item/canvas/twentythreeXtwentythree, +/obj/item/canvas/twentythreeXnineteen, +/obj/item/canvas/twentythreeXnineteen, +/obj/item/canvas/twentythreeXnineteen, +/obj/item/canvas/nineteenXnineteen, +/obj/item/canvas/nineteenXnineteen, +/obj/item/canvas/nineteenXnineteen, +/turf/open/indestructible/hotelwood, +/area/centcom/holding) "NE" = ( /obj/machinery/light{ dir = 4 @@ -16924,6 +16963,12 @@ }, /turf/open/floor/plasteel, /area/centcom/supplypod/loading/three) +"On" = ( +/obj/structure/sign/painting{ + pixel_x = 32 + }, +/turf/open/indestructible/hotelwood, +/area/centcom/holding) "Op" = ( /obj/structure/sink{ dir = 8; @@ -17249,6 +17294,10 @@ }, /turf/open/floor/mineral/titanium, /area/centcom/evac) +"Qc" = ( +/obj/effect/landmark/mafia_game_area, +/turf/open/space/basic, +/area/space) "Qe" = ( /turf/open/ai_visible, /area/ai_multicam_room) @@ -17906,6 +17955,15 @@ /obj/machinery/light, /turf/open/floor/plasteel/freezer, /area/centcom/holding) +"TD" = ( +/obj/machinery/light{ + dir = 4 + }, +/obj/structure/sign/painting{ + pixel_x = 32 + }, +/turf/open/indestructible/hotelwood, +/area/centcom/holding) "TF" = ( /obj/effect/turf_decal/tile/red{ dir = 8 @@ -45453,8 +45511,8 @@ Nd AE CV Sd -KT -Sd +Ll +CV Sd Sd Sd @@ -45710,7 +45768,7 @@ Nd QJ Sd Sd -KT +NA Sd Sd Sd @@ -46222,8 +46280,8 @@ Fh Fh Wl Sd -MR -Sd +TD +On FX Sd Sd @@ -58911,7 +58969,7 @@ aa aa aa aa -aa +Qc aa aa aa diff --git a/_maps/multiz_debug.json b/_maps/multiz_debug.json index 7e39981e23..e916a77d1d 100644 --- a/_maps/multiz_debug.json +++ b/_maps/multiz_debug.json @@ -2,5 +2,5 @@ "map_name": "MultiZ Debug", "map_path": "map_files/debug", "map_file": "multiz.dmm", - "traits": [{"Up": 1}, {"Up": 1, "Down": -1}, {"Down": -1}] + "traits": [{"Up" : 1, "Linkage" : "Cross"}, {"Up" : 1, "Down" : -1, "Baseturf" : "/turf/open/transparent/openspace", "Linkage" : "Cross"}, {"Down" : -1, "Baseturf" : "/turf/open/transparent/openspace", "Linkage" : "Cross"}] } diff --git a/_maps/shuttles/emergency_arena.dmm b/_maps/shuttles/emergency_arena.dmm index 1314b8a732..2ba9206830 100644 --- a/_maps/shuttles/emergency_arena.dmm +++ b/_maps/shuttles/emergency_arena.dmm @@ -43,7 +43,7 @@ }, /area/shuttle/escape/arena) "l" = ( -/obj/structure/closet/crate/necropolis/tendril, +/obj/structure/closet/crate/necropolis/tendril/magic, /turf/open/indestructible/necropolis/air, /area/shuttle/escape/arena) "m" = ( @@ -65,10 +65,18 @@ /obj/structure/healingfountain, /turf/open/indestructible/necropolis/air, /area/shuttle/escape/arena) +"t" = ( +/obj/structure/closet/crate/necropolis/tendril/misc, +/turf/open/indestructible/necropolis/air, +/area/shuttle/escape/arena) "z" = ( /obj/effect/landmark/shuttle_arena_safe, /turf/open/indestructible/necropolis/air, /area/shuttle/escape/arena) +"H" = ( +/obj/structure/closet/crate/necropolis/tendril/weapon_armor, +/turf/open/indestructible/necropolis/air, +/area/shuttle/escape/arena) (1,1,1) = {" a @@ -264,16 +272,16 @@ m l j m -l +H j k -l +H j m -l +t j m -j +t j p g @@ -524,16 +532,16 @@ m l j m -l +H j m -l +H j m -l +t j m -j +t j p g diff --git a/_maps/shuttles/emergency_discoinferno.dmm b/_maps/shuttles/emergency_discoinferno.dmm index e142208e12..92b515f17e 100644 --- a/_maps/shuttles/emergency_discoinferno.dmm +++ b/_maps/shuttles/emergency_discoinferno.dmm @@ -94,7 +94,7 @@ /turf/open/floor/light/colour_cycle, /area/shuttle/escape) "r" = ( -/turf/open/floor/mineral/plasma, +/turf/open/floor/mineral/plasma/disco, /area/shuttle/escape) "s" = ( /turf/open/floor/mineral/silver, @@ -112,7 +112,7 @@ resistance_flags = 2 }, /obj/structure/fans/tiny, -/turf/open/floor/mineral/plasma, +/turf/open/floor/mineral/plasma/disco, /area/shuttle/escape) "v" = ( /obj/machinery/jukebox/disco/indestructible, diff --git a/_maps/shuttles/whiteship_box.dmm b/_maps/shuttles/whiteship_box.dmm index 0404cede34..3ac1d18ac4 100644 --- a/_maps/shuttles/whiteship_box.dmm +++ b/_maps/shuttles/whiteship_box.dmm @@ -2690,7 +2690,7 @@ /obj/structure/rack, /obj/item/storage/box/zipties, /obj/item/assembly/flash/handheld, -/obj/item/melee/classic_baton/telescopic, +/obj/item/melee/classic_baton, /obj/machinery/light/small/built{ dir = 8 }, diff --git a/_maps/snaxi.json b/_maps/snaxi.json index cb1917b6f6..3fc8eba15d 100644 --- a/_maps/snaxi.json +++ b/_maps/snaxi.json @@ -33,7 +33,7 @@ "Linkage":null, "Gravity":true, "Ice Ruins Underground":true, - "Baseturf":"/turf/open/openspace/icemoon" + "Baseturf":"/turf/open/transparent/openspace/icemoon" }, { "Down":-1, diff --git a/byond-extools.dll b/byond-extools.dll index 4910fad01b..ea5491a741 100644 Binary files a/byond-extools.dll and b/byond-extools.dll differ diff --git a/code/__DEFINES/DNA.dm b/code/__DEFINES/DNA.dm index d1c1d309cd..035563627f 100644 --- a/code/__DEFINES/DNA.dm +++ b/code/__DEFINES/DNA.dm @@ -144,6 +144,10 @@ #define WINGCOLOR 26 #define CAN_SCAR 27 // If this species can be scarred (fleshy) +/// Used for determining which wounds are applicable to this species. +#define HAS_FLESH 28 /// if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD) +#define HAS_BONE 29 /// if we have bones (can suffer bone wounds) + //organ slots #define ORGAN_SLOT_BRAIN "brain" #define ORGAN_SLOT_APPENDIX "appendix" diff --git a/code/__DEFINES/_extools.dm b/code/__DEFINES/_extools.dm new file mode 100644 index 0000000000..4513243aae --- /dev/null +++ b/code/__DEFINES/_extools.dm @@ -0,0 +1 @@ +#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so") diff --git a/code/__DEFINES/_flags/_flags.dm b/code/__DEFINES/_flags/_flags.dm index 0734feaa42..ffa3f1c751 100644 --- a/code/__DEFINES/_flags/_flags.dm +++ b/code/__DEFINES/_flags/_flags.dm @@ -98,7 +98,7 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204 #define ZAP_MOB_DAMAGE (1<<3) #define ZAP_MOB_STUN (1<<4) -#define ZAP_DEFAULT_FLAGS ALL +#define ZAP_DEFAULT_FLAGS ZAP_MOB_STUN | ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE #define ZAP_FUSION_FLAGS ZAP_OBJ_DAMAGE | ZAP_MOB_DAMAGE | ZAP_MOB_STUN #define ZAP_SUPERMATTER_FLAGS NONE diff --git a/code/__DEFINES/admin.dm b/code/__DEFINES/admin.dm index 198356f804..97f07acc05 100644 --- a/code/__DEFINES/admin.dm +++ b/code/__DEFINES/admin.dm @@ -80,6 +80,7 @@ #define ADMIN_PUNISHMENT_SCARIFY "Scarify" #define ADMIN_PUNISHMENT_PICKLE "Pickle-ify" #define ADMIN_PUNISHMENT_FRY "Fry" +#define ADMIN_PUNISHMENT_PERFORATE ":B:erforate" #define AHELP_ACTIVE 1 #define AHELP_CLOSED 2 diff --git a/code/__DEFINES/admin/keybindings.dm b/code/__DEFINES/admin/keybindings.dm index fcfe7c5e58..e8616fd3ce 100644 --- a/code/__DEFINES/admin/keybindings.dm +++ b/code/__DEFINES/admin/keybindings.dm @@ -1,6 +1,6 @@ // Defines for managed input/keybinding system. /// Max length of a keypress command before it's considered to be a forged packet/bogus command -#define MAX_KEYPRESS_COMMANDLENGTH 32 +#define MAX_KEYPRESS_COMMANDLENGTH 64 /// Maximum keys that can be bound to one button #define MAX_COMMANDS_PER_KEY 5 /// Maximum keys per keybind diff --git a/code/__DEFINES/antagonists.dm b/code/__DEFINES/antagonists.dm index b883a54209..a3e5423753 100644 --- a/code/__DEFINES/antagonists.dm +++ b/code/__DEFINES/antagonists.dm @@ -63,6 +63,16 @@ #define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS" #define CONTRACT_UPLINK_PAGE_HUB "HUB" + +///Heretics -- +#define IS_HERETIC(mob) (mob.mind?.has_antag_datum(/datum/antagonist/heretic)) + +#define PATH_SIDE "Side" + +#define PATH_ASH "Ash" +#define PATH_RUST "Rust" +#define PATH_FLESH "Flesh" + //Overthrow time to update heads obj #define OBJECTIVE_UPDATING_TIME 300 @@ -91,4 +101,4 @@ #define BLOB_REROLL_TIME 2400 // blob gets a free reroll every X time #define BLOB_SPREAD_COST 4 #define BLOB_ATTACK_REFUND 2 //blob refunds this much if it attacks and doesn't spread -#define BLOB_REFLECTOR_COST 15 \ No newline at end of file +#define BLOB_REFLECTOR_COST 15 diff --git a/code/__DEFINES/atmospherics.dm b/code/__DEFINES/atmospherics.dm index 621af2c811..dad2a38afd 100644 --- a/code/__DEFINES/atmospherics.dm +++ b/code/__DEFINES/atmospherics.dm @@ -281,8 +281,6 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0)) #define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1 #endif -#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so") - GLOBAL_VAR(atmos_extools_initialized) // this must be an uninitialized (null) one or init_monstermos will be called twice because reasons #define ATMOS_EXTOOLS_CHECK if(!GLOB.atmos_extools_initialized){\ GLOB.atmos_extools_initialized=TRUE;\ diff --git a/code/__DEFINES/atom_hud.dm b/code/__DEFINES/atom_hud.dm index 01f14c748e..386473a3ae 100644 --- a/code/__DEFINES/atom_hud.dm +++ b/code/__DEFINES/atom_hud.dm @@ -60,6 +60,7 @@ #define ANTAG_HUD_BROTHER 23 #define ANTAG_HUD_BLOODSUCKER 24 #define ANTAG_HUD_FUGITIVE 25 +#define ANTAG_HUD_HERETIC 26 // Notification action types #define NOTIFY_JUMP "jump" diff --git a/code/__DEFINES/citadel_defines.dm b/code/__DEFINES/citadel_defines.dm index 07f24fd8a3..6aca5cd998 100644 --- a/code/__DEFINES/citadel_defines.dm +++ b/code/__DEFINES/citadel_defines.dm @@ -98,7 +98,9 @@ #define NO_APHRO (1<<9) #define NO_ASS_SLAP (1<<10) #define BIMBOFICATION (1<<11) - +#define NO_AUTO_WAG (1<<12) +#define GENITAL_EXAMINE (1<<13) +#define VORE_EXAMINE (1<<14) #define TOGGLES_CITADEL 0 //belly sound pref things diff --git a/code/__DEFINES/clockcult.dm b/code/__DEFINES/clockcult.dm index f597eb4ae7..5f4317060d 100644 --- a/code/__DEFINES/clockcult.dm +++ b/code/__DEFINES/clockcult.dm @@ -23,6 +23,7 @@ GLOBAL_VAR_INIT(script_scripture_unlocked, FALSE) //If script scripture is avail GLOBAL_VAR_INIT(application_scripture_unlocked, FALSE) //If application scripture is available GLOBAL_VAR_INIT(judgement_scripture_unlocked, FALSE) //If judgement scripture is available GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not used to track existing scripture +GLOBAL_LIST_EMPTY(all_clockwork_rites) //a list containing all clockwork rites. Filled the first time any cultist interacts with a sigil of rites. //Scripture tiers and requirements; peripherals should never be used #define SCRIPTURE_PERIPHERAL "Peripheral" diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm index 3d15412efe..2273d34c82 100644 --- a/code/__DEFINES/colors.dm +++ b/code/__DEFINES/colors.dm @@ -2,19 +2,6 @@ #define COLOR_INPUT_DISABLED "#F0F0F0" #define COLOR_INPUT_ENABLED "#D3B5B5" - -#define COLOR_DARKMODE_INFO_BUTTONS_BG "#40628A" -#define COLOR_DARKMODE_ISSUE_BUTTON_BG "#A92C2C" -#define COLOR_DARKMODE_BACKGROUND "#272727" -#define COLOR_DARKMODE_DARKBACKGROUND "#242424" -#define COLOR_DARKMODE_TEXT "#E0E0E0" - -#define COLOR_WHITEMODE_INFO_BUTTONS_BG "#90B3DD" -#define COLOR_WHITEMODE_ISSUE_BUTTON_BG "#EF7F7F" -#define COLOR_WHITEMODE_BACKGROUND "#F0F0F0" -#define COLOR_WHITEMODE_DARKBACKGROUND "#E6E6E6" -#define COLOR_WHITEMODE_TEXT "#000000" - #define COLOR_FLOORTILE_GRAY "#8D8B8B" #define COLOR_ALMOST_BLACK "#333333" #define COLOR_BLACK "#000000" @@ -64,4 +51,4 @@ #define COLOR_ASSEMBLY_LBLUE "#5D99BE" #define COLOR_ASSEMBLY_BLUE "#38559E" #define COLOR_ASSEMBLY_PURPLE "#6F6192" -#define COLOR_ASSEMBLY_PINK "#ff4adc" \ No newline at end of file +#define COLOR_ASSEMBLY_PINK "#ff4adc" diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index 0679c7a3fc..85c51ec26e 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -143,9 +143,10 @@ #define SHOVE_KNOCKDOWN_HUMAN 30 #define SHOVE_KNOCKDOWN_TABLE 30 #define SHOVE_KNOCKDOWN_COLLATERAL 10 -//for the shove slowdown, see __DEFINES/movespeed_modification.dm -#define SHOVE_SLOWDOWN_LENGTH 30 -#define SHOVE_SLOWDOWN_STRENGTH 0.85 //multiplier +/// how long they're staggered for +#define SHOVE_STAGGER_DURATION 35 +/// how long they're off balance for +#define SHOVE_OFFBALANCE_DURATION 30 //Shove disarming item list GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list( /obj/item/gun))) @@ -197,9 +198,9 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list( #define GUN_AIMING_TIME (2 SECONDS) //Object/Item sharpness -#define IS_BLUNT 0 -#define IS_SHARP 1 -#define IS_SHARP_ACCURATE 2 +#define SHARP_NONE 0 +#define SHARP_EDGED 1 +#define SHARP_POINTY 2 //His Grace. #define HIS_GRACE_SATIATED 0 //He hungers not. If bloodthirst is set to this, His Grace is asleep. diff --git a/code/__DEFINES/configuration.dm b/code/__DEFINES/configuration.dm index a4bf69b2ad..e9881677ba 100644 --- a/code/__DEFINES/configuration.dm +++ b/code/__DEFINES/configuration.dm @@ -1,6 +1,7 @@ //config files #define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X) #define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y) +/// Gets the datum of the object, for when editing a const define. #define CONFIG_GET_ENTRY(X) global.config.GetEntryDatum(/datum/config_entry/##X) #define CONFIG_MAPS_FILE "maps.txt" diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index 5b8a4d5fc3..aed6d100d9 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -15,25 +15,36 @@ ////////////////////////////////////////////////////////////////// // /datum signals -#define COMSIG_COMPONENT_ADDED "component_added" //sent to the new datum parent when a component is added to them: (/datum/component) -#define COMSIG_COMPONENT_REMOVING "component_removing" //sent to the datum parent before a component is removed from them because of RemoveComponent: (/datum/component) -#define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" //sent to the component itself when unregistered from a parent -#define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" //sent to the component itself when registered to a parent -#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation -#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called - -/// Trait signals -#define COMPONENT_ADD_TRAIT (1<<0) -#define COMPONENT_REMOVE_TRAIT (1<<1) +/// when a component is added to a datum: (/datum/component) +#define COMSIG_COMPONENT_ADDED "component_added" +/// before a component is removed from a datum because of RemoveComponent: (/datum/component) +#define COMSIG_COMPONENT_REMOVING "component_removing" +/// before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation +#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" +/// just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called +#define COMSIG_PARENT_QDELETING "parent_qdeleting" +/// generic topic handler (usr, href_list) +#define COMSIG_TOPIC "handle_topic" /// fires on the target datum when an element is attached to it (/datum/element) #define COMSIG_ELEMENT_ATTACH "element_attach" /// fires on the target datum when an element is attached to it (/datum/element) #define COMSIG_ELEMENT_DETACH "element_detach" +/// sent to the component itself when unregistered from a parent +#define COMSIG_COMPONENT_UNREGISTER_PARENT "component_unregister_parent" +/// sent to the component itself when registered to a parent +#define COMSIG_COMPONENT_REGISTER_PARENT "component_register_parent" + +/// Trait signals +#define COMPONENT_ADD_TRAIT (1<<0) +#define COMPONENT_REMOVE_TRAIT (1<<1) + // /atom signals //from base of atom/proc/Initialize(): sent any time a new atom is created #define COMSIG_ATOM_CREATED "atom_created" +//from SSatoms InitAtom - Only if the atom was not deleted or failed initialization +#define COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE "atom_init_success" #define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params) #define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called #define COMSIG_ATOM_HULK_ATTACK "hulk_attack" //from base of atom/attack_hulk(): (/mob/living/carbon/human) @@ -56,30 +67,54 @@ #define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc) #define COMPONENT_ATOM_BLOCK_EXIT 1 #define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc) -#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target) -#define COMSIG_ATOM_EMP_ACT "atom_emp_act" //from base of atom/emp_act(): (severity) -#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" //from base of atom/fire_act(): (exposed_temperature, exposed_volume) -#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" //from base of atom/bullet_act(): (/obj/item/projectile, def_zone) -#define COMSIG_ATOM_BLOB_ACT "atom_blob_act" //from base of atom/blob_act(): (/obj/structure/blob) -#define COMSIG_ATOM_ACID_ACT "atom_acid_act" //from base of atom/acid_act(): (acidpwr, acid_volume) -#define COMSIG_ATOM_EMAG_ACT "atom_emag_act" //from base of atom/emag_act(): () -#define COMSIG_ATOM_RAD_ACT "atom_rad_act" //from base of atom/rad_act(intensity) -#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" //from base of atom/narsie_act(): () -#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" //from base of atom/ratvar_act(): () -#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" //from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode) -#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size) -#define COMSIG_ATOM_SET_LIGHT "atom_set_light" //from base of atom/set_light(): (l_range, l_power, l_color) -#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" //from base of atom/setDir(): (old_dir, new_dir) -#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" //from base of atom/handle_atom_del(): (atom/deleted) -#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" //from base of atom/has_gravity(): (turf/location, list/forced_gravities) -#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" //from proc/get_rad_contents(): () - #define COMPONENT_BLOCK_RADIATION 1 -#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" //from base of datum/radiation_wave/radiate(): (strength) - #define COMPONENT_BLOCK_CONTAMINATION 1 -#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" //from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width) - #define COMPONENT_RAD_WAVE_HANDLED 1 -#define COMSIG_ATOM_CANREACH "atom_can_reach" //from internal loop in atom/movable/proc/CanReach(): (list/next) - #define COMPONENT_BLOCK_REACH 1 +///from base of atom/ex_act(): (severity, target) +#define COMSIG_ATOM_EX_ACT "atom_ex_act" +///from base of atom/emp_act(): (severity) +#define COMSIG_ATOM_EMP_ACT "atom_emp_act" +///from base of atom/fire_act(): (exposed_temperature, exposed_volume) +#define COMSIG_ATOM_FIRE_ACT "atom_fire_act" +///from base of atom/bullet_act(): (/obj/projectile, def_zone) +#define COMSIG_ATOM_BULLET_ACT "atom_bullet_act" +///from base of atom/blob_act(): (/obj/structure/blob) +#define COMSIG_ATOM_BLOB_ACT "atom_blob_act" +///from base of atom/acid_act(): (acidpwr, acid_volume) +#define COMSIG_ATOM_ACID_ACT "atom_acid_act" +///from base of atom/emag_act(): (/mob/user) +#define COMSIG_ATOM_EMAG_ACT "atom_emag_act" +///from base of atom/rad_act(intensity) +#define COMSIG_ATOM_RAD_ACT "atom_rad_act" +///from base of atom/narsie_act(): () +#define COMSIG_ATOM_NARSIE_ACT "atom_narsie_act" +///from base of atom/ratvar_act(): () +#define COMSIG_ATOM_RATVAR_ACT "atom_ratvar_act" +///from base of atom/rcd_act(): (/mob, /obj/item/construction/rcd, passed_mode) +#define COMSIG_ATOM_RCD_ACT "atom_rcd_act" +///from base of atom/singularity_pull(): (S, current_size) +#define COMSIG_ATOM_SING_PULL "atom_sing_pull" +///from obj/machinery/bsa/full/proc/fire(): () +#define COMSIG_ATOM_BSA_BEAM "atom_bsa_beam_pass" + #define COMSIG_ATOM_BLOCKS_BSA_BEAM (1<<0) +///from base of atom/set_light(): (l_range, l_power, l_color) +#define COMSIG_ATOM_SET_LIGHT "atom_set_light" +///from base of atom/setDir(): (old_dir, new_dir). Called before the direction changes. +#define COMSIG_ATOM_DIR_CHANGE "atom_dir_change" +///from base of atom/handle_atom_del(): (atom/deleted) +#define COMSIG_ATOM_CONTENTS_DEL "atom_contents_del" +///from base of atom/has_gravity(): (turf/location, list/forced_gravities) +#define COMSIG_ATOM_HAS_GRAVITY "atom_has_gravity" +///from proc/get_rad_contents(): () +#define COMSIG_ATOM_RAD_PROBE "atom_rad_probe" + #define COMPONENT_BLOCK_RADIATION (1<<0) +///from base of datum/radiation_wave/radiate(): (strength) +#define COMSIG_ATOM_RAD_CONTAMINATING "atom_rad_contam" + #define COMPONENT_BLOCK_CONTAMINATION (1<<0) +///from base of datum/radiation_wave/check_obstructions(): (datum/radiation_wave, width) +#define COMSIG_ATOM_RAD_WAVE_PASSING "atom_rad_wave_pass" + #define COMPONENT_RAD_WAVE_HANDLED (1<<0) +///from internal loop in atom/movable/proc/CanReach(): (list/next) +#define COMSIG_ATOM_CANREACH "atom_can_reach" + #define COMPONENT_BLOCK_REACH (1<<0) + #define COMSIG_ATOM_SCREWDRIVER_ACT "atom_screwdriver_act" //from base of atom/screwdriver_act(): (mob/living/user, obj/item/I) #define COMSIG_ATOM_INTERCEPT_TELEPORT "intercept_teleport" //called when teleporting into a protected turf: (channel, turf/origin, turf/destination) #define COMPONENT_BLOCK_TELEPORT 1 @@ -151,6 +186,7 @@ // #define HEARING_SOURCE 8 #define COMSIG_MOVABLE_DISPOSING "movable_disposing" //called when the movable is added to a disposal holder object for disposal movement: (obj/structure/disposalholder/holder, obj/machinery/disposal/source) #define COMSIG_MOVABLE_TELEPORTED "movable_teleported" //from base of do_teleport(): (channel, turf/origin, turf/destination) +#define COMSIG_MOVABLE_CHASM_DROP "movable_chasm_drop" //from base of /datum/component/chasm/drop() (/datum/component/chasm) // /mind signals #define COMSIG_PRE_MIND_TRANSFER "pre_mind_transfer" //from base of mind/transfer_to() before it's done: (new_character, old_character) @@ -209,6 +245,8 @@ #define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item) #define COMPONENT_BLOCK_SWAP 1 +#define COMSIG_PROCESS_BORGCHARGER_OCCUPANT "living_charge" + // /client signals #define COMSIG_MOB_CLIENT_LOGIN "mob_client_login" //sent when a mob/login() finishes: (client) #define COMSIG_MOB_CLIENT_LOGOUT "mob_client_logout" //sent when a mob/logout() starts: (client) @@ -252,6 +290,10 @@ #define COMPONENT_INTERRUPT_LIFE_BIOLOGICAL 1 // interrupt biological processes #define COMPONENT_INTERRUPT_LIFE_PHYSICAL 2 // interrupt physical handling +#define COMSIG_LIVING_BIOLOGICAL_LIFE "biological_life" //from base of mob/living/BiologicalLife() (seconds, times_fired) + +#define COMSIG_LIVING_PHYSICAL_LIFE "physical_life" //from base of mob/living/PhysicalLife() (seconds, times_fired) + // /mob/living/carbon physiology signals #define COMSIG_CARBON_GAIN_WOUND "carbon_gain_wound" //from /datum/wound/proc/apply_wound() (/mob/living/carbon/C, /datum/wound/W, /obj/item/bodypart/L) #define COMSIG_CARBON_LOSE_WOUND "carbon_lose_wound" //from /datum/wound/proc/remove_wound() (/mob/living/carbon/C, /datum/wound/W, /obj/item/bodypart/L) @@ -277,6 +319,7 @@ #define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled) #define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag) #define COMSIG_OBJ_SETANCHORED "obj_setanchored" //called in /obj/structure/setAnchored(): (value) +#define COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH "obj_default_unfasten_wrench" //called exclusively in plumbing, for now #define COMSIG_OBJ_ATTACK_GENERIC "obj_attack_generic" //from base of atom/animal_attack(): (/mob/user) #define COMPONENT_STOP_GENERIC_ATTACK 1 @@ -356,8 +399,8 @@ #define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user) // /obj/item/projectile signals (sent to the firer) -#define COMSIG_PROJECTILE_SELF_ON_HIT "projectile_self_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle) -#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle) +#define COMSIG_PROJECTILE_SELF_ON_HIT "projectile_self_on_hit" ///from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb) +#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" ///from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle, hit_limb) #define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target) #define COMSIG_PROJECTILE_FIRE "projectile_fire" ///from the base of /obj/item/projectile/proc/fire(): () #define COMSIG_PROJECTILE_RANGE_OUT "projectile_range_out" // sent to targets during the process_hit proc of projectiles @@ -452,6 +495,9 @@ #define COMPONENT_TWOHANDED_BLOCK_WIELD 1 #define COMSIG_TWOHANDED_UNWIELD "twohanded_unwield" //from base of datum/component/two_handed/proc/unwield(mob/living/carbon/user): (/mob/user) +// /datum/component/squeak signals +#define COMSIG_CROSS_SQUEAKED "cross_squeaked" // sent when a squeak component squeaks from crossing something, to delay anything else crossing that might squeak to prevent ear hurt. + // /datum/action signals #define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action) #define COMPONENT_ACTION_BLOCK_TRIGGER 1 diff --git a/code/__DEFINES/dye_keys.dm b/code/__DEFINES/dye_keys.dm index 133f9c47d3..a01dcacc18 100644 --- a/code/__DEFINES/dye_keys.dm +++ b/code/__DEFINES/dye_keys.dm @@ -4,6 +4,7 @@ #define DYE_REGISTRY_SNEAKERS "sneakers" #define DYE_REGISTRY_FANNYPACK "fannypack" #define DYE_REGISTRY_BEDSHEET "bedsheet" +#define DYE_LAWYER_SPECIAL "lawyer_special" #define DYE_RED "red" #define DYE_ORANGE "orange" @@ -16,6 +17,7 @@ #define DYE_RAINBOW "rainbow" #define DYE_MIME "mime" #define DYE_COSMIC "cosmic" +#define DYE_SYNDICATE "syndicate" #define DYE_QM "qm" #define DYE_LAW "law" #define DYE_CAPTAIN "captain" @@ -26,3 +28,5 @@ #define DYE_CMO "cmo" #define DYE_REDCOAT "redcoat" #define DYE_CLOWN "clown" +#define DYE_CHAP "chap" +#define DYE_CENTCOM "centcom" diff --git a/code/__DEFINES/exosuit_fabs.dm b/code/__DEFINES/exosuit_fabs.dm new file mode 100644 index 0000000000..d951a7bc28 --- /dev/null +++ b/code/__DEFINES/exosuit_fabs.dm @@ -0,0 +1,35 @@ +/// Module is compatible with Security Cyborg models +#define BORG_MODULE_SECURITY (1<<0) +/// Module is compatible with Miner Cyborg models +#define BORG_MODULE_MINER (1<<1) +/// Module is compatible with Janitor Cyborg models +#define BORG_MODULE_JANITOR (1<<2) +/// Module is compatible with Medical Cyborg models +#define BORG_MODULE_MEDICAL (1<<3) +/// Module is compatible with Engineering Cyborg models +#define BORG_MODULE_ENGINEERING (1<<4) + +/// Module is compatible with Ripley Exosuit models +#define EXOSUIT_MODULE_RIPLEY (1<<0) +/// Module is compatible with Odyseeus Exosuit models +#define EXOSUIT_MODULE_ODYSSEUS (1<<1) +/// Module is compatible with Clarke Exosuit models. Rebranded to firefighter because tg nerfed it to this. +#define EXOSUIT_MODULE_FIREFIGHTER (1<<2) +// #define EXOSUIT_MODULE_CLARKE (1<<2) +/// Module is compatible with Gygax Exosuit models +#define EXOSUIT_MODULE_GYGAX (1<<3) +/// Module is compatible with Durand Exosuit models +#define EXOSUIT_MODULE_DURAND (1<<4) +/// Module is compatible with H.O.N.K Exosuit models +#define EXOSUIT_MODULE_HONK (1<<5) +/// Module is compatible with Phazon Exosuit models +#define EXOSUIT_MODULE_PHAZON (1<<6) +/// Module is compatable with N models +#define EXOSUIT_MODULE_GYGAX_MED (1<<7) + +/// Module is compatible with "Working" Exosuit models - Ripley and Clarke +#define EXOSUIT_MODULE_WORKING EXOSUIT_MODULE_RIPLEY | EXOSUIT_MODULE_FIREFIGHTER // | EXOSUIT_MODULE_CLARKE +/// Module is compatible with "Combat" Exosuit models - Gygax, H.O.N.K, Durand and Phazon +#define EXOSUIT_MODULE_COMBAT EXOSUIT_MODULE_GYGAX | EXOSUIT_MODULE_HONK | EXOSUIT_MODULE_DURAND | EXOSUIT_MODULE_PHAZON +/// Module is compatible with "Medical" Exosuit modelsm - Odysseus +#define EXOSUIT_MODULE_MEDICAL EXOSUIT_MODULE_ODYSSEUS | EXOSUIT_MODULE_GYGAX_MED diff --git a/code/__DEFINES/food.dm b/code/__DEFINES/food.dm index 77e8d82aca..03110ad04e 100644 --- a/code/__DEFINES/food.dm +++ b/code/__DEFINES/food.dm @@ -12,6 +12,7 @@ #define TOXIC (1<<11) #define PINEAPPLE (1<<12) #define BREAKFAST (1<<13) +#define ANTITOXIC (1<<14) #define DRINK_NICE 1 #define DRINK_GOOD 2 diff --git a/code/__DEFINES/footsteps.dm b/code/__DEFINES/footsteps.dm index 2dd66b9833..215e287adf 100644 --- a/code/__DEFINES/footsteps.dm +++ b/code/__DEFINES/footsteps.dm @@ -7,6 +7,8 @@ #define FOOTSTEP_WATER "water" #define FOOTSTEP_LAVA "lava" #define FOOTSTEP_MEAT "meat" +#define FOOTSTEP_RUST "rust" + //barefoot sounds #define FOOTSTEP_WOOD_BAREFOOT "woodbarefoot" #define FOOTSTEP_WOOD_CLAW "woodclaw" @@ -91,7 +93,9 @@ GLOBAL_LIST_INIT(footstep, list( 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), FOOTSTEP_MEAT = list(list( - 'sound/effects/meatslap.ogg'), 100, 0) + 'sound/effects/meatslap.ogg'), 100, 0), + FOOTSTEP_RUST = list(list( + 'sound/effects/footstep/rustystep1.ogg'), 100, 0) )) //bare footsteps lists @@ -135,7 +139,9 @@ GLOBAL_LIST_INIT(barefootstep, list( 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), FOOTSTEP_MEAT = list(list( - 'sound/effects/meatslap.ogg'), 100, 0) + 'sound/effects/meatslap.ogg'), 100, 0), + FOOTSTEP_RUST = list(list( + 'sound/effects/footstep/rustystep1.ogg'), 100, 0) )) //claw footsteps lists @@ -179,7 +185,9 @@ GLOBAL_LIST_INIT(clawfootstep, list( 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), FOOTSTEP_MEAT = list(list( - 'sound/effects/meatslap.ogg'), 100, 0) + 'sound/effects/meatslap.ogg'), 100, 0), + FOOTSTEP_RUST = list(list( + 'sound/effects/footstep/rustystep1.ogg'), 100, 0) )) //heavy footsteps list @@ -197,5 +205,7 @@ GLOBAL_LIST_INIT(heavyfootstep, list( 'sound/effects/footstep/lava2.ogg', 'sound/effects/footstep/lava3.ogg'), 100, 0), FOOTSTEP_MEAT = list(list( - 'sound/effects/meatslap.ogg'), 100, 0) + 'sound/effects/meatslap.ogg'), 100, 0), + FOOTSTEP_RUST = list(list( + 'sound/effects/footstep/rustystep1.ogg'), 150, 2) )) diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 964c4e911e..55be13834d 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -17,7 +17,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( /turf/open/chasm, /turf/open/lava, /turf/open/water, - /turf/open/openspace + /turf/open/transparent/openspace ))) #define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground)) @@ -44,6 +44,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( #define isplatingturf(A) (istype(A, /turf/open/floor/plating)) +#define istransparentturf(A) (istype(A, /turf/open/transparent)) + //Mobs #define isliving(A) (istype(A, /mob/living)) @@ -74,6 +76,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( #define ismush(A) (is_species(A, /datum/species/mush)) #define isshadow(A) (is_species(A, /datum/species/shadow)) #define isskeleton(A) (is_species(A, /datum/species/skeleton)) +#define isethereal(A) (is_species(A, /datum/species/ethereal)) // Citadel specific species #define isipcperson(A) (is_species(A, /datum/species/ipc)) @@ -199,14 +202,6 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list( #define isclothing(A) (istype(A, /obj/item/clothing)) -GLOBAL_LIST_INIT(pointed_types, typecacheof(list( - /obj/item/pen, - /obj/item/screwdriver, - /obj/item/reagent_containers/syringe, - /obj/item/kitchen/fork))) - -#define is_pointed(W) (is_type_in_typecache(W, GLOB.pointed_types)) - #define isbodypart(A) (istype(A, /obj/item/bodypart)) #define isprojectile(A) (istype(A, /obj/item/projectile)) diff --git a/code/__DEFINES/layers_planes.dm b/code/__DEFINES/layers_planes.dm index 6f33bb1a0e..9188efacfd 100644 --- a/code/__DEFINES/layers_planes.dm +++ b/code/__DEFINES/layers_planes.dm @@ -131,6 +131,8 @@ #define LIGHTING_LAYER 15 #define LIGHTING_RENDER_TARGET "LIGHT_PLANE" +#define RAD_TEXT_LAYER 15.1 + #define ABOVE_LIGHTING_PLANE 16 #define ABOVE_LIGHTING_LAYER 16 #define ABOVE_LIGHTING_RENDER_TARGET "ABOVE_LIGHTING_PLANE" diff --git a/code/__DEFINES/loadout.dm b/code/__DEFINES/loadout.dm new file mode 100644 index 0000000000..767894050d --- /dev/null +++ b/code/__DEFINES/loadout.dm @@ -0,0 +1,69 @@ +//defines for loadout categories +//no category defines +#define LOADOUT_CATEGORY_NONE "ERROR" +#define LOADOUT_SUBCATEGORY_NONE "Miscellaneous" +#define LOADOUT_SUBCATEGORIES_NONE list("Miscellaneous") + +//backpack +#define LOADOUT_CATEGORY_BACKPACK "In backpack" +#define LOADOUT_SUBCATEGORY_BACKPACK_GENERAL "General" //basically anything that there's not enough of to have its own subcategory +#define LOADOUT_SUBCATEGORY_BACKPACK_TOYS "Toys" +//neck +#define LOADOUT_CATEGORY_NECK "Neck" +#define LOADOUT_SUBCATEGORY_NECK_GENERAL "General" +#define LOADOUT_SUBCATEGORY_NECK_TIE "Ties" +#define LOADOUT_SUBCATEGORY_NECK_SCARVES "Scarves" + +//mask +#define LOADOUT_CATEGORY_MASK "Mask" + +//hands +#define LOADOUT_CATEGORY_HANDS "Hands" + +//uniform +#define LOADOUT_CATEGORY_UNIFORM "Uniform" //there's so many types of uniform it's best to have lots of categories +#define LOADOUT_SUBCATEGORY_UNIFORM_GENERAL "General" +#define LOADOUT_SUBCATEGORY_UNIFORM_JOBS "Jobs" +#define LOADOUT_SUBCATEGORY_UNIFORM_SUITS "Suits" +#define LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS "Skirts" +#define LOADOUT_SUBCATEGORY_UNIFORM_DRESSES "Dresses" +#define LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS "Sweaters" +#define LOADOUT_SUBCATEGORY_UNIFORM_PANTS "Pants" +#define LOADOUT_SUBCATEGORY_UNIFORM_SHORTS "Shorts" + +//suit +#define LOADOUT_CATEGORY_SUIT "Suit" +#define LOADOUT_SUBCATEGORY_SUIT_GENERAL "General" +#define LOADOUT_SUBCATEGORY_SUIT_COATS "Coats" +#define LOADOUT_SUBCATEGORY_SUIT_JACKETS "Jackets" +#define LOADOUT_SUBCATEGORY_SUIT_JOBS "Jobs" + +//head +#define LOADOUT_CATEGORY_HEAD "Head" +#define LOADOUT_SUBCATEGORY_HEAD_GENERAL "General" +#define LOADOUT_SUBCATEGORY_HEAD_JOBS "Jobs" + +//shoes +#define LOADOUT_CATEGORY_SHOES "Shoes" + +//gloves +#define LOADOUT_CATEGORY_GLOVES "Gloves" + +//glasses +#define LOADOUT_CATEGORY_GLASSES "Glasses" + +//donator items +#define LOADOUT_CATEGORY_DONATOR "Donator" + +//how many prosthetics can we have +#define MAXIMUM_LOADOUT_PROSTHETICS 2 + +//what limbs can be amputated or be prosthetic +#define LOADOUT_ALLOWED_LIMB_TARGETS list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG) + +//options for modifiying limbs +#define LOADOUT_LIMB_NORMAL "Normal" +#define LOADOUT_LIMB_PROSTHETIC "Prosthetic" +#define LOADOUT_LIMB_AMPUTATED "Amputated" + +#define LOADOUT_LIMBS list(LOADOUT_LIMB_NORMAL,LOADOUT_LIMB_PROSTHETIC,LOADOUT_LIMB_AMPUTATED) //you can amputate your legs/arms though \ No newline at end of file diff --git a/code/__DEFINES/logging.dm b/code/__DEFINES/logging.dm index 71de692410..ecb58f1291 100644 --- a/code/__DEFINES/logging.dm +++ b/code/__DEFINES/logging.dm @@ -19,6 +19,7 @@ #define INVESTIGATE_FERMICHEM "fermichem" #define INVESTIGATE_RCD "rcd" #define INVESTIGATE_CRYOGENICS "cryogenics" +#define INVESTIGATE_GHOST "ghost" // Logging types for log_message() #define LOG_ATTACK (1 << 0) diff --git a/code/__DEFINES/machines.dm b/code/__DEFINES/machines.dm index 0e8e34d20e..df5b7d9f11 100644 --- a/code/__DEFINES/machines.dm +++ b/code/__DEFINES/machines.dm @@ -41,11 +41,13 @@ #define MC_HDD "HDD" #define MC_SDD "SDD" #define MC_CARD "CARD" +#define MC_CARD2 "CARD2" #define MC_NET "NET" #define MC_PRINT "PRINT" #define MC_CELL "CELL" #define MC_CHARGE "CHARGE" #define MC_AI "AI" +#define MC_SENSORS "SENSORS" //NTNet stuff, for modular computers // NTNet module-configuration values. Do not change these. If you need to add another use larger number (5..6..7 etc) diff --git a/code/__DEFINES/maths.dm b/code/__DEFINES/maths.dm index 24726b8058..370f869c48 100644 --- a/code/__DEFINES/maths.dm +++ b/code/__DEFINES/maths.dm @@ -46,6 +46,8 @@ // Cosecant #define CSC(x) (1 / sin(x)) +#define ATAN2(x, y) ( !(x) && !(y) ? 0 : (y) >= 0 ? arccos((x) / sqrt((x)*(x) + (y)*(y))) : -arccos((x) / sqrt((x)*(x) + (y)*(y))) ) + // Greatest Common Divisor - Euclid's algorithm /proc/Gcd(a, b) return b ? Gcd(b, (a) % (b)) : a diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 120fdcb72d..0704947dda 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -116,6 +116,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s #define CRAYON_FONT "Comic Sans MS" #define PRINTER_FONT "Times New Roman" #define SIGNFONT "Times New Roman" +#define CHARCOAL_FONT "Candara" #define RESIZE_DEFAULT_SIZE 1 @@ -318,9 +319,9 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects" //debug printing macros -#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]") -#define debug_usr(msg) if (GLOB.Debug2&&usr) to_chat(usr, "DEBUG: [msg]") -#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]") +#define debug_world(msg) if (GLOB.Debug2) to_chat(world, "DEBUG: [msg]") +#define debug_usr(msg) if (GLOB.Debug2&&usr) to_chat(usr, "DEBUG: [msg]") +#define debug_admins(msg) if (GLOB.Debug2) to_chat(GLOB.admins, "DEBUG: [msg]") #define debug_world_log(msg) if (GLOB.Debug2) log_world("DEBUG: [msg]") #define INCREMENT_TALLY(L, stat) if(L[stat]){L[stat]++}else{L[stat] = 1} @@ -341,10 +342,11 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define COLOUR_PRIORITY_AMOUNT 4 //how many priority levels there are. //Endgame Results -#define NUKE_MISS_STATION 1 -#define NUKE_SYNDICATE_BASE 2 -#define STATION_DESTROYED_NUKE 3 -#define STATION_EVACUATED 4 +#define NUKE_NEAR_MISS 1 +#define NUKE_MISS_STATION 2 +#define NUKE_SYNDICATE_BASE 3 +#define STATION_DESTROYED_NUKE 4 +#define STATION_EVACUATED 5 #define BLOB_WIN 8 #define BLOB_NUKE 9 #define BLOB_DESTROYED 10 @@ -434,6 +436,9 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define ION_FILE "ion_laws.json" #define REDPILL_FILE "redpill.json" #define PIRATE_NAMES_FILE "pirates.json" +#define FLESH_SCAR_FILE "wounds/flesh_scar_desc.json" +#define BONE_SCAR_FILE "wounds/bone_scar_desc.json" +#define SCAR_LOC_FILE "wounds/scar_loc.json" //Fullscreen overlay resolution in tiles. diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 52657e9104..9c39446a67 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -64,7 +64,6 @@ #define DEFAULT_BODYPART_ICON 'icons/mob/human_parts.dmi' #define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi' #define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi' -#define DEFAULT_BODYPART_ICON_CITADEL 'modular_citadel/icons/mob/mutant_bodyparts.dmi' #define MONKEY_BODYPART "monkey" #define ALIEN_BODYPART "alien" @@ -176,6 +175,15 @@ #define DISGUST_LEVEL_VERYGROSS 50 #define DISGUST_LEVEL_GROSS 25 +//Charge levels for Ethereals +#define ETHEREAL_CHARGE_NONE 0 +#define ETHEREAL_CHARGE_LOWPOWER 20 +#define ETHEREAL_CHARGE_NORMAL 50 +#define ETHEREAL_CHARGE_ALMOSTFULL 75 +#define ETHEREAL_CHARGE_FULL 100 +#define ETHEREAL_CHARGE_OVERLOAD 125 +#define ETHEREAL_CHARGE_DANGEROUS 150 + //Slime evolution threshold. Controls how fast slimes can split/grow #define SLIME_EVOLUTION_THRESHOLD 10 @@ -284,6 +292,7 @@ #define DOOR_CRUSH_DAMAGE 15 //the amount of damage that airlocks deal when they crush you #define HUNGER_FACTOR 0.1 //factor at which mob nutrition decreases +#define ETHEREAL_CHARGE_FACTOR 0.08 //factor at which ethereal's charge decreases #define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default. #define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism @@ -322,3 +331,5 @@ /// If you examine the same atom twice in this timeframe, we call examine_more() instead of examine() #define EXAMINE_MORE_TIME 1 SECONDS + +#define SILENCE_RANGED_MESSAGE (1<<0) diff --git a/code/__DEFINES/movespeed_modification.dm b/code/__DEFINES/movespeed_modification.dm index 699f39e79f..5e7d0a2cca 100644 --- a/code/__DEFINES/movespeed_modification.dm +++ b/code/__DEFINES/movespeed_modification.dm @@ -63,7 +63,6 @@ #define MOVESPEED_ID_TASED_STATUS "TASED" #define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF" -#define MOVESPEED_ID_SHOVE "SHOVE" #define MOVESPEED_ID_FAT "FAT" #define MOVESPEED_ID_COLD "COLD" #define MOVESPEED_ID_HUNGRY "HUNGRY" diff --git a/code/__DEFINES/plumbing.dm b/code/__DEFINES/plumbing.dm new file mode 100644 index 0000000000..5ea7c46b42 --- /dev/null +++ b/code/__DEFINES/plumbing.dm @@ -0,0 +1,9 @@ +#define FIRST_DUCT_LAYER 1 +#define SECOND_DUCT_LAYER 2 +#define THIRD_DUCT_LAYER 4 +#define FOURTH_DUCT_LAYER 8 +#define FIFTH_DUCT_LAYER 16 + +#define DUCT_LAYER_DEFAULT THIRD_DUCT_LAYER + +#define MACHINE_REAGENT_TRANSFER 10 diff --git a/code/__DEFINES/pool.dm b/code/__DEFINES/pool.dm index 1e66109dc7..1bf39dcb1d 100644 --- a/code/__DEFINES/pool.dm +++ b/code/__DEFINES/pool.dm @@ -8,6 +8,5 @@ GLOBAL_LIST_INIT(blacklisted_pool_reagents, list( /datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases /datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc. - /datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks - /datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO. + /datum/reagent/consumable/semen //NO. )) diff --git a/code/__DEFINES/qdel.dm b/code/__DEFINES/qdel.dm index 4296e3c2e9..63259774fa 100644 --- a/code/__DEFINES/qdel.dm +++ b/code/__DEFINES/qdel.dm @@ -6,10 +6,17 @@ #define QDEL_HINT_IWILLGC 2 //functionally the same as the above. qdel should assume the object will gc on its own, and not check it. #define QDEL_HINT_HARDDEL 3 //qdel should assume this object won't gc, and queue a hard delete using a hard reference. #define QDEL_HINT_HARDDEL_NOW 4 //qdel should assume this object won't gc, and hard del it post haste. -#define QDEL_HINT_FINDREFERENCE 5 //functionally identical to QDEL_HINT_QUEUE if TESTING is not enabled in _compiler_options.dm. - //if TESTING is enabled, qdel will call this object's find_references() verb. -#define QDEL_HINT_IFFAIL_FINDREFERENCE 6 //Above but only if gc fails. -//defines for the gc_destroyed var + +#ifdef LEGACY_REFERENCE_TRACKING +/** If LEGACY_REFERENCE_TRACKING is enabled, qdel will call this object's find_references() verb. + * + * Functionally identical to QDEL_HINT_QUEUE if GC_FAILURE_HARD_LOOKUP is not enabled in _compiler_options.dm. +*/ +#define QDEL_HINT_FINDREFERENCE 5 +/// Behavior as QDEL_HINT_FINDREFERENCE, but only if the GC fails and a hard delete is forced. +#define QDEL_HINT_IFFAIL_FINDREFERENCE 6 +#endif + #define GC_QUEUE_CHECK 1 #define GC_QUEUE_HARDDELETE 2 diff --git a/code/__DEFINES/reagents.dm b/code/__DEFINES/reagents.dm index f4beef7ee8..44e97ef345 100644 --- a/code/__DEFINES/reagents.dm +++ b/code/__DEFINES/reagents.dm @@ -57,6 +57,10 @@ #define ADD_REAGENT 2 // reagent added #define REM_REAGENT 3 // reagent removed (may still exist) + +#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die (literally, we'll toss a nuke at whever your ip turns up) +#define RANDOM_PILL_STYLE 22 //Dont change this one though + #define THRESHOLD_UNHUSK 50 // health threshold for synthflesh/rezadone to unhusk someone //reagent bitflags, used for altering how they works diff --git a/code/__DEFINES/research/anomalies.dm b/code/__DEFINES/research/anomalies.dm new file mode 100644 index 0000000000..35d99a982d --- /dev/null +++ b/code/__DEFINES/research/anomalies.dm @@ -0,0 +1,21 @@ +// Anomaly core types +/// Bluespace cores +#define ANOMALY_CORE_BLUESPACE /obj/item/assembly/signaler/anomaly/bluespace +/// Gravitational cores +#define ANOMALY_CORE_GRAVITATIONAL /obj/item/assembly/signaler/anomaly/grav +/// Flux +#define ANOMALY_CORE_FLUX /obj/item/assembly/signaler/anomaly/flux +/// Vortex +#define ANOMALY_CORE_VORTEX /obj/item/assembly/signaler/anomaly/vortex +/// Pyro +#define ANOMALY_CORE_PYRO /obj/item/assembly/signaler/anomaly/pyro + +// Max amounts of cores you can make +#define MAX_CORES_BLUESPACE 8 +#define MAX_CORES_GRAVITATIONAL 8 +#define MAX_CORES_FLUX 8 +#define MAX_CORES_VORTEX 8 +#define MAX_CORES_PYRO 8 + +/// chance supermatter anomalies drop real cores +#define SUPERMATTER_ANOMALY_DROP_CHANCE 20 diff --git a/code/__DEFINES/rockpaperscissors.dm b/code/__DEFINES/rockpaperscissors.dm new file mode 100644 index 0000000000..77ba81938d --- /dev/null +++ b/code/__DEFINES/rockpaperscissors.dm @@ -0,0 +1,7 @@ +#define ROCKPAPERSCISSORS_RANGE 3 +#define ROCKPAPERSCISSORS_TIME_LIMIT 20 SECONDS + +#define ROCKPAPERSCISSORS_LOSE "lose" +#define ROCKPAPERSCISSORS_WIN "win" +#define ROCKPAPERSCISSORS_TIE "tie" +#define ROCKPAPERSCISSORS_NOT_DECIDED "not_decided" \ No newline at end of file diff --git a/code/__DEFINES/role_preferences.dm b/code/__DEFINES/role_preferences.dm index 7fabb74157..d7487eb54b 100644 --- a/code/__DEFINES/role_preferences.dm +++ b/code/__DEFINES/role_preferences.dm @@ -17,6 +17,7 @@ #define ROLE_ALIEN "xenomorph" #define ROLE_PAI "pAI" #define ROLE_CULTIST "cultist" +#define ROLE_HERETIC "Heretic" #define ROLE_BLOB "blob" #define ROLE_NINJA "space ninja" #define ROLE_MONKEY "monkey" @@ -64,6 +65,7 @@ GLOBAL_LIST_INIT(special_roles, list( ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs, ROLE_SENTIENCE, ROLE_GANG = /datum/game_mode/gang, + ROLE_HERETIC = /datum/game_mode/heretics, ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker //ROLE_MONSTERHUNTER Disabled for now )) diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 14cc7c9e5e..d6db35e68d 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -30,6 +30,8 @@ #define STATUS_EFFECT_FLESHMEND /datum/status_effect/fleshmend //Very fast healing; suppressed by fire, and heals less fire damage +#define STATUS_EFFECT_PANACEA /datum/status_effect/panacea //Anatomic panacea that directly heals, rather than injecting a small chemical cocktail + #define STATUS_EFFECT_EXERCISED /datum/status_effect/exercised //Prevents heart disease #define STATUS_EFFECT_HIPPOCRATIC_OATH /datum/status_effect/hippocraticOath //Gives you an aura of healing as well as regrowing the Rod of Asclepius if lost @@ -111,6 +113,13 @@ #define STATUS_EFFECT_LIMP /datum/status_effect/limp //For when you have a busted leg (or two!) and want additional slowdown when walking on that leg +#define STATUS_EFFECT_AMOK /datum/status_effect/amok //Makes the target automatically strike out at adjecent non-heretics. + +#define STATUS_EFFECT_CLOUDSTRUCK /datum/status_effect/cloudstruck //blinds and applies an overlay. + +/// shoves inflict this to indicate the next shove while this is in effect should disarm guns +#define STATUS_EFFECT_OFF_BALANCE /datum/status_effect/off_balance + ///////////// // NEUTRAL // ///////////// diff --git a/code/__DEFINES/storage/_storage.dm b/code/__DEFINES/storage/_storage.dm index 3a05293d2d..6eb613b423 100644 --- a/code/__DEFINES/storage/_storage.dm +++ b/code/__DEFINES/storage/_storage.dm @@ -19,7 +19,7 @@ /// Size of EACH left/right border icon for volumetric boxes #define VOLUMETRIC_STORAGE_BOX_BORDER_SIZE 1 /// Minimum pixels an item must have in volumetric scaled storage UI -#define MINIMUM_PIXELS_PER_ITEM 8 +#define MINIMUM_PIXELS_PER_ITEM 16 /// Maximum number of objects that will be allowed to be displayed using the volumetric display system. Arbitrary number to prevent server lockups. #define MAXIMUM_VOLUMETRIC_ITEMS 256 /// How much padding to give between items diff --git a/code/__DEFINES/storage/volumetrics.dm b/code/__DEFINES/storage/volumetrics.dm index c3f45976ce..e6b732e083 100644 --- a/code/__DEFINES/storage/volumetrics.dm +++ b/code/__DEFINES/storage/volumetrics.dm @@ -24,7 +24,10 @@ GLOBAL_LIST_INIT(default_weight_class_to_volume, list( // Let's keep all of this in one place. given what we put above anyways.. // volume amount for items +/// volume for a data disk #define ITEM_VOLUME_DISK 1 +/// volume for a shotgun stripper clip holding 4 shells +#define ITEM_VOLUME_STRIPPER_CLIP (DEFAULT_VOLUME_NORMAL * 0.5) // #define SAMPLE_VOLUME_AMOUNT 2 diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 7a188281d0..37ca1c66dd 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -93,7 +93,6 @@ // If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child) #define FIRE_PRIORITY_VORE 5 -#define FIRE_PRIORITY_PING 10 #define FIRE_PRIORITY_IDLE_NPC 10 #define FIRE_PRIORITY_SERVER_MAINT 10 #define FIRE_PRIORITY_RESEARCH 10 @@ -146,11 +145,11 @@ #define SSAIR_EQUALIZE 8 #define SSAIR_ACTIVETURFS 9 +// |= on overlays is not actually guaranteed to not add same appearances but we're optimistically using it anyway. #define COMPILE_OVERLAYS(A)\ if (TRUE) {\ var/list/ad = A.add_overlays;\ var/list/rm = A.remove_overlays;\ - var/list/po = A.priority_overlays;\ if(LAZYLEN(rm)){\ A.overlays -= rm;\ A.remove_overlays = null;\ @@ -159,11 +158,5 @@ A.overlays |= ad;\ A.add_overlays = null;\ }\ - if(LAZYLEN(po)){\ - A.overlays |= po;\ - }\ - else{\ - A.priority_overlays = null;\ - }\ A.flags_1 &= ~OVERLAY_QUEUED_1;\ } diff --git a/code/__DEFINES/tgui.dm b/code/__DEFINES/tgui.dm index 5ba0096d1b..467058f27a 100644 --- a/code/__DEFINES/tgui.dm +++ b/code/__DEFINES/tgui.dm @@ -1,4 +1,35 @@ -#define UI_INTERACTIVE 2 // Green/Interactive -#define UI_UPDATE 1 // Orange/Updates Only -#define UI_DISABLED 0 // Red/Disabled -#define UI_CLOSE -1 // Closed \ No newline at end of file +/// Green eye; fully interactive +#define UI_INTERACTIVE 2 +/// Orange eye; updates but is not interactive +#define UI_UPDATE 1 +/// Red eye; disabled, does not update +#define UI_DISABLED 0 +/// UI Should close +#define UI_CLOSE -1 + +/// Maximum number of windows that can be suspended/reused +#define TGUI_WINDOW_SOFT_LIMIT 5 +/// Maximum number of open windows +#define TGUI_WINDOW_HARD_LIMIT 9 + +/// Maximum ping timeout allowed to detect zombie windows +#define TGUI_PING_TIMEOUT 4 SECONDS + +/// Window does not exist +#define TGUI_WINDOW_CLOSED 0 +/// Window was just opened, but is still not ready to be sent data +#define TGUI_WINDOW_LOADING 1 +/// Window is free and ready to receive data +#define TGUI_WINDOW_READY 2 + +/// Get a window id based on the provided pool index +#define TGUI_WINDOW_ID(index) "tgui-window-[index]" +/// Get a pool index of the provided window id +#define TGUI_WINDOW_INDEX(window_id) text2num(copytext(window_id, 13)) + +/// Creates a message packet for sending via output() +#define TGUI_CREATE_MESSAGE(type, payload) ( \ + url_encode(json_encode(list( \ + "type" = type, \ + "payload" = payload, \ + )))) \ No newline at end of file diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index 3e5b27d376..674cc16980 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -104,7 +104,9 @@ #define TRAIT_RESISTCOLD "resist_cold" #define TRAIT_RESISTHIGHPRESSURE "resist_high_pressure" #define TRAIT_RESISTLOWPRESSURE "resist_low_pressure" +#define TRAIT_BOMBIMMUNE "bomb_immunity" #define TRAIT_RADIMMUNE "rad_immunity" +#define TRAIT_GENELESS "geneless" #define TRAIT_VIRUSIMMUNE "virus_immunity" #define TRAIT_PIERCEIMMUNE "pierce_immunity" #define TRAIT_NODISMEMBER "dismember_immunity" @@ -178,6 +180,7 @@ #define TRAIT_FREERUNNING "freerunning" #define TRAIT_SKITTISH "skittish" #define TRAIT_POOR_AIM "poor_aim" +#define TRAIT_INSANE_AIM "insane_aim" //they don't miss. they never miss. it was all part of their immaculate plan. #define TRAIT_PROSOPAGNOSIA "prosopagnosia" #define TRAIT_DRUNK_HEALING "drunk_healing" #define TRAIT_TAGGER "tagger" @@ -202,7 +205,7 @@ #define TRAIT_NO_ALCOHOL "alcohol_intolerance" #define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing. #define TRAIT_FAST_PUMP "fast_pump" -#define TRAIT_NICE_SHOT "nice_shot" //hnnnnnnnggggg..... you're pretty good.... +#define TRAIT_NICE_SHOT "nice_shot" //hnnnnnnnggggg..... you're pretty good... // mobility flag traits // IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it) @@ -256,6 +259,7 @@ #define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed #define ABSTRACT_ITEM_TRAIT "abstract-item" #define STATUS_EFFECT_TRAIT "status-effect" +#define CLOTHING_TRAIT "clothing" #define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention #define GHOSTROLE_TRAIT "ghostrole" #define APHRO_TRAIT "aphro" @@ -310,4 +314,4 @@ #define ACTIVE_BLOCK_TRAIT "active_block" /// This trait is added by the parry system. #define ACTIVE_PARRY_TRAIT "active_parry" -#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name \ No newline at end of file +#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name diff --git a/code/__DEFINES/vv.dm b/code/__DEFINES/vv.dm index 101330cc8b..fe46fdc710 100644 --- a/code/__DEFINES/vv.dm +++ b/code/__DEFINES/vv.dm @@ -75,6 +75,7 @@ #define VV_HK_MARK "mark" #define VV_HK_ADDCOMPONENT "addcomponent" #define VV_HK_MODIFY_TRAITS "modtraits" +#define VV_HK_VIEW_REFERENCES "viewreferences" // /datum/gas_mixture #define VV_HK_SET_MOLES "set_moles" diff --git a/code/__DEFINES/wounds.dm b/code/__DEFINES/wounds.dm index b993429961..73ada71423 100644 --- a/code/__DEFINES/wounds.dm +++ b/code/__DEFINES/wounds.dm @@ -1,4 +1,13 @@ -#define WOUND_DAMAGE_EXPONENT 1.4 + +#define WOUND_DAMAGE_EXPONENT 1.225 + +/// an attack must do this much damage after armor in order to roll for being a wound (incremental pressure damage need not apply) +#define WOUND_MINIMUM_DAMAGE 5 +/// an attack must do this much damage after armor in order to be eliigible to dismember a suitably mushed bodypart +#define DISMEMBER_MINIMUM_DAMAGE 10 +/// any damage dealt over this is ignored for damage rolls unless the target has the frail quirk (35^1.4=145) +#define WOUND_MAX_CONSIDERED_DAMAGE 35 + #define WOUND_SEVERITY_TRIVIAL 0 // for jokey/meme wounds like stubbed toe, no standard messages/sounds or second winds #define WOUND_SEVERITY_MODERATE 1 @@ -6,38 +15,105 @@ #define WOUND_SEVERITY_CRITICAL 3 #define WOUND_SEVERITY_LOSS 4 // theoretical total limb loss, like dismemberment for cuts -#define WOUND_BRUTE 0 -#define WOUND_SHARP 1 -#define WOUND_BURN 2 +/// any brute weapon/attack that doesn't have sharpness. rolls for blunt bone wounds +#define WOUND_BLUNT 1 +/// any brute weapon/attack with sharpness = SHARP_EDGED. rolls for slash wounds +#define WOUND_SLASH 2 +/// any brute weapon/attack with sharpness = SHARP_POINTY. rolls for piercing wounds +#define WOUND_PIERCE 3 +/// any concentrated burn attack (lasers really). rolls for burning wounds +#define WOUND_BURN 4 // How much determination reagent to add each time someone gains a new wound in [/datum/wound/proc/second_wind()] #define WOUND_DETERMINATION_MODERATE 1 #define WOUND_DETERMINATION_SEVERE 2.5 #define WOUND_DETERMINATION_CRITICAL 5 +#define WOUND_DETERMINATION_LOSS 7.5 +/// the max amount of determination you can have #define WOUND_DETERMINATION_MAX 10 -// set wound_bonus on an item or attack to this to disable checking wounding for the attack +/// set wound_bonus on an item or attack to this to disable checking wounding for the attack #define CANT_WOUND -100 // list in order of highest severity to lowest -#define WOUND_LIST_BONE list(/datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/moderate) -#define WOUND_LIST_CUT list(/datum/wound/brute/cut/loss, /datum/wound/brute/cut/critical, /datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate) -#define WOUND_LIST_BURN list(/datum/wound/burn/critical, /datum/wound/burn/severe, /datum/wound/burn/moderate) +GLOBAL_LIST_INIT(global_wound_types, list(WOUND_BLUNT = list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate), + WOUND_SLASH = list(/datum/wound/slash/critical, /datum/wound/slash/severe, /datum/wound/slash/moderate), + WOUND_PIERCE = list(/datum/wound/pierce/critical, /datum/wound/pierce/severe, /datum/wound/pierce/moderate), + WOUND_BURN = list(/datum/wound/burn/critical, /datum/wound/burn/severe, /datum/wound/burn/moderate) + )) + +GLOBAL_LIST_INIT(global_all_wound_types, list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate, + /datum/wound/slash/critical, /datum/wound/slash/severe, /datum/wound/slash/moderate, + /datum/wound/pierce/critical, /datum/wound/pierce/severe, /datum/wound/pierce/moderate, + /datum/wound/burn/critical, /datum/wound/burn/severe, /datum/wound/burn/moderate)) // Thresholds for infection for burn wounds, once infestation hits each threshold, things get steadily worse -#define WOUND_INFECTION_MODERATE 4 // below this has no ill effects from infection -#define WOUND_INFECTION_SEVERE 8 // then below here, you ooze some pus and suffer minor tox damage, but nothing serious -#define WOUND_INFECTION_CRITICAL 12 // then below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad -#define WOUND_INFECTION_SEPTIC 20 // below here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb +/// below this has no ill effects from infection +#define WOUND_INFECTION_MODERATE 4 +/// then below here, you ooze some pus and suffer minor tox damage, but nothing serious +#define WOUND_INFECTION_SEVERE 8 +/// then below here, your limb occasionally locks up from damage and infection and briefly becomes disabled. Things are getting really bad +#define WOUND_INFECTION_CRITICAL 12 +/// below here, your skin is almost entirely falling off and your limb locks up more frequently. You are within a stone's throw of septic paralysis and losing the limb +#define WOUND_INFECTION_SEPTIC 20 // above WOUND_INFECTION_SEPTIC, your limb is completely putrid and you start rolling to lose the entire limb by way of paralyzation. After 3 failed rolls (~4-5% each probably), the limb is paralyzed -#define WOUND_BURN_SANITIZATION_RATE 0.15 // how quickly sanitization removes infestation and decays per tick -#define WOUND_CUT_MAX_BLOODFLOW 8 // how much blood you can lose per tick per cut max. 8 is a LOT of blood for one cut so don't worry about hitting it easily -#define WOUND_BONE_HEAD_TIME_VARIANCE 20 // if we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100) + +/// how quickly sanitization removes infestation and decays per tick +#define WOUND_BURN_SANITIZATION_RATE 0.15 +/// how much blood you can lose per tick per slash max. 8 is a LOT of blood for one cut so don't worry about hitting it easily +#define WOUND_SLASH_MAX_BLOODFLOW 8 +/// dead people don't bleed, but they can clot! this is the minimum amount of clotting per tick on dead people, so even critical cuts will slowly clot in dead people +#define WOUND_SLASH_DEAD_CLOT_MIN 0.05 +/// if we suffer a bone wound to the head that creates brain traumas, the timer for the trauma cycle is +/- by this percent (0-100) +#define WOUND_BONE_HEAD_TIME_VARIANCE 20 // The following are for persistent scar save formats -#define SCAR_SAVE_ZONE 1 // The body_zone we're applying to on granting -#define SCAR_SAVE_DESC 2 // The description we're loading -#define SCAR_SAVE_PRECISE_LOCATION 3 // The precise location we're loading -#define SCAR_SAVE_SEVERITY 4 // The severity the scar had +/// The version number of the scar we're saving +#define SCAR_SAVE_VERS 1 +/// The body_zone we're applying to on granting +#define SCAR_SAVE_ZONE 2 +/// The description we're loading +#define SCAR_SAVE_DESC 3 +/// The precise location we're loading +#define SCAR_SAVE_PRECISE_LOCATION 4 +/// The severity the scar had +#define SCAR_SAVE_SEVERITY 5 +///how many fields there are above (NOT INCLUDING THIS OBVIOUSLY) +#define SCAR_SAVE_LENGTH 5 + +// increment this number when you update the persistent scarring format in a way that invalidates previous saved scars (new fields, reordering, etc) +/// saved scars with a version lower than this will be discarded +#define SCAR_CURRENT_VERSION 1 + + +// With the wounds pt. 2 update, general dismemberment now requires 2 things for a limb to be dismemberable (bone only creatures just need the second): +// 1. Skin is mangled: A critical slash or pierce wound on that limb +// 2. Bone is mangled: At least a severe bone wound on that limb +// see [/obj/item/bodypart/proc/get_mangled_state] for more information +#define BODYPART_MANGLED_NONE 0 +#define BODYPART_MANGLED_BONE 1 +#define BODYPART_MANGLED_FLESH 2 +#define BODYPART_MANGLED_BOTH 3 + +// What kind of biology we have, and what wounds we can suffer, mostly relies on the HAS_FLESH and HAS_BONE species traits on human species +/// golems and androids, cannot suffer any wounds +#define BIO_INORGANIC 0 +/// skeletons and plasmemes, can only suffer bone wounds, only needs mangled bone to be able to dismember +#define BIO_JUST_BONE 1 +/// nothing right now, maybe slimepeople in the future, can only suffer slashing, piercing, and burn wounds +#define BIO_JUST_FLESH 2 +/// standard humanoids, can suffer all wounds, needs mangled bone and flesh to dismember +#define BIO_FLESH_BONE 3 + +/// If this wound requires having the HAS_FLESH flag for humanoids +#define FLESH_WOUND (1<<0) +/// If this wound requires having the HAS_BONE flag for humanaoids +#define BONE_WOUND (1<<1) +/// If having this wound counts as mangled flesh for dismemberment +#define MANGLES_FLESH (1<<2) +/// If having this wound counts as mangled bone for dismemberment +#define MANGLES_BONE (1<<3) +/// If this wound marks the limb as being allowed to have gauze applied +#define ACCEPTS_GAUZE (1<<4) diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index 5e57dd5328..a5ffda36f9 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -17,7 +17,7 @@ var/matrix/mtrx=new() return mtrx.Scale(0.65) -proc/get_racelist(var/mob/user)//This proc returns a list of species that 'user' has available to them. It searches the list of ckeys attached to the 'whitelist' var for a species and also checks if they're an admin. +/proc/get_racelist(mob/user)//This proc returns a list of species that 'user' has available to them. It searches the list of ckeys attached to the 'whitelist' var for a species and also checks if they're an admin. for(var/spath in subtypesof(/datum/species)) var/datum/species/S = new spath() var/list/wlist = S.whitelist diff --git a/code/__HELPERS/_extools_api.dm b/code/__HELPERS/_extools_api.dm new file mode 100644 index 0000000000..af348dc939 --- /dev/null +++ b/code/__HELPERS/_extools_api.dm @@ -0,0 +1,5 @@ +#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined + +/proc/extools_log_write() + +/proc/extools_finalize_logging() diff --git a/code/__HELPERS/_lists.dm b/code/__HELPERS/_lists.dm index 719735392d..0171057286 100644 --- a/code/__HELPERS/_lists.dm +++ b/code/__HELPERS/_lists.dm @@ -681,3 +681,11 @@ continue if(istype(D, path)) return TRUE + +/proc/safe_json_encode(list/L, default = "") + . = default + return json_encode(L) + +/proc/safe_json_decode(string, default = list()) + . = default + return json_decode(string) diff --git a/code/__HELPERS/_logging.dm b/code/__HELPERS/_logging.dm index 733cbcfd8d..888c20003f 100644 --- a/code/__HELPERS/_logging.dm +++ b/code/__HELPERS/_logging.dm @@ -4,10 +4,15 @@ #define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound) #define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text) #define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text) +#ifdef EXTOOLS_LOGGING +// proc hooked, so we can just put in standard TRUE and FALSE +#define WRITE_LOG(log, text) extools_log_write(log,text,TRUE) +#define WRITE_LOG_NO_FORMAT(log, text) extools_log_write(log,text,FALSE) +#else //This is an external call, "true" and "false" are how rust parses out booleans #define WRITE_LOG(log, text) rustg_log_write(log, text, "true") #define WRITE_LOG_NO_FORMAT(log, text) rustg_log_write(log, text, "false") - +#endif //print a warning message to world.log #define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [UNLINT(src)] usr: [usr].") /proc/warning(msg) @@ -201,13 +206,26 @@ WRITE_LOG(log, "Starting up round ID [GLOB.round_id].\n-------------------------") /* ui logging */ - -/proc/log_tgui(text) - WRITE_LOG(GLOB.tgui_log, text) +/proc/log_tgui(user_or_client, text) + var/entry = "" + if(!user_or_client) + entry += "no user" + else if(istype(user_or_client, /mob)) + var/mob/user = user_or_client + entry += "[user.ckey] (as [user])" + else if(istype(user_or_client, /client)) + var/client/client = user_or_client + entry += "[client.ckey]" + entry += ":\n[text]" + WRITE_LOG(GLOB.tgui_log, entry) /* Close open log handles. This should be called as late as possible, and no logging should hapen after. */ /proc/shutdown_logging() +#ifdef EXTOOLS_LOGGING + extools_finalize_logging() +#else rustg_log_close_all() +#endif /* Helper procs for building detailed log lines */ diff --git a/code/__HELPERS/cmp.dm b/code/__HELPERS/cmp.dm index 0825e51ae4..4ee622961a 100644 --- a/code/__HELPERS/cmp.dm +++ b/code/__HELPERS/cmp.dm @@ -85,9 +85,6 @@ GLOBAL_VAR_INIT(cmp_field, "name") /proc/cmp_advdisease_resistance_asc(datum/disease/advance/A, datum/disease/advance/B) return A.totalResistance() - B.totalResistance() -/proc/cmp_job_display_asc(datum/job/A, datum/job/B) - return A.display_order - B.display_order - /proc/cmp_uplink_items_dsc(datum/uplink_item/A, datum/uplink_item/B) return sorttext(initial(B.name), initial(A.name)) @@ -97,9 +94,6 @@ GLOBAL_VAR_INIT(cmp_field, "name") /proc/cmp_numbered_displays_name_dsc(datum/numbered_display/A, datum/numbered_display/B) return sorttext(B.sample_object.name, A.sample_object.name) -/proc/cmp_reagents_asc(datum/reagent/a, datum/reagent/b) - return sorttext(initial(b.name),initial(a.name)) - /proc/cmp_quirk_asc(datum/quirk/A, datum/quirk/B) var/a_sign = num2sign(initial(A.value) * -1) var/b_sign = num2sign(initial(B.value) * -1) @@ -133,3 +127,16 @@ GLOBAL_VAR_INIT(cmp_field, "name") return A.required_temp - B.required_temp //return coldest else return B.required_temp - A.required_temp //return hottest + + +/proc/cmp_mob_realname_dsc(mob/A,mob/B) + return sorttext(A.real_name,B.real_name) + +/proc/cmp_job_display_asc(datum/job/A, datum/job/B) + return A.display_order - B.display_order + +/proc/cmp_reagents_asc(datum/reagent/a, datum/reagent/b) + return sorttext(initial(b.name),initial(a.name)) + +/proc/cmp_typepaths_asc(A, B) + return sorttext("[B]","[A]") diff --git a/code/__HELPERS/donator_groupings.dm b/code/__HELPERS/donator_groupings.dm index bdff20553a..4305fb1ed5 100644 --- a/code/__HELPERS/donator_groupings.dm +++ b/code/__HELPERS/donator_groupings.dm @@ -17,9 +17,9 @@ For fast lookups, this is generated using regenerate_donator_grouping_list() /proc/regenerate_donator_grouping_list() GLOB.donators_by_group = list() //reinit everything var/list/donator_list = GLOB.donators_by_group //cache - var/list/tier_1 = TIER_1_DONATORS - donator_list[DONATOR_GROUP_TIER_1] = tier_1.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list. - var/list/tier_2 = tier_1 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy(). + var/list/tier_3 = TIER_3_DONATORS + donator_list[DONATOR_GROUP_TIER_3] = tier_3.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list. + var/list/tier_2 = tier_3 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy(). donator_list[DONATOR_GROUP_TIER_2] = tier_2 - var/list/tier_3 = tier_2 + TIER_3_DONATORS - donator_list[DONATOR_GROUP_TIER_3] = tier_3 + var/list/tier_1 = tier_2 + TIER_1_DONATORS + donator_list[DONATOR_GROUP_TIER_1] = tier_1 diff --git a/code/__HELPERS/files.dm b/code/__HELPERS/files.dm index 8b4f8d5b54..aad5b4cab1 100644 --- a/code/__HELPERS/files.dm +++ b/code/__HELPERS/files.dm @@ -71,3 +71,18 @@ /proc/pathflatten(path) return replacetext(path, "/", "_") + +/// Returns the md5 of a file at a given path. +/proc/md5filepath(path) + . = md5(file(path)) + +/// Save file as an external file then md5 it. +/// Used because md5ing files stored in the rsc sometimes gives incorrect md5 results. +/proc/md5asfile(file) + var/static/notch = 0 + // its importaint this code can handle md5filepath sleeping instead of hard blocking, if it's converted to use rust_g. + var/filename = "tmp/md5asfile.[world.realtime].[world.timeofday].[world.time].[world.tick_usage].[notch]" + notch = WRAP(notch+1, 0, 2^15) + fcopy(file, filename) + . = md5filepath(filename) + fdel(filename) diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index d66e83d651..1119ef44ed 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -37,10 +37,10 @@ //CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE //mammal bodyparts (fucking furries) init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/mam_tails, GLOB.mam_tails_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/ears/mam_ears, GLOB.mam_ears_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts/mam_snouts, GLOB.mam_snouts_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/mam_tails_animated, GLOB.mam_tails_animated_list) init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list) //xeno parts (hiss?) init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list) diff --git a/code/__HELPERS/icons.dm b/code/__HELPERS/icons.dm index 3155fe2548..2bd477d98c 100644 --- a/code/__HELPERS/icons.dm +++ b/code/__HELPERS/icons.dm @@ -1103,24 +1103,36 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0 alpha += 25 obj_flags &= ~FROZEN +/// Save file used in icon2base64. Used for converting icons to base64. +GLOBAL_DATUM_INIT(dummySave, /savefile, new("tmp/dummySave.sav")) //Cache of icons for the browser output -//Converts an icon to base64. Operates by putting the icon in the iconCache savefile, -// exporting it as text, and then parsing the base64 from that. -// (This relies on byond automatically storing icons in savefiles as base64) -/proc/icon2base64(icon/icon, iconKey = "misc") + +/// Generate a filename for this asset +/// The same asset will always lead to the same asset name +/// (Generated names do not include file extention.) +/proc/generate_asset_name(file) + return "asset.[md5(fcopy_rsc(file))]" + +/** + * Converts an icon to base64. Operates by putting the icon in the iconCache savefile, + * exporting it as text, and then parsing the base64 from that. + * (This relies on byond automatically storing icons in savefiles as base64) + */ +/proc/icon2base64(icon/icon) if (!isicon(icon)) return FALSE - WRITE_FILE(GLOB.iconCache[iconKey], icon) - var/iconData = GLOB.iconCache.ExportText(iconKey) + WRITE_FILE(GLOB.dummySave["dummy"], icon) + var/iconData = GLOB.dummySave.ExportText("dummy") var/list/partial = splittext(iconData, "{") return replacetext(copytext_char(partial[2], 3, -5), "\n", "") -/proc/icon2html(thing, target, icon_state, dir, frame = 1, moving = FALSE) +/proc/icon2html(thing, target, icon_state, dir = SOUTH, frame = 1, moving = FALSE, sourceonly = FALSE) if (!thing) return var/key var/icon/I = thing + if (!target) return if (target == world) @@ -1136,17 +1148,26 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0 if (!isicon(I)) if (isfile(thing)) //special snowflake var/name = sanitize_filename("[generate_asset_name(thing)].png") - if(!SSassets.cache[name]) - register_asset(name, thing) + if (!SSassets.cache[name]) + SSassets.transport.register_asset(name, thing) for (var/thing2 in targets) - send_asset(thing2, key) - return "" + SSassets.transport.send_assets(thing2, name) + if(sourceonly) + return SSassets.transport.get_asset_url(name) + return "" var/atom/A = thing - if (isnull(dir)) - dir = A.dir + + I = A.icon if (isnull(icon_state)) icon_state = A.icon_state - I = A.icon + if (!(icon_state in icon_states(I, 1))) + icon_state = initial(A.icon_state) + if (isnull(dir)) + dir = initial(A.dir) + + if (isnull(dir)) + dir = A.dir + if (ishuman(thing)) // Shitty workaround for a BYOND issue. var/icon/temp = I I = icon() @@ -1162,11 +1183,11 @@ GLOBAL_LIST_INIT(freon_color_matrix, list("#2E5E69", "#60A2A8", "#A1AFB1", rgb(0 key = "[generate_asset_name(I)].png" if(!SSassets.cache[key]) - register_asset(key, I) + SSassets.transport.register_asset(key, I) for (var/thing2 in targets) - send_asset(thing2, key) + SSassets.transport.send_assets(thing2, key) - return "" + return "" /proc/icon2base64html(thing) if (!thing) diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index ca12567b59..52e26b67e7 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -93,16 +93,16 @@ if(!GLOB.mam_body_markings_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list) if(!GLOB.mam_tails_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/mam_tails, GLOB.mam_tails_list) if(!GLOB.mam_ears_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/ears/mam_ears, GLOB.mam_ears_list) if(!GLOB.mam_snouts_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_snouts, GLOB.mam_snouts_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts/mam_snouts, GLOB.mam_snouts_list) //snowflake check so people's ckey features don't get randomly put on unmonkeys/spawns var/list/snowflake_mam_tails_list = list() for(var/mtpath in GLOB.mam_tails_list) - var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[mtpath] + var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[mtpath] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies)) @@ -120,7 +120,7 @@ snowflake_markings_list[S.name] = mmpath var/list/snowflake_ears_list = list() for(var/mepath in GLOB.mam_ears_list) - var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[mepath] + var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[mepath] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies)) @@ -129,7 +129,7 @@ snowflake_ears_list[S.name] = mepath var/list/snowflake_mam_snouts_list = list() for(var/mspath in GLOB.mam_snouts_list) - var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[mspath] + var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[mspath] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies)) @@ -138,7 +138,7 @@ snowflake_mam_snouts_list[S.name] = mspath var/list/snowflake_ipc_antenna_list = list() for(var/mspath in GLOB.ipc_antennas_list) - var/datum/sprite_accessory/mam_snouts/instance = GLOB.ipc_antennas_list[mspath] + var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.ipc_antennas_list[mspath] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies)) @@ -264,6 +264,13 @@ if(!findname(.)) break +/proc/random_unique_ethereal_name(attempts_to_find_unique_name=10) + for(var/i in 1 to attempts_to_find_unique_name) + . = capitalize(ethereal_name()) + + if(!findname(.)) + break + /proc/random_unique_moth_name(attempts_to_find_unique_name=10) for(var/i in 1 to attempts_to_find_unique_name) . = capitalize(pick(GLOB.moth_first)) + " " + capitalize(pick(GLOB.moth_last)) diff --git a/code/__HELPERS/names.dm b/code/__HELPERS/names.dm index 8b699e3eee..e1848b21a2 100644 --- a/code/__HELPERS/names.dm +++ b/code/__HELPERS/names.dm @@ -4,6 +4,12 @@ else return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]" +/proc/ethereal_name() + var/tempname = "[pick(GLOB.ethereal_names)] [random_capital_letter()]" + if(prob(65)) + tempname += random_capital_letter() + return tempname + /proc/plasmaman_name() return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]" diff --git a/code/__HELPERS/roundend.dm b/code/__HELPERS/roundend.dm index 045ca2c519..1d09057617 100644 --- a/code/__HELPERS/roundend.dm +++ b/code/__HELPERS/roundend.dm @@ -358,7 +358,7 @@ roundend_report.stylesheets = list() roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css') roundend_report.add_stylesheet("font-awesome", 'html/font-awesome/css/all.min.css') - roundend_report.open(0) + roundend_report.open(FALSE) /datum/controller/subsystem/ticker/proc/personal_report(client/C, popcount) var/list/parts = list() @@ -402,7 +402,7 @@ for (var/i in GLOB.ai_list) var/mob/living/silicon/ai/aiPlayer = i if(aiPlayer.mind) - parts += "[aiPlayer.name] (Played by: [aiPlayer.mind.key])'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was deactivated"] were:" + parts += "[aiPlayer.name][aiPlayer.mind.hide_ckey ? "" : " (Played by: [aiPlayer.mind.key])"]'s laws [aiPlayer.stat != DEAD ? "at the end of the round" : "when it was deactivated"] were:" parts += aiPlayer.laws.get_law_list(include_zeroth=TRUE) parts += "Total law changes: [aiPlayer.law_change_counter]" @@ -413,14 +413,14 @@ for(var/mob/living/silicon/robot/robo in aiPlayer.connected_robots) borg_num-- if(robo.mind) - robolist += "[robo.name] (Played by: [robo.mind.key])[robo.stat == DEAD ? " (Deactivated)" : ""][borg_num ?", ":""]
" + robolist += "[robo.name][robo.mind.hide_ckey ? "" : " (Played by: [robo.mind.key])"] [robo.stat == DEAD ? " (Deactivated)" : ""][borg_num ?", ":""]
" parts += "[robolist]" if(!borg_spacer) borg_spacer = TRUE for (var/mob/living/silicon/robot/robo in GLOB.silicon_mobs) if (!robo.connected_ai && robo.mind) - parts += "[borg_spacer?"
":""][robo.name] (Played by: [robo.mind.key]) [(robo.stat != DEAD)? "survived as an AI-less borg!" : "was unable to survive the rigors of being a cyborg without an AI."] Its laws were:" + parts += "[borg_spacer?"
":""][robo.name][robo.mind.hide_ckey ? "" : " (Played by: [robo.mind.key])"] [(robo.stat != DEAD)? "survived as an AI-less borg!" : "was unable to survive the rigors of being a cyborg without an AI."] Its laws were:" if(robo) //How the hell do we lose robo between here and the world messages directly above this? parts += robo.laws.get_law_list(include_zeroth=TRUE) @@ -529,7 +529,7 @@ var/jobtext = "" if(ply.assigned_role) jobtext = " the [ply.assigned_role]" - var/text = "[ply.key] was [ply.name][jobtext] and" + var/text = "[ply.hide_ckey ? "[ply.name][jobtext] " : "[ply.key] was [ply.name][jobtext] and "]" if(ply.current) if(ply.current.stat == DEAD) text += " died" diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index 9c71cfeb69..7c251edd88 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -113,6 +113,22 @@ else return trim(html_encode(name), max_length) +/** + * stripped_multiline_input but reflects to the user instead if it's too big and returns null. + */ +/proc/stripped_multiline_input_or_reflect(mob/user, message = "", title = "", default = "", max_length=MAX_MESSAGE_LEN, no_trim=FALSE) + var/name = input(user, message, title, default) as message|null + if(isnull(name)) // Return null if canceled. + return null + if(length(name) > max_length) + to_chat(user, name) + to_chat(user, "^^^----- The preceeding message has been DISCARDED for being over the maximum length of [max_length]. It has NOT been sent! -----^^^") + return null + if(no_trim) + return copytext(html_encode(name), 1, max_length) + else + return trim(html_encode(name), max_length) + #define NO_CHARS_DETECTED 0 #define SPACES_DETECTED 1 #define SYMBOLS_DETECTED 2 @@ -760,6 +776,10 @@ GLOBAL_LIST_INIT(binary, list("0","1")) else return "[number]\th" + +/proc/random_capital_letter() + return uppertext(pick(GLOB.alphabet)) + /proc/unintelligize(message) var/regex/word_boundaries = regex(@"\b[\S]+\b", "g") var/prefix = message[1] @@ -811,4 +831,4 @@ GLOBAL_LIST_INIT(binary, list("0","1")) corrupted_text += pick(corruption_options) if(prob(15)) corrupted_text += pick(corruption_options) - return corrupted_text \ No newline at end of file + return corrupted_text diff --git a/code/__HELPERS/type2type.dm b/code/__HELPERS/type2type.dm index 7a18d2ce01..bbbf99c9de 100644 --- a/code/__HELPERS/type2type.dm +++ b/code/__HELPERS/type2type.dm @@ -462,16 +462,14 @@ else . = max(0, min(255, 138.5177312231 * log(temp - 10) - 305.0447927307)) -/proc/fusionpower2text(power) //used when displaying fusion power on analyzers - switch(power) - if(0 to 5) - return "low" - if(5 to 20) - return "mid" - if(20 to 50) - return "high" - if(50 to INFINITY) - return "super" +/proc/instability2text(instability) //used when displaying fusion power on analyzers + switch(instability) + if(0 to 2) + return "stable, meaning that its heat will always increase." + if(2 to 3) + return "metastable, meaning that its heat will trend upwards." + if (3 to INFINITY) + return "unstable, meaning that its heat will trend downwards." /proc/color2hex(color) //web colors if(!color) @@ -620,6 +618,12 @@ else //regex everything else (works for /proc too) return lowertext(replacetext("[the_type]", "[type2parent(the_type)]/", "")) + +/// Return html to load a url. +/// for use inside of browse() calls to html assets that might be loaded on a cdn. +/proc/url2htmlloader(url) + return {""} + /proc/strtohex(str) if(!istext(str)||!str) return diff --git a/code/_compile_options.dm b/code/_compile_options.dm index 9a36c626ba..0e0bd4ffaa 100644 --- a/code/_compile_options.dm +++ b/code/_compile_options.dm @@ -11,15 +11,28 @@ #ifdef TESTING #define DATUMVAR_DEBUGGING_MODE -//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing. - //implies FIND_REF_NO_CHECK_TICK +/* +* Enables extools-powered reference tracking system, letting you see what is referencing objects that refuse to hard delete. +* +* * Requires TESTING to be defined to work. +*/ +//#define REFERENCE_TRACKING -//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping +///Method of tracking references without using extools. Slower, kept to avoid over-reliance on extools. +//#define LEGACY_REFERENCE_TRACKING +#ifdef LEGACY_REFERENCE_TRACKING +///Use the legacy reference on things hard deleting by default. +//#define GC_FAILURE_HARD_LOOKUP +#ifdef GC_FAILURE_HARD_LOOKUP +#define FIND_REF_NO_CHECK_TICK +#endif //ifdef GC_FAILURE_HARD_LOOKUP + +#endif //ifdef LEGACY_REFERENCE_TRACKING //#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green -#endif +#endif //ifdef TESTING //#define UNIT_TESTS //Enables unit tests via TEST_RUN_PARAMETER #ifndef PRELOAD_RSC //set to: diff --git a/code/_globalvars/game_modes.dm b/code/_globalvars/game_modes.dm index 01a34c2ab7..960e1f8d59 100644 --- a/code/_globalvars/game_modes.dm +++ b/code/_globalvars/game_modes.dm @@ -9,4 +9,8 @@ GLOBAL_DATUM(start_state, /datum/station_state) // Used in round-end report //TODO clear this one up too -GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult) \ No newline at end of file +GLOBAL_DATUM(cult_narsie, /obj/singularity/narsie/large/cult) + + +///We want reality_smash_tracker to exist only once and be accesable from anywhere. +GLOBAL_DATUM_INIT(reality_smash_track, /datum/reality_smash_tracker, new) diff --git a/code/_globalvars/lists/flavor_misc.dm b/code/_globalvars/lists/flavor_misc.dm index a25381f266..09d4aadf50 100644 --- a/code/_globalvars/lists/flavor_misc.dm +++ b/code/_globalvars/lists/flavor_misc.dm @@ -40,6 +40,46 @@ GLOBAL_LIST_EMPTY(insect_fluffs_list) GLOBAL_LIST_EMPTY(insect_markings_list) GLOBAL_LIST_EMPTY(caps_list) +//a way to index the right bodypart list given the type of bodypart +GLOBAL_LIST_INIT(mutant_reference_list, list( + "tail_lizard" = GLOB.tails_list_lizard, + "waggingtail_lizard" = GLOB.animated_tails_list_lizard, + "tail_human" = GLOB.tails_list_human, + "waggingtail_human" = GLOB.animated_tails_list_human, + "spines" = GLOB.spines_list, + "waggingspines" = GLOB.animated_spines_list, + "snout" = GLOB.snouts_list, + "frills" = GLOB.frills_list, + "horns" = GLOB.horns_list, + "ears" = GLOB.ears_list, + "body_markings" = GLOB.body_markings_list, + "wings" = GLOB.wings_list, + "wingsopen" = GLOB.wings_open_list, + "deco_wings" = GLOB.deco_wings_list, + "legs" = GLOB.legs_list, + "insect_wings" = GLOB.insect_wings_list, + "insect_fluff" = GLOB.insect_fluffs_list, + "insect_markings" = GLOB.insect_markings_list, + "caps" = GLOB.caps_list, + "ipc_screen" = GLOB.ipc_screens_list, + "ipc_antenna" = GLOB.ipc_antennas_list, + "mam_tail" = GLOB.mam_tails_list, + "mam_waggingtail" = GLOB.mam_tails_animated_list, + "mam_body_markings" = GLOB.mam_body_markings_list, + "mam_ears" = GLOB.mam_ears_list, + "mam_snouts" = GLOB.mam_snouts_list, + "taur" = GLOB.taur_list, + "xenodorsal" = GLOB.xeno_dorsal_list, + "xenohead" = GLOB.xeno_head_list, + "xenotail" = GLOB.xeno_tail_list)) + +//references wag types to regular types, wings open to wings, etc +GLOBAL_LIST_INIT(mutant_transform_list, list("wingsopen" = "wings", + "waggingtail_human" = "tail_human", + "waggingtail_lizard" = "tail_lizard", + "waggingspines" = "spines", + "mam_waggingtail" = "mam_tail")) + GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things @@ -231,4 +271,16 @@ GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitt GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc)) +//locked parts are those that your picked species requires to have +//unlocked parts are those that anyone can choose on customisation regardless +//parts not in unlocked, but in all, are thus locked +GLOBAL_LIST_INIT(all_mutant_parts, list("tail_lizard" = "Tail", "mam_tail" = "Tail", "tail_human" = "Tail", "snout" = "Snout", "frills" = "Frills", "spines" = "Spines", "body_markings" = "Body Markings", "mam_body_markings" = "Species Markings" , "mam_ears" = "Ears", "ears" = "Ears", "mam_snouts" = "Snout", "legs" = "Legs", "deco_wings" = "Decorative Wings", "insect_wings" = "Insect Wings", "insect_fluff" = "Insect Fluff", "taur" = "Tauric Body", "insect_markings" = "Insect Markings", "wings" = "Wings", "xenohead" = "Caste Head", "xenotail" = "Tail", "xenodorsal" = "Dorsal Spines", "ipc_screen" = "Screen", "ipc_antenna" = "Antenna", "meat_type" = "Meat Type", "horns" = "Horns")) +GLOBAL_LIST_INIT(unlocked_mutant_parts, list("horns", "insect_fluff")) +//parts in either of the above two lists that require a second option that allows them to be coloured +GLOBAL_LIST_INIT(colored_mutant_parts, list("insect_wings" = "wings_color", "deco_wings" = "wings_color", "horns" = "horns_color")) +//body ids that have greyscale sprites +GLOBAL_LIST_INIT(greyscale_limb_types, list("human","moth","lizard","pod","plant","jelly","slime","golem","lum","stargazer","mush","ethereal","snail","c_golem","b_golem","mammal","xeno","ipc","insect","synthliz","avian","aquatic")) + +//body ids that have prosthetic sprites +GLOBAL_LIST_INIT(prosthetic_limb_types, list("xion","bishop","cybersolutions","grayson","hephaestus","nanotrasen","talon")) diff --git a/code/_globalvars/lists/loadout_categories.dm b/code/_globalvars/lists/loadout_categories.dm new file mode 100644 index 0000000000..0f0ac52214 --- /dev/null +++ b/code/_globalvars/lists/loadout_categories.dm @@ -0,0 +1,13 @@ +GLOBAL_LIST_INIT(loadout_categories, list( + LOADOUT_CATEGORY_BACKPACK = list(LOADOUT_SUBCATEGORY_BACKPACK_GENERAL, LOADOUT_SUBCATEGORY_BACKPACK_TOYS), + LOADOUT_CATEGORY_NECK = list(LOADOUT_SUBCATEGORY_NECK_GENERAL, LOADOUT_SUBCATEGORY_NECK_TIE, LOADOUT_SUBCATEGORY_NECK_SCARVES), + LOADOUT_CATEGORY_MASK = LOADOUT_SUBCATEGORIES_NONE, + LOADOUT_CATEGORY_HANDS = LOADOUT_SUBCATEGORIES_NONE, + LOADOUT_CATEGORY_UNIFORM = list(LOADOUT_SUBCATEGORY_UNIFORM_GENERAL, LOADOUT_SUBCATEGORY_UNIFORM_JOBS, LOADOUT_SUBCATEGORY_UNIFORM_SUITS, LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS, LOADOUT_SUBCATEGORY_UNIFORM_DRESSES, LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS, LOADOUT_SUBCATEGORY_UNIFORM_PANTS, LOADOUT_SUBCATEGORY_UNIFORM_SHORTS), + LOADOUT_CATEGORY_SUIT = list(LOADOUT_SUBCATEGORY_SUIT_GENERAL, LOADOUT_SUBCATEGORY_SUIT_COATS, LOADOUT_SUBCATEGORY_SUIT_JACKETS, LOADOUT_SUBCATEGORY_SUIT_JOBS), + LOADOUT_CATEGORY_HEAD = list(LOADOUT_SUBCATEGORY_HEAD_GENERAL, LOADOUT_SUBCATEGORY_HEAD_JOBS), + LOADOUT_CATEGORY_SHOES = LOADOUT_SUBCATEGORIES_NONE, + LOADOUT_CATEGORY_GLOVES = LOADOUT_SUBCATEGORIES_NONE, + LOADOUT_CATEGORY_GLASSES = LOADOUT_SUBCATEGORIES_NONE, + LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE +)) diff --git a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm index 865f405442..14a1924e76 100644 --- a/code/_globalvars/lists/maintenance_loot.dm +++ b/code/_globalvars/lists/maintenance_loot.dm @@ -107,13 +107,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list( /obj/item/toy/eightball = 1, /obj/item/reagent_containers/pill/floorpill = 1, /obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2, - /obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint - /obj/item/storage/pill_bottle/penis_enlargement = 2, - /obj/item/storage/pill_bottle/breast_enlargement = 2, /obj/item/clothing/shoes/wheelys = 1, /obj/item/clothing/shoes/kindleKicks = 1, - /obj/item/autosurgeon/penis = 1, - /obj/item/autosurgeon/testicles = 1, /obj/item/storage/box/marshmallow = 2, /obj/item/clothing/gloves/tackler/offbrand = 1, /obj/item/stack/sticky_tape = 1, diff --git a/code/_globalvars/lists/names.dm b/code/_globalvars/lists/names.dm index e334d08040..b80fcf0bbf 100644 --- a/code/_globalvars/lists/names.dm +++ b/code/_globalvars/lists/names.dm @@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(golem_names, world.file2list("strings/names/golem.txt")) GLOBAL_LIST_INIT(moth_first, world.file2list("strings/names/moth_first.txt")) GLOBAL_LIST_INIT(moth_last, world.file2list("strings/names/moth_last.txt")) GLOBAL_LIST_INIT(plasmaman_names, world.file2list("strings/names/plasmaman.txt")) +GLOBAL_LIST_INIT(ethereal_names, world.file2list("strings/names/ethereal.txt")) GLOBAL_LIST_INIT(posibrain_names, world.file2list("strings/names/posibrain.txt")) GLOBAL_LIST_INIT(nightmare_names, world.file2list("strings/names/nightmare.txt")) GLOBAL_LIST_INIT(megacarp_first_names, world.file2list("strings/names/megacarp1.txt")) diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm index 4de7c88bf7..706a5ed955 100644 --- a/code/_globalvars/lists/objects.dm +++ b/code/_globalvars/lists/objects.dm @@ -13,6 +13,7 @@ GLOBAL_LIST_EMPTY(deliverybeacontags) //list of all tags associated with d GLOBAL_LIST_EMPTY(nuke_list) GLOBAL_LIST_EMPTY(alarmdisplay) //list of all machines or programs that can display station alerts GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the station (actually technically all engines) +GLOBAL_LIST_EMPTY(grounding_rods) //list of all grounding rods on the station GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff @@ -41,3 +42,6 @@ GLOBAL_LIST_EMPTY(ai_status_displays) GLOBAL_LIST_EMPTY(mob_spawners) // All mob_spawn objects GLOBAL_LIST_EMPTY(alert_consoles) // Station alert consoles, /obj/machinery/computer/station_alert + +//list of everyone playing rock paper scissors +GLOBAL_LIST_EMPTY(rockpaperscissors_players) diff --git a/code/_globalvars/traits.dm b/code/_globalvars/traits.dm index 8d8b8820b2..605b20a4f3 100644 --- a/code/_globalvars/traits.dm +++ b/code/_globalvars/traits.dm @@ -37,7 +37,9 @@ GLOBAL_LIST_INIT(traits_by_type, list( "TRAIT_RESISTCOLD" = TRAIT_RESISTCOLD, "TRAIT_RESISTHIGHPRESSURE" = TRAIT_RESISTHIGHPRESSURE, "TRAIT_RESISTLOWPRESSURE" = TRAIT_RESISTLOWPRESSURE, + "TRAIT_BOMBIMMUNE" = TRAIT_BOMBIMMUNE, "TRAIT_RADIMMUNE" = TRAIT_RADIMMUNE, + "TRAIT_GENELESS" = TRAIT_GENELESS, "TRAIT_VIRUSIMMUNE" = TRAIT_VIRUSIMMUNE, "TRAIT_PIERCEIMMUNE" = TRAIT_PIERCEIMMUNE, "TRAIT_NODISMEMBER" = TRAIT_NODISMEMBER, diff --git a/code/_onclick/hud/alert.dm b/code/_onclick/hud/alert.dm index 8111680c41..980ec38909 100644 --- a/code/_onclick/hud/alert.dm +++ b/code/_onclick/hud/alert.dm @@ -184,14 +184,23 @@ /obj/screen/alert/hot name = "Too Hot" - desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit." + desc = "The air around you is pretty toasty! Consider putting on some insulating clothing, or moving to a cooler area." icon_state = "hot" /obj/screen/alert/cold name = "Too Cold" - desc = "You're freezing cold! Get somewhere warmer and take off any insulating clothing like a space suit." + desc = "The air around you is pretty cold! Consider wearing a coat, or moving to a warmer area." icon_state = "cold" +/obj/screen/alert/sweat + name = "Sweating" + desc = "You're sweating! Get somewhere cooler and take off any insulating clothing like a fire suit." + icon_state = "sweat" + +/obj/screen/alert/shiver + name = "Shivering" + desc = "You're shivering! Get somewhere warmer and take off any insulating clothing like a space suit." + /obj/screen/alert/lowpressure name = "Low Pressure" desc = "The air around you is hazardously thin. A space suit would protect you." @@ -493,6 +502,16 @@ Recharging stations are available in robotics, the dormitory bathrooms, and the desc = "Unit's power cell is running low. Recharging stations are available in robotics, the dormitory bathrooms, and the AI satellite." icon_state = "lowcell" +/obj/screen/alert/etherealcharge + name = "Low Blood Charge" + desc = "Your blood's electric charge is running low, find a source of charge for your blood. Use a recharging station found in robotics or the dormitory bathrooms, or eat some Ethereal-friendly food." + icon_state = "etherealcharge" + +/obj/screen/alert/ethereal_overcharge + name = "Blood Overcharge" + desc = "Your blood's electric charge is becoming dangerously high, find an outlet for your energy. Use Grab Intent on an APC to channel your energy into it." + icon_state = "ethereal_overcharge" + //Need to cover all use cases - emag, illegal upgrade module, malf AI hack, traitor cyborg /obj/screen/alert/hacked name = "Hacked" diff --git a/code/_onclick/hud/screen_objects/storage.dm b/code/_onclick/hud/screen_objects/storage.dm index ce7bc96c96..72b2d035a3 100644 --- a/code/_onclick/hud/screen_objects/storage.dm +++ b/code/_onclick/hud/screen_objects/storage.dm @@ -122,13 +122,13 @@ if(pixel_size == pixels) return pixel_size = pixels - cut_overlays(TRUE) + cut_overlays() //our icon size is 32 pixels. transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0) left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE - add_overlay(left, TRUE) - add_overlay(right, TRUE) + add_overlay(left) + add_overlay(right) /obj/screen/storage/volumetric_edge layer = VOLUMETRIC_STORAGE_BOX_LAYER diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 54cd4e1fd3..827d67a701 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -214,25 +214,24 @@ else return clamp(w_class * 6, 10, 100) // Multiply the item's weight class by 6, then clamp the value between 10 and 100 -/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area, current_force) +/mob/living/proc/send_item_attack_message(obj/item/I, mob/living/user, hit_area, obj/item/bodypart/hit_bodypart) var/message_verb = "attacked" - if(I.attack_verb && I.attack_verb.len) + if(length(I.attack_verb)) message_verb = "[pick(I.attack_verb)]" - if(current_force < I.force * FEEBLE_ATTACK_MSG_THRESHOLD) - message_verb = "[pick("feebly", "limply", "saplessly")] [message_verb]" else if(!I.force) return var/message_hit_area = "" if(hit_area) message_hit_area = " in the [hit_area]" - var/attack_message = "[src] has been [message_verb][message_hit_area] with [I]." + var/attack_message = "[src] is [message_verb][message_hit_area] with [I]!" + var/attack_message_local = "You're [message_verb][message_hit_area] with [I]!" if(user in viewers(src, null)) - attack_message = "[user] has [message_verb] [src][message_hit_area] with [I]!" + attack_message = "[user] [message_verb] [src][message_hit_area] with [I]!" + attack_message_local = "[user] [message_verb] you[message_hit_area] with [I]!" + if(user == src) + attack_message_local = "You [message_verb] yourself[message_hit_area] with [I]" visible_message("[attack_message]",\ - "[attack_message]", null, COMBAT_MESSAGE_RANGE) - if(hit_area == BODY_ZONE_HEAD) - if(prob(2)) - playsound(src, 'sound/weapons/dink.ogg', 30, 1) + "[attack_message_local]", null, COMBAT_MESSAGE_RANGE) return 1 /// How much stamina this takes to swing this is not for realism purposes hecc off. diff --git a/code/_onclick/overmind.dm b/code/_onclick/overmind.dm index 8ace273dd8..419524c871 100644 --- a/code/_onclick/overmind.dm +++ b/code/_onclick/overmind.dm @@ -32,4 +32,4 @@ /mob/camera/blob/AltClickOn(atom/A) //Remove a blob var/turf/T = get_turf(A) if(T) - remove_blob(T) \ No newline at end of file + remove_blob(T) diff --git a/code/controllers/configuration/configuration.dm b/code/controllers/configuration/configuration.dm index 1c6e96f9e4..81f01219b8 100644 --- a/code/controllers/configuration/configuration.dm +++ b/code/controllers/configuration/configuration.dm @@ -14,13 +14,15 @@ var/list/modes // allowed modes var/list/gamemode_cache var/list/votable_modes // votable modes - // var/list/ic_filter_regex var/list/storyteller_cache var/list/mode_names var/list/mode_reports var/list/mode_false_report_weight var/motd + // var/policy + + // var/static/regex/ic_filter_regex /datum/controller/configuration/proc/admin_reload() if(IsAdminAdvancedProcCall()) @@ -50,6 +52,11 @@ break loadmaplist(CONFIG_MAPS_FILE) LoadMOTD() + // LoadPolicy() + // LoadChatFilter() + + if (Master) + Master.OnConfigLoad() /datum/controller/configuration/proc/full_wipe() if(IsAdminAdvancedProcCall()) @@ -135,7 +142,7 @@ if(entry == "$include") if(!value) - log_config("LINE [linenumber]: Invalid $include directive: [value]") + log_config("LINE [linenumber]: Warning: Invalid $include directive: [value]") else LoadEntries(value, stack) ++. @@ -143,7 +150,7 @@ var/datum/config_entry/E = _entries[entry] if(!E) - log_config("LINE [linenumber]: Unknown setting: '[entry]'") + log_config("LINE [linenumber]: Unknown setting in configuration: '[entry]'") continue if(lockthis) @@ -153,9 +160,9 @@ var/datum/config_entry/new_ver = entries_by_type[E.deprecated_by] var/new_value = E.DeprecationUpdate(value) var/good_update = istext(new_value) - log_config("LINE [linenumber]: [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]") + log_config("LINE [linenumber]: Entry [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]") if(!warned_deprecated_configs) - addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, "This server is using deprecated configuration settings. Please check the logs and update accordingly."), 0) + DelayedMessageAdmins("This server is using deprecated configuration settings. Please check the logs and update accordingly.") warned_deprecated_configs = TRUE if(good_update) value = new_value @@ -163,7 +170,7 @@ else warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()") - var/validated = E.ValidateAndSet(value, TRUE) + var/validated = E.ValidateAndSet(value) if(!validated) log_config("LINE [linenumber]: Failed to validate setting \"[value]\" for [entry]") else @@ -195,13 +202,7 @@ statclick = new/obj/effect/statclick/debug(null, "Edit", src) stat("[name]:", statclick) -/datum/controller/configuration/proc/Get(entry_type) - var/datum/config_entry/E = GetEntryDatum(entry_type) - if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]") - log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]") - return - return E.config_entry_value - +/// Your typical GET but returns a config. /datum/controller/configuration/proc/GetEntryDatum(entry_type) var/datum/config_entry/E = entry_type var/entry_is_abstract = initial(E.abstract_type) == entry_type @@ -210,8 +211,24 @@ E = entries_by_type[entry_type] if(!E) CRASH("Missing config entry for [entry_type]!") + if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]") + log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]") + return return E +/datum/controller/configuration/proc/Get(entry_type) + var/datum/config_entry/E = entry_type + var/entry_is_abstract = initial(E.abstract_type) == entry_type + if(entry_is_abstract) + CRASH("Tried to retrieve an abstract config_entry: [entry_type]") + E = entries_by_type[entry_type] + if(!E) + CRASH("Missing config entry for [entry_type]!") + if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]") + log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]") + return + return E.config_entry_value + /datum/controller/configuration/proc/Set(entry_type, new_val) var/datum/config_entry/E = entry_type var/entry_is_abstract = initial(E.abstract_type) == entry_type @@ -236,7 +253,6 @@ for(var/T in gamemode_cache) // I wish I didn't have to instance the game modes in order to look up // their information, but it is the only way (at least that I know of). - // for future reference: just use initial() lol var/datum/game_mode/M = new T() if(M.config_tag) @@ -258,7 +274,37 @@ var/tm_info = GLOB.revdata.GetTestMergeInfo() if(motd || tm_info) motd = motd ? "[motd]
[tm_info]" : tm_info +/* +Policy file should be a json file with a single object. +Value is raw html. +Possible keywords : +Job titles / Assigned roles (ghost spawners for example) : Assistant , Captain , Ash Walker +Mob types : /mob/living/simple_animal/hostile/carp +Antagonist types : /datum/antagonist/highlander +Species types : /datum/species/lizard +special keywords defined in _DEFINES/admin.dm + +Example config: +{ + "Assistant" : "Don't kill everyone", + "/datum/antagonist/highlander" : "Kill everyone", + "Ash Walker" : "Kill all spacemans" +} + +*/ +/* +/datum/controller/configuration/proc/LoadPolicy() + policy = list() + var/rawpolicy = file2text("[directory]/policy.json") + if(rawpolicy) + var/parsed = safe_json_decode(rawpolicy) + if(!parsed) + log_config("JSON parsing failure for policy.json") + DelayedMessageAdmins("JSON parsing failure for policy.json") + else + policy = parsed +*/ /datum/controller/configuration/proc/loadmaplist(filename) log_config("Loading config file [filename]...") filename = "[directory]/[filename]" @@ -305,6 +351,8 @@ currentmap.voteweight = text2num(data) if ("default","defaultmap") defaultmap = currentmap + //if ("votable") + // currentmap.votable = TRUE if ("endmap") LAZYINITLIST(maplist) maplist[currentmap.map_name] = currentmap @@ -326,6 +374,7 @@ return new T return new /datum/game_mode/extended() +/// For dynamic. /datum/controller/configuration/proc/pick_storyteller(storyteller_name) for(var/T in storyteller_cache) var/datum/dynamic_storyteller/S = T @@ -334,6 +383,32 @@ return T return /datum/dynamic_storyteller/classic +/// Same with this +/datum/controller/configuration/proc/get_runnable_storytellers() + var/list/datum/dynamic_storyteller/runnable_storytellers = new + var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight) + var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust) + var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players) + for(var/T in storyteller_cache) + var/datum/dynamic_storyteller/S = T + var/config_tag = initial(S.config_tag) + var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight) + var/min_players = (config_tag in min_player_counts) ? min_player_counts[config_tag] : initial(S.min_players) + if(probability <= 0) + continue + if(length(GLOB.player_list) < min_players) + continue + if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len) + var/name = initial(S.name) + var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3) + var/adjustment = 0 + while(recent_round) + adjustment += repeated_mode_adjust[recent_round] + recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0) + probability *= ((100-adjustment)/100) + runnable_storytellers[S] = probability + return runnable_storytellers + /datum/controller/configuration/proc/get_runnable_modes() var/list/datum/game_mode/runnable_modes = new var/list/probabilities = Get(/datum/config_entry/keyed_list/probability) @@ -367,32 +442,6 @@ runnable_modes[M] = final_weight return runnable_modes -/datum/controller/configuration/proc/get_runnable_storytellers() - var/list/datum/dynamic_storyteller/runnable_storytellers = new - var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight) - var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust) - var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players) - for(var/T in storyteller_cache) - var/datum/dynamic_storyteller/S = T - var/config_tag = initial(S.config_tag) - var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight) - var/min_players = (config_tag in min_player_counts) ? min_player_counts[config_tag] : initial(S.min_players) - if(probability <= 0) - continue - if(length(GLOB.player_list) < min_players) - continue - if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len) - var/name = initial(S.name) - var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3) - var/adjustment = 0 - while(recent_round) - adjustment += repeated_mode_adjust[recent_round] - recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0) - probability *= ((100-adjustment)/100) - runnable_storytellers[S] = probability - return runnable_storytellers - - /datum/controller/configuration/proc/get_runnable_midround_modes(crew) var/list/datum/game_mode/runnable_modes = new var/list/probabilities = Get(/datum/config_entry/keyed_list/probability) @@ -418,7 +467,6 @@ /* /datum/controller/configuration/proc/LoadChatFilter() var/list/in_character_filter = list() - if(!fexists("[directory]/in_character_filter.txt")) return log_config("Loading config file in_character_filter.txt...") @@ -428,8 +476,8 @@ if(findtextEx(line,"#",1,2)) continue in_character_filter += REGEX_QUOTE(line) - ic_filter_regex = in_character_filter.len ? regex("\\b([jointext(in_character_filter, "|")])\\b", "i") : null - - syncChatRegexes() */ +//Message admins when you can. +/datum/controller/configuration/proc/DelayedMessageAdmins(text) + addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, text), 0) diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index 5765f291e9..2e3cb1ea46 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -98,6 +98,11 @@ config_entry_value = 6 min_val = 1 +/datum/config_entry/number/ecult_scaling_coeff //how much does the amount of players get divided by to determine e_cult + config_entry_value = 6 + integer = FALSE + min_val = 1 + /datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions config_entry_value = 8 min_val = 1 @@ -529,4 +534,4 @@ config_entry_value = 6 /datum/config_entry/number/max_shuttle_size - config_entry_value = 250 + config_entry_value = 500 diff --git a/code/controllers/configuration/entries/general.dm b/code/controllers/configuration/entries/general.dm index 2d5e69f149..273ac7fd3e 100644 --- a/code/controllers/configuration/entries/general.dm +++ b/code/controllers/configuration/entries/general.dm @@ -368,6 +368,10 @@ /datum/config_entry/flag/allow_map_voting +/datum/config_entry/number/client_warn_version + config_entry_value = null + min_val = 500 + /datum/config_entry/number/client_warn_version config_entry_value = null min_val = 500 @@ -384,6 +388,10 @@ /datum/config_entry/string/client_error_message config_entry_value = "Your version of byond is too old, may have issues, and is blocked from accessing this server." +/datum/config_entry/number/client_error_build + config_entry_value = null + min_val = 0 + /datum/config_entry/number/minute_topic_limit config_entry_value = null min_val = 0 diff --git a/code/controllers/configuration/entries/resources.dm b/code/controllers/configuration/entries/resources.dm new file mode 100644 index 0000000000..c839ccc078 --- /dev/null +++ b/code/controllers/configuration/entries/resources.dm @@ -0,0 +1,30 @@ +/datum/config_entry/keyed_list/external_rsc_urls + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_FLAG + +/datum/config_entry/flag/asset_simple_preload + +/datum/config_entry/string/asset_transport +/datum/config_entry/string/asset_transport/ValidateAndSet(str_val) + return (lowertext(str_val) in list("simple", "webroot")) && ..(lowertext(str_val)) + +/datum/config_entry/string/asset_cdn_webroot + protection = CONFIG_ENTRY_LOCKED + +/datum/config_entry/string/asset_cdn_webroot/ValidateAndSet(str_var) + if (!str_var || trim(str_var) == "") + return FALSE + if (str_var && str_var[length(str_var)] != "/") + str_var += "/" + return ..(str_var) + +/datum/config_entry/string/asset_cdn_url + protection = CONFIG_ENTRY_LOCKED + default = null + +/datum/config_entry/string/asset_cdn_url/ValidateAndSet(str_var) + if (!str_var || trim(str_var) == "") + return FALSE + if (str_var && str_var[length(str_var)] != "/") + str_var += "/" + return ..(str_var) diff --git a/code/controllers/controller.dm b/code/controllers/controller.dm index 06547d120d..c9d5f1e565 100644 --- a/code/controllers/controller.dm +++ b/code/controllers/controller.dm @@ -16,4 +16,4 @@ /datum/controller/proc/Recover() -/datum/controller/proc/stat_entry() \ No newline at end of file +/datum/controller/proc/stat_entry() diff --git a/code/controllers/master.dm b/code/controllers/master.dm index cdbea1de85..8a381558a9 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -76,7 +76,11 @@ GLOBAL_REAL(Master, /datum/controller/master) = new // Highlander-style: there can only be one! Kill off the old and replace it with the new. if(!random_seed) - random_seed = (TEST_RUN_PARAMETER in world.params) ? 29051994 : rand(1, 1e9) + #ifdef UNIT_TESTS + random_seed = 29051994 + #else + random_seed = rand(1, 1e9) + #endif rand_seed(random_seed) var/list/_subsystems = list() @@ -184,9 +188,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new if(delay) sleep(delay) - if(tgs_prime) - world.TgsInitializationComplete() - if(init_sss) init_subtypes(/datum/controller/subsystem, subsystems) @@ -219,6 +220,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new world.fps = CONFIG_GET(number/fps) var/initialized_tod = REALTIMEOFDAY + if(tgs_prime) + world.TgsInitializationComplete() + if(sleep_offline_after_initializations) world.sleep_offline = TRUE sleep(1) @@ -643,3 +647,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new processing = CONFIG_GET(number/mc_tick_rate/base_mc_tick_rate) else if (client_count > CONFIG_GET(number/mc_tick_rate/high_pop_mc_mode_amount)) processing = CONFIG_GET(number/mc_tick_rate/high_pop_mc_tick_rate) + +/datum/controller/master/proc/OnConfigLoad() + for (var/thing in subsystems) + var/datum/controller/subsystem/SS = thing + SS.OnConfigLoad() diff --git a/code/controllers/subsystem.dm b/code/controllers/subsystem.dm index 4ee3a01956..ce582f52f9 100644 --- a/code/controllers/subsystem.dm +++ b/code/controllers/subsystem.dm @@ -1,39 +1,91 @@ +/** + * # Subsystem base class + * + * Defines a subsystem to be managed by the [Master Controller][/datum/controller/master] + * + * Simply define a child of this subsystem, using the [SUBSYSTEM_DEF] macro, and the MC will handle registration. + * Changing the name is required +**/ /datum/controller/subsystem // Metadata; you should define these. - name = "fire coderbus" //name of the subsystem - var/init_order = INIT_ORDER_DEFAULT //order of initialization. Higher numbers are initialized first, lower numbers later. Use defines in __DEFINES/subsystems.dm for easy understanding of order. - var/wait = 20 //time to wait (in deciseconds) between each call to fire(). Must be a positive integer. - var/priority = FIRE_PRIORITY_DEFAULT //When mutiple subsystems need to run in the same tick, higher priority subsystems will run first and be given a higher share of the tick before MC_TICK_CHECK triggers a sleep - var/flags = 0 //see MC.dm in __DEFINES Most flags must be set on world start to take full effect. (You can also restart the mc to force them to process again) + /// Name of the subsystem - you must change this + name = "fire coderbus" - var/initialized = FALSE //set to TRUE after it has been initialized, will obviously never be set if the subsystem doesn't initialize + /// Order of initialization. Higher numbers are initialized first, lower numbers later. Use or create defines such as [INIT_ORDER_DEFAULT] so we can see the order in one file. + var/init_order = INIT_ORDER_DEFAULT - //set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later - // use the SS_NO_FIRE flag instead for systems that never fire to keep it from even being added to the list + /// Time to wait (in deciseconds) between each call to fire(). Must be a positive integer. + var/wait = 20 + + /// Priority Weight: When mutiple subsystems need to run in the same tick, higher priority subsystems will be given a higher share of the tick before MC_TICK_CHECK triggers a sleep, higher priority subsystems also run before lower priority subsystems + var/priority = FIRE_PRIORITY_DEFAULT + + /// [Subsystem Flags][SS_NO_INIT] to control binary behavior. Flags must be set at compile time or before preinit finishes to take full effect. (You can also restart the mc to force them to process again) + var/flags = 0 + + /// This var is set to TRUE after the subsystem has been initialized. + var/initialized = FALSE + + /// Set to 0 to prevent fire() calls, mostly for admin use or subsystems that may be resumed later + /// use the [SS_NO_FIRE] flag instead for systems that never fire to keep it from even being added to list that is checked every tick var/can_fire = TRUE - // Bookkeeping variables; probably shouldn't mess with these. - var/last_fire = 0 //last world.time we called fire() - var/next_fire = 0 //scheduled world.time for next fire() - var/cost = 0 //average time to execute - var/tick_usage = 0 //average tick usage - var/tick_overrun = 0 //average tick overrun - var/state = SS_IDLE //tracks the current state of the ss, running, paused, etc. - var/paused_ticks = 0 //ticks this ss is taking to run right now. - var/paused_tick_usage //total tick_usage of all of our runs while pausing this run - var/ticks = 1 //how many ticks does this ss take to run on avg. - var/times_fired = 0 //number of times we have called fire() - var/queued_time = 0 //time we entered the queue, (for timing and priority reasons) - var/queued_priority //we keep a running total to make the math easier, if priority changes mid-fire that would break our running total, so we store it here - //linked list stuff for the queue - var/datum/controller/subsystem/queue_next - var/datum/controller/subsystem/queue_prev - + ///Bitmap of what game states can this subsystem fire at. See [RUNLEVELS_DEFAULT] for more details. var/runlevels = RUNLEVELS_DEFAULT //points of the game at which the SS can fire - var/static/list/failure_strikes //How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out! + /* + * The following variables are managed by the MC and should not be modified directly. + */ + + /// Last world.time the subsystem completed a run (as in wasn't paused by [MC_TICK_CHECK]) + var/last_fire = 0 + + /// Scheduled world.time for next fire() + var/next_fire = 0 + + /// Running average of the amount of milliseconds it takes the subsystem to complete a run (including all resumes but not the time spent paused) + var/cost = 0 + + /// Running average of the amount of tick usage in percents of a tick it takes the subsystem to complete a run + var/tick_usage = 0 + + /// Running average of the amount of tick usage (in percents of a game tick) the subsystem has spent past its allocated time without pausing + var/tick_overrun = 0 + + /// Tracks the current execution state of the subsystem. Used to handle subsystems that sleep in fire so the mc doesn't run them again while they are sleeping + var/state = SS_IDLE + + /// Tracks how many fires the subsystem has consecutively paused on in the current run + var/paused_ticks = 0 + + /// Tracks how much of a tick the subsystem has consumed in the current run + var/paused_tick_usage + + /// Tracks how many fires the subsystem takes to complete a run on average. + var/ticks = 1 + + /// Tracks the amount of completed runs for the subsystem + var/times_fired = 0 + + /// Time the subsystem entered the queue, (for timing and priority reasons) + var/queued_time = 0 + + /// Priority at the time the subsystem entered the queue. Needed to avoid changes in priority (by admins and the like) from breaking things. + var/queued_priority + + /// How many times we suspect a subsystem type has crashed the MC, 3 strikes and you're out! + var/static/list/failure_strikes + + /// Next subsystem in the queue of subsystems to run this tick + var/datum/controller/subsystem/queue_next + /// Previous subsystem in the queue of subsystems to run this tick + var/datum/controller/subsystem/queue_prev + + //Do not blindly add vars here to the bottom, put it where it goes above + //If your var only has two values, put it in as a flag. + //Do not override ///datum/controller/subsystem/New() @@ -46,6 +98,7 @@ //This is used so the mc knows when the subsystem sleeps. do not override. /datum/controller/subsystem/proc/ignite(resumed = 0) + SHOULD_NOT_OVERRIDE(TRUE) set waitfor = 0 . = SS_SLEEPING fire(resumed) @@ -87,7 +140,7 @@ queue_node_flags = queue_node.flags if (queue_node_flags & SS_TICKER) - if (!(SS_flags & SS_TICKER)) + if ((SS_flags & (SS_TICKER|SS_BACKGROUND)) != SS_TICKER) continue if (queue_node_priority < SS_priority) break @@ -155,6 +208,9 @@ if(SS_SLEEPING) state = SS_PAUSING +/// Called after the config has been loaded or reloaded. +/datum/controller/subsystem/proc/OnConfigLoad() + /datum/controller/subsystem/proc/subsystem_log(msg) return log_subsystem(name, msg) diff --git a/code/controllers/subsystem/acid.dm b/code/controllers/subsystem/acid.dm index e3c415960b..7c9e7634ab 100644 --- a/code/controllers/subsystem/acid.dm +++ b/code/controllers/subsystem/acid.dm @@ -29,7 +29,7 @@ SUBSYSTEM_DEF(acid) if(O.acid_level && O.acid_processing()) else - O.cut_overlay(GLOB.acid_overlay, TRUE) + O.update_icon() processing -= O if (MC_TICK_CHECK) diff --git a/code/controllers/subsystem/assets.dm b/code/controllers/subsystem/assets.dm index 7285298283..4f02d32ad0 100644 --- a/code/controllers/subsystem/assets.dm +++ b/code/controllers/subsystem/assets.dm @@ -4,6 +4,23 @@ SUBSYSTEM_DEF(assets) flags = SS_NO_FIRE var/list/cache = list() var/list/preload = list() + var/datum/asset_transport/transport = new() + +/datum/controller/subsystem/assets/OnConfigLoad() + var/newtransporttype = /datum/asset_transport + switch (CONFIG_GET(string/asset_transport)) + if ("webroot") + newtransporttype = /datum/asset_transport/webroot + + if (newtransporttype == transport.type) + return + + var/datum/asset_transport/newtransport = new newtransporttype () + if (newtransport.validate_config()) + transport = newtransport + transport.Load() + + /datum/controller/subsystem/assets/Initialize(timeofday) for(var/type in typesof(/datum/asset)) @@ -11,8 +28,6 @@ SUBSYSTEM_DEF(assets) if (type != initial(A._abstract)) get_asset_datum(type) - preload = cache.Copy() //don't preload assets generated during the round + transport.Initialize(cache) - for(var/client/C in GLOB.clients) - addtimer(CALLBACK(GLOBAL_PROC, .proc/getFilesSlow, C, preload, FALSE), 10) ..() diff --git a/code/controllers/subsystem/atoms.dm b/code/controllers/subsystem/atoms.dm index db1fced637..b9a4785f49 100644 --- a/code/controllers/subsystem/atoms.dm +++ b/code/controllers/subsystem/atoms.dm @@ -90,6 +90,8 @@ SUBSYSTEM_DEF(atoms) qdeleted = TRUE else if(!(A.flags_1 & INITIALIZED_1)) BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT + else + SEND_SIGNAL(A,COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE) return qdeleted || QDELING(A) diff --git a/code/controllers/subsystem/chat.dm b/code/controllers/subsystem/chat.dm index ba2794d00f..a4f8dfdc5d 100644 --- a/code/controllers/subsystem/chat.dm +++ b/code/controllers/subsystem/chat.dm @@ -5,91 +5,35 @@ SUBSYSTEM_DEF(chat) priority = FIRE_PRIORITY_CHAT init_order = INIT_ORDER_CHAT - var/list/payload = list() - + var/list/payload_by_client = list() /datum/controller/subsystem/chat/fire() - for(var/i in payload) - var/client/C = i - C << output(payload[C], "browseroutput:output") - payload -= C - + for(var/key in payload_by_client) + var/client/client = key + var/payload = payload_by_client[key] + payload_by_client -= key + if(client) + // Send to tgchat + client.tgui_panel?.window.send_message("chat/message", payload) + // Send to old chat + for(var/msg in payload) + SEND_TEXT(client, msg["text"]) if(MC_TICK_CHECK) return - -/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE, trailing_newline = TRUE, confidential = TRUE) - if(!target || !message) - return - - if(!istext(message)) - stack_trace("to_chat called with invalid input type") - return - - if(target == world) - target = GLOB.clients - - //Some macros remain in the string even after parsing and fuck up the eventual output - var/original_message = message - - //url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript. - //Do the double-encoding here to save nanoseconds - var/twiceEncoded - +/datum/controller/subsystem/chat/proc/queue(target, text, flags) if(islist(target)) - var/sanitized_message = FALSE - for(var/I in target) - var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible - - if(!C) - continue - - //Send it to the old style output window. - SEND_TEXT(C, original_message) - - if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file. - continue - - if(!sanitized_message) - message = replacetext(message, "\improper", "") - message = replacetext(message, "\proper", "") - if(handle_whitespace) - message = replacetext(message, "\n", "
") - message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]") - if (trailing_newline) - message += "
" - twiceEncoded = url_encode(url_encode(message)) - sanitized_message = TRUE - - if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue - C.chatOutput.messageQueue += message - continue - - payload[C] += twiceEncoded - - else - var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible - - if(!C) - return - - //Send it to the old style output window. - SEND_TEXT(C, original_message) - - if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file. - return - - message = replacetext(message, "\improper", "") - message = replacetext(message, "\proper", "") - if(handle_whitespace) - message = replacetext(message, "\n", "
") - message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]") - if (trailing_newline) - message += "
" - twiceEncoded = url_encode(url_encode(message)) - - if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue - C.chatOutput.messageQueue += message - return - - payload[C] += twiceEncoded + for(var/_target in target) + var/client/client = CLIENT_FROM_VAR(_target) + if(client) + LAZYADD(payload_by_client[client], list(list( + "text" = text, + "flags" = flags, + ))) + return + var/client/client = CLIENT_FROM_VAR(target) + if(client) + LAZYADD(payload_by_client[client], list(list( + "text" = text, + "flags" = flags, + ))) diff --git a/code/controllers/subsystem/fluid.dm b/code/controllers/subsystem/fluid.dm new file mode 100644 index 0000000000..c4fa13d693 --- /dev/null +++ b/code/controllers/subsystem/fluid.dm @@ -0,0 +1,5 @@ +PROCESSING_SUBSYSTEM_DEF(fluids) + name = "Fluids" + wait = 20 + stat_tag = "FD" //its actually Fluid Ducts + flags = SS_NO_INIT | SS_TICKER diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm index 8a1c08bc35..b46e22c1fa 100644 --- a/code/controllers/subsystem/garbage.dm +++ b/code/controllers/subsystem/garbage.dm @@ -25,7 +25,7 @@ SUBSYSTEM_DEF(garbage) //Queue var/list/queues - #ifdef TESTING + #ifdef LEGACY_REFERENCE_TRACKING var/list/reference_find_on_fail = list() var/list/reference_find_on_fail_types = list() #endif @@ -134,7 +134,7 @@ SUBSYSTEM_DEF(garbage) ++gcedlasttick ++totalgcs pass_counts[level]++ - #ifdef TESTING + #ifdef LEGACY_REFERENCE_TRACKING reference_find_on_fail -= refID //It's deleted we don't care anymore. #endif if (MC_TICK_CHECK) @@ -145,7 +145,9 @@ SUBSYSTEM_DEF(garbage) fail_counts[level]++ switch (level) if (GC_QUEUE_CHECK) - #ifdef TESTING + #ifdef REFERENCE_TRACKING + D.find_references() + #elif defined(LEGACY_REFERENCE_TRACKING) if(reference_find_on_fail[refID]) D.find_references() #ifdef GC_FAILURE_HARD_LOOKUP @@ -156,7 +158,19 @@ SUBSYSTEM_DEF(garbage) #endif var/type = D.type var/datum/qdel_item/I = items[type] + #ifdef TESTING + log_world("## TESTING: GC: -- \ref[D] | [type] was unable to be GC'd --") + for(var/c in GLOB.admins) //Using testing() here would fill the logs with ADMIN_VV garbage + var/client/admin = c + if(!check_rights_for(admin, R_ADMIN)) + continue + to_chat(admin, "## TESTING: GC: -- [ADMIN_VV(D)] | [type] was unable to be GC'd --") testing("GC: -- \ref[src] | [type] was unable to be GC'd --") + #endif + #ifdef REFERENCE_TRACKING + GLOB.deletion_failures += D //It should no longer be bothered by the GC, manual deletion only. + continue + #endif I.failures++ if (GC_QUEUE_HARDDELETE) HardDelete(D) @@ -181,7 +195,7 @@ SUBSYSTEM_DEF(garbage) var/gctime = world.time var/refid = "\ref[D]" -#ifdef TESTING +#ifdef LEGACY_REFERENCE_TRACKING if(reference_find_on_fail_types[D.type]) reference_find_on_fail["\ref[D]"] = TRUE #endif @@ -193,7 +207,7 @@ SUBSYSTEM_DEF(garbage) queue[refid] = gctime -#ifdef TESTING +#ifdef LEGACY_REFERENCE_TRACKING /datum/controller/subsystem/garbage/proc/add_type_to_findref(type) if(!ispath(type)) return "NOT A VAILD PATH" @@ -260,12 +274,6 @@ SUBSYSTEM_DEF(garbage) /datum/qdel_item/New(mytype) name = "[mytype]" -#ifdef TESTING -/proc/qdel_and_find_ref_if_fail(datum/D, force = FALSE) - SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE - qdel(D, force) -#endif - // Should be treated as a replacement for the 'del' keyword. // Datums passed to this will be given a chance to clean up references to allow the GC to collect them. /proc/qdel(datum/D, force=FALSE, ...) @@ -319,16 +327,13 @@ SUBSYSTEM_DEF(garbage) SSgarbage.Queue(D, GC_QUEUE_HARDDELETE) if (QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste. SSgarbage.HardDelete(D) - if (QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion. + #ifdef LEGACY_REFERENCE_TRACKING + if (QDEL_HINT_FINDREFERENCE) //qdel will, if LEGACY_REFERENCE_TRACKING is enabled, display all references to this object, then queue the object for deletion. SSgarbage.Queue(D) - #ifdef TESTING - D.find_references() - #endif if (QDEL_HINT_IFFAIL_FINDREFERENCE) SSgarbage.Queue(D) - #ifdef TESTING SSgarbage.reference_find_on_fail["\ref[D]"] = TRUE - #endif + #endif else #ifdef TESTING if(!I.no_hint) @@ -339,119 +344,6 @@ SUBSYSTEM_DEF(garbage) else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED) CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic") -#ifdef TESTING - -/datum/verb/find_refs() - set category = "Debug" - set name = "Find References" - set src in world - - find_references(FALSE) - -/datum/proc/find_references(skip_alert) - running_find_references = type - if(usr && usr.client) - if(usr.client.running_find_references) - testing("CANCELLED search for references to a [usr.client.running_find_references].") - usr.client.running_find_references = null - running_find_references = null - //restart the garbage collector - SSgarbage.can_fire = 1 - SSgarbage.next_fire = world.time + world.tick_lag - return - - if(!skip_alert) - if(alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") == "No") - running_find_references = null - return - - //this keeps the garbage collector from failing to collect objects being searched for in here - SSgarbage.can_fire = 0 - - if(usr && usr.client) - usr.client.running_find_references = type - - testing("Beginning search for references to a [type].") - last_find_references = world.time - - DoSearchVar(GLOB) //globals - for(var/datum/thing in world) //atoms (don't beleive it's lies) - DoSearchVar(thing, "World -> [thing]") - - for (var/datum/thing) //datums - DoSearchVar(thing, "World -> [thing]") - - for (var/client/thing) //clients - DoSearchVar(thing, "World -> [thing]") - - testing("Completed search for references to a [type].") - if(usr && usr.client) - usr.client.running_find_references = null - running_find_references = null - - //restart the garbage collector - SSgarbage.can_fire = 1 - SSgarbage.next_fire = world.time + world.tick_lag - -/datum/verb/qdel_then_find_references() - set category = "Debug" - set name = "qdel() then Find References" - set src in world - - qdel(src, TRUE) //Force. - if(!running_find_references) - find_references(TRUE) - -/datum/verb/qdel_then_if_fail_find_references() - set category = "Debug" - set name = "qdel() then Find References if GC failure" - set src in world - - qdel_and_find_ref_if_fail(src, TRUE) - -/datum/proc/DoSearchVar(X, Xname, recursive_limit = 64) - if(usr && usr.client && !usr.client.running_find_references) - return - if (!recursive_limit) - return - - if(istype(X, /datum)) - var/datum/D = X - if(D.last_find_references == last_find_references) - return - - D.last_find_references = last_find_references - var/list/L = D.vars - - for(var/varname in L) - if (varname == "vars") - continue - var/variable = L[varname] - - if(variable == src) - testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]") - - else if(islist(variable)) - DoSearchVar(variable, "[Xname] -> list", recursive_limit-1) - - else if(islist(X)) - var/normal = IS_NORMAL_LIST(X) - for(var/I in X) - if (I == src) - testing("Found [src.type] \ref[src] in list [Xname].") - - else if (I && !isnum(I) && normal && X[I] == src) - testing("Found [src.type] \ref[src] in list [Xname]\[[I]\]") - - else if (islist(I)) - DoSearchVar(I, "[Xname] -> list", recursive_limit-1) - -#ifndef FIND_REF_NO_CHECK_TICK - CHECK_TICK -#endif - -#endif - #ifdef TESTING /proc/writeDatumCount() var/list/datums = list() diff --git a/code/controllers/subsystem/job.dm b/code/controllers/subsystem/job.dm index 4b2cf24f1e..4f59992ace 100644 --- a/code/controllers/subsystem/job.dm +++ b/code/controllers/subsystem/job.dm @@ -674,7 +674,7 @@ SUBSYSTEM_DEF(job) return for(var/i in the_mob.client.prefs.chosen_gear) var/datum/gear/G = i - G = GLOB.loadout_items[slot_to_string(initial(G.category))][initial(G.name)] + G = GLOB.loadout_items[initial(G.category)][initial(G.subcategory)][initial(G.name)] if(!G) continue var/permitted = TRUE @@ -682,14 +682,14 @@ SUBSYSTEM_DEF(job) permitted = FALSE if(G.donoritem && !G.donator_ckey_check(the_mob.client.ckey)) permitted = FALSE - if(!equipbackpackstuff && G.category == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs + if(!equipbackpackstuff && G.slot == SLOT_IN_BACKPACK)//snowflake check since plopping stuff in the backpack doesnt work for pre-job equip loadout stuffs permitted = FALSE - if(equipbackpackstuff && G.category != SLOT_IN_BACKPACK)//ditto + if(equipbackpackstuff && G.slot != SLOT_IN_BACKPACK)//ditto permitted = FALSE if(!permitted) continue var/obj/item/I = new G.path - if(!M.equip_to_slot_if_possible(I, G.category, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first + if(!M.equip_to_slot_if_possible(I, G.slot, disable_warning = TRUE, bypass_equip_delay_self = TRUE)) // If the job's dresscode compliant, try to put it in its slot, first if(iscarbon(M)) var/mob/living/carbon/C = M var/obj/item/storage/backpack/B = C.back diff --git a/code/controllers/subsystem/mapping.dm b/code/controllers/subsystem/mapping.dm index 97addfa131..617004646a 100644 --- a/code/controllers/subsystem/mapping.dm +++ b/code/controllers/subsystem/mapping.dm @@ -113,7 +113,7 @@ SUBSYSTEM_DEF(mapping) // needs to be whitelisted for underground too so place_below ruins work seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates) for (var/ice_z in ice_ruins) - spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers) + spawn_rivers(ice_z, 4, /turf/open/transparent/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers) var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND) if (ice_ruins_underground.len) diff --git a/code/controllers/subsystem/overlays.dm b/code/controllers/subsystem/overlays.dm index 20eb2af001..ea0f82436c 100644 --- a/code/controllers/subsystem/overlays.dm +++ b/code/controllers/subsystem/overlays.dm @@ -114,67 +114,47 @@ SUBSYSTEM_DEF(overlays) #define NOT_QUEUED_ALREADY (!(flags_1 & OVERLAY_QUEUED_1)) #define QUEUE_FOR_COMPILE flags_1 |= OVERLAY_QUEUED_1; SSoverlays.queue += src; -/atom/proc/cut_overlays(priority = FALSE) - LAZYINITLIST(priority_overlays) +/atom/proc/cut_overlays() LAZYINITLIST(remove_overlays) LAZYINITLIST(add_overlays) remove_overlays = overlays.Copy() add_overlays.Cut() - if(priority) - priority_overlays.Cut() - //If not already queued for work and there are overlays to remove if(NOT_QUEUED_ALREADY && remove_overlays.len) QUEUE_FOR_COMPILE -/atom/proc/cut_overlay(list/overlays, priority) +/atom/proc/cut_overlay(list/overlays) if(!overlays) return overlays = build_appearance_list(overlays) LAZYINITLIST(add_overlays) //always initialized after this point - LAZYINITLIST(priority_overlays) LAZYINITLIST(remove_overlays) var/a_len = add_overlays.len var/r_len = remove_overlays.len - var/p_len = priority_overlays.len remove_overlays += overlays add_overlays -= overlays - - if(priority) - var/list/cached_priority = priority_overlays - LAZYREMOVE(cached_priority, overlays) - var/fa_len = add_overlays.len var/fr_len = remove_overlays.len - var/fp_len = priority_overlays.len //If not already queued and there is work to be done - if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len || fp_len != p_len)) + if(NOT_QUEUED_ALREADY && (fa_len != a_len || fr_len != r_len)) QUEUE_FOR_COMPILE -/atom/proc/add_overlay(list/overlays, priority = FALSE) +/atom/proc/add_overlay(list/overlays) if(!overlays) return overlays = build_appearance_list(overlays) LAZYINITLIST(add_overlays) //always initialized after this point - LAZYINITLIST(priority_overlays) var/a_len = add_overlays.len - var/p_len = priority_overlays.len - if(priority) - priority_overlays += overlays //or in the image. Can we use [image] = image? - var/fp_len = priority_overlays.len - if(NOT_QUEUED_ALREADY && fp_len != p_len) - QUEUE_FOR_COMPILE - else - add_overlays += overlays - var/fa_len = add_overlays.len - if(NOT_QUEUED_ALREADY && fa_len != a_len) - QUEUE_FOR_COMPILE + add_overlays += overlays + var/fa_len = add_overlays.len + if(NOT_QUEUED_ALREADY && fa_len != a_len) + QUEUE_FOR_COMPILE /atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom if(!other) diff --git a/code/controllers/subsystem/persistence.dm b/code/controllers/subsystem/persistence.dm index b4a162c982..e1b6e6f6e2 100644 --- a/code/controllers/subsystem/persistence.dm +++ b/code/controllers/subsystem/persistence.dm @@ -48,25 +48,6 @@ SUBSYSTEM_DEF(persistence) /datum/controller/subsystem/persistence/proc/LoadSatchels() var/placed_satchel = 0 var/path - if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy conversion. Will only ever run once. - var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav") - for(var/map in secret_satchels) - var/json_file = file("data/npc_saves/SecretSatchels[map].json") - var/list/legacy_secret_satchels = splittext(secret_satchels[map],"#") - var/list/satchels = list() - for(var/i=1,i<=legacy_secret_satchels.len,i++) - var/satchel_string = legacy_secret_satchels[i] - var/list/chosen_satchel = splittext(satchel_string,"|") - if(chosen_satchel.len == 3) - var/list/data = list() - data["x"] = text2num(chosen_satchel[1]) - data["y"] = text2num(chosen_satchel[2]) - data["saved_obj"] = chosen_satchel[3] - satchels += list(data) - var/list/file_data = list() - file_data["data"] = satchels - WRITE_FILE(json_file, json_encode(file_data)) - fdel("data/npc_saves/SecretSatchels.sav") var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json") var/list/json = list() @@ -561,8 +542,8 @@ SUBSYSTEM_DEF(persistence) ending_human.client.prefs.scars_list["[ending_human.client.prefs.scars_index]"] = "" else for(var/k in ending_human.all_wounds) - var/datum/wound/W = k - W.remove_wound() // so we can get the scars for open wounds + var/datum/wound/iter_wound = k + iter_wound.remove_wound() // so we can get the scars for open wounds if(!ending_human.client) return ending_human.client.prefs.scars_list["[ending_human.client.prefs.scars_index]"] = ending_human.format_scars() diff --git a/code/controllers/subsystem/ping.dm b/code/controllers/subsystem/ping.dm deleted file mode 100644 index c5c9bb3933..0000000000 --- a/code/controllers/subsystem/ping.dm +++ /dev/null @@ -1,33 +0,0 @@ -SUBSYSTEM_DEF(ping) - name = "Ping" - priority = FIRE_PRIORITY_PING - wait = 3 SECONDS - flags = SS_NO_INIT - runlevels = RUNLEVEL_LOBBY | RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME - - var/list/currentrun = list() - -/datum/controller/subsystem/ping/stat_entry() - ..("P:[GLOB.clients.len]") - - -/datum/controller/subsystem/ping/fire(resumed = 0) - if (!resumed) - src.currentrun = GLOB.clients.Copy() - - //cache for sanic speed (lists are references anyways) - var/list/currentrun = src.currentrun - - while (currentrun.len) - var/client/C = currentrun[currentrun.len] - currentrun.len-- - - if (!C || !C.chatOutput || !C.chatOutput.loaded) - if (MC_TICK_CHECK) - return - continue - - // softPang isn't handled anywhere but it'll always reset the opts.lastPang. - C.chatOutput.ehjax_send(data = C.is_afk(29) ? "softPang" : "pang") - if (MC_TICK_CHECK) - return diff --git a/code/controllers/subsystem/processing/circuit.dm b/code/controllers/subsystem/processing/circuit.dm index 880e7a16a8..ac720a7fb4 100644 --- a/code/controllers/subsystem/processing/circuit.dm +++ b/code/controllers/subsystem/processing/circuit.dm @@ -50,20 +50,17 @@ PROCESSING_SUBSYSTEM_DEF(circuit) /obj/item/electronic_assembly/simple, /obj/item/electronic_assembly/hook, /obj/item/electronic_assembly/pda, - /obj/item/electronic_assembly/dildo, /obj/item/electronic_assembly/small/default, /obj/item/electronic_assembly/small/cylinder, /obj/item/electronic_assembly/small/scanner, /obj/item/electronic_assembly/small/hook, /obj/item/electronic_assembly/small/box, - /obj/item/electronic_assembly/small/dildo, /obj/item/electronic_assembly/medium/default, /obj/item/electronic_assembly/medium/box, /obj/item/electronic_assembly/medium/clam, /obj/item/electronic_assembly/medium/medical, /obj/item/electronic_assembly/medium/gun, /obj/item/electronic_assembly/medium/radio, - /obj/item/electronic_assembly/medium/dildo, /obj/item/electronic_assembly/large/default, /obj/item/electronic_assembly/large/scope, /obj/item/electronic_assembly/large/terminal, diff --git a/code/controllers/subsystem/processing/instruments.dm b/code/controllers/subsystem/processing/instruments.dm index a4e0d7703f..ee0fd1ea00 100644 --- a/code/controllers/subsystem/processing/instruments.dm +++ b/code/controllers/subsystem/processing/instruments.dm @@ -4,16 +4,26 @@ PROCESSING_SUBSYSTEM_DEF(instruments) init_order = INIT_ORDER_INSTRUMENTS flags = SS_KEEP_TIMING priority = FIRE_PRIORITY_INSTRUMENTS - var/static/list/datum/instrument/instrument_data = list() //id = datum + /// List of all instrument data, associative id = datum + var/static/list/datum/instrument/instrument_data = list() + /// List of all song datums. var/static/list/datum/song/songs = list() + /// Max lines in songs var/static/musician_maxlines = 600 + /// Max characters per line in songs var/static/musician_maxlinechars = 300 + /// Deciseconds between hearchecks. Too high and instruments seem to lag when people are moving around in terms of who can hear it. Too low and the server lags from this. var/static/musician_hearcheck_mindelay = 5 + /// Maximum instrument channels total instruments are allowed to use. This is so you don't have instruments deadlocking all sound channels. var/static/max_instrument_channels = MAX_INSTRUMENT_CHANNELS + /// Current number of channels allocated for instruments var/static/current_instrument_channels = 0 + /// Single cached list for synthesizer instrument ids, so you don't have to have a new list with every synthesizer. + var/static/list/synthesizer_instrument_ids /datum/controller/subsystem/processing/instruments/Initialize() initialize_instrument_data() + synthesizer_instrument_ids = get_allowed_instrument_ids() return ..() /datum/controller/subsystem/processing/instruments/proc/on_song_new(datum/song/S) @@ -29,7 +39,10 @@ PROCESSING_SUBSYSTEM_DEF(instruments) continue I = new path I.Initialize() - instrument_data[I.id || "[I.type]"] = I + if(!I.id) + qdel(I) + continue + instrument_data[I.id] = I CHECK_TICK /datum/controller/subsystem/processing/instruments/proc/get_instrument(id_or_path) diff --git a/code/controllers/subsystem/research.dm b/code/controllers/subsystem/research.dm index 60c5dd5b99..ac9db60ccc 100644 --- a/code/controllers/subsystem/research.dm +++ b/code/controllers/subsystem/research.dm @@ -294,6 +294,17 @@ SUBSYSTEM_DEF(research) //[88nodes * 5000points/node] / [1.5hr * 90min/hr * 60s/min] //Around 450000 points max??? + /// The global list of raw anomaly types that have been refined, for hard limits. + var/list/created_anomaly_types = list() + /// The hard limits of cores created for each anomaly type. For faster code lookup without switch statements. + var/list/anomaly_hard_limit_by_type = list( + ANOMALY_CORE_BLUESPACE = MAX_CORES_BLUESPACE, + ANOMALY_CORE_PYRO = MAX_CORES_PYRO, + ANOMALY_CORE_GRAVITATIONAL = MAX_CORES_GRAVITATIONAL, + ANOMALY_CORE_VORTEX = MAX_CORES_VORTEX, + ANOMALY_CORE_FLUX = MAX_CORES_FLUX + ) + /datum/controller/subsystem/research/Initialize() point_types = TECHWEB_POINT_TYPE_LIST_ASSOCIATIVE_NAMES initialize_all_techweb_designs() diff --git a/code/controllers/subsystem/server_maint.dm b/code/controllers/subsystem/server_maint.dm index b77c78c4bb..2427fbd277 100644 --- a/code/controllers/subsystem/server_maint.dm +++ b/code/controllers/subsystem/server_maint.dm @@ -76,9 +76,7 @@ SUBSYSTEM_DEF(server_maint) if(!thing) continue var/client/C = thing - var/datum/chatOutput/co = C.chatOutput - if(co) - co.ehjax_send(data = "roundrestart") + C?.tgui_panel?.send_roundrestart() if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[server]") var/datum/tgs_version/tgsversion = world.TgsVersion() diff --git a/code/controllers/subsystem/shuttle.dm b/code/controllers/subsystem/shuttle.dm index 9bda1cd233..c802448536 100644 --- a/code/controllers/subsystem/shuttle.dm +++ b/code/controllers/subsystem/shuttle.dm @@ -775,12 +775,14 @@ SUBSYSTEM_DEF(shuttle) preview_shuttle = null -/datum/controller/subsystem/shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "ShuttleManipulator", name, 800, 600, master_ui, state) - ui.open() +/datum/controller/subsystem/shuttle/ui_state(mob/user) + return GLOB.admin_state +/datum/controller/subsystem/shuttle/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ShuttleManipulator") + ui.open() /datum/controller/subsystem/shuttle/ui_data(mob/user) var/list/data = list() diff --git a/code/controllers/subsystem/tgui.dm b/code/controllers/subsystem/tgui.dm index 58bc28fa2f..a5526d2c03 100644 --- a/code/controllers/subsystem/tgui.dm +++ b/code/controllers/subsystem/tgui.dm @@ -1,3 +1,12 @@ +/** + * tgui subsystem + * + * Contains all tgui state and subsystem code. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + SUBSYSTEM_DEF(tgui) name = "tgui" wait = 9 @@ -5,33 +14,338 @@ SUBSYSTEM_DEF(tgui) priority = FIRE_PRIORITY_TGUI runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT - var/list/currentrun = list() - var/list/open_uis = list() // A list of open UIs, grouped by src_object and ui_key. - var/list/processing_uis = list() // A list of processing UIs, ungrouped. - var/basehtml // The HTML base used for all UIs. + /// A list of UIs scheduled to process + var/list/current_run = list() + /// A list of open UIs + var/list/open_uis = list() + /// A list of open UIs, grouped by src_object. + var/list/open_uis_by_src = list() + /// The HTML base used for all UIs. + var/basehtml /datum/controller/subsystem/tgui/PreInit() - basehtml = file2text('tgui/packages/tgui/public/tgui.html') + basehtml = file2text('tgui/packages/tgui/public/tgui.html') /datum/controller/subsystem/tgui/Shutdown() close_all_uis() /datum/controller/subsystem/tgui/stat_entry() - ..("P:[processing_uis.len]") + ..("P:[open_uis.len]") /datum/controller/subsystem/tgui/fire(resumed = 0) - if (!resumed) - src.currentrun = processing_uis.Copy() - //cache for sanic speed (lists are references anyways) - var/list/currentrun = src.currentrun - - while(currentrun.len) - var/datum/tgui/ui = currentrun[currentrun.len] - currentrun.len-- + if(!resumed) + src.current_run = open_uis.Copy() + // Cache for sanic speed (lists are references anyways) + var/list/current_run = src.current_run + while(current_run.len) + var/datum/tgui/ui = current_run[current_run.len] + current_run.len-- + // TODO: Move user/src_object check to process() if(ui && ui.user && ui.src_object) ui.process() else - processing_uis.Remove(ui) - if (MC_TICK_CHECK) + open_uis.Remove(ui) + if(MC_TICK_CHECK) return +/** + * public + * + * Requests a usable tgui window from the pool. + * Returns null if pool was exhausted. + * + * required user mob + * return datum/tgui + */ +/datum/controller/subsystem/tgui/proc/request_pooled_window(mob/user) + if(!user.client) + return null + var/list/windows = user.client.tgui_windows + var/window_id + var/datum/tgui_window/window + var/window_found = FALSE + // Find a usable window + for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT) + window_id = TGUI_WINDOW_ID(i) + window = windows[window_id] + // As we are looping, create missing window datums + if(!window) + window = new(user.client, window_id, pooled = TRUE) + // Skip windows with acquired locks + if(window.locked) + continue + if(window.status == TGUI_WINDOW_READY) + return window + if(window.status == TGUI_WINDOW_CLOSED) + window.status = TGUI_WINDOW_LOADING + window_found = TRUE + break + if(!window_found) + log_tgui(user, "Error: Pool exhausted") + return null + return window + +/** + * public + * + * Force closes all tgui windows. + * + * required user mob + */ +/datum/controller/subsystem/tgui/proc/force_close_all_windows(mob/user) + log_tgui(user, "force_close_all_windows") + if(user.client) + user.client.tgui_windows = list() + for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT) + var/window_id = TGUI_WINDOW_ID(i) + user << browse(null, "window=[window_id]") + +/** + * public + * + * Force closes the tgui window by window_id. + * + * required user mob + * required window_id string + */ +/datum/controller/subsystem/tgui/proc/force_close_window(mob/user, window_id) + log_tgui(user, "force_close_window") + // Close all tgui datums based on window_id. + for(var/datum/tgui/ui in user.tgui_open_uis) + if(ui.window && ui.window.id == window_id) + ui.close(can_be_suspended = FALSE) + // Unset machine just to be sure. + user.unset_machine() + // Close window directly just to be sure. + user << browse(null, "window=[window_id]") + +/** + * public + * + * Try to find an instance of a UI, and push an update to it. + * + * required user mob The mob who opened/is using the UI. + * required src_object datum The object/datum which owns the UI. + * optional ui datum/tgui The UI to be updated, if it exists. + * optional force_open bool If the UI should be re-opened instead of updated. + * + * return datum/tgui The found UI. + */ +/datum/controller/subsystem/tgui/proc/try_update_ui( + mob/user, + datum/src_object, + datum/tgui/ui) + // Look up a UI if it wasn't passed + if(isnull(ui)) + ui = get_open_ui(user, src_object) + // Couldn't find a UI. + if(isnull(ui)) + return null + ui.process_status() + // UI ended up with the closed status + // or is actively trying to close itself. + // FIXME: Doesn't actually fix the paper bug. + if(ui.status <= UI_CLOSE) + ui.close() + return null + ui.send_update() + return ui + +/** + * public + * + * Get a open UI given a user and src_object. + * + * required user mob The mob who opened/is using the UI. + * required src_object datum The object/datum which owns the UI. + * + * return datum/tgui The found UI. + */ +/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object) + var/key = "[REF(src_object)]" + // No UIs opened for this src_object + if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list)) + return null + for(var/datum/tgui/ui in open_uis_by_src[key]) + // Make sure we have the right user + if(ui.user == user) + return ui + return null + +/** + * public + * + * Update all UIs attached to src_object. + * + * required src_object datum The object/datum which owns the UIs. + * + * return int The number of UIs updated. + */ +/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object) + var/count = 0 + var/key = "[REF(src_object)]" + // No UIs opened for this src_object + if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list)) + return count + for(var/datum/tgui/ui in open_uis_by_src[key]) + // Check if UI is valid. + if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user)) + ui.process(force = 1) + count++ + return count + +/** + * public + * + * Close all UIs attached to src_object. + * + * required src_object datum The object/datum which owns the UIs. + * + * return int The number of UIs closed. + */ +/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object) + var/count = 0 + var/key = "[REF(src_object)]" + // No UIs opened for this src_object + if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list)) + return count + for(var/datum/tgui/ui in open_uis_by_src[key]) + // Check if UI is valid. + if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user)) + ui.close() + count++ + return count + +/** + * public + * + * Close all UIs regardless of their attachment to src_object. + * + * return int The number of UIs closed. + */ +/datum/controller/subsystem/tgui/proc/close_all_uis() + var/count = 0 + for(var/key in open_uis_by_src) + for(var/datum/tgui/ui in open_uis_by_src[key]) + // Check if UI is valid. + if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user)) + ui.close() + count++ + return count + +/** + * public + * + * Update all UIs belonging to a user. + * + * required user mob The mob who opened/is using the UI. + * optional src_object datum If provided, only update UIs belonging this src_object. + * + * return int The number of UIs updated. + */ +/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object) + var/count = 0 + if(length(user?.tgui_open_uis) == 0) + return count + for(var/datum/tgui/ui in user.tgui_open_uis) + if(isnull(src_object) || ui.src_object == src_object) + ui.process(force = 1) + count++ + return count + +/** + * public + * + * Close all UIs belonging to a user. + * + * required user mob The mob who opened/is using the UI. + * optional src_object datum If provided, only close UIs belonging this src_object. + * + * return int The number of UIs closed. + */ +/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object) + var/count = 0 + if(length(user?.tgui_open_uis) == 0) + return count + for(var/datum/tgui/ui in user.tgui_open_uis) + if(isnull(src_object) || ui.src_object == src_object) + ui.close() + count++ + return count + +/** + * private + * + * Add a UI to the list of open UIs. + * + * required ui datum/tgui The UI to be added. + */ +/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui) + var/key = "[REF(ui.src_object)]" + if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list)) + open_uis_by_src[key] = list() + ui.user.tgui_open_uis |= ui + var/list/uis = open_uis_by_src[key] + uis |= ui + open_uis |= ui + +/** + * private + * + * Remove a UI from the list of open UIs. + * + * required ui datum/tgui The UI to be removed. + * + * return bool If the UI was removed or not. + */ +/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui) + var/key = "[REF(ui.src_object)]" + if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list)) + return FALSE + // Remove it from the list of processing UIs. + open_uis.Remove(ui) + // If the user exists, remove it from them too. + if(ui.user) + ui.user.tgui_open_uis.Remove(ui) + var/list/uis = open_uis_by_src[key] + uis.Remove(ui) + if(length(uis) == 0) + open_uis_by_src.Remove(key) + return TRUE + +/** + * private + * + * Handle client logout, by closing all their UIs. + * + * required user mob The mob which logged out. + * + * return int The number of UIs closed. + */ +/datum/controller/subsystem/tgui/proc/on_logout(mob/user) + close_user_uis(user) + +/** + * private + * + * Handle clients switching mobs, by transferring their UIs. + * + * required user source The client's original mob. + * required user target The client's new mob. + * + * return bool If the UIs were transferred. + */ +/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target) + // The old mob had no open UIs. + if(length(source?.tgui_open_uis) == 0) + return FALSE + if(isnull(target.tgui_open_uis) || !istype(target.tgui_open_uis, /list)) + target.tgui_open_uis = list() + // Transfer all the UIs. + for(var/datum/tgui/ui in source.tgui_open_uis) + // Inform the UIs of their new owner. + ui.user = target + target.tgui_open_uis.Add(ui) + // Clear the old list. + source.tgui_open_uis.Cut() + return TRUE diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index 765f0c8382..9af86653f4 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -396,6 +396,7 @@ SUBSYSTEM_DEF(ticker) SSjob.EquipRank(N, player.mind.assigned_role, 0) if(CONFIG_GET(flag/roundstart_traits) && ishuman(N.new_character)) SSquirks.AssignQuirks(N.new_character, N.client, TRUE, TRUE, SSjob.GetJob(player.mind.assigned_role), FALSE, N) + N.client.prefs.post_copy_to(player) CHECK_TICK if(captainless) for(var/mob/dead/new_player/N in GLOB.player_list) @@ -711,7 +712,8 @@ SUBSYSTEM_DEF(ticker) 'sound/roundend/yeehaw.ogg', 'sound/roundend/disappointed.ogg', 'sound/roundend/gondolabridge.ogg', - 'sound/roundend/haveabeautifultime.ogg'\ + 'sound/roundend/haveabeautifultime.ogg', + 'sound/roundend/CitadelStationHasSeenBetterDays.ogg'\ ) SEND_SOUND(world, sound(round_end_sound)) diff --git a/code/datums/accents.dm b/code/datums/accents.dm new file mode 100644 index 0000000000..ce32aa0884 --- /dev/null +++ b/code/datums/accents.dm @@ -0,0 +1,106 @@ +/datum/accent + +/datum/accent/proc/modify_speech(list/speech_args, datum/source, mob/living/carbon/owner) //transforms the message in some way + return speech_args + +/datum/accent/lizard/modify_speech(list/speech_args) + var/message = speech_args[SPEECH_MESSAGE] + var/static/regex/lizard_hiss = new("s+", "g") + var/static/regex/lizard_hiSS = new("S+", "g") + if(message[1] != "*") + message = lizard_hiss.Replace(message, "sss") + message = lizard_hiSS.Replace(message, "SSS") + speech_args[SPEECH_MESSAGE] = message + return speech_args + +/datum/accent/fly/modify_speech(list/speech_args) + var/message = speech_args[SPEECH_MESSAGE] + var/static/regex/fly_buzz = new("z+", "g") + var/static/regex/fly_buZZ = new("Z+", "g") + if(message[1] != "*") + message = fly_buzz.Replace(message, "zzz") + message = fly_buZZ.Replace(message, "ZZZ") + speech_args[SPEECH_MESSAGE] = message + return speech_args + +/datum/accent/abductor/modify_speech(list/speech_args, datum/source) + var/message = speech_args[SPEECH_MESSAGE] + var/mob/living/carbon/human/user = source + var/rendered = "[user.name]: [message]" + user.log_talk(message, LOG_SAY, tag="abductor") + for(var/mob/living/carbon/human/H in GLOB.alive_mob_list) + var/obj/item/organ/tongue/T = H.getorganslot(ORGAN_SLOT_TONGUE) + if(!T || T.type != type) + continue + if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor") + var/datum/antagonist/abductor/A = user.mind.has_antag_datum(/datum/antagonist/abductor) + if(!A || !(H.mind in A.team.members)) + continue + to_chat(H, rendered) + for(var/mob/M in GLOB.dead_mob_list) + var/link = FOLLOW_LINK(M, user) + to_chat(M, "[link] [rendered]") + speech_args[SPEECH_MESSAGE] = "" + return speech_args + +/datum/accent/zombie/modify_speech(list/speech_args) + var/message = speech_args[SPEECH_MESSAGE] + var/list/message_list = splittext(message, " ") + var/maxchanges = max(round(message_list.len / 1.5), 2) + + for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--) + var/insertpos = rand(1, message_list.len - 1) + var/inserttext = message_list[insertpos] + + if(!(copytext(inserttext, -3) == "..."))//3 == length("...") + message_list[insertpos] = inserttext + "..." + + if(prob(20) && message_list.len > 3) + message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...") + + speech_args[SPEECH_MESSAGE] = jointext(message_list, " ") + return speech_args + +/datum/accent/alien/modify_speech(list/speech_args, datum/source) + playsound(source, "hiss", 25, 1, 1) + return speech_args + +/datum/accent/fluffy/modify_speech(list/speech_args) + var/message = speech_args[SPEECH_MESSAGE] + if(message[1] != "*") + message = replacetext(message, "ne", "nye") + message = replacetext(message, "nu", "nyu") + message = replacetext(message, "na", "nya") + message = replacetext(message, "no", "nyo") + message = replacetext(message, "ove", "uv") + message = replacetext(message, "l", "w") + message = replacetext(message, "r", "w") + speech_args[SPEECH_MESSAGE] = lowertext(message) + return speech_args + +/datum/accent/span + var/span_flag + +/datum/accent/span/modify_speech(list/speech_args) + speech_args[SPEECH_SPANS] |= span_flag + return speech_args + +//bone tongues either have the sans accent or the papyrus accent +/datum/accent/span/sans + span_flag = SPAN_SANS + +/datum/accent/span/papyrus + span_flag = SPAN_PAPYRUS + +/datum/accent/span/robot + span_flag = SPAN_ROBOT + +/datum/accent/dullahan/modify_speech(list/speech_args, datum/source, mob/living/carbon/owner) + if(owner) + if(isdullahan(owner)) + var/datum/species/dullahan/D = owner.dna.species + if(isobj(D.myhead.loc)) + var/obj/O = D.myhead.loc + O.say(speech_args[SPEECH_MESSAGE]) + speech_args[SPEECH_MESSAGE] = "" + return speech_args diff --git a/code/datums/action.dm b/code/datums/action.dm index 0033df09d7..fbf7487e4d 100644 --- a/code/datums/action.dm +++ b/code/datums/action.dm @@ -157,7 +157,7 @@ /datum/action/proc/ApplyIcon(obj/screen/movable/action_button/current_button, force = FALSE) if(icon_icon && button_icon_state && ((current_button.button_icon_state != button_icon_state) || force)) - current_button.cut_overlays(TRUE) + current_button.cut_overlays() current_button.add_overlay(mutable_appearance(icon_icon, button_icon_state)) current_button.button_icon_state = button_icon_state diff --git a/code/datums/ai_laws.dm b/code/datums/ai_laws.dm index 9c6bb2ebfd..15115b62c0 100644 --- a/code/datums/ai_laws.dm +++ b/code/datums/ai_laws.dm @@ -431,25 +431,31 @@ if(!owner) owner = M -/datum/ai_laws/proc/get_law_list(include_zeroth = 0, show_numbers = 1) +/** + * Generates a list of all laws on this datum, including rendered HTML tags if required + * + * Arguments: + * * include_zeroth - Operator that controls if law 0 or law 666 is returned in the set + * * show_numbers - Operator that controls if law numbers are prepended to the returned laws + * * render_html - Operator controlling if HTML tags are rendered on the returned laws + */ +/datum/ai_laws/proc/get_law_list(include_zeroth = FALSE, show_numbers = TRUE, render_html = TRUE) var/list/data = list() - if (include_zeroth && devillaws && devillaws.len) - for(var/i in devillaws) - data += "[show_numbers ? "666:" : ""] [i]" + if (include_zeroth && devillaws) + for(var/law in devillaws) + data += "[show_numbers ? "666:" : ""] [render_html ? "[law]" : law]" if (include_zeroth && zeroth) - data += "[show_numbers ? "0:" : ""] [zeroth]" + data += "[show_numbers ? "0:" : ""] [render_html ? "[zeroth]" : zeroth]" for(var/law in hacked) if (length(law) > 0) - var/num = ionnum() - data += "[show_numbers ? "[num]:" : ""] [law]" + data += "[show_numbers ? "[ionnum()]:" : ""] [render_html ? "[law]" : law]" for(var/law in ion) if (length(law) > 0) - var/num = ionnum() - data += "[show_numbers ? "[num]:" : ""] [law]" + data += "[show_numbers ? "[ionnum()]:" : ""] [render_html ? "[law]" : law]" var/number = 1 for(var/law in inherent) @@ -459,6 +465,7 @@ for(var/law in supplied) if (length(law) > 0) - data += "[show_numbers ? "[number]:" : ""] [law]" + data += "[show_numbers ? "[number]:" : ""] [render_html ? "[law]" : law]" number++ return data + diff --git a/code/datums/browser.dm b/code/datums/browser.dm index 96b2a2a294..dbe60817bd 100644 --- a/code/datums/browser.dm +++ b/code/datums/browser.dm @@ -8,14 +8,14 @@ var/window_options = "can_close=1;can_minimize=1;can_maximize=0;can_resize=1;titlebar=1;" // window option is set using window_id var/stylesheets[0] var/scripts[0] - var/title_image var/head_elements var/body_elements var/head_content = "" var/content = "" + var/static/datum/asset/simple/namespaced/common/common_asset = get_asset_datum(/datum/asset/simple/namespaced/common) -/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null) +/datum/browser/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, atom/nref = null) user = nuser window_id = nwindow_id @@ -27,7 +27,6 @@ height = nheight if (nref) ref = nref - add_stylesheet("common", 'html/browser/common.css') // this CSS sheet is common to all UIs /datum/browser/proc/add_head_content(nhead_content) head_content = nhead_content @@ -35,22 +34,21 @@ /datum/browser/proc/set_window_options(nwindow_options) window_options = nwindow_options -/datum/browser/proc/set_title_image(ntitle_image) - //title_image = ntitle_image - /datum/browser/proc/add_stylesheet(name, file) if(istype(name, /datum/asset/spritesheet)) var/datum/asset/spritesheet/sheet = name stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]" else var/asset_name = "[name].css" + stylesheets[asset_name] = file - if(!SSassets.cache[asset_name]) - register_asset(asset_name, file) + + if (!SSassets.cache[asset_name]) + SSassets.transport.register_asset(asset_name, file) /datum/browser/proc/add_script(name, file) scripts["[ckey(name)].js"] = file - register_asset("[ckey(name)].js", file) + SSassets.transport.register_asset("[ckey(name)].js", file) /datum/browser/proc/set_content(ncontent) content = ncontent @@ -60,15 +58,13 @@ /datum/browser/proc/get_header() var/file + head_content += "" for (file in stylesheets) - head_content += "" + head_content += "" + for (file in scripts) - head_content += "" - - var/title_attributes = "class='uiTitle'" - if (title_image) - title_attributes = "class='uiTitle icon' style='background-image: url([title_image]);'" + head_content += "" return {" @@ -79,7 +75,7 @@
- [title ? "
[title]
" : ""] + [title ? "
[title]
" : ""]
"} //" This is here because else the rest of the file looks like a string in notepad++. @@ -105,10 +101,11 @@ var/window_size = "" if(width && height) window_size = "size=[width]x[height];" + common_asset.send(user) if(stylesheets.len) - send_asset_list(user, stylesheets) + SSassets.transport.send_assets(user, stylesheets) if(scripts.len) - send_asset_list(user, scripts) + SSassets.transport.send_assets(user, scripts) user << browse(get_content(), "window=[window_id];[window_size][window_options]") if(use_onclose) setup_onclose() @@ -169,7 +166,7 @@ return Button3 //Same shit, but it returns the button number, could at some point support unlimited button amounts. -/proc/askuser(var/mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000) +/proc/askuser(mob/User,Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000) if (!istype(User)) if (istype(User, /client/)) var/client/C = User @@ -188,7 +185,7 @@ var/selectedbutton = 0 var/stealfocus -/datum/browser/modal/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, var/atom/nref = null, StealFocus = 1, Timeout = 6000) +/datum/browser/modal/New(nuser, nwindow_id, ntitle = 0, nwidth = 0, nheight = 0, atom/nref = null, StealFocus = 1, Timeout = 6000) ..() stealfocus = StealFocus if (!StealFocus) diff --git a/code/datums/components/butchering.dm b/code/datums/components/butchering.dm index b5b8849155..4f56f58d23 100644 --- a/code/datums/components/butchering.dm +++ b/code/datums/components/butchering.dm @@ -67,7 +67,7 @@ H.apply_damage(source.force, BRUTE, BODY_ZONE_HEAD, wound_bonus=CANT_WOUND) // easy tiger, we'll get to that in a sec var/obj/item/bodypart/slit_throat = H.get_bodypart(BODY_ZONE_HEAD) if(slit_throat) - var/datum/wound/brute/cut/critical/screaming_through_a_slit_throat = new + var/datum/wound/slash/critical/screaming_through_a_slit_throat = new screaming_through_a_slit_throat.apply_wound(slit_throat) H.apply_status_effect(/datum/status_effect/neck_slice) diff --git a/code/datums/components/chasm.dm b/code/datums/components/chasm.dm index 0bb6c4a0af..f5a34bfca2 100644 --- a/code/datums/components/chasm.dm +++ b/code/datums/components/chasm.dm @@ -76,19 +76,11 @@ return FALSE if(M.is_flying()) return FALSE - if(ishuman(AM)) - var/mob/living/carbon/human/H = AM - if(istype(H.belt, /obj/item/wormhole_jaunter)) - var/obj/item/wormhole_jaunter/J = H.belt - //To freak out any bystanders - H.visible_message("[H] falls into [parent]!") - J.chasm_react(H) - return FALSE return TRUE /datum/component/chasm/proc/drop(atom/movable/AM) //Make sure the item is still there after our sleep - if(!AM || QDELETED(AM)) + if(!AM || QDELETED(AM) || SEND_SIGNAL(AM, COMSIG_MOVABLE_CHASM_DROP, src)) return falling_atoms[AM] = (falling_atoms[AM] || 0) + 1 var/turf/T = target_turf diff --git a/code/datums/components/crafting/crafting.dm b/code/datums/components/crafting/crafting.dm index b9a1b5ec3b..1a9f4c0512 100644 --- a/code/datums/components/crafting/crafting.dm +++ b/code/datums/components/crafting/crafting.dm @@ -203,9 +203,9 @@ Set var amt to the value current cycle req is pointing to, its amount of type we need to delete Get var/surroundings list of things accessable to crafting by get_environment() Check the type of the current cycle req - If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isnt remove thing from surroundings + If its reagent then do a while loop, inside it try to locate() reagent containers, inside such containers try to locate needed reagent, if there isn't remove thing from surroundings If there is enough reagent in the search result then delete the needed amount, create the same type of reagent with the same data var and put it into deletion list - If there isnt enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching + If there isn't enough take all of that reagent from the container, put into deletion list, substract the amt var by the volume of reagent, remove the container from surroundings list and keep searching While doing above stuff check deletion list if it already has such reagnet, if yes merge instead of adding second one If its stack check if it has enough amount If yes create new stack with the needed amount and put in into deletion list, substract taken amount from the stack @@ -216,7 +216,7 @@ Then do a loop over parts var of the recipe Do similar stuff to what we have done above, but now in deletion list, until the parts conditions are satisfied keep taking from the deletion list and putting it into parts list for return - After its done loop over deletion list and delete all the shit that wasnt taken by parts loop + After its done loop over deletion list and delete all the shit that wasn't taken by parts loop del_reqs return the list of parts resulting object will receive as argument of CheckParts proc, on the atom level it will add them all to the contents, on all other levels it calls ..() and does whatever is needed afterwards but from contents list already */ @@ -323,9 +323,12 @@ if(user == parent) ui_interact(user) +/datum/component/personal_crafting/ui_state(mob/user) + return GLOB.not_incapacitated_turf_state + //For the UI related things we're going to assume the user is a mob rather than typesetting it to an atom as the UI isn't generated if the parent is an atom -/datum/component/personal_crafting/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_turf_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/component/personal_crafting/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) cur_category = categories[1] if(islist(categories[cur_category])) @@ -333,7 +336,7 @@ cur_subcategory = subcats[1] else cur_subcategory = CAT_NONE - ui = new(user, src, ui_key, "PersonalCrafting", "Crafting Menu", 700, 800, master_ui, state) + ui = new(user, src, "PersonalCrafting") ui.open() /datum/component/personal_crafting/ui_data(mob/user) @@ -413,13 +416,8 @@ display_compact = !display_compact . = TRUE if("set_category") - if(!isnull(params["category"])) - cur_category = params["category"] - if(!isnull(params["subcategory"])) - if(params["subcategory"] == "0") - cur_subcategory = "" - else - cur_subcategory = params["subcategory"] + cur_category = params["category"] + cur_subcategory = params["subcategory"] || "" . = TRUE /datum/component/personal_crafting/proc/build_recipe_data(datum/crafting_recipe/R) diff --git a/code/datums/components/crafting/recipes/recipes_clothing.dm b/code/datums/components/crafting/recipes/recipes_clothing.dm index 2a24c0b451..df0a2a091a 100644 --- a/code/datums/components/crafting/recipes/recipes_clothing.dm +++ b/code/datums/components/crafting/recipes/recipes_clothing.dm @@ -40,13 +40,23 @@ reqs = list(/obj/item/paper = 20) category = CAT_CLOTHING +/datum/crafting_recipe/balaclavabreath + name = "Breathaclava" + result = /obj/item/clothing/mask/balaclava/breath + time = 10 + reqs = list(/obj/item/clothing/mask/balaclava = 1, + /obj/item/clothing/mask/breath = 1) + category = CAT_CLOTHING + + + /datum/crafting_recipe/armwraps name = "Armwraps" result = /obj/item/clothing/gloves/fingerless/pugilist time = 60 tools = list(TOOL_WIRECUTTER) reqs = list(/obj/item/stack/sheet/cloth = 4, - /obj/item/stack/sheet/durathread = 2, + /obj/item/stack/sticky_tape = 2, /obj/item/stack/sheet/leather = 2) category = CAT_CLOTHING @@ -263,6 +273,16 @@ time = 30 category = CAT_CLOTHING +/datum/crafting_recipe/twinsheath + name = "Twin Sword Sheath" + result = /obj/item/storage/belt/sabre/twin + reqs = list(/obj/item/stack/sheet/mineral/wood = 3, + /obj/item/stack/sheet/leather = 8) + tools = list(TOOL_WIRECUTTER) + time = 70 + category = CAT_CLOTHING + + /datum/crafting_recipe/durathread_reinforcement_kit name = "Durathread Reinforcement Kit" result = /obj/item/armorkit diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm index 214c1b1427..14987bac44 100644 --- a/code/datums/components/crafting/recipes/recipes_misc.dm +++ b/code/datums/components/crafting/recipes/recipes_misc.dm @@ -2,6 +2,15 @@ //Large Objects// ///////////////// +/datum/crafting_recipe/plunger + name = "Plunger" + result = /obj/item/plunger + time = 1 + reqs = list(/obj/item/stack/sheet/plastic = 1, + /obj/item/stack/sheet/mineral/wood = 1) + category = CAT_MISC + subcategory = CAT_TOOL + /datum/crafting_recipe/showercurtain name = "Shower Curtains" reqs = list(/obj/item/stack/sheet/cloth = 2, @@ -111,6 +120,53 @@ category = CAT_MISC always_availible = FALSE // Disabled til learned +/datum/crafting_recipe/furnace + name = "Sandstone Furnace" + result = /obj/structure/furnace + time = 300 + reqs = list(/obj/item/stack/sheet/mineral/sandstone = 15, + /obj/item/stack/sheet/metal = 4, + /obj/item/stack/rods = 2) + tools = list(TOOL_CROWBAR) + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + +/datum/crafting_recipe/tableanvil + name = "Table Anvil" + result = /obj/structure/anvil/obtainable/table + time = 300 + reqs = list(/obj/item/stack/sheet/metal = 4, + /obj/item/stack/rods = 2) + tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER) + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + +/datum/crafting_recipe/sandvil + name = "Sandstone Anvil" + result = /obj/structure/anvil/obtainable/sandstone + time = 300 + reqs = list(/obj/item/stack/sheet/mineral/sandstone = 24) + tools = list(TOOL_CROWBAR) + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + +/datum/crafting_recipe/basaltblock + name = "Sintered Basalt Block" + result = /obj/item/basaltblock + time = 200 + reqs = list(/obj/item/stack/ore/glass/basalt = 50) + tools = list(TOOL_WELDER) + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + +/datum/crafting_recipe/basaltanvil + name = "Basalt Anvil" + result = /obj/structure/anvil/obtainable/basalt + time = 200 + reqs = list(/obj/item/basaltblock = 5) + tools = list(TOOL_CROWBAR) + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC /////////////////// //Tools & Storage// /////////////////// @@ -126,7 +182,7 @@ /datum/crafting_recipe/brute_pack name = "Suture Pack" - result = /obj/item/stack/medical/suture/one + result = /obj/item/stack/medical/suture/five time = 1 reqs = list(/obj/item/stack/medical/gauze = 1, /datum/reagent/medicine/styptic_powder = 10) @@ -135,7 +191,7 @@ /datum/crafting_recipe/burn_pack name = "Regenerative Mesh" - result = /obj/item/stack/medical/mesh/one + result = /obj/item/stack/medical/mesh/five time = 1 reqs = list(/obj/item/stack/medical/gauze = 1, /datum/reagent/medicine/silver_sulfadiazine = 10) @@ -166,6 +222,17 @@ subcategory = CAT_TOOL category = CAT_MISC +/datum/crafting_recipe/toolboxhammer + name = "Toolbox Hammer" + result = /obj/item/melee/smith/hammer/toolbox + tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER) + reqs = list(/obj/item/storage/toolbox = 1, + /obj/item/stack/sheet/metal = 4, + /obj/item/stack/rods = 2) + time = 40 + subcategory = CAT_TOOL + category = CAT_MISC + /datum/crafting_recipe/papersack name = "Paper Sack" result = /obj/item/storage/box/papersack @@ -188,7 +255,7 @@ result = /obj/item/screwdriver/bronze reqs = list(/obj/item/screwdriver = 1, /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, + /obj/item/stack/sheet/bronze = 1, /datum/reagent/water = 15) time = 40 subcategory = CAT_TOOL @@ -200,7 +267,7 @@ result = /obj/item/weldingtool/bronze reqs = list(/obj/item/weldingtool = 1, /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, + /obj/item/stack/sheet/bronze = 1, /datum/reagent/water = 15) time = 40 subcategory = CAT_TOOL @@ -212,7 +279,7 @@ result = /obj/item/wirecutters/bronze reqs = list(/obj/item/wirecutters = 1, /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, + /obj/item/stack/sheet/bronze = 1, /datum/reagent/water = 15) time = 40 subcategory = CAT_TOOL @@ -224,7 +291,7 @@ result = /obj/item/crowbar/bronze reqs = list(/obj/item/crowbar = 1, /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, + /obj/item/stack/sheet/bronze = 1, /datum/reagent/water = 15) time = 40 subcategory = CAT_TOOL @@ -236,7 +303,7 @@ result = /obj/item/wrench/bronze reqs = list(/obj/item/wrench = 1, /obj/item/stack/cable_coil = 10, - /obj/item/stack/tile/bronze = 1, + /obj/item/stack/sheet/bronze = 1, /datum/reagent/water = 15) time = 40 subcategory = CAT_TOOL @@ -269,6 +336,19 @@ subcategory = CAT_TOOL category = CAT_MISC +/datum/crafting_recipe/heretic/codex + name = "Codex Cicatrix" + result = /obj/item/forbidden_book + tools = list(/obj/item/pen) + reqs = list(/obj/item/paper = 5, + /obj/item/organ/eyes = 1, + /obj/item/organ/heart = 1, + /obj/item/stack/sheet/animalhide/human = 1) + time = 150 + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + always_availible = FALSE + //////////// //Vehicles// //////////// @@ -324,7 +404,7 @@ result = /obj/item/toy/sword/cx subcategory = CAT_MISCELLANEOUS category = CAT_MISC - + /datum/crafting_recipe/catgirlplushie name = "Catgirl Plushie" reqs = list(/obj/item/toy/plush/hairball = 3) @@ -336,6 +416,25 @@ //Unsorted// //////////// + + +/datum/crafting_recipe/stick + name = "Stick" + time = 30 + reqs = list(/obj/item/stack/sheet/mineral/wood = 1) + result = /obj/item/stick + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + + +/datum/crafting_recipe/swordhilt + name = "Sword Hilt" + time = 30 + reqs = list(/obj/item/stack/sheet/mineral/wood = 2) + result = /obj/item/swordhandle + subcategory = CAT_MISCELLANEOUS + category = CAT_MISC + /datum/crafting_recipe/blackcarpet name = "Black Carpet" reqs = list(/obj/item/stack/tile/carpet = 50, /obj/item/toy/crayon/black = 1) diff --git a/code/datums/components/embedded.dm b/code/datums/components/embedded.dm index ce124646f4..8c4e62979b 100644 --- a/code/datums/components/embedded.dm +++ b/code/datums/components/embedded.dm @@ -29,7 +29,6 @@ */ - /datum/component/embedded dupe_mode = COMPONENT_DUPE_ALLOWED var/obj/item/bodypart/limb @@ -120,7 +119,7 @@ UnregisterSignal(weapon, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING)) if(overlay) var/atom/A = parent - A.cut_overlay(overlay, TRUE) + UnregisterSignal(A,COMSIG_ATOM_UPDATE_OVERLAYS) qdel(overlay) return ..() @@ -139,30 +138,36 @@ limb.embedded_objects |= weapon // on the inside... on the inside... weapon.forceMove(victim) RegisterSignal(weapon, list(COMSIG_MOVABLE_MOVED, COMSIG_PARENT_QDELETING), .proc/byeItemCarbon) - + var/damage = 0 if(harmful) victim.visible_message("[weapon] embeds itself in [victim]'s [limb.name]!",ignored_mobs=victim) to_chat(victim, "[weapon] embeds itself in your [limb.name]!") victim.throw_alert("embeddedobject", /obj/screen/alert/embeddedobject) playsound(victim,'sound/weapons/bladeslice.ogg', 40) weapon.add_mob_blood(victim)//it embedded itself in you, of course it's bloody! - var/damage = weapon.w_class * impact_pain_mult - limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage, wound_bonus=-30, sharpness = TRUE) + damage = weapon.w_class * impact_pain_mult SEND_SIGNAL(victim, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) else victim.visible_message("[weapon] sticks itself to [victim]'s [limb.name]!",ignored_mobs=victim) to_chat(victim, "[weapon] sticks itself to your [limb.name]!") + if(damage > 0) + var/armor = victim.run_armor_check(limb.body_zone, "melee", "Your armor has protected your [limb.name].", "Your armor has softened a hit to your [limb.name].",weapon.armour_penetration) + limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage, blocked=armor, sharpness = weapon.get_sharpness()) + /// Called every time a carbon with a harmful embed moves, rolling a chance for the item to cause pain. The chance is halved if the carbon is crawling or walking. /datum/component/embedded/proc/jostleCheck() var/mob/living/carbon/victim = parent - var/chance = jostle_chance + var/damage = weapon.w_class * pain_mult + var/pain_chance_current = jostle_chance if(victim.m_intent == MOVE_INTENT_WALK || !(victim.mobility_flags & MOBILITY_STAND)) - chance *= 0.5 + pain_chance_current *= 0.5 - if(harmful && prob(chance)) - var/damage = weapon.w_class * jostle_pain_mult + if(pain_stam_pct && IS_STAMCRIT(victim)) //if it's a less-lethal embed, give them a break if they're already stamcritted + pain_chance_current *= 0.2 + damage *= 0.5 + if(harmful && prob(pain_chance_current)) limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage, wound_bonus = CANT_WOUND) to_chat(victim, "[weapon] embedded in your [limb.name] jostles and stings!") @@ -199,7 +204,7 @@ if(harmful) var/damage = weapon.w_class * remove_pain_mult - limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage, sharpness=TRUE) //It hurts to rip it out, get surgery you dingus. + limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage, wound_bonus = CANT_WOUND) //It hurts to rip it out, get surgery you dingus. victim.emote("scream") victim.visible_message("[victim] successfully rips [weapon] out of [victim.p_their()] [limb.name]!", "You successfully remove [weapon] from your [limb.name].") else @@ -279,11 +284,13 @@ limb.receive_damage(brute=(1-pain_stam_pct) * damage, stamina=pain_stam_pct * damage, wound_bonus = CANT_WOUND) to_chat(victim, "[weapon] embedded in your [limb.name] hurts!") - if(prob(fall_chance)) + var/fall_chance_current = fall_chance + if(victim.mobility_flags & ~MOBILITY_STAND) + fall_chance_current *= 0.2 + + if(prob(fall_chance_current)) fallOutCarbon() - - //////////////////////////////////////// //////////////TURF PROCS//////////////// //////////////////////////////////////// @@ -319,7 +326,8 @@ var/matrix/M = matrix() M.Translate(pixelX, pixelY) overlay.transform = M - hit.add_overlay(overlay, TRUE) + RegisterSignal(hit,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/apply_overlay) + hit.update_icon() if(harmful) hit.visible_message("[weapon] embeds itself in [hit]!") @@ -332,6 +340,8 @@ else hit.visible_message("[weapon] sticks itself to [hit]!") +/datum/component/embedded/proc/apply_overlay(atom/source, list/overlay_list) + overlay_list += overlay /datum/component/embedded/proc/examineTurf(datum/source, mob/user, list/examine_list) if(harmful) diff --git a/code/datums/components/fantasy/prefixes.dm b/code/datums/components/fantasy/prefixes.dm index b6de85cab0..0ada00a2e8 100644 --- a/code/datums/components/fantasy/prefixes.dm +++ b/code/datums/components/fantasy/prefixes.dm @@ -45,8 +45,9 @@ /datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName) var/obj/item/master = comp.parent - master.AddElement(/datum/element/tactical) - comp.appliedElements += list(/datum/element/tactical) + var/list/dat = list(/datum/element/tactical) + master._AddElement(dat) + comp.appliedElements += list(dat) return "tactical [newName]" /datum/fantasy_affix/pyromantic diff --git a/code/datums/components/gps.dm b/code/datums/components/gps.dm index 200ec2b956..c2b3ad1f30 100644 --- a/code/datums/components/gps.dm +++ b/code/datums/components/gps.dm @@ -80,19 +80,15 @@ GLOBAL_LIST_EMPTY(GPS_list) to_chat(user, "[parent] is now tracking, and visible to other GPS devices.") tracking = TRUE -/datum/component/gps/item/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state. +/datum/component/gps/item/ui_interact(mob/user, datum/tgui/ui) if(emped) to_chat(user, "[parent] fizzles weakly.") return - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - // Variable window height, depending on how many GPS units there are - // to show, clamped to relatively safe range. - var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700) - ui = new(user, src, ui_key, "Gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height + ui = new(user, src, "Gps") ui.open() - - ui.set_autoupdate(state = updating) + ui.set_autoupdate(updating) /datum/component/gps/item/ui_data(mob/user) var/list/data = list() diff --git a/code/datums/components/honkspam.dm b/code/datums/components/honkspam.dm new file mode 100644 index 0000000000..73b5e3335a --- /dev/null +++ b/code/datums/components/honkspam.dm @@ -0,0 +1,22 @@ +// This used to be in paper.dm, it was some snowflake code that was +// used ONLY on april's fool. I moved it to a component so it could be +// used in other places + +/datum/component/honkspam + dupe_mode = COMPONENT_DUPE_UNIQUE + var/spam_flag = FALSE + +/datum/component/honkspam/Initialize() + if(!isitem(parent)) + return COMPONENT_INCOMPATIBLE + RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, .proc/interact) + +/datum/component/honkspam/proc/reset_spamflag() + spam_flag = FALSE + +/datum/component/honkspam/proc/interact(mob/user) + if(!spam_flag) + spam_flag = TRUE + var/obj/item/parent_item = parent + playsound(parent_item.loc, 'sound/items/bikehorn.ogg', 50, TRUE) + addtimer(CALLBACK(src, .proc/reset_spamflag), 2 SECONDS) diff --git a/code/datums/components/killerqueen.dm b/code/datums/components/killerqueen.dm new file mode 100644 index 0000000000..1c660d0a87 --- /dev/null +++ b/code/datums/components/killerqueen.dm @@ -0,0 +1,91 @@ +/** + * KILLER QUEEN + * + * Simple contact bomb component + * Blows up the first person to touch it. + */ +/datum/component/killerqueen + can_transfer = TRUE + /// strength of explosion on the touch-er. 0 to disable. usually only used if the normal explosion is disabled (this is the default). + var/ex_strength = EXPLODE_HEAVY + /// callback to invoke with (parent, victim) before standard detonation - useful for losing a reference to this component or implementing custom behavior. return FALSE to prevent explosion. + var/datum/callback/pre_explode + /// callback to invoke with (parent) when deleting without an explosion + var/datum/callback/failure + /// did we explode + var/exploded = FALSE + /// examine message + var/examine_message + /// light explosion radius + var/light = 0 + /// heavy explosion radius + var/heavy = 0 + /// dev explosion radius + var/dev = 0 + /// flame explosion radius + var/flame = 0 + /// only triggered by living mobs + var/living_only = TRUE + + +/datum/component/killerqueen/Initialize(ex_strength = EXPLODE_HEAVY, datum/callback/pre_explode, datum/callback/failure, examine_message, light = 0, heavy = 0, dev = 0, flame = 0, living_only = TRUE) + . = ..() + if(. & COMPONENT_INCOMPATIBLE) + return + if(!isatom(parent)) + return COMPONENT_INCOMPATIBLE + src.ex_strength = ex_strength + src.pre_explode = pre_explode + src.failure = failure + src.examine_message = examine_message + src.light = light + src.heavy = heavy + src.dev = dev + src.flame = flame + src.living_only = living_only + +/datum/component/killerqueen/Destroy() + if(!exploded) + failure?.Invoke(parent) + return ..() + +/datum/component/killerqueen/RegisterWithParent() + . = ..() + RegisterSignal(parent, list(COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW, COMSIG_ATOM_ATTACK_ANIMAL), .proc/touch_detonate) + RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/bump_detonate) + RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/attackby_detonate) + RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/on_examine) + +/datum/component/killerqueen/UnregisterFromParent() + . = ..() + UnregisterSignal(parent, list(COMSIG_ATOM_ATTACK_ANIMAL, COMSIG_ATOM_ATTACK_HAND, COMSIG_ATOM_ATTACK_PAW, + COMSIG_MOVABLE_BUMP, COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE)) + +/datum/component/killerqueen/proc/attackby_detonate(datum/source, obj/item/I, mob/user) + detonate(user) + +/datum/component/killerqueen/proc/bump_detonate(datum/source, atom/A) + detonate(A) + +/datum/component/killerqueen/proc/touch_detonate(datum/source, mob/user) + detonate(user) + +/datum/component/killerqueen/proc/on_examine(datum/source, mob/examiner, list/examine_return) + if(examine_message) + examine_return += examine_message + +/datum/component/killerqueen/proc/detonate(atom/victim) + if(!isliving(victim) && living_only) + return + if(pre_explode && !pre_explode.Invoke(parent, victim)) + return + if(ex_strength) + victim.ex_act(ex_strength) + if(light || heavy || dev || flame) + explosion(parent, dev, heavy, light, flame_range = flame) + else + var/turf/T = get_turf(parent) + playsound(T, 'sound/effects/explosion2.ogg', 200, 1) + new /obj/effect/temp_visual/explosion(T) + exploded = TRUE + qdel(src) diff --git a/code/datums/components/label.dm b/code/datums/components/label.dm new file mode 100644 index 0000000000..c6d0c595eb --- /dev/null +++ b/code/datums/components/label.dm @@ -0,0 +1,87 @@ +/** + The label component. + + This component is used to manage labels applied by the hand labeler. + + Atoms can only have one instance of this component, and therefore only one label at a time. + This is to avoid having names like "Backpack (label1) (label2) (label3)". This is annoying and abnoxious to read. + + When a player clicks the atom with a hand labeler to apply a label, this component gets applied to it. + If the labeler is off, the component will be removed from it, and the label will be removed from its name. + */ +/datum/component/label + dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS + /// The name of the label the player is applying to the parent. + var/label_name + +/datum/component/label/Initialize(_label_name) + if(!isatom(parent)) + return COMPONENT_INCOMPATIBLE + + label_name = _label_name + apply_label() + +/datum/component/label/RegisterWithParent() + RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackby) + RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/Examine) + +/datum/component/label/UnregisterFromParent() + UnregisterSignal(parent, list(COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE)) + +/** + This proc will fire after the parent is hit by a hand labeler which is trying to apply another label. + Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one. +*/ +/datum/component/label/InheritComponent(datum/component/label/new_comp , i_am_original, _label_name) + remove_label() + if(new_comp) + label_name = new_comp.label_name + else + label_name = _label_name + apply_label() + +/** + This proc will trigger when any object is used to attack the parent. + + If the attacking object is not a hand labeler, it will return. + If the attacking object is a hand labeler it will restore the name of the parent to what it was before this component was added to it, and the component will be deleted. + + Arguments: + * source: The parent. + * attacker: The object that is hitting the parent. + * user: The mob who is wielding the attacking object. +*/ +/datum/component/label/proc/OnAttackby(datum/source, obj/item/attacker, mob/user) + // If the attacking object is not a hand labeler or its mode is 1 (has a label ready to apply), return. + // The hand labeler should be off (mode is 0), in order to remove a label. + var/obj/item/hand_labeler/labeler = attacker + if(!istype(labeler) || labeler.mode) + return + + remove_label() + playsound(parent, 'sound/items/poster_ripped.ogg', 20, TRUE) + to_chat(user, "You remove the label from [parent].") + qdel(src) // Remove the component from the object. + +/** + This proc will trigger when someone examines the parent. + It will attach the text found in the body of the proc to the `examine_list` and display it to the player examining the parent. + + Arguments: + * source: The parent. + * user: The mob exmaining the parent. + * examine_list: The current list of text getting passed from the parent's normal examine() proc. +*/ +/datum/component/label/proc/Examine(datum/source, mob/user, list/examine_list) + examine_list += "It has a label with some words written on it. Use a hand labeler to remove it." + +/// Applies a label to the name of the parent in the format of: "parent_name (label)" +/datum/component/label/proc/apply_label() + var/atom/owner = parent + owner.name += " ([label_name])" + +/// Removes the label from the parent's name +/datum/component/label/proc/remove_label() + var/atom/owner = parent + owner.name = replacetext(owner.name, "([label_name])", "") // Remove the label text from the parent's name, wherever it's located. + owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name. diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 90fea9ec8a..87bc681651 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -307,6 +307,10 @@ /datum/component/mood/proc/HandleNutrition(mob/living/L) + if(isethereal(L)) + HandleCharge(L) + if(HAS_TRAIT(L, TRAIT_NOHUNGER)) + return FALSE //no mood events for nutrition switch(L.nutrition) if(NUTRITION_LEVEL_FULL to INFINITY) add_event(null, "nutrition", /datum/mood_event/fat) @@ -321,6 +325,22 @@ if(0 to NUTRITION_LEVEL_STARVING) add_event(null, "nutrition", /datum/mood_event/starving) +/datum/component/mood/proc/HandleCharge(mob/living/carbon/human/H) + var/datum/species/ethereal/E = H.dna.species + switch(E.get_charge(H)) + if(ETHEREAL_CHARGE_NONE to ETHEREAL_CHARGE_LOWPOWER) + add_event(null, "charge", /datum/mood_event/decharged) + if(ETHEREAL_CHARGE_LOWPOWER to ETHEREAL_CHARGE_NORMAL) + add_event(null, "charge", /datum/mood_event/lowpower) + if(ETHEREAL_CHARGE_NORMAL to ETHEREAL_CHARGE_ALMOSTFULL) + clear_event(null, "charge") + if(ETHEREAL_CHARGE_ALMOSTFULL to ETHEREAL_CHARGE_FULL) + add_event(null, "charge", /datum/mood_event/charged) + if(ETHEREAL_CHARGE_FULL to ETHEREAL_CHARGE_OVERLOAD) + add_event(null, "charge", /datum/mood_event/overcharged) + if(ETHEREAL_CHARGE_OVERLOAD to ETHEREAL_CHARGE_DANGEROUS) + add_event(null, "charge", /datum/mood_event/supercharged) + /datum/component/mood/proc/update_beauty(area/A) if(A.outdoors) //if we're outside, we don't care. clear_event(null, "area_beauty") diff --git a/code/datums/components/ntnet_interface.dm b/code/datums/components/ntnet_interface.dm index 6159c7c2c4..06d69f0ce3 100644 --- a/code/datums/components/ntnet_interface.dm +++ b/code/datums/components/ntnet_interface.dm @@ -1,4 +1,4 @@ -//Thing meant for allowing datums and objects to access a NTnet network datum. +//Thing meant for allowing datums and objects to access an NTnet network datum. /datum/proc/ntnet_receive(datum/netdata/data) return diff --git a/code/datums/components/pellet_cloud.dm b/code/datums/components/pellet_cloud.dm index 938d9f5f56..6a1028cc65 100644 --- a/code/datums/components/pellet_cloud.dm +++ b/code/datums/components/pellet_cloud.dm @@ -1,3 +1,8 @@ +// the following defines are used for [/datum/component/pellet_cloud/var/list/wound_info_by_part] to store the damage, wound_bonus, and bw_bonus for each bodypart hit +#define CLOUD_POSITION_DAMAGE 1 +#define CLOUD_POSITION_W_BONUS 2 +#define CLOUD_POSITION_BW_BONUS 3 + /* * This component is used when you want to create a bunch of shrapnel or projectiles (say, shrapnel from a fragmentation grenade, or buckshot from a shotgun) from a central point, * without necessarily printing a separate message for every single impact. This component should be instantiated right when you need it (like the moment of firing), then activated @@ -29,7 +34,10 @@ var/list/pellets = list() /// An associated list with the atom hit as the key and how many pellets they've eaten for the value, for printing aggregate messages var/list/targets_hit = list() - /// For grenades, any /mob/living's the grenade is moved onto, see [/datum/component/pellet_cloud/proc/handle_martyrs()] + + /// Another associated list for hit bodyparts on carbons so we can track how much wounding potential we have for each bodypart + var/list/wound_info_by_part = list() + /// For grenades, any /mob/living's the grenade is moved onto, see [/datum/component/pellet_cloud/proc/handle_martyrs] var/list/bodies /// For grenades, tracking people who die covering a grenade for achievement purposes, see [/datum/component/pellet_cloud/proc/handle_martyrs()] var/list/purple_hearts @@ -64,6 +72,7 @@ /datum/component/pellet_cloud/Destroy(force, silent) purple_hearts = null pellets = null + wound_info_by_part = null targets_hit = null bodies = null return ..() @@ -187,10 +196,26 @@ break ///One of our pellets hit something, record what it was and check if we're done (terminated == num_pellets) -/datum/component/pellet_cloud/proc/pellet_hit(obj/item/projectile/P, atom/movable/firer, atom/target, Angle) +/datum/component/pellet_cloud/proc/pellet_hit(obj/item/projectile/P, atom/movable/firer, atom/target, Angle, hit_zone) pellets -= P terminated++ hits++ + var/obj/item/bodypart/hit_part + if(iscarbon(target) && hit_zone) + var/mob/living/carbon/hit_carbon = target + hit_part = hit_carbon.get_bodypart(hit_zone) + if(hit_part) + target = hit_part + if(P.wound_bonus != CANT_WOUND) // handle wounding + // unfortunately, due to how pellet clouds handle finalizing only after every pellet is accounted for, that also means there might be a short delay in dealing wounds if one pellet goes wide + // while buckshot may reach a target or miss it all in one tick, we also have to account for possible ricochets that may take a bit longer to hit the target + if(isnull(wound_info_by_part[hit_part])) + wound_info_by_part[hit_part] = list(0, 0, 0) + wound_info_by_part[hit_part][CLOUD_POSITION_DAMAGE] += P.damage // these account for decay + wound_info_by_part[hit_part][CLOUD_POSITION_W_BONUS] += P.wound_bonus + wound_info_by_part[hit_part][CLOUD_POSITION_BW_BONUS] += P.bare_wound_bonus + P.wound_bonus = CANT_WOUND // actual wounding will be handled aggregate + targets_hit[target]++ if(targets_hit[target] == 1) RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/on_target_qdel, override=TRUE) @@ -231,13 +256,23 @@ for(var/atom/target in targets_hit) var/num_hits = targets_hit[target] UnregisterSignal(target, COMSIG_PARENT_QDELETING) - if(num_hits > 1) - target.visible_message("[target] is hit by [num_hits] [proj_name]s!", null, null, COMBAT_MESSAGE_RANGE, target) - to_chat(target, "You're hit by [num_hits] [proj_name]s!") - else - target.visible_message("[target] is hit by a [proj_name]!", null, null, COMBAT_MESSAGE_RANGE, target) - to_chat(target, "You're hit by a [proj_name]!") + var/obj/item/bodypart/hit_part + if(isbodypart(target)) + hit_part = target + target = hit_part.owner + var/damage_dealt = wound_info_by_part[hit_part][CLOUD_POSITION_DAMAGE] + var/w_bonus = wound_info_by_part[hit_part][CLOUD_POSITION_W_BONUS] + var/bw_bonus = wound_info_by_part[hit_part][CLOUD_POSITION_BW_BONUS] + var/wound_type = (initial(P.damage_type) == BRUTE) ? WOUND_BLUNT : WOUND_BURN // sharpness is handled in the wound rolling + wound_info_by_part[hit_part] = null + hit_part.painless_wound_roll(wound_type, damage_dealt, w_bonus, bw_bonus, initial(P.sharpness)) + if(num_hits > 1) + target.visible_message("[target] is hit by [num_hits] [proj_name]s[hit_part ? " in the [hit_part.name]" : ""]!", null, null, COMBAT_MESSAGE_RANGE, target) + to_chat(target, "You're hit by [num_hits] [proj_name]s[hit_part ? " in the [hit_part.name]" : ""]!") + else + target.visible_message("[target] is hit by a [proj_name][hit_part ? " in the [hit_part.name]" : ""]!", null, null, COMBAT_MESSAGE_RANGE, target) + to_chat(target, "You're hit by a [proj_name][hit_part ? " in the [hit_part.name]" : ""]!") UnregisterSignal(parent, COMSIG_PARENT_PREQDELETED) if(queued_delete) qdel(parent) @@ -281,3 +316,7 @@ targets_hit -= target bodies -= target purple_hearts -= target + +#undef CLOUD_POSITION_DAMAGE +#undef CLOUD_POSITION_W_BONUS +#undef CLOUD_POSITION_BW_BONUS diff --git a/code/datums/components/plumbing/_plumbing.dm b/code/datums/components/plumbing/_plumbing.dm new file mode 100644 index 0000000000..6592e41103 --- /dev/null +++ b/code/datums/components/plumbing/_plumbing.dm @@ -0,0 +1,215 @@ +/datum/component/plumbing + ///Index with "1" = /datum/ductnet/theductpointingnorth etc. "1" being the num2text from NORTH define + var/list/datum/ductnet/ducts = list() + ///shortcut to our parents' reagent holder + var/datum/reagents/reagents + ///TRUE if we wanna add proper pipe outless under our parent object. this is pretty good if i may so so myself + var/use_overlays = TRUE + ///We can't just cut all of the parents' overlays, so we'll track them here + var/list/image/ducterlays + ///directions in wich we act as a supplier + var/supply_connects + ///direction in wich we act as a demander + var/demand_connects + ///FALSE to pretty much just not exist in the plumbing world so we can be moved, TRUE to go plumbo mode + var/active = FALSE + ///if TRUE connects will spin with the parent object visually and codually, so you can have it work in any direction. FALSE if you want it to be static + var/turn_connects = TRUE + +/datum/component/plumbing/Initialize(start=TRUE, _turn_connects=TRUE) //turn_connects for wheter or not we spin with the object to change our pipes + if(parent && !istype(parent, /atom/movable)) + return COMPONENT_INCOMPATIBLE + var/atom/movable/AM = parent + if(!AM.reagents) + return COMPONENT_INCOMPATIBLE + reagents = AM.reagents + turn_connects = _turn_connects + + RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED,COMSIG_PARENT_PREQDELETED), .proc/disable) + RegisterSignal(parent, list(COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH), .proc/toggle_active) + + if(start) + enable() + + if(use_overlays) + create_overlays() + +/datum/component/plumbing/process() + if(!demand_connects || !reagents) + STOP_PROCESSING(SSfluids, src) + return + if(reagents.total_volume < reagents.maximum_volume) + for(var/D in GLOB.cardinals) + if(D & demand_connects) + send_request(D) +///Can we be added to the ductnet? +/datum/component/plumbing/proc/can_add(datum/ductnet/D, dir) + if(!active) + return + if(!dir || !D) + return FALSE + if(num2text(dir) in ducts) + return FALSE + + return TRUE +///called from in process(). only calls process_request(), but can be overwritten for children with special behaviour +/datum/component/plumbing/proc/send_request(dir) + process_request(amount = MACHINE_REAGENT_TRANSFER, reagent = null, dir = dir) +///check who can give us what we want, and how many each of them will give us +/datum/component/plumbing/proc/process_request(amount, reagent, dir) + var/list/valid_suppliers = list() + var/datum/ductnet/net + if(!ducts.Find(num2text(dir))) + return + net = ducts[num2text(dir)] + for(var/A in net.suppliers) + var/datum/component/plumbing/supplier = A + if(supplier.can_give(amount, reagent, net)) + valid_suppliers += supplier + for(var/A in valid_suppliers) + var/datum/component/plumbing/give = A + give.transfer_to(src, amount / valid_suppliers.len, reagent, net) +///returns TRUE when they can give the specified amount and reagent. called by process request +/datum/component/plumbing/proc/can_give(amount, reagent, datum/ductnet/net) + if(amount <= 0) + return + + if(reagent) //only asked for one type of reagent + for(var/A in reagents.reagent_list) + var/datum/reagent/R = A + if(R.type == reagent) + return TRUE + else if(reagents.total_volume > 0) //take whatever + return TRUE +///this is where the reagent is actually transferred and is thus the finish point of our process() +/datum/component/plumbing/proc/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net) + if(!reagents || !target || !target.reagents) + return FALSE + if(reagent) + reagents.trans_id_to(target.parent, reagent, amount) + else + reagents.trans_to(target.parent, amount) +///We create our luxurious piping overlays/underlays, to indicate where we do what. only called once if use_overlays = TRUE in Initialize() +/datum/component/plumbing/proc/create_overlays() + var/atom/movable/AM = parent + for(var/image/I in ducterlays) + AM.overlays.Remove(I) + qdel(I) + ducterlays = list() + for(var/D in GLOB.cardinals) + var/color + var/direction + if(D & demand_connects) + color = "red" //red because red is mean and it takes + else if(D & supply_connects) + color = "blue" //blue is nice and gives + else + continue + var/image/I + if(turn_connects) + switch(D) + if(NORTH) + direction = "north" + if(SOUTH) + direction = "south" + if(EAST) + direction = "east" + if(WEST) + direction = "west" + I = image('icons/obj/plumbing/plumbers.dmi', "[direction]-[color]", layer = AM.layer - 1) + else + I = image('icons/obj/plumbing/plumbers.dmi', color, layer = AM.layer - 1) //color is not color as in the var, it's just the name + I.dir = D + AM.add_overlay(I) + ducterlays += I +///we stop acting like a plumbing thing and disconnect if we are, so we can safely be moved and stuff +/datum/component/plumbing/proc/disable() + if(!active) + return + STOP_PROCESSING(SSfluids, src) + for(var/A in ducts) + var/datum/ductnet/D = ducts[A] + D.remove_plumber(src) + active = FALSE + for(var/D in GLOB.cardinals) + if(D & (demand_connects | supply_connects)) + for(var/obj/machinery/duct/duct in get_step(parent, D)) + duct.attempt_connect() + +///settle wherever we are, and start behaving like a piece of plumbing +/datum/component/plumbing/proc/enable() + if(active) + return + update_dir() + active = TRUE + var/atom/movable/AM = parent + for(var/obj/machinery/duct/D in AM.loc) //Destroy any ducts under us. Ducts also self destruct if placed under a plumbing machine. machines disable when they get moved + if(D.anchored) //that should cover everything + D.disconnect_duct() + + if(demand_connects) + START_PROCESSING(SSfluids, src) + + for(var/D in GLOB.cardinals) + if(D & (demand_connects | supply_connects)) + for(var/atom/movable/A in get_step(parent, D)) + if(istype(A, /obj/machinery/duct)) + var/obj/machinery/duct/duct = A + duct.attempt_connect() + else + var/datum/component/plumbing/P = A.GetComponent(/datum/component/plumbing) + if(P) + direct_connect(P, D) + +/// Toggle our machinery on or off. This is called by a hook from default_unfasten_wrench with anchored as only param, so we dont have to copypaste this on every object that can move +/datum/component/plumbing/proc/toggle_active(obj/O, new_state) + if(new_state) + enable() + else + disable() +/** We update our connects only when we settle down by taking our current and original direction to find our new connects +* If someone wants it to fucking spin while connected to something go actually knock yourself out +*/ +/datum/component/plumbing/proc/update_dir() + if(!turn_connects) + return + var/atom/movable/AM = parent + var/new_demand_connects + var/new_supply_connects + var/new_dir = AM.dir + var/angle = 180 - dir2angle(new_dir) + if(new_dir == SOUTH) + demand_connects = initial(demand_connects) + supply_connects = initial(supply_connects) + else + for(var/D in GLOB.cardinals) + if(D & initial(demand_connects)) + new_demand_connects += turn(D, angle) + if(D & initial(supply_connects)) + new_supply_connects += turn(D, angle) + demand_connects = new_demand_connects + supply_connects = new_supply_connects +///Give the direction of a pipe, and it'll return wich direction it originally was when it's object pointed SOUTH +/datum/component/plumbing/proc/get_original_direction(dir) + var/atom/movable/AM = parent + return turn(dir, dir2angle(AM.dir) - 180) +//special case in-case we want to connect directly with another machine without a duct +/datum/component/plumbing/proc/direct_connect(datum/component/plumbing/P, dir) + if(!P.active) + return + var/opposite_dir = turn(dir, 180) + if(P.demand_connects & opposite_dir && supply_connects & dir || P.supply_connects & opposite_dir && demand_connects & dir) //make sure we arent connecting two supplies or demands + var/datum/ductnet/net = new() + net.add_plumber(src, dir) + net.add_plumber(P, opposite_dir) + +///has one pipe input that only takes, example is manual output pipe +/datum/component/plumbing/simple_demand + demand_connects = NORTH +///has one pipe output that only supplies. example is liquid pump and manual input pipe +/datum/component/plumbing/simple_supply + supply_connects = NORTH +///input and output, like a holding tank +/datum/component/plumbing/tank + demand_connects = WEST + supply_connects = EAST diff --git a/code/datums/components/plumbing/chemical_acclimator.dm b/code/datums/components/plumbing/chemical_acclimator.dm new file mode 100644 index 0000000000..1cbe6ff017 --- /dev/null +++ b/code/datums/components/plumbing/chemical_acclimator.dm @@ -0,0 +1,21 @@ +/datum/component/plumbing/acclimator + demand_connects = WEST + supply_connects = EAST + var/obj/machinery/plumbing/acclimator/AC + +/datum/component/plumbing/acclimator/Initialize(start=TRUE, _turn_connects=TRUE) + . = ..() + if(!istype(parent, /obj/machinery/plumbing/acclimator)) + return COMPONENT_INCOMPATIBLE + AC = parent + +/datum/component/plumbing/acclimator/can_give(amount, reagent) + . = ..() + if(. && AC.emptying) + return TRUE + return FALSE +///We're overriding process and not send_request, because all process does is do the requests, so we might aswell cut out the middle man and save some code from running +/datum/component/plumbing/acclimator/process() + if(AC.emptying) + return + . = ..() diff --git a/code/datums/components/plumbing/filter.dm b/code/datums/components/plumbing/filter.dm new file mode 100644 index 0000000000..76b76323c5 --- /dev/null +++ b/code/datums/components/plumbing/filter.dm @@ -0,0 +1,59 @@ +///The magical plumbing component used by the chemical filters. The different supply connects behave differently depending on the filters set on the chemical filter +/datum/component/plumbing/filter + demand_connects = NORTH + supply_connects = SOUTH | EAST | WEST //SOUTH is straight, EAST is left and WEST is right. We look from the perspective of the insert + +/datum/component/plumbing/filter/Initialize() + . = ..() + if(!istype(parent, /obj/machinery/plumbing/filter)) + return COMPONENT_INCOMPATIBLE + +/datum/component/plumbing/filter/can_give(amount, reagent, datum/ductnet/net) + . = ..() + if(.) + var/direction + for(var/A in ducts) + if(ducts[A] == net) + direction = get_original_direction(text2num(A)) //we need it relative to the direction, so filters don't change when we turn the filter + break + if(!direction) + return FALSE + if(reagent) + if(!can_give_in_direction(direction, reagent)) + return FALSE + +/datum/component/plumbing/filter/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net) + if(!reagents || !target || !target.reagents) + return FALSE + var/direction + for(var/A in ducts) + if(ducts[A] == net) + direction = get_original_direction(text2num(A)) + break + if(reagent) + reagents.trans_id_to(target.parent, reagent, amount) + else + for(var/A in reagents.reagent_list) + var/datum/reagent/R = A + if(!can_give_in_direction(direction, R.type)) + continue + var/new_amount + if(R.volume < amount) + new_amount = amount - R.volume + reagents.trans_id_to(target.parent, R.type, amount) + amount = new_amount + if(amount <= 0) + break +///We check if the direction and reagent are valid to give. Needed for filters since different outputs have different behaviours +/datum/component/plumbing/filter/proc/can_give_in_direction(dir, reagent) + var/obj/machinery/plumbing/filter/F = parent + switch(dir) + if(SOUTH) //straight + if(!F.left.Find(reagent) && !F.right.Find(reagent)) + return TRUE + if(WEST) //right + if(F.right.Find(reagent)) + return TRUE + if(EAST) //left + if(F.left.Find(reagent)) + return TRUE diff --git a/code/datums/components/plumbing/reaction_chamber.dm b/code/datums/components/plumbing/reaction_chamber.dm new file mode 100644 index 0000000000..90f4e621da --- /dev/null +++ b/code/datums/components/plumbing/reaction_chamber.dm @@ -0,0 +1,38 @@ +/datum/component/plumbing/reaction_chamber + demand_connects = WEST + supply_connects = EAST + +/datum/component/plumbing/reaction_chamber/Initialize(start=TRUE, _turn_connects=TRUE) + . = ..() + if(!istype(parent, /obj/machinery/plumbing/reaction_chamber)) + return COMPONENT_INCOMPATIBLE + +/datum/component/plumbing/reaction_chamber/can_give(amount, reagent, datum/ductnet/net) + . = ..() + var/obj/machinery/plumbing/reaction_chamber/RC = parent + if(!. || !RC.emptying) + return FALSE + +/datum/component/plumbing/reaction_chamber/send_request(dir) + var/obj/machinery/plumbing/reaction_chamber/RC = parent + if(RC.emptying || !LAZYLEN(RC.required_reagents)) + return + for(var/RT in RC.required_reagents) + var/has_reagent = FALSE + for(var/A in reagents.reagent_list) + var/datum/reagent/RD = A + if(RT == RD.type) + has_reagent = TRUE + if(RD.volume < RC.required_reagents[RT]) + process_request(min(RC.required_reagents[RT] - RD.volume, MACHINE_REAGENT_TRANSFER) , RT, dir) + return + if(!has_reagent) + process_request(min(RC.required_reagents[RT], MACHINE_REAGENT_TRANSFER), RT, dir) + return + + RC.reagent_flags &= ~NO_REACT + reagents.handle_reactions() + + RC.emptying = TRUE //If we move this up, it'll instantly get turned off since any reaction always sets the reagent_total to zero. Other option is make the reaction update + //everything for every chemical removed, wich isn't a good option either. + RC.on_reagent_change() //We need to check it now, because some reactions leave nothing left. diff --git a/code/datums/components/plumbing/splitter.dm b/code/datums/components/plumbing/splitter.dm new file mode 100644 index 0000000000..7194e8803b --- /dev/null +++ b/code/datums/components/plumbing/splitter.dm @@ -0,0 +1,45 @@ +/datum/component/plumbing/splitter + demand_connects = NORTH + supply_connects = SOUTH | EAST + +/datum/component/plumbing/splitter/Initialize() + . = ..() + if(. && !istype(parent, /obj/machinery/plumbing/splitter)) + return FALSE + +/datum/component/plumbing/splitter/can_give(amount, reagent, datum/ductnet/net) + . = ..() + if(!.) + return + . = FALSE + var/direction + for(var/A in ducts) + if(ducts[A] == net) + direction = get_original_direction(text2num(A)) + break + var/obj/machinery/plumbing/splitter/S = parent + switch(direction) + if(SOUTH) + if(S.turn_straight && S.transfer_straight <= amount) + S.turn_straight = FALSE + return TRUE + if(EAST) + if(!S.turn_straight && S.transfer_side <= amount) + S.turn_straight = TRUE + return TRUE + +/datum/component/plumbing/splitter/transfer_to(datum/component/plumbing/target, amount, reagent, datum/ductnet/net) + var/direction + for(var/A in ducts) + if(ducts[A] == net) + direction = get_original_direction(text2num(A)) + break + var/obj/machinery/plumbing/splitter/S = parent + switch(direction) + if(SOUTH) + if(amount >= S.transfer_straight) + amount = S.transfer_straight + if(EAST) + if(amount >= S.transfer_side) + amount = S.transfer_side + . = ..() diff --git a/code/datums/components/radioactive.dm b/code/datums/components/radioactive.dm index f12e8bf007..8afa4353b2 100644 --- a/code/datums/components/radioactive.dm +++ b/code/datums/components/radioactive.dm @@ -29,10 +29,18 @@ if(strength > RAD_MINIMUM_CONTAMINATION) SSradiation.warn(src) + //Let's make er glow + //This relies on parent not being a turf or something. IF YOU CHANGE THAT, CHANGE THIS + var/atom/movable/master = parent + master.add_filter("rad_glow", 2, list("type" = "outline", "color" = "#39ff1430", "size" = 2)) + addtimer(CALLBACK(src, .proc/glow_loop, master), rand(1,19))//Things should look uneven + START_PROCESSING(SSradiation, src) /datum/component/radioactive/Destroy() STOP_PROCESSING(SSradiation, src) + var/atom/movable/master = parent + master.remove_filter("rad_glow") return ..() /datum/component/radioactive/process() @@ -46,6 +54,13 @@ if(strength <= RAD_BACKGROUND_RADIATION) return PROCESS_KILL + +/datum/component/radioactive/proc/glow_loop(atom/movable/master) + var/filter = master.get_filter("rad_glow") + if(filter) + animate(filter, alpha = 110, time = 15, loop = -1) + animate(alpha = 40, time = 25) + /datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate) if(!i_am_original) return diff --git a/code/datums/components/shielded.dm b/code/datums/components/shielded.dm index 2052e57f49..3cf70e80ef 100644 --- a/code/datums/components/shielded.dm +++ b/code/datums/components/shielded.dm @@ -14,6 +14,7 @@ var/mob/living/holder //who is currently benefiting from the shield. var/dissipating = FALSE //Is this shield meant to dissipate over time instead of recharging. var/del_on_overload = FALSE //will delete itself once it has no charges left. + var/cached_vis_overlay //text identifier of the visual overlay. /datum/component/shielded/Initialize(current, max = 3, delay = 20 SECONDS, rate = 1, slots, state = "shield-old", broken, \ sound = 'sound/magic/charge.ogg', end_sound = 'sound/machines/ding.ogg', diss = FALSE, del_overload = FALSE) @@ -47,9 +48,8 @@ holder = L var/to_add = charges >= 1 ? shield_state : broken_state if(to_add) - var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add) - M.layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01 - holder.add_overlay(M, TRUE) + var/layer = (L.layer > MOB_LAYER ? L.layer : MOB_LAYER) + 0.01 + SSvis_overlays.add_vis_overlay(L, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, L.dir) /datum/component/shielded/UnregisterFromParent() . = ..() @@ -57,9 +57,9 @@ UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK,COMSIG_ITEM_CHECK_BLOCK,COMSIG_ITEM_EQUIPPED,COMSIG_ITEM_DROPPED)) if(holder) UnregisterSignal(holder, list(COMSIG_LIVING_RUN_BLOCK, COMSIG_LIVING_GET_BLOCKING_ITEMS)) - var/to_remove = charges >= 1 ? shield_state : broken_state - if(to_remove) - holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE) + if(cached_vis_overlay) + SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay) + cached_vis_overlay = null holder = null /datum/component/shielded/process() @@ -80,7 +80,7 @@ holder.visible_message("[holder]'s shield overloads!") qdel(src) return - if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1)) + if(holder && ((old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))) update_shield_overlay(charges < 1) /datum/component/shielded/proc/adjust_charges(amount) @@ -93,20 +93,19 @@ holder.visible_message("[holder]'s shield overloads!") qdel(src) return - if(holder && (old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1)) + if(holder && ((old_charges < 1 && charges >= 1) || (!del_on_overload && old_charges >= 1 && charges < 1))) update_shield_overlay(charges < 1) /datum/component/shielded/proc/update_shield_overlay(broken) if(!holder) return - var/to_remove = broken ? shield_state : broken_state var/to_add = broken ? broken_state : shield_state - if(to_remove) - holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE) + if(cached_vis_overlay) + SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay) + cached_vis_overlay = null if(to_add) - var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add) - M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01 - holder.add_overlay(M, TRUE) + var/layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01 + SSvis_overlays.add_vis_overlay(holder, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, holder.dir) /datum/component/shielded/proc/on_equip(obj/item/source, mob/living/equipper, slot) if(!(accepted_slots & slotdefine2slotbit(slot))) @@ -117,17 +116,16 @@ RegisterSignal(equipper, COMSIG_LIVING_GET_BLOCKING_ITEMS, .proc/include_shield) var/to_add = charges >= 1 ? shield_state : broken_state if(to_add) - var/mutable_appearance/M = mutable_appearance('icons/effects/effects.dmi', to_add) - M.layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01 - equipper.add_overlay(M, TRUE) + var/layer = (holder.layer > MOB_LAYER ? holder.layer : MOB_LAYER) + 0.01 + cached_vis_overlay = SSvis_overlays.add_vis_overlay(holder, 'icons/effects/effects.dmi', to_add, layer, GAME_PLANE, holder.dir) /datum/component/shielded/proc/on_drop(obj/item/source, mob/dropper) if(holder == dropper) UnregisterSignal(holder, COMSIG_LIVING_GET_BLOCKING_ITEMS) UnregisterSignal(parent, list(COMSIG_ITEM_RUN_BLOCK, COMSIG_ITEM_CHECK_BLOCK)) - var/to_remove = charges >= 1 ? shield_state : broken_state - if(to_remove) - holder.cut_overlay(mutable_appearance('icons/effects/effects.dmi', to_remove), TRUE) + if(cached_vis_overlay) + SSvis_overlays.remove_vis_overlay(holder, cached_vis_overlay) + cached_vis_overlay = null holder = null /datum/component/shielded/proc/include_shield(mob/source, list/items) diff --git a/code/datums/components/squeak.dm b/code/datums/components/squeak.dm index 792222b27b..df44aef4de 100644 --- a/code/datums/components/squeak.dm +++ b/code/datums/components/squeak.dm @@ -11,6 +11,13 @@ // This is to stop squeak spam from inhand usage var/last_use = 0 var/use_delay = 20 + + // squeak cooldowns + var/last_squeak = 0 + var/squeak_delay = 5 + + /// chance we'll be stopped from squeaking by cooldown when something crossing us squeaks + var/cross_squeak_delay_chance = 33 // about 3 things can squeak at a time /datum/component/squeak/Initialize(custom_sounds, volume_override, chance_override, step_delay_override, use_delay_override) if(!isatom(parent)) @@ -19,6 +26,7 @@ if(ismovable(parent)) RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak) RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed) + RegisterSignal(parent, COMSIG_CROSS_SQUEAKED, .proc/delay_squeak) RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react) if(isitem(parent)) RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak) @@ -39,20 +47,28 @@ use_delay = use_delay_override /datum/component/squeak/proc/play_squeak() + do_play_squeak() + +/datum/component/squeak/proc/do_play_squeak(bypass_cooldown = FALSE) + if(!bypass_cooldown && ((last_squeak + squeak_delay) >= world.time)) + return FALSE if(prob(squeak_chance)) if(!override_squeak_sounds) playsound(parent, pickweight(default_squeak_sounds), volume, 1, -1) else playsound(parent, pickweight(override_squeak_sounds), volume, 1, -1) + last_squeak = world.time + return TRUE + return FALSE /datum/component/squeak/proc/step_squeak() if(steps > step_delay) - play_squeak() + do_play_squeak(TRUE) steps = 0 else steps++ -/datum/component/squeak/proc/play_squeak_crossed(atom/movable/AM) +/datum/component/squeak/proc/play_squeak_crossed(datum/source, atom/movable/AM) if(isitem(AM)) var/obj/item/I = AM if(I.item_flags & ABSTRACT) @@ -63,13 +79,18 @@ return var/atom/current_parent = parent if(isturf(current_parent.loc)) - play_squeak() + if(do_play_squeak()) + SEND_SIGNAL(AM, COMSIG_CROSS_SQUEAKED) /datum/component/squeak/proc/use_squeak() if(last_use + use_delay < world.time) last_use = world.time play_squeak() +/datum/component/squeak/proc/delay_squeak() + if(prob(cross_squeak_delay_chance)) + last_squeak = world.time + /datum/component/squeak/proc/on_equip(datum/source, mob/equipper, slot) RegisterSignal(equipper, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react, TRUE) diff --git a/code/datums/components/twohanded.dm b/code/datums/components/twohanded.dm index 77a9a79bf4..bcbf979101 100644 --- a/code/datums/components/twohanded.dm +++ b/code/datums/components/twohanded.dm @@ -105,6 +105,8 @@ /// Triggered on attack self of the item containing the component /datum/component/two_handed/proc/on_attack_self(datum/source, mob/user) + if(!user.is_holding(parent)) + return //give no quarter to telekinesis powergaemrs (telekinetic wielding will desync the offhand and result in all sorts of bugs so no until someone codes it properly) if(wielded) unwield(user) else diff --git a/code/datums/components/uplink.dm b/code/datums/components/uplink.dm index c7bbe01b2f..4a9c558d39 100644 --- a/code/datums/components/uplink.dm +++ b/code/datums/components/uplink.dm @@ -29,8 +29,8 @@ GLOBAL_LIST_EMPTY(uplinks) var/saved_player_population = 0 var/list/filters = list() - -/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class) + +/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/traitor_class/traitor_class) if(!isitem(parent)) return COMPONENT_INCOMPATIBLE @@ -143,23 +143,21 @@ GLOBAL_LIST_EMPTY(uplinks) // an unlocked uplink blocks also opening the PDA or headset menu return COMPONENT_NO_INTERACT -/datum/component/uplink/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state) +/datum/component/uplink/ui_state(mob/user) + if(istype(parent, /obj/item/implant/uplink)) + return GLOB.not_incapacitated_state + return GLOB.inventory_state + +/datum/component/uplink/ui_interact(mob/user, datum/tgui/ui) active = TRUE - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Uplink", name, 620, 580, master_ui, state) + ui = new(user, src, "Uplink", name) // This UI is only ever opened by one person, // and never is updated outside of user input. ui.set_autoupdate(FALSE) ui.open() -/datum/component/uplink/ui_host(mob/user) - if(istype(parent, /obj/item/implant)) //implants are like organs, not really located inside mobs codewise. - var/obj/item/implant/I = parent - return I.imp_in - return ..() - /datum/component/uplink/ui_data(mob/user) if(!user.mind) return @@ -187,8 +185,18 @@ GLOBAL_LIST_EMPTY(uplinks) is_inaccessible = FALSE if(is_inaccessible) continue + /* + if(I.restricted_species) //catpeople specfic gloves. + if(ishuman(user)) + var/is_inaccessible = TRUE + var/mob/living/carbon/human/H = user + for(var/F in I.restricted_species) + if(F == H.dna.species.id || debug) + is_inaccessible = FALSE + break if(is_inaccessible) continue + */ cat["items"] += list(list( "name" = I.name, "cost" = I.cost, diff --git a/code/datums/datacore.dm b/code/datums/datacore.dm index cf942f077f..5aeb7626f6 100644 --- a/code/datums/datacore.dm +++ b/code/datums/datacore.dm @@ -1,13 +1,13 @@ - +//TODO: someone please get rid of this shit /datum/datacore - var/medical[] = list() + var/list/medical = list() var/medicalPrintCount = 0 - var/general[] = list() - var/security[] = list() + var/list/general = list() + var/list/security = list() var/securityPrintCount = 0 var/securityCrimeCounter = 0 - //This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character(). - var/locked[] = list() + ///This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character(). + var/list/locked = list() /datum/data var/name = "data" @@ -91,6 +91,42 @@ if(foundrecord) foundrecord.fields["rank"] = assignment +/datum/datacore/proc/get_manifest_tg() //copypasted from tg, renamed to avoid namespace conflicts + var/list/manifest_out = list() + var/list/departments = list( + "Command" = GLOB.command_positions, + "Security" = GLOB.security_positions, + "Engineering" = GLOB.engineering_positions, + "Medical" = GLOB.medical_positions, + "Science" = GLOB.science_positions, + "Supply" = GLOB.supply_positions, + "Service" = GLOB.civilian_positions, + "Silicon" = GLOB.nonhuman_positions + ) + for(var/datum/data/record/t in GLOB.data_core.general) + var/name = t.fields["name"] + var/rank = t.fields["rank"] + var/has_department = FALSE + for(var/department in departments) + var/list/jobs = departments[department] + if(rank in jobs) + if(!manifest_out[department]) + manifest_out[department] = list() + manifest_out[department] += list(list( + "name" = name, + "rank" = rank + )) + has_department = TRUE + break + if(!has_department) + if(!manifest_out["Misc"]) + manifest_out["Misc"] = list() + manifest_out["Misc"] += list(list( + "name" = name, + "rank" = rank + )) + return manifest_out + /datum/datacore/proc/get_manifest(monochrome, OOC) var/list/heads = list() var/list/sec = list() diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 348f9e6778..a91549ab4c 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -31,6 +31,9 @@ VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player") VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element") VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits") + #ifdef REFERENCE_TRACKING + VV_DROPDOWN_OPTION(VV_HK_VIEW_REFERENCES, "View References") + #endif //This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks! //href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables! diff --git a/code/datums/diseases/advance/symptoms/fire.dm b/code/datums/diseases/advance/symptoms/fire.dm index ea1897b67d..891d8a286a 100644 --- a/code/datums/diseases/advance/symptoms/fire.dm +++ b/code/datums/diseases/advance/symptoms/fire.dm @@ -113,9 +113,9 @@ Bonus symptom_delay_max = 90 var/chems = FALSE var/explosion_power = 1 - threshold_desc = "Resistance 9: Doubles the intensity of the effect, but reduces its frequency.
\ - Stage Speed 8: Increases explosion radius when the host is wet.
\ - Transmission 8: Additionally synthesizes chlorine trifluoride and napalm inside the host." + threshold_desc = list("Resistance 9" = "Doubles the intensity of the effect, but reduces its frequency.", + "Stage Speed 8" = "Increases explosion radius when the host is wet.", + "Transmission 8" = "Additionally synthesizes chlorine trifluoride and napalm inside the host.") /datum/symptom/alkali/Start(datum/disease/advance/A) if(!..()) diff --git a/code/datums/diseases/advance/symptoms/species.dm b/code/datums/diseases/advance/symptoms/species.dm index 49a3cf8d07..2d5255842b 100644 --- a/code/datums/diseases/advance/symptoms/species.dm +++ b/code/datums/diseases/advance/symptoms/species.dm @@ -31,4 +31,3 @@ /datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A) A.infectable_biotypes &= ~MOB_MINERAL - diff --git a/code/datums/dna.dm b/code/datums/dna.dm index 8d80bc3f36..9486029fdd 100644 --- a/code/datums/dna.dm +++ b/code/datums/dna.dm @@ -50,6 +50,7 @@ destination.dna.skin_tone_override = skin_tone_override destination.dna.features = features.Copy() destination.set_species(species.type, icon_update=0) + destination.dna.species.say_mod = species.say_mod destination.dna.real_name = real_name destination.dna.nameless = nameless destination.dna.custom_species = custom_species @@ -74,6 +75,7 @@ new_dna.skin_tone_override = skin_tone_override new_dna.features = features.Copy() new_dna.species = new species.type + new_dna.species.say_mod = species.say_mod new_dna.real_name = real_name new_dna.nameless = nameless new_dna.custom_species = custom_species @@ -135,10 +137,10 @@ L[DNA_COLOR_TWO_BLOCK] = sanitize_hexcolor(features["mcolor2"], 6) L[DNA_COLOR_THREE_BLOCK] = sanitize_hexcolor(features["mcolor3"], 6) if(!GLOB.mam_tails_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/mam_tails, GLOB.mam_tails_list) L[DNA_MUTANTTAIL_BLOCK] = construct_block(GLOB.mam_tails_list.Find(features["mam_tail"]), GLOB.mam_tails_list.len) if(!GLOB.mam_ears_list.len) - init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list) + init_sprite_accessory_subtypes(/datum/sprite_accessory/ears/mam_ears, GLOB.mam_ears_list) L[DNA_MUTANTEAR_BLOCK] = construct_block(GLOB.mam_ears_list.Find(features["mam_ears"]), GLOB.mam_ears_list.len) if(!GLOB.mam_body_markings_list.len) init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list) diff --git a/code/datums/ductnet.dm b/code/datums/ductnet.dm new file mode 100644 index 0000000000..14a74a67c4 --- /dev/null +++ b/code/datums/ductnet.dm @@ -0,0 +1,65 @@ +///We handle the unity part of plumbing. We track who is connected to who. +/datum/ductnet + var/list/suppliers = list() + var/list/demanders = list() + var/list/obj/machinery/duct/ducts = list() + + var/capacity +///Add a duct to our network +/datum/ductnet/proc/add_duct(obj/machinery/duct/D) + if(!D || (D in ducts)) + return + ducts += D + D.duct = src +///Remove a duct from our network and commit suicide, because this is probably easier than to check who that duct was connected to and what part of us was lost +/datum/ductnet/proc/remove_duct(obj/machinery/duct/ducting) + destroy_network(FALSE) + for(var/obj/machinery/duct/D in ducting.neighbours) + addtimer(CALLBACK(D, /obj/machinery/duct/proc/reconnect), 0) //all needs to happen after the original duct that was destroyed finishes destroying itself + addtimer(CALLBACK(D, /obj/machinery/duct/proc/generate_connects), 0) + qdel(src) +///add a plumbing object to either demanders or suppliers +/datum/ductnet/proc/add_plumber(datum/component/plumbing/P, dir) + if(!P.can_add(src, dir)) + return FALSE + P.ducts[num2text(dir)] = src + if(dir & P.supply_connects) + suppliers += P + else if(dir & P.demand_connects) + demanders += P + return TRUE +///remove a plumber. we dont delete ourselves because ductnets dont persist through plumbing objects +/datum/ductnet/proc/remove_plumber(datum/component/plumbing/P) + suppliers.Remove(P) //we're probably only in one of these, but Remove() is inherently sane so this is fine + demanders.Remove(P) + + for(var/dir in P.ducts) + if(P.ducts[dir] == src) + P.ducts -= dir + if(!ducts.len) //there were no ducts, so it was a direct connection. we destroy ourselves since a ductnet with only one plumber and no ducts is worthless + destroy_network() +///we combine ductnets. this occurs when someone connects to seperate sets of fluid ducts +/datum/ductnet/proc/assimilate(datum/ductnet/D) + ducts.Add(D.ducts) + suppliers.Add(D.suppliers) + demanders.Add(D.demanders) + for(var/A in D.suppliers + D.demanders) + var/datum/component/plumbing/P = A + for(var/s in P.ducts) + if(P.ducts[s] != D) + continue + P.ducts[s] = src //all your ducts are belong to us + for(var/A in D.ducts) + var/obj/machinery/duct/M = A + M.duct = src //forget your old master + + destroy_network() +///destroy the network and tell all our ducts and plumbers we are gone +/datum/ductnet/proc/destroy_network(delete=TRUE) + for(var/A in suppliers + demanders) + remove_plumber(A) + for(var/A in ducts) + var/obj/machinery/duct/D = A + D.duct = null + if(delete) //I don't want code to run with qdeleted objects because that can never be good, so keep this in-case the ductnet has some business left to attend to before commiting suicide + qdel(src) diff --git a/code/datums/elements/bsa_blocker.dm b/code/datums/elements/bsa_blocker.dm new file mode 100644 index 0000000000..61140ad0ed --- /dev/null +++ b/code/datums/elements/bsa_blocker.dm @@ -0,0 +1,10 @@ +//blocks bluespace artillery beams that try to fly through +//look not all elements need to be fancy +/datum/element/bsa_blocker/Attach(datum/target) + if(!isatom(target)) + return ELEMENT_INCOMPATIBLE + RegisterSignal(target, COMSIG_ATOM_BSA_BEAM, .proc/block_bsa) + return ..() + +/datum/element/bsa_blocker/proc/block_bsa() + return COMSIG_ATOM_BLOCKS_BSA_BEAM diff --git a/code/datums/elements/decal.dm b/code/datums/elements/decal.dm index 4bd482915a..a20d46c813 100644 --- a/code/datums/elements/decal.dm +++ b/code/datums/elements/decal.dm @@ -32,40 +32,43 @@ RegisterSignal(A, COMSIG_COMPONENT_CLEAN_ACT, .proc/clean_react) if(description) RegisterSignal(A, COMSIG_PARENT_EXAMINE, .proc/examine) - - apply(A, TRUE) + RegisterSignal(A, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/apply_overlay, TRUE) num_decals_per_atom[A]++ + apply(A) /datum/element/decal/Detach(datum/target) var/atom/A = target - remove(A, A.dir) - UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE)) - LAZYREMOVE(num_decals_per_atom, A) + num_decals_per_atom[A]-- + if(!num_decals_per_atom[A]) + UnregisterSignal(A, list(COMSIG_ATOM_DIR_CHANGE, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE, + COMSIG_COMPONENT_CLEAN_ACT, COMSIG_PARENT_EXAMINE, COMSIG_ATOM_UPDATE_OVERLAYS)) + LAZYREMOVE(num_decals_per_atom, A) + apply(A) return ..() -/datum/element/decal/proc/remove(atom/target, old_dir) - pic.dir = first_dir == NORTH ? target.dir : turn(first_dir, dir2angle(old_dir)) - for(var/i in 1 to num_decals_per_atom[target]) - target.cut_overlay(pic, TRUE) +/datum/element/decal/proc/apply(atom/target) + if(target.flags_1 & INITIALIZED_1) + target.update_icon() //could use some queuing here now maybe. + else if(!QDELETED(target) && num_decals_per_atom[target] == 1) + RegisterSignal(target, COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE, .proc/late_update_icon) if(isitem(target)) addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE) -/datum/element/decal/proc/apply(atom/target, init = FALSE) - pic.dir = first_dir == NORTH ? target.dir : turn(first_dir, dir2angle(target.dir)) - if(init) - target.add_overlay(pic, TRUE) - else - for(var/i in 1 to num_decals_per_atom[target]) - target.add_overlay(pic, TRUE) - if(isitem(target)) - addtimer(CALLBACK(target, /obj/item/.proc/update_slot_icon), 0, TIMER_UNIQUE) +/datum/element/decal/proc/late_update_icon(atom/source) + source.update_icon() + UnregisterSignal(source,COMSIG_ATOM_AFTER_SUCCESSFUL_INITIALIZE) -/datum/element/decal/proc/rotate_react(datum/source, old_dir, new_dir) +/datum/element/decal/proc/apply_overlay(atom/source, list/overlay_list) + if(first_dir) + pic.dir = first_dir == SOUTH ? source.dir : turn(first_dir, dir2angle(source.dir)-180) //Never turn a dir by 0. + for(var/i in 1 to num_decals_per_atom[source]) + overlay_list += pic + +/datum/element/decal/proc/rotate_react(atom/source, old_dir, new_dir) if(old_dir == new_dir) return - remove(source, old_dir) - apply(source) + source.update_icon() /datum/element/decal/proc/clean_react(datum/source, strength) if(strength >= cleanable) diff --git a/code/datums/elements/embed.dm b/code/datums/elements/embed.dm index 8a7acde9cb..876414330f 100644 --- a/code/datums/elements/embed.dm +++ b/code/datums/elements/embed.dm @@ -2,7 +2,7 @@ The presence of this element allows an item (or a projectile carrying an item) to embed itself in a human or turf when it is thrown into a target (whether by hand, gun, or explosive wave) with either at least 4 throwspeed (EMBED_THROWSPEED_THRESHOLD) or ignore_throwspeed_threshold set to TRUE. Items meant to be used as shrapnel for projectiles should have ignore_throwspeed_threshold set to true. - Whether we're dealing with a direct /obj/item (throwing a knife at someone) or an /obj/projectile with a shrapnel_type, how we handle things plays out the same, with one extra step separating them. + Whether we're dealing with a direct /obj/item (throwing a knife at someone) or an /obj/item/projectile with a shrapnel_type, how we handle things plays out the same, with one extra step separating them. Items simply make their COMSIG_MOVABLE_IMPACT or COMSIG_MOVABLE_IMPACT_ZONE check (against a closed turf or a carbon, respectively), while projectiles check on COMSIG_PROJECTILE_SELF_ON_HIT. Upon a projectile hitting a valid target, it spawns whatever type of payload it has defined, then has that try to embed itself in the target on its own. @@ -37,10 +37,10 @@ if(!isitem(target) && !isprojectile(target)) return ELEMENT_INCOMPATIBLE + RegisterSignal(target, COMSIG_ELEMENT_ATTACH, .proc/severancePackage) if(isitem(target)) RegisterSignal(target, COMSIG_MOVABLE_IMPACT_ZONE, .proc/checkEmbedMob) RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/checkEmbedOther) - RegisterSignal(target, COMSIG_ELEMENT_ATTACH, .proc/severancePackage) RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/examined) RegisterSignal(target, COMSIG_EMBED_TRY_FORCE, .proc/tryForceEmbed) RegisterSignal(target, COMSIG_ITEM_DISABLE_EMBED, .proc/detachFromWeapon) @@ -68,7 +68,7 @@ if(isitem(target)) UnregisterSignal(target, list(COMSIG_MOVABLE_IMPACT_ZONE, COMSIG_ELEMENT_ATTACH, COMSIG_MOVABLE_IMPACT, COMSIG_PARENT_EXAMINE, COMSIG_EMBED_TRY_FORCE, COMSIG_ITEM_DISABLE_EMBED)) else - UnregisterSignal(target, list(COMSIG_PROJECTILE_SELF_ON_HIT)) + UnregisterSignal(target, list(COMSIG_PROJECTILE_SELF_ON_HIT, COMSIG_ELEMENT_ATTACH)) /// Checking to see if we're gonna embed into a human @@ -79,13 +79,13 @@ var/actual_chance = embed_chance if(!weapon.isEmbedHarmless()) // all the armor in the world won't save you from a kick me sign - var/armor = max(victim.run_armor_check(hit_zone, "bullet", silent=TRUE), victim.run_armor_check(hit_zone, "bomb", silent=TRUE)) // we'll be nice and take the better of bullet and bomb armor + var/armor = max(victim.run_armor_check(hit_zone, "bullet", silent=TRUE), victim.run_armor_check(hit_zone, "bomb", silent=TRUE)) * 0.5 // we'll be nice and take the better of bullet and bomb armor, halved if(armor) // we only care about armor penetration if there's actually armor to penetrate var/pen_mod = -armor + weapon.armour_penetration // even a little bit of armor can make a big difference for shrapnel with large negative armor pen actual_chance += pen_mod // doing the armor pen as a separate calc just in case this ever gets expanded on if(actual_chance <= 0) - victim.visible_message("[weapon] bounces off [victim]'s armor!", "[weapon] bounces off your armor!", vision_distance = COMBAT_MESSAGE_RANGE) + victim.visible_message("[weapon] bounces off [victim]'s armor, unable to embed!", "[weapon] bounces off your armor, unable to embed!", vision_distance = COMBAT_MESSAGE_RANGE) return var/roll_embed = prob(actual_chance) @@ -147,7 +147,7 @@ return TRUE ///A different embed element has been attached, so we'll detach and let them handle things -/datum/element/embed/proc/severancePackage(obj/item/weapon, datum/element/E) +/datum/element/embed/proc/severancePackage(obj/weapon, datum/element/E) if(istype(E, /datum/element/embed)) Detach(weapon) @@ -169,46 +169,35 @@ * it to call tryForceEmbed() on its own embed element (it's out of our hands here, our projectile is done), where it will run through all the checks it needs to. */ /datum/element/embed/proc/checkEmbedProjectile(obj/item/projectile/P, atom/movable/firer, atom/hit, angle, hit_zone) - if(!iscarbon(hit) && !isclosedturf(hit)) + if(!iscarbon(hit)) Detach(P) return // we don't care var/obj/item/payload = new payload_type(get_turf(hit)) - var/did_embed - if(iscarbon(hit)) - var/mob/living/carbon/C = hit - var/obj/item/bodypart/limb - limb = C.get_bodypart(hit_zone) - if(!limb) - limb = C.get_bodypart() - did_embed = payload.tryEmbed(limb) - else - did_embed = payload.tryEmbed(hit) + if(istype(payload, /obj/item/shrapnel/bullet)) + payload.name = P.name + payload.embedding = P.embedding + payload.updateEmbedding() + var/mob/living/carbon/C = hit + var/obj/item/bodypart/limb = C.get_bodypart(hit_zone) + if(!limb) + limb = C.get_bodypart() - if(!did_embed) - payload.failedEmbed() + payload.tryEmbed(limb) Detach(P) /** - * tryForceEmbed() is called here when we fire COMSIG_EMBED_TRY_FORCE from [/obj/item/proc/tryEmbed]. Mostly, this means we're a piece of shrapnel from a projectile that just impacted something, and we're trying to embed in it. - * - * The reason for this extra mucking about is avoiding having to do an extra hitby(), and annoying the target by impacting them once with the projectile, then again with the shrapnel (which likely represents said bullet), and possibly - * AGAIN if we actually embed. This way, we save on at least one message. Runs the standard embed checks on the mob/turf. - * * Arguments: - * * I- what we're trying to embed, obviously - * * target- what we're trying to shish-kabob, either a bodypart, a carbon, or a closed turf + * * I- the item we're trying to insert into the target + * * target- what we're trying to shish-kabob, either a bodypart or a carbon * * hit_zone- if our target is a carbon, try to hit them in this zone, if we don't have one, pick a random one. If our target is a bodypart, we already know where we're hitting. * * forced- if we want this to succeed 100% */ /datum/element/embed/proc/tryForceEmbed(obj/item/I, atom/target, hit_zone, forced=FALSE) var/obj/item/bodypart/limb var/mob/living/carbon/C - var/turf/closed/T - if(!forced && !prob(embed_chance)) return - if(iscarbon(target)) C = target if(!hit_zone) @@ -218,10 +207,5 @@ limb = target hit_zone = limb.body_zone C = limb.owner - else if(isclosedturf(target)) - T = target - - if(C) - return checkEmbedMob(I, C, hit_zone, forced=TRUE) - else if(T) - return checkEmbedOther(I, T, forced=TRUE) + checkEmbedMob(I, C, hit_zone, forced=TRUE) + return TRUE diff --git a/code/datums/elements/photosynthesis.dm b/code/datums/elements/photosynthesis.dm index 93e4369b8b..4fe0615b1f 100644 --- a/code/datums/elements/photosynthesis.dm +++ b/code/datums/elements/photosynthesis.dm @@ -60,7 +60,7 @@ if(L.stat == DEAD) continue if(light_nutrition_gain) - L.adjust_nutrition(light_amount * light_nutrition_gain * attached_atoms[AM], NUTRITION_LEVEL_FULL) + L.adjust_nutrition(light_amount * light_nutrition_gain * attached_atoms[AM], NUTRITION_LEVEL_WELL_FED) if(light_amount > bonus_lum || light_amount < malus_lum) var/mult = ((light_amount > bonus_lum) ? 1 : -1) * attached_atoms[AM] if(light_bruteheal) diff --git a/code/datums/elements/polychromic.dm b/code/datums/elements/polychromic.dm index 1c438c86c5..7ae0d04b05 100644 --- a/code/datums/elements/polychromic.dm +++ b/code/datums/elements/polychromic.dm @@ -61,7 +61,7 @@ A.AddElement(/datum/element/update_icon_updates_onmob) RegisterSignal(A, COMSIG_ITEM_WORN_OVERLAYS, .proc/apply_worn_overlays) if(suits_with_helmet_typecache[A.type]) - RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet) + RegisterSignal(A, COMSIG_SUIT_MADE_HELMET, .proc/register_helmet) //you better work now you slut else if(_flags & POLYCHROMIC_ACTION && ismob(A)) //in the event mob update icon procs are ever standarized. var/datum/action/polychromic/P = new(A) RegisterSignal(P, COMSIG_ACTION_TRIGGER, .proc/activate_action) @@ -166,6 +166,15 @@ examine_list += "Alt-click to recolor it." /datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H) + if(!isitem(H)) //backup in case if it messes up somehow + if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways? + var/obj/item/clothing/suit/hooded/sourcesuit = source + H = sourcesuit.hood + else if(istype(source,/obj/item/clothing/suit/space/hardsuit)) + var/obj/item/clothing/suit/space/hardsuit/sourcesuit = source + H = sourcesuit.helmet + else + return suit_by_helmet[H] = source helmet_by_suit[source] = H colors_by_atom[H] = colors_by_atom[source] diff --git a/code/datums/emotes.dm b/code/datums/emotes.dm index 6660bafcaf..e1147df225 100644 --- a/code/datums/emotes.dm +++ b/code/datums/emotes.dm @@ -102,8 +102,9 @@ /datum/emote/proc/can_run_emote(mob/user, status_check = TRUE, intentional = FALSE) . = TRUE - if(!is_type_in_typecache(user, mob_type_allowed_typecache)) - return FALSE + if(mob_type_allowed_typecache) //empty list = anyone can use it unless specifically blacklisted + if(!is_type_in_typecache(user, mob_type_allowed_typecache)) + return FALSE if(is_type_in_typecache(user, mob_type_blacklist_typecache)) return FALSE if(status_check && !is_type_in_typecache(user, mob_type_ignore_stat_typecache)) diff --git a/code/datums/explosion.dm b/code/datums/explosion.dm index dc32902e5e..246226ceba 100644 --- a/code/datums/explosion.dm +++ b/code/datums/explosion.dm @@ -103,13 +103,21 @@ GLOBAL_LIST_EMPTY(explosions) // 3/7/14 will calculate to 80 + 35 var/far_dist = 0 - far_dist += heavy_impact_range * 5 + far_dist += heavy_impact_range * 15 // Large explosions carry further far_dist += devastation_range * 20 if(!silent) var/frequency = get_rand_frequency() var/sound/explosion_sound = sound(get_sfx("explosion")) var/sound/far_explosion_sound = sound('sound/effects/explosionfar.ogg') + var/sound/creaking_explosion_sound = sound(get_sfx("explosion_creaking")) + var/sound/hull_creaking_sound = sound(get_sfx("hull_creaking")) + var/sound/explosion_echo_sound = sound('sound/effects/explosion_distant.ogg') + var/on_station = SSmapping.level_trait(epicenter.z, ZTRAIT_STATION) + var/creaking_explosion = FALSE + + if(prob(devastation_range*30+heavy_impact_range*5) && on_station) // Huge explosions are near guaranteed to make the station creak and whine, smaller ones might. + creaking_explosion = TRUE // prob over 100 always returns true for(var/mob/M in GLOB.player_list) // Double check for client @@ -126,11 +134,29 @@ GLOBAL_LIST_EMPTY(explosions) shake_camera(M, 25, clamp(baseshakeamount, 0, 10)) // You hear a far explosion if you're outside the blast radius. Small bombs shouldn't be heard all over the station. else if(dist <= far_dist) - var/far_volume = clamp(far_dist, 30, 50) // Volume is based on explosion size and dist - far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion - M.playsound_local(epicenter, null, far_volume, 1, frequency, falloff = 5, S = far_explosion_sound) - if(baseshakeamount > 0) + var/far_volume = clamp(far_dist/2, 40, 60) // Volume is based on explosion size and dist + if(creaking_explosion) + M.playsound_local(epicenter, null, far_volume, 1, frequency, S = creaking_explosion_sound, distance_multiplier = 0) + else if(prob(75)) + M.playsound_local(epicenter, null, far_volume, 1, frequency, S = far_explosion_sound, distance_multiplier = 0) // Far sound + else + M.playsound_local(epicenter, null, far_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0) // Echo sound + + if(baseshakeamount > 0 || devastation_range) + if(!baseshakeamount) // Devastating explosions rock the station and ground + baseshakeamount = devastation_range*3 shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5)) + + else if(M.can_hear() && !isspaceturf(get_turf(M)) && heavy_impact_range) // Big enough explosions echo throughout the hull + var/echo_volume = 40 + if(devastation_range) + baseshakeamount = devastation_range + shake_camera(M, 10, clamp(baseshakeamount*0.25, 0, 2.5)) + echo_volume = 60 + M.playsound_local(epicenter, null, echo_volume, 1, frequency, S = explosion_echo_sound, distance_multiplier = 0) + + if(creaking_explosion) // 5 seconds after the bang, the station begins to creak + addtimer(CALLBACK(M, /mob/proc/playsound_local, epicenter, null, rand(25, 40), 1, frequency, null, null, FALSE, hull_creaking_sound, null, null, null, null, 0), 5 SECONDS) EX_PREPROCESS_CHECK_TICK //postpone processing for a bit @@ -196,14 +222,12 @@ GLOBAL_LIST_EMPTY(explosions) //------- EX_ACT AND TURF FIRES ------- - if(T == epicenter) // Ensures explosives detonating from bags trigger other explosives in that bag - var/list/items = list() - for(var/I in T) - var/atom/A = I - if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't. - items += A.GetAllContents() - for(var/O in items) - var/atom/A = O + if((T == epicenter) && !QDELETED(explosion_source) && ismovable(explosion_source) && (get_turf(explosion_source) == T)) // Ensures explosives detonating from bags trigger other explosives in that bag + var/list/atoms = list() + for(var/atom/A in explosion_source.loc) // the ismovableatom check 2 lines above makes sure we don't nuke an /area + atoms += A + for(var/i in atoms) + var/atom/A = i if(!QDELETED(A)) A.ex_act(dist) diff --git a/code/datums/holocall.dm b/code/datums/holocall.dm index 0f4f02ae2a..4bf02e8587 100644 --- a/code/datums/holocall.dm +++ b/code/datums/holocall.dm @@ -32,20 +32,29 @@ var/datum/action/innate/end_holocall/hangup //hangup action var/call_start_time + var/head_call = FALSE //calls from a head of staff autoconnect, if the receiving pad is not secure. //creates a holocall made by `caller` from `calling_pad` to `callees` -/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees) +/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees, elevated_access = FALSE) call_start_time = world.time user = caller calling_pad.outgoing_call = src calling_holopad = calling_pad + head_call = elevated_access dialed_holopads = list() for(var/I in callees) var/obj/machinery/holopad/H = I if(!QDELETED(H) && H.is_operational()) dialed_holopads += H - H.say("Incoming call.") + if(head_call) + if(H.secure) + calling_pad.say("Auto-connection refused, falling back to call mode.") + H.say("Incoming call.") + else + H.say("Incoming connection.") + else + H.say("Incoming call.") LAZYADD(H.holo_calls, src) if(!dialed_holopads.len) @@ -79,6 +88,7 @@ dialed_holopads.Cut() if(calling_holopad) + calling_holopad.calling = FALSE calling_holopad.outgoing_call = null calling_holopad.SetLightsAndPower() calling_holopad = null @@ -145,6 +155,7 @@ if(!Check()) return + calling_holopad.calling = FALSE hologram = H.activate_holo(user) hologram.HC = src @@ -160,6 +171,8 @@ hangup = new(eye, src) hangup.Grant(user) + playsound(H, 'sound/machines/ping.ogg', 100) + H.say("Connection established.") //Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise /datum/holocall/proc/Check() @@ -178,7 +191,6 @@ . = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME) if(!.) calling_holopad.say("No answer received.") - calling_holopad.temp = "" if(!.) testing("Holocall Check fail") @@ -241,10 +253,10 @@ record.caller_image = holodiskOriginal.record.caller_image record.entries = holodiskOriginal.record.entries.Copy() record.language = holodiskOriginal.record.language - to_chat(user, "You copy the record from [holodiskOriginal] to [src] by connecting the ports!") + to_chat(user, "You copy the record from [holodiskOriginal] to [src] by connecting the ports!") name = holodiskOriginal.name else - to_chat(user, "[holodiskOriginal] has no record on it!") + to_chat(user, "[holodiskOriginal] has no record on it!") ..() /obj/item/disk/holodisk/proc/build_record() @@ -331,6 +343,21 @@ DELAY 20"} /datum/preset_holoimage/engineer + outfit_type = /datum/outfit/job/engineer + +/datum/preset_holoimage/engineer/rig + outfit_type = /datum/outfit/job/engineer/gloved/rig + +/datum/preset_holoimage/engineer/ce + outfit_type = /datum/outfit/job/ce + +/datum/preset_holoimage/engineer/ce/rig + outfit_type = /datum/outfit/job/engineer/gloved/rig + +/datum/preset_holoimage/engineer/atmos + outfit_type = /datum/outfit/job/atmos + +/datum/preset_holoimage/engineer/atmos/rig outfit_type = /datum/outfit/job/engineer/gloved/rig /datum/preset_holoimage/researcher @@ -350,3 +377,90 @@ /datum/preset_holoimage/clown outfit_type = /datum/outfit/job/clown + +/obj/item/disk/holodisk/donutstation/whiteship + name = "Blackbox Print-out #DS024" + desc = "A holodisk containing the last viable recording of DS024's blackbox." + preset_image_type = /datum/preset_holoimage/engineer/ce + preset_record_text = {" + NAME Geysr Shorthalt + SAY Engine renovations complete and the ships been loaded. We all ready? + DELAY 25 + PRESET /datum/preset_holoimage/engineer + NAME Jacob Ullman + SAY Lets blow this popsicle stand of a station. + DELAY 20 + PRESET /datum/preset_holoimage/engineer/atmos + NAME Lindsey Cuffler + SAY Uh, sir? Shouldn't we call for a secondary shuttle? The bluespace drive on this thing made an awfully weird noise when we jumped here.. + DELAY 30 + PRESET /datum/preset_holoimage/engineer/ce + NAME Geysr Shorthalt + SAY Pah! Ship techie at the dock said to give it a good few kicks if it started acting up, let me just.. + DELAY 25 + SOUND punch + SOUND sparks + DELAY 10 + SOUND punch + SOUND sparks + DELAY 10 + SOUND punch + SOUND sparks + SOUND warpspeed + DELAY 15 + PRESET /datum/preset_holoimage/engineer/atmos + NAME Lindsey Cuffler + SAY Uhh.. is it supposed to be doing that?? + DELAY 15 + PRESET /datum/preset_holoimage/engineer/ce + NAME Geysr Shorthalt + SAY See? Working as intended. Now, are we all ready? + DELAY 10 + PRESET /datum/preset_holoimage/engineer + NAME Jacob Ullman + SAY Is it supposed to be glowing like that? + DELAY 20 + SOUND explosion + + "} + +/obj/item/disk/holodisk/ruin/snowengieruin + name = "Blackbox Print-out #EB412" + desc = "A holodisk containing the last moments of EB412. There's a bloody fingerprint on it." + preset_image_type = /datum/preset_holoimage/engineer + preset_record_text = {" + NAME Dave Tundrale + SAY Maria, how's Build? + DELAY 10 + NAME Maria Dell + PRESET /datum/preset_holoimage/engineer/atmos + SAY It's fine, don't worry. I've got Plastic on it. And frankly, i'm kinda busy with, the, uhhm, incinerator. + DELAY 30 + NAME Dave Tundrale + PRESET /datum/preset_holoimage/engineer + SAY Aight, wonderful. The science mans been kinda shit though. No RCDs- + DELAY 20 + NAME Maria Dell + PRESET /datum/preset_holoimage/engineer/atmos + SAY Enough about your RCDs. They're not even that important, just bui- + DELAY 15 + SOUND explosion + DELAY 10 + SAY Oh, shit! + DELAY 10 + PRESET /datum/preset_holoimage/engineer/atmos/rig + LANGUAGE /datum/language/narsie + NAME Unknown + SAY RISE, MY LORD!! + DELAY 10 + LANGUAGE /datum/language/common + NAME Plastic + PRESET /datum/preset_holoimage/engineer/rig + SAY Fuck, fuck, fuck! + DELAY 20 + SAY It's loose! CALL THE FUCKING SHUTT- + DELAY 10 + PRESET /datum/preset_holoimage/corgi + NAME Blackbox Automated Message + SAY Connection lost. Dumping audio logs to disk. + DELAY 50"} diff --git a/code/datums/hud.dm b/code/datums/hud.dm index c1811fb9b3..1c23d5f2a0 100644 --- a/code/datums/hud.dm +++ b/code/datums/hud.dm @@ -28,7 +28,8 @@ GLOBAL_LIST_INIT(huds, list( ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(), ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(), ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker(), - ANTAG_HUD_FUGITIVE = new/datum/atom_hud/antag() + ANTAG_HUD_FUGITIVE = new/datum/atom_hud/antag(), + ANTAG_HUD_HERETIC = new/datum/atom_hud/antag/hidden() )) /datum/atom_hud diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm index 721af65449..76e60bc6dc 100644 --- a/code/datums/materials/basemats.dm +++ b/code/datums/materials/basemats.dm @@ -35,23 +35,24 @@ Unless you know what you're doing, only use the first three numbers. They're in value_per_unit = 0.025 beauty_modifier = 0.075 -///Slight force increase +///Slight force decrease. It's gold, it's soft as fuck. /datum/material/gold name = "gold" desc = "Gold" color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium - strength_modifier = 1.2 + strength_modifier = 0.8 categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/gold value_per_unit = 0.0625 beauty_modifier = 0.15 armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 1.15, "energy" = 1.15, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1.1) -///Has no special properties +///Small force increase, for diamond swords /datum/material/diamond name = "diamond" desc = "Highly pressurized carbon" color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) + strength_modifier = 1.1 alpha = 132 categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/diamond @@ -106,6 +107,7 @@ Unless you know what you're doing, only use the first three numbers. They're in name = "bluespace crystal" desc = "Crystals with bluespace properties" color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) + integrity_modifier = 0.2 //these things shatter when thrown. alpha = 200 categories = list(MAT_CATEGORY_ORE = TRUE) beauty_modifier = 0.5 @@ -139,7 +141,7 @@ Unless you know what you're doing, only use the first three numbers. They're in name = "titanium" desc = "Titanium" color = "#b3c0c7" - strength_modifier = 1.3 + strength_modifier = 1.1 categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/titanium value_per_unit = 0.0625 @@ -203,7 +205,7 @@ Unless you know what you're doing, only use the first three numbers. They're in name = "adamantine" desc = "A powerful material made out of magic, I mean science!" color = "#6d7e8e" - strength_modifier = 1.5 + strength_modifier = 1.3 categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) sheet_type = /obj/item/stack/sheet/mineral/adamantine value_per_unit = 0.25 @@ -276,18 +278,31 @@ Unless you know what you're doing, only use the first three numbers. They're in desc = "Mir'ntrath barhah Nar'sie." color = "#3C3434" categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + strength_modifier = 1.2 sheet_type = /obj/item/stack/sheet/runed_metal value_per_unit = 0.75 armor_modifiers = list("melee" = 1.2, "bullet" = 1.2, "laser" = 1, "energy" = 1, "bomb" = 1.2, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) beauty_modifier = -0.15 texture_layer_icon_state = "runed" +/datum/material/brass + name = "brass" + desc = "Tybel gb-Ratvar" + color = "#917010" + categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) + strength_modifier = 1.3 // Replicant Alloy is very good for skull beatings.. + sheet_type = /obj/item/stack/tile/brass + value_per_unit = 0.75 + armor_modifiers = list("melee" = 1.4, "bullet" = 1.4, "laser" = 0, "energy" = 0, "bomb" = 1.4, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) //But it has.. a few problems that can't easily be compensated for. + beauty_modifier = 0.3 //It really beats the cold plain plating of the station, doesn't it? + /datum/material/bronze name = "bronze" desc = "Clock Cult? Never heard of it." color = "#92661A" + strength_modifier = 1.1 categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) - sheet_type = /obj/item/stack/tile/bronze + sheet_type = /obj/item/stack/sheet/bronze value_per_unit = 0.025 armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) beauty_modifier = 0.2 diff --git a/code/datums/mind.dm b/code/datums/mind.dm index cb99fdc5a3..0731cf8bf4 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -41,6 +41,8 @@ var/special_role var/list/restricted_roles = list() + var/hide_ckey = FALSE //hide ckey from round-end report + var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button. var/linglink @@ -69,6 +71,7 @@ ///What character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not var/mob/original_character + /datum/mind/New(var/key) skill_holder = new(src) src.key = key @@ -137,6 +140,8 @@ if(L.client?.prefs && L.client.prefs.auto_ooc && L.client.prefs.chat_toggles & CHAT_OOC) DISABLE_BITFIELD(L.client.prefs.chat_toggles,CHAT_OOC) + hide_ckey = current.client?.prefs?.hide_ckey + SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character) SEND_SIGNAL(new_character, COMSIG_MOB_ON_NEW_MIND) @@ -780,6 +785,7 @@ if(!mind.name) mind.name = real_name mind.current = src + mind.hide_ckey = client?.prefs?.hide_ckey /mob/living/carbon/mind_initialize() ..() diff --git a/code/datums/mood_events/generic_negative_events.dm b/code/datums/mood_events/generic_negative_events.dm index 787d6375a7..1abe077980 100644 --- a/code/datums/mood_events/generic_negative_events.dm +++ b/code/datums/mood_events/generic_negative_events.dm @@ -162,6 +162,11 @@ mood_change = -8 timeout = 3 MINUTES +/datum/mood_event/gates_of_mansus + description = "LIVING IN A PERFORMANCE IS WORSE THAN DEATH\n" + mood_change = -25 + timeout = 4 MINUTES + //These are unused so far but I want to remember them to use them later /datum/mood_event/cloned_corpse @@ -199,6 +204,11 @@ mood_change = -1 timeout = 2 MINUTES +/datum/mood_event/plush_bite + description = "IT BIT ME!! OW!\n" + mood_change = -3 + timeout = 2 MINUTES + //Cursed stuff below /datum/mood_event/emptypred diff --git a/code/datums/mood_events/generic_positive_events.dm b/code/datums/mood_events/generic_positive_events.dm index 8f98917ed3..b73756c2b1 100644 --- a/code/datums/mood_events/generic_positive_events.dm +++ b/code/datums/mood_events/generic_positive_events.dm @@ -70,6 +70,11 @@ mood_change = 40 //maybe being a cultist isnt that bad after all hidden = TRUE +/datum/mood_event/heretics + description = "THE HIGHER I RISE, THE MORE I SEE.\n" + mood_change = 12 //maybe being a cultist isnt that bad after all + hidden = TRUE + /datum/mood_event/family_heirloom description = "My family heirloom is safe with me.\n" mood_change = 1 diff --git a/code/datums/mood_events/needs_events.dm b/code/datums/mood_events/needs_events.dm index 962681eb94..b307bcb0aa 100644 --- a/code/datums/mood_events/needs_events.dm +++ b/code/datums/mood_events/needs_events.dm @@ -19,6 +19,27 @@ description = "I'm starving!\n" mood_change = -15 +//charge +/datum/mood_event/supercharged + description = "I can't possibly keep all this power inside, I need to release some quick!\n" + mood_change = -10 + +/datum/mood_event/overcharged + description = "I feel dangerously overcharged, perhaps I should release some power.\n" + mood_change = -4 + +/datum/mood_event/charged + description = "I feel the power in my veins!\n" + mood_change = 6 + +/datum/mood_event/lowpower + description = "My power is running low, I should go charge up somewhere.\n" + mood_change = -6 + +/datum/mood_event/decharged + description = "I'm in desperate need of some electricity!\n" + mood_change = -10 + //Disgust /datum/mood_event/gross description = "I saw something gross.\n" diff --git a/code/datums/mutations/_mutations.dm b/code/datums/mutations/_mutations.dm index fb5f6ed5f6..3bddfdaa63 100644 --- a/code/datums/mutations/_mutations.dm +++ b/code/datums/mutations/_mutations.dm @@ -11,7 +11,7 @@ var/lowest_value = 256 * 8 var/text_gain_indication = "" var/text_lose_indication = "" - var/list/mutable_appearance/visual_indicators = list() + var/list/visual_indicators = list() var/obj/effect/proc_holder/spell/power var/layer_used = MUTATIONS_LAYER //which mutation layer to use var/list/species_allowed = list() //to restrict mutation to only certain species diff --git a/code/datums/mutations/actions.dm b/code/datums/mutations/actions.dm index 7e6d567cfa..bd9ecaeeaa 100644 --- a/code/datums/mutations/actions.dm +++ b/code/datums/mutations/actions.dm @@ -410,7 +410,7 @@ throw_speed = 4 embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0) w_class = WEIGHT_CLASS_SMALL - sharpness = IS_SHARP + sharpness = SHARP_POINTY var/mob/living/carbon/human/fired_by /// if we missed our target var/missed = TRUE diff --git a/code/datums/mutations/antenna.dm b/code/datums/mutations/antenna.dm index 978802fd80..ad08b8ebdc 100644 --- a/code/datums/mutations/antenna.dm +++ b/code/datums/mutations/antenna.dm @@ -90,6 +90,8 @@ to_chat(user, "You catch some drifting memories of their past conversations...") for(var/spoken_memory in recent_speech) to_chat(user, "[recent_speech[spoken_memory]]") + if(usr in GLOB.rockpaperscissors_players) + to_chat(user, "They're planning on playing [GLOB.rockpaperscissors_players[usr][1]]") if(iscarbon(M)) var/mob/living/carbon/human/H = M to_chat(user, "You find that their intent is to [H.a_intent]...") diff --git a/code/datums/mutations/hulk.dm b/code/datums/mutations/hulk.dm index bc7b9171a8..5d363124d9 100644 --- a/code/datums/mutations/hulk.dm +++ b/code/datums/mutations/hulk.dm @@ -27,6 +27,24 @@ target.attack_hulk(owner) return INTERRUPT_UNARMED_ATTACK | NO_AUTO_CLICKDELAY_HANDLING +/** + *Checks damage of a hulk's arm and applies bone wounds as necessary. + * + *Called by specific atoms being attacked, such as walls. If an atom + *does not call this proc, than punching that atom will not cause + *arm breaking (even if the atom deals recoil damage to hulks). + *Arguments: + *arg1 is the arm to evaluate damage of and possibly break. + */ +/datum/mutation/human/hulk/proc/break_an_arm(obj/item/bodypart/arm) + switch(arm.brute_dam) + if(45 to 50) + arm.force_wound_upwards(/datum/wound/blunt/critical) + if(41 to 45) + arm.force_wound_upwards(/datum/wound/blunt/severe) + if(35 to 41) + arm.force_wound_upwards(/datum/wound/blunt/moderate) + /datum/mutation/human/hulk/on_life() if(owner.health < 0) on_losing(owner) diff --git a/code/datums/radiation_wave.dm b/code/datums/radiation_wave.dm index fe018a8761..8dc3b64e16 100644 --- a/code/datums/radiation_wave.dm +++ b/code/datums/radiation_wave.dm @@ -105,7 +105,6 @@ // modify the ignored_things list in __HELPERS/radiation.dm instead var/static/list/blacklisted = typecacheof(list( /turf, - /mob, /obj/structure/cable, /obj/machinery/atmospherics, /obj/item/ammo_casing, diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm index 5d86290f8f..64b8692ccd 100644 --- a/code/datums/ruins/space.dm +++ b/code/datums/ruins/space.dm @@ -325,6 +325,12 @@ name = "Abductor Replication Lab" description = "Some scientists tried and almost succeeded to recreate abductor tools. Somewhat slower and a bit less modern than their originals, these tools are the best you can get if you aren't an alien." +/datum/map_template/ruin/space/spacediner + id = "spacediner" + suffix = "spacediner.dmm" + name = "Space Diner" + description = "Come, traveler of the bluespace planes. Sit, enjoy a drink and take one of the fair maidens for a night. The exit is the way you came in, via that teleporter thingy, but do remember to stay safe." + //Space ruins for the station z /datum/map_template/ruin/spacenearstation prefix = "_maps/RandomRuins/SpaceRuinsStation/" diff --git a/code/datums/skills/_check_skills.dm b/code/datums/skills/_check_skills.dm index 41939dbee3..91b36a123f 100644 --- a/code/datums/skills/_check_skills.dm +++ b/code/datums/skills/_check_skills.dm @@ -14,11 +14,14 @@ mind.skill_holder.ui_interact(src) -/datum/skill_holder/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/skill_holder/ui_state(mob/user) + return GLOB.always_state + +/datum/skill_holder/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SkillPanel", "[owner.name]'s Skills", 620, 580, master_ui, state) - ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input. + ui = new(user, src, "SkillPanel", "[owner.name]'s Skills") + ui.set_autoupdate(FALSE) ui.open() else if(need_static_data_update) update_static_data(user) diff --git a/code/datums/skills/_skill_holder.dm b/code/datums/skills/_skill_holder.dm index 73748417c3..83c95c6439 100644 --- a/code/datums/skills/_skill_holder.dm +++ b/code/datums/skills/_skill_holder.dm @@ -110,7 +110,7 @@ /** * Automatic skill increase, multiplied by skill affinity if existing. - * Only works if skill is numerical. + * Only works if skill is numerical or levelled.. */ /datum/mind/proc/auto_gain_experience(skill, value, maximum, silent = FALSE) if(!ispath(skill, /datum/skill)) diff --git a/code/datums/skills/blacksmithing.dm b/code/datums/skills/blacksmithing.dm new file mode 100644 index 0000000000..0bddae5562 --- /dev/null +++ b/code/datums/skills/blacksmithing.dm @@ -0,0 +1,6 @@ +/datum/skill/level/dorfy/blacksmithing + name = "Blacksmithing" + desc = "Making metal into fancy shapes using heat and force. Higher levels increase both your working speed at an anvil as well as the quality of your works." + name_color = COLOR_FLOORTILE_GRAY + skill_traits = list(SKILL_SANITY, SKILL_INTELLIGENCE, SKILL_USE_TOOL, SKILL_TRAINING_TOOL) + ui_category = SKILL_UI_CAT_MISC diff --git a/code/datums/spawners_menu.dm b/code/datums/spawners_menu.dm index d66445b8a1..95a7d8e633 100644 --- a/code/datums/spawners_menu.dm +++ b/code/datums/spawners_menu.dm @@ -6,10 +6,13 @@ qdel(src) owner = new_owner -/datum/spawners_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/spawners_menu/ui_state(mob/user) + return GLOB.observer_state + +/datum/spawners_menu/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SpawnersMenu", "Spawners Menu", 700, 600, master_ui, state) + ui = new(user, src, "SpawnersMenu") ui.open() /datum/spawners_menu/ui_data(mob/user) @@ -42,11 +45,15 @@ if(..()) return - var/spawner_ref = pick(GLOB.mob_spawners[params["name"]]) - var/obj/effect/mob_spawn/MS = locate(spawner_ref) in GLOB.poi_list - if(!MS) + var/group_name = params["name"] + if(!group_name || !(group_name in GLOB.mob_spawners)) + return + var/list/spawnerlist = GLOB.mob_spawners[group_name] + if(!spawnerlist.len) + return + var/obj/effect/mob_spawn/MS = pick(spawnerlist) + if(!istype(MS) || !(MS in GLOB.poi_list)) return - switch(action) if("jump") if(MS) @@ -55,4 +62,4 @@ if("spawn") if(MS) MS.attack_ghost(owner) - . = TRUE \ No newline at end of file + . = TRUE diff --git a/code/datums/status_effects/buffs.dm b/code/datums/status_effects/buffs.dm index 179ed765c5..ef3979d822 100644 --- a/code/datums/status_effects/buffs.dm +++ b/code/datums/status_effects/buffs.dm @@ -580,4 +580,63 @@ /datum/status_effect/regenerative_core/on_remove() . = ..() REMOVE_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core") - owner.updatehealth() \ No newline at end of file + owner.updatehealth() + +/datum/status_effect/panacea + id = "Anatomic Panacea" + duration = 100 + tick_interval = 10 + alert_type = /obj/screen/alert/status_effect/panacea + +/obj/screen/alert/status_effect/panacea + name = "Panacea" + desc = "We purge the impurities from our body." + icon_state = "panacea" + +// Changeling's anatomic panacea now in buff form. Directly fixes issues instead of injecting chems +/datum/status_effect/panacea/tick() + var/mob/living/carbon/M = owner + + //Heal brain damage and toxyloss, alongside trauma + owner.adjustOrganLoss(ORGAN_SLOT_BRAIN, -8) + owner.adjustToxLoss(-6, forced = TRUE) + M.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC) + //Purges 50 rads per tick + if(owner.radiation > 0) + owner.radiation -= min(owner.radiation, 50) + //Mutadone effects + owner.jitteriness = 0 + if(owner.has_dna()) + M.dna.remove_all_mutations(mutadone = TRUE) + if(!QDELETED(owner)) //We were a monkey, now a human + ..() + // Purges toxins + for(var/datum/reagent/toxin/R in owner.reagents.reagent_list) + owner.reagents.remove_reagent(R.type, 5) + //Antihol effects + M.reagents.remove_all_type(/datum/reagent/consumable/ethanol, 10, 0, 1) + M.drunkenness = max(M.drunkenness - 10, 0) + owner.dizziness = 0 + owner.drowsyness = 0 + owner.slurring = 0 + owner.confused = 0 + //Organ and disease cure moved from panacea.dm to buff proc + var/list/bad_organs = list( + owner.getorgan(/obj/item/organ/body_egg), + owner.getorgan(/obj/item/organ/zombie_infection)) + for(var/o in bad_organs) + var/obj/item/organ/O = o + if(!istype(O)) + continue + O.Remove() + if(iscarbon(owner)) + var/mob/living/carbon/C = owner + C.vomit(0, toxic = TRUE) + O.forceMove(get_turf(owner)) + if(isliving(owner)) + var/mob/living/L = owner + for(var/thing in L.diseases) + var/datum/disease/D = thing + if(D.severity == DISEASE_SEVERITY_POSITIVE) + continue + D.cure() diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index aa27c6424e..a2f534115a 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -97,6 +97,21 @@ duration = set_duration return ..() +/datum/status_effect/off_balance + id = "offbalance" + alert_type = null + +/datum/status_effect/off_balance/on_creation(mob/living/new_owner, set_duration) + if(isnum(set_duration)) + duration = set_duration + return ..() + +/datum/status_effect/off_balance/on_remove() + var/active_item = owner.get_active_held_item() + if(is_type_in_typecache(active_item, GLOB.shove_disarming_types)) + owner.visible_message("[owner.name] regains their grip on \the [active_item]!", "You regain your grip on \the [active_item]", null, COMBAT_MESSAGE_RANGE) + return ..() + /obj/screen/alert/status_effect/asleep name = "Asleep" desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are." @@ -388,6 +403,229 @@ owner.underlays -= marked_underlay //if this is being called, we should have an owner at this point. ..() +/datum/status_effect/eldritch + duration = 15 SECONDS + status_type = STATUS_EFFECT_REPLACE + alert_type = null + on_remove_on_mob_delete = TRUE + ///underlay used to indicate that someone is marked + var/mutable_appearance/marked_underlay + ///path for the underlay + var/effect_sprite = "" + +/datum/status_effect/eldritch/on_creation(mob/living/new_owner, ...) + marked_underlay = mutable_appearance('icons/effects/effects.dmi', effect_sprite,BELOW_MOB_LAYER) + return ..() + +/datum/status_effect/eldritch/on_apply() + . = ..() + if(owner.mob_size >= MOB_SIZE_HUMAN) + RegisterSignal(owner,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/update_owner_underlay) + owner.update_icon() + return TRUE + return FALSE + +/datum/status_effect/eldritch/on_remove() + UnregisterSignal(owner,COMSIG_ATOM_UPDATE_OVERLAYS) + owner.update_icon() + return ..() + +/datum/status_effect/eldritch/proc/update_owner_underlay(atom/source, list/overlays) + overlays += marked_underlay + +/datum/status_effect/eldritch/Destroy() + QDEL_NULL(marked_underlay) + return ..() + +/** + * What happens when this mark gets popped + * + * Adds actual functionality to each mark + */ +/datum/status_effect/eldritch/proc/on_effect() + playsound(owner, 'sound/magic/repulse.ogg', 75, TRUE) + qdel(src) //what happens when this is procced. + +//Each mark has diffrent effects when it is destroyed that combine with the mansus grasp effect. +/datum/status_effect/eldritch/flesh + id = "flesh_mark" + effect_sprite = "emark1" + +/datum/status_effect/eldritch/flesh/on_effect() + + if(ishuman(owner)) + var/mob/living/carbon/human/H = owner + var/obj/item/bodypart/bodypart = pick(H.bodyparts) + var/datum/wound/slash/severe/crit_wound = new + crit_wound.apply_wound(bodypart) + return ..() + +/datum/status_effect/eldritch/ash + id = "ash_mark" + effect_sprite = "emark2" + ///Dictates how much damage and stamina loss this mark will cause. + var/repetitions = 1 + +/datum/status_effect/eldritch/ash/on_creation(mob/living/new_owner, _repetition = 5) + . = ..() + repetitions = min(1,_repetition) + +/datum/status_effect/eldritch/ash/on_effect() + if(iscarbon(owner)) + var/mob/living/carbon/carbon_owner = owner + carbon_owner.adjustStaminaLoss(10 * repetitions) + carbon_owner.adjustFireLoss(5 * repetitions) + for(var/mob/living/carbon/victim in range(1,carbon_owner)) + if(IS_HERETIC(victim) || victim == carbon_owner) + continue + victim.apply_status_effect(type,repetitions-1) + break + return ..() + +/datum/status_effect/eldritch/rust + id = "rust_mark" + effect_sprite = "emark3" + +/datum/status_effect/eldritch/rust/on_effect() + if(!iscarbon(owner)) + return + var/mob/living/carbon/carbon_owner = owner + for(var/obj/item/I in carbon_owner.get_all_gear()) //Affects roughly 75% of items + if(!QDELETED(I) && prob(75)) //Just in case + I.take_damage(100) + return ..() + +/datum/status_effect/corrosion_curse + id = "corrosion_curse" + status_type = STATUS_EFFECT_REPLACE + alert_type = null + tick_interval = 1 SECONDS + +/datum/status_effect/corrosion_curse/on_creation(mob/living/new_owner, ...) + . = ..() + to_chat(owner, "Your feel your body starting to break apart...") + +/datum/status_effect/corrosion_curse/tick() + . = ..() + if(!ishuman(owner)) + return + var/mob/living/carbon/human/H = owner + var/chance = rand(0,100) + switch(chance) + if(0 to 19) + H.vomit() + if(20 to 29) + H.Dizzy(10) + if(30 to 39) + H.adjustOrganLoss(ORGAN_SLOT_LIVER,5) + if(40 to 49) + H.adjustOrganLoss(ORGAN_SLOT_HEART,5) + if(50 to 59) + H.adjustOrganLoss(ORGAN_SLOT_STOMACH,5) + if(60 to 69) + H.adjustOrganLoss(ORGAN_SLOT_EYES,10) + if(70 to 79) + H.adjustOrganLoss(ORGAN_SLOT_EARS,10) + if(80 to 89) + H.adjustOrganLoss(ORGAN_SLOT_LUNGS,10) + if(90 to 99) + H.adjustOrganLoss(ORGAN_SLOT_TONGUE,10) + if(100) + H.adjustOrganLoss(ORGAN_SLOT_BRAIN,20) + +/datum/status_effect/corrosion_curse/lesser + id = "corrosion_curse_lesser" + duration = 20 SECONDS + +/datum/status_effect/corrosion_curse/lesser/tick() + . = ..() + if(!ishuman(owner)) + return + var/mob/living/carbon/human/H = owner + var/chance = rand(0,100) + switch(chance) + if(0 to 19) + H.adjustBruteLoss(6) + if(20 to 29) + H.Dizzy(10) + if(30 to 39) + H.adjustOrganLoss(ORGAN_SLOT_LIVER,2) + if(40 to 49) + H.adjustOrganLoss(ORGAN_SLOT_HEART,2) + if(50 to 59) + H.adjustOrganLoss(ORGAN_SLOT_STOMACH,2) + if(60 to 69) + H.adjustOrganLoss(ORGAN_SLOT_EYES,5) + if(70 to 79) + H.adjustOrganLoss(ORGAN_SLOT_EARS,5) + if(80 to 89) + H.adjustOrganLoss(ORGAN_SLOT_LUNGS,5) + if(90 to 99) + H.adjustOrganLoss(ORGAN_SLOT_TONGUE,5) + if(100) + H.adjustOrganLoss(ORGAN_SLOT_BRAIN,10) + +/datum/status_effect/amok + id = "amok" + status_type = STATUS_EFFECT_REPLACE + alert_type = null + duration = 10 SECONDS + tick_interval = 1 SECONDS + +/datum/status_effect/amok/on_apply(mob/living/afflicted) + . = ..() + to_chat(owner, "Your feel filled with a rage that is not your own!") + +/datum/status_effect/amok/tick() + . = ..() + var/prev_intent = owner.a_intent + owner.a_intent = INTENT_HARM + + var/list/mob/living/targets = list() + for(var/mob/living/potential_target in oview(owner, 1)) + if(IS_HERETIC(potential_target) || potential_target.mind?.has_antag_datum(/datum/antagonist/heretic_monster)) + continue + targets += potential_target + if(LAZYLEN(targets)) + owner.log_message(" attacked someone due to the amok debuff.", LOG_ATTACK) //the following attack will log itself + owner.ClickOn(pick(targets)) + owner.a_intent = prev_intent + +/datum/status_effect/cloudstruck + id = "cloudstruck" + status_type = STATUS_EFFECT_REPLACE + duration = 3 SECONDS + on_remove_on_mob_delete = TRUE + ///This overlay is applied to the owner for the duration of the effect. + var/mutable_appearance/mob_overlay + +/datum/status_effect/cloudstruck/on_creation(mob/living/new_owner, set_duration) + if(isnum(set_duration)) + duration = set_duration + . = ..() + +/datum/status_effect/cloudstruck/on_apply() + . = ..() + mob_overlay = mutable_appearance('icons/effects/eldritch.dmi', "cloud_swirl", ABOVE_MOB_LAYER) + owner.overlays += mob_overlay + owner.update_icon() + ADD_TRAIT(owner, TRAIT_BLIND, "cloudstruck") + return TRUE + +/datum/status_effect/cloudstruck/on_remove() + . = ..() + if(QDELETED(owner)) + return + REMOVE_TRAIT(owner, TRAIT_BLIND, "cloudstruck") + if(owner) + owner.overlays -= mob_overlay + owner.update_icon() + +/datum/status_effect/cloudstruck/Destroy() + . = ..() + QDEL_NULL(mob_overlay) + + /datum/status_effect/stacking/saw_bleed id = "saw_bleed" tick_interval = 6 @@ -433,7 +671,7 @@ var/still_bleeding = FALSE for(var/thing in throat.wounds) var/datum/wound/W = thing - if(W.wound_type == WOUND_LIST_CUT && W.severity > WOUND_SEVERITY_MODERATE) + if(W.wound_type == WOUND_SLASH && W.severity > WOUND_SEVERITY_MODERATE) still_bleeding = TRUE break if(!still_bleeding) @@ -547,8 +785,8 @@ owner.DefaultCombatKnockdown(15, TRUE, FALSE, 15) if(iscarbon(owner)) var/mob/living/carbon/C = owner - C.silent = max(2, C.silent) - C.stuttering = max(5, C.stuttering) + C.silent = max(5, C.silent) //Increased, now lasts until five seconds after it ends, instead of 2 + C.stuttering = max(10, C.stuttering) //Increased, now lasts for five seconds after the mute ends, instead of 3 if(!old_health) old_health = owner.health if(!old_oxyloss) diff --git a/code/datums/status_effects/wound_effects.dm b/code/datums/status_effects/wound_effects.dm index 91440d36de..045b1b257d 100644 --- a/code/datums/status_effects/wound_effects.dm +++ b/code/datums/status_effects/wound_effects.dm @@ -117,8 +117,7 @@ /datum/status_effect/wound/on_creation(mob/living/new_owner, incoming_wound) . = ..() - var/datum/wound/W = incoming_wound - linked_wound = W + linked_wound = incoming_wound linked_limb = linked_wound.limb /datum/status_effect/wound/on_remove() @@ -140,9 +139,9 @@ // bones -/datum/status_effect/wound/bone +/datum/status_effect/wound/blunt -/datum/status_effect/wound/bone/interact_speed_modifier() +/datum/status_effect/wound/blunt/interact_speed_modifier() var/mob/living/carbon/C = owner if(C.get_active_hand() == linked_limb) @@ -151,7 +150,7 @@ return 1 -/datum/status_effect/wound/bone/action_cooldown_mod() +/datum/status_effect/wound/blunt/action_cooldown_mod() var/mob/living/carbon/C = owner if(C.get_active_hand() == linked_limb) @@ -159,24 +158,34 @@ return 1 -/datum/status_effect/wound/bone/moderate +/datum/status_effect/wound/blunt/moderate id = "disjoint" -/datum/status_effect/wound/bone/severe +/datum/status_effect/wound/blunt/severe id = "hairline" -/datum/status_effect/wound/bone/critical +/datum/status_effect/wound/blunt/critical id = "compound" // cuts -/datum/status_effect/wound/cut/moderate +/datum/status_effect/wound/slash/moderate id = "abrasion" -/datum/status_effect/wound/cut/severe +/datum/status_effect/wound/slash/severe id = "laceration" -/datum/status_effect/wound/cut/critical +/datum/status_effect/wound/slash/critical id = "avulsion" +// pierce +/datum/status_effect/wound/pierce/moderate + id = "breakage" + +/datum/status_effect/wound/pierce/severe + id = "puncture" + +/datum/status_effect/wound/pierce/critical + id = "rupture" + // burns /datum/status_effect/wound/burn/moderate id = "seconddeg" diff --git a/code/datums/traits/negative.dm b/code/datums/traits/negative.dm index 87126ae28f..322fba0a33 100644 --- a/code/datums/traits/negative.dm +++ b/code/datums/traits/negative.dm @@ -14,7 +14,7 @@ if(NOBLOOD in H.dna.species.species_traits) //can't lose blood if your species doesn't have any return else - quirk_holder.blood_volume -= 0.275 + quirk_holder.blood_volume -= 0.2 /datum/quirk/depression name = "Depression" @@ -54,7 +54,7 @@ GLOBAL_LIST_EMPTY(family_heirlooms) if("Botanist") heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie) if("Medical Doctor") - heirloom_type = /obj/item/healthanalyzer/advanced + heirloom_type = /obj/item/healthanalyzer if("Paramedic") heirloom_type = /obj/item/lighter if("Station Engineer") @@ -211,24 +211,27 @@ GLOBAL_LIST_EMPTY(family_heirlooms) H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE) /datum/quirk/paraplegic/on_spawn() - if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs. - quirk_holder.buckled.unbuckle_mob(quirk_holder) + if(quirk_holder.client) + var/modified_limbs = quirk_holder.client.prefs.modified_limbs + if(!(modified_limbs[BODY_ZONE_L_LEG] == LOADOUT_LIMB_AMPUTATED && modified_limbs[BODY_ZONE_R_LEG] == LOADOUT_LIMB_AMPUTATED && !isjellyperson(quirk_holder))) + if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs. + quirk_holder.buckled.unbuckle_mob(quirk_holder) - var/turf/T = get_turf(quirk_holder) - var/obj/structure/chair/spawn_chair = locate() in T + var/turf/T = get_turf(quirk_holder) + var/obj/structure/chair/spawn_chair = locate() in T - var/obj/vehicle/ridden/wheelchair/wheels = new(T) - if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking - wheels.setDir(spawn_chair.dir) + var/obj/vehicle/ridden/wheelchair/wheels = new(T) + if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking + wheels.setDir(spawn_chair.dir) - wheels.buckle_mob(quirk_holder) + wheels.buckle_mob(quirk_holder) - // During the spawning process, they may have dropped what they were holding, due to the paralysis - // So put the things back in their hands. + // During the spawning process, they may have dropped what they were holding, due to the paralysis + // So put the things back in their hands. - for(var/obj/item/I in T) - if(I.fingerprintslast == quirk_holder.ckey) - quirk_holder.put_in_hands(I) + for(var/obj/item/I in T) + if(I.fingerprintslast == quirk_holder.ckey) + quirk_holder.put_in_hands(I) /datum/quirk/poor_aim name = "Poor Aim" @@ -244,42 +247,6 @@ GLOBAL_LIST_EMPTY(family_heirlooms) mob_trait = TRAIT_PROSOPAGNOSIA medical_record_text = "Patient suffers from prosopagnosia and cannot recognize faces." -/datum/quirk/prosthetic_limb - name = "Prosthetic Limb" - desc = "An accident caused you to lose one of your limbs. Because of this, you now have a random prosthetic!" - value = -1 - var/slot_string = "limb" - -/datum/quirk/prosthetic_limb/on_spawn() - var/mob/living/carbon/human/H = quirk_holder - var/limb_slot - if(HAS_TRAIT(H, TRAIT_PARA))//Prevent paraplegic legs being replaced - limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM) - else - limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) - var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot) - var/obj/item/bodypart/prosthetic - switch(limb_slot) - if(BODY_ZONE_L_ARM) - prosthetic = new/obj/item/bodypart/l_arm/robot/surplus(quirk_holder) - slot_string = "left arm" - if(BODY_ZONE_R_ARM) - prosthetic = new/obj/item/bodypart/r_arm/robot/surplus(quirk_holder) - slot_string = "right arm" - if(BODY_ZONE_L_LEG) - prosthetic = new/obj/item/bodypart/l_leg/robot/surplus(quirk_holder) - slot_string = "left leg" - if(BODY_ZONE_R_LEG) - prosthetic = new/obj/item/bodypart/r_leg/robot/surplus(quirk_holder) - slot_string = "right leg" - prosthetic.replace_limb(H) - qdel(old_part) - H.regenerate_icons() - -/datum/quirk/prosthetic_limb/post_add() - to_chat(quirk_holder, "Your [slot_string] has been replaced with a surplus prosthetic. It is fragile and will easily come apart under duress. Additionally, \ - you need to use a welding tool and cables to repair it, instead of bruise packs and ointment.") - /datum/quirk/insanity name = "Reality Dissociation Syndrome" desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. This is not a license to grief." @@ -337,10 +304,8 @@ GLOBAL_LIST_EMPTY(family_heirlooms) dumb_thing = FALSE //only once per life if(prob(1)) new/obj/item/reagent_containers/food/snacks/pastatomato(get_turf(H)) //now that's what I call spaghetti code + // small chance to make eye contact with inanimate objects/mindless mobs because of nerves - - - /datum/quirk/social_anxiety/proc/looks_at_floor(datum/source, atom/A) var/mob/living/mind_check = A if(prob(85) || (istype(mind_check) && mind_check.mind)) diff --git a/code/datums/wires/_wires.dm b/code/datums/wires/_wires.dm index 75bd4f5c17..04fbc4a590 100644 --- a/code/datums/wires/_wires.dm +++ b/code/datums/wires/_wires.dm @@ -97,6 +97,12 @@ /datum/wires/proc/get_wire(color) return colors[color] +/datum/wires/proc/get_color_of_wire(wire_type) + for(var/color in colors) + var/other_type = colors[color] + if(wire_type == other_type) + return color + /datum/wires/proc/get_attached(color) if(assemblies[color]) return assemblies[color] @@ -117,7 +123,7 @@ return TRUE /datum/wires/proc/is_dud(wire) - return findtext(wire, WIRE_DUD_PREFIX) + return findtext(wire, WIRE_DUD_PREFIX, 1, length(WIRE_DUD_PREFIX) + 1) /datum/wires/proc/is_dud_color(color) return is_dud(get_wire(color)) @@ -197,6 +203,7 @@ S.forceMove(holder.drop_location()) return S +/// Called from [/atom/proc/emp_act] /datum/wires/proc/emp_pulse() var/list/possible_wires = shuffle(wires) var/remaining_pulses = MAXIMUM_EMP_WIRES @@ -239,11 +246,13 @@ return ..() return UI_CLOSE -/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/wires/ui_state(mob/user) + return GLOB.physical_state + +/datum/wires/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if (!ui) - ui = new(user, src, ui_key, "Wires", "[holder.name] Wires", 350, 150 + wires.len * 30, master_ui, state) + ui = new(user, src, "Wires", "[holder.name] Wires") ui.open() /datum/wires/ui_data(mob/user) diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index 2b13344cc6..9af78b0090 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -53,11 +53,8 @@ /datum/wires/airlock/interactable(mob/user) var/obj/machinery/door/airlock/A = holder - if(!A.panel_open) - return FALSE - if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100)) - return FALSE - return TRUE + if(A.panel_open) + return TRUE /datum/wires/airlock/get_status() var/obj/machinery/door/airlock/A = holder @@ -74,6 +71,8 @@ /datum/wires/airlock/on_pulse(wire) set waitfor = FALSE var/obj/machinery/door/airlock/A = holder + if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100)) + return FALSE switch(wire) if(WIRE_POWER1, WIRE_POWER2) // Pulse to loose power. A.loseMainPower() @@ -115,10 +114,7 @@ A.aiControlDisabled = -1 if(WIRE_SHOCK) // Pulse to shock the door for 10 ticks. if(!A.secondsElectrified) - A.set_electrified(30) - if(usr) - LAZYADD(A.shockedby, text("\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(usr)]")) - log_combat(usr, A, "electrified") + A.set_electrified(30, usr) if(WIRE_SAFETY) A.safe = !A.safe if(!A.density) @@ -131,25 +127,23 @@ /datum/wires/airlock/on_cut(wire, mend) var/obj/machinery/door/airlock/A = holder + if(usr && !A.hasSiliconAccessInArea(usr) && A.isElectrified() && A.shock(usr, 100)) + return FALSE switch(wire) if(WIRE_POWER1, WIRE_POWER2) // Cut to loose power, repair all to gain power. if(mend && !is_cut(WIRE_POWER1) && !is_cut(WIRE_POWER2)) A.regainMainPower() - if(usr) - A.shock(usr, 50) else A.loseMainPower() - if(usr) - A.shock(usr, 50) + if(isliving(usr)) + A.shock(usr, 50) if(WIRE_BACKUP1, WIRE_BACKUP2) // Cut to loose backup power, repair all to gain backup power. if(mend && !is_cut(WIRE_BACKUP1) && !is_cut(WIRE_BACKUP2)) A.regainBackupPower() - if(usr) - A.shock(usr, 50) else A.loseBackupPower() - if(usr) - A.shock(usr, 50) + if(isliving(usr)) + A.shock(usr, 50) if(WIRE_BOLTS) // Cut to drop bolts, mend does nothing. if(!mend) A.bolt() @@ -170,10 +164,7 @@ A.set_electrified(0) else if(A.secondsElectrified != -1) - A.set_electrified(-1) - if(usr) - LAZYADD(A.shockedby, text("\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(usr)]")) - log_combat(usr, A, "electrified") + A.set_electrified(-1, usr) if(WIRE_SAFETY) // Cut to disable safeties, mend to re-enable. A.safe = mend if(WIRE_TIMING) // Cut to disable auto-close, mend to re-enable. @@ -184,5 +175,5 @@ A.lights = mend A.update_icon() if(WIRE_ZAP1, WIRE_ZAP2) // Ouch. - if(usr) + if(isliving(usr)) A.shock(usr, 50) diff --git a/code/datums/wounds/_scars.dm b/code/datums/wounds/_scars.dm index bfbaab835e..8cd0d8a047 100644 --- a/code/datums/wounds/_scars.dm +++ b/code/datums/wounds/_scars.dm @@ -53,8 +53,12 @@ if(victim) LAZYADD(victim.all_scars, src) - description = pick(W.scarring_descriptions) - precise_location = pick(limb.specific_locations) + if(victim && victim.get_biological_state() == BIO_JUST_BONE) + description = pick(strings(BONE_SCAR_FILE, W.scar_keyword)) || "general disfigurement" + else + description = pick(strings(FLESH_SCAR_FILE, W.scar_keyword)) || "general disfigurement" + + precise_location = pick(strings(SCAR_LOC_FILE, limb.body_zone)) switch(W.severity) if(WOUND_SEVERITY_MODERATE) visibility = 2 @@ -62,6 +66,9 @@ visibility = 3 if(WOUND_SEVERITY_CRITICAL) visibility = 5 + if(WOUND_SEVERITY_LOSS) + visibility = 7 + precise_location = "amputation" /// Used when we finalize a scar from a healing cut /datum/scar/proc/lazy_attach(obj/item/bodypart/BP, datum/wound/W) @@ -71,10 +78,11 @@ LAZYADD(victim.all_scars, src) /// Used to "load" a persistent scar -/datum/scar/proc/load(obj/item/bodypart/BP, description, specific_location, severity=WOUND_SEVERITY_SEVERE) - if(!(BP.body_zone in applicable_zones)) +/datum/scar/proc/load(obj/item/bodypart/BP, version, description, specific_location, severity=WOUND_SEVERITY_SEVERE) + if(!(BP.body_zone in applicable_zones) || !BP.is_organic_limb()) qdel(src) return + limb = BP src.severity = severity LAZYADD(limb.scars, src) @@ -90,6 +98,8 @@ visibility = 3 if(WOUND_SEVERITY_CRITICAL) visibility = 5 + if(WOUND_SEVERITY_LOSS) + visibility = 7 return TRUE /// What will show up in examine_more() if this scar is visible @@ -102,9 +112,12 @@ if(WOUND_SEVERITY_MODERATE) msg = "[msg]" if(WOUND_SEVERITY_SEVERE) - msg = "[msg]" + msg = "[msg]" if(WOUND_SEVERITY_CRITICAL) - msg = "[msg]" + msg = "[msg]" + if(WOUND_SEVERITY_LOSS) + msg = "[victim.p_their(TRUE)] [limb.name] [description]." // different format + msg = "[msg]" return "\t[msg]" /// Whether a scar can currently be seen by the viewer @@ -117,12 +130,12 @@ if(!ishuman(victim) || isobserver(viewer) || victim == viewer) return TRUE - var/mob/living/carbon/human/H = victim + var/mob/living/carbon/human/human_victim = victim if(istype(limb, /obj/item/bodypart/head)) - if((H.wear_mask && (H.wear_mask.flags_inv & HIDEFACE)) || (H.head && (H.head.flags_inv & HIDEFACE))) + if((human_victim.wear_mask && (human_victim.wear_mask.flags_inv & HIDEFACE)) || (human_victim.head && (human_victim.head.flags_inv & HIDEFACE))) return FALSE else if(limb.scars_covered_by_clothes) - var/num_covers = LAZYLEN(H.clothingonpart(limb)) + var/num_covers = LAZYLEN(human_victim.clothingonpart(limb)) if(num_covers + get_dist(viewer, victim) >= visibility) return FALSE @@ -131,4 +144,9 @@ /// Used to format a scar to safe in preferences for persistent scars /datum/scar/proc/format() if(!fake) - return "[limb.body_zone]|[description]|[precise_location]|[severity]" + return "[SCAR_CURRENT_VERSION]|[limb.body_zone]|[description]|[precise_location]|[severity]" + +/// Used to format a scar to safe in preferences for persistent scars +/datum/scar/proc/format_amputated(body_zone) + description = pick(list("is several skintone shades paler than the rest of the body", "is a gruesome patchwork of artificial flesh", "has a large series of attachment scars at the articulation points")) + return "[SCAR_CURRENT_VERSION]|[body_zone]|[description]|amputated|[WOUND_SEVERITY_LOSS]" \ No newline at end of file diff --git a/code/datums/wounds/_wounds.dm b/code/datums/wounds/_wounds.dm index b1ba49b7ab..29c87b32d4 100644 --- a/code/datums/wounds/_wounds.dm +++ b/code/datums/wounds/_wounds.dm @@ -33,15 +33,13 @@ /// Either WOUND_SEVERITY_TRIVIAL (meme wounds like stubbed toe), WOUND_SEVERITY_MODERATE, WOUND_SEVERITY_SEVERE, or WOUND_SEVERITY_CRITICAL (or maybe WOUND_SEVERITY_LOSS) var/severity = WOUND_SEVERITY_MODERATE - /// The list of wounds it belongs in, WOUND_LIST_BONE, WOUND_LIST_CUT, or WOUND_LIST_BURN + /// The list of wounds it belongs in, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN var/wound_type /// What body zones can we affect var/list/viable_zones = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) /// Who owns the body part that we're wounding var/mob/living/carbon/victim = null - /// If we only work on organics (everything right now) - var/organic_only = TRUE /// The bodypart we're parented to var/obj/item/bodypart/limb = null @@ -51,8 +49,6 @@ var/list/treatable_by_grabbed /// Tools with the specified tool flag will also be able to try directly treating this wound var/treatable_tool - /// Set to TRUE if we don't give a shit about the patient's comfort and are allowed to just use any random sharp thing on this wound. Will require an aggressive grab or more to perform - var/treatable_sharp /// How long it will take to treat this wound with a standard effective tool, assuming it doesn't need surgery var/base_treat_time = 5 SECONDS @@ -65,17 +61,13 @@ /// How much we're contributing to this limb's bleed_rate var/blood_flow - /// The minimum we need to roll on [/obj/item/bodypart/proc/check_wounding()] to begin suffering this wound, see check_wounding_mods() for more + /// The minimum we need to roll on [/obj/item/bodypart/proc/check_wounding] to begin suffering this wound, see check_wounding_mods() for more var/threshold_minimum /// How much having this wound will add to all future check_wounding() rolls on this limb, to allow progression to worse injuries with repeated damage var/threshold_penalty /// If we need to process each life tick var/processes = FALSE - /// If TRUE and an item that can treat multiple different types of coexisting wounds (gauze can be used to splint broken bones, staunch bleeding, and cover burns), we get first dibs if we come up first for it, then become nonpriority. - /// Otherwise, if no untreated wound claims the item, we cycle through the non priority wounds and pick a random one who can use that item. - var/treat_priority = FALSE - /// If having this wound makes currently makes the parent bodypart unusable var/disabling @@ -89,12 +81,15 @@ var/cryo_progress /// What kind of scars this wound will create description wise once healed - var/list/scarring_descriptions = list("general disfigurement") + var/scar_keyword = "generic" /// If we've already tried scarring while removing (since remove_wound calls qdel, and qdel calls remove wound, .....) TODO: make this cleaner var/already_scarred = FALSE /// If we forced this wound through badmin smite, we won't count it towards the round totals var/from_smite + /// What flags apply to this wound + var/wound_flags = (FLESH_WOUND | BONE_WOUND | ACCEPTS_GAUZE) + /datum/wound/Destroy() if(attached_surgery) QDEL_NULL(attached_surgery) @@ -115,13 +110,13 @@ * * smited- If this is a smite, we don't care about this wound for stat tracking purposes (not yet implemented) */ /datum/wound/proc/apply_wound(obj/item/bodypart/L, silent = FALSE, datum/wound/old_wound = null, smited = FALSE) - if(!istype(L) || !L.owner || !(L.body_zone in viable_zones) || isalien(L.owner)) + if(!istype(L) || !L.owner || !(L.body_zone in viable_zones) || isalien(L.owner) || !L.is_organic_limb()) qdel(src) return if(ishuman(L.owner)) var/mob/living/carbon/human/H = L.owner - if(organic_only && ((NOBLOOD in H.dna.species.species_traits) || !L.is_organic_limb())) + if(((wound_flags & BONE_WOUND) && !(HAS_BONE in H.dna.species.species_traits)) || ((wound_flags & FLESH_WOUND) && !(HAS_FLESH in H.dna.species.species_traits))) qdel(src) return @@ -161,7 +156,7 @@ victim.visible_message(msg, "Your [limb.name] [occur_text]!", vision_distance = vis_dist) if(sound_effect) - playsound(L.owner, sound_effect, 60 + 20 * severity, TRUE) + playsound(L.owner, sound_effect, 70 + 20 * severity, TRUE) if(!demoted) wound_injury(old_wound) @@ -181,7 +176,7 @@ SEND_SIGNAL(victim, COMSIG_CARBON_LOSE_WOUND, src, limb) if(limb && !ignore_limb) LAZYREMOVE(limb.wounds, src) - limb.update_wounds() + limb.update_wounds(replaced) /** * replace_wound() is used when you want to replace the current wound with a new wound, presumably of the same category, just of a different severity (either up or down counts) @@ -189,7 +184,7 @@ * This proc actually instantiates the new wound based off the specific type path passed, then returns the new instantiated wound datum. * * Arguments: - * * new_type- The TYPE PATH of the wound you want to replace this, like /datum/wound/brute/cut/severe + * * new_type- The TYPE PATH of the wound you want to replace this, like /datum/wound/slash/severe * * smited- If this is a smite, we don't care about this wound for stat tracking purposes (not yet implemented) */ /datum/wound/proc/replace_wound(new_type, smited = FALSE) @@ -206,7 +201,6 @@ /// Additional beneficial effects when the wound is gained, in case you want to give a temporary boost to allow the victim to try an escape or last stand /datum/wound/proc/second_wind() - switch(severity) if(WOUND_SEVERITY_MODERATE) victim.reagents.add_reagent(/datum/reagent/determination, WOUND_DETERMINATION_MODERATE) @@ -214,11 +208,13 @@ victim.reagents.add_reagent(/datum/reagent/determination, WOUND_DETERMINATION_SEVERE) if(WOUND_SEVERITY_CRITICAL) victim.reagents.add_reagent(/datum/reagent/determination, WOUND_DETERMINATION_CRITICAL) + if(WOUND_SEVERITY_LOSS) + victim.reagents.add_reagent(/datum/reagent/determination, WOUND_DETERMINATION_LOSS) /** - * try_treating() is an intercept run from [/mob/living/carbon/attackby()] right after surgeries but before anything else. Return TRUE here if the item is something that is relevant to treatment to take over the interaction. + * try_treating() is an intercept run from [/mob/living/carbon/proc/attackby] right after surgeries but before anything else. Return TRUE here if the item is something that is relevant to treatment to take over the interaction. * - * This proc leads into [/datum/wound/proc/treat()] and probably shouldn't be added onto in children types. You can specify what items or tools you want to be intercepted + * This proc leads into [/datum/wound/proc/treat] and probably shouldn't be added onto in children types. You can specify what items or tools you want to be intercepted * with var/list/treatable_by and var/treatable_tool, then if an item fulfills one of those requirements and our wound claims it first, it goes over to treat() and treat_self(). * * Arguments: @@ -258,7 +254,7 @@ treat(I, user) return TRUE -/// Return TRUE if we have an item that can only be used while aggro grabbed (unhanded aggro grab treatments go in [/datum/wound/proc/try_handling()]). Treatment is still is handled in [/datum/wound/proc/treat()] +/// Return TRUE if we have an item that can only be used while aggro grabbed (unhanded aggro grab treatments go in [/datum/wound/proc/try_handling]). Treatment is still is handled in [/datum/wound/proc/treat] /datum/wound/proc/check_grab_treatments(obj/item/I, mob/user) return FALSE @@ -288,10 +284,22 @@ if(cryo_progress > 33 * severity) qdel(src) +/// When synthflesh is applied to the victim, we call this. No sense in setting up an entire chem reaction system for wounds when we only care for a few chems. Probably will change in the future +/datum/wound/proc/on_synthflesh(power) + return + +/// Called when the patient is undergoing stasis, so that having fully treated a wound doesn't make you sit there helplessly until you think to unbuckle them +/datum/wound/proc/on_stasis() + return + /// Called when we're crushed in an airlock or firedoor, for one of the improvised joint dislocation fixes /datum/wound/proc/crush() return +/// Used when we're being dragged while bleeding, the value we return is how much bloodloss this wound causes from being dragged. Since it's a proc, you can let bandages soak some of the blood +/datum/wound/proc/drag_bleed_amount() + return + /** * get_examine_description() is used in carbon/examine and human/examine to show the status of this wound. Useful if you need to show some status like the wound being splinted or bandaged. * @@ -301,7 +309,8 @@ * * mob/user: The user examining the wound's owner, if that matters */ /datum/wound/proc/get_examine_description(mob/user) - return "[victim.p_their(TRUE)] [limb.name] [examine_desc]!" + . = "[victim.p_their(TRUE)] [limb.name] [examine_desc]" + . = severity <= WOUND_SEVERITY_MODERATE ? "[.]." : "[.]!" /datum/wound/proc/get_scanner_description(mob/user) return "Type: [name]\nSeverity: [severity_text()]\nDescription: [desc]\nRecommended Treatment: [treat_text]" diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm index 80d922cba3..128c860a6d 100644 --- a/code/datums/wounds/bones.dm +++ b/code/datums/wounds/bones.dm @@ -1,4 +1,3 @@ - /* Bones */ @@ -7,12 +6,10 @@ /* Base definition */ -/datum/wound/brute/bone - sound_effect = 'sound/effects/crack1.ogg' - wound_type = WOUND_LIST_BONE - - /// The item we're currently splinted with, if there is one - var/obj/item/stack/splinted +/datum/wound/blunt + sound_effect = 'sound/effects/wounds/crack1.ogg' + wound_type = WOUND_BLUNT + wound_flags = (BONE_WOUND | ACCEPTS_GAUZE) /// Have we been taped? var/taped @@ -31,12 +28,12 @@ /// How long do we wait +/- 20% for the next trauma? var/trauma_cycle_cooldown /// If this is a chest wound and this is set, we have this chance to cough up blood when hit in the chest - var/chance_internal_bleeding = 0 + var/internal_bleeding_chance = 0 /* Overwriting of base procs */ -/datum/wound/brute/bone/wound_injury(datum/wound/old_wound = null) +/datum/wound/blunt/wound_injury(datum/wound/old_wound = null) if(limb.body_zone == BODY_ZONE_HEAD && brain_trauma_group) processes = TRUE active_trauma = victim.gain_trauma_type(brain_trauma_group, TRAUMA_RESILIENCE_WOUND) @@ -53,14 +50,14 @@ update_inefficiencies() -/datum/wound/brute/bone/remove_wound(ignore_limb, replaced) +/datum/wound/blunt/remove_wound(ignore_limb, replaced) limp_slowdown = 0 QDEL_NULL(active_trauma) if(victim) UnregisterSignal(victim, COMSIG_HUMAN_EARLY_UNARMED_ATTACK) return ..() -/datum/wound/brute/bone/handle_process() +/datum/wound/blunt/handle_process() . = ..() if(limb.body_zone == BODY_ZONE_HEAD && brain_trauma_group && world.time > next_trauma_cycle) if(active_trauma) @@ -86,7 +83,7 @@ remove_wound() /// If we're a human who's punching something with a broken arm, we might hurt ourselves doing so -/datum/wound/brute/bone/proc/attack_with_hurt_hand(mob/M, atom/target, proximity) +/datum/wound/blunt/proc/attack_with_hurt_hand(mob/M, atom/target, proximity) if(victim.get_active_hand() != limb || victim.a_intent == INTENT_HELP || !ismob(target) || severity <= WOUND_SEVERITY_MODERATE) return @@ -104,61 +101,54 @@ limb.receive_damage(brute=rand(3,7)) return COMPONENT_NO_ATTACK_HAND -/datum/wound/brute/bone/receive_damage(wounding_type, wounding_dmg, wound_bonus) - if(!victim) +/datum/wound/blunt/receive_damage(wounding_type, wounding_dmg, wound_bonus) + if(!victim || wounding_dmg < WOUND_MINIMUM_DAMAGE) return + if(ishuman(victim)) + var/mob/living/carbon/human/human_victim = victim + if(NOBLOOD in human_victim.dna?.species.species_traits) + return - if(limb.body_zone == BODY_ZONE_CHEST && victim.blood_volume && prob(chance_internal_bleeding + wounding_dmg)) + if(limb.body_zone == BODY_ZONE_CHEST && victim.blood_volume && prob(internal_bleeding_chance + wounding_dmg)) var/blood_bled = rand(1, wounding_dmg * (severity == WOUND_SEVERITY_CRITICAL ? 2 : 1.5)) // 12 brute toolbox can cause up to 18/24 bleeding with a severe/critical chest wound switch(blood_bled) if(1 to 6) victim.bleed(blood_bled, TRUE) if(7 to 13) - victim.visible_message("[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.", "You cough up a bit of blood from the blow to your chest.") + victim.visible_message("[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.", "You cough up a bit of blood from the blow to your chest.", vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled, TRUE) if(14 to 19) - victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", "You spit out a string of blood from the blow to your chest!") + victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", "You spit out a string of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.bleed(blood_bled) if(20 to INFINITY) - victim.visible_message("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!", "You choke up on a spray of blood from the blow to your chest!") + victim.visible_message("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!", "You choke up on a spray of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled) new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.add_splatter_floor(get_step(victim.loc, victim.dir)) - if(!(wounding_type in list(WOUND_SHARP, WOUND_BURN)) || !splinted || wound_bonus == CANT_WOUND) - return - splinted.take_damage(wounding_dmg, damage_type = (wounding_type == WOUND_SHARP ? BRUTE : BURN), sound_effect = FALSE) - if(QDELETED(splinted)) - var/destroyed_verb = (wounding_type == WOUND_SHARP ? "torn" : "burned") - victim.visible_message("The splint securing [victim]'s [limb.name] is [destroyed_verb] away!", "The splint securing your [limb.name] is [destroyed_verb] away!", vision_distance=COMBAT_MESSAGE_RANGE) - splinted = null - treat_priority = TRUE - update_inefficiencies() - - -/datum/wound/brute/bone/get_examine_description(mob/user) - if(!splinted && !gelled && !taped) +/datum/wound/blunt/get_examine_description(mob/user) + if(!limb.current_gauze && !gelled && !taped) return ..() - var/msg = "" - if(!splinted) - msg = "[victim.p_their(TRUE)] [limb.name] [examine_desc]" + var/list/msg = list() + if(!limb.current_gauze) + msg += "[victim.p_their(TRUE)] [limb.name] [examine_desc]" else - var/splint_condition = "" + var/sling_condition = "" // how much life we have left in these bandages - switch(splinted.obj_integrity / splinted.max_integrity * 100) + switch(limb.current_gauze.obj_integrity / limb.current_gauze.max_integrity * 100) if(0 to 25) - splint_condition = "just barely " + sling_condition = "just barely " if(25 to 50) - splint_condition = "loosely " + sling_condition = "loosely " if(50 to 75) - splint_condition = "mostly " + sling_condition = "mostly " if(75 to INFINITY) - splint_condition = "tightly " + sling_condition = "tightly " - msg = "[victim.p_their(TRUE)] [limb.name] is [splint_condition] fastened in a splint of [splinted.name]" + msg += "[victim.p_their(TRUE)] [limb.name] is [sling_condition] fastened in a sling of [limb.current_gauze.name]" if(taped) msg += ", and appears to be reforming itself under some surgical tape!" @@ -166,58 +156,35 @@ msg += ", with fizzing flecks of blue bone gel sparking off the bone!" else msg += "!" - return "[msg]" + return "[msg.Join()]" /* - New common procs for /datum/wound/brute/bone/ + New common procs for /datum/wound/blunt/ */ -/datum/wound/brute/bone/proc/update_inefficiencies() +/datum/wound/blunt/proc/update_inefficiencies() if(limb.body_zone in list(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) - if(splinted) - limp_slowdown = initial(limp_slowdown) * splinted.splint_factor + if(limb.current_gauze) + limp_slowdown = initial(limp_slowdown) * limb.current_gauze.splint_factor else limp_slowdown = initial(limp_slowdown) victim.apply_status_effect(STATUS_EFFECT_LIMP) else if(limb.body_zone in list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) - if(splinted) - interaction_efficiency_penalty = 1 + ((interaction_efficiency_penalty - 1) * splinted.splint_factor) + if(limb.current_gauze) + interaction_efficiency_penalty = 1 + ((interaction_efficiency_penalty - 1) * limb.current_gauze.splint_factor) else interaction_efficiency_penalty = interaction_efficiency_penalty - if(initial(disabling) && splinted) - disabling = FALSE - else if(initial(disabling)) - disabling = TRUE + if(initial(disabling)) + disabling = !limb.current_gauze limb.update_wounds() -/* - BEWARE OF REDUNDANCY AHEAD THAT I MUST PARE DOWN -*/ - -/datum/wound/brute/bone/proc/splint(obj/item/stack/I, mob/user) - if(splinted && splinted.splint_factor >= I.splint_factor) - to_chat(user, "The splint already on [user == victim ? "your" : "[victim]'s"] [limb.name] is better than you can do with [I].") - return - - user.visible_message("[user] begins splinting [victim]'s [limb.name] with [I].", "You begin splinting [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") - - if(!do_after(user, base_treat_time * (user == victim ? 1.5 : 1), target = victim, extra_checks=CALLBACK(src, .proc/still_exists))) - return - - user.visible_message("[user] finishes splinting [victim]'s [limb.name]!", "You finish splinting [user == victim ? "your" : "[victim]'s"] [limb.name]!") - treat_priority = FALSE - splinted = new I.type(limb) - splinted.amount = 1 - I.use(1) - update_inefficiencies() - /* Moderate (Joint Dislocation) */ -/datum/wound/brute/bone/moderate +/datum/wound/blunt/moderate name = "Joint Dislocation" desc = "Patient's bone has been unset from socket, causing pain and reduced motor function." treat_text = "Recommended application of bonesetter to affected limb, though manual relocation by applying an aggressive grab to the patient and helpfully interacting with afflicted limb may suffice." @@ -226,19 +193,20 @@ severity = WOUND_SEVERITY_MODERATE viable_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) interaction_efficiency_penalty = 1.5 - limp_slowdown = 3 - threshold_minimum = 35 + limp_slowdown = 1.5 + threshold_minimum = 45 threshold_penalty = 15 treatable_tool = TOOL_BONESET - status_effect_type = /datum/status_effect/wound/bone/moderate - scarring_descriptions = list("light discoloring", "a slight blue tint") + wound_flags = (BONE_WOUND) + status_effect_type = /datum/status_effect/wound/blunt/moderate + scar_keyword = "bluntmoderate" -/datum/wound/brute/bone/moderate/crush() +/datum/wound/blunt/moderate/crush() if(prob(33)) victim.visible_message("[victim]'s dislocated [limb.name] pops back into place!", "Your dislocated [limb.name] pops back into place! Ow!") remove_wound() -/datum/wound/brute/bone/moderate/try_handling(mob/living/carbon/human/user) +/datum/wound/blunt/moderate/try_handling(mob/living/carbon/human/user) if(user.pulling != victim || user.zone_selected != limb.body_zone || user.a_intent == INTENT_GRAB) return FALSE @@ -256,7 +224,7 @@ return TRUE /// If someone is snapping our dislocated joint back into place by hand with an aggro grab and help intent -/datum/wound/brute/bone/moderate/proc/chiropractice(mob/living/carbon/human/user) +/datum/wound/blunt/moderate/proc/chiropractice(mob/living/carbon/human/user) var/time = base_treat_time if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) @@ -275,7 +243,7 @@ chiropractice(user) /// If someone is snapping our dislocated joint into a fracture by hand with an aggro grab and harm or disarm intent -/datum/wound/brute/bone/moderate/proc/malpractice(mob/living/carbon/human/user) +/datum/wound/blunt/moderate/proc/malpractice(mob/living/carbon/human/user) var/time = base_treat_time if(!do_after(user, time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) @@ -293,7 +261,7 @@ malpractice(user) -/datum/wound/brute/bone/moderate/treat(obj/item/I, mob/user) +/datum/wound/blunt/moderate/treat(obj/item/I, mob/user) if(victim == user) victim.visible_message("[user] begins resetting [victim.p_their()] [limb.name] with [I].", "You begin resetting your [limb.name] with [I]...") else @@ -317,56 +285,57 @@ Severe (Hairline Fracture) */ -/datum/wound/brute/bone/severe +/datum/wound/blunt/severe name = "Hairline Fracture" desc = "Patient's bone has suffered a crack in the foundation, causing serious pain and reduced limb functionality." - treat_text = "Recommended light surgical application of bone gel, though splinting will prevent worsening situation." - examine_desc = "appears bruised and grotesquely swollen" - + treat_text = "Recommended light surgical application of bone gel, though a sling of medical gauze will prevent worsening situation." + examine_desc = "appears grotesquely swollen, its attachment weakened" occur_text = "sprays chips of bone and develops a nasty looking bruise" + severity = WOUND_SEVERITY_SEVERE interaction_efficiency_penalty = 2 - limp_slowdown = 6 - threshold_minimum = 60 + limp_slowdown = 4 + threshold_minimum = 70 threshold_penalty = 30 - treatable_by = list(/obj/item/stack/sticky_tape/surgical, /obj/item/stack/medical/gauze, /obj/item/stack/medical/bone_gel) - status_effect_type = /datum/status_effect/wound/bone/severe - treat_priority = TRUE - scarring_descriptions = list("a faded, fist-sized bruise", "a vaguely triangular peel scar") + treatable_by = list(/obj/item/stack/sticky_tape/surgical, /obj/item/stack/medical/bone_gel) + status_effect_type = /datum/status_effect/wound/blunt/severe + scar_keyword = "bluntsevere" brain_trauma_group = BRAIN_TRAUMA_MILD trauma_cycle_cooldown = 1.5 MINUTES - chance_internal_bleeding = 40 + internal_bleeding_chance = 40 + wound_flags = (BONE_WOUND | ACCEPTS_GAUZE | MANGLES_BONE) -/datum/wound/brute/bone/critical +/datum/wound/blunt/critical name = "Compound Fracture" desc = "Patient's bones have suffered multiple gruesome fractures, causing significant pain and near uselessness of limb." treat_text = "Immediate binding of affected limb, followed by surgical intervention ASAP." - examine_desc = "has a cracked bone sticking out of it" + examine_desc = "is mangled and pulped, seemingly held together by tissue alone" occur_text = "cracks apart, exposing broken bones to open air" + severity = WOUND_SEVERITY_CRITICAL interaction_efficiency_penalty = 4 - limp_slowdown = 9 - sound_effect = 'sound/effects/crack2.ogg' - threshold_minimum = 115 + limp_slowdown = 6 + sound_effect = 'sound/effects/wounds/crack2.ogg' + threshold_minimum = 125 threshold_penalty = 50 disabling = TRUE - treatable_by = list(/obj/item/stack/sticky_tape/surgical, /obj/item/stack/medical/gauze, /obj/item/stack/medical/bone_gel) - status_effect_type = /datum/status_effect/wound/bone/critical - treat_priority = TRUE - scarring_descriptions = list("a section of janky skin lines and badly healed scars", "a large patch of uneven skin tone", "a cluster of calluses") + treatable_by = list(/obj/item/stack/sticky_tape/surgical, /obj/item/stack/medical/bone_gel) + status_effect_type = /datum/status_effect/wound/blunt/critical + scar_keyword = "bluntcritical" brain_trauma_group = BRAIN_TRAUMA_SEVERE trauma_cycle_cooldown = 2.5 MINUTES - chance_internal_bleeding = 60 + internal_bleeding_chance = 60 + wound_flags = (BONE_WOUND | ACCEPTS_GAUZE | MANGLES_BONE) // doesn't make much sense for "a" bone to stick out of your head -/datum/wound/brute/bone/critical/apply_wound(obj/item/bodypart/L, silent, datum/wound/old_wound, smited) +/datum/wound/blunt/critical/apply_wound(obj/item/bodypart/L, silent, datum/wound/old_wound, smited) if(L.body_zone == BODY_ZONE_HEAD) occur_text = "splits open, exposing a bare, cracked skull through the flesh and blood" examine_desc = "has an unsettling indent, with bits of skull poking out" . = ..() /// if someone is using bone gel on our wound -/datum/wound/brute/bone/proc/gel(obj/item/stack/medical/bone_gel/I, mob/user) +/datum/wound/blunt/proc/gel(obj/item/stack/medical/bone_gel/I, mob/user) if(gelled) to_chat(user, "[user == victim ? "Your" : "[victim]'s"] [limb.name] is already coated with bone gel!") return @@ -385,12 +354,12 @@ var/painkiller_bonus = 0 if(victim.drunkenness) painkiller_bonus += 5 - if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/medicine/morphine)) + if(victim.reagents?.has_reagent(/datum/reagent/medicine/morphine)) painkiller_bonus += 10 - if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/determination)) + if(victim.reagents?.has_reagent(/datum/reagent/determination)) painkiller_bonus += 5 - if(prob(25 + (20 * (severity - 2)) - painkiller_bonus)) // 25%/45% chance to fail self-applying with severe and critical wounds, modded by painkillers + if(prob(25 + (20 * severity - 2) - painkiller_bonus)) // 25%/45% chance to fail self-applying with severe and critical wounds, modded by painkillers victim.visible_message("[victim] fails to finish applying [I] to [victim.p_their()] [limb.name], passing out from the pain!", "You black out from the pain of applying [I] to your [limb.name] before you can finish!") victim.AdjustUnconscious(5 SECONDS) return @@ -401,7 +370,7 @@ gelled = TRUE /// if someone is using surgical tape on our wound -/datum/wound/brute/bone/proc/tape(obj/item/stack/sticky_tape/surgical/I, mob/user) +/datum/wound/blunt/proc/tape(obj/item/stack/sticky_tape/surgical/I, mob/user) if(!gelled) to_chat(user, "[user == victim ? "Your" : "[victim]'s"] [limb.name] must be coated with bone gel to perform this emergency operation!") return @@ -426,15 +395,13 @@ taped = TRUE processes = TRUE -/datum/wound/brute/bone/treat(obj/item/I, mob/user) +/datum/wound/blunt/treat(obj/item/I, mob/user) if(istype(I, /obj/item/stack/medical/bone_gel)) gel(I, user) else if(istype(I, /obj/item/stack/sticky_tape/surgical)) tape(I, user) - else if(istype(I, /obj/item/stack/medical/gauze)) - splint(I, user) -/datum/wound/brute/bone/get_scanner_description(mob/user) +/datum/wound/blunt/get_scanner_description(mob/user) . = ..() . += "
" @@ -444,7 +411,7 @@ else if(!taped) . += "Continue Alternative Treatment: Apply surgical tape directly to injured limb to begin bone regeneration. Note, this is both excruciatingly painful and slow.\n" else - . += "Note: Bone regeneration in effect. Bone is [round((regen_points_current*100)/regen_points_needed,0.1)]% regenerated.\n" + . += "Note: Bone regeneration in effect. Bone is [round(regen_points_current*100/regen_points_needed)]% regenerated.\n" if(limb.body_zone == BODY_ZONE_HEAD) . += "Cranial Trauma Detected: Patient will suffer random bouts of [severity == WOUND_SEVERITY_SEVERE ? "mild" : "severe"] brain traumas until bone is repaired." diff --git a/code/datums/wounds/burns.dm b/code/datums/wounds/burns.dm index 6a6629a0c9..f3e22807cf 100644 --- a/code/datums/wounds/burns.dm +++ b/code/datums/wounds/burns.dm @@ -1,14 +1,14 @@ - // TODO: well, a lot really, but specifically I want to add potential fusing of clothing/equipment on the affected area, and limb infections, though those may go in body part code /datum/wound/burn a_or_from = "from" - wound_type = WOUND_LIST_BURN + wound_type = WOUND_BURN processes = TRUE - sound_effect = 'sound/effects/sizzle1.ogg' + sound_effect = 'sound/effects/wounds/sizzle1.ogg' + wound_flags = (FLESH_WOUND | ACCEPTS_GAUZE) - treatable_by = list(/obj/item/stack/medical/gauze, /obj/item/stack/medical/ointment, /obj/item/stack/medical/mesh) // sterilizer and alcohol will require reagent treatments, coming soon + treatable_by = list(/obj/item/stack/medical/ointment, /obj/item/stack/medical/mesh) // sterilizer and alcohol will require reagent treatments, coming soon // Flesh damage vars /// How much damage to our flesh we currently have. Once both this and infestation reach 0, the wound is considered healed @@ -27,8 +27,6 @@ /// Once we reach infestation beyond WOUND_INFESTATION_SEPSIS, we get this many warnings before the limb is completely paralyzed (you'd have to ignore a really bad burn for a really long time for this to happen) var/strikes_to_lose_limb = 3 - /// The current bandage we have for this wound (maybe move bandages to the limb?) - var/obj/item/stack/current_bandage /datum/wound/burn/handle_process() . = ..() @@ -47,15 +45,11 @@ sanitization += 0.3 flesh_healing += 0.5 - if(current_bandage) - current_bandage.absorption_capacity -= WOUND_BURN_SANITIZATION_RATE - if(current_bandage.absorption_capacity <= 0) - victim.visible_message("Pus soaks through \the [current_bandage] on [victim]'s [limb.name].", "Pus soaks through \the [current_bandage] on your [limb.name].", vision_distance=COMBAT_MESSAGE_RANGE) - QDEL_NULL(current_bandage) - treat_priority = TRUE + if(limb.current_gauze) + limb.seep_gauze(WOUND_BURN_SANITIZATION_RATE) if(flesh_healing > 0) - var/bandage_factor = (current_bandage ? current_bandage.splint_factor : 1) + var/bandage_factor = (limb.current_gauze ? limb.current_gauze.splint_factor : 1) flesh_damage = max(0, flesh_damage - 1) flesh_healing = max(0, flesh_healing - bandage_factor) // good bandages multiply the length of flesh healing @@ -67,7 +61,7 @@ // sanitization is checked after the clearing check but before the rest, because we freeze the effects of infection while we have sanitization if(sanitization > 0) - var/bandage_factor = (current_bandage ? current_bandage.splint_factor : 1) + var/bandage_factor = (limb.current_gauze ? limb.current_gauze.splint_factor : 1) infestation = max(0, infestation - WOUND_BURN_SANITIZATION_RATE) sanitization = max(0, sanitization - (WOUND_BURN_SANITIZATION_RATE * bandage_factor)) return @@ -122,10 +116,10 @@ if(strikes_to_lose_limb <= 0) return "[victim.p_their(TRUE)] [limb.name] is completely dead and unrecognizable as organic." - var/condition = "" - if(current_bandage) + var/list/condition = list("[victim.p_their(TRUE)] [limb.name] [examine_desc]") + if(limb.current_gauze) var/bandage_condition - switch(current_bandage.absorption_capacity) + switch(limb.current_gauze.absorption_capacity) if(0 to 1.25) bandage_condition = "nearly ruined " if(1.25 to 2.75) @@ -135,7 +129,7 @@ if(4 to INFINITY) bandage_condition = "clean " - condition += " underneath a dressing of [bandage_condition] [current_bandage.name]" + condition += " underneath a dressing of [bandage_condition] [limb.current_gauze.name]" else switch(infestation) if(WOUND_INFECTION_MODERATE to WOUND_INFECTION_SEVERE) @@ -149,7 +143,7 @@ else condition += "!" - return "[victim.p_their(TRUE)] [limb.name] [examine_desc][condition]" + return "[condition.Join()]" /datum/wound/burn/get_scanner_description(mob/user) if(strikes_to_lose_limb == 0) @@ -186,7 +180,7 @@ /// if someone is using ointment on our burns /datum/wound/burn/proc/ointment(obj/item/stack/medical/ointment/I, mob/user) user.visible_message("[user] begins applying [I] to [victim]'s [limb.name]...", "You begin applying [I] to [user == victim ? "your" : "[victim]'s"] [limb.name]...") - if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), target = victim)) + if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), extra_checks = CALLBACK(src, .proc/still_exists))) return limb.heal_damage(I.heal_brute, I.heal_burn) @@ -200,36 +194,6 @@ else try_treating(I, user) -/// for use in the burn dressing surgery since we don't want to make them do another do_after obviously -/datum/wound/burn/proc/force_bandage(obj/item/stack/medical/gauze/I, mob/user) - QDEL_NULL(current_bandage) - current_bandage = new I.type(limb) - current_bandage.amount = 1 - treat_priority = FALSE - sanitization += I.sanitization - I.use(1) - -/// if someone is wrapping gauze on our burns -/datum/wound/burn/proc/bandage(obj/item/stack/medical/gauze/I, mob/user) - if(current_bandage) - if(current_bandage.absorption_capacity > I.absorption_capacity + 1) - to_chat(user, "The [current_bandage] on [victim]'s [limb.name] is still in better condition than your [I.name]!") - return - user.visible_message("[user] begins to redress the burns on [victim]'s [limb.name] with [I]...", "You begin redressing the burns on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") - else - user.visible_message("[user] begins to dress the burns on [victim]'s [limb.name] with [I]...", "You begin dressing the burns on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") - - if(!do_after(user, (user == victim ? I.self_delay : I.other_delay), target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) - return - - user.visible_message("[user] applies [I] to [victim].", "You apply [I] to [user == victim ? "your" : "[victim]'s"] [limb.name].") - QDEL_NULL(current_bandage) - current_bandage = new I.type(limb) - current_bandage.amount = 1 - treat_priority = FALSE - sanitization += I.sanitization - I.use(1) - /// if someone is using mesh on our burns /datum/wound/burn/proc/mesh(obj/item/stack/medical/mesh/I, mob/user) user.visible_message("[user] begins wrapping [victim]'s [limb.name] with [I]...", "You begin wrapping [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") @@ -249,7 +213,7 @@ /// Paramedic UV penlights /datum/wound/burn/proc/uv(obj/item/flashlight/pen/paramedic/I, mob/user) - if(I.uv_cooldown > world.time) + if(!COOLDOWN_FINISHED(I, uv_cooldown)) to_chat(user, "[I] is still recharging!") return if(infestation <= 0 || infestation < sanitization) @@ -258,20 +222,29 @@ user.visible_message("[user] flashes the burns on [victim]'s [limb] with [I].", "You flash the burns on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I].", vision_distance=COMBAT_MESSAGE_RANGE) sanitization += I.uv_power - I.uv_cooldown = world.time + I.uv_cooldown_length + COOLDOWN_START(I, uv_cooldown, I.uv_cooldown_length) /datum/wound/burn/treat(obj/item/I, mob/user) - if(istype(I, /obj/item/stack/medical/gauze)) - bandage(I, user) - else if(istype(I, /obj/item/stack/medical/ointment)) + if(istype(I, /obj/item/stack/medical/ointment)) ointment(I, user) else if(istype(I, /obj/item/stack/medical/mesh)) mesh(I, user) else if(istype(I, /obj/item/flashlight/pen/paramedic)) uv(I, user) -/// basic support for instabitaluri/synthflesh healing flesh damage, more chem support in the future -/datum/wound/burn/proc/regenerate_flesh(amount) +// people complained about burns not healing on stasis beds, so in addition to checking if it's cured, they also get the special ability to very slowly heal on stasis beds if they have the healing effects stored +/datum/wound/burn/on_stasis() + . = ..() + if(flesh_healing > 0) + flesh_damage = max(0, flesh_damage - 0.2) + if((flesh_damage <= 0) && (infestation <= 1)) + to_chat(victim, "The burns on your [limb.name] have cleared up!") + qdel(src) + return + if(sanitization > 0) + infestation = max(0, infestation - WOUND_BURN_SANITIZATION_RATE * 0.2) + +/datum/wound/burn/on_synthflesh(amount) flesh_healing += amount * 0.5 // 20u patch will heal 10 flesh standard // we don't even care about first degree burns, straight to second @@ -282,12 +255,12 @@ examine_desc = "is badly burned and breaking out in blisters" occur_text = "breaks out with violent red burns" severity = WOUND_SEVERITY_MODERATE - damage_mulitplier_penalty = 1.1 - threshold_minimum = 40 + damage_mulitplier_penalty = 1.05 + threshold_minimum = 50 threshold_penalty = 30 // burns cause significant decrease in limb integrity compared to other wounds status_effect_type = /datum/status_effect/wound/burn/moderate flesh_damage = 5 - scarring_descriptions = list("small amoeba-shaped skinmarks", "a faded streak of depressed skin") + scar_keyword = "burnmoderate" /datum/wound/burn/severe name = "Third Degree Burns" @@ -296,14 +269,14 @@ examine_desc = "appears seriously charred, with aggressive red splotches" occur_text = "chars rapidly, exposing ruined tissue and spreading angry red burns" severity = WOUND_SEVERITY_SEVERE - damage_mulitplier_penalty = 1.2 - threshold_minimum = 80 + damage_mulitplier_penalty = 1.1 + threshold_minimum = 90 threshold_penalty = 40 status_effect_type = /datum/status_effect/wound/burn/severe - treatable_by = list(/obj/item/flashlight/pen/paramedic, /obj/item/stack/medical/gauze, /obj/item/stack/medical/ointment, /obj/item/stack/medical/mesh) + treatable_by = list(/obj/item/flashlight/pen/paramedic, /obj/item/stack/medical/ointment, /obj/item/stack/medical/mesh) infestation_rate = 0.05 // appx 13 minutes to reach sepsis without any treatment flesh_damage = 12.5 - scarring_descriptions = list("a large, jagged patch of faded skin", "random spots of shiny, smooth skin", "spots of taut, leathery skin") + scar_keyword = "burnsevere" /datum/wound/burn/critical name = "Catastrophic Burns" @@ -312,12 +285,12 @@ examine_desc = "is a ruined mess of blanched bone, melted fat, and charred tissue" occur_text = "vaporizes as flesh, bone, and fat melt together in a horrifying mess" severity = WOUND_SEVERITY_CRITICAL - damage_mulitplier_penalty = 1.3 - sound_effect = 'sound/effects/sizzle2.ogg' - threshold_minimum = 140 + damage_mulitplier_penalty = 1.15 + sound_effect = 'sound/effects/wounds/sizzle2.ogg' + threshold_minimum = 150 threshold_penalty = 80 status_effect_type = /datum/status_effect/wound/burn/critical - treatable_by = list(/obj/item/flashlight/pen/paramedic, /obj/item/stack/medical/gauze, /obj/item/stack/medical/ointment, /obj/item/stack/medical/mesh) + treatable_by = list(/obj/item/flashlight/pen/paramedic, /obj/item/stack/medical/ointment, /obj/item/stack/medical/mesh) infestation_rate = 0.15 // appx 4.33 minutes to reach sepsis without any treatment flesh_damage = 20 - scarring_descriptions = list("massive, disfiguring keloid scars", "several long streaks of badly discolored and malformed skin", "unmistakeable splotches of dead tissue from serious burns") + scar_keyword = "burncritical" diff --git a/code/datums/wounds/loss.dm b/code/datums/wounds/loss.dm new file mode 100644 index 0000000000..6c5e536fb2 --- /dev/null +++ b/code/datums/wounds/loss.dm @@ -0,0 +1,41 @@ +/datum/wound/loss + name = "Dismembered" + desc = "oof ouch!!" + + sound_effect = 'sound/effects/dismember.ogg' + severity = WOUND_SEVERITY_LOSS + threshold_minimum = 180 + status_effect_type = null + scar_keyword = "dismember" + wound_flags = null + +/// Our special proc for our special dismembering, the wounding type only matters for what text we have +/datum/wound/loss/proc/apply_dismember(obj/item/bodypart/dismembered_part, wounding_type=WOUND_SLASH) + if(!istype(dismembered_part) || !dismembered_part.owner || !(dismembered_part.body_zone in viable_zones) || isalien(dismembered_part.owner) || !dismembered_part.can_dismember()) + qdel(src) + return + + already_scarred = TRUE // so we don't scar a limb we don't have. If I add different levels of amputation desc, do it here + + switch(wounding_type) + if(WOUND_BLUNT) + occur_text = "is shattered through the last bone holding it together, severing it completely!" + if(WOUND_SLASH) + occur_text = "is slashed through the last tissue holding it together, severing it completely!" + if(WOUND_PIERCE) + occur_text = "is pierced through the last tissue holding it together, severing it completely!" + if(WOUND_BURN) + occur_text = "is completely incinerated, falling to dust!" + + victim = dismembered_part.owner + + var/msg = "[victim]'s [dismembered_part.name] [occur_text]!" + + victim.visible_message(msg, "Your [dismembered_part.name] [occur_text]!") + + limb = dismembered_part + severity = WOUND_SEVERITY_LOSS + second_wind() + log_wound(victim, src) + dismembered_part.dismember(wounding_type == WOUND_BURN ? BURN : BRUTE) + qdel(src) diff --git a/code/datums/wounds/pierce.dm b/code/datums/wounds/pierce.dm new file mode 100644 index 0000000000..56c60b31d7 --- /dev/null +++ b/code/datums/wounds/pierce.dm @@ -0,0 +1,170 @@ +/* + Pierce +*/ + +/datum/wound/pierce + sound_effect = 'sound/weapons/slice.ogg' + processes = TRUE + wound_type = WOUND_PIERCE + treatable_by = list(/obj/item/stack/medical/suture) + treatable_tool = TOOL_CAUTERY + base_treat_time = 3 SECONDS + wound_flags = (FLESH_WOUND | ACCEPTS_GAUZE) + + /// How much blood we start losing when this wound is first applied + var/initial_flow + /// If gauzed, what percent of the internal bleeding actually clots of the total absorption rate + var/gauzed_clot_rate + + /// When hit on this bodypart, we have this chance of losing some blood + the incoming damage + var/internal_bleeding_chance + /// If we let off blood when hit, the max blood lost is this * the incoming damage + var/internal_bleeding_coefficient + +/datum/wound/pierce/wound_injury(datum/wound/old_wound) + blood_flow = initial_flow + +/datum/wound/pierce/receive_damage(wounding_type, wounding_dmg, wound_bonus) + if(victim.stat == DEAD || wounding_dmg < 5) + return + if(victim.blood_volume && prob(internal_bleeding_chance + wounding_dmg)) + if(limb.current_gauze && limb.current_gauze.splint_factor) + wounding_dmg *= (1 - limb.current_gauze.splint_factor) + var/blood_bled = rand(1, wounding_dmg * internal_bleeding_coefficient) // 12 brute toolbox can cause up to 15/18/21 bloodloss on mod/sev/crit + switch(blood_bled) + if(1 to 6) + victim.bleed(blood_bled, TRUE) + if(7 to 13) + victim.visible_message("Blood droplets fly from the hole in [victim]'s [limb.name].", "You cough up a bit of blood from the blow to your [limb.name].", vision_distance=COMBAT_MESSAGE_RANGE) + victim.bleed(blood_bled, TRUE) + if(14 to 19) + victim.visible_message("A small stream of blood spurts from the hole in [victim]'s [limb.name]!", "You spit out a string of blood from the blow to your [limb.name]!", vision_distance=COMBAT_MESSAGE_RANGE) + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + victim.bleed(blood_bled) + if(20 to INFINITY) + victim.visible_message("A spray of blood streams from the gash in [victim]'s [limb.name]!", "You choke up on a spray of blood from the blow to your [limb.name]!", vision_distance=COMBAT_MESSAGE_RANGE) + victim.bleed(blood_bled) + new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) + victim.add_splatter_floor(get_step(victim.loc, victim.dir)) + +/datum/wound/pierce/handle_process() + blood_flow = min(blood_flow, WOUND_SLASH_MAX_BLOODFLOW) + + if(victim.bodytemperature < (BODYTEMP_NORMAL - 10)) + blood_flow -= 0.2 + if(prob(5)) + to_chat(victim, "You feel the [lowertext(name)] in your [limb.name] firming up from the cold!") + + if(victim.reagents?.has_reagent(/datum/reagent/toxin/heparin)) + blood_flow += 0.5 // old herapin used to just add +2 bleed stacks per tick, this adds 0.5 bleed flow to all open cuts which is probably even stronger as long as you can cut them first + + if(limb.current_gauze) + blood_flow -= limb.current_gauze.absorption_rate * gauzed_clot_rate + limb.current_gauze.absorption_capacity -= limb.current_gauze.absorption_rate + + if(blood_flow <= 0) + qdel(src) + +/datum/wound/pierce/on_stasis() + . = ..() + if(blood_flow <= 0) + qdel(src) + +/datum/wound/pierce/treat(obj/item/I, mob/user) + if(istype(I, /obj/item/stack/medical/suture)) + suture(I, user) + else if(I.tool_behaviour == TOOL_CAUTERY || I.get_temperature() > 300) + tool_cauterize(I, user) + +/datum/wound/pierce/on_xadone(power) + . = ..() + blood_flow -= 0.03 * power // i think it's like a minimum of 3 power, so .09 blood_flow reduction per tick is pretty good for 0 effort + +/datum/wound/pierce/on_synthflesh(power) + . = ..() + blood_flow -= 0.05 * power // 20u * 0.05 = -1 blood flow, less than with slashes but still good considering smaller bleed rates + +/// If someone is using a suture to close this cut +/datum/wound/pierce/proc/suture(obj/item/stack/medical/suture/I, mob/user) + var/self_penalty_mult = (user == victim ? 1.4 : 1) + user.visible_message("[user] begins stitching [victim]'s [limb.name] with [I]...", "You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") + if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) + return + user.visible_message("[user] stitches up some of the bleeding on [victim].", "You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].") + var/blood_sutured = I.stop_bleeding / self_penalty_mult * 0.5 + blood_flow -= blood_sutured + limb.heal_damage(I.heal_brute, I.heal_burn) + + if(blood_flow > 0) + try_treating(I, user) + else + to_chat(user, "You successfully close the hole in [user == victim ? "your" : "[victim]'s"] [limb.name].") + +/// If someone is using either a cautery tool or something with heat to cauterize this pierce +/datum/wound/pierce/proc/tool_cauterize(obj/item/I, mob/user) + var/self_penalty_mult = (user == victim ? 1.5 : 1) + user.visible_message("[user] begins cauterizing [victim]'s [limb.name] with [I]...", "You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") + if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) + return + + user.visible_message("[user] cauterizes some of the bleeding on [victim].", "You cauterize some of the bleeding on [victim].") + limb.receive_damage(burn = 2 + severity, wound_bonus = CANT_WOUND) + if(prob(30)) + victim.emote("scream") + var/blood_cauterized = (0.6 / self_penalty_mult) * 0.5 + blood_flow -= blood_cauterized + + if(blood_flow > 0) + try_treating(I, user) + +/datum/wound/pierce/moderate + name = "Minor Breakage" + desc = "Patient's skin has been broken open, causing severe bruising and minor internal bleeding in affected area." + treat_text = "Treat affected site with bandaging or exposure to extreme cold. In dire cases, brief exposure to vacuum may suffice." // space is cold in ss13, so it's like an ice pack! + examine_desc = "has a small, circular hole, gently bleeding" + occur_text = "spurts out a thin stream of blood" + sound_effect = 'sound/effects/wounds/pierce1.ogg' + severity = WOUND_SEVERITY_MODERATE + initial_flow = 1.5 + gauzed_clot_rate = 0.8 + internal_bleeding_chance = 30 + internal_bleeding_coefficient = 1.25 + threshold_minimum = 40 + threshold_penalty = 15 + status_effect_type = /datum/status_effect/wound/pierce/moderate + scar_keyword = "piercemoderate" + +/datum/wound/pierce/severe + name = "Open Puncture" + desc = "Patient's internal tissue is penetrated, causing sizeable internal bleeding and reduced limb stability." + treat_text = "Repair punctures in skin by suture or cautery, extreme cold may also work." + examine_desc = "is pierced clear through, with bits of tissue obscuring the open hole" + occur_text = "looses a violent spray of blood, revealing a pierced wound" + sound_effect = 'sound/effects/wounds/pierce2.ogg' + severity = WOUND_SEVERITY_SEVERE + initial_flow = 2.25 + gauzed_clot_rate = 0.6 + internal_bleeding_chance = 60 + internal_bleeding_coefficient = 1.5 + threshold_minimum = 60 + threshold_penalty = 25 + status_effect_type = /datum/status_effect/wound/pierce/severe + scar_keyword = "piercesevere" + +/datum/wound/pierce/critical + name = "Ruptured Cavity" + desc = "Patient's internal tissue and circulatory system is shredded, causing significant internal bleeding and damage to internal organs." + treat_text = "Surgical repair of puncture wound, followed by supervised resanguination." + examine_desc = "is ripped clear through, barely held together by exposed bone" + occur_text = "blasts apart, sending chunks of viscera flying in all directions" + sound_effect = 'sound/effects/wounds/pierce3.ogg' + severity = WOUND_SEVERITY_CRITICAL + initial_flow = 3 + gauzed_clot_rate = 0.4 + internal_bleeding_chance = 80 + internal_bleeding_coefficient = 1.75 + threshold_minimum = 110 + threshold_penalty = 40 + status_effect_type = /datum/status_effect/wound/pierce/critical + scar_keyword = "piercecritical" + wound_flags = (FLESH_WOUND | ACCEPTS_GAUZE | MANGLES_FLESH) diff --git a/code/datums/wounds/cuts.dm b/code/datums/wounds/slash.dm similarity index 60% rename from code/datums/wounds/cuts.dm rename to code/datums/wounds/slash.dm index 59ce286884..9044835272 100644 --- a/code/datums/wounds/cuts.dm +++ b/code/datums/wounds/slash.dm @@ -1,17 +1,16 @@ - /* Cuts */ -/datum/wound/brute/cut +/datum/wound/slash sound_effect = 'sound/weapons/slice.ogg' processes = TRUE - wound_type = WOUND_LIST_CUT - treatable_by = list(/obj/item/stack/medical/suture, /obj/item/stack/medical/gauze) + wound_type = WOUND_SLASH + treatable_by = list(/obj/item/stack/medical/suture) treatable_by_grabbed = list(/obj/item/gun/energy/laser) treatable_tool = TOOL_CAUTERY - treat_priority = TRUE base_treat_time = 3 SECONDS + wound_flags = (FLESH_WOUND | ACCEPTS_GAUZE) /// How much blood we start losing when this wound is first applied var/initial_flow @@ -27,75 +26,82 @@ var/max_per_type /// The maximum flow we've had so far var/highest_flow - /// How much flow we've already cauterized - var/cauterized - /// How much flow we've already sutured - var/sutured - /// The current bandage we have for this wound (maybe move bandages to the limb?) - var/obj/item/stack/current_bandage /// A bad system I'm using to track the worst scar we earned (since we can demote, we want the biggest our wound has been, not what it was when it was cured (probably moderate)) var/datum/scar/highest_scar -/datum/wound/brute/cut/wound_injury(datum/wound/brute/cut/old_wound = null) +/datum/wound/slash/wound_injury(datum/wound/slash/old_wound = null) blood_flow = initial_flow if(old_wound) blood_flow = max(old_wound.blood_flow, initial_flow) if(old_wound.severity > severity && old_wound.highest_scar) highest_scar = old_wound.highest_scar old_wound.highest_scar = null - if(old_wound.current_bandage) - current_bandage = old_wound.current_bandage - old_wound.current_bandage = null if(!highest_scar) highest_scar = new highest_scar.generate(limb, src, add_to_scars=FALSE) -/datum/wound/brute/cut/remove_wound(ignore_limb, replaced) +/datum/wound/slash/remove_wound(ignore_limb, replaced) if(!replaced && highest_scar) already_scarred = TRUE highest_scar.lazy_attach(limb) return ..() -/datum/wound/brute/cut/get_examine_description(mob/user) - if(!current_bandage) +/datum/wound/slash/get_examine_description(mob/user) + if(!limb.current_gauze) return ..() - var/bandage_condition = "" + var/list/msg = list("The cuts on [victim.p_their()] [limb.name] are wrapped with") // how much life we have left in these bandages - switch(current_bandage.absorption_capacity) + switch(limb.current_gauze.absorption_capacity) if(0 to 1.25) - bandage_condition = "nearly ruined " + msg += "nearly ruined " if(1.25 to 2.75) - bandage_condition = "badly worn " + msg += "badly worn " if(2.75 to 4) - bandage_condition = "slightly bloodied " + msg += "slightly bloodied " if(4 to INFINITY) - bandage_condition = "clean " - return "The cuts on [victim.p_their()] [limb.name] are wrapped with [bandage_condition] [current_bandage.name]!" + msg += "clean " + msg += "[limb.current_gauze.name]!" -/datum/wound/brute/cut/receive_damage(wounding_type, wounding_dmg, wound_bonus) - if(victim.stat != DEAD && wounding_type == WOUND_SHARP) // can't stab dead bodies to make it bleed faster this way + return "[msg.Join()]" + +/datum/wound/slash/receive_damage(wounding_type, wounding_dmg, wound_bonus) + if(victim.stat != DEAD && wounding_type == WOUND_SLASH) // can't stab dead bodies to make it bleed faster this way blood_flow += 0.05 * wounding_dmg -/datum/wound/brute/cut/handle_process() - blood_flow = min(blood_flow, WOUND_CUT_MAX_BLOODFLOW) +/datum/wound/slash/drag_bleed_amount() + // say we have 3 severe cuts with 3 blood flow each, pretty reasonable + // compare with being at 100 brute damage before, where you bled (brute/100 * 2), = 2 blood per tile + var/bleed_amt = min(blood_flow * 0.1, 1) // 3 * 3 * 0.1 = 0.9 blood total, less than before! the share here is .3 blood of course. - if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/toxin/heparin)) + if(limb.current_gauze) // gauze stops all bleeding from dragging on this limb, but wears the gauze out quicker + limb.seep_gauze(bleed_amt * 0.33) + return + + return bleed_amt + +/datum/wound/slash/handle_process() + if(victim.stat == DEAD) + blood_flow -= max(clot_rate, WOUND_SLASH_DEAD_CLOT_MIN) + if(blood_flow < minimum_flow) + if(demotes_to) + replace_wound(demotes_to) + return + qdel(src) + return + + blood_flow = min(blood_flow, WOUND_SLASH_MAX_BLOODFLOW) + + if(victim.reagents?.has_reagent(/datum/reagent/toxin/heparin)) blood_flow += 0.5 // old herapin used to just add +2 bleed stacks per tick, this adds 0.5 bleed flow to all open cuts which is probably even stronger as long as you can cut them first - else if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/medicine/coagulant)) - blood_flow -= 0.25 - if(current_bandage) + if(limb.current_gauze) if(clot_rate > 0) blood_flow -= clot_rate - blood_flow -= current_bandage.absorption_rate - current_bandage.absorption_capacity -= current_bandage.absorption_rate - if(current_bandage.absorption_capacity < 0) - victim.visible_message("Blood soaks through \the [current_bandage] on [victim]'s [limb.name].", "Blood soaks through \the [current_bandage] on your [limb.name].", vision_distance=COMBAT_MESSAGE_RANGE) - QDEL_NULL(current_bandage) - treat_priority = TRUE + blood_flow -= limb.current_gauze.absorption_rate + limb.seep_gauze(limb.current_gauze.absorption_rate) else blood_flow -= clot_rate @@ -109,41 +115,57 @@ to_chat(victim, "The cut on your [limb.name] has stopped bleeding!") qdel(src) + +/datum/wound/slash/on_stasis() + if(blood_flow >= minimum_flow) + return + if(demotes_to) + replace_wound(demotes_to) + return + qdel(src) + /* BEWARE, THE BELOW NONSENSE IS MADNESS. bones.dm looks more like what I have in mind and is sufficiently clean, don't pay attention to this messiness */ -/datum/wound/brute/cut/check_grab_treatments(obj/item/I, mob/user) +/datum/wound/slash/check_grab_treatments(obj/item/I, mob/user) if(istype(I, /obj/item/gun/energy/laser)) return TRUE -/datum/wound/brute/cut/treat(obj/item/I, mob/user) +/datum/wound/slash/treat(obj/item/I, mob/user) if(istype(I, /obj/item/gun/energy/laser)) las_cauterize(I, user) else if(I.tool_behaviour == TOOL_CAUTERY || I.get_temperature() > 300) tool_cauterize(I, user) - else if(istype(I, /obj/item/stack/medical/gauze)) - bandage(I, user) else if(istype(I, /obj/item/stack/medical/suture)) suture(I, user) -/datum/wound/brute/cut/try_handling(mob/living/carbon/human/user) +/datum/wound/slash/try_handling(mob/living/carbon/human/user) if(user.pulling != victim || user.zone_selected != limb.body_zone || user.a_intent == INTENT_GRAB) return FALSE if(!iscatperson(user)) return FALSE - if(!(user.client?.prefs.vore_flags & LICKABLE)) - return FALSE - lick_wounds(user) return TRUE /// if a felinid is licking this cut to reduce bleeding -/datum/wound/brute/cut/proc/lick_wounds(mob/living/carbon/human/user) +/datum/wound/slash/proc/lick_wounds(mob/living/carbon/human/user) if(INTERACTING_WITH(user, victim)) to_chat(user, "You're already interacting with [victim]!") return + if(user.is_mouth_covered()) + to_chat(user, "Your mouth is covered, you can't lick [victim]'s wounds!") + return + + if(!user.getorganslot(ORGAN_SLOT_TONGUE)) + to_chat(user, "You can't lick wounds without a tongue!") // f in chat + return + + // transmission is one way patient -> felinid since google said cat saliva is antiseptic or whatever, and also because felinids are already risking getting beaten for this even without people suspecting they're spreading a deathvirus + for(var/datum/disease/D in victim.diseases) + user.ForceContractDisease(D) + user.visible_message("[user] begins licking the wounds on [victim]'s [limb.name].", "You begin licking the wounds on [victim]'s [limb.name]...", ignored_mobs=victim) to_chat(victim, "[user] begins to lick the wounds on your [limb.name].You successfully lower the severity of [victim]'s cuts.") -/datum/wound/brute/cut/on_xadone(power) +/datum/wound/slash/on_xadone(power) . = ..() blood_flow -= 0.03 * power // i think it's like a minimum of 3 power, so .09 blood_flow reduction per tick is pretty good for 0 effort +/datum/wound/slash/on_synthflesh(power) + . = ..() + blood_flow -= 0.075 * power // 20u * 0.075 = -1.5 blood flow, pretty good for how little effort it is + /// If someone's putting a laser gun up to our cut to cauterize it -/datum/wound/brute/cut/proc/las_cauterize(obj/item/gun/energy/laser/lasgun, mob/user) +/datum/wound/slash/proc/las_cauterize(obj/item/gun/energy/laser/lasgun, mob/user) var/self_penalty_mult = (user == victim ? 1.25 : 1) user.visible_message("[user] begins aiming [lasgun] directly at [victim]'s [limb.name]...", "You begin aiming [lasgun] directly at [user == victim ? "your" : "[victim]'s"] [limb.name]...") if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) @@ -180,11 +206,10 @@ return victim.emote("scream") blood_flow -= damage / (5 * self_penalty_mult) // 20 / 5 = 4 bloodflow removed, p good - cauterized += damage / (5 * self_penalty_mult) victim.visible_message("The cuts on [victim]'s [limb.name] scar over!") /// If someone is using either a cautery tool or something with heat to cauterize this cut -/datum/wound/brute/cut/proc/tool_cauterize(obj/item/I, mob/user) +/datum/wound/slash/proc/tool_cauterize(obj/item/I, mob/user) var/self_penalty_mult = (user == victim ? 1.5 : 1) user.visible_message("[user] begins cauterizing [victim]'s [limb.name] with [I]...", "You begin cauterizing [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) @@ -196,7 +221,6 @@ victim.emote("scream") var/blood_cauterized = (0.6 / self_penalty_mult) blood_flow -= blood_cauterized - cauterized += blood_cauterized if(blood_flow > minimum_flow) try_treating(I, user) @@ -204,15 +228,15 @@ to_chat(user, "You successfully lower the severity of [user == victim ? "your" : "[victim]'s"] cuts.") /// If someone is using a suture to close this cut -/datum/wound/brute/cut/proc/suture(obj/item/stack/medical/suture/I, mob/user) +/datum/wound/slash/proc/suture(obj/item/stack/medical/suture/I, mob/user) var/self_penalty_mult = (user == victim ? 1.4 : 1) user.visible_message("[user] begins stitching [victim]'s [limb.name] with [I]...", "You begin stitching [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") + if(!do_after(user, base_treat_time * self_penalty_mult, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) return user.visible_message("[user] stitches up some of the bleeding on [victim].", "You stitch up some of the bleeding on [user == victim ? "yourself" : "[victim]"].") var/blood_sutured = I.stop_bleeding / self_penalty_mult blood_flow -= blood_sutured - sutured += blood_sutured limb.heal_damage(I.heal_brute, I.heal_burn) if(blood_flow > minimum_flow) @@ -220,95 +244,57 @@ else if(demotes_to) to_chat(user, "You successfully lower the severity of [user == victim ? "your" : "[victim]'s"] cuts.") -/// If someone is using gauze on this cut -/datum/wound/brute/cut/proc/bandage(obj/item/stack/I, mob/user) - if(current_bandage) - if(current_bandage.absorption_capacity > I.absorption_capacity + 1) - to_chat(user, "The [current_bandage] on [victim]'s [limb.name] is still in better condition than your [I.name]!") - return - else - user.visible_message("[user] begins rewrapping the cuts on [victim]'s [limb.name] with [I]...", "You begin rewrapping the cuts on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") - else - user.visible_message("[user] begins wrapping the cuts on [victim]'s [limb.name] with [I]...", "You begin wrapping the cuts on [user == victim ? "your" : "[victim]'s"] [limb.name] with [I]...") - if(!do_after(user, base_treat_time, target=victim, extra_checks = CALLBACK(src, .proc/still_exists))) - return - user.visible_message("[user] applies [I] to [victim]'s [limb.name].", "You bandage some of the bleeding on [user == victim ? "yourself" : "[victim]"].") - QDEL_NULL(current_bandage) - current_bandage = new I.type(limb) - current_bandage.amount = 1 - treat_priority = FALSE - I.use(1) - - -/datum/wound/brute/cut/moderate +/datum/wound/slash/moderate name = "Rough Abrasion" desc = "Patient's skin has been badly scraped, generating moderate blood loss." treat_text = "Application of clean bandages or first-aid grade sutures, followed by food and rest." examine_desc = "has an open cut" occur_text = "is cut open, slowly leaking blood" - sound_effect = 'sound/effects/blood1.ogg' + sound_effect = 'sound/effects/wounds/blood1.ogg' severity = WOUND_SEVERITY_MODERATE - initial_flow = 2 - minimum_flow = 0.5 + initial_flow = 1.5 + minimum_flow = 0.375 max_per_type = 3 - clot_rate = 0.15 - threshold_minimum = 20 + clot_rate = 0.12 + threshold_minimum = 30 threshold_penalty = 10 - status_effect_type = /datum/status_effect/wound/cut/moderate - scarring_descriptions = list("light, faded lines", "minor cut marks", "a small faded slit", "a series of small scars") + status_effect_type = /datum/status_effect/wound/slash/moderate + scar_keyword = "slashmoderate" -/datum/wound/brute/cut/severe +/datum/wound/slash/severe name = "Open Laceration" desc = "Patient's skin is ripped clean open, allowing significant blood loss." treat_text = "Speedy application of first-aid grade sutures and clean bandages, followed by vitals monitoring to ensure recovery." examine_desc = "has a severe cut" occur_text = "is ripped open, veins spurting blood" - sound_effect = 'sound/effects/blood2.ogg' + sound_effect = 'sound/effects/wounds/blood2.ogg' severity = WOUND_SEVERITY_SEVERE - initial_flow = 3.25 - minimum_flow = 2.75 + initial_flow = 2.4375 + minimum_flow = 2.0625 clot_rate = 0.07 max_per_type = 4 - threshold_minimum = 50 + threshold_minimum = 60 threshold_penalty = 25 - demotes_to = /datum/wound/brute/cut/moderate - status_effect_type = /datum/status_effect/wound/cut/severe - scarring_descriptions = list("a twisted line of faded gashes", "a gnarled sickle-shaped slice scar", "a long-faded puncture wound") + demotes_to = /datum/wound/slash/moderate + status_effect_type = /datum/status_effect/wound/slash/severe + scar_keyword = "slashsevere" -/datum/wound/brute/cut/critical +/datum/wound/slash/critical name = "Weeping Avulsion" desc = "Patient's skin is completely torn open, along with significant loss of tissue. Extreme blood loss will lead to quick death without intervention." treat_text = "Immediate bandaging and either suturing or cauterization, followed by supervised resanguination." - examine_desc = "is spurting blood at an alarming rate" + examine_desc = "is carved down to the bone, spraying blood wildly" occur_text = "is torn open, spraying blood wildly" - sound_effect = 'sound/effects/blood3.ogg' + sound_effect = 'sound/effects/wounds/blood3.ogg' severity = WOUND_SEVERITY_CRITICAL - initial_flow = 4.25 - minimum_flow = 4 + initial_flow = 3.1875 + minimum_flow = 3 clot_rate = -0.05 // critical cuts actively get worse instead of better max_per_type = 5 - threshold_minimum = 80 + threshold_minimum = 90 threshold_penalty = 40 - demotes_to = /datum/wound/brute/cut/severe - status_effect_type = /datum/status_effect/wound/cut/critical - scarring_descriptions = list("a winding path of very badly healed scar tissue", "a series of peaks and valleys along a gruesome line of cut scar tissue", "a grotesque snake of indentations and stitching scars") - -// TODO: see about moving dismemberment over to this, i'll have to add judging dismembering power/wound potential wrt item size i guess -/datum/wound/brute/cut/loss - name = "Dismembered" - desc = "oof ouch!!" - occur_text = "is violently dismembered!" - sound_effect = 'sound/effects/dismember.ogg' - viable_zones = list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) - severity = WOUND_SEVERITY_LOSS - threshold_minimum = 180 - status_effect_type = null - -/datum/wound/brute/cut/loss/apply_wound(obj/item/bodypart/L, silent, datum/wound/brute/cut/old_wound, smited = FALSE) - if(!L.dismemberable) - qdel(src) - return - - L.dismember() - qdel(src) + demotes_to = /datum/wound/slash/severe + status_effect_type = /datum/status_effect/wound/slash/critical + scar_keyword = "slashcritical" + wound_flags = (FLESH_WOUND | ACCEPTS_GAUZE | MANGLES_FLESH) diff --git a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm index cbad2f7ab0..5310b24202 100644 --- a/code/game/area/Space_Station_13_areas.dm +++ b/code/game/area/Space_Station_13_areas.dm @@ -43,6 +43,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station outdoors = TRUE ambientsounds = SPACE blob_allowed = FALSE //Eating up space doesn't count for victory as a blob. + considered_hull_exterior = TRUE /area/space/nearstation icon_state = "space_near" @@ -1592,4 +1593,4 @@ NOTE: there are two lists of areas in the end of this file: centcom and station valid_territory = FALSE outdoors = TRUE ambientsounds = SPACE - blob_allowed = FALSE //While part of the station, what good will it do you? \ No newline at end of file + blob_allowed = FALSE //While part of the station, what good will it do you? diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index f87f7a757c..b9415f3cf8 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -16,6 +16,8 @@ /// If it's valid territory for gangs/cults to summon var/valid_territory = TRUE + /// malf ais can hack this + var/valid_malf_hack = TRUE /// if blobs can spawn there and if it counts towards their score. var/blob_allowed = TRUE /// whether servants can warp into this area from Reebe @@ -32,6 +34,9 @@ /// If megafauna can be spawned by natural random generation var/megafauna_spawn_allowed = FALSE + /// Considered space for hull shielding + var/considered_hull_exterior = FALSE + var/fire = null var/atmos = TRUE var/atmosalm = FALSE @@ -572,6 +577,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) power_environ = FALSE always_unpowered = FALSE valid_territory = FALSE + valid_malf_hack = FALSE blob_allowed = FALSE addSorted() diff --git a/code/game/atoms.dm b/code/game/atoms.dm index de9df3a23e..8a66394ecc 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -26,7 +26,6 @@ var/list/atom_colours //used to store the different colors on an atom //its inherent color, the colored paint applied on it, special color effect etc... - var/list/priority_overlays //overlays that should remain on top and not normally removed when using cut_overlay functions, like c4. var/list/remove_overlays // a very temporary list of overlays to remove var/list/add_overlays // a very temporary list of overlays to add @@ -145,7 +144,6 @@ qdel(reagents) LAZYCLEARLIST(overlays) - LAZYCLEARLIST(priority_overlays) for(var/i in targeted_by) var/mob/M = i @@ -962,15 +960,16 @@ if(source != target) target.log_talk(message, message_type, tag="[tag] from [key_name(source)]", log_globally=FALSE) -/* -Proc for attack log creation, because really why not -1 argument is the actor performing the action -2 argument is the target of the action -3 is a verb describing the action (e.g. punched, throwed, kicked, etc.) -4 is a tool with which the action was made (usually an item) -5 is any additional text, which will be appended to the rest of the log line -*/ - +/** + * Log a combat message in the attack log + * + * Arguments: + * * atom/user - argument is the actor performing the action + * * atom/target - argument is the target of the action + * * what_done - is a verb describing the action (e.g. punched, throwed, kicked, etc.) + * * atom/object - is a tool with which the action was made (usually an item) + * * addition - is any additional text, which will be appended to the rest of the log line + */ /proc/log_combat(atom/user, atom/target, what_done, atom/object=null, addition=null) var/ssource = key_name(user) var/starget = key_name(target) @@ -1120,3 +1119,11 @@ Proc for attack log creation, because really why not max_grav = max(G.setting,max_grav) return max_grav return SSmapping.level_trait(T.z, ZTRAIT_GRAVITY) + +/** + * Causes effects when the atom gets hit by a rust effect from heretics + * + * Override this if you want custom behaviour in whatever gets hit by the rust + */ +/atom/proc/rust_heretic_act() + return diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 0238529195..0a6c2b9eca 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -646,3 +646,10 @@ animate(I, alpha = 175, pixel_x = to_x, pixel_y = to_y, time = 3, transform = M, easing = CUBIC_EASING) sleep(1) animate(I, alpha = 0, transform = matrix(), time = 1) + +/atom/movable/proc/set_anchored(anchorvalue) //literally only for plumbing ran + SHOULD_CALL_PARENT(TRUE) + if(anchored == anchorvalue) + return + . = anchored + anchored = anchorvalue diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 154d2df563..be8dee5bf8 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -213,6 +213,9 @@ Credit where due: var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK) if(ishuman(L)) var/mob/living/carbon/human/H = L + var/obj/item/clockwork/replica_fabricator/F = new + if(H.equip_to_slot_or_del(F, SLOT_IN_BACKPACK)) + to_chat(H, "You have been equipped with a replica fabricator, an advanced tool that can convert objects like doors, tables or even coats into clockwork equivalents.") slot = H.equip_in_one_of_slots(S, slots) if(slot == "In your backpack") slot = "In your [H.back.name]" @@ -221,8 +224,7 @@ Credit where due: qdel(S) if(S && !QDELETED(S)) to_chat(L, "[slot] is a clockwork slab, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \ - as a servant, you can find a concise tutorial in the Recollection category of its interface.") - to_chat(L, "If you want more information, you can read the wiki page to learn more.") + as a servant, you can read the wiki page to learn more.") return TRUE return FALSE diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm index afa3dbfeaa..a27cb02ea8 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.dm +++ b/code/game/gamemodes/clown_ops/clown_weapons.dm @@ -62,7 +62,7 @@ hitsound = null attack_verb_on = list("slipped") clumsy_check = FALSE - sharpness = IS_BLUNT + sharpness = SHARP_NONE sword_color = "yellow" heat = 0 light_color = "#ffff00" diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 659d50c077..eac7347479 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -6,10 +6,6 @@ GLOBAL_VAR_INIT(dynamic_latejoin_delay_max, (30 MINUTES)) GLOBAL_VAR_INIT(dynamic_midround_delay_min, (10 MINUTES)) GLOBAL_VAR_INIT(dynamic_midround_delay_max, (30 MINUTES)) -GLOBAL_VAR_INIT(dynamic_event_delay_min, (10 MINUTES)) -GLOBAL_VAR_INIT(dynamic_event_delay_max, (30 MINUTES)) // this is on top of regular events, so can't be quite as often - - // -- Roundstart injection delays GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_min, (2 MINUTES)) GLOBAL_VAR_INIT(dynamic_first_latejoin_delay_max, (30 MINUTES)) @@ -58,7 +54,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) // Threat logging vars /// Starting threat level, for things that increase it but can bring it back down. var/initial_threat_level = 0 - /// Target threat level right now. Events and antags will try to keep the round at this level. + /// Target threat level right now. Antags will try to keep the round at this level. var/threat_level = 0 /// The current antag threat. Recalculated every time a ruletype starts or ends. var/threat = 0 @@ -80,8 +76,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) var/list/latejoin_rules = list() /// List of midround rules used for selecting the rules. var/list/midround_rules = list() - /// List of events used for reducing threat without causing antag injection (necessarily). - var/list/events = list() /** # Pop range per requirement. * If the value is five the range is: * 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+ @@ -119,8 +113,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) var/latejoin_injection_cooldown = 0 /// When world.time is over this number the mode tries to inject a midround ruleset. var/midround_injection_cooldown = 0 - /// When wor.dtime is over this number the mode tries to do an event. - var/event_injection_cooldown = 0 /// When TRUE GetInjectionChance returns 100. var/forced_injection = FALSE /// Forced ruleset to be executed for the next latejoin. @@ -184,7 +176,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) dat += "
Injection Timers: ([storyteller.get_injection_chance(TRUE)]% chance)
" dat += "Latejoin: [(latejoin_injection_cooldown-world.time)>60*10 ? "[round((latejoin_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(latejoin_injection_cooldown-world.time)/10] seconds"] \[Now!\]
" dat += "Midround: [(midround_injection_cooldown-world.time)>60*10 ? "[round((midround_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(midround_injection_cooldown-world.time)/10] seconds"] \[Now!\]
" - dat += "Event: [(event_injection_cooldown-world.time)>60*10 ? "[round((event_injection_cooldown-world.time)/60/10,0.1)] minutes" : "[(event_injection_cooldown-world.time)/10] seconds"] \[Now!\]
" usr << browse(dat.Join(), "window=gamemode_panel;size=500x500") /datum/game_mode/dynamic/Topic(href, href_list) @@ -204,10 +195,7 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) var/threatadd = input("Specify how much threat to add (negative to subtract). This can inflate the threat level.", "Adjust Threat", 0) as null|num if(!threatadd) return - if(threatadd > 0) - create_threat(threatadd) - else - remove_threat(threatadd) + create_threat(threatadd) else if (href_list["injectlate"]) latejoin_injection_cooldown = 0 forced_injection = TRUE @@ -216,10 +204,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) midround_injection_cooldown = 0 forced_injection = TRUE message_admins("[key_name(usr)] forced a midround injection.", 1) - else if (href_list["forceevent"]) - event_injection_cooldown = 0 - // events always happen anyway - message_admins("[key_name(usr)] forced an event.", 1) else if (href_list["threatlog"]) show_threatlog(usr) else if (href_list["stacking_limit"]) @@ -377,8 +361,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) generate_threat() storyteller.start_injection_cooldowns() - SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default - SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!") initial_threat_level = threat_level return TRUE @@ -397,9 +379,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) if ("Midround") if (ruleset.weight) midround_rules += ruleset - if("Event") - if(ruleset.weight) - events += ruleset for(var/mob/dead/new_player/player in GLOB.player_list) if(player.ready == PLAYER_READY_TO_PLAY && player.mind) roundstart_pop_ready++ @@ -596,8 +575,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) latejoin_rules = remove_from_list(latejoin_rules, rule.type) else if(rule.ruletype == "Midround") midround_rules = remove_from_list(midround_rules, rule.type) - else if(rule.ruletype == "Event") - events = remove_from_list(events,rule.type) addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_midround_latejoin_rule, rule), rule.delay) return TRUE @@ -706,17 +683,6 @@ GLOBAL_VAR_INIT(dynamic_forced_storyteller, null) picking_midround_latejoin_rule(drafted_rules) // get_injection_chance can do things on fail - if(event_injection_cooldown < world.time) - SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections") - event_injection_cooldown = storyteller.get_event_cooldown() + world.time - message_admins("DYNAMIC: Doing event injection.") - log_game("DYNAMIC: Doing event injection.") - update_playercounts() - var/list/drafted_rules = storyteller.event_draft() - if(drafted_rules.len > 0) - SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections") - picking_midround_latejoin_rule(drafted_rules) - /// Updates current_players. /datum/game_mode/dynamic/proc/update_playercounts() current_players[CURRENT_LIVING_PLAYERS] = list() diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm deleted file mode 100644 index 1ee226875b..0000000000 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_events.dm +++ /dev/null @@ -1,454 +0,0 @@ -/datum/dynamic_ruleset/event - ruletype = "Event" - var/typepath // typepath of the event - var/triggering - var/earliest_start = 20 MINUTES - -/datum/dynamic_ruleset/event/get_blackbox_info() - var/list/ruleset_data = list() - ruleset_data["name"] = name - ruleset_data["rule_type"] = ruletype - ruleset_data["cost"] = total_cost - ruleset_data["weight"] = weight - ruleset_data["scaled_times"] = scaled_times - ruleset_data["event_type"] = typepath - ruleset_data["population_tier"] = indice_pop - return ruleset_data - -/datum/dynamic_ruleset/event/execute() - var/datum/round_event/E = new typepath() - E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1) - // E.control = src // can't be done! we just don't use events that require these, those can be from_ghost almost always - - testing("[time2text(world.time, "hh:mm:ss")] [E.type]") - deadchat_broadcast("[name] has just been triggered by dynamic!") - log_game("Random Event triggering: [name] ([typepath])") - - return E - -/datum/dynamic_ruleset/event/ready(forced = FALSE) - if (!forced) - if(earliest_start >= world.time-SSticker.round_start_time) - return FALSE - var/job_check = 0 - if (enemy_roles.len > 0) - for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS]) - if (M.stat == DEAD) - continue // Dead players cannot count as opponents - if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles)) - job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it - - var/threat = round(mode.threat_level/10) - if (job_check < required_enemies[threat]) - SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles") - return FALSE - return TRUE - -////////////////////////////////////////////// -// // -// PIRATES // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/pirates - name = "Space Pirates" - config_tag = "pirates" - typepath = /datum/round_event/pirates - antag_flag = ROLE_TRAITOR - enemy_roles = list("AI","Security Officer","Head of Security","Captain") - required_enemies = list(2,2,1,1,0,0,0,0,0,0) - weight = 5 - cost = 10 - earliest_start = 30 MINUTES - blocking_rules = list(/datum/dynamic_ruleset/roundstart/nuclear,/datum/dynamic_ruleset/midround/from_ghosts/nuclear) - requirements = list(70,60,50,50,40,40,40,30,20,15) - property_weights = list("story_potential" = 1, "trust" = 1, "chaos" = 1) - high_population_requirement = 15 - -/datum/dynamic_ruleset/event/pirates/ready(forced = FALSE) - if (!SSmapping.empty_space) - return FALSE - return ..() - -////////////////////////////////////////////// -// // -// SPIDERS // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/spiders - name = "Spider Infestation" - config_tag = "spiders" - typepath = /datum/round_event/spider_infestation - enemy_roles = list("AI","Security Officer","Head of Security","Captain") - required_enemies = list(2,2,1,1,0,0,0,0,0,0) - weight = 5 - cost = 10 - requirements = list(70,60,50,50,40,40,40,30,20,15) - high_population_requirement = 15 - property_weights = list("chaos" = 1, "valid" = 1) - -////////////////////////////////////////////// -// // -// CLOGGED VENTS // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/ventclog - name = "Clogged Vents" - config_tag = "ventclog" - typepath = /datum/round_event/vent_clog - enemy_roles = list("Chemist","Medical Doctor","Chief Medical Officer") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - cost = 2 - weight = 4 - repeatable_weight_decrease = 3 - requirements = list(5,5,5,5,5,5,5,5,5,5) // yes, can happen on fake-extended - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("chaos" = 1, "extended" = 2) - -/datum/dynamic_ruleset/event/ventclog/ready() - if(mode.threat_level > 30 && mode.threat >= 5 && prob(20)) - name = "Clogged Vents: Threatening" - cost = 5 - required_enemies = list(3,3,3,2,2,2,1,1,1,1) - typepath = /datum/round_event/vent_clog/threatening - else if(mode.threat_level > 15 && mode.threat > 15 && prob(30)) - name = "Clogged Vents: Catastrophic" - cost = 15 - required_enemies = list(2,2,1,1,1,1,0,0,0,0) - typepath = /datum/round_event/vent_clog/catastrophic - else - cost = 2 - name = "Clogged Vents: Normal" - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - typepath = /datum/round_event/vent_clog - return ..() - -////////////////////////////////////////////// -// // -// ION STORM // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/ion_storm - name = "Ion Storm" - config_tag = "ion_storm" - typepath = /datum/round_event/ion_storm - enemy_roles = list("Research Director","Captain","Chief Engineer") - required_enemies = list(1,1,0,0,0,0,0,0,0,0) - weight = 4 - // no repeatable weight decrease. too variable to be unfun multiple times in one round - cost = 1 - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("story_potential" = 1, "extended" = 1) - always_max_weight = TRUE - -////////////////////////////////////////////// -// // -// METEORS // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/meteor_wave - name = "Meteor Wave" - config_tag = "meteor_wave" - typepath = /datum/round_event/meteor_wave - enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Captain","Cyborg") - required_enemies = list(3,3,3,3,3,3,3,3,3,3) - cost = 15 - weight = 3 - earliest_start = 25 MINUTES - repeatable_weight_decrease = 2 - requirements = list(60,50,40,30,30,30,30,30,30,30) - high_population_requirement = 30 - property_weights = list("extended" = -2) - -/datum/dynamic_ruleset/event/meteor_wave/ready() - if(world.time-SSticker.round_start_time > 35 MINUTES && mode.threat_level > 40 && mode.threat >= 25 && prob(30)) - name = "Meteor Wave: Threatening" - cost = 25 - typepath = /datum/round_event/meteor_wave/threatening - else if(world.time-SSticker.round_start_time > 45 MINUTES && mode.threat_level > 50 && mode.threat >= 40 && prob(30)) - name = "Meteor Wave: Catastrophic" - cost = 40 - typepath = /datum/round_event/meteor_wave/catastrophic - else - name = "Meteor Wave: Normal" - cost = 15 - typepath = /datum/round_event/meteor_wave - return ..() - -////////////////////////////////////////////// -// // -// ANOMALIES // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/anomaly_bluespace - name = "Anomaly: Bluespace" - config_tag = "anomaly_bluespace" - typepath = /datum/round_event/anomaly/anomaly_bluespace - enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - weight = 2 - repeatable_weight_decrease = 1 - cost = 3 - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/anomaly_flux - name = "Anomaly: Hyper-Energetic Flux" - config_tag = "anomaly_flux" - typepath = /datum/round_event/anomaly/anomaly_flux - enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - weight = 2 - repeatable_weight_decrease = 1 - cost = 5 - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 10 - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/anomaly_gravitational - name = "Anomaly: Gravitational" - config_tag = "anomaly_gravitational" - typepath = /datum/round_event/anomaly/anomaly_grav - weight = 2 - repeatable_weight_decrease = 1 - cost = 3 - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/anomaly_pyroclastic - name = "Anomaly: Pyroclastic" - config_tag = "anomaly_pyroclastic" - typepath = /datum/round_event/anomaly/anomaly_pyro - weight = 2 - repeatable_weight_decrease = 1 - cost = 5 - enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg") - required_enemies = list(1,1,1,1,1,1,1,1,1,1) - requirements = list(10,10,10,10,10,10,10,10,10,10) - high_population_requirement = 10 - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/anomaly_vortex - name = "Anomaly: Vortex" - config_tag = "anomaly_vortex" - typepath = /datum/round_event/anomaly/anomaly_vortex - weight = 2 - repeatable_weight_decrease = 1 - cost = 5 - enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg") - required_enemies = list(1,1,1,1,1,1,1,1,1,1) - requirements = list(10,10,10,10,10,10,10,10,10,10) - high_population_requirement = 10 - repeatable = TRUE - property_weights = list("extended" = 1) - -////////////////////////////////////////////// -// // -// WOW THAT'S A LOT OF EVENTS // -// // -////////////////////////////////////////////// - -/datum/dynamic_ruleset/event/brand_intelligence - name = "Brand Intelligence" - config_tag = "brand_intelligence" - typepath = /datum/round_event/brand_intelligence - weight = 1 - repeatable_weight_decrease = 1 - cost = 2 - enemy_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Scientist","Captain","Cyborg") - required_enemies = list(1,1,1,1,0,0,0,0,0,0) - requirements = list(10,10,10,10,10,10,10,10,10,10) - high_population_requirement = 10 - repeatable = TRUE - property_weights = list("extended" = -1, "chaos" = 1) - -/datum/dynamic_ruleset/event/carp_migration - name = "Carp Migration" - config_tag = "carp_migration" - typepath = /datum/round_event/carp_migration - weight = 7 - repeatable_weight_decrease = 3 - cost = 4 - requirements = list(10,10,10,10,10,10,10,10,10,10) - high_population_requirement = 10 - earliest_start = 10 MINUTES - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/communications_blackout - name = "Communications Blackout" - config_tag = "communications_blackout" - typepath = /datum/round_event/communications_blackout - cost = 4 - weight = 2 - repeatable_weight_decrease = 3 - enemy_roles = list("Chief Engineer","Station Engineer") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("extended" = 1, "chaos" = 1) - -/datum/dynamic_ruleset/event/processor_overload - name = "Processor Overload" - config_tag = "processor_overload" - typepath = /datum/round_event/processor_overload - cost = 4 - weight = 2 - repeatable_weight_decrease = 3 - enemy_roles = list("Chief Engineer","Station Engineer") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("extended" = 1, "chaos" = 1) - always_max_weight = TRUE - -/datum/dynamic_ruleset/event/space_dust - name = "Minor Space Dust" - config_tag = "space_dust" - typepath = /datum/round_event/space_dust - cost = 2 - weight = 2 - repeatable_weight_decrease = 1 - enemy_roles = list("Chief Engineer","Station Engineer") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - earliest_start = 0 MINUTES - property_weights = list("extended" = 1) - always_max_weight = TRUE - -/datum/dynamic_ruleset/event/major_dust - name = "Major Space Dust" - config_tag = "major_dust" - typepath = /datum/round_event/meteor_wave/major_dust - cost = 4 - weight = 2 - repeatable_weight_decrease = 1 - enemy_roles = list("Chief Engineer","Station Engineer") - required_enemies = list(2,2,2,2,2,2,2,2,2,2) - requirements = list(10,10,10,10,10,10,10,10,10,10) - high_population_requirement = 10 - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/electrical_storm - name = "Electrical Storm" - config_tag = "electrical_storm" - typepath = /datum/round_event/electrical_storm - cost = 1 - weight = 2 - repeatable_weight_decrease = 1 - enemy_roles = list("Chief Engineer","Station Engineer") - required_enemies = list(1,1,1,0,0,0,0,0,0,0) - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/heart_attack - name = "Random Heart Attack" - config_tag = "heart_attack" - typepath = /datum/round_event/heart_attack - cost = 3 - weight = 2 - repeatable_weight_decrease = 1 - enemy_roles = list("Medical Doctor","Chief Medical Officer") - required_enemies = list(2,2,2,2,2,2,2,2,2,2) - requirements = list(101,101,101,5,5,5,5,5,5,5) - high_population_requirement = 5 - repeatable = TRUE - property_weights = list("extended" = 1) - always_max_weight = TRUE - -/datum/dynamic_ruleset/event/radiation_storm - name = "Radiation Storm" - config_tag = "radiation_storm" - typepath = /datum/round_event/radiation_storm - cost = 3 - weight = 1 - enemy_roles = list("Chemist","Chief Medical Officer","Geneticist","Medical Doctor","AI","Captain") - required_enemies = list(1,1,1,1,1,1,1,1,1,1) - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - property_weights = list("extended" = 1,"chaos" = 1) - -/datum/dynamic_ruleset/event/portal_storm_syndicate - name = "Portal Storm" - config_tag = "portal_storm" - typepath = /datum/round_event/portal_storm/syndicate_shocktroop - cost = 10 - weight = 1 - enemy_roles = list("Head of Security","Security Officer","AI","Captain","Shaft Miner") - required_enemies = list(2,2,2,2,2,2,2,2,2,2) - requirements = list(101,101,101,30,30,30,30,30,30,30) - high_population_requirement = 30 - earliest_start = 30 MINUTES - property_weights = list("teamwork" = 1,"chaos" = 1, "extended" = -1) - -/datum/dynamic_ruleset/event/wormholes - name = "Wormholes" - config_tag = "wormhole" - typepath = /datum/round_event/wormholes - cost = 3 - weight = 4 - enemy_roles = list("AI","Medical Doctor","Station Engineer","Head of Personnel","Captain") - required_enemies = list(2,2,2,2,2,2,2,2,2,2) - requirements = list(5,5,5,5,5,5,5,5,5,5) - high_population_requirement = 5 - property_weights = list("extended" = 1) - -/datum/dynamic_ruleset/event/swarmers - name = "Swarmers" - config_tag = "swarmer" - typepath = /datum/round_event/spawn_swarmer - cost = 10 - weight = 1 - earliest_start = 30 MINUTES - enemy_roles = list("AI","Security Officer","Head of Security","Captain","Station Engineer","Atmos Technician","Chief Engineer") - required_enemies = list(4,4,4,4,3,3,2,2,1,1) - requirements = list(101,101,101,101,101,101,101,101,101,101) - high_population_requirement = 5 - property_weights = list("extended" = -2) - -/datum/dynamic_ruleset/event/sentient_disease - name = "Sentient Disease" - config_tag = "sentient_disease" - typepath = /datum/round_event/ghost_role/sentient_disease - enemy_roles = list("Virologist","Chief Medical Officer","Captain","Chemist") - required_enemies = list(2,1,1,1,0,0,0,0,0,0) - required_candidates = 1 - weight = 4 - cost = 5 - requirements = list(30,30,20,20,15,10,10,10,10,5) // yes, it can even happen in "extended"! - property_weights = list("story_potential" = 1, "extended" = 1, "valid" = -2) - high_population_requirement = 5 - -/datum/dynamic_ruleset/event/revenant - name = "Revenant" - config_tag = "revenant" - typepath = /datum/round_event/ghost_role/revenant - enemy_roles = list("Chief Engineer","Station Engineer","Captain","Chaplain","AI") - required_enemies = list(2,1,1,1,0,0,0,0,0,0) - required_candidates = 1 - weight = 4 - cost = 5 - requirements = list(30,30,30,30,20,15,15,15,15,15) - high_population_requirement = 15 - property_weights = list("story_potential" = -2, "extended" = -1) diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm index da33da5f43..d2fa8bcc70 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm @@ -191,6 +191,26 @@ SSticker.mode_result = "loss - rev heads killed" SSticker.news_report = REVS_LOSE +////////////////////////////////////////////// +// // +// HERETIC SMUGGLER // +// // +////////////////////////////////////////////// + +/datum/dynamic_ruleset/latejoin/heretic_smuggler + name = "Heretic Smuggler" + antag_datum = /datum/antagonist/heretic + antag_flag = "latejoin_heretic" + protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") + restricted_roles = list("AI","Cyborg") + required_candidates = 1 + weight = 4 + cost = 25 + requirements = list(60,60,60,55,50,50,50,50,50,50) + high_population_requirement = 50 + property_weights = list("story_potential" = 1, "trust" = -1, "chaos" = 2, "extended" = -1, "valid" = 2) + repeatable = TRUE + ////////////////////////////////////////////// // // // BLOODSUCKERS // diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 6a7671cd5b..b29584aa58 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -538,7 +538,7 @@ name = "Slaughter Demon" config_tag = "slaughter_demon" antag_flag = ROLE_ALIEN - enemy_roles = list("Security Officer","Shaft Miner","Head of Security","Captain","Janitor","AI","Cyborg") + enemy_roles = list("Security Officer","Shaft Miner","Head of Security","Captain","Janitor","AI","Cyborg","Bartender") required_enemies = list(3,2,2,2,2,1,1,1,1,0) required_candidates = 1 weight = 4 diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index edaadeae1c..db4ec99558 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -143,6 +143,48 @@ changeling.add_antag_datum(new_antag) return TRUE +////////////////////////////////////////////// +// // +// ELDRITCH CULT // +// // +////////////////////////////////////////////// + +/datum/dynamic_ruleset/roundstart/heretics + name = "Heretics" + antag_flag = "heretic" + antag_datum = /datum/antagonist/heretic + protected_roles = list("Prisoner","Security Officer", "Warden", "Detective", "Head of Security", "Captain") + restricted_roles = list("AI", "Cyborg") + required_candidates = 1 + weight = 3 + cost = 25 + scaling_cost = 15 + requirements = list(60,60,60,55,50,50,50,50,50,50) + property_weights = list("story_potential" = 1, "trust" = -1, "chaos" = 2, "extended" = -1, "valid" = 2) + antag_cap = list(1,1,1,1,2,2,2,2,3,3) + high_population_requirement = 50 + + +/datum/dynamic_ruleset/roundstart/heretics/pre_execute() + . = ..() + var/num_ecult = antag_cap[indice_pop] * (scaled_times + 1) + + for (var/i = 1 to num_ecult) + var/mob/picked_candidate = pick_n_take(candidates) + assigned += picked_candidate.mind + picked_candidate.mind.restricted_roles = restricted_roles + picked_candidate.mind.special_role = ROLE_HERETIC + return TRUE + +/datum/dynamic_ruleset/roundstart/heretics/execute() + + for(var/c in assigned) + var/datum/mind/cultie = c + var/datum/antagonist/heretic/new_antag = new antag_datum() + cultie.add_antag_datum(new_antag) + + return TRUE + ////////////////////////////////////////////// // // // WIZARDS // diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm index 561b38fde1..ed6cb0ba88 100644 --- a/code/game/gamemodes/dynamic/dynamic_storytellers.dm +++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm @@ -22,14 +22,14 @@ var/datum/game_mode/dynamic/mode = null // Cached as soon as it's made, by dynamic. /** -Property weights are: +Property weights are added to the config weight of the ruleset. They are: "story_potential" -- essentially how many different ways the antag can be played. "trust" -- How much it makes the crew trust each other. Negative values means they're suspicious. Team antags are like this. "chaos" -- How chaotic it makes the round. Has some overlap with "valid" and somewhat contradicts "extended". "valid" -- How likely the non-antag-enemy crew are to get involved, e.g. nukies encouraging the warden to let everyone into the armory, wizard moving around and being a nuisance, nightmare busting lights. "extended" -- How much the antag is conducive to a long round. Nukies and cults are bad for this; Wizard is less bad; and so on. -"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason. +"conversion" -- Basically a bool. Conversion antags, well, convert. It's in its own class 'cause people kinda hate conversion. */ /datum/dynamic_storyteller/proc/start_injection_cooldowns() @@ -39,9 +39,6 @@ Property weights are: var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_midround_delay_min + GLOB.dynamic_first_midround_delay_max) mode.midround_injection_cooldown = round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_first_midround_delay_min, GLOB.dynamic_first_midround_delay_max)) + world.time - var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min) - mode.event_injection_cooldown = (round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time) - /datum/dynamic_storyteller/proc/calculate_threat() var/threat = 0 for(var/datum/antagonist/A in GLOB.antagonists) @@ -50,10 +47,6 @@ Property weights are: for(var/r in SSevents.running) var/datum/round_event/R = r threat += R.threat() - for(var/mob/living/simple_animal/hostile/H in GLOB.mob_living_list) - var/turf/T = get_turf(H) - if(H.stat != DEAD && is_station_level(T.z) && !("Station" in H.faction)) - threat += H.threat() for(var/obj/item/phylactery/P in GLOB.poi_list) threat += 25 // can't be giving them too much of a break for (var/mob/M in mode.current_players[CURRENT_LIVING_PLAYERS]) @@ -91,6 +84,8 @@ Property weights are: mean += 2.5 if(CHAOS_MAX) mean += 5 + else + voters += 0.5 if(voters) GLOB.dynamic_curve_centre += (mean/voters) if(flags & USE_PREV_ROUND_WEIGHTS) @@ -101,10 +96,6 @@ Property weights are: var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min) return round(clamp(EXP_DISTRIBUTION(midround_injection_cooldown_middle), GLOB.dynamic_midround_delay_min, GLOB.dynamic_midround_delay_max)) -/datum/dynamic_storyteller/proc/get_event_cooldown() - var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min) - return round(clamp(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) - /datum/dynamic_storyteller/proc/get_latejoin_cooldown() var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min) return round(clamp(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) @@ -128,7 +119,9 @@ Property weights are: for(var/property in property_weights) if(property in rule.property_weights) // just treat it as 0 if it's not in there property_weight += rule.property_weights[property] * property_weights[property] - drafted_rules[rule] = (rule.get_weight() * property_weight)*rule.weight_mult + var/calced_weight = (rule.get_weight() + property_weight) * rule.weight_mult + if(calced_weight > 0) // negatives in the list might cause problems + drafted_rules[rule] = calced_weight return drafted_rules /datum/dynamic_storyteller/proc/midround_draft() @@ -140,25 +133,29 @@ Property weights are: if (GLOB.dynamic_classic_secret && !((rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET))) continue rule.trim_candidates() - var/threat_weight = 1 - if(!(rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway - var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat)) - /* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to - pick this particular ruleset. - Let's use a toy example: there's 60 threat level and 10 threat spent. - We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets. - Ruleset 1 has 30 cost, ruleset 2 has 5 cost. - When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1 - is 2.26 times as likely to be picked, all other things considered. - Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight. - */ - threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,cost_difference,0))) if (rule.ready()) var/property_weight = 0 for(var/property in property_weights) - if(property in rule.property_weights) + if(property in rule.property_weights) // just treat it as 0 if it's not in there property_weight += rule.property_weights[property] * property_weights[property] - drafted_rules[rule] = round(((rule.get_weight() * property_weight)*rule.weight_mult*threat_weight)*1000,1) + var/threat_weight = 1 + if(!(rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)) // makes the traitor rulesets always possible anyway + var/cost_difference = rule.cost-(mode.threat_level-mode.threat) + /* Basically, the closer the cost is to the current threat-level-away-from-threat, the more likely it is to + pick this particular ruleset. + Let's use a toy example: there's 60 threat level and 10 threat spent. + We want to pick a ruleset that's close to that, so we run the below equation, on two rulesets. + Ruleset 1 has 30 cost, ruleset 2 has 5 cost. + When we do the math, ruleset 1's threat_weight is 0.538, and ruleset 2's is 0.238, meaning ruleset 1 + is 2.26 times as likely to be picked, all other things considered. + Of course, we don't want it to GUARANTEE the closest, that's no fun, so it's just a weight. + */ + threat_weight = abs(1-abs(1-LOGISTIC_FUNCTION(2,0.05,abs(cost_difference),0))) + if(cost_difference > 0) + threat_weight /= (1+(cost_difference*0.1)) + var/calced_weight = (rule.get_weight() + property_weight) * rule.weight_mult * threat_weight + if(calced_weight > 0) + drafted_rules[rule] = calced_weight return drafted_rules /datum/dynamic_storyteller/proc/latejoin_draft(mob/living/carbon/human/newPlayer) @@ -175,31 +172,22 @@ Property weights are: rule.candidates = list(newPlayer) rule.trim_candidates() - var/threat_weight = 1 - if(!(rule.flags & MINOR_RULESET)) - var/cost_difference = abs(rule.cost-(mode.threat_level-mode.threat)) - threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,cost_difference,0))) if (rule.ready()) var/property_weight = 0 for(var/property in property_weights) if(property in rule.property_weights) property_weight += rule.property_weights[property] * property_weights[property] - drafted_rules[rule] = round(((rule.get_weight() * property_weight)*rule.weight_mult*threat_weight)*1000,1) + var/threat_weight = 1 + if(!(rule.flags & TRAITOR_RULESET) || (rule.flags & MINOR_RULESET)) + var/cost_difference = rule.cost-(mode.threat_level-mode.threat) + threat_weight = 1-abs(1-(LOGISTIC_FUNCTION(2,0.05,abs(cost_difference),0))) + if(cost_difference > 0) + threat_weight /= (1+(cost_difference*0.1)) + var/calced_weight = (rule.get_weight() + property_weight) * rule.weight_mult * threat_weight + if(calced_weight > 0) + drafted_rules[rule] = calced_weight return drafted_rules -/datum/dynamic_storyteller/proc/event_draft() - var/list/drafted_rules = list() - for(var/datum/dynamic_ruleset/event/rule in mode.events) - if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level) && (mode.threat_level - mode.threat) >= rule.cost) - if(rule.ready()) - var/property_weight = 0 - for(var/property in property_weights) - if(property in rule.property_weights) - property_weight += rule.property_weights[property] * property_weights[property] - drafted_rules[rule] = (rule.get_weight() + property_weight)*rule.weight_mult - return drafted_rules - - /datum/dynamic_storyteller/chaotic name = "Chaotic" config_tag = "chaotic" @@ -262,9 +250,6 @@ Property weights are: /datum/dynamic_storyteller/random/get_midround_cooldown() return rand(GLOB.dynamic_midround_delay_min/2, GLOB.dynamic_midround_delay_max*2) -/datum/dynamic_storyteller/random/get_event_cooldown() - return rand(GLOB.dynamic_event_delay_min/2, GLOB.dynamic_event_delay_max*2) - /datum/dynamic_storyteller/random/get_latejoin_cooldown() return rand(GLOB.dynamic_latejoin_delay_min/2, GLOB.dynamic_latejoin_delay_max*2) @@ -310,14 +295,6 @@ Property weights are: drafted_rules[rule] = 1 return drafted_rules -/datum/dynamic_storyteller/random/event_draft() - var/list/drafted_rules = list() - for(var/datum/dynamic_ruleset/event/rule in mode.events) - if(rule.acceptable(mode.current_players[CURRENT_LIVING_PLAYERS].len, mode.threat_level)) - if(rule.ready()) - drafted_rules[rule] = 1 - return drafted_rules - /datum/dynamic_storyteller/story name = "Story" config_tag = "story" @@ -327,12 +304,6 @@ Property weights are: flags = USE_PREV_ROUND_WEIGHTS property_weights = list("story_potential" = 2) - -/datum/dynamic_storyteller/story/calculate_threat() - var/current_time = (world.time / SSautotransfer.targettime)*180 - mode.threat_level = round(mode.initial_threat_level*(sin(current_time)+0.25),0.1) - return ..() - /datum/dynamic_storyteller/classic name = "Classic" config_tag = "classic" @@ -363,7 +334,7 @@ Property weights are: /datum/dynamic_storyteller/no_antag name = "Extended" config_tag = "semiextended" - desc = "No standard antags. Threatening events may still spawn." + desc = "No standard antags." curve_centre = -5 curve_width = 0.5 flags = NO_ASSASSIN | FORCE_IF_WON @@ -375,15 +346,3 @@ Property weights are: /datum/dynamic_storyteller/no_antag/get_injection_chance(dry_run) return 0 - -/datum/dynamic_storyteller/extended - name = "Super Extended" - config_tag = "extended" - desc = "No antags. No dangerous events." - curve_centre = -20 - weight = 0 - curve_width = 0.5 - -/datum/dynamic_storyteller/extended/on_start() - ..() - GLOB.dynamic_forced_extended = TRUE diff --git a/code/game/gamemodes/eldritch_cult/eldritch_cult.dm b/code/game/gamemodes/eldritch_cult/eldritch_cult.dm new file mode 100644 index 0000000000..20a129a5a3 --- /dev/null +++ b/code/game/gamemodes/eldritch_cult/eldritch_cult.dm @@ -0,0 +1,67 @@ +/datum/game_mode/heretics + name = "heresy" + config_tag = "heresy" + antag_flag = ROLE_HERETIC + false_report_weight = 5 + restricted_jobs = list("AI", "Cyborg") + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") //citadel change - adds HoP, CE, CMO, and RD to heretic role blacklist + required_players = 15 + required_enemies = 1 + recommended_enemies = 4 + reroll_friendly = 1 + enemy_minimum_age = 0 + round_ends_with_antag_death = 0 + + announce_span = "danger" + announce_text = "Heretics have been spotted on the station!\n\ + Heretics: Accomplish your objectives.\n\ + Crew: Do not let the madman succeed!" + + var/ecult_possible = 4 //hard limit on culties if scaling is turned off + var/num_ecult = 1 + var/list/culties = list() + +/datum/game_mode/heretics/pre_setup() + + if(CONFIG_GET(flag/protect_roles_from_antagonist)) + restricted_jobs += protected_jobs + + if(CONFIG_GET(flag/protect_assistant_from_antagonist)) + restricted_jobs += "Assistant" + + + var/esc = CONFIG_GET(number/ecult_scaling_coeff) + if(esc) + num_ecult = min(max(1, min(round(num_players() / (esc * 2)) + 2, round(num_players() / esc))),4) + else + num_ecult = max(1, min(num_players(), ecult_possible)) + + for(var/i in 1 to num_ecult) + if(!antag_candidates.len) + break + var/datum/mind/cultie = antag_pick(antag_candidates) + antag_candidates -= cultie + cultie.special_role = ROLE_HERETIC + cultie.restricted_roles = restricted_jobs + culties += cultie + + var/enough_heretics = culties.len > 0 + + if(!enough_heretics) + setup_error = "Not enough heretic candidates" + return FALSE + else + for(var/antag in culties) + return TRUE + +/datum/game_mode/heretics/post_setup() + for(var/c in culties) + var/datum/mind/cultie = c + log_game("[key_name(cultie)] has been selected as a heretic!") + var/datum/antagonist/heretic/new_antag = new() + cultie.add_antag_datum(new_antag) + return ..() + +/datum/game_mode/heretics/generate_report() + return "Cybersun Industries has announced that they have successfully raided a high-security library. The library contained a very dangerous book that was \ + shown to posses anomalous properties. We suspect that the book has been copied over, Stay vigilant!" diff --git a/code/game/gamemodes/meteor/meteors.dm b/code/game/gamemodes/meteor/meteors.dm index cfb4c9a120..795508320b 100644 --- a/code/game/gamemodes/meteor/meteors.dm +++ b/code/game/gamemodes/meteor/meteors.dm @@ -112,7 +112,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event var/turf/T = get_turf(loc) ram_turf(T) - if(prob(10) && !isspaceturf(T))//randomly takes a 'hit' from ramming + if(prob(10) && !isspaceturf(T) && !istype(T, /turf/closed/mineral) && !istype(T, /turf/open/floor/plating/asteroid))//randomly takes a 'hit' from ramming get_hit() /obj/effect/meteor/Destroy() @@ -136,7 +136,8 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event if(A) ram_turf(get_turf(A)) playsound(src.loc, meteorsound, 40, 1) - get_hit() + if(!istype(A, /turf/closed/mineral) && !istype(A, /turf/open/floor/plating/asteroid)) + get_hit() /obj/effect/meteor/proc/ram_turf(turf/T) //first bust whatever is in the turf diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 55976d69c2..047e6c955f 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -12,9 +12,9 @@ density = FALSE state_open = TRUE circuit = /obj/item/circuitboard/machine/sleeper - req_access = list(ACCESS_CMO) //Used for reagent deletion and addition of non medicines + var/efficiency = 1 - var/min_health = 30 + var/min_health = -25 var/list/available_chems var/controls_inside = FALSE var/list/possible_chems = list( @@ -31,32 +31,13 @@ /obj/machinery/sleeper/Initialize() . = ..() - create_reagents(500, NO_REACT) + // if(mapload) + // component_parts -= circuit + // QDEL_NULL(circuit) occupant_typecache = GLOB.typecache_living update_icon() reset_chem_buttons() RefreshParts() - add_inital_chems() - new_occupant_dir = dir - -/obj/machinery/sleeper/setDir(newdir) - . = ..() - new_occupant_dir = dir - -/obj/machinery/sleeper/on_deconstruction() - var/obj/item/reagent_containers/sleeper_buffer/buffer = new (loc) - buffer.volume = reagents.maximum_volume - buffer.reagents.maximum_volume = reagents.maximum_volume - reagents.trans_to(buffer.reagents, reagents.total_volume) - -/obj/machinery/sleeper/proc/add_inital_chems() - for(var/i in available_chems) - var/datum/reagent/R = reagents.has_reagent(i) - if(!R) - reagents.add_reagent(i, (20)) - continue - if(R.volume < 20) - reagents.add_reagent(i, (20 - R.volume)) /obj/machinery/sleeper/RefreshParts() var/E @@ -73,15 +54,11 @@ available_chems |= possible_chems[i] reset_chem_buttons() - //Total container size 500 - 2000u - if(reagents) - reagents.maximum_volume = (500*E) - - /obj/machinery/sleeper/update_icon_state() - icon_state = initial(icon_state) if(state_open) - icon_state += "-open" + icon_state = "[initial(icon_state)]-open" + else + icon_state = initial(icon_state) /obj/machinery/sleeper/container_resist(mob/living/user) visible_message("[occupant] emerges from [src]!", @@ -98,10 +75,12 @@ /obj/machinery/sleeper/open_machine() if(!state_open && !panel_open) + // flick("[initial(icon_state)]-anim", src) ..() /obj/machinery/sleeper/close_machine(mob/user) if((isnull(user) || istype(user)) && state_open && !panel_open) + // flick("[initial(icon_state)]-anim", src) ..(user) var/mob/living/mob_occupant = occupant if(mob_occupant && mob_occupant.stat != DEAD) @@ -112,46 +91,23 @@ if (. & EMP_PROTECT_SELF) return if(is_operational() && occupant) - var/datum/reagent/R = pick(reagents.reagent_list) + var/datum/reagent/R = pick(reagents.reagent_list) //cit specific inject_chem(R.type, occupant) open_machine() - //Is this too much? + //Is this too much? Cit specific if(severity == EMP_HEAVY) var/chem = pick(available_chems) available_chems -= chem available_chems += get_random_reagent_id() reset_chem_buttons() -/obj/machinery/sleeper/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/reagent_containers/sleeper_buffer)) - var/obj/item/reagent_containers/sleeper_buffer/SB = I - if((SB.reagents.total_volume + reagents.total_volume) < reagents.maximum_volume) - SB.reagents.trans_to(reagents, SB.reagents.total_volume) - visible_message("[user] places the [SB] into the [src].") - qdel(SB) - return - else - SB.reagents.trans_to(reagents, SB.reagents.total_volume) - visible_message("[user] adds as much as they can to the [src] from the [SB].") - return - if(istype(I, /obj/item/reagent_containers)) - var/obj/item/reagent_containers/RC = I - if(RC.reagents.total_volume == 0) - to_chat(user, "The [I] is empty!") - for(var/datum/reagent/R in RC.reagents.reagent_list) - if((obj_flags & EMAGGED) || (allowed(usr))) - break - if(!istype(R, /datum/reagent/medicine)) - visible_message("The [src] gives out a hearty boop and rejects the [I]. The Sleeper's screen flashes with a pompous \"Medicines only, please.\"") - return - RC.reagents.trans_to(reagents, 1000) - visible_message("[user] adds as much as they can to the [src] from the [I].") - return - - /obj/machinery/sleeper/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) + if(user.stat || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) return + if(isliving(user)) + var/mob/living/L = user + if(!(L.mobility_flags & MOBILITY_STAND)) + return close_machine(target) /obj/machinery/sleeper/screwdriver_act(mob/living/user, obj/item/I) @@ -187,31 +143,29 @@ visible_message("[usr] pries open [src].", "You pry open [src].") open_machine() +/obj/machinery/sleeper/ui_state(mob/user) + if(controls_inside) + return GLOB.contained_state + return GLOB.default_state + +/obj/machinery/sleeper/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Sleeper", name) + ui.open() + /obj/machinery/sleeper/AltClick(mob/user) - . = ..() - if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) + if(!user.canUseTopic(src, !issilicon(user))) return if(state_open) close_machine() else open_machine() - return TRUE /obj/machinery/sleeper/examine(mob/user) . = ..() . += "Alt-click [src] to [state_open ? "close" : "open"] it." -/obj/machinery/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - - if(controls_inside && state == GLOB.notcontained_state) - state = GLOB.default_state // If it has a set of controls on the inside, make it actually controllable by the mob in it. - - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "Sleeper", name, 550, 700, master_ui, state) - ui.open() - /obj/machinery/sleeper/process() ..() check_nap_violations() @@ -221,22 +175,13 @@ /obj/machinery/sleeper/ui_data() var/list/data = list() - var/chemical_list = list() - var/blood_percent = 0 - data["occupied"] = occupant ? 1 : 0 data["open"] = state_open - data["blood_levels"] = blood_percent - data["blood_status"] = "Patient either has no blood, or does not require it to function." - data["chemical_list"] = chemical_list data["chems"] = list() for(var/chem in available_chems) - var/datum/reagent/R = reagents.has_reagent(chem) - R = GLOB.chemical_reagents_list[chem] - data["synthchems"] += list(list("name" = R.name, "id" = R.type, "synth_allowed" = synth_allowed(chem))) - for(var/datum/reagent/R in reagents.reagent_list) - data["chems"] += list(list("name" = R.name, "id" = R.type, "vol" = R.volume, "purity" = R.purity, "allowed" = chem_allowed(R.type))) + var/datum/reagent/R = GLOB.chemical_reagents_list[chem] + data["chems"] += list(list("name" = R.name, "id" = R.type, "allowed" = chem_allowed(chem))) data["occupant"] = list() var/mob/living/mob_occupant = occupant @@ -264,40 +209,10 @@ data["occupant"]["fireLoss"] = mob_occupant.getFireLoss() data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss() data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN) - - if(mob_occupant.reagents.reagent_list.len) + data["occupant"]["reagents"] = list() + if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len) for(var/datum/reagent/R in mob_occupant.reagents.reagent_list) - chemical_list += list(list("name" = R.name, "volume" = R.volume)) - else - chemical_list = "Patient has no reagents." - - data["occupant"]["failing_organs"] = list() - var/mob/living/carbon/C = mob_occupant - if(C) - for(var/obj/item/organ/Or in C.getFailingOrgans()) - if(istype(Or, /obj/item/organ/brain)) - continue - data["occupant"]["failing_organs"] += list(list("name" = Or.name)) - - if(istype(C)) //Non-carbons shouldn't be able to enter sleepers, but this is to prevent runtimes if something ever breaks - if(mob_occupant.has_dna()) // Blood-stuff is mostly a copy-paste from the healthscanner. - blood_percent = round((C.blood_volume / BLOOD_VOLUME_NORMAL)*100) - var/blood_id = C.get_blood_id() - var/blood_warning = "" - if(blood_percent < 80) - blood_warning = "Patient has low blood levels." - if(blood_percent < 60) - blood_warning = "Patient has DANGEROUSLY low blood levels." - if(blood_id) - var/blood_type = C.dna.blood_type - if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance - var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id] - if(R) - blood_type = R.name - else - blood_type = blood_id - data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]" - data["blood_levels"] = blood_percent + data["occupant"]["reagents"] += list(list("name" = R.name, "volume" = R.volume)) return data /obj/machinery/sleeper/ui_act(action, params) @@ -314,37 +229,14 @@ . = TRUE if("inject") var/chem = text2path(params["chem"]) - var/amount = text2num(params["volume"]) if(!is_operational() || !mob_occupant || isnull(chem)) return if(mob_occupant.health < min_health && chem != /datum/reagent/medicine/epinephrine) return - if(inject_chem(chem, usr, amount)) + if(inject_chem(chem, usr)) . = TRUE if(scrambled_chems && prob(5)) to_chat(usr, "Chemical system re-route detected, results may not be as expected!") - if("synth") - var/chem = text2path(params["chem"]) - if(!is_operational()) - return - reagents.add_reagent(chem_buttons[chem], 10) //other_purity = 0.75 for when the mechanics are in - if("purge") - var/chem = text2path(params["chem"]) - if(allowed(usr)) - if(!is_operational()) - return - reagents.remove_reagent(chem, 1000) - return - if(chem in available_chems) - if(!is_operational()) - return - /*var/datum/reagent/R = reagents.has_reagent(chem) //For when purity effects are in - if(R.purity < 0.8)*/ - reagents.remove_reagent(chem, 1000) - else - visible_message("Access Denied.") - playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0) - /obj/machinery/sleeper/emag_act(mob/user) . = ..() @@ -353,10 +245,9 @@ to_chat(user, "You scramble the sleeper's user interface!") return TRUE -//trans to -/obj/machinery/sleeper/proc/inject_chem(chem, mob/user, volume = 10) - if(chem_allowed(chem)) - reagents.trans_id_to(occupant, chem, volume)//emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU +/obj/machinery/sleeper/proc/inject_chem(chem, mob/user) + if((chem in available_chems) && chem_allowed(chem)) + occupant.reagents.add_reagent(chem_buttons[chem], 10) //emag effect kicks in here so that the "intended" chem is used for all checks, for extra FUUU if(user) log_combat(user, occupant, "injected [chem] into", addition = "via [src]") return TRUE @@ -369,14 +260,6 @@ var/occ_health = mob_occupant.health > min_health || chem == /datum/reagent/medicine/epinephrine return amount && occ_health -/obj/machinery/sleeper/proc/synth_allowed(chem) - var/datum/reagent/R = reagents.has_reagent(chem) - if(!R) - return TRUE - if(R.volume < 50) - return TRUE - return FALSE - /obj/machinery/sleeper/proc/reset_chem_buttons() scrambled_chems = FALSE LAZYINITLIST(chem_buttons) @@ -416,23 +299,6 @@ component_parts += new /obj/item/stack/cable_coil(null) RefreshParts() -/obj/machinery/sleeper/clockwork - name = "soothing sleeper" - desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch." - icon_state = "sleeper_clockwork" - enter_message = "You hear the gentle hum and click of machinery, and are lulled into a sense of peace." - possible_chems = list(list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, - /datum/reagent/medicine/kelotane, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/mannitol)) - -/obj/machinery/sleeper/clockwork/process() - if(occupant && isliving(occupant)) - var/mob/living/L = occupant - if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing - GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1) - L.adjustBruteLoss(-1) - L.adjustFireLoss(-1) - L.adjustOxyLoss(-5) - /obj/machinery/sleeper/old icon_state = "oldpod" @@ -443,8 +309,6 @@ idle_power_usage = 3000 circuit = /obj/item/circuitboard/machine/sleeper/party var/leddit = FALSE //Get it like reddit and lead alright fine - ui_x = 310 - ui_y = 400 controls_inside = TRUE possible_chems = list( @@ -477,3 +341,23 @@ /obj/machinery/sleeper/party/emag_act(mob/user) ..() leddit = TRUE + +/obj/machinery/sleeper/clockwork + name = "soothing sleeper" + desc = "A large cryogenics unit built from brass. Its surface is pleasantly cool the touch." + icon_state = "sleeper_clockwork" + enter_message = "You hear the gentle hum and click of machinery, and are lulled into a sense of peace." + possible_chems = list( + list(/datum/reagent/medicine/epinephrine, /datum/reagent/medicine/salbutamol, /datum/reagent/medicine/bicaridine, /datum/reagent/medicine/kelotane, /datum/reagent/medicine/oculine, /datum/reagent/medicine/inacusiate, /datum/reagent/medicine/mannitol) + ) //everything is available at start + fair_market_price = 0 //it's free + +/obj/machinery/sleeper/clockwork/process() + ..() + if(occupant && isliving(occupant)) + var/mob/living/L = occupant + if(GLOB.clockwork_vitality) //If there's Vitality, the sleeper has passive healing + GLOB.clockwork_vitality = max(0, GLOB.clockwork_vitality - 1) + L.adjustBruteLoss(-1) + L.adjustFireLoss(-1) + L.adjustOxyLoss(-5) diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm index 3faf6d5727..b82d932e6d 100644 --- a/code/game/machinery/_machinery.dm +++ b/code/game/machinery/_machinery.dm @@ -92,6 +92,7 @@ Class Procs: pressure_resistance = 15 max_integrity = 200 layer = BELOW_OBJ_LAYER //keeps shit coming out of the machine from ending up underneath it. + flags_1 = DEFAULT_RICOCHET_1 flags_ricochet = RICOCHET_HARD ricochet_chance_mod = 0.3 @@ -116,6 +117,7 @@ Class Procs: var/new_occupant_dir = SOUTH //The direction the occupant will be set to look at when entering the machine. var/speed_process = FALSE // Process as fast as possible? var/obj/item/circuitboard/circuit // Circuit to be created and inserted when the machinery is created + var/wire_compatible = FALSE // For storing and overriding ui id and dimensions var/tgui_id // ID of TGUI interface var/ui_style // ID of custom TGUI style (optional) @@ -432,6 +434,7 @@ Class Procs: to_chat(user, "You [anchored ? "un" : ""]secure [src].") setAnchored(!anchored) playsound(src, 'sound/items/deconstruct.ogg', 50, 1) + SEND_SIGNAL(src, COMSIG_OBJ_DEFAULT_UNFASTEN_WRENCH, anchored) return SUCCESSFUL_UNFASTEN return FAILED_UNFASTEN return CANT_UNFASTEN @@ -546,3 +549,6 @@ Class Procs: . = . % 9 AM.pixel_x = -8 + ((.%3)*8) AM.pixel_y = -8 + (round( . / 3)*8) + +/obj/machinery/rust_heretic_act() + take_damage(500, BRUTE, "melee", 1) diff --git a/code/game/machinery/announcement_system.dm b/code/game/machinery/announcement_system.dm index 8db5ca1d17..b004746051 100644 --- a/code/game/machinery/announcement_system.dm +++ b/code/game/machinery/announcement_system.dm @@ -93,13 +93,10 @@ GLOBAL_LIST_EMPTY(announcement_systems) for(var/channel in channels) radio.talk_into(src, message, channel) -//config stuff - -/obj/machinery/announcement_system/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - . = ..() - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/announcement_system/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AutomatedAnnouncement", "Automated Announcement System", 500, 225, master_ui, state) + ui = new(user, src, "AutomatedAnnouncement") ui.open() /obj/machinery/announcement_system/ui_data() diff --git a/code/game/machinery/bank_machine.dm b/code/game/machinery/bank_machine.dm index 8033f538ba..882d0b989c 100644 --- a/code/game/machinery/bank_machine.dm +++ b/code/game/machinery/bank_machine.dm @@ -3,6 +3,7 @@ desc = "A machine used to deposit and withdraw station funds." icon = 'goon/icons/obj/goon_terminals.dmi' idle_power_usage = 100 + var/siphoning = FALSE var/next_warning = 0 var/obj/item/radio/radio @@ -38,7 +39,6 @@ return return ..() - /obj/machinery/computer/bank_machine/process() ..() if(siphoning) @@ -51,7 +51,7 @@ end_syphon() return - playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1) + playsound(src, 'sound/items/poster_being_created.ogg', 100, TRUE) syphoning_credits += 200 D.adjust_money(-200) if(next_warning < world.time && prob(15)) @@ -60,17 +60,20 @@ radio.talk_into(src, message, radio_channel) next_warning = world.time + minimum_time_between_warnings -/obj/machinery/computer/bank_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/bank_machine/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "BankMachine", name, 320, 165, master_ui, state) + ui = new(user, src, "BankMachine", name) ui.open() /obj/machinery/computer/bank_machine/ui_data(mob/user) var/list/data = list() var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR) - data["current_balance"] = D.account_balance + + if(D) + data["current_balance"] = D.account_balance + else + data["current_balance"] = 0 data["siphoning"] = siphoning data["station_name"] = station_name() diff --git a/code/game/machinery/computer/Operating.dm b/code/game/machinery/computer/Operating.dm index c8efe319db..a2fdc2336f 100644 --- a/code/game/machinery/computer/Operating.dm +++ b/code/game/machinery/computer/Operating.dm @@ -43,10 +43,13 @@ table.computer = src break -/obj/machinery/computer/operating/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.not_incapacitated_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/operating/ui_state(mob/user) + return GLOB.not_incapacitated_state + +/obj/machinery/computer/operating/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "OperatingComputer", name, 350, 470, master_ui, state) + ui = new(user, src, "OperatingComputer", name) ui.open() /obj/machinery/computer/operating/ui_data(mob/user) @@ -153,6 +156,8 @@ )) return data + + /obj/machinery/computer/operating/ui_act(action, params) if(..()) return diff --git a/code/game/machinery/computer/aifixer.dm b/code/game/machinery/computer/aifixer.dm index d8553854b2..8ebb64097d 100644 --- a/code/game/machinery/computer/aifixer.dm +++ b/code/game/machinery/computer/aifixer.dm @@ -2,14 +2,13 @@ name = "\improper AI system integrity restorer" desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order." req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS) - var/mob/living/silicon/ai/occupier = null - var/active = 0 - circuit = /obj/item/circuitboard/computer/aifixer icon_keyboard = "tech_key" icon_screen = "ai-fixer" light_color = LIGHT_COLOR_PINK - ui_x = 370 - ui_y = 360 + circuit = /obj/item/circuitboard/computer/aifixer + + var/mob/living/silicon/ai/occupier = null + var/active = FALSE /obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params) if(occupier && istype(I, /obj/item/screwdriver)) @@ -20,64 +19,45 @@ else return ..() -/obj/machinery/computer/aifixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + +/obj/machinery/computer/aifixer/ui_interact(mob/user, datum/tgui/ui) //artur didn't port this correctly + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AiRestorer", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "AiRestorer", name) ui.open() - var/dat = "" +/obj/machinery/computer/aifixer/ui_data(mob/user) + var/list/data = list() - if (src.occupier) - var/laws - dat += "

Stored AI: [src.occupier.name]

" - dat += "System integrity: [(src.occupier.health+100)/2]%
" + data["ejectable"] = FALSE + data["AI_present"] = FALSE + data["error"] = null + if(!occupier) + data["error"] = "Please transfer an AI unit." + else + data["AI_present"] = TRUE + data["name"] = occupier.name + data["restoring"] = active + data["health"] = (occupier.health + 100) / 2 + data["isDead"] = occupier.stat == DEAD + data["laws"] = occupier.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE) - if (src.occupier.laws.zeroth) - laws += "0: [src.occupier.laws.zeroth]
" + return data - for (var/index = 1, index <= src.occupier.laws.hacked.len, index++) - var/law = src.occupier.laws.hacked[index] - if (length(law) > 0) - var/num = ionnum() - laws += "[num]: [law]
" +/obj/machinery/computer/aifixer/ui_act(action, params) + if(..()) + return + if(!occupier) + active = FALSE - for (var/index = 1, index <= src.occupier.laws.ion.len, index++) - var/law = src.occupier.laws.ion[index] - if (length(law) > 0) - var/num = ionnum() - laws += "[num]: [law]
" - - var/number = 1 - for (var/index = 1, index <= src.occupier.laws.inherent.len, index++) - var/law = src.occupier.laws.inherent[index] - if (length(law) > 0) - laws += "[number]: [law]
" - number++ - - for (var/index = 1, index <= src.occupier.laws.supplied.len, index++) - var/law = src.occupier.laws.supplied[index] - if (length(law) > 0) - laws += "[number]: [law]
" - number++ - - dat += "Laws:
[laws]
" - - if (src.occupier.stat == DEAD) - dat += "AI non-functional" - else - dat += "AI functional" - if (!src.active) - dat += {"

Begin Reconstruction"} - else - dat += "

Reconstruction in process, please wait.
" - dat += {"
Close"} - var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - return + switch(action) + if("PRG_beginReconstruction") + if(occupier?.health < 100) + to_chat(usr, "Reconstruction in progress. This will take several minutes.") + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE) + active = TRUE + occupier.notify_ghost_cloning("Your core files are being restored!", source = src) + . = TRUE /obj/machinery/computer/aifixer/proc/Fix() use_power(1000) @@ -97,17 +77,6 @@ active = Fix() if(oldstat != occupier.stat) update_icon() - updateDialog() - -/obj/machinery/computer/aifixer/Topic(href, href_list) - if(..()) - return - if(href_list["fix"]) - to_chat(usr, "Reconstruction in progress. This will take several minutes.") - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0) - active = TRUE - add_fingerprint(usr) - updateUsrDialog() /obj/machinery/computer/aifixer/update_overlays() . = ..() diff --git a/code/game/machinery/computer/apc_control.dm b/code/game/machinery/computer/apc_control.dm index eae2d5fa5b..c14837b8e3 100644 --- a/code/game/machinery/computer/apc_control.dm +++ b/code/game/machinery/computer/apc_control.dm @@ -3,19 +3,19 @@ desc = "Used to remotely control the flow of power to different parts of the station." icon_screen = "solar" icon_keyboard = "power_key" - req_access = list(ACCESS_ENGINE) + req_access = list(ACCESS_CE) circuit = /obj/item/circuitboard/computer/apc_control light_color = LIGHT_COLOR_YELLOW var/mob/living/operator //Who's operating the computer right now var/obj/machinery/power/apc/active_apc //The APC we're using right now - var/list/result_filters //For sorting the results - var/checking_logs = 0 + var/should_log = TRUE + var/restoring = FALSE var/list/logs - var/auth_id = "\[NULL\]" + var/auth_id = "\[NULL\]:" -/obj/machinery/computer/apc_control/Initialize() +/obj/machinery/computer/apc_control/Initialize(mapload, obj/item/circuitboard/C) . = ..() - result_filters = list("Name" = null, "Charge Above" = null, "Charge Below" = null, "Responsive" = null) + logs = list() /obj/machinery/computer/apc_control/process() if(operator && (!operator.Adjacent(src) || stat)) @@ -23,8 +23,8 @@ if(active_apc) if(!active_apc.locked) active_apc.say("Remote access canceled. Interface locked.") - playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0) - playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0) + playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, FALSE) + playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, FALSE) active_apc.locked = TRUE active_apc.update_icon() active_apc.remote_control = null @@ -34,171 +34,163 @@ if(!IsAdminGhost(user)) to_chat(user,"[src] does not support AI control.") //You already have APC access, cheater! return - ..(user) + ..() /obj/machinery/computer/apc_control/proc/check_apc(obj/machinery/power/apc/APC) return APC.z == z && !APC.malfhack && !APC.aidisabled && !(APC.obj_flags & EMAGGED) && !APC.stat && !istype(APC.area, /area/ai_monitored) && !APC.area.outdoors -/obj/machinery/computer/apc_control/ui_interact(mob/living/user) - . = ..() - var/dat - if(authenticated) - if(!checking_logs) - dat += "Logged in as [auth_id].

" - dat += "Filters
" - dat += "Name: [result_filters["Name"] ? result_filters["Name"] : "None set"]
" - dat += "Charge: \>[result_filters["Charge Above"] ? result_filters["Charge Above"] : "NaN"]% and \<[result_filters["Charge Below"] ? result_filters["Charge Below"] : "NaN"]%
" - dat += "Accessible: [result_filters["Responsive"] ? "Non-Responsive Only" : "All"]

" - for(var/A in GLOB.apcs_list) - if(check_apc(A)) - var/obj/machinery/power/apc/APC = A - if(result_filters["Name"] && !findtext(APC.name, result_filters["Name"]) && !findtext(APC.area.name, result_filters["Name"])) - continue - if(result_filters["Charge Above"] && (!APC.cell || (APC.cell && (APC.cell.charge / APC.cell.maxcharge) < result_filters["Charge Above"] / 100))) - continue - if(result_filters["Charge Below"] && APC.cell && (APC.cell.charge / APC.cell.maxcharge) > result_filters["Charge Below"] / 100) - continue - if(result_filters["Responsive"] && !APC.aidisabled) - continue - dat += "[A]
\ - Charge: [APC.cell ? "[DisplayEnergy(APC.cell.charge)] / [DisplayEnergy(APC.cell.maxcharge)] ([round((APC.cell.charge / APC.cell.maxcharge) * 100)]%)" : "No Powercell Installed"]
\ - Area: [APC.area]
\ - [APC.aidisabled || APC.panel_open ? "APC does not respond to interface query." : "APC responds to interface query."]

" - dat += "Check Logs
" - dat += "Log Out
" - if(obj_flags & EMAGGED) - dat += "WARNING: Logging functionality partially disabled from outside source.
" - dat += "Restore logging functionality?
" - else - if(logs.len) - for(var/entry in logs) - dat += "[entry]
" - else - dat += "No activity has been recorded at this time.
" - if(obj_flags & EMAGGED) - dat += "@#%! CLEAR LOGS" - dat += "Return" - operator = user - else - dat = "Please swipe a valid ID to log in..." - var/datum/browser/popup = new(user, "apc_control", name, 600, 400) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) - popup.open() +/obj/machinery/computer/apc_control/ui_interact(mob/user, datum/tgui/ui) + operator = user + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ApcControl") + ui.open() -/obj/machinery/computer/apc_control/Topic(href, href_list) +/obj/machinery/computer/apc_control/ui_data(mob/user) + var/list/data = list() + data["auth_id"] = auth_id + data["authenticated"] = authenticated + data["emagged"] = obj_flags & EMAGGED + data["logging"] = should_log + data["restoring"] = restoring + data["logs"] = list() + data["apcs"] = list() + + for(var/entry in logs) + data["logs"] += list(list("entry" = entry)) + + for(var/apc in GLOB.apcs_list) + if(check_apc(apc)) + var/obj/machinery/power/apc/A = apc + var/has_cell = (A.cell) ? TRUE : FALSE + data["apcs"] += list(list( + "name" = A.area.name, + "operating" = A.operating, + "charge" = (has_cell) ? A.cell.percent() : "NOCELL", + "load" = DisplayPower(A.lastused_total), + "charging" = A.charging, + "chargeMode" = A.chargemode, + "eqp" = A.equipment, + "lgt" = A.lighting, + "env" = A.environ, + "responds" = A.aidisabled || A.panel_open, + "ref" = REF(A) + ) + ) + return data + +/obj/machinery/computer/apc_control/ui_act(action, params) if(..()) return - if(!usr || !usr.canUseTopic(src) || stat || QDELETED(src)) - return - if(href_list["authenticate"]) - var/obj/item/card/id/ID = usr.get_idcard(TRUE) - if(ID && istype(ID)) - if(check_access(ID)) + switch(action) + if("log-in") + if(obj_flags & EMAGGED) authenticated = TRUE - auth_id = "[ID.registered_name] ([ID.assignment])" - log_activity("logged in") - if(href_list["log_out"]) - log_activity("logged out") - authenticated = FALSE - auth_id = "\[NULL\]" - if(href_list["restore_logging"]) - to_chat(usr, "[icon2html(src, usr)] Logging functionality restored from backup data.") - obj_flags &= ~EMAGGED - LAZYADD(logs, "-=- Logging restored to full functionality at this point -=-") - if(href_list["access_apc"]) - playsound(src, "terminal_type", 50, 0) - var/obj/machinery/power/apc/APC = locate(href_list["access_apc"]) in GLOB.apcs_list - if(!APC || APC.aidisabled || APC.panel_open || QDELETED(APC)) - to_chat(usr, "[icon2html(src, usr)] APC does not return interface request. Remote access may be disabled.") - return - if(active_apc) - to_chat(usr, "[icon2html(src, usr)] Disconnected from [active_apc].") - active_apc.say("Remote access canceled. Interface locked.") - playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, 0) - playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, 0) - active_apc.locked = TRUE - active_apc.update_icon() - active_apc.remote_control = null - active_apc = null - to_chat(usr, "[icon2html(src, usr)] Connected to APC in [get_area_name(APC.area, TRUE)]. Interface request sent.") - log_activity("remotely accessed APC in [get_area_name(APC.area, TRUE)]") - APC.remote_control = src - APC.ui_interact(usr) - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - message_admins("[ADMIN_LOOKUPFLW(usr)] remotely accessed [APC] from [src] at [AREACOORD(src)].") - log_game("[key_name(usr)] remotely accessed [APC] from [src] at [AREACOORD(src)].") - if(APC.locked) - APC.say("Remote access detected. Interface unlocked.") - playsound(APC, 'sound/machines/boltsup.ogg', 25, 0) - playsound(APC, 'sound/machines/terminal_alert.ogg', 50, 0) - APC.locked = FALSE - APC.update_icon() - active_apc = APC - if(href_list["name_filter"]) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) - var/new_filter = stripped_input(usr, "What name are you looking for?", name) - if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src)) - return - log_activity("changed name filter to \"[new_filter]\"") - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - result_filters["Name"] = new_filter - if(href_list["above_filter"]) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) - var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (greater than).", name) as null|num - if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src)) - return - log_activity("changed greater than charge filter to \"[new_filter]\"") - if(new_filter) - new_filter = clamp(new_filter, 0, 100) - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - result_filters["Charge Above"] = new_filter - if(href_list["below_filter"]) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) - var/new_filter = input(usr, "Enter a percentage from 1-100 to sort by (lesser than).", name) as null|num - if(!src || !usr || !usr.canUseTopic(src) || stat || QDELETED(src)) - return - log_activity("changed lesser than charge filter to \"[new_filter]\"") - if(new_filter) - new_filter = clamp(new_filter, 0, 100) - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - result_filters["Charge Below"] = new_filter - if(href_list["access_filter"]) - if(isnull(result_filters["Responsive"])) - result_filters["Responsive"] = 1 - log_activity("sorted by non-responsive APCs only") - else - result_filters["Responsive"] = !result_filters["Responsive"] - log_activity("sorted by all APCs") - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) - if(href_list["check_logs"]) - checking_logs = TRUE - log_activity("checked logs") - if(href_list["check_apcs"]) - checking_logs = FALSE - log_activity("checked APCs") - if(href_list["clear_logs"]) - logs = list() - ui_interact(usr) //Refresh the UI after a filter changes + auth_id = "Unknown (Unknown):" + log_activity("[auth_id] logged in to the terminal") + return + var/obj/item/card/id/ID = operator.get_idcard(TRUE) + if(ID && istype(ID)) + if(check_access(ID)) + authenticated = TRUE + auth_id = "[ID.registered_name] ([ID.assignment]):" + log_activity("[auth_id] logged in to the terminal") + playsound(src, 'sound/machines/terminal_on.ogg', 50, FALSE) + else + auth_id = "[ID.registered_name] ([ID.assignment]):" + log_activity("[auth_id] attempted to log into the terminal") + return + auth_id = "Unknown (Unknown):" + log_activity("[auth_id] attempted to log into the terminal") + if("log-out") + log_activity("[auth_id] logged out of the terminal") + playsound(src, 'sound/machines/terminal_off.ogg', 50, FALSE) + authenticated = FALSE + auth_id = "\[NULL\]" + if("toggle-logs") + should_log = !should_log + log_game("[key_name(operator)] set the logs of [src] in [AREACOORD(src)] [should_log ? "On" : "Off"]") + if("restore-console") + restoring = TRUE + addtimer(CALLBACK(src, .proc/restore_comp), rand(3,5) * 9) + if("access-apc") + var/ref = params["ref"] + playsound(src, "terminal_type", 50, FALSE) + var/obj/machinery/power/apc/APC = locate(ref) in GLOB.apcs_list + if(!APC) + return + if(active_apc) + to_chat(operator, "[icon2html(src, auth_id)] Disconnected from [active_apc].") + active_apc.say("Remote access canceled. Interface locked.") + playsound(active_apc, 'sound/machines/boltsdown.ogg', 25, FALSE) + playsound(active_apc, 'sound/machines/terminal_alert.ogg', 50, FALSE) + active_apc.locked = TRUE + active_apc.update_icon() + active_apc.remote_control = null + active_apc = null + APC.remote_control = src + APC.ui_interact(operator) + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) + log_game("[key_name(operator)] remotely accessed [APC] from [src] at [AREACOORD(src)].") + log_activity("[auth_id] remotely accessed APC in [get_area_name(APC.area, TRUE)]") + if(APC.locked) + APC.say("Remote access detected. Interface unlocked.") + playsound(APC, 'sound/machines/boltsup.ogg', 25, FALSE) + playsound(APC, 'sound/machines/terminal_alert.ogg', 50, FALSE) + APC.locked = FALSE + APC.update_icon() + active_apc = APC + if("check-logs") + log_activity("Checked Logs") + if("check-apcs") + log_activity("Checked APCs") + if("toggle-minor") + var/ref = params["ref"] + var/type = params["type"] + var/value = params["value"] + var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list + if(!target) + return + target.vars[type] = target.setsubsystem(text2num(value)) + target.update_icon() + target.update() + var/setTo = "" + switch(target.vars[type]) + if(0) + setTo = "Off" + if(1) + setTo = "Auto Off" + if(2) + setTo = "On" + if(3) + setTo = "Auto On" + log_activity("Set APC [target.area.name] [type] to [setTo]") + log_game("[key_name(operator)] Set APC [target.area.name] [type] to [setTo]]") + if("breaker") + var/ref = params["ref"] + var/obj/machinery/power/apc/target = locate(ref) in GLOB.apcs_list + target.toggle_breaker() + var/setTo = target.operating ? "On" : "Off" + log_activity("Turned APC [target.area.name]'s breaker [setTo]") /obj/machinery/computer/apc_control/emag_act(mob/user) - . = ..() - if(!authenticated) - to_chat(user, "You bypass [src]'s access requirements using your emag.") - authenticated = TRUE - log_activity("logged in") - else - if(obj_flags & EMAGGED) - return - user.visible_message("You emag [src], disabling precise logging and allowing you to clear logs.") - log_game("[key_name(user)] emagged [src] at [AREACOORD(src)], disabling operator tracking.") - obj_flags |= EMAGGED - playsound(src, "sparks", 50, 1) - return TRUE + if(obj_flags & EMAGGED) + return + obj_flags |= EMAGGED + log_game("[key_name(user)] emagged [src] at [AREACOORD(src)]") + playsound(src, "sparks", 50, TRUE) /obj/machinery/computer/apc_control/proc/log_activity(log_text) - var/op_string = operator && !(obj_flags & EMAGGED) ? operator : "\[NULL OPERATOR\]" - LAZYADD(logs, "([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]) [op_string] [log_text]") + if(!should_log) + return + LAZYADD(logs, "([STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)]): [auth_id] [log_text]") + +/obj/machinery/computer/apc_control/proc/restore_comp() + obj_flags &= ~EMAGGED + should_log = TRUE + log_game("[key_name(operator)] restored the logs of [src] in [AREACOORD(src)]") + log_activity("-=- Logging restored to full functionality at this point -=-") + restoring = FALSE /mob/proc/using_power_flow_console() for(var/obj/machinery/computer/apc_control/A in range(1, src)) diff --git a/code/game/machinery/computer/arcade/battle.dm b/code/game/machinery/computer/arcade/battle.dm index fc99edd3eb..a6c98c6c9c 100644 --- a/code/game/machinery/computer/arcade/battle.dm +++ b/code/game/machinery/computer/arcade/battle.dm @@ -49,7 +49,6 @@ dat += "" var/datum/browser/popup = new(user, "arcade", "Space Villain 2000") popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() /obj/machinery/computer/arcade/battle/Topic(href, href_list) diff --git a/code/game/machinery/computer/arcade/minesweeper.dm b/code/game/machinery/computer/arcade/minesweeper.dm index ad325455ad..a9c9b5dfd9 100644 --- a/code/game/machinery/computer/arcade/minesweeper.dm +++ b/code/game/machinery/computer/arcade/minesweeper.dm @@ -178,9 +178,12 @@ table[y1][x1] += 10 if(href_list["same_board"]) //Reset the board... kinda if(game_status != MINESWEEPER_GAME_PLAYING) + mine_sound = TRUE game_status = MINESWEEPER_GAME_PLAYING if(table[y1][x1] >= 10) //If revealed, become unrevealed! - playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) + if(mine_sound) + playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) + mine_sound = FALSE table[y1][x1] -= 10 if(table[y1][x1] > 10 && !reset_board) safe_squares_revealed += 1 diff --git a/code/game/machinery/computer/arcade/orion_trail.dm b/code/game/machinery/computer/arcade/orion_trail.dm index 8b81c69ed2..441010906c 100644 --- a/code/game/machinery/computer/arcade/orion_trail.dm +++ b/code/game/machinery/computer/arcade/orion_trail.dm @@ -160,7 +160,6 @@ dat += "

Close

" var/datum/browser/popup = new(user, "arcade", "The Orion Trail",400,700) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() return diff --git a/code/game/machinery/computer/atmos_alert.dm b/code/game/machinery/computer/atmos_alert.dm index fbedf62734..50a6d10302 100644 --- a/code/game/machinery/computer/atmos_alert.dm +++ b/code/game/machinery/computer/atmos_alert.dm @@ -19,11 +19,10 @@ SSradio.remove_object(src, receive_frequency) return ..() -/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/atmos_alert/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosAlertConsole", name, 350, 300, master_ui, state) + ui = new(user, src, "AtmosAlertConsole", name) ui.open() /obj/machinery/computer/atmos_alert/ui_data(mob/user) @@ -45,11 +44,11 @@ if("clear") var/zone = params["zone"] if(zone in priority_alarms) - to_chat(usr, "Priority alarm for [zone] cleared.") + to_chat(usr, "Priority alarm for [zone] cleared.") priority_alarms -= zone . = TRUE if(zone in minor_alarms) - to_chat(usr, "Minor alarm for [zone] cleared.") + to_chat(usr, "Minor alarm for [zone] cleared.") minor_alarms -= zone . = TRUE update_icon() diff --git a/code/game/machinery/computer/atmos_control.dm b/code/game/machinery/computer/atmos_control.dm index 6ee975b338..4ba8d9f3d3 100644 --- a/code/game/machinery/computer/atmos_control.dm +++ b/code/game/machinery/computer/atmos_control.dm @@ -91,8 +91,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers) icon_screen = "tank" icon_keyboard = "atmos_key" circuit = /obj/item/circuitboard/computer/atmos_control - ui_x = 400 - ui_y = 925 var/frequency = FREQ_ATMOS_STORAGE var/list/sensors = list( @@ -123,11 +121,10 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers) SSradio.remove_object(src, frequency) return ..() -/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/atmos_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "AtmosControlConsole", name) ui.open() /obj/machinery/computer/atmos_control/ui_data(mob/user) @@ -265,13 +262,6 @@ GLOBAL_LIST_EMPTY(atmos_air_controllers) for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices) U.broadcast_status() -/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "AtmosControlConsole", name, ui_x, ui_y, master_ui, state) - ui.open() - /obj/machinery/computer/atmos_control/tank/ui_data(mob/user) var/list/data = ..() data["tank"] = TRUE diff --git a/code/game/machinery/computer/camera.dm b/code/game/machinery/computer/camera.dm index 2b3416e1c8..d42291cd3c 100644 --- a/code/game/machinery/computer/camera.dm +++ b/code/game/machinery/computer/camera.dm @@ -5,8 +5,6 @@ icon_keyboard = "security_key" circuit = /obj/item/circuitboard/computer/security light_color = LIGHT_COLOR_RED - ui_x = 870 - ui_y = 708 var/list/network = list("ss13") var/obj/machinery/camera/active_camera @@ -55,11 +53,9 @@ network -= i network += "[idnum][i]" -/obj/machinery/computer/security/ui_interact(\ - mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/computer/security/ui_interact(mob/user, datum/tgui/ui) // Update UI - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) // Show static if can't use the camera if(!active_camera?.can_use()) show_camera_static() @@ -76,10 +72,11 @@ use_power(active_power_usage) // Register map objects user.client.register_map_obj(cam_screen) - user.client.register_map_obj(cam_plane_master) + for(var/plane in cam_plane_master) + user.client.register_map_obj(plane) user.client.register_map_obj(cam_background) // Open UI - ui = new(user, src, ui_key, "CameraConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "CameraConsole", name) ui.open() /obj/machinery/computer/security/ui_data() diff --git a/code/game/machinery/computer/card.dm b/code/game/machinery/computer/card.dm index 74cceacd12..46d419a8fe 100644 --- a/code/game/machinery/computer/card.dm +++ b/code/game/machinery/computer/card.dm @@ -353,7 +353,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0) dat = list("", header.Join(), body, "
") var/datum/browser/popup = new(user, "id_com", src.name, 900, 620) popup.set_content(dat.Join()) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/card/Topic(href, href_list) diff --git a/code/game/machinery/computer/cloning.dm b/code/game/machinery/computer/cloning.dm index 400ce041c7..2a05b359d8 100644 --- a/code/game/machinery/computer/cloning.dm +++ b/code/game/machinery/computer/cloning.dm @@ -276,7 +276,6 @@ var/datum/browser/popup = new(user, "cloning", "Cloning System Control") popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/cloning/Topic(href, href_list) diff --git a/code/game/machinery/computer/communications.dm b/code/game/machinery/computer/communications.dm index 6a99b248e3..3ef887b156 100755 --- a/code/game/machinery/computer/communications.dm +++ b/code/game/machinery/computer/communications.dm @@ -1,3 +1,15 @@ +#define STATE_DEFAULT 1 +#define STATE_CALLSHUTTLE 2 +#define STATE_CANCELSHUTTLE 3 +#define STATE_MESSAGELIST 4 +#define STATE_VIEWMESSAGE 5 +#define STATE_DELMESSAGE 6 +#define STATE_STATUSDISPLAY 7 +#define STATE_ALERT_LEVEL 8 +#define STATE_CONFIRM_LEVEL 9 +#define STATE_TOGGLE_EMERGENCY 10 +#define STATE_PURCHASE 11 + // The communications computer /obj/machinery/computer/communications name = "communications console" @@ -6,6 +18,7 @@ icon_keyboard = "tech_key" req_access = list(ACCESS_HEADS) circuit = /obj/item/circuitboard/computer/communications + light_color = LIGHT_COLOR_BLUE var/auth_id = "Unknown" //Who is currently logged in? var/list/datum/comm_message/messages = list() var/datum/comm_message/currmsg @@ -16,22 +29,10 @@ var/ai_message_cooldown = 0 var/tmp_alertlevel = 0 var/static/security_level_cd // used to stop mass spam. - var/const/STATE_DEFAULT = 1 - var/const/STATE_CALLSHUTTLE = 2 - var/const/STATE_CANCELSHUTTLE = 3 - var/const/STATE_MESSAGELIST = 4 - var/const/STATE_VIEWMESSAGE = 5 - var/const/STATE_DELMESSAGE = 6 - var/const/STATE_STATUSDISPLAY = 7 - var/const/STATE_ALERT_LEVEL = 8 - var/const/STATE_CONFIRM_LEVEL = 9 - var/const/STATE_TOGGLE_EMERGENCY = 10 - var/const/STATE_PURCHASE = 11 var/stat_msg1 var/stat_msg2 - light_color = LIGHT_COLOR_BLUE /obj/machinery/computer/communications/proc/checkCCcooldown() var/obj/item/circuitboard/computer/communications/CM = circuit @@ -46,7 +47,7 @@ /obj/machinery/computer/communications/Topic(href, href_list) if(..()) return - if(!usr.canUseTopic(src)) + if(!usr.canUseTopic(src, !issilicon(usr))) return if(!is_station_level(z) && !is_reserved_level(z)) //Can only use in transit and on SS13 to_chat(usr, "Unable to establish a connection: \black You're too far away from the station!") @@ -132,15 +133,20 @@ if("crossserver") if(authenticated==2) + var/dest = href_list["cross_dest"] if(!checkCCcooldown()) to_chat(usr, "Arrays recycling. Please stand by.") playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE) return - var/input = stripped_multiline_input(usr, "Please choose a message to transmit to allied stations. Please be aware that this process is very expensive, and abuse will lead to... termination.", "Send a message to an allied station.", "") + var/warning = dest == "all" ? "Please choose a message to transmit to allied stations." : "Please choose a message to transmit to [dest] sector station." + var/input = stripped_multiline_input(usr, "[warning] Please be aware that this process is very expensive, and abuse will lead to... termination.", "Send a message to an allied station.", "") if(!input || !(usr in view(1,src)) || !checkCCcooldown()) return playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) - send2otherserver("[station_name()]", input,"Comms_Console") + if(dest == "all") + send2otherserver("[station_name()]", input,"Comms_Console") + else + send2otherserver("[station_name()]", input,"Comms_Console", list(dest)) minor_announce(input, title = "Outgoing message to allied station") usr.log_talk(input, LOG_SAY, tag="message to the other server") message_admins("[ADMIN_LOOKUPFLW(usr)] has sent a message to the other server.") @@ -156,12 +162,12 @@ var/datum/map_template/shuttle/S = locate(href_list["chosen_shuttle"]) in shuttles if(S && istype(S)) if(SSshuttle.emergency.mode != SHUTTLE_RECALL && SSshuttle.emergency.mode != SHUTTLE_IDLE) - to_chat(usr, "It's a bit late to buy a new shuttle, don't you think?") + to_chat(usr, "It's a bit late to buy a new shuttle, don't you think?") return if(SSshuttle.shuttle_purchased) - to_chat(usr, "A replacement shuttle has already been purchased.") + to_chat(usr, "A replacement shuttle has already been purchased.") else if(!S.prerequisites_met()) - to_chat(usr, "You have not met the requirements for purchasing this shuttle.") + to_chat(usr, "You have not met the requirements for purchasing this shuttle.") else var/points_to_check var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR) @@ -183,7 +189,7 @@ if("callshuttle") state = STATE_DEFAULT - if(authenticated) + if(authenticated && SSshuttle.canEvac(usr)) state = STATE_CALLSHUTTLE if("callshuttle2") if(authenticated) @@ -284,12 +290,12 @@ if("MessageCentCom") if(authenticated) if(!checkCCcooldown()) - to_chat(usr, "Arrays recycling. Please stand by.") + to_chat(usr, "Arrays recycling. Please stand by.") return var/input = stripped_input(usr, "Please choose a message to transmit to CentCom via quantum entanglement. Please be aware that this process is very expensive, and abuse will lead to... termination. Transmission does not guarantee a response.", "Send a message to CentCom.", "") if(!input || !(usr in view(1,src)) || !checkCCcooldown()) return - playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) CentCom_announce(input, usr) to_chat(usr, "Message transmitted to Central Command.") for(var/client/X in GLOB.admins) @@ -302,7 +308,7 @@ // OMG SYNDICATE ...LETTERHEAD if("MessageSyndicate") - if((authenticated==2) && (obj_flags & EMAGGED)) + if((authenticated) && (obj_flags & EMAGGED)) if(!checkCCcooldown()) to_chat(usr, "Arrays recycling. Please stand by.") playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE) @@ -332,7 +338,7 @@ if(!checkCCcooldown()) to_chat(usr, "Arrays recycling. Please stand by.") return - var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self Destruct Code Request.","") + var/input = stripped_input(usr, "Please enter the reason for requesting the nuclear self-destruct codes. Misuse of the nuclear request system will not be tolerated under any circumstances. Transmission does not guarantee a response.", "Self-Destruct Code Request.","") if(!input || !(usr in view(1,src)) || !checkCCcooldown()) return Nuke_request(input, usr) @@ -347,7 +353,9 @@ aicurrmsg = null aistate = STATE_DEFAULT if("ai-callshuttle") - aistate = STATE_CALLSHUTTLE + aistate = STATE_DEFAULT + if(SSshuttle.canEvac(usr)) + aistate = STATE_CALLSHUTTLE if("ai-callshuttle2") SSshuttle.requestEvac(usr, href_list["call"]) aistate = STATE_DEFAULT @@ -460,9 +468,8 @@ var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) - if(issilicon(user) || (hasSiliconAccessInArea(user) && !in_range(user,src))) + if(issilicon(user)) var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access if(dat2) dat += dat2 @@ -493,9 +500,15 @@ if (authenticated==2) dat += "

Captain Functions" dat += "
\[ Make a Captain's Announcement \]" - var/cross_servers_count = length(CONFIG_GET(keyed_list/cross_server)) - if(cross_servers_count) - dat += "
\[ Send a message to [cross_servers_count == 1 ? "an " : ""]allied station[cross_servers_count > 1 ? "s" : ""] \]" + var/list/cross_servers = CONFIG_GET(keyed_list/cross_server) + var/our_id = CONFIG_GET(string/cross_comms_name) + if(cross_servers.len) + for(var/server in cross_servers) + if(server == our_id) + continue + dat += "
\[ Send a message to station in [server] sector. \]" + if(cross_servers.len > 2) + dat += "
\[ Send a message to all allied stations \]" if(SSmapping.config.allow_custom_shuttles) dat += "
\[ Purchase Shuttle \]" dat += "
\[ Change Alert Level \]" @@ -721,8 +734,13 @@ to_chat(user, "Intercomms recharging. Please stand by.") return var/input = stripped_input(user, "Please choose a message to announce to the station crew.", "What?") - if(!input || !user.canUseTopic(src)) + if(!input || !user.canUseTopic(src, !issilicon(usr))) return + if(!(user.can_speak())) //No more cheating, mime/random mute guy! + input = "..." + to_chat(user, "You find yourself unable to speak.") + else + input = user.treat_message(input) //Adds slurs and so on. Someone should make this use languages too. SScommunications.make_announcement(user, is_silicon, input) deadchat_broadcast("[user.real_name] made an priority announcement from [get_area_name(usr, TRUE)].", user) @@ -771,3 +789,15 @@ content = new_content if(new_possible_answers) possible_answers = new_possible_answers + +#undef STATE_DEFAULT +#undef STATE_CALLSHUTTLE +#undef STATE_CANCELSHUTTLE +#undef STATE_MESSAGELIST +#undef STATE_VIEWMESSAGE +#undef STATE_DELMESSAGE +#undef STATE_STATUSDISPLAY +#undef STATE_ALERT_LEVEL +#undef STATE_CONFIRM_LEVEL +#undef STATE_TOGGLE_EMERGENCY +#undef STATE_PURCHASE diff --git a/code/game/machinery/computer/crew.dm b/code/game/machinery/computer/crew.dm index cd8b5c1c59..19da4f75d8 100644 --- a/code/game/machinery/computer/crew.dm +++ b/code/game/machinery/computer/crew.dm @@ -76,11 +76,10 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new) /datum/crewmonitor/Destroy() return ..() -/datum/crewmonitor/ui_interact(mob/user, ui_key = "crew", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/crewmonitor/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if (!ui) - ui = new(user, src, ui_key, "CrewConsole", "crew monitor", 800, 600 , master_ui, state) + ui = new(user, src, "CrewConsole") ui.open() /datum/crewmonitor/proc/show(mob/M, source) diff --git a/code/game/machinery/computer/dna_console.dm b/code/game/machinery/computer/dna_console.dm index 2dce50aa88..3d212ec0cb 100644 --- a/code/game/machinery/computer/dna_console.dm +++ b/code/game/machinery/computer/dna_console.dm @@ -217,12 +217,7 @@ // already discovered mutations stored_research = SSresearch.science_tech -/obj/machinery/computer/scan_consolenew/examine(mob/user) - . = ..() - -/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - . = ..() - +/obj/machinery/computer/scan_consolenew/ui_interact(mob/user, datum/tgui/ui) // Most of ui_interact is spent setting variables for passing to the tgui // interface. // We can also do some general state processing here too as it's a good @@ -264,11 +259,14 @@ time_to_pulse = round((rad_pulse_timer - world.time)/10) // Attempt to update tgui ui, open and update if needed. - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "DnaConsole", name, 539, 710, master_ui, state) + ui = new(user, src, "DnaConsole") ui.open() + +/obj/machinery/computer/scan_consolenew/ui_assets() + . = ..() || list() + . += get_asset_datum(/datum/asset/simple/genetics) /obj/machinery/computer/scan_consolenew/ui_data(mob/user) var/list/data = list() @@ -360,7 +358,7 @@ return data -/obj/machinery/computer/scan_consolenew/ui_act(action, var/list/params) +/obj/machinery/computer/scan_consolenew/ui_act(action, list/params) if(..()) return TRUE @@ -485,6 +483,7 @@ // Resolve mutation's BYOND path from the alias var/alias = params["alias"] var/path = GET_MUTATION_TYPE_FROM_ALIAS(alias) + // Make sure the occupant still has this mutation if(!(path in scanner_occupant.dna.mutation_index)) return diff --git a/code/game/machinery/computer/launchpad_control.dm b/code/game/machinery/computer/launchpad_control.dm index fdbe2f1060..b2f7ae73a1 100644 --- a/code/game/machinery/computer/launchpad_control.dm +++ b/code/game/machinery/computer/launchpad_control.dm @@ -53,10 +53,10 @@ var/obj/machinery/launchpad/pad = launchpads[number] return pad -/obj/machinery/computer/launchpad/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/launchpad/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "LaunchpadConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "LaunchpadConsole", name) ui.open() /obj/machinery/computer/launchpad/ui_data(mob/user) @@ -128,4 +128,4 @@ if("pull") teleport(usr, current_pad, FALSE) . = TRUE - . = TRUE \ No newline at end of file + . = TRUE diff --git a/code/game/machinery/computer/medical.dm b/code/game/machinery/computer/medical.dm index d8a5f856f1..4e99f67157 100644 --- a/code/game/machinery/computer/medical.dm +++ b/code/game/machinery/computer/medical.dm @@ -178,7 +178,6 @@ dat += "{Log In}" var/datum/browser/popup = new(user, "med_rec", "Medical Records Console", 600, 400) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() /obj/machinery/computer/med_data/Topic(href, href_list) diff --git a/code/game/machinery/computer/pod.dm b/code/game/machinery/computer/pod.dm index 53f7cb7e32..ca64d538b9 100644 --- a/code/game/machinery/computer/pod.dm +++ b/code/game/machinery/computer/pod.dm @@ -67,7 +67,6 @@ add_fingerprint(usr) var/datum/browser/popup = new(user, "computer", title, 400, 500) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() /obj/machinery/computer/pod/process() diff --git a/code/game/machinery/computer/prisoner/gulag_teleporter.dm b/code/game/machinery/computer/prisoner/gulag_teleporter.dm index dd925fbe3b..13727b585b 100644 --- a/code/game/machinery/computer/prisoner/gulag_teleporter.dm +++ b/code/game/machinery/computer/prisoner/gulag_teleporter.dm @@ -6,8 +6,6 @@ icon_keyboard = "security_key" req_access = list(ACCESS_ARMORY) circuit = /obj/item/circuitboard/computer/gulag_teleporter_console - ui_x = 350 - ui_y = 295 var/default_goal = 200 var/obj/machinery/gulag_teleporter/teleporter = null @@ -21,11 +19,10 @@ . = ..() scan_machinery() -/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "GulagTeleporterConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "GulagTeleporterConsole", name) ui.open() /obj/machinery/computer/prisoner/gulag_teleporter_computer/ui_data(mob/user) diff --git a/code/game/machinery/computer/prisoner/management.dm b/code/game/machinery/computer/prisoner/management.dm index 4b4b39740a..43aa978558 100644 --- a/code/game/machinery/computer/prisoner/management.dm +++ b/code/game/machinery/computer/prisoner/management.dm @@ -66,7 +66,6 @@ dat += "
{Log Out}" var/datum/browser/popup = new(user, "computer", "Prisoner Management Console", 400, 500) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() return diff --git a/code/game/machinery/computer/robot.dm b/code/game/machinery/computer/robot.dm index 4fd9665b1d..401d05da12 100644 --- a/code/game/machinery/computer/robot.dm +++ b/code/game/machinery/computer/robot.dm @@ -23,11 +23,10 @@ return return TRUE -/obj/machinery/computer/robotics/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/robotics/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "RoboticsControlConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "RoboticsControlConsole", name) ui.open() /obj/machinery/computer/robotics/ui_data(mob/user) @@ -123,5 +122,5 @@ var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(3, TRUE, D) s.start() - D.visible_message("\the [D] self destructs!") + D.visible_message("\the [D] self-destructs!") D.gib() diff --git a/code/game/machinery/computer/security.dm b/code/game/machinery/computer/security.dm index 5c280eeace..844f14465a 100644 --- a/code/game/machinery/computer/security.dm +++ b/code/game/machinery/computer/security.dm @@ -250,7 +250,6 @@ dat += "{Log In}" var/datum/browser/popup = new(user, "secure_rec", "Security Records Console", 600, 400) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() return diff --git a/code/game/machinery/computer/station_alert.dm b/code/game/machinery/computer/station_alert.dm index b4340b9350..7b2e6ab455 100644 --- a/code/game/machinery/computer/station_alert.dm +++ b/code/game/machinery/computer/station_alert.dm @@ -16,11 +16,10 @@ GLOB.alert_consoles -= src return ..() -/obj/machinery/computer/station_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/station_alert/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "StationAlertConsole", name, 325, 500, master_ui, state) + ui = new(user, src, "StationAlertConsole", name) ui.open() /obj/machinery/computer/station_alert/ui_data(mob/user) @@ -31,6 +30,7 @@ data["alarms"][class] = list() for(var/area in alarms[class]) data["alarms"][class] += area + return data /obj/machinery/computer/station_alert/proc/triggerAlarm(class, area/A, O, obj/source) diff --git a/code/game/machinery/computer/telecrystalconsoles.dm b/code/game/machinery/computer/telecrystalconsoles.dm index 82e8f46ab6..87b7159125 100644 --- a/code/game/machinery/computer/telecrystalconsoles.dm +++ b/code/game/machinery/computer/telecrystalconsoles.dm @@ -103,7 +103,6 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E var/datum/browser/popup = new(user, "computer", "Telecrystal Upload/Receive Station", 700, 500) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/telecrystals/uplinker/Topic(href, href_list) @@ -185,7 +184,6 @@ GLOBAL_LIST_INIT(possible_uplinker_IDs, list("Alfa","Bravo","Charlie","Delta","E var/datum/browser/popup = new(user, "computer", "Team Telecrystal Management Console", 700, 500) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/telecrystals/boss/Topic(href, href_list) diff --git a/code/game/machinery/computer/teleporter.dm b/code/game/machinery/computer/teleporter.dm index e7957a5b75..3a8ff7bf19 100644 --- a/code/game/machinery/computer/teleporter.dm +++ b/code/game/machinery/computer/teleporter.dm @@ -34,11 +34,10 @@ break return power_station -obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/teleporter/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Teleporter", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Teleporter", name) ui.open() /obj/machinery/computer/teleporter/ui_data(mob/user) @@ -56,7 +55,6 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t return data - /obj/machinery/computer/teleporter/ui_act(action, params) if(..()) return @@ -92,16 +90,18 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t say("Processing hub calibration to target...") calibrating = TRUE power_station.update_icon() - spawn(50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration - calibrating = FALSE - if(check_hub_connection()) - power_station.teleporter_hub.calibrated = TRUE - say("Calibration complete.") - else - say("Error: Unable to detect hub.") - power_station.update_icon() + addtimer(CALLBACK(src, .proc/finish_calibration), 50 * (3 - power_station.teleporter_hub.accuracy)) //Better parts mean faster calibration . = TRUE +/obj/machinery/computer/teleporter/proc/finish_calibration() + calibrating = FALSE + if(check_hub_connection()) + power_station.teleporter_hub.calibrated = TRUE + say("Calibration complete.") + else + say("Error: Unable to detect hub.") + power_station.update_icon() + /obj/machinery/computer/teleporter/proc/check_hub_connection() if(!power_station) return FALSE diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index 9330a30555..f7019e75ef 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -76,7 +76,6 @@ var/datum/browser/popup = new(user, "cryopod_console", "Cryogenic System Control") popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/cryopod/Topic(href, href_list) @@ -308,7 +307,7 @@ var/mob/living/mob_occupant = occupant var/list/obj/item/cryo_items = list() - + investigate_log("Despawning [key_name(mob_occupant)].", INVESTIGATE_CRYOGENICS) //Handle Borg stuff first diff --git a/code/game/machinery/dance_machine.dm b/code/game/machinery/dance_machine.dm index 9ecc19e40f..756f924cfa 100644 --- a/code/game/machinery/dance_machine.dm +++ b/code/game/machinery/dance_machine.dm @@ -9,6 +9,7 @@ var/active = FALSE var/list/rangers = list() var/stop = 0 + var/volume = 70 var/datum/track/selection = null /obj/machinery/jukebox/disco @@ -51,74 +52,91 @@ else icon_state = "[initial(icon_state)]" -/obj/machinery/jukebox/ui_interact(mob/user) - . = ..() - if(!user.canUseTopic(src, !hasSiliconAccessInArea(user))) - return - if (!anchored) +/obj/machinery/jukebox/ui_status(mob/user) + if(!anchored) to_chat(user,"This device must be anchored by a wrench!") - return - if(!allowed(user)) + return UI_CLOSE + if(!allowed(user) && !isobserver(user)) to_chat(user,"Error: Access Denied.") - user.playsound_local(src,'sound/misc/compiler-failure.ogg', 25, 1) - return - if(!SSjukeboxes.songs.len) + user.playsound_local(src, 'sound/misc/compiler-failure.ogg', 25, TRUE) + return UI_CLOSE + if(!SSjukeboxes.songs.len && !isobserver(user)) to_chat(user,"Error: No music tracks have been authorized for your station. Petition Central Command to resolve this issue.") - playsound(src,'sound/misc/compiler-failure.ogg', 25, 1) - return - var/list/dat = list() - dat +="
" - dat += " Select Track
" - if(istype(selection)) - dat += "Track Selected: [selection.song_name]
" - dat += "Track Length: [DisplayTimeText(selection.song_length)]

" - else - dat += "Track Selected: None!

" - var/datum/browser/popup = new(user, "vending", "[name]", 400, 350) - popup.set_content(dat.Join()) - popup.open() + playsound(src, 'sound/misc/compiler-failure.ogg', 25, TRUE) + return UI_CLOSE + return ..() +/obj/machinery/jukebox/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Jukebox", name) + ui.open() -/obj/machinery/jukebox/Topic(href, href_list) - if(..()) +/obj/machinery/jukebox/ui_data(mob/user) + var/list/data = list() + data["active"] = active + data["songs"] = list() + for(var/datum/track/S in SSjukeboxes.songs) + var/list/track_data = list( + name = S.song_name + ) + data["songs"] += list(track_data) + data["track_selected"] = null + data["track_length"] = null + data["track_beat"] = null + if(selection) + data["track_selected"] = selection.song_name + data["track_length"] = DisplayTimeText(selection.song_length) + data["track_beat"] = selection.song_beat + data["volume"] = volume + return data + +/obj/machinery/jukebox/ui_act(action, list/params) + . = ..() + if(.) return - add_fingerprint(usr) - switch(href_list["action"]) + + switch(action) if("toggle") - if (QDELETED(src)) + if(QDELETED(src)) return if(!active) if(stop > world.time) to_chat(usr, "Error: The device is still resetting from the last activation, it will be ready again in [DisplayTimeText(stop-world.time)].") - playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1) + playsound(src, 'sound/misc/compiler-failure.ogg', 50, TRUE) return - if(!istype(selection)) - to_chat(usr, "Error: Severe user incompetence detected.") - playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1) - return - if(!activate_music()) - to_chat(usr, "Error: Generic hardware failure.") - playsound(src, 'sound/misc/compiler-failure.ogg', 50, 1) - return - updateUsrDialog() - else if(active) + activate_music() + START_PROCESSING(SSobj, src) + return TRUE + else stop = 0 - updateUsrDialog() - if("select") + return TRUE + if("select_track") if(active) to_chat(usr, "Error: You cannot change the song until the current one is over.") return - var/list/available = list() for(var/datum/track/S in SSjukeboxes.songs) available[S.song_name] = S - var/selected = input(usr, "Choose your song", "Track:") as null|anything in available + var/selected = params["track"] if(QDELETED(src) || !selected || !istype(available[selected], /datum/track)) return selection = available[selected] - updateUsrDialog() + return TRUE + if("set_volume") + var/new_volume = params["volume"] + if(new_volume == "reset") + volume = initial(volume) + return TRUE + else if(new_volume == "min") + volume = 0 + return TRUE + else if(new_volume == "max") + volume = 100 + return TRUE + else if(text2num(new_volume) != null) + volume = text2num(new_volume) + return TRUE /obj/machinery/jukebox/proc/activate_music() var/jukeboxslottotake = SSjukeboxes.addjukebox(src, selection, 2) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index b5e752cc6b..515a4672a5 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -50,7 +50,7 @@ integrity_failure = 0.25 damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N autoclose = TRUE - secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. + secondsElectrified = NOT_ELECTRIFIED //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. assemblytype = /obj/structure/door_assembly normalspeed = 1 explosion_block = 1 @@ -298,10 +298,10 @@ /obj/machinery/door/airlock/Destroy() QDEL_NULL(wires) + QDEL_NULL(electronics) if(charge) qdel(charge) charge = null - QDEL_NULL(electronics) if (cyclelinkedairlock) if (cyclelinkedairlock.cyclelinkedairlock == src) cyclelinkedairlock.cyclelinkedairlock = null @@ -309,7 +309,7 @@ if(id_tag) for(var/obj/machinery/doorButtons/D in GLOB.machines) D.removeMe(src) - qdel(note) + QDEL_NULL(note) for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds) diag_hud.remove_from_hud(src) return ..() @@ -765,8 +765,8 @@ /obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) if(!(issilicon(user) || IsAdminGhost(user))) - if(src.isElectrified()) - if(src.shock(user, 100)) + if(isElectrified()) + if(shock(user, 100)) return if(ishuman(user) && prob(40) && src.density) @@ -790,15 +790,15 @@ return ..() /obj/machinery/door/airlock/proc/electrified_loop() - while (secondsElectrified > 0) + while (secondsElectrified > NOT_ELECTRIFIED) sleep(10) if(QDELETED(src)) return - secondsElectrified -= 1 + secondsElectrified-- updateDialog() // This is to protect against changing to permanent, mid loop. - if(secondsElectrified==0) + if(secondsElectrified == NOT_ELECTRIFIED) set_electrified(NOT_ELECTRIFIED) else set_electrified(ELECTRIFIED_PERMANENT) @@ -825,8 +825,8 @@ /obj/machinery/door/airlock/attackby(obj/item/C, mob/user, params) if(!issilicon(user) && !IsAdminGhost(user)) - if(src.isElectrified()) - if(src.shock(user, 75)) + if(isElectrified()) + if(shock(user, 75)) return add_fingerprint(user) @@ -839,7 +839,7 @@ to_chat(user, "You need at least 2 metal sheets to reinforce [src].") return to_chat(user, "You start reinforcing [src].") - if(do_after(user, 20, 1, target = src)) + if(do_after(user, 20, TRUE, target = src)) if(!panel_open || !S.use(2)) return user.visible_message("[user] reinforces \the [src] with metal.", @@ -1070,7 +1070,7 @@ INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2) if(istype(I, /obj/item/crowbar/power)) - if(isElectrified()) + if(hasPower() && isElectrified()) shock(user,100)//it's like sticking a forck in a power socket return @@ -1090,12 +1090,11 @@ time_to_open = 50 playsound(src, 'sound/machines/airlock_alien_prying.ogg',100,1) //is it aliens or just the CE being a dick? prying_so_hard = TRUE - var/result = do_after(user, time_to_open,target = src) - prying_so_hard = FALSE - if(result) + if(do_after(user, time_to_open,target = src)) open(2) if(density && !open(2)) to_chat(user, "Despite your attempts, [src] refuses to open.") + prying_so_hard = FALSE /obj/machinery/door/airlock/open(forced=0) if( operating || welded || locked ) @@ -1112,7 +1111,6 @@ detonated = 1 charge = null for(var/mob/living/carbon/human/H in orange(2,src)) - H.Unconscious(160) H.adjust_fire_stacks(20) H.IgniteMob() //Guaranteed knockout and ignition for nearby people H.apply_damage(40, BRUTE, BODY_ZONE_CHEST) @@ -1360,12 +1358,25 @@ wires.cut_all() update_icon() -/obj/machinery/door/airlock/proc/set_electrified(seconds) +/obj/machinery/door/airlock/proc/set_electrified(seconds, mob/user) secondsElectrified = seconds diag_hud_set_electrified() - if(secondsElectrified > 0) + if(secondsElectrified > NOT_ELECTRIFIED) INVOKE_ASYNC(src, .proc/electrified_loop) + if(user) + var/message + switch(secondsElectrified) + if(ELECTRIFIED_PERMANENT) + message = "permanently shocked" + if(NOT_ELECTRIFIED) + message = "unshocked" + else + message = "temp shocked for [secondsElectrified] seconds" + LAZYADD(shockedby, text("\[[TIME_STAMP("hh:mm:ss", FALSE)]\] [key_name(user)] - ([uppertext(message)])")) + log_combat(user, src, message) + //add_hiddenprint(user) + /obj/machinery/door/airlock/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() if(obj_integrity < (0.75 * max_integrity)) @@ -1439,11 +1450,10 @@ else if(istype(note, /obj/item/photo)) return "photo" -/obj/machinery/door/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/door/airlock/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AiAirlock", name, 500, 390, master_ui, state) + ui = new(user, src, "AiAirlock", name) ui.open() return TRUE @@ -1451,13 +1461,13 @@ var/list/data = list() var/list/power = list() - power["main"] = src.secondsMainPowerLost ? 0 : 2 // boolean - power["main_timeleft"] = src.secondsMainPowerLost - power["backup"] = src.secondsBackupPowerLost ? 0 : 2 // boolean - power["backup_timeleft"] = src.secondsBackupPowerLost + power["main"] = secondsMainPowerLost ? 0 : 2 // boolean + power["main_timeleft"] = secondsMainPowerLost + power["backup"] = secondsBackupPowerLost ? 0 : 2 // boolean + power["backup_timeleft"] = secondsBackupPowerLost data["power"] = power - data["shock"] = secondsElectrified == 0 ? 2 : 0 + data["shock"] = secondsElectrified == NOT_ELECTRIFIED ? 2 : 0 data["shock_timeleft"] = secondsElectrified data["id_scanner"] = !aiDisabledIdScanner data["emergency"] = emergency // access @@ -1494,14 +1504,14 @@ loseMainPower() update_icon() else - to_chat(usr, "Main power is already offline.") + to_chat(usr, "Main power is already offline.") . = TRUE if("disrupt-backup") if(!secondsBackupPowerLost) loseBackupPower() update_icon() else - to_chat(usr, "Backup power is already offline.") + to_chat(usr, "Backup power is already offline.") . = TRUE if("shock-restore") shock_restore(usr) @@ -1530,7 +1540,6 @@ . = TRUE if("speed-toggle") normalspeed = !normalspeed - . = TRUE if("open-close") user_toggle_open(usr) diff --git a/code/game/machinery/doors/airlock_electronics.dm b/code/game/machinery/doors/airlock_electronics.dm index a0ce3954c3..ef2be8d744 100644 --- a/code/game/machinery/doors/airlock_electronics.dm +++ b/code/game/machinery/doors/airlock_electronics.dm @@ -15,11 +15,13 @@ . = ..() . += "Has a neat selection menu for modifying airlock access levels." -/obj/item/electronics/airlock/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/electronics/airlock/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/electronics/airlock/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AirlockElectronics", name, 420, 485, master_ui, state) + ui = new(user, src, "AirlockElectronics", name) ui.open() /obj/item/electronics/airlock/ui_static_data(mob/user) diff --git a/code/game/machinery/doors/airlock_types.dm b/code/game/machinery/doors/airlock_types.dm index 530a287134..b34e97d374 100644 --- a/code/game/machinery/doors/airlock_types.dm +++ b/code/game/machinery/doors/airlock_types.dm @@ -310,6 +310,17 @@ opacity = 0 glass = TRUE +/obj/machinery/door/airlock/bronze + name = "bronze airlock" + icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi' + overlays_file = 'icons/obj/doors/airlocks/clockwork/overlays.dmi' + assemblytype = /obj/structure/door_assembly/door_assembly_bronze + +/obj/machinery/door/airlock/bronze/seethru + assemblytype = /obj/structure/door_assembly/door_assembly_bronze/seethru + opacity = 0 + glass = TRUE + ////////////////////////////////// /* Station2 Airlocks diff --git a/code/game/machinery/doors/brigdoors.dm b/code/game/machinery/doors/brigdoors.dm index 5a1ed7dd19..b2e0050819 100644 --- a/code/game/machinery/doors/brigdoors.dm +++ b/code/game/machinery/doors/brigdoors.dm @@ -140,11 +140,10 @@ . = new_time == timer_duration //return 1 on no change timer_duration = new_time -/obj/machinery/door_timer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "BrigTimer", name, 300, 138, master_ui, state) + ui = new(user, src, "BrigTimer", name) ui.open() //icon update function @@ -235,7 +234,7 @@ preset_time = PRESET_LONG . = set_timer(preset_time) if(timing) - activation_time = REALTIMEOFDAY + activation_time = world.time else . = FALSE diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm index f3886d0036..d4ba70bb6c 100644 --- a/code/game/machinery/doors/door.dm +++ b/code/game/machinery/doors/door.dm @@ -11,7 +11,7 @@ max_integrity = 350 armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 70) CanAtmosPass = ATMOS_PASS_DENSITY - flags_1 = PREVENT_CLICK_UNDER_1 + flags_1 = PREVENT_CLICK_UNDER_1|DEFAULT_RICOCHET_1 ricochet_chance_mod = 0.8 interaction_flags_atom = INTERACT_ATOM_UI_INTERACT @@ -342,7 +342,8 @@ L.visible_message("[src] closes on [L], crushing [L.p_them()]!", "[src] closes on you and crushes you!") if(iscarbon(L)) var/mob/living/carbon/C = L - for(var/datum/wound/W in C.all_wounds) + for(var/i in C.all_wounds) // should probably replace with signal + var/datum/wound/W = i W.crush(DOOR_CRUSH_DAMAGE) if(isalien(L)) //For xenos L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans. diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 2d41575e70..d88a9c9072 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -74,12 +74,6 @@ /obj/machinery/door/firedoor/Bumped(atom/movable/AM) if(panel_open || operating || welded) return - if(ismob(AM)) - var/mob/user = AM - if(density && !welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user))) - add_fingerprint(user) - open() - return TRUE return FALSE /obj/machinery/door/firedoor/power_change() @@ -90,14 +84,6 @@ stat |= NOPOWER /obj/machinery/door/firedoor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) - if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user))) - add_fingerprint(user) - if(density) - emergency_close_timer = world.time + 30 // prevent it from instaclosing again if in space - open() - else - close() - return TRUE if(operating || !density) return @@ -298,7 +284,7 @@ /obj/machinery/door/firedoor/border_only icon = 'icons/obj/doors/edge_Doorfire.dmi' - flags_1 = ON_BORDER_1 + flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1 CanAtmosPass = ATMOS_PASS_PROC /obj/machinery/door/firedoor/border_only/closed @@ -320,7 +306,7 @@ to_chat(M, "You pull [M.pulling] through [src] right as it closes") M.pulling.forceMove(T1) M.start_pulling(M2) - + for(var/mob/living/M in T2) if(M.stat == CONSCIOUS && M.pulling && M.pulling.loc == T1 && !M.pulling.anchored && M.pulling.move_resist <= M.move_force) var/mob/living/M2 = M.pulling diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index c9c577231e..22bacf6aa1 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -11,7 +11,7 @@ integrity_failure = 0 armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 70, "acid" = 100) visible = FALSE - flags_1 = ON_BORDER_1 + flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1 opacity = 0 CanAtmosPass = ATMOS_PASS_PROC interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN diff --git a/code/game/machinery/embedded_controller/access_controller.dm b/code/game/machinery/embedded_controller/access_controller.dm index f74de23171..8eebd779f4 100644 --- a/code/game/machinery/embedded_controller/access_controller.dm +++ b/code/game/machinery/embedded_controller/access_controller.dm @@ -260,7 +260,6 @@ /obj/machinery/doorButtons/airlock_controller/ui_interact(mob/user) var/datum/browser/popup = new(user, "computer", name) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.set_content(returnText()) popup.open() diff --git a/code/game/machinery/embedded_controller/embedded_controller_base.dm b/code/game/machinery/embedded_controller/embedded_controller_base.dm index 6fd351bcff..5d0165189d 100644 --- a/code/game/machinery/embedded_controller/embedded_controller_base.dm +++ b/code/game/machinery/embedded_controller/embedded_controller_base.dm @@ -29,7 +29,6 @@ . = ..() user.set_machine(src) var/datum/browser/popup = new(user, "computer", name) // Set up the popup browser window - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.set_content(return_text()) popup.open() diff --git a/code/game/machinery/gulag_item_reclaimer.dm b/code/game/machinery/gulag_item_reclaimer.dm index 45484caa77..93c6e66867 100644 --- a/code/game/machinery/gulag_item_reclaimer.dm +++ b/code/game/machinery/gulag_item_reclaimer.dm @@ -20,18 +20,15 @@ return ..() /obj/machinery/gulag_item_reclaimer/emag_act(mob/user) - . = ..() if(obj_flags & EMAGGED) // emagging lets anyone reclaim all the items return req_access = list() obj_flags |= EMAGGED - return TRUE -/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/gulag_item_reclaimer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "GulagItemReclaimer", name, 300, 400, master_ui, state) + ui = new(user, src, "GulagItemReclaimer", name) ui.open() /obj/machinery/gulag_item_reclaimer/ui_data(mob/user) @@ -60,20 +57,22 @@ mobs += list(mob_info) data["mobs"] = mobs - - data["can_reclaim"] = can_reclaim return data -/obj/machinery/gulag_item_reclaimer/ui_act(action, list/params) +/obj/machinery/gulag_item_reclaimer/ui_act(action, params) + if(..()) + return + switch(action) if("release_items") - var/mob/M = locate(params["mobref"]) - if(M == usr || allowed(usr)) - drop_items(M) - else - to_chat(usr, "Access denied.") + var/mob/living/carbon/human/H = locate(params["mobref"]) in stored_items + if(H != usr && !allowed(usr)) + to_chat(usr, "Access denied.") + return + drop_items(H) + . = TRUE /obj/machinery/gulag_item_reclaimer/proc/drop_items(mob/user) if(!stored_items[user]) diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 25f4248d6d..4a576c5a6e 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -25,7 +25,6 @@ Possible to do for anyone motivated enough: */ GLOBAL_LIST_EMPTY(network_holopads) - #define HOLOPAD_PASSIVE_POWER_USAGE 1 #define HOLOGRAM_POWER_USAGE 2 @@ -34,34 +33,64 @@ GLOBAL_LIST_EMPTY(network_holopads) desc = "It's a floor-mounted device for projecting holographic images." icon_state = "holopad0" layer = LOW_OBJ_LAYER - plane = ABOVE_WALL_PLANE + plane = FLOOR_PLANE flags_1 = HEAR_1 + req_access = list(ACCESS_KEYCARD_AUTH) //Used to allow for forced connecting to other (not secure) holopads. Anyone can make a call, though. use_power = IDLE_POWER_USE idle_power_usage = 5 active_power_usage = 100 max_integrity = 300 armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0) circuit = /obj/item/circuitboard/machine/holopad - var/list/masters //List of living mobs that use the holopad - var/list/holorays //Holoray-mob link. - var/last_request = 0 //to prevent request spam. ~Carn - var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating. - var/temp = "" - var/list/holo_calls //array of /datum/holocalls - var/datum/holocall/outgoing_call //do not modify the datums only check and call the public procs - var/obj/item/disk/holodisk/disk //Record disk - var/replay_mode = FALSE //currently replaying a recording - var/loop_mode = FALSE //currently looping a recording - var/record_mode = FALSE //currently recording - var/record_start = 0 //recording start time - var/record_user //user that inititiated the recording - var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram - var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging + /// List of living mobs that use the holopad + var/list/masters + /// Holoray-mob link + var/list/holorays + /// To prevent request spam. ~Carn + var/last_request = 0 + /// Change to change how far the AI can move away from the holopad before deactivating + var/holo_range = 5 + /// Array of /datum/holocalls + var/list/holo_calls + /// Currently outgoing holocall, do not modify the datums only check and call the public procs + var/datum/holocall/outgoing_call + /// Record disk + var/obj/item/disk/holodisk/disk + /// Currently replaying a recording + var/replay_mode = FALSE + /// Currently looping a recording + var/loop_mode = FALSE + /// Currently recording + var/record_mode = FALSE + /// Recording start time + var/record_start = 0 + /// User that inititiated the recording + var/record_user + /// Replay hologram + var/obj/effect/overlay/holo_pad_hologram/replay_holo + /// Calls will be automatically answered after a couple rings, here for debugging + var/static/force_answer_call = FALSE + // var/static/list/holopads = list() var/obj/effect/overlay/holoray/ray var/ringing = FALSE var/offset = FALSE var/on_network = TRUE + /// For pads in secure areas; do not allow forced connecting + var/secure = FALSE + /// If we are currently calling another holopad + var/calling = FALSE +/* +/obj/machinery/holopad/secure + name = "secure holopad" + desc = "It's a floor-mounted device for projecting holographic images. This one will refuse to auto-connect incoming calls." + secure = TRUE +/obj/machinery/holopad/secure/Initialize() + . = ..() + var/obj/item/circuitboard/machine/holopad/board = circuit + board.secure = TRUE + board.build_path = /obj/machinery/holopad/secure +*/ /obj/machinery/holopad/tutorial resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF flags_1 = NODECONSTRUCT_1 @@ -121,10 +150,8 @@ GLOBAL_LIST_EMPTY(network_holopads) return ..() /obj/machinery/holopad/power_change() - if (powered()) - stat &= ~NOPOWER - else - stat |= NOPOWER + . = ..() + if (!powered()) if(replay_mode) replay_stop() if(record_mode) @@ -163,171 +190,150 @@ GLOBAL_LIST_EMPTY(network_holopads) if(istype(P,/obj/item/disk/holodisk)) if(disk) - to_chat(user,"There's already a disk inside [src]") + to_chat(user,"There's already a disk inside [src]!") return if (!user.transferItemToLoc(P,src)) return - to_chat(user,"You insert [P] into [src]") + to_chat(user,"You insert [P] into [src].") disk = P - updateDialog() return return ..() +/obj/machinery/holopad/ui_status(mob/user) + if(!is_operational()) + return UI_CLOSE + if(outgoing_call && !calling) + return UI_CLOSE + return ..() -/obj/machinery/holopad/ui_interact(mob/living/carbon/human/user) //Carn: Hologram requests. +/obj/machinery/holopad/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Holopad", name) + ui.open() + +/obj/machinery/holopad/ui_data(mob/user) + var/list/data = list() + data["calling"] = calling + data["on_network"] = on_network + data["on_cooldown"] = last_request + 200 < world.time ? FALSE : TRUE + data["allowed"] = allowed(user) + data["disk"] = disk ? TRUE : FALSE + data["disk_record"] = disk?.record ? TRUE : FALSE + data["replay_mode"] = replay_mode + data["loop_mode"] = loop_mode + data["record_mode"] = record_mode + data["holo_calls"] = list() + for(var/I in holo_calls) + var/datum/holocall/HC = I + var/list/call_data = list( + caller = HC.user, + connected = HC.connected_holopad == src ? TRUE : FALSE, + ref = REF(HC) + ) + data["holo_calls"] += list(call_data) + return data + +/obj/machinery/holopad/ui_act(action, list/params) . = ..() - if(!istype(user)) + if(.) return - if(outgoing_call || user.incapacitated() || !is_operational()) - return - - user.set_machine(src) - var/dat - if(temp) - dat = temp - else - if(on_network) - dat += "Request an AI's presence
" - dat += "Call another holopad
" - if(disk) - if(disk.record) - //Replay - dat += "Replay disk recording
" - dat += "Loop disk recording
" - //Clear - dat += "Clear disk recording
" + switch(action) + if("AIrequest") + if(last_request + 200 < world.time) + last_request = world.time + to_chat(usr, "You requested an AI's presence.") + var/area/area = get_area(src) + for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs) + if(!AI.client) + continue + to_chat(AI, "Your presence is requested at \the [area].") + return TRUE else - //Record - dat += "Start new recording
" - //Eject - dat += "Eject disk
" + to_chat(usr, "A request for AI presence was already sent recently.") + return + if("holocall") + if(outgoing_call) + return + if(usr.loc == loc) + var/list/callnames = list() + for(var/I in GLOB.network_holopads) + var/area/A = get_area(I) + if(A) + LAZYADD(callnames[A], I) + callnames -= get_area(src) + var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in sortNames(callnames) + if(QDELETED(usr) || !result || outgoing_call) + return + if(usr.loc == loc) + var/input = text2num(params["headcall"]) + var/headcall = input == 1 ? TRUE : FALSE + new /datum/holocall(usr, src, callnames[result], headcall) + calling = TRUE + return TRUE + else + to_chat(usr, "You must stand on the holopad to make a call!") + if("connectcall") + var/datum/holocall/call_to_connect = locate(params["holopad"]) in holo_calls + if(!QDELETED(call_to_connect)) + call_to_connect.Answer(src) + return TRUE + if("disconnectcall") + var/datum/holocall/call_to_disconnect = locate(params["holopad"]) in holo_calls + if(!QDELETED(call_to_disconnect)) + call_to_disconnect.Disconnect(src) + return TRUE + if("disk_eject") + if(disk && !replay_mode) + disk.forceMove(drop_location()) + disk = null + return TRUE + if("replay_mode") + if(replay_mode) + replay_stop() + return TRUE + else + replay_start() + return TRUE + if("loop_mode") + loop_mode = !loop_mode + return TRUE + if("record_mode") + if(record_mode) + record_stop() + return TRUE + else + record_start(usr) + return TRUE + if("record_clear") + record_clear() + return TRUE + if("offset") + offset++ + if(offset > 4) + offset = FALSE + var/turf/new_turf + if(!offset) + new_turf = get_turf(src) + else + new_turf = get_step(src, GLOB.cardinals[offset]) + replay_holo.forceMove(new_turf) + return TRUE + if("hang_up") + if(outgoing_call) + outgoing_call.Disconnect(src) + return TRUE - if(LAZYLEN(holo_calls)) - dat += "=====================================================
" - - if(on_network) - var/one_answered_call = FALSE - var/one_unanswered_call = FALSE - for(var/I in holo_calls) - var/datum/holocall/HC = I - if(HC.connected_holopad != src) - dat += "Answer call from [get_area(HC.calling_holopad)]
" - one_unanswered_call = TRUE - else - one_answered_call = TRUE - - if(one_answered_call && one_unanswered_call) - dat += "=====================================================
" - //we loop twice for formatting - for(var/I in holo_calls) - var/datum/holocall/HC = I - if(HC.connected_holopad == src) - dat += "Disconnect call from [HC.user]
" - - - var/datum/browser/popup = new(user, "holopad", name, 300, 175) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - -//Stop ringing the AI!! +/** + * hangup_all_calls: Disconnects all current holocalls from the holopad + */ /obj/machinery/holopad/proc/hangup_all_calls() for(var/I in holo_calls) var/datum/holocall/HC = I HC.Disconnect(src) -/obj/machinery/holopad/Topic(href, href_list) - if(..() || isAI(usr)) - return - add_fingerprint(usr) - if(!is_operational()) - return - if (href_list["AIrequest"]) - if(last_request + 200 < world.time) - last_request = world.time - temp = "You requested an AI's presence.
" - temp += "Main Menu" - var/area/area = get_area(src) - for(var/mob/living/silicon/ai/AI in GLOB.silicon_mobs) - if(!AI.client) - continue - to_chat(AI, "Your presence is requested at \the [area].") - else - temp = "A request for AI presence was already sent recently.
" - temp += "Main Menu" - - else if(href_list["Holocall"]) - if(outgoing_call) - return - - temp = "You must stand on the holopad to make a call!
" - temp += "Main Menu" - if(usr.loc == loc) - var/list/callnames = list() - for(var/I in GLOB.network_holopads) - var/area/A = get_area(I) - if(A) - LAZYADD(callnames[A], I) - callnames -= get_area(src) - - var/result = input(usr, "Choose an area to call", "Holocall") as null|anything in callnames - if(QDELETED(usr) || !result || outgoing_call) - return - - if(usr.loc == loc) - temp = "Dialing...
" - temp += "Main Menu" - new /datum/holocall(usr, src, callnames[result]) - - else if(href_list["connectcall"]) - var/datum/holocall/call_to_connect = locate(href_list["connectcall"]) - if(!QDELETED(call_to_connect)) - call_to_connect.Answer(src) - temp = "" - - else if(href_list["disconnectcall"]) - var/datum/holocall/call_to_disconnect = locate(href_list["disconnectcall"]) - if(!QDELETED(call_to_disconnect)) - call_to_disconnect.Disconnect(src) - temp = "" - - else if(href_list["mainmenu"]) - temp = "" - if(outgoing_call) - outgoing_call.Disconnect() - - else if(href_list["disk_eject"]) - if(disk && !replay_mode) - disk.forceMove(drop_location()) - disk = null - - else if(href_list["replay_stop"]) - replay_stop() - else if(href_list["replay_start"]) - replay_start() - else if(href_list["loop_start"]) - loop_mode = TRUE - replay_start() - else if(href_list["record_start"]) - record_start(usr) - else if(href_list["record_stop"]) - record_stop() - else if(href_list["record_clear"]) - record_clear() - else if(href_list["offset"]) - offset++ - if (offset > 4) - offset = FALSE - var/turf/new_turf - if (!offset) - new_turf = get_turf(src) - else - new_turf = get_step(src, GLOB.cardinals[offset]) - replay_holo.forceMove(new_turf) - updateDialog() - //do not allow AIs to answer calls or people will use it to meta the AI sattelite /obj/machinery/holopad/attack_ai(mob/living/silicon/ai/user) if (!istype(user)) @@ -366,6 +372,9 @@ GLOBAL_LIST_EMPTY(network_holopads) if(force_answer_call && world.time > (HC.call_start_time + (HOLOPAD_MAX_DIAL_TIME / 2))) HC.Answer(src) break + if(!secure) //HC.head_call && + HC.Answer(src) + break if(outgoing_call) HC.Disconnect(src)//can't answer calls while calling else @@ -412,17 +421,17 @@ GLOBAL_LIST_EMPTY(network_holopads) /*This is the proc for special two-way communication between AI and holopad/people talking near holopad. For the other part of the code, check silicon say.dm. Particularly robot talk.*/ -/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) +/obj/machinery/holopad/Hear(message, atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, list/message_mods = list()) . = ..() if(speaker && LAZYLEN(masters) && !radio_freq)//Master is mostly a safety in case lag hits or something. Radio_freq so AIs dont hear holopad stuff through radios. for(var/mob/living/silicon/ai/master in masters) if(masters[master] && speaker != master) - master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mode) + master.relay_speech(message, speaker, message_language, raw_message, radio_freq, spans, message_mods) for(var/I in holo_calls) var/datum/holocall/HC = I if(HC.connected_holopad == src && speaker != HC.hologram) - HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mode, source) + HC.user.Hear(message, speaker, message_language, raw_message, radio_freq, spans, message_mods) if(outgoing_call && speaker == outgoing_call.user) outgoing_call.hologram.say(raw_message) @@ -449,7 +458,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ else icon_state = "holopad0" -/obj/machinery/holopad/proc/set_holo(mob/living/user, var/obj/effect/overlay/holo_pad_hologram/h) +/obj/machinery/holopad/proc/set_holo(mob/living/user, obj/effect/overlay/holo_pad_hologram/h) LAZYSET(masters, user, h) LAZYSET(holorays, user, new /obj/effect/overlay/holoray(loc)) var/mob/living/silicon/ai/AI = user @@ -504,7 +513,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ else return FALSE -/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf, direction) +/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf) if(LAZYLEN(masters) && masters[user]) var/obj/effect/overlay/holo_pad_hologram/holo = masters[user] var/transfered = FALSE @@ -516,8 +525,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ transfered = TRUE //All is good. holo.forceMove(new_turf) - if(direction) - holo.setDir(direction) if(!transfered) update_holoray(user,new_turf) return TRUE @@ -568,22 +575,15 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ if(!replay_mode) replay_mode = TRUE replay_holo = setup_replay_holo(disk.record) - temp = "Replaying...
" - temp += "Change offset
" - temp += "End replay" SetLightsAndPower() replay_entry(1) - return /obj/machinery/holopad/proc/replay_stop() if(replay_mode) replay_mode = FALSE - loop_mode = FALSE offset = FALSE - temp = null QDEL_NULL(replay_holo) SetLightsAndPower() - updateDialog() /obj/machinery/holopad/proc/record_start(mob/living/user) if(!user || !disk || disk.record) @@ -593,8 +593,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ record_start = world.time record_user = user disk.record.set_caller_image(user) - temp = "Recording...
" - temp += "End recording." /obj/machinery/holopad/proc/record_message(mob/living/speaker,message,language) if(!record_mode) @@ -641,7 +639,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ if(replay_holo) replay_holo.say(message) if(HOLORECORD_SOUND) - playsound(src,entry[2],50,1) + playsound(src,entry[2],50,TRUE) if(HOLORECORD_DELAY) addtimer(CALLBACK(src,.proc/replay_entry,entry_number+1),entry[2]) return @@ -660,14 +658,11 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ /obj/machinery/holopad/proc/record_stop() if(record_mode) record_mode = FALSE - temp = null record_user = null - updateDialog() /obj/machinery/holopad/proc/record_clear() if(disk && disk.record) QDEL_NULL(disk.record) - updateDialog() /obj/effect/overlay/holo_pad_hologram initial_language_holder = /datum/language_holder/universal diff --git a/code/game/machinery/hypnochair.dm b/code/game/machinery/hypnochair.dm index 16b464ced6..41f420204e 100644 --- a/code/game/machinery/hypnochair.dm +++ b/code/game/machinery/hypnochair.dm @@ -6,14 +6,12 @@ circuit = /obj/item/circuitboard/machine/hypnochair density = TRUE opacity = 0 - ui_x = 375 - ui_y = 480 + var/mob/living/carbon/victim = null ///Keeps track of the victim to apply effects if it teleports away var/interrogating = FALSE ///Is the device currently interrogating someone? var/start_time = 0 ///Time when the interrogation was started, to calculate effect in case of interruption var/trigger_phrase = "" ///Trigger phrase to implant var/timerid = 0 ///Timer ID for interrogations - var/message_cooldown = 0 ///Cooldown for breakout message /obj/machinery/hypnochair/Initialize() @@ -25,24 +23,24 @@ if(!occupant && default_deconstruction_screwdriver(user, icon_state, icon_state, I)) update_icon() return - if(default_pry_open(I)) return - if(default_deconstruction_crowbar(I)) return - return ..() -/obj/machinery/hypnochair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/hypnochair/ui_state(mob/user) + return GLOB.notcontained_state + +/obj/machinery/hypnochair/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "HypnoChair", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "HypnoChair", name) ui.open() /obj/machinery/hypnochair/ui_data() var/list/data = list() - data["occupied"] = occupant ? TRUE : FALSE + data["occupied"] = occupant ? 1 : 0 data["open"] = state_open data["interrogating"] = interrogating @@ -201,3 +199,4 @@ if(!(L.mobility_flags & MOBILITY_STAND)) return close_machine(target) + diff --git a/code/game/machinery/iv_drip.dm b/code/game/machinery/iv_drip.dm index bf71786a05..ff6f96a29f 100644 --- a/code/game/machinery/iv_drip.dm +++ b/code/game/machinery/iv_drip.dm @@ -3,13 +3,14 @@ /obj/machinery/iv_drip name = "\improper IV drip" - desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate." + desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. Alt-Click to change the transfer rate." icon = 'icons/obj/iv_drip.dmi' icon_state = "iv_drip" anchored = FALSE mouse_drag_pointer = MOUSE_ACTIVE_POINTER var/mob/living/carbon/attached var/mode = IV_INJECTING + var/dripfeed = FALSE var/obj/item/reagent_containers/beaker var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood, /obj/item/reagent_containers/food, @@ -132,9 +133,11 @@ if(mode) if(beaker.reagents.total_volume) var/transfer_amount = 5 + if (dripfeed) + transfer_amount = 1 if(istype(beaker, /obj/item/reagent_containers/blood)) // speed up transfer on blood packs - transfer_amount = 10 + transfer_amount *= 2 var/fraction = min(transfer_amount/beaker.reagents.total_volume, 1) //the fraction that is transfered of the total volume beaker.reagents.reaction(attached, INJECT, fraction, FALSE) //make reagents reacts, but don't spam messages beaker.reagents.trans_to(attached, transfer_amount) @@ -169,6 +172,16 @@ else toggle_mode() +/obj/machinery/iv_drip/AltClick(mob/living/user) + if(!user.canUseTopic(src, be_close=TRUE)) + return + if(dripfeed) + dripfeed = FALSE + to_chat(usr, "You loosen the valve to speed up the [src].") + else + dripfeed = TRUE + to_chat(usr, "You tighten the valve to slowly drip-feed the contents of [src].") + /obj/machinery/iv_drip/attack_robot(mob/user) if(Adjacent(user)) attack_hand(user) @@ -227,7 +240,7 @@ /obj/machinery/iv_drip/telescopic name = "telescopic IV drip" - desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down." + desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down.Alt-Click with a beaker attached to change the transfer rate." icon_state = "iv_drip" /obj/machinery/iv_drip/telescopic/update_icon_state() diff --git a/code/game/machinery/launch_pad.dm b/code/game/machinery/launch_pad.dm index 63ef40e045..e3df79e291 100644 --- a/code/game/machinery/launch_pad.dm +++ b/code/game/machinery/launch_pad.dm @@ -282,12 +282,14 @@ ui_interact(user) to_chat(user, "[src] projects a display onto your retina.") -/obj/item/launchpad_remote/ui_interact(mob/user, ui_key = "launchpad_remote", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "LaunchpadRemote", "Briefcase Launchpad Remote", 300, 240, master_ui, state) //width, height - ui.open() +/obj/item/launchpad_remote/ui_state(mob/user) + return GLOB.inventory_state +/obj/item/launchpad_remote/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "LaunchpadRemote") + ui.open() ui.set_autoupdate(TRUE) /obj/item/launchpad_remote/ui_data(mob/user) diff --git a/code/game/machinery/mass_driver.dm b/code/game/machinery/mass_driver.dm index a8fa31d5fb..0b89b117c4 100644 --- a/code/game/machinery/mass_driver.dm +++ b/code/game/machinery/mass_driver.dm @@ -38,3 +38,14 @@ if(stat & (BROKEN|NOPOWER)) return drive() + +/obj/machinery/mass_driver/pressure_plate + name = "pressure plated mass driver" + var/drive_delay = 10 + +/obj/machinery/mass_driver/pressure_plate/Crossed(atom/movable/O) + . = ..() + if(isliving(O)) + var/mob/living/L = O + to_chat(L, "You feel something click beneath you!") + addtimer(CALLBACK(src, .proc/drive), drive_delay) \ No newline at end of file diff --git a/code/game/machinery/porta_turret/portable_turret.dm b/code/game/machinery/porta_turret/portable_turret.dm index 2a60711a81..54d320e93b 100644 --- a/code/game/machinery/porta_turret/portable_turret.dm +++ b/code/game/machinery/porta_turret/portable_turret.dm @@ -4,6 +4,15 @@ #define POPUP_ANIM_TIME 5 #define POPDOWN_ANIM_TIME 5 //Be sure to change the icon animation at the same time or it'll look bad +#define TURRET_FLAG_SHOOT_ALL_REACT (1<<0) // The turret gets pissed off and shoots at people nearby (unless they have sec access!) +#define TURRET_FLAG_AUTH_WEAPONS (1<<1) // Checks if it can shoot people that have a weapon they aren't authorized to have +#define TURRET_FLAG_SHOOT_CRIMINALS (1<<2) // Checks if it can shoot people that are wanted +#define TURRET_FLAG_SHOOT_ALL (1<<3) // The turret gets pissed off and shoots at people nearby (unless they have sec access!) +#define TURRET_FLAG_SHOOT_ANOMALOUS (1<<4) // Checks if it can shoot at unidentified lifeforms (ie xenos) +#define TURRET_FLAG_SHOOT_UNSHIELDED (1<<5) // Checks if it can shoot people that aren't mindshielded and who arent heads +#define TURRET_FLAG_SHOOT_BORGS (1<<6) // checks if it can shoot cyborgs +#define TURRET_FLAG_SHOOT_HEADS (1<<7) // checks if it can shoot at heads of staff + /obj/machinery/porta_turret name = "turret" icon = 'icons/obj/turrets.dmi' @@ -15,70 +24,79 @@ use_power = IDLE_POWER_USE //this turret uses and requires power idle_power_usage = 50 //when inactive, this turret takes up constant 50 Equipment power active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power - req_access = list(ACCESS_SEC_DOORS) + req_access = list(ACCESS_SECURITY) /// Only people with Security access power_channel = EQUIP //drains power from the EQUIPMENT channel - speed_process = TRUE - - var/base_icon_state = "standard" - var/scan_range = 7 - var/atom/base = null //for turrets inside other objects - - var/raised = 0 //if the turret cover is "open" and the turret is raised - var/raising= 0 //if the turret is currently opening or closing its cover - max_integrity = 160 //the turret's health integrity_failure = 0.5 armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) - - var/locked = TRUE //if the turret's behaviour control access is locked - var/controllock = FALSE //if the turret responds to control panels - - var/installation = /obj/item/gun/energy/e_gun/turret //the type of weapon installed by default + /// Base turret icon state + var/base_icon_state = "standard" + /// Scan range of the turret for locating targets + var/scan_range = 7 + /// For turrets inside other objects + var/atom/base = null + /// If the turret cover is "open" and the turret is raised + var/raised = FALSE + /// If the turret is currently opening or closing its cover + var/raising = FALSE + /// If the turret's behaviour control access is locked + var/locked = TRUE + /// If the turret responds to control panels + var/controllock = FALSE + /// The type of weapon installed by default + var/installation = /obj/item/gun/energy/e_gun/turret + /// What stored gun is in the turret var/obj/item/gun/stored_gun = null - var/gun_charge = 0 //the charge of the gun when retrieved from wreckage - + /// The charge of the gun when retrieved from wreckage + var/gun_charge = 0 + /// In which mode is turret in, stun or lethal var/mode = TURRET_STUN - - var/stun_projectile = null //stun mode projectile type + /// Stun mode projectile type + var/stun_projectile = null + /// Sound of stun projectile var/stun_projectile_sound - var/nonlethal_projectile //projectile to use in stun mode when the target is resting, if any + /// Projectile to use in stun mode when the target is resting, if any + var/nonlethal_projectile + /// Sound of stun projectile wen the target is resting, optional var/nonlethal_projectile_sound - var/lethal_projectile = null //lethal mode projectile type + /// Lethal mode projectile type + var/lethal_projectile = null + /// Sound of lethal projectile var/lethal_projectile_sound - - var/reqpower = 500 //power needed per shot - var/always_up = 0 //Will stay active - var/has_cover = 1 //Hides the cover - - var/obj/machinery/porta_turret_cover/cover = null //the cover that is covering this turret - - var/last_fired = 0 //world.time the turret last fired - var/shot_delay = 15 //ticks until next shot (1.5 ?) - var/shot_stagger = 0 // sleep() shots to stagger attacks - - var/check_records = 1 //checks if it can use the security records - var/criminals = 1 //checks if it can shoot people on arrest - var/auth_weapons = 0 //checks if it can shoot people that have a weapon they aren't authorized to have - var/stun_all = 0 //if this is active, the turret shoots everything that isn't security or head of staff - var/check_anomalies = 1 //checks if it can shoot at unidentified lifeforms (ie xenos) - var/shoot_unloyal = 0 //checks if it can shoot people that aren't loyalty implantd - - var/attacked = 0 //if set to 1, the turret gets pissed off and shoots at people nearby (unless they have sec access!) - - var/on = TRUE //determines if the turret is on - - var/list/faction = list("turret") // Same faction mobs will never be shot at, no matter the other settings - - var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks? - + /// Power needed per shot + var/reqpower = 500 + /// Will stay active + var/always_up = FALSE + /// Hides the cover + var/has_cover = TRUE + /// The cover that is covering this turret + var/obj/machinery/porta_turret_cover/cover = null + /// World.time the turret last fired + var/last_fired = 0 + /// Ticks until next shot (1.5 ?) + var/shot_delay = 15 + /// Turret flags about who is turret allowed to shoot + var/turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS + /// Determines if the turret is on + var/on = TRUE + /// Same faction mobs will never be shot at, no matter the other settings + var/list/faction = list("turret") + /// The spark system, used for generating... sparks? + var/datum/effect_system/spark_spread/spark_system + /// Linked turret control panel of the turret var/obj/machinery/turretid/cp = null - - var/wall_turret_direction //The turret will try to shoot from a turf in that direction when in a wall - - var/manual_control = FALSE // + /// The turret will try to shoot from a turf in that direction when in a wall + var/wall_turret_direction + /// If the turret is manually controlled + var/manual_control = FALSE + /// Action button holder for quitting manual control var/datum/action/turret_quit/quit_action + /// Action button holder for switching between turret modes when manually controlling var/datum/action/turret_toggle/toggle_action + /// Mob that is remotely controlling the turret var/mob/remote_controller + /// MISSING: + var/shot_stagger = 0 /obj/machinery/porta_turret/Initialize() . = ..() @@ -100,6 +118,27 @@ if(!has_cover) INVOKE_ASYNC(src, .proc/popUp) +/obj/machinery/porta_turret/proc/toggle_on(var/set_to) + var/current = on + if (!isnull(set_to)) + on = set_to + else + on = !on + if (current != on) + check_should_process() + if (!on) + popDown() + +/obj/machinery/porta_turret/proc/check_should_process() + if (datum_flags & DF_ISPROCESSING) + if (!on || !anchored || (stat & BROKEN) || !powered()) + //end_processing() + STOP_PROCESSING(SSmachines, src) + else + if (on && anchored && !(stat & BROKEN) && powered()) + START_PROCESSING(SSmachines, src) + //begin_processing() + /obj/machinery/porta_turret/update_icon_state() if(!anchored) icon_state = "turretCover" @@ -119,7 +158,6 @@ else icon_state = "[base_icon_state]_unpowered" - /obj/machinery/porta_turret/proc/setup(obj/item/gun/turret_gun) if(stored_gun) qdel(stored_gun) @@ -160,83 +198,88 @@ remove_control() return ..() -/obj/machinery/porta_turret/ui_interact(mob/user) - . = ..() - var/dat - dat += "Status: [on ? "On" : "Off"]
" - dat += "Behaviour controls are [locked ? "locked" : "unlocked"]
" +/obj/machinery/porta_turret/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "PortableTurret", name) + ui.open() - if(!locked) - dat += "Check for Weapon Authorization: [auth_weapons ? "Yes" : "No"]
" - dat += "Check Security Records: [check_records ? "Yes" : "No"]
" - dat += "Neutralize Identified Criminals: [criminals ? "Yes" : "No"]
" - dat += "Neutralize All Non-Security and Non-Command Personnel: [stun_all ? "Yes" : "No"]
" - dat += "Neutralize All Unidentified Life Signs: [check_anomalies ? "Yes" : "No"]
" - dat += "Neutralize All Non-Loyalty Implanted Personnel: [shoot_unloyal ? "Yes" : "No"]
" +/obj/machinery/porta_turret/ui_data(mob/user) + var/list/data = list( + "locked" = locked, + "on" = on, + "check_weapons" = turret_flags & TURRET_FLAG_AUTH_WEAPONS, + "neutralize_criminals" = turret_flags & TURRET_FLAG_SHOOT_CRIMINALS, + "neutralize_all" = turret_flags & TURRET_FLAG_SHOOT_ALL, + "neutralize_unidentified" = turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS, + "neutralize_nonmindshielded" = turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED, + "neutralize_cyborgs" = turret_flags & TURRET_FLAG_SHOOT_BORGS, + "ignore_heads" = turret_flags & TURRET_FLAG_SHOOT_HEADS, + "manual_control" = manual_control, + "silicon_user" = FALSE, + "allow_manual_control" = FALSE, + "lasertag_turret" = istype(src, /obj/machinery/porta_turret/lasertag), + ) if(issilicon(user)) + data["silicon_user"] = TRUE if(!manual_control) var/mob/living/silicon/S = user if(S.hack_software) - dat += "Assume direct control : Manual Control
" - else - dat += "Warning! Remote control protocol enabled.
" + data["allow_manual_control"] = TRUE + return data - - var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300) - popup.set_content(dat) - popup.open() - -/obj/machinery/porta_turret/Topic(href, href_list) - if(..()) - return - usr.set_machine(src) - add_fingerprint(usr) - - if(href_list["power"] && !locked) - if(anchored) //you can't turn a turret on/off if it's not anchored/secured - on = !on //toggle on/off - else - to_chat(usr, "It has to be secured first!") - interact(usr) +/obj/machinery/porta_turret/ui_act(action, list/params) + . = ..() + if(.) return - if(href_list["operation"]) - switch(href_list["operation"]) //toggles customizable behavioural protocols - if("authweapon") - auth_weapons = !auth_weapons - if("checkrecords") - check_records = !check_records - if("shootcrooks") - criminals = !criminals - if("shootall") - stun_all = !stun_all - if("checkxenos") - check_anomalies = !check_anomalies - if("checkloyal") - shoot_unloyal = !shoot_unloyal - if("manual") - if(issilicon(usr) && !manual_control) - give_control(usr) - interact(usr) + switch(action) + if("power") + if(anchored) + toggle_on() + return TRUE + else + to_chat(usr, "It has to be secured first!") + if("authweapon") + turret_flags ^= TURRET_FLAG_AUTH_WEAPONS + return TRUE + if("shootcriminals") + turret_flags ^= TURRET_FLAG_SHOOT_CRIMINALS + return TRUE + if("shootall") + turret_flags ^= TURRET_FLAG_SHOOT_ALL + return TRUE + if("checkxenos") + turret_flags ^= TURRET_FLAG_SHOOT_ANOMALOUS + return TRUE + if("checkloyal") + turret_flags ^= TURRET_FLAG_SHOOT_UNSHIELDED + return TRUE + if("shootborgs") + turret_flags ^= TURRET_FLAG_SHOOT_BORGS + return TRUE + if("shootheads") + turret_flags ^= TURRET_FLAG_SHOOT_HEADS + return TRUE + if("manual") + if(!issilicon(usr)) + return + give_control(usr) + return TRUE + +/obj/machinery/porta_turret/ui_host(mob/user) + if(has_cover && cover) + return cover + if(base) + return base + return src /obj/machinery/porta_turret/power_change() - if(!anchored) + . = ..() + if(!anchored || (stat & BROKEN) || !powered()) update_icon() remove_control() - return - if(stat & BROKEN) - update_icon() - remove_control() - else - if( powered() ) - stat &= ~NOPOWER - update_icon() - else - spawn(rand(0, 15)) - stat |= NOPOWER - remove_control() - update_icon() - + check_should_process() /obj/machinery/porta_turret/attackby(obj/item/I, mob/user, params) if(stat & BROKEN) @@ -284,8 +327,10 @@ locked = !locked to_chat(user, "Controls are now [locked ? "locked" : "unlocked"].") else - to_chat(user, "Access denied.") + to_chat(user, "Access denied.") else if(istype(I, /obj/item/multitool) && !locked) + if(!multitool_check_buffer(user, I)) + return var/obj/item/multitool/M = I M.buffer = src to_chat(user, "You add [src] to multitool buffer.") @@ -293,19 +338,17 @@ return ..() /obj/machinery/porta_turret/emag_act(mob/user) - . = ..() if(obj_flags & EMAGGED) return to_chat(user, "You short out [src]'s threat assessment circuits.") - visible_message("[src] hums oddly...") + audible_message("[src] hums oddly...") obj_flags |= EMAGGED controllock = TRUE - on = FALSE //turns off the turret temporarily + toggle_on(FALSE) //turns off the turret temporarily update_icon() - sleep(60) //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit - on = TRUE //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here - return TRUE - + //6 seconds for the traitor to gtfo of the area before the turret decides to ruin his shit + addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 6 SECONDS) + //turns it back on. The cover popUp() popDown() are automatically called in process(), no need to define it here /obj/machinery/porta_turret/emp_act(severity) . = ..() @@ -314,63 +357,41 @@ if(on) //if the turret is on, the EMP no matter how severe disables the turret for a while //and scrambles its settings, with a slight chance of having an emag effect - check_records = pick(0, 1) - criminals = pick(0, 1) - auth_weapons = pick(0, 1) - stun_all = pick(0, 0, 0, 0, 1) //stun_all is a pretty big deal, so it's least likely to get turned on + if(prob(50)) + turret_flags |= TURRET_FLAG_SHOOT_CRIMINALS + if(prob(50)) + turret_flags |= TURRET_FLAG_AUTH_WEAPONS + if(prob(20)) + turret_flags |= TURRET_FLAG_SHOOT_ALL // Shooting everyone is a pretty big deal, so it's least likely to get turned on - on = FALSE + toggle_on(FALSE) remove_control() - spawn(rand(60,600)) - if(!on) - on = TRUE + addtimer(CALLBACK(src, .proc/toggle_on, TRUE), rand(60,600)) /obj/machinery/porta_turret/take_damage(damage, damage_type = BRUTE, damage_flag = 0, sound_effect = 1) . = ..() - if(.) //damage received + if(. && obj_integrity > 0) //damage received if(prob(30)) spark_system.start() - if(on && !attacked && !(obj_flags & EMAGGED)) - attacked = TRUE + if(on && !(turret_flags & TURRET_FLAG_SHOOT_ALL_REACT) && !(obj_flags & EMAGGED)) + turret_flags |= TURRET_FLAG_SHOOT_ALL_REACT addtimer(CALLBACK(src, .proc/reset_attacked), 60) /obj/machinery/porta_turret/proc/reset_attacked() - attacked = FALSE + turret_flags &= ~TURRET_FLAG_SHOOT_ALL_REACT /obj/machinery/porta_turret/deconstruct(disassembled = TRUE) qdel(src) /obj/machinery/porta_turret/obj_break(damage_flag) - if(!(flags_1 & NODECONSTRUCT_1) && !(stat & BROKEN)) - stat |= BROKEN //enables the BROKEN bit + . = ..() + if(.) power_change() invisibility = 0 spark_system.start() //creates some sparks because they look cool qdel(cover) //deletes the cover - no need on keeping it there! -//turret healing -/obj/machinery/porta_turret/examine(mob/user) - . = ..() - if(obj_integrity < max_integrity) - . += "Use a welder to fix it." - -/obj/machinery/porta_turret/welder_act(mob/living/user, obj/item/I) - . = TRUE - if(obj_integrity < max_integrity) - if(!I.tool_start_check(user, amount=0)) - return - user.visible_message("[user] is welding the turret.", \ - "You begin repairing the turret...", \ - "You hear welding.") - if(I.use_tool(src, user, 40, volume=50)) - obj_integrity = max_integrity - user.visible_message("[user.name] has repaired [src].", \ - "You finish repairing the turret.") - else - to_chat(user, "The turret doesn't need repairing.") - - /obj/machinery/porta_turret/process() //the main machinery process if(cover == null && anchored) //if it has no cover and is anchored @@ -382,35 +403,43 @@ cover.parent_turret = src //assign the cover its parent_turret, which would be this (src) if(!on || (stat & (NOPOWER|BROKEN)) || manual_control) - return + return PROCESS_KILL var/list/targets = list() for(var/mob/A in view(scan_range, base)) if(A.invisibility > SEE_INVISIBLE_LIVING) continue - if(check_anomalies)//if it's set to check for simple animals + if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS)//if it's set to check for simple animals if(isanimal(A)) var/mob/living/simple_animal/SA = A if(SA.stat || in_faction(SA)) //don't target if dead or in faction continue targets += SA - if(issilicon(A)) - var/mob/living/silicon/sillycone = A - if(sillycone.stat || in_faction(sillycone)) + continue + + if(issilicon(A)) + var/mob/living/silicon/sillycone = A + + if(ispAI(A)) + continue + + if((turret_flags & TURRET_FLAG_SHOOT_BORGS) && sillycone.stat != DEAD && iscyborg(sillycone)) + targets += sillycone + continue + + if(sillycone.stat || in_faction(sillycone)) + continue + + if(iscyborg(sillycone)) + var/mob/living/silicon/robot/sillyconerobot = A + if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE) continue - if(iscyborg(sillycone)) - var/mob/living/silicon/robot/sillyconerobot = A - if(LAZYLEN(faction) && (ROLE_SYNDICATE in faction) && sillyconerobot.emagged == TRUE) - continue - - targets += sillycone - - if(iscarbon(A)) + else if(iscarbon(A)) var/mob/living/carbon/C = A - //If not emagged, only target non downed carbons - if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam + //If not emagged, only target carbons that can use items + if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || !(C.mobility_flags & MOBILITY_USE))) continue //If emagged, target all but dead carbons @@ -419,12 +448,13 @@ //if the target is a human and not in our faction, analyze threat level if(ishuman(C) && !in_faction(C)) + if(assess_perp(C) >= 4) targets += C - - else if(check_anomalies) //non humans who are not simple animals (xenos etc) + else if(turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) //non humans who are not simple animals (xenos etc) if(!in_faction(C)) targets += C + for(var/A in GLOB.mechas_list) if((get_dist(A, base) < scan_range) && can_see(base, A, scan_range)) var/obj/mecha/Mech = A @@ -432,6 +462,10 @@ if(assess_perp(Mech.occupant) >= 4) targets += Mech + if((turret_flags & TURRET_FLAG_SHOOT_ANOMALOUS) && GLOB.blobs.len && (mode == TURRET_LETHAL)) + for(var/obj/structure/blob/B in view(scan_range, base)) + targets += B + if(targets.len) tryToShootAt(targets) else if(!always_up) @@ -488,36 +522,37 @@ if(obj_flags & EMAGGED) return 10 //if emagged, always return 10. - if((stun_all || attacked) && !allowed(perp)) + if((turret_flags & (TURRET_FLAG_SHOOT_ALL | TURRET_FLAG_SHOOT_ALL_REACT)) && !allowed(perp)) //if the turret has been attacked or is angry, target all non-sec people if(!allowed(perp)) return 10 - if(auth_weapons) //check for weapon authorization + if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate)) if(allowed(perp)) //if the perp has security access, return 0 return 0 - if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton)) threatcount += 4 if(istype(perp.belt, /obj/item/gun) || istype(perp.belt, /obj/item/melee/baton)) threatcount += 2 - if(check_records) //if the turret can check the records, check if they are set to *Arrest* on records + if(turret_flags & TURRET_FLAG_SHOOT_CRIMINALS) //if the turret can check the records, check if they are set to *Arrest* on records var/perpname = perp.get_face_name(perp.get_id_name()) var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.security) if(!R || (R.fields["criminal"] == "*Arrest*")) threatcount += 4 - if(shoot_unloyal) - if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD)) - threatcount += 4 + if((turret_flags & TURRET_FLAG_SHOOT_UNSHIELDED) && (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))) + threatcount += 4 + + // If we aren't shooting heads then return a threatcount of 0 + if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions)) + return 0 return threatcount - /obj/machinery/porta_turret/proc/in_faction(mob/target) for(var/faction1 in faction) if(faction1 in target.faction) @@ -533,16 +568,16 @@ return /obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE) - if(stagger_enabled) - randomize_shot_stagger() - sleep(shot_stagger) if(!raised) //the turret has to be raised in order to fire - makes sense, right? return - if(!(obj_flags & EMAGGED)) //if it hasn't been emagged, cooldown before shooting again - if(last_fired + shot_delay > world.time) - return - last_fired = world.time + if(last_fired + shot_delay > world.time) + return + last_fired = world.time + + if(stagger_enabled) + randomize_shot_stagger() + sleep(shot_stagger) var/turf/T = get_turf(src) var/turf/U = get_turf(target) @@ -563,15 +598,14 @@ T = closer break - var/mob/living/carbon/C - if(iscarbon(target)) - C = target - update_icon() var/obj/item/projectile/A //any emagged turrets drains 2x power and uses a different projectile? if(mode == TURRET_STUN) - if(nonlethal_projectile && C && C.resting) + var/mob/living/carbon/C = null + if(iscarbon(target)) + C = target + if(nonlethal_projectile && C?.resting) use_power(reqpower*0.5) A = new nonlethal_projectile(T) playsound(loc, nonlethal_projectile_sound, 75, 1) @@ -582,7 +616,7 @@ else use_power(reqpower * 2) A = new lethal_projectile(T) - playsound(loc, lethal_projectile_sound, 75, 1) + playsound(loc, lethal_projectile_sound, 75, TRUE) //Shooting Code: @@ -592,16 +626,15 @@ A.fire() return A -/obj/machinery/porta_turret/proc/setState(on, mode) +/obj/machinery/porta_turret/proc/setState(on, mode, shoot_cyborgs) if(controllock) return - src.on = on - if(!on) - popDown() + + shoot_cyborgs ? (turret_flags |= TURRET_FLAG_SHOOT_BORGS) : (turret_flags &= ~TURRET_FLAG_SHOOT_BORGS) + toggle_on(on) src.mode = mode power_change() - /datum/action/turret_toggle name = "Toggle Mode" icon_icon = 'icons/mob/actions/actions_mecha.dmi' @@ -685,7 +718,15 @@ /obj/machinery/porta_turret/syndicate/ComponentInitialize() . = ..() - AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) + // AddComponent(/datum/component/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) + AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) //this one or ^ one? + + +/obj/machinery/porta_turret/syndicate/setup() + return + +/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp) + return 10 //Syndicate turrets shoot everything not in their faction /obj/machinery/porta_turret/syndicate/energy icon_state = "standard_stun" @@ -698,7 +739,6 @@ lethal_projectile_sound = 'sound/weapons/laser.ogg' desc = "An energy blaster auto-turret." - /obj/machinery/porta_turret/syndicate/energy/heavy icon_state = "standard_stun" base_icon_state = "standard" @@ -715,14 +755,13 @@ integrity_failure = 0.08 armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) - -/obj/machinery/porta_turret/syndicate/setup() - return - -/obj/machinery/porta_turret/syndicate/assess_perp(mob/living/carbon/human/perp) - return 10 //Syndicate turrets shoot everything not in their faction +/obj/machinery/porta_turret/syndicate/energy/raven + stun_projectile = /obj/item/projectile/beam/laser + stun_projectile_sound = 'sound/weapons/laser.ogg' + faction = list("neutral","silicon","turret") /obj/machinery/porta_turret/syndicate/pod + integrity_failure = 0.5 max_integrity = 40 stun_projectile = /obj/item/projectile/bullet/syndicate_turret lethal_projectile = /obj/item/projectile/bullet/syndicate_turret @@ -749,6 +788,7 @@ faction = list("silicon") nonlethal_projectile = /obj/item/projectile/beam/disabler nonlethal_projectile_sound = 'sound/weapons/taser2.ogg' + turret_flags = TURRET_FLAG_SHOOT_CRIMINALS | TURRET_FLAG_SHOOT_ANOMALOUS | TURRET_FLAG_SHOOT_HEADS /obj/machinery/porta_turret/ai/assess_perp(mob/living/carbon/human/perp) return 10 //AI turrets shoot at everything not in their faction @@ -804,6 +844,7 @@ /obj/machinery/porta_turret/centcom_shuttle/weak max_integrity = 120 + integrity_failure = 0.5 name = "Old Laser Turret" desc = "A turret built with substandard parts and run down further with age. Still capable of delivering lethal lasers to the odd space carp, but not much else." stun_projectile = /obj/item/projectile/beam/weak/penetrator @@ -817,7 +858,6 @@ stun_projectile_sound = 'sound/weapons/gunshot.ogg' desc = "A ballistic machine gun auto-turret." - //////////////////////// //Turret Control Panel// //////////////////////// @@ -828,14 +868,22 @@ icon = 'icons/obj/machines/turret_control.dmi' icon_state = "control_standby" density = FALSE - var/enabled = 1 - var/lethal = 0 - var/locked = TRUE - var/control_area = null //can be area name, path or nothing. - var/ailock = 0 // AI cannot use this req_access = list(ACCESS_AI_UPLOAD) - var/list/obj/machinery/porta_turret/turrets = list() resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF + /// Variable dictating if linked turrets are active and will shoot targets + var/enabled = TRUE + /// Variable dictating if linked turrets will shoot lethal projectiles + var/lethal = FALSE + /// Variable dictating if the panel is locked, preventing changes to turret settings + var/locked = TRUE + /// An area in which linked turrets are located, it can be an area name, path or nothing + var/control_area = null + /// AI is unable to use this machine if set to TRUE + var/ailock = FALSE + /// Variable dictating if linked turrets will shoot cyborgs + var/shoot_cyborgs = FALSE + /// List of all linked turrets + var/list/turrets = list() /obj/machinery/turretid/Initialize(mapload, ndir = 0, built = 0) . = ..() @@ -868,112 +916,111 @@ T.cp = src /obj/machinery/turretid/examine(mob/user) - . = ..() - if(hasSiliconAccessInArea(user) && (!stat & BROKEN)) - . += "Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets." - . += "Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"]." + . += ..() + if(issilicon(user) && !(stat & BROKEN)) + . += {"Ctrl-click [src] to [ enabled ? "disable" : "enable"] turrets. + Alt-click [src] to set turrets to [ lethal ? "stun" : "kill"]."} /obj/machinery/turretid/attackby(obj/item/I, mob/user, params) if(stat & BROKEN) return if (istype(I, /obj/item/multitool)) + if(!multitool_check_buffer(user, I)) + return var/obj/item/multitool/M = I if(M.buffer && istype(M.buffer, /obj/machinery/porta_turret)) turrets |= M.buffer - to_chat(user, "You link \the [M.buffer] with \the [src]") + to_chat(user, "You link \the [M.buffer] with \the [src].") return - if (hasSiliconAccessInArea(user)) + if (issilicon(user)) return attack_hand(user) if ( get_dist(src, user) == 0 ) // trying to unlock the interface if (allowed(usr)) if(obj_flags & EMAGGED) - to_chat(user, "The turret control is unresponsive.") + to_chat(user, "The turret control is unresponsive!") return locked = !locked to_chat(user, "You [ locked ? "lock" : "unlock"] the panel.") - if (locked) - if (user.machine==src) - user.unset_machine() - user << browse(null, "window=turretid") - else - if (user.machine==src) - attack_hand(user) else - to_chat(user, "Access denied.") + to_chat(user, "Access denied.") /obj/machinery/turretid/emag_act(mob/user) - . = ..() if(obj_flags & EMAGGED) return - to_chat(user, "You short out the turret controls' access analysis module.") + to_chat(user, "You short out the turret controls' access analysis module.") obj_flags |= EMAGGED locked = FALSE - if(user && user.machine == src) - attack_hand(user) - return TRUE /obj/machinery/turretid/attack_ai(mob/user) if(!ailock || IsAdminGhost(user)) return attack_hand(user) else - to_chat(user, "There seems to be a firewall preventing you from accessing this device.") + to_chat(user, "There seems to be a firewall preventing you from accessing this device!") -/obj/machinery/turretid/ui_interact(mob/user) +/obj/machinery/turretid/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "TurretControl", name) + ui.open() + +/obj/machinery/turretid/ui_data(mob/user) + var/list/data = list() + data["locked"] = locked + data["siliconUser"] = hasSiliconAccessInArea(user) || IsAdminGhost(user) + data["enabled"] = enabled + data["lethal"] = lethal + data["shootCyborgs"] = shoot_cyborgs + return data + +/obj/machinery/turretid/ui_act(action, list/params) . = ..() - if ( get_dist(src, user) > 0 ) - if ( !(hasSiliconAccessInArea(user) || IsAdminGhost(user)) ) - to_chat(user, "You are too far away.") - user.unset_machine() - user << browse(null, "window=turretid") - return - - var/t = "" - - if(locked && !(hasSiliconAccessInArea(user) || IsAdminGhost(user))) - t += "
Swipe ID card to unlock interface
" - else - if(!hasSiliconAccessInArea(user) && !IsAdminGhost(user)) - t += "
Swipe ID card to lock interface
" - t += "Turrets [enabled?"activated":"deactivated"] - [enabled?"Disable":"Enable"]?
" - t += "Currently set for [lethal?"lethal":"stun repeatedly"] - Change to [lethal?"Stun repeatedly":"Lethal"]?
" - - var/datum/browser/popup = new(user, "turretid", "Turret Control Panel ([get_area_name(src, TRUE)])") - popup.set_content(t) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() - -/obj/machinery/turretid/Topic(href, href_list) - if(..()) + if(.) return - if (locked) - if(!(hasSiliconAccessInArea(usr) || IsAdminGhost(usr))) - to_chat(usr, "Control panel is locked!") - return - if (href_list["toggleOn"]) - toggle_on() - else if (href_list["toggleLethal"]) - toggle_lethal() - attack_hand(usr) -/obj/machinery/turretid/proc/toggle_lethal() + switch(action) + if("lock") + if(!hasSiliconAccessInArea(usr) || IsAdminGhost(usr)) + return + if((obj_flags & EMAGGED) || (stat & BROKEN)) + to_chat(usr, "The turret control is unresponsive!") + return + locked = !locked + return TRUE + if("power") + toggle_on(usr) + return TRUE + if("mode") + toggle_lethal(usr) + return TRUE + if("shoot_silicons") + shoot_silicons(usr) + return TRUE + +/obj/machinery/turretid/proc/toggle_lethal(mob/user) lethal = !lethal + add_hiddenprint(user) + log_combat(user, src, "[lethal ? "enabled" : "disabled"] lethals on") updateTurrets() -/obj/machinery/turretid/proc/toggle_on() +/obj/machinery/turretid/proc/toggle_on(mob/user) enabled = !enabled + add_hiddenprint(user) + log_combat(user, src, "[enabled ? "enabled" : "disabled"]") + updateTurrets() + +/obj/machinery/turretid/proc/shoot_silicons(mob/user) + shoot_cyborgs = !shoot_cyborgs + add_hiddenprint(user) + log_combat(user, src, "[shoot_cyborgs ? "Shooting Borgs" : "Not Shooting Borgs"]") updateTurrets() /obj/machinery/turretid/proc/updateTurrets() for (var/obj/machinery/porta_turret/aTurret in turrets) - aTurret.setState(enabled, lethal) - update_icon() - -/obj/machinery/turretid/power_change() - ..() + aTurret.setState(enabled, lethal, shoot_cyborgs) update_icon() /obj/machinery/turretid/update_icon_state() @@ -1051,11 +1098,7 @@ /obj/machinery/porta_turret/lasertag req_access = list(ACCESS_MAINT_TUNNELS, ACCESS_THEATRE) - check_records = 0 - criminals = 0 - auth_weapons = 1 - stun_all = 0 - check_anomalies = 0 + turret_flags = TURRET_FLAG_AUTH_WEAPONS var/team_color /obj/machinery/porta_turret/lasertag/assess_perp(mob/living/carbon/human/perp) @@ -1083,20 +1126,14 @@ if(properties["team_color"]) team_color = properties["team_color"] -/obj/machinery/porta_turret/lasertag/ui_interact(mob/user) - . = ..() +/obj/machinery/porta_turret/lasertag/ui_status(mob/user) if(ishuman(user)) var/mob/living/carbon/human/H = user if(team_color == "blue" && istype(H.wear_suit, /obj/item/clothing/suit/redtag)) - return + return UI_CLOSE if(team_color == "red" && istype(H.wear_suit, /obj/item/clothing/suit/bluetag)) - return - - var/dat = "Status: [on ? "On" : "Off"]" - - var/datum/browser/popup = new(user, "autosec", "Automatic Portable Turret Installation", 300, 300) - popup.set_content(dat) - popup.open() + return UI_CLOSE + return ..() //lasertag presets /obj/machinery/porta_turret/lasertag/red @@ -1112,11 +1149,9 @@ if(on) if(team_color == "blue") if(istype(P, /obj/item/projectile/beam/lasertag/redtag)) - on = FALSE - spawn(100) - on = TRUE + toggle_on(FALSE) + addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS) else if(team_color == "red") if(istype(P, /obj/item/projectile/beam/lasertag/bluetag)) - on = FALSE - spawn(100) - on = TRUE + toggle_on(FALSE) + addtimer(CALLBACK(src, .proc/toggle_on, TRUE), 10 SECONDS) diff --git a/code/game/machinery/rechargestation.dm b/code/game/machinery/rechargestation.dm index bbafe99006..0accd0994c 100644 --- a/code/game/machinery/rechargestation.dm +++ b/code/game/machinery/rechargestation.dm @@ -126,17 +126,6 @@ update_icon() /obj/machinery/recharge_station/proc/process_occupant() - if(occupant && iscyborg(occupant)) - var/mob/living/silicon/robot/R = occupant - restock_modules() - if(repairs) - R.heal_bodypart_damage(repairs, repairs - 1) - if(R.cell) - R.cell.charge = min(R.cell.charge + recharge_speed, R.cell.maxcharge) - -/obj/machinery/recharge_station/proc/restock_modules() - if(occupant) - var/mob/living/silicon/robot/R = occupant - if(R && R.module) - var/coeff = recharge_speed * 0.005 - R.module.respawn_consumable(R, coeff) + if(!occupant) + return + SEND_SIGNAL(occupant, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, recharge_speed, repairs) diff --git a/code/game/machinery/requests_console.dm b/code/game/machinery/requests_console.dm index e1f55da551..2915c2f34b 100644 --- a/code/game/machinery/requests_console.dm +++ b/code/game/machinery/requests_console.dm @@ -218,10 +218,10 @@ GLOBAL_LIST_EMPTY(allConsoles) dat += "Message Authentication

" dat += "Message for [dpt]: [message]

" dat += "
You may authenticate your message now by scanning your ID or your stamp

" - + dat += "Validated by: [msgVerified ? "[msgVerified]" : "Not Validated"]
" dat += "Stamped by: [msgStamped ? "[msgStamped]" : "Not Stamped"]

" - + dat += "Send Message

" dat += "<< Discard Message
" @@ -271,7 +271,6 @@ GLOBAL_LIST_EMPTY(allConsoles) var/datum/browser/popup = new(user, "req_console", "[department] Requests Console", 450, 440) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/requests_console/Topic(href, href_list) @@ -279,7 +278,7 @@ GLOBAL_LIST_EMPTY(allConsoles) return usr.set_machine(src) add_fingerprint(usr) - + if(href_list["write"]) dpt = ckey(reject_bad_text(href_list["write"])) //write contains the string of the receiving department's name var/new_message = stripped_input(usr, "Write your message:", "Awaiting Input", "", MAX_MESSAGE_LEN) @@ -358,7 +357,7 @@ GLOBAL_LIST_EMPTY(allConsoles) workingServer = TRUE if(!workingServer) - screen = 7 + screen = 7 say("NOTICE: No server detected! Please contact your local engineering team.") updateUsrDialog() return @@ -539,7 +538,7 @@ GLOBAL_LIST_EMPTY(allConsoles) to_chat(user, "You are not authorized to send announcements!") updateUsrDialog() return - + if(istype(O, /obj/item/stamp)) if(screen == 9) var/obj/item/stamp/T = O diff --git a/code/game/machinery/slotmachine.dm b/code/game/machinery/slotmachine.dm index 84b205b585..4740adaffb 100644 --- a/code/game/machinery/slotmachine.dm +++ b/code/game/machinery/slotmachine.dm @@ -132,7 +132,6 @@ var/datum/browser/popup = new(user, "slotmachine", "Slot Machine") popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() /obj/machinery/computer/slot_machine/Topic(href, href_list) diff --git a/code/game/machinery/spaceheater.dm b/code/game/machinery/spaceheater.dm index e6137c08c2..c6484b051c 100644 --- a/code/game/machinery/spaceheater.dm +++ b/code/game/machinery/spaceheater.dm @@ -170,12 +170,10 @@ ..() default_unfasten_wrench(user, I, 5) return TRUE - -/obj/machinery/space_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/space_heater/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SpaceHeater", name, 400, 305, master_ui, state) + ui = new(user, src, "SpaceHeater", name) ui.open() /obj/machinery/space_heater/ui_data() @@ -210,7 +208,7 @@ if("power") on = !on mode = HEATER_MODE_STANDBY - usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "You switch [on ? "on" : "off"] \the [src].") + usr.visible_message("[usr] switches [on ? "on" : "off"] \the [src].", "You switch [on ? "on" : "off"] \the [src].") update_icon() if (on) START_PROCESSING(SSmachines, src) @@ -222,16 +220,7 @@ if(!panel_open) return var/target = params["target"] - var/adjust = text2num(params["adjust"]) - if(target == "input") - target = input("New target temperature:", name, round(targetTemperature - T0C, 1)) as num|null - if(!isnull(target) && !..()) - target += T0C - . = TRUE - else if(adjust) - target = targetTemperature + adjust - . = TRUE - else if(text2num(target) != null) + if(text2num(target) != null) target= text2num(target) + T0C . = TRUE if(.) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 75772786fc..cecf351ea9 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -377,11 +377,13 @@ return ..() -/obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/suit_storage_unit/ui_state(mob/user) + return GLOB.notcontained_state + +/obj/machinery/suit_storage_unit/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SuitStorageUnit", name, 400, 305, master_ui, state) + ui = new(user, src, "SuitStorageUnit", name) ui.open() /obj/machinery/suit_storage_unit/ui_data() diff --git a/code/game/machinery/telecomms/computers/logbrowser.dm b/code/game/machinery/telecomms/computers/logbrowser.dm index 9867a1c133..ca04009e3b 100644 --- a/code/game/machinery/telecomms/computers/logbrowser.dm +++ b/code/game/machinery/telecomms/computers/logbrowser.dm @@ -17,11 +17,10 @@ var/notice = "" var/universal_translate = FALSE // set to TRUE(1) if it can translate nonhuman speech -/obj/machinery/computer/telecomms/server/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/telecomms/server/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TelecommsLogBrowser", "Telecomms Server Monitor", 575, 400, master_ui, state) + ui = new(user, src, "TelecommsLogBrowser", "Telecomms Server Monitor") ui.open() /obj/machinery/computer/telecomms/server/ui_data(mob/user) diff --git a/code/game/machinery/telecomms/computers/message.dm b/code/game/machinery/telecomms/computers/message.dm index 11d50a2858..539025e4d5 100644 --- a/code/game/machinery/telecomms/computers/message.dm +++ b/code/game/machinery/telecomms/computers/message.dm @@ -36,12 +36,11 @@ light_color = LIGHT_COLOR_GREEN -/obj/machinery/computer/message_monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/message_monitor/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TelecommsPDALog", name, 727, 510, master_ui, state) + ui = new(user, src, "TelecommsPDALog", name) ui.open() /obj/machinery/computer/message_monitor/ui_static_data(mob/user) diff --git a/code/game/machinery/telecomms/computers/telemonitor.dm b/code/game/machinery/telecomms/computers/telemonitor.dm index 11312fcfaf..b711b9fa40 100644 --- a/code/game/machinery/telecomms/computers/telemonitor.dm +++ b/code/game/machinery/telecomms/computers/telemonitor.dm @@ -17,12 +17,11 @@ circuit = /obj/item/circuitboard/computer/comm_monitor -/obj/machinery/computer/telecomms/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/telecomms/monitor/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TelecommsMonitor", name, 575, 400, master_ui, state) + ui = new(user, src, "TelecommsMonitor", name) ui.open() /obj/machinery/computer/telecomms/monitor/ui_data(mob/user) diff --git a/code/game/machinery/telecomms/machine_interactions.dm b/code/game/machinery/telecomms/machine_interactions.dm index 86aa7905d5..cc8784c5b8 100644 --- a/code/game/machinery/telecomms/machine_interactions.dm +++ b/code/game/machinery/telecomms/machine_interactions.dm @@ -27,16 +27,15 @@ else return ..() -/obj/machinery/telecomms/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE,\ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/telecomms/ui_interact(mob/user, datum/tgui/ui) if(!canInteract(user)) if(ui) ui.close() //haha no. return - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TelecommsInteraction", "[name] Access", 520, 500, master_ui, state) + ui = new(user, src, "TelecommsInteraction", "[name] Access") ui.open() /obj/machinery/telecomms/ui_data(mob/user) diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 86cdd87505..ef1565502e 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -11,10 +11,15 @@ var/equip_ready = 1 //whether the equipment is ready for use. (or deactivated/activated for static stuff) var/energy_drain = 0 var/obj/mecha/chassis = null - var/range = MELEE //bitFflags + /// Bitflag. Determines the range of the equipment. + var/range = MELEE + /// Bitflag. Used by exosuit fabricator to assign sub-categories based on which exosuits can equip this. + var/mech_flags = NONE var/salvageable = 1 + //var/detachable = TRUE // Set to FALSE for built-in equipment that cannot be removed var/selectable = 1 // Set to 0 for passive equipment such as mining scanner or armor plates var/harmful = FALSE //Controls if equipment can be used to attack by a pacifist. + //var/destroy_sound = 'sound/mecha/critdestr.ogg' /obj/item/mecha_parts/mecha_equipment/proc/update_chassis_page() if(chassis) @@ -35,9 +40,14 @@ if(chassis.selected == src) chassis.selected = null src.update_chassis_page() - chassis.occupant_message("[src] is destroyed!") + //log_message("[src] is destroyed.", LOG_MECHA) chassis.log_append_to_last("[src] is destroyed.",1) - SEND_SOUND(chassis.occupant, sound(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon) ? 'sound/mecha/weapdestr.ogg' : 'sound/mecha/critdestr.ogg', volume=50)) + if(chassis.occupant) + chassis.occupant_message("[src] is destroyed!") + SEND_SOUND(chassis.occupant, sound(istype(src, /obj/item/mecha_parts/mecha_equipment/weapon) ? 'sound/mecha/weapdestr.ogg' : 'sound/mecha/critdestr.ogg', volume=50)) + //chassis.occupant.playsound_local(chassis, destroy_sound, 50) + //if(!detachable) //If we're a built-in nondetachable equipment, let's lock up the slot that we were in. + // chassis.max_equip-- chassis = null return ..() @@ -59,7 +69,7 @@ return txt /obj/item/mecha_parts/mecha_equipment/proc/is_ranged()//add a distance restricted equipment. Why not? - return range&RANGED + return range&RANGED //rename to MECHA_RANGE and MECHA_MELEE /obj/item/mecha_parts/mecha_equipment/proc/is_melee() return range&MELEE @@ -72,10 +82,10 @@ return 0 if(!equip_ready) return 0 - if(crit_fail) - return 0 if(energy_drain && !chassis.has_charge(energy_drain)) return 0 + if(crit_fail) + return 0 if(chassis.equipment_disabled) to_chat(chassis.occupant, "Error -- Equipment control unit is unresponsive.") return 0 @@ -117,8 +127,6 @@ chassis = M forceMove(M) M.mecha_log_message("[src] initialized.") - if(!M.selected && selectable) - M.selected = src src.update_chassis_page() return @@ -150,7 +158,7 @@ chassis.occupant_message("[icon2html(src, chassis.occupant)] [message]") return -/obj/item/mecha_parts/mecha_equipment/proc/mecha_log_message(message, color) +/obj/item/mecha_parts/mecha_equipment/proc/mecha_log_message(message, color) //on tg this just overrides log_message log_message(message, LOG_GAME, color) //pass to default admin logging too if(chassis) chassis.mecha_log_message(message, color) //and pass to our chassis diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 4a4d58ea73..1435f78718 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -1,6 +1,7 @@ // Sleeper, Medical Beam, and Syringe gun /obj/item/mecha_parts/mecha_equipment/medical + mech_flags = EXOSUIT_MODULE_MEDICAL /obj/item/mecha_parts/mecha_equipment/medical/Initialize() . = ..() diff --git a/code/game/mecha/equipment/tools/mining_tools.dm b/code/game/mecha/equipment/tools/mining_tools.dm index d4a29f639d..7c7c6be2bc 100644 --- a/code/game/mecha/equipment/tools/mining_tools.dm +++ b/code/game/mecha/equipment/tools/mining_tools.dm @@ -17,6 +17,7 @@ toolspeed = 0.9 var/drill_delay = 7 var/drill_level = DRILL_BASIC + mech_flags = EXOSUIT_MODULE_WORKING | EXOSUIT_MODULE_COMBAT /obj/item/mecha_parts/mecha_equipment/drill/Initialize() . = ..() @@ -153,6 +154,7 @@ selectable = 0 equip_cooldown = 15 var/scanning_time = 0 + mech_flags = EXOSUIT_MODULE_WORKING /obj/item/mecha_parts/mecha_equipment/mining_scanner/Initialize() . = ..() diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 759fcd996d..1c4586205a 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -8,11 +8,12 @@ icon_state = "mecha_clamp" equip_cooldown = 15 energy_drain = 10 + tool_behaviour = TOOL_RETRACTOR + toolspeed = 0.8 var/dam_force = 20 var/obj/mecha/working/ripley/cargo_holder harmful = TRUE - tool_behaviour = TOOL_RETRACTOR - toolspeed = 0.8 + mech_flags = EXOSUIT_MODULE_RIPLEY /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj) if(..()) @@ -180,6 +181,7 @@ equip_cooldown = 5 energy_drain = 0 range = MELEE|RANGED + mech_flags = EXOSUIT_MODULE_WORKING /obj/item/mecha_parts/mecha_equipment/extinguisher/Initialize() . = ..() diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 65aa001fe1..f2bced4aa8 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -9,6 +9,7 @@ var/projectile_delay = 0 var/firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect //the visual effect appearing when the weapon is fired. var/kickback = TRUE //Will using this weapon in no grav push mecha back. + mech_flags = EXOSUIT_MODULE_COMBAT /obj/item/mecha_parts/mecha_equipment/weapon/can_attach(obj/mecha/combat/M) if(..()) diff --git a/code/game/mecha/mech_bay.dm b/code/game/mecha/mech_bay.dm index dcd8a12b38..e9f682e929 100644 --- a/code/game/mecha/mech_bay.dm +++ b/code/game/mecha/mech_bay.dm @@ -81,10 +81,10 @@ var/obj/machinery/mech_bay_recharge_port/recharge_port light_color = LIGHT_COLOR_PINK -/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/mech_bay_power_console/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "MechBayPowerConsole", "Mech Bay Power Control Console", 400, 200, master_ui, state) + ui = new(user, src, "MechBayPowerConsole", name) ui.open() /obj/machinery/computer/mech_bay_power_console/ui_act(action, params) @@ -104,7 +104,6 @@ data["recharge_port"]["mech"] = list("health" = recharge_port.recharging_mech.obj_integrity, "maxhealth" = recharge_port.recharging_mech.max_integrity, "cell" = null, "name" = recharge_port.recharging_mech.name,) if(recharge_port.recharging_mech.cell && !QDELETED(recharge_port.recharging_mech.cell)) data["recharge_port"]["mech"]["cell"] = list( - "critfail" = recharge_port.recharging_mech.cell.crit_fail, "charge" = recharge_port.recharging_mech.cell.charge, "maxcharge" = recharge_port.recharging_mech.cell.maxcharge ) diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index ca481f0d80..002753c5d4 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -9,17 +9,41 @@ active_power_usage = 5000 req_access = list(ACCESS_ROBOTICS) circuit = /obj/item/circuitboard/machine/mechfab - var/time_coeff = 1 - var/component_coeff = 1 - var/datum/techweb/specialized/autounlocking/exofab/stored_research - var/sync = 0 - var/part_set - var/datum/design/being_built + // processing_flags = START_PROCESSING_MANUALLY + + // subsystem_type = /datum/controller/subsystem/processing/fastprocess + + /// Current items in the build queue. var/list/queue = list() - var/processing_queue = 0 - var/screen = "main" - var/temp - var/offstation_security_levels = TRUE + /// Whether or not the machine is building the entire queue automagically. + var/process_queue = FALSE + + /// The current design datum that the machine is building. + var/datum/design/being_built + /// World time when the build will finish. + var/build_finish = 0 + /// World time when the build started. + var/build_start = 0 + /// Reference to all materials used in the creation of the item being_built. + var/list/build_materials + /// Part currently stored in the Exofab. + var/obj/item/stored_part + + /// Coefficient for the speed of item building. Based on the installed parts. + var/time_coeff = 1 + /// Coefficient for the efficiency of material usage in item building. Based on the installed parts. + var/component_coeff = 1 + + /// Copy of the currently synced techweb. + var/datum/techweb/specialized/autounlocking/exofab/stored_research + + /// Whether the Exofab links to the ore silo on init. Special derelict or maintanance variants should set this to FALSE. + var/link_on_init = TRUE + + /// Reference to a remote material inventory, such as an ore silo. + var/datum/component/remote_materials/rmat + + /// A list of categories that valid MECHFAB design datums will broadly categorise themselves under. var/list/part_sets = list( "Cyborg", "Ripley", @@ -33,25 +57,17 @@ "Exosuit Equipment", "Exosuit Ammunition", "Cyborg Upgrade Modules", + "Cybernetics", + "Implants", + "Control Interfaces", "Misc" ) -/obj/machinery/mecha_part_fabricator/Initialize() - var/static/list/allowed_types = list( - /datum/material/iron, - /datum/material/glass, - /datum/material/silver, - /datum/material/gold, - /datum/material/diamond, - /datum/material/plasma, - /datum/material/uranium, - /datum/material/bananium, - /datum/material/titanium, - /datum/material/bluespace - ) - var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, allowed_types, 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) - materials.precise_insertion = TRUE +/obj/machinery/mecha_part_fabricator/Initialize(mapload) stored_research = new + rmat = AddComponent(/datum/component/remote_materials, "mechfab", mapload && link_on_init) + + RefreshParts() //Recalculating local material sizes if the fab isn't linked return ..() /obj/machinery/mecha_part_fabricator/RefreshParts() @@ -60,8 +76,7 @@ //maximum stocking amount (default 300000, 600000 at T4) for(var/obj/item/stock_parts/matter_bin/M in component_parts) T += M.rating - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.max_amount = (200000 + (T*50000)) + rmat.set_local_size((200000 + (T*50000))) //resources adjustment coefficient (1 -> 0.85 -> 0.7 -> 0.55) T = 1.15 @@ -74,89 +89,157 @@ for(var/obj/item/stock_parts/manipulator/Ml in component_parts) T += Ml.rating time_coeff = round(initial(time_coeff) - (initial(time_coeff)*(T))/5,0.01) - var/obj/item/circuitboard/machine/mechfab/C = circuit - offstation_security_levels = C.offstation_security_levels + + // Adjust the build time of any item currently being built. + if(being_built) + var/last_const_time = build_finish - build_start + var/new_const_time = get_construction_time_w_coeff(initial(being_built.construction_time)) + var/const_time_left = build_finish - world.time + var/new_build_time = (new_const_time / last_const_time) * const_time_left + build_finish = world.time + new_build_time + + update_static_data(usr) /obj/machinery/mecha_part_fabricator/examine(mob/user) . = ..() - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(in_range(user, src) || isobserver(user)) - . += "The status display reads: Storing up to [materials.max_amount] material units.
Material consumption at [component_coeff*100]%.
Build time reduced by [100-time_coeff*100]%.
" + . += "The status display reads: Storing up to [rmat.local_size] material units.
Material consumption at [component_coeff*100]%.
Build time reduced by [100-time_coeff*100]%.
" -/obj/machinery/mecha_part_fabricator/emag_act() - . = ..() - if(obj_flags & EMAGGED) - return - obj_flags |= EMAGGED - req_access = list() - INVOKE_ASYNC(src, .proc/error_action_sucessful) - return TRUE - -/obj/machinery/mecha_part_fabricator/proc/error_action_sucessful() - say("DB error \[Code 0x00F1\]") - sleep(10) - say("Attempting auto-repair...") - sleep(15) - say("User DB corrupted \[Code 0x00FA\]. Truncating data structure...") - sleep(30) - say("User DB truncated. Please contact your Nanotrasen system operator for future assistance.") - - -/obj/machinery/mecha_part_fabricator/proc/output_parts_list(set_name) - var/output = "" - for(var/v in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(v) - if(D.build_type & MECHFAB) - if(!(set_name in D.category)) - continue - output += "
[output_part_info(D)]
\[" - if(check_clearance(D) && check_resources(D)) - output += "Build | " - output += "Add to queue\]\[?\]
" - return output - -/obj/machinery/mecha_part_fabricator/proc/check_clearance(datum/design/D) - if(!(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) && !ISINRANGE(GLOB.security_level, D.min_security_level, D.max_security_level)) - return FALSE - return TRUE - -/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D) - var/clearance = !(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) - var/sec_text = "" - if(clearance && (D.min_security_level > SEC_LEVEL_GREEN || D.max_security_level < SEC_LEVEL_DELTA)) - sec_text = " (Allowed security levels: " - for(var/n in D.min_security_level to D.max_security_level) - sec_text += NUM2SECLEVEL(n) - if(n + 1 <= D.max_security_level) - sec_text += ", " - sec_text += ") " - var/output = "[initial(D.name)] (Cost: [output_part_cost(D)]) [sec_text][get_construction_time_w_coeff(D)/10]sec" - return output - -/obj/machinery/mecha_part_fabricator/proc/output_part_cost(datum/design/D) - var/i = 0 - var/output +/** + * Generates an info list for a given part. + * + * Returns a list of part information. + * * D - Design datum to get information on. + * * categories - Boolean, whether or not to parse snowflake categories into the part information list. + */ +/obj/machinery/mecha_part_fabricator/proc/output_part_info(datum/design/D, categories = FALSE) + var/cost = list() for(var/c in D.materials) var/datum/material/M = c - output += "[i?" | ":null][get_resource_cost_w_coeff(D, M)] [M.name]" - i++ - return output + cost[M.name] = get_resource_cost_w_coeff(D, M) + var/obj/built_item = D.build_path + + var/list/category_override = null + var/list/sub_category = null + + if(categories) + // Handle some special cases to build up sub-categories for the fab interface. + // Start with checking if this design builds a cyborg module. + if(built_item in typesof(/obj/item/borg/upgrade)) + var/obj/item/borg/upgrade/U = built_item + var/module_types = initial(U.module_flags) + sub_category = list() + if(module_types) + if(module_types & BORG_MODULE_SECURITY) + sub_category += "Security" + if(module_types & BORG_MODULE_MINER) + sub_category += "Mining" + if(module_types & BORG_MODULE_JANITOR) + sub_category += "Janitor" + if(module_types & BORG_MODULE_MEDICAL) + sub_category += "Medical" + if(module_types & BORG_MODULE_ENGINEERING) + sub_category += "Engineering" + else + sub_category += "All Cyborgs" + // Else check if this design builds a piece of exosuit equipment. + else if(built_item in typesof(/obj/item/mecha_parts/mecha_equipment)) + var/obj/item/mecha_parts/mecha_equipment/E = built_item + var/mech_types = initial(E.mech_flags) + sub_category = "Equipment" + if(mech_types) + category_override = list() + if(mech_types & EXOSUIT_MODULE_RIPLEY) + category_override += "Ripley" + if(mech_types & EXOSUIT_MODULE_FIREFIGHTER) + category_override += "Firefighter" + if(mech_types & EXOSUIT_MODULE_ODYSSEUS) + category_override += "Odysseus" + // if(mech_types & EXOSUIT_MODULE_CLARKE) + // category_override += "Clarke" + if(mech_types & EXOSUIT_MODULE_GYGAX_MED) + category_override += "Medical-Spec Gygax" + if(mech_types & EXOSUIT_MODULE_GYGAX) + category_override += "Gygax" + if(mech_types & EXOSUIT_MODULE_DURAND) + category_override += "Durand" + if(mech_types & EXOSUIT_MODULE_HONK) + category_override += "H.O.N.K" + if(mech_types & EXOSUIT_MODULE_PHAZON) + category_override += "Phazon" + + + var/list/part = list( + "name" = D.name, + "desc" = initial(built_item.desc), + "printTime" = get_construction_time_w_coeff(initial(D.construction_time))/10, + "cost" = cost, + "id" = D.id, + "subCategory" = sub_category, + "categoryOverride" = category_override, + "searchMeta" = "UNKNOWN"//D.search_metadata + ) + + return part + +/** + * Generates a list of resources / materials available to this Exosuit Fab + * + * Returns null if there is no material container available. + * List format is list(material_name = list(amount = ..., ref = ..., etc.)) + */ /obj/machinery/mecha_part_fabricator/proc/output_available_resources() - var/output - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - for(var/mat_id in materials.materials) - var/datum/material/M = mat_id - var/amount = materials.materials[mat_id] - output += "[M.name]: [amount] cm³" - if(amount >= MINERAL_MATERIAL_AMOUNT) - output += "- Remove \[1\]" - if(amount >= (MINERAL_MATERIAL_AMOUNT * 10)) - output += " | \[10\]" - output += " | \[All\]" - output += "
" - return output + var/datum/component/material_container/materials = rmat.mat_container + var/list/material_data = list() + + if(materials) + for(var/mat_id in materials.materials) + var/datum/material/M = mat_id + var/list/material_info = list() + var/amount = materials.materials[mat_id] + + material_info = list( + "name" = M.name, + "ref" = REF(M), + "amount" = amount, + "sheets" = round(amount / MINERAL_MATERIAL_AMOUNT), + "removable" = amount >= MINERAL_MATERIAL_AMOUNT + ) + + material_data += list(material_info) + + return material_data + + return null + +/** + * Intended to be called when an item starts printing. + * + * Adds the overlay to show the fab working and sets active power usage settings. + */ +/obj/machinery/mecha_part_fabricator/proc/on_start_printing() + add_overlay("fab-active") + use_power = ACTIVE_POWER_USE + +/** + * Intended to be called when the exofab has stopped working and is no longer printing items. + * + * Removes the overlay to show the fab working and sets idle power usage settings. Additionally resets the description and turns off queue processing. + */ +/obj/machinery/mecha_part_fabricator/proc/on_finish_printing() + cut_overlay("fab-active") + use_power = IDLE_POWER_USE + desc = initial(desc) + process_queue = FALSE + +/** + * Calculates resource/material costs for printing an item based on the machine's resource coefficient. + * + * Returns a list of k,v resources with their amounts. + * * D - Design datum to calculate the modified resource cost of. + */ /obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D) var/list/resources = list() for(var/R in D.materials) @@ -164,294 +247,419 @@ resources[M] = get_resource_cost_w_coeff(D, M) return resources +/** + * Checks if the Exofab has enough resources to print a given item. + * + * Returns FALSE if the design has no reagents used in its construction (?) or if there are insufficient resources. + * Returns TRUE if there are sufficient resources to print the item. + * * D - Design datum to calculate the modified resource cost of. + */ /obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D) - if(D.reagents_list.len) // No reagents storage - no reagent designs. + if(length(D.reagents_list)) // No reagents storage - no reagent designs. return FALSE - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) + var/datum/component/material_container/materials = rmat.mat_container if(materials.has_materials(get_resources_w_coeff(D))) return TRUE return FALSE -/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D) +/** + * Attempts to build the next item in the build queue. + * + * Returns FALSE if either there are no more parts to build or the next part is not buildable. + * Returns TRUE if the next part has started building. + * * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build. + */ +/obj/machinery/mecha_part_fabricator/proc/build_next_in_queue(verbose = TRUE) + if(!length(queue)) + return FALSE + + var/datum/design/D = queue[1] + if(build_part(D, verbose)) + remove_from_queue(1) + return TRUE + + return FALSE + +/** + * Starts the build process for a given design datum. + * + * Returns FALSE if the procedure fails. Returns TRUE when being_built is set. + * Uses materials. + * * D - Design datum to attempt to print. + * * verbose - Whether the machine should use say() procs. Set to FALSE to disable the machine saying reasons for failure to build. + */ +/obj/machinery/mecha_part_fabricator/proc/build_part(datum/design/D, verbose = TRUE) + if(!D) + return FALSE + + var/datum/component/material_container/materials = rmat.mat_container + if (!materials) + if(verbose) + say("No access to material storage, please contact the quartermaster.") + return FALSE + if (rmat.on_hold()) + if(verbose) + say("Mineral access is on hold, please contact the quartermaster.") + return FALSE + if(!check_resources(D)) + if(verbose) + say("Not enough resources. Processing stopped.") + return FALSE + + build_materials = get_resources_w_coeff(D) + + materials.use_materials(build_materials) being_built = D - desc = "It's building \a [initial(D.name)]." - var/list/res_coef = get_resources_w_coeff(D) + build_finish = world.time + get_construction_time_w_coeff(initial(D.construction_time)) + build_start = world.time + desc = "It's building \a [D.name]." - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.use_materials(res_coef) - add_overlay("fab-active") - use_power = ACTIVE_POWER_USE - updateUsrDialog() - sleep(get_construction_time_w_coeff(D)) - use_power = IDLE_POWER_USE - cut_overlay("fab-active") - desc = initial(desc) + rmat.silo_log(src, "built", -1, "[D.name]", build_materials) - var/location = get_step(src,(dir)) - var/obj/item/I = new D.build_path(location) - I.set_custom_materials(res_coef) - say("\The [I] is complete.") - being_built = null - - updateUsrDialog() return TRUE -/obj/machinery/mecha_part_fabricator/proc/update_queue_on_page() - send_byjax(usr,"mecha_fabricator.browser","queue",list_queue()) - return +/obj/machinery/mecha_part_fabricator/process() + // If there's a stored part to dispense due to an obstruction, try to dispense it. + if(stored_part) + var/turf/exit = get_step(src,(dir)) + if(exit.density) + return TRUE -/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(set_name) - if(set_name in part_sets) - for(var/v in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(v) - if(D.build_type & MECHFAB) - if(set_name in D.category) - add_to_queue(D) + say("Obstruction cleared. \The [stored_part] is complete.") + stored_part.forceMove(exit) + stored_part = null -/obj/machinery/mecha_part_fabricator/proc/add_to_queue(D) + // If there's nothing being built, try to build something + if(!being_built) + // If we're not processing the queue anymore or there's nothing to build, end processing. + if(!process_queue || !build_next_in_queue()) + on_finish_printing() + STOP_PROCESSING(SSfastprocess, src) + //end_processing() + return TRUE + on_start_printing() + + // If there's an item being built, check if it is complete. + if(being_built && (build_finish < world.time)) + // Then attempt to dispense it and if appropriate build the next item. + dispense_built_part(being_built) + if(process_queue) + build_next_in_queue(FALSE) + return TRUE + +/** + * Dispenses a part to the tile infront of the Exosuit Fab. + * + * Returns FALSE is the machine cannot dispense the part on the appropriate turf. + * Return TRUE if the part was successfully dispensed. + * * D - Design datum to attempt to dispense. + */ +/obj/machinery/mecha_part_fabricator/proc/dispense_built_part(datum/design/D) + var/obj/item/I = new D.build_path(src) + // I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this. + I.set_custom_materials(build_materials) + + being_built = null + + var/turf/exit = get_step(src,(dir)) + if(exit.density) + say("Error! Part outlet is obstructed.") + desc = "It's trying to dispense \a [D.name], but the part outlet is obstructed." + stored_part = I + return FALSE + + say("\The [I] is complete.") + I.forceMove(exit) + return TRUE + +/** + * Adds a list of datum designs to the build queue. + * + * Will only add designs that are in this machine's stored techweb. + * Does final checks for datum IDs and makes sure this machine can build the designs. + * * part_list - List of datum design ids for designs to add to the queue. + */ +/obj/machinery/mecha_part_fabricator/proc/add_part_set_to_queue(list/part_list) + for(var/v in stored_research.researched_designs) + var/datum/design/D = SSresearch.techweb_design_by_id(v) + if((D.build_type & MECHFAB) && (D.id in part_list)) + add_to_queue(D) + +/** + * Adds a datum design to the build queue. + * + * Returns TRUE if successful and FALSE if the design was not added to the queue. + * * D - Datum design to add to the queue. + */ +/obj/machinery/mecha_part_fabricator/proc/add_to_queue(datum/design/D) if(!istype(queue)) queue = list() if(D) queue[++queue.len] = D - return queue.len + return TRUE + return FALSE +/** + * Removes datum design from the build queue based on index. + * + * Returns TRUE if successful and FALSE if a design was not removed from the queue. + * * index - Index in the build queue of the element to remove. + */ /obj/machinery/mecha_part_fabricator/proc/remove_from_queue(index) - if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>queue.len)) + if(!isnum(index) || !ISINTEGER(index) || !istype(queue) || (index<1 || index>length(queue))) return FALSE queue.Cut(index,++index) return TRUE -/obj/machinery/mecha_part_fabricator/proc/process_queue() - var/datum/design/D = queue[1] - if(!D) - remove_from_queue(1) - if(queue.len) - return process_queue() - else - return - temp = null - while(D) - if(stat&(NOPOWER|BROKEN)) - return FALSE - if(!check_clearance(D)) - say("Security level not met. Queue processing stopped.") - temp = {"Security level not met to build next part.
- Try again | Return"} - return FALSE - if(!check_resources(D)) - say("Not enough resources. Queue processing stopped.") - temp = {"Not enough resources to build next part.
-
Try again | Return"} - return FALSE - remove_from_queue(1) - build_part(D) - D = listgetindex(queue, 1) - say("Queue processing finished successfully.") - +/** + * Generates a list of parts formatted for tgui based on the current build queue. + * + * Returns a formatted list of lists containing formatted part information for every part in the build queue. + */ /obj/machinery/mecha_part_fabricator/proc/list_queue() - var/output = "Queue contains:" - if(!istype(queue) || !queue.len) - output += "
Nothing" - else - output += "
    " - var/i = 0 - for(var/datum/design/D in queue) - i++ - var/obj/part = D.build_path - output += "" - output += initial(part.name) + " - " - output += "[i>1?"":null] " - output += "[i↓":null] " - output += "Remove" + if(!istype(queue) || !length(queue)) + return null - output += "
" - output += "\[Process queue | Clear queue\]" - return output + var/list/queued_parts = list() + for(var/datum/design/D in queue) + var/list/part = output_part_info(D) + queued_parts += list(part) + return queued_parts +/** + * Syncs machine with R&D servers. + * + * Requires an R&D Console visible within 7 tiles. Copies techweb research. Updates tgui's state data. + */ /obj/machinery/mecha_part_fabricator/proc/sync() - temp = "Updating local R&D database..." - updateUsrDialog() - sleep(30) //only sleep if called by user - - for(var/obj/machinery/computer/rdconsole/RDC in oview(7,src)) + for(var/obj/machinery/computer/rdconsole/RDC in orange(7,src)) RDC.stored_research.copy_research_to(stored_research) - temp = "Processed equipment designs.
" - //check if the tech coefficients have changed - temp += "Return" - - updateUsrDialog() + update_static_data(usr) say("Successfully synchronized with R&D server.") return - temp = "Unable to connect to local R&D Database.
Please check your connections and try again.
Return" - updateUsrDialog() + say("Unable to connect to local R&D server.") return +/** + * Calculates the coefficient-modified resource cost of a single material component of a design's recipe. + * + * Returns coefficient-modified resource cost for the given material component. + * * D - Design datum to pull the resource cost from. + * * resource - Material datum reference to the resource to calculate the cost of. + * * roundto - Rounding value for round() proc + */ /obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, var/datum/material/resource, roundto = 1) return round(D.materials[resource]*component_coeff, roundto) -/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran - return round(initial(D.construction_time)*time_coeff, roundto) +/** + * Calculates the coefficient-modified build time of a design. + * + * Returns coefficient-modified build time of a given design. + * * D - Design datum to calculate the modified build time of. + * * roundto - Rounding value for round() proc + */ +/obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(construction_time, roundto = 1) //aran + return round(construction_time*time_coeff, roundto) -/obj/machinery/mecha_part_fabricator/ui_interact(mob/user as mob) - . = ..() - var/dat, left_part - user.set_machine(src) - var/turf/exit = get_step(src,(dir)) - if(exit.density) - say("Error! Part outlet is obstructed.") - return - if(temp) - left_part = temp - else if(being_built) - var/obj/I = being_built.build_path - left_part = {"Building [initial(I.name)].
- Please wait until completion...
"} +/obj/machinery/mecha_part_fabricator/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/sheetmaterials) + ) + +/obj/machinery/mecha_part_fabricator/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ExosuitFabricator") + ui.open() + +/obj/machinery/mecha_part_fabricator/ui_static_data(mob/user) + var/list/data = list() + + var/list/final_sets = list() + var/list/buildable_parts = list() + + for(var/part_set in part_sets) + final_sets += part_set + + for(var/v in stored_research.researched_designs) + var/datum/design/D = SSresearch.techweb_design_by_id(v) + if(D.build_type & MECHFAB) + // This is for us. + var/list/part = output_part_info(D, TRUE) + + if(part["category_override"]) + for(var/cat in part["category_override"]) + buildable_parts[cat] += list(part) + if(!(cat in part_sets)) + final_sets += cat + continue + + for(var/cat in part_sets) + // Find all matching categories. + if(!(cat in D.category)) + continue + + buildable_parts[cat] += list(part) + + data["partSets"] = final_sets + data["buildableParts"] = buildable_parts + + return data + +/obj/machinery/mecha_part_fabricator/ui_data(mob/user) + var/list/data = list() + + data["materials"] = output_available_resources() + + if(being_built) + var/list/part = list( + "name" = being_built.name, + "duration" = build_finish - world.time, + "printTime" = get_construction_time_w_coeff(initial(being_built.construction_time)) + ) + data["buildingPart"] = part else - switch(screen) - if("main") - left_part = output_available_resources()+"
" - left_part += "Sync with R&D servers
" - for(var/part_set in part_sets) - left_part += "[part_set] - \[Add all parts to queue\]
" - if("parts") - left_part += output_parts_list(part_set) - left_part += "
Return" - dat = {" - - - [name] data - - - - - - - - - -
- [left_part] - - [list_queue()] -
- - "} - user << browse(dat, "window=mecha_fabricator;size=1000x430") - onclose(user, "mecha_fabricator") - return + data["buildingPart"] = null -/obj/machinery/mecha_part_fabricator/Topic(href, href_list) + data["queue"] = list_queue() + + if(stored_part) + data["storedPart"] = stored_part.name + else + data["storedPart"] = null + + data["isProcessingQueue"] = process_queue + + return data + +/obj/machinery/mecha_part_fabricator/ui_act(action, var/list/params) if(..()) - return - if(href_list["part_set"]) - var/tpart_set = href_list["part_set"] - if(tpart_set) - if(tpart_set=="clear") - part_set = null - else - part_set = tpart_set - screen = "parts" - if(href_list["part"]) - var/T = href_list["part"] - for(var/v in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(v) - if(D.build_type & MECHFAB) - if(D.id == T) - if(!processing_queue) - build_part(D) - else - add_to_queue(D) - break - if(href_list["add_to_queue"]) - var/T = href_list["add_to_queue"] - for(var/v in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(v) - if(D.build_type & MECHFAB) - if(D.id == T) + return TRUE + + . = TRUE + + add_fingerprint(usr) + usr.set_machine(src) + + switch(action) + if("sync_rnd") + // Sync with R&D Servers + sync() + return + if("add_queue_set") + // Add all parts of a set to queue + var/part_list = params["part_list"] + add_part_set_to_queue(part_list) + return + if("add_queue_part") + // Add a specific part to queue + var/T = params["id"] + for(var/v in stored_research.researched_designs) + var/datum/design/D = SSresearch.techweb_design_by_id(v) + if((D.build_type & MECHFAB) && (D.id == T)) add_to_queue(D) break - return update_queue_on_page() - if(href_list["remove_from_queue"]) - remove_from_queue(text2num(href_list["remove_from_queue"])) - return update_queue_on_page() - if(href_list["partset_to_queue"]) - add_part_set_to_queue(href_list["partset_to_queue"]) - return update_queue_on_page() - if(href_list["process_queue"]) - spawn(0) - if(processing_queue || being_built) - return FALSE - processing_queue = 1 - process_queue() - processing_queue = 0 - if(href_list["clear_temp"]) - temp = null - if(href_list["screen"]) - screen = href_list["screen"] - if(href_list["queue_move"] && href_list["index"]) - var/index = text2num(href_list["index"]) - var/new_index = index + text2num(href_list["queue_move"]) - if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index)) - if(ISINRANGE(new_index,1,queue.len)) - queue.Swap(index,new_index) - return update_queue_on_page() - if(href_list["clear_queue"]) - queue = list() - return update_queue_on_page() - if(href_list["sync"]) - sync() - if(href_list["part_desc"]) - var/T = href_list["part_desc"] - for(var/v in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(v) - if(D.build_type & MECHFAB) - if(D.id == T) - var/obj/part = D.build_path - temp = {"

[initial(part.name)] description:

- [initial(part.desc)]
- Return - "} - break + return + if("del_queue_part") + // Delete a specific from from the queue + var/index = text2num(params["index"]) + remove_from_queue(index) + return + if("clear_queue") + // Delete everything from queue + queue.Cut() + return + if("build_queue") + // Build everything in queue + if(process_queue) + return + process_queue = TRUE - if(href_list["remove_mat"] && href_list["material"]) - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/datum/material/Mat = locate(href_list["material"]) - materials.retrieve_sheets(text2num(href_list["remove_mat"]), Mat) + if(!being_built) + START_PROCESSING(SSfastprocess, src) + //begin_processing() + return + if("stop_queue") + // Pause queue building. Also known as stop. + process_queue = FALSE + return + if("build_part") + // Build a single part + if(being_built || process_queue) + return - updateUsrDialog() - return + var/id = params["id"] + var/datum/design/D = SSresearch.techweb_design_by_id(id) -/obj/machinery/mecha_part_fabricator/on_deconstruction() - var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.retrieve_all() - ..() + if(!(D.build_type & MECHFAB) || !(D.id == id)) + return + + if(build_part(D)) + on_start_printing() + START_PROCESSING(SSfastprocess, src) + //begin_processing() teege has this as a helper proc. please port it! + + return + if("move_queue_part") + // Moves a part up or down in the queue. + var/index = text2num(params["index"]) + var/new_index = index + text2num(params["newindex"]) + if(isnum(index) && isnum(new_index) && ISINTEGER(index) && ISINTEGER(new_index)) + if(ISINRANGE(new_index,1,length(queue))) + queue.Swap(index,new_index) + return + if("remove_mat") + // Remove a material from the fab + var/mat_ref = params["ref"] + var/amount = text2num(params["amount"]) + var/datum/material/mat = locate(mat_ref) + eject_sheets(mat, amount) + return + + return FALSE + +/** + * Eject material sheets. + * + * Returns the number of sheets successfully ejected. + * eject_sheet - Byond REF of the material to eject. + * eject_amt - Number of sheets to attempt to eject. + */ +/obj/machinery/mecha_part_fabricator/proc/eject_sheets(eject_sheet, eject_amt) + var/datum/component/material_container/mat_container = rmat.mat_container + if (!mat_container) + say("No access to material storage, please contact the quartermaster.") + return 0 + if (rmat.on_hold()) + say("Mineral access is on hold, please contact the quartermaster.") + return 0 + var/count = mat_container.retrieve_sheets(text2num(eject_amt), eject_sheet, drop_location()) + var/list/matlist = list() + matlist[eject_sheet] = text2num(eject_amt) + rmat.silo_log(src, "ejected", -count, "sheets", matlist) + return count /obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted) var/datum/material/M = id_inserted add_overlay("fab-load-[M.name]") addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[M.name]"), 10) - updateUsrDialog() -/obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params) - if(default_deconstruction_screwdriver(user, "fab-o", "fab-idle", W)) +/obj/machinery/mecha_part_fabricator/screwdriver_act(mob/living/user, obj/item/I) + if(..()) return TRUE + if(being_built) + to_chat(user, "\The [src] is currently processing! Please wait until completion.") + return FALSE + return default_deconstruction_screwdriver(user, "fab-o", "fab-idle", I) - if(default_deconstruction_crowbar(W)) +/obj/machinery/mecha_part_fabricator/crowbar_act(mob/living/user, obj/item/I) + if(..()) return TRUE - - return ..() + if(being_built) + to_chat(user, "\The [src] is currently processing! Please wait until completion.") + return FALSE + return default_deconstruction_crowbar(I) /obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user) if(panel_open) @@ -463,6 +671,9 @@ return TRUE +/obj/machinery/mecha_part_fabricator/maint + link_on_init = FALSE + /obj/machinery/mecha_part_fabricator/offstation - offstation_security_levels = FALSE + link_on_init = FALSE circuit = /obj/item/circuitboard/machine/mechfab/offstation diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 5b691607db..f16a5f9292 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -153,6 +153,9 @@ /obj/mecha/get_cell() return cell +/obj/mecha/rust_heretic_act() + take_damage(500, BRUTE) + /obj/mecha/Destroy() go_out() var/mob/living/silicon/ai/AI diff --git a/code/game/mecha/mecha_control_console.dm b/code/game/mecha/mecha_control_console.dm index c7db051331..50d18c6fda 100644 --- a/code/game/mecha/mecha_control_console.dm +++ b/code/game/mecha/mecha_control_console.dm @@ -5,14 +5,11 @@ icon_keyboard = "tech_key" req_access = list(ACCESS_ROBOTICS) circuit = /obj/item/circuitboard/computer/mecha_control - ui_x = 500 - ui_y = 500 -/obj/machinery/computer/mecha/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/mecha/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "ExosuitControlConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "ExosuitControlConsole", name) ui.open() /obj/machinery/computer/mecha/ui_data(mob/user) diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm index 40336fb01e..e2d3af149f 100644 --- a/code/game/mecha/mecha_defense.dm +++ b/code/game/mecha/mecha_defense.dm @@ -1,12 +1,10 @@ /obj/mecha/proc/get_armour_facing(relative_dir) switch(relative_dir) - if(0) // BACKSTAB! + if(180) // BACKSTAB! return facing_modifiers[BACK_ARMOUR] - if(45, 90, 270, 315) - return facing_modifiers[SIDE_ARMOUR] - if(225, 180, 135) + if(0, 45) // direct or 45 degrees off return facing_modifiers[FRONT_ARMOUR] - return 1 //always return non-0 + return facing_modifiers[SIDE_ARMOUR] //if its not a front hit or back hit then assume its from the side /obj/mecha/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) . = ..() @@ -43,7 +41,7 @@ break if(attack_dir) - var/facing_modifier = get_armour_facing(dir2angle(attack_dir) - dir2angle(src)) + var/facing_modifier = get_armour_facing(abs(dir2angle(dir) - dir2angle(attack_dir))) booster_damage_modifier /= facing_modifier booster_deflection_modifier *= facing_modifier if(prob(deflect_chance * booster_deflection_modifier)) diff --git a/code/game/objects/effects/anomalies.dm b/code/game/objects/effects/anomalies.dm index e75a18dca8..7e3a5205de 100644 --- a/code/game/objects/effects/anomalies.dm +++ b/code/game/objects/effects/anomalies.dm @@ -8,7 +8,7 @@ anchored = TRUE light_range = 3 var/movechance = 70 - var/obj/item/assembly/signaler/anomaly/aSignal + var/obj/item/assembly/signaler/anomaly/aSignal = /obj/item/assembly/signaler/anomaly var/area/impact_area var/lifespan = 990 @@ -17,14 +17,20 @@ var/countdown_colour var/obj/effect/countdown/anomaly/countdown -/obj/effect/anomaly/Initialize(mapload, new_lifespan) + /// chance we drop a core when neutralized + var/core_drop_chance = 100 + +/obj/effect/anomaly/Initialize(mapload, new_lifespan, core_drop_chance = 100) . = ..() GLOB.poi_list |= src START_PROCESSING(SSobj, src) impact_area = get_area(src) + src.core_drop_chance = core_drop_chance - aSignal = new(src) - aSignal.name = "[name] core" + if (!impact_area) + return INITIALIZE_HINT_QDEL + + aSignal = new aSignal(src) aSignal.code = rand(1,100) aSignal.anomaly_type = type @@ -52,6 +58,8 @@ GLOB.poi_list.Remove(src) STOP_PROCESSING(SSobj, src) qdel(countdown) + if(aSignal) + QDEL_NULL(aSignal) return ..() /obj/effect/anomaly/proc/anomalyEffect() @@ -68,14 +76,14 @@ /obj/effect/anomaly/proc/anomalyNeutralize() new /obj/effect/particle_effect/smoke/bad(loc) - for(var/atom/movable/O in src) - O.forceMove(drop_location()) + if(prob(core_drop_chance)) + aSignal.forceMove(drop_location()) + aSignal = null qdel(src) - /obj/effect/anomaly/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/analyzer)) + if(I.tool_behaviour == TOOL_ANALYZER) //revert if runtimed to_chat(user, "Analyzing... [src]'s unstable field is fluctuating along frequency [format_frequency(aSignal.frequency)], code [aSignal.code].") /////////////////////// @@ -85,6 +93,7 @@ icon_state = "shield2" density = FALSE var/boing = 0 + aSignal = /obj/item/assembly/signaler/anomaly/grav /obj/effect/anomaly/grav/anomalyEffect() ..() @@ -95,17 +104,23 @@ for(var/mob/living/M in range(0, src)) gravShock(M) for(var/mob/living/M in orange(4, src)) - step_towards(M,src) + if(!M.mob_negates_gravity()) //delete when runtimed + step_towards(M,src) for(var/obj/O in range(0,src)) if(!O.anchored) + //if(isturf(O.loc)) + // var/turf/T = O.loc + // if(T.intact && HAS_TRAIT(O, TRAIT_T_RAY_VISIBLE)) + // continue var/mob/living/target = locate() in view(4,src) if(target && !target.stat) O.throw_at(target, 5, 10) -/obj/effect/anomaly/grav/Crossed(mob/A) - gravShock(A) +/obj/effect/anomaly/grav/Crossed(atom/movable/AM) + . = ..() + gravShock(AM) -/obj/effect/anomaly/grav/Bump(mob/A) +/obj/effect/anomaly/grav/Bump(atom/A) gravShock(A) /obj/effect/anomaly/grav/Bumped(atom/movable/AM) @@ -138,6 +153,7 @@ name = "flux wave anomaly" icon_state = "electricity2" density = TRUE + aSignal = /obj/item/assembly/signaler/anomaly/flux var/canshock = FALSE var/shockdamage = 20 var/explosive = TRUE @@ -148,11 +164,12 @@ for(var/mob/living/M in range(0, src)) mobShock(M) -/obj/effect/anomaly/flux/Crossed(mob/living/M) - mobShock(M) +/obj/effect/anomaly/flux/Crossed(atom/movable/AM) + . = ..() + mobShock(AM) -/obj/effect/anomaly/flux/Bump(mob/living/M) - mobShock(M) +/obj/effect/anomaly/flux/Bump(atom/A) + mobShock(A) /obj/effect/anomaly/flux/Bumped(atom/movable/AM) mobShock(AM) @@ -160,7 +177,7 @@ /obj/effect/anomaly/flux/proc/mobShock(mob/living/M) if(canshock && istype(M)) canshock = FALSE //Just so you don't instakill yourself if you slam into the anomaly five times in a second. - M.electrocute_act(shockdamage, "[name]", flags = SHOCK_NOGLOVES) + M.electrocute_act(shockdamage, name, flags = SHOCK_NOGLOVES) /obj/effect/anomaly/flux/detonate() if(explosive) @@ -176,6 +193,7 @@ icon = 'icons/obj/projectiles.dmi' icon_state = "bluespace" density = TRUE + aSignal = /obj/item/assembly/signaler/anomaly/bluespace /obj/effect/anomaly/bluespace/anomalyEffect() ..() @@ -187,7 +205,7 @@ do_teleport(AM, locate(AM.x, AM.y, AM.z), 8, channel = TELEPORT_CHANNEL_BLUESPACE) /obj/effect/anomaly/bluespace/detonate() - var/turf/T = safepick(get_area_turfs(impact_area)) + var/turf/T = pick(get_area_turfs(impact_area)) if(T) // Calculate new position (searches through beacons in world) var/obj/item/beacon/chosen @@ -224,21 +242,23 @@ if(!A.Move(newloc) && newloc) // if the atom, for some reason, can't move, FORCE them to move! :) We try Move() first to invoke any movement-related checks the atom needs to perform after moving A.forceMove(newloc) - spawn() - if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect - var/mob/M = A - if(M.client) - var/obj/blueeffect = new /obj(src) - blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH" - blueeffect.icon = 'icons/effects/effects.dmi' - blueeffect.icon_state = "shieldsparkles" - blueeffect.layer = FLASH_LAYER - blueeffect.plane = FULLSCREEN_PLANE - blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT - M.client.screen += blueeffect - sleep(20) - M.client.screen -= blueeffect - qdel(blueeffect) + if(ismob(A) && !(A in flashers)) // don't flash if we're already doing an effect + var/mob/M = A + if(M.client) + INVOKE_ASYNC(src, .proc/blue_effect, M) + +/obj/effect/anomaly/bluespace/proc/blue_effect(mob/M) + var/obj/blueeffect = new /obj(src) + blueeffect.screen_loc = "WEST,SOUTH to EAST,NORTH" + blueeffect.icon = 'icons/effects/effects.dmi' + blueeffect.icon_state = "shieldsparkles" + blueeffect.layer = FLASH_LAYER + blueeffect.plane = FULLSCREEN_PLANE + blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT + M.client.screen += blueeffect + sleep(20) + M.client.screen -= blueeffect + qdel(blueeffect) ///////////////////// @@ -246,6 +266,7 @@ name = "pyroclastic anomaly" icon_state = "mustard" var/ticks = 0 + aSignal = /obj/item/assembly/signaler/anomaly/pyro /obj/effect/anomaly/pyro/anomalyEffect() ..() @@ -270,7 +291,7 @@ S.rabid = TRUE S.amount_grown = SLIME_EVOLUTION_THRESHOLD S.Evolve() - offer_control(S) + offer_control(S,POLL_IGNORE_SENTIENCE_POTION) ///////////////////// @@ -278,6 +299,7 @@ name = "vortex anomaly" icon_state = "bhole3" desc = "That's a nice station you have there. It'd be a shame if something happened to it." + aSignal = /obj/item/assembly/signaler/anomaly/vortex /obj/effect/anomaly/bhole/anomalyEffect() ..() diff --git a/code/game/objects/effects/decals/decal.dm b/code/game/objects/effects/decals/decal.dm index 25b262a146..5f312f2bf3 100644 --- a/code/game/objects/effects/decals/decal.dm +++ b/code/game/objects/effects/decals/decal.dm @@ -46,4 +46,5 @@ var/turf/T = loc if(!istype(T)) //you know this will happen somehow CRASH("Turf decal initialized in an object/nullspace") - T.AddElement(/datum/element/decal, icon, icon_state, turn(dir, -dir2angle(T.dir)), CLEAN_GOD, color, null, null, alpha) + var/turn_dir = 180 - dir2angle(T.dir) //Turning a dir by 0 results in a roulette of random dirs. + T.AddElement(/datum/element/decal, icon, icon_state, turn_dir ? turn(dir, turn_dir) : dir, CLEAN_GOD, color, null, null, alpha) diff --git a/code/game/objects/effects/effect_system/effects_sparks.dm b/code/game/objects/effects/effect_system/effects_sparks.dm index 19b0dc76dd..a388d3bc67 100644 --- a/code/game/objects/effects/effect_system/effects_sparks.dm +++ b/code/game/objects/effects/effect_system/effects_sparks.dm @@ -63,3 +63,23 @@ /datum/effect_system/lightning_spread effect_type = /obj/effect/particle_effect/sparks/electricity + +//fake sparks, not subtyped because we don't want light/heat, nor checks inside an often used proc for a rare subcase for saving like 10 lines of code +/obj/effect/particle_effect/fake_sparks + name = "lightning" + icon_state = "electricity" + +/obj/effect/particle_effect/fake_sparks/Initialize() + . = ..() + flick(icon_state, src) // replay the animation + playsound(src, "sparks", 100, TRUE) + QDEL_IN(src, 20) + +/datum/effect_system/fake_spark_spread + effect_type = /obj/effect/particle_effect/fake_sparks + +/proc/do_fake_sparks(n, c, source) + var/datum/effect_system/fake_spark_spread/sparks = new + sparks.set_up(n, c, source) + sparks.autocleanup = TRUE + sparks.start() diff --git a/code/game/objects/effects/portals.dm b/code/game/objects/effects/portals.dm index 0b227be247..a7b5091522 100644 --- a/code/game/objects/effects/portals.dm +++ b/code/game/objects/effects/portals.dm @@ -1,10 +1,10 @@ -/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal, atmos_link_override) +/proc/create_portal_pair(turf/source, turf/destination, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal, atmos_link_override) if(!istype(source) || !istype(destination)) return var/turf/actual_destination = get_teleport_turf(destination, accuracy) - var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE, null, atmos_link_override) - var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE, null, atmos_link_override) + var/obj/effect/portal/P1 = new newtype(source, _lifespan, null, FALSE, null, atmos_link_override) + var/obj/effect/portal/P2 = new newtype(actual_destination, _lifespan, P1, TRUE, null, atmos_link_override) if(!istype(P1)||!istype(P2)) return P1.link_portal(P2) @@ -21,7 +21,6 @@ var/obj/effect/portal/linked var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted. var/teleport_channel = TELEPORT_CHANNEL_BLUESPACE - var/creator var/turf/hard_target //For when a portal needs a hard target and isn't to be linked. var/atmos_link = FALSE //Link source/destination atmos. var/turf/open/atmos_source //Atmos link source @@ -35,6 +34,7 @@ name = "wormhole" icon = 'icons/obj/objects.dmi' icon_state = "anom" + layer = RIPPLE_LAYER mech_sized = TRUE teleport_channel = TELEPORT_CHANNEL_WORMHOLE @@ -49,7 +49,9 @@ user.forceMove(get_turf(src)) return TRUE -/obj/effect/portal/Crossed(atom/movable/AM, oldloc) +/obj/effect/portal/Crossed(atom/movable/AM, oldloc, force_stop = 0) + if(force_stop) + return ..() if(isobserver(AM)) return ..() if(linked && (get_turf(oldloc) == get_turf(linked))) @@ -66,7 +68,7 @@ if(Adjacent(user)) user.forceMove(get_turf(src)) -/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override) +/obj/effect/portal/Initialize(mapload, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override) . = ..() GLOB.portals += src if(!istype(_linked) && automatic_link) @@ -78,7 +80,6 @@ atmos_link = atmos_link_override link_portal(_linked) hardlinked = automatic_link - creator = _creator if(isturf(hard_target_override)) hard_target = hard_target_override @@ -129,10 +130,7 @@ LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source) atmos_destination = null -/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call. - if(creator && hascall(creator, "on_portal_destroy")) - call(creator, "on_portal_destroy")(src, src.loc) - creator = null +/obj/effect/portal/Destroy() GLOB.portals -= src unlink_atmos() if(hardlinked && !QDELETED(linked)) @@ -153,8 +151,6 @@ return FALSE if(!force && (!ismecha(M) && !istype(M, /obj/item/projectile) && M.anchored && !allow_anchored)) return - if(ismegafauna(M)) - message_admins("[M] has used a portal at [ADMIN_VERBOSEJMP(src)] made by [usr].") var/no_effect = FALSE if(last_effect == world.time) no_effect = TRUE diff --git a/code/game/objects/effects/spawners/bundle.dm b/code/game/objects/effects/spawners/bundle.dm index 3f2701c03f..b75df644eb 100644 --- a/code/game/objects/effects/spawners/bundle.dm +++ b/code/game/objects/effects/spawners/bundle.dm @@ -168,3 +168,26 @@ items = list( /obj/item/clothing/mask/gas/sexymime, /obj/item/clothing/under/rank/civilian/mime/sexy) + +/obj/effect/spawner/bundle/crate/Initialize(mapload) + if(items && items.len) + var/turf/T = get_turf(src) + var/obj/structure/closet/LC = locate(/obj/structure/closet) in T + if(LC) + for(var/path in items) + new path(LC) + return INITIALIZE_HINT_QDEL + +/obj/effect/spawner/bundle/crate/mosin + name = "Mosin-Nagant spawner" + items = list( + /obj/item/gun/ballistic/shotgun/boltaction, + /obj/item/ammo_box/a762 + ) + +/obj/effect/spawner/bundle/crate/surplusrifle + name = "surplus rifle spawner" + items = list( + /obj/item/gun/ballistic/automatic/surplus, + /obj/item/ammo_box/magazine/m10mm/rifle + ) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 8944b55cc4..6564a83729 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -380,8 +380,6 @@ name = "random keg spawner" lootcount = 1 loot = list(/obj/structure/reagent_dispensers/keg/mead = 5, - /obj/structure/reagent_dispensers/keg/aphro = 2, - /obj/structure/reagent_dispensers/keg/aphro/strong = 2, /obj/structure/reagent_dispensers/keg/gargle = 1) /obj/effect/spawner/lootdrop/coin diff --git a/code/game/objects/effects/temporary_visuals/miscellaneous.dm b/code/game/objects/effects/temporary_visuals/miscellaneous.dm index 396f463136..8d5458333c 100644 --- a/code/game/objects/effects/temporary_visuals/miscellaneous.dm +++ b/code/game/objects/effects/temporary_visuals/miscellaneous.dm @@ -139,6 +139,23 @@ /obj/effect/temp_visual/dir_setting/curse/hand icon_state = "cursehand" +/obj/effect/temp_visual/bsa_splash + name = "\improper Bluespace energy wave" + desc = "A massive, rippling wave of bluepace energy, all rapidly exhausting itself the moment it leaves the concentrated beam of light." + icon = 'icons/effects/beam_splash.dmi' + icon_state = "beam_splash_l" + layer = ABOVE_ALL_MOB_LAYER + pixel_y = -16 + duration = 50 + +/obj/effect/temp_visual/bsa_splash/Initialize(mapload, dir) + . = ..() + switch(dir) + if(WEST) + icon_state = "beam_splash_w" + if(EAST) + icon_state = "beam_splash_e" + /obj/effect/temp_visual/wizard name = "water" icon = 'icons/mob/mob.dmi' diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 71aff1562c..3c6c5a561d 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -103,12 +103,12 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb mouse_drag_pointer = MOUSE_ACTIVE_POINTER //the icon to indicate this object is being dragged - var/list/embedding = NONE + var/list/embedding var/flags_cover = 0 //for flags such as GLASSESCOVERSEYES var/heat = 0 - ///All items with sharpness of IS_SHARP or higher will automatically get the butchering component. - var/sharpness = IS_BLUNT + ///All items with sharpness of SHARP_EDGED or higher will automatically get the butchering component. + var/sharpness = SHARP_NONE var/tool_behaviour = NONE var/toolspeed = 1 @@ -206,7 +206,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb if(GLOB.rpg_loot_items) AddComponent(/datum/component/fantasy) - if(sharpness) //give sharp objects butchering functionality, for consistency + if(sharpness && force > 5) //give sharp objects butchering functionality, for consistency AddComponent(/datum/component/butchering, 80 * toolspeed) /obj/item/proc/check_allowed_items(atom/target, not_inside, target_self) @@ -1088,7 +1088,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb /obj/item/proc/updateEmbedding() - if(!islist(embedding) || !LAZYLEN(embedding)) + if(!LAZYLEN(embedding)) return AddElement(/datum/element/embed,\ diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 2fbb45173b..07ffe8896e 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -135,6 +135,14 @@ RLD flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light return . + +/obj/item/construction/proc/check_menu(mob/living/user) + if(!istype(user)) + return FALSE + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + /obj/item/construction/proc/range_check(atom/A, mob/user) if(!(A in range(custom_range, get_turf(user)))) to_chat(user, "The \'Out of Range\' light on [src] blinks red.") @@ -234,7 +242,6 @@ RLD var/datum/browser/popup = new(user, "rcd_access", "Access Control", 900, 500, src) popup.set_content(t1) - popup.set_title_image(user.browse_rsc_icon(icon, icon_state)) popup.open() /obj/item/construction/rcd/Topic(href, href_list) @@ -276,13 +283,6 @@ RLD //Not scaling these down to button size because they look horrible then, instead just bumping up radius. return MA -/obj/item/construction/rcd/proc/check_menu(mob/living/user) - if(!istype(user)) - return FALSE - if(user.incapacitated() || !user.Adjacent(src)) - return FALSE - return TRUE - /obj/item/construction/rcd/proc/change_computer_dir(mob/user) if(!user) return @@ -856,6 +856,82 @@ RLD desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells." upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS +/obj/item/construction/plumbing + name = "Plumbing Constructor" + desc = "An expertly modified RCD outfitted to construct plumbing machinery. Reload with compressed matter cartridges." + icon = 'icons/obj/tools.dmi' + icon_state = "arcd" + item_state = "oldrcd" + has_ammobar = FALSE + matter = 200 + max_matter = 200 + + ///type of the plumbing machine + var/blueprint = null + ///index, used in the attack self to get the type. stored here since it doesnt change + var/list/choices = list() + ///index, used in the attack self to get the type. stored here since it doesnt change + var/list/name_to_type = list() + /// + var/list/machinery_data = list("cost" = list(), "delay" = list()) + +/obj/item/construction/plumbing/attack_self(mob/user) + ..() + if(!choices.len) + for(var/A in subtypesof(/obj/machinery/plumbing)) + var/obj/machinery/plumbing/M = A + if(initial(M.rcd_constructable)) + choices += list(initial(M.name) = image(icon = initial(M.icon), icon_state = initial(M.icon_state))) + name_to_type[initial(M.name)] = M + machinery_data["cost"][A] = initial(M.rcd_cost) + machinery_data["delay"][A] = initial(M.rcd_delay) + + var/choice = show_radial_menu(user, src, choices, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) + if(!check_menu(user)) + return + + blueprint = name_to_type[choice] + playsound(src, 'sound/effects/pop.ogg', 50, FALSE) + to_chat(user, "You change [name]s blueprint to '[choice]'.") + +///pretty much rcd_create, but named differently to make myself feel less bad for copypasting from a sibling-type +/obj/item/construction/plumbing/proc/create_machine(atom/A, mob/user) + if(!machinery_data || !isopenturf(A)) + return FALSE + + if(checkResource(machinery_data["cost"][blueprint], user) && blueprint) + if(do_after(user, machinery_data["delay"][blueprint], target = A)) + if(checkResource(machinery_data["cost"][blueprint], user) && canPlace(A)) + useResource(machinery_data["cost"][blueprint], user) + activate() + playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) + new blueprint (A, FALSE, FALSE) + return TRUE + +/obj/item/construction/plumbing/proc/canPlace(turf/T) + if(!isopenturf(T)) + return FALSE + . = TRUE + for(var/obj/O in T.contents) + if(O.density) //let's not built ontop of dense stuff, like big machines and other obstacles, it kills my immershion + return FALSE + +/obj/item/construction/plumbing/afterattack(atom/A, mob/user) + . = ..() + if(!range_check(A, user)) + return + if(istype(A, /obj/machinery/plumbing)) + var/obj/machinery/plumbing/P = A + if(P.anchored) + to_chat(user, "The [P.name] needs to be unanchored!") + return + if(do_after(user, 20, target = P)) + P.deconstruct() //Let's not substract matter + playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) //this is just such a great sound effect + else + create_machine(A, user) + + #undef GLOW_MODE #undef LIGHT_MODE #undef REMOVE_MODE diff --git a/code/game/objects/items/RPD.dm b/code/game/objects/items/RPD.dm index 93d73b2b5f..70e4441c66 100644 --- a/code/game/objects/items/RPD.dm +++ b/code/game/objects/items/RPD.dm @@ -6,6 +6,7 @@ RPD #define ATMOS_CATEGORY 0 #define DISPOSALS_CATEGORY 1 #define TRANSIT_CATEGORY 2 +#define PLUMBING_CATEGORY 3 #define BUILD_MODE (1<<0) #define WRENCH_MODE (1<<1) @@ -75,6 +76,13 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( ) )) +GLOBAL_LIST_INIT(fluid_duct_recipes, list( + "Fluid Ducts" = list( + new /datum/pipe_info/plumbing("Duct", /obj/machinery/duct, PIPE_ONEDIR), + new /datum/pipe_info/plumbing/multilayer("Duct Layer-Manifold",/obj/machinery/duct/multilayered, PIPE_STRAIGHT) + ) +)) + /datum/pipe_info var/name var/icon_state @@ -175,6 +183,15 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( if(dt == PIPE_UNARY_FLIPPABLE) icon_state = "[icon_state]_preview" +/datum/pipe_info/plumbing/New(label, obj/path, dt=PIPE_UNARY) + name = label + id = path + icon_state = initial(path.icon_state) + dirtype = dt + +/datum/pipe_info/plumbing/multilayer //exists as identifier so we can see the difference between multi_layer and just ducts properly later on + + /obj/item/pipe_dispenser name = "Rapid Piping Device (RPD)" desc = "A device used to rapidly pipe things." @@ -200,15 +217,19 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( var/atmos_build_speed = 5 //deciseconds (500ms) var/disposal_build_speed = 5 var/transit_build_speed = 5 + var/plumbing_build_speed = 5 var/destroy_speed = 5 var/paint_speed = 5 var/category = ATMOS_CATEGORY var/piping_layer = PIPING_LAYER_DEFAULT + var/ducting_layer = DUCT_LAYER_DEFAULT var/datum/pipe_info/recipe var/static/datum/pipe_info/first_atmos var/static/datum/pipe_info/first_disposal var/static/datum/pipe_info/first_transit var/mode = BUILD_MODE | DESTROY_MODE | WRENCH_MODE + var/static/datum/pipe_info/first_plumbing + var/locked = FALSE //wheter we can change categories. Useful for the plumber /obj/item/pipe_dispenser/New() . = ..() @@ -238,29 +259,30 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1) return(BRUTELOSS) -/obj/item/pipe_dispenser/ui_base_html(html) - var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes) - . = replacetext(html, "", assets.css_tag()) +/obj/item/pipe_dispenser/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/pipes), + ) -/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/pipe_dispenser/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes) - assets.send(user) - - ui = new(user, src, ui_key, "RapidPipeDispenser", name, 425, 515, master_ui, state) + ui = new(user, src, "RapidPipeDispenser", name) ui.open() /obj/item/pipe_dispenser/ui_data(mob/user) var/list/data = list( "category" = category, "piping_layer" = piping_layer, + + "ducting_layer" = ducting_layer, + "preview_rows" = recipe.get_preview(p_dir), "categories" = list(), "selected_color" = paint_color, "paint_colors" = GLOB.pipe_paint_colors, - "mode" = mode + "mode" = mode, + "locked" = locked ) var/list/recipes @@ -271,6 +293,8 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( recipes = GLOB.disposal_pipe_recipes if(TRANSIT_CATEGORY) recipes = GLOB.transit_tube_recipes + if(PLUMBING_CATEGORY) + recipes = GLOB.fluid_duct_recipes for(var/c in recipes) var/list/cat = recipes[c] var/list/r = list() @@ -284,7 +308,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( /obj/item/pipe_dispenser/ui_act(action, params) if(..()) return - if(!usr.canUseTopic(src)) + if(!usr.canUseTopic(src, BE_CLOSE)) return var/playeffect = TRUE switch(action) @@ -299,11 +323,16 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( recipe = first_atmos if(TRANSIT_CATEGORY) recipe = first_transit + if(PLUMBING_CATEGORY) + recipe = first_plumbing p_dir = NORTH playeffect = FALSE if("piping_layer") piping_layer = text2num(params["piping_layer"]) playeffect = FALSE + // if("ducting_layer") + // ducting_layer = text2num(params["ducting_layer"]) + // playeffect = FALSE if("pipe_type") var/static/list/recipes if(!recipes) @@ -320,11 +349,9 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( mode &= ~n else mode |= n - - if(playeffect && world.time >= effectcooldown) + if(playeffect) spark_system.start() - effectcooldown = world.time + 100 - playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0) + playsound(get_turf(src), 'sound/effects/pop.ogg', 50, FALSE) return TRUE /obj/item/pipe_dispenser/pre_attack(atom/A, mob/user) @@ -469,16 +496,56 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( if(mode & WRENCH_MODE) tube.wrench_act(user, src) return - + if(PLUMBING_CATEGORY) //Plumbing. + if(!can_make_pipe) + return ..() + A = get_turf(A) + if(isclosedturf(A)) + to_chat(user, "[src]'s error light flickers; there's something in the way!") + return + to_chat(user, "You start building a fluid duct...") + playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1) + if(do_after(user, plumbing_build_speed, target = A)) + var/obj/machinery/duct/D + if(recipe.type == /datum/pipe_info/plumbing/multilayer) + var/temp_connects = NORTH + SOUTH + if(queued_p_dir == EAST) + temp_connects = EAST + WEST + D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer, temp_connects) + else + D = new queued_p_type (A, TRUE, GLOB.pipe_paint_colors[paint_color], ducting_layer) + D.add_fingerprint(usr) + if(mode & WRENCH_MODE) + D.wrench_act(user, src) else return ..() /obj/item/pipe_dispenser/proc/activate() playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) +/* unneeded, you can craft ducts from plastic +/obj/item/pipe_dispenser/plumbing + name = "Plumberinator" + desc = "A crude device to rapidly plumb things." + icon_state = "plumberer" + category = PLUMBING_CATEGORY + locked = TRUE + +/obj/item/pipe_dispenser/plumbing/Initialize() + . = ..() + spark_system = new + spark_system.set_up(5, 0, src) + spark_system.attach(src) + if(!first_plumbing) + first_plumbing = GLOB.fluid_duct_recipes[GLOB.fluid_duct_recipes[1]][1] + + recipe = first_plumbing + +*/ #undef ATMOS_CATEGORY #undef DISPOSALS_CATEGORY #undef TRANSIT_CATEGORY +#undef PLUMBING_CATEGORY #undef BUILD_MODE #undef DESTROY_MODE diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm index 4f3761f899..b28de437ed 100644 --- a/code/game/objects/items/airlock_painter.dm +++ b/code/game/objects/items/airlock_painter.dm @@ -180,10 +180,10 @@ stored_decal_total = "[stored_decal][yellow_fix][stored_color]" return -/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "DecalPainter", name, 500, 400, master_ui, state) + ui = new(user, src, "DecalPainter", name) ui.open() /obj/item/airlock_painter/decal/ui_data(mob/user) diff --git a/code/game/objects/items/broom.dm b/code/game/objects/items/broom.dm index 225644109f..4cbd75ed94 100644 --- a/code/game/objects/items/broom.dm +++ b/code/game/objects/items/broom.dm @@ -28,39 +28,37 @@ /// triggered on wield of two handed item /obj/item/broom/proc/on_wield(obj/item/source, mob/user) to_chat(user, "You brace the [src] against the ground in a firm sweeping stance.") - RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/sweep) + RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, .proc/sweep) /// triggered on unwield of two handed item /obj/item/broom/proc/on_unwield(obj/item/source, mob/user) - UnregisterSignal(user, COMSIG_MOVABLE_MOVED) + UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE) /obj/item/broom/afterattack(atom/A, mob/user, proximity) . = ..() if(!proximity) return - sweep(user, A, FALSE) + sweep(user, A) -/obj/item/broom/proc/sweep(mob/user, atom/A, moving = TRUE) - var/turf/target - if (!moving) - if (isturf(A)) - target = A - else - target = A.loc - else - target = user.loc - if (!isturf(target)) +/obj/item/broom/proc/sweep(datum/source, atom/newLoc) + if(!ismob(source) || !isturf(newLoc) || (get_dist(source, newLoc) > 1)) return - if (locate(/obj/structure/table) in target.contents) + var/turf/target = newLoc + var/atom/movable/AM + var/sweep_dir = get_dir(source, target) + if(!sweep_dir) return + for(var/i in target.contents) + AM = i + if(AM.density) // eh good enough heuristic check + return var/i = 0 for(var/obj/item/garbage in target.contents) if(!garbage.anchored) - garbage.Move(get_step(target, user.dir), user.dir) - i++ - if(i >= 20) + step(garbage, sweep_dir) + if(++i > 20) break - if(i >= 1) + if(i) playsound(loc, 'sound/weapons/thudswoosh.ogg', 30, TRUE, -1) /obj/item/broom/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) //bless you whoever fixes this copypasta diff --git a/code/game/objects/items/chainsaw.dm b/code/game/objects/items/chainsaw.dm index f382aa1ed3..ebb26fab93 100644 --- a/code/game/objects/items/chainsaw.dm +++ b/code/game/objects/items/chainsaw.dm @@ -16,7 +16,7 @@ custom_materials = list(/datum/material/iron=13000) attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = "swing_hit" - sharpness = IS_SHARP + sharpness = SHARP_EDGED actions_types = list(/datum/action/item_action/startchainsaw) tool_behaviour = TOOL_SAW toolspeed = 0.5 @@ -71,10 +71,6 @@ /obj/item/chainsaw/update_icon_state() icon_state = "chainsaw_[on ? "on" : "off"]" -/obj/item/chainsaw/get_dismemberment_chance() - if(wielded) - . = ..() - /obj/item/chainsaw/doomslayer name = "THE GREAT COMMUNICATOR" desc = "VRRRRRRR!!!" diff --git a/code/game/objects/items/charter.dm b/code/game/objects/items/charter.dm index 5ed719ff94..9b658bc5f1 100644 --- a/code/game/objects/items/charter.dm +++ b/code/game/objects/items/charter.dm @@ -13,6 +13,7 @@ var/ignores_timeout = FALSE var/response_timer_id = null var/approval_time = 600 + var/allow_unicode = FALSE var/static/regex/standard_station_regex @@ -48,6 +49,9 @@ if(!new_name) return + if(!allow_unicode && (length(new_name) != length_char(new_name))) + to_chat(user, "Unicode is not allowed. Adminhelp if you want to use it so badly.") + return log_game("[key_name(user)] has proposed to name the station as \ [new_name]") diff --git a/code/game/objects/items/circuitboards/machine_circuitboards.dm b/code/game/objects/items/circuitboards/machine_circuitboards.dm index 56eb25f953..8e59e91e38 100644 --- a/code/game/objects/items/circuitboards/machine_circuitboards.dm +++ b/code/game/objects/items/circuitboards/machine_circuitboards.dm @@ -48,6 +48,13 @@ /obj/item/stack/cable_coil = 5, /obj/item/stack/sheet/glass = 1) +/obj/item/circuitboard/machine/medipen_refiller + name = "Medipen Refiller (Machine Board)" + icon_state = "medical" + build_path = /obj/machinery/medipen_refiller + req_components = list( + /obj/item/stock_parts/matter_bin = 1) + /obj/item/circuitboard/machine/clonepod name = "Clone Pod (Machine Board)" build_path = /obj/machinery/clonepod @@ -383,7 +390,7 @@ /obj/item/circuitboard/machine/thermomachine/examine() . = ..() - . += "It is set to layer [pipe_layer]." + . += "It is set to layer [pipe_layer]. Use a Multitool on the circuit to change this." /obj/item/circuitboard/machine/thermomachine/heater name = "Heater (Machine Board)" @@ -512,6 +519,10 @@ /obj/item/stack/sheet/glass = 1) needs_anchored = FALSE +/obj/item/circuitboard/machine/hydroponics/automagic + name = "Automatic Hydroponics Tray (Machine Board)" + build_path = /obj/machinery/hydroponics/constructable/automagic + /obj/item/circuitboard/machine/seed_extractor name = "Seed Extractor (Machine Board)" build_path = /obj/machinery/seed_extractor @@ -1135,3 +1146,8 @@ build_path = /obj/machinery/atmospherics/components/unary/shuttle/heater req_components = list(/obj/item/stock_parts/micro_laser = 2, /obj/item/stock_parts/matter_bin = 1) + +/obj/item/circuitboard/machine/explosive_compressor + name = "Explosive Compressor (Machine Board)" + build_path = /obj/machinery/research/explosive_compressor + req_components = list(/obj/item/stock_parts/matter_bin = 3) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index a366a2ef88..2a9944f770 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -147,23 +147,23 @@ to_chat(user, "There is not enough of [src] left!") . = TRUE -/obj/item/toy/crayon/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - // tgui is a plague upon this codebase +/obj/item/toy/crayon/ui_state(mob/user) + return GLOB.hands_state - SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/toy/crayon/ui_interact(mob/user, datum/tgui/ui) + // tgui is a plague upon this codebase + // no u + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Crayon", name, 600, 600, - master_ui, state) + ui = new(user, src, "Crayon", name) ui.open() /obj/item/toy/crayon/spraycan/AltClick(mob/user) - . = ..() if(user.canUseTopic(src, BE_CLOSE, ismonkey(user))) if(has_cap) is_capped = !is_capped to_chat(user, "The cap on [src] is now [is_capped ? "on" : "off"].") update_icon() - return TRUE /obj/item/toy/crayon/CtrlClick(mob/user) if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user))) @@ -735,7 +735,11 @@ if(isobj(target)) if(actually_paints) var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8))) - if(hsl[3] < 0.25 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected + var/static/whitelisted = typecacheof(list(/obj/structure/window, + /obj/effect/decal/cleanable/crayon, + /obj/machinery/door/window) + ) + if(hsl[3] < 0.25 && !whitelisted[target]) //Colors too dark are rejected to_chat(usr, "A color that dark on an object like this? Surely not...") return FALSE diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index 767f8fc395..6396a4fe3d 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -394,8 +394,6 @@ to_chat(user, "[src] are recharging!") return - user.stop_pulling() //User has hands full, and we don't care about anyone else pulling on it, their problem. CLEAR!! - if(user.a_intent == INTENT_DISARM) do_disarm(M, user) return @@ -447,8 +445,7 @@ if(do_after(user, isnull(defib?.disarm_shock_time)? disarm_shock_time : defib.disarm_shock_time, target = M)) M.visible_message("[user] zaps [M] with [src]!", \ "[user] zaps [M] with [src]!") - M.adjustStaminaLoss(50) - M.DefaultCombatKnockdown(100) + M.DefaultCombatKnockdown(140) M.updatehealth() //forces health update before next life tick playsound(src, 'sound/machines/defib_zap.ogg', 50, 1, -1) M.emote("gasp") diff --git a/code/game/objects/items/devices/PDA/PDA.dm b/code/game/objects/items/devices/PDA/PDA.dm index d706f5468a..10b2b68646 100644 --- a/code/game/objects/items/devices/PDA/PDA.dm +++ b/code/game/objects/items/devices/PDA/PDA.dm @@ -266,7 +266,7 @@ GLOBAL_LIST_EMPTY(PDAs) var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pda) assets.send(user) - var/datum/asset/spritesheet/emoji_s = get_asset_datum(/datum/asset/spritesheet/goonchat) + var/datum/asset/spritesheet/emoji_s = get_asset_datum(/datum/asset/spritesheet/chat) emoji_s.send(user) //Already sent by chat but no harm doing this user.set_machine(src) @@ -1027,6 +1027,7 @@ GLOBAL_LIST_EMPTY(PDAs) else if(is_type_in_list(C, contained_item)) //Checks if there is a pen if(inserted_item) to_chat(user, "There is already \a [inserted_item] in \the [src]!") + return ..() else if(!user.transferItemToLoc(C, src)) return diff --git a/code/game/objects/items/devices/PDA/cart.dm b/code/game/objects/items/devices/PDA/cart.dm index 6eae9f127a..4ca0b86bc0 100644 --- a/code/game/objects/items/devices/PDA/cart.dm +++ b/code/game/objects/items/devices/PDA/cart.dm @@ -590,7 +590,7 @@ Code: var/static/list/emoji_icon_states var/static/emoji_table if(!emoji_table) - var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/goonchat) + var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat) var/list/collate = list("
") for(var/emoji in sortList(icon_states(icon('icons/emoji.dmi')))) var/tag = sheet.icon_tag("emoji-[emoji]") diff --git a/code/game/objects/items/devices/aicard.dm b/code/game/objects/items/devices/aicard.dm index bfb9348d97..503e2a9473 100644 --- a/code/game/objects/items/devices/aicard.dm +++ b/code/game/objects/items/devices/aicard.dm @@ -54,18 +54,20 @@ name = initial(name) icon_state = initial(icon_state) -/obj/item/aicard/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/aicard/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/aicard/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Intellicard", name, 500, 500, master_ui, state) + ui = new(user, src, "Intellicard", name) ui.open() /obj/item/aicard/ui_data() var/list/data = list() if(AI) data["name"] = AI.name - data["laws"] = AI.laws.get_law_list(include_zeroth = 1) + data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE) data["health"] = (AI.health + 100) / 2 data["wireless"] = !AI.control_disabled //todo disabled->enabled data["radio"] = AI.radio_enabled @@ -86,19 +88,19 @@ if(confirm == "Yes" && !..()) flush = TRUE if(AI && AI.loc == src) - to_chat(AI, "Your core files are being wiped!") + to_chat(AI, "Your core files are being wiped!") while(AI.stat != DEAD && flush) - AI.adjustOxyLoss(1) + AI.adjustOxyLoss(5) AI.updatehealth() sleep(5) flush = FALSE . = TRUE if("wireless") AI.control_disabled = !AI.control_disabled - to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!") + to_chat(AI, "[src]'s wireless port has been [AI.control_disabled ? "disabled" : "enabled"]!") . = TRUE if("radio") AI.radio_enabled = !AI.radio_enabled - to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!") + to_chat(AI, "Your Subspace Transceiver has been [AI.radio_enabled ? "enabled" : "disabled"]!") . = TRUE update_icon() diff --git a/code/game/objects/items/devices/dogborg_sleeper.dm b/code/game/objects/items/devices/dogborg_sleeper.dm index d8abccb336..1f91196b24 100644 --- a/code/game/objects/items/devices/dogborg_sleeper.dm +++ b/code/game/objects/items/devices/dogborg_sleeper.dm @@ -163,12 +163,13 @@ return ui_interact(user) -/obj/item/dogborg/sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) +/obj/item/dogborg/sleeper/ui_state(mob/user) + return GLOB.notcontained_state - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/dogborg/sleeper/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "dogborg_sleeper", name, 375, 550, master_ui, state) + ui = new(user, src, "dogborg_sleeper", name, 375, 550) //UI DOES NOT EXIST ui.open() /obj/item/dogborg/sleeper/ui_data() diff --git a/code/game/objects/items/devices/gps.dm b/code/game/objects/items/devices/gps.dm index ee26d81a0d..bb46577702 100644 --- a/code/game/objects/items/devices/gps.dm +++ b/code/game/objects/items/devices/gps.dm @@ -1,4 +1,4 @@ -GLOBAL_LIST_EMPTY(GPS_list) + /obj/item/gps name = "global positioning system" desc = "Helping lost spacemen find their way through the planets since 2016." @@ -8,138 +8,10 @@ GLOBAL_LIST_EMPTY(GPS_list) slot_flags = ITEM_SLOT_BELT obj_flags = UNIQUE_RENAME var/gpstag = "COM0" - var/emped = FALSE - var/tracking = TRUE - var/updating = TRUE //Automatic updating of GPS list. Can be set to manual by user. - var/global_mode = TRUE //If disabled, only GPS signals of the same Z level are shown - -/obj/item/gps/examine(mob/user) - . = ..() - var/turf/curr = get_turf(src) - . += "The screen says: [get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])" - . += "Alt-click to switch it [tracking ? "off":"on"]." /obj/item/gps/Initialize() . = ..() - GLOB.GPS_list += src - name = "global positioning system ([gpstag])" - add_overlay("working") - -/obj/item/gps/Destroy() - GLOB.GPS_list -= src - return ..() - -/obj/item/gps/emp_act(severity) - . = ..() - if (. & EMP_PROTECT_SELF) - return - emped = TRUE - cut_overlay("working") - add_overlay("emp") - addtimer(CALLBACK(src, .proc/reboot), 300, TIMER_UNIQUE|TIMER_OVERRIDE) //if a new EMP happens, remove the old timer so it doesn't reactivate early - SStgui.close_uis(src) //Close the UI control if it is open. - -/obj/item/gps/proc/reboot() - emped = FALSE - cut_overlay("emp") - add_overlay("working") - -/obj/item/gps/AltClick(mob/user) - . = ..() - if(!user.canUseTopic(src, BE_CLOSE)) - return - toggletracking(user) - return TRUE - -/obj/item/gps/proc/toggletracking(mob/user) - if(!user.canUseTopic(src, BE_CLOSE)) - return //user not valid to use gps - if(emped) - to_chat(user, "It's busted!") - return - if(tracking) - cut_overlay("working") - to_chat(user, "[src] is no longer tracking, or visible to other GPS devices.") - tracking = FALSE - else - add_overlay("working") - to_chat(user, "[src] is now tracking, and visible to other GPS devices.") - tracking = TRUE - - -/obj/item/gps/ui_interact(mob/user, ui_key = "gps", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state. - if(emped) - to_chat(user, "[src] fizzles weakly.") - return - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - // Variable window height, depending on how many GPS units there are - // to show, clamped to relatively safe range. - var/gps_window_height = clamp(325 + GLOB.GPS_list.len * 14, 325, 700) - ui = new(user, src, ui_key, "Gps", "Global Positioning System", 470, gps_window_height, master_ui, state) //width, height - ui.open() - - ui.set_autoupdate(state = updating) - - -/obj/item/gps/ui_data(mob/user) - var/list/data = list() - data["power"] = tracking - data["tag"] = gpstag - data["updating"] = updating - data["globalmode"] = global_mode - if(!tracking || emped) //Do not bother scanning if the GPS is off or EMPed - return data - - var/turf/curr = get_turf(src) - data["current"] = "[get_area_name(curr, TRUE)] ([curr.x], [curr.y], [curr.z])" - data["currentArea"] = "[get_area_name(curr, TRUE)]" - data["currentCoords"] = "[curr.x], [curr.y], [curr.z]" - - var/list/signals = list() - data["signals"] = list() - - for(var/gps in GLOB.GPS_list) - var/obj/item/gps/G = gps - if(G.emped || !G.tracking || G == src) - continue - var/turf/pos = get_turf(G) - if(!global_mode && pos.z != curr.z) - continue - var/list/signal = list() - signal["entrytag"] = G.gpstag //Name or 'tag' of the GPS - signal["coords"] = "[pos.x], [pos.y], [pos.z]" - if(pos.z == curr.z) //Distance/Direction calculations for same z-level only - signal["dist"] = max(get_dist(curr, pos), 0) //Distance between the src and remote GPS turfs - signal["degrees"] = round(Get_Angle(curr, pos)) //0-360 degree directional bearing, for more precision. - - signals += list(signal) //Add this signal to the list of signals - data["signals"] = signals - return data - - - -/obj/item/gps/ui_act(action, params) - if(..()) - return - switch(action) - if("rename") - var/a = input("Please enter desired tag.", name, gpstag) as text - a = copytext(sanitize(a), 1, 20) - gpstag = a - . = TRUE - name = "global positioning system ([gpstag])" - - if("power") - toggletracking(usr) - . = TRUE - if("updating") - updating = !updating - . = TRUE - if("globalmode") - global_mode = !global_mode - . = TRUE - + AddComponent(/datum/component/gps/item, gpstag) /obj/item/gps/science icon_state = "gps-s" diff --git a/code/game/objects/items/devices/portable_chem_mixer.dm b/code/game/objects/items/devices/portable_chem_mixer.dm new file mode 100644 index 0000000000..3e1b20cfc2 --- /dev/null +++ b/code/game/objects/items/devices/portable_chem_mixer.dm @@ -0,0 +1,206 @@ +/obj/item/storage/portable_chem_mixer + name = "Portable Chemical Mixer" + desc = "A portable device that dispenses and mixes chemicals. All necessary reagents need to be supplied with beakers. A label indicates that a screwdriver is required to open it for refills. This device can be worn on a belt. The letters 'S&T' are imprinted on the side." + icon = 'icons/obj/chemical.dmi' + icon_state = "portablechemicalmixer_open" + w_class = WEIGHT_CLASS_HUGE + slot_flags = ITEM_SLOT_BELT + custom_price = 2000 + custom_premium_price = 2000 + + var/obj/item/reagent_containers/beaker = null ///Creating an empty slot for a beaker that can be added to dispense into + var/amount = 30 ///The amount of reagent that is to be dispensed currently + + var/list/dispensable_reagents = list() ///List in which all currently dispensable reagents go + +/obj/item/storage/portable_chem_mixer/ComponentInitialize() + . = ..() + var/datum/component/storage/STR = GetComponent(/datum/component/storage) + STR.max_combined_w_class = 200 + STR.max_items = 50 + STR.insert_preposition = "in" + STR.can_hold = typecacheof(list( + /obj/item/reagent_containers/glass/beaker, + )) + +/obj/item/storage/portable_chem_mixer/Destroy() + QDEL_NULL(beaker) + return ..() + +/obj/item/storage/portable_chem_mixer/ex_act(severity, target) + if(severity < 3) + ..() + +/obj/item/storage/portable_chem_mixer/attackby(obj/item/I, mob/user, params) + var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED) + if (I.tool_behaviour == TOOL_SCREWDRIVER) + SEND_SIGNAL(src, COMSIG_TRY_STORAGE_SET_LOCKSTATE, !locked) + if (!locked) + update_contents() + if (locked) + replace_beaker(user) + update_icon() + I.play_tool_sound(src, 50) + return + + else if (istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container() && locked) + var/obj/item/reagent_containers/B = I + . = TRUE //no afterattack + if(!user.transferItemToLoc(B, src)) + return + replace_beaker(user, B) + update_icon() + updateUsrDialog() + return + + return ..() + +/** + * Updates the contents of the portable chemical mixer + * + * A list of dispensable reagents is created by iterating through each source beaker in the portable chemical beaker and reading its contents + */ +/obj/item/storage/portable_chem_mixer/proc/update_contents() + dispensable_reagents.Cut() + + for (var/obj/item/reagent_containers/glass/beaker/B in contents) + var/key = B.reagents.get_master_reagent_id() + if (!(key in dispensable_reagents)) + dispensable_reagents[key] = list() + dispensable_reagents[key]["reagents"] = list() + dispensable_reagents[key]["reagents"] += B.reagents + + return + +/obj/item/storage/portable_chem_mixer/update_icon_state() + var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED) + if (!locked) + icon_state = "portablechemicalmixer_open" + else if (beaker) + icon_state = "portablechemicalmixer_full" + else + icon_state = "portablechemicalmixer_empty" + + +/obj/item/storage/portable_chem_mixer/AltClick(mob/living/user) + var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED) + if (!locked) + return ..() + if(!can_interact(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + return + replace_beaker(user) + update_icon() + +/** + * Replaces the beaker of the portable chemical mixer with another beaker, or simply adds the new beaker if none is in currently + * + * Checks if a valid user and a valid new beaker exist and attempts to replace the current beaker in the portable chemical mixer with the one in hand. Simply places the new beaker in if no beaker is currently loaded + * Arguments: + * * mob/living/user - The user who is trying to exchange beakers + * * obj/item/reagent_containers/new_beaker - The new beaker that the user wants to put into the device + */ +/obj/item/storage/portable_chem_mixer/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) + if(!user) + return FALSE + if(beaker) + user.put_in_hands(beaker) + beaker = null + if(new_beaker) + beaker = new_beaker + return TRUE + +/obj/item/storage/portable_chem_mixer/attack_hand(mob/user) + if (loc != user) + return ..() + if(SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED)) + INVOKE_ASYNC(src, /datum.proc/ui_interact, user) + +/obj/item/storage/portable_chem_mixer/attack_self(mob/user) + if(loc == user) + var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED) + if (locked) + ui_interact(user) + return + else + to_chat(user, "The portable chemical mixer is currently open and its contents can be accessed.") + return + return + +/obj/item/storage/portable_chem_mixer/MouseDrop(obj/over_object) + . = ..() + if(ismob(loc)) + var/mob/M = loc + if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand)) + var/obj/screen/inventory/hand/H = over_object + M.putItemFromInventoryInHandIfPossible(src, H.held_index) + +/obj/item/storage/portable_chem_mixer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "PortableChemMixer", name) + if(user.hallucinating()) + // to not ruin the immersion by constantly changing the fake chemicals + ui.set_autoupdate(FALSE) + ui.open() + +/obj/item/storage/portable_chem_mixer/ui_data(mob/user) + var/list/data = list() + data["amount"] = amount + data["isBeakerLoaded"] = beaker ? 1 : 0 + data["beakerCurrentVolume"] = beaker ? beaker.reagents.total_volume : null + data["beakerMaxVolume"] = beaker ? beaker.volume : null + data["beakerTransferAmounts"] = beaker ? beaker.possible_transfer_amounts : null + var/chemicals[0] + var/is_hallucinating = user.hallucinating() + if(user.hallucinating()) + is_hallucinating = TRUE + for(var/re in dispensable_reagents) + var/value = dispensable_reagents[re] + var/datum/reagent/temp = GLOB.chemical_reagents_list[re] + if(temp) + var/chemname = temp.name + var/total_volume = 0 + for (var/datum/reagents/rs in value["reagents"]) + total_volume += rs.total_volume + if(is_hallucinating && prob(5)) + chemname = "[pick_list_replacements("hallucination.json", "chemicals")]" + chemicals.Add(list(list("title" = chemname, "id" = ckey(temp.name), "volume" = total_volume ))) + data["chemicals"] = chemicals + var/beakerContents[0] + if(beaker) + for(var/datum/reagent/R in beaker.reagents.reagent_list) + beakerContents.Add(list(list("name" = R.name, "id" = ckey(R.name), "volume" = R.volume))) // list in a list because Byond merges the first list... + data["beakerContents"] = beakerContents + return data + +/obj/item/storage/portable_chem_mixer/ui_act(action, params) + if(..()) + return + switch(action) + if("amount") + var/target = text2num(params["target"]) + amount = target + . = TRUE + if("dispense") + var/reagent_name = params["reagent"] + var/datum/reagent/reagent = GLOB.name2reagent[reagent_name] + var/entry = dispensable_reagents[reagent] + if(beaker) + var/datum/reagents/R = beaker.reagents + var/actual = min(amount, 1000, R.maximum_volume - R.total_volume) + // todo: add check if we have enough reagent left + for (var/datum/reagents/source in entry["reagents"]) + var/to_transfer = min(source.total_volume, actual) + source.trans_to(beaker, to_transfer) + actual -= to_transfer + if (actual <= 0) + break + . = TRUE + if("remove") + var/amount = text2num(params["amount"]) + beaker.reagents.remove_all(amount) + . = TRUE + if("eject") + replace_beaker(usr) + update_icon() + . = TRUE diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index 0cf7ceb55b..c51edc8106 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -16,9 +16,6 @@ var/on = TRUE var/shock_cooldown = FALSE - var/ui_x = 260 - var/ui_y = 137 - /obj/item/electropack/suicide_act(mob/living/carbon/user) user.visible_message("[user] hooks [user.p_them()]self to the electropack and spams the trigger! It looks like [user.p_theyre()] trying to commit suicide!") return (FIRELOSS) @@ -29,7 +26,7 @@ /obj/item/electropack/Destroy() SSradio.remove_object(src, frequency) - . = ..() + return ..() /obj/item/electropack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) if(iscarbon(user)) @@ -39,7 +36,7 @@ return return ..() -/obj/item/electropack/attackby(obj/item/W, mob/living/user, params) +/obj/item/electropack/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/clothing/head/helmet)) var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user) A.icon = 'icons/obj/assemblies.dmi' @@ -59,56 +56,12 @@ else return ..() -/obj/item/electropack/Topic(href, href_list) - var/mob/living/carbon/C = usr - if(usr.stat || usr.restrained() || C.back == src) - return - - if(!usr.canUseTopic(src, BE_CLOSE)) - usr << browse(null, "window=radio") - onclose(usr, "radio") - return - - if(href_list["set"]) - if(href_list["set"] == "freq") - var/new_freq = input(usr, "Input a new receiving frequency", "Electropack Frequency", format_frequency(frequency)) as num|null - if(!usr.canUseTopic(src, BE_CLOSE)) - return - new_freq = unformat_frequency(new_freq) - new_freq = sanitize_frequency(new_freq, TRUE) - set_frequency(new_freq) - - if(href_list["set"] == "code") - var/new_code = input(usr, "Input a new receiving code", "Electropack Code", code) as num|null - if(!usr.canUseTopic(src, BE_CLOSE)) - return - new_code = round(new_code) - new_code = clamp(new_code, 1, 100) - code = new_code - - if(href_list["set"] == "power") - if(!usr.canUseTopic(src, BE_CLOSE)) - return - on = !(on) - icon_state = "electropack[on]" - - if(usr) - attack_self(usr) - - return - -/obj/item/electropack/proc/set_frequency(new_frequency) - SSradio.remove_object(src, frequency) - frequency = new_frequency - SSradio.add_object(src, frequency, RADIO_SIGNALER) - return - /obj/item/electropack/receive_signal(datum/signal/signal) if(!signal || signal.data["code"] != code) return if(isliving(loc) && on) - if(shock_cooldown == TRUE) + if(shock_cooldown) return shock_cooldown = TRUE addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100) @@ -124,18 +77,59 @@ if(master) master.receive_signal() - return -/obj/item/electropack/ui_interact(mob/user) - if(!ishuman(user)) +/obj/item/electropack/proc/set_frequency(new_frequency) + SSradio.remove_object(src, frequency) + frequency = new_frequency + SSradio.add_object(src, frequency, RADIO_SIGNALER) + +/obj/item/electropack/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/electropack/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Electropack", name) + ui.open() + +/obj/item/electropack/ui_data(mob/user) + var/list/data = list() + data["power"] = on + data["frequency"] = frequency + data["code"] = code + data["minFrequency"] = MIN_FREE_FREQ + data["maxFrequency"] = MAX_FREE_FREQ + return data + +/obj/item/electropack/ui_act(action, params) + if(..()) return -/obj/item/electropack/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "Electropack", name, ui_x, ui_y, master_ui, state) - ui.open() + switch(action) + if("power") + on = !on + icon_state = "electropack[on]" + . = TRUE + if("freq") + var/value = unformat_frequency(params["freq"]) + if(value) + frequency = sanitize_frequency(value, TRUE) + set_frequency(frequency) + . = TRUE + if("code") + var/value = text2num(params["code"]) + if(value) + value = round(value) + code = clamp(value, 1, 100) + . = TRUE + if("reset") + if(params["reset"] == "freq") + frequency = initial(frequency) + . = TRUE + else if(params["reset"] == "code") + code = initial(code) + . = TRUE + /obj/item/electropack/shockcollar name = "shock collar" @@ -145,7 +139,7 @@ icon_state = "shockcollar" item_state = "shockcollar" body_parts_covered = NECK - slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers + slot_flags = ITEM_SLOT_NECK //no more pocket shockers. Now done without lazyness w_class = WEIGHT_CLASS_SMALL strip_delay = 60 equip_delay_other = 60 @@ -167,16 +161,18 @@ return return ..() -/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) +/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) //we have to override this because of text if(!signal || signal.data["code"] != code) return - if(isliving(loc) && on) + if(isliving(loc) && on) //the "on" arg is currently useless + var/mob/living/L = loc + if(!L.get_item_by_slot(SLOT_NECK)) //**properly** stops pocket shockers + return if(shock_cooldown == TRUE) return shock_cooldown = TRUE addtimer(VARSET_CALLBACK(src, shock_cooldown, FALSE), 100) - var/mob/living/L = loc step(L, pick(GLOB.cardinals)) to_chat(L, "You feel a sharp shock from the collar!") @@ -196,20 +192,13 @@ if(t) tagname = t name = "[initial(name)] - [t]" + return + if(istype(W, /obj/item/clothing/head/helmet)) //lazy method of denying this + return else return ..() -/obj/item/electropack/shockcollar/ui_interact(mob/user) //on_click calls this - var/dat = {" - -Frequency/Code for shock collar:
-Frequency: -[format_frequency(src.frequency)] -Set
-Code: -[src.code] -Set
-
"} - user << browse(dat, "window=radio") - onclose(user, "radio") - return +/obj/item/electropack/ui_act(action, params) + if(action == "power") // DO. NOT. + return FALSE + return ..() diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index e26b29289a..4623a405de 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -107,19 +107,15 @@ else ..() -/obj/item/radio/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.inventory_state) - . = ..() - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/radio/ui_state(mob/user) + return GLOB.inventory_state + +/obj/item/radio/ui_interact(mob/user, datum/tgui/ui, datum/ui_state/state) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - var/ui_width = 360 - var/ui_height = 106 - if(subspace_transmission) - if(channels.len > 0) - ui_height += 6 + channels.len * 21 - else - ui_height += 24 - ui = new(user, src, ui_key, "Radio", name, ui_width, ui_height, master_ui, state) + ui = new(user, src, "Radio", name) + if(state) + ui.set_state(state) ui.open() /obj/item/radio/ui_data(mob/user) diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index fae2833c8a..8fdeaa0f9f 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -729,10 +729,10 @@ GENETICS SCANNER to_chat(user, "[target] is empty!") if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected - var/fusion_power = round(cached_scan_results["fusion"], 0.01) - var/tier = fusionpower2text(fusion_power) + var/instability = round(cached_scan_results["fusion"], 0.01) + var/tier = instability2text(instability) to_chat(user, "Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.") - to_chat(user, "Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.") + to_chat(user, "Instability of the last fusion reaction: [instability]\n This indicates it was [tier].") return /obj/item/analyzer/proc/scan_turf(mob/user, turf/location) @@ -783,10 +783,10 @@ GENETICS SCANNER to_chat(user, "Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)") if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected - var/fusion_power = round(cached_scan_results["fusion"], 0.01) - var/tier = fusionpower2text(fusion_power) + var/instability = round(cached_scan_results["fusion"], 0.01) + var/tier = instability2text(instability) to_chat(user, "Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.") - to_chat(user, "Power of the last fusion reaction: [fusion_power]\n This power indicates it was a [tier]-tier fusion reaction.") + to_chat(user, "Instability of the last fusion reaction: [instability]\n This indicates it was [tier].") /obj/item/analyzer/ranged desc = "A hand-held scanner which uses advanced spectroscopy and infrared readings to analyze gases as a distance. Alt-Click to use the built in barometer function." @@ -992,4 +992,4 @@ GENETICS SCANNER #undef SCANMODE_CHEMICAL #undef SCANMODE_WOUND #undef SCANNER_CONDENSED -#undef SCANNER_VERBOSE \ No newline at end of file +#undef SCANNER_VERBOSE diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 4d255fd339..eb444cdb12 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -86,98 +86,102 @@ effective or pretty fucking useless. return if(!used) log_combat(user, M, "irradiated", src) - var/cooldown = GetCooldown() - used = 1 + var/cooldown = get_cooldown() + used = TRUE icon_state = "health1" - handle_cooldown(cooldown) // splits off to handle the cooldown while handling wavelength + addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown) + addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown) to_chat(user, "Successfully irradiated [M].") - spawn((wavelength+(intensity*4))*5) - if(M) - if(intensity >= 5) - M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS) - M.rad_act(intensity*10) + addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5) else to_chat(user, "The radioactive microlaser is still recharging.") -/obj/item/healthanalyzer/rad_laser/proc/handle_cooldown(cooldown) - spawn(cooldown) - used = 0 - icon_state = "health" +/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M) + if(QDELETED(M)) + return + if(intensity >= 5) + M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS) + M.rad_act(intensity*10) + +/obj/item/healthanalyzer/rad_laser/proc/get_cooldown() + return round(max(10, (stealth*30 + intensity*5 - wavelength/4))) /obj/item/healthanalyzer/rad_laser/attack_self(mob/user) interact(user) -/obj/item/healthanalyzer/rad_laser/proc/GetCooldown() - return round(max(10, (stealth*30 + intensity*5 - wavelength/4))) - /obj/item/healthanalyzer/rad_laser/interact(mob/user) ui_interact(user) -/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user) -/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/healthanalyzer/rad_laser/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/healthanalyzer/rad_laser/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "RadioactiveMicrolaser", "Radioactive Microlaser", ui_x, ui_y, master_ui, state) + ui = new(user, src, "RadioactiveMicrolaser") ui.open() - var/dat = "Irradiation: [irradiate ? "On" : "Off"]
" - dat += "Stealth Mode (NOTE: Deactivates automatically while Irradiation is off): [stealth ? "On" : "Off"]
" - dat += "Scan Mode: " - if(!scanmode) - dat += "Scan Health" - else if(scanmode == 1) - dat += "Scan Reagents" - else - dat += "Disabled" - dat += "

" +/obj/item/healthanalyzer/rad_laser/ui_data(mob/user) + var/list/data = list() + data["irradiate"] = irradiate + data["stealth"] = stealth + data["scanmode"] = scanmode + data["intensity"] = intensity + data["wavelength"] = wavelength + data["on_cooldown"] = used + data["cooldown"] = DisplayTimeText(get_cooldown()) + return data - dat += {" - Radiation Intensity: - -- - [intensity] - ++
+/obj/item/healthanalyzer/rad_laser/ui_act(action, params) + if(..()) + return - Radiation Wavelength: - -- - [(wavelength+(intensity*4))] - ++
- Laser Cooldown: [DisplayTimeText(GetCooldown())]
- "} - - var/datum/browser/popup = new(user, "radlaser", "Radioactive Microlaser Interface", 400, 240) - popup.set_content(dat) - popup.open() - -/obj/item/healthanalyzer/rad_laser/Topic(href, href_list) - if(!usr.canUseTopic(src)) - return 1 - - usr.set_machine(src) - if(href_list["rad"]) - irradiate = !irradiate - - else if(href_list["stealthy"]) - stealth = !stealth - - else if(href_list["mode"]) - scanmode += 1 - if(scanmode > 2) - scanmode = 0 - - else if(href_list["radint"]) - var/amount = text2num(href_list["radint"]) - amount += intensity - intensity = max(1,(min(20,amount))) - - else if(href_list["radwav"]) - var/amount = text2num(href_list["radwav"]) - amount += wavelength - wavelength = max(0,(min(120,amount))) - - attack_self(usr) - add_fingerprint(usr) - return + switch(action) + if("irradiate") + irradiate = !irradiate + . = TRUE + if("stealth") + stealth = !stealth + . = TRUE + if("scanmode") + scanmode = !scanmode + . = TRUE + if("radintensity") + var/target = params["target"] + var/adjust = text2num(params["adjust"]) + if(target == "min") + target = 1 + . = TRUE + else if(target == "max") + target = 20 + . = TRUE + else if(adjust) + target = intensity + adjust + . = TRUE + else if(text2num(target) != null) + target = text2num(target) + . = TRUE + if(.) + target = round(target) + intensity = clamp(target, 1, 20) + if("radwavelength") + var/target = params["target"] + var/adjust = text2num(params["adjust"]) + if(target == "min") + target = 0 + . = TRUE + else if(target == "max") + target = 120 + . = TRUE + else if(adjust) + target = wavelength + adjust + . = TRUE + else if(text2num(target) != null) + target = text2num(target) + . = TRUE + if(.) + target = round(target) + wavelength = clamp(target, 0, 120) /obj/item/shadowcloak name = "cloaker belt" diff --git a/code/game/objects/items/devices/transfer_valve.dm b/code/game/objects/items/devices/transfer_valve.dm index c791b7e323..8b0d46be44 100644 --- a/code/game/objects/items/devices/transfer_valve.dm +++ b/code/game/objects/items/devices/transfer_valve.dm @@ -188,11 +188,10 @@ tank_one.air_contents.merge(temp) tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume()) - /* +/* Exadv1: I know this isn't how it's going to work, but this was just to check it explodes properly when it gets a signal (and it does). - */ - +*/ /obj/item/transfer_valve/proc/toggle_valve() if(!valve_open && tank_one && tank_two) valve_open = TRUE @@ -233,16 +232,20 @@ valve_open = FALSE update_icon() -// this doesn't do anything but the timer etc. expects it to be here -// eventually maybe have it update icon to show state (timer, prox etc.) like old bombs +/* + This doesn't do anything but the timer etc. expects it to be here + eventually maybe have it update icon to show state (timer, prox etc.) like old bombs +*/ /obj/item/transfer_valve/proc/c_state() return -/obj/item/transfer_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/transfer_valve/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/transfer_valve/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TransferValve", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "TransferValve", name) ui.open() /obj/item/transfer_valve/ui_data(mob/user) @@ -286,3 +289,9 @@ . = TRUE update_icon() + +/** + * Returns if this is ready to be detonated. Checks if both tanks are in place. + */ +/obj/item/transfer_valve/proc/ready() + return tank_one && tank_two diff --git a/code/game/objects/items/dualsaber.dm b/code/game/objects/items/dualsaber.dm index 08460993ee..6cf6a524de 100644 --- a/code/game/objects/items/dualsaber.dm +++ b/code/game/objects/items/dualsaber.dm @@ -26,6 +26,7 @@ wound_bonus = -110 bare_wound_bonus = 20 block_parry_data = /datum/block_parry_data/dual_esword + block_chance = 60 var/hacked = FALSE /// Can this reflect all energy projectiles? var/can_reflect = TRUE @@ -38,7 +39,8 @@ var/wielded = FALSE // track wielded status on item var/slowdown_wielded = 0 -/datum/block_parry_data/dual_esword +/datum/block_parry_data/dual_esword // please run at the man going apeshit with his funny doublesword + can_block_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST | BLOCK_DIR_WEST | BLOCK_DIR_EAST block_damage_absorption = 2 block_damage_multiplier = 0.15 block_damage_multiplier_override = list( @@ -50,7 +52,11 @@ block_lock_sprinting = TRUE // no attacking while blocking block_lock_attacking = TRUE - block_projectile_mitigation = 75 + block_projectile_mitigation = 85 + // more efficient vs projectiles + block_stamina_efficiency_override = list( + TEXT_ATTACK_TYPE_PROJECTILE = 6 + ) parry_time_windup = 0 parry_time_active = 8 @@ -65,14 +71,20 @@ parry_imperfect_falloff_percent = 10 parry_efficiency_to_counterattack = 100 parry_efficiency_considered_successful = 25 // VERY generous - parry_efficiency_perfect = 90 parry_failed_stagger_duration = 3 SECONDS parry_failed_clickcd_duration = CLICK_CD_MELEE - // more efficient vs projectiles - block_stamina_efficiency_override = list( - TEXT_ATTACK_TYPE_PROJECTILE = 4 - ) +/obj/item/dualsaber/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction) + if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object)) + block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER + return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT + return ..() + +/obj/item/dualsaber/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time) + . = ..() + if(parry_efficiency >= 90) // perfect parry + block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER + . |= BLOCK_SHOULD_REDIRECT /obj/item/dualsaber/Initialize() . = ..() @@ -105,7 +117,7 @@ to_chat(user, "You lack the grace to wield this!") return COMPONENT_TWOHANDED_BLOCK_WIELD wielded = TRUE - sharpness = IS_SHARP + sharpness = SHARP_EDGED w_class = w_class_on total_mass = total_mass_on hitsound = 'sound/weapons/blade1.ogg' @@ -342,12 +354,30 @@ name = "divine lightblade" desc = "A giant blade of bright and holy light, said to cut down the wicked with ease." force = 5 - block_chance = 50 armour_penetration = 0 + block_parry_data = /datum/block_parry_data/chaplain var/chaplain_spawnable = TRUE can_reflect = FALSE obj_flags = UNIQUE_RENAME +/datum/block_parry_data/chaplain + parry_stamina_cost = 12 + parry_time_windup = 2 + parry_time_active = 5 + parry_time_spindown = 3 + // parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK + parry_time_perfect = 1 + parry_time_perfect_leeway = 1 + parry_imperfect_falloff_percent = 7.5 + parry_efficiency_to_counterattack = 100 + parry_efficiency_considered_successful = 80 + parry_efficiency_perfect = 120 + parry_efficiency_perfect_override = list( + TEXT_ATTACK_TYPE_PROJECTILE = 30, + ) + parry_failed_stagger_duration = 3 SECONDS + parry_failed_clickcd_duration = 2 SECONDS + /obj/item/dualsaber/hypereutactic/chaplain/ComponentInitialize() . = ..() AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=20, \ diff --git a/code/game/objects/items/eightball.dm b/code/game/objects/items/eightball.dm index dbc4c297ca..0d5c9a22aa 100644 --- a/code/game/objects/items/eightball.dm +++ b/code/game/objects/items/eightball.dm @@ -192,11 +192,13 @@ return top_vote -/obj/item/toy/eightball/haunted/ui_interact(mob/user, ui_key="main", datum/tgui/ui=null, force_open=0, datum/tgui/master_ui=null, datum/ui_state/state = GLOB.always_state) +/obj/item/toy/eightball/haunted/ui_state(mob/user) + return GLOB.observer_state - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/toy/eightball/haunted/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "EightBallVote", name, 400, 600, master_ui, state) + ui = new(user, src, "EightBallVote", name) ui.open() /obj/item/toy/eightball/haunted/ui_data(mob/user) diff --git a/code/game/objects/items/fireaxe.dm b/code/game/objects/items/fireaxe.dm index 7cb22d5eb0..6fb7b89262 100644 --- a/code/game/objects/items/fireaxe.dm +++ b/code/game/objects/items/fireaxe.dm @@ -13,11 +13,12 @@ slot_flags = ITEM_SLOT_BACK attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_integrity = 200 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF - wound_bonus = -20 + wound_bonus = -15 + bare_wound_bonus = 20 var/wielded = FALSE // track wielded status on item /obj/item/fireaxe/Initialize() diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm index 1554142c8c..979fa7e958 100644 --- a/code/game/objects/items/granters.dm +++ b/code/game/objects/items/granters.dm @@ -79,7 +79,7 @@ ADD_TRAIT(user, granted_trait, BOOK_TRAIT) /obj/item/book/granter/trait/rifleman - name = "\proper the Neo-Russian Rifleman\'s Primer" + name = "The Neo-Russian Rifleman\'s Primer" desc = "A book with stains of vodka and...blood? The back is hard to read, but says something about bolt-actions. Or pump-actions. Both, maybe." oneuse = FALSE granted_trait = TRAIT_FAST_PUMP @@ -253,7 +253,7 @@ user.set_nutrition(NUTRITION_LEVEL_STARVING + 50) /obj/item/book/granter/spell/blind - spell = /obj/effect/proc_holder/spell/targeted/trigger/blind + spell = /obj/effect/proc_holder/spell/pointed/trigger/blind spellname = "blind" icon_state ="bookblind" desc = "This book looks blurry, no matter how you look at it." @@ -265,7 +265,7 @@ user.blind_eyes(10) /obj/item/book/granter/spell/mindswap - spell = /obj/effect/proc_holder/spell/targeted/mind_transfer + spell = /obj/effect/proc_holder/spell/pointed/mind_transfer spellname = "mindswap" icon_state ="bookmindswap" desc = "This book's cover is pristine, though its pages look ragged and torn." @@ -289,7 +289,7 @@ if(stored_swap == user) to_chat(user,"You stare at the book some more, but there doesn't seem to be anything else to learn...") return - var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new + var/obj/effect/proc_holder/spell/pointed/mind_transfer/swapper = new if(swapper.cast(list(stored_swap), user, TRUE, TRUE)) to_chat(user,"You're suddenly somewhere else... and someone else?!") to_chat(stored_swap,"Suddenly you're staring at [src] again... where are you, who are you?!") @@ -324,7 +324,7 @@ user.DefaultCombatKnockdown(40) /obj/item/book/granter/spell/barnyard - spell = /obj/effect/proc_holder/spell/targeted/barnyardcurse + spell = /obj/effect/proc_holder/spell/pointed/barnyardcurse spellname = "barnyard" icon_state ="bookhorses" desc = "This book is more horse than your mind has room for." diff --git a/code/game/objects/items/grenades/plastic.dm b/code/game/objects/items/grenades/plastic.dm index a2b0e3edd4..014487332c 100644 --- a/code/game/objects/items/grenades/plastic.dm +++ b/code/game/objects/items/grenades/plastic.dm @@ -60,7 +60,8 @@ if(target) if(!QDELETED(target)) location = get_turf(target) - target.cut_overlay(plastic_overlay, TRUE) + target.cut_overlay(plastic_overlay) + UnregisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_plastic_overlay) if(!ismob(target) || full_damage_on_mobs) target.ex_act(EXPLODE_HEAVY, target) else @@ -126,13 +127,17 @@ I.embedding["embed_chance"] = 0 I.updateEmbedding() - target.add_overlay(plastic_overlay, TRUE) + RegisterSignal(target, COMSIG_ATOM_UPDATE_OVERLAYS, .proc/add_plastic_overlay) + target.update_icon() if(!nadeassembly) to_chat(user, "You plant the bomb. Timer counting down from [det_time].") addtimer(CALLBACK(src, .proc/prime), det_time*10) else qdel(src) //How? +/obj/item/grenade/plastic/proc/add_plastic_overlay(atom/source, list/overlay_list) + overlay_list += plastic_overlay + /obj/item/grenade/plastic/proc/shout_syndicate_crap(mob/M) if(!M) return diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index 691b4c4228..58146be20f 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -352,7 +352,7 @@ w_class = WEIGHT_CLASS_HUGE slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT block_chance = 30 - sharpness = IS_SHARP + sharpness = SHARP_EDGED hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") @@ -452,7 +452,7 @@ w_class = WEIGHT_CLASS_BULKY armour_penetration = 35 slot_flags = ITEM_SLOT_BACK - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("chopped", "sliced", "cut", "reaped") /obj/item/nullrod/scythe/Initialize() @@ -575,7 +575,7 @@ righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' w_class = WEIGHT_CLASS_HUGE item_flags = ABSTRACT - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = 'sound/weapons/chainsawhit.ogg' total_mass = TOTAL_MASS_HAND_REPLACEMENT @@ -594,7 +594,7 @@ name = "clown dagger" desc = "Used for absolutely hilarious sacrifices." hitsound = 'sound/items/bikehorn.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") /obj/item/nullrod/pride_hammer @@ -645,7 +645,7 @@ throw_speed = 4 throw_range = 7 throwforce = 30 - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("enlightened", "redpilled") /obj/item/nullrod/armblade @@ -657,7 +657,7 @@ righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi' item_flags = ABSTRACT w_class = WEIGHT_CLASS_HUGE - sharpness = IS_SHARP + sharpness = SHARP_EDGED wound_bonus = -20 bare_wound_bonus = 25 total_mass = TOTAL_MASS_HAND_REPLACEMENT @@ -699,7 +699,7 @@ force = 15 block_chance = 40 slot_flags = ITEM_SLOT_BACK - sharpness = IS_BLUNT + sharpness = SHARP_NONE hitsound = "swing_hit" attack_verb = list("smashed", "slammed", "whacked", "thwacked") icon = 'icons/obj/items_and_weapons.dmi' @@ -754,7 +754,7 @@ name = "arrhythmic knife" w_class = WEIGHT_CLASS_HUGE desc = "They say fear is the true mind killer, but stabbing them in the head works too. Honour compels you to not sheathe it once drawn." - sharpness = IS_SHARP + sharpness = SHARP_EDGED slot_flags = null hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") @@ -782,7 +782,7 @@ desc = "Holding this makes you look absolutely devilish." attack_verb = list("poked", "impaled", "pierced", "jabbed") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/nullrod/egyptian name = "egyptian staff" diff --git a/code/game/objects/items/implants/implant_misc.dm b/code/game/objects/items/implants/implant_misc.dm index 6cdc5ee824..08d6a586c8 100644 --- a/code/game/objects/items/implants/implant_misc.dm +++ b/code/game/objects/items/implants/implant_misc.dm @@ -38,6 +38,23 @@ if(!uses) qdel(src) +/obj/item/implant/warp + name = "warp implant" + desc = "Saves your position somewhere, and then warps you back to it after five seconds." + icon_state = "warp" + uses = 15 + +/obj/item/implant/warp/activate() + . = ..() + uses-- + imp_in.do_adrenaline(20, TRUE, 0, 0, TRUE, list(/datum/reagent/fermi/eigenstate = 1.2), "You feel an internal prick as as the bluespace starts ramping up!") + to_chat(imp_in, "You feel an internal prick as as the bluespace starts ramping up!") + if(!uses) + qdel(src) + +/obj/item/implanter/warp + name = "implanter (warp)" + imp_type = /obj/item/implant/warp /obj/item/implant/emp name = "emp implant" @@ -69,4 +86,4 @@ healthstring = "Oxygen Deprivation Damage => [round(L.getOxyLoss())]
Fire Damage => [round(L.getFireLoss())]
Toxin Damage => [round(L.getToxLoss())]
Brute Force Damage => [round(L.getBruteLoss())]
" if (!healthstring) healthstring = "ERROR" - return healthstring \ No newline at end of file + return healthstring diff --git a/code/game/objects/items/implants/implant_radio.dm b/code/game/objects/items/implants/implant_radio.dm index 5d3d579a4e..6f42547004 100644 --- a/code/game/objects/items/implants/implant_radio.dm +++ b/code/game/objects/items/implants/implant_radio.dm @@ -10,7 +10,7 @@ /obj/item/implant/radio/activate() . = ..() // needs to be GLOB.deep_inventory_state otherwise it won't open - radio.ui_interact(usr, "main", null, FALSE, null, GLOB.deep_inventory_state) + radio.ui_interact(usr, state = GLOB.deep_inventory_state) /obj/item/implant/radio/implant(mob/living/target, mob/user, silent = FALSE) . = ..() diff --git a/code/game/objects/items/implants/implant_uplink.dm b/code/game/objects/items/implants/implant_uplink.dm index 9895c1e34c..0cac8f838a 100644 --- a/code/game/objects/items/implants/implant_uplink.dm +++ b/code/game/objects/items/implants/implant_uplink.dm @@ -9,7 +9,7 @@ /obj/item/implant/uplink/Initialize(mapload, _owner) . = ..() - AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc, GLOB.not_incapacitated_state) + AddComponent(/datum/component/uplink, _owner, TRUE, FALSE, null, starting_tc) /obj/item/implanter/uplink name = "implanter (uplink)" diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm index b3c1f79e94..7b05cf302e 100644 --- a/code/game/objects/items/implants/implantchair.dm +++ b/code/game/objects/items/implants/implantchair.dm @@ -26,14 +26,15 @@ open_machine() update_icon() +/obj/machinery/implantchair/ui_state(mob/user) + return GLOB.notcontained_state -/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/implantchair/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state) + ui = new(user, src, "ImplantChair", name) ui.open() - /obj/machinery/implantchair/ui_data() var/list/data = list() data["occupied"] = occupant ? 1 : 0 diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm index 8f274c04aa..e7cf8defc9 100644 --- a/code/game/objects/items/kitchen.dm +++ b/code/game/objects/items/kitchen.dm @@ -18,7 +18,7 @@ name = "fork" desc = "Pointy." icon_state = "fork" - force = 5 + force = 4 w_class = WEIGHT_CLASS_TINY throwforce = 0 throw_speed = 3 @@ -28,6 +28,7 @@ attack_verb = list("attacked", "stabbed", "poked") hitsound = 'sound/weapons/bladeslice.ogg' armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) + sharpness = SHARP_POINTY var/datum/reagent/forkload //used to eat omelette /obj/item/kitchen/fork/suicide_act(mob/living/carbon/user) @@ -61,7 +62,7 @@ throw_speed = 4 throw_range = 6 embedding = list("pain_mult" = 2, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15) - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/kitchen/knife name = "kitchen knife" @@ -76,7 +77,7 @@ throw_range = 6 custom_materials = list(/datum/material/iron=12000) attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - sharpness = IS_SHARP_ACCURATE + sharpness = SHARP_POINTY armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) var/bayonet = FALSE //Can this be attached to a gun? wound_bonus = -5 diff --git a/code/game/objects/items/latexballoon.dm b/code/game/objects/items/latexballoon.dm index ef5b7b6cba..b2f8b4bee2 100644 --- a/code/game/objects/items/latexballoon.dm +++ b/code/game/objects/items/latexballoon.dm @@ -54,5 +54,5 @@ var/obj/item/tank/T = W blow(T, user) return - if (W.get_sharpness() || W.get_temperature() || is_pointed(W)) + if (W.get_sharpness() || W.get_temperature()) burst() diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm index e0b08ba8ef..679491aeb6 100644 --- a/code/game/objects/items/melee/energy.dm +++ b/code/game/objects/items/melee/energy.dm @@ -102,7 +102,7 @@ attack_verb_off = list("tapped", "poked") throw_speed = 3 throw_range = 5 - sharpness = IS_SHARP + sharpness = SHARP_EDGED embedding = list("embed_chance" = 75, "impact_pain_mult" = 10) armour_penetration = 35 item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY @@ -180,7 +180,7 @@ sword_color = null //stops icon from breaking when turned on. hitcost = 75 //Costs more than a standard cyborg esword w_class = WEIGHT_CLASS_NORMAL - sharpness = IS_SHARP + sharpness = SHARP_EDGED light_color = "#40ceff" tool_behaviour = TOOL_SAW toolspeed = 0.7 @@ -255,7 +255,7 @@ throw_range = 1 w_class = WEIGHT_CLASS_BULKY//So you can't hide it in your pocket or some such. var/datum/effect_system/spark_spread/spark_system - sharpness = IS_SHARP + sharpness = SHARP_EDGED //Most of the other special functions are handled in their own files. aka special snowflake code so kewl /obj/item/melee/transforming/energy/blade/Initialize() @@ -291,7 +291,7 @@ attack_verb_off = list("tapped", "poked") throw_speed = 3 throw_range = 5 - sharpness = IS_SHARP + sharpness = SHARP_EDGED embedding = list("embedded_pain_multiplier" = 6, "embed_chance" = 20, "embedded_fall_chance" = 60) armour_penetration = 10 block_chance = 35 diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index f90f484513..15d10c4d11 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -44,7 +44,7 @@ throwforce = 10 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "impaled", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - sharpness = IS_SHARP + sharpness = SHARP_EDGED total_mass = TOTAL_MASS_HAND_REPLACEMENT /obj/item/melee/synthetic_arm_blade/Initialize() @@ -64,7 +64,7 @@ throwforce = 15 w_class = WEIGHT_CLASS_BULKY armour_penetration = 75 - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("slashed", "cut") hitsound = 'sound/weapons/rapierhit.ogg' custom_materials = list(/datum/material/iron = 1000) @@ -168,7 +168,7 @@ flags_1 = CONDUCT_1 obj_flags = UNIQUE_RENAME w_class = WEIGHT_CLASS_BULKY - sharpness = IS_SHARP_ACCURATE //It cant be sharpend cook -_- + sharpness = SHARP_POINTY //It cant be sharpend cook -_- attack_verb = list("stabs", "punctures", "pierces", "pokes") hitsound = 'sound/weapons/rapierhit.ogg' total_mass = 0.4 @@ -234,6 +234,9 @@ /obj/item/melee/rapier/attack(mob/living/target, mob/living/user) . = ..() if(iscarbon(target)) + if(HAS_TRAIT(user, TRAIT_PACIFISM)) + visible_message("[user] gently taps [target] with [src].",null,null,COMBAT_MESSAGE_RANGE) + log_combat(user, target, "slept", src) var/mob/living/carbon/H = target H.Dizzy(10) H.adjustStaminaLoss(30) diff --git a/code/game/objects/items/melee/transforming.dm b/code/game/objects/items/melee/transforming.dm index 66752c4c9a..8c44a15cd4 100644 --- a/code/game/objects/items/melee/transforming.dm +++ b/code/game/objects/items/melee/transforming.dm @@ -1,5 +1,5 @@ /obj/item/melee/transforming - sharpness = IS_SHARP + sharpness = SHARP_EDGED var/active = FALSE var/force_on = 30 //force when active var/faction_bonus_force = 0 //Bonus force dealt against certain factions diff --git a/code/game/objects/items/miscellaneous.dm b/code/game/objects/items/miscellaneous.dm index a7f7e3152c..7e14fb9d35 100644 --- a/code/game/objects/items/miscellaneous.dm +++ b/code/game/objects/items/miscellaneous.dm @@ -47,8 +47,11 @@ spawn_option(stored_options[choice],M) qdel(src) -/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M) - var/obj/new_item = new choice() +/obj/item/choice_beacon/proc/create_choice_atom(atom/choice, mob/owner) + return new choice() + +/obj/item/choice_beacon/proc/spawn_option(atom/choice,mob/living/M) + var/obj/new_item = create_choice_atom(choice, M) var/obj/structure/closet/supplypod/bluespacepod/pod = new() pod.explosionSize = list(0,0,0,0) new_item.forceMove(pod) @@ -152,10 +155,50 @@ augment_list[initial(A.name)] = A return augment_list -/obj/item/choice_beacon/augments/spawn_option(obj/choice,mob/living/M) +/obj/item/choice_beacon/augments/spawn_option(atom/choice,mob/living/M) new choice(get_turf(M)) to_chat(M, "You hear something crackle from the beacon for a moment before a voice speaks. \"Please stand by for a message from S.E.L.F. Message as follows: Item request received. Your package has been transported, use the autosurgeon supplied to apply the upgrade. Message ends.\"") +/obj/item/choice_beacon/pet //donator beacon that summons a small friendly animal + name = "pet beacon" + desc = "Straight from the outerspace pet shop to your feet." + var/static/list/pets = list("Crab" = /mob/living/simple_animal/crab, + "Cat" = /mob/living/simple_animal/pet/cat, + "Space cat" = /mob/living/simple_animal/pet/cat/space, + "Kitten" = /mob/living/simple_animal/pet/cat/kitten, + "Dog" = /mob/living/simple_animal/pet/dog, + "Corgi" = /mob/living/simple_animal/pet/dog/corgi, + "Pug" = /mob/living/simple_animal/pet/dog/pug, + "Exotic Corgi" = /mob/living/simple_animal/pet/dog/corgi/exoticcorgi, + "Fox" = /mob/living/simple_animal/pet/fox, + "Red Panda" = /mob/living/simple_animal/pet/redpanda, + "Possum" = /mob/living/simple_animal/opossum) + var/pet_name + +/obj/item/choice_beacon/pet/generate_display_names() + return pets + +/obj/item/choice_beacon/pet/create_choice_atom(atom/choice, mob/owner) + var/mob/living/simple_animal/new_choice = new choice() + new_choice.butcher_results = null //please don't eat your pet, chef + var/obj/item/pet_carrier/donator/carrier = new() //a donator pet carrier is just a carrier that can't be shoved in an autolathe for metal + carrier.add_occupant(new_choice) + new_choice.mob_size = MOB_SIZE_TINY //yeah we're not letting you use this roundstart pet to hurt people / knock them down + new_choice.pass_flags = PASSTABLE | PASSMOB //your pet is not a bullet/person shield + new_choice.density = FALSE + new_choice.blood_volume = 0 //your pet cannot be used to drain blood from for a bloodsucker + new_choice.desc = "A pet [initial(choice.name)], owned by [owner]!" + new_choice.can_have_ai = FALSE //no it cant be sentient damnit + if(pet_name) + new_choice.name = pet_name + new_choice.unique_name = TRUE + return carrier + +/obj/item/choice_beacon/pet/spawn_option(atom/choice,mob/living/M) + pet_name = input(M, "What would you like to name the pet? (leave blank for default name)", "Pet Name") + ..() + +//choice boxes (they just open in your hand instead of making a pod) /obj/item/choice_beacon/box name = "choice box (default)" desc = "Think really hard about what you want, and then rip it open!" @@ -163,21 +206,17 @@ icon_state = "deliverypackage3" item_state = "deliverypackage3" -/obj/item/choice_beacon/box/spawn_option(obj/choice,mob/living/M) - to_chat(M, "The box opens, revealing the [choice]!") +/obj/item/choice_beacon/box/spawn_option(atom/choice,mob/living/M) + var/choice_text = choice + if(ispath(choice_text)) + choice_text = initial(choice.name) + to_chat(M, "The box opens, revealing the [choice_text]!") playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1) M.temporarilyRemoveItemFromInventory(src, TRUE) M.put_in_hands(new choice) qdel(src) -/obj/item/choice_beacon/box/plushie - name = "choice box (plushie)" - desc = "Using the power of quantum entanglement, this box contains every plush, until the moment it is opened!" - icon = 'icons/obj/plushes.dmi' - icon_state = "box" - item_state = "box" - -/obj/item/choice_beacon/box/spawn_option(choice,mob/living/M) +/obj/item/choice_beacon/box/plushie/spawn_option(choice,mob/living/M) if(ispath(choice, /obj/item/toy/plush)) ..() //regular plush, spawn it naturally else @@ -188,10 +227,35 @@ M.put_in_hands(new choice) qdel(src) +/obj/item/choice_beacon/box/carpet //donator carpet beacon + name = "choice box (carpet)" + desc = "Contains 50 of a selected carpet inside!" + var/static/list/carpet_list = list(/obj/item/stack/tile/carpet/black/fifty = "Black Carpet", + "Black & Red Carpet" = /obj/item/stack/tile/carpet/blackred/fifty, + "Monochrome Carpet" = /obj/item/stack/tile/carpet/monochrome/fifty, + "Blue Carpet" = /obj/item/stack/tile/carpet/blue/fifty, + "Cyan Carpet" = /obj/item/stack/tile/carpet/cyan/fifty, + "Green Carpet" = /obj/item/stack/tile/carpet/green/fifty, + "Orange Carpet" = /obj/item/stack/tile/carpet/orange/fifty, + "Purple Carpet" = /obj/item/stack/tile/carpet/purple/fifty, + "Red Carpet" = /obj/item/stack/tile/carpet/red/fifty, + "Royal Black Carpet" = /obj/item/stack/tile/carpet/royalblack/fifty, + "Royal Blue Carpet" = /obj/item/stack/tile/carpet/royalblue/fifty) + +/obj/item/choice_beacon/box/carpet/generate_display_names() + return carpet_list + +/obj/item/choice_beacon/box/plushie + name = "choice box (plushie)" + desc = "Using the power of quantum entanglement, this box contains every plush, until the moment it is opened!" + icon = 'icons/obj/plushes.dmi' + icon_state = "box" + item_state = "box" + /obj/item/choice_beacon/box/plushie/generate_display_names() var/list/plushie_list = list() //plushie set 1: just subtypes of /obj/item/toy/plush - var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox) + var/list/plushies_set_one = subtypesof(/obj/item/toy/plush) - list(/obj/item/toy/plush/narplush, /obj/item/toy/plush/awakenedplushie, /obj/item/toy/plush/random_snowflake, /obj/item/toy/plush/plushling, /obj/item/toy/plush/random) //don't allow these special ones (you can still get narplush/hugbox) for(var/V in plushies_set_one) var/atom/A = V plushie_list[initial(A.name)] = A @@ -208,4 +272,3 @@ icon_state = "skub" w_class = WEIGHT_CLASS_BULKY attack_verb = list("skubbed") - diff --git a/code/game/objects/items/pet_carrier.dm b/code/game/objects/items/pet_carrier.dm index c6b5a7e224..ef2fb44d3d 100644 --- a/code/game/objects/items/pet_carrier.dm +++ b/code/game/objects/items/pet_carrier.dm @@ -29,6 +29,9 @@ var/has_lock_sprites = TRUE //whether to load the lock overlays or not var/allows_hostiles = FALSE //does the pet carrier allow hostile entities to be held within it? +/obj/item/pet_carrier/donator + custom_materials = null //you cant just use the loadout item to get free metal! + /obj/item/pet_carrier/Destroy() if(occupants.len) for(var/V in occupants) @@ -240,7 +243,31 @@ custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600) escape_time = 200 //equal to the time of a bluespace bodybag alternate_escape_time = 100 + + ///gas supply for simplemobs so they don't die var/datum/gas_mixture/occupant_gas_supply + ///level until the reagent gets INGEST ed instead of TOUCH + var/sipping_level = 150 + ///prob50 level of sipping + var/sipping_probably = 99 + ///chem transfer rate / second + var/transfer_rate = 5 + +/obj/item/pet_carrier/bluespace/Initialize() + . = ..() + create_reagents(300, OPENCONTAINER, DEFAULT_REAGENTS_VALUE) //equivalent of bsbeakers + +/obj/item/pet_carrier/bluespace/Destroy() + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/item/pet_carrier/bluespace/attack_self(mob/living/user) + ..() + if(reagents) + if(open) + reagents.reagents_holder_flags = OPENCONTAINER + else + reagents.reagents_holder_flags = NONE /obj/item/pet_carrier/bluespace/update_icon_state() if(open) @@ -248,11 +275,28 @@ else icon_state = "bluespace_jar" -/obj/item/pet_carrier/bluespace/throw_impact() +/obj/item/pet_carrier/bluespace/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) . = ..() //delete the item upon impact, releasing the creature inside (this is handled by its deletion) if(occupants.len) loc.visible_message("The bluespace jar smashes, releasing [occupants[1]]!") + + if(reagents?.total_volume && ismob(hit_atom) && hit_atom.reagents) + reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target + var/mob/M = hit_atom + var/R = reagents.log_list() + hit_atom.visible_message("[M] has been splashed with something!", \ + "[M] has been splashed with something!") + var/turf/TT = get_turf(hit_atom) + var/throwerstring + if(thrownby) + log_combat(thrownby, M, "splashed", R) + var/turf/AT = get_turf(thrownby) + throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]" + log_reagent("SPLASH: [src] mob throw_impact() onto [key_name(hit_atom)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]") + reagents.reaction(hit_atom, TOUCH) + reagents.clear_reagents() + playsound(src, "shatter", 70, 1) qdel(src) @@ -260,21 +304,24 @@ . = ..() if(!occupant_gas_supply) occupant_gas_supply = new + if(isanimal(occupant)) var/mob/living/simple_animal/animal = occupant occupant_gas_supply[/datum/gas/oxygen] = 0.0064 //make sure it has some gas in so it isn't depressurized occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature/pressure when their turf isnt a location - else - if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside - ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist") - ADD_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist") - ADD_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath") - ADD_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure") - ADD_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure") + + if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside + START_PROCESSING(SSobj, src) + ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist") + ADD_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist") + ADD_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath") + ADD_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure") + ADD_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure") /obj/item/pet_carrier/bluespace/remove_occupant(mob/living/occupant) . = ..() if(ishuman(occupant)) + STOP_PROCESSING(SSobj, src) REMOVE_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist") REMOVE_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist") REMOVE_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath") @@ -287,6 +334,18 @@ occupant_gas_supply = new return occupant_gas_supply +/obj/item/pet_carrier/bluespace/process() + if(!reagents) + return + for(var/mob/living/L in occupants) + if(!ishuman(L)) + continue + if((reagents.total_volume >= sipping_level) || ((reagents.total_volume >= sipping_probably) && prob(50))) //sipp + reagents.reaction(L, INGEST) //consume + reagents.trans_to(L, transfer_rate) + else + reagents.reaction(L, TOUCH, show_message = FALSE) + /obj/item/pet_carrier/bluespace/load_occupant(mob/living/user, mob/living/target) if(..()) name = "[initial(name)] ([target])" diff --git a/code/game/objects/items/pitchfork.dm b/code/game/objects/items/pitchfork.dm index 49d0b64498..b296e2d0cb 100644 --- a/code/game/objects/items/pitchfork.dm +++ b/code/game/objects/items/pitchfork.dm @@ -9,7 +9,7 @@ w_class = WEIGHT_CLASS_BULKY attack_verb = list("attacked", "impaled", "pierced") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_integrity = 200 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF diff --git a/code/game/objects/items/plushes.dm b/code/game/objects/items/plushes.dm index 44205f4884..9a8f1214f0 100644 --- a/code/game/objects/items/plushes.dm +++ b/code/game/objects/items/plushes.dm @@ -167,7 +167,7 @@ return log_game("[key_name(user)] activated a hidden grenade in [src].") grenade.preprime(user, msg = FALSE, volume = 10) - SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet) + SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plushpet", /datum/mood_event/plushpet) else to_chat(user, "You try to pet [src], but it has no stuffing. Aww...") SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_nostuffing", /datum/mood_event/plush_nostuffing) @@ -754,8 +754,8 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths()) attack_verb = list("headbutt", "scritched", "bit") squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1) can_random_spawn = FALSE - - + + /obj/item/toy/plush/hairball name = "Hairball" desc = "A bundle of undigested fibers and scales. Yuck." @@ -765,3 +765,78 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths()) squeak_override = list('sound/misc/splort.ogg'=1) attack_verb = list("sploshed", "splorted", "slushed") can_random_spawn = FALSE + +/obj/item/toy/plush/plushling + name = "peculiar plushie" + desc = "An adorable stuffed toy- wait, did it just move?" + can_random_spawn = FALSE + var/absorb_cooldown = 100 //ticks cooldown between absorbs + var/next_absorb = 0 //When can it absorb another plushie + var/check_interval = 20 + var/next_check = 0 + +//Overrides parent proc +/obj/item/toy/plush/plushling/attack_self(mob/user) + if(!user) //hmmmmm + return + to_chat(user, "You try to pet the plushie, but recoil as it bites your hand instead! OW!") + SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"plush_bite", /datum/mood_event/plush_bite) + var/mob/living/carbon/human/H = user + if(!H) + return //Type safety. + H.apply_damage(5, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) + addtimer(CALLBACK(H, /mob/living/carbon/human.proc/dropItemToGround, src, TRUE), 1) + +/obj/item/toy/plush/plushling/New() + var/initial_state = pick("plushie_lizard", "plushie_snake", "plushie_slime", "fox") + icon_state = initial_state + item_state = initial_state + START_PROCESSING(SSobj, src) + . = ..() + +/obj/item/toy/plush/plushling/Destroy() + STOP_PROCESSING(SSobj, src) + . = ..() + +/obj/item/toy/plush/plushling/process() + if(world.time < next_absorb || world.time < next_check) + return + next_check = world.time + check_interval + var/obj/item/toy/plush/target + for(var/obj/item/toy/plush/possible_target in loc) //First, it tries to get anything in its same location, be it a tile or a backpack + if(possible_target == src || istype(possible_target, /obj/item/toy/plush/plushling)) + continue + target = possible_target + break + if(!target) + if(!isturf(loc)) + return + for(var/obj/item/toy/plush/P in oview(1, src)) //If that doesn't work, it hunts for plushies adjacent to its own tile + if(istype(P, /obj/item/toy/plush/plushling)) //These do not hunt their own kind + continue + src.throw_at(P, 1, 2) + visible_message("[src] leaps at [P]!") + break + return + if(istype(target, /obj/item/toy/plush/plushling)) //These do not consume their own. + return + next_absorb = world.time + absorb_cooldown + plushie_absorb(target) + +/obj/item/toy/plush/plushling/proc/plushie_absorb(obj/item/toy/plush/victim) + if(!victim) + return + visible_message("[src] gruesomely mutilliates [victim], leaving nothing more than dust!") + name = victim.name + desc = victim.desc + " Wait, did it just move..?" + icon_state = victim.icon_state + item_state = victim.item_state + squeak_override = victim.squeak_override + attack_verb = victim.attack_verb + new /obj/effect/decal/cleanable/ash(get_turf(victim)) + qdel(victim) + +/obj/item/toy/plush/plushling/love(obj/item/toy/plush/Kisser, mob/living/user) //You shouldn't have come here, poor plush. + if(!Kisser) + return + plushie_absorb(Kisser) diff --git a/code/game/objects/items/robot/robot_upgrades.dm b/code/game/objects/items/robot/robot_upgrades.dm index c50dc6e316..80fd177d84 100644 --- a/code/game/objects/items/robot/robot_upgrades.dm +++ b/code/game/objects/items/robot/robot_upgrades.dm @@ -6,21 +6,24 @@ desc = "Protected by FRM." icon = 'icons/obj/module.dmi' icon_state = "cyborg_upgrade" + w_class = WEIGHT_CLASS_SMALL var/locked = FALSE var/installed = 0 var/require_module = 0 var/list/module_type + /// Bitflags listing module compatibility. Used in the exosuit fabricator for creating sub-categories. + var/module_flags = NONE // if true, is not stored in the robot to be ejected // if module is reset var/one_use = FALSE /obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R, user = usr) if(R.stat == DEAD) - to_chat(user, "[src] will not function on a deceased cyborg.") + to_chat(user, "[src] will not function on a deceased cyborg.") return FALSE if(module_type && !is_type_in_list(R.module, module_type)) - to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!") - to_chat(user, "There's no mounting point for the module!") + to_chat(R, "Upgrade mounting error! No suitable hardpoint detected.") + to_chat(user, "There's no mounting point for the module!") return FALSE return TRUE @@ -37,7 +40,7 @@ one_use = TRUE /obj/item/borg/upgrade/rename/attack_self(mob/user) - heldname = stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN) + heldname = sanitize_name(stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN)) /obj/item/borg/upgrade/rename/action(mob/living/silicon/robot/R) . = ..() @@ -95,6 +98,7 @@ desc = "Used to cool a mounted energy-based firearm, increasing the potential current in it and thus its recharge rate." icon_state = "cyborg_upgrade3" require_module = 1 + module_flags = BORG_MODULE_SECURITY /obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr) . = ..() @@ -147,6 +151,7 @@ icon_state = "cyborg_upgrade3" require_module = 1 module_type = list(/obj/item/robot_module/miner) + module_flags = BORG_MODULE_MINER /obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr) . = ..() @@ -207,6 +212,7 @@ icon_state = "cyborg_upgrade3" require_module = 1 module_type = list(/obj/item/robot_module/butler) + module_flags = BORG_MODULE_JANITOR /obj/item/borg/upgrade/tboh/action(mob/living/silicon/robot/R) . = ..() @@ -234,6 +240,7 @@ icon_state = "cyborg_upgrade3" require_module = 1 module_type = list(/obj/item/robot_module/butler) + module_flags = BORG_MODULE_JANITOR /obj/item/borg/upgrade/amop/action(mob/living/silicon/robot/R) . = ..() @@ -283,6 +290,7 @@ resistance_flags = LAVA_PROOF | FIRE_PROOF require_module = 1 module_type = list(/obj/item/robot_module/miner) + module_flags = BORG_MODULE_MINER /obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr) . = ..() @@ -402,6 +410,7 @@ module_type = list(/obj/item/robot_module/medical, /obj/item/robot_module/syndicate_medical) var/list/additional_reagents = list() + module_flags = BORG_MODULE_MEDICAL /obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr) . = ..() @@ -471,6 +480,7 @@ require_module = 1 module_type = list(/obj/item/robot_module/medical, /obj/item/robot_module/syndicate_medical) + module_flags = BORG_MODULE_MEDICAL /obj/item/borg/upgrade/processor/action(mob/living/silicon/robot/R, user = usr) . = ..() @@ -578,6 +588,7 @@ icon_state = "borg_BS_RPED" require_module = TRUE module_type = list(/obj/item/robot_module/engineering, /obj/item/robot_module/saboteur) + module_flags = BORG_MODULE_ENGINEERING /obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr) . = ..() @@ -612,8 +623,8 @@ icon = 'icons/obj/device.dmi' icon_state = "pinpointer_crew" require_module = TRUE - module_type = list(/obj/item/robot_module/medical, - /obj/item/robot_module/syndicate_medical) + module_type = list(/obj/item/robot_module/medical, /obj/item/robot_module/syndicate_medical) + module_flags = BORG_MODULE_MEDICAL /obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr) . = ..() diff --git a/code/game/objects/items/sharpener.dm b/code/game/objects/items/sharpener.dm index 6bf0b27fb4..fc19e61cd6 100644 --- a/code/game/objects/items/sharpener.dm +++ b/code/game/objects/items/sharpener.dm @@ -39,7 +39,7 @@ I.force = clamp(I.force + increment, 0, max) user.visible_message("[user] sharpens [I] with [src]!", "You sharpen [I], making it much more deadly than before.") - I.sharpness = IS_SHARP_ACCURATE + I.sharpness = SHARP_POINTY I.throwforce = clamp(I.throwforce + increment, 0, max) I.name = "[prefix] [I.name]" name = "worn out [name]" diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 20dd4771a4..df15195557 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -106,8 +106,8 @@ var/disarming = (target_downed && (shield_flags & SHIELD_BASH_GROUND_SLAM_DISARM)) || (shield_flags & SHIELD_BASH_ALWAYS_DISARM) || (wallhit && (shield_flags & SHIELD_BASH_WALL_DISARM)) var/knockdown = !target_downed && ((shield_flags & SHIELD_BASH_ALWAYS_KNOCKDOWN) || (wallhit && (shield_flags & SHIELD_BASH_WALL_KNOCKDOWN))) if(shieldbash_stagger_duration || knockdown) - target.visible_message("[target] is knocked [knockdown? "to the floor" : "off balanace"]!", - "You are knocked [knockdown? "to the floor" : "off balanace"]!") + target.visible_message("[target] is knocked [knockdown? "to the floor" : "off balance"]!", + "You are knocked [knockdown? "to the floor" : "off balance"]!") if(knockdown) target.KnockToFloor(disarming) else if(disarming) diff --git a/code/game/objects/items/shrapnel.dm b/code/game/objects/items/shrapnel.dm index b74b0563b7..5904cb6c0b 100644 --- a/code/game/objects/items/shrapnel.dm +++ b/code/game/objects/items/shrapnel.dm @@ -7,13 +7,13 @@ icon_state = "large" w_class = WEIGHT_CLASS_TINY item_flags = DROPDEL - sharpness = TRUE + sharpness = SHARP_EDGED /obj/item/shrapnel/stingball // stingbang grenades name = "stingball" embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100) icon_state = "tiny" - sharpness = FALSE + sharpness = SHARP_NONE /obj/item/shrapnel/bullet // bullets name = "bullet" @@ -30,23 +30,24 @@ /obj/item/projectile/bullet/shrapnel name = "flying shrapnel shard" - damage = 8 - range = 10 + damage = 14 + range = 20 armour_penetration = -30 dismemberment = 5 ricochets_max = 2 - ricochet_chance = 40 + ricochet_chance = 70 shrapnel_type = /obj/item/shrapnel ricochet_incidence_leeway = 60 - sharpness = TRUE - wound_bonus = 30 + sharpness = SHARP_EDGED + wound_bonus = 40 /obj/item/projectile/bullet/shrapnel/mega name = "flying shrapnel hunk" - range = 25 - dismemberment = 10 - ricochets_max = 4 - ricochet_chance = 90 + range = 45 + dismemberment = 15 + ricochets_max = 6 + ricochet_chance = 130 + ricochet_incidence_leeway = 0 ricochet_decay_chance = 0.9 /obj/item/projectile/bullet/pellet/stingball @@ -71,10 +72,10 @@ name = "breakbang pellet" damage = 10 wound_bonus = 40 - sharpness = FALSE + sharpness = SHARP_NONE /obj/item/projectile/bullet/pellet/stingball/shred name = "shredbang pellet" damage = 10 wound_bonus = 30 - sharpness = TRUE + sharpness = SHARP_EDGED diff --git a/code/game/objects/items/spear.dm b/code/game/objects/items/spear.dm index 41cb68559b..f40c774551 100644 --- a/code/game/objects/items/spear.dm +++ b/code/game/objects/items/spear.dm @@ -15,14 +15,14 @@ custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075) hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_integrity = 200 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) var/obj/item/grenade/explosive = null var/war_cry = "AAAAARGH!!!" var/icon_prefix = "spearglass" var/wielded = FALSE // track wielded status on item - wound_bonus = -25 + wound_bonus = -15 bare_wound_bonus = 15 /obj/item/spear/Initialize() @@ -179,7 +179,7 @@ custom_materials = null hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") - sharpness = IS_SHARP + sharpness = SHARP_EDGED icon_prefix = "bone_spear" /obj/item/spear/bonespear/ComponentInitialize() diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index 1ceb525b8a..a96b0104f1 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -28,8 +28,7 @@ /obj/item/stack/medical/attack(mob/living/M, mob/user) . = ..() - try_heal(M, user) - + INVOKE_ASYNC(src, .proc/try_heal, M, user) /obj/item/stack/medical/proc/try_heal(mob/living/M, mob/user, silent = FALSE) if(!M.can_inject(user, TRUE)) @@ -116,27 +115,52 @@ /obj/item/stack/medical/gauze name = "medical gauze" - desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns, to broken bones. " + desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns to broken bones." gender = PLURAL singular_name = "medical gauze" icon_state = "gauze" heal_brute = 5 self_delay = 50 other_delay = 20 - amount = 6 + amount = 10 + max_amount = 10 absorption_rate = 0.25 absorption_capacity = 5 splint_factor = 0.35 custom_price = PRICE_REALLY_CHEAP + grind_results = list(/datum/reagent/cellulose = 2) // gauze is only relevant for wounds, which are handled in the wounds themselves /obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent) var/obj/item/bodypart/limb = M.get_bodypart(check_zone(user.zone_selected)) - if(limb) - if(limb.brute_dam > 40) - to_chat(user, "The bleeding on [user==M ? "your" : "[M]'s"] [limb.name] is from bruising, and cannot be treated with [src]!") - else - to_chat(user, "There's no bleeding on [user==M ? "your" : "[M]'s"] [limb.name]") + if(!limb) + to_chat(user, "There's nothing there to bandage!") + return + if(!LAZYLEN(limb.wounds)) + to_chat(user, "There's no wounds that require bandaging on [user==M ? "your" : "[M]'s"] [limb.name]!") // good problem to have imo + return + + var/gauzeable_wound = FALSE + for(var/i in limb.wounds) + var/datum/wound/woundies = i + if(woundies.wound_flags & ACCEPTS_GAUZE) + gauzeable_wound = TRUE + break + if(!gauzeable_wound) + to_chat(user, "There's no wounds that require bandaging on [user==M ? "your" : "[M]'s"] [limb.name]!") // good problem to have imo + return + + if(limb.current_gauze && (limb.current_gauze.absorption_capacity * 0.8 > absorption_capacity)) // ignore if our new wrap is < 20% better than the current one, so someone doesn't bandage it 5 times in a row + to_chat(user, "The bandage currently on [user==M ? "your" : "[M]'s"] [limb.name] is still in good condition!") + return + + user.visible_message("[user] begins wrapping the wounds on [M]'s [limb.name] with [src]...", "You begin wrapping the wounds on [user == M ? "your" : "[M]'s"] [limb.name] with [src]...") + + if(!do_after(user, (user == M ? self_delay : other_delay), target=M)) + return + + user.visible_message("[user] applies [src] to [M]'s [limb.name].", "You bandage the wounds on [user == M ? "yourself" : "[M]'s"] [limb.name].") + limb.apply_gauze(src) /obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params) if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness()) @@ -148,6 +172,14 @@ "You cut [src] into pieces of cloth with [I].", \ "You hear cutting.") use(2) + else if(I.is_drainable() && I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine)) + if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 10)) + to_chat(user, "There's not enough sterilizine in [I] to sterilize [src]!") + return + user.visible_message("[user] pours the contents of [I] onto [src], sterilizing it.", "You pour the contents of [I] onto [src], sterilizing it.") + I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 10) + new /obj/item/stack/medical/gauze/adv/one(user.drop_location()) + use(1) else return ..() @@ -159,7 +191,7 @@ name = "improvised gauze" singular_name = "improvised gauze" heal_brute = 0 - desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently so than real medical gauze." + desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently than real medical gauze." self_delay = 60 other_delay = 30 absorption_rate = 0.15 @@ -167,9 +199,13 @@ /obj/item/stack/medical/gauze/adv name = "sterilized medical gauze" - desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding, heals minor wounds and cleans them." singular_name = "sterilized medical gauze" - self_delay = 5 + desc = "A roll of elastic sterilized cloth that is extremely effective at stopping bleeding and covering burns." + heal_brute = 6 + self_delay = 45 + other_delay = 15 + absorption_rate = 0.4 + absorption_capacity = 6 /obj/item/stack/medical/gauze/adv/one amount = 1 @@ -187,8 +223,8 @@ icon_state = "suture" self_delay = 30 other_delay = 10 - amount = 10 - max_amount = 10 + amount = 15 + max_amount = 15 repeating = TRUE heal_brute = 10 stop_bleeding = 0.6 @@ -204,6 +240,9 @@ /obj/item/stack/medical/suture/one amount = 1 +/obj/item/stack/medical/suture/five + amount = 5 + /obj/item/stack/medical/suture/medicated name = "medicated suture" icon_state = "suture_purp" @@ -230,8 +269,8 @@ to_chat(user, "[M] is at full health.") return FALSE user.visible_message("[user] applies \the [src] on [M].", "You apply \the [src] on [M].") - return heal_carbon(M, user, heal_brute, heal_burn) - + M.heal_bodypart_damage(heal_brute) + return TRUE to_chat(user, "You can't heal [M] with \the [src]!") /obj/item/stack/medical/ointment @@ -242,8 +281,8 @@ icon_state = "ointment" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' - amount = 10 - max_amount = 10 + amount = 12 + max_amount = 12 self_delay = 40 other_delay = 20 @@ -273,8 +312,8 @@ self_delay = 30 other_delay = 10 amount = 15 - heal_burn = 10 max_amount = 15 + heal_burn = 10 repeating = TRUE sanitization = 0.75 flesh_regeneration = 3 @@ -284,6 +323,9 @@ /obj/item/stack/medical/mesh/one amount = 1 +/obj/item/stack/medical/mesh/five + amount = 5 + /obj/item/stack/medical/mesh/advanced name = "advanced regenerative mesh" desc = "An advanced mesh made with aloe extracts and sterilizing chemicals, used to treat burns." @@ -378,9 +420,9 @@ C.emote("scream") for(var/i in C.bodyparts) var/obj/item/bodypart/bone = i - var/datum/wound/brute/bone/severe/oof_ouch = new + var/datum/wound/blunt/severe/oof_ouch = new oof_ouch.apply_wound(bone) - var/datum/wound/brute/bone/critical/oof_OUCH = new + var/datum/wound/blunt/critical/oof_OUCH = new oof_OUCH.apply_wound(bone) for(var/i in C.bodyparts) diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index d4baea2487..29b4dea6d8 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -289,7 +289,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( resistance_flags = ACID_PROOF armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100) max_integrity = 40 - sharpness = IS_SHARP + sharpness = SHARP_EDGED var/icon_prefix embedding = list("embed_chance" = 65) diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 7692278ba3..426958b99a 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -117,6 +117,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \ new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \ +// new/datum/stack_recipe("diamond brick", /obj/item/ingot/diamond, 6, time = 100), \ not yet )) /obj/item/stack/sheet/mineral/diamond/get_main_recipes() @@ -145,6 +146,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \ new/datum/stack_recipe("uranium tile", /obj/item/stack/tile/mineral/uranium, 1, 4, 20), \ new/datum/stack_recipe("Nuke Statue", /obj/structure/statue/uranium/nuke, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("uranium ingot", /obj/item/ingot/uranium, 6, time = 100), \ )) /obj/item/stack/sheet/mineral/uranium/get_main_recipes() @@ -177,6 +179,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \ new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("plasma tile", /obj/item/stack/tile/mineral/plasma, 1, 4, 20), \ new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \ +// new/datum/stack_recipe("plasma ingot", /obj/item/ingot/plasma, 6, time = 100), \ no )) /obj/item/stack/sheet/mineral/plasma/get_main_recipes() @@ -221,6 +224,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \ new/datum/stack_recipe("RD Statue", /obj/structure/statue/gold/rd, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("Simple Crown", /obj/item/clothing/head/crown, 5), \ new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("gold ingot", /obj/item/ingot/gold, 6, time = 100), \ )) /obj/item/stack/sheet/mineral/gold/get_main_recipes() @@ -252,6 +256,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \ new/datum/stack_recipe("Sec Officer Statue", /obj/structure/statue/silver/sec, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("Sec Borg Statue", /obj/structure/statue/silver/secborg, 5, one_per_turf = 1, on_floor = 1), \ new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("silver ingot", /obj/item/ingot/silver, 6, time = 100), \ )) /obj/item/stack/sheet/mineral/silver/get_main_recipes() @@ -278,6 +283,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \ GLOBAL_LIST_INIT(bananium_recipes, list ( \ new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \ new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \ + new/datum/stack_recipe("hilarious ingot", /obj/item/ingot/bananium, 6, time = 100), \ )) /obj/item/stack/sheet/mineral/bananium/get_main_recipes() @@ -306,6 +312,7 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \ GLOBAL_LIST_INIT(titanium_recipes, list ( \ new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \ + new/datum/stack_recipe("titanic ingot", /obj/item/ingot/titanium, 6, time = 100), \ )) /obj/item/stack/sheet/mineral/titanium/get_main_recipes() @@ -353,6 +360,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \ */ GLOBAL_LIST_INIT(adamantine_recipes, list( new /datum/stack_recipe("incomplete servant golem shell", /obj/item/golem_shell/servant, req_amount=1, res_amount=1), + new/datum/stack_recipe("adamant ingot", /obj/item/ingot/adamantine, 6, time = 100), \ )) /obj/item/stack/sheet/mineral/adamantine diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 5f6341ea21..c3028c2fd5 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -121,6 +121,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("pestle", /obj/item/pestle, 1, time = 50), \ new/datum/stack_recipe("floodlight frame", /obj/structure/floodlight_frame, 5, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("iron ingot", /obj/item/ingot/iron, 6, time = 100), \ )) /obj/item/stack/sheet/metal @@ -412,6 +413,7 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ force = 0 throwforce = 0 merge_type = /obj/item/stack/sheet/cloth + grind_results = list(/datum/reagent/cellulose = 2) /obj/item/stack/sheet/cloth/get_main_recipes() . = ..() @@ -555,6 +557,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \ new/datum/stack_recipe("forge", /obj/structure/destructible/cult/forge, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("archives", /obj/structure/destructible/cult/tome, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("altar", /obj/structure/destructible/cult/talisman, 3, time = 40, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("anvil", /obj/structure/anvil/obtainable/narsie, 4, time = 40, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("runic ingot", /obj/item/ingot/cult, 2, time = 100), \ + new/datum/stack_recipe("rune smith's hammer", /obj/item/melee/smith/hammer/narsie, 6), \ )) /obj/item/stack/sheet/runed_metal @@ -617,6 +622,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \ new/datum/stack_recipe("brass bar stool", /obj/structure/chair/stool/bar/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("brass stool", /obj/structure/chair/stool/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("brass anvil", /obj/structure/anvil/obtainable/ratvar, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("brass furnace", /obj/structure/furnace/infinite/ratvar, 10, time = 15, one_per_turf = TRUE, on_floor = TRUE), \ null, \ new/datum/stack_recipe("sender - pressure sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("sender - mech sensor", /obj/structure/destructible/clockwork/trap/trigger/pressure_sensor/mech, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \ @@ -628,6 +635,8 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \ new/datum/stack_recipe("receiver - power nullifier", /obj/structure/destructible/clockwork/trap/power_nullifier, 5, time = 20, one_per_turf = TRUE, on_floor = TRUE, placement_checks = STACK_CHECK_CARDINALS), \ null, \ new/datum/stack_recipe("brass flask", /obj/item/reagent_containers/food/drinks/bottle/holyoil/empty), \ + new/datum/stack_recipe("brass smith's hammer", /obj/item/melee/smith/hammer/ratvar, 6), \ + new/datum/stack_recipe("brass ingot", /obj/item/ingot/ratvar, 6, time = 100), \ )) /obj/item/stack/tile/brass @@ -672,6 +681,10 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \ GLOBAL_LIST_INIT(bronze_recipes, list ( \ new/datum/stack_recipe("wall gear", /obj/structure/girder/bronze, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \ null, + new/datum/stack_recipe("directional bronze window", /obj/structure/window/bronze/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \ + new/datum/stack_recipe("fulltile bronze window", /obj/structure/window/bronze/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \ + new/datum/stack_recipe("pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("bronze pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze/seethru, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \ new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/bronze), \ new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \ @@ -679,9 +692,13 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ + new/datum/stack_recipe("bronze anvil",/obj/structure/anvil/obtainable/bronze, 20, time = 110, one_per_turf = TRUE, on_floor = TRUE), \ + null, + new/datum/stack_recipe("bronze ingot", /obj/item/ingot/bronze, 6, time = 100), \ + new/datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \ )) -/obj/item/stack/tile/bronze +/obj/item/stack/sheet/bronze name = "brass" desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze." singular_name = "bronze sheet" @@ -690,27 +707,21 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ icon = 'icons/obj/stack_objects.dmi' custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT) resistance_flags = FIRE_PROOF | ACID_PROOF - throwforce = 10 - max_amount = 50 - throw_speed = 1 - throw_range = 3 - turf_type = /turf/open/floor/bronze - novariants = FALSE grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing - merge_type = /obj/item/stack/tile/bronze + merge_type = /obj/item/stack/sheet/bronze tableVariant = /obj/structure/table/bronze material_type = /datum/material/bronze -/obj/item/stack/tile/bronze/attack_self(mob/living/user) +/obj/item/stack/sheet/bronze/attack_self(mob/living/user) if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message to_chat(user, "Wha... what is this cheap imitation crap? This isn't brass at all!") ..() -/obj/item/stack/tile/bronze/get_main_recipes() +/obj/item/stack/sheet/bronze/get_main_recipes() . = ..() . += GLOB.bronze_recipes -/obj/item/stack/tile/bronze/thirty +/obj/item/stack/sheet/bronze/thirty amount = 30 /* @@ -774,6 +785,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list( new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \ new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \ new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \ + new /datum/stack_recipe("duct", /obj/item/stack/ducts,1), \ new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \ new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2))) @@ -842,6 +854,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra merge_type = /obj/item/stack/sheet/cotton var/pull_effort = 30 var/loom_result = /obj/item/stack/sheet/cloth + grind_results = list(/datum/reagent/cellulose = 5) /obj/item/stack/sheet/cotton/ten amount = 10 @@ -857,6 +870,7 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra merge_type = /obj/item/stack/sheet/cotton/durathread pull_effort = 70 loom_result = /obj/item/stack/sheet/durathread + grind_results = list(/datum/reagent/cellulose = 10) /obj/item/stack/sheet/meat name = "meat sheets" diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 13fca1e8fe..0d85e897d2 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -513,3 +513,12 @@ icon_state = "material_tile" turf_type = /turf/open/floor/material material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + +/obj/item/stack/tile/bronze + name = "bronze tile" + singular_name = "bronze floor tile" + desc = "A tile made out of bronze. Looks like clockwork." + icon_state = "material_tile" + color = "#92661A" + turf_type = /turf/open/floor/bronze + custom_materials = list(/datum/material/bronze = 250) diff --git a/code/game/objects/items/storage/_storage.dm b/code/game/objects/items/storage/_storage.dm index fd4cc793ab..2fc1b6484d 100644 --- a/code/game/objects/items/storage/_storage.dm +++ b/code/game/objects/items/storage/_storage.dm @@ -19,8 +19,9 @@ return TRUE /obj/item/storage/contents_explosion(severity, target) + var/in_storage = istype(loc, /obj/item/storage)? (max(0, severity - 1)) : (severity) for(var/atom/A in contents) - A.ex_act(severity, target) + A.ex_act(in_storage, target) CHECK_TICK //Cyberboss says: "USE THIS TO FILL IT, NOT INITIALIZE OR NEW" diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 3c554aa58e..590df34cde 100755 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -478,7 +478,7 @@ /obj/item/assembly/signaler, /obj/item/lightreplacer, /obj/item/rcd_ammo, - /obj/item/construction/rcd, + /obj/item/construction, /obj/item/pipe_dispenser, /obj/item/stack/rods, /obj/item/stack/tile/plasteel, @@ -492,7 +492,7 @@ icon_state = "grenadebeltnew" item_state = "security" rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE - + /obj/item/storage/belt/grenade/ComponentInitialize() . = ..() var/datum/component/storage/STR = GetComponent(/datum/component/storage) @@ -815,3 +815,18 @@ attack_verb = list("bashed", "slashes", "prods", "pokes") fitting_swords = list(/obj/item/melee/rapier) starting_sword = /obj/item/melee/rapier + +/obj/item/storage/belt/sabre/twin + name = "twin sheath" + desc = "Two sheaths. One is capable of holding a katana (or bokken) and the other a wakizashi. You could put two wakizashis in if you really wanted to. Now you can really roleplay as a samurai." + icon_state = "twinsheath" + item_state = "quiver" //this'll do. + w_class = WEIGHT_CLASS_BULKY + fitting_swords = list(/obj/item/melee/smith/wakizashi, /obj/item/melee/smith/twohand/katana, /obj/item/melee/bokken) + starting_sword = null + +/obj/item/storage/belt/sabre/twin/ComponentInitialize() + . = ..() + var/datum/component/storage/STR = GetComponent(/datum/component/storage) + STR.max_items = 2 + STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki. diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm index 7532aacbfa..28850e79a2 100644 --- a/code/game/objects/items/storage/book.dm +++ b/code/game/objects/items/storage/book.dm @@ -47,41 +47,58 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible", user.visible_message("[user] is offering [user.p_them()]self to [deity_name]! It looks like [user.p_theyre()] trying to commit suicide!") return (BRUTELOSS) -/obj/item/storage/book/bible/attack_self(mob/living/carbon/human/H) - if(!istype(H)) +/obj/item/storage/book/bible/attack_self(mob/living/carbon/human/user) + if(!istype(user)) return - // If H is the Chaplain, we can set the icon_state of the bible (but only once!) - if(!GLOB.bible_icon_state && H.job == "Chaplain") - var/dat = "Pick Bible Style

Pick a bible style

" - for(var/i in 1 to GLOB.biblestates.len) - var/icon/bibleicon = icon('icons/obj/storage.dmi', GLOB.biblestates[i]) - var/nicename = GLOB.biblenames[i] - H << browse_rsc(bibleicon, nicename) - dat += {""} - dat += "
[nicename]
" - H << browse(dat, "window=editicon;can_close=0;can_minimize=0;size=250x650") + if(GLOB.bible_icon_state) // if there is already a bible icon return FALSE + return FALSE + if(user.job != "Chaplain") // if the user is not the chaplain, return FALSE + return FALSE -/obj/item/storage/book/bible/Topic(href, href_list) - if(!usr.canUseTopic(src)) - return - if(href_list["seticon"] && GLOB && !GLOB.bible_icon_state) - var/iconi = text2num(href_list["seticon"]) - var/biblename = GLOB.biblenames[iconi] - var/obj/item/storage/book/bible/B = locate(href_list["src"]) - B.icon_state = GLOB.biblestates[iconi] - B.item_state = GLOB.bibleitemstates[iconi] + var/list/skins = list() + for(var/i in 1 to GLOB.biblestates.len) + var/image/bible_image = image(icon = 'icons/obj/storage.dmi', icon_state = GLOB.biblestates[i]) + skins += list("[GLOB.biblenames[i]]" = bible_image) - if(B.icon_state == "honk1" || B.icon_state == "honk2") - var/mob/living/carbon/human/H = usr - H.dna.add_mutation(CLOWNMUT) - H.dna.add_mutation(SMILE) - H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK) + var/choice = show_radial_menu(user, src, skins, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 40, require_near = TRUE) + if(!choice) + return FALSE + var/bible_index = GLOB.biblenames.Find(choice) + if(!bible_index) + return FALSE + icon_state = GLOB.biblestates[bible_index] + item_state = GLOB.bibleitemstates[bible_index] - GLOB.bible_icon_state = B.icon_state - GLOB.bible_item_state = B.item_state + if(icon_state == "honk1" || icon_state == "honk2") + var/mob/living/carbon/human/H = usr + H.dna.add_mutation(CLOWNMUT) + H.dna.add_mutation(SMILE) + H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(H), SLOT_WEAR_MASK) - SSblackbox.record_feedback("text", "religion_book", 1, "[biblename]") - usr << browse(null, "window=editicon") + GLOB.bible_icon_state = icon_state + GLOB.bibleitemstates = item_state + SSblackbox.record_feedback("text", "religion_book", 1, "[choice]") + +/** + * Checks if we are allowed to interact with the radial + * + * Arguements: user The mob interacting with the menu + */ + +/obj/item/storage/book/bible/proc/check_menu(mob/living/carbon/human/user) + if(GLOB.bible_icon_state) + return FALSE + if(!istype(user)) + return FALSE + if(!user.is_holding(src)) + return FALSE + if(!user.can_read(src)) + return FALSE + if(user.incapacitated()) + return FALSE + if(user.job != "Chaplain") + return FALSE + return TRUE /obj/item/storage/book/bible/proc/bless(mob/living/carbon/human/H, mob/living/user) for(var/X in H.bodyparts) diff --git a/code/game/objects/items/storage/toolbox.dm b/code/game/objects/items/storage/toolbox.dm index 5e3ff67f4c..73246276c2 100644 --- a/code/game/objects/items/storage/toolbox.dm +++ b/code/game/objects/items/storage/toolbox.dm @@ -20,7 +20,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) var/has_latches = TRUE var/can_rubberify = TRUE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too - wound_bonus = 5 + wound_bonus = -10 + bare_wound_bonus = 5 /obj/item/storage/toolbox/greyscale icon_state = "toolbox_default" @@ -244,19 +245,20 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) new /obj/item/stack/cable_coil/white(src) /obj/item/storage/toolbox/ammo - name = "ammo box" - desc = "It contains a few clips." + name = "ammunition case (7.62mm stripper clips)" + desc = "It contains a few 7.62 stripper clips." icon_state = "ammobox" item_state = "ammobox" + var/ammotype = /obj/item/ammo_box/a762 // make sure this is a typepath thanks /obj/item/storage/toolbox/ammo/PopulateContents() - new /obj/item/ammo_box/a762(src) - new /obj/item/ammo_box/a762(src) - new /obj/item/ammo_box/a762(src) - new /obj/item/ammo_box/a762(src) - new /obj/item/ammo_box/a762(src) - new /obj/item/ammo_box/a762(src) - new /obj/item/ammo_box/a762(src) + for (var/i = 0, i < 7, i++) + new ammotype(src) + +/obj/item/storage/toolbox/ammo/surplus + name = "ammunition case (10mm rifle magazines)" + desc = "It contains a few 10mm rifle magazines." + ammotype = /obj/item/ammo_box/magazine/m10mm/rifle /obj/item/storage/toolbox/infiltrator name = "insidious case" @@ -279,6 +281,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/clothing/suit/armor/vest/infiltrator, /obj/item/clothing/under/syndicate/bloodred, /obj/item/clothing/gloves/color/latex/nitrile/infiltrator, + /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator, /obj/item/clothing/mask/infiltrator, /obj/item/clothing/shoes/combat/sneakboots, /obj/item/gun/ballistic/automatic/pistol, @@ -290,7 +293,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) new /obj/item/clothing/head/helmet/infiltrator(src) new /obj/item/clothing/suit/armor/vest/infiltrator(src) new /obj/item/clothing/under/syndicate/bloodred(src) - new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src) + new /obj/item/clothing/gloves/tackler/combat/insulated/infiltrator(src) new /obj/item/clothing/mask/infiltrator(src) new /obj/item/clothing/shoes/combat/sneakboots(src) diff --git a/code/game/objects/items/storage/uplink_kits.dm b/code/game/objects/items/storage/uplink_kits.dm index 3b66e32d0a..442228ef31 100644 --- a/code/game/objects/items/storage/uplink_kits.dm +++ b/code/game/objects/items/storage/uplink_kits.dm @@ -169,6 +169,14 @@ O.imp = new /obj/item/implant/freedom(O) O.update_icon() +/obj/item/storage/box/syndie_kit/imp_warp + name = "boxed warp implant (with injector)" + +/obj/item/storage/box/syndie_kit/imp_warp/PopulateContents() + var/obj/item/implanter/O = new(src) + O.imp = new /obj/item/implant/warp(O) + O.update_icon() + /obj/item/storage/box/syndie_kit/imp_microbomb name = "Microbomb Implant (with injector)" @@ -327,6 +335,7 @@ new /obj/item/reagent_containers/glass/bottle/romerol(src) new /obj/item/reagent_containers/syringe(src) new /obj/item/reagent_containers/dropper(src) + new /obj/item/paper/guides/antag/romerol_instructions(src) /obj/item/storage/box/syndie_kit/ez_clean/PopulateContents() for(var/i in 1 to 3) @@ -401,7 +410,7 @@ /obj/item/storage/box/syndie_kit/revolver /obj/item/storage/box/syndie_kit/revolver/PopulateContents() - new /obj/item/gun/ballistic/revolver(src) + new /obj/item/gun/ballistic/revolver/syndicate(src) new /obj/item/ammo_box/a357(src) /obj/item/storage/box/syndie_kit/pistol diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index 2de5860794..08b91332ef 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -164,11 +164,13 @@ else . = ..() -/obj/item/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/tank/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/tank/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Tank", name, 400, 120, master_ui, state) + ui = new(user, src, "Tank", name) ui.open() /obj/item/tank/ui_data(mob/user) @@ -205,10 +207,6 @@ else if(pressure == "max") pressure = TANK_MAX_RELEASE_PRESSURE . = TRUE - else if(pressure == "input") - pressure = input("New release pressure ([TANK_MIN_RELEASE_PRESSURE]-[TANK_MAX_RELEASE_PRESSURE] kPa):", name, distribute_pressure) as num|null - if(!isnull(pressure) && !..()) - . = TRUE else if(text2num(pressure) != null) pressure = text2num(pressure) . = TRUE diff --git a/code/game/objects/items/teleportation.dm b/code/game/objects/items/teleportation.dm index 881e4d5f1a..f9ede407ca 100644 --- a/code/game/objects/items/teleportation.dm +++ b/code/game/objects/items/teleportation.dm @@ -1,4 +1,3 @@ - #define SOURCE_PORTAL 1 #define DESTINATION_PORTAL 2 @@ -25,90 +24,72 @@ throw_speed = 3 throw_range = 7 custom_materials = list(/datum/material/iron=400) + var/tracking_range = 20 -/obj/item/locator/attack_self(mob/user) - user.set_machine(src) - var/dat - if (temp) - dat = "[temp]

Clear" - else - dat = {" -Persistent Signal Locator
-Refresh"} - user << browse(dat, "window=radio") - onclose(user, "radio") - return +/obj/item/locator/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "BluespaceLocator", name) + ui.open() -/obj/item/locator/Topic(href, href_list) - ..() - if (usr.stat || usr.restrained()) - return - var/turf/current_location = get_turf(usr)//What turf is the user on? - if(!current_location || is_centcom_level(current_location.z))//If turf was not found or they're on CentCom - to_chat(usr, "[src] is malfunctioning.") - return - if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc))) - usr.set_machine(src) - if (href_list["refresh"]) - temp = "Persistent Signal Locator
" - var/turf/sr = get_turf(src) +/obj/item/locator/ui_data(mob/user) + var/list/data = list() - if (sr) - temp += "Beacon Signals:
" - for(var/obj/item/beacon/W in GLOB.teleportbeacons) - if (!W.renamed) - continue - var/turf/tr = get_turf(W) - if (tr.z == sr.z && tr) - var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) - if (direct < 5) - direct = "very strong" - else - if (direct < 10) - direct = "strong" - else - if (direct < 20) - direct = "weak" - else - direct = "very weak" - temp += "[W.name]-[dir2text(get_dir(sr, tr))]-[direct]
" + data["trackingrange"] = tracking_range - temp += "Implant Signals:
" - for (var/obj/item/implant/tracking/W in GLOB.tracked_implants) - if (!isliving(W.imp_in)) - continue - var/mob/living/M = W.imp_in - if (M.stat == DEAD) - if (M.timeofdeath + W.lifespan_postmortem < world.time) - continue + // Get our current turf location. + var/turf/sr = get_turf(src) - var/turf/tr = get_turf(M) - if (tr.z == sr.z && tr) - var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) - if (direct < 20) - if (direct < 5) - direct = "very strong" - else - if (direct < 10) - direct = "strong" - else - direct = "weak" - temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]
" + if (sr) + // Check every teleport beacon. + var/list/tele_beacons = list() + for(var/obj/item/beacon/W in GLOB.teleportbeacons) - temp += "You are at \[[sr.x],[sr.y],[sr.z]\] in orbital coordinates.

Refresh
" + // Get the tracking beacon's turf location. + var/turf/tr = get_turf(W) + + // Make sure it's on a turf and that its Z-level matches the tracker's Z-level + if (tr && tr.z == sr.z) + // Get the distance between the beacon's turf and our turf + var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) + + // If the target is too far away, skip over this beacon. + if(distance > tracking_range) + continue + + var/beacon_name + + if(W.renamed) + beacon_name = W.name + else + var/area/A = get_area(W) + beacon_name = A.name + + var/D = dir2text(get_dir(sr, tr)) + tele_beacons += list(list(name = beacon_name, direction = D, distance = distance)) + + data["telebeacons"] = tele_beacons + + var/list/track_implants = list() + + for (var/obj/item/implant/tracking/W in GLOB.tracked_implants) + if (!W.imp_in || !isliving(W.loc)) + continue else - temp += "Processing Error: Unable to locate orbital position.
" - else - if (href_list["temp"]) - temp = null - if (ismob(src.loc)) - attack_self(src.loc) - else - for(var/mob/M in fov_viewers(1, src)) - if (M.client) - src.attack_self(M) - return + var/mob/living/M = W.loc + if (M.stat == DEAD) + if (M.timeofdeath + W.lifespan_postmortem < world.time) + continue + var/turf/tr = get_turf(W) + var/distance = max(abs(tr.x - sr.x), abs(tr.y - sr.y)) + if(distance > tracking_range) + continue + + var/D = dir2text(get_dir(sr, tr)) + track_implants += list(list(name = W.imp_in.name, direction = D, distance = distance)) + data["trackimplants"] = track_implants + return data /* * Hand-tele @@ -190,13 +171,8 @@ user.show_message("\The [src] is recharging!") return var/atom/T = L[t1] - var/implantcheckmate = FALSE - if(isliving(T)) - var/mob/living/M = T - if(!locate(/obj/item/implant/tracking) in M.implants) //The user was too slow and let the target mob's tracking implant expire or get removed. - implantcheckmate = TRUE var/area/A = get_area(T) - if(A.noteleport || implantcheckmate) + if(A.noteleport) to_chat(user, "\The [src] is malfunctioning.") return current_location = get_turf(user) //Recheck. @@ -205,10 +181,12 @@ to_chat(user, "\The [src] is malfunctioning.") return user.show_message("Locked In.", MSG_AUDIBLE) - var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), src, 300, 1, null, atmos_link_override) + var/list/obj/effect/portal/created = create_portal_pair(current_location, get_teleport_turf(get_turf(T)), 300, 1, null, atmos_link_override) if(!(LAZYLEN(created) == 2)) return - try_move_adjacent(created[1]) + RegisterSignal(created[1], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy) //Gosh darn it kevinz. + RegisterSignal(created[2], COMSIG_PARENT_QDELETING, .proc/on_portal_destroy) + try_move_adjacent(created[1], user.dir) active_portal_pairs[created[1]] = created[2] var/obj/effect/portal/c1 = created[1] var/obj/effect/portal/c2 = created[2] diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm index d39da2f543..6159ab7ba0 100644 --- a/code/game/objects/items/tools/crowbar.dm +++ b/code/game/objects/items/tools/crowbar.dm @@ -18,6 +18,9 @@ toolspeed = 1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) + wound_bonus = -10 + bare_wound_bonus = 5 + /obj/item/crowbar/suicide_act(mob/user) user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) diff --git a/code/game/objects/items/tools/screwdriver.dm b/code/game/objects/items/tools/screwdriver.dm index 523c5b951b..7b01ca762d 100644 --- a/code/game/objects/items/tools/screwdriver.dm +++ b/code/game/objects/items/tools/screwdriver.dm @@ -31,6 +31,9 @@ "yellow" = rgb(255, 165, 0) ) + wound_bonus = -10 + bare_wound_bonus = 5 + /obj/item/screwdriver/suicide_act(mob/user) user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") return(BRUTELOSS) diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index 9560f7fab3..2e12a2ab8c 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -33,6 +33,8 @@ heat = 3800 tool_behaviour = TOOL_WELDER toolspeed = 1 + wound_bonus = 0 + bare_wound_bonus = 5 /obj/item/weldingtool/Initialize() . = ..() diff --git a/code/game/objects/items/tools/wrench.dm b/code/game/objects/items/tools/wrench.dm index 678096db28..e1c09f394e 100644 --- a/code/game/objects/items/tools/wrench.dm +++ b/code/game/objects/items/tools/wrench.dm @@ -18,6 +18,9 @@ toolspeed = 1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) + wound_bonus = -10 + bare_wound_bonus = 5 + /obj/item/wrench/suicide_act(mob/user) user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 58b282be7d..4e82df2452 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -447,7 +447,7 @@ block_parry_data = null attack_verb = list("attacked", "struck", "hit") total_mass_on = TOTAL_MASS_TOY_SWORD - sharpness = IS_BLUNT + sharpness = SHARP_NONE /obj/item/dualsaber/toy/ComponentInitialize() AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg') @@ -466,7 +466,7 @@ attack_verb = list("attacked", "struck", "hit") total_mass_on = TOTAL_MASS_TOY_SWORD slowdown_wielded = 0 - sharpness = IS_BLUNT + sharpness = SHARP_NONE /obj/item/dualsaber/hypereutactic/toy/ComponentInitialize() AddComponent(/datum/component/two_handed, force_unwielded=0, force_wielded=0, wieldsound='sound/weapons/saberon.ogg', unwieldsound='sound/weapons/saberoff.ogg') diff --git a/code/game/objects/items/trash.dm b/code/game/objects/items/trash.dm index 4c6bcc08b4..2109d1038e 100644 --- a/code/game/objects/items/trash.dm +++ b/code/game/objects/items/trash.dm @@ -35,6 +35,10 @@ name = "syndi-cakes" icon_state = "syndi_cakes" +/obj/item/trash/energybar + name = "energybar wrapper" + icon_state = "energybar" + /obj/item/trash/waffles name = "waffles tray" icon_state = "waffles" diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index e21c4aaffa..3f2dc2506a 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -65,7 +65,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 w_class = WEIGHT_CLASS_NORMAL attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 50 - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_integrity = 200 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF @@ -231,12 +231,17 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 50 - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_integrity = 200 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF total_mass = TOTAL_MASS_MEDIEVAL_WEAPON +/obj/item/katana/lavaland + desc = "Woefully underpowered in Lavaland." + block_chance = 30 + force = 25 //Like a fireaxe but one handed and can block! + /obj/item/katana/cursed slot_flags = null @@ -249,6 +254,39 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 playsound(src, 'sound/weapons/bladeslice.ogg', 50, 1) return(BRUTELOSS) +/obj/item/katana/timestop + name = "temporal katana" + desc = "Delicately balanced, this finely-crafted blade hums with barely-restrained potential." + icon_state = "temporalkatana" + item_state = "temporalkatana" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + block_chance = 0 // oops + force = 27.5 // oops + item_flags = ITEM_CAN_PARRY + block_parry_data = /datum/block_parry_data/bokken/quick_parry/proj + +/obj/item/katana/timestop/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time) + if(ishuman(owner)) + var/mob/living/carbon/human/flynn = owner + flynn.emote("smirk") + new /obj/effect/timestop/magic(get_turf(owner), 1, 50, list(owner)) // null roddies counter + +/obj/item/katana/timestop/suicide_act(mob/living/user) // stolen from hierophant staff + new /obj/effect/timestop/magic(get_turf(user), 1, 50, list(user)) // free usage for dying + user.visible_message("[user] poses menacingly with the [src]! It looks like [user.p_theyre()] trying to teleport behind someone!") + user.say("Heh.. Nothing personnel, kid..", forced = "temporal katana suicide") + sleep(20) + if(!user) + return + user.visible_message("[user] vanishes into a cloud of falling dust and burning embers, likely off to style on some poor sod in the distance!") + playsound(user,'sound/magic/blink.ogg', 75, TRUE) + for(var/obj/item/I in user) + if(I != src) + user.dropItemToGround(I) + user.dropItemToGround(src) //Drop us last, so it goes on top of their stuff + qdel(user) + /obj/item/melee/bokken // parrying stick name = "bokken" desc = "A space-Japanese training sword made of wood and shaped like a katana." @@ -258,7 +296,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK w_class = WEIGHT_CLASS_BULKY - force = 9 + force = 7 //how much harm mode damage we do + var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode throwforce = 10 damtype = STAMINA attack_verb = list("whacked", "smacked", "struck") @@ -283,38 +322,45 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 parry_time_perfect = 1.5 parry_time_perfect_leeway = 1 parry_imperfect_falloff_percent = 7.5 - parry_efficiency_to_counterattack = 100 + parry_efficiency_to_counterattack = 120 parry_efficiency_considered_successful = 65 // VERY generous parry_efficiency_perfect = 120 parry_efficiency_perfect_override = list( TEXT_ATTACK_TYPE_PROJECTILE = 30, ) parry_failed_stagger_duration = 3 SECONDS - parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + parry_data = list( + PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + ) /datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry parry_time_active = 5 // REALLY small parry window parry_time_perfect = 2.5 // however... - parry_time_perfect_leeway = 2.5 // the entire time, the parry is perfect + parry_time_perfect_leeway = 2 // the entire time, the parry is perfect parry_failed_stagger_duration = 1 SECONDS parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries // still, don't fucking miss your parries or you're down stamina and staggered to shit +/datum/block_parry_data/bokken/quick_parry/proj + parry_efficiency_perfect_override = list() + /obj/item/melee/bokken/Initialize() . = ..() AddElement(/datum/element/sword_point) + if(!harm) //if initialised in non-harm mode, setup force accordingly + force = force + stamina_damage_increment /obj/item/melee/bokken/attack_self(mob/user) harm = !harm if(harm) - force -= 2 + force -= stamina_damage_increment damtype = BRUTE attack_verb = list("bashed", "smashed", "attacked") bare_wound_bonus = 15 // having your leg smacked by a wooden stick is probably not great for it if it's naked wound_bonus = 0 else - force += 2 + force += stamina_damage_increment damtype = STAMINA attack_verb = list("whacked", "smacked", "struck") bare_wound_bonus = 0 @@ -364,6 +410,40 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 if(burnt) . += " Burned into the \"blade\" is [burned_in]." +/obj/item/melee/bokken/debug + name = "funny debug parrying stick" + desc = "if you see this you've fucked up somewhere my good man" + block_parry_data = /datum/block_parry_data/bokken/debug + +/obj/item/melee/bokken/debug/AltClick(mob/user) + quick_parry = !quick_parry + if(quick_parry) + block_parry_data = /datum/block_parry_data/bokken/quick_parry/debug + else + block_parry_data = /datum/block_parry_data/bokken/debug + to_chat(user, "[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].") + +/datum/block_parry_data/bokken/debug + parry_efficiency_perfect_override = list() + parry_data = list( + PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + PARRY_DISARM_ATTACKER = TRUE, + PARRY_KNOCKDOWN_ATTACKER = 10, + PARRY_STAGGER_ATTACKER = 10, + PARRY_DAZE_ATTACKER = 10, + ) + +/datum/block_parry_data/bokken/quick_parry/debug + parry_efficiency_perfect_override = list() + parry_data = list( + PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25 + PARRY_DISARM_ATTACKER = TRUE, + PARRY_KNOCKDOWN_ATTACKER = 10, + PARRY_STAGGER_ATTACKER = 10, + PARRY_DAZE_ATTACKER = 10, + ) + + /obj/item/wirerod name = "wired rod" desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." @@ -375,6 +455,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75) attack_verb = list("hit", "bludgeoned", "whacked", "bonked") + wound_bonus = -10 /obj/item/wirerod/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/shard)) @@ -412,13 +493,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' force = 2 - throwforce = 20 //This is never used on mobs since this has a 100% embed chance. + throwforce = 10 //This is never used on mobs since this has a 100% embed chance. throw_speed = 4 embedding = list("pain_mult" = 4, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15) armour_penetration = 40 w_class = WEIGHT_CLASS_SMALL - sharpness = IS_SHARP + sharpness = SHARP_EDGED custom_materials = list(/datum/material/iron=500, /datum/material/glass=500) resistance_flags = FIRE_PROOF @@ -431,7 +512,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 /obj/item/throwing_star/toy name = "toy throwing star" desc = "An aerodynamic disc strapped with adhesive for sticking to people, good for playing pranks and getting yourself killed by security." - sharpness = IS_BLUNT + sharpness = SHARP_NONE force = 0 throwforce = 0 embedding = list("pain_mult" = 0, "jostle_pain_mult" = 0, "embed_chance" = 100, "fall_chance" = 0) @@ -468,7 +549,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 icon_state = extended_icon_state attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED else force = initial(force) w_class = WEIGHT_CLASS_SMALL @@ -476,7 +557,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 icon_state = retracted_icon_state attack_verb = list("stubbed", "poked") hitsound = 'sound/weapons/genhit.ogg' - sharpness = IS_BLUNT + sharpness = SHARP_NONE /obj/item/switchblade/suicide_act(mob/user) user.visible_message("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -577,7 +658,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 throwforce = 0 throw_range = 0 throw_speed = 0 - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = 'sound/weapons/chainsawhit.ogg' total_mass = TOTAL_MASS_HAND_REPLACEMENT @@ -706,6 +787,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 obj_flags = UNIQUE_RENAME var/chaplain_spawnable = TRUE total_mass = TOTAL_MASS_MEDIEVAL_WEAPON + wound_bonus = -5 /obj/item/melee/baseball_bat/chaplain/Initialize() . = ..() @@ -975,7 +1057,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 block_chance = 40 throwforce = 20 throw_speed = 4 - sharpness = IS_SHARP + sharpness = SHARP_EDGED attack_verb = list("cut", "sliced", "diced") w_class = WEIGHT_CLASS_BULKY slot_flags = ITEM_SLOT_BACK diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index 14017ffb2d..3de28b38e8 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -143,10 +143,18 @@ var/amt = max(0, ((force - (move_resist * MOVE_FORCE_CRUSH_RATIO)) / (move_resist * MOVE_FORCE_CRUSH_RATIO)) * 10) take_damage(amt, BRUTE) +#define BLACKLISTED_OBJECTS list(/obj/machinery/power/apc, /obj/machinery/airalarm, /obj/machinery/power/smes, /obj/structure/cable) + /obj/attack_slime(mob/living/simple_animal/slime/user) if(!user.is_adult) return - attack_generic(user, rand(10, 15), "melee", 1) + if(src.type in BLACKLISTED_OBJECTS) + return + if(istype(src, /obj/machinery/atmospherics)) + return + attack_generic(user, rand(10, 15), BRUTE, "melee", 1) + +#undef BLACKLISTED_OBJECTS /obj/mech_melee_attack(obj/mecha/M) M.do_attack_animation(src) @@ -186,7 +194,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e if(!acid_level) SSacid.processing[src] = src - add_overlay(GLOB.acid_overlay, TRUE) + update_icon() var/acid_cap = acidpwr * 300 //so we cannot use huge amounts of weak acids to do as well as strong acids. if(acid_level < acid_cap) acid_level = min(acid_level + acidpwr * acid_volume, acid_cap) @@ -196,9 +204,6 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e /obj/proc/acid_processing() . = 1 if(!(resistance_flags & ACID_PROOF)) - for(var/armour_value in armor) - if(armour_value != "acid" && armour_value != "fire") - armor = armor.modifyAllRatings(0 - round(sqrt(acid_level)*0.1)) if(prob(33)) playsound(loc, 'sound/items/welder.ogg', 150, 1) take_damage(min(1 + round(sqrt(acid_level)*0.3), 300), BURN, "acid", 0) @@ -224,7 +229,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e if(!(resistance_flags & ON_FIRE) && (resistance_flags & FLAMMABLE)) resistance_flags |= ON_FIRE SSfire_burning.processing[src] = src - add_overlay(GLOB.fire_overlay, TRUE) + update_icon() return 1 //called when the obj is destroyed by fire @@ -236,7 +241,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e /obj/proc/extinguish() if(resistance_flags & ON_FIRE) resistance_flags &= ~ON_FIRE - cut_overlay(GLOB.fire_overlay, TRUE) + update_icon() SSfire_burning.processing -= src /obj/zap_act(power, zap_flags, shocked_targets) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 79dd13b0ae..3abee4db33 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -304,18 +304,27 @@ /obj/proc/reskin_obj(mob/M) if(!LAZYLEN(unique_reskin)) return - var/dat = "Reskin options for [name]:\n" - for(var/V in unique_reskin) - var/output = icon2html(src, M, unique_reskin[V]) - dat += "[V]: [output]\n" - to_chat(M, dat) - - var/choice = input(M, always_reskinnable ? "Choose the a reskin for [src]" : "Warning, you can only reskin [src] once!","Reskin Object") as null|anything in unique_reskin - if(QDELETED(src) || !choice || (current_skin && !always_reskinnable) || M.incapacitated() || !in_range(M,src) || !unique_reskin[choice] || unique_reskin[choice] == current_skin) - return - current_skin = choice + var/list/skins = list() + for(var/S in unique_reskin) + skins[S] = image(icon = icon, icon_state = unique_reskin[S]) + var/choice = show_radial_menu(M, src, skins, custom_check = CALLBACK(src, .proc/check_skinnable, M), radius = 40, require_near = TRUE) + if(!choice) + return FALSE icon_state = unique_reskin[choice] - to_chat(M, "[src] is now skinned as '[choice]'.") + current_skin = choice + return + +/obj/proc/check_skinnable(/mob/M) + if(current_skin || !always_reskinnable) + return FALSE + return TRUE + +/obj/update_overlays() + . = ..() + if(acid_level) + . += GLOB.acid_overlay + if(resistance_flags & ON_FIRE) + . += GLOB.fire_overlay //Called when the object is constructed by an autolathe //Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes @@ -329,3 +338,6 @@ . = ..() if(. && ricochet_damage_mod) take_damage(P.damage * ricochet_damage_mod, P.damage_type, P.flag, 0, turn(P.dir, 180), P.armour_penetration) // pass along ricochet_damage_mod damage to the structure for the ricochet + +/obj/proc/plunger_act(obj/item/plunger/P, mob/living/user, reinforced) + return diff --git a/code/game/objects/structures.dm b/code/game/objects/structures.dm index 39f2d276a1..52036427c8 100644 --- a/code/game/objects/structures.dm +++ b/code/game/objects/structures.dm @@ -9,8 +9,10 @@ var/mob/living/structureclimber var/broken = 0 //similar to machinery's stat BROKEN layer = BELOW_OBJ_LAYER - flags_ricochet = RICOCHET_HARD - ricochet_chance_mod = 0.5 + //ricochets on structures commented out for now because there's a lot of structures that /shouldnt/ be ricocheting and those need to be reviewed first + //flags_1 = DEFAULT_RICOCHET_1 + //flags_ricochet = RICOCHET_HARD + //ricochet_chance_mod = 0.5 /obj/structure/Initialize() if (!armor) @@ -110,3 +112,6 @@ if(0 to 25) if(!broken) return "It's falling apart!" + +/obj/structure/rust_heretic_act() + take_damage(500, BRUTE, "melee", 1) diff --git a/code/game/objects/structures/artstuff.dm b/code/game/objects/structures/artstuff.dm index 827e9a7b0a..47584a1775 100644 --- a/code/game/objects/structures/artstuff.dm +++ b/code/game/objects/structures/artstuff.dm @@ -45,8 +45,6 @@ var/height = 11 var/list/grid var/canvas_color = "#ffffff" //empty canvas color - var/ui_x = 400 - var/ui_y = 400 var/used = FALSE var/painting_name //Painting name, this is set after framing. var/finalized = FALSE //Blocks edits @@ -75,12 +73,16 @@ . = ..() ui_interact(user) -/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/item/canvas/ui_state(mob/user) + if(finalized) + return GLOB.physical_obscured_state + else + return GLOB.default_state - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/canvas/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Canvas", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Canvas", name) ui.set_autoupdate(FALSE) ui.open() @@ -190,8 +192,6 @@ icon_state = "19x19" width = 19 height = 19 - ui_x = 600 - ui_y = 600 pixel_x = 6 pixel_y = 9 framed_offset_x = 8 @@ -201,8 +201,6 @@ icon_state = "23x19" width = 23 height = 19 - ui_x = 800 - ui_y = 600 pixel_x = 4 pixel_y = 10 framed_offset_x = 6 @@ -212,8 +210,6 @@ icon_state = "23x23" width = 23 height = 23 - ui_x = 800 - ui_y = 800 pixel_x = 5 pixel_y = 9 framed_offset_x = 5 @@ -262,7 +258,7 @@ /obj/structure/sign/painting/examine(mob/user) . = ..() if(C) - C.ui_interact(user,state = GLOB.physical_obscured_state) + C.ui_interact(user) /obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I) . = ..() diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index 299ba7b659..39bef1a9c0 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -319,10 +319,43 @@ throwforce = 10 throw_range = 3 hitsound = 'sound/items/trayhit1.ogg' - block_chance = 50 custom_materials = list(/datum/material/iron = 2000) var/break_chance = 5 //Likely hood of smashing the chair. var/obj/structure/chair/origin_type = /obj/structure/chair + item_flags = ITEM_CAN_PARRY | ITEM_CAN_BLOCK + block_parry_data = /datum/block_parry_data/chair + +/obj/item/chair/ComponentInitialize() + . = ..() + AddComponent(/datum/component/two_handed, require_twohands = TRUE) + +/datum/block_parry_data/chair + block_damage_multiplier = 0.7 + block_stamina_efficiency = 2 + block_stamina_cost_per_second = 1.5 + block_slowdown = 0.5 + block_lock_attacking = FALSE + block_lock_sprinting = TRUE + block_start_delay = 1.5 + block_damage_absorption = 7 + block_damage_limit = 20 + block_resting_stamina_penalty_multiplier = 2 + block_projectile_mitigation = 20 + parry_stamina_cost = 5 + parry_time_windup = 1 + parry_time_active = 11 + parry_time_spindown = 2 + parry_time_perfect = 1.5 + parry_time_perfect_leeway = 1 + parry_imperfect_falloff_percent = 7.5 + parry_efficiency_to_counterattack = 100 + parry_efficiency_considered_successful = 50 + parry_efficiency_perfect = 120 + parry_efficiency_perfect_override = list( + TEXT_ATTACK_TYPE_PROJECTILE = 30, + ) + parry_failed_stagger_duration = 3.5 SECONDS + parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5) /obj/item/chair/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins hitting [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -454,7 +487,7 @@ desc = "A bronze bar stool with red silk for a pillow." icon_state = "barbrass" item_chair = /obj/item/chair/stool/bar/bronze - buildstacktype = /obj/item/stack/tile/bronze + buildstacktype = /obj/item/stack/sheet/bronze buildstackamount = 1 /obj/structure/chair/stool/brass @@ -470,7 +503,7 @@ desc = "A bronze stool with a silk top for comfort." icon_state = "stoolbrass" item_chair = /obj/item/chair/stool/bronze - buildstacktype = /obj/item/stack/tile/bronze + buildstacktype = /obj/item/stack/sheet/bronze buildstackamount = 1 /obj/item/chair/stool/brass @@ -536,7 +569,6 @@ buildstacktype = /obj/item/stack/tile/brass buildstackamount = 1 item_chair = null - var/turns = 0 /obj/structure/chair/brass/ComponentInitialize() return //it spins with the power of ratvar, not components. @@ -548,16 +580,12 @@ /obj/structure/chair/brass/process() setDir(turn(dir,-90)) playsound(src, 'sound/effects/servostep.ogg', 50, FALSE) - turns++ - if(turns >= 8) - STOP_PROCESSING(SSfastprocess, src) /obj/structure/chair/brass/ratvar_act() return /obj/structure/chair/brass/AltClick(mob/living/user) . = ..() - turns = 0 if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) return if(!(datum_flags & DF_ISPROCESSING)) @@ -575,7 +603,7 @@ desc = "A spinny chair made of bronze. It has little cogs for wheels!" anchored = FALSE icon_state = "brass_chair" - buildstacktype = /obj/item/stack/tile/bronze + buildstacktype = /obj/item/stack/sheet/bronze buildstackamount = 1 item_chair = null diff --git a/code/game/objects/structures/bedsheet_bin.dm b/code/game/objects/structures/bedsheet_bin.dm index 45cac650b8..c36fba96cb 100644 --- a/code/game/objects/structures/bedsheet_bin.dm +++ b/code/game/objects/structures/bedsheet_bin.dm @@ -243,10 +243,24 @@ LINEN BINS /obj/item/bedsheet/random/Initialize() ..() - var/type = pick(typesof(/obj/item/bedsheet) - /obj/item/bedsheet/random) + var/type = pick(typesof(/obj/item/bedsheet) - list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon)) new type(loc) return INITIALIZE_HINT_QDEL +/obj/item/bedsheet/chameleon //donator chameleon bedsheet + name = "chameleon bedsheet" + desc = "Bedsheet technology has truly gone too far." + var/datum/action/item_action/chameleon/change/chameleon_action + +/obj/item/bedsheet/chameleon/New() + ..() + chameleon_action = new(src) + chameleon_action.chameleon_type = /obj/item/bedsheet + chameleon_action.chameleon_name = "Bedsheet" + chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random), only_root_path = TRUE) + chameleon_action.initialize_disguises() + +//bedsheet bin /obj/structure/bedsheetbin name = "linen bin" desc = "It looks rather cosy." diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 043232e9e3..5c5b2bb132 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -111,6 +111,9 @@ var/mob/living/L = user if(HAS_TRAIT(L, TRAIT_SKITTISH)) . += "Ctrl-Shift-click [src] to jump inside." + if(isobserver(user)) + . += "It contains: [english_list(contents)]." + investigate_log("had its contents examined by [user] as a ghost.", INVESTIGATE_GHOST) /obj/structure/closet/CanPass(atom/movable/mover, turf/target) if(wall_mounted) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm index beb14ff48c..d127a87b20 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/personal.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/personal.dm @@ -4,25 +4,6 @@ req_access = list(ACCESS_ALL_PERSONAL_LOCKERS) var/registered_name = null -/obj/structure/closet/secure_closet/personal/examine(mob/user) - . = ..() - if(registered_name) - . += "The display reads, \"Owned by [registered_name]\"." - -/obj/structure/closet/secure_closet/personal/check_access(obj/item/I) - . = ..() - if(!I || !istype(I)) - return - if(istype(I,/obj/item/modular_computer/tablet)) - var/obj/item/modular_computer/tablet/ourTablet = I - var/obj/item/computer_hardware/card_slot/card_slot = ourTablet.all_components[MC_CARD] - if(card_slot) - return registered_name == card_slot.stored_card.registered_name || registered_name == card_slot.stored_card2.registered_name - var/obj/item/card/id/ID = I.GetID() - if(ID && registered_name == ID.registered_name) - return TRUE - return FALSE - /obj/structure/closet/secure_closet/personal/PopulateContents() ..() if(prob(50)) @@ -54,15 +35,24 @@ /obj/structure/closet/secure_closet/personal/attackby(obj/item/W, mob/user, params) var/obj/item/card/id/I = W.GetID() - if(!I || !istype(I)) - return ..() - if(!can_lock(user, FALSE)) //Can't do anything if there isn't a lock! - return - if(I.registered_name && !registered_name) - to_chat(user, "You claim [src].") - registered_name = I.registered_name + if(istype(I)) + if(broken) + to_chat(user, "It appears to be broken.") + return + if(!I || !I.registered_name) + return + if(allowed(user) || !registered_name || (istype(I) && (registered_name == I.registered_name))) + //they can open all lockers, or nobody owns this, or they own this locker + locked = !locked + update_icon() + + if(!registered_name) + registered_name = I.registered_name + desc = "Owned by [I.registered_name]." + else + to_chat(user, "Access Denied.") else - ..() + return ..() /obj/structure/closet/secure_closet/personal/handle_lock_addition() //If lock construction is successful we don't care what access the electronics had, so we override it if(..()) diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index f0384ca96a..19c0f0aed1 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -345,3 +345,212 @@ name = initial(I.name) icon = initial(I.icon) icon_state = initial(I.icon_state) +/* Selling people in jars is currently disabled. +/obj/structure/displaycase/forsale + name = "vend-a-tray" + icon = 'icons/obj/stationobjs.dmi' + icon_state = "laserbox0" + desc = "A display case with an ID-card swiper. Use your ID to purchase the contents." + density = FALSE + max_integrity = 100 + req_access = null + showpiece_type = /obj/item/reagent_containers/food + alert = FALSE //No, we're not calling the fire department because someone stole your cookie. + glass_fix = FALSE //Fixable with tools instead. + ///The price of the item being sold. Altered by grab intent ID use. + var/sale_price = 20 + ///The Account which will receive payment for purchases. Set by the first ID to swipe the tray. + var/datum/bank_account/payments_acc = null + ///We're using the same trick as paper does in order to cache the image, and only load the UI when messed with. + var/list/viewing_ui = list() + +/obj/structure/displaycase/forsale/update_icon() //remind me to fix my shitcode later + var/icon/I + if(open) + I = icon('icons/obj/stationobjs.dmi',"laserboxb0") + else + I = icon('icons/obj/stationobjs.dmi',"laserbox0") + if(!showpiece && !open) + I = icon('icons/obj/stationobjs.dmi',"laserbox_open") + if(broken) + I = icon('icons/obj/stationobjs.dmi',"laserbox_broken") + if(showpiece) + var/icon/S = getFlatIcon(showpiece) + S.Scale(17,17) + I.Blend(S,ICON_UNDERLAY,8,12) + src.icon = I + return + +/obj/structure/displaycase/forsale/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Vendatray", name) + ui.set_autoupdate(FALSE) + viewing_ui[user] = ui + ui.open() + +/obj/structure/displaycase/forsale/ui_data(mob/user) + var/list/data = list() + var/register = FALSE + if(payments_acc) + register = TRUE + data["owner_name"] = payments_acc.account_holder + if(showpiece) + data["product_name"] = capitalize(showpiece.name) + var/base64 = icon2base64(icon(showpiece.icon, showpiece.icon_state)) + data["product_icon"] = base64 + data["registered"] = register + data["product_cost"] = sale_price + data["tray_open"] = open + return data + +/obj/structure/displaycase/forsale/ui_act(action, params) + if(..()) + return + var/obj/item/card/id/potential_acc = usr.get_idcard(hand_first = TRUE) + switch(action) + if("Buy") + if(!showpiece) + to_chat(usr, "There's nothing for sale.") + return TRUE + if(broken) + to_chat(usr, "[src] appears to be broken.") + return TRUE + if(!payments_acc) + to_chat(usr, "[src] hasn't been registered yet.") + return TRUE + if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + return TRUE + if(!potential_acc) + to_chat(usr, "No ID card detected.") + return + var/datum/bank_account/account = potential_acc.registered_account + if(!account) + to_chat(usr, "[potential_acc] has no account registered!") + return + if(!account.has_money(sale_price)) + to_chat(usr, "You do not possess the funds to purchase this.") + return TRUE + else + account.adjust_money(-sale_price) + if(payments_acc) + payments_acc.adjust_money(sale_price) + usr.put_in_hands(showpiece) + to_chat(usr, "You purchase [showpiece] for [sale_price] credits.") + playsound(src, 'sound/effects/cashregister.ogg', 40, TRUE) + icon = 'icons/obj/stationobjs.dmi' + flick("laserbox_vend", src) + showpiece = null + update_icon() + SStgui.update_uis(src) + return TRUE + if("Open") + if(!payments_acc) + to_chat(usr, "[src] hasn't been registered yet.") + return TRUE + if(!potential_acc || !potential_acc.registered_account) + return + if(!check_access(potential_acc)) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE) + return + toggle_lock() + SStgui.update_uis(src) + if("Register") + if(payments_acc) + return + if(!potential_acc || !potential_acc.registered_account) + return + if(!check_access(potential_acc)) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE) + return + payments_acc = potential_acc.registered_account + playsound(src, 'sound/machines/click.ogg', 20, TRUE) + if("Adjust") + if(!check_access(potential_acc) || potential_acc.registered_account != payments_acc) + playsound(src, 'sound/machines/buzz-sigh.ogg', 50, TRUE) + return + + var/new_price_input = input(usr,"Set the sale price for this vend-a-tray.","new price",0) as num|null + if(isnull(new_price_input) || (payments_acc != potential_acc.registered_account)) + to_chat(usr, "[src] rejects your new price.") + return + if(!usr.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) ) + to_chat(usr, "You need to get closer!") + return + new_price_input = clamp(round(new_price_input, 1), 10, 1000) + sale_price = new_price_input + to_chat(usr, "The cost is now set to [sale_price].") + SStgui.update_uis(src) + return TRUE + . = TRUE +/obj/structure/displaycase/forsale/attackby(obj/item/I, mob/living/user, params) + if(isidcard(I)) + //Card Registration + var/obj/item/card/id/potential_acc = I + if(!potential_acc.registered_account) + to_chat(user, "This ID card has no account registered!") + return + if(payments_acc == potential_acc.registered_account) + playsound(src, 'sound/machines/click.ogg', 20, TRUE) + toggle_lock() + return + if(istype(I, /obj/item/pda)) + return TRUE + SStgui.update_uis(src) + . = ..() + + +/obj/structure/displaycase/forsale/multitool_act(mob/living/user, obj/item/I) + . = ..() + if(obj_integrity <= (integrity_failure * max_integrity)) + to_chat(user, "You start recalibrating [src]'s hover field...") + if(do_after(user, 20, target = src)) + broken = 0 + obj_integrity = max_integrity + update_icon() + return TRUE + +/obj/structure/displaycase/forsale/wrench_act(mob/living/user, obj/item/I) + . = ..() + if(open && user.a_intent == INTENT_HELP ) + if(anchored) + to_chat(user, "You start unsecuring [src]...") + else + to_chat(user, "You start securing [src]...") + if(I.use_tool(src, user, 16, volume=50)) + if(QDELETED(I)) + return + if(anchored) + to_chat(user, "You unsecure [src].") + else + to_chat(user, "You secure [src].") + anchored = !anchored + return + else if(!open && user.a_intent == INTENT_HELP) + to_chat(user, "[src] must be open to move it.") + return + +/obj/structure/displaycase/forsale/emag_act(mob/user) + . = ..() + payments_acc = null + req_access = list() + to_chat(user, "[src]'s card reader fizzles and smokes, and the account owner is reset.") + +/obj/structure/displaycase/forsale/examine(mob/user) + . = ..() + if(showpiece && !open) + . += "[showpiece] is for sale for [sale_price] credits." + if(broken) + . += "[src] is sparking and the hover field generator seems to be overloaded. Use a multitool to fix it." + +/obj/structure/displaycase/forsale/obj_break(damage_flag) + if(!broken && !(flags_1 & NODECONSTRUCT_1)) + broken = TRUE + playsound(src, "shatter", 70, TRUE) + update_icon() + trigger_alarm() //In case it's given an alarm anyway. + +/obj/structure/displaycase/forsale/kitchen + desc = "A display case with an ID-card swiper. Use your ID to purchase the contents. Meant for the bartender and chef." + req_one_access = list(ACCESS_KITCHEN, ACCESS_BAR) +*/ \ No newline at end of file diff --git a/code/game/objects/structures/door_assembly_types.dm b/code/game/objects/structures/door_assembly_types.dm index fe9c4e7bbc..5fb454b5bc 100644 --- a/code/game/objects/structures/door_assembly_types.dm +++ b/code/game/objects/structures/door_assembly_types.dm @@ -240,3 +240,14 @@ airlock_type = /obj/machinery/door/airlock/wood mineral = "wood" glass_type = /obj/machinery/door/airlock/wood/glass + +/obj/structure/door_assembly/door_assembly_bronze + name = "bronze airlock assembly" + icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi' + base_name = "bronze airlock" + airlock_type = /obj/machinery/door/airlock/bronze + noglass = TRUE + material_type = /obj/item/stack/tile/bronze + +/obj/structure/door_assembly/door_assembly_bronze/seethru + airlock_type = /obj/machinery/door/airlock/bronze/seethru diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index ff62b9cc48..87cfbb56e0 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -442,19 +442,19 @@ to_chat(user, "You start slicing apart [src]...") if(W.use_tool(src, user, 40, volume=50)) to_chat(user, "You slice apart [src].") - var/obj/item/stack/tile/bronze/B = new(drop_location(), 2) + var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2) transfer_fingerprints_to(B) qdel(src) else if(istype(W, /obj/item/pickaxe/drill/jackhammer)) to_chat(user, "Your jackhammer smashes through the girder!") - var/obj/item/stack/tile/bronze/B = new(drop_location(), 2) + var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2) transfer_fingerprints_to(B) W.play_tool_sound(src) qdel(src) - else if(istype(W, /obj/item/stack/tile/bronze)) - var/obj/item/stack/tile/bronze/B = W + else if(istype(W, /obj/item/stack/sheet/bronze)) + var/obj/item/stack/sheet/bronze/B = W if(B.get_amount() < 2) to_chat(user, "You need at least two bronze sheets to build a bronze wall!") return 0 diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 36e4f825da..7853b9619c 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -86,6 +86,10 @@ /obj/structure/grille/attack_animal(mob/user) . = ..() + if(!user.CheckActionCooldown(CLICK_CD_MELEE)) + return + user.DelayNextAction(flush = TRUE) + user.do_attack_animation(src) if(!shock(user, 70) && !QDELETED(src)) //Last hit still shocks but shouldn't deal damage to the grille) take_damage(rand(5,10), BRUTE, "melee", 1) @@ -114,12 +118,12 @@ /obj/structure/grille/attack_alien(mob/living/user) if(!user.CheckActionCooldown(CLICK_CD_MELEE)) return + user.DelayNextAction(flush = TRUE) user.do_attack_animation(src) user.visible_message("[user] mangles [src].", null, null, COMBAT_MESSAGE_RANGE) if(!shock(user, 70)) take_damage(20, BRUTE, "melee", 1) - /obj/structure/grille/CanPass(atom/movable/mover, turf/target) if(istype(mover) && (mover.pass_flags & PASSGRILLE)) return TRUE diff --git a/code/game/objects/structures/lavaland/geyser.dm b/code/game/objects/structures/lavaland/geyser.dm index 4f6256e9c4..263b47aab2 100644 --- a/code/game/objects/structures/lavaland/geyser.dm +++ b/code/game/objects/structures/lavaland/geyser.dm @@ -9,7 +9,7 @@ var/erupting_state = null //set to null to get it greyscaled from "[icon_state]_soup". Not very usable with the whole random thing, but more types can be added if you change the spawn prob var/activated = FALSE //whether we are active and generating chems - var/reagent_id = /datum/reagent/fuel/oil + var/reagent_id = /datum/reagent/oil var/potency = 2 //how much reagents we add every process (2 seconds) var/max_volume = 500 var/start_volume = 50 @@ -77,10 +77,10 @@ /obj/item/plunger/reinforced name = "reinforced plunger" - desc = "It's an M. 7 Reinforced Plunger© for heavy duty plunging." + desc = "It's an M. 7 Reinforced Plunger� for heavy duty plunging." icon_state = "reinforced_plunger" reinforced = TRUE plunge_mod = 0.8 - custom_premium_price = 1200 + custom_premium_price = 600 diff --git a/code/game/objects/structures/lavaland/necropolis_tendril.dm b/code/game/objects/structures/lavaland/necropolis_tendril.dm index 2911babd83..edc4f0c91f 100644 --- a/code/game/objects/structures/lavaland/necropolis_tendril.dm +++ b/code/game/objects/structures/lavaland/necropolis_tendril.dm @@ -10,6 +10,7 @@ max_mobs = 3 max_integrity = 250 mob_types = list(/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/tendril) + var/loot_type = /obj/structure/closet/crate/necropolis/tendril/all move_resist=INFINITY // just killing it tears a massive hole in the ground, let's not move it anchored = TRUE @@ -41,7 +42,7 @@ GLOBAL_LIST_INIT(tendrils, list()) /obj/structure/spawner/lavaland/deconstruct(disassembled) new /obj/effect/collapse(loc) - new /obj/structure/closet/crate/necropolis/tendril(loc) + new loot_type(loc) return ..() diff --git a/code/game/objects/structures/stairs.dm b/code/game/objects/structures/stairs.dm index d1a2a6f9f6..1358b2e296 100644 --- a/code/game/objects/structures/stairs.dm +++ b/code/game/objects/structures/stairs.dm @@ -3,7 +3,7 @@ #define STAIR_TERMINATOR_YES 2 // dir determines the direction of travel to go upwards (due to lack of sprites, currently only 1 and 2 make sense) -// stairs require /turf/open/openspace as the tile above them to work +// stairs require /turf/open/transparent/openspace as the tile above them to work // multiple stair objects can be chained together; the Z level transition will happen on the final stair object in the chain /obj/structure/stairs @@ -12,7 +12,7 @@ icon_state = "stairs" anchored = TRUE - var/force_open_above = FALSE // replaces the turf above this stair obj with /turf/open/openspace + var/force_open_above = FALSE // replaces the turf above this stair obj with /turf/open/transparent/openspace var/terminator_mode = STAIR_TERMINATOR_AUTOMATIC var/turf/listeningTo @@ -95,20 +95,20 @@ /obj/structure/stairs/proc/build_signal_listener() if(listeningTo) UnregisterSignal(listeningTo, COMSIG_TURF_MULTIZ_NEW) - var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP) + var/turf/open/transparent/openspace/T = get_step_multiz(get_turf(src), UP) RegisterSignal(T, COMSIG_TURF_MULTIZ_NEW, .proc/on_multiz_new) listeningTo = T /obj/structure/stairs/proc/force_open_above() - var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP) + var/turf/open/transparent/openspace/T = get_step_multiz(get_turf(src), UP) if(T && !istype(T)) - T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR) + T.ChangeTurf(/turf/open/transparent/openspace, flags = CHANGETURF_INHERIT_AIR) /obj/structure/stairs/proc/on_multiz_new(turf/source, dir) if(dir == UP) - var/turf/open/openspace/T = get_step_multiz(get_turf(src), UP) + var/turf/open/transparent/openspace/T = get_step_multiz(get_turf(src), UP) if(T && !istype(T)) - T.ChangeTurf(/turf/open/openspace, flags = CHANGETURF_INHERIT_AIR) + T.ChangeTurf(/turf/open/transparent/openspace, flags = CHANGETURF_INHERIT_AIR) /obj/structure/stairs/intercept_zImpact(atom/movable/AM, levels = 1) . = ..() diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index a553e63b0f..9f91d2c5e0 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -597,7 +597,7 @@ icon = 'icons/obj/smooth_structures/brass_table.dmi' icon_state = "brass_table" resistance_flags = FIRE_PROOF | ACID_PROOF - buildstack = /obj/item/stack/tile/bronze + buildstack = /obj/item/stack/sheet/bronze canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze) /obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob) diff --git a/code/game/objects/structures/tank_dispenser.dm b/code/game/objects/structures/tank_dispenser.dm index e2298ac6c5..2a441ff0f2 100644 --- a/code/game/objects/structures/tank_dispenser.dm +++ b/code/game/objects/structures/tank_dispenser.dm @@ -67,15 +67,14 @@ to_chat(user, "You put [I] in [src].") update_icon() -/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "TankDispenser", name, 275, 103, master_ui, state) - ui.open() +/obj/structure/tank_dispenser/ui_state(mob/user) + return GLOB.physical_state -/obj/structure/tank_dispenser/attack_robot(mob/user) - ui_interact(user) +/obj/structure/tank_dispenser/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "TankDispenser", name) + ui.open() /obj/structure/tank_dispenser/ui_data(mob/user) var/list/data = list() diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index 6aae4955f1..74f006296f 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -17,7 +17,6 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) layer = ABOVE_OBJ_LAYER //Just above doors pressure_resistance = 4*ONE_ATMOSPHERE anchored = TRUE //initially is 0 for tile smoothing - flags_1 = ON_BORDER_1 max_integrity = 25 var/ini_dir = null var/state = WINDOW_OUT_OF_FRAME @@ -38,7 +37,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) var/hitsound = 'sound/effects/Glasshit.ogg' rad_insulation = RAD_VERY_LIGHT_INSULATION rad_flags = RAD_PROTECT_CONTENTS - flags_ricochet = RICOCHET_HARD + flags_1 = ON_BORDER_1|DEFAULT_RICOCHET_1 + flags_ricochet = RICOCHET_HARD ricochet_chance_mod = 0.4 attack_hand_speed = CLICK_CD_MELEE attack_hand_is_action = TRUE @@ -875,3 +875,26 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup) return ..() update_icon() + +/obj/structure/window/bronze + name = "brass window" + desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!" + icon = 'icons/obj/smooth_structures/clockwork_window.dmi' + icon_state = "clockwork_window_single" + glass_type = /obj/item/stack/tile/bronze + +/obj/structure/window/bronze/unanchored + anchored = FALSE + +/obj/structure/window/bronze/fulltile + icon_state = "clockwork_window" + canSmoothWith = null + smooth = SMOOTH_TRUE + fulltile = TRUE + flags_1 = PREVENT_CLICK_UNDER_1 + dir = FULLTILE_WINDOW_DIR + max_integrity = 50 + glass_amount = 2 + +/obj/structure/window/bronze/fulltile/unanchored + anchored = FALSE diff --git a/code/game/sound.dm b/code/game/sound.dm index 577b058178..b012ba4e2a 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -130,6 +130,10 @@ /proc/get_sfx(soundin) if(istext(soundin)) switch(soundin) + if ("explosion_creaking") // from skyrat-ss13/skyrat13/pull/3295 + soundin = pick('sound/effects/explosioncreak1.ogg', 'sound/effects/explosioncreak2.ogg') + if ("hull_creaking") // from skyrat-ss13/skyrat13/pull/3295 + soundin = pick('sound/effects/creak1.ogg', 'sound/effects/creak2.ogg', 'sound/effects/creak3.ogg') if ("shatter") soundin = pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg') if ("explosion") @@ -226,5 +230,9 @@ soundin = pick('sound/effects/clangsmall1.ogg', 'sound/effects/clangsmall2.ogg') if("slosh") soundin = pick('sound/effects/slosh1.ogg', 'sound/effects/slosh2.ogg') + if("smcalm") + soundin = pick('sound/machines/sm/accent/normal/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg') + if("smdelam") + soundin = pick('sound/machines/sm/accent/delam/1.ogg', 'sound/machines/sm/accent/normal/2.ogg', 'sound/machines/sm/accent/normal/3.ogg', 'sound/machines/sm/accent/normal/4.ogg', 'sound/machines/sm/accent/normal/5.ogg', 'sound/machines/sm/accent/normal/6.ogg', 'sound/machines/sm/accent/normal/7.ogg', 'sound/machines/sm/accent/normal/8.ogg', 'sound/machines/sm/accent/normal/9.ogg', 'sound/machines/sm/accent/normal/10.ogg', 'sound/machines/sm/accent/normal/11.ogg', 'sound/machines/sm/accent/normal/12.ogg', 'sound/machines/sm/accent/normal/13.ogg', 'sound/machines/sm/accent/normal/14.ogg', 'sound/machines/sm/accent/normal/15.ogg', 'sound/machines/sm/accent/normal/16.ogg', 'sound/machines/sm/accent/normal/17.ogg', 'sound/machines/sm/accent/normal/18.ogg', 'sound/machines/sm/accent/normal/19.ogg', 'sound/machines/sm/accent/normal/20.ogg', 'sound/machines/sm/accent/normal/21.ogg', 'sound/machines/sm/accent/normal/22.ogg', 'sound/machines/sm/accent/normal/23.ogg', 'sound/machines/sm/accent/normal/24.ogg', 'sound/machines/sm/accent/normal/25.ogg', 'sound/machines/sm/accent/normal/26.ogg', 'sound/machines/sm/accent/normal/27.ogg', 'sound/machines/sm/accent/normal/28.ogg', 'sound/machines/sm/accent/normal/29.ogg', 'sound/machines/sm/accent/normal/30.ogg', 'sound/machines/sm/accent/normal/31.ogg', 'sound/machines/sm/accent/normal/32.ogg', 'sound/machines/sm/accent/normal/33.ogg') //END OF CIT CHANGES return soundin diff --git a/code/game/turfs/closed.dm b/code/game/turfs/closed.dm index b78826b23b..be0c444541 100644 --- a/code/game/turfs/closed.dm +++ b/code/game/turfs/closed.dm @@ -29,6 +29,9 @@ icon = 'icons/turf/walls.dmi' explosion_block = 50 +/turf/closed/indestructible/rust_heretic_act() + return + /turf/closed/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE) return @@ -198,13 +201,13 @@ /turf/closed/indestructible/rock/glacierrock name = "unaturally hard ice wall" - desc = "Ice, hardened over thousands of years, you're not breaking through this." + desc = "Ice, hardened over thousands of years, you're not breaking through this." icon = 'icons/turf/walls.dmi' icon_state = "snow_rock" /turf/closed/indestructible/rock/glacierrock/blue name = "blue ice wall" - desc = "The incredible compressive forces that formed this sturdy ice wall gave it a blue color." + desc = "The incredible compressive forces that formed this sturdy ice wall gave it a blue color." icon = 'icons/turf/walls.dmi' icon_state = "ice" canSmoothWith = list(/turf/closed/indestructible/rock/glacierrock/blue) diff --git a/code/game/turfs/openspace/openspace.dm b/code/game/turfs/openspace/openspace.dm index 90fab29611..ea539ce5b5 100644 --- a/code/game/turfs/openspace/openspace.dm +++ b/code/game/turfs/openspace/openspace.dm @@ -11,66 +11,47 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr mouse_opacity = MOUSE_OPACITY_TRANSPARENT layer = SPLASHSCREEN_LAYER -/turf/open/openspace +/turf/open/transparent/openspace name = "open space" desc = "Watch your step!" icon_state = "transparent" - baseturfs = /turf/open/openspace + baseturfs = /turf/open/transparent/openspace CanAtmosPassVertical = ATMOS_PASS_YES //mouse_opacity = MOUSE_OPACITY_TRANSPARENT var/can_cover_up = TRUE var/can_build_on = TRUE -/turf/open/openspace/debug/update_multiz() +/turf/open/transparent/openspace/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/transparent/openspace/debug/update_multiz() ..() return TRUE -/turf/open/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker +///No bottom level for openspace. +/turf/open/transparent/openspace/show_bottom_level() + return FALSE + +/turf/open/transparent/openspace/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker . = ..() - plane = OPENSPACE_PLANE - layer = OPENSPACE_LAYER + vis_contents += GLOB.openspace_backdrop_one_for_all //Special grey square for projecting backdrop darkness filter on it. - return INITIALIZE_HINT_LATELOAD -/turf/open/openspace/LateInitialize() - update_multiz(TRUE, TRUE) +/turf/open/transparent/openspace/can_have_cabling() + if(locate(/obj/structure/lattice/catwalk, src)) + return TRUE + return FALSE -/turf/open/openspace/Destroy() - vis_contents.len = 0 - return ..() - -/turf/open/openspace/update_multiz(prune_on_fail = FALSE, init = FALSE) - . = ..() - var/turf/T = below() - if(!T) - vis_contents.len = 0 - if(prune_on_fail) - ChangeTurf(/turf/open/floor/plating) - return FALSE - if(init) - vis_contents += T +/turf/open/transparent/openspace/zAirIn() return TRUE -/turf/open/openspace/multiz_turf_del(turf/T, dir) - if(dir != DOWN) - return - update_multiz() - -/turf/open/openspace/multiz_turf_new(turf/T, dir) - if(dir != DOWN) - return - update_multiz() - -/turf/open/openspace/zAirIn() +/turf/open/transparent/openspace/zAirOut() return TRUE -/turf/open/openspace/zAirOut() +/turf/open/transparent/openspace/zPassIn(atom/movable/A, direction, turf/source) return TRUE -/turf/open/openspace/zPassIn(atom/movable/A, direction, turf/source) - return TRUE - -/turf/open/openspace/zPassOut(atom/movable/A, direction, turf/destination) +/turf/open/transparent/openspace/zPassOut(atom/movable/A, direction, turf/destination) if(A.anchored) return FALSE for(var/obj/O in contents) @@ -78,13 +59,13 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr return FALSE return TRUE -/turf/open/openspace/proc/CanCoverUp() +/turf/open/transparent/openspace/proc/CanCoverUp() return can_cover_up -/turf/open/openspace/proc/CanBuildHere() +/turf/open/transparent/openspace/proc/CanBuildHere() return can_build_on -/turf/open/openspace/attackby(obj/item/C, mob/user, params) +/turf/open/transparent/openspace/attackby(obj/item/C, mob/user, params) ..() if(!CanBuildHere()) return @@ -98,14 +79,14 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr if(L) if(R.use(1)) to_chat(user, "You construct a catwalk.") - playsound(src, 'sound/weapons/genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE) new/obj/structure/lattice/catwalk(src) else to_chat(user, "You need two rods to build a catwalk!") return if(R.use(1)) to_chat(user, "You construct a lattice.") - playsound(src, 'sound/weapons/genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE) ReplaceWithLattice() else to_chat(user, "You need one rod to build a lattice.") @@ -118,7 +99,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr var/obj/item/stack/tile/plasteel/S = C if(S.use(1)) qdel(L) - playsound(src, 'sound/weapons/genhit.ogg', 50, 1) + playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE) to_chat(user, "You build a floor.") PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) else @@ -126,7 +107,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr else to_chat(user, "The plating is going to need some support! Place metal rods first.") -/turf/open/openspace/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd) +/turf/open/transparent/openspace/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd) if(!CanBuildHere()) return FALSE @@ -139,7 +120,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr return list("mode" = RCD_FLOORWALL, "delay" = 0, "cost" = 3) return FALSE -/turf/open/openspace/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode) +/turf/open/transparent/openspace/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode) switch(passed_mode) if(RCD_FLOORWALL) to_chat(user, "You build a floor.") @@ -147,12 +128,12 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr return TRUE return FALSE -/turf/open/openspace/icemoon +/turf/open/transparent/openspace/icemoon name = "ice chasm" - baseturfs = /turf/open/openspace/icemoon - can_cover_up = FALSE - can_build_on = FALSE + baseturfs = /turf/open/transparent/openspace/icemoon + can_cover_up = TRUE + can_build_on = TRUE initial_gas_mix = ICEMOON_DEFAULT_ATMOS -/turf/open/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target) +/turf/open/transparent/openspace/icemoon/can_zFall(atom/movable/A, levels = 1, turf/target) return TRUE diff --git a/code/game/turfs/openspace/transparent.dm b/code/game/turfs/openspace/transparent.dm new file mode 100644 index 0000000000..8efc60a15b --- /dev/null +++ b/code/game/turfs/openspace/transparent.dm @@ -0,0 +1,95 @@ +/turf/open/transparent + baseturfs = /turf/open/transparent/openspace + intact = FALSE //this means wires go on top + +/turf/open/transparent/Initialize() // handle plane and layer here so that they don't cover other obs/turfs in Dream Maker + . = ..() + plane = OPENSPACE_PLANE + layer = OPENSPACE_LAYER + + return INITIALIZE_HINT_LATELOAD + +/turf/open/transparent/LateInitialize() + update_multiz(TRUE, TRUE) + +/turf/open/transparent/Destroy() + vis_contents.len = 0 + return ..() + +/turf/open/transparent/update_multiz(prune_on_fail = FALSE, init = FALSE) + . = ..() + var/turf/T = below() + if(!T) + vis_contents.len = 0 + if(!show_bottom_level() && prune_on_fail) //If we cant show whats below, and we prune on fail, change the turf to plating as a fallback + ChangeTurf(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR) + return FALSE + if(init) + vis_contents += T + return TRUE + +/turf/open/transparent/multiz_turf_del(turf/T, dir) + if(dir != DOWN) + return + update_multiz() + +/turf/open/transparent/multiz_turf_new(turf/T, dir) + if(dir != DOWN) + return + update_multiz() + +///Called when there is no real turf below this turf +/turf/open/transparent/proc/show_bottom_level() + var/turf/path = SSmapping.level_trait(z, ZTRAIT_BASETURF) || /turf/open/space + if(!ispath(path)) + path = text2path(path) + if(!ispath(path)) + warning("Z-level [z] has invalid baseturf '[SSmapping.level_trait(z, ZTRAIT_BASETURF)]'") + path = /turf/open/space + var/mutable_appearance/underlay_appearance = mutable_appearance(initial(path.icon), initial(path.icon_state), layer = TURF_LAYER, plane = PLANE_SPACE) + underlays += underlay_appearance + return TRUE + + +/turf/open/transparent/glass + name = "Glass floor" + desc = "Dont jump on it, or do, I'm not your mom." + icon = 'icons/turf/floors/glass.dmi' + icon_state = "floor_glass" + smooth = SMOOTH_MORE + var/floor_tile = /obj/item/stack/sheet/glass + canSmoothWith = list(/turf/open/transparent/glass, /turf/open/transparent/glass/reinforced) + footstep = FOOTSTEP_PLATING + barefootstep = FOOTSTEP_HARD_BAREFOOT + clawfootstep = FOOTSTEP_HARD_CLAW + heavyfootstep = FOOTSTEP_GENERIC_HEAVY + +/turf/open/transparent/glass/Initialize() + icon_state = "" //Prevent the normal icon from appearing behind the smooth overlays + return ..() + +/turf/open/transparent/glass/wrench_act(mob/living/user, obj/item/I) + to_chat(user, "You begin removing glass...") + if(I.use_tool(src, user, 30, volume=80)) + if(!istype(src, /turf/open/transparent/glass)) + return TRUE + if(floor_tile) + new floor_tile(src, 2) + ScrapeAway(flags = CHANGETURF_INHERIT_AIR) + return TRUE + +/turf/open/transparent/glass/reinforced + name = "Reinforced glass floor" + desc = "Do jump on it, it can take it." + icon = 'icons/turf/floors/reinf_glass.dmi' + floor_tile = /obj/item/stack/sheet/rglass + +/turf/open/transparent/glass/reinforced/wrench_act(mob/living/user, obj/item/I) + to_chat(user, "You begin removing reinforced glass...") + if(I.use_tool(src, user, 30, volume=80)) + if(!istype(src, /turf/open/transparent/glass/reinforced)) + return TRUE + if(floor_tile) + new floor_tile(src, 2) + ScrapeAway(flags = CHANGETURF_INHERIT_AIR) + return TRUE diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index 758f824727..877d236e84 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -13,7 +13,7 @@ var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default var/icon_plating = "plating" - thermal_conductivity = 0.040 + thermal_conductivity = 0.004 heat_capacity = 10000 intact = 1 var/broken = 0 diff --git a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm index f940761ff8..5024a4bada 100644 --- a/code/game/turfs/simulated/floor/fancy_floor.dm +++ b/code/game/turfs/simulated/floor/fancy_floor.dm @@ -26,7 +26,8 @@ /turf/open/floor/wood/screwdriver_act(mob/living/user, obj/item/I) if(..()) return TRUE - return pry_tile(I, user) + . = STOP_ATTACK_PROC_CHAIN + pry_tile(I, user) /turf/open/floor/wood/try_replace_tile(obj/item/stack/tile/T, mob/user, params) if(T.turf_type == type) @@ -62,6 +63,11 @@ to_chat(user, "You forcefully pry off the planks, destroying them in the process.") return make_plating() +/turf/open/floor/wood/rust_heretic_act() + if(prob(70)) + new /obj/effect/temp_visual/glowing_rune(src) + ChangeTurf(/turf/open/floor/plating/rust) + /turf/open/floor/wood/cold temperature = 255.37 diff --git a/code/game/turfs/simulated/floor/mineral_floor.dm b/code/game/turfs/simulated/floor/mineral_floor.dm index 8e0230a2b0..fe6ed2da9b 100644 --- a/code/game/turfs/simulated/floor/mineral_floor.dm +++ b/code/game/turfs/simulated/floor/mineral_floor.dm @@ -58,6 +58,12 @@ if(exposed_temperature > 300) PlasmaBurn(exposed_temperature) +// Plasma floor that can't be removed, for disco + +/turf/open/floor/mineral/plasma/disco + name = "disco floor" +/turf/open/floor/mineral/plasma/disco/crowbar_act(mob/living/user, obj/item/I) + return //GOLD diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index f6e70f8ef5..c70332eacb 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -259,7 +259,7 @@ desc = "Some heavy bronze tiles." icon = 'icons/obj/clockwork_objects.dmi' icon_state = "clockwork_floor" - floor_tile = /obj/item/stack/tile/bronze + floor_tile = /obj/item/stack/sheet/bronze /turf/open/floor/padded name = "padded floor" @@ -267,3 +267,15 @@ icon = 'icons/turf/floors.dmi' icon_state = "floor_padded" floor_tile = /obj/item/stack/tile/padded + +/turf/open/floor/plating/rust + name = "rusted plating" + desc = "Corrupted steel." + icon_state = "plating_rust" + footstep = FOOTSTEP_RUST + barefootstep = FOOTSTEP_RUST + clawfootstep = FOOTSTEP_RUST + heavyfootstep = FOOTSTEP_RUST + +/turf/open/floor/plating/rust/rust_heretic_act() + return diff --git a/code/game/turfs/simulated/floor/plasteel_floor.dm b/code/game/turfs/simulated/floor/plasteel_floor.dm index af48160ef1..614c63a14c 100644 --- a/code/game/turfs/simulated/floor/plasteel_floor.dm +++ b/code/game/turfs/simulated/floor/plasteel_floor.dm @@ -8,6 +8,11 @@ . = ..() . += "There's a small crack on the edge of it." +/turf/open/floor/plasteel/rust_heretic_act() + if(prob(70)) + new /obj/effect/temp_visual/glowing_rune(src) + ChangeTurf(/turf/open/floor/plating/rust) + /turf/open/floor/plasteel/update_icon() if(!..()) return 0 diff --git a/code/game/turfs/simulated/floor/plating.dm b/code/game/turfs/simulated/floor/plating.dm index ac80bddd00..35ee06a584 100644 --- a/code/game/turfs/simulated/floor/plating.dm +++ b/code/game/turfs/simulated/floor/plating.dm @@ -66,6 +66,40 @@ R.use(2) to_chat(user, "You reinforce the floor.") return + if(istype(C, /obj/item/stack/sheet/glass)) + if(broken || burnt) + to_chat(user, "Repair the plating first!") + return + var/obj/item/stack/sheet/glass/G = C + if (G.get_amount() < 2) + to_chat(user, "You need two glass sheets to make a glass floor!") + return + else + to_chat(user, "You begin adding glass to the floor...") + if(do_after(user, 5, target = src)) + if (G.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass)) + PlaceOnTop(/turf/open/transparent/glass, flags = CHANGETURF_INHERIT_AIR) + playsound(src, 'sound/items/deconstruct.ogg', 80, 1) + G.use(2) + to_chat(user, "You add glass to the floor.") + return + if(istype(C, /obj/item/stack/sheet/rglass)) + if(broken || burnt) + to_chat(user, "Repair the plating first!") + return + var/obj/item/stack/sheet/rglass/RG = C + if (RG.get_amount() < 2) + to_chat(user, "You need two reinforced glass sheets to make a reinforced glass floor!") + return + else + to_chat(user, "You begin adding reinforced glass to the floor...") + if(do_after(user, 10, target = src)) + if (RG.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass/reinforced)) + PlaceOnTop(/turf/open/transparent/glass/reinforced, flags = CHANGETURF_INHERIT_AIR) + playsound(src, 'sound/items/deconstruct.ogg', 80, 1) + RG.use(2) + to_chat(user, "You add reinforced glass to the floor.") + return else if(istype(C, /obj/item/stack/tile)) if(!broken && !burnt) for(var/obj/O in src) @@ -98,6 +132,11 @@ return TRUE +/turf/open/floor/plating/rust_heretic_act() + if(prob(70)) + new /obj/effect/temp_visual/glowing_rune(src) + ChangeTurf(/turf/open/floor/plating/rust) + /turf/open/floor/plating/make_plating() return diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm index 1fbeee7523..6e7dbaf904 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.dm +++ b/code/game/turfs/simulated/floor/plating/asteroid.dm @@ -149,6 +149,8 @@ var/list/megafauna_spawn_list /// Flora that can spawn in the tunnel, weighted list var/list/flora_spawn_list + //terrain to spawn weighted list + var/list/terrain_spawn_list /// Turf type to choose when spawning in tunnel at 1% chance, weighted list var/list/choose_turf_type /// if the tunnel should keep being created @@ -230,7 +232,8 @@ megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = SPAWN_BUBBLEGUM) if (!flora_spawn_list) flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2) - + if(!terrain_spawn_list) + terrain_spawn_list = list(/obj/structure/geyser/random = 1) . = ..() if(!has_data) produce_tunnel_from_data() @@ -334,8 +337,19 @@ spawned_flora = SpawnFlora(T) if(!spawned_flora) // no rocks beneath mob spawners / mobs. SpawnMonster(T) + SpawnTerrain(T) T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR) +/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnTerrain(turf/T) + if(prob(1)) + if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored)) + return + var/randumb = pickweight(terrain_spawn_list) + for(var/obj/structure/geyser/F in range(7, T)) + if(istype(F, randumb)) + return + new randumb(T) + /// Spawns a random mob or megafauna in the tunnel /turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T) if(!isarea(loc)) diff --git a/code/game/turfs/simulated/floor/reinf_floor.dm b/code/game/turfs/simulated/floor/reinf_floor.dm index 03045674e4..42b4707b50 100644 --- a/code/game/turfs/simulated/floor/reinf_floor.dm +++ b/code/game/turfs/simulated/floor/reinf_floor.dm @@ -3,7 +3,7 @@ name = "reinforced floor" desc = "Extremely sturdy." icon_state = "engine" - thermal_conductivity = 0.025 + thermal_conductivity = 0.0025 heat_capacity = INFINITY floor_tile = /obj/item/stack/rods footstep = FOOTSTEP_PLATING diff --git a/code/game/turfs/simulated/wall/mineral_walls.dm b/code/game/turfs/simulated/wall/mineral_walls.dm index 4466511acd..5d928f377e 100644 --- a/code/game/turfs/simulated/wall/mineral_walls.dm +++ b/code/game/turfs/simulated/wall/mineral_walls.dm @@ -90,7 +90,7 @@ icon = 'icons/turf/walls/plasma_wall.dmi' icon_state = "plasma" sheet_type = /obj/item/stack/sheet/mineral/plasma - thermal_conductivity = 0.04 + thermal_conductivity = 0.004 canSmoothWith = list(/turf/closed/wall/mineral/plasma, /obj/structure/falsewall/plasma) /turf/closed/wall/mineral/plasma/attackby(obj/item/W, mob/user, params) @@ -192,6 +192,7 @@ icon_state = "map-shuttle" explosion_block = 3 flags_1 = CAN_BE_DIRTY_1 | DEFAULT_RICOCHET_1 + flags_ricochet = RICOCHET_SHINY | RICOCHET_HARD sheet_type = /obj/item/stack/sheet/mineral/titanium smooth = SMOOTH_MORE|SMOOTH_DIAGONAL canSmoothWith = list(/turf/closed/wall/mineral/titanium, /obj/machinery/door/airlock/shuttle, /obj/machinery/door/airlock, /obj/structure/window/shuttle, /obj/structure/shuttle/engine/heater, /obj/structure/falsewall/titanium) diff --git a/code/game/turfs/simulated/wall/misc_walls.dm b/code/game/turfs/simulated/wall/misc_walls.dm index d445be91cb..e4d991a082 100644 --- a/code/game/turfs/simulated/wall/misc_walls.dm +++ b/code/game/turfs/simulated/wall/misc_walls.dm @@ -188,17 +188,25 @@ icon = 'icons/turf/walls/rusty_wall.dmi' hardness = 45 +/turf/closed/wall/rust/rust_heretic_act() + ScrapeAway() + /turf/closed/wall/r_wall/rust name = "rusted reinforced wall" desc = "A huge chunk of rusted reinforced metal." icon = 'icons/turf/walls/rusty_reinforced_wall.dmi' hardness = 15 +/turf/closed/wall/r_wall/rust/rust_heretic_act() + if(prob(50)) + return + ScrapeAway() + /turf/closed/wall/mineral/bronze name = "clockwork wall" desc = "A huge chunk of bronze, decorated like gears and cogs." icon = 'icons/turf/walls/clockwork_wall.dmi' icon_state = "clockwork_wall" - sheet_type = /obj/item/stack/tile/bronze + sheet_type = /obj/item/stack/sheet/bronze sheet_amount = 2 girder_type = /obj/structure/girder/bronze diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm index 6b41f41763..5e60f65ccc 100644 --- a/code/game/turfs/simulated/wall/reinf_walls.dm +++ b/code/game/turfs/simulated/wall/reinf_walls.dm @@ -235,6 +235,13 @@ if(the_rcd.canRturf) return ..() +/turf/closed/wall/r_wall/rust_heretic_act() + if(prob(50)) + return + if(prob(70)) + new /obj/effect/temp_visual/glowing_rune(src) + ChangeTurf(/turf/closed/wall/r_wall/rust) + /turf/closed/wall/r_wall/syndicate name = "hull" desc = "The armored hull of an ominous looking ship." diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 37248f814c..402ab36947 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -6,7 +6,8 @@ icon = 'icons/turf/walls/wall.dmi' icon_state = "wall" explosion_block = 1 - + flags_1 = DEFAULT_RICOCHET_1 + flags_ricochet = RICOCHET_HARD thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT heat_capacity = 312500 //a little over 5 cm thick , 312500 for 1 m by 2.5 m by 0.25 m plasteel wall attack_hand_speed = 8 @@ -127,18 +128,45 @@ dismantle_wall(1) return -/turf/closed/wall/attack_hulk(mob/user, does_attack_animation = 0) - ..(user, 1) +/turf/closed/wall/attack_hulk(mob/living/carbon/user) + ..() + var/obj/item/bodypart/arm = user.hand_bodyparts[user.active_hand_index] + if(!arm) + return + if(arm.disabled) + return if(prob(hardness)) - playsound(src, 'sound/effects/meteorimpact.ogg', 100, 1) + playsound(src, 'sound/effects/meteorimpact.ogg', 100, TRUE) user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ), forced = "hulk") + //hulk_recoil(arm, user) // citadel edit - no, hulks are already subject to stamina combat dismantle_wall(1) + else - playsound(src, 'sound/effects/bang.ogg', 50, 1) + playsound(src, 'sound/effects/bang.ogg', 50, TRUE) add_dent(WALL_DENT_HIT) - to_chat(user, text("You punch the wall.")) + user.visible_message("[user] smashes \the [src]!", \ + "You smash \the [src]!", \ + "You hear a booming smash!") return TRUE +/** + *Deals damage back to the hulk's arm. + * + *When a hulk manages to break a wall using their hulk smash, this deals back damage to the arm used. + *This is in its own proc just to be easily overridden by other wall types. Default allows for three + *smashed walls per arm. Also, we use CANT_WOUND here because wounds are random. Wounds are applied + *by hulk code based on arm damage and checked when we call break_an_arm(). + *Arguments: + **arg1 is the arm to deal damage to. + **arg2 is the hulk + */ +/turf/closed/wall/proc/hulk_recoil(obj/item/bodypart/arm, mob/living/carbon/human/hulkman, var/damage = 20) + arm.receive_damage(brute = damage, blocked = 0, wound_bonus = CANT_WOUND) + var/datum/mutation/human/hulk/smasher = locate(/datum/mutation/human/hulk) in hulkman.dna.mutations + if(!smasher || !damage) //sanity check but also snow and wood walls deal no recoil damage, so no arm breaky + return + smasher.break_an_arm(arm) + /turf/closed/wall/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) to_chat(user, "You push the wall but nothing happens!") playsound(src, 'sound/weapons/genhit.ogg', 25, 1) @@ -297,4 +325,9 @@ add_overlay(dent_decals) +/turf/closed/wall/rust_heretic_act() + if(prob(70)) + new /obj/effect/temp_visual/glowing_rune(src) + ChangeTurf(/turf/closed/wall/rust) + #undef MAX_DENT_DECALS diff --git a/code/game/world.dm b/code/game/world.dm index 55333fb3e6..121d51136d 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -11,14 +11,20 @@ GLOBAL_LIST(topic_status_cache) /world/New() if (fexists(EXTOOLS)) call(EXTOOLS, "maptick_initialize")() + #ifdef EXTOOLS_LOGGING + call(EXTOOLS, "init_logging")() + else + CRASH("[EXTOOLS] does not exist!") + #endif enable_debugger() +#ifdef REFERENCE_TRACKING + enable_reference_tracking() +#endif world.Profile(PROFILE_START) log_world("World loaded at [TIME_STAMP("hh:mm:ss", FALSE)]!") - SetupExternalRSC() - GLOB.config_error_log = GLOB.world_manifest_log = GLOB.world_pda_log = GLOB.world_job_debug_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = "data/logs/config_error.[GUID()].log" //temporary file used to record errors with loading config, moved to log directory once logging is set bl make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once) @@ -84,17 +90,6 @@ GLOBAL_LIST(topic_status_cache) #endif SSticker.OnRoundstart(CALLBACK(GLOBAL_PROC, /proc/addtimer, cb, 10 SECONDS)) -/world/proc/SetupExternalRSC() -#if (PRELOAD_RSC == 0) - GLOB.external_rsc_urls = world.file2list("[global.config.directory]/external_rsc_urls.txt","\n") - var/i=1 - while(i<=GLOB.external_rsc_urls.len) - if(GLOB.external_rsc_urls[i]) - i++ - else - GLOB.external_rsc_urls.Cut(i,i+1) -#endif - /world/proc/SetupLogs() var/override_dir = params[OVERRIDE_LOG_DIRECTORY_PARAMETER] if(!override_dir) @@ -284,6 +279,7 @@ GLOBAL_LIST(topic_status_cache) GM.__gasmixture_unregister() num_deleted++ log_world("Deallocated [num_deleted] gas mixtures") + shutdown_logging() // makes sure the thread is closed before end, else we terminate ..() /world/proc/update_status() diff --git a/code/modules/NTNet/network.dm b/code/modules/NTNet/network.dm index d86ad792fe..2a2820d289 100644 --- a/code/modules/NTNet/network.dm +++ b/code/modules/NTNet/network.dm @@ -206,7 +206,7 @@ for(var/datum/ntnet_conversation/chan in chat_channels) if(chan.id == id) return chan - + // Resets the IDS alarm /datum/ntnet/proc/resetIDS() intrusion_detection_alarm = FALSE diff --git a/code/modules/NTNet/relays.dm b/code/modules/NTNet/relays.dm index c64e2332cc..8c33dd1eba 100644 --- a/code/modules/NTNet/relays.dm +++ b/code/modules/NTNet/relays.dm @@ -9,8 +9,6 @@ icon_state = "bus" density = TRUE circuit = /obj/item/circuitboard/machine/ntnet_relay - ui_x = 400 - ui_y = 300 var/datum/ntnet/NTNet = null // This is mostly for backwards reference and to allow varedit modifications from ingame. var/enabled = 1 // Set to 0 if the relay was turned off @@ -64,15 +62,12 @@ SSnetworks.station_network.add_log("Quantum relay switched from overload recovery mode to normal operation mode.") ..() -/obj/machinery/ntnet_relay/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - +/obj/machinery/ntnet_relay/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NtnetRelay", "NTNet Quantum Relay", ui_x, ui_y, master_ui, state) + ui = new(user, src, "NtnetRelay") ui.open() - /obj/machinery/ntnet_relay/ui_data(mob/user) var/list/data = list() data["enabled"] = enabled @@ -81,7 +76,6 @@ data["dos_crashed"] = dos_failure return data - /obj/machinery/ntnet_relay/ui_act(action, params) if(..()) return diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm index 9953fe4bc5..cc59fe10ab 100644 --- a/code/modules/VR/vr_sleeper.dm +++ b/code/modules/VR/vr_sleeper.dm @@ -78,10 +78,15 @@ close_machine(target) ui_interact(user) -/obj/machinery/vr_sleeper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_contained_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/vr_sleeper/ui_state(mob/user) + if(user == occupant) + return GLOB.contained_state + return GLOB.default_state + +/obj/machinery/vr_sleeper/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "VrSleeper", "VR Sleeper", 475, 340, master_ui, state) + ui = new(user, src, "VrSleeper", "VR Sleeper") ui.open() /obj/machinery/vr_sleeper/ui_act(action, params) diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm index 8cfae3820a..8421d9955d 100644 --- a/code/modules/admin/admin.dm +++ b/code/modules/admin/admin.dm @@ -1,12 +1,12 @@ //////////////////////////////// /proc/message_admins(msg) - msg = "ADMIN LOG: [msg]" - to_chat(GLOB.admins, msg) + msg = "ADMIN LOG: [msg]" + to_chat(GLOB.admins, msg, confidential = TRUE) /proc/relay_msg_admins(msg) - msg = "RELAY: [msg]" - to_chat(GLOB.admins, msg) + msg = "RELAY: [msg]" + to_chat(GLOB.admins, msg, confidential = TRUE) ///////////////////////////////////////////////////////////////////////////////////////////////Panels @@ -22,7 +22,7 @@ log_admin("[key_name(usr)] checked the individual player panel for [key_name(M)][isobserver(usr)?"":" while in game"].") if(!M) - to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.") + to_chat(usr, "You seem to be selecting a mob that doesn't exist anymore.", confidential = TRUE) return var/body = "Options for [M.key]" @@ -65,6 +65,7 @@ body += "VV - " if(M.mind) body += "TP - " + // body += "SKILLS - " else body += "Init Mind - " if (iscyborg(M)) @@ -122,6 +123,7 @@ body += "Traitor panel | " body += "Narrate to | " body += "Subtle message | " + // body += "Play sound to | " body += "Language Menu" if (M.client) @@ -216,7 +218,7 @@ if (!istype(src, /datum/admins)) src = usr.client.holder if (!istype(src, /datum/admins)) - to_chat(usr, "Error: you are not an admin!") + to_chat(usr, "Error: you are not an admin!", confidential = TRUE) return var/dat dat = text("Admin Newscaster

Admin Newscaster Unit

") @@ -242,7 +244,7 @@ dat+="

The newscaster recognises you as:
[src.admin_signature]
" if(1) dat+= "Station Feed Channels
" - if( isemptylist(GLOB.news_network.network_channels) ) + if( !length(GLOB.news_network.network_channels) ) dat+="No active channels found..." else for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels) @@ -295,7 +297,7 @@ dat+="ATTENTION: This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.
" dat+="No further feed story additions are allowed while the D-Notice is in effect.


" else - if( isemptylist(src.admincaster_feed_channel.messages) ) + if( !length(src.admincaster_feed_channel.messages) ) dat+="No feed messages found in channel...
" else var/i = 0 @@ -317,7 +319,7 @@ dat+="NOTE: Due to the nature of news Feeds, total deletion of a Feed Story is not possible.
" dat+="Keep in mind that users attempting to view a censored feed will instead see the \[REDACTED\] tag above it.
" dat+="
Select Feed channel to get Stories from:
" - if(isemptylist(GLOB.news_network.network_channels)) + if(!length(GLOB.news_network.network_channels)) dat+="No feed channels found active...
" else for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels) @@ -328,7 +330,7 @@ dat+="A D-Notice is to be bestowed upon the channel if the handling Authority deems it as harmful for the station's" dat+="morale, integrity or disciplinary behaviour. A D-Notice will render a channel unable to be updated by anyone, without deleting any feed" dat+="stories it might contain at the time. You can lift a D-Notice if you have the required access at any time.
" - if(isemptylist(GLOB.news_network.network_channels)) + if(!length(GLOB.news_network.network_channels)) dat+="No feed channels found active...
" else for(var/datum/news/feed_channel/CHANNEL in GLOB.news_network.network_channels) @@ -339,7 +341,7 @@ dat+="[src.admincaster_feed_channel.channel_name]: \[ created by: [src.admincaster_feed_channel.returnAuthor(-1)] \]
" dat+="[(src.admincaster_feed_channel.authorCensor) ? ("Undo Author censorship") : ("Censor channel Author")]
" - if( isemptylist(src.admincaster_feed_channel.messages) ) + if( !length(src.admincaster_feed_channel.messages) ) dat+="No feed messages found in channel...
" else for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages) @@ -356,7 +358,7 @@ dat+="ATTENTION: This channel has been deemed as threatening to the welfare of the station, and marked with a Nanotrasen D-Notice.
" dat+="No further feed story additions are allowed while the D-Notice is in effect.

" else - if( isemptylist(src.admincaster_feed_channel.messages) ) + if( !length(src.admincaster_feed_channel.messages) ) dat+="No feed messages found in channel...
" else for(var/datum/news/feed_message/MESSAGE in src.admincaster_feed_channel.messages) @@ -426,7 +428,6 @@ "} if(GLOB.master_mode == "secret") dat += "(Force Secret Mode)
" - if(GLOB.master_mode == "dynamic") if(SSticker.current_state <= GAME_STATE_PREGAME) dat += "(Force Roundstart Rulesets)
" @@ -449,7 +450,6 @@ dat += "
" if(SSticker.IsRoundInProgress()) dat += "(Game Mode Panel)
" - dat += {"
Create Object
@@ -461,7 +461,7 @@ if(marked_datum && istype(marked_datum, /atom)) dat += "Duplicate Marked Datum
" - usr << browse(dat, "window=admin2;size=210x200") + usr << browse(dat, "window=admin2;size=240x280") return /////////////////////////////////////////////////////////////////////////////////////////////////admins2.dm merge @@ -475,33 +475,42 @@ if (!usr.client.holder) return - var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)") + var/localhost_addresses = list("127.0.0.1", "::1") + var/list/options = list("Regular Restart", "Regular Restart (with delay)", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)") if(world.TgsAvailable()) options += "Server Restart (Kill and restart DD)"; - var/rebootconfirm if(SSticker.admin_delay_notice) - if(alert(usr, "Are you sure? An admin has already delayed the round end for the following reason: [SSticker.admin_delay_notice]", "Confirmation", "Yes", "No") == "Yes") - rebootconfirm = TRUE - else - rebootconfirm = TRUE - if(rebootconfirm) - var/result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options - if(result) - SSblackbox.record_feedback("tally", "admin_verb", 1, "Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - var/init_by = "Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]." - switch(result) - if("Regular Restart") - SSticker.Reboot(init_by, "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10) - if("Hard Restart (No Delay, No Feeback Reason)") - to_chat(world, "World reboot - [init_by]") - world.Reboot() - if("Hardest Restart (No actions, just reboot)") - to_chat(world, "Hard world reboot - [init_by]") - world.Reboot(fast_track = TRUE) - if("Server Restart (Kill and restart DD)") - to_chat(world, "Server restart - [init_by]") - world.TgsEndProcess() + if(alert(usr, "Are you sure? An admin has already delayed the round end for the following reason: [SSticker.admin_delay_notice]", "Confirmation", "Yes", "No") != "Yes") + return FALSE + + var/result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options + if(result) + SSblackbox.record_feedback("tally", "admin_verb", 1, "Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + var/init_by = "Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key]." + switch(result) + if("Regular Restart") + if(!(isnull(usr.client.address) || (usr.client.address in localhost_addresses))) + if(alert("Are you sure you want to restart the server?","This server is live","Restart","Cancel") != "Restart") + return FALSE + SSticker.Reboot(init_by, "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10) + if("Regular Restart (with delay)") + var/delay = input("What delay should the restart have (in seconds)?", "Restart Delay", 5) as num|null + if(!delay) + return FALSE + if(!(isnull(usr.client.address) || (usr.client.address in localhost_addresses))) + if(alert("Are you sure you want to restart the server?","This server is live","Restart","Cancel") != "Restart") + return FALSE + SSticker.Reboot(init_by, "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", delay * 10) + if("Hard Restart (No Delay, No Feeback Reason)") + to_chat(world, "World reboot - [init_by]") + world.Reboot() + if("Hardest Restart (No actions, just reboot)") + to_chat(world, "Hard world reboot - [init_by]") + world.Reboot(fast_track = TRUE) + if("Server Restart (Kill and restart DD)") + to_chat(world, "Server restart - [init_by]") + world.TgsEndProcess() /datum/admins/proc/end_round() set category = "Server" @@ -529,7 +538,7 @@ if(message) if(!check_rights(R_SERVER,0)) message = adminscrub(message,500) - to_chat(world, "[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:\n \t [message]") + to_chat(world, "[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:\n \t [message]", confidential = TRUE) log_admin("Announce: [key_name(usr)] : [message]") SSblackbox.record_feedback("tally", "admin_verb", 1, "Announce") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -551,7 +560,7 @@ else message_admins("[key_name(usr)] set the admin notice.") log_admin("[key_name(usr)] set the admin notice:\n[new_admin_notice]") - to_chat(world, "Admin Notice:\n \t [new_admin_notice]") + to_chat(world, "Admin Notice:\n \t [new_admin_notice]", confidential = TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Set Admin Notice") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! GLOB.admin_notice = new_admin_notice return @@ -598,20 +607,29 @@ set desc="Start the round RIGHT NOW" set name="Start Now" if(SSticker.current_state == GAME_STATE_PREGAME || SSticker.current_state == GAME_STATE_STARTUP) - SSticker.start_immediately = TRUE - log_admin("[usr.key] has started the game.") - var/msg = "" - if(SSticker.current_state == GAME_STATE_STARTUP) - msg = " (The server is still setting up, but the round will be \ - started as soon as possible.)" - message_admins("\ - [usr.key] has started the game.[msg]") - SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Now") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - return 1 + if(!SSticker.start_immediately) + var/localhost_addresses = list("127.0.0.1", "::1") + if(!(isnull(usr.client.address) || (usr.client.address in localhost_addresses))) + if(alert("Are you sure you want to start the round?","Start Now","Start Now","Cancel") != "Start Now") + return FALSE + SSticker.start_immediately = TRUE + log_admin("[usr.key] has started the game.") + var/msg = "" + if(SSticker.current_state == GAME_STATE_STARTUP) + msg = " (The server is still setting up, but the round will be \ + started as soon as possible.)" + message_admins("[usr.key] has started the game.[msg]") + SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Now") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + return TRUE + SSticker.start_immediately = FALSE + SSticker.SetTimeLeft(1800) + to_chat(world, "The game will start in 180 seconds.") + SEND_SOUND(world, sound(get_announcer_sound("attention"))) + message_admins("[usr.key] has cancelled immediate game start. Game will start in 180 seconds.") + log_admin("[usr.key] has cancelled immediate game start.") else to_chat(usr, "Error: Start Now: Game has already started.") - - return 0 + return FALSE /datum/admins/proc/toggleenter() set category = "Server" @@ -619,9 +637,9 @@ set name="Toggle Entering" GLOB.enter_allowed = !( GLOB.enter_allowed ) if (!( GLOB.enter_allowed )) - to_chat(world, "New players may no longer enter the game.") + to_chat(world, "New players may no longer enter the game.", confidential = TRUE) else - to_chat(world, "New players may now enter the game.") + to_chat(world, "New players may now enter the game.", confidential = TRUE) log_admin("[key_name(usr)] toggled new player game entering.") message_admins("[key_name_admin(usr)] toggled new player game entering.") world.update_status() @@ -634,9 +652,9 @@ var/alai = CONFIG_GET(flag/allow_ai) CONFIG_SET(flag/allow_ai, !alai) if (alai) - to_chat(world, "The AI job is no longer chooseable.") + to_chat(world, "The AI job is no longer chooseable.", confidential = TRUE) else - to_chat(world, "The AI job is chooseable now.") + to_chat(world, "The AI job is chooseable now.", confidential = TRUE) log_admin("[key_name(usr)] toggled AI allowed.") world.update_status() SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle AI", "[!alai ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -654,7 +672,7 @@ aiPlayer.end_multicam() log_admin("[key_name(usr)] toggled AI multicam.") world.update_status() - to_chat(GLOB.ai_list | GLOB.admins, "The AI [almcam ? "no longer" : "now"] has multicam.") + to_chat(GLOB.ai_list | GLOB.admins, "The AI [almcam ? "no longer" : "now"] has multicam.", confidential = TRUE) SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Multicam", "[!almcam ? "Disabled" : "Enabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /datum/admins/proc/toggleaban() @@ -664,9 +682,9 @@ var/new_nores = !CONFIG_GET(flag/norespawn) CONFIG_SET(flag/norespawn, new_nores) if (!new_nores) - to_chat(world, "You may now respawn.") + to_chat(world, "You may now respawn.", confidential = TRUE) else - to_chat(world, "You may no longer respawn :(") + to_chat(world, "You may no longer respawn :(", confidential = TRUE) message_admins("[key_name_admin(usr)] toggled respawn to [!new_nores ? "On" : "Off"].") log_admin("[key_name(usr)] toggled respawn to [!new_nores ? "On" : "Off"].") world.update_status() @@ -675,7 +693,7 @@ /datum/admins/proc/delay() set category = "Server" set desc="Delay the game start" - set name="Delay pre-game" + set name="Delay Pre-Game" var/newtime = input("Set a new time in seconds. Set -1 for indefinite delay.","Set Delay",round(SSticker.GetTimeLeft()/10)) as num|null if(SSticker.current_state > GAME_STATE_PREGAME) @@ -683,11 +701,12 @@ if(newtime) newtime = newtime*10 SSticker.SetTimeLeft(newtime) + SSticker.start_immediately = FALSE if(newtime < 0) - to_chat(world, "The game start has been delayed.") + to_chat(world, "The game start has been delayed.", confidential = TRUE) log_admin("[key_name(usr)] delayed the round start.") else - to_chat(world, "The game will start in [DisplayTimeText(newtime)].") + to_chat(world, "The game will start in [DisplayTimeText(newtime)].", confidential = TRUE) SEND_SOUND(world, sound(get_announcer_sound("attention"))) log_admin("[key_name(usr)] set the pre-game delay to [DisplayTimeText(newtime)].") SSblackbox.record_feedback("tally", "admin_verb", 1, "Delay Game Start") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -724,20 +743,28 @@ set desc = "(atom path) Spawn an atom" set name = "Spawn" - if(!check_rights(R_SPAWN)) + if(!check_rights(R_SPAWN) || !object) + return + + var/list/preparsed = splittext(object,":") + var/path = preparsed[1] + var/amount = 1 + if(preparsed.len > 1) + amount = clamp(text2num(preparsed[2]),1, 50) //50 at a time! + + var/chosen = pick_closest_path(path) + if(!chosen) return var/turf/T = get_turf(usr) - var/chosen = pick_closest_path(object) - if(!chosen) - return if(ispath(chosen, /turf)) T.ChangeTurf(chosen) else - var/atom/A = new chosen(T) - A.flags_1 |= ADMIN_SPAWNED_1 + for(var/i in 1 to amount) + var/atom/A = new chosen(T) + A.flags_1 |= ADMIN_SPAWNED_1 - log_admin("[key_name(usr)] spawned [chosen] at [AREACOORD(usr)]") + log_admin("[key_name(usr)] spawned [amount] x [chosen] at [AREACOORD(usr)]") SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /datum/admins/proc/podspawn_atom(object as text) @@ -782,20 +809,18 @@ log_admin("[key_name(usr)] spawned cargo pack [chosen] at [AREACOORD(usr)]") SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Cargo") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! - -/datum/admins/proc/show_traitor_panel(mob/M in GLOB.mob_list) +/datum/admins/proc/show_traitor_panel(mob/target_mob in GLOB.mob_list) set category = "Admin" set desc = "Edit mobs's memory and role" set name = "Show Traitor Panel" - - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") + var/datum/mind/target_mind = target_mob.mind + if(!target_mind) + to_chat(usr, "This mob has no mind!", confidential = TRUE) return - if(!M.mind) - to_chat(usr, "This mob has no mind!") + if(!istype(target_mob) && !istype(target_mind)) + to_chat(usr, "This can only be used on instances of type /mob and /mind", confidential = TRUE) return - - M.mind.traitor_panel() + target_mind.traitor_panel() SSblackbox.record_feedback("tally", "admin_verb", 1, "Traitor Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -805,9 +830,9 @@ set name="Toggle tinted welding helmes" GLOB.tinted_weldhelh = !( GLOB.tinted_weldhelh ) if (GLOB.tinted_weldhelh) - to_chat(world, "The tinted_weldhelh has been enabled!") + to_chat(world, "The tinted_weldhelh has been enabled!", confidential = TRUE) else - to_chat(world, "The tinted_weldhelh has been disabled!") + to_chat(world, "The tinted_weldhelh has been disabled!", confidential = TRUE) log_admin("[key_name(usr)] toggled tinted_weldhelh.") message_admins("[key_name_admin(usr)] toggled tinted_weldhelh.") SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Tinted Welding Helmets", "[GLOB.tinted_weldhelh ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -819,9 +844,9 @@ var/new_guest_ban = !CONFIG_GET(flag/guest_ban) CONFIG_SET(flag/guest_ban, new_guest_ban) if (new_guest_ban) - to_chat(world, "Guests may no longer enter the game.") + to_chat(world, "Guests may no longer enter the game.", confidential = TRUE) else - to_chat(world, "Guests may now enter the game.") + to_chat(world, "Guests may now enter the game.", confidential = TRUE) log_admin("[key_name(usr)] toggled guests game entering [!new_guest_ban ? "" : "dis"]allowed.") message_admins("[key_name_admin(usr)] toggled guests game entering [!new_guest_ban ? "" : "dis"]allowed.") SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggle Guests", "[!new_guest_ban ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -832,37 +857,37 @@ var/mob/living/silicon/S = i ai_number++ if(isAI(S)) - to_chat(usr, "AI [key_name(S, usr)]'s laws:") + to_chat(usr, "AI [key_name(S, usr)]'s laws:", confidential = TRUE) else if(iscyborg(S)) var/mob/living/silicon/robot/R = S - to_chat(usr, "CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [key_name(R.connected_ai)])":"(Independent)"]: laws:") + to_chat(usr, "CYBORG [key_name(S, usr)] [R.connected_ai?"(Slaved to: [key_name(R.connected_ai)])":"(Independent)"]: laws:", confidential = TRUE) else if (ispAI(S)) - to_chat(usr, "pAI [key_name(S, usr)]'s laws:") + to_chat(usr, "pAI [key_name(S, usr)]'s laws:", confidential = TRUE) else - to_chat(usr, "SOMETHING SILICON [key_name(S, usr)]'s laws:") + to_chat(usr, "SOMETHING SILICON [key_name(S, usr)]'s laws:", confidential = TRUE) if (S.laws == null) - to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.") + to_chat(usr, "[key_name(S, usr)]'s laws are null?? Contact a coder.", confidential = TRUE) else S.laws.show_laws(usr) if(!ai_number) - to_chat(usr, "No AIs located" ) + to_chat(usr, "No AIs located" , confidential = TRUE) /datum/admins/proc/output_all_devil_info() var/devil_number = 0 for(var/datum/mind/D in SSticker.mode.devils) devil_number++ var/datum/antagonist/devil/devil = D.has_antag_datum(/datum/antagonist/devil) - to_chat(usr, "Devil #[devil_number]:

" + devil.printdevilinfo()) + to_chat(usr, "Devil #[devil_number]:

" + devil.printdevilinfo(), confidential = TRUE) if(!devil_number) - to_chat(usr, "No Devils located" ) + to_chat(usr, "No Devils located" , confidential = TRUE) /datum/admins/proc/output_devil_info(mob/living/M) if(is_devil(M)) var/datum/antagonist/devil/devil = M.mind.has_antag_datum(/datum/antagonist/devil) - to_chat(usr, devil.printdevilinfo()) + to_chat(usr, devil.printdevilinfo(), confidential = TRUE) else - to_chat(usr, "[M] is not a devil.") + to_chat(usr, "[M] is not a devil.", confidential = TRUE) /datum/admins/proc/manage_free_slots() if(!check_rights()) @@ -965,21 +990,21 @@ if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk continue if(message) - to_chat(C, message) + to_chat(C, message, confidential = TRUE) kicked_client_names.Add("[C.key]") qdel(C) return kicked_client_names -//returns 1 to let the dragdrop code know we are trapping this event -//returns 0 if we don't plan to trap the event +//returns TRUE to let the dragdrop code know we are trapping this event +//returns FALSE if we don't plan to trap the event /datum/admins/proc/cmd_ghost_drag(mob/dead/observer/frommob, mob/tomob) //this is the exact two check rights checks required to edit a ckey with vv. if (!check_rights(R_VAREDIT,0) || !check_rights(R_SPAWN|R_DEBUG,0)) - return 0 + return FALSE if (!frommob.ckey) - return 0 + return FALSE var/question = "" if (tomob.ckey) @@ -988,12 +1013,18 @@ var/ask = alert(question, "Place ghost in control of mob?", "Yes", "No") if (ask != "Yes") - return 1 + return TRUE if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response - return 1 + return TRUE - tomob.ghostize(0) + // Disassociates observer mind from the body mind + if(tomob.client) + tomob.ghostize(FALSE) + else + for(var/mob/dead/observer/ghost in GLOB.dead_mob_list) + if(tomob.mind == ghost.mind) + ghost.mind = null message_admins("[key_name_admin(usr)] has put [frommob.key] in control of [tomob.name].") log_admin("[key_name(usr)] stuffed [frommob.key] into [tomob.name].") @@ -1002,7 +1033,7 @@ tomob.ckey = frommob.ckey qdel(frommob) - return 1 + return TRUE /client/proc/adminGreet(logout) if(SSticker.HasRoundStarted()) diff --git a/code/modules/admin/admin_investigate.dm b/code/modules/admin/admin_investigate.dm index 99bb988be6..7e5c104d90 100644 --- a/code/modules/admin/admin_investigate.dm +++ b/code/modules/admin/admin_investigate.dm @@ -4,19 +4,39 @@ var/F = file("[GLOB.log_directory]/[subject].html") WRITE_FILE(F, "[TIME_STAMP("hh:mm:ss", FALSE)] [REF(src)] ([x],[y],[z]) || [src] [message]
") -/client/proc/investigate_show(subject in list("notes, memos, watchlist", INVESTIGATE_RCD, INVESTIGATE_RESEARCH, INVESTIGATE_EXONET, INVESTIGATE_PORTAL, INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS, INVESTIGATE_RADIATION, INVESTIGATE_CIRCUIT, INVESTIGATE_NANITES, INVESTIGATE_CRYOGENICS) ) +/client/proc/investigate_show() set name = "Investigate" set category = "Admin" if(!holder) return - switch(subject) - if("notes, memos, watchlist") - if(!check_rights(R_ADMIN)) - return - browse_messages() + + var/list/investigates = list(INVESTIGATE_RCD, INVESTIGATE_RESEARCH, INVESTIGATE_EXONET, INVESTIGATE_PORTAL, INVESTIGATE_SINGULO, INVESTIGATE_WIRES, INVESTIGATE_TELESCI, INVESTIGATE_GRAVITY, INVESTIGATE_RECORDS, INVESTIGATE_CARGO, INVESTIGATE_SUPERMATTER, INVESTIGATE_ATMOS, INVESTIGATE_EXPERIMENTOR, INVESTIGATE_BOTANY, INVESTIGATE_HALLUCINATIONS, INVESTIGATE_RADIATION, INVESTIGATE_CIRCUIT, INVESTIGATE_NANITES, INVESTIGATE_CRYOGENICS) + + var/list/logs_present = list("notes, memos, watchlist") + var/list/logs_missing = list("---") + + for(var/subject in investigates) + var/temp_file = file("[GLOB.log_directory]/[subject].html") + if(fexists(temp_file)) + logs_present += subject else - var/F = file("[GLOB.log_directory]/[subject].html") - if(!fexists(F)) - to_chat(src, "No [subject] logfile was found.") - return - src << browse(F,"window=investigate[subject];size=800x300") + logs_missing += "[subject] (empty)" + + var/list/combined = sortList(logs_present) + sortList(logs_missing) + + var/selected = input("Investigate what?", "Investigate") as null|anything in combined + + if(!(selected in combined) || selected == "---") + return + + selected = replacetext(selected, " (empty)", "") + + if(selected == "notes, memos, watchlist" && check_rights(R_ADMIN)) + browse_messages() + return + + var/F = file("[GLOB.log_directory]/[selected].html") + if(!fexists(F)) + to_chat(src, "No [selected] logfile was found.", confidential = TRUE) + return + src << browse(F,"window=investigate[selected];size=800x300") diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index 718f9d4246..e9abb7db87 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -171,7 +171,11 @@ GLOBAL_LIST_INIT(admin_verbs_debug, world.AVerbsDebug()) /client/proc/cmd_display_overlay_log, /client/proc/reload_configuration, /datum/admins/proc/create_or_modify_area, - /client/proc/generate_wikichem_list //DO NOT PRESS UNLESS YOU WANT SUPERLAG +#ifdef REFERENCE_TRACKING + /datum/admins/proc/view_refs, + /datum/admins/proc/view_del_failures, +#endif + /client/proc/generate_wikichem_list, //DO NOT PRESS UNLESS YOU WANT SUPERLAG ) GLOBAL_PROTECT(admin_verbs_debug) GLOBAL_LIST_INIT(admin_verbs_possess, list(/proc/possess, /proc/release)) diff --git a/code/modules/admin/chat_commands.dm b/code/modules/admin/chat_commands.dm index 7664d85b7d..bab74300f5 100644 --- a/code/modules/admin/chat_commands.dm +++ b/code/modules/admin/chat_commands.dm @@ -150,7 +150,7 @@ GLOBAL_LIST(round_end_notifiees) /datum/tgs_chat_command/wheelofsalt/Run(datum/tgs_chat_user/sender, params) var/saltresult = "The wheel of salt [pick("clatters","screams","vibrates","clanks","resonates","groans","moans","squeaks","emits a[pick(" god-forsaken"," lewd"," creepy"," generic","n orgasmic"," demonic")] [pick("airhorn","bike horn","trumpet","clown","latex","vore","dog","laughing")] noise")] as it spins violently... And it seems the salt of the day is the " - var/saltprimarysubject = "[pick("combat","medical","grab","furry","wall","orgasm","cat","ERP","lizard","dog","latex","vision cone","atmospherics","table","chem","vore","dogborg","Skylar Lineman","Mekhi Anderson","Peppermint","rework","cum","dick","cockvore","Medihound","sleeper","belly sleeper","door wires","flightsuit","coder privilege","Developer abuse","ban reason","github self merge","red panda","beret","male catgirl","powergame","hexacrocin","Discord server","Clitadel","Cargonia","Solarian Republic","Main and RP merger","bluespace","salt","chem dispenser theft","Botany","moth","BWOINK","anal vore","stamina","Mason Jakops","mining","noodle","milf","Lavaland","Necropolis","Ashwalker","Chase Redtail","Drew Mint","Pavel Marsk","Joker Amari","Durgit","chaplain","Antag","nanite","Syndicate","Nar-Sie","Ratvar","Cult","maint","Foam-Force","AI","cyborg","ghost","clockwork","cyberpunk","vaporwave","Clown","Leon Beech","Mime","security","research","Megafauna","Bubblegum","Ash Drake","Legion","Colossus","White Shuttle","Changeling","Cowboy","Space Ninja","Poly","Revolutionary","Skyrim","forbidden fruits","xenomorph","blob","Nuclear Operative","crossdressing")]" + var/saltprimarysubject = "[pick("combat","medical","grab","furry","wall","orgasm","cat","ERP","lizard","dog","latex","vision cone","atmospherics","table","chem","vore","dogborg","Skylar Lineman","Mekhi Anderson","Peppermint","rework","cum","dick","cockvore","Medihound","sleeper","belly sleeper","door wires","flightsuit","coder privilege","Developer abuse","ban reason","github self merge","red panda","beret","male catgirl","powergame","hexacrocin removal","Discord server","Clitadel","Cargonia","Solarian Republic","Main and RP merger","bluespace","salt","chem dispenser theft","Botany","moth","BWOINK","anal vore","stamina","Mason Jakops","mining","noodle","milf","Lavaland","Necropolis","Ashwalker","Chase Redtail","Drew Mint","Pavel Marsk","Joker Amari","Durgit","chaplain","Antag","nanite","Syndicate","Nar-Sie","Ratvar","Cult","maint","Foam-Force","AI","cyborg","ghost","clockwork","cyberpunk","vaporwave","Clown","Leon Beech","Mime","security","research","Megafauna","Bubblegum","Ash Drake","Legion","Colossus","White Shuttle","Changeling","Cowboy","Space Ninja","Poly","Revolutionary","Skyrim","forbidden fruits","xenomorph","blob","Nuclear Operative","crossdressing")]" var/saltsecondarysubject = "[pick("rework","changes","r34","ban","removal","addition","leak","proposal","fanart","introduction","tabling","ERP","bikeshedding","crossdressing","sprites","semen keg","argument","theft","nerf","screeching","salt","creampie","lewding","murder","kissing","marriage","replacement","fucking","ship","netflix adaptation","dance","remaster","system","voyeur","decoration","pre-order","bukkake","seduction","worship","gangbang","handholding")]" if(prob(10)) saltresult += "@here for your salt, all day every day" diff --git a/code/modules/admin/topic.dm b/code/modules/admin/topic.dm index 41c3fe5105..13e8877440 100644 --- a/code/modules/admin/topic.dm +++ b/code/modules/admin/topic.dm @@ -2184,8 +2184,18 @@ if(!ishuman(H)) to_chat(usr, "This can only be used on instances of type /mob/living/carbon/human.") return - - var/obj/item/reagent_containers/food/snacks/cookie/cookie = new(H) + //let's keep it simple + //milk to plasmemes and skeletons, meat to lizards, electricity bars to ethereals, cookies to everyone else + var/cookiealt = /obj/item/reagent_containers/food/snacks/cookie + if(isskeleton(H)) + cookiealt = /obj/item/reagent_containers/food/condiment/milk + else if(isplasmaman(H)) + cookiealt = /obj/item/reagent_containers/food/condiment/milk + else if(isethereal(H)) + cookiealt = /obj/item/reagent_containers/food/snacks/energybar + else if(islizard(H)) + cookiealt = /obj/item/reagent_containers/food/snacks/meat/slab + var/obj/item/cookie = new cookiealt(H) if(H.put_in_hands(cookie)) H.update_inv_hands() else diff --git a/code/modules/admin/verbs/adminhelp.dm b/code/modules/admin/verbs/adminhelp.dm index 14cf0d7ee2..edf95dc47e 100644 --- a/code/modules/admin/verbs/adminhelp.dm +++ b/code/modules/admin/verbs/adminhelp.dm @@ -254,6 +254,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) //message from the initiator without a target, all admins will see this //won't bug irc /datum/admin_help/proc/MessageNoRecipient(msg) + msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN)) var/ref_src = "[REF(src)]" //Message to be sent to all admins var/admin_msg = "Ticket [TicketHref("#[id]", ref_src)]: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]: [keywords_lookup(msg)]" @@ -371,8 +372,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new) return var/msg = "- AdminHelp marked as IC issue by [usr?.client?.holder?.fakekey? usr.client.holder.fakekey : "an administrator"]! -
" - msg += "Losing is part of the game!
" - msg += "It is also possible that your ahelp is unable to be answered properly, due to events occurring in the round." + msg += "Your ahelp is unable to be answered properly due to events occurring in the round. Your question probably has an IC answer, which means you should deal with it IC!" if(initiator) to_chat(initiator, msg) diff --git a/code/modules/admin/verbs/adminjump.dm b/code/modules/admin/verbs/adminjump.dm index 525e4e82c0..257c1d275a 100644 --- a/code/modules/admin/verbs/adminjump.dm +++ b/code/modules/admin/verbs/adminjump.dm @@ -3,7 +3,7 @@ set desc = "Area to jump to" set category = "Admin" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return if(!A) @@ -15,20 +15,22 @@ continue turfs.Add(T) - var/turf/T = safepick(turfs) - if(!T) - to_chat(src, "Nowhere to jump to!") + if(length(turfs)) + var/turf/T = pick(turfs) + usr.forceMove(T) + log_admin("[key_name(usr)] jumped to [AREACOORD(T)]") + message_admins("[key_name_admin(usr)] jumped to [AREACOORD(T)]") + SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Area") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + else + to_chat(src, "Nowhere to jump to!", confidential = TRUE) return - usr.forceMove(T) - log_admin("[key_name(usr)] jumped to [AREACOORD(A)]") - message_admins("[key_name_admin(usr)] jumped to [AREACOORD(A)]") - SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Area") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! + /client/proc/jumptoturf(turf/T in world) set name = "Jump to Turf" set category = "Admin" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return log_admin("[key_name(usr)] jumped to [AREACOORD(T)]") @@ -42,7 +44,7 @@ set name = "Jump to Mob" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return log_admin("[key_name(usr)] jumped to [key_name(M)]") @@ -54,14 +56,14 @@ SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! A.forceMove(M.loc) else - to_chat(A, "This mob is not located in the game world.") + to_chat(A, "This mob is not located in the game world.", confidential = TRUE) /client/proc/jumptocoord(tx as num, ty as num, tz as num) set category = "Admin" set name = "Jump to Coordinate" if (!holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return if(src.mob) @@ -76,7 +78,7 @@ set name = "Jump to Key" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return var/list/keys = list() @@ -84,7 +86,7 @@ keys += M.client var/client/selection = input("Please, select a player!", "Admin Jumping", null, null) as null|anything in sortKey(keys) if(!selection) - to_chat(src, "No keys found.") + to_chat(src, "No keys found.", confidential = TRUE) return var/mob/M = selection.mob log_admin("[key_name(usr)] jumped to [key_name(M)]") @@ -99,7 +101,7 @@ set name = "Get Mob" set desc = "Mob to teleport" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return var/atom/loc = get_turf(usr) @@ -116,7 +118,7 @@ set desc = "Key to teleport" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return var/list/keys = list() @@ -142,16 +144,17 @@ set category = "Admin" set name = "Send Mob" if(!src.holder) - to_chat(src, "Only administrators may use this command.") + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return var/area/A = input(usr, "Pick an area.", "Pick an area") in GLOB.sortedAreas|null if(A && istype(A)) - if(M.forceMove(safepick(get_area_turfs(A)))) + var/list/turfs = get_area_turfs(A) + if(length(turfs) && M.forceMove(pick(turfs))) - log_admin("[key_name(usr)] teleported [key_name(M)] to [AREACOORD(A)]") - var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)] to [AREACOORD(A)]" + log_admin("[key_name(usr)] teleported [key_name(M)] to [AREACOORD(M)]") + var/msg = "[key_name_admin(usr)] teleported [ADMIN_LOOKUPFLW(M)] to [AREACOORD(M)]" message_admins(msg) admin_ticket_log(M, msg) else - to_chat(src, "Failed to move mob to a valid location.") + to_chat(src, "Failed to move mob to a valid location.", confidential = TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Send Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/admin/verbs/adminpm.dm b/code/modules/admin/verbs/adminpm.dm index 68b9a8e341..2931c52a5c 100644 --- a/code/modules/admin/verbs/adminpm.dm +++ b/code/modules/admin/verbs/adminpm.dm @@ -1,12 +1,11 @@ -#define IRCREPLYCOUNT 2 - +#define EXTERNALREPLYCOUNT 2 //allows right clicking mobs to send an admin PM to their client, forwards the selected mob's client to cmd_admin_pm /client/proc/cmd_admin_pm_context(mob/M in GLOB.mob_list) set category = null set name = "Admin PM Mob" if(!holder) - to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.") + to_chat(src, "Error: Admin-PM-Context: Only administrators may use this command.", confidential = TRUE) return if( !ismob(M) || !M.client ) return @@ -18,7 +17,7 @@ set category = "Admin" set name = "Admin PM" if(!holder) - to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.") + to_chat(src, "Error: Admin-PM-Panel: Only administrators may use this command.", confidential = TRUE) return var/list/client/targets[0] for(var/client/T) @@ -37,7 +36,7 @@ /client/proc/cmd_ahelp_reply(whom) if(prefs.muted & MUTE_ADMINHELP) - to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).") + to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).", confidential = TRUE) return var/client/C if(istext(whom)) @@ -48,92 +47,106 @@ C = whom if(!C) if(holder) - to_chat(src, "Error: Admin-PM: Client not found.") + to_chat(src, "Error: Admin-PM: Client not found.", confidential = TRUE) return var/datum/admin_help/AH = C.current_ticket if(AH) - message_admins("[key_name_admin(src)] has started replying to [key_name(C, 0, 0)]'s admin help.") - var/msg = stripped_multiline_input(src,"Message:", "Private message to [key_name(C, 0, 0)]") + message_admins("[key_name_admin(src)] has started replying to [key_name_admin(C, 0, 0)]'s admin help.") + var/msg = input(src,"Message:", "Private message to [C.holder?.fakekey ? "an Administrator" : key_name(C, 0, 0)].") as message|null if (!msg) - message_admins("[key_name_admin(src)] has cancelled their reply to [key_name(C, 0, 0)]'s admin help.") + message_admins("[key_name_admin(src)] has cancelled their reply to [key_name_admin(C, 0, 0)]'s admin help.") return + if(!C) //We lost the client during input, disconnected or relogged. + if(GLOB.directory[AH.initiator_ckey]) // Client has reconnected, lets try to recover + whom = GLOB.directory[AH.initiator_ckey] + else + to_chat(src, "Error: Admin-PM: Client not found.", confidential = TRUE) + to_chat(src, "Message not sent:
[msg]", confidential = TRUE) + AH.AddInteraction("No client found, message not sent:
[msg]") + return cmd_admin_pm(whom, msg) //takes input from cmd_admin_pm_context, cmd_admin_pm_panel or /client/Topic and sends them a PM. //Fetching a message if needed. src is the sender and C is the target client /client/proc/cmd_admin_pm(whom, msg) if(prefs.muted & MUTE_ADMINHELP) - to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).") + to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).", confidential = TRUE) return if(!holder && !current_ticket) //no ticket? https://www.youtube.com/watch?v=iHSPf6x1Fdo - to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.") - to_chat(src, "Message: [msg]") + to_chat(src, "You can no longer reply to this ticket, please open another one by using the Adminhelp verb if need be.", confidential = TRUE) + to_chat(src, "Message: [msg]", confidential = TRUE) return var/client/recipient - var/irc = 0 + var/recipient_ckey // Stored in case client is deleted between this and after the message is input + var/datum/admin_help/recipient_ticket // Stored in case client is deleted between this and after the message is input + var/external = 0 if(istext(whom)) if(whom[1] == "@") whom = findStealthKey(whom) if(whom == "IRCKEY") - irc = 1 + external = 1 else recipient = GLOB.directory[whom] else if(istype(whom, /client)) recipient = whom + if(!recipient) + to_chat(src, "Error: Admin-PM: Client not found.", confidential = TRUE) + return - if(irc) + recipient_ckey = recipient.ckey + recipient_ticket = recipient.current_ticket + + if(external) if(!ircreplyamount) //to prevent people from spamming irc/discord return if(!msg) - msg = stripped_multiline_input(src,"Message:", "Private message to Administrator") + msg = input(src,"Message:", "Private message to Administrator") as message|null if(!msg) return if(holder) - to_chat(src, "Error: Use the admin IRC channel, nerd.") + to_chat(src, "Error: Use the admin IRC/Discord channel, nerd.", confidential = TRUE) return else - if(!recipient) - if(holder) - to_chat(src, "Error: Admin-PM: Client not found.") - if(msg) - to_chat(src, msg) - return - else if(msg) // you want to continue if there's no message instead of returning now - current_ticket.MessageNoRecipient(msg) - return - //get message text, limit it's length.and clean/escape html if(!msg) - msg = stripped_multiline_input(src,"Message:", "Private message to [key_name(recipient, 0, 0)]") + msg = input(src,"Message:", "Private message to [recipient.holder?.fakekey ? "an Administrator" : key_name(recipient, 0, 0)].") as message|null msg = trim(msg) if(!msg) return - if(prefs.muted & MUTE_ADMINHELP) - to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).") - return - - if(!recipient) + if(!recipient) + if(GLOB.directory[recipient_ckey]) // Client has reconnected, lets try to recover + recipient = GLOB.directory[recipient_ckey] + else if(holder) - to_chat(src, "Error: Admin-PM: Client not found.") + to_chat(src, "Error: Admin-PM: Client not found.", confidential = TRUE) + to_chat(src, "Message not sent:
[msg]", confidential = TRUE) + if(recipient_ticket) + recipient_ticket.AddInteraction("No client found, message not sent:
[msg]") + return else current_ticket.MessageNoRecipient(msg) - return + return + + + if(prefs.muted & MUTE_ADMINHELP) + to_chat(src, "Error: Admin-PM: You are unable to use admin PM-s (muted).", confidential = TRUE) + return if (src.handle_spam_prevention(msg,MUTE_ADMINHELP)) return //clean the message if it's not sent by a high-rank admin - if(!check_rights(R_SERVER|R_DEBUG,0)||irc)//no sending html to the poor bots - msg = trim(sanitize(msg), MAX_MESSAGE_LEN) + if(!check_rights(R_SERVER|R_DEBUG,0)||external)//no sending html to the poor bots + msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN)) if(!msg) return @@ -144,28 +157,33 @@ var/keywordparsedmsg = keywords_lookup(msg) - if(irc) - to_chat(src, "PM to-Admins: [rawmsg]") - var/datum/admin_help/AH = admin_ticket_log(src, "Reply PM from-[key_name(src, TRUE, TRUE)] to IRC: [keywordparsedmsg]") + if(external) + to_chat(src, "PM to-Admins: [rawmsg]", confidential = TRUE) + var/datum/admin_help/AH = admin_ticket_log(src, "Reply PM from-[key_name(src, TRUE, TRUE)] to External: [keywordparsedmsg]") ircreplyamount-- send2irc("[AH ? "#[AH.id] " : ""]Reply: [ckey]", rawmsg) + else - if(recipient.holder) - if(holder) //both are admins - to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]") - to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]") + var/badmin = FALSE //Lets figure out if an admin is getting bwoinked. + if(holder && recipient.holder && !current_ticket) //Both are admins, and this is not a reply to our own ticket. + badmin = TRUE + if(recipient.holder && !badmin) + if(holder) + to_chat(recipient, "Admin PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]", confidential = TRUE) + to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [keywordparsedmsg]", confidential = TRUE) //omg this is dumb, just fill in both their tickets var/interaction_message = "PM from-[key_name(src, recipient, 1)] to-[key_name(recipient, src, 1)]: [keywordparsedmsg]" admin_ticket_log(src, interaction_message) if(recipient != src) //reeee admin_ticket_log(recipient, interaction_message) - + // SSblackbox.LogAhelp(current_ticket.id, "Reply", msg, recipient.ckey, src.ckey) else //recipient is an admin but sender is not var/replymsg = "Reply PM from-[key_name(src, recipient, 1)]: [keywordparsedmsg]" admin_ticket_log(src, "[replymsg]") - to_chat(recipient, "[replymsg]") - to_chat(src, "PM to-Admins: [msg]") + to_chat(recipient, "[replymsg]", confidential = TRUE) + to_chat(src, "PM to-Admins: [msg]", confidential = TRUE) + // SSblackbox.LogAhelp(current_ticket.id, "Reply", msg, recipient.ckey, src.ckey) //play the receiving admin the adminhelp sound (if they have them enabled) if(recipient.prefs.toggles & SOUND_ADMINHELP) @@ -173,78 +191,88 @@ else if(holder) //sender is an admin but recipient is not. Do BIG RED TEXT + //var/already_logged = FALSE if(!recipient.current_ticket) new /datum/admin_help(msg, recipient, TRUE) + //already_logged = TRUE + // SSblackbox.LogAhelp(recipient.current_ticket.id, "Ticket Opened", msg, recipient.ckey, src.ckey) - to_chat(recipient, "-- Administrator private message --") - to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]") - to_chat(recipient, "Click on the administrator's name to reply.") - to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]") + to_chat(recipient, "-- Administrator private message --", confidential = TRUE) + to_chat(recipient, "Admin PM from-[key_name(src, recipient, 0)]: [msg]", confidential = TRUE) + to_chat(recipient, "Click on the administrator's name to reply.", confidential = TRUE) + to_chat(src, "Admin PM to-[key_name(recipient, src, 1)]: [msg]", confidential = TRUE) admin_ticket_log(recipient, "PM From [key_name_admin(src)]: [keywordparsedmsg]") + // if(!already_logged) //Reply to an existing ticket + // SSblackbox.LogAhelp(recipient.current_ticket.id, "Reply", msg, recipient.ckey, src.ckey) + + //always play non-admin recipients the adminhelp sound SEND_SOUND(recipient, sound('sound/effects/adminhelp.ogg')) //AdminPM popup for ApocStation and anybody else who wants to use it. Set it with POPUP_ADMIN_PM in config.txt ~Carn if(CONFIG_GET(flag/popup_admin_pm)) - spawn() //so we don't hold the caller proc up - var/sender = src - var/sendername = key - var/reply = stripped_multiline_input(recipient, msg,"Admin PM from-[sendername]", "") //show message and await a reply - if(recipient && reply) - if(sender) - recipient.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them - else - adminhelp(reply) //sender has left, adminhelp instead - return + INVOKE_ASYNC(src, .proc/popup_admin_pm, recipient, msg) else //neither are admins - to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.") + to_chat(src, "Error: Admin-PM: Non-admin to non-admin PM communication is forbidden.", confidential = TRUE) return - if(irc) - log_admin_private("PM: [key_name(src)]->IRC: [rawmsg]") + if(external) + log_admin_private("PM: [key_name(src)]->External: [rawmsg]") for(var/client/X in GLOB.admins) - to_chat(X, "PM: [key_name(src, X, 0)]->IRC: [keywordparsedmsg]") + to_chat(X, "PM: [key_name(src, X, 0)]->External: [keywordparsedmsg]", confidential = TRUE) else window_flash(recipient, ignorepref = TRUE) log_admin_private("PM: [key_name(src)]->[key_name(recipient)]: [rawmsg]") //we don't use message_admins here because the sender/receiver might get it too for(var/client/X in GLOB.admins) if(X.key!=key && X.key!=recipient.key) //check client/X is an admin and isn't the sender or recipient - to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" ) + to_chat(X, "PM: [key_name(src, X, 0)]->[key_name(recipient, X, 0)]: [keywordparsedmsg]" , confidential = TRUE) + +/client/proc/popup_admin_pm(client/recipient, msg) + var/sender = src + var/sendername = key + var/reply = input(recipient, msg,"Admin PM from-[sendername]", "") as message|null //show message and await a reply + if(recipient && reply) + if(sender) + recipient.cmd_admin_pm(sender,reply) //sender is still about, let's reply to them + else + adminhelp(reply) //sender has left, adminhelp instead - -#define IRC_AHELP_USAGE "Usage: ticket " /proc/IrcPm(target,msg,sender) + return TgsPm(target,msg,sender) //compatability moment. + +#define TGS_AHELP_USAGE "Usage: ticket " +/proc/TgsPm(target,msg,sender) target = ckey(target) var/client/C = GLOB.directory[target] var/datum/admin_help/ticket = C ? C.current_ticket : GLOB.ahelp_tickets.CKey2ActiveTicket(target) var/compliant_msg = trim(lowertext(msg)) - var/irc_tagged = "[sender](IRC)" + var/tgs_tagged = "[sender](TGS/External)" var/list/splits = splittext(compliant_msg, " ") if(splits.len && splits[1] == "ticket") if(splits.len < 2) - return IRC_AHELP_USAGE + return TGS_AHELP_USAGE switch(splits[2]) if("close") if(ticket) - ticket.Close(irc_tagged) + ticket.Close(tgs_tagged) return "Ticket #[ticket.id] successfully closed" if("resolve") if(ticket) - ticket.Resolve(irc_tagged) + ticket.Resolve(tgs_tagged) return "Ticket #[ticket.id] successfully resolved" if("icissue") if(ticket) - ticket.ICIssue(irc_tagged) + ticket.ICIssue(tgs_tagged) return "Ticket #[ticket.id] successfully marked as IC issue" if("reject") if(ticket) - ticket.Reject(irc_tagged) + ticket.Reject(tgs_tagged) return "Ticket #[ticket.id] successfully rejected" if("reopen") if(ticket) @@ -253,7 +281,7 @@ if(!isnull(fail)) fail = text2num(splits[3]) if(isnull(fail)) - return "Error: No/Invalid ticket id specified. [IRC_AHELP_USAGE]" + return "Error: No/Invalid ticket id specified. [TGS_AHELP_USAGE]" var/datum/admin_help/AH = GLOB.ahelp_tickets.TicketByID(fail) if(!AH) return "Error: Ticket #[fail] not found" @@ -275,41 +303,42 @@ . += "#[AH.id]" return else - return IRC_AHELP_USAGE + return TGS_AHELP_USAGE return "Error: Ticket could not be found" var/static/stealthkey - var/adminname = CONFIG_GET(flag/show_irc_name) ? irc_tagged : "Administrator" + var/adminname = CONFIG_GET(flag/show_irc_name) ? tgs_tagged : "Administrator" if(!C) return "Error: No client" if(!stealthkey) - stealthkey = GenIrcStealthKey() + stealthkey = GenTgsStealthKey() msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN)) if(!msg) return "Error: No message" - message_admins("IRC message from [sender] to [key_name_admin(C)] : [msg]") - log_admin_private("IRC PM: [sender] -> [key_name(C)] : [msg]") + message_admins("External message from [sender] to [key_name_admin(C)] : [msg]") + log_admin_private("External PM: [sender] -> [key_name(C)] : [msg]") msg = emoji_parse(msg) - to_chat(C, "-- Administrator private message --") - to_chat(C, "Admin PM from-[adminname]: [msg]") - to_chat(C, "Click on the administrator's name to reply.") + to_chat(C, "-- Administrator private message --", confidential = TRUE) + to_chat(C, "Admin PM from-[adminname]: [msg]", confidential = TRUE) + to_chat(C, "Click on the administrator's name to reply.", confidential = TRUE) - admin_ticket_log(C, "PM From [irc_tagged]: [msg]") + admin_ticket_log(C, "PM From [tgs_tagged]: [msg]") window_flash(C, ignorepref = TRUE) //always play non-admin recipients the adminhelp sound SEND_SOUND(C, 'sound/effects/adminhelp.ogg') - C.ircreplyamount = IRCREPLYCOUNT + // C.externalreplyamount = EXTERNALREPLYCOUNT + C.ircreplyamount = EXTERNALREPLYCOUNT return "Message Successful" -/proc/GenIrcStealthKey() +/proc/GenTgsStealthKey() var/num = (rand(0,1000)) var/i = 0 while(i == 0) @@ -322,4 +351,4 @@ GLOB.stealthminID["IRCKEY"] = stealth return stealth -#undef IRCREPLYCOUNT +#undef EXTERNALREPLYCOUNT diff --git a/code/modules/admin/verbs/adminsay.dm b/code/modules/admin/verbs/adminsay.dm index 9081357ef6..66653020d4 100644 --- a/code/modules/admin/verbs/adminsay.dm +++ b/code/modules/admin/verbs/adminsay.dm @@ -13,7 +13,7 @@ msg = keywords_lookup(msg) msg = "ADMIN: [key_name(usr, 1)] [ADMIN_FLW(mob)]: [msg]" - to_chat(GLOB.admins, msg) + to_chat(GLOB.admins, msg, confidential = TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Asay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/admin/verbs/bluespacearty.dm b/code/modules/admin/verbs/bluespacearty.dm index 2910d6dd85..23fff5ece9 100644 --- a/code/modules/admin/verbs/bluespacearty.dm +++ b/code/modules/admin/verbs/bluespacearty.dm @@ -5,7 +5,7 @@ var/mob/living/target = M if(!isliving(target)) - to_chat(usr, "This can only be used on instances of type /mob/living") + to_chat(usr, "This can only be used on instances of type /mob/living", confidential = TRUE) return explosion(target.loc, 0, 0, 0, 0) diff --git a/code/modules/admin/verbs/borgpanel.dm b/code/modules/admin/verbs/borgpanel.dm index 35f4ddb3e5..2dd5bcb806 100644 --- a/code/modules/admin/verbs/borgpanel.dm +++ b/code/modules/admin/verbs/borgpanel.dm @@ -7,9 +7,9 @@ return if (!istype(borgo, /mob/living/silicon/robot)) - borgo = input("Select a borg", "Select a borg", null, null) as null|anything in GLOB.silicon_mobs + borgo = input("Select a borg", "Select a borg", null, null) as null|anything in sortNames(GLOB.silicon_mobs) if (!istype(borgo, /mob/living/silicon/robot)) - to_chat(usr, "Borg is required for borgpanel") + to_chat(usr, "Borg is required for borgpanel", confidential = TRUE) var/datum/borgpanel/borgpanel = new(usr, borgo) @@ -25,18 +25,18 @@ if(!istype(to_borg)) qdel(src) CRASH("Borg panel is only available for borgs") - user = CLIENT_FROM_VAR(to_user) - if (!user) CRASH("Borg panel attempted to open to a mob without a client") - borg = to_borg -/datum/borgpanel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/borgpanel/ui_state(mob/user) + return GLOB.admin_state + +/datum/borgpanel/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "BorgPanel", "Borg Panel", 700, 700, master_ui, state) + ui = new(user, src, "BorgPanel") ui.open() /datum/borgpanel/ui_data(mob/user) @@ -53,13 +53,13 @@ .["upgrades"] = list() for (var/upgradetype in subtypesof(/obj/item/borg/upgrade)-/obj/item/borg/upgrade/hypospray) //hypospray is a dummy parent for hypospray upgrades var/obj/item/borg/upgrade/upgrade = upgradetype - if (initial(upgrade.module_type) && !istype(borg.module, initial(upgrade.module_type))) // Upgrade requires a different module + if (initial(upgrade.module_type) && !is_type_in_list(borg.module, initial(upgrade.module_type))) // Upgrade requires a different module continue var/installed = FALSE if (locate(upgradetype) in borg) installed = TRUE .["upgrades"] += list(list("name" = initial(upgrade.name), "installed" = installed, "type" = upgradetype)) - .["laws"] = borg.laws ? borg.laws.get_law_list(include_zeroth = TRUE) : list() + .["laws"] = borg.laws ? borg.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE) : list() .["channels"] = list() for (var/k in GLOB.radiochannels) if (k == RADIO_CHANNEL_COMMON) diff --git a/code/modules/admin/verbs/deadsay.dm b/code/modules/admin/verbs/deadsay.dm index 4df6f22686..66acc0f667 100644 --- a/code/modules/admin/verbs/deadsay.dm +++ b/code/modules/admin/verbs/deadsay.dm @@ -2,16 +2,16 @@ set category = "Special Verbs" set name = "Dsay" set hidden = 1 - if(!src.holder) - to_chat(src, "Only administrators may use this command.") + if(!holder) + to_chat(src, "Only administrators may use this command.", confidential = TRUE) return - if(!src.mob) + if(!mob) return if(prefs.muted & MUTE_DEADCHAT) - to_chat(src, "You cannot send DSAY messages (muted).") + to_chat(src, "You cannot send DSAY messages (muted).", confidential = TRUE) return - if (src.handle_spam_prevention(msg,MUTE_DEADCHAT)) + if (handle_spam_prevention(msg,MUTE_DEADCHAT)) return msg = copytext_char(sanitize(msg), 1, MAX_MESSAGE_LEN) @@ -23,14 +23,25 @@ var/rendered = "DEAD: [uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key]) says, \"[emoji_parse(msg)]\"" + // var/rank_name = holder.rank + // var/admin_name = key + // if(holder.fakekey) + // rank_name = pick(strings("admin_nicknames.json", "ranks", "config")) please use this soon. + // admin_name = pick(strings("admin_nicknames.json", "names", "config")) + // var/rendered = "DEAD: [rank_name]([admin_name]) says, \"[emoji_parse(msg)]\"" + for (var/mob/M in GLOB.player_list) if(isnewplayer(M)) continue - if (M.stat == DEAD || (M.client && M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above - to_chat(M, rendered) + if (M.stat == DEAD || (M.client.holder && (M.client.prefs.chat_toggles & CHAT_DEAD))) //admins can toggle deadchat on and off. This is a proc in admin.dm and is only give to Administrators and above + to_chat(M, rendered, confidential = TRUE) SSblackbox.record_feedback("tally", "admin_verb", 1, "Dsay") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/get_dead_say() - var/msg = input(src, null, "dsay \"text\"") as text + var/msg = input(src, null, "dsay \"text\"") as text|null + + if (isnull(msg)) + return + dsay(msg) diff --git a/code/modules/admin/verbs/getlogs.dm b/code/modules/admin/verbs/getlogs.dm index 21a722d32f..4cbb0214f7 100644 --- a/code/modules/admin/verbs/getlogs.dm +++ b/code/modules/admin/verbs/getlogs.dm @@ -31,5 +31,5 @@ src << ftp(file(path)) else return - to_chat(src, "Attempting to send [path], this may take a fair few minutes if the file is very large.") - return \ No newline at end of file + to_chat(src, "Attempting to send [path], this may take a fair few minutes if the file is very large.", confidential = TRUE) + return diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm index e7b9342645..fc2ba55f54 100644 --- a/code/modules/admin/verbs/playsound.dm +++ b/code/modules/admin/verbs/playsound.dm @@ -34,9 +34,7 @@ for(var/mob/M in GLOB.player_list) if(M.client.prefs.toggles & SOUND_MIDI) - var/user_vol = M.client.chatOutput.adminMusicVolume - if(user_vol) - admin_sound.volume = vol * (user_vol / 100) + admin_sound.volume = vol * M.client.admin_music_volume SEND_SOUND(M, admin_sound) admin_sound.volume = vol @@ -69,7 +67,7 @@ if(istext(web_sound_input)) var/web_sound_url = "" var/stop_web_sounds = FALSE - var/pitch + var/list/music_extra_data = list() if(length(web_sound_input)) web_sound_input = trim(web_sound_input) @@ -97,11 +95,10 @@ var/webpage_url = title if (data["webpage_url"]) webpage_url = "[title]" - - var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num - if(!freq) - freq = 1 - pitch = freq + music_extra_data["start"] = data["start_time"] + music_extra_data["end"] = data["end_time"] + music_extra_data["link"] = data["webpage_url"] + music_extra_data["title"] = data["title"] var/res = alert(usr, "Show the title of and link to this song to the players?\n[title]",, "No", "Yes", "Cancel") switch(res) @@ -130,11 +127,11 @@ for(var/m in GLOB.player_list) var/mob/M = m var/client/C = M.client - if((C.prefs.toggles & SOUND_MIDI) && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) + if(C.prefs.toggles & SOUND_MIDI) if(!stop_web_sounds) - C.chatOutput.sendMusic(web_sound_url, pitch) + C.tgui_panel?.play_music(web_sound_url, music_extra_data) else - C.chatOutput.stopMusic() + C.tgui_panel?.stop_music() SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Internet Sound") @@ -144,7 +141,7 @@ if(!check_rights(R_SOUNDS)) return - var/web_sound_input = input("Enter content stream URL (fetch this from local youtube-dl!)", "Play Internet Sound via direct URL") as text|null + var/web_sound_input = input("Enter content stream URL (must be a direct link)", "Play Internet Sound via direct URL") as text|null if(istext(web_sound_input)) if(!length(web_sound_input)) log_admin("[key_name(src)] stopped web sound") @@ -152,34 +149,37 @@ var/mob/M for(var/i in GLOB.player_list) M = i - M?.client?.chatOutput?.stopMusic() + M?.client?.tgui_panel?.stop_music() return - else - if(web_sound_input && !findtext(web_sound_input, GLOB.is_http_protocol)) - to_chat(src, "BLOCKED: Content URL not using http(s) protocol") - return - var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num - if(isnull(freq)) - return - if(!freq) - freq = 1 - SSblackbox.record_feedback("nested tally", "played_url", 1, list("[ckey]", "[web_sound_input]")) - var/logstr = "[key_name(src)] played web sound at freq [freq]: [web_sound_input]" - log_admin(logstr) - message_admins(logstr) - var/mob/M - var/client/C - var/datum/chatOutput/O - for(var/i in GLOB.player_list) - M = i - C = M.client - if(!(C?.prefs?.toggles & SOUND_MIDI)) - continue - O = C.chatOutput - if(!O || O.broken || !O.loaded) - continue - O.sendMusic(web_sound_input, freq) - SSblackbox.record_feedback("tally", "admin_verb", 1, "Manual Play Internet Sound") + + var/list/music_extra_data = list() + web_sound_input = trim(web_sound_input) + if(web_sound_input && (findtext(web_sound_input, ":") && !findtext(web_sound_input, GLOB.is_http_protocol))) + to_chat(src, "Non-http(s) URIs are not allowed.", confidential = TRUE) + return + + var/list/explode = splittext(web_sound_input, "/") //if url=="https://fixthisshit.com/pogchamp.ogg"then title="pogchamp.ogg" + var/title = "[explode[explode.len]]" + + if(!findtext(title, ".mp3") && !findtext(title, ".mp4")) // IE sucks. + to_chat(src, "The format is not .mp3/.mp4, IE 8 and above can only support the .mp3/.mp4 format, the music might not play.", confidential = TRUE) + + if(length(title) > 50) //kev no. + title = "Unknown.mp3" + + music_extra_data["title"] = title + + SSblackbox.record_feedback("nested tally", "played_url", 1, list("[ckey]", "[web_sound_input]")) + log_admin("[key_name(src)] played web sound: [web_sound_input]") + message_admins("[key_name(src)] played web sound: [web_sound_input]") + + for(var/m in GLOB.player_list) + var/mob/M = m + var/client/C = M.client + if(C.prefs.toggles & SOUND_MIDI) + C.tgui_panel?.play_music(web_sound_input, music_extra_data) + + SSblackbox.record_feedback("tally", "admin_verb", 1, "Manual Play Internet Sound") /client/proc/set_round_end_sound(S as sound) set category = "Fun" @@ -193,42 +193,6 @@ message_admins("[key_name_admin(src)] set the round end sound to [S]") SSblackbox.record_feedback("tally", "admin_verb", 1, "Set Round End Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! -/client/proc/play_web_sound_manual() - set category = "Fun" - set name = "Manual Play Internet Sound" - if(!check_rights(R_SOUNDS)) - return - - var/web_sound_input = input("Enter youtube-dl fetched content URL (supported sites only, leave blank to stop playing)", "Send youtube-dl media link") as text|null - if(!istext(web_sound_input)) - return - web_sound_input = trim(web_sound_input) - if(!length(web_sound_input)) - log_admin("[key_name(src)] stopped web sound") - message_admins("[key_name(src)] stopped web sound") - for(var/m in GLOB.player_list) - var/mob/M = m - var/client/C = M.client - if((C.prefs.toggles & SOUND_MIDI) && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) - C.chatOutput.stopMusic() - return - var/freq = input(usr, "What frequency would you like the sound to play at?",, 1) as null|num - if(!freq) - return - if(web_sound_input && !findtext(web_sound_input, GLOB.is_http_protocol)) - to_chat(src, "BLOCKED: Content URL not using http(s) protocol") - to_chat(src, "The media provider returned a content URL that isn't using the HTTP or HTTPS protocol") - return - - SSblackbox.record_feedback("nested tally", "played_url_manual", 1, list("[ckey]", "[web_sound_input]")) - log_admin("[key_name(src)] manually played web sound: [web_sound_input]") - message_admins("[key_name(src)] manually played web sound: HREF") - for(var/m in GLOB.player_list) - var/mob/M = m - var/client/C = M.client - if((C.prefs.toggles & SOUND_MIDI) && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) - C.chatOutput.sendMusic(web_sound_input, freq) - /client/proc/stop_sounds() set category = "Debug" set name = "Stop All Playing Sounds" @@ -238,9 +202,7 @@ log_admin("[key_name(src)] stopped all currently playing sounds.") message_admins("[key_name_admin(src)] stopped all currently playing sounds.") for(var/mob/M in GLOB.player_list) - if(M.client) - SEND_SOUND(M, sound(null)) - var/client/C = M.client - if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) - C.chatOutput.stopMusic() + SEND_SOUND(M, sound(null)) + var/client/C = M.client + C?.tgui_panel?.stop_music() SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop All Playing Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index c559135bd1..5997558c60 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -1283,9 +1283,9 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits ADMIN_PUNISHMENT_SHOES, ADMIN_PUNISHMENT_PICKLE, ADMIN_PUNISHMENT_FRY, - ADMIN_PUNISHMENT_CRACK, - ADMIN_PUNISHMENT_BLEED, - ADMIN_PUNISHMENT_SCARIFY) + ADMIN_PUNISHMENT_CRACK, + ADMIN_PUNISHMENT_BLEED, + ADMIN_PUNISHMENT_SCARIFY) var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list @@ -1368,28 +1368,74 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits to_chat(usr,"This must be used on a carbon mob.", confidential = TRUE) return var/mob/living/carbon/C = target - for(var/obj/item/bodypart/squish_part in C.bodyparts) - var/type_wound = pick(list(/datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/moderate)) + for(var/i in C.bodyparts) + var/obj/item/bodypart/squish_part = i + var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate)) squish_part.force_wound_upwards(type_wound, smited=TRUE) if(ADMIN_PUNISHMENT_BLEED) if(!iscarbon(target)) to_chat(usr,"This must be used on a carbon mob.", confidential = TRUE) return var/mob/living/carbon/C = target - for(var/obj/item/bodypart/slice_part in C.bodyparts) - var/type_wound = pick(list(/datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate)) + for(var/i in C.bodyparts) + var/obj/item/bodypart/slice_part = i + var/type_wound = pick(list(/datum/wound/slash/severe, /datum/wound/slash/moderate)) slice_part.force_wound_upwards(type_wound, smited=TRUE) - type_wound = pick(list(/datum/wound/brute/cut/critical, /datum/wound/brute/cut/severe, /datum/wound/brute/cut/moderate)) + type_wound = pick(list(/datum/wound/slash/critical, /datum/wound/slash/severe, /datum/wound/slash/moderate)) slice_part.force_wound_upwards(type_wound, smited=TRUE) - type_wound = pick(list(/datum/wound/brute/cut/critical, /datum/wound/brute/cut/severe)) + type_wound = pick(list(/datum/wound/slash/critical, /datum/wound/slash/severe)) slice_part.force_wound_upwards(type_wound, smited=TRUE) if(ADMIN_PUNISHMENT_SCARIFY) if(!iscarbon(target)) to_chat(usr,"This must be used on a carbon mob.", confidential = TRUE) return - var/mob/living/carbon/C = target - C.generate_fake_scars(rand(1, 4)) - to_chat(C, "You feel your body grow jaded and torn...") + var/mob/living/carbon/dude = target + dude.generate_fake_scars(rand(1, 4)) + to_chat(dude, "You feel your body grow jaded and torn...") + if(ADMIN_PUNISHMENT_PERFORATE) + if(!iscarbon(target)) + to_chat(usr,"This must be used on a carbon mob.", confidential = TRUE) + return + + var/list/how_fucked_is_this_dude = list("A little", "A lot", "So fucking much", "FUCK THIS DUDE") + var/hatred = input("How much do you hate this guy?") in how_fucked_is_this_dude + var/repetitions + var/shots_per_limb_per_rep = 2 + var/damage + switch(hatred) + if("A little") + repetitions = 1 + damage = 5 + if("A lot") + repetitions = 2 + + damage = 8 + if("So fucking much") + repetitions = 3 + damage = 10 + if("FUCK THIS DUDE") + repetitions = 4 + damage = 10 + + var/mob/living/carbon/dude = target + var/list/open_adj_turfs = get_adjacent_open_turfs(dude) + var/list/wound_bonuses = list(15, 70, 110, 250) + + var/delay_per_shot = 1 + var/delay_counter = 1 + + dude.Immobilize(5 SECONDS) + for(var/wound_bonus_rep in 1 to repetitions) + for(var/i in dude.bodyparts) + var/obj/item/bodypart/slice_part = i + var/shots_this_limb = 0 + for(var/t in shuffle(open_adj_turfs)) + var/turf/iter_turf = t + addtimer(CALLBACK(GLOBAL_PROC, .proc/firing_squad, dude, iter_turf, slice_part.body_zone, wound_bonuses[wound_bonus_rep], damage), delay_counter) + delay_counter += delay_per_shot + shots_this_limb++ + if(shots_this_limb > shots_per_limb_per_rep) + break if(ADMIN_PUNISHMENT_PICKLE) target.turn_into_pickle() if(ADMIN_PUNISHMENT_FRY) @@ -1408,6 +1454,31 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits punish_log(target, punishment) +/** + * firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense + * + * Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo + * + * Arguments: + * * target- guy we're shooting obviously + * * source_turf- where the bullet begins, preferably on a turf next to the target + * * body_zone- which bodypart we're aiming for, if there is one there + * * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one + * * damage- the damage we're assigning to the bullet, since we don't care about the base one + */ +/proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage) + if(!target.get_bodypart(body_zone)) + return + playsound(target, 'sound/weapons/shot.ogg', 100) + var/obj/item/projectile/bullet/smite/divine_wrath = new(source_turf) + divine_wrath.damage = damage + divine_wrath.wound_bonus = wound_bonus + divine_wrath.original = target + divine_wrath.def_zone = body_zone + divine_wrath.spread = 0 + divine_wrath.preparePixelProjectile(target, source_turf) + divine_wrath.fire() + /client/proc/punish_log(var/whom, var/punishment) var/msg = "[key_name_admin(usr)] punished [key_name_admin(whom)] with [punishment]." message_admins(msg) diff --git a/code/modules/admin/view_variables/mass_edit_variables.dm b/code/modules/admin/view_variables/mass_edit_variables.dm index 4e78e1aed7..a498868436 100644 --- a/code/modules/admin/view_variables/mass_edit_variables.dm +++ b/code/modules/admin/view_variables/mass_edit_variables.dm @@ -38,7 +38,7 @@ var/var_value = O.vars[variable] if(variable in GLOB.VVckey_edit) - to_chat(src, "It's forbidden to mass-modify ckeys. It'll crash everyone's client you dummy.") + to_chat(src, "It's forbidden to mass-modify ckeys. It'll crash everyone's client you dummy.", confidential = TRUE) return if(variable in GLOB.VVlocked) if(!check_rights(R_DEBUG)) @@ -56,11 +56,11 @@ default = vv_get_class(variable, var_value) if(isnull(default)) - to_chat(src, "Unable to determine variable type.") + to_chat(src, "Unable to determine variable type.", confidential = TRUE) else - to_chat(src, "Variable appears to be [uppertext(default)].") + to_chat(src, "Variable appears to be [uppertext(default)].", confidential = TRUE) - to_chat(src, "Variable contains: [var_value]") + to_chat(src, "Variable contains: [var_value]", confidential = TRUE) if(default == VV_NUM) var/dir_text = "" @@ -75,7 +75,7 @@ dir_text += "WEST" if(dir_text) - to_chat(src, "If a direction, direction is: [dir_text]") + to_chat(src, "If a direction, direction is: [dir_text]", confidential = TRUE) var/value = vv_get_value(default_class = default) var/new_value = value["value"] @@ -97,9 +97,9 @@ switch(class) if(VV_RESTORE_DEFAULT) - to_chat(src, "Finding items...") + to_chat(src, "Finding items...", confidential = TRUE) var/list/items = get_all_of_type(O.type, method) - to_chat(src, "Changing [items.len] items...") + to_chat(src, "Changing [items.len] items...", confidential = TRUE) for(var/thing in items) if (!thing) continue @@ -123,9 +123,9 @@ for(var/V in varsvars) new_value = replacetext(new_value,"\[[V]]","[O.vars[V]]") - to_chat(src, "Finding items...") + to_chat(src, "Finding items...", confidential = TRUE) var/list/items = get_all_of_type(O.type, method) - to_chat(src, "Changing [items.len] items...") + to_chat(src, "Changing [items.len] items...", confidential = TRUE) for(var/thing in items) if (!thing) continue @@ -151,9 +151,9 @@ many = FALSE var/type = value["type"] - to_chat(src, "Finding items...") + to_chat(src, "Finding items...", confidential = TRUE) var/list/items = get_all_of_type(O.type, method) - to_chat(src, "Changing [items.len] items...") + to_chat(src, "Changing [items.len] items...", confidential = TRUE) for(var/thing in items) if (!thing) continue @@ -169,9 +169,9 @@ CHECK_TICK else - to_chat(src, "Finding items...") + to_chat(src, "Finding items...", confidential = TRUE) var/list/items = get_all_of_type(O.type, method) - to_chat(src, "Changing [items.len] items...") + to_chat(src, "Changing [items.len] items...", confidential = TRUE) for(var/thing in items) if (!thing) continue @@ -185,20 +185,20 @@ var/count = rejected+accepted if (!count) - to_chat(src, "No objects found") + to_chat(src, "No objects found", confidential = TRUE) return if (!accepted) - to_chat(src, "Every object rejected your edit") + to_chat(src, "Every object rejected your edit", confidential = TRUE) return if (rejected) - to_chat(src, "[rejected] out of [count] objects rejected your edit") + to_chat(src, "[rejected] out of [count] objects rejected your edit", confidential = TRUE) log_world("### MassVarEdit by [src]: [O.type] (A/R [accepted]/[rejected]) [variable]=[html_encode("[O.vars[variable]]")]([list2params(value)])") log_admin("[key_name(src)] mass modified [original_name]'s [variable] to [O.vars[variable]] ([accepted] objects modified)") message_admins("[key_name_admin(src)] mass modified [original_name]'s [variable] to [O.vars[variable]] ([accepted] objects modified)") //not using global lists as vv is a debug function and debug functions should rely on as less things as possible. -/proc/get_all_of_type(var/T, subtypes = TRUE) +/proc/get_all_of_type(T, subtypes = TRUE) var/list/typecache = list() typecache[T] = 1 if (subtypes) @@ -253,7 +253,7 @@ CHECK_TICK else if (ispath(T, /client)) - for(var/client/thing in world) + for(var/client/thing in GLOB.clients) if (typecache[thing.type]) . += thing CHECK_TICK diff --git a/code/modules/admin/view_variables/modify_variables.dm b/code/modules/admin/view_variables/modify_variables.dm index 5f80b3a5e4..a8871a6467 100644 --- a/code/modules/admin/view_variables/modify_variables.dm +++ b/code/modules/admin/view_variables/modify_variables.dm @@ -17,7 +17,7 @@ GLOBAL_PROTECT(VVpixelmovement) //FALSE = no subtypes, strict exact type pathing (or the type doesn't have subtypes) //TRUE = Yes subtypes //NULL = User cancelled at the prompt or invalid type given -/client/proc/vv_subtype_prompt(var/type) +/client/proc/vv_subtype_prompt(type) if (!ispath(type)) return var/list/subtypes = subtypesof(type) @@ -102,7 +102,7 @@ GLOBAL_PROTECT(VVpixelmovement) L[var_value] = mod_list_add_ass(O) //hehe if (O) if (O.vv_edit_var(objectvar, L) == FALSE) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return log_world("### ListVarEdit by [src]: [(O ? O.type : "/list")] [objectvar]: ADDED=[var_value]") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: ADDED=[var_value]") @@ -112,7 +112,7 @@ GLOBAL_PROTECT(VVpixelmovement) if(!check_rights(R_VAREDIT)) return if(!istype(L, /list)) - to_chat(src, "Not a List.") + to_chat(src, "Not a List.", confidential = TRUE) return if(L.len > 1000) @@ -121,7 +121,6 @@ GLOBAL_PROTECT(VVpixelmovement) return var/is_normal_list = IS_NORMAL_LIST(L) - var/list/names = list() for (var/i in 1 to L.len) var/key = L[i] @@ -145,7 +144,7 @@ GLOBAL_PROTECT(VVpixelmovement) L = L.Copy() listclearnulls(L) if (!O.vv_edit_var(objectvar, L)) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return log_world("### ListVarEdit by [src]: [O.type] [objectvar]: CLEAR NULLS") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: CLEAR NULLS") @@ -155,7 +154,7 @@ GLOBAL_PROTECT(VVpixelmovement) if(variable == "(CLEAR DUPES)") L = uniqueList(L) if (!O.vv_edit_var(objectvar, L)) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return log_world("### ListVarEdit by [src]: [O.type] [objectvar]: CLEAR DUPES") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: CLEAR DUPES") @@ -165,7 +164,7 @@ GLOBAL_PROTECT(VVpixelmovement) if(variable == "(SHUFFLE)") L = shuffle(L) if (!O.vv_edit_var(objectvar, L)) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return log_world("### ListVarEdit by [src]: [O.type] [objectvar]: SHUFFLE") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: SHUFFLE") @@ -202,9 +201,9 @@ GLOBAL_PROTECT(VVpixelmovement) default = vv_get_class(objectvar, variable) - to_chat(src, "Variable appears to be [uppertext(default)].") + to_chat(src, "Variable appears to be [uppertext(default)].", confidential = TRUE) - to_chat(src, "Variable contains: [variable]") + to_chat(src, "Variable contains: [variable]", confidential = TRUE) if(default == VV_NUM) var/dir_text = "" @@ -220,7 +219,7 @@ GLOBAL_PROTECT(VVpixelmovement) dir_text += "WEST" if(dir_text) - to_chat(usr, "If a direction, direction is: [dir_text]") + to_chat(usr, "If a direction, direction is: [dir_text]", confidential = TRUE) var/original_var = variable @@ -248,7 +247,7 @@ GLOBAL_PROTECT(VVpixelmovement) L.Cut(index, index+1) if (O) if (O.vv_edit_var(objectvar, L)) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return log_world("### ListVarEdit by [src]: [O.type] [objectvar]: REMOVED=[html_encode("[original_var]")]") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: REMOVED=[original_var]") @@ -260,6 +259,7 @@ GLOBAL_PROTECT(VVpixelmovement) for(var/V in varsvars) new_var = replacetext(new_var,"\[[V]]","[O.vars[V]]") + if(is_normal_list) if(assoc) L[assoc_key] = new_var @@ -269,7 +269,7 @@ GLOBAL_PROTECT(VVpixelmovement) L[new_var] = old_assoc_value if (O) if (O.vv_edit_var(objectvar, L) == FALSE) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return log_world("### ListVarEdit by [src]: [(O ? O.type : "/list")] [objectvar]: [original_var]=[new_var]") log_admin("[key_name(src)] modified [original_name]'s [objectvar]: [original_var]=[new_var]") @@ -297,7 +297,7 @@ GLOBAL_PROTECT(VVpixelmovement) if(param_var_name) if(!(param_var_name in O.vars)) - to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this datum ([O])") + to_chat(src, "A variable with this name ([param_var_name]) doesn't exist in this datum ([O])", confidential = TRUE) return variable = param_var_name @@ -322,11 +322,11 @@ GLOBAL_PROTECT(VVpixelmovement) var/default = vv_get_class(variable, var_value) if(isnull(default)) - to_chat(src, "Unable to determine variable type.") + to_chat(src, "Unable to determine variable type.", confidential = TRUE) else - to_chat(src, "Variable appears to be [uppertext(default)].") + to_chat(src, "Variable appears to be [uppertext(default)].", confidential = TRUE) - to_chat(src, "Variable contains: [var_value]") + to_chat(src, "Variable contains: [var_value]", confidential = TRUE) if(default == VV_NUM) var/dir_text = "" @@ -341,7 +341,7 @@ GLOBAL_PROTECT(VVpixelmovement) dir_text += "WEST" if(dir_text) - to_chat(src, "If a direction, direction is: [dir_text]") + to_chat(src, "If a direction, direction is: [dir_text]", confidential = TRUE) if(autodetect_class && default != VV_NULL) if (default == VV_TEXT) @@ -378,7 +378,7 @@ GLOBAL_PROTECT(VVpixelmovement) if (O.vv_edit_var(variable, var_new) == FALSE) - to_chat(src, "Your edit was rejected by the object.") + to_chat(src, "Your edit was rejected by the object.", confidential = TRUE) return vv_update_display(O, "varedited", VV_MSG_EDITED) log_world("### VarEdit by [key_name(src)]: [O.type] [variable]=[var_value] => [var_new]") diff --git a/code/modules/admin/view_variables/reference_tracking.dm b/code/modules/admin/view_variables/reference_tracking.dm new file mode 100644 index 0000000000..70aac2f107 --- /dev/null +++ b/code/modules/admin/view_variables/reference_tracking.dm @@ -0,0 +1,225 @@ +#ifdef REFERENCE_TRACKING + +GLOBAL_LIST_EMPTY(deletion_failures) + +/world/proc/enable_reference_tracking() + if (fexists(EXTOOLS)) + call(EXTOOLS, "ref_tracking_initialize")() + +/proc/get_back_references(datum/D) + CRASH("/proc/get_back_references not hooked by extools, reference tracking will not function!") + +/proc/get_forward_references(datum/D) + CRASH("/proc/get_forward_references not hooked by extools, reference tracking will not function!") + +/proc/clear_references(datum/D) + return + +/datum/admins/proc/view_refs(atom/D in world) //it actually supports datums as well but byond no likey + set category = "Debug" + set name = "View References" + + if(!check_rights(R_DEBUG) || !D) + return + + var/list/backrefs = get_back_references(D) + if(isnull(backrefs)) + var/datum/browser/popup = new(usr, "ref_view", "
Error
") + popup.set_content("Reference tracking not enabled") + popup.open(FALSE) + return + + var/list/frontrefs = get_forward_references(D) + var/list/dat = list() + dat += "

References of \ref[D] - [D]


\[Refresh\]
" + dat += "

Back references - these things hold references to this object.

" + dat += "" + dat += "" + for(var/ref in backrefs) + var/datum/backreference = ref + if(isnull(backreference)) + dat += "" + if(istype(backreference)) + dat += "" + else if(islist(backreference)) + dat += "" + else + dat += "" + dat += "
RefTypeVariable NameFollow
GC'd Reference
[REF(backreference)][backreference.type][backrefs[backreference]]\[Follow\]
[REF(backreference)]list[backrefs[backreference]]\[Follow\]
Weird reference type. Add more debugging checks.

" + dat += "

Forward references - this object is referencing those things.

" + dat += "" + dat += "" + for(var/ref in frontrefs) + var/datum/backreference = frontrefs[ref] + dat += "" + dat += "
Variable nameRefTypeFollow
[ref][REF(backreference)][backreference.type]\[Follow\]

" + dat = dat.Join() + + var/datum/browser/popup = new(usr, "ref_view", "
References of \ref[D]
") + popup.set_content(dat) + popup.open(FALSE) + + +/datum/admins/proc/view_del_failures() + set category = "Debug" + set name = "View Deletion Failures" + + if(!check_rights(R_DEBUG)) + return + + var/list/dat = list("") + for(var/t in GLOB.deletion_failures) + if(isnull(t)) + dat += "" + continue + var/datum/thing = t + dat += "" + dat += "
GC'd Reference | Clear Nulls
\ref[thing] | [thing.type][thing.gc_destroyed ? " (destroyed)" : ""] [ADMIN_VV(thing)]

" + dat = dat.Join() + + var/datum/browser/popup = new(usr, "del_failures", "
Deletion Failures
") + popup.set_content(dat) + popup.open(FALSE) + + +/datum/proc/find_references() + testing("Beginning search for references to a [type].") + var/list/backrefs = get_back_references(src) + for(var/ref in backrefs) + if(isnull(ref)) + log_world("## TESTING: Datum reference found, but gone now.") + continue + if(islist(ref)) + log_world("## TESTING: Found [type] \ref[src] in list.") + continue + var/datum/datum_ref = ref + if(!istype(datum_ref)) + log_world("## TESTING: Found [type] \ref[src] in unknown type reference: [datum_ref].") + return + log_world("## TESTING: Found [type] \ref[src] in [datum_ref.type][datum_ref.gc_destroyed ? " (destroyed)" : ""]") + message_admins("Found [type] \ref[src] [ADMIN_VV(src)] in [datum_ref.type][datum_ref.gc_destroyed ? " (destroyed)" : ""] [ADMIN_VV(datum_ref)]") + testing("Completed search for references to a [type].") + +#endif + +#ifdef LEGACY_REFERENCE_TRACKING + +/datum/verb/legacy_find_refs() + set category = "Debug" + set name = "Find References" + set src in world + + find_references(FALSE) + + +/datum/proc/find_references_legacy(skip_alert) + running_find_references = type + if(usr?.client) + if(usr.client.running_find_references) + testing("CANCELLED search for references to a [usr.client.running_find_references].") + usr.client.running_find_references = null + running_find_references = null + //restart the garbage collector + SSgarbage.can_fire = TRUE + SSgarbage.next_fire = world.time + world.tick_lag + return + + if(!skip_alert && alert("Running this will lock everything up for about 5 minutes. Would you like to begin the search?", "Find References", "Yes", "No") != "Yes") + running_find_references = null + return + + //this keeps the garbage collector from failing to collect objects being searched for in here + SSgarbage.can_fire = FALSE + + if(usr?.client) + usr.client.running_find_references = type + + testing("Beginning search for references to a [type].") + last_find_references = world.time + + DoSearchVar(GLOB) //globals + for(var/datum/thing in world) //atoms (don't beleive its lies) + DoSearchVar(thing, "World -> [thing]") + + for(var/datum/thing) //datums + DoSearchVar(thing, "World -> [thing]") + + for(var/client/thing) //clients + DoSearchVar(thing, "World -> [thing]") + + testing("Completed search for references to a [type].") + if(usr?.client) + usr.client.running_find_references = null + running_find_references = null + + //restart the garbage collector + SSgarbage.can_fire = TRUE + SSgarbage.next_fire = world.time + world.tick_lag + + +/datum/verb/qdel_then_find_references() + set category = "Debug" + set name = "qdel() then Find References" + set src in world + + qdel(src, TRUE) //force a qdel + if(!running_find_references) + find_references(TRUE) + + +/datum/verb/qdel_then_if_fail_find_references() + set category = "Debug" + set name = "qdel() then Find References if GC failure" + set src in world + + qdel_and_find_ref_if_fail(src, TRUE) + + +/datum/proc/DoSearchVar(potential_container, container_name, recursive_limit = 64) + if(usr?.client && !usr.client.running_find_references) + return + + if(!recursive_limit) + return + + if(istype(potential_container, /datum)) + var/datum/datum_container = potential_container + if(datum_container.last_find_references == last_find_references) + return + + datum_container.last_find_references = last_find_references + var/list/vars_list = datum_container.vars + + for(var/varname in vars_list) + if (varname == "vars") + continue + var/variable = vars_list[varname] + + if(variable == src) + testing("Found [type] \ref[src] in [datum_container.type]'s [varname] var. [container_name]") + + else if(islist(variable)) + DoSearchVar(variable, "[container_name] -> list", recursive_limit - 1) + + else if(islist(potential_container)) + var/normal = IS_NORMAL_LIST(potential_container) + for(var/element_in_list in potential_container) + if(element_in_list == src) + testing("Found [type] \ref[src] in list [container_name].") + + else if(element_in_list && !isnum(element_in_list) && normal && potential_container[element_in_list] == src) + testing("Found [type] \ref[src] in list [container_name]\[[element_in_list]\]") + + else if(islist(element_in_list)) + DoSearchVar(element_in_list, "[container_name] -> list", recursive_limit - 1) + + #ifndef FIND_REF_NO_CHECK_TICK + CHECK_TICK + #endif + + +/proc/qdel_and_find_ref_if_fail(datum/thing_to_del, force = FALSE) + SSgarbage.reference_find_on_fail[REF(thing_to_del)] = TRUE + qdel(thing_to_del, force) + +#endif diff --git a/code/modules/admin/view_variables/topic.dm b/code/modules/admin/view_variables/topic.dm index 626e75fa10..9f61781f01 100644 --- a/code/modules/admin/view_variables/topic.dm +++ b/code/modules/admin/view_variables/topic.dm @@ -25,7 +25,7 @@ var/mob/M = locate(href_list["rename"]) in GLOB.mob_list if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") + to_chat(usr, "This can only be used on instances of type /mob", confidential = TRUE) return var/new_name = stripped_input(usr,"What would you like to name this mob?","Input a name",M.real_name,MAX_NAME_LEN) @@ -43,7 +43,7 @@ var/atom/A = locate(href_list["rotatedatum"]) if(!istype(A)) - to_chat(usr, "This can only be done to instances of type /atom") + to_chat(usr, "This can only be done to instances of type /atom", confidential = TRUE) return switch(href_list["rotatedir"]) @@ -60,13 +60,13 @@ var/mob/living/carbon/monkey/Mo = locate(href_list["makehuman"]) in GLOB.mob_list if(!istype(Mo)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/monkey") + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/monkey", confidential = TRUE) return if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") return if(!Mo) - to_chat(usr, "Mob doesn't exist anymore") + to_chat(usr, "Mob doesn't exist anymore", confidential = TRUE) return holder.Topic(href, list("humanone"=href_list["makehuman"])) @@ -80,10 +80,13 @@ var/Text = href_list["adjustDamage"] - var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num + var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num|null + + if (isnull(amount)) + return if(!L) - to_chat(usr, "Mob doesn't exist anymore") + to_chat(usr, "Mob doesn't exist anymore", confidential = TRUE) return var/newamt @@ -110,7 +113,7 @@ L.adjustStaminaLoss(amount) newamt = L.getStaminaLoss() else - to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]") + to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]", confidential = TRUE) return if(amount != 0) @@ -124,5 +127,5 @@ //Finally, refresh if something modified the list. if(href_list["datumrefresh"]) var/datum/DAT = locate(href_list["datumrefresh"]) - if(istype(DAT, /datum) || istype(DAT, /client)) + if(istype(DAT, /datum) || istype(DAT, /client) || islist(DAT)) debug_variables(DAT) diff --git a/code/modules/admin/view_variables/topic_basic.dm b/code/modules/admin/view_variables/topic_basic.dm index d6e4c2b944..b5d7632515 100644 --- a/code/modules/admin/view_variables/topic_basic.dm +++ b/code/modules/admin/view_variables/topic_basic.dm @@ -34,33 +34,45 @@ if (!C) return if(!target) - to_chat(usr, "The object you tried to expose to [C] no longer exists (nulled or hard-deled)") + to_chat(usr, "The object you tried to expose to [C] no longer exists (nulled or hard-deled)", confidential = TRUE) return message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a VV window") log_admin("Admin [key_name(usr)] Showed [key_name(C)] a VV window of a [target]") - to_chat(C, "[holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window") + to_chat(C, "[holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window", confidential = TRUE) C.debug_variables(target) if(check_rights(R_DEBUG)) if(href_list[VV_HK_DELETE]) usr.client.admin_delete(target) if (isturf(src)) // show the turf that took its place usr.client.debug_variables(src) + return + + #ifdef REFERENCE_TRACKING //people with debug can only access this putnam! + if(href_list[VV_HK_VIEW_REFERENCES]) + var/datum/D = locate(href_list[VV_HK_TARGET]) + if(!D) + to_chat(usr, "Unable to locate item.") + return + usr.client.holder.view_refs(target) + return + #endif + if(href_list[VV_HK_MARK]) usr.client.mark_datum(target) if(href_list[VV_HK_ADDCOMPONENT]) if(!check_rights(NONE)) return var/list/names = list() - var/list/componentsubtypes = subtypesof(/datum/component) + var/list/componentsubtypes = sortList(subtypesof(/datum/component), /proc/cmp_typepaths_asc) names += "---Components---" names += componentsubtypes names += "---Elements---" - names += subtypesof(/datum/element) + names += sortList(subtypesof(/datum/element), /proc/cmp_typepaths_asc) var/result = input(usr, "Choose a component/element to add","better know what ur fuckin doin pal") as null|anything in names if(!usr || !result || result == "---Components---" || result == "---Elements---") return if(QDELETED(src)) - to_chat(usr, "That thing doesn't exist anymore!") + to_chat(usr, "That thing doesn't exist anymore!", confidential = TRUE) return var/list/lst = get_callproc_args() if(!lst) @@ -73,7 +85,7 @@ else datumname = "element" target._AddElement(lst) - log_admin("[key_name(usr)] has added [result] [datumname] to [key_name(src)].") - message_admins("[key_name_admin(usr)] has added [result] [datumname] to [key_name_admin(src)].") + log_admin("[key_name(usr)] has added [result] [datumname] to [key_name(target)].") + message_admins("[key_name_admin(usr)] has added [result] [datumname] to [key_name_admin(target)].") if(href_list[VV_HK_CALLPROC]) usr.client.callproc_datum(target) diff --git a/code/modules/admin/view_variables/view_variables.dm b/code/modules/admin/view_variables/view_variables.dm index abe445589f..3851008d86 100644 --- a/code/modules/admin/view_variables/view_variables.dm +++ b/code/modules/admin/view_variables/view_variables.dm @@ -1,4 +1,3 @@ - /client/proc/debug_variables(datum/D in world) set category = "Debug" set name = "View Variables" @@ -6,7 +5,7 @@ var/static/cookieoffset = rand(1, 9999) //to force cookies to reset after the round. if(!usr.client || !usr.client.holder) //This is usr because admins can call the proc on other clients, even if they're not admins, to show them VVs. - to_chat(usr, "You need to be an administrator to access this.") + to_chat(usr, "You need to be an administrator to access this.", confidential = TRUE) return if(!D) @@ -26,7 +25,6 @@ if(istype(D, /atom)) sprite = getFlatIcon(D) - hash = md5(sprite) if(sprite) hash = md5(sprite) src << browse_rsc(sprite, "vv[hash].png") @@ -61,6 +59,7 @@ "Set len" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_LIST_SET_LENGTH), "Shuffle" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_LIST_SHUFFLE), "Show VV To Player" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_EXPOSE), + "View References" = VV_HREF_TARGETREF_INTERNAL(refid, VV_HK_VIEW_REFERENCES), "---" ) for(var/i in 1 to length(dropdownoptions)) @@ -96,7 +95,7 @@ [title] - + - \ No newline at end of file + diff --git a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm index 2b43319904..0c6ca13e86 100644 --- a/code/modules/atmospherics/environmental/LINDA_turf_tile.dm +++ b/code/modules/atmospherics/environmental/LINDA_turf_tile.dm @@ -1,6 +1,6 @@ /turf //used for temperature calculations - var/thermal_conductivity = 0.05 + var/thermal_conductivity = 0.005 var/heat_capacity = 1 var/temperature_archived @@ -270,7 +270,7 @@ /turf/proc/super_conduct() var/conductivity_directions = conductivity_directions() - + archive() if(conductivity_directions) //Conduct with tiles around me for(var/direction in GLOB.cardinals) @@ -331,6 +331,7 @@ var/heat = thermal_conductivity*delta_temperature* \ (heat_capacity*HEAT_CAPACITY_VACUUM/(heat_capacity+HEAT_CAPACITY_VACUUM)) temperature -= heat/heat_capacity + temperature = max(temperature,T0C) //otherwise we just sorta get stuck at super cold temps forever /turf/open/proc/temperature_share_open_to_solid(turf/sharer) sharer.temperature = air.temperature_share(null, sharer.thermal_conductivity, sharer.temperature, sharer.heat_capacity) @@ -344,3 +345,5 @@ temperature -= heat/heat_capacity sharer.temperature += heat/sharer.heat_capacity + temperature = max(temperature,T0C) + sharer.temperature = max(sharer.temperature,T0C) diff --git a/code/modules/atmospherics/gasmixtures/gas_mixture.dm b/code/modules/atmospherics/gasmixtures/gas_mixture.dm index e86b249be6..e498ff05c9 100644 --- a/code/modules/atmospherics/gasmixtures/gas_mixture.dm +++ b/code/modules/atmospherics/gasmixtures/gas_mixture.dm @@ -188,7 +188,7 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list()) //Performs air sharing calculations between two gas_mixtures assuming only 1 boundary length //Returns: amount of gas exchanged (+ if sharer received) -/datum/gas_mixture/proc/temperature_share(datum/gas_mixture/sharer, conduction_coefficient) +/datum/gas_mixture/proc/temperature_share(datum/gas_mixture/sharer, conduction_coefficient,temperature=null,heat_capacity=null) //Performs temperature sharing calculations (via conduction) between two gas_mixtures assuming only 1 boundary length //Returns: new temperature of the sharer diff --git a/code/modules/atmospherics/gasmixtures/reactions.dm b/code/modules/atmospherics/gasmixtures/reactions.dm index c0f66be7de..bb65bdcaa4 100644 --- a/code/modules/atmospherics/gasmixtures/reactions.dm +++ b/code/modules/atmospherics/gasmixtures/reactions.dm @@ -40,6 +40,9 @@ /datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location) return NO_REACTION +/datum/gas_reaction/proc/test() + return list("success" = TRUE) + /datum/gas_reaction/nobliumsupression priority = INFINITY name = "Hyper-Noblium Reaction Suppression" @@ -70,6 +73,8 @@ air.adjust_moles(/datum/gas/water_vapor,-MOLES_GAS_VISIBLE) . = REACTING +// no test cause it's entirely based on location + //tritium combustion: combustion of oxygen and tritium (treated as hydrocarbons). creates hotspots. exothermic /datum/gas_reaction/tritfire priority = -1 //fire should ALWAYS be last, but tritium fires happen before plasma fires @@ -126,6 +131,18 @@ return cached_results["fire"] ? REACTING : NO_REACTION +/datum/gas_reaction/tritfire/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/tritium,50) + G.set_moles(/datum/gas/oxygen,50) + G.set_temperature(500) + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(!G.reaction_results["fire"]) + return list("success" = FALSE, "message" = "Trit fires aren't setting fire results correctly!") + return ..() + //plasma combustion: combustion of oxygen and plasma (treated as hydrocarbons). creates hotspots. exothermic /datum/gas_reaction/plasmafire priority = -2 //fire should ALWAYS be last, but plasma fires happen after tritium fires @@ -198,6 +215,28 @@ return cached_results["fire"] ? REACTING : NO_REACTION +/datum/gas_reaction/plasmafire/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/plasma,50) + G.set_moles(/datum/gas/oxygen,50) + G.set_volume(1000) + G.set_temperature(500) + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(!G.reaction_results["fire"]) + return list("success" = FALSE, "message" = "Plasma fires aren't setting fire results correctly!") + if(!G.get_moles(/datum/gas/carbon_dioxide)) + return list("success" = FALSE, "message" = "Plasma fires aren't making CO2!") + G.clear() + G.set_moles(/datum/gas/plasma,10) + G.set_moles(/datum/gas/oxygen,1000) + G.set_temperature(500) + result = G.react() + if(!G.get_moles(/datum/gas/tritium)) + return list("success" = FALSE, "message" = "Plasma fires aren't making trit!") + return ..() + //fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting. Again (and again, and again). Again! //Fusion Rework Counter: Please increment this if you make a major overhaul to this system again. //6 reworks @@ -282,6 +321,31 @@ air.set_temperature(clamp(((air.return_temperature()*old_heat_capacity + reaction_energy)/new_heat_capacity),TCMB,INFINITY)) return REACTING +/datum/gas_reaction/fusion/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/carbon_dioxide,300) + G.set_moles(/datum/gas/plasma,1000) + G.set_moles(/datum/gas/tritium,100.61) + G.set_moles(/datum/gas/nitryl,1) + G.set_temperature(15000) + G.set_volume(1000) + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(abs(G.analyzer_results["fusion"] - 3) > 0.0000001) + var/instability = G.analyzer_results["fusion"] + return list("success" = FALSE, "message" = "Fusion is not calculating analyzer results correctly, should be 3.000000045, is instead [instability]") + if(abs(G.get_moles(/datum/gas/plasma) - 850.616) > 0.5) + var/plas = G.get_moles(/datum/gas/plasma) + return list("success" = FALSE, "message" = "Fusion is not calculating plasma correctly, should be 850.616, is instead [plas]") + if(abs(G.get_moles(/datum/gas/carbon_dioxide) - 1699.384) > 0.5) + var/co2 = G.get_moles(/datum/gas/carbon_dioxide) + return list("success" = FALSE, "message" = "Fusion is not calculating co2 correctly, should be 1699.384, is instead [co2]") + if(abs(G.return_temperature() - 27600) > 200) // calculating this manually sucks dude + var/temp = G.return_temperature() + return list("success" = FALSE, "message" = "Fusion is not calculating temperature correctly, should be around 27600, is instead [temp]") + return ..() + /datum/gas_reaction/nitrylformation //The formation of nitryl. Endothermic. Requires N2O as a catalyst. priority = 3 name = "Nitryl formation" @@ -313,6 +377,20 @@ air.set_temperature(max(((temperature*old_heat_capacity - energy_used)/new_heat_capacity),TCMB)) return REACTING +/datum/gas_reaction/nitrylformation/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/oxygen,30) + G.set_moles(/datum/gas/nitrogen,30) + G.set_moles(/datum/gas/nitrous_oxide,10) + G.set_volume(1000) + G.set_temperature(150000) + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(!G.get_moles(/datum/gas/nitryl) < 0.8) + return list("success" = FALSE, "message" = "Nitryl isn't being generated correctly!") + return ..() + /datum/gas_reaction/bzformation //Formation of BZ by combining plasma and tritium at low pressures. Exothermic. priority = 4 name = "BZ Gas formation" @@ -348,6 +426,19 @@ air.set_temperature(max(((temperature*old_heat_capacity + energy_released)/new_heat_capacity),TCMB)) return REACTING +/datum/gas_reaction/bzformation/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/plasma,15) + G.set_moles(/datum/gas/nitrous_oxide,15) + G.set_volume(1000) + G.set_temperature(10) + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(!G.get_moles(/datum/gas/bz) < 4) // efficiency is 4.0643 and bz generation == efficiency + return list("success" = FALSE, "message" = "Nitryl isn't being generated correctly!") + return ..() + /datum/gas_reaction/stimformation //Stimulum formation follows a strange pattern of how effective it will be at a given temperature, having some multiple peaks and some large dropoffs. Exo and endo thermic. priority = 5 name = "Stimulum formation" @@ -380,6 +471,23 @@ air.set_temperature(max(((air.return_temperature()*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB)) return REACTING +/datum/gas_reaction/stimformation/test() + //above mentioned "strange pattern" is a basic quintic polynomial, it's fine, can calculate it manually + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/bz,30) + G.set_moles(/datum/gas/plasma,1000) + G.set_moles(/datum/gas/tritium,1000) + G.set_moles(/datum/gas/nitryl,1000) + G.set_volume(1000) + G.set_temperature(12998000) // yeah, really + + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(!G.get_moles(/datum/gas/stimulum) < 900) + return list("success" = FALSE, "message" = "Stimulum isn't being generated correctly!") + return ..() + /datum/gas_reaction/nobliumformation //Hyper-Noblium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic. priority = 6 name = "Hyper-Noblium condensation" @@ -408,6 +516,19 @@ if(new_heat_capacity > MINIMUM_HEAT_CAPACITY) air.set_temperature(max(((air.return_temperature()*old_heat_capacity - energy_taken)/new_heat_capacity),TCMB)) +/datum/gas_reaction/nobliumformation/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/nitrogen,100) + G.set_moles(/datum/gas/tritium,500) + G.set_volume(1000) + G.set_temperature(5000000) // yeah, really + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + if(abs(G.thermal_energy() - 23000000000) > 1000000) // god i hate floating points + return list("success" = FALSE, "message" = "Hyper-nob formation isn't removing the right amount of heat! Should be 23,000,000,000, is instead [G.thermal_energy()]") + return ..() + /datum/gas_reaction/miaster //dry heat sterilization: clears out pathogens in the air priority = -10 //after all the heating from fires etc. is done @@ -433,3 +554,20 @@ //Possibly burning a bit of organic matter through maillard reaction, so a *tiny* bit more heat would be understandable air.set_temperature(air.return_temperature() + cleaned_air * 0.002) SSresearch.science_tech.add_point_type(TECHWEB_POINT_TYPE_DEFAULT, cleaned_air*MIASMA_RESEARCH_AMOUNT)//Turns out the burning of miasma is kinda interesting to scientists + +/datum/gas_reaction/miaster/test() + var/datum/gas_mixture/G = new + G.set_moles(/datum/gas/miasma,1) + G.set_volume(1000) + G.set_temperature(450) + var/result = G.react() + if(result != REACTING) + return list("success" = FALSE, "message" = "Reaction didn't go at all!") + G.clear() + G.set_moles(/datum/gas/miasma,1) + G.set_temperature(450) + G.set_moles(/datum/gas/water_vapor,0.5) + result = G.react() + if(result != NO_REACTION) + return list("success" = FALSE, "message" = "Miasma sterilization not stopping due to water vapor correctly!") + return ..() diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index 6b89deeb80..8316b29a24 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -237,11 +237,10 @@ return ..() return UI_CLOSE -/obj/machinery/airalarm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/airalarm/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AirAlarm", name, 440, 650, master_ui, state) + ui = new(user, src, "AirAlarm", name) ui.open() /obj/machinery/airalarm/ui_data(mob/user) diff --git a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm index 9e1908a500..00a085c31b 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/passive_gate.dm @@ -26,9 +26,6 @@ Passive gate is similar to the regular pump except: construction_type = /obj/item/pipe/directional pipe_state = "passivegate" - ui_x = 335 - ui_y = 115 - /obj/machinery/atmospherics/components/binary/passive_gate/CtrlClick(mob/user) if(can_interact(user)) on = !on @@ -102,11 +99,10 @@ Passive gate is similar to the regular pump except: )) radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) -/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/binary/passive_gate/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosPump", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "AtmosPump", name) ui.open() /obj/machinery/atmospherics/components/binary/passive_gate/ui_data() diff --git a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm index d41df83e12..eb00e432b7 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/pump.dm @@ -107,11 +107,10 @@ )) radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA) -/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/binary/pump/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosPump", name, 335, 115, master_ui, state) + ui = new(user, src, "AtmosPump", name) ui.open() /obj/machinery/atmospherics/components/binary/pump/ui_data() diff --git a/code/modules/atmospherics/machinery/components/binary_devices/relief_valve.dm b/code/modules/atmospherics/machinery/components/binary_devices/relief_valve.dm index 7bdd22cbd1..d0b663e4ad 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/relief_valve.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/relief_valve.dm @@ -60,15 +60,14 @@ else if(!opened && our_pressure >= open_pressure) open() -/obj/machinery/atmospherics/components/binary/relief_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/binary/relief_valve/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "atmos_relief", name, 335, 115, master_ui, state) + ui = new(user, src, "AtmosRelief", name) ui.open() /obj/machinery/atmospherics/components/binary/relief_valve/ui_data() - var/data = list() + var/list/data = list() data["open_pressure"] = round(open_pressure) data["close_pressure"] = round(close_pressure) data["max_pressure"] = round(50*ONE_ATMOSPHERE) @@ -79,11 +78,11 @@ return switch(action) if("open_pressure") - var/pressure = params["open_pressure"] + var/pressure = params["pressure"] if(pressure == "max") pressure = 50*ONE_ATMOSPHERE . = TRUE - else if(pressure == "input") + else if(pressure == "input") // The manual expirience. pressure = input("New output pressure ([close_pressure]-[50*ONE_ATMOSPHERE] kPa):", name, open_pressure) as num|null if(!isnull(pressure) && !..()) . = TRUE @@ -94,7 +93,7 @@ open_pressure = clamp(pressure, close_pressure, 50*ONE_ATMOSPHERE) investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS) if("close_pressure") - var/pressure = params["close_pressure"] + var/pressure = params["pressure"] if(pressure == "max") pressure = open_pressure . = TRUE diff --git a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm index d95e4ec123..1b049322a1 100644 --- a/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm +++ b/code/modules/atmospherics/machinery/components/binary_devices/volume_pump.dm @@ -92,11 +92,10 @@ )) radio_connection.post_signal(src, signal) -/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/binary/volume_pump/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosPump", name, 310, 115, master_ui, state) + ui = new(user, src, "AtmosPump", name) ui.open() /obj/machinery/atmospherics/components/binary/volume_pump/ui_data() diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm index dd6952dfc6..ffab6a885c 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/filter.dm @@ -133,11 +133,10 @@ set_frequency(frequency) return ..() -/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/trinary/filter/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosFilter", name, 475, 185, master_ui, state) + ui = new(user, src, "AtmosFilter", name) ui.open() /obj/machinery/atmospherics/components/trinary/filter/ui_data() diff --git a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm index 758d27ab61..7dac6d540e 100644 --- a/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm +++ b/code/modules/atmospherics/machinery/components/trinary_devices/mixer.dm @@ -14,9 +14,6 @@ construction_type = /obj/item/pipe/trinary/flippable pipe_state = "mixer" - ui_x = 370 - ui_y = 165 - //node 3 is the outlet, nodes 1 & 2 are intakes /obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user) @@ -127,11 +124,10 @@ var/datum/pipeline/parent3 = parents[3] parent3.update = TRUE -/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/trinary/mixer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosMixer", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "AtmosMixer", name) ui.open() /obj/machinery/atmospherics/components/trinary/mixer/ui_data() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index 0f849af0e3..c08eaf2e8a 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -332,11 +332,13 @@ return return ..() -/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/unary/cryo_cell/ui_state(mob/user) + return GLOB.notcontained_state + +/obj/machinery/atmospherics/components/unary/cryo_cell/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Cryo", name, 400, 550, master_ui, state) + ui = new(user, src, "Cryo", name) ui.open() /obj/machinery/atmospherics/components/unary/cryo_cell/ui_data() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm index 70672418a1..a07f131d62 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/outlet_injector.dm @@ -20,9 +20,6 @@ pipe_state = "injector" - ui_x = 310 - ui_y = 115 - /obj/machinery/atmospherics/components/unary/outlet_injector/CtrlClick(mob/user) if(can_interact(user)) on = !on @@ -132,7 +129,7 @@ on = !on if("inject" in signal.data) - spawn inject() + INVOKE_ASYNC(src, .proc/inject) return if("set_volume_rate" in signal.data) @@ -140,22 +137,16 @@ var/datum/gas_mixture/air_contents = airs[1] volume_rate = clamp(number, 0, air_contents.return_volume()) - if("status" in signal.data) - spawn(2) - broadcast_status() - return //do not update_icon + addtimer(CALLBACK(src, .proc/broadcast_status), 2) - spawn(2) - broadcast_status() - - update_icon() + if(!("status" in signal.data)) //do not update_icon + update_icon() -/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/unary/outlet_injector/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "AtmosPump", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "AtmosPump", name) ui.open() /obj/machinery/atmospherics/components/unary/outlet_injector/ui_data() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/relief_valve.dm b/code/modules/atmospherics/machinery/components/unary_devices/relief_valve.dm index 0893d2b9e6..f0d0d1d856 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/relief_valve.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/relief_valve.dm @@ -61,15 +61,14 @@ update_parents() -/obj/machinery/atmospherics/components/unary/relief_valve/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/unary/relief_valve/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "atmos_relief", name, 335, 115, master_ui, state) + ui = new(user, src, "AtmosRelief", name) ui.open() /obj/machinery/atmospherics/components/unary/relief_valve/ui_data() - var/data = list() + var/list/data = list() data["open_pressure"] = round(open_pressure) data["close_pressure"] = round(close_pressure) data["max_pressure"] = round(50*ONE_ATMOSPHERE) @@ -80,7 +79,7 @@ return switch(action) if("open_pressure") - var/pressure = params["open_pressure"] + var/pressure = params["pressure"] if(pressure == "max") pressure = 50*ONE_ATMOSPHERE . = TRUE @@ -95,7 +94,7 @@ open_pressure = clamp(pressure, close_pressure, 50*ONE_ATMOSPHERE) investigate_log("open pressure was set to [open_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS) if("close_pressure") - var/pressure = params["close_pressure"] + var/pressure = params["pressure"] if(pressure == "max") pressure = open_pressure . = TRUE diff --git a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm index c6168a6c9c..8456c0b346 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/thermomachine.dm @@ -11,8 +11,6 @@ layer = OBJ_LAYER plane = GAME_PLANE circuit = /obj/item/circuitboard/machine/thermomachine - ui_x = 300 - ui_y = 230 pipe_flags = PIPING_ONE_PER_TURF @@ -125,11 +123,10 @@ return ..() return UI_CLOSE -/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/atmospherics/components/unary/thermomachine/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "ThermoMachine", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "ThermoMachine", name) ui.open() /obj/machinery/atmospherics/components/unary/thermomachine/ui_data(mob/user) diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index 12ba7e79b9..c66aabd57f 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -5,8 +5,6 @@ desc = "A canister for the storage of gas." icon_state = "yellow" density = TRUE - ui_x = 300 - ui_y = 232 var/valve_open = FALSE var/obj/machinery/atmospherics/components/binary/passive_gate/pump @@ -319,11 +317,13 @@ obj/machinery/portable_atmospherics/canister/welder_act(mob/living/user, obj/ite air_update_turf() // Update the environment if needed. update_icon() -/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/portable_atmospherics/canister/ui_state(mob/user) + return GLOB.physical_state + +/obj/machinery/portable_atmospherics/canister/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Canister", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Canister", name) ui.open() /obj/machinery/portable_atmospherics/canister/ui_data() diff --git a/code/modules/atmospherics/machinery/portable/pump.dm b/code/modules/atmospherics/machinery/portable/pump.dm index 7f1dc4d20f..bdde8f0f22 100644 --- a/code/modules/atmospherics/machinery/portable/pump.dm +++ b/code/modules/atmospherics/machinery/portable/pump.dm @@ -8,8 +8,6 @@ name = "portable air pump" icon_state = "psiphon:0" density = TRUE - ui_x = 300 - ui_y = 315 var/on = FALSE var/direction = PUMP_OUT @@ -83,11 +81,10 @@ investigate_log("[key_name(user)] started a transfer into [holding].", INVESTIGATE_ATMOS) -/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/portable_atmospherics/pump/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "PortablePump", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "PortablePump", name) ui.open() /obj/machinery/portable_atmospherics/pump/ui_data() diff --git a/code/modules/atmospherics/machinery/portable/scrubber.dm b/code/modules/atmospherics/machinery/portable/scrubber.dm index bc703b8bbd..7976ba641a 100644 --- a/code/modules/atmospherics/machinery/portable/scrubber.dm +++ b/code/modules/atmospherics/machinery/portable/scrubber.dm @@ -62,11 +62,10 @@ on = !on update_icon() -/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/portable_atmospherics/scrubber/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "PortableScrubber", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "PortableScrubber", name) ui.open() /obj/machinery/portable_atmospherics/scrubber/ui_data() diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 157fdb7bc7..8476090f75 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -277,11 +277,10 @@ GLOBAL_LIST_EMPTY(gateway_destinations) . = ..() try_to_linkup() -/obj/machinery/computer/gateway_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state) - . = ..() - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/gateway_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Gateway", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Gateway", name) ui.open() /obj/machinery/computer/gateway_control/ui_data(mob/user) diff --git a/code/modules/cargo/bounty_console.dm b/code/modules/cargo/bounty_console.dm index f499c38090..8a29715016 100644 --- a/code/modules/cargo/bounty_console.dm +++ b/code/modules/cargo/bounty_console.dm @@ -1,18 +1,18 @@ #define PRINTER_TIMEOUT 10 - - /obj/machinery/computer/bounty - name = "Nanotrasen bounty console" + name = "\improper Nanotrasen bounty console" desc = "Used to check and claim bounties offered by Nanotrasen" icon_screen = "bounty" circuit = /obj/item/circuitboard/computer/bounty light_color = "#E2853D"//orange var/printer_ready = 0 //cooldown var + var/static/datum/bank_account/cargocash /obj/machinery/computer/bounty/Initialize() . = ..() printer_ready = world.time + PRINTER_TIMEOUT + cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR) /obj/machinery/computer/bounty/proc/print_paper() new /obj/item/paper/bounty_printout(loc) @@ -23,70 +23,43 @@ /obj/item/paper/bounty_printout/Initialize() . = ..() info = "

Nanotrasen Cargo Bounties


" + update_icon() + for(var/datum/bounty/B in GLOB.bounties_list) if(B.claimed) continue info += {"

[B.name]

-
  • Reward: [B.reward_string()]
  • -
  • Completed: [B.completion_string()]
"} - -/obj/machinery/computer/bounty/ui_interact(mob/user) - . = ..() +
  • Reward: [B.reward_string()]
  • +
  • Completed: [B.completion_string()]
"} +/obj/machinery/computer/bounty/ui_interact(mob/user, datum/tgui/ui) if(!GLOB.bounties_list.len) setup_bounties() - var/datum/bank_account/D = SSeconomy.get_dep_account(ACCOUNT_CAR) - var/list/dat = list({"Refresh - Print Paper -

Credits: [D.account_balance]

- - "}) - for(var/datum/bounty/B in GLOB.bounties_list) - if(B.claimed) - dat += "" - else if(B.can_claim()) - dat += "" - else - dat += "" - if(B.high_priority) - dat += {" - - "} - else - dat += {" - - "} - dat += "" - if(B.claimed) - dat += "" - else if(B.can_claim()) - dat += "" - else - dat += "" - dat += "" - dat += "
NameDescriptionRewardCompletionStatus
[B.name]High Priority: [B.description][B.reward_string()][B.name][B.description][B.reward_string()][B.completion_string()]ClaimedClaimUnclaimed
" - dat = dat.Join() - var/datum/browser/popup = new(user, "bounties", "Nanotrasen Bounties", 700, 600) - popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.open() + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "CargoBountyConsole", name) + ui.open() -/obj/machinery/computer/bounty/Topic(href, href_list) +/obj/machinery/computer/bounty/ui_data(mob/user) + var/list/data = list() + var/list/bountyinfo = list() + for(var/datum/bounty/B in GLOB.bounties_list) + bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B))) + data["stored_cash"] = cargocash.account_balance + data["bountydata"] = bountyinfo + return data + +/obj/machinery/computer/bounty/ui_act(action,params) if(..()) return - - switch(href_list["choice"]) + switch(action) + if("ClaimBounty") + var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list + if(cashmoney) + cashmoney.claim() + return TRUE if("Print") if(printer_ready < world.time) printer_ready = world.time + PRINTER_TIMEOUT print_paper() - - if("Claim") - var/datum/bounty/B = locate(href_list["d_rec"]) - if(B in GLOB.bounties_list) - B.claim() - - if(href_list["refresh"]) - playsound(src, "terminal_type", 25, 0) - - updateUsrDialog() + return diff --git a/code/modules/cargo/centcom_podlauncher.dm b/code/modules/cargo/centcom_podlauncher.dm index f33ea7059b..b7eac1e591 100644 --- a/code/modules/cargo/centcom_podlauncher.dm +++ b/code/modules/cargo/centcom_podlauncher.dm @@ -11,7 +11,7 @@ /client/proc/centcom_podlauncher() //Creates a verb for admins to open up the ui set name = "Config/Launch Supplypod" - set desc = "Configure and launch a Centcom supplypod full of whatever your heart desires!" + set desc = "Configure and launch a CentCom supplypod full of whatever your heart desires!" set category = "Admin" var/datum/centcom_podlauncher/plaunch = new(usr)//create the datum plaunch.ui_interact(usr)//datum has a tgui component, here we open the window @@ -23,7 +23,10 @@ var/turf/oldTurf //Keeps track of where the user was at if they use the "teleport to centcom" button, so they can go back var/client/holder //client of whoever is using this datum var/area/bay //What bay we're using to launch shit from. + var/turf/dropoff_turf //If we're reversing, where the reverse pods go + var/picking_dropoff_turf var/launchClone = FALSE //If true, then we don't actually launch the thing in the bay. Instead we call duplicateObject() and send the result + var/launchRandomItem = FALSE //If true, lauches a single random item instead of everything on a turf. var/launchChoice = 1 //Determines if we launch all at once (0) , in order (1), or at random(2) var/explosionChoice = 0 //Determines if there is no explosion (0), custom explosion (1), or just do a maxcap (2) var/damageChoice = 0 //Determines if we do no damage (0), custom amnt of damage (1), or gib + 5000dmg (2) @@ -50,20 +53,25 @@ temp_pod = new(locate(/area/centcom/supplypod/podStorage) in GLOB.sortedAreas) //Create a new temp_pod in the podStorage area on centcom (so users are free to look at it and change other variables if needed) orderedArea = createOrderedArea(bay) //Order all the turfs in the selected bay (top left to bottom right) to a single list. Used for the "ordered" mode (launchChoice = 1) -/datum/centcom_podlauncher/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, \ -force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)//ui_interact is called when the client verb is called. +/datum/centcom_podlauncher/ui_state(mob/user) + return GLOB.admin_state - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/centcom_podlauncher/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "CentcomPodLauncher", "Config/Launch Supplypod", 700, 700, master_ui, state) + ui = new(user, src, "CentcomPodLauncher") ui.open() /datum/centcom_podlauncher/ui_data(mob/user) //Sends info about the pod to the UI. var/list/data = list() //*****NOTE*****: Many of these comments are similarly described in supplypod.dm. If you change them here, please consider doing so in the supplypod code as well! - var/B = (istype(bay, /area/centcom/supplypod/loading/one)) ? 1 : (istype(bay, /area/centcom/supplypod/loading/two)) ? 2 : (istype(bay, /area/centcom/supplypod/loading/three)) ? 3 : (istype(bay, /area/centcom/supplypod/loading/four)) ? 4 : 0 //top ten THICCEST FUCKING TERNARY CONDITIONALS OF 2036 - data["bay"] = B //Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map. + var/B = (istype(bay, /area/centcom/supplypod/loading/one)) ? 1 : (istype(bay, /area/centcom/supplypod/loading/two)) ? 2 : (istype(bay, /area/centcom/supplypod/loading/three)) ? 3 : (istype(bay, /area/centcom/supplypod/loading/four)) ? 4 : 0 //(istype(bay, /area/centcom/supplypod/loading/ert)) ? 5 : 0 //top ten THICCEST FUCKING TERNARY CONDITIONALS OF 2036 + data["bay"] = bay //Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map. + data["bayNumber"] = B //Holds the bay as a number. Useful for comparisons in centcom_podlauncher.ract data["oldArea"] = (oldTurf ? get_area(oldTurf) : null) //Holds the name of the area that the user was in before using the teleportCentcom action + data["picking_dropoff_turf"] = picking_dropoff_turf //If we're picking or have picked a dropoff turf. Only works when pod is in reverse mode + data["dropoff_turf"] = dropoff_turf //The turf that reverse pods will drop their newly acquired cargo off at data["launchClone"] = launchClone //Do we launch the actual items in the bay or just launch clones of them? + data["launchRandomItem"] = launchRandomItem //Do we launch a single random item instead of everything on the turf? data["launchChoice"] = launchChoice //Launch turfs all at once (0), ordered (1), or randomly(1) data["explosionChoice"] = explosionChoice //An explosion that occurs when landing. Can be no explosion (0), custom explosion (1), or maxcap (2) data["damageChoice"] = damageChoice //Damage that occurs to any mob under the pod when it lands. Can be no damage (0), custom damage (1), or gib+5000dmg (2) @@ -72,11 +80,12 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom) data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod. + data["effectShrapnel"] = FALSE //temp_pod.effectShrapnel //If true, creates a cloud of shrapnel of a decided type and magnitude on landing data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish! data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing - data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isnt displayed on the turf where the pod will land + data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isn't displayed on the turf where the pod will land data["effectQuiet"] = temp_pod.effectQuiet //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc) data["effectMissile"] = temp_pod.effectMissile //If true, the pod deletes the second it lands. If you give it an explosion, it will act like a missile exploding as it hits the ground data["effectCircle"] = temp_pod.effectCircle //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here @@ -115,20 +124,41 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm bay = locate(/area/centcom/supplypod/loading/four) in GLOB.sortedAreas refreshBay() . = TRUE + if("bay5") + to_chat(usr, "LetterN is lazy and didin't bother porting this new cc area!") + return + // bay = locate(/area/centcom/supplypod/loading/ert) in GLOB.sortedAreas + // refreshBay() + // . = TRUE + if("pickDropoffTurf") //Enters a mode that lets you pick the dropoff location for reverse pods + if (picking_dropoff_turf) + picking_dropoff_turf = FALSE + updateCursor(FALSE, FALSE) //Update the cursor of the user to a cool looking target icon + return + if (launcherActivated) + launcherActivated = FALSE //We don't want to have launch mode enabled while we're picking a turf + picking_dropoff_turf = TRUE + updateCursor(FALSE, TRUE) //Update the cursor of the user to a cool looking target icon + . = TRUE + if("clearDropoffTurf") + picking_dropoff_turf = FALSE + dropoff_turf = null + updateCursor(FALSE, FALSE) + . = TRUE if("teleportCentcom") //Teleports the user to the centcom supply loading facility. var/mob/M = holder.mob //We teleport whatever mob the client is attached to at the point of clicking oldTurf = get_turf(M) //Used for the "teleportBack" action - var/area/A = locate(/area/centcom/supplypod/loading) in GLOB.sortedAreas + var/area/A = locate(bay) in GLOB.sortedAreas var/list/turfs = list() for(var/turf/T in A) turfs.Add(T) //Fill a list with turfs in the area - var/turf/T = safepick(turfs) //Only teleport if the list isn't empty - if(!T) //If the list is empty, error and cancel + if (!length(turfs)) //If the list is empty, error and cancel to_chat(M, "Nowhere to jump to!") - return + return //Only teleport if the list isn't empty + var/turf/T = pick(turfs) M.forceMove(T) //Perform the actual teleport - log_admin("[key_name(usr)] jumped to [AREACOORD(A)]") - message_admins("[key_name_admin(usr)] jumped to [AREACOORD(A)]") + log_admin("[key_name(usr)] jumped to [AREACOORD(T)]") + message_admins("[key_name_admin(usr)] jumped to [AREACOORD(T)]") . = TRUE if("teleportBack") //After teleporting to centcom, this button allows the user to teleport to the last spot they were at. var/mob/M = holder.mob @@ -144,6 +174,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if("launchClone") //Toggles the launchClone var. See variable declarations above for what this specifically means launchClone = !launchClone . = TRUE + if("launchRandomItem") //Pick random turfs from the supplypod bay at centcom to launch + launchRandomItem = !launchRandomItem + . = TRUE if("launchOrdered") //Launch turfs (from the orderedArea list) one at a time in order, from the supplypod bay at centcom if (launchChoice == 1) //launchChoice 1 represents ordered. If we push "ordered" and it already is, then we go to default value launchChoice = 0 @@ -152,7 +185,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm launchChoice = 1 updateSelector() . = TRUE - if("launchRandom") //Pick random turfs from the supplypod bay at centcom to launch + if("launchRandomTurf") //Pick random turfs from the supplypod bay at centcom to launch if (launchChoice == 2) launchChoice = 0 updateSelector() @@ -170,11 +203,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm var/list/expNames = list("Devastation", "Heavy Damage", "Light Damage", "Flame") //Explosions have a range of different types of damage var/list/boomInput = list() for (var/i=1 to expNames.len) //Gather input from the user for the value of each type of damage - boomInput.Add(input("[expNames[i]] Range", "Enter the [expNames[i]] range of the explosion. WARNING: This ignores the bomb cap!", 0) as null|num) + boomInput.Add(input("Enter the [expNames[i]] range of the explosion. WARNING: This ignores the bomb cap!", "[expNames[i]] Range", 0) as null|num) if (isnull(boomInput[i])) return if (!isnum(boomInput[i])) //If the user doesn't input a number, set that specific explosion value to zero - alert(usr, "That wasnt a number! Value set to default (zero) instead.") + alert(usr, "That wasn't a number! Value set to default (zero) instead.") boomInput = 0 explosionChoice = 1 temp_pod.explosionSize = boomInput @@ -192,11 +225,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm damageChoice = 0 temp_pod.damage = 0 return - var/damageInput = input("How much damage to deal", "Enter the amount of brute damage dealt by getting hit", 0) as null|num + var/damageInput = input("Enter the amount of brute damage dealt by getting hit","How much damage to deal", 0) as null|num if (isnull(damageInput)) return if (!isnum(damageInput)) //Sanitize the input for damage to deal.s - alert(usr, "That wasnt a number! Value set to default (zero) instead.") + alert(usr, "That wasn't a number! Value set to default (zero) instead.") damageInput = 0 damageChoice = 1 temp_pod.damage = damageInput @@ -226,13 +259,32 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm temp_pod.desc = descInput temp_pod.adminNamed = TRUE //This variable is checked in the supplypod/setStyle() proc . = TRUE + /* + if("effectShrapnel") //Creates a cloud of shrapnel on landing + if (temp_pod.effectShrapnel == TRUE) //If already doing custom damage, set back to default (no shrapnel) + temp_pod.effectShrapnel = FALSE + return + var/shrapnelInput = input("Please enter the type of pellet cloud you'd like to create on landing (Can be any projectile!)", "Projectile Typepath", 0) in sortList(subtypesof(/obj/item/projectile), /proc/cmp_typepaths_asc) + if (isnull(shrapnelInput)) + return + var/shrapnelMagnitude = input("Enter the magnitude of the pellet cloud. This is usually a value around 1-5. Please note that Ryll-Ryll has asked me to tell you that if you go too crazy with the projectiles you might crash the server. So uh, be gentle!", "Shrapnel Magnitude", 0) as null|num + if (isnull(shrapnelMagnitude)) + return + if (!isnum(shrapnelMagnitude)) + alert(usr, "That wasn't a number! Value set to 3 instead.") + shrapnelMagnitude = 3 + temp_pod.shrapnel_type = shrapnelInput + temp_pod.shrapnel_magnitude = shrapnelMagnitude + temp_pod.effectShrapnel = TRUE + . = TRUE + */ if("effectStun") //Toggle: Any mob under the pod is stunned (cant move) until the pod lands, hitting them! temp_pod.effectStun = !temp_pod.effectStun . = TRUE if("effectLimb") //Toggle: Anyone carbon mob under the pod loses a limb when it lands temp_pod.effectLimb = !temp_pod.effectLimb . = TRUE - if("effectOrgans") //Toggle: Any carbon mob under the pod loses every limb and organ + if("effectOrgans") //Toggle: Anyone carbon mob under the pod loses a limb when it lands temp_pod.effectOrgans = !temp_pod.effectOrgans . = TRUE if("effectBluespace") //Toggle: Deletes the pod after landing @@ -253,7 +305,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if("effectBurst") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target effectBurst = !effectBurst . = TRUE - if("effectAnnounce") //Toggle: Sends a ghost announcement. + if("effectAnnounce") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target effectAnnounce = !effectAnnounce . = TRUE if("effectReverse") //Toggle: Don't send any items. Instead, after landing, close (taking any objects inside) and go back to the centcom bay it came from @@ -272,15 +324,15 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm . = TRUE ////////////////////////////TIMER DELAYS////////////////// - if("fallDuration") //Change the falling animation duration - if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the fall duration has already been changed when we push the "change value" button, then set it to default + if("fallDuration") //Change the time it takes the pod to land, after firing + if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the landing delay has already been changed when we push the "change value" button, then set it to default temp_pod.fallDuration = initial(temp_pod.fallDuration) return - var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num + var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num if (isnull(timeInput)) return if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default - alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.") + alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.") timeInput = initial(temp_pod.fallDuration) temp_pod.fallDuration = 10 * timeInput . = TRUE @@ -292,7 +344,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if (isnull(timeInput)) return if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default - alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.landingDelay)*0.1]) instead.") + alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.landingDelay)*0.1]) instead.") timeInput = initial(temp_pod.landingDelay) temp_pod.landingDelay = 10 * timeInput . = TRUE @@ -304,7 +356,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if (isnull(timeInput)) return if (!isnum(timeInput)) //Sanitize input - alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.openingDelay)*0.1]) instead.") + alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.openingDelay)*0.1]) instead.") timeInput = initial(temp_pod.openingDelay) temp_pod.openingDelay = 10 * timeInput . = TRUE @@ -316,13 +368,13 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if (isnull(timeInput)) return if (!isnum(timeInput)) - alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.departureDelay)*0.1]) instead.") + alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.departureDelay)*0.1]) instead.") timeInput = initial(temp_pod.departureDelay) temp_pod.departureDelay = 10 * timeInput . = TRUE ////////////////////////////ADMIN SOUNDS////////////////// - if("fallingSound") //Admin sound from a local file that plays when the pod falls + if("fallSound") //Admin sound from a local file that plays when the pod lands if ((temp_pod.fallingSound) != initial(temp_pod.fallingSound)) temp_pod.fallingSound = initial(temp_pod.fallingSound) temp_pod.fallingSoundLength = initial(temp_pod.fallingSoundLength) @@ -334,7 +386,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if (isnull(timeInput)) return if (!isnum(timeInput)) - alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.") + alert(usr, "That wasn't a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.") temp_pod.fallingSound = soundInput temp_pod.fallingSoundLength = 10 * timeInput . = TRUE @@ -369,7 +421,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if (temp_pod.soundVolume != initial(temp_pod.soundVolume)) temp_pod.soundVolume = initial(temp_pod.soundVolume) return - var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 80 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num + var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 50 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num if (isnull(soundInput)) return temp_pod.soundVolume = soundInput @@ -421,26 +473,36 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm . = TRUE if("giveLauncher") //Enters the "Launch Mode". When the launcher is activated, temp_pod is cloned, and the result it filled and launched anywhere the user clicks (unless specificTarget is true) launcherActivated = !launcherActivated - updateCursor(launcherActivated) //Update the cursor of the user to a cool looking target icon + updateCursor(launcherActivated, FALSE) //Update the cursor of the user to a cool looking target icon + . = TRUE + if("clearBay") //Delete all mobs and objs in the selected bay + if(alert(usr, "This will delete all objs and mobs in [bay]. Are you sure?", "Confirmation", "Delete that shit", "No") == "Delete that shit") + clearBay() + refreshBay() . = TRUE /datum/centcom_podlauncher/ui_close() //Uses the destroy() proc. When the user closes the UI, we clean up the temp_pod and supplypod_selector variables. qdel(src) -/datum/centcom_podlauncher/proc/updateCursor(var/launching) //Update the moues of the user - if (holder) //Check to see if we have a client - if (launching) //If the launching param is true, we give the user new mouse icons. - holder.mouse_up_icon = 'icons/effects/supplypod_target.dmi' //Icon for when mouse is released - holder.mouse_down_icon = 'icons/effects/supplypod_down_target.dmi' //Icon for when mouse is pressed - holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released) - holder.click_intercept = src //Create a click_intercept so we know where the user is clicking - else - var/mob/M = holder.mob - holder.mouse_up_icon = null - holder.mouse_down_icon = null - holder.click_intercept = null - if (M) - M.update_mouse_pointer() //set the moues icons to null, then call update_moues_pointer() which resets them to the correct values based on what the mob is doing (in a mech, holding a spell, etc)() +/datum/centcom_podlauncher/proc/updateCursor(var/launching, var/turf_picking) //Update the mouse of the user + if (!holder) //Can't update the mouse icon if the client doesnt exist! + return + if (launching || turf_picking) //If the launching param is true, we give the user new mouse icons. + if(launching) + holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_target.dmi' //Icon for when mouse is released + holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_down_target.dmi' //Icon for when mouse is pressed + if(turf_picking) + holder.mouse_up_icon = 'icons/effects/mouse_pointers/supplypod_pickturf.dmi' //Icon for when mouse is released + holder.mouse_down_icon = 'icons/effects/mouse_pointers/supplypod_pickturf_down.dmi' //Icon for when mouse is pressed + holder.mouse_pointer_icon = holder.mouse_up_icon //Icon for idle mouse (same as icon for when released) + holder.click_intercept = src //Create a click_intercept so we know where the user is clicking + else + var/mob/M = holder.mob + holder.mouse_up_icon = null + holder.mouse_down_icon = null + holder.click_intercept = null + if (M) + M.update_mouse_pointer() //set the moues icons to null, then call update_moues_pointer() which resets them to the correct values based on what the mob is doing (in a mech, holding a spell, etc)() /datum/centcom_podlauncher/proc/InterceptClickOn(user,params,atom/target) //Click Intercept so we know where to send pods where the user clicks var/list/pa = params2list(params) @@ -461,7 +523,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm else return //if target is null and we don't have a specific target, cancel if (effectAnnounce) - deadchat_broadcast("A special package is being launched at the station!", turf_target = target) + deadchat_broadcast("A special package is being launched at the station!", turf_target = target) //, message_type=DEADCHAT_ANNOUNCEMENT) var/list/bouttaDie = list() for (var/mob/living/M in target) bouttaDie.Add(M) @@ -479,6 +541,15 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm else launch(target) //If we couldn't locate an adjacent turf, just launch at the normal target sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire. + else if (picking_dropoff_turf) + //Clicking on UI elements shouldn't pick a dropoff turf + if(istype(target,/obj/screen)) + return FALSE + + . = TRUE + if(left_click) //When we left click: + dropoff_turf = get_turf(target) + to_chat(user, " You've selected [dropoff_turf] at [COORD(dropoff_turf)] as your dropoff location.") /datum/centcom_podlauncher/proc/refreshBay() //Called whenever the bay is switched, as well as wheneber a pod is launched orderedArea = createOrderedArea(bay) //Create an ordered list full of turfs form the bay @@ -489,7 +560,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm to_chat(holder.mob, "No /area/centcom/supplypod/loading/one (or /two or /three or /four) in the world! You can make one yourself (then refresh) for now, but yell at a mapper to fix this, today!") CRASH("No /area/centcom/supplypod/loading/one (or /two or /three or /four) has been mapped into the centcom z-level!") orderedArea = list() - if (!isemptylist(A.contents)) //Go through the area passed into the proc, and figure out the top left and bottom right corners by calculating max and min values + if (length(A.contents)) //Go through the area passed into the proc, and figure out the top left and bottom right corners by calculating max and min values var/startX = A.contents[1].x //Create the four values (we do it off a.contents[1] so they have some sort of arbitrary initial value. They should be overwritten in a few moments) var/endX = A.contents[1].x var/startY = A.contents[1].y @@ -512,12 +583,12 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm numTurfs = 0 //Counts the number of turfs that can be launched (remember, supplypods either launch all at once or one turf-worth of items at a time) acceptableTurfs = list() for (var/turf/T in orderedArea) //Go through the orderedArea list - if (typecache_filter_list_reverse(T.contents, ignored_atoms).len != 0) //if there is something in this turf that isnt in the blacklist, we consider this turf "acceptable" and add it to the acceptableTurfs list + if (typecache_filter_list_reverse(T.contents, ignored_atoms).len != 0) //if there is something in this turf that isn't in the blacklist, we consider this turf "acceptable" and add it to the acceptableTurfs list acceptableTurfs.Add(T) //Because orderedArea was an ordered linear list, acceptableTurfs will be as well. numTurfs ++ launchList = list() //Anything in launchList will go into the supplypod when it is launched - if (!isemptylist(acceptableTurfs) && !temp_pod.reversing && !temp_pod.effectMissile) //We dont fill the supplypod if acceptableTurfs is empty, if the pod is going in reverse (effectReverse=true), or if the pod is acitng like a missile (effectMissile=true) + if (length(acceptableTurfs) && !temp_pod.reversing && !temp_pod.effectMissile) //We dont fill the supplypod if acceptableTurfs is empty, if the pod is going in reverse (effectReverse=true), or if the pod is acitng like a missile (effectMissile=true) switch(launchChoice) if(0) //If we are launching all the turfs at once for (var/turf/T in acceptableTurfs) @@ -536,22 +607,36 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm if (isnull(A)) return var/obj/structure/closet/supplypod/centcompod/toLaunch = DuplicateObject(temp_pod) //Duplicate the temp_pod (which we have been varediting or configuring with the UI) and store the result - toLaunch.bay = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject - toLaunch.update_icon()//we update_icon() here so that the door doesnt "flicker on" right after it lands - if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those - for (var/atom/movable/O in launchList) - DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod - new /obj/effect/abstract/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location + /* + if(dropoff_turf) + toLaunch.reverse_dropoff_turf = dropoff_turf else - for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList + toLaunch.reverse_dropoff_turf = bay //Bay is currently a nonstatic expression, so it cant go into toLaunch using DuplicateObject + */ + toLaunch.update_icon()//we update_icon() here so that the door doesnt "flicker on" right after it lands + // var/shippingLane = GLOB.areas_by_type[/area/centcom/supplypod/fly_me_to_the_moon] + // toLaunch.forceMove(shippingLane) The shipping lane is temporarily closed due to ratvarian blockades + if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those + if(launchRandomItem) + var/atom/movable/O = pick_n_take(launchList) + DuplicateObject(O).forceMove(toLaunch) //Duplicate a single atom/movable from launchList and forceMove it into the supplypod + else + for (var/atom/movable/O in launchList) + DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod + else + if(launchRandomItem) + var/atom/movable/O = pick_n_take(launchList) O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod - new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location + else + for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList + O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod + new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location if (launchClone) launchCounter++ //We only need to increment launchCounter if we are cloning objects. //If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order /datum/centcom_podlauncher/proc/updateSelector() //Ensures that the selector effect will showcase the next item if needed - if (launchChoice == 1 && !isemptylist(acceptableTurfs) && !temp_pod.reversing && !temp_pod.effectMissile) //We only show the selector if we are taking items from the bay + if (launchChoice == 1 && length(acceptableTurfs) && !temp_pod.reversing && !temp_pod.effectMissile) //We only show the selector if we are taking items from the bay var/index = launchCounter + 1 //launchCounter acts as an index to the ordered acceptableTurfs list, so adding one will show the next item in the list if (index > acceptableTurfs.len) //out of bounds check index = 1 @@ -559,8 +644,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm else selector.moveToNullspace() //Otherwise, we move the selector to nullspace until it is needed again +/datum/centcom_podlauncher/proc/clearBay() //Clear all objs and mobs from the selected bay + for (var/obj/O in bay.GetAllContents()) + qdel(O) + for (var/mob/M in bay.GetAllContents()) + qdel(M) + /datum/centcom_podlauncher/Destroy() //The Destroy() proc. This is called by ui_close proc, or whenever the user leaves the game - updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode + updateCursor(FALSE, FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode qdel(temp_pod) //Delete the temp_pod qdel(selector) //Delete the selector effect . = ..() @@ -581,8 +672,8 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm for (var/X in temp_pod.explosionSize) explosionString += "[X]|" - var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]" - message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].") - if (!isemptylist(whoDyin)) + var/msg = "launched [podString] towards [whomString] [delayString][damageString][explosionString]" + message_admins("[key_name_admin(usr)] [msg] in [ADMIN_VERBOSEJMP(specificTarget)].") + if (length(whoDyin)) for (var/mob/living/M in whoDyin) admin_ticket_log(M, "[key_name_admin(usr)] [msg]") diff --git a/code/modules/cargo/console.dm b/code/modules/cargo/console.dm index 8a438a1342..f5a8d21278 100644 --- a/code/modules/cargo/console.dm +++ b/code/modules/cargo/console.dm @@ -3,9 +3,6 @@ desc = "Used to order supplies, approve requests, and control the shuttle." icon_screen = "supply" circuit = /obj/item/circuitboard/computer/cargo - req_access = list(ACCESS_CARGO) - ui_x = 780 - ui_y = 750 var/requestonly = FALSE var/contraband = FALSE @@ -27,7 +24,6 @@ desc = "Used to request supplies from cargo." icon_screen = "request" circuit = /obj/item/circuitboard/computer/cargo/request - req_access = list() requestonly = TRUE /obj/machinery/computer/cargo/Initialize() @@ -66,15 +62,12 @@ var/obj/item/circuitboard/computer/cargo/board = circuit board.contraband = TRUE board.obj_flags |= EMAGGED - req_access = list() update_static_data(user) - return ..() -/obj/machinery/computer/cargo/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/cargo/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Cargo", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Cargo", name) ui.open() /obj/machinery/computer/cargo/ui_data() @@ -120,7 +113,6 @@ var/list/data = list() data["requestonly"] = requestonly data["supplies"] = list() - data["emagged"] = obj_flags & EMAGGED for(var/pack in SSshuttle.supply_packs) var/datum/supply_pack/P = SSshuttle.supply_packs[pack] if(!data["supplies"][P.group]) @@ -135,8 +127,8 @@ "cost" = P.cost, "id" = pack, "desc" = P.desc || P.name, // If there is a description, use it. Otherwise use the pack's name. + "goody" = P.goody, "private_goody" = P.goody == PACK_GOODY_PRIVATE, - "goody" = P.goody == PACK_GOODY_PUBLIC, "access" = P.access, "can_private_buy" = P.can_private_buy )) @@ -145,9 +137,6 @@ /obj/machinery/computer/cargo/ui_act(action, params, datum/tgui/ui) if(..()) return - if(!allowed(usr)) - to_chat(usr, "Access denied.") - return switch(action) if("send") if(!SSshuttle.supply.canMove()) @@ -179,6 +168,8 @@ else SSshuttle.shuttle_loan.loan_shuttle() say("The supply shuttle has been loaned to CentCom.") + investigate_log("[key_name(usr)] accepted a shuttle loan event.", INVESTIGATE_CARGO) + log_game("[key_name(usr)] accepted a shuttle loan event.") . = TRUE if("add") var/id = text2path(params["id"]) @@ -200,13 +191,15 @@ rank = "Silicon" var/datum/bank_account/account - if(self_paid) - if(!pack.can_private_buy && !(obj_flags & EMAGGED)) - return - var/obj/item/card/id/id_card = usr.get_idcard(TRUE) + if(self_paid && ishuman(usr)) + var/mob/living/carbon/human/H = usr + var/obj/item/card/id/id_card = H.get_idcard(TRUE) if(!istype(id_card)) say("No ID card detected.") return + if(istype(id_card, /obj/item/card/id/departmental_budget)) + say("The [src] rejects [id_card].") + return account = id_card.registered_account if(!istype(account)) say("Invalid bank account.") @@ -241,6 +234,9 @@ SSshuttle.shoppinglist += SO if(self_paid) say("Order processed. The price will be charged to [account.account_holder]'s bank account on delivery.") + if(requestonly && message_cooldown < world.time) + radio.talk_into(src, "A new order has been requested.", RADIO_CHANNEL_SUPPLY) + message_cooldown = world.time + 30 SECONDS . = TRUE if("remove") var/id = text2num(params["id"]) diff --git a/code/modules/cargo/exports/gear.dm b/code/modules/cargo/exports/gear.dm index 646e1c6e47..678948128f 100644 --- a/code/modules/cargo/exports/gear.dm +++ b/code/modules/cargo/exports/gear.dm @@ -310,7 +310,7 @@ /datum/export/gear/combatgloves cost = 80 unit_name = "combat gloves" - export_types = list(/obj/item/clothing/gloves/tackler/combat, /obj/item/clothing/gloves/tackler/dolphin, /obj/item/clothing/gloves/fingerless/pugilist/rapid, /obj/item/clothing/gloves/krav_maga) + export_types = list(/obj/item/clothing/gloves/tackler/combat, /obj/item/clothing/gloves/tackler/dolphin, /obj/item/clothing/gloves/krav_maga) include_subtypes = TRUE /datum/export/gear/bonegloves diff --git a/code/modules/cargo/exports/organs_robotics.dm b/code/modules/cargo/exports/organs_robotics.dm index 7f54e675ca..b65cf28949 100644 --- a/code/modules/cargo/exports/organs_robotics.dm +++ b/code/modules/cargo/exports/organs_robotics.dm @@ -2,11 +2,11 @@ /datum/export/robotics include_subtypes = FALSE - k_elasticity = 1/50 + k_elasticity = 1/200 /datum/export/implant include_subtypes = FALSE - k_elasticity = 1/50 + k_elasticity = 1/200 /datum/export/organs include_subtypes = TRUE @@ -34,8 +34,8 @@ export_types = list(/obj/item/organ/cyberimp/brain/anti_stun) /datum/export/implant/breathtube - cost = 150 - k_elasticity = 300/20 //Large before depleating + cost = 175 + k_elasticity = 1/350 //Large before depleating unit_name = "breath implant" export_types = list(/obj/item/organ/cyberimp/mouth/breathing_tube) @@ -71,35 +71,35 @@ export_types = list(/obj/item/organ/cyberimp/arm/gun/laser, /obj/item/organ/cyberimp/arm/gun/taser, /obj/item/organ/cyberimp/arm/esword, /obj/item/organ/cyberimp/arm/medibeam, /obj/item/organ/cyberimp/arm/combat, /obj/item/organ/cyberimp/arm/flash, /obj/item/organ/cyberimp/arm/baton) include_subtypes = TRUE -/datum/export/orgains/heart +/datum/export/organs/heart cost = 250 unit_name = "heart" export_types = list(/obj/item/organ/heart) exclude_types = list(/obj/item/organ/heart/cursed, /obj/item/organ/heart/cybernetic) -/datum/export/orgains/tongue +/datum/export/organs/tongue cost = 75 unit_name = "tongue" export_types = list(/obj/item/organ/tongue) -/datum/export/orgains/eyes +/datum/export/organs/eyes cost = 50 //So many things take your eyes out anyways unit_name = "eyes" export_types = list(/obj/item/organ/eyes) exclude_types = list(/obj/item/organ/eyes/robotic) -/datum/export/orgains/stomach +/datum/export/organs/stomach cost = 50 //can be replaced unit_name = "stomach" export_types = list(/obj/item/organ/stomach) -/datum/export/orgains/lungs +/datum/export/organs/lungs cost = 150 unit_name = "lungs" export_types = list(/obj/item/organ/lungs) exclude_types = list(/obj/item/organ/lungs/cybernetic, /obj/item/organ/lungs/cybernetic/upgraded) -/datum/export/orgains/liver +/datum/export/organs/liver cost = 175 unit_name = "liver" export_types = list(/obj/item/organ/liver) @@ -116,33 +116,33 @@ unit_name = "upgraded cybernetic organ" export_types = list(/obj/item/organ/lungs/cybernetic/upgraded, /obj/item/organ/liver/cybernetic/upgraded) -/datum/export/organs/tail //Shhh +/datum/export/organs/tail // yeah have fun pulling this off someone without catching a bwoink cost = 500 - unit_name = "error shipment failer" + unit_name = "organic tail" export_types = list(/obj/item/organ/tail) -/datum/export/orgains/vocal_cords +/datum/export/organs/vocal_cords cost = 500 unit_name = "vocal cords" export_types = list(/obj/item/organ/vocal_cords) //These are gotten via different races -/datum/export/robotics/lims - cost = 30 - unit_name = "robotic lim replacement" +/datum/export/robotics/limbs + cost = 60 + unit_name = "robotic limb replacement" export_types = list(/obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/l_leg/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot) /datum/export/robotics/surpluse - cost = 40 - unit_name = "robotic lim replacement" + cost = 50 + unit_name = "robotic limb replacement" export_types = list(/obj/item/bodypart/l_arm/robot/surplus, /obj/item/bodypart/r_arm/robot/surplus, /obj/item/bodypart/l_leg/robot/surplus, /obj/item/bodypart/r_leg/robot/surplus) /datum/export/robotics/surplus_upgraded - cost = 50 - unit_name = "upgraded robotic lim replacement" + cost = 80 + unit_name = "upgraded robotic limb replacement" export_types = list(/obj/item/bodypart/l_arm/robot/surplus_upgraded, /obj/item/bodypart/r_arm/robot/surplus_upgraded, /obj/item/bodypart/l_leg/robot/surplus_upgraded, /obj/item/bodypart/r_leg/robot/surplus_upgraded) /datum/export/robotics/surgery_gear_basic - cost = 10 + cost = 50 unit_name = "surgery tool" export_types = list(/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw, /obj/item/bonesetter, /obj/item/surgical_drapes) diff --git a/code/modules/cargo/exports/parts.dm b/code/modules/cargo/exports/parts.dm index da3c0cf31d..3e52780d44 100644 --- a/code/modules/cargo/exports/parts.dm +++ b/code/modules/cargo/exports/parts.dm @@ -102,6 +102,7 @@ export_types = list(/obj/item/stock_parts/cell/high/slime/hypercharged) //Glass working stuff +// i'd just like to say how i despise the previous coder's fetish for their funny glasswork /datum/export/glasswork_dish cost = 300 diff --git a/code/modules/cargo/exports/sheets.dm b/code/modules/cargo/exports/sheets.dm index a562210164..b0676fbde2 100644 --- a/code/modules/cargo/exports/sheets.dm +++ b/code/modules/cargo/exports/sheets.dm @@ -138,11 +138,11 @@ message = "of bones" export_types = list(/obj/item/stack/sheet/bone) -/datum/export/stack/bronze +/datum/export/stack/sheet/bronze unit_name = "tiles" cost = 5 message = "of brozne" - export_types = list(/obj/item/stack/tile/bronze) + export_types = list(/obj/item/stack/sheet/bronze) /datum/export/stack/brass unit_name = "tiles" diff --git a/code/modules/cargo/exports/weapons.dm b/code/modules/cargo/exports/weapons.dm index 983348a358..dc2703c146 100644 --- a/code/modules/cargo/exports/weapons.dm +++ b/code/modules/cargo/exports/weapons.dm @@ -5,7 +5,7 @@ /datum/export/weapon/makeshift_shield cost = 30 - unit_name = "unknown shield" + unit_name = "nonstandard shield" export_types = list(/obj/item/shield/riot, /obj/item/shield/riot/roman, /obj/item/shield/riot/buckler, /obj/item/shield/makeshift) /datum/export/weapon/riot_shield @@ -37,7 +37,7 @@ /datum/export/weapon/taser cost = 200 - unit_name = "advanced taser" + unit_name = "hybrid taser" export_types = list(/obj/item/gun/energy/e_gun/advtaser) /datum/export/weapon/laser @@ -104,12 +104,12 @@ /datum/export/weapon/aeg cost = 200 //Endless power - unit_name = "advance engery gun" + unit_name = "advanced energy gun" export_types = list(/obj/item/gun/energy/e_gun/nuclear) /datum/export/weapon/deconer cost = 600 - unit_name = "deconer" + unit_name = "decloner" export_types = list(/obj/item/gun/energy/decloner) /datum/export/weapon/ntsniper @@ -123,9 +123,8 @@ export_types = list(/obj/item/gun/syringe/rapidsyringe) /datum/export/weapon/temp_gun - cost = 175 //Its just smaller + cost = 175 unit_name = "small temperature gun" - k_elasticity = 1/30 //Its just a smaller temperature gun, easy to mass make export_types = list(/obj/item/gun/energy/temperature) /datum/export/weapon/flowergun @@ -139,8 +138,7 @@ export_types = list(/obj/item/gun/energy/xray) /datum/export/weapon/ioncarbine - cost = 200 - k_elasticity = 1/30 //Its just a smaller temperature gun, easy to mass make + cost = 200 unit_name = "ion carbine" export_types = list(/obj/item/gun/energy/ionrifle/carbine) @@ -194,7 +192,7 @@ export_types = list(/obj/item/firing_pin/test_range) /datum/export/weapon/techslug - cost = 25 + cost = 30 k_elasticity = 0 unit_name = "advanced shotgun shell" export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug) @@ -215,7 +213,7 @@ /datum/export/weapon/bow_teaching cost = 500 - unit_name = "stone tablets" + unit_name = "bowyery tablet" export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow) /datum/export/weapon/quiver @@ -230,48 +228,48 @@ /datum/export/weapon/pistol cost = 120 - unit_name = "illegal firearm" + unit_name = "nonstandard sidearm" export_types = list(/obj/item/gun/ballistic/automatic/pistol) /datum/export/weapon/revolver cost = 200 - unit_name = "large handgun" + unit_name = "large-caliber revolver" export_types = list(/obj/item/gun/ballistic/revolver) exclude_types = list(/obj/item/gun/ballistic/revolver/russian, /obj/item/gun/ballistic/revolver/doublebarrel) /datum/export/weapon/rocketlauncher cost = 1000 - unit_name = "rocketlauncher" + unit_name = "PML-9 rocket-propelled grenade launcher" export_types = list(/obj/item/gun/ballistic/rocketlauncher) /datum/export/weapon/antitank cost = 300 - unit_name = "hand cannon" + unit_name = "anti-tank pistol" export_types = list(/obj/item/gun/ballistic/automatic/pistol/antitank/syndicate) /datum/export/weapon/clownstuff cost = 500 - unit_name = "clown war tech" - export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium, ) + unit_name = "clown combat equipment" + export_types = list(/obj/item/pneumatic_cannon/pie/selfcharge, /obj/item/shield/energy/bananium, /obj/item/melee/transforming/energy/sword/bananium) /datum/export/weapon/bulldog cost = 400 - unit_name = "drum loaded shotgun" + unit_name = "drum-fed compact combat shotgun" export_types = list(/obj/item/gun/ballistic/automatic/shotgun/bulldog) /datum/export/weapon/smg cost = 350 - unit_name = "automatic c-20r" + unit_name = "C-20r sub-machine gun" export_types = list(/obj/item/gun/ballistic/automatic/c20r) /datum/export/weapon/duelsaber - cost = 360 //Get it? - unit_name = "energy saber" + cost = 360 + unit_name = "double-bladed energy saber" export_types = list(/obj/item/dualsaber) /datum/export/weapon/esword cost = 130 - unit_name = "energy sword" + unit_name = "energy saber" export_types = list(/obj/item/melee/transforming/energy/sword/cx/traitor, /obj/item/melee/transforming/energy/sword/saber) /datum/export/weapon/rapier @@ -286,32 +284,32 @@ /datum/export/weapon/gloves cost = 90 - unit_name = "star struck gloves" + unit_name = "anomalous armwraps" export_types = list(/obj/item/clothing/gloves/fingerless/pugilist/rapid) /datum/export/weapon/l6 cost = 500 - unit_name = "law 6 saw" + unit_name = "Aussec Armory L6 SAW" export_types = list(/obj/item/gun/ballistic/automatic/l6_saw) /datum/export/weapon/m90 cost = 400 - unit_name = "assault class weapon" + unit_name = "M90-gl carbine" export_types = list(/obj/item/gun/ballistic/automatic/m90) /datum/export/weapon/powerglove cost = 100 - unit_name = "hydraulic glove" + unit_name = "pneumatic gauntlet" export_types = list(/obj/item/melee/powerfist) /datum/export/weapon/sniper cost = 750 - unit_name = ".50 sniper" + unit_name = "anti-materiel rifle" export_types = list(/obj/item/gun/ballistic/automatic/sniper_rifle/syndicate) /datum/export/weapon/ebow cost = 600 - unit_name = "mini crossbow" + unit_name = "compact energy crossbow" export_types = list(/obj/item/gun/energy/kinetic_accelerator/crossbow) /datum/export/weapon/m10mm @@ -333,12 +331,12 @@ /datum/export/weapon/smg_mag cost = 45 - unit_name = "smg magazine" + unit_name = "SMG/carbine magazine" export_types = list(/obj/item/ammo_box/magazine/smgm45, /obj/item/ammo_box/magazine/m556) /datum/export/weapon/l6sawammo cost = 60 - unit_name = "law 6 saw ammo box" + unit_name = "L6 SAW ammo box" export_types = list(/obj/item/ammo_box/magazine/mm195x129) include_subtypes = TRUE @@ -355,13 +353,13 @@ /datum/export/weapon/fletcher_ammo cost = 60 - unit_name = "illegal ammo magazines" + unit_name = "flechette launcher magazine" export_types = list(/obj/item/ammo_box/magazine/flechette) include_subtypes = TRUE /datum/export/weapon/dj_a_pizzabomb cost = -6000 - unit_name = "Repair Costs" + unit_name = "undeclared ordinance and subsequent repair costs" export_types = list(/obj/item/pizzabox/bomb, /obj/item/sbeacondrop/bomb) /datum/export/weapon/real_toolbox @@ -371,12 +369,12 @@ /datum/export/weapon/melee cost = 50 - unit_name = "unlisted weapon" + unit_name = "any other melee weapon" export_types = list(/obj/item/melee) include_subtypes = TRUE /datum/export/weapon/gun cost = 50 - unit_name = "unlisted weapon" + unit_name = "any other weapon" export_types = list(/obj/item/gun) include_subtypes = TRUE diff --git a/code/modules/cargo/expressconsole.dm b/code/modules/cargo/expressconsole.dm index dc7e4b5a06..4ca97a13a5 100644 --- a/code/modules/cargo/expressconsole.dm +++ b/code/modules/cargo/expressconsole.dm @@ -1,5 +1,5 @@ #define MAX_EMAG_ROCKETS 8 -#define BEACON_COST 5000 +#define BEACON_COST 500 #define SP_LINKED 1 #define SP_READY 2 #define SP_LAUNCH 3 @@ -13,10 +13,9 @@ All sales are near instantaneous - please choose carefully" icon_screen = "supply_express" circuit = /obj/item/circuitboard/computer/cargo/express - ui_x = 600 - ui_y = 700 blockade_warning = "Bluespace instability detected. Delivery impossible." req_access = list(ACCESS_QM) + var/message var/printed_beacons = 0 //number of beacons printed. Used to determine beacon names. var/list/meme_pack_data @@ -42,7 +41,7 @@ to_chat(user, "You [locked ? "lock" : "unlock"] the interface.") return else if(istype(W, /obj/item/disk/cargo/bluespace_pod)) - podType = /obj/structure/closet/supplypod/bluespacepod + podType = /obj/structure/closet/supplypod/bluespacepod //doesnt effect circuit board, making reversal possible to_chat(user, "You insert the disk into [src], allowing for advanced supply delivery vehicles.") qdel(W) return TRUE @@ -52,22 +51,20 @@ sb.link_console(src, user) return TRUE else - to_chat(user, "[src] is already linked to [sb].") + to_chat(user, "[src] is already linked to [sb].") ..() /obj/machinery/computer/cargo/express/emag_act(mob/living/user) - . = SEND_SIGNAL(src, COMSIG_ATOM_EMAG_ACT) if(obj_flags & EMAGGED) return - user.visible_message("[user] swipes a suspicious card through [src]!", - "You change the routing protocols, allowing the Supply Pod to land anywhere on the station.") + if(user) + user.visible_message("[user] swipes a suspicious card through [src]!", + "You change the routing protocols, allowing the Supply Pod to land anywhere on the station.") obj_flags |= EMAGGED // This also sets this on the circuit board var/obj/item/circuitboard/computer/cargo/board = circuit board.obj_flags |= EMAGGED packin_up() - req_access = list() - return TRUE /obj/machinery/computer/cargo/express/proc/packin_up() // oh shit, I'm sorry meme_pack_data = list() // sorry for what? @@ -89,10 +86,10 @@ "desc" = P.desc || P.name // If there is a description, use it. Otherwise use the pack's name. )) -/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) // Remember to use the appropriate state. - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/cargo/express/ui_interact(mob/living/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "CargoExpress", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "CargoExpress", name) ui.open() /obj/machinery/computer/cargo/express/ui_data(mob/user) @@ -131,9 +128,6 @@ return data /obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui) - if(!allowed(usr)) - to_chat(usr, "Access denied.") - return switch(action) if("LZCargo") usingBeacon = FALSE @@ -153,6 +147,7 @@ printed_beacons++//printed_beacons starts at 0, so the first one out will be called beacon # 1 beacon.name = "Supply Pod Beacon #[printed_beacons]" + if("add")//Generate Supply Order first var/id = text2path(params["id"]) var/datum/supply_pack/pack = SSshuttle.supply_packs[id] @@ -195,7 +190,6 @@ LZ = pick(empty_turfs) if (SO.pack.cost <= points_to_check && LZ)//we need to call the cost check again because of the CHECK_TICK call D.adjust_money(-SO.pack.cost) - SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]")) new /obj/effect/abstract/DPtarget(LZ, podType, SO) . = TRUE update_icon() @@ -209,7 +203,7 @@ CHECK_TICK if(empty_turfs && empty_turfs.len) D.adjust_money(-(SO.pack.cost * (0.72*MAX_EMAG_ROCKETS))) - SSblackbox.record_feedback("nested tally", "cargo_imports", MAX_EMAG_ROCKETS, list("[SO.pack.cost * 0.72]", "[SO.pack.name]")) + SO.generateRequisition(get_turf(src)) for(var/i in 1 to MAX_EMAG_ROCKETS) var/LZ = pick(empty_turfs) diff --git a/code/modules/cargo/packs/armory.dm b/code/modules/cargo/packs/armory.dm index 835457536f..9f8bb2f25f 100644 --- a/code/modules/cargo/packs/armory.dm +++ b/code/modules/cargo/packs/armory.dm @@ -158,11 +158,10 @@ /datum/supply_pack/security/armory/russian name = "Russian Surplus Crate" - desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open." + desc = "Hello Comrade, we have the most modern Russian military equipment the black market can offer, for the right price of course. Sadly we couldn't remove the lock so it requires Armory access to open." cost = 7500 contraband = TRUE contains = list(/obj/item/reagent_containers/food/snacks/rationpack, - /obj/item/ammo_box/magazine/m10mm/rifle, /obj/item/clothing/suit/armor/vest/russian, /obj/item/clothing/head/helmet/rus_helmet, /obj/item/clothing/shoes/russian, @@ -172,7 +171,10 @@ /obj/item/clothing/mask/russian_balaclava, /obj/item/clothing/head/helmet/rus_ushanka, /obj/item/clothing/suit/armor/vest/russian_coat, - /obj/item/gun/ballistic/automatic/surplus) + /obj/effect/spawner/bundle/crate/mosin, + /obj/item/storage/toolbox/ammo, + /obj/effect/spawner/bundle/crate/surplusrifle, + /obj/item/storage/toolbox/ammo/surplus) crate_name = "surplus military crate" /datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C) @@ -223,3 +225,10 @@ /obj/item/ammo_box/magazine/wt550m9/wtrubber, /obj/item/ammo_box/magazine/wt550m9/wtrubber) crate_name = "auto rifle ammo crate" + +/datum/supply_pack/security/armory/hell_single + name = "Hellgun Single-Pack" + crate_name = "hellgun crate" + desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids." + cost = 1500 + contains = list(/obj/item/gun/energy/laser/hellgun) diff --git a/code/modules/cargo/packs/goodies.dm b/code/modules/cargo/packs/goodies.dm index 2ff02d0473..423d2fc743 100644 --- a/code/modules/cargo/packs/goodies.dm +++ b/code/modules/cargo/packs/goodies.dm @@ -52,8 +52,8 @@ cost = 300 contains = list(/obj/item/storage/toolbox/mechanical) -/datum/supply_pack/goody/electrical_toolbox // mostly just to water down coupon probability - name = "Mechanical Toolbox" +/datum/supply_pack/goody/electrical_toolbox + name = "Electrical Toolbox" desc = "A fully stocked electrical toolbox, for when you're too lazy to just print them out." cost = 300 contains = list(/obj/item/storage/toolbox/electrical) @@ -76,8 +76,8 @@ cost = 200 contains = list(/obj/item/toy/beach_ball) -/datum/supply_pack/goody/hell_single - name = "Hellgun Single-Pack" - desc = "Contains one hellgun, an old pattern of laser gun infamous for its ability to horribly disfigure targets with burns. Technically violates the Space Geneva Convention when used on humanoids." - cost = 1500 - contains = list(/obj/item/gun/energy/laser/hellgun) +/datum/supply_pack/goody/medipen_twopak + name = "Medipen Two-Pak" + desc = "Contains one standard epinephrine medipen and one standard emergency first-aid kit medipen. For when you want to prepare for the worst." + cost = 500 + contains = list(/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/hypospray/medipen/ekit) diff --git a/code/modules/cargo/packs/medical.dm b/code/modules/cargo/packs/medical.dm index 5eacc2f583..6a4165f840 100644 --- a/code/modules/cargo/packs/medical.dm +++ b/code/modules/cargo/packs/medical.dm @@ -218,3 +218,18 @@ /obj/item/storage/box/beakers) crate_name = "virus containment unit crate" crate_type = /obj/structure/closet/crate/secure/plasma + +/datum/supply_pack/medical/medipen_variety + name = "Medipen Variety-Pak" + desc = "Contains eight different medipens in three different varieties, to assist in quickly treating seriously injured patients." + cost = 2000 + contains = list(/obj/item/reagent_containers/hypospray/medipen/, + /obj/item/reagent_containers/hypospray/medipen/, + /obj/item/reagent_containers/hypospray/medipen/ekit, + /obj/item/reagent_containers/hypospray/medipen/ekit, + /obj/item/reagent_containers/hypospray/medipen/ekit, + /obj/item/reagent_containers/hypospray/medipen/blood_loss, + /obj/item/reagent_containers/hypospray/medipen/blood_loss, + /obj/item/reagent_containers/hypospray/medipen/blood_loss) + + crate_name = "medipen crate" diff --git a/code/modules/cargo/packs/misc.dm b/code/modules/cargo/packs/misc.dm index a84e22f6f9..394b86bb81 100644 --- a/code/modules/cargo/packs/misc.dm +++ b/code/modules/cargo/packs/misc.dm @@ -13,6 +13,13 @@ //////////////////// Paperwork and Writing Supplies ////////////////////////// ////////////////////////////////////////////////////////////////////////////// + +/datum/supply_pack/misc/anvil + name = "Anvil Crate" + desc = "An anvil in a crate, we had to dig this out of the old warehouse. It's got wheels on it so you can move it." + cost = 7500 + contains = list(/obj/structure/anvil/obtainable/basic) + /datum/supply_pack/misc/artsupply name = "Art Supplies" desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!" @@ -194,9 +201,9 @@ /datum/supply_pack/misc/dirtymags name = "Dirty Magazines" - desc = "Get your mind out of the gutter operative, you have work to do. Three items per order. Possible Results: .357 Speedloaders, Kitchen Gun Mags, Stetchkin Mags." + desc = "Get your mind out of the gutter operative, you have work to do. Three items per order. Possible Results: .357 Speedloaders, Kitchen Gun patented magazines, or Stetchkin magazines." hidden = TRUE - cost = 12000 + cost = 4000 var/num_contained = 3 contains = list(/obj/item/ammo_box/a357, /obj/item/ammo_box/magazine/pistolm9mm, @@ -415,21 +422,10 @@ /obj/item/restraints/handcuffs/fake/kinky, /obj/item/clothing/head/kitty/genuine, // Why its illegal /obj/item/clothing/head/kitty/genuine, - /obj/item/storage/pill_bottle/penis_enlargement, - /obj/structure/reagent_dispensers/keg/aphro) + /obj/item/storage/pill_bottle/penis_enlargement) crate_name = "lewd kit" crate_type = /obj/structure/closet/crate -/datum/supply_pack/misc/lewdkeg - name = "Lewd Deluxe Keg" - desc = "That other stuff not getting you ready? Well I have a Chemslut making tons of the good stuff." - cost = 7500 //It can be a weapon - contraband = TRUE - contains = list(/obj/structure/reagent_dispensers/keg/aphro/strong) - crate_name = "deluxe keg" - crate_type = /obj/structure/closet/crate - - ///Special supply crate that generates random syndicate gear up to a determined TC value /datum/supply_pack/misc/syndicate @@ -466,4 +462,4 @@ if(crate_value < I.cost) continue crate_value -= I.cost - new I.item(C) \ No newline at end of file + new I.item(C) diff --git a/code/modules/cargo/packs/science.dm b/code/modules/cargo/packs/science.dm index fd6fee362d..125bfe2034 100644 --- a/code/modules/cargo/packs/science.dm +++ b/code/modules/cargo/packs/science.dm @@ -192,3 +192,49 @@ crate_type = /obj/structure/closet/crate/secure/science dangerous = TRUE +//////// RAW ANOMALY CORES + +/datum/supply_pack/science/raw_flux_anomaly + name = "Raw Flux Anomaly" + desc = "The raw core of a flux anomaly, ready to be implosion-compressed into a powerful artifact." + cost = 5000 + access = ACCESS_TOX + contains = list(/obj/item/raw_anomaly_core/flux) + crate_name = "raw flux anomaly" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/raw_grav_anomaly + name = "Raw Gravitational Anomaly" + desc = "The raw core of a gravitational anomaly, ready to be implosion-compressed into a powerful artifact." + cost = 5000 + access = ACCESS_TOX + contains = list(/obj/item/raw_anomaly_core/grav) + crate_name = "raw pyro anomaly" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/raw_vortex_anomaly + name = "Raw Vortex Anomaly" + desc = "The raw core of a vortex anomaly, ready to be implosion-compressed into a powerful artifact." + cost = 5000 + access = ACCESS_TOX + contains = list(/obj/item/raw_anomaly_core/vortex) + crate_name = "raw vortex anomaly" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/raw_bluespace_anomaly + name = "Raw Bluespace Anomaly" + desc = "The raw core of a bluespace anomaly, ready to be implosion-compressed into a powerful artifact." + cost = 5000 + access = ACCESS_TOX + contains = list(/obj/item/raw_anomaly_core/bluespace) + crate_name = "raw bluespace anomaly" + crate_type = /obj/structure/closet/crate/secure/science + +/datum/supply_pack/science/raw_pyro_anomaly + name = "Raw Pyro Anomaly" + desc = "The raw core of a pyro anomaly, ready to be implosion-compressed into a powerful artifact." + cost = 5000 + access = ACCESS_TOX + contains = list(/obj/item/raw_anomaly_core/pyro) + crate_name = "raw pyro anomaly" + crate_type = /obj/structure/closet/crate/secure/science diff --git a/code/modules/cargo/packs/security.dm b/code/modules/cargo/packs/security.dm index 738eb03fbf..cf9cc5e0d1 100644 --- a/code/modules/cargo/packs/security.dm +++ b/code/modules/cargo/packs/security.dm @@ -100,7 +100,7 @@ crate_name = "surplus russian clothing" crate_type = /obj/structure/closet/crate/internals -/datum/supply_pack/security/russianmosin +/datum/supply_pack/security/russian_partisan name = "Russian Partisan Gear" desc = "An old russian partisan equipment crate, comes with a full russian outfit, a loaded surplus rifle and a second magazine." contraband = TRUE @@ -112,12 +112,17 @@ /obj/item/clothing/suit/armor/bulletproof, /obj/item/clothing/head/helmet/alt, /obj/item/clothing/gloves/tackler/combat/insulated, - /obj/item/clothing/mask/gas, - /obj/item/ammo_box/magazine/m10mm/rifle, - /obj/item/gun/ballistic/automatic/surplus) + /obj/item/clothing/mask/gas) crate_name = "surplus russian gear" crate_type = /obj/structure/closet/crate/internals +/datum/supply_pack/security/russian_partisan/fill(obj/structure/closet/crate/C) + ..() + if(prob(20)) + new /obj/effect/spawner/bundle/crate/mosin(C) + else + new /obj/effect/spawner/bundle/crate/surplusrifle(C) + /datum/supply_pack/security/sechardsuit name = "Sec Hardsuit" desc = "One Sec Hardsuit with a small air tank and mask." diff --git a/code/modules/client/client_defines.dm b/code/modules/client/client_defines.dm index ae48fddfb4..d5e1e91478 100644 --- a/code/modules/client/client_defines.dm +++ b/code/modules/client/client_defines.dm @@ -75,11 +75,12 @@ var/inprefs = FALSE var/list/topiclimiter + + ///Used for limiting the rate of clicks sends by the client to avoid abuse var/list/clicklimiter - var/datum/chatOutput/chatOutput - - var/list/credits //lazy list of all credit object bound to this client + ///lazy list of all credit object bound to this client + var/list/credits var/datum/player_details/player_details //these persist between logins/logouts during the same round. diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm index 5c9b1eec2e..72250fa8f2 100644 --- a/code/modules/client/client_procs.dm +++ b/code/modules/client/client_procs.dm @@ -20,7 +20,9 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( When somebody clicks a link in game, this Topic is called first. It does the stuff in this proc and then is redirected to the Topic() proc for the src=[0xWhatever] (if specified in the link). ie locate(hsrc).Topic() + Such links can be spoofed. + Because of this certain things MUST be considered whenever adding a Topic() for something: - Can it be fed harmful values which could cause runtimes? - Is the Topic call an admin-only thing? @@ -38,9 +40,10 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( var/asset_cache_job if(href_list["asset_cache_confirm_arrival"]) asset_cache_job = asset_cache_confirm_arrival(href_list["asset_cache_confirm_arrival"]) - if(!asset_cache_job) + if (!asset_cache_job) return + // Rate limiting var/mtl = CONFIG_GET(number/minute_topic_limit) if (!holder && mtl) var/minute = round(world.time, 600) @@ -98,15 +101,18 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( keyUp(keycode) return + // Tgui Topic middleware + if(tgui_Topic(href_list)) + return + // Admin PM if(href_list["priv_msg"]) cmd_admin_pm(href_list["priv_msg"],null) return - // CITADEL Start - Mentor PM + // Mentor PM (cit.) if (citadel_client_procs(href_list)) return - // CITADEL End switch(href_list["_src_"]) if("holder") @@ -114,7 +120,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( if("usr") hsrc = mob if("mentor") // CITADEL - hsrc = mentor_datum // CITADEL END + hsrc = mentor_datum if("prefs") if (inprefs) return @@ -124,8 +130,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( return if("vars") return view_var_Topic(href,href_list,hsrc) - if("chat") - return chatOutput.Topic(href, href_list) switch(href_list["action"]) if("openLink") @@ -142,7 +146,6 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( to_chat(src, "Become a BYOND member to access member-perks and features, as well as support the engine that makes this game possible. Only 10 bucks for 3 months! Click Here to find out more.") return 0 return 1 - /* * Call back proc that should be checked in all paths where a client can send messages * @@ -205,14 +208,10 @@ GLOBAL_LIST_INIT(blacklisted_builds, list( /////////// //CONNECT// /////////// -#if (PRELOAD_RSC == 0) -GLOBAL_LIST_EMPTY(external_rsc_urls) -#endif /client/New(TopicData) - world.SetConfig("APP/admin", ckey, "role=admin") //CITADEL EDIT - Allows admins to reboot in OOM situations + world.SetConfig("APP/admin", ckey, "role=admin") var/tdata = TopicData //save this for later use - chatOutput = new /datum/chatOutput(src) TopicData = null //Prevent calls to client.Topic from connect if(connection != "seeker" && connection != "web")//Invalid connection type. @@ -221,6 +220,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) GLOB.clients += src GLOB.directory[ckey] = src + // Instantiate tgui panel + tgui_panel = new(src) + GLOB.ahelp_tickets.ClientLogin(src) var/connecting_admin = FALSE //because de-admined admins connecting should be treated like admins. //Admin Authorisation @@ -261,7 +263,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) new /datum/admins(localhost_rank, ckey, 1, 1) //preferences datum - also holds some persistent data for the client (because we may as well keep these datums to a minimum) prefs = GLOB.preferences_datums[ckey] - if(prefs) prefs.parent = src else @@ -271,7 +272,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) prefs.last_ip = address //these are gonna be used for banning prefs.last_id = computer_id //these are gonna be used for banning - fps = prefs.clientfps + fps = prefs.clientfps //(prefs.clientfps < 0) ? RECOMMENDED_FPS : prefs.clientfps if(fexists(roundend_report_file())) verbs += /client/proc/show_previous_roundend_report @@ -296,22 +297,26 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) alert_mob_dupe_login = TRUE if(matches) if(C) - message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(C)].") - log_access("Notice: [key_name(src)] has the same [matches] as [key_name(C)].") + message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(C)].") + log_admin_private("Notice: [key_name(src)] has the same [matches] as [key_name(C)].") else - message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(C)] (no longer logged in). ") - log_access("Notice: [key_name(src)] has the same [matches] as [key_name(C)] (no longer logged in).") + message_admins("Notice: [key_name_admin(src)] has the same [matches] as [key_name_admin(C)] (no longer logged in). ") + log_admin_private("Notice: [key_name(src)] has the same [matches] as [key_name(C)] (no longer logged in).") if(GLOB.player_details[ckey]) player_details = GLOB.player_details[ckey] player_details.byond_version = full_version else - player_details = new + player_details = new(ckey) player_details.byond_version = full_version GLOB.player_details[ckey] = player_details . = ..() //calls mob.Login() + // if (length(GLOB.stickybanadminexemptions)) + // GLOB.stickybanadminexemptions -= ckey + // if (!length(GLOB.stickybanadminexemptions)) + // restore_stickybans() if (byond_version >= 512) if (!byond_build || byond_build < 1386) @@ -331,7 +336,12 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) qdel(src) return - chatOutput.start() // Starts the chat + // if(SSinput.initialized) placed here on tg. + // set_macros() + // update_movement_keys() + + // Initialize tgui panel + tgui_panel.initialize() if(alert_mob_dupe_login) spawn() @@ -342,12 +352,13 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) connection_timeofday = world.timeofday winset(src, null, "command=\".configure graphics-hwmode on\"") var/cev = CONFIG_GET(number/client_error_version) + var/ceb = CONFIG_GET(number/client_error_build) var/cwv = CONFIG_GET(number/client_warn_version) - if (byond_version < cev) //Out of date client. + if (byond_version < cev || (byond_version == cev && byond_build < ceb)) //Out of date client. to_chat(src, "Your version of BYOND is too old:") to_chat(src, CONFIG_GET(string/client_error_message)) - to_chat(src, "Your version: [byond_version]") - to_chat(src, "Required version: [cev] or later") + to_chat(src, "Your version: [byond_version].[byond_build]") + to_chat(src, "Required version: [cev].[ceb] or later") to_chat(src, "Visit BYOND's website to get the latest version of BYOND.") if (connecting_admin) to_chat(src, "Because you are an admin, you are being allowed to walk past this limitation, But it is still STRONGLY suggested you upgrade") @@ -459,6 +470,10 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) if (menuitem) menuitem.Load_checked(src) + // view_size = new(src, getScreenSize(prefs.widescreenpref)) + // view_size.resetFormat() + // view_size.setZoomMode() + // fit_viewport() Master.UpdateTickRate() /client/proc/ensure_keys_set() @@ -472,13 +487,17 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) /client/Del() if(!gc_destroyed) - Destroy() + Destroy() //Clean up signals and timers. return ..() /client/Destroy() + GLOB.clients -= src + GLOB.directory -= ckey + log_access("Logout: [key_name(src)]") + GLOB.ahelp_tickets.ClientLogout(src) + // SSserver_maint.UpdateHubStatus() if(credits) QDEL_LIST(credits) - log_access("Logout: [key_name(src)]") if(holder) adminGreet(1) holder.owner = null @@ -500,16 +519,13 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) ) send2irc("Server", "[cheesy_message] (No admins online)") - - GLOB.ahelp_tickets.ClientLogout(src) - GLOB.directory -= ckey - GLOB.clients -= src QDEL_LIST_ASSOC_VAL(char_render_holders) if(movingmob != null) movingmob.client_mobs_in_contents -= mob UNSETEMPTY(movingmob.client_mobs_in_contents) + // seen_messages = null Master.UpdateTickRate() - . = ..() + . = ..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening return QDEL_HINT_HARDDEL_NOW /client/proc/set_client_age_from_db(connectiontopic) @@ -611,6 +627,9 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) var/datum/DBQuery/query_log_connection = SSdbcore.NewQuery("INSERT INTO `[format_table_name("connection_log")]` (`id`,`datetime`,`server_ip`,`server_port`,`round_id`,`ckey`,`ip`,`computerid`) VALUES(null,Now(),INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')),'[world.port]','[GLOB.round_id]','[sql_ckey]',INET_ATON('[sql_ip]'),'[sql_computerid]')") query_log_connection.Execute() qdel(query_log_connection) + + // SSserver_maint.UpdateHubStatus() + if(new_player) player_age = -1 . = player_age @@ -852,40 +871,31 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) return inactivity return FALSE -//send resources to the client. It's here in its own proc so we can move it around easiliy if need be +/// Send resources to the client. +/// Sends both game resources and browser assets. /client/proc/send_resources() #if (PRELOAD_RSC == 0) var/static/next_external_rsc = 0 - if(GLOB.external_rsc_urls && GLOB.external_rsc_urls.len) - next_external_rsc = WRAP(next_external_rsc+1, 1, GLOB.external_rsc_urls.len+1) - preload_rsc = GLOB.external_rsc_urls[next_external_rsc] + var/list/external_rsc_urls = CONFIG_GET(keyed_list/external_rsc_urls) + if(length(external_rsc_urls)) + next_external_rsc = WRAP(next_external_rsc+1, 1, external_rsc_urls.len+1) + preload_rsc = external_rsc_urls[next_external_rsc] #endif - //get the common files - getFiles( - 'html/search.js', - 'html/panels.css', - 'html/browser/common.css', - 'html/browser/scannernew.css', - 'html/browser/playeroptions.css', - ) + spawn (10) //removing this spawn causes all clients to not get verbs. //load info on what assets the client has src << browse('code/modules/asset_cache/validate_assets.html', "window=asset_cache_browser") //Precache the client with all other assets slowly, so as to not block other browse() calls - getFilesSlow(src, SSassets.preload, register_asset = FALSE) - addtimer(CALLBACK(GLOBAL_PROC, /proc/getFilesSlow, src, SSassets.preload, FALSE), 5 SECONDS) + if (CONFIG_GET(flag/asset_simple_preload)) + addtimer(CALLBACK(SSassets.transport, /datum/asset_transport.proc/send_assets_slow, src, SSassets.transport.preload), 5 SECONDS) #if (PRELOAD_RSC == 0) for (var/name in GLOB.vox_sounds) var/file = GLOB.vox_sounds[name] Export("##action=load_rsc", file) stoplag() - for (var/name in GLOB.vox_sounds_male) - var/file = GLOB.vox_sounds_male[name] - Export("##action=load_rsc", file) - stoplag() #endif @@ -988,3 +998,6 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) screen -= S qdel(S) char_render_holders = null + +/client/proc/can_have_part(part_name) + return prefs.pref_species.mutant_bodyparts[part_name] || (part_name in GLOB.unlocked_mutant_parts) diff --git a/code/modules/client/darkmode.dm b/code/modules/client/darkmode.dm deleted file mode 100644 index f806e5c964..0000000000 --- a/code/modules/client/darkmode.dm +++ /dev/null @@ -1,65 +0,0 @@ -//Darkmode preference by Kmc2000// - -/* -This lets you switch chat themes by using winset and CSS loading, you must relog to see this change (or rebuild your browseroutput datum) -Things to note: -If you change ANYTHING in interface/skin.dmf you need to change it here: -Format: -winset(src, "window as appears in skin.dmf after elem", "var to change = desired value") -How this works: -I've added a function to browseroutput.js which registers a cookie for darkmode and swaps the chat accordingly. You can find the button to do this under the "cog" icon next to the ping button (top right of chat) -This then swaps the window theme automatically -Thanks to spacemaniac and mcdonald for help with the JS side of this. -*/ - -/client/proc/force_white_theme() //There's no way round it. We're essentially changing the skin by hand. It's painful but it works, and is the way Lummox suggested. - //Main windows - winset(src, "infowindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "info", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "browseroutput", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "outputwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "mainwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND]") - winset(src, "split", "background-color = [COLOR_WHITEMODE_BACKGROUND]") - //Buttons - winset(src, "changelog", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "rules", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "wiki", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "forum", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "github", "background-color = [COLOR_WHITEMODE_INFO_BUTTONS_BG];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "report-issue", "background-color = [COLOR_WHITEMODE_ISSUE_BUTTON_BG];text-color = [COLOR_WHITEMODE_TEXT]") - //Status and verb tabs - winset(src, "output", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "statwindow", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "stat", "background-color = [COLOR_WHITEMODE_BACKGROUND];tab-background-color = [COLOR_WHITEMODE_DARKBACKGROUND];\ - text-color = [COLOR_WHITEMODE_TEXT];tab-text-color = [COLOR_WHITEMODE_TEXT];\ - prefix-color = [COLOR_WHITEMODE_TEXT];suffix-color = [COLOR_WHITEMODE_TEXT]") - //Etc. - winset(src, "say", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "asset_cache_browser", "background-color = [COLOR_WHITEMODE_DARKBACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - winset(src, "tooltip", "background-color = [COLOR_WHITEMODE_BACKGROUND];text-color = [COLOR_WHITEMODE_TEXT]") - -/client/proc/force_dark_theme() //Inversely, if theyre using white theme and want to swap to the superior dark theme, let's get WINSET() ing - //Main windows - winset(src, "infowindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "info", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "browseroutput", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "outputwindow", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "mainwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND]") - winset(src, "split", "background-color = [COLOR_DARKMODE_BACKGROUND]") - //Buttons - winset(src, "changelog", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "rules", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "wiki", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "forum", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "github", "background-color = [COLOR_DARKMODE_INFO_BUTTONS_BG];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "report-issue", "background-color = [COLOR_DARKMODE_ISSUE_BUTTON_BG];text-color = [COLOR_DARKMODE_TEXT]") - //Status and verb tabs - winset(src, "output", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "statwindow", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "stat", "background-color = [COLOR_DARKMODE_DARKBACKGROUND];tab-background-color = [COLOR_DARKMODE_BACKGROUND];\ - text-color = [COLOR_DARKMODE_TEXT];tab-text-color = [COLOR_DARKMODE_TEXT];\ - prefix-color = [COLOR_DARKMODE_TEXT];suffix-color = [COLOR_DARKMODE_TEXT]") - //Etc. - winset(src, "say", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "asset_cache_browser", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") - winset(src, "tooltip", "background-color = [COLOR_DARKMODE_BACKGROUND];text-color = [COLOR_DARKMODE_TEXT]") \ No newline at end of file diff --git a/code/modules/client/preferences.dm b/code/modules/client/preferences.dm index 75e914ea68..cff3040926 100644 --- a/code/modules/client/preferences.dm +++ b/code/modules/client/preferences.dm @@ -40,7 +40,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) //If it's 0, that's good, if it's anything but 0, the owner of this prefs file's antag choices were, //autocorrected this round, not that you'd need to check that. - var/UI_style = null var/buttons_locked = FALSE var/hotkeys = FALSE @@ -164,6 +163,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) ) var/custom_speech_verb = "default" //if your say_mod is to be something other than your races var/custom_tongue = "default" //if your tongue is to be something other than your races + var/modified_limbs = list() //prosthetic/amputated limbs + var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded /// Security record note section var/security_records @@ -230,7 +231,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/gear_points = 10 var/list/gear_categories var/list/chosen_gear = list() - var/gear_tab + var/gear_category + var/gear_subcategory var/screenshake = 100 var/damagescreenshake = 2 @@ -246,6 +248,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) /// Which of the 5 persistent scar slots we randomly roll to load for this round, if enabled. Actually rolled in [/datum/preferences/proc/load_character(slot)] var/scars_index = 1 + var/hide_ckey = FALSE //pref for hiding if your ckey shows round-end or not + /datum/preferences/New(client/C) parent = C @@ -370,6 +374,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "[medical_records]" else dat += "[TextPreview(medical_records)]...
" + dat += "
Hide ckey: [hide_ckey ? "Enabled" : "Disabled"]
" dat += "" //Character Appearance @@ -425,12 +430,19 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "Gender:[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]
" if(gender != NEUTER && pref_species.sexes) dat += "Body Model:[features["body_model"] == MALE ? "Masculine" : "Feminine"]
" + dat += "Limb Modification:
" + dat += "Modify Limbs
" + for(var/modification in modified_limbs) + if(modified_limbs[modification][1] == LOADOUT_LIMB_PROSTHETIC) + dat += "[modification]: [modified_limbs[modification][2]]
" + else + dat += "[modification]: [modified_limbs[modification][1]]
" + dat += "
" dat += "Species:[pref_species.name]
" dat += "Custom Species Name:[custom_species ? custom_species : "None"]
" dat += "Random Body:Randomize!
" dat += "Always Random Body:[be_random_body ? "Yes" : "No"]
" dat += "
Cycle background:[bgstate]
" - var/use_skintones = pref_species.use_skintones if(use_skintones) dat += APPEARANCE_CATEGORY_COLUMN @@ -507,310 +519,25 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "" mutant_category = 0 - if(pref_species.mutant_bodyparts["tail_lizard"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Tail

" - - dat += "[features["tail_lizard"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - if(pref_species.mutant_bodyparts["mam_tail"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Tail

" - - dat += "[features["mam_tail"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["tail_human"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Tail

" - - dat += "[features["tail_human"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - if(pref_species.mutant_bodyparts["meat_type"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Meat Type

" - - dat += "[features["meat_type"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["snout"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Snout

" - - dat += "[features["snout"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["horns"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Horns

" - - dat += "[features["horns"]]" - dat += "    Change
" - - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - if(pref_species.mutant_bodyparts["frills"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Frills

" - - dat += "[features["frills"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - if(pref_species.mutant_bodyparts["spines"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Spines

" - - dat += "[features["spines"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - if(pref_species.mutant_bodyparts["body_markings"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Body Markings

" - - dat += "[features["body_markings"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["mam_body_markings"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Species Markings

" - - dat += "[features["mam_body_markings"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - - if(pref_species.mutant_bodyparts["mam_ears"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Ears

" - - dat += "[features["mam_ears"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - if(pref_species.mutant_bodyparts["ears"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Ears

" - - dat += "[features["ears"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - if(pref_species.mutant_bodyparts["mam_snouts"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Snout

" - - dat += "[features["mam_snouts"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["legs"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Legs

" - - dat += "[features["legs"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["deco_wings"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Decorative wings

" - - dat += "[features["deco_wings"]]" - dat += "    Change
" - - if(pref_species.mutant_bodyparts["insect_wings"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Insect wings

" - - dat += "[features["insect_wings"]]" - dat += "    Change
" - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["insect_fluff"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Insect Fluff

" - - dat += "[features["insect_fluff"]]" - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["taur"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Tauric Body

" - - dat += "[features["taur"]]" - - if(pref_species.mutant_bodyparts["insect_markings"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Insect markings

" - - dat += "[features["insect_markings"]]
" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["wings"] && GLOB.r_wings_list.len >1) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Wings

" - - dat += "[features["wings"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["xenohead"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Caste Head

" - - dat += "[features["xenohead"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["xenotail"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Tail

" - - dat += "[features["xenotail"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["xenodorsal"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Dorsal Spines

" - - dat += "[features["xenodorsal"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["ipc_screen"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Screen

" - - dat += "[features["ipc_screen"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 - if(pref_species.mutant_bodyparts["ipc_antenna"]) - if(!mutant_category) - dat += APPEARANCE_CATEGORY_COLUMN - - dat += "

Antenna

" - - dat += "[features["ipc_antenna"]]" - - mutant_category++ - if(mutant_category >= MAX_MUTANT_ROWS) - dat += "" - mutant_category = 0 + for(var/mutant_part in GLOB.all_mutant_parts) + if(parent.can_have_part(mutant_part)) + if(!mutant_category) + dat += APPEARANCE_CATEGORY_COLUMN + dat += "

[GLOB.all_mutant_parts[mutant_part]]

" + dat += "[features[mutant_part]]" + var/color_type = GLOB.colored_mutant_parts[mutant_part] //if it can be coloured, show the appropriate button + if(color_type) + dat += "    Change
" + mutant_category++ + if(mutant_category >= MAX_MUTANT_ROWS) + dat += "" + mutant_category = 0 + + if(length(pref_species.allowed_limb_ids)) + if(!chosen_limb_id || !(chosen_limb_id in pref_species.allowed_limb_ids)) + chosen_limb_id = pref_species.id + dat += "

Body sprite

" + dat += "[chosen_limb_id]" if(mutant_category) dat += "" @@ -832,7 +559,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "Socks Color:     Change
" dat += "Backpack:[backbag]" dat += "Jumpsuit:
[jumpsuit_style]
" - if(CAN_SCAR in pref_species.species_traits) + if((HAS_FLESH in pref_species.species_traits) || (HAS_BONE in pref_species.species_traits)) dat += "
Temporal Scarring:
[(persistent_scars) ? "Enabled" : "Disabled"]" dat += "Clear scar slots" dat += "Uplink Location:[uplink_spawn_loc]" @@ -856,7 +583,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/tauric_shape = FALSE if(features["cock_taur"]) var/datum/sprite_accessory/penis/P = GLOB.cock_shapes_list[features["cock_shape"]] - if(P.taur_icon && pref_species.mutant_bodyparts["taur"]) + if(P.taur_icon && parent.can_have_part("taur")) var/datum/sprite_accessory/taur/T = GLOB.taur_list[features["taur"]] if(T.taur_mode & P.accepted_taurs) tauric_shape = TRUE @@ -1059,62 +786,89 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "
" if(3) - if(!gear_tab) - gear_tab = GLOB.loadout_items[1] dat += "" dat += "" dat += "" dat += "" + dat += "" + + dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - dat += "" - for(var/j in GLOB.loadout_items[gear_tab]) - var/datum/gear/gear = GLOB.loadout_items[gear_tab][j] - var/donoritem = gear.donoritem - if(donoritem && !gear.donator_ckey_check(user.ckey)) - continue - var/class_link = "" - if(gear.type in chosen_gear) - class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=0'" - else if(gear_points <= 0) - class_link = "style='white-space:normal;' class='linkOff'" - else if(donoritem) - class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'" - else - class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(j)];toggle_gear=1'" - dat += "" - dat += "" - dat += "
[gear_points] loadout points remaining. \[Clear Loadout\]
You can only choose one item per category, unless it's an item that spawns in your backpack or hands.
" - var/firstcat = TRUE - for(var/i in GLOB.loadout_items) - if(firstcat) - firstcat = FALSE + + if(!length(GLOB.loadout_items)) + dat += "
ERROR: No loadout categories - something is horribly wrong!" + else + if(!GLOB.loadout_categories[gear_category]) + gear_category = GLOB.loadout_categories[1] + var/firstcat = TRUE + for(var/category in GLOB.loadout_categories) + if(firstcat) + firstcat = FALSE + else + dat += " |" + if(category == gear_category) + dat += " [category] " + else + dat += " [category] " + + dat += "

" + + if(!length(GLOB.loadout_categories[gear_category])) + dat += "No subcategories detected. Something is horribly wrong!" else - dat += " |" - if(i == gear_tab) - dat += " [i] " - else - dat += " [i] " - dat += "

[gear_tab]

NameCostRestrictionsDescription
[j][gear.cost]" - if(islist(gear.restricted_roles)) - if(gear.restricted_roles.len) - if(gear.restricted_desc) - dat += "" - dat += gear.restricted_desc - dat += "" + var/list/subcategories = GLOB.loadout_categories[gear_category] + if(!subcategories.Find(gear_subcategory)) + gear_subcategory = subcategories[1] + + var/firstsubcat = TRUE + for(var/subcategory in subcategories) + if(firstsubcat) + firstsubcat = FALSE else - dat += "" - dat += gear.restricted_roles.Join(";") - dat += "" - dat += "[gear.description]
" + dat += " |" + if(gear_subcategory == subcategory) + dat += " [subcategory] " + else + dat += " [subcategory] " + dat += "
" + + dat += "Name" + dat += "Cost" + dat += "Restrictions" + dat += "Description" + for(var/name in GLOB.loadout_items[gear_category][gear_subcategory]) + var/datum/gear/gear = GLOB.loadout_items[gear_category][gear_subcategory][name] + var/donoritem = gear.donoritem + if(donoritem && !gear.donator_ckey_check(user.ckey)) + continue + var/class_link = "" + if(gear.type in chosen_gear) + class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=0'" + else if(gear_points <= 0) + class_link = "style='white-space:normal;' class='linkOff'" + else if(donoritem) + class_link = "style='white-space:normal;background:#ebc42e;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'" + else + class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'" + dat += "[name]" + dat += "[gear.cost]" + if(islist(gear.restricted_roles)) + if(gear.restricted_roles.len) + if(gear.restricted_desc) + dat += "" + dat += gear.restricted_desc + dat += "" + else + dat += "" + dat += gear.restricted_roles.Join(";") + dat += "" + dat += "[gear.description]" + dat += "" if(4) // Content preferences dat += "
" dat += "

Fetish content prefs

" dat += "Arousal:[arousable == TRUE ? "Enabled" : "Disabled"]
" + dat += "Genital examine text:[(cit_toggles & GENITAL_EXAMINE) ? "Enabled" : "Disabled"]
" + dat += "Vore examine text:[(cit_toggles & VORE_EXAMINE) ? "Enabled" : "Disabled"]
" dat += "Voracious MediHound sleepers: [(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]
" dat += "Hear Vore Sounds: [(cit_toggles & EATING_NOISES) ? "Yes" : "No"]
" dat += "Hear Vore Digestion Sounds: [(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]
" @@ -1128,8 +882,8 @@ GLOBAL_LIST_EMPTY(preferences_datums) dat += "Breast Enlargement: [(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]
" dat += "Penis Enlargement: [(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]
" dat += "Hypno: [(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]
" - dat += "Aphrodisiacs: [(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]
" dat += "Ass Slapping: [(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]
" + dat += "Automatic Wagging: [(cit_toggles & NO_AUTO_WAG) ? "Disabled" : "Enabled"]
" dat += "
" dat += "
" if(5) // Custom keybindings @@ -1489,6 +1243,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) for(var/V in all_quirks) var/datum/quirk/T = SSquirks.quirks[V] bal -= initial(T.value) + for(var/modification in modified_limbs) + if(modified_limbs[modification][1] == LOADOUT_LIMB_PROSTHETIC) + return bal + 1 //max 1 point regardless of how many prosthetics return bal /datum/preferences/proc/GetPositiveQuirkCount() @@ -1704,6 +1461,11 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(!isnull(msg)) features["ooc_notes"] = msg + if("hide_ckey") + hide_ckey = !hide_ckey + if(user) + user.mind?.hide_ckey = hide_ckey + if("hair") var/new_hair = input(user, "Choose your character's hair colour:", "Character Preference","#"+hair_color) as color|null if(new_hair) @@ -1741,6 +1503,29 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("cycle_bg") bgstate = next_list_item(bgstate, bgstate_options) + if("modify_limbs") + var/limb_type = input(user, "Choose the limb to modify:", "Character Preference") as null|anything in LOADOUT_ALLOWED_LIMB_TARGETS + if(limb_type) + var/modification_type = input(user, "Choose the modification to the limb:", "Character Preference") as null|anything in LOADOUT_LIMBS + if(modification_type) + if(modification_type == LOADOUT_LIMB_PROSTHETIC) + var/prosthetic_type = input(user, "Choose the type of prosthetic", "Character Preference") as null|anything in (list("prosthetic") + GLOB.prosthetic_limb_types) + if(prosthetic_type) + var/number_of_prosthetics = 0 + for(var/modification in modified_limbs) + if(modified_limbs[modification][1] == LOADOUT_LIMB_PROSTHETIC) + number_of_prosthetics += 1 + if(number_of_prosthetics >= MAXIMUM_LOADOUT_PROSTHETICS && !(limb_type in modified_limbs && modified_limbs[limb_type][1] == LOADOUT_LIMB_PROSTHETIC)) + to_chat(user, "You can only have up to two prosthetic limbs!") + else + //save the actual prosthetic data + modified_limbs[limb_type] = list(modification_type, prosthetic_type) + else + if(modification_type == LOADOUT_LIMB_NORMAL) + modified_limbs -= limb_type + else + modified_limbs[limb_type] = list(modification_type) + if("underwear") var/new_underwear = input(user, "Choose your character's underwear:", "Character Preference") as null|anything in GLOB.underwear_list if(new_underwear) @@ -1783,14 +1568,14 @@ GLOBAL_LIST_EMPTY(preferences_datums) pref_species = new newtype() //let's ensure that no weird shit happens on species swapping. custom_species = null - if(!pref_species.mutant_bodyparts["body_markings"]) + if(!parent.can_have_part("body_markings")) features["body_markings"] = "None" - if(!pref_species.mutant_bodyparts["mam_body_markings"]) + if(!parent.can_have_part("mam_body_markings")) features["mam_body_markings"] = "None" - if(pref_species.mutant_bodyparts["mam_body_markings"]) + if(parent.can_have_part("mam_body_markings")) if(features["mam_body_markings"] == "None") features["mam_body_markings"] = "Plain" - if(pref_species.mutant_bodyparts["tail_lizard"]) + if(parent.can_have_part("tail_lizard")) features["tail_lizard"] = "Smooth" if(pref_species.id == "felinid") features["mam_tail"] = "Cat" @@ -1902,7 +1687,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("mam_tail") var/list/snowflake_tails_list = list() for(var/path in GLOB.mam_tails_list) - var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path] + var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id)) @@ -1918,7 +1703,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) features["tail_human"] = "None" features["tail_lizard"] = "None" - if("meats") + if("meat_type") var/new_meat new_meat = input(user, "Choose your character's meat type:", "Character Preference") as null|anything in GLOB.meat_types if(new_meat) @@ -1927,7 +1712,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("snout") var/list/snowflake_snouts_list = list() for(var/path in GLOB.snouts_list) - var/datum/sprite_accessory/mam_snouts/instance = GLOB.snouts_list[path] + var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.snouts_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id)) @@ -1944,7 +1729,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("mam_snouts") var/list/snowflake_mam_snouts_list = list() for(var/path in GLOB.mam_snouts_list) - var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path] + var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id)) @@ -2023,7 +1808,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(new_deco_wings) features["deco_wings"] = new_deco_wings - if("insect_fluffs") + if("insect_fluff") var/new_insect_fluff new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list if(new_insect_fluff) @@ -2093,7 +1878,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("mam_ears") var/list/snowflake_ears_list = list() for(var/path in GLOB.mam_ears_list) - var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path] + var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if(!show_mismatched_markings && S.recommended_species && !S.recommended_species.Find(pref_species.id)) @@ -2171,7 +1956,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("cock_shape") var/new_shape var/list/hockeys = list() - if(pref_species.mutant_bodyparts["taur"]) + if(parent.can_have_part("taur")) var/datum/sprite_accessory/taur/T = GLOB.taur_list[features["taur"]] for(var/A in GLOB.cock_shapes_list) var/datum/sprite_accessory/penis/P = GLOB.cock_shapes_list[A] @@ -2358,8 +2143,6 @@ GLOBAL_LIST_EMPTY(preferences_datums) else features["body_model"] = chosengender gender = chosengender - facial_hair_style = random_facial_hair_style(gender) - hair_style = random_hair_style(gender) if("body_size") var/min = CONFIG_GET(number/body_size_min) @@ -2385,6 +2168,11 @@ GLOBAL_LIST_EMPTY(preferences_datums) var/selected_custom_speech_verb = input(user, "Choose your desired speech verb (none means your species speech verb)", "Character Preference") as null|anything in GLOB.speech_verbs if(selected_custom_speech_verb) custom_speech_verb = selected_custom_speech_verb + + if("bodysprite") + var/selected_body_sprite = input(user, "Choose your desired body sprite", "Character Preference") as null|anything in pref_species.allowed_limb_ids + if(selected_body_sprite) + chosen_limb_id = selected_body_sprite //this gets sanitized before loading else switch(href_list["preference"]) //CITADEL PREFERENCES EDIT - I can't figure out how to modularize these, so they have to go here. :c -Pooj @@ -2608,6 +2396,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) parent.mob.hud_used.update_parallax_pref(parent.mob) // Citadel edit - Prefs don't work outside of this. :c + + if("genital_examine") + cit_toggles ^= GENITAL_EXAMINE + + if("vore_examine") + cit_toggles ^= VORE_EXAMINE + if("hound_sleeper") cit_toggles ^= MEDIHOUND_SLEEPER @@ -2644,6 +2439,9 @@ GLOBAL_LIST_EMPTY(preferences_datums) if("bimbo") cit_toggles ^= BIMBOFICATION + if("auto_wag") + cit_toggles ^= NO_AUTO_WAG + //END CITADEL EDIT if("ambientocclusion") @@ -2687,11 +2485,13 @@ GLOBAL_LIST_EMPTY(preferences_datums) gear_points = CONFIG_GET(number/initial_gear_points) save_preferences() if(href_list["select_category"]) - for(var/i in GLOB.loadout_items) - if(i == href_list["select_category"]) - gear_tab = i + gear_category = html_decode(href_list["select_category"]) + gear_subcategory = GLOB.loadout_categories[gear_category][1] + if(href_list["select_subcategory"]) + gear_subcategory = html_decode(href_list["select_subcategory"]) if(href_list["toggle_gear_path"]) - var/datum/gear/G = GLOB.loadout_items[gear_tab][html_decode(href_list["toggle_gear_path"])] + var/name = html_decode(href_list["toggle_gear_path"]) + var/datum/gear/G = GLOB.loadout_items[gear_category][gear_subcategory][name] if(!G) return var/toggle = text2num(href_list["toggle_gear"]) @@ -2712,7 +2512,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) ShowChoices(user) return 1 -/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1, roundstart_checks = TRUE) +/datum/preferences/proc/copy_to(mob/living/carbon/human/character, icon_updates = 1, roundstart_checks = TRUE, initial_spawn = FALSE) if(be_random_name) real_name = pref_species.random_name(gender) @@ -2771,14 +2571,16 @@ GLOBAL_LIST_EMPTY(preferences_datums) character.dna.features = features.Copy() character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE) + if(chosen_limb_id && (chosen_limb_id in character.dna.species.allowed_limb_ids)) + character.dna.species.mutant_bodyparts["limbs_id"] = chosen_limb_id character.dna.real_name = character.real_name character.dna.nameless = character.nameless character.dna.custom_species = character.custom_species - if(pref_species.mutant_bodyparts["meat_type"]) + if((parent && parent.can_have_part("meat_type")) || pref_species.mutant_bodyparts["meat_type"]) character.type_of_meat = GLOB.meat_types[features["meat_type"]] - if(character.dna.species.mutant_bodyparts["legs"] && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian")) + if(((parent && parent.can_have_part("legs")) || pref_species.mutant_bodyparts["legs"]) && (character.dna.features["legs"] == "Digitigrade" || character.dna.features["legs"] == "Avian")) pref_species.species_traits |= DIGITIGRADE else pref_species.species_traits -= DIGITIGRADE @@ -2796,6 +2598,7 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(custom_tongue != "default") var/new_tongue = GLOB.roundstart_tongues[custom_tongue] if(new_tongue) + character.dna.species.mutanttongue = new_tongue //this means we get our tongue when we clone var/obj/item/organ/tongue/T = character.getorganslot(ORGAN_SLOT_TONGUE) if(T) qdel(T) @@ -2804,6 +2607,35 @@ GLOBAL_LIST_EMPTY(preferences_datums) if(custom_speech_verb != "default") character.dna.species.say_mod = custom_speech_verb + //limb stuff, only done when initially spawning in + if(initial_spawn) + //delete any existing prosthetic limbs to make sure no remnant prosthetics are left over + for(var/obj/item/bodypart/part in character.bodyparts) + if(part.status == BODYPART_ROBOTIC) + qdel(part) + character.regenerate_limbs() //regenerate limbs so now you only have normal limbs + for(var/modified_limb in modified_limbs) + var/modification = modified_limbs[modified_limb][1] + var/obj/item/bodypart/old_part = character.get_bodypart(modified_limb) + if(modification == LOADOUT_LIMB_PROSTHETIC) + var/obj/item/bodypart/new_limb + switch(modified_limb) + if(BODY_ZONE_L_ARM) + new_limb = new/obj/item/bodypart/l_arm/robot/surplus(character) + if(BODY_ZONE_R_ARM) + new_limb = new/obj/item/bodypart/r_arm/robot/surplus(character) + if(BODY_ZONE_L_LEG) + new_limb = new/obj/item/bodypart/l_leg/robot/surplus(character) + if(BODY_ZONE_R_LEG) + new_limb = new/obj/item/bodypart/r_leg/robot/surplus(character) + var/prosthetic_type = modified_limbs[modified_limb][2] + if(prosthetic_type != "prosthetic") //lets just leave the old sprites as they are + new_limb.icon = file("icons/mob/augmentation/cosmetic_prosthetic/[prosthetic_type].dmi") + new_limb.replace_limb(character) + qdel(old_part) + + if(length(modified_limbs)) + character.regenerate_icons() SEND_SIGNAL(character, COMSIG_HUMAN_PREFS_COPIED_TO, src, icon_updates, roundstart_checks) @@ -2812,6 +2644,18 @@ GLOBAL_LIST_EMPTY(preferences_datums) character.update_body() character.update_hair() +/datum/preferences/proc/post_copy_to(mob/living/carbon/human/character) + //if no legs, and not a paraplegic or a slime, give them a free wheelchair + if(modified_limbs[BODY_ZONE_L_LEG] == LOADOUT_LIMB_AMPUTATED && modified_limbs[BODY_ZONE_R_LEG] == LOADOUT_LIMB_AMPUTATED && !character.has_quirk(/datum/quirk/paraplegic) && !isjellyperson(character)) + if(character.buckled) + character.buckled.unbuckle_mob(character) + var/turf/T = get_turf(character) + var/obj/structure/chair/spawn_chair = locate() in T + var/obj/vehicle/ridden/wheelchair/wheels = new(T) + if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking + wheels.setDir(spawn_chair.dir) + wheels.buckle_mob(character) + /datum/preferences/proc/get_default_name(name_id) switch(name_id) if("human") @@ -2870,17 +2714,17 @@ GLOBAL_LIST_EMPTY(preferences_datums) LAZYINITLIST(L) for(var/i in chosen_gear) var/datum/gear/G = i - var/occupied_slots = L[slot_to_string(initial(G.category))] ? L[slot_to_string(initial(G.category))] + 1 : 1 - LAZYSET(L, slot_to_string(initial(G.category)), occupied_slots) + var/occupied_slots = L[initial(G.category)] ? L[initial(G.category)] + 1 : 1 + LAZYSET(L, initial(G.category), occupied_slots) switch(slot) if(SLOT_IN_BACKPACK) - if(L[slot_to_string(SLOT_IN_BACKPACK)] < BACKPACK_SLOT_AMT) + if(L[LOADOUT_CATEGORY_BACKPACK] < BACKPACK_SLOT_AMT) return TRUE if(SLOT_HANDS) - if(L[slot_to_string(SLOT_HANDS)] < HANDS_SLOT_AMT) + if(L[LOADOUT_CATEGORY_HANDS] < HANDS_SLOT_AMT) return TRUE else - if(L[slot_to_string(slot)] < DEFAULT_SLOT_AMT) + if(L[slot] < DEFAULT_SLOT_AMT) return TRUE #undef DEFAULT_SLOT_AMT diff --git a/code/modules/client/preferences_savefile.dm b/code/modules/client/preferences_savefile.dm index 59d99674eb..5856a7b6e1 100644 --- a/code/modules/client/preferences_savefile.dm +++ b/code/modules/client/preferences_savefile.dm @@ -5,7 +5,7 @@ // You do not need to raise this if you are adding new values that have sane defaults. // Only raise this value when changing the meaning/format/name/layout of an existing value // where you would want the updater procs below to run -#define SAVEFILE_VERSION_MAX 33 +#define SAVEFILE_VERSION_MAX 35 /* SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn @@ -200,6 +200,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car features["silicon_flavor_text"] = html_encode(features["silicon_flavor_text"]) features["ooc_notes"] = html_encode(features["ooc_notes"]) + if(current_version < 35) + if(S["species"] == "lizard") + features["mam_snouts"] = features["snout"] + /datum/preferences/proc/load_path(ckey,filename="preferences.sav") if(!ckey) return @@ -224,7 +228,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car var/needs_update = savefile_needs_update(S) if(needs_update == -2) //fatal, can't load any data return 0 - + . = TRUE //general preferences @@ -443,7 +447,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car return 0 . = TRUE - + //Species var/species_id S["species"] >> species_id @@ -510,7 +514,14 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car S["scars3"] >> scars_list["3"] S["scars4"] >> scars_list["4"] S["scars5"] >> scars_list["5"] - + var/limbmodstr + S["modified_limbs"] >> limbmodstr + if(length(limbmodstr)) + modified_limbs = safe_json_decode(limbmodstr) + else + modified_limbs = list() + S["chosen_limb_id"] >> chosen_limb_id + S["hide_ckey"] >> hide_ckey //saved per-character //Custom names for(var/custom_name_id in GLOB.preferences_custom_names) @@ -852,6 +863,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["joblessrole"] , joblessrole) //Write prefs WRITE_FILE(S["job_preferences"] , job_preferences) + WRITE_FILE(S["hide_ckey"] , hide_ckey) //Quirks WRITE_FILE(S["all_quirks"] , all_quirks) @@ -866,6 +878,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car WRITE_FILE(S["scars3"] , scars_list["3"]) WRITE_FILE(S["scars4"] , scars_list["4"]) WRITE_FILE(S["scars5"] , scars_list["5"]) + if(islist(modified_limbs)) + WRITE_FILE(S["modified_limbs"] , safe_json_encode(modified_limbs)) + WRITE_FILE(S["chosen_limb_id"], chosen_limb_id) + //gear loadout if(chosen_gear.len) diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preferences_toggles.dm index 951e36f9a6..e16a491c61 100644 --- a/code/modules/client/preferences_toggles.dm +++ b/code/modules/client/preferences_toggles.dm @@ -145,8 +145,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, togglemidis)() to_chat(usr, "You will no longer hear sounds uploaded by admins") usr.stop_sound_channel(CHANNEL_ADMIN) var/client/C = usr.client - if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) - C.chatOutput.stopMusic() + C?.tgui_panel?.stop_music() SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Toggle Hearing Midis", "[usr.client.prefs.toggles & SOUND_MIDI ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /datum/verbs/menu/Settings/Sound/togglemidis/Get_checked(client/C) return C.prefs.toggles & SOUND_MIDI @@ -234,8 +233,7 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggleprayersounds)() set desc = "Stop Current Sounds" SEND_SOUND(usr, sound(null)) var/client/C = usr.client - if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) - C.chatOutput.stopMusic() + C?.tgui_panel?.stop_music() SSblackbox.record_feedback("nested tally", "preferences_verb", 1, list("Stop Self Sounds")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/client/verbs/ooc.dm b/code/modules/client/verbs/ooc.dm index fa1145ecea..99703482b9 100644 --- a/code/modules/client/verbs/ooc.dm +++ b/code/modules/client/verbs/ooc.dm @@ -158,88 +158,6 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8") else to_chat(src, "There are no admin notices at the moment.") -/client/verb/fix_chat() - set name = "Fix chat" - set category = "OOC" - if (!chatOutput || !istype(chatOutput)) - var/action = alert(src, "Invalid Chat Output data found!\nRecreate data?", "Wot?", "Recreate Chat Output data", "Cancel") - if (action != "Recreate Chat Output data") - return - chatOutput = new /datum/chatOutput(src) - chatOutput.start() - action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope") - if (action == "Fixed") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum") - else - chatOutput.load() - action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No") - if (action == "Yes") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by re-creating the chatOutput datum and forcing a load()") - else - action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat") - if (action == "Switch to old chat") - winset(src, "output", "is-visible=true;is-disabled=false") - winset(src, "browseroutput", "is-visible=false") - log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after recreating the chatOutput and forcing a load()") - - else if (chatOutput.loaded) - var/action = alert(src, "ChatOutput seems to be loaded\nDo you want me to force a reload, wiping the chat log or just refresh the chat window because it broke/went away?", "Hmmm", "Force Reload", "Refresh", "Cancel") - switch (action) - if ("Force Reload") - chatOutput.loaded = FALSE - chatOutput.start() //this is likely to fail since it asks , but we should try it anyways so we know. - action = alert(src, "Goon chat reloading, wait a bit and tell me if it's fixed", "", "Fixed", "Nope") - if (action == "Fixed") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a start()") - else - chatOutput.load() - action = alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No") - if (action == "Yes") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()") - else - action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat") - if (action == "Switch to old chat") - winset(src, "output", "is-visible=true;is-disabled=false") - winset(src, "browseroutput", "is-visible=false") - log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a start() and forcing a load()") - - if ("Refresh") - chatOutput.showChat() - action = alert(src, "Goon chat refreshing, wait a bit and tell me if it's fixed", "", "Fixed", "Nope, force a reload") - if (action == "Fixed") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a show()") - else - chatOutput.loaded = FALSE - chatOutput.load() - action = alert(src, "How about now? (give it a moment)", "", "Yes", "No") - if (action == "Yes") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by forcing a load()") - else - action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat") - if (action == "Switch to old chat") - winset(src, "output", "is-visible=true;is-disabled=false") - winset(src, "browseroutput", "is-visible=false") - log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window forcing a show() and forcing a load()") - return - - else - chatOutput.start() - var/action = alert(src, "Manually loading Chat, wait a bit and tell me if it's fixed", "", "Fixed", "Nope") - if (action == "Fixed") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start()") - else - chatOutput.load() - alert(src, "How about now? (give it a moment (it may also try to load twice))", "", "Yes", "No") - if (action == "Yes") - log_game("GOONCHAT: [key_name(src)] Had to fix their goonchat by manually calling start() and forcing a load()") - else - action = alert(src, "Welp, I'm all out of ideas. Try closing byond and reconnecting.\nWe could also disable fancy chat and re-enable oldchat", "", "Thanks anyways", "Switch to old chat") - if (action == "Switch to old chat") - winset(src, "output", list2params(list("on-show" = "", "is-disabled" = "false", "is-visible" = "true"))) - winset(src, "browseroutput", "is-disabled=true;is-visible=false") - log_game("GOONCHAT: [key_name(src)] Failed to fix their goonchat window after manually calling start() and forcing a load()") - - /client/verb/motd() set name = "MOTD" diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index d540336b86..2fbe738acb 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -118,8 +118,7 @@ // Set the clothing's integrity back to 100%, remove all damage to bodyparts, and generally fix it up /obj/item/clothing/proc/repair(mob/user, params) - damaged_clothes = CLOTHING_PRISTINE - update_clothes_damaged_state(FALSE) + update_clothes_damaged_state(CLOTHING_PRISTINE) obj_integrity = max_integrity name = initial(name) // remove "tattered" or "shredded" if there's a prefix body_parts_covered = initial(body_parts_covered) @@ -196,7 +195,7 @@ if(3 to INFINITY) // take better care of your shit, dude name = "tattered [initial(name)]" - update_clothes_damaged_state() + update_clothes_damaged_state(CLOTHING_DAMAGED) /obj/item/clothing/Destroy() user_vars_remembered = null //Oh god somebody put REFERENCES in here? not to worry, we'll clean it up @@ -257,7 +256,7 @@ how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n" how_cool_are_your_threads += "" . += how_cool_are_your_threads.Join() - + if(LAZYLEN(armor_list)) armor_list.Cut() if(armor.bio) @@ -346,10 +345,16 @@ var/mob/M = loc to_chat(M, "Your [name] starts to fall apart!") -/obj/item/clothing/proc/update_clothes_damaged_state(damaging = TRUE) - var/index = "[REF(initial(icon))]-[initial(icon_state)]" - var/static/list/damaged_clothes_icons = list() - if(damaging) +//This mostly exists so subtypes can call appriopriate update icon calls on the wearer. +/obj/item/clothing/proc/update_clothes_damaged_state(damaged_state = CLOTHING_DAMAGED) + damaged_clothes = damaged_state + update_icon() + +/obj/item/clothing/update_overlays() + . = ..() + if(damaged_clothes) + var/index = "[REF(initial(icon))]-[initial(icon_state)]" + var/static/list/damaged_clothes_icons = list() var/icon/damaged_clothes_icon = damaged_clothes_icons[index] if(!damaged_clothes_icon) damaged_clothes_icon = icon(initial(icon), initial(icon_state), , 1) //we only want to apply damaged effect to the initial icon_state for each object @@ -357,9 +362,7 @@ damaged_clothes_icon.Blend(icon('icons/effects/item_damage.dmi', "itemdamaged"), ICON_MULTIPLY) //adds damage effect and the remaining white areas become transparant damaged_clothes_icon = fcopy_rsc(damaged_clothes_icon) damaged_clothes_icons[index] = damaged_clothes_icon - add_overlay(damaged_clothes_icon, TRUE) - else - cut_overlay(damaged_clothes_icons[index], TRUE) + . += damaged_clothes_icon /* SEE_SELF // can see self, no matter what diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index 01effea6f2..3f6d21bcd2 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -96,7 +96,7 @@ throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/clothing/glasses/meson/eyepatch name = "eyepatch mesons" @@ -149,6 +149,30 @@ icon_state = "eyepatch" item_state = "eyepatch" +/obj/item/clothing/glasses/eyepatch/syndicate + name = "cybernetic eyepatch" + desc = "An eyepatch used to enhance one's aim with guns." + icon_state = "syndicatepatch" + item_state = "syndicatepatch" + resistance_flags = ACID_PROOF + +/obj/item/clothing/glasses/eyepatch/syndicate/equipped(mob/living/carbon/human/user, slot) + . = ..() + if(slot == SLOT_GLASSES) + user.visible_message("Circuitry from the eyepatch links itself to your brain as you put on the eyepatch.") + if(HAS_TRAIT(user, TRAIT_POOR_AIM)) + user.visible_message("You hear a fizzing noise from the circuit. That can't be good.") + ADD_TRAIT(user, TRAIT_INSANE_AIM, "SYNDICATE_EYEPATCH_AIM") + ADD_TRAIT(src, TRAIT_NODROP, "SYNDICATE_EYEPATCH_NODROP") + +/obj/item/clothing/glasses/eyepatch/syndicate/dropped(mob/living/carbon/human/user) + . = ..() + REMOVE_TRAIT(user, TRAIT_INSANE_AIM, "SYNDICATE_EYEPATCH_AIM") + var/obj/item/organ/eyes/eyes = user.getorganslot(ORGAN_SLOT_EYES) + if(eyes) + eyes.applyOrganDamage(30) + user.visible_message("Your eye stings as the circuitry is removed from your eye!") + /obj/item/clothing/glasses/monocle name = "monocle" desc = "Such a dapper eyepiece!" @@ -180,7 +204,7 @@ throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED vision_correction = 1 glass_colour_type = /datum/client_colour/glass_colour/lightgreen @@ -237,7 +261,7 @@ throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/clothing/glasses/sunglasses/garb/supergarb name = "black giga gar glasses" @@ -257,7 +281,7 @@ throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED glass_colour_type = /datum/client_colour/glass_colour/orange /obj/item/clothing/glasses/sunglasses/gar/supergar diff --git a/code/modules/clothing/glasses/engine_goggles.dm b/code/modules/clothing/glasses/engine_goggles.dm index 2a64445776..d7e7ae3669 100644 --- a/code/modules/clothing/glasses/engine_goggles.dm +++ b/code/modules/clothing/glasses/engine_goggles.dm @@ -97,14 +97,14 @@ if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor continue var/strength = round(rad_places[i] / 1000, 0.1) - var/image/pic = new(loc = place) + var/image/pic = image(loc = place) var/mutable_appearance/MA = new() - MA.alpha = 180 - MA.maptext = "[strength]k" - MA.color = "#64C864" - MA.layer = FLY_LAYER + MA.maptext = "[strength]k" + MA.color = "#04e604" + MA.layer = RAD_TEXT_LAYER + MA.plane = GAME_PLANE pic.appearance = MA - flick_overlay(pic, list(user.client), 8) + flick_overlay(pic, list(user.client), 10) /obj/item/clothing/glasses/meson/engine/proc/show_shuttle() var/mob/living/carbon/human/user = loc diff --git a/code/modules/clothing/glasses/hud.dm b/code/modules/clothing/glasses/hud.dm index c745cd74f0..9ca98b0bca 100644 --- a/code/modules/clothing/glasses/hud.dm +++ b/code/modules/clothing/glasses/hud.dm @@ -70,7 +70,7 @@ flash_protect = -2 lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE glass_colour_type = /datum/client_colour/glass_colour/green - + /obj/item/clothing/glasses/hud/health/night/syndicate name = "combat night vision health scanner HUD" desc = "An advanced shielded medical heads-up display that allows soldiers to approximate how much lead poisoning their allies have suffered in complete darkness." @@ -221,7 +221,7 @@ throw_speed = 4 attack_verb = list("sliced") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars name = "giga HUD gar glasses" diff --git a/code/modules/clothing/gloves/miscellaneous.dm b/code/modules/clothing/gloves/miscellaneous.dm index 1c3ac0f340..b5d92fb780 100644 --- a/code/modules/clothing/gloves/miscellaneous.dm +++ b/code/modules/clothing/gloves/miscellaneous.dm @@ -199,12 +199,16 @@ /obj/item/clothing/gloves/evening name = "evening gloves" - desc = "Thin, pretty gloves intended for use in regal feminine attire, but knowing Space China these are just for some maid fetish." + desc = "Thin, pretty gloves intended for use in regal feminine attire. A tag on the hem claims they were 'maid' in Space China, these were probably intended for use in some maid fetish." icon_state = "evening" item_state = "evening" - strip_delay = 40 - equip_delay_other = 20 + transfer_prints = TRUE cold_protection = HANDS min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT strip_mod = 0.9 - custom_price = PRICE_ALMOST_CHEAP + +/obj/item/clothing/gloves/evening/black + name = "midnight gloves" + desc = "Thin, pretty gloves intended for use in sexy feminine attire. A tag on the hem claims they pair great with black stockings." + icon_state = "eveningblack" + item_state = "eveningblack" diff --git a/code/modules/clothing/gloves/ring.dm b/code/modules/clothing/gloves/ring.dm index 8354f13bd2..daca843c45 100644 --- a/code/modules/clothing/gloves/ring.dm +++ b/code/modules/clothing/gloves/ring.dm @@ -21,7 +21,7 @@ desc = "An expensive ring, studded with a diamond. Cultures have used these rings in courtship for a millenia." icon_state = "ringdiamond" item_state = "dring" - + /obj/item/clothing/gloves/ring/diamond/attack_self(mob/user) user.visible_message("\The [user] gets down on one knee, presenting \the [src].","You get down on one knee, presenting \the [src].") @@ -30,3 +30,12 @@ desc = "A tiny silver ring, sized to wrap around a finger." icon_state = "ringsilver" item_state = "sring" + +/obj/item/clothing/gloves/ring/custom + name = "ring" + desc = "A ring." + gender = NEUTER + w_class = WEIGHT_CLASS_TINY + obj_flags = UNIQUE_RENAME + icon_state = "ringsilver" + item_state = "sring" diff --git a/code/modules/clothing/gloves/tacklers.dm b/code/modules/clothing/gloves/tacklers.dm index 11b2afa968..f4b4140a1a 100644 --- a/code/modules/clothing/gloves/tacklers.dm +++ b/code/modules/clothing/gloves/tacklers.dm @@ -72,6 +72,25 @@ siemens_coefficient = 0 permeability_coefficient = 0.05 +/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator + name = "insidious guerrilla gloves" + desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping and tackling knowledge to the user via the use of nanochips." + icon_state = "infiltrator" + item_state = "infiltrator" + siemens_coefficient = 0 + permeability_coefficient = 0.05 + resistance_flags = FIRE_PROOF | ACID_PROOF + var/carrytrait = TRAIT_QUICKER_CARRY + +/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/equipped(mob/user, slot) + . = ..() + if(slot == SLOT_GLOVES) + ADD_TRAIT(user, carrytrait, GLOVE_TRAIT) + +/obj/item/clothing/gloves/tackler/combat/insulated/infiltrator/dropped(mob/user) + . = ..() + REMOVE_TRAIT(user, carrytrait, GLOVE_TRAIT) + /obj/item/clothing/gloves/tackler/rocket name = "rocket gloves" desc = "The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues." diff --git a/code/modules/clothing/head/misc.dm b/code/modules/clothing/head/misc.dm index 72d0f68c18..124ece8fdc 100644 --- a/code/modules/clothing/head/misc.dm +++ b/code/modules/clothing/head/misc.dm @@ -469,3 +469,16 @@ icon_state = "maid" item_state = "maid" dynamic_hair_suffix = "" + +/obj/item/clothing/head/widered + name = "Wide red hat" + desc = "It is both wide, and red. Stylish!" + icon_state = "widehat_red" + item_state = "widehat_red" + +/obj/item/clothing/head/kabuto + name = "Kabuto helmet" + desc = "A traditional kabuto helmet." + icon_state = "kabuto" + item_state = "kabuto" + flags_inv = HIDEHAIR|HIDEEARS diff --git a/code/modules/clothing/masks/boxing.dm b/code/modules/clothing/masks/boxing.dm index f11c89d00c..6701b53c10 100644 --- a/code/modules/clothing/masks/boxing.dm +++ b/code/modules/clothing/masks/boxing.dm @@ -12,6 +12,10 @@ /obj/item/clothing/mask/balaclava/attack_self(mob/user) adjustmask(user) +/obj/item/clothing/mask/balaclava/breath + name = "breathaclava" + clothing_flags = ALLOWINTERNALS + /obj/item/clothing/mask/infiltrator name = "insidious balaclava" desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder." diff --git a/code/modules/clothing/shoes/_shoes.dm b/code/modules/clothing/shoes/_shoes.dm index 746bd3458a..49256b490d 100644 --- a/code/modules/clothing/shoes/_shoes.dm +++ b/code/modules/clothing/shoes/_shoes.dm @@ -257,10 +257,8 @@ if(14 to 25) // 1.3ish% chance to stumble and be a bit off balance (like being disarmed) to_chat(our_guy, "You stumble a bit on your untied shoelaces!") - if(!our_guy.has_movespeed_modifier(/datum/movespeed_modifier/shove)) - our_guy.add_movespeed_modifier(/datum/movespeed_modifier/shove) - addtimer(CALLBACK(our_guy, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH) - + our_guy.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION) + our_guy.Stagger(SHOVE_OFFBALANCE_DURATION) //yes, same. if(26 to 1000) wiser = FALSE if(wiser) diff --git a/code/modules/clothing/spacesuits/_spacesuits.dm b/code/modules/clothing/spacesuits/_spacesuits.dm index 82dd3142ed..cba27845f1 100644 --- a/code/modules/clothing/spacesuits/_spacesuits.dm +++ b/code/modules/clothing/spacesuits/_spacesuits.dm @@ -7,7 +7,7 @@ clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS item_state = "spaceold" permeability_coefficient = 0.01 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70, "wound" = 5) flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT dynamic_hair_suffix = "" dynamic_fhair_suffix = "" @@ -36,7 +36,7 @@ body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS allowed = list(/obj/item/flashlight, /obj/item/tank/internals) slowdown = 1 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70, "wound" = 5) flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAUR cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index 4dc6fd1f6c..3f77a2befc 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -4,7 +4,7 @@ icon_state = "chronohelmet" item_state = "chronohelmet" slowdown = 1 - armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 100) + armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 100, "wound" = 80) resistance_flags = FIRE_PROOF | ACID_PROOF var/obj/item/clothing/suit/space/chronos/suit = null @@ -19,7 +19,7 @@ icon_state = "chronosuit" item_state = "chronosuit" actions_types = list(/datum/action/item_action/toggle) - armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000) + armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000, "wound" = 80) resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index b588deaf01..12829ed0e7 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -5,7 +5,7 @@ icon_state = "hardsuit0-engineering" item_state = "eng_helm" max_integrity = 300 - armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75) + armor = list("melee" = 10, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 75, "fire" = 50, "acid" = 75, "wound" = 10) var/basestate = "hardsuit" var/brightness_on = 4 //luminosity when on var/on = FALSE @@ -214,7 +214,7 @@ name = "advanced hardsuit" desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" - armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 95, "fire" = 100, "acid" = 90, "wound" = 10) + armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90, "wound" = 10) heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite @@ -717,7 +717,7 @@ item_state = "rig0-soviet" hardsuit_type = "soviet" icon_state = "rig0-soviet" - armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75) + armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75, "wound" = 15) mutantrace_variation = NONE /obj/item/clothing/suit/space/hardsuit/soviet @@ -726,7 +726,7 @@ item_state = "rig-soviet" icon_state = "rig-soviet" slowdown = 0.8 - armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75) + armor = list("melee" = 40, "bullet" = 30, "laser" = 30, "energy" = 15, "bomb" = 35, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 75, "wound" = 15) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/soviet mutantrace_variation = NONE @@ -771,7 +771,7 @@ item_state = "ert_medical" hardsuit_type = "ert_medical" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf - armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) + armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95, "wound" = 30) slowdown = 0 max_charges = 5 @@ -800,7 +800,7 @@ icon_state = "hardsuit0-ert_medical" item_state = "hardsuit0-ert_medical" hardsuit_type = "ert_medical" - armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95) + armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95, "wound" = 30) /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red icon_state = "hardsuit0-ert_security" @@ -879,7 +879,7 @@ max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF heat_protection = HEAD - armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100) + armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100, "wound" = 30) brightness_on = 7 allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator) var/energy_color = "#35FFF0" @@ -923,7 +923,7 @@ item_state = "swat_suit" max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | LAVA_PROOF - armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100) + armor = list(melee = 50, bullet = 10, laser = 10, energy = 10, bomb = 50, bio = 100, rad = 50, fire = 100, acid = 100, "wound" = 30) allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe) helmettype = /obj/item/clothing/head/helmet/space/hardsuit/lavaknight heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS diff --git a/code/modules/clothing/spacesuits/miscellaneous.dm b/code/modules/clothing/spacesuits/miscellaneous.dm index ee70f54ed0..5124c5d62e 100644 --- a/code/modules/clothing/spacesuits/miscellaneous.dm +++ b/code/modules/clothing/spacesuits/miscellaneous.dm @@ -51,7 +51,7 @@ Contains: icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) - armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100) + armor = list("melee" = 40, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 50, "bio" = 90, "rad" = 20, "fire" = 100, "acid" = 100, "wound" = 25) strip_delay = 120 resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE @@ -63,7 +63,7 @@ Contains: dynamic_hair_suffix = "+generic" dynamic_fhair_suffix = "+generic" flags_inv = 0 - armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) + armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 30) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF @@ -79,7 +79,7 @@ Contains: flags_inv = 0 w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) - armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) + armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 30) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = FIRE_PROOF | ACID_PROOF @@ -140,7 +140,7 @@ Contains: desc = "A thick, space-proof tricorne from the royal Space Queen. It's lined with a layer of reflective kevlar." icon_state = "pirate" item_state = "pirate" - armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75) + armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75, "wound" = 30) flags_inv = HIDEHAIR strip_delay = 40 equip_delay_other = 20 @@ -163,7 +163,7 @@ Contains: flags_inv = 0 allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/melee/transforming/energy/sword/pirate, /obj/item/clothing/glasses/eyepatch, /obj/item/reagent_containers/food/drinks/bottle/rum) slowdown = 0 - armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75) + armor = list("melee" = 30, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 60, "acid" = 75, "wound" = 30) strip_delay = 40 equip_delay_other = 20 mutantrace_variation = STYLE_DIGITIGRADE @@ -175,7 +175,7 @@ Contains: icon_state = "hardsuit0-ert_commander" item_state = "hardsuit0-ert_commander" hardsuit_type = "ert_commander" - armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) + armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 30) strip_delay = 130 brightness_on = 7 resistance_flags = ACID_PROOF @@ -191,7 +191,7 @@ Contains: item_state = "ert_command" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) - armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) + armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 30) slowdown = 0 strip_delay = 130 resistance_flags = ACID_PROOF @@ -244,7 +244,7 @@ Contains: icon_state = "hardsuit0-ert_commander-alert" item_state = "hardsuit0-ert_commander-alert" hardsuit_type = "ert_commander-alert" - armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) + armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50) brightness_on = 8 resistance_flags = FIRE_PROOF | ACID_PROOF @@ -254,7 +254,7 @@ Contains: icon_state = "ert_command-alert" item_state = "ert_command-alert" helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert - armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) + armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 50) resistance_flags = FIRE_PROOF | ACID_PROOF mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC @@ -303,7 +303,7 @@ Contains: icon_state = "space" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65, "wound" = 10) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" @@ -311,7 +311,7 @@ Contains: item_state = "space" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flash_protect = 0 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65, "wound" = 10) //Radiation /obj/item/clothing/head/helmet/space/rad @@ -319,7 +319,7 @@ Contains: desc = "A special helmet that protects against radiation and space. Not much else unfortunately." icon_state = "cespace_helmet" item_state = "nothing" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0, "wound" = 5) resistance_flags = FIRE_PROOF rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE actions_types = list() @@ -329,7 +329,7 @@ Contains: desc = "A special suit that protects against radiation and space. Not much else unfortunately." icon_state = "hardsuit-rad" item_state = "nothing" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0, "wound" = 5) resistance_flags = FIRE_PROOF rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE mutantrace_variation = NONE @@ -339,7 +339,7 @@ Contains: desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." icon_state = "griffinhat" item_state = "griffinhat" - armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) + armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 20) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF @@ -351,7 +351,7 @@ Contains: icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals) - armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80) + armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80, "wound" = 20) strip_delay = 130 max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT resistance_flags = ACID_PROOF | FIRE_PROOF @@ -364,7 +364,7 @@ Contains: desc = "Spaceworthy and it looks like a space carp's head, smells like one too." icon_state = "carp_helm" item_state = "syndicate" - armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp + armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75, "wound" = 5) //As whimpy as a space carp brightness_on = 0 //luminosity when on actions_types = list() mutantrace_variation = NONE @@ -380,7 +380,7 @@ Contains: icon_state = "carp_suit" item_state = "space_suit_syndicate" slowdown = 0 //Space carp magic, never stop believing - armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy whimpy whoo + armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75, "wound" = 5) //As whimpy whimpy whoo allowed = list(/obj/item/tank/internals, /obj/item/gun/ballistic/automatic/speargun) //I'm giving you a hint here helmettype = /obj/item/clothing/head/helmet/space/hardsuit/carp mutantrace_variation = STYLE_DIGITIGRADE @@ -442,14 +442,14 @@ Contains: /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats. Alas, this one looks pretty worn out and rusted." - armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) + armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20) slowdown = 0.8 helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old charges = 12 /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/inquisitor/old desc = "A helmet worn by those who deal with paranormal threats for a living. Alas, this one looks pretty worn out and rusted." - armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) + armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20) charges = 12 /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker @@ -467,14 +467,14 @@ Contains: /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old desc = "Voices echo from the hardsuit, driving the user insane. This one is pretty battle-worn, but still fearsome." - armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) + armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20) slowdown = 0.8 helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old charges = 6 /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal/beserker/old desc = "Peering into the eyes of the helmet is enough to seal damnation. This one is pretty battle-worn, but still fearsome." - armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60) + armor = list("melee" = 55, "bullet" = 40, "laser" = 40, "energy" = 40, "bomb" = 40, "bio" = 80, "rad" = 80, "fire" = 60, "acid" = 60, "wound" = 20) charges = 6 /obj/item/clothing/head/helmet/space/fragile @@ -482,7 +482,7 @@ Contains: desc = "A bulky, air-tight helmet meant to protect the user during emergency situations. It doesn't look very durable." icon_state = "syndicate-helm-orange" item_state = "syndicate-helm-orange" - armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0) + armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0, "wound" = 5) strip_delay = 65 /obj/item/clothing/suit/space/fragile @@ -492,7 +492,7 @@ Contains: icon_state = "syndicate-orange" item_state = "syndicate-orange" slowdown = 2 - armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0) + armor = list("melee" = 5, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 0, "acid" = 0, "wound" = 5) strip_delay = 65 /obj/item/clothing/suit/space/fragile/run_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) @@ -525,7 +525,7 @@ Contains: icon_state = "hunter" item_state = "swat_suit" allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat) - armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) + armor = list("melee" = 60, "bullet" = 40, "laser" = 40, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wpound" = 25) strip_delay = 130 resistance_flags = FIRE_PROOF | ACID_PROOF diff --git a/code/modules/clothing/spacesuits/plasmamen.dm b/code/modules/clothing/spacesuits/plasmamen.dm index f17eb91b74..5128f77433 100644 --- a/code/modules/clothing/spacesuits/plasmamen.dm +++ b/code/modules/clothing/spacesuits/plasmamen.dm @@ -5,7 +5,7 @@ name = "EVA plasma envirosuit" desc = "A special plasma containment suit designed to be space-worthy, as well as worn over other clothing. Like its smaller counterpart, it can automatically extinguish the wearer in a crisis, and holds twice as many charges." allowed = list(/obj/item/gun, /obj/item/ammo_casing, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword, /obj/item/restraints/handcuffs, /obj/item/tank) - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10) resistance_flags = FIRE_PROOF icon_state = "plasmaman_suit" item_state = "plasmaman_suit" @@ -40,7 +40,7 @@ icon_state = "plasmaman-helm" item_state = "plasmaman-helm" strip_delay = 80 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10) resistance_flags = FIRE_PROOF var/brightness_on = 4 //luminosity when the light is on var/on = FALSE @@ -77,7 +77,7 @@ desc = "A plasmaman containment helmet designed for security officers, protecting them from being flashed and burning alive, along-side other undesirables." icon_state = "security_envirohelm" item_state = "security_envirohelm" - armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) + armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 20) /obj/item/clothing/head/helmet/space/plasmaman/security/warden name = "warden's plasma envirosuit helmet" @@ -132,7 +132,7 @@ desc = "A sturdier plasmaman envirohelmet designed for research directors." icon_state = "rd_envirohelm" item_state = "rd_envirohelm" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75, "wound" = 10) /obj/item/clothing/head/helmet/space/plasmaman/robotics name = "robotics plasma envirosuit helmet" @@ -145,7 +145,7 @@ desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange." icon_state = "engineer_envirohelm" item_state = "engineer_envirohelm" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 75, "wound" = 10) /obj/item/clothing/head/helmet/space/plasmaman/engineering/ce name = "chief engineer's plasma envirosuit helmet" @@ -194,7 +194,7 @@ desc = "A blue and gold envirohelm designed for the station's captain, nonetheless. Made of superior materials to protect them from the station hazards and more." icon_state = "captain_envirohelm" item_state = "captain_envirohelm" - armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85) + armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 10, "fire" = 100, "acid" = 85, "wound" = 15) /obj/item/clothing/head/helmet/space/plasmaman/curator name = "curator's plasma envirosuit helmet" diff --git a/code/modules/clothing/spacesuits/syndi.dm b/code/modules/clothing/spacesuits/syndi.dm index 662e333f59..f55379da2f 100644 --- a/code/modules/clothing/spacesuits/syndi.dm +++ b/code/modules/clothing/spacesuits/syndi.dm @@ -4,7 +4,7 @@ icon_state = "syndicate" item_state = "syndicate" desc = "Has a tag on it: Totally not property of an enemy corporation, honest!" - armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85) + armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85, "wound" = 20) /obj/item/clothing/suit/space/syndicate name = "red space suit" @@ -13,7 +13,7 @@ desc = "Has a tag on it: Totally not property of an enemy corporation, honest!" w_class = WEIGHT_CLASS_NORMAL allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/melee/transforming/energy/sword/saber, /obj/item/restraints/handcuffs, /obj/item/tank/internals) - armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85) + armor = list("melee" = 40, "bullet" = 50, "laser" = 30,"energy" = 15, "bomb" = 30, "bio" = 30, "rad" = 30, "fire" = 80, "acid" = 85, "wound" = 20) mutantrace_variation = STYLE_DIGITIGRADE //Green syndicate space suit diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index b61743729f..6732f1c86c 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -8,7 +8,7 @@ equip_delay_other = 40 max_integrity = 250 resistance_flags = NONE - armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 15) + armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50, "wound" = 10) /obj/item/clothing/suit/armor/Initialize() @@ -58,7 +58,7 @@ icon_state = "hos" item_state = "greatcoat" body_parts_covered = CHEST|GROIN|ARMS|LEGS - armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 20) + armor = list("melee" = 30, "bullet" = 30, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 90, "wound" = 10) cold_protection = CHEST|GROIN|LEGS|ARMS heat_protection = CHEST|GROIN|LEGS|ARMS strip_delay = 80 @@ -80,7 +80,9 @@ item_state = "hostrench" flags_inv = 0 strip_delay = 80 - unique_reskin = list("Coat" = "hostrench", "Cloak" = "trenchcloak") + unique_reskin = list("Coat" = "hostrench", + "Cloak" = "trenchcloak" + ) /obj/item/clothing/suit/armor/vest/warden name = "warden's jacket" @@ -148,7 +150,7 @@ body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS cold_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 30) + armor = list("melee" = 50, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80, "wound" = 20) blocks_shove_knockdown = TRUE strip_delay = 80 equip_delay_other = 60 diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index 0b1121b22b..d6853f52ca 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -543,6 +543,7 @@ cold_protection = HEAD min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT flags_inv = HIDEHAIR|HIDEEARS + rad_flags = RAD_NO_CONTAMINATE /obj/item/clothing/suit/hooded/wintercoat/centcom name = "centcom winter coat" @@ -624,7 +625,7 @@ desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. Snazzy." icon_state = "coatmedical" item_state = "coatmedical" - allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45) hoodtype = /obj/item/clothing/head/hooded/winterhood/medical @@ -637,7 +638,7 @@ desc = "An arctic white winter coat with a small blue caduceus instead of a plastic zipper tab. The normal liner is replaced with an exceptionally thick, soft layer of fur." icon_state = "coatcmo" item_state = "coatcmo" - allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0) hoodtype = /obj/item/clothing/head/hooded/winterhood/cmo @@ -650,7 +651,7 @@ desc = "A lab-grade winter coat made with acid resistant polymers. For the enterprising chemist who was exiled to a frozen wasteland on the go." icon_state = "coatchemistry" item_state = "coatchemistry" - allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 30, "acid" = 45) hoodtype = /obj/item/clothing/head/hooded/winterhood/chemistry @@ -663,7 +664,7 @@ desc = "A white winter coat with green markings. Warm, but wont fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage." icon_state = "coatviro" item_state = "coatviro" - allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = 0) hoodtype = /obj/item/clothing/head/hooded/winterhood/viro @@ -676,7 +677,7 @@ desc = "A winter coat with blue markings. Warm, but probably won't protect from biological agents. For the cozy doctor on the go." icon_state = "coatparamed" item_state = "coatparamed" - allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) + allowed = list(/obj/item/analyzer, /obj/item/sensor_device, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/melee/classic_baton/telescopic, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 45) hoodtype = /obj/item/clothing/head/hooded/winterhood/paramedic @@ -1057,3 +1058,9 @@ desc = "Reminds you of someone, but you just can't put your finger on it..." icon_state = "waldo_shirt" item_state = "waldo_shirt" + +/obj/item/clothing/suit/samurai + name = "Samurai outfit" + desc = "An outfit used by traditional japanese warriors." + icon_state = "samurai" + item_state = "samurai" diff --git a/code/modules/clothing/suits/toggles.dm b/code/modules/clothing/suits/toggles.dm index 632d59187f..f496468371 100644 --- a/code/modules/clothing/suits/toggles.dm +++ b/code/modules/clothing/suits/toggles.dm @@ -5,9 +5,9 @@ var/obj/item/clothing/head/hooded/hood var/hoodtype = /obj/item/clothing/head/hooded/winterhood //so the chaplain hoodie or other hoodies can override this -/obj/item/clothing/suit/hooded/New() +/obj/item/clothing/suit/hooded/Initialize() + . = ..() hood = MakeHelmet() - ..() /obj/item/clothing/suit/hooded/Destroy() . = ..() @@ -48,7 +48,7 @@ /obj/item/clothing/suit/hooded/update_icon_state() icon_state = "[initial(icon_state)]" - if(ishuman(hood.loc)) + if(ishuman(hood?.loc)) var/mob/living/carbon/human/H = hood.loc if(H.head == hood) icon_state += "_t" @@ -131,8 +131,8 @@ //Hardsuit toggle code /obj/item/clothing/suit/space/hardsuit/Initialize() - helmet = MakeHelmet() . = ..() + helmet = MakeHelmet() /obj/item/clothing/suit/space/hardsuit/Destroy() if(helmet) diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index cb173f3bde..ee7e4c48e1 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -369,3 +369,12 @@ icon_state = "plastics" armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = -40) flags_inv = HIDEACCESSORY + +//necklace +/obj/item/clothing/accessory/necklace + name = "necklace" + desc = "A necklace." + icon_state = "locket" + obj_flags = UNIQUE_RENAME + custom_materials = list(/datum/material/iron=100) + resistance_flags = FIRE_PROOF diff --git a/code/modules/clothing/under/costume.dm b/code/modules/clothing/under/costume.dm index 3e7bc755cb..f8292738ee 100644 --- a/code/modules/clothing/under/costume.dm +++ b/code/modules/clothing/under/costume.dm @@ -267,7 +267,7 @@ mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON|USE_TAUR_CLIP_MASK /obj/item/clothing/under/costume/christmas/croptop/green - name = "green feminine christmas suit" + name = "green croptop christmas suit" desc = "A simple green christmas suit. Smells minty!" icon_state = "christmasfemaleg" item_state = "christmasfemaleg" @@ -329,3 +329,29 @@ desc = "cloud" icon_state = "cloud" can_adjust = FALSE + +/obj/item/clothing/under/costume/kimono + name = "Kimono" + desc = "A traditional piece of clothing from japan" + icon_state = "kimono" + item_state = "kimono" + +/obj/item/clothing/under/costume/kimono/black + name = "Black Kimono" + icon_state = "kimono_a" + item_state = "kimono_a" + +/obj/item/clothing/under/costume/kimono/kamishimo + name = "Kamishimo" + icon_state = "kamishimo" + item_state = "kamishimo" + +/obj/item/clothing/under/costume/kimono/fancy + name = "Fancy Kimono" + icon_state = "fancy_kimono" + item_state = "fancy_kimono" + +/obj/item/clothing/under/costume/kimono/sakura + name = "Sakura Kimono'" + icon_state = "sakura_kimono" + item_state = "sakura_kimono" diff --git a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm index 5928819b16..082d783bea 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/civilian_service.dm @@ -57,7 +57,7 @@ desc = "An expensive piece of plasmaman envirosuit fashion. guaranteed to keep you cool while the station goes down in fierceful fires." icon_state = "captain_envirosuit" item_state = "captain_envirosuit" - armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) + armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 15) sensor_mode = SENSOR_COORDS random_sensor = FALSE diff --git a/code/modules/clothing/under/jobs/Plasmaman/engineering.dm b/code/modules/clothing/under/jobs/Plasmaman/engineering.dm index 15eb189fa8..4850a605e7 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/engineering.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/engineering.dm @@ -3,7 +3,7 @@ desc = "An air-tight suit designed to be used by plasmamen exployed as engineers, the usual purple stripes being replaced by engineer's orange. It protects the user from fire and acid damage." icon_state = "engineer_envirosuit" item_state = "engineer_envirosuit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 10, "fire" = 95, "acid" = 95, "wound" = 5) /obj/item/clothing/under/plasmaman/engineering/ce name = "chief engineer's plasma envirosuit" diff --git a/code/modules/clothing/under/jobs/Plasmaman/medsci.dm b/code/modules/clothing/under/jobs/Plasmaman/medsci.dm index 03d089c10d..52f817dcce 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/medsci.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/medsci.dm @@ -21,7 +21,7 @@ desc = "A plasmaman envirosuit designed for the research director to aid them in their job of directing research into the right direction." icon_state = "rd_envirosuit" item_state = "rd_envirosuit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 5) /obj/item/clothing/under/plasmaman/robotics name = "robotics plasma envirosuit" diff --git a/code/modules/clothing/under/jobs/Plasmaman/security.dm b/code/modules/clothing/under/jobs/Plasmaman/security.dm index ddbda041f3..3330d72844 100644 --- a/code/modules/clothing/under/jobs/Plasmaman/security.dm +++ b/code/modules/clothing/under/jobs/Plasmaman/security.dm @@ -3,7 +3,7 @@ desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection." icon_state = "security_envirosuit" item_state = "security_envirosuit" - armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) + armor = list("melee" = 10, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95, "wound" = 10) sensor_mode = SENSOR_COORDS random_sensor = FALSE diff --git a/code/modules/clothing/under/jobs/civilian/civilian.dm b/code/modules/clothing/under/jobs/civilian/civilian.dm index 4eb6a18258..5dffc8f88d 100644 --- a/code/modules/clothing/under/jobs/civilian/civilian.dm +++ b/code/modules/clothing/under/jobs/civilian/civilian.dm @@ -110,7 +110,7 @@ desc = "It's the official uniform of the station's janitor. It has minor protection from biohazards." name = "janitor's jumpsuit" icon_state = "janitor" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/civilian/janitor/skirt name = "janitor's jumpskirt" diff --git a/code/modules/clothing/under/jobs/engineering.dm b/code/modules/clothing/under/jobs/engineering.dm index 3eaaa42620..5693468b3b 100644 --- a/code/modules/clothing/under/jobs/engineering.dm +++ b/code/modules/clothing/under/jobs/engineering.dm @@ -4,7 +4,7 @@ name = "chief engineer's jumpsuit" icon_state = "chiefengineer" item_state = "gy_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 80, "acid" = 40, "wound" = 5) resistance_flags = NONE /obj/item/clothing/under/rank/engineering/chief_engineer/skirt @@ -39,7 +39,7 @@ name = "engineer's jumpsuit" icon_state = "engine" item_state = "engi_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 60, "acid" = 20, "wound" = 5) resistance_flags = NONE /obj/item/clothing/under/rank/engineering/engineer/hazard diff --git a/code/modules/clothing/under/jobs/medical.dm b/code/modules/clothing/under/jobs/medical.dm index c4eedf93a4..c66b972624 100644 --- a/code/modules/clothing/under/jobs/medical.dm +++ b/code/modules/clothing/under/jobs/medical.dm @@ -4,7 +4,7 @@ icon_state = "cmo" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt name = "chief medical officer's jumpskirt" @@ -30,7 +30,7 @@ icon_state = "genetics" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/medical/geneticist/skirt name = "geneticist's jumpskirt" @@ -48,7 +48,7 @@ icon_state = "virology" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/medical/virologist/skirt name = "virologist's jumpskirt" @@ -66,7 +66,7 @@ icon_state = "chemistry" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 50, "acid" = 65, "wound" = 5) /obj/item/clothing/under/rank/medical/chemist/skirt name = "chemist's jumpskirt" @@ -84,7 +84,7 @@ icon_state = "paramedic-dark" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/medical/paramedic/light desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic." @@ -110,7 +110,7 @@ icon_state = "nursesuit" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) body_parts_covered = CHEST|GROIN|ARMS fitted = NO_FEMALE_UNIFORM can_adjust = FALSE @@ -122,7 +122,7 @@ icon_state = "medical" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/medical/doctor/blue name = "blue medical scrubs" diff --git a/code/modules/clothing/under/jobs/rnd.dm b/code/modules/clothing/under/jobs/rnd.dm index f7bd6d5e33..03eb910736 100644 --- a/code/modules/clothing/under/jobs/rnd.dm +++ b/code/modules/clothing/under/jobs/rnd.dm @@ -3,7 +3,7 @@ name = "research director's vest suit" icon_state = "director" item_state = "lb_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 35, "wound" = 5) can_adjust = FALSE /obj/item/clothing/under/rank/rnd/research_director/skirt @@ -20,7 +20,7 @@ name = "research director's tan suit" icon_state = "rdwhimsy" item_state = "rdwhimsy" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) can_adjust = TRUE alt_covers_chest = TRUE @@ -39,7 +39,7 @@ name = "research director's turtleneck" icon_state = "rdturtle" item_state = "p_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) can_adjust = TRUE alt_covers_chest = TRUE @@ -59,7 +59,7 @@ icon_state = "toxins" item_state = "w_suit" permeability_coefficient = 0.5 - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/rank/rnd/scientist/skirt name = "scientist's jumpskirt" diff --git a/code/modules/clothing/under/miscellaneous.dm b/code/modules/clothing/under/miscellaneous.dm index 997f10a379..85c1d0e114 100644 --- a/code/modules/clothing/under/miscellaneous.dm +++ b/code/modules/clothing/under/miscellaneous.dm @@ -66,7 +66,7 @@ gas_transfer_coefficient = 0.01 permeability_coefficient = 0.01 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) + armor = list("melee" = 100, "bullet" = 100, "laser" = 100,"energy" = 100, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100, "wound" = 1000) //wound defense at 100 wont stop wounds cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS @@ -118,7 +118,6 @@ icon_state = "plasmaman" item_state = "plasmaman" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 95, "acid" = 95) - slowdown = 1 body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS mutantrace_variation = USE_TAUR_CLIP_MASK can_adjust = FALSE @@ -308,3 +307,21 @@ icon_state = "polyfemtankpantsu" poly_states = 2 poly_colors = list("#808080", "#FF3535") + +/obj/item/clothing/under/misc/black_dress + name = "little black dress" + desc = "A small black dress" + icon_state = "littleblackdress_s" + item_state = "littleblackdress_s" + +/obj/item/clothing/under/misc/pinktutu + name = "pink tutu" + desc = "A pink tutu" + icon_state = "pinktutu_s" + item_state = "pinktutu_s" + +/obj/item/clothing/under/misc/bathrobe + name = "bathrobe" + desc = "A blue bathrobe." + icon_state = "bathrobe" + item_state = "bathrobe" diff --git a/code/modules/clothing/under/syndicate.dm b/code/modules/clothing/under/syndicate.dm index 6a6c38d26e..72af4e9572 100644 --- a/code/modules/clothing/under/syndicate.dm +++ b/code/modules/clothing/under/syndicate.dm @@ -4,7 +4,7 @@ icon_state = "syndicate" item_state = "bl_suit" has_sensor = NO_SENSORS - armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) + armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5) alt_covers_chest = TRUE /obj/item/clothing/under/syndicate/skirt @@ -13,7 +13,7 @@ icon_state = "syndicate_skirt" item_state = "bl_suit" has_sensor = NO_SENSORS - armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) + armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5) alt_covers_chest = TRUE fitted = FEMALE_UNIFORM_TOP mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON @@ -24,7 +24,7 @@ icon_state = "bloodred_pajamas" item_state = "bl_suit" dummy_thick = TRUE - armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40) + armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40, "wound" = 10) resistance_flags = FIRE_PROOF | ACID_PROOF can_adjust = FALSE @@ -33,21 +33,21 @@ desc = "Do operatives dream of nuclear sheep?" icon_state = "bloodred_pajamas" item_state = "bl_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5) /obj/item/clothing/under/syndicate/tacticool name = "tacticool turtleneck" desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool" item_state = "bl_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5) /obj/item/clothing/under/syndicate/tacticool/skirt name = "tacticool skirtleneck" desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-." icon_state = "tactifool_skirt" item_state = "bl_suit" - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 5) fitted = FEMALE_UNIFORM_TOP mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON @@ -57,7 +57,7 @@ icon_state = "tactifool" item_state = "bl_suit" has_sensor = TRUE - armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) /obj/item/clothing/under/syndicate/sniper name = "Tactical turtleneck suit" @@ -81,7 +81,7 @@ desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in." icon_state = "trackpants" can_adjust = FALSE - armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) resistance_flags = NONE /obj/item/clothing/under/syndicate/combat @@ -96,7 +96,7 @@ desc = "Military grade tracksuits for frontline squatting." icon_state = "rus_under" can_adjust = FALSE - armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) + armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0, "wound" = 5) resistance_flags = NONE mutantrace_variation = STYLE_DIGITIGRADE|STYLE_NO_ANTHRO_ICON @@ -106,7 +106,7 @@ icon_state = "syndicatebaseball" item_state = "syndicatebaseball" has_sensor = NO_SENSORS - armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40) + armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40, "wound" = 10) alt_covers_chest = TRUE mutantrace_variation = USE_TAUR_CLIP_MASK diff --git a/code/modules/emoji/emoji_parse.dm b/code/modules/emoji/emoji_parse.dm index 33d32227e1..64c07f5a38 100644 --- a/code/modules/emoji/emoji_parse.dm +++ b/code/modules/emoji/emoji_parse.dm @@ -16,11 +16,16 @@ search = findtext(text, ":", pos + length(text[pos])) if(search) emoji = lowertext(copytext(text, pos + length(text[pos]), search)) - var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/goonchat) + var/isthisapath = (emoji[1] == "/") && text2path(emoji) + var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat) var/tag = sheet.icon_tag("emoji-[emoji]") if(tag) parsed += "[tag]" //evil way of enforcing 16x16 pos = search + length(text[pos]) + else if(ispath(isthisapath, /atom)) //path + var/atom/thisisanatom = isthisapath + parsed += "[icon2html(initial(thisisanatom.icon), world, initial(thisisanatom.icon_state))]" + pos = search + length(text[pos]) else parsed += copytext(text, pos, search) pos = search diff --git a/code/modules/events/alien_infestation.dm b/code/modules/events/alien_infestation.dm index 69e9a974eb..993577cb30 100644 --- a/code/modules/events/alien_infestation.dm +++ b/code/modules/events/alien_infestation.dm @@ -3,7 +3,7 @@ typepath = /datum/round_event/ghost_role/alien_infestation weight = 5 gamemode_blacklist = list("dynamic") - min_players = 10 + min_players = 25 max_occurrences = 1 /datum/round_event/ghost_role/alien_infestation diff --git a/code/modules/events/anomaly_bluespace.dm b/code/modules/events/anomaly_bluespace.dm index 395b3b88a5..7f0dedaab6 100644 --- a/code/modules/events/anomaly_bluespace.dm +++ b/code/modules/events/anomaly_bluespace.dm @@ -4,7 +4,6 @@ max_occurrences = 1 weight = 5 - gamemode_blacklist = list("dynamic") /datum/round_event/anomaly/anomaly_bluespace startWhen = 3 diff --git a/code/modules/events/anomaly_flux.dm b/code/modules/events/anomaly_flux.dm index a9a7ed50b9..8047976330 100644 --- a/code/modules/events/anomaly_flux.dm +++ b/code/modules/events/anomaly_flux.dm @@ -5,7 +5,6 @@ min_players = 10 max_occurrences = 5 weight = 20 - gamemode_blacklist = list("dynamic") /datum/round_event/anomaly/anomaly_flux startWhen = 10 diff --git a/code/modules/events/anomaly_grav.dm b/code/modules/events/anomaly_grav.dm index cabd7face8..7d2bb33889 100644 --- a/code/modules/events/anomaly_grav.dm +++ b/code/modules/events/anomaly_grav.dm @@ -4,7 +4,6 @@ max_occurrences = 5 weight = 20 - gamemode_blacklist = list("dynamic") /datum/round_event/anomaly/anomaly_grav diff --git a/code/modules/events/anomaly_pyro.dm b/code/modules/events/anomaly_pyro.dm index 8c8fbd6d36..350c8fc946 100644 --- a/code/modules/events/anomaly_pyro.dm +++ b/code/modules/events/anomaly_pyro.dm @@ -4,7 +4,6 @@ max_occurrences = 5 weight = 20 - gamemode_blacklist = list("dynamic") /datum/round_event/anomaly/anomaly_pyro startWhen = 3 diff --git a/code/modules/events/anomaly_vortex.dm b/code/modules/events/anomaly_vortex.dm index 96d084873d..e2a4ceadf3 100644 --- a/code/modules/events/anomaly_vortex.dm +++ b/code/modules/events/anomaly_vortex.dm @@ -5,7 +5,6 @@ min_players = 20 max_occurrences = 2 weight = 5 - gamemode_blacklist = list("dynamic") /datum/round_event/anomaly/anomaly_vortex startWhen = 10 diff --git a/code/modules/events/brain_trauma.dm b/code/modules/events/brain_trauma.dm index 3e8182a827..75c514774c 100644 --- a/code/modules/events/brain_trauma.dm +++ b/code/modules/events/brain_trauma.dm @@ -3,6 +3,13 @@ typepath = /datum/round_event/brain_trauma weight = 25 +/datum/round_event_control/brain_trauma/canSpawnEvent(var/players_amt, var/gamemode) + var/list/enemy_roles = list("Medical Doctor","Chief Medical Officer","Paramedic") + for (var/mob/M in GLOB.alive_mob_list) + if(M.stat != DEAD && (M.mind?.assigned_role in enemy_roles)) + return TRUE + return FALSE + /datum/round_event/brain_trauma fakeable = FALSE @@ -14,19 +21,21 @@ continue if(!H.getorgan(/obj/item/organ/brain)) // If only I had a brain continue - + if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS)) + continue + if(!is_station_level(H.z)) + continue traumatize(H) break /datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H) var/resistance = pick( 65;TRAUMA_RESILIENCE_BASIC, - 30;TRAUMA_RESILIENCE_SURGERY, - 5;TRAUMA_RESILIENCE_LOBOTOMY) + 35;TRAUMA_RESILIENCE_SURGERY) var/trauma_type = pickweight(list( - BRAIN_TRAUMA_MILD = 60, - BRAIN_TRAUMA_SEVERE = 30, + BRAIN_TRAUMA_MILD = 80, + BRAIN_TRAUMA_SEVERE = 10, BRAIN_TRAUMA_SPECIAL = 10 )) diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm index da5b4c0cb2..f0e4bd4a53 100644 --- a/code/modules/events/brand_intelligence.dm +++ b/code/modules/events/brand_intelligence.dm @@ -5,7 +5,6 @@ min_players = 15 max_occurrences = 1 - gamemode_blacklist = list("dynamic") /datum/round_event/brand_intelligence announceWhen = 21 @@ -27,7 +26,6 @@ "How do I vore people?", "ERP?", "Not epic bros...") - threat = 5 /datum/round_event/brand_intelligence/announce(fake) diff --git a/code/modules/events/carp_migration.dm b/code/modules/events/carp_migration.dm index 2c553fc8a7..d08e6267a0 100644 --- a/code/modules/events/carp_migration.dm +++ b/code/modules/events/carp_migration.dm @@ -5,7 +5,6 @@ min_players = 2 earliest_start = 10 MINUTES max_occurrences = 6 - gamemode_blacklist = list("dynamic") /datum/round_event/carp_migration announceWhen = 3 diff --git a/code/modules/events/communications_blackout.dm b/code/modules/events/communications_blackout.dm index 45fa1c8a01..cb62e0df22 100644 --- a/code/modules/events/communications_blackout.dm +++ b/code/modules/events/communications_blackout.dm @@ -2,7 +2,6 @@ name = "Communications Blackout" typepath = /datum/round_event/communications_blackout weight = 30 - gamemode_blacklist = list("dynamic") /datum/round_event/communications_blackout announceWhen = 1 diff --git a/code/modules/events/dust.dm b/code/modules/events/dust.dm index 860685c787..eb7edcafbf 100644 --- a/code/modules/events/dust.dm +++ b/code/modules/events/dust.dm @@ -5,7 +5,6 @@ max_occurrences = 1000 earliest_start = 0 MINUTES alert_observers = FALSE - gamemode_blacklist = list("dynamic") /datum/round_event/space_dust startWhen = 1 @@ -29,4 +28,4 @@ fakeable = FALSE /datum/round_event/sandstorm/tick() - spawn_meteors(10, GLOB.meteorsC) \ No newline at end of file + spawn_meteors(10, GLOB.meteorsC) diff --git a/code/modules/events/electrical_storm.dm b/code/modules/events/electrical_storm.dm index 5e5e318e3c..b850b4db62 100644 --- a/code/modules/events/electrical_storm.dm +++ b/code/modules/events/electrical_storm.dm @@ -5,7 +5,6 @@ min_players = 5 weight = 40 alert_observers = FALSE - gamemode_blacklist = list("dynamic") /datum/round_event/electrical_storm var/lightsoutAmount = 1 diff --git a/code/modules/events/fake_virus.dm b/code/modules/events/fake_virus.dm index 77520198e8..cebf1ed14b 100644 --- a/code/modules/events/fake_virus.dm +++ b/code/modules/events/fake_virus.dm @@ -6,7 +6,7 @@ /datum/round_event/fake_virus/start() var/list/fake_virus_victims = list() for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list)) - if(!H.client || H.stat == DEAD || H.InCritical()) + if(!H.client || H.stat == DEAD || H.InCritical() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS)) continue fake_virus_victims += H diff --git a/code/modules/events/heart_attack.dm b/code/modules/events/heart_attack.dm index b3bc571a4a..8c33e69107 100644 --- a/code/modules/events/heart_attack.dm +++ b/code/modules/events/heart_attack.dm @@ -4,7 +4,6 @@ weight = 20 max_occurrences = 2 min_players = 40 // To avoid shafting lowpop - gamemode_blacklist = list("dynamic") /datum/round_event/heart_attack/start() var/list/heart_attack_contestants = list() @@ -20,4 +19,4 @@ var/mob/living/carbon/human/winner = pickweight(heart_attack_contestants) var/datum/disease/D = new /datum/disease/heart_failure() winner.ForceContractDisease(D, FALSE, TRUE) - announce_to_ghosts(winner) \ No newline at end of file + announce_to_ghosts(winner) diff --git a/code/modules/events/immovable_rod.dm b/code/modules/events/immovable_rod.dm index 89511a7b15..06318df4f5 100644 --- a/code/modules/events/immovable_rod.dm +++ b/code/modules/events/immovable_rod.dm @@ -42,6 +42,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1 name = "immovable rod" desc = "What the fuck is that?" icon = 'icons/obj/objects.dmi' + movement_type = FLOATING icon_state = "immrod" throwforce = 100 move_force = INFINITY diff --git a/code/modules/events/ion_storm.dm b/code/modules/events/ion_storm.dm index b15e9d1f99..c75aff0c4a 100644 --- a/code/modules/events/ion_storm.dm +++ b/code/modules/events/ion_storm.dm @@ -3,7 +3,6 @@ /datum/round_event_control/ion_storm name = "Ion Storm" typepath = /datum/round_event/ion_storm - gamemode_blacklist = list("dynamic") weight = 15 min_players = 2 diff --git a/code/modules/events/major_dust.dm b/code/modules/events/major_dust.dm index c594d7b3c0..d7d8f1aec8 100644 --- a/code/modules/events/major_dust.dm +++ b/code/modules/events/major_dust.dm @@ -2,7 +2,6 @@ name = "Major Space Dust" typepath = /datum/round_event/meteor_wave/major_dust weight = 8 - gamemode_blacklist = list("dynamic") /datum/round_event/meteor_wave/major_dust wave_name = "space dust" diff --git a/code/modules/events/meteor_wave.dm b/code/modules/events/meteor_wave.dm index 7763f9950d..e69af1df13 100644 --- a/code/modules/events/meteor_wave.dm +++ b/code/modules/events/meteor_wave.dm @@ -10,7 +10,6 @@ min_players = 15 max_occurrences = 3 earliest_start = 25 MINUTES - gamemode_blacklist = list("dynamic") /datum/round_event/meteor_wave startWhen = 6 @@ -23,7 +22,7 @@ /datum/round_event/meteor_wave/setup() announceWhen = 1 - startWhen = rand(90, 180) // Apparently it is by 2 seconds, so 90 is actually 180 seconds, and 180 is 360 seconds. So this is 3-6 minutes + startWhen = 150 // 5 minutes if(GLOB.singularity_counter) startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE) endWhen = startWhen + 60 diff --git a/code/modules/events/nightmare.dm b/code/modules/events/nightmare.dm index 6e5512a617..698f5130f1 100644 --- a/code/modules/events/nightmare.dm +++ b/code/modules/events/nightmare.dm @@ -2,7 +2,6 @@ name = "Spawn Nightmare" typepath = /datum/round_event/ghost_role/nightmare max_occurrences = 1 - gamemode_blacklist = list("dynamic") min_players = 20 /datum/round_event/ghost_role/nightmare diff --git a/code/modules/events/pirates.dm b/code/modules/events/pirates.dm index f1803b03ee..4cbfb8ae9a 100644 --- a/code/modules/events/pirates.dm +++ b/code/modules/events/pirates.dm @@ -5,7 +5,7 @@ max_occurrences = 1 min_players = 10 earliest_start = 30 MINUTES - gamemode_blacklist = list("nuclear","dynamic") + gamemode_blacklist = list("nuclear") /datum/round_event_control/pirates/preRunEvent() if (!SSmapping.empty_space) @@ -25,7 +25,7 @@ ship_name = pick(strings(PIRATE_NAMES_FILE, "ship_names")) /datum/round_event/pirates/announce(fake) - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") // CITADEL EDIT metabreak + priority_announce("A business proposition has been downloaded and printed out at all communication consoles.", "Incoming Business Proposition", "commandreport") if(fake) return threat_message = new @@ -49,6 +49,7 @@ else priority_announce("Trying to cheat us? You'll regret this!",sender_override = ship_name) if(!shuttle_spawned) + priority_announce("You won't listen to reason? Then we'll take what's yours or die trying!",sender_override = ship_name) spawn_shuttle() /datum/round_event/pirates/start() @@ -83,8 +84,7 @@ announce_to_ghosts(M) else announce_to_ghosts(spawner) - - priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", "commandreport") //CITADEL EDIT also metabreak here too + priority_announce("Unidentified ship detected near the station.") //Shuttle equipment @@ -95,14 +95,11 @@ icon_state = "dominator" density = TRUE var/active = FALSE - var/obj/item/gps/gps var/credits_stored = 0 var/siphon_per_tick = 5 /obj/machinery/shuttle_scrambler/Initialize(mapload) . = ..() - gps = new/obj/item/gps/internal/pirate(src) - gps.tracking = FALSE update_icon() /obj/machinery/shuttle_scrambler/process() @@ -112,6 +109,7 @@ if(D) var/siphoned = min(D.account_balance,siphon_per_tick) D.adjust_money(-siphoned) + credits_stored += siphoned interrupt_research() else return @@ -120,7 +118,7 @@ /obj/machinery/shuttle_scrambler/proc/toggle_on(mob/user) SSshuttle.registerTradeBlockade(src) - gps.tracking = TRUE + AddComponent(/datum/component/gps, "Nautical Signal") active = TRUE to_chat(user,"You toggle [src] [active ? "on":"off"].") to_chat(user,"The scrambling signal can be now tracked by GPS.") @@ -130,7 +128,7 @@ if(!active) if(alert(user, "Turning the scrambler on will make the shuttle trackable by GPS. Are you sure you want to do it?", "Scrambler", "Yes", "Cancel") == "Cancel") return - if(active || !user.canUseTopic(src)) + if(active || !user.canUseTopic(src, BE_CLOSE)) return toggle_on(user) update_icon() @@ -147,35 +145,31 @@ new /obj/effect/temp_visual/emp(get_turf(S)) /obj/machinery/shuttle_scrambler/proc/dump_loot(mob/user) - new /obj/item/holochip(drop_location(), credits_stored) - to_chat(user,"You retrieve the siphoned credits!") - credits_stored = 0 + if(credits_stored) // Prevents spamming empty holochips + new /obj/item/holochip(drop_location(), credits_stored) + to_chat(user,"You retrieve the siphoned credits!") + credits_stored = 0 + else + to_chat(user,"There's nothing to withdraw.") /obj/machinery/shuttle_scrambler/proc/send_notification() priority_announce("Data theft signal detected, source registered on local gps units.") /obj/machinery/shuttle_scrambler/proc/toggle_off(mob/user) SSshuttle.clearTradeBlockade(src) - gps.tracking = FALSE active = FALSE STOP_PROCESSING(SSobj,src) -/obj/machinery/shuttle_scrambler/update_overlays() - . = ..() +/obj/machinery/shuttle_scrambler/update_icon_state() if(active) - var/mutable_appearance/M = mutable_appearance(icon, "dominator-overlay") - M.color = "#00FFFF" - . += M + icon_state = "dominator-blue" + else + icon_state = "dominator" /obj/machinery/shuttle_scrambler/Destroy() toggle_off() - QDEL_NULL(gps) return ..() -/obj/item/gps/internal/pirate - gpstag = "Nautical Signal" - desc = "You can hear shanties over the static." - /obj/machinery/computer/shuttle/pirate name = "pirate shuttle console" shuttleId = "pirateship" @@ -312,11 +306,10 @@ else pad = locate() in range(4,src) -/obj/machinery/computer/piratepad_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/piratepad_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "CargoHoldTerminal", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "CargoHoldTerminal", name) ui.open() /obj/machinery/computer/piratepad_control/ui_data(mob/user) diff --git a/code/modules/events/portal_storm.dm b/code/modules/events/portal_storm.dm index 457b5bd4ec..5ef30d0030 100644 --- a/code/modules/events/portal_storm.dm +++ b/code/modules/events/portal_storm.dm @@ -4,7 +4,6 @@ weight = 2 min_players = 15 earliest_start = 30 MINUTES - gamemode_blacklist = list("dynamic") /datum/round_event/portal_storm/syndicate_shocktroop boss_types = list(/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper = 2) diff --git a/code/modules/events/processor_overload.dm b/code/modules/events/processor_overload.dm index 22e475a8ef..6bedce6b4b 100644 --- a/code/modules/events/processor_overload.dm +++ b/code/modules/events/processor_overload.dm @@ -3,7 +3,6 @@ typepath = /datum/round_event/processor_overload weight = 15 min_players = 20 - gamemode_blacklist = list("dynamic") /datum/round_event/processor_overload announceWhen = 1 diff --git a/code/modules/events/radiation_storm.dm b/code/modules/events/radiation_storm.dm index 0a5bedb464..36e16bb2c9 100644 --- a/code/modules/events/radiation_storm.dm +++ b/code/modules/events/radiation_storm.dm @@ -2,7 +2,6 @@ name = "Radiation Storm" typepath = /datum/round_event/radiation_storm max_occurrences = 1 - gamemode_blacklist = list("dynamic") /datum/round_event/radiation_storm diff --git a/code/modules/events/spider_infestation.dm b/code/modules/events/spider_infestation.dm index d1c327e0f7..23ce6ce730 100644 --- a/code/modules/events/spider_infestation.dm +++ b/code/modules/events/spider_infestation.dm @@ -2,7 +2,6 @@ name = "Spider Infestation" typepath = /datum/round_event/spider_infestation weight = 5 - gamemode_blacklist = list("dynamic") max_occurrences = 1 min_players = 15 diff --git a/code/modules/events/travelling_trader.dm b/code/modules/events/travelling_trader.dm index 08dae1b469..c7b982eda8 100644 --- a/code/modules/events/travelling_trader.dm +++ b/code/modules/events/travelling_trader.dm @@ -1,8 +1,8 @@ /datum/round_event_control/travelling_trader name = "Travelling Trader" typepath = /datum/round_event/travelling_trader - weight = 10 - max_occurrences = 3 + weight = 8 + max_occurrences = 2 earliest_start = 0 MINUTES /datum/round_event/travelling_trader @@ -52,6 +52,14 @@ var/acceptance_speech = "This is exactly what I wanted! I shall be on my way now, thank you.!" var/refusal_speech = "A given_item? I wanted a requested_item!" //what they say when refusing an item var/active = TRUE + var/examine_text = list("You attempt to look directly at the being's face, but it's just a blur!") + move_resist = MOVE_FORCE_VERY_STRONG + mob_size = MOB_SIZE_LARGE + alpha = 200 + +/mob/living/carbon/human/dummy/travelling_trader/examine(mob/user) + SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, examine_text) + return examine_text /mob/living/carbon/human/dummy/travelling_trader/proc/setup_speech(var/input_speech, var/obj/item/given_item) if(requested_item) @@ -92,6 +100,8 @@ /mob/living/carbon/human/dummy/travelling_trader/Initialize() ..() + add_atom_colour("#570d6b", FIXED_COLOUR_PRIORITY) //make them purple (otherworldly!) + set_light(1, -0.7, "#AAD84B") ADD_TRAIT(src,TRAIT_PIERCEIMMUNE, "trader_pierce_immune") //don't let people take their blood equipOutfit(trader_outfit, TRUE) for(var/obj/item/item in src.get_equipped_items()) @@ -159,15 +169,11 @@ trader_name = "Otherworldly Animal Specialist" trader_outfit = /datum/outfit/job/doctor initial_speech = "Greetings, lifeform. I am here to locate a special creature aboard your station." - request_speech = "Find me the creature known as 'requested_item' and you shall be rewarded for your efforts." + request_speech = "Find me the creature known as 'requested_item' and hand it to me, preferably in a suitable container." refusal_speech = "Do you think me to be a fool, lifeform? I know a requested_item when I see one." - possible_wanted_items = list(/mob/living/simple_animal/pet/dog/corgi/Ian = 1, - /mob/living/simple_animal/sloth/paperwork = 1, - /mob/living/carbon/monkey/punpun = 1, - /mob/living/simple_animal/pet/fox/Renault = 1, - /mob/living/simple_animal/hostile/carp/cayenne = 1, - /mob/living/simple_animal/pet/bumbles = 1, - /mob/living/simple_animal/parrot/Poly = 1) + possible_wanted_items = list(/mob/living/simple_animal/pet/dog/corgi = 4, + /mob/living/carbon/monkey = 1, + /mob/living/simple_animal/mouse = 2) possible_rewards = list(/mob/living/simple_animal/pet/dog/corgi/exoticcorgi = 1, //rewards are animals, friendly to only the person who handed the reward in! /mob/living/simple_animal/cockroach = 1, /mob/living/simple_animal/hostile/skeleton = 1, @@ -184,13 +190,6 @@ mob/living/carbon/human/dummy/travelling_trader/animal_hunter/Initialize() acceptance_speech = pick(list("This lifeform shall make for a great stew, thank you.", "This lifeform shall be of a true use to our cause, thank you.", "The lifeform is adequate. Goodbye.", "This lifeform shall make a great addition to my collection.")) - //make sure they only ask for animals that are still alive - for(var/mob/living/animal in possible_wanted_items) - if(!(animal in GLOB.mob_living_list)) - possible_wanted_items -= animal - if(!possible_wanted_items) - //all the pets are dead, so ask for a monkey, or sometimes a corgi (corgis are more annoying to get a hold of) - possible_wanted_items = list(/mob/living/simple_animal/pet/dog/corgi = 1, /mob/living/carbon/monkey = 3) ..() /mob/living/carbon/human/dummy/travelling_trader/animal_hunter/check_item(var/obj/item/supplied_item) //item is likely to be in contents of whats supplied diff --git a/code/modules/events/vent_clog.dm b/code/modules/events/vent_clog.dm index dc672cec45..cd7b23a577 100644 --- a/code/modules/events/vent_clog.dm +++ b/code/modules/events/vent_clog.dm @@ -3,7 +3,6 @@ typepath = /datum/round_event/vent_clog weight = 10 max_occurrences = 3 - gamemode_blacklist = list("dynamic") min_players = 25 /datum/round_event/vent_clog diff --git a/code/modules/events/wizard/magicarp.dm b/code/modules/events/wizard/magicarp.dm index 4d2e8e624c..57e2a2a051 100644 --- a/code/modules/events/wizard/magicarp.dm +++ b/code/modules/events/wizard/magicarp.dm @@ -30,7 +30,6 @@ icon_dead = "magicarp_dead" icon_gib = "magicarp_gib" ranged = 1 - threat = 4 retreat_distance = 2 minimum_distance = 0 //Between shots they can and will close in to nash projectiletype = /obj/item/projectile/magic @@ -52,7 +51,6 @@ color = "#00FFFF" maxHealth = 75 health = 75 - threat = 7 /mob/living/simple_animal/hostile/carp/ranged/chaos/Shoot() projectiletype = pick(allowed_projectile_types) diff --git a/code/modules/events/wizard/shuffle.dm b/code/modules/events/wizard/shuffle.dm index 3b5ea6b20a..18b8c8e21c 100644 --- a/code/modules/events/wizard/shuffle.dm +++ b/code/modules/events/wizard/shuffle.dm @@ -94,7 +94,7 @@ shuffle_inplace(mobs) - var/obj/effect/proc_holder/spell/targeted/mind_transfer/swapper = new /obj/effect/proc_holder/spell/targeted/mind_transfer + var/obj/effect/proc_holder/spell/pointed/mind_transfer/swapper = new /obj/effect/proc_holder/spell/pointed/mind_transfer while(mobs.len > 1) var/mob/living/carbon/human/H = pick(mobs) mobs -= H diff --git a/code/modules/events/wormholes.dm b/code/modules/events/wormholes.dm index 1b4716b407..0920c9ccb6 100644 --- a/code/modules/events/wormholes.dm +++ b/code/modules/events/wormholes.dm @@ -4,7 +4,6 @@ max_occurrences = 3 weight = 2 min_players = 2 - gamemode_blacklist = list("dynamic") /datum/round_event/wormholes diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index 45ab6f6af1..a3ee8c5228 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -299,6 +299,31 @@ desc = "An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea." list_reagents = list(/datum/reagent/consumable/tea = 30) +/obj/item/reagent_containers/food/drinks/mug/tea/red + name = "Dutchess Red tea" + icon_state = "tea" + desc = "Duchess Red's personal blend of red tea leaves and hot water. Great addition to any meal." + list_reagents = list(/datum/reagent/consumable/tea/red = 30) + +/obj/item/reagent_containers/food/drinks/mug/tea/green + name = "Prince Green tea" + icon_state = "tea" + desc = "Prince Green's brew of tea. The blend may be different from time to time, but Prince Green swears by it!" + list_reagents = list(/datum/reagent/consumable/tea/green = 30) + +/obj/item/reagent_containers/food/drinks/mug/tea/forest + name = "Royal Forest tea" + icon_state = "tea" + desc = "Tea fit for anyone with a sweet tooth like Royal Forest." + list_reagents = list(/datum/reagent/consumable/tea/forest = 30) + +/obj/item/reagent_containers/food/drinks/mug/tea/mush + name = "Rebel Mush tea" + icon_state = "tea" + desc = "Rebel Mush, a hallucinogenic tea to help people find their inner self." + list_reagents = list(/datum/reagent/consumable/tea/mush = 30) + + /obj/item/reagent_containers/food/drinks/mug/coco name = "Dutch hot coco" desc = "Made in Space South America." diff --git a/code/modules/food_and_drinks/drinks/drinks/bottle.dm b/code/modules/food_and_drinks/drinks/drinks/bottle.dm index d87eb8fbc0..e31a9704df 100644 --- a/code/modules/food_and_drinks/drinks/drinks/bottle.dm +++ b/code/modules/food_and_drinks/drinks/drinks/bottle.dm @@ -87,7 +87,7 @@ hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("stabbed", "slashed", "attacked") var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken") - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/broken_bottle/Initialize() . = ..() diff --git a/code/modules/food_and_drinks/food/snacks.dm b/code/modules/food_and_drinks/food/snacks.dm index 4b79dc1fd4..4d5f4e2dd0 100644 --- a/code/modules/food_and_drinks/food/snacks.dm +++ b/code/modules/food_and_drinks/food/snacks.dm @@ -97,9 +97,12 @@ All foods are distributed among various categories. Use common sense. return -/obj/item/reagent_containers/food/snacks/attack(mob/living/M, mob/living/user, def_zone) +/obj/item/reagent_containers/food/snacks/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1) if(user.a_intent == INTENT_HARM) return ..() + INVOKE_ASYNC(src, .proc/attempt_forcefeed, M, user) + +/obj/item/reagent_containers/food/snacks/proc/attempt_forcefeed(mob/living/M, mob/living/user) if(!eatverb) eatverb = pick("bite","chew","nibble","gnaw","gobble","chomp") if(!reagents.total_volume) //Shouldn't be needed but it checks to see if it has anything left in it. @@ -249,21 +252,9 @@ All foods are distributed among various categories. Use common sense. to_chat(user, "You cannot slice [src] here! You need a table or at least a tray.") return FALSE - var/slices_lost = 0 - if (accuracy >= IS_SHARP_ACCURATE) - user.visible_message( \ - "[user] slices [src].", \ - "You slice [src]." \ - ) - else - user.visible_message( \ - "[user] inaccurately slices [src] with [W]!", \ - "You inaccurately slice [src] with your [W]!" \ - ) - slices_lost = rand(1,min(1,round(slices_num/2))) - + user.visible_message("[user] slices [src].", "You slice [src].") var/reagents_per_slice = reagents.total_volume/slices_num - for(var/i=1 to (slices_num-slices_lost)) + for(var/i=1 to slices_num) var/obj/item/reagent_containers/food/snacks/slice = new slice_path (loc) initialize_slice(slice, reagents_per_slice) qdel(src) diff --git a/code/modules/food_and_drinks/food/snacks/meat.dm b/code/modules/food_and_drinks/food/snacks/meat.dm index fe70739ab5..4d287fdb86 100644 --- a/code/modules/food_and_drinks/food/snacks/meat.dm +++ b/code/modules/food_and_drinks/food/snacks/meat.dm @@ -162,6 +162,14 @@ tastes = list("brains" = 1, "meat" = 1) foodtype = RAW | MEAT | TOXIC +/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ethereal + icon_state = "etherealmeat" + desc = "So shiny you feel like ingesting it might make you shine too" + filling_color = "#97ee63" + list_reagents = list(/datum/reagent/consumable/liquidelectricity = 3) + tastes = list("pure electricity" = 2, "meat" = 1) + foodtype = RAW | MEAT | TOXIC + /obj/item/reagent_containers/food/snacks/carpmeat/aquatic name = "fillet" desc = "A fillet of one of the local water dwelling species." diff --git a/code/modules/food_and_drinks/food/snacks_cake.dm b/code/modules/food_and_drinks/food/snacks_cake.dm index 1117dbc3d3..be07826a7f 100644 --- a/code/modules/food_and_drinks/food/snacks_cake.dm +++ b/code/modules/food_and_drinks/food/snacks_cake.dm @@ -133,7 +133,7 @@ slices_num = 5 bonus_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 10) tastes = list("cake" = 5, "sweetness" = 2, "unbearable sourness" = 2) - foodtype = GRAIN | DAIRY | FRUIT | SUGAR + foodtype = GRAIN | DAIRY | FRUIT | SUGAR | ANTITOXIC /obj/item/reagent_containers/food/snacks/cakeslice/lime name = "lime cake slice" @@ -141,7 +141,7 @@ icon_state = "limecake_slice" filling_color = "#00FF00" tastes = list("cake" = 5, "sweetness" = 2, "unbearable sourness" = 2) - foodtype = GRAIN | DAIRY | FRUIT | SUGAR + foodtype = GRAIN | DAIRY | FRUIT | SUGAR | ANTITOXIC /obj/item/reagent_containers/food/snacks/store/cake/lemon name = "lemon cake" diff --git a/code/modules/food_and_drinks/food/snacks_frozen.dm b/code/modules/food_and_drinks/food/snacks_frozen.dm index 39c9c6c04f..32a89dbd58 100644 --- a/code/modules/food_and_drinks/food/snacks_frozen.dm +++ b/code/modules/food_and_drinks/food/snacks_frozen.dm @@ -103,7 +103,7 @@ icon_state = "lime_sc" list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/limejuice = 5) tastes = list("ice" = 1, "water" = 1, "limes" = 5) - foodtype = FRUIT + foodtype = FRUIT | ANTITOXIC /obj/item/reagent_containers/food/snacks/snowcones/lemon name = "lemon snowcone" @@ -191,7 +191,7 @@ icon_state = "fruitsalad_sc" list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/lemonjuice = 5, /datum/reagent/consumable/limejuice = 5, /datum/reagent/consumable/orangejuice = 5) tastes = list("ice" = 1, "water" = 1, "oranges" = 5, "limes" = 5, "lemons" = 5, "citrus" = 5, "salad" = 5) - foodtype = FRUIT + foodtype = FRUIT | ANTITOXIC /obj/item/reagent_containers/food/snacks/snowcones/pineapple name = "pineapple snowcone" diff --git a/code/modules/food_and_drinks/food/snacks_meat.dm b/code/modules/food_and_drinks/food/snacks_meat.dm index 2a4139dbb9..05a0da2793 100644 --- a/code/modules/food_and_drinks/food/snacks_meat.dm +++ b/code/modules/food_and_drinks/food/snacks_meat.dm @@ -139,11 +139,22 @@ tastes = list("meat" = 1, "salmon" = 1) foodtype = MEAT | ALCOHOL +/obj/item/reagent_containers/food/snacks/rawmeatball + name = "raw meatball" + desc = "Raw mushy meat. Better cook this!" + icon_state = "rawmeatball" + cooked_type = /obj/item/reagent_containers/food/snacks/meatball + list_reagents = list(/datum/reagent/consumable/nutriment = 3) + filling_color = "#bd2020" + tastes = list("meat" = 1, "slime" = 1) + foodtype = MEAT | RAW + /obj/item/reagent_containers/food/snacks/meatball name = "meatball" desc = "MAMA MIA DAS A SPICY" icon_state = "meatball" list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 1) + bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1) filling_color = "#800000" tastes = list("meat" = 1) foodtype = MEAT diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm index e0697cecea..b771a90907 100644 --- a/code/modules/food_and_drinks/food/snacks_other.dm +++ b/code/modules/food_and_drinks/food/snacks_other.dm @@ -232,7 +232,7 @@ list_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/toxin = 1, /datum/reagent/iron = 10, /datum/reagent/consumable/sugar = 5, /datum/reagent/medicine/omnizine = 2) //lollipop, but vitamins = toxins filling_color = "#00800" tastes = list("cobwebs" = 1, "sugar" = 2) - foodtype = JUNKFOOD | SUGAR + foodtype = JUNKFOOD | SUGAR | ANTITOXIC /obj/item/reagent_containers/food/snacks/tobiko name = "tobiko" @@ -451,7 +451,7 @@ var/mutable_appearance/head var/headcolor = rgb(0, 0, 0) tastes = list("candy" = 1) - foodtype = JUNKFOOD | SUGAR + foodtype = JUNKFOOD | SUGAR | ANTITOXIC /obj/item/reagent_containers/food/snacks/lollipop/Initialize() . = ..() @@ -756,4 +756,4 @@ bitesize = 2 name = "hot-cross bun" desc = "The Cross represents the Assistants that died for your sins." - icon_state = "hotcrossbun" \ No newline at end of file + icon_state = "hotcrossbun" diff --git a/code/modules/food_and_drinks/food/snacks_pastry.dm b/code/modules/food_and_drinks/food/snacks_pastry.dm index d65907daea..13a46395ea 100644 --- a/code/modules/food_and_drinks/food/snacks_pastry.dm +++ b/code/modules/food_and_drinks/food/snacks_pastry.dm @@ -509,7 +509,7 @@ list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/medicine/omnizine = 3) cooked_type = null tastes = list("meat" = 2, "dough" = 2, "laziness" = 1) - foodtype = GRAIN + foodtype = GRAIN | ANTITOXIC /obj/item/reagent_containers/food/snacks/dankpocket name = "\improper Dank-pocket" @@ -556,9 +556,11 @@ name = "exceptional plump helmet biscuit" desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump helmet biscuit!" bonus_reagents = list(/datum/reagent/medicine/omnizine = 5, /datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1) + foodtype += ANTITOXIC . = ..() if(fey) reagents.add_reagent(/datum/reagent/medicine/omnizine, 5) + foodtype += ANTITOXIC /obj/item/reagent_containers/food/snacks/cracker name = "cracker" diff --git a/code/modules/food_and_drinks/food/snacks_pie.dm b/code/modules/food_and_drinks/food/snacks_pie.dm index 03f4640718..24522503c1 100644 --- a/code/modules/food_and_drinks/food/snacks_pie.dm +++ b/code/modules/food_and_drinks/food/snacks_pie.dm @@ -113,6 +113,27 @@ tastes = list("pie" = 1, "meat" = 1) foodtype = GRAIN | MEAT +/obj/item/reagent_containers/food/snacks/pie/burek + name = "Burek" + icon = 'icons/obj/food/piecake.dmi' + icon_state = "burek" + desc = "If you know, you know." + slice_path = /obj/item/reagent_containers/food/snacks/pie/burekslice + slices_num = 4 + bonus_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/nutriment/vitamin = 6) + list_reagents = list(/datum/reagent/consumable/nutriment= 20, /datum/reagent/consumable/nutriment/vitamin = 6) + bitesize = 12 + tastes = list("meat" = 1, "oil" = 1) + foodtype = GRAIN | MEAT + +/obj/item/reagent_containers/food/snacks/pie/burekslice + name = "Burek Slice" + icon = 'icons/obj/food/piecake.dmi' + icon_state = "burekslice" + desc = "A slice of Burek, watch out for oil stains!" + tastes = list("meat" = 1, "oil" = 1) + foodtype = GRAIN | MEAT + /obj/item/reagent_containers/food/snacks/pie/tofupie name = "tofu-pie" @@ -150,8 +171,10 @@ name = "exceptional plump pie" desc = "Microwave is taken by a fey mood! It has cooked an exceptional plump pie!" bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/medicine/omnizine = 5, /datum/reagent/consumable/nutriment/vitamin = 4) + foodtype += ANTITOXIC if(fey) reagents.add_reagent(/datum/reagent/medicine/omnizine, 5) + foodtype += ANTITOXIC /obj/item/reagent_containers/food/snacks/pie/xemeatpie diff --git a/code/modules/food_and_drinks/food/snacks_pizza.dm b/code/modules/food_and_drinks/food/snacks_pizza.dm index f30c182963..75cf8ffb82 100644 --- a/code/modules/food_and_drinks/food/snacks_pizza.dm +++ b/code/modules/food_and_drinks/food/snacks_pizza.dm @@ -109,7 +109,7 @@ bonus_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/nutriment/vitamin = 5) list_reagents = list(/datum/reagent/consumable/nutriment = 25, /datum/reagent/consumable/tomatojuice = 6, /datum/reagent/medicine/omnizine = 10, /datum/reagent/consumable/nutriment/vitamin = 5) tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "meat" = 1, "laziness" = 1) - foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | JUNKFOOD + foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | JUNKFOOD | ANTITOXIC /obj/item/reagent_containers/food/snacks/pizzaslice/donkpocket name = "donkpocket pizza slice" @@ -117,7 +117,7 @@ icon_state = "donkpocketpizzaslice" filling_color = "#FFA500" tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "meat" = 1, "laziness" = 1) - foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | JUNKFOOD + foodtype = GRAIN | VEGETABLES | DAIRY | MEAT | JUNKFOOD | ANTITOXIC /obj/item/reagent_containers/food/snacks/pizza/dank name = "dank pizza" @@ -127,7 +127,7 @@ bonus_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 6) list_reagents = list(/datum/reagent/consumable/nutriment = 25, /datum/reagent/consumable/doctor_delight = 5, /datum/reagent/consumable/tomatojuice = 6, /datum/reagent/consumable/nutriment/vitamin = 5) tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "meat" = 1) - foodtype = GRAIN | VEGETABLES | FRUIT | DAIRY + foodtype = GRAIN | VEGETABLES | FRUIT | DAIRY | ANTITOXIC /obj/item/reagent_containers/food/snacks/pizzaslice/dank name = "dank pizza slice" @@ -135,7 +135,7 @@ icon_state = "dankpizzaslice" filling_color = "#2E8B57" tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "meat" = 1) - foodtype = GRAIN | VEGETABLES | FRUIT | DAIRY + foodtype = GRAIN | VEGETABLES | FRUIT | DAIRY | ANTITOXIC /obj/item/reagent_containers/food/snacks/pizza/sassysage name = "sassysage pizza" @@ -187,6 +187,7 @@ slice_path = /obj/item/reagent_containers/food/snacks/pizzaslice/arnold bonus_reagents = list(/datum/reagent/consumable/nutriment = 30, /datum/reagent/consumable/nutriment/vitamin = 6, /datum/reagent/iron = 10, /datum/reagent/medicine/omnizine = 30) tastes = list("crust" = 1, "tomato" = 1, "cheese" = 1, "pepperoni" = 2, "9 millimeter bullets" = 2) + /obj/item/reagent_containers/food/snacks/proc/try_break_off(mob/living/M, mob/living/user) //maybe i give you a pizza maybe i break off your arm var/obj/item/bodypart/l_arm = user.get_bodypart(BODY_ZONE_L_ARM) @@ -244,4 +245,4 @@ icon_state = "meatpizzaslice" filling_color = "#A52A2A" tastes = list("cardboard" = 1, "tomato" = 1, "cheese" = 1, "pepperoni" = 2) - foodtype = GRAIN | VEGETABLES | DAIRY | MEAT \ No newline at end of file + foodtype = GRAIN | VEGETABLES | DAIRY | MEAT diff --git a/code/modules/food_and_drinks/food/snacks_salad.dm b/code/modules/food_and_drinks/food/snacks_salad.dm index be7c3d25da..8c6eecb829 100644 --- a/code/modules/food_and_drinks/food/snacks_salad.dm +++ b/code/modules/food_and_drinks/food/snacks_salad.dm @@ -20,7 +20,7 @@ bonus_reagents = list(/datum/reagent/medicine/omnizine = 2, /datum/reagent/consumable/nutriment/vitamin = 6) list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/medicine/omnizine = 8, /datum/reagent/consumable/nutriment/vitamin = 6) tastes = list("leaves" = 1) - foodtype = VEGETABLES + foodtype = VEGETABLES | ANTITOXIC /obj/item/reagent_containers/food/snacks/salad/herbsalad name = "herb salad" @@ -38,7 +38,7 @@ bonus_reagents = list(/datum/reagent/consumable/doctor_delight = 5, /datum/reagent/consumable/nutriment/vitamin = 4) list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/doctor_delight = 5, /datum/reagent/consumable/nutriment/vitamin = 2) tastes = list("leaves" = 1, "potato" = 1, "meat" = 1, "valids" = 1) - foodtype = VEGETABLES | MEAT | FRIED | JUNKFOOD | FRUIT + foodtype = VEGETABLES | MEAT | FRIED | JUNKFOOD | FRUIT | ANTITOXIC /obj/item/reagent_containers/food/snacks/salad/oatmeal name = "oatmeal" @@ -133,7 +133,7 @@ trash = /obj/item/reagent_containers/glass/bowl list_reagents = list(/datum/reagent/consumable/nutriment = 7, /datum/reagent/consumable/nutriment/vitamin = 5, /datum/reagent/medicine/earthsblood = 3, /datum/reagent/medicine/omnizine = 5, /datum/reagent/drug/happiness = 2) tastes = list("hope" = 1) - foodtype = VEGETABLES + foodtype = VEGETABLES | ANTITOXIC /obj/item/reagent_containers/food/snacks/salad/gumbo name = "black eyed gumbo" diff --git a/code/modules/food_and_drinks/food/snacks_soup.dm b/code/modules/food_and_drinks/food/snacks_soup.dm index ffafcc6b1e..eea7cdb87d 100644 --- a/code/modules/food_and_drinks/food/snacks_soup.dm +++ b/code/modules/food_and_drinks/food/snacks_soup.dm @@ -89,7 +89,7 @@ icon_state = "nettlesoup" bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/medicine/omnizine = 5, /datum/reagent/consumable/nutriment/vitamin = 5) tastes = list("nettles" = 1) - foodtype = VEGETABLES + foodtype = VEGETABLES | ANTITOXIC /obj/item/reagent_containers/food/snacks/soup/mystery name = "mystery soup" diff --git a/code/modules/food_and_drinks/food/snacks_vend.dm b/code/modules/food_and_drinks/food/snacks_vend.dm index 38f7ecf5b1..4e8687fc23 100644 --- a/code/modules/food_and_drinks/food/snacks_vend.dm +++ b/code/modules/food_and_drinks/food/snacks_vend.dm @@ -89,5 +89,15 @@ list_reagents = list(/datum/reagent/consumable/nutriment = 4, /datum/reagent/consumable/doctor_delight = 5) filling_color = "#F5F5DC" tastes = list("sweetness" = 3, "cake" = 1) - foodtype = GRAIN | FRUIT | VEGETABLES + foodtype = GRAIN | FRUIT | VEGETABLES | ANTITOXIC custom_price = PRICE_CHEAP + +/obj/item/reagent_containers/food/snacks/energybar + name = "High-power energy bars" + icon_state = "energybar" + desc = "An energy bar with a lot of punch, you probably shouldn't eat this if you're not an Ethereal." + trash = /obj/item/trash/energybar + list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/liquidelectricity = 3) + filling_color = "#97ee63" + tastes = list("pure electricity" = 3, "fitness" = 2) + foodtype = TOXIC diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index 36e3b64487..35fa40e15d 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -12,6 +12,7 @@ idle_power_usage = 5 active_power_usage = 100 circuit = /obj/item/circuitboard/machine/smartfridge + var/max_n_of_items = 1500 var/allow_ai_retrieve = FALSE var/list/initial_contents @@ -38,12 +39,10 @@ if(in_range(user, src) || isobserver(user)) . += "The status display reads: This unit can hold a maximum of [max_n_of_items] items." -/obj/machinery/smartfridge/power_change() - ..() - update_icon() - /obj/machinery/smartfridge/update_icon_state() + SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) if(!stat) + SSvis_overlays.add_vis_overlay(src, icon, "smartfridge-light-mask", EMISSIVE_LAYER, EMISSIVE_PLANE, dir, alpha) if(visible_contents) switch(contents.len) if(0) @@ -66,9 +65,6 @@ ********************/ /obj/machinery/smartfridge/attackby(obj/item/O, mob/user, params) - if(user.a_intent == INTENT_HARM) - return ..() - if(default_deconstruction_screwdriver(user, icon_state, icon_state, O)) cut_overlays() if(panel_open) @@ -87,46 +83,53 @@ updateUsrDialog() return - if(stat) - updateUsrDialog() - return FALSE + if(!stat) - if(contents.len >= max_n_of_items) - to_chat(user, "\The [src] is full!") - return FALSE - - if(accept_check(O)) - load(O) - user.visible_message("[user] has added \the [O] to \the [src].", "You add \the [O] to \the [src].") - updateUsrDialog() - if (visible_contents) - update_icon() - return TRUE - - if(istype(O, /obj/item/storage/bag)) - var/obj/item/storage/P = O - var/loaded = 0 - for(var/obj/G in P.contents) - if(contents.len >= max_n_of_items) - break - if(accept_check(G)) - load(G) - loaded++ - updateUsrDialog() - - if(loaded) - user.visible_message("[user] loads \the [src] with \the [O].", \ - "You [contents.len >= max_n_of_items ? "fill" : "load"] \the [src] with \the [O].") - if(O.contents.len > 0) - to_chat(user, "Some items are refused.") - return TRUE - else - to_chat(user, "There is nothing in [O] to put in [src]!") + if(contents.len >= max_n_of_items) + to_chat(user, "\The [src] is full!") return FALSE - to_chat(user, "\The [src] smartly refuses [O].") - updateUsrDialog() - return FALSE + if(accept_check(O)) + load(O) + user.visible_message("[user] adds \the [O] to \the [src].", "You add \the [O] to \the [src].") + updateUsrDialog() + if (visible_contents) + update_icon() + return TRUE + + if(istype(O, /obj/item/storage/bag)) + var/obj/item/storage/P = O + var/loaded = 0 + for(var/obj/G in P.contents) + if(contents.len >= max_n_of_items) + break + if(accept_check(G)) + load(G) + loaded++ + updateUsrDialog() + + if(loaded) + if(contents.len >= max_n_of_items) + user.visible_message("[user] loads \the [src] with \the [O].", \ + "You fill \the [src] with \the [O].") + else + user.visible_message("[user] loads \the [src] with \the [O].", \ + "You load \the [src] with \the [O].") + if(O.contents.len > 0) + to_chat(user, "Some items are refused.") + if (visible_contents) + update_icon() + return TRUE + else + to_chat(user, "There is nothing in [O] to put in [src]!") + return FALSE + + if(user.a_intent != INTENT_HARM) + to_chat(user, "\The [src] smartly refuses [O].") + updateUsrDialog() + return FALSE + else + return ..() @@ -151,16 +154,16 @@ return TRUE ///Really simple proc, just moves the object "O" into the hands of mob "M" if able, done so I could modify the proc a little for the organ fridge -/obj/machinery/smartfridge/proc/dispense(obj/item/O, var/mob/M) +/obj/machinery/smartfridge/proc/dispense(obj/item/O, mob/M) if(!M.put_in_hands(O)) O.forceMove(drop_location()) adjust_item_drop_location(O) -/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/smartfridge/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SmartVend", name, 440, 550, master_ui, state) + ui = new(user, src, "SmartVend", name) ui.set_autoupdate(FALSE) ui.open() @@ -232,7 +235,7 @@ // ---------------------------- /obj/machinery/smartfridge/drying_rack name = "drying rack" - desc = "A wooden contraption, used to dry plant products, food and leather." + desc = "A wooden contraption, used to dry plant products, food and hide." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "drying_rack" use_power = IDLE_POWER_USE @@ -277,6 +280,11 @@ return TRUE return FALSE +// /obj/machinery/smartfridge/drying_rack/powered() do we have this? no. +// if(!anchored) +// return FALSE +// return ..() + /obj/machinery/smartfridge/drying_rack/power_change() if(powered() && anchored) stat &= ~NOPOWER @@ -285,6 +293,10 @@ toggle_drying(TRUE) update_icon() + // . = ..() + // if(!powered()) + // toggle_drying(TRUE) + /obj/machinery/smartfridge/drying_rack/load() //For updating the filled overlay ..() update_icon() @@ -308,7 +320,7 @@ var/obj/item/reagent_containers/food/snacks/S = O if(S.dried_type) return TRUE - if(istype(O, /obj/item/stack/sheet/wetleather/)) + if(istype(O, /obj/item/stack/sheet/wetleather/)) //no wethide return TRUE return FALSE @@ -386,19 +398,19 @@ /obj/machinery/smartfridge/extract/preloaded initial_contents = list(/obj/item/slime_scanner = 2) -// ------------------------- You think you're better than Chem, huh? +// ------------------------- // Organ Surgery Smartfridge -// ------------------------- Just wait till Tamiorgans +// ------------------------- /obj/machinery/smartfridge/organ name = "smart organ storage" desc = "A refrigerated storage unit for organ storage." - max_n_of_items = 25 //vastly lower to prevent processing too long + max_n_of_items = 20 //vastly lower to prevent processing too long var/repair_rate = 0 /obj/machinery/smartfridge/organ/accept_check(obj/item/O) - if(istype(O, /obj/item/organ)) + if(isorgan(O) || isbodypart(O)) return TRUE - if(istype(O, /obj/item/reagent_containers/syringe)) + if(istype(O, /obj/item/reagent_containers/syringe)) //other medical things. return TRUE if(istype(O, /obj/item/reagent_containers/glass/bottle)) return TRUE @@ -410,7 +422,7 @@ . = ..() if(!.) //if the item loads, clear can_decompose return - if(istype(O, /obj/item/organ)) + if(isorgan(O)) var/obj/item/organ/organ = O organ.organ_flags |= ORGAN_FROZEN @@ -426,12 +438,13 @@ return O.applyOrganDamage(-repair_rate) -/obj/machinery/smartfridge/organ/Exited(obj/item/organ/AM, atom/newLoc) +/obj/machinery/smartfridge/organ/Exited(atom/movable/AM, atom/newLoc) . = ..() - if(istype(AM)) - AM.organ_flags &= ~ORGAN_FROZEN + if(isorgan(AM)) + var/obj/item/organ/O = AM + O.organ_flags &= ~ORGAN_FROZEN -/obj/machinery/smartfridge/organ/preloaded +/obj/machinery/smartfridge/organ/preloaded //cit specific?????? initial_contents = list( /obj/item/reagent_containers/medspray/synthtissue = 1, /obj/item/reagent_containers/medspray/sterilizine = 1) @@ -450,6 +463,15 @@ desc = "A refrigerated storage unit for medicine storage." /obj/machinery/smartfridge/chemistry/accept_check(obj/item/O) + var/static/list/chemfridge_typecache = typecacheof(list( + /obj/item/reagent_containers/syringe, + /obj/item/reagent_containers/glass/bottle, + /obj/item/reagent_containers/glass/beaker, + /obj/item/reagent_containers/spray, + // /obj/item/reagent_containers/medigel, + /obj/item/reagent_containers/chem_pack + )) + if(istype(O, /obj/item/storage/pill_bottle)) if(O.contents.len) for(var/obj/item/I in O) @@ -463,7 +485,7 @@ return TRUE if(!O.reagents || !O.reagents.reagent_list.len) // other empty containers not accepted return FALSE - if(istype(O, /obj/item/reagent_containers/syringe) || istype(O, /obj/item/reagent_containers/glass/bottle) || istype(O, /obj/item/reagent_containers/glass/beaker) || istype(O, /obj/item/reagent_containers/spray) || istype(O, /obj/item/reagent_containers/medspray) || istype(O, /obj/item/reagent_containers/chem_pack)) + if(is_type_in_typecache(O, chemfridge_typecache)) return TRUE return FALSE @@ -487,6 +509,7 @@ /obj/item/reagent_containers/glass/bottle/cold = 1, /obj/item/reagent_containers/glass/bottle/flu_virion = 1, /obj/item/reagent_containers/glass/bottle/mutagen = 1, + /obj/item/reagent_containers/glass/bottle/sugar = 1, /obj/item/reagent_containers/glass/bottle/plasma = 1, /obj/item/reagent_containers/glass/bottle/synaptizine = 1, /obj/item/reagent_containers/glass/bottle/formaldehyde = 1) @@ -498,8 +521,8 @@ name = "disk compartmentalizer" desc = "A machine capable of storing a variety of disks. Denoted by most as the DSU (disk storage unit)." icon_state = "disktoaster" - visible_contents = FALSE pass_flags = PASSTABLE + visible_contents = FALSE /obj/machinery/smartfridge/disks/accept_check(obj/item/O) if(istype(O, /obj/item/disk/)) diff --git a/code/modules/food_and_drinks/recipes/drinks_recipes.dm b/code/modules/food_and_drinks/recipes/drinks_recipes.dm index c1a17b87a4..972f9a8cc3 100644 --- a/code/modules/food_and_drinks/recipes/drinks_recipes.dm +++ b/code/modules/food_and_drinks/recipes/drinks_recipes.dm @@ -18,12 +18,6 @@ results = list(/datum/reagent/consumable/ethanol/bilk = 2) required_reagents = list(/datum/reagent/consumable/milk = 1, /datum/reagent/consumable/ethanol/beer = 1) -/datum/chemical_reaction/icetea - name = "Iced Tea" - id = /datum/reagent/consumable/icetea - results = list(/datum/reagent/consumable/icetea = 4) - required_reagents = list(/datum/reagent/consumable/ice = 1, /datum/reagent/consumable/tea = 3) - /datum/chemical_reaction/icecoffee name = "Iced Coffee" id = /datum/reagent/consumable/icecoffee @@ -581,13 +575,6 @@ required_reagents = list(/datum/reagent/consumable/lemonjuice = 2, /datum/reagent/water = 2, /datum/reagent/consumable/sugar = 1, /datum/reagent/consumable/ice = 1) mix_message = "You're suddenly reminded of home." -/datum/chemical_reaction/arnold_palmer - name = "Arnold Palmer" - id = /datum/reagent/consumable/tea/arnold_palmer - results = list(/datum/reagent/consumable/tea/arnold_palmer = 2) - required_reagents = list(/datum/reagent/consumable/tea = 1, /datum/reagent/consumable/lemonade = 1) - mix_message = "The smells of fresh green grass and sand traps waft through the air as the mixture turns a friendly yellow-orange." - /datum/chemical_reaction/chocolate_milk name = "chocolate milk" id = /datum/reagent/consumable/milk/chocolate_milk @@ -756,12 +743,6 @@ results = list(/datum/reagent/consumable/pinkmilk = 2) required_reagents = list(/datum/reagent/consumable/strawberryjuice = 1, /datum/reagent/consumable/milk = 1) -/datum/chemical_reaction/pinktea - name = "Strawberry Tea" - id = /datum/reagent/consumable/pinktea - results = list(/datum/reagent/consumable/pinktea = 5) - required_reagents = list(/datum/reagent/consumable/strawberryjuice = 1, /datum/reagent/consumable/tea/arnold_palmer = 1, /datum/reagent/consumable/sugar = 1) - /datum/chemical_reaction/blank_paper name = "Blank Paper" id = /datum/reagent/consumable/ethanol/blank_paper @@ -903,12 +884,6 @@ results = list(/datum/reagent/consumable/ethanol/mauna_loa = 5) required_reagents = list(/datum/reagent/consumable/capsaicin = 2, /datum/reagent/consumable/ethanol/kahlua = 1, /datum/reagent/consumable/ethanol/bahama_mama = 2) -/datum/chemical_reaction/catnip_tea - name = "Catnip Tea" - id = /datum/reagent/consumable/catnip_tea - results = list(/datum/reagent/consumable/catnip_tea = 3) - required_reagents = list(/datum/reagent/consumable/tea = 5, /datum/reagent/pax/catnip = 2) - /datum/chemical_reaction/commander_and_chief name = "Commander and Chief" id = /datum/reagent/consumable/ethanol/commander_and_chief @@ -916,6 +891,76 @@ required_reagents = list(/datum/reagent/consumable/ethanol/alliescocktail = 50, /datum/reagent/consumable/ethanol/champagne = 20, /datum/reagent/consumable/doctor_delight = 10, /datum/reagent/consumable/ethanol/quintuple_sec = 10, /datum/reagent/consumable/ethanol/screwdrivercocktail = 10) mix_message = "When your powers combine, I am Captain Pl-..." +////////////////////////////////////////// Tea Base Drinks ////////////////////////////////////// + +/datum/chemical_reaction/mush + name = "Mush Tea" + id = /datum/reagent/consumable/tea/mush + results = list(/datum/reagent/consumable/tea/mush = 3) + required_reagents = list(/datum/reagent/drug/mushroomhallucinogen = 3, /datum/reagent/consumable/tea = 3) + +/datum/chemical_reaction/foresttea1 + name = "Forest Tea" + id = /datum/reagent/consumable/tea/forest + results = list(/datum/reagent/consumable/tea/forest = 3) + required_reagents = list(/datum/reagent/consumable/buzz_fuzz= 3, /datum/reagent/consumable/tea = 3) + +/datum/chemical_reaction/foresttea2 + name = "Forest Tea" + id = /datum/reagent/consumable/tea/forest + results = list(/datum/reagent/consumable/tea/forest = 3) + required_reagents = list(/datum/reagent/consumable/honey = 1, /datum/reagent/consumable/tea = 3) + +/datum/chemical_reaction/redtea1 + name = "Red Tea" + id = /datum/reagent/consumable/tea/red + results = list(/datum/reagent/consumable/tea/red = 3) + required_reagents = list(/datum/reagent/colorful_reagent/crayonpowder/red = 1, /datum/reagent/consumable/tea = 3) + +/datum/chemical_reaction/greentea1 + name = "Green Tea" + id = /datum/reagent/consumable/tea/green + results = list(/datum/reagent/consumable/tea/green = 3) + required_reagents = list(/datum/reagent/colorful_reagent/crayonpowder/green = 1, /datum/reagent/consumable/tea = 3) + +/datum/chemical_reaction/redtea2 + name = "Red Tea" + id = /datum/reagent/consumable/tea/red + results = list(/datum/reagent/consumable/tea/red = 3) + required_reagents = list(/datum/reagent/toxin/teapowder/red = 1, /datum/reagent/water = 3) + +/datum/chemical_reaction/greentea2 + name = "Green Tea" + id = /datum/reagent/consumable/tea/green + results = list(/datum/reagent/consumable/tea/green = 3) + required_reagents = list(/datum/reagent/toxin/teapowder/green = 1, /datum/reagent/water = 3) + +/datum/chemical_reaction/arnold_palmer + name = "Arnold Palmer" + id = /datum/reagent/consumable/tea/arnold_palmer + results = list(/datum/reagent/consumable/tea/arnold_palmer = 2) + required_reagents = list(/datum/reagent/consumable/tea = 1, /datum/reagent/consumable/lemonade = 1) + mix_message = "The smells of fresh green grass and sand traps waft through the air as the mixture turns a friendly yellow-orange." + +/datum/chemical_reaction/icetea + name = "Iced Tea" + id = /datum/reagent/consumable/icetea + results = list(/datum/reagent/consumable/icetea = 4) + required_reagents = list(/datum/reagent/consumable/ice = 1, /datum/reagent/consumable/tea = 3) + +/datum/chemical_reaction/pinktea + name = "Strawberry Tea" + id = /datum/reagent/consumable/pinktea + results = list(/datum/reagent/consumable/pinktea = 5) + required_reagents = list(/datum/reagent/consumable/strawberryjuice = 1, /datum/reagent/consumable/tea/arnold_palmer = 1, /datum/reagent/consumable/sugar = 1) + +/datum/chemical_reaction/catnip_tea + name = "Catnip Tea" + id = /datum/reagent/consumable/catnip_tea + results = list(/datum/reagent/consumable/catnip_tea = 3) + required_reagents = list(/datum/reagent/consumable/tea = 5, /datum/reagent/pax/catnip = 2) + + ////////////////////////////////////////// Race Base Drinks ////////////////////////////////////// /datum/chemical_reaction/coldscales diff --git a/code/modules/food_and_drinks/recipes/processor_recipes.dm b/code/modules/food_and_drinks/recipes/processor_recipes.dm index 1e3afd1cf5..f75cf6ef3a 100644 --- a/code/modules/food_and_drinks/recipes/processor_recipes.dm +++ b/code/modules/food_and_drinks/recipes/processor_recipes.dm @@ -6,7 +6,7 @@ /datum/food_processor_process/meat input = /obj/item/reagent_containers/food/snacks/meat/slab - output = /obj/item/reagent_containers/food/snacks/meatball + output = /obj/item/reagent_containers/food/snacks/rawmeatball /datum/food_processor_process/bacon input = /obj/item/reagent_containers/food/snacks/meat/rawcutlet diff --git a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm index 52becf81df..289c698b9a 100644 --- a/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm +++ b/code/modules/food_and_drinks/recipes/tablecraft/recipes_pies_sweets.dm @@ -130,6 +130,18 @@ result = /obj/item/reagent_containers/food/snacks/pie/dulcedebatata subcategory = CAT_PIE +/datum/crafting_recipe/food/burek + name = "Burek" + reqs = list( + /datum/reagent/consumable/blackpepper = 3, + /datum/reagent/consumable/sodiumchloride = 3, + /obj/item/reagent_containers/food/snacks/pizzabread = 2, + /obj/item/reagent_containers/food/snacks/meat/cutlet/plain = 6, + /obj/item/reagent_containers/food/snacks/butter = 1, + ) + result = /obj/item/reagent_containers/food/snacks/pie/burek + subcategory = CAT_PIE + /datum/crafting_recipe/food/meatpie name = "Meat pie" reqs = list( @@ -302,4 +314,4 @@ /obj/item/reagent_containers/food/snacks/spiderling = 1 ) result = /obj/item/reagent_containers/food/snacks/spiderlollipop - subcategory = CAT_PIE \ No newline at end of file + subcategory = CAT_PIE diff --git a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm deleted file mode 100644 index ce27dccb74..0000000000 --- a/code/modules/goonchat/browserOutput.dm +++ /dev/null @@ -1,341 +0,0 @@ -/********************************* -For the main html chat area -*********************************/ - -/// Should match the value set in the browser js -#define MAX_COOKIE_LENGTH 5 - -//Precaching a bunch of shit. Someone ship this out of here -GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of icons for the browser output - -//lazy renaming to chat_output, instead renamed to old chatOutput -/** - * The chatOutput datum exists to handle the goonchat browser. - * On client, created on Client/New() - */ -/datum/chatOutput - /// The client that owns us. - var/client/owner - /// How many times client data has been checked - var/total_checks = 0 - /// When to next clear the client data checks counter - var/next_time_to_clear = 0 - /// Has the client loaded the browser output area? - var/loaded = FALSE - /// If they haven't loaded chat, this is where messages will go until they do - var/list/messageQueue - var/cookieSent = FALSE // Has the client sent a cookie for analysis - var/broken = FALSE - var/list/connectionHistory //Contains the connection history passed from chat cookie - var/adminMusicVolume = 25 //This is for the Play Global Sound verb - -/datum/chatOutput/New(client/C) - owner = C - messageQueue = list() - connectionHistory = list() - -/** - * start: Tries to load the chat browser - * Aborts if a problem is encountered. - * Async because this is called from Client/New. - */ -/datum/chatOutput/proc/start() - set waitfor = FALSE - //Check for existing chat - if(!owner) - return FALSE - - if(!winexists(owner, "browseroutput")) // Oh goddamnit. - broken = TRUE - message_admins("Couldn't start chat for [key_name_admin(owner)]!") - . = FALSE - alert(owner.mob, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.") - return - - if(winget(owner, "browseroutput", "is-visible") == "true") //Already setup - doneLoading() - - else //Not setup - load() - - return TRUE - -/// Loads goonchat and sends assets. -/datum/chatOutput/proc/load() - set waitfor = FALSE - if(!owner) - return - - var/datum/asset/stuff = get_asset_datum(/datum/asset/group/goonchat) - stuff.send(owner) - - owner << browse(file('code/modules/goonchat/browserassets/html/browserOutput.html'), "window=browseroutput") - -/// Interprets input from the client. Will send data back if required. -/datum/chatOutput/Topic(href, list/href_list) - if(usr.client != owner) - return TRUE - - // Build arguments. - // Arguments are in the form "param[paramname]=thing" - var/list/params = list() - for(var/key in href_list) - if(length_char(key) > 7 && findtext(key, "param")) // 7 is the amount of characters in the basic param key template. - var/param_name = copytext_char(key, 7, -1) - var/item = href_list[key] - - params[param_name] = item - - var/data // Data to be sent back to the chat. - switch(href_list["proc"]) - if("doneLoading") - data = doneLoading(arglist(params)) - - if("debug") - data = debug(arglist(params)) - - if("ping") - data = ping(arglist(params)) - - if("analyzeClientData") - data = analyzeClientData(arglist(params)) - - if("setMusicVolume") - data = setMusicVolume(arglist(params)) - if("colorPresetPost") //User just swapped color presets in their goonchat preferences. Do we do anything else? - switch(href_list["preset"]) - if("light") - owner.force_white_theme() - if("dark" || "normal") - owner.force_dark_theme() - // if("swaptodarkmode") - // swaptodarkmode() - // if("swaptolightmode") - // swaptolightmode() - - if(data) - ehjax_send(data = data) - - -/// Called on chat output done-loading by JS. -/datum/chatOutput/proc/doneLoading() - if(loaded) - return - - testing("Chat loaded for [owner.ckey]") - loaded = TRUE - showChat() - - - for(var/message in messageQueue) - // whitespace has already been handled by the original to_chat - to_chat(owner, message, handle_whitespace=FALSE) - - messageQueue = null - sendClientData() - - syncRegex() - - //do not convert to to_chat() - SEND_TEXT(owner, "Failed to load fancy chat, reverting to old chat. Certain features won't work.") - -/// Hides the standard output and makes the browser visible. -/datum/chatOutput/proc/showChat() - winset(owner, "output", "is-visible=false") - winset(owner, "browseroutput", "is-disabled=false;is-visible=true") - -/// Calls syncRegex on all currently owned chatOutput datums -/proc/syncChatRegexes() - for (var/user in GLOB.clients) - var/client/C = user - var/datum/chatOutput/Cchat = C.chatOutput - if (Cchat && !Cchat.broken && Cchat.loaded) - Cchat.syncRegex() - -/// Used to dynamically add regexes to the browser output. Currently only used by the IC filter. -/datum/chatOutput/proc/syncRegex() - var/list/regexes = list() - /* - if (config.ic_filter_regex) - regexes["show_filtered_ic_chat"] = list( - config.ic_filter_regex.name, - "ig", - "$1" - ) - */ - if (regexes.len) - ehjax_send(data = list("syncRegex" = regexes)) - -/// Sends json encoded data to the browser. -/datum/chatOutput/proc/ehjax_send(client/C = owner, window = "browseroutput", data) - if(islist(data)) - data = json_encode(data) - C << output("[data]", "[window]:ehjaxCallback") - -/** - * Sends music data to the browser. If enabled by the browser, it will start playing. - * Arguments: - * music must be a https adress. - * extra_data is a list. The keys "pitch", "start" and "end" are used. - ** "pitch" determines the playback rate - ** "start" determines the start time of the sound - ** "end" determines when the musics stops playing - */ -/datum/chatOutput/proc/sendMusic(music, pitch, list/extra_data) //someone remove pitch - if(!findtext(music, GLOB.is_http_protocol)) - return - var/list/music_data = list("adminMusic" = url_encode(url_encode(music))) - - if(extra_data?.len) - music_data["musicRate"] = extra_data["pitch"] || pitch - music_data["musicSeek"] = extra_data["start"] - music_data["musicHalt"] = extra_data["end"] - - ehjax_send(data = music_data) - -/// Stops music playing throw the browser. -/datum/chatOutput/proc/stopMusic() - ehjax_send(data = "stopMusic") - -/// Setter for adminMusicVolume. Sanitizes the value to between 0 and 100. -/datum/chatOutput/proc/setMusicVolume(volume = "") - if(volume) - adminMusicVolume = clamp(text2num(volume), 0, 100) - -/// Sends client connection details to the chat to handle and save -/datum/chatOutput/proc/sendClientData() - //Get dem deets - var/list/deets = list("clientData" = list()) - deets["clientData"]["ckey"] = owner.ckey - deets["clientData"]["ip"] = owner.address - deets["clientData"]["compid"] = owner.computer_id - var/data = json_encode(deets) - ehjax_send(data = data) - -/// Called by client, sent data to investigate (cookie history so far) -/datum/chatOutput/proc/analyzeClientData(cookie = "") - //Spam check - if(world.time > next_time_to_clear) - next_time_to_clear = world.time + (3 SECONDS) - total_checks = 0 - - total_checks += 1 - - if(total_checks > SPAM_TRIGGER_AUTOMUTE) - message_admins("[key_name(owner)] kicked for goonchat topic spam") - qdel(owner) - return - - if(!cookie) - return - - if(cookie != "none") - var/list/connData = json_decode(cookie) - if (connData && islist(connData) && connData.len > 0 && connData["connData"]) - connectionHistory = connData["connData"] //lol fuck - var/list/found = new() - - if(connectionHistory.len > MAX_COOKIE_LENGTH) - message_admins("[key_name(src.owner)] was kicked for an invalid ban cookie)") - qdel(owner) - return - - for(var/i in connectionHistory.len to 1 step -1) - if(QDELETED(owner)) - //he got cleaned up before we were done - return - var/list/row = src.connectionHistory[i] - if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object - return - if (world.IsBanned(row["ckey"], row["ip"], row["compid"], real_bans_only=TRUE)) - found = row - break - CHECK_TICK - - //Uh oh this fucker has a history of playing on a banned account!! - if (found.len > 0) - message_admins("[key_name(src.owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])") - log_admin_private("[key_name(owner)] has a cookie from a banned account! (Matched: [found["ckey"]], [found["ip"]], [found["compid"]])") - - cookieSent = TRUE - -/// Called by js client every 60 seconds -/datum/chatOutput/proc/ping() - return "pong" - -/// Called by js client on js error -/datum/chatOutput/proc/debug(error) - log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]") - -/// Global chat proc. to_chat_immediate will circumvent SSchat and send data as soon as possible. -/proc/to_chat_immediate(target, message, handle_whitespace = TRUE, trailing_newline = TRUE, confidential = FALSE) - if(!target || !message) - return - - if(target == world) - target = GLOB.clients - - var/original_message = message - if(handle_whitespace) - message = replacetext(message, "\n", "
") - message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]") //EIGHT SPACES IN TOTAL!! - if(trailing_newline) - message += "
" - - if(islist(target)) - // Do the double-encoding outside the loop to save nanoseconds - var/twiceEncoded = url_encode(url_encode(message)) - for(var/I in target) - var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible - - if (!C) - continue - - //Send it to the old style output window. - SEND_TEXT(C, original_message) - - if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file. - continue - - if(!C.chatOutput.loaded) - //Client still loading, put their messages in a queue - C.chatOutput.messageQueue += message - continue - - C << output(twiceEncoded, "browseroutput:output") - else - var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible - - if (!C) - return - - //Send it to the old style output window. - SEND_TEXT(C, original_message) - - if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file. - return - - if(!C.chatOutput.loaded) - //Client still loading, put their messages in a queue - C.chatOutput.messageQueue += message - return - - // url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript. - C << output(url_encode(url_encode(message)), "browseroutput:output") - -/// Sends a text message to the target. -/proc/to_chat(target, message, handle_whitespace = TRUE, trailing_newline = TRUE, confidential = FALSE) - if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.initialized) - to_chat_immediate(target, message, handle_whitespace, trailing_newline, confidential) - return - SSchat.queue(target, message, handle_whitespace, trailing_newline, confidential) - -/// Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation) -/datum/chatOutput/proc/swaptolightmode() - owner.force_white_theme() - -/// Light mode stuff. (See darkmode.dm for documentation) -/datum/chatOutput/proc/swaptodarkmode() - owner.force_dark_theme() - -#undef MAX_COOKIE_LENGTH diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css deleted file mode 100644 index 93c733391e..0000000000 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ /dev/null @@ -1,460 +0,0 @@ -/***************************************** -* -* GLOBAL STYLES -* -******************************************/ -html, body { - padding: 0; - margin: 0; - height: 100%; - color: #000000; -} -body { - background: #E0E0E0; /*CIT CHANGE - darkens chatbox a lil*/ - font-family: Verdana, sans-serif; - font-size: 13px; - line-height: 1.2; - overflow-x: hidden; - overflow-y: scroll; - word-wrap: break-word; -} - -em { - font-style: normal; - font-weight: bold; -} - -img { - margin: 0; - padding: 0; - line-height: 1; - -ms-interpolation-mode: nearest-neighbor; - image-rendering: pixelated; -} -img.icon { - height: 1em; - min-height: 16px; - width: auto; - vertical-align: bottom; -} - - -.r:before { /* "repeated" badge class for combined messages */ - content: 'x'; -} -.r { - display: inline-block; - min-width: 0.5em; - font-size: 0.7em; - padding: 0.2em 0.3em; - line-height: 1; - color: white; - text-align: center; - white-space: nowrap; - vertical-align: middle; - background-color: crimson; - border-radius: 10px; -} - -a {color: #0000ff;} -a.visited {color: #ff00ff;} -a:visited {color: #ff00ff;} -a.popt {text-decoration: none;} - -/***************************************** -* -* OUTPUT NOT RELATED TO ACTUAL MESSAGES -* -******************************************/ -#loading { - position: fixed; - width: 300px; - height: 150px; - text-align: center; - left: 50%; - top: 50%; - margin: -75px 0 0 -150px; -} -#loading i {display: block; padding-bottom: 3px;} - -#messages { - font-size: 13px; - padding: 3px; - margin: 0; - word-wrap: break-word; -} -#newMessages { - position: fixed; - display: block; - bottom: 0; - right: 0; - padding: 8px; - background: #d0d0d0; - text-decoration: none; - font-variant: small-caps; - font-size: 1.1em; - font-weight: bold; - color: #333; -} -#newMessages:hover {background: #ccc;} -#newMessages i {vertical-align: middle; padding-left: 3px;} -#ping { - position: fixed; - top: 0; - right: 135px; - width: 45px; - background: #d0d0d0; - height: 30px; - padding: 8px 0 2px 0; -} -#ping i {display: block; text-align: center;} -#ping .ms { - display: block; - text-align: center; - font-size: 8pt; - padding-top: 2px; -} -#userBar { - position: fixed; - top: 0; - right: 0; -} -#userBar .subCell { - background: #d0d0d0; - height: 30px; - padding: 5px 0; - display: block; - color: #333; - text-decoration: none; - line-height: 28px; - border-top: 1px solid #b4b4b4; -} -#userBar .subCell:hover {background: #ccc;} -#userBar .toggle { - width: 45px; - background: #ccc; - border-top: 0; - float: right; - text-align: center; -} -#userBar .sub {clear: both; display: none; width: 180px;} -#userBar .sub.scroll {overflow-y: scroll;} -#userBar .sub.subCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;} -#userBar .sub span { - display: block; - line-height: 30px; - float: left; -} -#userBar .sub i { - display: block; - padding: 0 5px; - font-size: 1.1em; - width: 22px; - text-align: center; - line-height: 30px; - float: right; -} -#userBar .sub input { - position: absolute; - padding: 7px 5px; - width: 121px; - line-height: 30px; - float: left; -} -#userBar .topCell {border-top: 0;} - -/* POPUPS */ -.popup { - position: fixed; - top: 50%; - left: 50%; - background: #d0d0d0; -} -.popup .close { - position: absolute; - background: #aaa; - top: 0; - right: 0; - color: #333; - text-decoration: none; - z-index: 2; - padding: 0 10px; - height: 30px; - line-height: 30px; -} -.popup .close:hover {background: #999;} -.popup .head { - background: #999; - color: #d0d0d0; - padding: 0 10px; - height: 30px; - line-height: 30px; - text-transform: uppercase; - font-size: 0.9em; - font-weight: bold; - border-bottom: 2px solid green; -} -.popup input {border: 1px solid #999; background: #fff; margin: 0; padding: 5px; outline: none; color: #333;} -.popup input[type=text]:hover, .popup input[type=text]:active, .popup input[type=text]:focus {border-color: green;} -.popup input[type=submit] {padding: 5px 10px; background: #999; color: #d0d0d0; text-transform: uppercase; font-size: 0.9em; font-weight: bold;} -.popup input[type=submit]:hover, .popup input[type=submit]:focus, .popup input[type=submit]:active {background: #aaa; cursor: pointer;} - -.changeFont {padding: 10px;} -.changeFont a {display: block; text-decoration: none; padding: 3px; color: #333;} -.changeFont a:hover {background: #ccc;} - -.highlightPopup {padding: 10px; text-align: center;} -.highlightPopup input[type=text] {display: block; width: 215px; text-align: left; margin-top: 5px;} -.highlightPopup input.highlightColor {background-color: #FFFF00;} -.highlightPopup input.highlightTermSubmit {margin-top: 5px;} - -/* ADMIN CONTEXT MENU */ -.contextMenu { - background-color: #d0d0d0; - position: fixed; - margin: 2px; - width: 150px; -} -.contextMenu a { - display: block; - padding: 2px 5px; - text-decoration: none; - color: #333; -} - -.contextMenu a:hover { - background-color: #ccc; -} - -/* ADMIN FILTER MESSAGES MENU */ -.filterMessages {padding: 5px;} -.filterMessages div {padding: 2px 0;} -.filterMessages input {} -.filterMessages label {} - -.icon-stack {height: 1em; line-height: 1em; width: 1em; vertical-align: middle; margin-top: -2px;} - - -/***************************************** -* -* OUTPUT ACTUALLY RELATED TO MESSAGES -* -******************************************/ - -/* MOTD */ -.motd {color: #638500; font-family: Verdana, sans-serif;} -.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #638500; text-decoration: underline;} -.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #638500;} - -/* ADD HERE FOR BOLD */ -.bold, .name, .prefix, .ooc, .looc, .adminooc, .admin, .medal, .yell {font-weight: bold;} - -/* ADD HERE FOR ITALIC */ -.italic, .italics, .emote {font-style: italic;} - -/* OUTPUT COLORS */ -.highlight {background: yellow;} - -h1, h2, h3, h4, h5, h6 {color: #0000ff;font-family: Georgia, Verdana, sans-serif;} -h1.alert, h2.alert {color: #000000;} - -em {font-style: normal; font-weight: bold;} - -.ooc {color: #002eb8; font-weight: bold;} -.looc {color: #6699CC; font-weight: bold;} -.antagooc {color: #b8002e; font-weight: bold;} -.adminobserverooc {color: #0099cc; font-weight: bold;} -.adminooc {color: #700038; font-weight: bold;} - -.adminsay {color: #FF4500} -.admin {color: #386aff; font-weight: bold;} - -.name { font-weight: bold;} - -.say {} -.deadsay {color: #5c00e6;} -.binarysay {color: #20c20e; background-color: #000000; display: block;} -.binarysay a {color: #00ff00;} -.binarysay a:active, .binarysay a:visited {color: #88ff88;} -.radio {color: #008000;} -.sciradio {color: #993399;} -.comradio {color: #948f02;} -.secradio {color: #a30000;} -.medradio {color: #337296;} -.engradio {color: #fb5613;} -.suppradio {color: #a8732b;} -.servradio {color: #6eaa2c;} -.syndradio {color: #6d3f40;} -.centcomradio {color: #686868;} -.aiprivradio {color: #ff00ff;} -.redteamradio {color: #ff0000;} -.blueteamradio {color: #0000ff;} - -.yell { font-weight: bold;} - -.alert {color: #ff0000;} -h1.alert, h2.alert {color: #000000;} - -.emote { font-style: italic;} -.selecteddna {color: #ffffff; background-color: #001B1B} - -.attack {color: #ff0000;} -.disarm {color: #990000;} -.passive {color: #660000;} - -.userdanger {color: #ff0000; font-weight: bold; font-size: 185%;} -.danger {color: #ff0000;} -.warning {color: #ff0000; font-style: italic;} -.alertwarning {color: #FF0000; font-weight: bold} -.boldwarning {color: #ff0000; font-style: italic; font-weight: bold} -.announce {color: #228b22; font-weight: bold;} -.boldannounce {color: #ff0000; font-weight: bold;} -.greenannounce {color: #00ff00; font-weight: bold;} -.rose {color: #ff5050;} -.info {color: #0000CC;} -.notice {color: #000099;} -.tinynotice {color: #6685f5; font-style: italic; font-size: 85%;} -.smallnotice {color: #6685f5; font-style: italic; font-size: 90%;} -.boldnotice {color: #000099; font-weight: bold;} -.adminnotice {color: #0000ff;} -.adminhelp {color: #ff0000; font-weight: bold;} -.unconscious {color: #0000ff; font-weight: bold;} -.suicide {color: #ff5050; font-style: italic;} -.green {color: #03ff39;} -.red {color: #FF0000;} -.pink {color: #FF69Bf;} -.blue {color: #0000FF;} -.nicegreen {color: #14a833;} -.userlove {color: #FF1493; font-style: italic; font-weight: bold; text-shadow: 0 0 6px #ff6dbc;} -.love {color: #ff006a; font-style: italic; text-shadow: 0 0 6px #ff6d6d;} -.shadowling {color: #3b2769;} -.cult {color: #960000;} - -.cultitalic {color: #960000; font-style: italic;} -.cultbold {color: #960000; font-style: italic; font-weight: bold;} -.cultboldtalic {color: #960000; font-weight: bold; font-size: 185%;} - -.cultlarge {color: #960000; font-weight: bold; font-size: 185%;} -.narsie {color: #960000; font-weight: bold; font-size: 925%;} -.narsiesmall {color: #960000; font-weight: bold; font-size: 370%;} -.colossus {color: #7F282A; font-size: 310%;} -.hierophant {color: #660099; font-weight: bold; font-style: italic;} -.hierophant_warning {color: #660099; font-style: italic;} -.purple {color: #5e2d79;} -.holoparasite {color: #35333a;} - -.revennotice {color: #1d2953;} -.revenboldnotice {color: #1d2953; font-weight: bold;} -.revenbignotice {color: #1d2953; font-weight: bold; font-size: 185%;} -.revenminor {color: #823abb} -.revenwarning {color: #760fbb; font-style: italic;} -.revendanger {color: #760fbb; font-weight: bold; font-size: 185%;} -.umbra {color: #5000A0;} -.umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;} -.umbra_large {color: #5000A0; font-size: 185%; font-weight: bold; font-style: italic;} - -.deconversion_message {color: #5000A0; font-size: 185%; font-style: italic;} - -.brass {color: #BE8700;} -.heavy_brass {color: #BE8700; font-weight: bold; font-style: italic;} -.large_brass {color: #BE8700; font-size: 185%;} -.big_brass {color: #BE8700; font-size: 185%; font-weight: bold; font-style: italic;} -.ratvar {color: #BE8700; font-size: 370%; font-weight: bold; font-style: italic;} -.alloy {color: #42474D;} -.heavy_alloy {color: #42474D; font-weight: bold; font-style: italic;} -.nezbere_large {color: #42474D; font-size: 185%; font-weight: bold; font-style: italic;} -.nezbere {color: #42474D; font-weight: bold; font-style: italic;} -.nezbere_small {color: #42474D;} -.sevtug_large {color: #AF0AAF; font-size: 185%; font-weight: bold; font-style: italic;} -.sevtug {color: #AF0AAF; font-weight: bold; font-style: italic;} -.sevtug_small {color: #AF0AAF;} -.inathneq_large {color: #1E8CE1; font-size: 185%; font-weight: bold; font-style: italic;} -.inathneq {color: #1E8CE1; font-weight: bold; font-style: italic;} -.inathneq_small {color: #1E8CE1;} -.nzcrentr_large {color: #DAAA18; font-size: 185%; font-weight: bold; font-style: italic;} -.nzcrentr {color: #DAAA18; font-weight: bold; font-style: italic;} -.nzcrentr_small {color: #DAAA18;} -.neovgre_large {color: #6E001A; font-size: 185%; font-weight: bold; font-style: italic;} -.neovgre {color: #6E001A; font-weight: bold; font-style: italic;} -.neovgre_small {color: #6E001A;} - -.newscaster {color: #800000;} -.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;} - -.alien {color: #543354;} -.noticealien {color: #00c000;} -.alertalien {color: #00c000; font-weight: bold;} -.changeling {color: #800080; font-style: italic;} - -.spider {color: #4d004d; font-weight: bold; font-size: 185%;} - -.interface {color: #330033;} - -.sans {font-family: "Comic Sans MS", cursive, sans-serif;} -.papyrus {font-family: "Papyrus", cursive, sans-serif;} -.robot {font-family: "Courier New", cursive, sans-serif;} - -.command_headset {font-weight: bold; font-size: 160%;} -.small {font-size: 60%;} -.big {font-size: 185%;} -.reallybig {font-size: 245%;} -.extremelybig {font-size: 310%;} -.greentext {color: #00FF00; font-size: 185%;} -.redtext {color: #FF0000; font-size: 185%;} -.clown {color: #FF69Bf; font-size: 160%; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} -.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} -.spooky {color: #FF6100;} -.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;} - -.lethal {color: #bf3d3d; font-weight: bold;} -.stun {color: #0f81bc; font-weight: bold;} -.ion {color: #d084d6; font-weight: bold;} -.xray {color: #32c025; font-weight: bold;} - -@keyframes velvet { - 0% { color: #400020; } - 40% { color: #FF0000; } - 50% { color: #FF8888; } - 60% { color: #FF0000; } - 100% { color: #400020; } -} - -.hypnophrase {color: #202020; font-weight: bold; animation: hypnocolor 1500ms infinite;} -@keyframes hypnocolor { - 0% { color: #202020; } - 25% { color: #4b02ac; } - 50% { color: #9f41f1; } - 75% { color: #541c9c; } - 100% { color: #7adbf3; } -} - -.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;} -@keyframes phobia { - 0% { color: #f75a5a; } - 50% { color: #dd0000; } - 100% { color: #f75a5a; } -} - - -.icon {height: 1em; width: auto;} - -.memo {color: #638500; text-align: center;} -.memoedit {text-align: center; font-size: 125%;} -.abductor {color: #800080; font-style: italic;} -.mind_control {color: #A00D6F; font-size: 100%; font-weight: bold; font-style: italic;} -.slime {color: #00CED1;} -.drone {color: #848482;} -.monkey {color: #975032;} -.swarmer {color: #2C75FF;} -.resonate {color: #298F85;} - -.monkeyhive {color: #774704;} -.monkeylead {color: #774704; font-size: 125%;} - -.connectionClosed, .fatalError {background: red; color: white; padding: 5px;} -.connectionClosed.restored {background: green;} -.internal.boldnshit {color: #000099; font-weight: bold;} - -/* HELPER CLASSES */ -.text-normal {font-weight: normal; font-style: normal;} -.hidden {display: none; visibility: hidden;} diff --git a/code/modules/goonchat/browserassets/css/browserOutput_dark.css b/code/modules/goonchat/browserassets/css/browserOutput_dark.css deleted file mode 100644 index 3377bcf72c..0000000000 --- a/code/modules/goonchat/browserassets/css/browserOutput_dark.css +++ /dev/null @@ -1,159 +0,0 @@ -html, body {color: #E0E0E0;} -body { - background: #171717; - font-color: #E0E0E0; - scrollbar-face-color:#1A1A1A; - scrollbar-track-color:#171717; - scrollbar-highlight-color:#171717; -} - -a {color: #397ea5;} -a.visited {color: #7c00e6;} -a:visited {color: #7c00e6;} - -#newMessages { - background: #242424; - color: #E0E0E0; -} -#newMessages:hover {background: #272727;} - -#ping {background: #272727;} - -#userBar .subCell { - background: #272727; - color: #E0E0E0; - border-top: 1px solid #171717; -} -#userBar .subCell:hover {background: #272727;} -#userBar .toggle {background: #272727;} - -/* MOTD */ -.motd {color: #E0E0E0;} -.motd h1, .motd h2, .motd h3, .motd h4, .motd h5, .motd h6 {color: #E0E0E0;} -.motd a, .motd a:link, .motd a:visited, .motd a:active, .motd a:hover {color: #E0E0E0;} - -h1, h2, h3, h4, h5, h6 {color: #E0E0E0;} -h1.alert, h2.alert {color: #E0E0E0;} - -.ooc {color: #cca300;} -.looc {color: #d8b555;} -.antagooc {color: #ce254f;} -.adminobserverooc {color: #0099cc;} -.adminooc {color: #3d5bc3;} - -.admin {color: #5975da;} - -.deadsay {color: #e2c1ff;} -.radio {color: #1ecc43;} -.sciradio {color: #c68cfa;} -.comradio {color: #5177ff;} -.secradio {color: #dd3535;} -.medradio {color: #57b8f0;} -.engradio {color: #f37746;} -.suppradio {color: #b88646;} -.servradio {color: #6ca729;} -.syndradio {color: #8f4a4b;} -.centcomradio {color: #2681a5;} -.aiprivradio {color: #d65d95;} -.redteamradio {color: #ff4444;} -.blueteamradio {color: #3434fd;} - -.alert {color: #d82020;} -h1.alert, h2.alert {color: #99aab5;} - -.attack {color: #e01c1c;} -.disarm {color: #b42525;} -.passive {color: #a00f0f;} - -.userdanger {color: #c51e1e;} -.danger {color: #c51e1e;} -.warning {color: #c51e1e;} -.alertwarning {color: #c51e1e;} -.boldwarning {color: #c51e1e;} -.announce {color: #c51e1e;} -.boldannounce {color: #c51e1e;} -.greenannounce {color: #059223;} -.info {color: #6685f5;} -.notice {color: #6685f5;} -.boldnotice {color: #6685f5;} -.adminnotice {color: #6685f5;} -.adminhelp {color: #ff0000;} -.unconscious {color: #E0E0E0;} -.red {color: #FF0000;} -.pink {color: #ff70c1;} -.blue {color: #215cff;} -.green {color: #059223;} -.nicegreen {color: #059223;} -.userlove {color: #ff42a6; text-shadow: 0 0 6px #82365e;} -.love {color: #ff4591; text-shadow: 0 0 6px #994449;} -.shadowling {color: #8e8a99;} -.cult {color: #aa1c1c;} - -.cultitalic {color: #aa1c1c;} -.cultbold {color: #aa1c1c;} -.cultboldtalic {color: #aa1c1c;} - -.cultlarge {color: #aa1c1c;} -.narsie {color: #aa1c1c;} -.narsiesmall {color: #aa1c1c;} -.hierophant {color: #b441ee;} -.hierophant_warning {color: #c56bf1;} -.purple {color: #9956d3;} -.holoparasite {color: #88809c;} - -.revennotice {color: #3645aa;} -.revenboldnotice {color: #3645aa;} -.revenbignotice {color: #3645aa;} -.revenminor {color: #823ddd;} -.revenwarning {color: #8911d9;} -.revendanger {color: #8911d9;} -.umbra {color: #7c00e6;} -.umbra_emphasis {color: #7c00e6;} -.umbra_large {color: #7c00e6;} - -.deconversion_message {color: #a947ff;} - -.alloy {color: #545b64;} -.heavy_alloy {color: #545b64;} -.nezbere_large {color: #545b64;} -.nezbere {color: #545b64;} -.nezbere_small {color: #545b64;} -.inathneq_large {color: #1d7dc7;} -.inathneq {color: #1d7dc7;} -.inathneq_small {color: #1d7dc7;} -.neovgre_large {color: #7c0622;} -.neovgre {color: #7c0622;} -.neovgre_small {color: #7c0622;} - -.newscaster {color: #c05d5d;} -.ghostalert {color: #6600ff;} - -.alien {color: #855d85;} -.noticealien {color: #059223;} -.alertalien {color: #059223;} -.changeling {color: #059223;} - -.spider {color: #8800ff;} - -.interface {color: #750e75;} - -.greentext {color: #059223;} -.redtext {color: #c51e1e;} -.clown {color: #ff70c1;} -.velvet {color: #660015;} -@keyframes velvet { - 0% { color: #890020; } - 40% { color: #c51e1e; } - 50% { color: #FF8888; } - 60% { color: #c51e1e; } - 100% { color: #890020; } -} - -.abductor {color: #c204c2;} -.mind_control {color: #df3da9;} -.drone {color: #979795;} - -.monkeyhive {color: #a56408;} -.monkeylead {color: #af6805;} - -.internal.boldnshit {color: #3d5bc3;} diff --git a/code/modules/goonchat/browserassets/css/browserOutput_light.css b/code/modules/goonchat/browserassets/css/browserOutput_light.css deleted file mode 100644 index b7036c74d8..0000000000 --- a/code/modules/goonchat/browserassets/css/browserOutput_light.css +++ /dev/null @@ -1,14 +0,0 @@ -body {background: #F1F1F1;} - -#newMessages {background: #ddd;} -#ping {background: #ddd;} - -#userBar .subCell {background: #ddd;} - -/* POPUPS */ -.popup {background: #ddd;} -.popup .head {color: #ddd;} -.popup input[type=submit] {color: #ddd;} - -/* ADMIN CONTEXT MENU */ -.contextMenu {background-color: #ddd;} diff --git a/code/modules/goonchat/browserassets/html/browserOutput.html b/code/modules/goonchat/browserassets/html/browserOutput.html deleted file mode 100644 index ce51cd8de8..0000000000 --- a/code/modules/goonchat/browserassets/html/browserOutput.html +++ /dev/null @@ -1,58 +0,0 @@ - - - - Chat - - - - - - - - - - -
- -
- Loading...

- If this takes longer than 30 seconds, it will automatically reload a maximum of 5 times.
- If it still doesn't work, use the bug report button at the top right of the window. -
-
-
- -
- - - - - diff --git a/code/modules/goonchat/browserassets/js/browserOutput.js b/code/modules/goonchat/browserassets/js/browserOutput.js deleted file mode 100644 index ac30076de4..0000000000 --- a/code/modules/goonchat/browserassets/js/browserOutput.js +++ /dev/null @@ -1,1104 +0,0 @@ - -/***************************************** -* -* FUNCTION AND VAR DECLARATIONS -* -******************************************/ - -//DEBUG STUFF -var escaper = encodeURIComponent || escape; -var decoder = decodeURIComponent || unescape; -window.onerror = function(msg, url, line, col, error) { - if (document.location.href.indexOf("proc=debug") <= 0) { - var extra = !col ? '' : ' | column: ' + col; - extra += !error ? '' : ' | error: ' + error; - extra += !navigator.userAgent ? '' : ' | user agent: ' + navigator.userAgent; - var debugLine = 'Error: ' + msg + ' | url: ' + url + ' | line: ' + line + extra; - window.location = '?_src_=chat&proc=debug¶m[error]='+escaper(debugLine); - } - return true; -}; - -//Globals -window.status = 'Output'; -var $messages, $subOptions, $subAudio, $selectedSub, $contextMenu, $filterMessages, $last_message; -var opts = { - //General - 'messageCount': 0, //A count...of messages... - 'messageLimit': 2053, //A limit...for the messages... - 'scrollSnapTolerance': 10, //If within x pixels of bottom - 'clickTolerance': 10, //Keep focus if outside x pixels of mousedown position on mouseup - 'imageRetryDelay': 50, //how long between attempts to reload images (in ms) - 'imageRetryLimit': 50, //how many attempts should we make? - 'popups': 0, //Amount of popups opened ever - 'wasd': false, //Is the user in wasd mode? - 'priorChatHeight': 0, //Thing for height-resizing detection - 'restarting': false, //Is the round restarting? - 'colorPreset': 0, // index in the color presets list. - //'darkmode':false, //Are we using darkmode? If not WHY ARE YOU LIVING IN 2009??? <- /tg/ take on darktheme - - //Options menu - 'selectedSubLoop': null, //Contains the interval loop for closing the selected sub menu - 'suppressSubClose': false, //Whether or not we should be hiding the selected sub menu - 'highlightTerms': [], - 'highlightLimit': 5, - 'highlightColor': '#FFFF00', //The color of the highlighted message - 'pingDisabled': false, //Has the user disabled the ping counter - - //Ping display - 'lastPang': 0, //Timestamp of the last response from the server. - 'pangLimit': 35000, - 'pingTime': 0, //Timestamp of when ping sent - 'pongTime': 0, //Timestamp of when ping received - 'noResponse': false, //Tracks the state of the previous ping request - 'noResponseCount': 0, //How many failed pings? - - //Clicks - 'mouseDownX': null, - 'mouseDownY': null, - 'preventFocus': false, //Prevents switching focus to the game window - - //Client Connection Data - 'clientDataLimit': 5, - 'clientData': [], - - //Admin music volume update - 'volumeUpdateDelay': 5000, //Time from when the volume updates to data being sent to the server - 'volumeUpdating': false, //True if volume update function set to fire - 'updatedVolume': 0, //The volume level that is sent to the server - 'musicStartAt': 0, //The position the music starts playing - 'musicEndAt': 0, //The position the music... stops playing... if null, doesn't apply (so the music runs through) - - 'defaultMusicVolume': 25, - - 'messageCombining': true, - -}; -var replaceRegexes = {}; - -// Array of names for chat display color presets. CIT SPECIFIC. -// If not set to normal, a CSS file `browserOutput_${name}.css` will be added to the head. -var colorPresets = [ - 'normal', - 'light', - 'dark' -] - -function clamp(val, min, max) { - return Math.max(min, Math.min(val, max)) -} - -//Polyfill for fucking date now because of course IE8 and below don't support it -if (!Date.now) { - Date.now = function now() { - return new Date().getTime(); - }; -} -//Polyfill for trim() (IE8 and below) -if (typeof String.prototype.trim !== 'function') { - String.prototype.trim = function () { - return this.replace(/^\s+|\s+$/g, ''); - }; -} - -// CIT SPECIFIC. -function updateColorPreset() { - var el = $("#colorPresetLink")[0]; - el.href = "browserOutput_"+colorPresets[opts.colorPreset]+".css"; - runByond('?_src_=chat&proc=colorPresetPost&preset='+colorPresets[opts.colorPreset]); -} - -// Linkify the contents of a node, within its parent. -function linkify(parent, insertBefore, text) { - var start = 0; - var match; - var regex = /(?:(?:https?:\/\/)|(?:www\.))(?:[^ ]*?\.[^ ]*?)+[-A-Za-z0-9+&@#\/%?=~_|$!:,.;()]+/ig; - while ((match = regex.exec(text)) !== null) { - // add the unmatched text - parent.insertBefore(document.createTextNode(text.substring(start, match.index)), insertBefore); - - var href = match[0]; - if (!/^https?:\/\//i.test(match[0])) { - href = "http://" + match[0]; - } - - // add the link - var link = document.createElement("a"); - link.href = href; - link.textContent = match[0]; - parent.insertBefore(link, insertBefore); - - start = regex.lastIndex; - } - if (start !== 0) { - // add the remaining text and remove the original text node - parent.insertBefore(document.createTextNode(text.substring(start)), insertBefore); - parent.removeChild(insertBefore); - } -} - -// Recursively linkify the children of a given node. -function linkify_node(node) { - var children = node.childNodes; - // work backwards to avoid the risk of looping forever on our own output - for (var i = children.length - 1; i >= 0; --i) { - var child = children[i]; - if (child.nodeType == Node.TEXT_NODE) { - // text is to be linkified - linkify(node, child, child.textContent); - } else if (child.nodeName != "A" && child.nodeName != "a") { - // do not linkify existing links - linkify_node(child); - } - } -} - -//Shit fucking piece of crap that doesn't work god fuckin damn it -function linkify_fallback(text) { - var rex = /((?:'+$0+''; - } - else { - return $1 ? $0: ''+$0+''; - } - }); -} - -function byondDecode(message) { - // Basically we url_encode twice server side so we can manually read the encoded version and actually do UTF-8. - // The replace for + is because FOR SOME REASON, BYOND replaces spaces with a + instead of %20, and a plus with %2b. - // Marvelous. - message = message.replace(/\+/g, "%20"); - try { - // This is a workaround for the above not always working when BYOND's shitty url encoding breaks. (byond bug id:2399401) - if (decodeURIComponent) { - message = decodeURIComponent(message); - } else { - throw new Error("Easiest way to trigger the fallback") - } - } catch (err) { - message = unescape(message); - } - return message; -} - -function replaceRegex() { - var selectedRegex = replaceRegexes[$(this).attr('replaceRegex')]; - if (selectedRegex) { - var replacedText = $(this).html().replace(selectedRegex[0], selectedRegex[1]); - $(this).html(replacedText); - } - $(this).removeAttr('replaceRegex'); -} - -// Get a highlight markup span -function createHighlightMarkup() { - var extra = ''; - if (opts.highlightColor) { - extra += ' style="background-color: ' + opts.highlightColor + '"'; - } - return ''; -} - -// Get all child text nodes that match a regex pattern -function getTextNodes(elem, pattern) { - var result = $([]); - $(elem).contents().each(function(idx, child) { - if (child.nodeType === 3 && /\S/.test(child.nodeValue) && pattern.test(child.nodeValue)) { - result = result.add(child); - } - else { - result = result.add(getTextNodes(child, pattern)); - } - }); - return result; -} - -// Highlight all text terms matching the registered regex patterns -function highlightTerms(el) { - var pattern = new RegExp("(" + opts.highlightTerms.join('|') + ")", 'gi'); - var nodes = getTextNodes(el, pattern); - - nodes.each(function (idx, node) { - var content = $(node).text(); - var parent = $(node).parent(); - var pre = $(node.previousSibling); - $(node).remove(); - content.split(pattern).forEach(function (chunk) { - // Get our highlighted span/text node - var toInsert = null; - if (pattern.test(chunk)) { - var tmpElem = $(createHighlightMarkup()); - tmpElem.text(chunk); - toInsert = tmpElem; - } - else { - toInsert = document.createTextNode(chunk); - } - - // Insert back into our element - if (pre.length == 0) { - var result = parent.prepend(toInsert); - pre = $(result[0].firstChild); - } - else { - pre.after(toInsert); - pre = $(pre[0].nextSibling); - } - }); - }); -} - -function iconError(E) { - var that = this; - setTimeout(function() { - var attempts = $(that).data('reload_attempts'); - if (typeof attempts === 'undefined' || !attempts) { - attempts = 1; - } - if (attempts > opts.imageRetryLimit) - return; - var src = that.src; - that.src = null; - that.src = src+'#'+attempts; - $(that).data('reload_attempts', ++attempts); - }, opts.imageRetryDelay); -} - -//Send a message to the client -function output(message, flag) { - if (typeof message === 'undefined') { - return; - } - if (typeof flag === 'undefined') { - flag = ''; - } - - if (flag !== 'internal') - opts.lastPang = Date.now(); - - message = byondDecode(message).trim(); - - //The behemoth of filter-code (for Admin message filters) - //Note: This is proooobably hella inefficient - var filteredOut = false; - if (opts.hasOwnProperty('showMessagesFilters') && !opts.showMessagesFilters['All'].show) { - //Get this filter type (defined by class on message) - var messageHtml = $.parseHTML(message), - messageClasses; - if (opts.hasOwnProperty('filterHideAll') && opts.filterHideAll) { - var internal = false; - messageClasses = (!!$(messageHtml).attr('class') ? $(messageHtml).attr('class').split(/\s+/) : false); - if (messageClasses) { - for (var i = 0; i < messageClasses.length; i++) { //Every class - if (messageClasses[i] == 'internal') { - internal = true; - break; - } - } - } - if (!internal) { - filteredOut = 'All'; - } - } else { - //If the element or it's child have any classes - if (!!$(messageHtml).attr('class') || !!$(messageHtml).children().attr('class')) { - messageClasses = $(messageHtml).attr('class').split(/\s+/); - if (!!$(messageHtml).children().attr('class')) { - messageClasses = messageClasses.concat($(messageHtml).children().attr('class').split(/\s+/)); - } - var tempCount = 0; - for (var i = 0; i < messageClasses.length; i++) { //Every class - var thisClass = messageClasses[i]; - $.each(opts.showMessagesFilters, function(key, val) { //Every filter - if (key !== 'All' && val.show === false && typeof val.match != 'undefined') { - for (var i = 0; i < val.match.length; i++) { - var matchClass = val.match[i]; - if (matchClass == thisClass) { - filteredOut = key; - break; - } - } - } - if (filteredOut) return false; - }); - if (filteredOut) break; - tempCount++; - } - } else { - if (!opts.showMessagesFilters['Misc'].show) { - filteredOut = 'Misc'; - } - } - } - } - - //Stuff we do along with appending a message - var atBottom = false; - if (!filteredOut) { - var bodyHeight = $('body').height(); - var messagesHeight = $messages.outerHeight(); - var scrollPos = $('body,html').scrollTop(); - - //Should we snap the output to the bottom? - if (bodyHeight + scrollPos >= messagesHeight - opts.scrollSnapTolerance) { - atBottom = true; - if ($('#newMessages').length) { - $('#newMessages').remove(); - } - //If not, put the new messages box in - } else { - if ($('#newMessages').length) { - var messages = $('#newMessages .number').text(); - messages = parseInt(messages); - messages++; - $('#newMessages .number').text(messages); - if (messages == 2) { - $('#newMessages .messageWord').append('s'); - } - } else { - $messages.after('1 new message '); - } - } - } - - opts.messageCount++; - - //Pop the top message off if history limit reached - if (opts.messageCount >= opts.messageLimit) { - $messages.children('div.entry:first-child').remove(); - opts.messageCount--; //I guess the count should only ever equal the limit - } - - // Create the element - if combining is off, we use it, and if it's on, we - // might discard it bug need to check its text content. Some messages vary - // only in HTML markup, have the same text content, and should combine. - var entry = document.createElement('div'); - entry.innerHTML = message; - var trimmed_message = entry.textContent || entry.innerText || ""; - - var handled = false; - if (opts.messageCombining) { - var lastmessages = $messages.children('div.entry:last-child').last(); - if (lastmessages.length && $last_message && $last_message == trimmed_message) { - var badge = lastmessages.children('.r').last(); - if (badge.length) { - badge = badge.detach(); - badge.text(parseInt(badge.text()) + 1); - } else { - badge = $('', {'class': 'r', 'text': 2}); - } - lastmessages.html(message); - lastmessages.find('[replaceRegex]').each(replaceRegex); - lastmessages.append(badge); - badge.animate({ - "font-size": "0.9em" - }, 100, function() { - badge.animate({ - "font-size": "0.7em" - }, 100); - }); - opts.messageCount--; - handled = true; - } - } - - if (!handled) { - //Actually append the message - entry.className = 'entry'; - - if (filteredOut) { - entry.className += ' hidden'; - entry.setAttribute('data-filter', filteredOut); - } - - $(entry).find('[replaceRegex]').each(replaceRegex); - - $last_message = trimmed_message; - $messages[0].appendChild(entry); - $(entry).find("img.icon").error(iconError); - - var to_linkify = $(entry).find(".linkify"); - if (typeof Node === 'undefined') { - // Linkify fallback for old IE - for(var i = 0; i < to_linkify.length; ++i) { - to_linkify[i].innerHTML = linkify_fallback(to_linkify[i].innerHTML); - } - } else { - // Linkify for modern IE versions - for(var i = 0; i < to_linkify.length; ++i) { - linkify_node(to_linkify[i]); - } - } - - //Actually do the snap - //Stuff we can do after the message shows can go here, in the interests of responsiveness - if (opts.highlightTerms && opts.highlightTerms.length > 0) { - highlightTerms($(entry)); - } - } - - if (!filteredOut && atBottom) { - $('body,html').scrollTop($messages.outerHeight()); - } -} - -function internalOutput(message, flag) -{ - output(escaper(message), flag) -} - -//Runs a route within byond, client or server side. Consider this "ehjax" for byond. -function runByond(uri) { - window.location = uri; -} - -function setCookie(cname, cvalue, exdays) { - cvalue = escaper(cvalue); - var d = new Date(); - d.setTime(d.getTime() + (exdays*24*60*60*1000)); - var expires = 'expires='+d.toUTCString(); - document.cookie = cname + '=' + cvalue + '; ' + expires + "; path=/"; -} - -function getCookie(cname) { - var name = cname + '='; - var ca = document.cookie.split(';'); - for(var i=0; i < ca.length; i++) { - var c = ca[i]; - while (c.charAt(0)==' ') c = c.substring(1); - if (c.indexOf(name) === 0) { - return decoder(c.substring(name.length,c.length)); - } - } - return ''; -} - -function rgbToHex(R,G,B) {return toHex(R)+toHex(G)+toHex(B);} -function toHex(n) { - n = parseInt(n,10); - if (isNaN(n)) return "00"; - n = Math.max(0,Math.min(n,255)); - return "0123456789ABCDEF".charAt((n-n%16)/16) + "0123456789ABCDEF".charAt(n%16); -} - -/* -function swap() { //Swap to darkmode - if (opts.darkmode){ - document.getElementById("sheetofstyles").href = "browserOutput_white.css"; - opts.darkmode = false; - runByond('?_src_=chat&proc=swaptolightmode'); - } else { - document.getElementById("sheetofstyles").href = "browserOutput.css"; - opts.darkmode = true; - runByond('?_src_=chat&proc=swaptodarkmode'); - } - setCookie('darkmode', (opts.darkmode ? 'true' : 'false'), 365); -} -*/ -function handleClientData(ckey, ip, compid) { - //byond sends player info to here - var currentData = {'ckey': ckey, 'ip': ip, 'compid': compid}; - if (opts.clientData && !$.isEmptyObject(opts.clientData)) { - runByond('?_src_=chat&proc=analyzeClientData¶m[cookie]='+JSON.stringify({'connData': opts.clientData})); - - for (var i = 0; i < opts.clientData.length; i++) { - var saved = opts.clientData[i]; - if (currentData.ckey == saved.ckey && currentData.ip == saved.ip && currentData.compid == saved.compid) { - return; //Record already exists - } - } - //Lets make sure we obey our limit (can connect from server with higher limit) - while (opts.clientData.length >= opts.clientDataLimit) { - opts.clientData.shift(); - } - } else { - runByond('?_src_=chat&proc=analyzeClientData¶m[cookie]=none'); - } - - //Update the cookie with current details - opts.clientData.push(currentData); - setCookie('connData', JSON.stringify(opts.clientData), 365); -} - -//Server calls this on ehjax response -//Or, y'know, whenever really -function ehjaxCallback(data) { - opts.lastPang = Date.now(); - if (data == 'softPang') { - return; - } else if (data == 'pang') { - opts.pingCounter = 0; //reset - opts.pingTime = Date.now(); - runByond('?_src_=chat&proc=ping'); - - } else if (data == 'pong') { - if (opts.pingDisabled) {return;} - opts.pongTime = Date.now(); - var pingDuration = Math.ceil((opts.pongTime - opts.pingTime) / 2); - $('#pingMs').text(pingDuration+'ms'); - pingDuration = Math.min(pingDuration, 255); - var red = pingDuration; - var green = 255 - pingDuration; - var blue = 0; - var hex = rgbToHex(red, green, blue); - $('#pingDot').css('color', '#'+hex); - - } else if (data == 'roundrestart') { - opts.restarting = true; - internalOutput('
The connection has been closed because the server is restarting. Please wait while you automatically reconnect.
', 'internal'); - } else if (data == 'stopMusic') { - $('#adminMusic').prop('src', ''); - } else { - //Oh we're actually being sent data instead of an instruction - var dataJ; - try { - dataJ = $.parseJSON(data); - } catch (e) { - //But...incorrect :sadtrombone: - window.onerror('JSON: '+e+'. '+data, 'browserOutput.html', 327); - return; - } - data = dataJ; - - if (data.clientData) { - if (opts.restarting) { - opts.restarting = false; - $('.connectionClosed.restarting:not(.restored)').addClass('restored').text('The round restarted and you successfully reconnected!'); - } - if (!data.clientData.ckey && !data.clientData.ip && !data.clientData.compid) { - //TODO: Call shutdown perhaps - return; - } else { - handleClientData(data.clientData.ckey, data.clientData.ip, data.clientData.compid); - } - sendVolumeUpdate(); - } else if (data.adminMusic) { - if (typeof data.adminMusic === 'string') { - var adminMusic = byondDecode(data.adminMusic); - var bindLoadedData = false; - adminMusic = adminMusic.match(/https?:\/\/\S+/) || ''; - if (data.musicRate) { - var newRate = Number(data.musicRate); - if(newRate) { - $('#adminMusic').prop('defaultPlaybackRate', newRate); - } - } else { - $('#adminMusic').prop('defaultPlaybackRate', 1.0); - } - if (data.musicSeek) { - opts.musicStartAt = Number(data.musicSeek) || 0; - bindLoadedData = true; - } else { - opts.musicStartAt = 0; - } - if (data.musicHalt) { - opts.musicEndAt = Number(data.musicHalt) || null; - bindLoadedData = true; - } - if (bindLoadedData) { - $('#adminMusic').one('loadeddata', adminMusicLoadedData); - } - $('#adminMusic').prop('src', adminMusic); - $('#adminMusic').trigger("play"); - } - } else if (data.syncRegex) { - for (var i in data.syncRegex) { - - var regexData = data.syncRegex[i]; - var regexName = regexData[0]; - var regexFlags = regexData[1]; - var regexReplaced = regexData[2]; - - replaceRegexes[i] = [new RegExp(regexName, regexFlags), regexReplaced]; - } - } - } -} - -function createPopup(contents, width) { - opts.popups++; - $('body').append(''); - - //Attach close popup event - var $popup = $('#popup'+opts.popups); - var height = $popup.outerHeight(); - $popup.css({'height': height+'px', 'margin': '-'+(height/2)+'px 0 0 -'+(width/2)+'px'}); - - $popup.on('click', '.close', function(e) { - e.preventDefault(); - $popup.remove(); - }); -} - -function toggleWasd(state) { - opts.wasd = (state == 'on' ? true : false); -} - -function sendVolumeUpdate() { - opts.volumeUpdating = false; - if(opts.updatedVolume) { - runByond('?_src_=chat&proc=setMusicVolume¶m[volume]='+opts.updatedVolume); - } -} - -function adminMusicEndCheck(event) { - if (opts.musicEndAt) { - if ($('#adminMusic').prop('currentTime') >= opts.musicEndAt) { - $('#adminMusic').off(event); - $('#adminMusic').trigger('pause'); - $('#adminMusic').prop('src', ''); - } - } else { - $('#adminMusic').off(event); - } -} - -function adminMusicLoadedData(event) { - if (opts.musicStartAt && ($('#adminMusic').prop('duration') === Infinity || (opts.musicStartAt <= $('#adminMusic').prop('duration'))) ) { - $('#adminMusic').prop('currentTime', opts.musicStartAt); - } - if (opts.musicEndAt) { - $('#adminMusic').on('timeupdate', adminMusicEndCheck); - } -} - -function subSlideUp() { - $(this).removeClass('scroll'); - $(this).css('height', ''); -} - -function startSubLoop() { - if (opts.selectedSubLoop) { - clearInterval(opts.selectedSubLoop); - } - return setInterval(function() { - if (!opts.suppressSubClose && $selectedSub.is(':visible')) { - $selectedSub.slideUp('fast', subSlideUp); - clearInterval(opts.selectedSubLoop); - } - }, 5000); //every 5 seconds -} - -function handleToggleClick($sub, $toggle) { - if ($selectedSub !== $sub && $selectedSub.is(':visible')) { - $selectedSub.slideUp('fast', subSlideUp); - } - $selectedSub = $sub - if ($selectedSub.is(':visible')) { - $selectedSub.slideUp('fast', subSlideUp); - clearInterval(opts.selectedSubLoop); - } else { - $selectedSub.slideDown('fast', function() { - var windowHeight = $(window).height(); - var toggleHeight = $toggle.outerHeight(); - var priorSubHeight = $selectedSub.outerHeight(); - var newSubHeight = windowHeight - toggleHeight; - $(this).height(newSubHeight); - if (priorSubHeight > (windowHeight - toggleHeight)) { - $(this).addClass('scroll'); - } - }); - opts.selectedSubLoop = startSubLoop(); - } -} - -/***************************************** -* -* DOM READY -* -******************************************/ - -if (typeof $ === 'undefined') { - var div = document.getElementById('loading').childNodes[1]; - div += '

ERROR: Jquery did not load.'; -} - -$(function() { - $messages = $('#messages'); - $subOptions = $('#subOptions'); - $subAudio = $('#subAudio'); - $selectedSub = $subOptions; - - //Hey look it's a controller loop! - setInterval(function() { - if (opts.lastPang + opts.pangLimit < Date.now() && !opts.restarting) { //Every pingLimit - if (!opts.noResponse) { //Only actually append a message if the previous ping didn't also fail (to prevent spam) - opts.noResponse = true; - opts.noResponseCount++; - internalOutput('
You are either AFK, experiencing lag or the connection has closed.
', 'internal'); - } - } else if (opts.noResponse) { //Previous ping attempt failed ohno - $('.connectionClosed[data-count="'+opts.noResponseCount+'"]:not(.restored)').addClass('restored').text('Your connection has been restored (probably)!'); - opts.noResponse = false; - } - }, 2000); //2 seconds - - - /***************************************** - * - * LOAD SAVED CONFIG - * - ******************************************/ - var savedConfig = { - fontsize: getCookie('fontsize'), //no need for compatabiliy, cookie name is the same - lineheight: getCookie('lineheight'), - 'spingDisabled': getCookie('pingdisabled'), - 'shighlightTerms': getCookie('highlightterms'), - 'shighlightColor': getCookie('highlightcolor'), - 'smusicVolume': getCookie('musicVolume'), - 'smessagecombining': getCookie('messagecombining'), - 'sdarkmode': getCookie('darkmode'), - 'scolorPreset': getCookie('colorpreset'), - }; - - if (savedConfig.fontsize) { - $messages.css('font-size', savedConfig.fontsize); - internalOutput('Loaded font size setting of: '+savedConfig.fontsize+'', 'internal'); - } - if (savedConfig.lineheight) { - $("body").css('line-height', savedConfig.lineheight); - internalOutput('Loaded line height setting of: '+savedConfig.lineheight+'', 'internal'); - } - // if(savedConfig.sdarkmode == 'true'){ - // swap(); - // } - if (savedConfig.scolorPreset) { - opts.colorPreset = Number(savedConfig.scolorPreset); - updateColorPreset(); - internalOutput('Loaded color preset of: '+colorPresets[opts.colorPreset]+'', 'internal'); - } - if (savedConfig.spingDisabled) { - if (savedConfig.spingDisabled == 'true') { - opts.pingDisabled = true; - $('#ping').hide(); - } - internalOutput('Loaded ping display of: '+(opts.pingDisabled ? 'hidden' : 'visible')+'', 'internal'); - } - if (savedConfig.shighlightTerms) { - var savedTerms = $.parseJSON(savedConfig.shighlightTerms).filter(function (entry) { - return entry !== null && /\S/.test(entry); - }); - var actualTerms = savedTerms.length != 0 ? savedTerms.join(', ') : null; - if (actualTerms) { - internalOutput('Loaded highlight strings of: ' + actualTerms+'', 'internal'); - opts.highlightTerms = savedTerms; - } - } - if (savedConfig.shighlightColor) { - opts.highlightColor = savedConfig.shighlightColor; - internalOutput('Loaded highlight color of: '+savedConfig.shighlightColor+'', 'internal'); - } - if (savedConfig.smusicVolume) { - var newVolume = clamp(savedConfig.smusicVolume, 0, 100); - $('#adminMusic').prop('volume', newVolume / 100); - $('#musicVolume').val(newVolume); - opts.updatedVolume = newVolume; - sendVolumeUpdate(); - internalOutput('Loaded music volume of: '+savedConfig.smusicVolume+'', 'internal'); - } - else{ - $('#adminMusic').prop('volume', opts.defaultMusicVolume / 100); - } - - if (savedConfig.smessagecombining) { - if (savedConfig.smessagecombining == 'false') { - opts.messageCombining = false; - } else { - opts.messageCombining = true; - } - } - (function() { - var dataCookie = getCookie('connData'); - if (dataCookie) { - var dataJ; - try { - dataJ = $.parseJSON(dataCookie); - } catch (e) { - window.onerror('JSON '+e+'. '+dataCookie, 'browserOutput.html', 434); - return; - } - opts.clientData = dataJ; - } - })(); - - - /***************************************** - * - * BASE CHAT OUTPUT EVENTS - * - ******************************************/ - - $('body').on('click', 'a', function(e) { - e.preventDefault(); - }); - - $('body').on('mousedown', function(e) { - var $target = $(e.target); - - if ($contextMenu && opts.hasOwnProperty('contextMenuTarget') && opts.contextMenuTarget) { - hideContextMenu(); - return false; - } - - if ($target.is('a') || $target.parent('a').length || $target.is('input') || $target.is('textarea')) { - opts.preventFocus = true; - } else { - opts.preventFocus = false; - opts.mouseDownX = e.pageX; - opts.mouseDownY = e.pageY; - } - }); - - $messages.on('mousedown', function(e) { - if ($selectedSub && $selectedSub.is(':visible')) { - $selectedSub.slideUp('fast', subSlideUp); - clearInterval(opts.selectedSubLoop); - } - }); - - $('body').on('mouseup', function(e) { - if (!opts.preventFocus && - (e.pageX >= opts.mouseDownX - opts.clickTolerance && e.pageX <= opts.mouseDownX + opts.clickTolerance) && - (e.pageY >= opts.mouseDownY - opts.clickTolerance && e.pageY <= opts.mouseDownY + opts.clickTolerance) - ) { - opts.mouseDownX = null; - opts.mouseDownY = null; - runByond('byond://winset?mapwindow.map.focus=true'); - } - }); - - $messages.on('click', 'a', function(e) { - var href = $(this).attr('href'); - $(this).addClass('visited'); - if (href[0] == '?' || (href.length >= 8 && href.substring(0,8) == 'byond://')) { - runByond(href); - } else { - href = escaper(href); - runByond('?action=openLink&link='+href); - } - runByond('byond://winset?mapwindow.map.focus=true'); - }); - - $('body').on('keydown', function(e) { - if (e.target.nodeName == 'INPUT' || e.target.nodeName == 'TEXTAREA') { - return; - } - if (e.ctrlKey || e.altKey || e.shiftKey) { //Band-aid "fix" for allowing ctrl+c copy paste etc. Needs a proper fix. - return; - } - runByond('byond://winset?mapwindow.map.focus=true'); - }); - - //Mildly hacky fix for scroll issues on mob change (interface gets resized sometimes, messing up snap-scroll) - $(window).on('resize', function(e) { - if ($(this).height() !== opts.priorChatHeight) { - $('body,html').scrollTop($messages.outerHeight()); - opts.priorChatHeight = $(this).height(); - } - }); - - - /***************************************** - * - * OPTIONS INTERFACE EVENTS - * - ******************************************/ - - $('body').on('click', '#newMessages', function(e) { - var messagesHeight = $messages.outerHeight(); - $('body,html').scrollTop(messagesHeight); - $('#newMessages').remove(); - runByond('byond://winset?mapwindow.map.focus=true'); - }); - - $('#toggleOptions').click(function(e) { - handleToggleClick($subOptions, $(this)); - }); - // $('#darkmodetoggle').click(function(e) { - // swap(); - // }); - $('#toggleAudio').click(function(e) { - handleToggleClick($subAudio, $(this)); - }); - - $('.sub, .toggle').mouseenter(function() { - opts.suppressSubClose = true; - }); - - $('.sub, .toggle').mouseleave(function() { - opts.suppressSubClose = false; - }); - - $('#decreaseFont').click(function(e) { - savedConfig.fontsize = Math.max(parseInt(savedConfig.fontsize || 13) - 1, 1) + 'px'; - $messages.css({'font-size': savedConfig.fontsize}); - setCookie('fontsize', savedConfig.fontsize, 365); - internalOutput('Font size set to '+savedConfig.fontsize+'', 'internal'); - }); - - $('#increaseFont').click(function(e) { - savedConfig.fontsize = (parseInt(savedConfig.fontsize || 13) + 1) + 'px'; - $messages.css({'font-size': savedConfig.fontsize}); - setCookie('fontsize', savedConfig.fontsize, 365); - internalOutput('Font size set to '+savedConfig.fontsize+'', 'internal'); - }); - - $('#decreaseLineHeight').click(function(e) { - savedConfig.lineheight = Math.max(parseFloat(savedConfig.lineheight || 1.2) - 0.1, 0.1).toFixed(1); - $("body").css({'line-height': savedConfig.lineheight}); - setCookie('lineheight', savedConfig.lineheight, 365); - internalOutput('Line height set to '+savedConfig.lineheight+'', 'internal'); - }); - - $('#increaseLineHeight').click(function(e) { - savedConfig.lineheight = (parseFloat(savedConfig.lineheight || 1.2) + 0.1).toFixed(1); - $("body").css({'line-height': savedConfig.lineheight}); - setCookie('lineheight', savedConfig.lineheight, 365); - internalOutput('Line height set to '+savedConfig.lineheight+'', 'internal'); - }); - - $('#togglePing').click(function(e) { - if (opts.pingDisabled) { - $('#ping').slideDown('fast'); - opts.pingDisabled = false; - } else { - $('#ping').slideUp('fast'); - opts.pingDisabled = true; - } - setCookie('pingdisabled', (opts.pingDisabled ? 'true' : 'false'), 365); - }); - - $('#saveLog').click(function(e) { - // Requires IE 10+ to issue download commands. Just opening a popup - // window will cause Ctrl+S to save a blank page, ignoring innerHTML. - if (!window.Blob) { - output('This function is only supported on IE 10 and up. Upgrade if possible.', 'internal'); - return; - } - - $.ajax({ - type: 'GET', - url: 'browserOutput.css', // browserOutput_white.css - success: function(styleData) { - var blob = new Blob(['Chat Log', $messages.html(), '']); - - var fname = 'SS13 Chat Log'; - var date = new Date(), month = date.getMonth(), day = date.getDay(), hours = date.getHours(), mins = date.getMinutes(), secs = date.getSeconds(); - fname += ' ' + date.getFullYear() + '-' + (month < 10 ? '0' : '') + month + '-' + (day < 10 ? '0' : '') + day; - fname += ' ' + (hours < 10 ? '0' : '') + hours + (mins < 10 ? '0' : '') + mins + (secs < 10 ? '0' : '') + secs; - fname += '.html'; - - window.navigator.msSaveBlob(blob, fname); - } - }); - }); - - $('#highlightTerm').click(function(e) { - if ($('.popup .highlightTerm').is(':visible')) {return;} - var termInputs = ''; - for (var i = 0; i < opts.highlightLimit; i++) { - termInputs += '
'; - } - var popupContent = '
String Highlighting
' + - '
' + - '
Choose up to '+opts.highlightLimit+' strings that will highlight the line when they appear in chat.
' + - '
' + - termInputs + - '
' + - '
' + - '
' + - '
'; - createPopup(popupContent, 250); - }); - - $('body').on('keyup', '#highlightColor', function() { - var color = $('#highlightColor').val(); - color = color.trim(); - if (!color || color.charAt(0) != '#') return; - $('#highlightColor').css('background-color', color); - }); - - $('body').on('submit', '#highlightTermForm', function(e) { - e.preventDefault(); - - opts.highlightTerms = []; - for (var count = 0; count < opts.highlightLimit; count++) { - var term = $('#highlightTermInput'+count).val(); - if (term !== null && /\S/.test(term)) { - opts.highlightTerms.push(term.trim().toLowerCase()); - } - } - - var color = $('#highlightColor').val(); - color = color.trim(); - if (color == '' || color.charAt(0) != '#') { - opts.highlightColor = '#FFFF00'; - } else { - opts.highlightColor = color; - } - var $popup = $('#highlightPopup').closest('.popup'); - $popup.remove(); - - setCookie('highlightterms', JSON.stringify(opts.highlightTerms), 365); - setCookie('highlightcolor', opts.highlightColor, 365); - }); - - $('#clearMessages').click(function() { - $messages.empty(); - opts.messageCount = 0; - }); - - $('#changeColorPreset').click(function() { //CIT SPECIFIC - opts.colorPreset = (opts.colorPreset+1) % colorPresets.length; - updateColorPreset(); - setCookie('colorpreset', opts.colorPreset, 365); - internalOutput('Changed color preset to: '+colorPresets[opts.colorPreset]); - }); - - $('#musicVolumeSpan').hover(function() { - $('#musicVolumeText').addClass('hidden'); - $('#musicVolume').removeClass('hidden'); - }, function() { - $('#musicVolume').addClass('hidden'); - $('#musicVolumeText').removeClass('hidden'); - }); - - $('#musicVolume').change(function() { - var newVolume = $('#musicVolume').val(); - newVolume = clamp(newVolume, 0, 100); - $('#adminMusic').prop('volume', newVolume / 100); - setCookie('musicVolume', newVolume, 365); - opts.updatedVolume = newVolume; - if(!opts.volumeUpdating) { - setTimeout(sendVolumeUpdate, opts.volumeUpdateDelay); - opts.volumeUpdating = true; - } - }); - - $('#toggleCombine').click(function(e) { - opts.messageCombining = !opts.messageCombining; - setCookie('messagecombining', (opts.messageCombining ? 'true' : 'false'), 365); - }); - - $('img.icon').error(iconError); - - - - - /***************************************** - * - * KICK EVERYTHING OFF - * - ******************************************/ - - runByond('?_src_=chat&proc=doneLoading'); - if ($('#loading').is(':visible')) { - $('#loading').remove(); - } - $('#userBar').show(); - opts.priorChatHeight = $(window).height(); -}); diff --git a/code/modules/goonchat/browserassets/js/json2.min.js b/code/modules/goonchat/browserassets/js/json2.min.js deleted file mode 100644 index d867407f26..0000000000 --- a/code/modules/goonchat/browserassets/js/json2.min.js +++ /dev/null @@ -1 +0,0 @@ -"object"!=typeof JSON&&(JSON={}),function(){"use strict";function f(t){return 10>t?"0"+t:t}function this_value(){return this.valueOf()}function quote(t){return rx_escapable.lastIndex=0,rx_escapable.test(t)?'"'+t.replace(rx_escapable,function(t){var e=meta[t];return"string"==typeof e?e:"\\u"+("0000"+t.charCodeAt(0).toString(16)).slice(-4)})+'"':'"'+t+'"'}function str(t,e){var r,n,o,u,f,a=gap,i=e[t];switch(i&&"object"==typeof i&&"function"==typeof i.toJSON&&(i=i.toJSON(t)),"function"==typeof rep&&(i=rep.call(e,t,i)),typeof i){case"string":return quote(i);case"number":return isFinite(i)?String(i):"null";case"boolean":case"null":return String(i);case"object":if(!i)return"null";if(gap+=indent,f=[],"[object Array]"===Object.prototype.toString.apply(i)){for(u=i.length,r=0;u>r;r+=1)f[r]=str(r,i)||"null";return o=0===f.length?"[]":gap?"[\n"+gap+f.join(",\n"+gap)+"\n"+a+"]":"["+f.join(",")+"]",gap=a,o}if(rep&&"object"==typeof rep)for(u=rep.length,r=0;u>r;r+=1)"string"==typeof rep[r]&&(n=rep[r],o=str(n,i),o&&f.push(quote(n)+(gap?": ":":")+o));else for(n in i)Object.prototype.hasOwnProperty.call(i,n)&&(o=str(n,i),o&&f.push(quote(n)+(gap?": ":":")+o));return o=0===f.length?"{}":gap?"{\n"+gap+f.join(",\n"+gap)+"\n"+a+"}":"{"+f.join(",")+"}",gap=a,o}}var rx_one=/^[\],:{}\s]*$/,rx_two=/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g,rx_three=/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g,rx_four=/(?:^|:|,)(?:\s*\[)+/g,rx_escapable=/[\\\"\u0000-\u001f\u007f-\u009f\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g,rx_dangerous=/[\u0000\u00ad\u0600-\u0604\u070f\u17b4\u17b5\u200c-\u200f\u2028-\u202f\u2060-\u206f\ufeff\ufff0-\uffff]/g;"function"!=typeof Date.prototype.toJSON&&(Date.prototype.toJSON=function(){return isFinite(this.valueOf())?this.getUTCFullYear()+"-"+f(this.getUTCMonth()+1)+"-"+f(this.getUTCDate())+"T"+f(this.getUTCHours())+":"+f(this.getUTCMinutes())+":"+f(this.getUTCSeconds())+"Z":null},Boolean.prototype.toJSON=this_value,Number.prototype.toJSON=this_value,String.prototype.toJSON=this_value);var gap,indent,meta,rep;"function"!=typeof JSON.stringify&&(meta={"\b":"\\b"," ":"\\t","\n":"\\n","\f":"\\f","\r":"\\r",'"':'\\"',"\\":"\\\\"},JSON.stringify=function(t,e,r){var n;if(gap="",indent="","number"==typeof r)for(n=0;r>n;n+=1)indent+=" ";else"string"==typeof r&&(indent=r);if(rep=e,e&&"function"!=typeof e&&("object"!=typeof e||"number"!=typeof e.length))throw new Error("JSON.stringify");return str("",{"":t})}),"function"!=typeof JSON.parse&&(JSON.parse=function(text,reviver){function walk(t,e){var r,n,o=t[e];if(o&&"object"==typeof o)for(r in o)Object.prototype.hasOwnProperty.call(o,r)&&(n=walk(o,r),void 0!==n?o[r]=n:delete o[r]);return reviver.call(t,e,o)}var j;if(text=String(text),rx_dangerous.lastIndex=0,rx_dangerous.test(text)&&(text=text.replace(rx_dangerous,function(t){return"\\u"+("0000"+t.charCodeAt(0).toString(16)).slice(-4)})),rx_one.test(text.replace(rx_two,"@").replace(rx_three,"]").replace(rx_four,"")))return j=eval("("+text+")"),"function"==typeof reviver?walk({"":j},""):j;throw new SyntaxError("JSON.parse")})}(); \ No newline at end of file diff --git a/code/modules/holiday/halloween/halloween.dm b/code/modules/holiday/halloween/halloween.dm index 6c9e527f38..d3b9b92b4f 100644 --- a/code/modules/holiday/halloween/halloween.dm +++ b/code/modules/holiday/halloween/halloween.dm @@ -190,7 +190,6 @@ icon_dead = "scary_clown" icon_gib = "scary_clown" speak = list("...", ". . .") - threat = 3 maxHealth = 120 health = 120 emote_see = list("silently stares") diff --git a/code/modules/holiday/halloween/jacqueen.dm b/code/modules/holiday/halloween/jacqueen.dm index 4561e0ae3e..573b04a296 100644 --- a/code/modules/holiday/halloween/jacqueen.dm +++ b/code/modules/holiday/halloween/jacqueen.dm @@ -334,8 +334,7 @@ to_chat(C, " You feel an overwhelming desire to [message]") if(2) visible_message("[src] waves their arms around, \"If only you had a better upbringing, your ears are now full of my singing!\"") - var/client/C2 = C.client - C2.chatOutput.sendMusic("https://puu.sh/ExBbv.mp4", 1)//I hope this works! + C.client.tgui_panel?.play_music("https://puu.sh/ExBbv.mp4") if(3) visible_message("[src] waves their arms around, \"You're cute little bumpkin, On your head is a pumpkin!\"") if(C.head) diff --git a/code/modules/holodeck/computer.dm b/code/modules/holodeck/computer.dm index d72e1b1fc8..e5cd36cad6 100644 --- a/code/modules/holodeck/computer.dm +++ b/code/modules/holodeck/computer.dm @@ -2,10 +2,7 @@ Holodeck Update The on-station holodeck area is of type [holodeck_type]. - All types found in GLOB.holodeck_areas_per_comp_type[src.type], generated on make_datum_references_lists(), - are loaded into the program cache or emag programs list. - Paths with their abstract_type variable equal to themselves will be skipped. - + All subtypes of [program_type] are loaded into the program cache or emag programs list. If init_program is null, a random program will be loaded on startup. If you don't wish this, set it to the offline program or another of your choosing. @@ -15,6 +12,7 @@ 3) Create a new control console that uses those areas Non-mapped areas should be skipped but you should probably comment them out anyway. + The base of program_type will always be ignored; only subtypes will be loaded. */ #define HOLODECK_CD 25 @@ -26,18 +24,20 @@ icon_screen = "holocontrol" idle_power_usage = 10 active_power_usage = 50 + var/area/holodeck/linked var/area/holodeck/program var/area/holodeck/last_program var/area/offline_program = /area/holodeck/rec_center/offline - // Splitting this up allows two holodecks of the same size - // to use the same source patterns. Y'know, if you want to. - var/holodeck_type = /area/holodeck/rec_center - var/list/program_cache var/list/emag_programs + // Splitting this up allows two holodecks of the same size + // to use the same source patterns. Y'know, if you want to. + var/holodeck_type = /area/holodeck/rec_center // locate(this) to get the target holodeck + var/program_type = /area/holodeck/rec_center // subtypes of this (but not this itself) are loadable programs + var/active = FALSE var/damaged = FALSE var/list/spawned = list() @@ -49,41 +49,47 @@ return INITIALIZE_HINT_LATELOAD /obj/machinery/computer/holodeck/LateInitialize() - linked = SSholodeck.target_holodeck_area[type] - offline_program = SSholodeck.offline_programs[type] + if(ispath(holodeck_type, /area)) + linked = pop(get_areas(holodeck_type, FALSE)) + if(ispath(offline_program, /area)) + offline_program = pop(get_areas(offline_program), FALSE) + // the following is necessary for power reasons if(!linked || !offline_program) log_world("No matching holodeck area found") qdel(src) return - - program_cache = SSholodeck.program_cache[type] - emag_programs = SSholodeck.emag_program_cache[type] - - // the following is necessary for power reasons - var/area/AS = get_base_area(src) + var/area/AS = get_area(src) if(istype(AS, /area/holodeck)) log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.") qdel(src) return else linked.linked = src - + /* + var/area/my_area = get_area(src) + if(my_area) + linked.power_usage = my_area.power_usage + else + linked.power_usage = new /list(AREA_USAGE_LEN) + */ + generate_program_list() load_program(offline_program, FALSE, FALSE) /obj/machinery/computer/holodeck/Destroy() emergency_shutdown() if(linked) linked.linked = null + //linked.power_usage = new /list(AREA_USAGE_LEN) return ..() /obj/machinery/computer/holodeck/power_change() . = ..() toggle_power(!stat) -/obj/machinery/computer/holodeck/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/holodeck/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Holodeck", name, 400, 500, master_ui, state) + ui = new(user, src, "Holodeck", name) ui.open() /obj/machinery/computer/holodeck/ui_data(mob/user) @@ -107,19 +113,27 @@ var/program_to_load = text2path(params["type"]) if(!ispath(program_to_load)) return FALSE + var/valid = FALSE + var/list/checked = program_cache.Copy() + if(obj_flags & EMAGGED) + checked |= emag_programs + for(var/prog in checked) + var/list/P = prog + if(P["type"] == program_to_load) + valid = TRUE + break + if(!valid) + return FALSE + var/area/A = locate(program_to_load) in GLOB.sortedAreas if(A) load_program(A) if("safety") - if(!hasSiliconAccessInArea(usr) && !IsAdminGhost(usr)) - var/msg = "[key_name(usr)] attempted to emag the holodeck using a href they shouldn't have!" - message_admins(msg) - log_admin(msg) - return - obj_flags ^= EMAGGED - if((obj_flags & EMAGGED) && program && emag_programs[program.name]) + if((obj_flags & EMAGGED) && program) emergency_shutdown() nerf(obj_flags & EMAGGED) + obj_flags ^= EMAGGED + say("Safeties restored. Restarting...") /obj/machinery/computer/holodeck/process() if(damaged && prob(10)) @@ -160,13 +174,12 @@ if(!LAZYLEN(emag_programs)) to_chat(user, "[src] does not seem to have a card swipe port. It must be an inferior model.") return - playsound(src, "sparks", 75, 1) + playsound(src, "sparks", 75, TRUE) obj_flags |= EMAGGED to_chat(user, "You vastly increase projector power and override the safety and security protocols.") - to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.") + say("Warning. Automatic shutoff and derezzing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.") log_game("[key_name(user)] emagged the Holodeck Control Console") nerf(!(obj_flags & EMAGGED)) - return TRUE /obj/machinery/computer/holodeck/emp_act(severity) . = ..() @@ -182,6 +195,19 @@ emergency_shutdown() return ..() +/obj/machinery/computer/holodeck/proc/generate_program_list() + for(var/typekey in subtypesof(program_type)) + var/area/holodeck/A = GLOB.areas_by_type[typekey] + if(!A || !A.contents.len) + continue + var/list/info_this = list() + info_this["name"] = A.name + info_this["type"] = A.type + if(A.restricted) + LAZYADD(emag_programs, list(info_this)) + else + LAZYADD(program_cache, list(info_this)) + /obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = FALSE) if(active == toggleOn) return @@ -281,7 +307,7 @@ silent = FALSE // otherwise make sure they are dropped if(!silent) - visible_message("[O] fades away!") + visible_message("[O] fades away!") qdel(O) #undef HOLODECK_CD diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm index 06d2b3efda..b61d9451ef 100644 --- a/code/modules/hydroponics/biogenerator.dm +++ b/code/modules/hydroponics/biogenerator.dm @@ -10,13 +10,13 @@ var/processing = FALSE var/obj/item/reagent_containers/glass/beaker = null var/points = 0 - var/menustat = "menu" var/efficiency = 0 var/productivity = 0 var/max_items = 40 var/datum/techweb/stored_research var/list/show_categories = list("Food", "Botany Chemicals", "Organic Materials") - var/list/timesFiveCategories = list("Food", "Botany Chemicals") + /// Currently selected category in the UI + var/selected_cat /obj/machinery/biogenerator/Initialize() . = ..() @@ -37,22 +37,20 @@ if(A == beaker) beaker = null update_icon() - updateUsrDialog() /obj/machinery/biogenerator/RefreshParts() - var/E = 0.5 - var/P = 0.5 - var/max_storage = 20 + var/E = 0 + var/P = 0 + var/max_storage = 40 for(var/obj/item/stock_parts/matter_bin/B in component_parts) - P += B.rating * 0.5 - max_storage = max(20 * B.rating, max_storage) + P += B.rating + max_storage = 40 * B.rating for(var/obj/item/stock_parts/manipulator/M in component_parts) - E += M.rating * 0.5 + E += M.rating efficiency = E productivity = P max_items = max_storage - /obj/machinery/biogenerator/examine(mob/user) . = ..() if(in_range(user, src) || isobserver(user)) @@ -70,7 +68,6 @@ icon_state = "biogen-stand" else icon_state = "biogen-work" - return /obj/machinery/biogenerator/attackby(obj/item/O, mob/user, params) if(user.a_intent == INTENT_HARM) @@ -102,7 +99,6 @@ beaker = O to_chat(user, "You add the container to the machine.") update_icon() - updateUsrDialog() else to_chat(user, "Close the maintenance panel first.") return @@ -139,9 +135,9 @@ to_chat(user, "You put [O.name] in [src.name]") return TRUE //no afterattack else if (istype(O, /obj/item/disk/design_disk)) - user.visible_message("[user] begins to load \the [O] in \the [src]...", - "You begin to load a design from \the [O]...", - "You hear the chatter of a floppy drive.") + user.visible_message("[user] begins to load \the [O] in \the [src]...", + "You begin to load a design from \the [O]...", + "You hear the chatter of a floppy drive.") processing = TRUE var/obj/item/disk/design_disk/D = O if(do_after(user, 10, target = src)) @@ -153,106 +149,53 @@ else to_chat(user, "You cannot put this in [src.name]!") -/obj/machinery/biogenerator/ui_interact(mob/user) - if(stat & BROKEN || panel_open) - return - . = ..() - var/dat - if(processing) - dat += "
Biogenerator is processing! Please wait...

" - else - switch(menustat) - if("nopoints") - dat += "
You do not have enough biomass to create products.
Please, put growns into reactor and activate it.
" - menustat = "menu" - if("complete") - dat += "
Operation complete.
" - menustat = "menu" - if("void") - dat += "
Error: No growns inside.
Please, put growns into reactor.
" - menustat = "menu" - if("nobeakerspace") - dat += "
Not enough space left in container. Unable to create product.
" - menustat = "menu" - if(beaker) - var/categories = show_categories.Copy() - for(var/V in categories) - categories[V] = list() - for(var/V in stored_research.researched_designs) - var/datum/design/D = SSresearch.techweb_design_by_id(V) - for(var/C in categories) - if(C in D.category) - categories[C] += D - - dat += "
Biomass: [points] units.

" - dat += "ActivateDetach Container" - for(var/cat in categories) - dat += "

[cat]:

" - dat += "
" - for(var/V in categories[cat]) - var/datum/design/D = V - dat += "[D.name]: Make" - if(cat in timesFiveCategories) - dat += "x5" - if(ispath(D.build_path, /obj/item/stack)) - dat += "x10" - dat += "([CEILING(D.materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]/efficiency, 1)])
" - dat += "
" - else - dat += "
No container inside, please insert container.
" - - var/datum/browser/popup = new(user, "biogen", name, 350, 520) - popup.set_content(dat) - popup.open() - /obj/machinery/biogenerator/AltClick(mob/living/user) . = ..() - if(istype(user) && user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + if(user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) && can_interact(user)) detach(user) -/obj/machinery/biogenerator/proc/activate() - if (usr.stat != CONSCIOUS) +/** + * activate: Activates biomass processing and converts all inserted grown products into biomass + * + * Arguments: + * * user The mob starting the biomass processing + */ +/obj/machinery/biogenerator/proc/activate(mob/user) + if(user.stat != CONSCIOUS) return - if (src.stat != NONE) //NOPOWER etc + if(stat != NONE) return if(processing) - to_chat(usr, "The biogenerator is in the process of working.") + to_chat(user, "The biogenerator is in the process of working.") return var/S = 0 - var/total = 0 for(var/obj/item/reagent_containers/food/snacks/grown/I in contents) S += 5 - var/nutri_amount = I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) - if(nutri_amount < 0.1) - total += 1*productivity + if(I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) < 0.1) + points += 1 * productivity else - total += nutri_amount*10*productivity + points += I.reagents.get_reagent_amount(/datum/reagent/consumable/nutriment) * 10 * productivity qdel(I) - points += round(total) if(S) processing = TRUE update_icon() - updateUsrDialog() - playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) - use_power(S*30) - sleep(S+15/productivity) + playsound(loc, 'sound/machines/blender.ogg', 50, TRUE) + use_power(S * 30) + sleep(S + 15 / productivity) + if(QDELETED(src)) //let's not. + return processing = FALSE update_icon() - else - menustat = "void" /obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE) if(materials.len != 1 || materials[1] != SSmaterials.GetMaterialRef(/datum/material/biomass)) return FALSE - var/cost = CEILING(materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency, 1) - if (cost > points) - menustat = "nopoints" + if (materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency > points) return FALSE else if(remove_points) - points -= cost + points -= materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]*multiplier/efficiency update_icon() - updateUsrDialog() return TRUE /obj/machinery/biogenerator/proc/check_container_volume(list/reagents, multiplier = 1) @@ -262,7 +205,6 @@ sum_reagents *= multiplier if(beaker.reagents.total_volume + sum_reagents > beaker.reagents.maximum_volume) - menustat = "nobeakerspace" return FALSE return TRUE @@ -284,6 +226,7 @@ var/i = amount while(i > 0) if(!check_container_volume(D.make_reagents)) + say("Warning: Attached container does not have enough free capacity!") return . if(!check_cost(D.materials)) return . @@ -293,51 +236,100 @@ beaker.reagents.add_reagent(R, D.make_reagents[R]) . = 1 --i - - menustat = "complete" update_icon() return . /obj/machinery/biogenerator/proc/detach(mob/living/user) if(beaker) - user.put_in_hands(beaker) + if(can_interact(user)) + user.put_in_hands(beaker) + else + beaker.drop_location(get_turf(src)) beaker = null update_icon() -/obj/machinery/biogenerator/Topic(href, href_list) - if(..() || panel_open) +/obj/machinery/biogenerator/ui_status(mob/user) + if(stat & BROKEN || panel_open) + return UI_CLOSE + return ..() + +/obj/machinery/biogenerator/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/research_designs), + ) + +/obj/machinery/biogenerator/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Biogenerator", name) + ui.open() + +/obj/machinery/biogenerator/ui_data(mob/user) + var/list/data = list() + data["beaker"] = beaker ? TRUE : FALSE + data["biomass"] = points + data["processing"] = processing + if(locate(/obj/item/reagent_containers/food/snacks/grown) in contents) + data["can_process"] = TRUE + else + data["can_process"] = FALSE + return data + +/obj/machinery/biogenerator/ui_static_data(mob/user) + var/list/data = list() + data["categories"] = list() + + var/categories = show_categories.Copy() + for(var/V in categories) + categories[V] = list() + for(var/V in stored_research.researched_designs) + var/datum/design/D = SSresearch.techweb_design_by_id(V) + for(var/C in categories) + if(C in D.category) + categories[C] += D + + for(var/category in categories) + var/list/cat = list( + "name" = category, + "items" = (category == selected_cat ? list() : null)) + for(var/item in categories[category]) + var/datum/design/D = item + cat["items"] += list(list( + "id" = D.id, + "name" = D.name, + "cost" = D.materials[SSmaterials.GetMaterialRef(/datum/material/biomass)]/efficiency, + )) + data["categories"] += list(cat) + + return data + +/obj/machinery/biogenerator/ui_act(action, list/params) + if(..()) return - usr.set_machine(src) - - if(href_list["activate"]) - activate() - updateUsrDialog() - - else if(href_list["detach"]) - detach(usr) - updateUsrDialog() - - else if(href_list["create"]) - var/amount = (text2num(href_list["amount"])) - //Can't be outside these (if you change this keep a sane limit) - amount = clamp(amount, 1, 50) - var/id = href_list["create"] - if(!stored_research.researched_designs.Find(id)) - //naughty naughty - stack_trace("ID did not map to a researched datum [id]") - return - - //Get design by id (or may return error design) - var/datum/design/D = SSresearch.techweb_design_by_id(id) - //Valid design datum, amount and the datum is not the error design, lets proceed - if(D && amount && !istype(D, /datum/design/error_design)) - create_product(D, amount) - //This shouldnt happen normally but href forgery is real - else - stack_trace("ID could not be turned into a valid techweb design datum [id]") - updateUsrDialog() - - else if(href_list["menu"]) - menustat = "menu" - updateUsrDialog() + switch(action) + if("activate") + activate(usr) + return TRUE + if("detach") + detach(usr) + return TRUE + if("create") + var/amount = text2num(params["amount"]) + amount = clamp(amount, 1, 10) + if(!amount) + return + var/id = params["id"] + if(!stored_research.researched_designs.Find(id)) + stack_trace("ID did not map to a researched datum [id]") + return + var/datum/design/D = SSresearch.techweb_design_by_id(id) + if(D && !istype(D, /datum/design/error_design)) + create_product(D, amount) + else + stack_trace("ID could not be turned into a valid techweb design datum [id]") + return + return TRUE + if("select") + selected_cat = params["category"] + return TRUE diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index 4e545c13ee..a0c273613f 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -3,9 +3,9 @@ desc = "An advanced device designed to manipulate plant genetic makeup." icon = 'icons/obj/hydroponics/equipment.dmi' icon_state = "dnamod" - density = TRUE circuit = /obj/item/circuitboard/machine/plantgenes - pass_flags = PASSTABLE + pass_flags = PASSTABLE | LETPASSTHROW + flags_1 = DEFAULT_RICOCHET_1 var/obj/item/seeds/seed var/obj/item/disk/plantgene/disk diff --git a/code/modules/hydroponics/grown/ambrosia.dm b/code/modules/hydroponics/grown/ambrosia.dm index e84025208a..b8480a1901 100644 --- a/code/modules/hydroponics/grown/ambrosia.dm +++ b/code/modules/hydroponics/grown/ambrosia.dm @@ -49,6 +49,7 @@ seed = /obj/item/seeds/ambrosia/deus name = "ambrosia deus branch" desc = "Eating this makes you feel immortal!" + foodtype = VEGETABLES | ANTITOXIC icon_state = "ambrosiadeus" filling_color = "#008B8B" wine_power = 50 diff --git a/code/modules/hydroponics/grown/banana.dm b/code/modules/hydroponics/grown/banana.dm index 0411a80443..81318f8fe1 100644 --- a/code/modules/hydroponics/grown/banana.dm +++ b/code/modules/hydroponics/grown/banana.dm @@ -27,6 +27,12 @@ juice_results = list(/datum/reagent/consumable/banana = 0) distill_reagent = /datum/reagent/consumable/ethanol/bananahonk +/obj/item/reagent_containers/food/snacks/grown/banana/generate_trash(atom/location) + . = ..() + var/obj/item/grown/bananapeel/peel = . + if(istype(peel)) + peel.grind_results = list(/datum/reagent/consumable/banana_peel = seed.potency * 0.2) + /obj/item/reagent_containers/food/snacks/grown/banana/suicide_act(mob/user) user.visible_message("[user] is aiming [src] at [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1) diff --git a/code/modules/hydroponics/grown/cannabis.dm b/code/modules/hydroponics/grown/cannabis.dm index 621e79fb77..e4fe7fcdbc 100644 --- a/code/modules/hydroponics/grown/cannabis.dm +++ b/code/modules/hydroponics/grown/cannabis.dm @@ -14,9 +14,7 @@ icon_dead = "cannabis-dead" // Same for the dead icon genes = list(/datum/plant_gene/trait/repeated_harvest) mutatelist = list(/obj/item/seeds/cannabis/rainbow, - /obj/item/seeds/cannabis/death, - /obj/item/seeds/cannabis/white, - /obj/item/seeds/cannabis/ultimate) + /obj/item/seeds/cannabis/death) reagents_add = list(/datum/reagent/drug/space_drugs = 0.15, /datum/reagent/toxin/lipolicide = 0.35) // gives u the munchies @@ -27,7 +25,7 @@ species = "megacannabis" plantname = "Rainbow Weed" product = /obj/item/reagent_containers/food/snacks/grown/cannabis/rainbow - mutatelist = list() + mutatelist = list(/obj/item/seeds/cannabis/ultimate) reagents_add = list(/datum/reagent/toxin/mindbreaker = 0.15, /datum/reagent/toxin/lipolicide = 0.35) rarity = 40 @@ -38,7 +36,7 @@ species = "blackcannabis" plantname = "Deathweed" product = /obj/item/reagent_containers/food/snacks/grown/cannabis/death - mutatelist = list() + mutatelist = list(/obj/item/seeds/cannabis/white) reagents_add = list(/datum/reagent/toxin/cyanide = 0.35, /datum/reagent/drug/space_drugs = 0.15, /datum/reagent/toxin/lipolicide = 0.15) rarity = 40 @@ -106,6 +104,7 @@ seed = /obj/item/seeds/cannabis/death name = "death cannabis leaf" desc = "Looks a bit dark. Oh well." + foodtype = VEGETABLES | TOXIC icon_state = "blackcannabis" wine_power = 40 @@ -113,6 +112,7 @@ seed = /obj/item/seeds/cannabis/white name = "white cannabis leaf" desc = "It feels smooth and nice to the touch." + foodtype = VEGETABLES | ANTITOXIC icon_state = "whitecannabis" wine_power = 10 diff --git a/code/modules/hydroponics/grown/chili.dm b/code/modules/hydroponics/grown/chili.dm index 1f60afe655..001a90b441 100644 --- a/code/modules/hydroponics/grown/chili.dm +++ b/code/modules/hydroponics/grown/chili.dm @@ -81,7 +81,8 @@ wine_power = 50 /obj/item/reagent_containers/food/snacks/grown/ghost_chili/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) - if( ismob(loc) ) + . = ..() + if(ishuman(loc)) held_mob = loc START_PROCESSING(SSobj, src) diff --git a/code/modules/hydroponics/grown/citrus.dm b/code/modules/hydroponics/grown/citrus.dm index 6ac7bbcfcb..e199c2c6b1 100644 --- a/code/modules/hydroponics/grown/citrus.dm +++ b/code/modules/hydroponics/grown/citrus.dm @@ -29,30 +29,11 @@ seed = /obj/item/seeds/lime name = "lime" desc = "It's so sour, your face will twist." + foodtype = FRUIT | ANTITOXIC icon_state = "lime" filling_color = "#00FF00" juice_results = list(/datum/reagent/consumable/limejuice = 0) -// Electric Lime -/obj/item/seeds/lime/electric - name = "pack of electric lime seeds" - desc = "Electrically sour seeds." - icon_state = "seed-electriclime" - species = "electric lime" - plantname = "Electric Lime Tree" - growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi' - icon_grow = "lime-grow" - icon_dead = "lime-dead" - icon_harvest = "lime-harvest" - product = /obj/item/reagent_containers/food/snacks/grown/citrus/lime/electric - genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/cell_charge, /datum/plant_gene/trait/glow/green) - -/obj/item/reagent_containers/food/snacks/grown/citrus/lime/electric - seed = /obj/item/seeds/lime/electric - name = "electric lime" - desc = "It's so sour, you'll be shocked!" - icon_state = "electriclime" - // Orange /obj/item/seeds/orange name = "pack of orange seeds" diff --git a/code/modules/hydroponics/grown/garlic.dm b/code/modules/hydroponics/grown/garlic.dm index 4184b85008..2cc3f41860 100644 --- a/code/modules/hydroponics/grown/garlic.dm +++ b/code/modules/hydroponics/grown/garlic.dm @@ -9,6 +9,9 @@ potency = 25 growthstages = 3 growing_icon = 'icons/obj/hydroponics/growing_vegetables.dmi' + icon_grow = "garlic-grow" + icon_harvest = "garlic-harvest" + icon_dead = "garlic-dead" reagents_add = list(/datum/reagent/consumable/garlic = 0.15, /datum/reagent/consumable/nutriment = 0.1) /obj/item/reagent_containers/food/snacks/grown/garlic diff --git a/code/modules/hydroponics/grown/grass_carpet.dm b/code/modules/hydroponics/grown/grass_carpet.dm index 3b5159465c..a74850f3be 100644 --- a/code/modules/hydroponics/grown/grass_carpet.dm +++ b/code/modules/hydroponics/grown/grass_carpet.dm @@ -51,6 +51,7 @@ icon_grow = "fairygrass-grow" icon_dead = "fairygrass-dead" genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/glow/blue) + mutatelist = list (/obj/item/seeds/grass/carpet) reagents_add = list(/datum/reagent/consumable/nutriment = 0.02, /datum/reagent/hydrogen = 0.05, /datum/reagent/drug/space_drugs = 0.15) /obj/item/reagent_containers/food/snacks/grown/grass/fairy @@ -99,7 +100,7 @@ species = "carpet" plantname = "Carpet" product = /obj/item/reagent_containers/food/snacks/grown/grass/carpet - mutatelist = list() + mutatelist = list(/obj/item/seeds/grass/fairy) rarity = 10 /obj/item/reagent_containers/food/snacks/grown/grass/carpet diff --git a/code/modules/hydroponics/grown/tea_coffee.dm b/code/modules/hydroponics/grown/tea_coffee.dm index de27d1eed7..223b2c7bce 100644 --- a/code/modules/hydroponics/grown/tea_coffee.dm +++ b/code/modules/hydroponics/grown/tea_coffee.dm @@ -44,7 +44,7 @@ filling_color = "#4582B4" grind_results = list(/datum/reagent/toxin/teapowder = 0, /datum/reagent/medicine/salglu_solution = 0) -// Kitty drugs +// Catnip /obj/item/seeds/tea/catnip name = "pack of catnip seeds" icon_state = "seed-catnip" @@ -52,6 +52,9 @@ species = "catnip" plantname = "Catnip Plant" growthstages = 3 + icon_grow = "catnip-grow" + icon_harvest = "catnip-harvest" + icon_dead = "tea-dead" product = /obj/item/reagent_containers/food/snacks/grown/tea/catnip reagents_add = list(/datum/reagent/pax/catnip = 0.1, /datum/reagent/consumable/nutriment/vitamin = 0.06, /datum/reagent/toxin/teapowder = 0.3) rarity = 50 diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm index 9b5983c8e9..f6be9db9a2 100644 --- a/code/modules/hydroponics/hydroitemdefines.dm +++ b/code/modules/hydroponics/hydroitemdefines.dm @@ -82,7 +82,7 @@ custom_materials = list(/datum/material/iron = 15000) attack_verb = list("chopped", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/hatchet/Initialize() . = ..() @@ -103,6 +103,7 @@ throwforce = 5 throw_speed = 2 throw_range = 3 + attack_speed = CLICK_CD_MELEE w_class = WEIGHT_CLASS_BULKY flags_1 = CONDUCT_1 armour_penetration = 20 @@ -125,9 +126,12 @@ playsound(src,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) return (BRUTELOSS) -/obj/item/scythe/pre_attack(atom/A, mob/living/user, params) +/obj/item/scythe/pre_attack(atom/A, mob/living/user, params, attackchain_flags, damage_multiplier) + . = ..() + if(. & STOP_ATTACK_PROC_CHAIN) + return if(swiping || !istype(A, /obj/structure/spacevine) || get_turf(A) == get_turf(user)) - return ..() + return else var/turf/user_turf = get_turf(user) var/dir_to_target = get_dir(user_turf, get_turf(A)) @@ -138,11 +142,12 @@ var/turf/T = get_step(user_turf, turn(dir_to_target, i)) for(var/obj/structure/spacevine/V in T) if(user.Adjacent(V)) - melee_attack_chain(user, V) + melee_attack_chain(user, V, attackchain_flags = ATTACK_IGNORE_CLICKDELAY) stam_gain += 5 //should be hitcost swiping = FALSE stam_gain += 2 //Initial hitcost user.adjustStaminaLoss(-stam_gain) + user.DelayNextAction() // ************************************* // Nutrient defines for hydroponics @@ -192,4 +197,4 @@ /obj/item/reagent_containers/glass/bottle/killer/pestkiller name = "bottle of pest spray" desc = "Contains a pesticide." - list_reagents = list(/datum/reagent/toxin/pestkiller = 50) \ No newline at end of file + list_reagents = list(/datum/reagent/toxin/pestkiller = 50) diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 06179d1087..a208f2de3c 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -30,7 +30,7 @@ var/self_sufficiency_req = 20 //Required total dose to make a self-sufficient hydro tray. 1:1 with earthsblood. var/self_sufficiency_progress = 0 var/self_sustaining = FALSE //If the tray generates nutrients and water on its own - + var/canirrigate = TRUE //tin /obj/machinery/hydroponics/constructable name = "hydroponics tray" @@ -847,12 +847,13 @@ if (!anchored) to_chat(user, "Anchor the tray first!") return - using_irrigation = !using_irrigation - O.play_tool_sound(src) - user.visible_message("[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.", \ - "You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.") - for(var/obj/machinery/hydroponics/h in range(1,src)) - h.update_icon() + if(canirrigate) + using_irrigation = !using_irrigation + O.play_tool_sound(src) + user.visible_message("[user] [using_irrigation ? "" : "dis"]connects [src]'s irrigation hoses.", \ + "You [using_irrigation ? "" : "dis"]connect [src]'s irrigation hoses.") + for(var/obj/machinery/hydroponics/h in range(1,src)) + h.update_icon() else if(istype(O, /obj/item/shovel/spade)) if(!myseed && !weedlevel) @@ -910,11 +911,14 @@ harvest = 0 lastproduce = age if(istype(myseed, /obj/item/seeds/replicapod)) - to_chat(user, "You harvest from the [myseed.plantname].") + if(user)//runtimes + to_chat(user, "You harvest from the [myseed.plantname].") else if(myseed.getYield() <= 0) - to_chat(user, "You fail to harvest anything useful!") + if(user) + to_chat(user, "You fail to harvest anything useful!") else - to_chat(user, "You harvest [myseed.getYield()] items from the [myseed.plantname].") + if(user) + to_chat(user, "You harvest [myseed.getYield()] items from the [myseed.plantname].") if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest)) qdel(myseed) myseed = null diff --git a/code/modules/hydroponics/seed_extractor.dm b/code/modules/hydroponics/seed_extractor.dm index 63b96632e6..71701d9637 100644 --- a/code/modules/hydroponics/seed_extractor.dm +++ b/code/modules/hydroponics/seed_extractor.dm @@ -1,3 +1,18 @@ +/** + * Finds and extracts seeds from an object + * + * Checks if the object is such that creates a seed when extracted. Used by seed + * extractors or posably anything that would create seeds in some way. The seeds + * are dropped either at the extractor, if it exists, or where the original object + * was and it qdel's the object + * + * Arguments: + * * O - Object containing the seed, can be the loc of the dumping of seeds + * * t_max - Amount of seed copies to dump, -1 is ranomized + * * extractor - Seed Extractor, used as the dumping loc for the seeds and seed multiplier + * * user - checks if we can remove the object from the inventory + * * + */ /proc/seedify(obj/item/O, t_max, obj/machinery/seed_extractor/extractor, mob/living/user) var/t_amount = 0 var/list/seeds = list() @@ -46,20 +61,22 @@ icon_state = "sextractor" density = TRUE circuit = /obj/item/circuitboard/machine/seed_extractor - var/piles = list() + /// Associated list of seeds, they are all weak refs. We check the len to see how many refs we have for each + // seed + var/list/piles = list() var/max_seeds = 1000 var/seed_multiplier = 1 /obj/machinery/seed_extractor/RefreshParts() for(var/obj/item/stock_parts/matter_bin/B in component_parts) - max_seeds = 1000 * B.rating + max_seeds = initial(max_seeds) * B.rating for(var/obj/item/stock_parts/manipulator/M in component_parts) - seed_multiplier = M.rating + seed_multiplier = initial(seed_multiplier) * M.rating /obj/machinery/seed_extractor/examine(mob/user) . = ..() if(in_range(user, src) || isobserver(user)) - . += "The status display reads: Extracting [seed_multiplier] seed(s) per piece of produce.
Machine can store up to [max_seeds] seeds.
" + . += "The status display reads: Extracting [seed_multiplier] seed(s) per piece of produce.
Machine can store up to [max_seeds]% seeds.
" /obj/machinery/seed_extractor/attackby(obj/item/O, mob/user, params) @@ -102,78 +119,26 @@ else return ..() -/datum/seed_pile - var/name = "" - var/lifespan = 0 //Saved stats - var/endurance = 0 - var/maturation = 0 - var/production = 0 - var/yield = 0 - var/potency = 0 - var/amount = 0 +/** + * Generate seed string + * + * Creates a string based of the traits of a seed. We use this string as a bucket for all + * seeds that match as well as the key the ui uses to get the seed. We also use the key + * for the data shown in the ui. Javascript parses this string to display + * + * Arguments: + * * O - seed to generate the string from + */ +/obj/machinery/seed_extractor/proc/generate_seed_string(obj/item/seeds/O) + return "name=[O.name];lifespan=[O.lifespan];endurance=[O.endurance];maturation=[O.maturation];production=[O.production];yield=[O.yield];potency=[O.potency];instability=0" -/datum/seed_pile/New(var/name, var/life, var/endur, var/matur, var/prod, var/yie, var/poten, var/am = 1) - src.name = name - src.lifespan = life - src.endurance = endur - src.maturation = matur - src.production = prod - src.yield = yie - src.potency = poten - src.amount = am - -/obj/machinery/seed_extractor/ui_interact(mob/user) - . = ..() - if (stat) - return FALSE - - var/dat = "Stored seeds:
" - - if (contents.len == 0) - dat += "No seeds" - else - dat += "" - for (var/datum/seed_pile/O in piles) - dat += "" - dat += "" - dat += "
NameLifespanEnduranceMaturationProductionYieldPotencyStock
[O.name][O.lifespan][O.endurance][O.maturation][O.production][O.yield][O.potency]" - dat += "Vend ([O.amount] left)
" - var/datum/browser/popup = new(user, "seed_ext", name, 700, 400) - popup.set_content(dat) - popup.open() - return - -/obj/machinery/seed_extractor/Topic(var/href, var/list/href_list) - if(..()) - return - usr.set_machine(src) - - href_list["li"] = text2num(href_list["li"]) - href_list["en"] = text2num(href_list["en"]) - href_list["ma"] = text2num(href_list["ma"]) - href_list["pr"] = text2num(href_list["pr"]) - href_list["yi"] = text2num(href_list["yi"]) - href_list["pot"] = text2num(href_list["pot"]) - - for (var/datum/seed_pile/N in piles)//Find the pile we need to reduce... - if (href_list["name"] == N.name && href_list["li"] == N.lifespan && href_list["en"] == N.endurance && href_list["ma"] == N.maturation && href_list["pr"] == N.production && href_list["yi"] == N.yield && href_list["pot"] == N.potency) - if(N.amount <= 0) - return - N.amount = max(N.amount - 1, 0) - if (N.amount <= 0) - piles -= N - qdel(N) - break - - for (var/obj/T in contents)//Now we find the seed we need to vend - var/obj/item/seeds/O = T - if (O.plantname == href_list["name"] && O.lifespan == href_list["li"] && O.endurance == href_list["en"] && O.maturation == href_list["ma"] && O.production == href_list["pr"] && O.yield == href_list["yi"] && O.potency == href_list["pot"]) - O.forceMove(drop_location()) - break - - src.updateUsrDialog() - return +/** Add Seeds Proc. + * + * Adds the seeds to the contents and to an associated list that pregenerates the data + * needed to go to the ui handler + * + **/ /obj/machinery/seed_extractor/proc/add_seed(obj/item/seeds/O) if(contents.len >= 999) to_chat(usr, "\The [src] is full.") @@ -188,10 +153,47 @@ if(!M.transferItemToLoc(O, src)) return FALSE - . = TRUE - for (var/datum/seed_pile/N in piles) - if (O.plantname == N.name && O.lifespan == N.lifespan && O.endurance == N.endurance && O.maturation == N.maturation && O.production == N.production && O.yield == N.yield && O.potency == N.potency) - ++N.amount - return + var/seed_string = generate_seed_string(O) + if(piles[seed_string]) + piles[seed_string] += WEAKREF(O) + else + piles[seed_string] = list(WEAKREF(O)) + + . = TRUE + +/obj/machinery/seed_extractor/ui_state(mob/user) + return GLOB.notcontained_state + +/obj/machinery/seed_extractor/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "SeedExtractor", name) + ui.open() + +/obj/machinery/seed_extractor/ui_data() + var/list/V = list() + for(var/key in piles) + if(piles[key]) + var/len = length(piles[key]) + if(len) + V[key] = len + + . = list() + .["seeds"] = V + +/obj/machinery/seed_extractor/ui_act(action, params) + if(..()) + return + + switch(action) + if("select") + var/item = params["item"] + if(piles[item] && length(piles[item]) > 0) + var/datum/weakref/WO = piles[item][1] + var/obj/item/seeds/O = WO.resolve() + if(O) + piles[item] -= WO + O.forceMove(drop_location()) + . = TRUE + //to_chat(usr, "[src] clanks to life briefly before vending [prize.equipment_name]!") - piles += new /datum/seed_pile(O.plantname, O.lifespan, O.endurance, O.maturation, O.production, O.yield, O.potency) diff --git a/code/modules/hydroponics/seeds.dm b/code/modules/hydroponics/seeds.dm index 5e49a32a23..c7314bf180 100644 --- a/code/modules/hydroponics/seeds.dm +++ b/code/modules/hydroponics/seeds.dm @@ -190,6 +190,31 @@ obj/item/seeds/proc/is_gene_forbidden(typepath) parent.update_tray(user) return result +/obj/item/seeds/proc/harvest_userless() + var/obj/machinery/hydroponics/parent = loc //for ease of access + var/t_amount = 0 + var/list/result = list() + var/output_loc = parent.loc + var/product_name + while(t_amount < getYield()) + var/obj/item/reagent_containers/food/snacks/grown/t_prod = new product(output_loc, src) + if(parent.myseed.plantname != initial(parent.myseed.plantname)) + t_prod.name = lowertext(parent.myseed.plantname) + if(productdesc) + t_prod.desc = productdesc + t_prod.seed.name = parent.myseed.name + t_prod.seed.desc = parent.myseed.desc + t_prod.seed.plantname = parent.myseed.plantname + result.Add(t_prod) // User gets a consumable + if(!t_prod) + return + t_amount++ + product_name = parent.myseed.plantname + if(getYield() >= 1) + SSblackbox.record_feedback("tally", "food_harvested", getYield(), product_name) + parent.investigate_log("autmoatic harvest of [getYield()] of [src], with seed traits [english_list(genes)] and reagents_add [english_list(reagents_add)] and potency [potency].", INVESTIGATE_BOTANY) + parent.update_tray() + return result /obj/item/seeds/proc/prepare_result(var/obj/item/reagent_containers/food/snacks/grown/T) if(!T.reagents) diff --git a/code/modules/instruments/songs/_song.dm b/code/modules/instruments/songs/_song.dm index 463398d2f2..a0d96658e6 100644 --- a/code/modules/instruments/songs/_song.dm +++ b/code/modules/instruments/songs/_song.dm @@ -2,6 +2,12 @@ #define MUSIC_MAXLINES 1000 #define MUSIC_MAXLINECHARS 300 +/** + * # Song datum + * + * These are the actual backend behind instruments. + * They attach to an atom and provide the editor + playback functionality. + */ /datum/song /// Name of the song var/name = "Untitled" @@ -15,6 +21,9 @@ /// delay between notes in deciseconds var/tempo = 5 + /// How far we can be heard + var/instrument_range = 15 + /// Are we currently playing? var/playing = FALSE @@ -53,17 +62,24 @@ /////////////////// Playing variables //////////////// /** - * Only used in synthesized playback - The chords we compiled. Non assoc list of lists: - * list(list(key1, key2, key3..., tempo_divisor), list(key1, key2..., tempo_divisor), ...) - * tempo_divisor always exists - * if key1 (and so if there's no keys) doesn't exist it's a rest + * Build by compile_chords() + * Must be rebuilt on instrument switch. * Compilation happens when we start playing and is cleared after we finish playing. + * Format: list of chord lists, with chordlists having (key1, key2, key3, tempodiv) */ var/list/compiled_chords + /// Current section of a long chord we're on, so we don't need to make a billion chords, one for every unit ticklag. + var/elapsed_delay + /// Amount of delay to wait before playing the next chord + var/delay_by + /// Current chord we're on. + var/current_chord /// Channel as text = current volume percentage but it's 0 to 100 instead of 0 to 1. var/list/channels_playing = list() /// List of channels that aren't being used, as text. This is to prevent unnecessary freeing and reallocations from SSsounds/SSinstruments. var/list/channels_idle = list() + /// Person playing us + var/mob/user_playing ////////////////////////////////////////////////////// /// Last world.time we checked for who can hear us @@ -72,8 +88,6 @@ var/list/hearing_mobs /// If this is enabled, some things won't be strictly cleared when they usually are (liked compiled_chords on play stop) var/debug_mode = FALSE - /// Last time we processed decay - var/last_process_decay /// Max sound channels to occupy var/max_sound_channels = CHANNELS_PER_INSTRUMENT /// Current channels, so we can save a length() call. @@ -113,7 +127,7 @@ var/cached_exponential_dropoff = 1.045 ///////////////////////////////////////////////////////////////////////// -/datum/song/New(atom/parent, list/instrument_ids) +/datum/song/New(atom/parent, list/instrument_ids, new_range) SSinstruments.on_song_new(src) lines = list() tempo = sanitize_tempo(tempo) @@ -125,6 +139,8 @@ hearing_mobs = list() volume = clamp(volume, min_volume, max_volume) update_sustain() + if(new_range) + instrument_range = new_range /datum/song/Destroy() stop_playing() @@ -135,12 +151,15 @@ parent = null return ..() +/** + * Checks and stores which mobs can hear us. Terminates sounds for mobs that leave our range. + */ /datum/song/proc/do_hearcheck() last_hearcheck = world.time var/list/old = hearing_mobs.Copy() hearing_mobs.len = 0 var/turf/source = get_turf(parent) - for(var/mob/M in get_hearers_in_view(15, source)) + for(var/mob/M in get_hearers_in_view(instrument_range, source)) if(!(M?.client?.prefs?.toggles & SOUND_INSTRUMENTS)) continue hearing_mobs[M] = get_dist(M, source) @@ -148,10 +167,15 @@ for(var/i in exited) terminate_sound_mob(i) -/// I can either be a datum, id, or path (if the instrument has no id). +/** + * Sets our instrument, caching anything necessary for faster accessing. Accepts an ID, typepath, or instantiated instrument datum. + */ /datum/song/proc/set_instrument(datum/instrument/I) + terminate_all_sounds() + var/old_legacy if(using_instrument) using_instrument.songs_using -= src + old_legacy = (using_instrument.instrument_flags & INSTRUMENT_LEGACY) using_instrument = null cached_samples = null cached_legacy_ext = null @@ -162,7 +186,7 @@ if(istype(I)) using_instrument = I I.songs_using += src - var/instrument_legacy = CHECK_BITFIELD(I.instrument_flags, INSTRUMENT_LEGACY) + var/instrument_legacy = (I.instrument_flags & INSTRUMENT_LEGACY) if(instrument_legacy) cached_legacy_ext = I.legacy_instrument_ext cached_legacy_dir = I.legacy_instrument_path @@ -170,23 +194,37 @@ else cached_samples = I.samples legacy = FALSE + if(isnull(old_legacy) || (old_legacy != instrument_legacy)) + if(playing) + compile_chords() -/// THIS IS A BLOCKING CALL. +/** + * Attempts to start playing our song. + */ /datum/song/proc/start_playing(mob/user) if(playing) return if(!using_instrument?.ready()) to_chat(user, "An error has occured with [src]. Please reset the instrument.") return + compile_chords() + if(!length(compiled_chords)) + to_chat(user, "Song is empty.") + return playing = TRUE - updateDialog() + updateDialog(user_playing) //we can not afford to runtime, since we are going to be doing sound channel reservations and if we runtime it means we have a channel allocation leak. //wrap the rest of the stuff to ensure stop_playing() is called. - last_process_decay = world.time + do_hearcheck() + elapsed_delay = 0 + delay_by = 0 + current_chord = 1 + user_playing = user START_PROCESSING(SSinstruments, src) - . = do_play_lines(user) - stop_playing() +/** + * Stops playing, terminating all sounds if in synthesized mode. Clears hearing_mobs. + */ /datum/song/proc/stop_playing() if(!playing) return @@ -196,42 +234,93 @@ STOP_PROCESSING(SSinstruments, src) terminate_all_sounds(TRUE) hearing_mobs.len = 0 - updateDialog() + user_playing = null -/// THIS IS A BLOCKING CALL. -/datum/song/proc/do_play_lines(user) - if(!playing) +/** + * Processes our song. + */ +/datum/song/proc/process_song(wait) + if(!length(compiled_chords) || should_stop_playing(user_playing)) + stop_playing() return - do_hearcheck() - if(legacy) - do_play_lines_legacy(user) - else - do_play_lines_synthesized(user) + var/list/chord = compiled_chords[current_chord] + if(++elapsed_delay >= delay_by) + play_chord(chord) + elapsed_delay = 0 + delay_by = tempodiv_to_delay(chord[length(chord)]) + current_chord++ + if(current_chord > length(compiled_chords)) + if(repeat) + repeat-- + current_chord = 1 + return + else + stop_playing() + return +/** + * Converts a tempodiv to ticks to elapse before playing the next chord, taking into account our tempo. + */ +/datum/song/proc/tempodiv_to_delay(tempodiv) + if(!tempodiv) + tempodiv = 1 // no division by 0. some song converters tend to use 0 for when it wants to have no div, for whatever reason. + return max(1, round((tempo/tempodiv) / world.tick_lag, 1)) + +/** + * Compiles chords. + */ +/datum/song/proc/compile_chords() + legacy? compile_legacy() : compile_synthesized() + +/** + * Plays a chord. + */ +/datum/song/proc/play_chord(list/chord) + // last value is timing information + for(var/i in 1 to (length(chord) - 1)) + legacy? playkey_legacy(chord[i][1], chord[i][2], chord[i][3], user_playing) : playkey_synth(chord[i], user_playing) + +/** + * Checks if we should halt playback. + */ /datum/song/proc/should_stop_playing(mob/user) return QDELETED(parent) || !using_instrument || !playing +/** + * Sanitizes tempo to a value that makes sense and fits the current world.tick_lag. + */ /datum/song/proc/sanitize_tempo(new_tempo) new_tempo = abs(new_tempo) return clamp(round(new_tempo, world.tick_lag), world.tick_lag, 5 SECONDS) +/** + * Gets our beats per minute based on our tempo. + */ /datum/song/proc/get_bpm() return 600 / tempo +/** + * Sets our tempo from a beats-per-minute, sanitizing it to a valid number first. + */ /datum/song/proc/set_bpm(bpm) tempo = sanitize_tempo(600 / bpm) -/// Updates the window for our user. Override in subtypes. -/datum/song/proc/updateDialog(mob/user = usr) +/** + * Updates the window for our users. Override down the line. + */ +/datum/song/proc/updateDialog(mob/user) ui_interact(user) /datum/song/process(wait) if(!playing) return PROCESS_KILL - var/delay = world.time - last_process_decay - process_decay(delay) - last_process_decay = world.time + // it's expected this ticks at every world.tick_lag. if it lags, do not attempt to catch up. + process_song(world.tick_lag) + process_decay(world.tick_lag) +/** + * Updates our cached linear/exponential falloff stuff, saving calculations down the line. + */ /datum/song/proc/update_sustain() // Exponential is easy cached_exponential_dropoff = sustain_exponential_dropoff @@ -241,21 +330,33 @@ var/volume_decrease_per_decisecond = volume_diff / target_duration cached_linear_dropoff = volume_decrease_per_decisecond +/** + * Setter for setting output volume. + */ /datum/song/proc/set_volume(volume) src.volume = clamp(volume, max(0, min_volume), min(100, max_volume)) update_sustain() updateDialog() +/** + * Setter for setting how low the volume has to get before a note is considered "dead" and dropped + */ /datum/song/proc/set_dropoff_volume(volume) sustain_dropoff_volume = clamp(volume, INSTRUMENT_MIN_SUSTAIN_DROPOFF, 100) update_sustain() updateDialog() +/** + * Setter for setting exponential falloff factor. + */ /datum/song/proc/set_exponential_drop_rate(drop) sustain_exponential_dropoff = clamp(drop, INSTRUMENT_EXP_FALLOFF_MIN, INSTRUMENT_EXP_FALLOFF_MAX) update_sustain() updateDialog() +/** + * Setter for setting linear falloff duration. + */ /datum/song/proc/set_linear_falloff_duration(duration) sustain_linear_duration = clamp(duration, 0.1, INSTRUMENT_MAX_TOTAL_SUSTAIN) update_sustain() @@ -277,10 +378,8 @@ // subtype for handheld instruments, like violin /datum/song/handheld -/datum/song/handheld/updateDialog(mob/user = usr) - if(user.machine != src) - return - parent.ui_interact(user) +/datum/song/handheld/updateDialog(mob/user) + parent.ui_interact(user || usr) /datum/song/handheld/should_stop_playing(mob/user) . = ..() @@ -292,10 +391,8 @@ // subtype for stationary structures, like pianos /datum/song/stationary -/datum/song/stationary/updateDialog(mob/user = usr) - if(user.machine != src) - return - parent.ui_interact(user) +/datum/song/stationary/updateDialog(mob/user) + parent.ui_interact(user || usr) /datum/song/stationary/should_stop_playing(mob/user) . = ..() @@ -303,3 +400,19 @@ return TRUE var/obj/structure/musician/M = parent return M.should_stop_playing(user) + +/datum/song/holoparasite + var/mob/living/simple_animal/hostile/guardian/stand + +/datum/song/holoparasite/New(atom/parent, list/instrument_ids) + . = ..() + stand = istype(parent, /mob/living/simple_animal/hostile/guardian) && parent + +/datum/song/holoparasite/updateDialog() + stand.ui_interact(src) + +/datum/song/holoparasite/should_stop_playing(mob/user) + return FALSE + +/datum/song/holoparasite/check_can_use(mob/user) + return (user == stand) diff --git a/code/modules/instruments/songs/editor.dm b/code/modules/instruments/songs/editor.dm index d9595797d7..e385eed142 100644 --- a/code/modules/instruments/songs/editor.dm +++ b/code/modules/instruments/songs/editor.dm @@ -82,7 +82,6 @@ var/datum/browser/popup = new(user, "instrument", parent?.name || "instrument", 700, 500) popup.set_content(dat.Join("")) - popup.set_title_image(user.browse_rsc_icon(parent.icon, parent.icon_state)) popup.open() /datum/song/proc/ParseSong(text) @@ -109,8 +108,11 @@ linenum++ updateDialog(usr) // make sure updates when complete +/datum/song/proc/check_can_use(mob/user) + return user.canUseTopic(parent, TRUE, FALSE, FALSE, FALSE) + /datum/song/Topic(href, href_list) - if(!usr.canUseTopic(parent, TRUE, FALSE, FALSE, FALSE)) + if(!check_can_use(usr)) usr << browse(null, "window=instrument") usr.unset_machine() return diff --git a/code/modules/instruments/songs/play_legacy.dm b/code/modules/instruments/songs/play_legacy.dm index fa64656ebc..eee9be3cc7 100644 --- a/code/modules/instruments/songs/play_legacy.dm +++ b/code/modules/instruments/songs/play_legacy.dm @@ -1,48 +1,52 @@ -/// Playing legacy instruments - None of the "advanced" like sound reservations and decay are invoked. -/datum/song/proc/do_play_lines_legacy(mob/user) - while(repeat >= 0) - var/cur_oct[7] - var/cur_acc[7] - for(var/i = 1 to 7) - cur_oct[i] = 3 - cur_acc[i] = "n" +/** + * Compiles our lines into "chords" with filenames for legacy playback. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag. + */ +/datum/song/proc/compile_legacy() + if(!length(src.lines)) + return + var/list/lines = src.lines //cache for hyepr speed! + compiled_chords = list() + var/list/octaves = list(3, 3, 3, 3, 3, 3, 3) + var/list/accents = list("n", "n", "n", "n", "n", "n", "n") + for(var/line in lines) + var/list/chords = splittext(lowertext(line), ",") + for(var/chord in chords) + var/list/compiled_chord = list() + var/tempodiv = 1 + var/list/notes_tempodiv = splittext(chord, "/") + var/len = length(notes_tempodiv) + if(len >= 2) + tempodiv = text2num(notes_tempodiv[2]) + if(len) //some dunkass is going to do ,,,, to make 3 rests instead of ,/1 because there's no standardization so let's be prepared for that. + var/list/notes = splittext(notes_tempodiv[1], "-") + for(var/note in notes) + if(length(note) == 0) + continue + // 1-7, A-G + var/key = text2ascii(note) - 96 + if((key < 1) || (key > 7)) + continue + for(var/i in 2 to length(note)) + var/oct_acc = copytext(note, i, i + 1) + var/num = text2num(oct_acc) + if(!num) //it's an accidental + accents[key] = oct_acc //if they misspelled it/fucked up that's on them lmao, no safety checks. + else //octave + octaves[key] = clamp(num, octave_min, octave_max) + compiled_chord[++compiled_chord.len] = list(key, accents[key], octaves[key]) + compiled_chord += tempodiv //this goes last + if(length(compiled_chord)) + compiled_chords[++compiled_chords.len] = compiled_chord - for(var/line in lines) - for(var/beat in splittext(lowertext(line), ",")) - if(should_stop_playing(user)) - return - var/list/notes = splittext(beat, "/") - if(length(notes)) //because some jack-butts are going to do ,,,, to symbolize 3 rests instead of something reasonable like ,/1. - for(var/note in splittext(notes[1], "-")) - if(length(note) == 0) - continue - var/cur_note = text2ascii(note) - 96 - if(cur_note < 1 || cur_note > 7) - continue - for(var/i=2 to length(note)) - var/ni = copytext(note,i,i+1) - if(!text2num(ni)) - if(ni == "#" || ni == "b" || ni == "n") - cur_acc[cur_note] = ni - else if(ni == "s") - cur_acc[cur_note] = "#" // so shift is never required - else - cur_oct[cur_note] = text2num(ni) - playnote_legacy(cur_note, cur_acc[cur_note], cur_oct[cur_note]) - if(notes.len >= 2 && text2num(notes[2])) - sleep(sanitize_tempo(tempo / text2num(notes[2]))) - else - sleep(tempo) - if(should_stop_playing(user)) - return - repeat-- - updateDialog() - repeat = 0 - -// note is a number from 1-7 for A-G -// acc is either "b", "n", or "#" -// oct is 1-8 (or 9 for C) -/datum/song/proc/playnote_legacy(note, acc as text, oct) +/** + * Proc to play a legacy note. Just plays the sound to hearing mobs (and does hearcheck if necessary), no fancy channel/sustain/management. + * + * Arguments: + * * note is a number from 1-7 for A-G + * * acc is either "b", "n", or "#" + * * oct is 1-8 (or 9 for C) + */ +/datum/song/proc/playkey_legacy(note, acc as text, oct, mob/user) // handle accidental -> B<>C of E<>F if(acc == "b" && (note == 3 || note == 6)) // C or F if(note == 3) diff --git a/code/modules/instruments/songs/play_synthesized.dm b/code/modules/instruments/songs/play_synthesized.dm index 5e7c5652a0..4df54f5e6b 100644 --- a/code/modules/instruments/songs/play_synthesized.dm +++ b/code/modules/instruments/songs/play_synthesized.dm @@ -1,27 +1,7 @@ -/datum/song/proc/do_play_lines_synthesized(mob/user) - compile_lines() - while(repeat >= 0) - if(should_stop_playing(user)) - return - var/warned = FALSE - for(var/_chord in compiled_chords) - if(should_stop_playing(user)) - return - var/list/chord = _chord - var/tempodiv = chord[chord.len] - for(var/i in 1 to chord.len - 1) - var/key = chord[i] - if(!playkey_synth(key)) - if(!warned) - warned = TRUE - to_chat(user, "Your instrument has ran out of channels. You might be playing your song too fast or be setting sustain to too high of a value. This warning will be suppressed for the rest of this cycle.") - sleep(sanitize_tempo(tempo / (tempodiv || 1))) - repeat-- - updateDialog() - repeat = 0 - -/// C-Db2-A-A4/2,A-B#4-C/3,/4,A,A-B-C as an example -/datum/song/proc/compile_lines() +/** + * Compiles our lines into "chords" with numbers. This makes there have to be a bit of lag at the beginning of the song, but repeats will not have to parse it again, and overall playback won't be impacted by as much lag. + */ +/datum/song/proc/compile_synthesized() if(!length(src.lines)) return var/list/lines = src.lines //cache for hyepr speed! @@ -57,10 +37,12 @@ compiled_chord += tempodiv //this goes last if(length(compiled_chord)) compiled_chords[++compiled_chords.len] = compiled_chord - CHECK_TICK - return compiled_chords -/datum/song/proc/playkey_synth(key) +/** + * Plays a specific numerical key from our instrument to anyone who can hear us. + * Does a hearing check if enough time has passed. + */ +/datum/song/proc/playkey_synth(key, mob/user) if(can_noteshift) key = clamp(key + note_shift, key_min, key_max) if((world.time - MUSICIAN_HEARCHECK_MINDELAY) > last_hearcheck) @@ -83,6 +65,9 @@ M.playsound_local(get_turf(parent), null, volume, FALSE, K.frequency, INSTRUMENT_DISTANCE_NO_FALLOFF, channel, null, copy, distance_multiplier = INSTRUMENT_DISTANCE_FALLOFF_BUFF) // Could do environment and echo later but not for now +/** + * Stops all sounds we are "responsible" for. Only works in synthesized mode. + */ /datum/song/proc/terminate_all_sounds(clear_channels = TRUE) for(var/i in hearing_mobs) terminate_sound_mob(i) @@ -93,10 +78,16 @@ using_sound_channels = 0 SSsounds.free_datum_channels(src) +/** + * Stops all sounds we are responsible for in a given person. Only works in synthesized mode. + */ /datum/song/proc/terminate_sound_mob(mob/M) for(var/channel in channels_playing) M.stop_sound_channel(text2num(channel)) +/** + * Pops a channel we have reserved so we don't have to release and re-request them from SSsounds every time we play a note. This is faster. + */ /datum/song/proc/pop_channel() if(length(channels_idle)) //just pop one off of here if we have one available . = text2num(channels_idle[1]) @@ -108,6 +99,12 @@ if(!isnull(.)) using_sound_channels++ +/** + * Decays our channels and updates their volumes to mobs who can hear us. + * + * Arguments: + * * wait_ds - the deciseconds we should decay by. This is to compensate for any lag, as otherwise songs would get pretty nasty during high time dilation. + */ /datum/song/proc/process_decay(wait_ds) var/linear_dropoff = cached_linear_dropoff * wait_ds var/exponential_dropoff = cached_exponential_dropoff ** wait_ds diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm index 7c9f811c34..903ff13fa8 100644 --- a/code/modules/integrated_electronics/core/assemblies.dm +++ b/code/modules/integrated_electronics/core/assemblies.dm @@ -651,11 +651,6 @@ icon_state = "setup_small_pda" desc = "It's a case, for building small electronics with. This one resembles a PDA." -/obj/item/electronic_assembly/dildo - name = "type-g electronic assembly" - icon_state = "setup_dildo_medium" - desc = "It's a case, for building small electronics with. This one has a phallic design." - /obj/item/electronic_assembly/small name = "electronic device" icon_state = "setup_device" @@ -687,11 +682,6 @@ icon_state = "setup_device_box" desc = "It's a case, for building tiny-sized electronics with. This one has a boxy design." -/obj/item/electronic_assembly/small/dildo - name = "type-f electronic device" - icon_state = "setup_dildo_small" - desc = "It's a case, for building tiny-sized electronics with. This one has a phallic design." - /obj/item/electronic_assembly/medium name = "electronic mechanism" icon_state = "setup_medium" @@ -732,12 +722,6 @@ icon_state = "setup_medium_radio" desc = "It's a case, for building medium-sized electronics with. This one resembles an old radio." -/obj/item/electronic_assembly/medium/dildo - name = "type-g electronic mechanism" - icon_state = "setup_dildo_large" - desc = "It's a case, for building medium-sized electronics with. This one has a phallic design." - - /obj/item/electronic_assembly/large name = "electronic machine" icon_state = "setup_large" diff --git a/code/modules/jobs/job_types/_job.dm b/code/modules/jobs/job_types/_job.dm index bd36218211..0feceaf1a8 100644 --- a/code/modules/jobs/job_types/_job.dm +++ b/code/modules/jobs/job_types/_job.dm @@ -46,6 +46,7 @@ var/minimal_player_age = 0 var/outfit = null + var/plasma_outfit = null //the outfit given to plasmamen var/exp_requirements = 0 @@ -79,6 +80,9 @@ if(mind_traits) for(var/t in mind_traits) ADD_TRAIT(H.mind, t, JOB_TRAIT) + if(/datum/quirk/paraplegic in blacklisted_quirks) + H.regenerate_limbs() //if you can't be a paraplegic, attempt to regenerate limbs to stop amputated limb selection + H.set_resting(FALSE, TRUE) //they probably shouldn't be on the floor because they had no legs then suddenly had legs /datum/job/proc/announce(mob/living/carbon/human/H) if(head_announce) diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm index 1962b8e8a9..bff56d1d16 100644 --- a/code/modules/jobs/job_types/atmospheric_technician.dm +++ b/code/modules/jobs/job_types/atmospheric_technician.dm @@ -12,6 +12,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/atmos + plasma_outfit = /datum/outfit/plasmaman/atmospherics access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/bartender.dm b/code/modules/jobs/job_types/bartender.dm index e5cd015460..8290adbbd7 100644 --- a/code/modules/jobs/job_types/bartender.dm +++ b/code/modules/jobs/job_types/bartender.dm @@ -11,6 +11,7 @@ exp_type_department = EXP_TYPE_SERVICE // This is so the jobs menu can work properly outfit = /datum/outfit/job/bartender + plasma_outfit = /datum/outfit/plasmaman/bar access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_BAR, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/botanist.dm b/code/modules/jobs/job_types/botanist.dm index 65f3e7ca48..4c91f87791 100644 --- a/code/modules/jobs/job_types/botanist.dm +++ b/code/modules/jobs/job_types/botanist.dm @@ -10,6 +10,7 @@ selection_color = "#bbe291" outfit = /datum/outfit/job/botanist + plasma_outfit = /datum/outfit/plasmaman/botany access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_HYDROPONICS, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/captain.dm b/code/modules/jobs/job_types/captain.dm index 3733658c33..047a07062d 100644 --- a/code/modules/jobs/job_types/captain.dm +++ b/code/modules/jobs/job_types/captain.dm @@ -17,6 +17,7 @@ outfit = /datum/outfit/job/captain + plasma_outfit = /datum/outfit/plasmaman/captain access = list() //See get_access() minimal_access = list() //See get_access() diff --git a/code/modules/jobs/job_types/cargo_technician.dm b/code/modules/jobs/job_types/cargo_technician.dm index 840af56a0e..1f87a5265d 100644 --- a/code/modules/jobs/job_types/cargo_technician.dm +++ b/code/modules/jobs/job_types/cargo_technician.dm @@ -10,6 +10,7 @@ selection_color = "#ca8f55" outfit = /datum/outfit/job/cargo_tech + plasma_outfit = /datum/outfit/plasmaman/cargo access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/chaplain.dm b/code/modules/jobs/job_types/chaplain.dm index 5f66519365..a9e891a303 100644 --- a/code/modules/jobs/job_types/chaplain.dm +++ b/code/modules/jobs/job_types/chaplain.dm @@ -10,6 +10,7 @@ selection_color = "#dddddd" outfit = /datum/outfit/job/chaplain + plasma_outfit = /datum/outfit/plasmaman/chaplain access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE) minimal_access = list(ACCESS_MORGUE, ACCESS_CHAPEL_OFFICE, ACCESS_CREMATORIUM, ACCESS_THEATRE) diff --git a/code/modules/jobs/job_types/chemist.dm b/code/modules/jobs/job_types/chemist.dm index b2699071e3..6d4204d041 100644 --- a/code/modules/jobs/job_types/chemist.dm +++ b/code/modules/jobs/job_types/chemist.dm @@ -12,6 +12,7 @@ exp_requirements = 60 outfit = /datum/outfit/job/chemist + plasma_outfit = /datum/outfit/plasmaman/chemist access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm index d8df767a9f..18be8c9835 100644 --- a/code/modules/jobs/job_types/chief_engineer.dm +++ b/code/modules/jobs/job_types/chief_engineer.dm @@ -17,6 +17,7 @@ exp_type_department = EXP_TYPE_ENGINEERING outfit = /datum/outfit/job/ce + plasma_outfit = /datum/outfit/plasmaman/ce access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ATMOSPHERICS, ACCESS_EVA, diff --git a/code/modules/jobs/job_types/chief_medical_officer.dm b/code/modules/jobs/job_types/chief_medical_officer.dm index 9cbc15ca28..627a7a2ca1 100644 --- a/code/modules/jobs/job_types/chief_medical_officer.dm +++ b/code/modules/jobs/job_types/chief_medical_officer.dm @@ -17,6 +17,7 @@ exp_type_department = EXP_TYPE_MEDICAL outfit = /datum/outfit/job/cmo + plasma_outfit = /datum/outfit/plasmaman/cmo access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_HEADS, ACCESS_MINERAL_STOREROOM, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_CMO, ACCESS_SURGERY, ACCESS_RC_ANNOUNCE, diff --git a/code/modules/jobs/job_types/clown.dm b/code/modules/jobs/job_types/clown.dm index 7ad7148614..dc2f60434c 100644 --- a/code/modules/jobs/job_types/clown.dm +++ b/code/modules/jobs/job_types/clown.dm @@ -10,6 +10,7 @@ selection_color = "#dddddd" outfit = /datum/outfit/job/clown + plasma_outfit = /datum/outfit/plasmaman/clown access = list(ACCESS_THEATRE) minimal_access = list(ACCESS_THEATRE) diff --git a/code/modules/jobs/job_types/cook.dm b/code/modules/jobs/job_types/cook.dm index 5a5916cb7e..666ee8f036 100644 --- a/code/modules/jobs/job_types/cook.dm +++ b/code/modules/jobs/job_types/cook.dm @@ -11,6 +11,7 @@ var/cooks = 0 //Counts cooks amount outfit = /datum/outfit/job/cook + plasma_outfit = /datum/outfit/plasmaman/chef access = list(ACCESS_HYDROPONICS, ACCESS_BAR, ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_KITCHEN, ACCESS_MORGUE, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/curator.dm b/code/modules/jobs/job_types/curator.dm index 47bfd4914a..254fc15bd4 100644 --- a/code/modules/jobs/job_types/curator.dm +++ b/code/modules/jobs/job_types/curator.dm @@ -10,6 +10,7 @@ selection_color = "#dddddd" outfit = /datum/outfit/job/curator + plasma_outfit = /datum/outfit/plasmaman/curator access = list(ACCESS_LIBRARY) minimal_access = list(ACCESS_LIBRARY, ACCESS_CONSTRUCTION, ACCESS_MINING_STATION) diff --git a/code/modules/jobs/job_types/detective.dm b/code/modules/jobs/job_types/detective.dm index e5afe7e1b3..65724765e1 100644 --- a/code/modules/jobs/job_types/detective.dm +++ b/code/modules/jobs/job_types/detective.dm @@ -14,6 +14,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/detective + plasma_outfit = /datum/outfit/plasmaman/detective access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_SEC_DOORS, ACCESS_FORENSICS_LOCKERS, ACCESS_MORGUE, ACCESS_MAINT_TUNNELS, ACCESS_COURT, ACCESS_BRIG, ACCESS_WEAPONS, ACCESS_MINERAL_STOREROOM) @@ -23,7 +24,7 @@ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) display_order = JOB_DISPLAY_ORDER_DETECTIVE - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/monophobia) threat = 1 /datum/outfit/job/detective diff --git a/code/modules/jobs/job_types/geneticist.dm b/code/modules/jobs/job_types/geneticist.dm index a40ca0fca3..5ff1bebfbf 100644 --- a/code/modules/jobs/job_types/geneticist.dm +++ b/code/modules/jobs/job_types/geneticist.dm @@ -12,6 +12,7 @@ exp_requirements = 60 outfit = /datum/outfit/job/geneticist + plasma_outfit = /datum/outfit/plasmaman/genetics access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_ROBOTICS, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE) minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/head_of_personnel.dm b/code/modules/jobs/job_types/head_of_personnel.dm index 8015c19c36..41fb4b99da 100644 --- a/code/modules/jobs/job_types/head_of_personnel.dm +++ b/code/modules/jobs/job_types/head_of_personnel.dm @@ -17,6 +17,7 @@ exp_type_department = EXP_TYPE_SERVICE outfit = /datum/outfit/job/hop + plasma_outfit = /datum/outfit/plasmaman/hop access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_MEDICAL, ACCESS_ENGINE, ACCESS_CHANGE_IDS, ACCESS_AI_UPLOAD, ACCESS_EVA, ACCESS_HEADS, diff --git a/code/modules/jobs/job_types/head_of_security.dm b/code/modules/jobs/job_types/head_of_security.dm index 69ed63a514..cfd8d7f6c0 100644 --- a/code/modules/jobs/job_types/head_of_security.dm +++ b/code/modules/jobs/job_types/head_of_security.dm @@ -17,6 +17,8 @@ exp_type_department = EXP_TYPE_SECURITY outfit = /datum/outfit/job/hos + plasma_outfit = /datum/outfit/plasmaman/hos + mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, @@ -31,7 +33,7 @@ paycheck_department = ACCOUNT_SEC display_order = JOB_DISPLAY_ORDER_HEAD_OF_SECURITY - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/insanity) + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/blindness, /datum/quirk/monophobia, /datum/quirk/insanity) threat = 3 /datum/outfit/job/hos diff --git a/code/modules/jobs/job_types/janitor.dm b/code/modules/jobs/job_types/janitor.dm index 2f6d6f0e32..c62c2e5b26 100644 --- a/code/modules/jobs/job_types/janitor.dm +++ b/code/modules/jobs/job_types/janitor.dm @@ -10,6 +10,7 @@ selection_color = "#bbe291" outfit = /datum/outfit/job/janitor + plasma_outfit = /datum/outfit/plasmaman/janitor access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_JANITOR, ACCESS_MAINT_TUNNELS, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/lawyer.dm b/code/modules/jobs/job_types/lawyer.dm index 1a7499800b..17c376a5de 100644 --- a/code/modules/jobs/job_types/lawyer.dm +++ b/code/modules/jobs/job_types/lawyer.dm @@ -11,6 +11,7 @@ var/lawyers = 0 //Counts lawyer amount outfit = /datum/outfit/job/lawyer + plasma_outfit = /datum/outfit/plasmaman/bar //yes, this is correct, there's no 'lawyer' plasmeme outfit access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS) minimal_access = list(ACCESS_LAWYER, ACCESS_COURT, ACCESS_SEC_DOORS) diff --git a/code/modules/jobs/job_types/medical_doctor.dm b/code/modules/jobs/job_types/medical_doctor.dm index 5ec4b83b2f..d6a763acfe 100644 --- a/code/modules/jobs/job_types/medical_doctor.dm +++ b/code/modules/jobs/job_types/medical_doctor.dm @@ -10,6 +10,7 @@ selection_color = "#74b5e0" outfit = /datum/outfit/job/doctor + plasma_outfit = /datum/outfit/plasmaman/medical access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/mime.dm b/code/modules/jobs/job_types/mime.dm index 4ba2489ab2..e00b3a1e29 100644 --- a/code/modules/jobs/job_types/mime.dm +++ b/code/modules/jobs/job_types/mime.dm @@ -10,6 +10,7 @@ selection_color = "#dddddd" outfit = /datum/outfit/job/mime + plasma_outfit = /datum/outfit/plasmaman/mime access = list(ACCESS_THEATRE) minimal_access = list(ACCESS_THEATRE) diff --git a/code/modules/jobs/job_types/research_director.dm b/code/modules/jobs/job_types/research_director.dm index 7128fbe2c7..33f7df8260 100644 --- a/code/modules/jobs/job_types/research_director.dm +++ b/code/modules/jobs/job_types/research_director.dm @@ -17,6 +17,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/rd + plasma_outfit = /datum/outfit/plasmaman/rd access = list(ACCESS_RD, ACCESS_HEADS, ACCESS_TOX, ACCESS_GENETICS, ACCESS_MORGUE, ACCESS_TOX_STORAGE, ACCESS_TELEPORTER, ACCESS_SEC_DOORS, diff --git a/code/modules/jobs/job_types/roboticist.dm b/code/modules/jobs/job_types/roboticist.dm index f5ae93bb6a..aa52b353df 100644 --- a/code/modules/jobs/job_types/roboticist.dm +++ b/code/modules/jobs/job_types/roboticist.dm @@ -12,6 +12,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/roboticist + plasma_outfit = /datum/outfit/plasmaman/robotics access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS) minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/scientist.dm b/code/modules/jobs/job_types/scientist.dm index 476f740b9d..a851b333fe 100644 --- a/code/modules/jobs/job_types/scientist.dm +++ b/code/modules/jobs/job_types/scientist.dm @@ -12,6 +12,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/scientist + plasma_outfit = /datum/outfit/plasmaman/science access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS) minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/security_officer.dm b/code/modules/jobs/job_types/security_officer.dm index bc6f6a94c7..bc83eb752d 100644 --- a/code/modules/jobs/job_types/security_officer.dm +++ b/code/modules/jobs/job_types/security_officer.dm @@ -14,6 +14,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/security + plasma_outfit = /datum/outfit/plasmaman/security access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access() @@ -23,7 +24,7 @@ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/blindness, /datum/quirk/monophobia) threat = 2 /datum/job/officer/get_access() diff --git a/code/modules/jobs/job_types/shaft_miner.dm b/code/modules/jobs/job_types/shaft_miner.dm index ebf7ba0f1f..04d3fb53b8 100644 --- a/code/modules/jobs/job_types/shaft_miner.dm +++ b/code/modules/jobs/job_types/shaft_miner.dm @@ -12,6 +12,7 @@ outfit = /datum/outfit/job/miner + plasma_outfit = /datum/outfit/plasmaman/mining access = list(ACCESS_MAINT_TUNNELS, ACCESS_MAILSORTING, ACCESS_CARGO, ACCESS_CARGO_BOT, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/station_engineer.dm b/code/modules/jobs/job_types/station_engineer.dm index d3f5db7dbb..2396728ad8 100644 --- a/code/modules/jobs/job_types/station_engineer.dm +++ b/code/modules/jobs/job_types/station_engineer.dm @@ -12,6 +12,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/engineer + plasma_outfit = /datum/outfit/plasmaman/engineering access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/virologist.dm b/code/modules/jobs/job_types/virologist.dm index 790e828931..3e9b3ba06c 100644 --- a/code/modules/jobs/job_types/virologist.dm +++ b/code/modules/jobs/job_types/virologist.dm @@ -12,6 +12,7 @@ exp_requirements = 60 outfit = /datum/outfit/job/virologist + plasma_outfit = /datum/outfit/plasmaman/viro access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_VIROLOGY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_MEDICAL, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM) diff --git a/code/modules/jobs/job_types/warden.dm b/code/modules/jobs/job_types/warden.dm index 5762731f62..c909342d6f 100644 --- a/code/modules/jobs/job_types/warden.dm +++ b/code/modules/jobs/job_types/warden.dm @@ -14,6 +14,7 @@ exp_type = EXP_TYPE_CREW outfit = /datum/outfit/job/warden + plasma_outfit = /datum/outfit/plasmaman/warden access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_ARMORY, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/warden/get_access() @@ -24,7 +25,7 @@ mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM) display_order = JOB_DISPLAY_ORDER_WARDEN - blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/nonviolent, /datum/quirk/paraplegic) + blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/blindness, /datum/quirk/monophobia) threat = 2 /datum/job/warden/get_access() diff --git a/code/modules/language/language.dm b/code/modules/language/language.dm index 536bf06e8d..42b439ba03 100644 --- a/code/modules/language/language.dm +++ b/code/modules/language/language.dm @@ -35,7 +35,7 @@ return TRUE /datum/language/proc/get_icon() - var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/goonchat) + var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/chat) return sheet.icon_tag("language-[icon_state]") /datum/language/proc/get_random_name(gender, name_count=2, syllable_count=4, syllable_divisor=2) diff --git a/code/modules/language/language_holder.dm b/code/modules/language/language_holder.dm index 6e3d27f2b8..c1677117e9 100644 --- a/code/modules/language/language_holder.dm +++ b/code/modules/language/language_holder.dm @@ -276,7 +276,8 @@ Key procs /datum/language/draconic = list(LANGUAGE_ATOM)) /datum/language_holder/lizard/ash - selected_language = /datum/language/draconic + understood_languages = list(/datum/language/draconic = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/draconic = list(LANGUAGE_ATOM)) /datum/language_holder/monkey understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), @@ -323,6 +324,12 @@ Key procs /datum/language/sylvan = list(LANGUAGE_ATOM)) spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM)) +/datum/language_holder/ethereal + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/voltaic = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/voltaic = list(LANGUAGE_ATOM)) + /datum/language_holder/empty understood_languages = list() spoken_languages = list() diff --git a/code/modules/language/language_menu.dm b/code/modules/language/language_menu.dm index 0df7c01fca..bffd3d59af 100644 --- a/code/modules/language/language_menu.dm +++ b/code/modules/language/language_menu.dm @@ -8,10 +8,13 @@ language_holder = null . = ..() -/datum/language_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.language_menu_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/language_menu/ui_state(mob/user) + return GLOB.language_menu_state + +/datum/language_menu/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "LanguageMenu", "Language Menu", 700, 600, master_ui, state) + ui = new(user, src, "LanguageMenu") ui.open() /datum/language_menu/ui_data(mob/user) diff --git a/code/modules/language/voltaic.dm b/code/modules/language/voltaic.dm new file mode 100644 index 0000000000..ead7fe7c7f --- /dev/null +++ b/code/modules/language/voltaic.dm @@ -0,0 +1,14 @@ +// One of these languages will actually work, I'm certain of it. +/datum/language/voltaic + name = "Voltaic" + desc = "A sparky language made by manipulating electrical discharge." + key = "v" + space_chance = 20 + syllables = list( + "bzzt", "skrrt", "zzp", "mmm", "hzz", "tk", "shz", "k", "z", + "bzt", "zzt", "skzt", "skzz", "hmmt", "zrrt", "hzzt", "hz", + "vzt", "zt", "vz", "zip", "tzp", "lzzt", "dzzt", "zdt", "kzt", + "zzzz", "mzz" + ) + icon_state = "volt" + default_priority = 90 diff --git a/code/modules/library/lib_codex_gigas.dm b/code/modules/library/lib_codex_gigas.dm index 146c4221f8..26fa5b6f3d 100644 --- a/code/modules/library/lib_codex_gigas.dm +++ b/code/modules/library/lib_codex_gigas.dm @@ -34,13 +34,13 @@ if(U.check_acedia()) to_chat(user, "None of this matters, why are you reading this? You put [title] down.") return - user.visible_message("[user] opens [title] and begins reading intently.") + user.visible_message("[user] opens [title] and begins reading intently.") ask_name(user) /obj/item/book/codex_gigas/proc/perform_research(mob/user, devilName) if(!devilName) - user.visible_message("[user] closes [title] without looking anything up.") + user.visible_message("[user] closes [title] without looking anything up.") return inUse = TRUE var/speed = 300 @@ -50,7 +50,7 @@ if(U.job in list("Curator")) // the curator is both faster, and more accurate than normal crew members at research speed = 100 correctness = 100 - correctness -= U.getOrganLoss(ORGAN_SLOT_BRAIN) *0.5 //Brain damage makes researching hard. + correctness -= U.getOrganLoss(ORGAN_SLOT_BRAIN) * 0.5 //Brain damage makes researching hard. speed += U.getOrganLoss(ORGAN_SLOT_BRAIN) * 3 if(do_after(user, speed, 0, user)) var/usedName = devilName @@ -95,11 +95,10 @@ currentSection = SUFFIX return currentSection != oldSection -/obj/item/book/codex_gigas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/book/codex_gigas/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "CodexGigas", name, 450, 450, master_ui, state) + ui = new(user, src, "CodexGigas", name) ui.open() /obj/item/book/codex_gigas/ui_data(mob/user) diff --git a/code/modules/library/lib_items.dm b/code/modules/library/lib_items.dm index 80ce2522ff..a4d88158e2 100644 --- a/code/modules/library/lib_items.dm +++ b/code/modules/library/lib_items.dm @@ -22,7 +22,7 @@ max_integrity = 200 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 0) var/state = 0 - var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book) //Things allowed in the bookcase + var/list/allowed_books = list(/obj/item/book, /obj/item/spellbook, /obj/item/storage/book, /obj/item/gun/magic/wand/book) //Things allowed in the bookcase /obj/structure/bookcase/examine(mob/user) . = ..() @@ -192,7 +192,7 @@ desc = "Crack it open, inhale the musk of its pages, and learn something new." throw_speed = 1 throw_range = 5 - w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever) + w_class = WEIGHT_CLASS_NORMAL //upped to three because books are, y'know, pretty big. (and you could hide them inside eachother recursively forever) attack_verb = list("bashed", "whacked", "educated") resistance_flags = FLAMMABLE var/dat //Actual page content diff --git a/code/modules/library/lib_machines.dm b/code/modules/library/lib_machines.dm index f777246453..3953f5e28c 100644 --- a/code/modules/library/lib_machines.dm +++ b/code/modules/library/lib_machines.dm @@ -66,7 +66,6 @@ dat += "\[Go Back\]
" var/datum/browser/popup = new(user, "publiclibrary", name, 600, 400) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/libraryconsole/Topic(href, href_list) @@ -314,7 +313,6 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums var/datum/browser/popup = new(user, "library", name, 600, 400) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/libraryconsole/bookmanagement/proc/findscanner(viewrange) @@ -537,7 +535,6 @@ GLOBAL_LIST(cachedbooks) // List of our cached book datums dat += "
" var/datum/browser/popup = new(user, "scanner", name, 600, 400) popup.set_content(dat) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/libraryscanner/Topic(href, href_list) diff --git a/code/modules/library/soapstone.dm b/code/modules/library/soapstone.dm index 50f984c44d..f17040a938 100644 --- a/code/modules/library/soapstone.dm +++ b/code/modules/library/soapstone.dm @@ -35,13 +35,13 @@ return if(existing_message) - user.visible_message("[user] starts erasing [existing_message].", "You start erasing [existing_message].", "You hear a chipping sound.") - playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1) + user.visible_message("[user] starts erasing [existing_message].", "You start erasing [existing_message].", "You hear a chipping sound.") + playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1) if(do_after(user, tool_speed, target = existing_message)) user.visible_message("[user] erases [existing_message].", "You erase [existing_message][existing_message.creator_key == user.ckey ? ", refunding a use" : ""].") existing_message.persists = FALSE qdel(existing_message) - playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1) + playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1) if(existing_message.creator_key == user.ckey) refund_use() return @@ -54,12 +54,12 @@ if(!target.Adjacent(user) && locate(/obj/structure/chisel_message) in T) to_chat(user, "Someone wrote here before you chose! Find another spot.") return - playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1) - user.visible_message("[user] starts engraving a message into [T]...", "You start engraving a message into [T]...", "You hear a chipping sound.") + playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1) + user.visible_message("[user] starts engraving a message into [T]...", "You start engraving a message into [T]...", "You hear a chipping sound.") if(can_use() && do_after(user, tool_speed, target = T) && can_use()) //This looks messy but it's actually really clever! if(!locate(/obj/structure/chisel_message) in T) - user.visible_message("[user] leaves a message for future spacemen!", "You engrave a message into [T]!", "You hear a chipping sound.") - playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1) + user.visible_message("[user] leaves a message for future spacemen!", "You engrave a message into [T]!", "You hear a chipping sound.") + playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1) var/obj/structure/chisel_message/M = new(T) M.register(user, message) remove_use() @@ -112,12 +112,10 @@ desc = "A message from a past traveler." icon = 'icons/obj/stationobjs.dmi' icon_state = "soapstone_message" - layer = HIGH_OBJ_LAYER + layer = LATTICE_LAYER density = FALSE anchored = TRUE max_integrity = 30 - layer = LATTICE_LAYER - light_power = 0.3 var/hidden_message var/creator_key @@ -206,10 +204,13 @@ /obj/structure/chisel_message/interact() return -/obj/structure/chisel_message/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/structure/chisel_message/ui_state(mob/user) + return GLOB.always_state + +/obj/structure/chisel_message/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "EngravedMessage", name, 600, 300, master_ui, state) + ui = new(user, src, "EngravedMessage", name) ui.open() /obj/structure/chisel_message/ui_data(mob/user) diff --git a/code/modules/mafia/_defines.dm b/code/modules/mafia/_defines.dm new file mode 100644 index 0000000000..194851beed --- /dev/null +++ b/code/modules/mafia/_defines.dm @@ -0,0 +1,65 @@ +///how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc) +#define MAFIA_MAX_PLAYER_COUNT 12 + +#define MAFIA_TEAM_TOWN "town" +#define MAFIA_TEAM_MAFIA "mafia" +#define MAFIA_TEAM_SOLO "solo" + +//types of town roles for random setup gen +/// assistants it's just assistants filling up the rest of the roles +#define TOWN_OVERFLOW "overflow" +/// roles that learn info about others in the game (chaplain, detective, psych) +#define TOWN_INVEST "invest" +/// roles that keep other roles safe (doctor, and weirdly enough lawyer counts) +#define TOWN_PROTECT "protect" +/// roles that don't fit into anything else (hop) +#define TOWN_MISC "misc" + +//other types (mafia team, neutrals) +/// normal vote kill changelings +#define MAFIA_REGULAR "regular" +/// every other changeling role that has extra abilities +#define MAFIA_SPECIAL "special" +/// role that wins solo that nobody likes +#define NEUTRAL_KILL "kill" +/// role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia +#define NEUTRAL_DISRUPT "disrupt" + +#define MAFIA_PHASE_SETUP 1 +#define MAFIA_PHASE_DAY 2 +#define MAFIA_PHASE_VOTING 3 +#define MAFIA_PHASE_JUDGEMENT 4 +#define MAFIA_PHASE_NIGHT 5 +#define MAFIA_PHASE_VICTORY_LAP 6 + +#define MAFIA_ALIVE 1 +#define MAFIA_DEAD 2 + +#define COMSIG_MAFIA_ON_KILL "mafia_onkill" +#define MAFIA_PREVENT_KILL 1 + +#define COMSIG_MAFIA_CAN_PERFORM_ACTION "mafia_can_perform_action" +#define MAFIA_PREVENT_ACTION 1 + +//in order of events + game end + +/// when the shutters fall, before the 45 second wait and night event resolution +#define COMSIG_MAFIA_SUNDOWN "sundown" +/// after the 45 second wait, for actions that must go first +#define COMSIG_MAFIA_NIGHT_START "night_start" +/// most night actions now resolve +#define COMSIG_MAFIA_NIGHT_ACTION_PHASE "night_actions" +/// now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block +#define COMSIG_MAFIA_NIGHT_KILL_PHASE "night_kill" +/// now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins +#define COMSIG_MAFIA_NIGHT_END "night_end" + +/// signal sent to roles when the game is confirmed ending +#define COMSIG_MAFIA_GAME_END "game_end" + +/// list of ghosts who want to play mafia, every time someone enters the list it checks to see if enough are in +GLOBAL_LIST_EMPTY(mafia_signup) +/// list of ghosts who want to play mafia that have since disconnected. They are kept in the lobby, but not counted for starting a game. +GLOBAL_LIST_EMPTY(mafia_bad_signup) +/// the current global mafia game running. +GLOBAL_VAR(mafia_game) diff --git a/code/modules/mafia/controller.dm b/code/modules/mafia/controller.dm new file mode 100644 index 0000000000..cd8c382f30 --- /dev/null +++ b/code/modules/mafia/controller.dm @@ -0,0 +1,971 @@ + + +/** + * The mafia controller handles the mafia minigame in progress. + * It is first created when the first ghost signs up to play. + */ +/datum/mafia_controller + ///list of observers that should get game updates. + var/list/spectators = list() + ///all roles in the game, dead or alive. check their game status if you only want living or dead. + var/list/all_roles = list() + ///exists to speed up role retrieval, it's a dict. player_role_lookup[player ckey] will give you the role they play + var/list/player_role_lookup = list() + ///what part of the game you're playing in. day phases, night phases, judgement phases, etc. + var/phase = MAFIA_PHASE_SETUP + ///how long the game has gone on for, changes with every sunrise. day one, night one, day two, etc. + var/turn = 0 + ///for debugging and testing a full game, or adminbuse. If this is not null, it will use this as a setup. clears when game is over + var/list/custom_setup = list() + ///first day has no voting, and thus is shorter + var/first_day_phase_period = 20 SECONDS + ///talk with others about the last night + var/day_phase_period = 1 MINUTES + ///vote someone to get put on trial + var/voting_phase_period = 30 SECONDS + ///defend yourself! don't get lynched! sometimes skipped if nobody votes. + var/judgement_phase_period = 30 SECONDS + ///guilty or innocent, we want a bit of time for players to process the outcome of the vote + var/judgement_lynch_period = 5 SECONDS + ///mafia talk at night and pick someone to kill, some town roles use their actions, etc etc. + var/night_phase_period = 45 SECONDS + ///like the lynch period, players need to see what the other players in the game's roles were + var/victory_lap_period = 20 SECONDS + + ///template picked when the game starts. used for the name and desc reading + var/datum/map_template/mafia/current_map + ///map generation tool that deletes the current map after the game finishes + var/datum/mapGenerator/massdelete/map_deleter + + ///Readable list of roles in current game, sent to the tgui panel for roles list > list("Psychologist x1", "Clown x2") + var/list/current_setup_text + + ///starting outfit for all mafia players. it's just a grey jumpsuit. + var/player_outfit = /datum/outfit/mafia + + ///spawn points for players, each one has a house + var/list/landmarks = list() + ///town center for when people get put on trial + var/town_center_landmark + + ///group voting on one person, like putting people to trial or choosing who to kill as mafia + var/list/votes = list() + ///and these (judgement_innocent_votes, judgement_abstain_votes and judgement_guilty_votes) are the judgement phase votes, aka people sorting themselves into guilty and innocent, and "eh, i don't really care" lists. whichever has more inno or guilty wins! + var/list/judgement_abstain_votes = list() + var/list/judgement_innocent_votes = list() + var/list/judgement_guilty_votes = list() + ///current role on trial for the judgement phase, will die if guilty is greater than innocent + var/datum/mafia_role/on_trial + + ///current timer for phase + var/next_phase_timer + + ///used for debugging in testing (doesn't put people out of the game, some other shit i forgot, who knows just don't set this in live) honestly kinda deprecated + var/debug = FALSE + + ///Max player count + var/max_player = MAFIA_MAX_PLAYER_COUNT + ///Required player count + var/required_player = 5 + ///Prioritizes clients to have cool antag roles + var/low_pop_mode = FALSE + +/datum/mafia_controller/New() + . = ..() + GLOB.mafia_game = src + map_deleter = new + +/datum/mafia_controller/Destroy(force, ...) + . = ..() + GLOB.mafia_game = null + end_game() + qdel(map_deleter) + +/** + * Triggers at beginning of the game when there is a confirmed list of valid, ready players. + * Creates a 100% ready game that has NOT started (no players in bodies) + * Followed by start game + * + * Does the following: + * * Picks map, and loads it + * * Grabs landmarks if it is the first time it's loading + * * Sets up the role list + * * Puts players in each role randomly + * Arguments: + * * setup_list: list of all the datum setups (fancy list of roles) that would work for the game + * * ready_players: list of filtered, sane players (so not playing or disconnected) for the game to put into roles + */ +/datum/mafia_controller/proc/prepare_game(setup_list, ready_players) + + var/list/possible_maps = subtypesof(/datum/map_template/mafia) + var/turf/spawn_area = get_turf(locate(/obj/effect/landmark/mafia_game_area) in GLOB.landmarks_list) + + current_map = pick(possible_maps) + current_map = new current_map + + if(!spawn_area) + CRASH("No spawn area detected for Mafia!") + var/list/bounds = current_map.load(spawn_area) + if(!bounds) + CRASH("Loading mafia map failed!") + map_deleter.defineRegion(spawn_area, locate(spawn_area.x + 23,spawn_area.y + 23,spawn_area.z), replace = TRUE) //so we're ready to mass delete when round ends + + if(!landmarks.len)//we grab town center when we grab landmarks, if there is none (the first game signed up for let's grab them post load) + for(var/obj/effect/landmark/mafia/possible_spawn in GLOB.landmarks_list) + if(istype(possible_spawn, /obj/effect/landmark/mafia/town_center)) + town_center_landmark = possible_spawn + else + landmarks += possible_spawn + + current_setup_text = list() + + var/list/boring_roles = list() + var/list/not_boring_roles = list() + + for(var/rtype in setup_list) + for(var/i in 1 to setup_list[rtype]) + var/datum/mafia_role/role = new rtype(src) + all_roles += role + if(role.role_type == TOWN_PROTECT || role.role_type == TOWN_INVEST || role.role_type == MAFIA_SPECIAL || role.role_type == MAFIA_REGULAR) + not_boring_roles += role + else + boring_roles += role + var/datum/mafia_role/rp = rtype + current_setup_text += "[initial(rp.name)] x[setup_list[rtype]]" + + var/list/spawnpoints = landmarks.Copy() + + if(length(ready_players) < 7 || low_pop_mode) + //do normal assign + for(var/datum/mafia_role/role in not_boring_roles) + role.assigned_landmark = pick_n_take(spawnpoints) + role.player_key = pick_n_take(ready_players) + //shame! + for(var/datum/mafia_role/role in boring_roles) + role.assigned_landmark = pick_n_take(spawnpoints) + role.player_key = pick_n_take(ready_players) + + else //go run the normal one + for(var/datum/mafia_role/role in all_roles) + role.assigned_landmark = pick_n_take(spawnpoints) + if(!debug) + role.player_key = pick_n_take(ready_players) + else + role.player_key = pop(ready_players) + +/datum/mafia_controller/proc/send_message(msg,team) + for(var/datum/mafia_role/R in all_roles) + if(team && R.team != team) + continue + to_chat(R.body,msg) + var/team_suffix = team ? "([uppertext(team)] CHAT)" : "" + for(var/M in GLOB.dead_mob_list) + var/mob/spectator = M + if(spectator.ckey in spectators) //was in current game, or spectatin' (won't send to living) + var/link = FOLLOW_LINK(M, town_center_landmark) + to_chat(M, "[link] MAFIA: [msg] [team_suffix]") + +/** + * The game by this point is now all set up, and so we can put people in their bodies and start the first phase. + * + * Does the following: + * * Creates bodies for all of the roles with the first proc + * * Starts the first day manually (so no timer) with the second proc + */ +/datum/mafia_controller/proc/start_game() + create_bodies() + start_day() + +/** + * How every day starts. + * + * What players do in this phase: + * * If day one, just a small starting period to see who is in the game and check role, leading to the night phase. + * * Otherwise, it's a longer period used to discuss events that happened during the night, leading to the voting phase. + */ +/datum/mafia_controller/proc/start_day() + turn += 1 + phase = MAFIA_PHASE_DAY + if(!check_victory()) + if(turn == 1) + send_message("The selected map is [current_map.name]!
[current_map.description]
") + send_message("Day [turn] started! There is no voting on the first day. Say hello to everybody!") + next_phase_timer = addtimer(CALLBACK(src,.proc/check_trial, FALSE),first_day_phase_period,TIMER_STOPPABLE) //no voting period = no votes = instant night + else + send_message("Day [turn] started! Voting will start in 1 minute.") + next_phase_timer = addtimer(CALLBACK(src,.proc/start_voting_phase),day_phase_period,TIMER_STOPPABLE) + + SStgui.update_uis(src) + +/** + * Players have finished the discussion period, and now must put up someone to the chopping block. + * + * What players do in this phase: + * * Vote on which player to put up for lynching, leading to the judgement phase. + * * If no votes are case, the judgement phase is skipped, leading to the night phase. + */ +/datum/mafia_controller/proc/start_voting_phase() + phase = MAFIA_PHASE_VOTING + next_phase_timer = addtimer(CALLBACK(src, .proc/check_trial, TRUE),voting_phase_period,TIMER_STOPPABLE) //be verbose! + send_message("Voting started! Vote for who you want to see on trial today.") + SStgui.update_uis(src) + +/** + * Players have voted someone up, and now the person must defend themselves while the town votes innocent or guilty. + * + * What players do in this phase: + * * Vote innocent or guilty, if they are not on trial. + * * Defend themselves and wait for judgement, if they are. + * * Leads to the lynch phase. + * Arguments: + * * verbose: boolean, announces whether there were votes or not. after judgement it goes back here with no voting period to end the day. + */ +/datum/mafia_controller/proc/check_trial(verbose = TRUE) + var/datum/mafia_role/loser = get_vote_winner("Day")//, majority_of_town = TRUE) + // var/loser_votes = get_vote_count(loser,"Day") + if(loser) + // if(loser_votes > 12) + // loser.body.client?.give_award(/datum/award/achievement/mafia/universally_hated, loser.body) + send_message("[loser.body.real_name] wins the day vote, Listen to their defense and vote \"INNOCENT\" or \"GUILTY\"!") + //refresh the lists + judgement_abstain_votes = list() + judgement_innocent_votes = list() + judgement_guilty_votes = list() + for(var/i in all_roles) + var/datum/mafia_role/abstainee = i + if(abstainee.game_status == MAFIA_ALIVE && abstainee != loser) + judgement_abstain_votes += abstainee + on_trial = loser + on_trial.body.forceMove(get_turf(town_center_landmark)) + phase = MAFIA_PHASE_JUDGEMENT + next_phase_timer = addtimer(CALLBACK(src, .proc/lynch),judgement_phase_period,TIMER_STOPPABLE) + reset_votes("Day") + else + if(verbose) + send_message("Not enough people have voted to put someone on trial, nobody will be lynched today.") + if(!check_victory()) + lockdown() + SStgui.update_uis(src) + +/** + * Players have voted innocent or guilty on the person on trial, and that person is now killed or returned home. + * + * What players do in this phase: + * * r/watchpeopledie + * * If the accused is killed, their true role is revealed to the rest of the players. + */ +/datum/mafia_controller/proc/lynch() + for(var/i in judgement_innocent_votes) + var/datum/mafia_role/role = i + send_message("[role.body.real_name] voted innocent.") + for(var/ii in judgement_abstain_votes) + var/datum/mafia_role/role = ii + send_message("[role.body.real_name] abstained.") + for(var/iii in judgement_guilty_votes) + var/datum/mafia_role/role = iii + send_message("[role.body.real_name] voted guilty.") + if(judgement_guilty_votes.len > judgement_innocent_votes.len) //strictly need majority guilty to lynch + send_message("Guilty wins majority, [on_trial.body.real_name] has been lynched.") + on_trial.kill(src, lynch = TRUE) + addtimer(CALLBACK(src, .proc/send_home, on_trial),judgement_lynch_period) + else + send_message("Innocent wins majority, [on_trial.body.real_name] has been spared.") + on_trial.body.forceMove(get_turf(on_trial.assigned_landmark)) + on_trial = null + //day votes are already cleared, so this will skip the trial and check victory/lockdown/whatever else + next_phase_timer = addtimer(CALLBACK(src, .proc/check_trial, FALSE),judgement_lynch_period,TIMER_STOPPABLE)// small pause to see the guy dead, no verbosity since we already did this + +/** + * Teenie helper proc to move players back to their home. + * Used in the above, but also used in the debug button "send all players home" + * Arguments: + * * role: mafia role that is getting sent back to the game. + */ +/datum/mafia_controller/proc/send_home(datum/mafia_role/role) + role.body.forceMove(get_turf(role.assigned_landmark)) + +/** + * Checks to see if a faction (or solo antagonist) has won. + * + * Calculates in this order: + * * counts up town, mafia, and solo + * * solos can count as town members for the purposes of mafia winning + * * sends the amount of living people to the solo antagonists, and see if they won OR block the victory of the teams + * * checks if solos won from above, then if town, then if mafia + * * starts the end of the game if a faction won + * * returns TRUE if someone won the game, halting other procs from continuing in the case of a victory + */ +/datum/mafia_controller/proc/check_victory() + //needed for achievements + var/list/total_town = list() + var/list/total_mafia = list() + + var/alive_town = 0 + var/alive_mafia = 0 + var/list/solos_to_ask = list() //need to ask after because first round is counting team sizes + var/list/total_victors = list() //if this list gets filled with anyone, they win. list because side antags can with with people + var/blocked_victory = FALSE //if a solo antagonist is stopping the town or mafia from finishing the game. + + ///PHASE ONE: TALLY UP ALL NUMBERS OF PEOPLE STILL ALIVE + + for(var/datum/mafia_role/R in all_roles) + switch(R.team) + if(MAFIA_TEAM_MAFIA) + total_mafia += R + if(R.game_status == MAFIA_ALIVE) + alive_mafia += R.vote_power + if(MAFIA_TEAM_TOWN) + total_town += R + if(R.game_status == MAFIA_ALIVE) + alive_town += R.vote_power + if(MAFIA_TEAM_SOLO) + if(R.game_status == MAFIA_ALIVE) + if(R.solo_counts_as_town) + alive_town += R.vote_power + solos_to_ask += R + + ///PHASE TWO: SEND STATS TO SOLO ANTAGS, SEE IF THEY WON OR TEAMS CANNOT WIN + + for(var/datum/mafia_role/solo in solos_to_ask) + if(solo.check_total_victory(alive_town, alive_mafia)) + total_victors += solo + if(solo.block_team_victory(alive_town, alive_mafia)) + blocked_victory = TRUE + + //solo victories! + var/solo_end = FALSE + for(var/datum/mafia_role/winner in total_victors) + send_message("!! [uppertext(winner.name)] VICTORY !!") + // var/client/winner_client = GLOB.directory[winner.player_key] + // winner_client?.give_award(winner.winner_award, winner.body) + solo_end = TRUE + if(solo_end) + start_the_end() + return TRUE + if(blocked_victory) + return FALSE + if(alive_mafia == 0) + // for(var/datum/mafia_role/townie in total_town) + // var/client/townie_client = GLOB.directory[townie.player_key] + // townie_client?.give_award(townie.winner_award, townie.body) + start_the_end("!! TOWN VICTORY !!") + return TRUE + else if(alive_mafia >= alive_town) //guess could change if town nightkill is added + start_the_end("!! MAFIA VICTORY !!") + // for(var/datum/mafia_role/changeling in total_mafia) + // var/client/changeling_client = GLOB.directory[changeling.player_key] + // changeling_client?.give_award(changeling.winner_award, changeling.body) + return TRUE + +/** + * The end of the game is in two procs, because we want a bit of time for players to see eachothers roles. + * Because of how check_victory works, the game is halted in other places by this point. + * + * What players do in this phase: + * * See everyone's role postgame + * * See who won the game + * Arguments: + * * message: string, if non-null it sends it to all players. used to announce team victories while solos are handled in check victory + */ +/datum/mafia_controller/proc/start_the_end(message) + SEND_SIGNAL(src,COMSIG_MAFIA_GAME_END) + if(message) + send_message(message) + for(var/datum/mafia_role/R in all_roles) + R.reveal_role(src) + phase = MAFIA_PHASE_VICTORY_LAP + next_phase_timer = addtimer(CALLBACK(src,.proc/end_game),victory_lap_period,TIMER_STOPPABLE) + +/** + * Cleans up the game, resetting variables back to the beginning and removing the map with the generator. + */ +/datum/mafia_controller/proc/end_game() + map_deleter.generate() //remove the map, it will be loaded at the start of the next one + QDEL_LIST(all_roles) + current_setup_text = null + custom_setup = list() + turn = 0 + votes = list() + //map gen does not deal with landmarks + QDEL_LIST(landmarks) + QDEL_NULL(town_center_landmark) + phase = MAFIA_PHASE_SETUP + +/** + * After the voting and judgement phases, the game goes to night shutting the windows and beginning night with a proc. + */ +/datum/mafia_controller/proc/lockdown() + toggle_night_curtains(close=TRUE) + start_night() + +/** + * Shuts poddoors attached to mafia. + * Arguments: + * * close: boolean, the state you want the curtains in. + */ +/datum/mafia_controller/proc/toggle_night_curtains(close) + for(var/obj/machinery/door/poddoor/D in GLOB.machines) //I really dislike pathing of these + if(D.id != "mafia") //so as to not trigger shutters on station, lol + continue + if(close) + INVOKE_ASYNC(D, /obj/machinery/door/poddoor.proc/close) + else + INVOKE_ASYNC(D, /obj/machinery/door/poddoor.proc/open) + +/** + * The actual start of night for players. Mostly info is given at the start of the night as the end of the night is when votes and actions are submitted and tried. + * + * What players do in this phase: + * * Mafia are told to begin voting on who to kill + * * Powers that are picked during the day announce themselves right now + */ +/datum/mafia_controller/proc/start_night() + phase = MAFIA_PHASE_NIGHT + send_message("Night [turn] started! Lockdown will end in 45 seconds.") + SEND_SIGNAL(src,COMSIG_MAFIA_SUNDOWN) + next_phase_timer = addtimer(CALLBACK(src, .proc/resolve_night),night_phase_period,TIMER_STOPPABLE) + SStgui.update_uis(src) + +/** + * The end of the night, and a series of signals for the order of events on a night. + * + * Order of events, and what they mean: + * * Start of resolve (NIGHT_START) is for activating night abilities that MUST go first + * * Action phase (NIGHT_ACTION_PHASE) is for non-lethal day abilities + * * Mafia then tallies votes and kills the highest voted person (note: one random voter visits that person for the purposes of roleblocking) + * * Killing phase (NIGHT_KILL_PHASE) is for lethal night abilities + * * End of resolve (NIGHT_END) is for cleaning up abilities that went off and i guess doing some that must go last + * * Finally opens the curtains and calls the start of day phase, completing the cycle until check victory returns TRUE + */ +/datum/mafia_controller/proc/resolve_night() + SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_START) + SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_ACTION_PHASE) + //resolve mafia kill, todo unsnowflake this + var/datum/mafia_role/R = get_vote_winner("Mafia") + if(R) + var/datum/mafia_role/killer = get_random_voter("Mafia") + if(SEND_SIGNAL(killer,COMSIG_MAFIA_CAN_PERFORM_ACTION,src,"mafia killing",R) & MAFIA_PREVENT_ACTION) + send_message("[killer.body.real_name] was unable to attack [R.body.real_name] tonight!",MAFIA_TEAM_MAFIA) + else + send_message("[killer.body.real_name] has attacked [R.body.real_name]!",MAFIA_TEAM_MAFIA) + R.kill(src) + reset_votes("Mafia") + SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_KILL_PHASE) + SEND_SIGNAL(src,COMSIG_MAFIA_NIGHT_END) + toggle_night_curtains(close=FALSE) + start_day() + SStgui.update_uis(src) + +/** + * Proc that goes off when players vote for something with their mafia panel. + * + * If teams, it hides the tally overlay and only sends the vote messages to the team that is voting + * Arguments: + * * voter: the mafia role that is trying to vote for... + * * target: the mafia role that is getting voted for + * * vote_type: type of vote submitted (is this the day vote? is this the mafia night vote?) + * * teams: see mafia team defines for what to put in, makes the messages only send to a specific team (so mafia night votes only sending messages to mafia at night) + */ +/datum/mafia_controller/proc/vote_for(datum/mafia_role/voter,datum/mafia_role/target,vote_type, teams) + if(!votes[vote_type]) + votes[vote_type] = list() + var/old_vote = votes[vote_type][voter] + if(old_vote && old_vote == target) + votes[vote_type] -= voter + else + votes[vote_type][voter] = target + if(old_vote && old_vote == target) + send_message("[voter.body.real_name] retracts their vote for [target.body.real_name]!", team = teams) + else + send_message("[voter.body.real_name] voted for [target.body.real_name]!",team = teams) + if(!teams) + target.body.update_icon() //Update the vote display if it's a public vote + var/datum/mafia_role/old = old_vote + if(old) + old.body.update_icon() + +/** + * Clears out the votes of a certain type (day votes, mafia kill votes) while leaving others untouched + */ +/datum/mafia_controller/proc/reset_votes(vote_type) + var/list/bodies_to_update = list() + for(var/vote in votes[vote_type]) + var/datum/mafia_role/R = votes[vote_type][vote] + bodies_to_update += R.body + votes[vote_type] = list() + for(var/mob/M in bodies_to_update) + M.update_icon() + +/** + * Returns how many people voted for the role, in whatever vote (day vote, night kill vote) + * Arguments: + * * role: the mafia role the proc tries to get the amount of votes for + * * vote_type: the vote type (getting how many day votes were for the role, or mafia night votes for the role) + */ +/datum/mafia_controller/proc/get_vote_count(role,vote_type) + . = 0 + for(var/v in votes[vote_type]) + var/datum/mafia_role/votee = v + if(votes[vote_type][votee] == role) + . += votee.vote_power + +/** + * Returns whichever role got the most votes, in whatever vote (day vote, night kill vote) + * returns null if no votes + * Arguments: + * * vote_type: the vote type (getting the role that got the most day votes, or the role that got the most mafia votes) + */ +/datum/mafia_controller/proc/get_vote_winner(vote_type) + var/list/tally = list() + for(var/votee in votes[vote_type]) + if(!tally[votes[vote_type][votee]]) + tally[votes[vote_type][votee]] = 1 + else + tally[votes[vote_type][votee]] += 1 + sortTim(tally,/proc/cmp_numeric_dsc,associative=TRUE) + return length(tally) ? tally[1] : null + +/** + * Returns a random person who voted for whatever vote (day vote, night kill vote) + * Arguments: + * * vote_type: vote type (getting a random day voter, or mafia night voter) + */ +/datum/mafia_controller/proc/get_random_voter(vote_type) + if(length(votes[vote_type])) + return pick(votes[vote_type]) + +/** + * Adds mutable appearances to people who get publicly voted on (so not night votes) showing how many people are picking them + * Arguments: + * * source: the body of the role getting the overlays + * * overlay_list: signal var passing the overlay list of the mob + */ +/datum/mafia_controller/proc/display_votes(atom/source, list/overlay_list) + if(phase != MAFIA_PHASE_VOTING) + return + var/v = get_vote_count(player_role_lookup[source],"Day") + var/mutable_appearance/MA = mutable_appearance('icons/obj/mafia.dmi',"vote_[v > 12 ? "over_12" : v]") + overlay_list += MA + +/** + * Called when the game is setting up, AFTER map is loaded but BEFORE the phase timers start. Creates and places each role's body and gives the correct player key + * + * Notably: + * * Toggles godmode so the mafia players cannot kill themselves + * * Adds signals for voting overlays, see display_votes proc + * * gives mafia panel + * * sends the greeting text (goals, role name, etc) + */ +/datum/mafia_controller/proc/create_bodies() + for(var/datum/mafia_role/role in all_roles) + var/mob/living/carbon/human/H = new(get_turf(role.assigned_landmark)) + H.equipOutfit(player_outfit) + H.status_flags |= GODMODE + RegisterSignal(H,COMSIG_ATOM_UPDATE_OVERLAYS,.proc/display_votes) + var/datum/action/innate/mafia_panel/mafia_panel = new(null,src) + mafia_panel.Grant(H) + var/client/player_client = GLOB.directory[role.player_key] + if(player_client) + player_client.prefs.copy_to(H) + if(H.dna.species.outfit_important_for_life) //plasmamen + H.set_species(/datum/species/human) + role.body = H + player_role_lookup[H] = role + H.key = role.player_key + role.greet() + +/datum/mafia_controller/ui_data(mob/user) + . = ..() + switch(phase) + if(MAFIA_PHASE_DAY,MAFIA_PHASE_VOTING,MAFIA_PHASE_JUDGEMENT) + .["phase"] = "Day [turn]" + if(MAFIA_PHASE_NIGHT) + .["phase"] = "Night [turn]" + else + .["phase"] = "No Game" + if(user.client?.holder) + .["admin_controls"] = TRUE //show admin buttons to start/setup/stop + if(phase == MAFIA_PHASE_JUDGEMENT) + .["judgement_phase"] = TRUE //show judgement section + else + .["judgement_phase"] = FALSE + var/datum/mafia_role/user_role = player_role_lookup[user] + if(user_role) + .["roleinfo"] = list("role" = user_role.name,"desc" = user_role.desc, "action_log" = user_role.role_notes, "hud_icon" = user_role.hud_icon, "revealed_icon" = user_role.revealed_icon) + var/actions = list() + for(var/action in user_role.actions) + if(user_role.validate_action_target(src,action,null)) + actions += action + .["actions"] = actions + .["role_theme"] = user_role.special_theme + else + var/list/lobby_data = list() + for(var/key in GLOB.mafia_signup + GLOB.mafia_bad_signup) + var/list/lobby_member = list() + lobby_member["name"] = key + lobby_member["status"] = "Ready" + if(key in GLOB.mafia_bad_signup) + lobby_member["status"] = "Disconnected" + lobby_member["spectating"] = "Ghost" + if(key in spectators) + lobby_member["spectating"] = "Spectator" + lobby_data += list(lobby_member) + .["lobbydata"] = lobby_data + var/list/player_data = list() + for(var/datum/mafia_role/R in all_roles) + var/list/player_info = list() + var/list/actions = list() + if(user_role) //not observer + for(var/action in user_role.targeted_actions) + if(user_role.validate_action_target(src,action,R)) + actions += action + //Awful snowflake, could use generalizing + if(phase == MAFIA_PHASE_VOTING) + player_info["votes"] = get_vote_count(R,"Day") + if(R.game_status == MAFIA_ALIVE && R != user_role) + actions += "Vote" + if(phase == MAFIA_PHASE_NIGHT && user_role.team == MAFIA_TEAM_MAFIA && R.game_status == MAFIA_ALIVE && R.team != MAFIA_TEAM_MAFIA) + actions += "Kill Vote" + player_info["name"] = R.body.real_name + player_info["ref"] = REF(R) + player_info["actions"] = actions + player_info["alive"] = R.game_status == MAFIA_ALIVE + player_data += list(player_info) + .["players"] = player_data + .["timeleft"] = next_phase_timer ? timeleft(next_phase_timer) : 0 + + //Not sure on this, should this info be visible + .["all_roles"] = current_setup_text + +/datum/mafia_controller/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/mafia), + ) + +/datum/mafia_controller/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + if(.) + return + var/datum/mafia_role/user_role = player_role_lookup[usr] + //Admin actions + if(usr.client?.holder) + switch(action) + if("new_game") + end_game() + basic_setup() + if("nuke") + end_game() + qdel(src) + if("next_phase") + var/datum/timedevent/timer = SStimer.timer_id_dict[next_phase_timer] + if(!timer.spent) + var/datum/callback/tc = timer.callBack + deltimer(next_phase_timer) + tc.InvokeAsync() + return TRUE + if("players_home") + var/list/failed = list() + for(var/datum/mafia_role/player in all_roles) + if(!player.body) + failed += player + continue + player.body.forceMove(get_turf(player.assigned_landmark)) + if(failed.len) + to_chat(usr, "List of players who no longer had a body (if you see this, the game is runtiming anyway so just hit \"New Game\" to end it)") + for(var/i in failed) + var/datum/mafia_role/fail = i + to_chat(usr, fail.player_key) + if("debug_setup") + var/list/debug_setup = list() + var/list/rolelist_dict = list() + var/done = FALSE + for(var/p in typesof(/datum/mafia_role)) + var/datum/mafia_role/path = p + rolelist_dict[initial(path.name) + " ([uppertext(initial(path.team))])"] = path + rolelist_dict = list("CANCEL", "FINISH") + rolelist_dict + while(!done) + to_chat(usr, "You have a total player count of [assoc_value_sum(debug_setup)] in this setup.") + var/chosen_role_name = input(usr,"Select a role!","Custom Setup Creation",rolelist_dict[1]) as null|anything in rolelist_dict + if(chosen_role_name == "CANCEL") + return + if(chosen_role_name == "FINISH") + break + var/found_path = rolelist_dict[chosen_role_name] + var/role_count = input(usr,"How many? Zero to cancel.","Custom Setup Creation",0) as null|num + if(role_count > 0) + debug_setup[found_path] = role_count + custom_setup = debug_setup + if("cancel_setup") + custom_setup = list() + switch(action) //both living and dead + if("mf_lookup") + var/role_lookup = params["atype"] + var/datum/mafia_role/helper + for(var/datum/mafia_role/role in all_roles) + if(role_lookup == role.name) + helper = role + break + helper.show_help(usr) + if(!user_role)//just the dead + var/client/C = ui.user.client + switch(action) + if("mf_signup") + if(!SSticker.HasRoundStarted()) + to_chat(usr, "Wait for the round to start.") + return + if(GLOB.mafia_signup[C.ckey]) + GLOB.mafia_signup -= C.ckey + to_chat(usr, "You unregister from Mafia.") + return + else + GLOB.mafia_signup[C.ckey] = C + to_chat(usr, "You sign up for Mafia.") + if(phase == MAFIA_PHASE_SETUP) + check_signups() + try_autostart() + if("mf_spectate") + if(C.ckey in spectators) + to_chat(usr, "You will no longer get messages from the game.") + spectators -= C.ckey + else + to_chat(usr, "You will now get messages from the game.") + spectators += C.ckey + if(user_role.game_status == MAFIA_DEAD) + return + //User actions (just living) + switch(action) + if("mf_action") + if(!user_role.actions.Find(params["atype"])) + return + user_role.handle_action(src,params["atype"],null) + return TRUE //vals for self-ui update + if("mf_targ_action") + var/datum/mafia_role/target = locate(params["target"]) in all_roles + if(!istype(target)) + return + switch(params["atype"]) + if("Vote") + if(phase != MAFIA_PHASE_VOTING) + return + vote_for(user_role,target,vote_type="Day") + if("Kill Vote") + if(phase != MAFIA_PHASE_NIGHT || user_role.team != MAFIA_TEAM_MAFIA) + return + vote_for(user_role,target,"Mafia", MAFIA_TEAM_MAFIA) + to_chat(user_role.body,"You will vote for [target.body.real_name] for tonights killing.") + else + if(!user_role.targeted_actions.Find(params["atype"])) + return + if(!user_role.validate_action_target(src,params["atype"],target)) + return + user_role.handle_action(src,params["atype"],target) + return TRUE + if(user_role != on_trial) + switch(action) + if("vote_abstain") + if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_abstain_votes)) + return + to_chat(user_role.body,"You have decided to abstain.") + judgement_innocent_votes -= user_role + judgement_guilty_votes -= user_role + judgement_abstain_votes += user_role + if("vote_innocent") + if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_innocent_votes)) + return + to_chat(user_role.body,"Your vote on [on_trial.body.real_name] submitted as INNOCENT!") + judgement_abstain_votes -= user_role//no fakers, and... + judgement_guilty_votes -= user_role//no radical centrism + judgement_innocent_votes += user_role + if("vote_guilty") + if(phase != MAFIA_PHASE_JUDGEMENT || (user_role in judgement_guilty_votes)) + return + to_chat(user_role.body,"Your vote on [on_trial.body.real_name] submitted as GUILTY!") + judgement_abstain_votes -= user_role//no fakers, and... + judgement_innocent_votes -= user_role//no radical centrism + judgement_guilty_votes += user_role + +/datum/mafia_controller/ui_state(mob/user) + return GLOB.always_state + +/datum/mafia_controller/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, null) + if(!ui) + ui = new(user, src, "MafiaPanel") + ui.set_autoupdate(FALSE) + ui.open() + +/proc/assoc_value_sum(list/L) + . = 0 + for(var/key in L) + . += L[key] + +/** + * Returns a semirandom setup, with... + * Town, Two invest roles, one protect role, sometimes a misc role, and the rest assistants for town. + * Mafia, 2 normal mafia and one special. + * Neutral, two disruption roles, sometimes one is a killing. + * + * See _defines.dm in the mafia folder for a rundown on what these groups of roles include. + */ +/datum/mafia_controller/proc/generate_random_setup() + var/invests_left = 2 + var/protects_left = 1 + var/miscs_left = prob(35) + var/mafiareg_left = 2 + var/mafiaspe_left = 1 + var/killing_role = prob(50) + var/disruptors = killing_role ? 1 : 2 //still required to calculate overflow + var/overflow_left = max_player - (invests_left + protects_left + miscs_left + mafiareg_left + mafiaspe_left + killing_role + disruptors) + + var/list/random_setup = list() + for(var/i in 1 to max_player) //should match the number of roles to add + if(overflow_left) + add_setup_role(random_setup, TOWN_OVERFLOW) + overflow_left-- + else if(invests_left) + add_setup_role(random_setup, TOWN_INVEST) + invests_left-- + else if(protects_left) + add_setup_role(random_setup, TOWN_PROTECT) + protects_left-- + else if(miscs_left) + add_setup_role(random_setup, TOWN_MISC) + miscs_left-- + else if(mafiareg_left) + add_setup_role(random_setup, MAFIA_REGULAR) + mafiareg_left-- + else if(mafiaspe_left) + add_setup_role(random_setup, MAFIA_SPECIAL) + mafiaspe_left-- + else if(killing_role) + add_setup_role(random_setup, NEUTRAL_KILL) + killing_role-- + else + add_setup_role(random_setup, NEUTRAL_DISRUPT) + return random_setup + +/** + * Helper proc that adds a random role of a type to a setup. if it doesn't exist in the setup, it adds the path to the list and otherwise bumps the path in the list up one + */ +/datum/mafia_controller/proc/add_setup_role(setup_list, wanted_role_type) + var/list/role_type_paths = list() + for(var/path in typesof(/datum/mafia_role)) + var/datum/mafia_role/instance = path + if(initial(instance.role_type) == wanted_role_type) + role_type_paths += instance + + var/mafia_path = pick(role_type_paths) + var/datum/mafia_role/mafia_path_type = mafia_path + var/found_role + for(var/searched_path in setup_list) + var/datum/mafia_role/searched_path_type = searched_path + if(initial(mafia_path_type.name) == initial(searched_path_type.name)) + found_role = searched_path + break + if(found_role) + setup_list[found_role] += 1 + return + setup_list[mafia_path] = 1 + +/** + * Called when enough players have signed up to fill a setup. DOESN'T NECESSARILY MEAN THE GAME WILL START. + * + * Checks for a custom setup, if so gets the required players from that and if not it sets the player requirement to required_player(max_player) and generates one IF basic setup starts a game. + * Checks if everyone signed up is an observer, and is still connected. If people aren't, they're removed from the list. + * If there aren't enough players post sanity, it aborts. otherwise, it selects enough people for the game and starts preparing the game for real. + */ +/datum/mafia_controller/proc/basic_setup() + var/req_players + var/list/setup = custom_setup + if(!setup.len) + req_players = required_player //max_player + else + req_players = assoc_value_sum(setup) + + //final list for all the players who will be in this game + var/list/filtered_keys = list() + //cuts invalid players from signups (disconnected/not a ghost) + var/list/possible_keys = list() + for(var/key in GLOB.mafia_signup) + if(GLOB.directory[key]) + var/client/C = GLOB.directory[key] + if(isobserver(C.mob)) + possible_keys += key + continue + GLOB.mafia_signup -= key //not valid to play when we checked so remove them from signups + + //if there were not enough players, don't start. we already trimmed the list to now hold only valid signups + if(length(possible_keys) < req_players) + return + else //hacky implementation of max players + req_players = clamp(length(possible_keys), 1, max_player) + + //if there were too many players, still start but only make filtered keys as big as it needs to be (cut excess) + //also removes people who do get into final player list from the signup so they have to sign up again when game ends + for(var/i in 1 to req_players) + var/chosen_key = pick_n_take(possible_keys) + filtered_keys += chosen_key + GLOB.mafia_signup -= chosen_key + //small message about not getting into this game for clarity on why they didn't get in + for(var/unpicked in possible_keys) + var/client/unpicked_client = GLOB.directory[unpicked] + to_chat(unpicked_client, "Sorry, the starting mafia game has too many players and you were not picked.") + to_chat(unpicked_client, "You're still signed up, getting messages from the current round, and have another chance to join when the one starting now finishes.") + + if(!setup.len) //don't actually have one yet, so generate a max player random setup. it's good to do this here instead of above so it doesn't generate one every time a game could possibly start. + setup = generate_random_setup() + prepare_game(setup,filtered_keys) + start_game() + +/** + * Called when someone signs up, and sees if there are enough people in the signup list to begin. + * + * Only checks if everyone is actually valid to start (still connected and an observer) if there are enough players (basic_setup) + */ +/datum/mafia_controller/proc/try_autostart() + if(phase != MAFIA_PHASE_SETUP) // || !(GLOB.ghost_role_flags & GHOSTROLE_MINIGAME)) + return + if(GLOB.mafia_signup.len >= max_player || GLOB.mafia_signup.len >= required_player|| custom_setup.len)//enough people to try and make something (or debug mode) + basic_setup() + +/** + * Filters inactive player into a different list until they reconnect, and removes players who are no longer ghosts. + * + * If a disconnected player gets a non-ghost mob and reconnects, they will be first put back into mafia_signup then filtered by that. + */ +/datum/mafia_controller/proc/check_signups() + for(var/bad_key in GLOB.mafia_bad_signup) + if(GLOB.directory[bad_key])//they have reconnected if we can search their key and get a client + GLOB.mafia_bad_signup -= bad_key + GLOB.mafia_signup += bad_key + for(var/key in GLOB.mafia_signup) + var/client/C = GLOB.directory[key] + if(!C)//vice versa but in a variable we use later + GLOB.mafia_signup -= key + GLOB.mafia_bad_signup += key + if(!isobserver(C.mob)) + //they are back to playing the game, remove them from the signups + GLOB.mafia_signup -= key + +/datum/action/innate/mafia_panel + name = "Mafia Panel" + desc = "Use this to play." + icon_icon = 'icons/obj/mafia.dmi' + button_icon_state = "board" + var/datum/mafia_controller/parent + +/datum/action/innate/mafia_panel/New(Target,mf) + . = ..() + parent = mf + +/datum/action/innate/mafia_panel/Activate() + parent.ui_interact(owner) + +/** + * Creates the global datum for playing mafia games, destroys the last if that's required and returns the new. + */ +/proc/create_mafia_game() + if(GLOB.mafia_game) + QDEL_NULL(GLOB.mafia_game) + var/datum/mafia_controller/MF = new() + return MF diff --git a/code/modules/mafia/map_pieces.dm b/code/modules/mafia/map_pieces.dm new file mode 100644 index 0000000000..3339c596b4 --- /dev/null +++ b/code/modules/mafia/map_pieces.dm @@ -0,0 +1,79 @@ +/obj/effect/landmark/mafia_game_area //locations where mafia will be loaded by the datum + name = "Mafia Area Spawn" + var/game_id = "mafia" + +/obj/effect/landmark/mafia + name = "Mafia Player Spawn" + var/game_id = "mafia" + +/obj/effect/landmark/mafia/town_center + name = "Mafia Town Center" + +//for ghosts/admins +/obj/mafia_game_board + name = "Mafia Game Board" + icon = 'icons/obj/mafia.dmi' + icon_state = "board" + anchored = TRUE + var/game_id = "mafia" + var/datum/mafia_controller/MF + +/obj/mafia_game_board/attack_ghost(mob/user) + . = ..() + if(!MF) + MF = GLOB.mafia_game + if(!MF) + MF = create_mafia_game() + MF.ui_interact(user) + +/area/mafia + name = "Mafia Minigame" + icon_state = "mafia" + dynamic_lighting = DYNAMIC_LIGHTING_DISABLED + requires_power = FALSE + has_gravity = STANDARD_GRAVITY + flags_1 = NONE + // block_suicide = TRUE + +/datum/map_template/mafia + var/description = "" + +/datum/map_template/mafia/summerball + name = "Summerball 2020" + description = "The original, the OG. The 2020 Summer ball was where mafia came from, with this map." + mappath = "_maps/map_files/Mafia/mafia_ball.dmm" + +/datum/map_template/mafia/syndicate + name = "Syndicate Megastation" + description = "Yes, it's a very confusing day at the Megastation. Will the syndicate conflict resolution operatives succeed?" + mappath = "_maps/map_files/Mafia/mafia_syndie.dmm" + +/datum/map_template/mafia/lavaland + name = "Lavaland Excursion" + description = "The station has no idea what's going down on lavaland right now, we got changelings... traitors, and worst of all... lawyers roleblocking you every night." + mappath = "_maps/map_files/Mafia/mafia_lavaland.dmm" + +/datum/map_template/mafia/ufo + name = "Alien Mothership" + description = "The haunted ghost UFO tour has gone south and now it's up to our fine townies and scare seekers to kill the actual real alien changelings..." + mappath = "_maps/map_files/Mafia/mafia_ayylmao.dmm" + +/datum/map_template/mafia/spider_clan + name = "Spider Clan Kidnapping" + description = "New and improved spider clan kidnappings are a lot less boring and have a lot more lynching. Damn westaboos!" + mappath = "_maps/map_files/Mafia/mafia_spiderclan.dmm" + +/datum/map_template/mafia/snowy + name = "Snowdin" + description = "Based off of the icey moon map of the same name, the guy who reworked it pretty much did it for nothing since away missions are disabled but at least he'll get this...?" + mappath = "_maps/map_files/Mafia/mafia_snow.dmm" + +/datum/map_template/mafia/gothic + name = "Vampire's Castle" + description = "Vampires and changelings clash to find out who's the superior bloodsucking monster in this creepy castle map." + mappath = "_maps/map_files/Mafia/mafia_gothic.dmm" + +/datum/map_template/mafia/reebe + name = "Reebe" + description = "Trouble in Reebe station! Copypaste guranteed by ClockCo™" + mappath = "_maps/map_files/Mafia/mafia_reebe.dmm" diff --git a/code/modules/mafia/outfits.dm b/code/modules/mafia/outfits.dm new file mode 100644 index 0000000000..bbc72bd120 --- /dev/null +++ b/code/modules/mafia/outfits.dm @@ -0,0 +1,108 @@ + +//what people wear unrevealed + +/datum/outfit/mafia + name = "Mafia Game Outfit" + uniform = /obj/item/clothing/under/color/grey + shoes = /obj/item/clothing/shoes/sneakers/black + +//town + +/datum/outfit/mafia/assistant + name = "Mafia Assistant" + + uniform = /obj/item/clothing/under/color/rainbow + +/datum/outfit/mafia/detective + name = "Mafia Detective" + + uniform = /obj/item/clothing/under/rank/security/detective + // neck = /obj/item/clothing/neck/tie/detective + shoes = /obj/item/clothing/shoes/sneakers/brown + suit = /obj/item/clothing/suit/det_suit + gloves = /obj/item/clothing/gloves/color/black + head = /obj/item/clothing/head/fedora/det_hat + mask = /obj/item/clothing/mask/cigarette + +/datum/outfit/mafia/psychologist + name = "Mafia Psychologist" + + uniform = /obj/item/clothing/under/suit/black + shoes = /obj/item/clothing/shoes/laceup + +/datum/outfit/mafia/md + name = "Mafia Medical Doctor" + + uniform = /obj/item/clothing/under/rank/medical/doctor + shoes = /obj/item/clothing/shoes/sneakers/white + suit = /obj/item/clothing/suit/toggle/labcoat + +/datum/outfit/mafia/chaplain + name = "Mafia Chaplain" + + uniform = /obj/item/clothing/under/rank/civilian/chaplain + +/datum/outfit/mafia/lawyer + name = "Mafia Lawyer" + + uniform = /obj/item/clothing/under/rank/civilian/lawyer/bluesuit + suit = /obj/item/clothing/suit/toggle/lawyer + shoes = /obj/item/clothing/shoes/laceup + +/datum/outfit/mafia/hop + name = "Mafia Head of Personnel" + + uniform = /obj/item/clothing/under/rank/civilian/head_of_personnel + suit = /obj/item/clothing/suit/armor/vest/alt + shoes = /obj/item/clothing/shoes/sneakers/brown + head = /obj/item/clothing/head/hopcap + glasses = /obj/item/clothing/glasses/sunglasses + +//mafia + +/datum/outfit/mafia/changeling + name = "Mafia Changeling" + + head = /obj/item/clothing/head/helmet/changeling + suit = /obj/item/clothing/suit/armor/changeling + +//solo + +/datum/outfit/mafia/fugitive + name = "Mafia Fugitive" + + uniform = /obj/item/clothing/under/rank/prisoner + shoes = /obj/item/clothing/shoes/sneakers/orange + +/datum/outfit/mafia/obsessed + name = "Mafia Obsessed" + uniform = /obj/item/clothing/under/misc/overalls + shoes = /obj/item/clothing/shoes/sneakers/white + gloves = /obj/item/clothing/gloves/color/latex + mask = /obj/item/clothing/mask/surgical + suit = /obj/item/clothing/suit/apron + +/datum/outfit/mafia/obsessed/post_equip(mob/living/carbon/human/H) + for(var/obj/item/carried_item in H.get_equipped_items(TRUE)) + carried_item.add_mob_blood(H)//Oh yes, there will be blood... + H.regenerate_icons() + +/datum/outfit/mafia/clown + name = "Mafia Clown" + + uniform = /obj/item/clothing/under/rank/civilian/clown + shoes = /obj/item/clothing/shoes/clown_shoes + mask = /obj/item/clothing/mask/gas/clown_hat + +/datum/outfit/mafia/traitor + name = "Mafia Traitor" + + mask = /obj/item/clothing/mask/gas/syndicate + uniform = /obj/item/clothing/under/syndicate/tacticool + shoes = /obj/item/clothing/shoes/jackboots + +/datum/outfit/mafia/nightmare + name = "Mafia Nightmare" + + uniform = null + shoes = null diff --git a/code/modules/mafia/roles.dm b/code/modules/mafia/roles.dm new file mode 100644 index 0000000000..2461a93976 --- /dev/null +++ b/code/modules/mafia/roles.dm @@ -0,0 +1,705 @@ +/datum/mafia_role + var/name = "Assistant" + var/desc = "You are a crewmember without any special abilities." + var/win_condition = "kill all mafia and solo killing roles." + var/team = MAFIA_TEAM_TOWN + ///how the random setup chooses which roles get put in + var/role_type = TOWN_OVERFLOW + + var/player_key + var/mob/living/carbon/human/body + var/obj/effect/landmark/mafia/assigned_landmark + + ///how many votes submitted when you vote. + var/vote_power = 1 + var/detect_immune = FALSE + var/revealed = FALSE + var/datum/outfit/revealed_outfit = /datum/outfit/mafia/assistant //the assistants need a special path to call out they were in fact assistant, everything else can just use job equipment + //action = uses + var/list/actions = list() + var/list/targeted_actions = list() + //what the role gets when it wins a game + // var/winner_award = /datum/award/achievement/mafia/assistant + + //so mafia have to also kill them to have a majority + var/solo_counts_as_town = FALSE //(don't set this for town) + var/game_status = MAFIA_ALIVE + + ///icon state in the mafia dmi of the hud of the role, used in the mafia ui + var/hud_icon = "hudassistant" + ///icon state in the mafia dmi of the hud of the role, used in the mafia ui + var/revealed_icon = "assistant" + ///set this to something cool for antagonists and their window will look different + var/special_theme + + var/list/role_notes = list() + + +/datum/mafia_role/New(datum/mafia_controller/game) + . = ..() + +/datum/mafia_role/proc/kill(datum/mafia_controller/game,lynch=FALSE) + if(SEND_SIGNAL(src,COMSIG_MAFIA_ON_KILL,game,lynch) & MAFIA_PREVENT_KILL) + return FALSE + game_status = MAFIA_DEAD + body.death() + if(lynch) + reveal_role(game, verbose = TRUE) + if(!(player_key in game.spectators)) //people who played will want to see the end of the game more often than not + game.spectators += player_key + return TRUE + +/datum/mafia_role/Destroy(force, ...) + QDEL_NULL(body) + . = ..() + +/datum/mafia_role/proc/greet() + SEND_SOUND(body, 'sound/ambience/ambifailure.ogg') + to_chat(body,"You are the [name].") + to_chat(body,"[desc]") + switch(team) + if(MAFIA_TEAM_MAFIA) + to_chat(body,"You and your co-conspirators win if you outnumber crewmembers.") + if(MAFIA_TEAM_TOWN) + to_chat(body,"You are a crewmember. Find out and lynch the changelings!") + if(MAFIA_TEAM_SOLO) + to_chat(body,"You are not aligned to town or mafia. Accomplish your own objectives!") + to_chat(body, "Be sure to read the wiki page to learn more, if you have no idea what's going on.") + +/datum/mafia_role/proc/reveal_role(datum/mafia_controller/game, verbose = FALSE) + if(revealed) + return + if(verbose) + game.send_message("It is revealed that the true role of [body] [game_status == MAFIA_ALIVE ? "is" : "was"] [name]!") + var/list/oldoutfit = body.get_equipped_items() + for(var/thing in oldoutfit) + qdel(thing) + special_reveal_equip(game) + body.equipOutfit(revealed_outfit) + revealed = TRUE + +/datum/mafia_role/proc/special_reveal_equip(datum/mafia_controller/game) + return + +/datum/mafia_role/proc/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target) + return + +/datum/mafia_role/proc/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) + if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,action,target) & MAFIA_PREVENT_ACTION) + return FALSE + return TRUE + +/datum/mafia_role/proc/add_note(note) + role_notes += note + +/datum/mafia_role/proc/check_total_victory(alive_town, alive_mafia) //solo antags can win... solo. + return FALSE + +/datum/mafia_role/proc/block_team_victory(alive_town, alive_mafia) //solo antags can also block team wins. + return FALSE + +/datum/mafia_role/proc/show_help(clueless) + var/list/result = list() + var/team_desc = "" + var/team_span = "" + var/the = TRUE + switch(team) + if(MAFIA_TEAM_TOWN) + team_desc = "Town" + team_span = "nicegreen" + if(MAFIA_TEAM_MAFIA) + team_desc = "Mafia" + team_span = "red" + if(MAFIA_TEAM_SOLO) + team_desc = "Nobody" + team_span = "comradio" + the = FALSE + result += "The [name] is aligned with [the ? "the " : ""][team_desc]" + result += "\"[desc]\"" + result += "[name] wins when they [win_condition]" + to_chat(clueless, result.Join("
")) + +/datum/mafia_role/detective + name = "Detective" + desc = "You can investigate a single person each night to learn their team." + revealed_outfit = /datum/outfit/mafia/detective + role_type = TOWN_INVEST + // winner_award = /datum/award/achievement/mafia/detective + + hud_icon = "huddetective" + revealed_icon = "detective" + + targeted_actions = list("Investigate") + + var/datum/mafia_role/current_investigation + +/datum/mafia_role/detective/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/investigate) + +/datum/mafia_role/detective/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) + . = ..() + if(!.) + return + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src + +/datum/mafia_role/detective/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target) + if(!target || target.game_status != MAFIA_ALIVE) + to_chat(body,"You can only investigate alive people.") + return + to_chat(body,"You will investigate [target.body.real_name] tonight.") + current_investigation = target + +/datum/mafia_role/detective/proc/investigate(datum/mafia_controller/game) + var/datum/mafia_role/target = current_investigation + if(target) + if(target.detect_immune) + to_chat(body,"Your investigations reveal that [target.body.real_name] is a true member of the station.") + add_note("N[game.turn] - [target.body.real_name] - Town") + else + var/team_text + var/fluff + switch(target.team) + if(MAFIA_TEAM_TOWN) + team_text = "Town" + fluff = "a true member of the station." + if(MAFIA_TEAM_MAFIA) + team_text = "Mafia" + fluff = "an unfeeling, hideous changeling!" + if(MAFIA_TEAM_SOLO) + team_text = "Solo" + fluff = "a rogue, with their own objectives..." + to_chat(body,"Your investigations reveal that [target.body.real_name] is [fluff]") + add_note("N[game.turn] - [target.body.real_name] - [team_text]") + current_investigation = null + +/datum/mafia_role/psychologist + name = "Psychologist" + desc = "You can visit someone ONCE PER GAME to reveal their true role in the morning!" + revealed_outfit = /datum/outfit/mafia/psychologist + role_type = TOWN_INVEST + // winner_award = /datum/award/achievement/mafia/psychologist + + hud_icon = "hudpsychologist" + revealed_icon = "psychologist" + + targeted_actions = list("Reveal") + var/datum/mafia_role/current_target + var/can_use = TRUE + +/datum/mafia_role/psychologist/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/therapy_reveal) + +/datum/mafia_role/psychologist/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!. || !can_use || game.phase == MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE || target.revealed || target == src) + return FALSE + +/datum/mafia_role/psychologist/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + to_chat(body,"You will reveal [target.body.real_name] tonight.") + current_target = target + +/datum/mafia_role/psychologist/proc/therapy_reveal(datum/mafia_controller/game) + if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"reveal",current_target) & MAFIA_PREVENT_ACTION || game_status != MAFIA_ALIVE) //Got lynched or roleblocked by a lawyer. + current_target = null + if(current_target) + add_note("N[game.turn] - [current_target.body.real_name] - Revealed true identity") + to_chat(body,"You have revealed the true nature of the [current_target]!") + current_target.reveal_role(game, verbose = TRUE) + current_target = null + can_use = FALSE + +/datum/mafia_role/chaplain + name = "Chaplain" + desc = "You can communicate with spirits of the dead each night to discover dead crewmember roles." + revealed_outfit = /datum/outfit/mafia/chaplain + role_type = TOWN_INVEST + hud_icon = "hudchaplain" + revealed_icon = "chaplain" + // winner_award = /datum/award/achievement/mafia/chaplain + + targeted_actions = list("Pray") + var/current_target + +/datum/mafia_role/chaplain/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/commune) + +/datum/mafia_role/chaplain/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!.) + return + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_DEAD && target != src && !target.revealed + +/datum/mafia_role/chaplain/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + to_chat(body,"You will commune with the spirit of [target.body.real_name] tonight.") + current_target = target + +/datum/mafia_role/chaplain/proc/commune(datum/mafia_controller/game) + var/datum/mafia_role/target = current_target + if(target) + to_chat(body,"You invoke spirit of [target.body.real_name] and learn their role was [target.name].") + add_note("N[game.turn] - [target.body.real_name] - [target.name]") + current_target = null + +/datum/mafia_role/md + name = "Medical Doctor" + desc = "You can protect a single person each night from killing." + revealed_outfit = /datum/outfit/mafia/md // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these) + role_type = TOWN_PROTECT + hud_icon = "hudmedicaldoctor" + revealed_icon = "medicaldoctor" + // winner_award = /datum/award/achievement/mafia/md + + targeted_actions = list("Protect") + var/datum/mafia_role/current_protected + +/datum/mafia_role/md/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/protect) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/end_protection) + +/datum/mafia_role/md/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) + . = ..() + if(!.) + return + if(target.name == "Head of Personnel" && target.revealed) + return FALSE + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src + +/datum/mafia_role/md/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target) + if(!target || target.game_status != MAFIA_ALIVE) + to_chat(body,"You can only protect alive people.") + return + to_chat(body,"You will protect [target.body.real_name] tonight.") + current_protected = target + +/datum/mafia_role/md/proc/protect(datum/mafia_controller/game) + if(current_protected) + RegisterSignal(current_protected,COMSIG_MAFIA_ON_KILL,.proc/prevent_kill) + add_note("N[game.turn] - Protected [current_protected.body.real_name]") + +/datum/mafia_role/md/proc/prevent_kill(datum/source) + to_chat(body,"The person you protected tonight was attacked!") + to_chat(current_protected.body,"You were attacked last night, but someone nursed you back to life!") + return MAFIA_PREVENT_KILL + +/datum/mafia_role/md/proc/end_protection(datum/mafia_controller/game) + if(current_protected) + UnregisterSignal(current_protected,COMSIG_MAFIA_ON_KILL) + current_protected = null + +/datum/mafia_role/lawyer + name = "Lawyer" + desc = "You can choose a person during the day to provide extensive legal advice to during the night, preventing night actions." + revealed_outfit = /datum/outfit/mafia/lawyer + role_type = TOWN_PROTECT + hud_icon = "hudlawyer" + revealed_icon = "lawyer" + // winner_award = /datum/award/achievement/mafia/lawyer + + targeted_actions = list("Advise") + var/datum/mafia_role/current_target + +/datum/mafia_role/lawyer/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/roleblock_text) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_START,.proc/try_to_roleblock) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/release) + +/datum/mafia_role/lawyer/proc/roleblock_text(datum/mafia_controller/game) + if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"roleblock",current_target) & MAFIA_PREVENT_ACTION || game_status != MAFIA_ALIVE) //Got lynched or roleblocked by another lawyer. + current_target = null + if(current_target) + to_chat(current_target.body,"YOU HAVE BEEN BLOCKED! YOU CANNOT PERFORM ANY ACTIONS TONIGHT.") + add_note("N[game.turn] - [current_target.body.real_name] - Blocked") + +/datum/mafia_role/lawyer/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!.) + return FALSE + if(game.phase == MAFIA_PHASE_NIGHT) + return FALSE + if(target.game_status != MAFIA_ALIVE) + return FALSE + +/datum/mafia_role/lawyer/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(target == current_target) + current_target = null + to_chat(body,"You have decided against blocking anyone tonight.") + else + current_target = target + to_chat(body,"You will block [target.body.real_name] tonight.") + +/datum/mafia_role/lawyer/proc/try_to_roleblock(datum/mafia_controller/game) + if(current_target) + RegisterSignal(current_target,COMSIG_MAFIA_CAN_PERFORM_ACTION, .proc/prevent_action) + +/datum/mafia_role/lawyer/proc/release(datum/mafia_controller/game) + . = ..() + if(current_target) + UnregisterSignal(current_target, COMSIG_MAFIA_CAN_PERFORM_ACTION) + current_target = null + +/datum/mafia_role/lawyer/proc/prevent_action(datum/source) + if(game_status == MAFIA_ALIVE) //in case we got killed while imprisoning sk - bad luck edge + return MAFIA_PREVENT_ACTION + +/datum/mafia_role/hop + name = "Head of Personnel" + desc = "You can reveal yourself once per game, tripling your vote power but becoming unable to be protected!" + revealed_outfit = /datum/outfit/mafia/hop + role_type = TOWN_MISC + hud_icon = "hudheadofpersonnel" + revealed_icon = "headofpersonnel" + // winner_award = /datum/award/achievement/mafia/hop + + targeted_actions = list("Reveal") + +/datum/mafia_role/hop/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!. || game.phase == MAFIA_PHASE_NIGHT || game.turn == 1 || target.game_status != MAFIA_ALIVE || target != src || revealed) + return FALSE + +/datum/mafia_role/hop/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + reveal_role(game, TRUE) + vote_power = 2 + +///MAFIA ROLES/// only one until i rework this to allow more, they're the "anti-town" working to kill off townies to win + +/datum/mafia_role/mafia + name = "Changeling" + desc = "You're a member of the changeling hive. Use ':j' talk prefix to talk to your fellow lings." + team = MAFIA_TEAM_MAFIA + role_type = MAFIA_REGULAR + hud_icon = "hudchangeling" + revealed_icon = "changeling" + // winner_award = /datum/award/achievement/mafia/changeling + + revealed_outfit = /datum/outfit/mafia/changeling + special_theme = "syndicate" + win_condition = "become majority over the town and no solo killing role can stop them." + +/datum/mafia_role/mafia/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/mafia_text) + +/datum/mafia_role/mafia/proc/mafia_text(datum/mafia_controller/source) + to_chat(body,"Vote for who to kill tonight. The killer will be chosen randomly from voters.") + +//better detective for mafia +/datum/mafia_role/mafia/thoughtfeeder + name = "Thoughtfeeder" + desc = "You're a changeling variant that feeds on the memories of others. Use ':j' talk prefix to talk to your fellow lings, and visit people at night to learn their role." + role_type = MAFIA_SPECIAL + hud_icon = "hudthoughtfeeder" + revealed_icon = "thoughtfeeder" + // winner_award = /datum/award/achievement/mafia/thoughtfeeder + + targeted_actions = list("Learn Role") + var/datum/mafia_role/current_investigation + +/datum/mafia_role/mafia/thoughtfeeder/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_ACTION_PHASE,.proc/investigate) + +/datum/mafia_role/mafia/thoughtfeeder/validate_action_target(datum/mafia_controller/game,action,datum/mafia_role/target) + . = ..() + if(!.) + return + return game.phase == MAFIA_PHASE_NIGHT && target.game_status == MAFIA_ALIVE && target != src + +/datum/mafia_role/mafia/thoughtfeeder/handle_action(datum/mafia_controller/game,action,datum/mafia_role/target) + to_chat(body,"You will feast on the memories of [target.body.real_name] tonight.") + current_investigation = target + +/datum/mafia_role/mafia/thoughtfeeder/proc/investigate(datum/mafia_controller/game) + var/datum/mafia_role/target = current_investigation + current_investigation = null + if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,game,"thoughtfeed",target) & MAFIA_PREVENT_ACTION) + to_chat(body,"You were unable to investigate [target.body.real_name].") + add_note("N[game.turn] - [target.body.real_name] - Unable to investigate") + return + if(target) + if(target.detect_immune) + to_chat(body,"[target.body.real_name]'s memories reveal that they are the Assistant.") + add_note("N[game.turn] - [target.body.real_name] - Assistant") + else + to_chat(body,"[target.body.real_name]'s memories reveal that they are the [target.name].") + add_note("N[game.turn] - [target.body.real_name] - [target.name]") + + +///SOLO ROLES/// they range from anomalous factors to deranged killers that try to win alone. + +/datum/mafia_role/traitor + name = "Traitor" + desc = "You're a solo traitor. You are immune to night kills, can kill every night and you win by outnumbering everyone else." + win_condition = "kill everyone." + team = MAFIA_TEAM_SOLO + role_type = NEUTRAL_KILL + // winner_award = /datum/award/achievement/mafia/traitor + + targeted_actions = list("Night Kill") + revealed_outfit = /datum/outfit/mafia/traitor + + hud_icon = "hudtraitor" + revealed_icon = "traitor" + special_theme = "neutral" + + var/datum/mafia_role/current_victim + +/datum/mafia_role/traitor/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/nightkill_immunity) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_KILL_PHASE,.proc/try_to_kill) + +/datum/mafia_role/traitor/check_total_victory(alive_town, alive_mafia) //serial killers just want teams dead + return alive_town + alive_mafia <= 1 + +/datum/mafia_role/traitor/block_team_victory(alive_town, alive_mafia) //no team can win until they're dead + return TRUE //while alive, town AND mafia cannot win (though since mafia know who is who it's pretty easy to win from that point) + +/datum/mafia_role/traitor/proc/nightkill_immunity(datum/source,datum/mafia_controller/game,lynch) + if(game.phase == MAFIA_PHASE_NIGHT && !lynch) + to_chat(body,"You were attacked, but they'll have to try harder than that to put you down.") + return MAFIA_PREVENT_KILL + +/datum/mafia_role/traitor/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!.) + return FALSE + if(game.phase != MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE || target == src) + return FALSE + +/datum/mafia_role/traitor/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + current_victim = target + to_chat(body,"You will attempt to kill [target.body.real_name] tonight.") + +/datum/mafia_role/traitor/proc/try_to_kill(datum/mafia_controller/source) + var/datum/mafia_role/target = current_victim + current_victim = null + if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,source,"traitor kill",target) & MAFIA_PREVENT_ACTION) + return + if(game_status == MAFIA_ALIVE && target && target.game_status == MAFIA_ALIVE) + if(!target.kill(source)) + to_chat(body,"Your attempt at killing [target.body] was prevented!") + +/datum/mafia_role/nightmare + name = "Nightmare" + desc = "You're a solo monster that cannot be detected by detective roles. You can flicker lights of another room each night. You can instead decide to hunt, killing everyone in a flickering room. Kill everyone to win." + win_condition = "kill everyone." + revealed_outfit = /datum/outfit/mafia/nightmare + detect_immune = TRUE + team = MAFIA_TEAM_SOLO + role_type = NEUTRAL_KILL + special_theme = "neutral" + hud_icon = "hudnightmare" + revealed_icon = "nightmare" + // winner_award = /datum/award/achievement/mafia/nightmare + + targeted_actions = list("Flicker", "Hunt") + var/list/flickering = list() + var/datum/mafia_role/flicker_target + +/datum/mafia_role/nightmare/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_NIGHT_KILL_PHASE,.proc/flicker_or_hunt) + +/datum/mafia_role/nightmare/check_total_victory(alive_town, alive_mafia) //nightmares just want teams dead + return alive_town + alive_mafia <= 1 + +/datum/mafia_role/nightmare/block_team_victory(alive_town, alive_mafia) //no team can win until they're dead + return TRUE //while alive, town AND mafia cannot win (though since mafia know who is who it's pretty easy to win from that point) + +/datum/mafia_role/nightmare/special_reveal_equip() + body.underwear = "Nude" + body.undershirt = "Nude" + body.socks = "Nude" + body.set_species(/datum/species/shadow) + body.update_body() + +/datum/mafia_role/nightmare/validate_action_target(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!. || game.phase != MAFIA_PHASE_NIGHT || target.game_status != MAFIA_ALIVE) + return FALSE + if(action == "Flicker") + return target != src && !(target in flickering) + return target == src + +/datum/mafia_role/nightmare/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(target == flicker_target) + to_chat(body,"You will do nothing tonight.") + flicker_target = null + flicker_target = target + if(action == "Flicker") + to_chat(body,"You will attempt to flicker [target.body.real_name]'s room tonight.") + else + to_chat(body,"You will hunt everyone in a flickering room down tonight.") + +/datum/mafia_role/nightmare/proc/flicker_or_hunt(datum/mafia_controller/source) + if(game_status != MAFIA_ALIVE || !flicker_target) + return + if(SEND_SIGNAL(src,COMSIG_MAFIA_CAN_PERFORM_ACTION,source,"nightmare actions",flicker_target) & MAFIA_PREVENT_ACTION) + to_chat(flicker_target.body, "Your actions were prevented!") + return + var/datum/mafia_role/target = flicker_target + flicker_target = null + if(target != src) //flicker instead of hunt + to_chat(target.body, "The lights begin to flicker and dim. You're in danger.") + flickering += target + return + for(var/r in flickering) + var/datum/mafia_role/role = r + if(role && role.game_status == MAFIA_ALIVE) + to_chat(role.body, "A shadowy monster appears out of the darkness!") + role.kill(source) + flickering -= role + +//just helps read better +#define FUGITIVE_NOT_PRESERVING 0//will not become night immune tonight +#define FUGITIVE_WILL_PRESERVE 1 //will become night immune tonight + +/datum/mafia_role/fugitive + name = "Fugitive" + desc = "You're on the run. You can become immune to night kills exactly twice, and you win by surviving to the end of the game with anyone." + win_condition = "survive to the end of the game, with anyone" + solo_counts_as_town = TRUE //should not count towards mafia victory, they should have the option to work with town + revealed_outfit = /datum/outfit/mafia/fugitive + team = MAFIA_TEAM_SOLO + role_type = NEUTRAL_DISRUPT + special_theme = "neutral" + hud_icon = "hudfugitive" + revealed_icon = "fugitive" + // winner_award = /datum/award/achievement/mafia/fugitive + + actions = list("Self Preservation") + var/charges = 2 + var/protection_status = FUGITIVE_NOT_PRESERVING + + +/datum/mafia_role/fugitive/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/night_start) + RegisterSignal(game,COMSIG_MAFIA_NIGHT_END,.proc/night_end) + RegisterSignal(game,COMSIG_MAFIA_GAME_END,.proc/survived) + +/datum/mafia_role/fugitive/handle_action(datum/mafia_controller/game, action, datum/mafia_role/target) + . = ..() + if(!charges) + to_chat(body,"You're out of supplies and cannot protect yourself anymore.") + return + if(game.phase == MAFIA_PHASE_NIGHT) + to_chat(body,"You don't have time to prepare, night has already arrived.") + return + if(protection_status == FUGITIVE_WILL_PRESERVE) + to_chat(body,"You decide to not prepare tonight.") + else + to_chat(body,"You decide to prepare for a horrible night.") + protection_status = !protection_status + +/datum/mafia_role/fugitive/proc/night_start(datum/mafia_controller/game) + if(protection_status == FUGITIVE_WILL_PRESERVE) + to_chat(body,"Your preparations are complete. Nothing could kill you tonight!") + RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prevent_death) + +/datum/mafia_role/fugitive/proc/night_end(datum/mafia_controller/game) + if(protection_status == FUGITIVE_WILL_PRESERVE) + charges-- + UnregisterSignal(src,COMSIG_MAFIA_ON_KILL) + to_chat(body,"You are no longer protected. You have [charges] use[charges == 1 ? "" : "s"] left of your power.") + protection_status = FUGITIVE_NOT_PRESERVING + +/datum/mafia_role/fugitive/proc/prevent_death(datum/mafia_controller/game) + to_chat(body,"You were attacked! Luckily, you were ready for this!") + return MAFIA_PREVENT_KILL + +/datum/mafia_role/fugitive/proc/survived(datum/mafia_controller/game) + if(game_status == MAFIA_ALIVE) + // var/client/winner_client = GLOB.directory[player_key] + // winner_client?.give_award(winner_award, body) + game.send_message("!! FUGITIVE VICTORY !!") + +#undef FUGITIVE_NOT_PRESERVING +#undef FUGITIVE_WILL_PRESERVE + +/datum/mafia_role/obsessed + name = "Obsessed" + desc = "You're completely lost in your own mind. You win by lynching your obsession before you get killed in this mess. Obsession assigned on the first night!" + win_condition = "lynch their obsession." + revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these) + solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective! + team = MAFIA_TEAM_SOLO + role_type = NEUTRAL_DISRUPT + special_theme = "neutral" + hud_icon = "hudobsessed" + revealed_icon = "obsessed" + + // winner_award = /datum/award/achievement/mafia/obsessed + + revealed_outfit = /datum/outfit/mafia/obsessed // /mafia <- outfit must be readded (just make a new mafia outfits file for all of these) + solo_counts_as_town = TRUE //after winning or whatever, can side with whoever. they've already done their objective! + var/datum/mafia_role/obsession + var/lynched_target = FALSE + +/datum/mafia_role/obsessed/New(datum/mafia_controller/game) //note: obsession is always a townie + . = ..() + RegisterSignal(game,COMSIG_MAFIA_SUNDOWN,.proc/find_obsession) + +/datum/mafia_role/obsessed/proc/find_obsession(datum/mafia_controller/game) + var/list/all_roles_shuffle = shuffle(game.all_roles) + for(var/role in all_roles_shuffle) + var/datum/mafia_role/possible = role + if(possible.team == MAFIA_TEAM_TOWN && possible.game_status != MAFIA_DEAD) + obsession = possible + break + if(!obsession) + obsession = pick(all_roles_shuffle) //okay no town just pick anyone here + //if you still don't have an obsession you're playing a single player game like i can't help your dumb ass + to_chat(body, "Your obsession is [obsession.body.real_name]! Get them lynched to win!") + add_note("N[game.turn] - I vowed to watch my obsession, [obsession.body.real_name], hang!") //it'll always be N1 but whatever + RegisterSignal(obsession,COMSIG_MAFIA_ON_KILL,.proc/check_victory) + UnregisterSignal(game,COMSIG_MAFIA_SUNDOWN) + +/datum/mafia_role/obsessed/proc/check_victory(datum/source,datum/mafia_controller/game,lynch) + UnregisterSignal(source,COMSIG_MAFIA_ON_KILL) + if(game_status == MAFIA_DEAD) + return + if(lynch) + game.send_message("!! OBSESSED VICTORY !!") + // var/client/winner_client = GLOB.directory[player_key] + // winner_client?.give_award(winner_award, body) + reveal_role(game, FALSE) + else + to_chat(body, "You have failed your objective to lynch [obsession.body]!") + +/datum/mafia_role/clown + name = "Clown" + desc = "If you are lynched you take down one of your voters (guilty or abstain) with you and win. HONK!" + win_condition = "get themselves lynched!" + revealed_outfit = /datum/outfit/mafia/clown + solo_counts_as_town = TRUE + team = MAFIA_TEAM_SOLO + role_type = NEUTRAL_DISRUPT + special_theme = "neutral" + hud_icon = "hudclown" + revealed_icon = "clown" + // winner_award = /datum/award/achievement/mafia/clown + +/datum/mafia_role/clown/New(datum/mafia_controller/game) + . = ..() + RegisterSignal(src,COMSIG_MAFIA_ON_KILL,.proc/prank) + +/datum/mafia_role/clown/proc/prank(datum/source,datum/mafia_controller/game,lynch) + if(lynch) + var/datum/mafia_role/victim = pick(game.judgement_guilty_votes + game.judgement_abstain_votes) + game.send_message("[body.real_name] WAS A CLOWN! HONK! They take down [victim.body.real_name] with their last prank.") + game.send_message("!! CLOWN VICTORY !!") + // var/client/winner_client = GLOB.directory[player_key] + // winner_client?.give_award(winner_award, body) + victim.kill(game,FALSE) diff --git a/code/modules/mapping/map_config.dm b/code/modules/mapping/map_config.dm index efa2655325..c03ef65f43 100644 --- a/code/modules/mapping/map_config.dm +++ b/code/modules/mapping/map_config.dm @@ -20,7 +20,7 @@ var/map_file = "BoxStation.dmm" var/traits = null - var/space_ruin_levels = 2 + var/space_ruin_levels = 4 var/space_empty_levels = 1 var/station_ruin_budget = -1 // can be set to manually override the station ruins budget on maps that don't support station ruins, stopping the error from being unable to place the ruins. diff --git a/code/modules/mapping/minimaps.dm b/code/modules/mapping/minimaps.dm index 7a62e9ab44..e0eb174cb3 100644 --- a/code/modules/mapping/minimaps.dm +++ b/code/modules/mapping/minimaps.dm @@ -4,7 +4,7 @@ // The map icons var/icon/map_icon var/icon/meta_icon - + var/list/color_area_names = list() var/minx @@ -33,7 +33,7 @@ meta_icon = new('html/blank.png') map_icon.Scale(x2 - x1 + 1, y2 - y1 + 1) // arrays start at 1 meta_icon.Scale(x2 - x1 + 1, y2 - y1 + 1) - + var/list/area_to_color = list() for(var/turf/T in block(locate(x1, y1, z_level), locate(x2, y2, z_level))) var/area/A = T.loc @@ -44,7 +44,7 @@ crop_x2 = max(crop_x2, T.x) crop_y1 = min(crop_y1, T.y) crop_y2 = max(crop_y2, T.y) - + var/meta_color = area_to_color[A] if(!meta_color) meta_color = rgb(rand(0, 255), rand(0, 255), rand(0, 255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens @@ -73,13 +73,15 @@ overlay_icon = new(map_icon) overlay_icon.Scale(16, 16) //we're done baking, now we ship it. - register_asset("minimap-[id].png", map_icon) - register_asset("minimap-[id]-meta.png", meta_icon) + if (!SSassets.cache["minimap-[id].png"]) + SSassets.transport.register_asset("minimap-[id].png", map_icon) + if (!SSassets.cache["minimap-[id]-meta.png"]) + SSassets.transport.register_asset("minimap-[id]-meta.png", meta_icon) /datum/minimap/proc/send(mob/user) if(!id) CRASH("ERROR: send called, but the minimap id is null/missing. ID: [id]") - send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon)) + SSassets.transport.send_assets(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon)) /datum/minimap_group var/list/minimaps = list() @@ -100,15 +102,17 @@ var/list/datas = list() var/list/info = list() - + for(var/i in 1 to length(minimaps))// OLD: for(var/i in 1 to length(minimaps)) var/datum/minimap/M = minimaps[i] + var/map_name = "minimap-[M.id].png" + var/meta_name = "minimap-[M.id]-meta.png" M.send(user) info += {"
- - + +
@@ -183,6 +187,4 @@ var/datum/browser/popup = new(user, "minimap_[id]", name, 500, 700) popup.add_head_content(headerJS) //set the head popup.set_content(info) - var/datum/minimap/MICO = minimaps[1] - popup.set_title_image(MICO.overlay_icon) popup.open(FALSE) diff --git a/code/modules/mining/aux_base.dm b/code/modules/mining/aux_base.dm index 006065d048..b10177ebaf 100644 --- a/code/modules/mining/aux_base.dm +++ b/code/modules/mining/aux_base.dm @@ -70,7 +70,6 @@ interface with the mining shuttle at the landing site if a mobile beacon is also var/datum/browser/popup = new(user, "computer", "base management", 550, 300) //width, height popup.set_content("
[dat]
") - popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) popup.open() diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index 745c46b131..a6f456ce6f 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -17,7 +17,7 @@ custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075) hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped") - sharpness = IS_SHARP + sharpness = SHARP_EDGED actions_types = list(/datum/action/item_action/toggle_light) var/list/trophies = list() var/charged = TRUE @@ -175,6 +175,60 @@ if(light_on) . += "[icon_state]_lit" +/obj/item/kinetic_crusher/glaive + name = "proto-kinetic glaive" + desc = "A modified design of a proto-kinetic crusher, it is still little more of a combination of various mining tools cobbled together \ + and kit-bashed into a high-tech cleaver on a stick - with a handguard and a goliath hide grip. While it is still of little use to any \ + but the most skilled and/or suicidal miners against local fauna, it's an elegant weapon for a more civilized hunter." + attack_verb = list("stabbed", "diced", "sliced", "cleaved", "chopped", "lacerated", "cut", "jabbed", "punctured") + icon_state = "crusher-glaive" + item_state = "crusher0-glaive" + block_parry_data = /datum/block_parry_data/crusherglaive + //ideas: altclick that lets you pummel people with the handguard/handle? + //parrying functionality? + +/datum/block_parry_data/crusherglaive // small perfect window, active for a fair while, time it right or use the Forbidden Technique + parry_time_windup = 0 + parry_time_active = 8 + parry_time_spindown = 0 + parry_time_perfect = 1 + parry_time_perfect_leeway = 2 + parry_imperfect_falloff_percent = 20 + parry_efficiency_to_counterattack = 100 // perfect parry or you're cringe + parry_failed_stagger_duration = 1.5 SECONDS // a good time to reconsider your actions... + parry_failed_clickcd_duration = 1.5 SECONDS // or your failures + +/obj/item/kinetic_crusher/glaive/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time) // if you're dumb enough to go for a parry... + var/turf/proj_turf = owner.loc // destabilizer bolt, ignoring cooldown + if(!isturf(proj_turf)) + return + var/obj/item/projectile/destabilizer/D = new /obj/item/projectile/destabilizer(proj_turf) + for(var/t in trophies) + var/obj/item/crusher_trophy/T = t + T.on_projectile_fire(D, owner) + D.preparePixelProjectile(attacker, owner) + D.firer = owner + D.hammer_synced = src + playsound(owner, 'sound/weapons/plasma_cutter.ogg', 100, 1) + D.fire() + +/obj/item/kinetic_crusher/glaive/active_parry_reflex_counter(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, parry_efficiency, list/effect_text) + if(owner.Adjacent(attacker) && (!attacker.anchored || ismegafauna(attacker))) // free backstab, if you perfect parry + attacker.dir = get_dir(owner,attacker) + +/// triggered on wield of two handed item +/obj/item/kinetic_crusher/glaive/on_wield(obj/item/source, mob/user) + wielded = TRUE + item_flags |= (ITEM_CAN_PARRY) + +/// triggered on unwield of two handed item +/obj/item/kinetic_crusher/glaive/on_unwield(obj/item/source, mob/user) + wielded = FALSE + item_flags &= ~(ITEM_CAN_PARRY) + +/obj/item/kinetic_crusher/glaive/update_icon_state() + item_state = "crusher[wielded]-glaive" // this is not icon_state and not supported by 2hcomponent + //destablizing force /obj/item/projectile/destabilizer name = "destabilizing force" diff --git a/code/modules/mining/equipment/mineral_scanner.dm b/code/modules/mining/equipment/mineral_scanner.dm index 9ccb7c0efc..b2cd840468 100644 --- a/code/modules/mining/equipment/mineral_scanner.dm +++ b/code/modules/mining/equipment/mineral_scanner.dm @@ -12,13 +12,14 @@ slot_flags = ITEM_SLOT_BELT var/cooldown = 35 var/current_cooldown = 0 + var/range = 7 /obj/item/mining_scanner/attack_self(mob/user) if(!user.client) return if(current_cooldown <= world.time) current_cooldown = world.time + cooldown - mineral_scan_pulse(get_turf(user)) + mineral_scan_pulse(get_turf(user), range) //Debug item to identify all ore spread quickly /obj/item/mining_scanner/admin diff --git a/code/modules/mining/equipment/mining_tools.dm b/code/modules/mining/equipment/mining_tools.dm index 50a3dec9dd..31ee37c3b0 100644 --- a/code/modules/mining/equipment/mining_tools.dm +++ b/code/modules/mining/equipment/mining_tools.dm @@ -66,6 +66,16 @@ force = 19 custom_materials = list(/datum/material/diamond=4000) +/obj/item/pickaxe/rosegold + name = "rose gold pickaxe" + icon_state = "rgpickaxe" + item_state = "rgpickaxe" + toolspeed = 0.1 + desc = "A pickaxe with a light rose gold head and some red glowing runes. Extremely robust at cracking rock walls and digging up dirt." + force = 19 + custom_materials = list(/datum/material/gold=4000) + digrange = 3 + /obj/item/pickaxe/plasteel name = "plasteel-tipped pickaxe" icon_state = "titaxe" @@ -143,7 +153,7 @@ w_class = WEIGHT_CLASS_NORMAL custom_materials = list(/datum/material/iron=350) attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked") - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/shovel/Initialize() . = ..() @@ -181,4 +191,4 @@ w_class = WEIGHT_CLASS_NORMAL toolspeed = 0.7 attack_verb = list("slashed", "impaled", "stabbed", "sliced") - sharpness = IS_SHARP + sharpness = SHARP_EDGED diff --git a/code/modules/mining/equipment/wormhole_jaunter.dm b/code/modules/mining/equipment/wormhole_jaunter.dm index c31008fa62..e9f8079400 100644 --- a/code/modules/mining/equipment/wormhole_jaunter.dm +++ b/code/modules/mining/equipment/wormhole_jaunter.dm @@ -18,6 +18,15 @@ SSblackbox.record_feedback("tally", "jaunter", 1, "User") // user activated activate(user, TRUE) +/obj/item/wormhole_jaunter/equipped(mob/user, slot) + . = ..() + if(slot == SLOT_BELT) + RegisterSignal(user, COMSIG_MOVABLE_CHASM_DROP, .proc/chasm_react) + +/obj/item/wormhole_jaunter/dropped(mob/user) + . = ..() + UnregisterSignal(user, COMSIG_MOVABLE_CHASM_DROP) + /obj/item/wormhole_jaunter/proc/turf_check(mob/user) var/turf/device_turf = get_turf(user) if(!device_turf || is_centcom_level(device_turf.z) || is_reserved_level(device_turf.z)) @@ -35,18 +44,20 @@ return destinations -/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent) +/obj/item/wormhole_jaunter/proc/activate(mob/user, adjacent, force_entry = FALSE) if(!turf_check(user)) return var/list/L = get_destinations(user) if(!L.len) - to_chat(user, "The [src.name] found no beacons in the world to anchor a wormhole to.") + to_chat(user, "The [name] found no beacons in the world to anchor a wormhole to.") return var/chosen_beacon = pick(L) - var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), src, 100, null, FALSE, get_turf(chosen_beacon)) + var/obj/effect/portal/jaunt_tunnel/J = new (get_turf(src), 100, null, FALSE, get_turf(chosen_beacon)) if(adjacent) try_move_adjacent(J) + if(force_entry) + J.teleport(user, force = TRUE) playsound(src,'sound/effects/sparks4.ogg',50,1) qdel(src) @@ -69,13 +80,14 @@ SSblackbox.record_feedback("tally", "jaunter", 1, "EMP") // EMP accidental activation activate(M) -/obj/item/wormhole_jaunter/proc/chasm_react(mob/user) - if(user.get_item_by_slot(SLOT_BELT) == src) - to_chat(user, "Your [name] activates, saving you from the chasm!
") - SSblackbox.record_feedback("tally", "jaunter", 1, "Chasm") // chasm automatic activation - activate(user, FALSE) - else - to_chat(user, "[src] is not attached to your belt, preventing it from saving you from the chasm. RIP.
") +/obj/item/wormhole_jaunter/proc/chasm_react(mob/source, datum/component/chasm/C) + to_chat(source, "Your [name] activates, saving you from the chasm!
") + SSblackbox.record_feedback("tally", "jaunter", 1, "Chasm") // chasm automatic activation + activate(source, FALSE, TRUE) + if(C) + var/atom/A = C.parent + A.visible_message("[source] falls into [A]!") + return TRUE //jaunter tunnel /obj/effect/portal/jaunt_tunnel @@ -84,9 +96,10 @@ icon_state = "bhole3" desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon." mech_sized = TRUE //save your ripley + teleport_channel = TELEPORT_CHANNEL_WORMHOLE innate_accuracy_penalty = 6 -/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M) +/obj/effect/portal/jaunt_tunnel/teleport(atom/movable/M, force = FALSE) . = ..() if(.) // KERPLUNK diff --git a/code/modules/mining/laborcamp/laborstacker.dm b/code/modules/mining/laborcamp/laborstacker.dm index 4d0b7dff21..429dc98e8a 100644 --- a/code/modules/mining/laborcamp/laborstacker.dm +++ b/code/modules/mining/laborcamp/laborstacker.dm @@ -8,8 +8,6 @@ GLOBAL_LIST(labor_sheet_values) icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "console" density = FALSE - ui_x = 315 - ui_y = 430 var/obj/machinery/mineral/stacking_machine/laborstacker/stacking_machine = null var/machinedir = SOUTH @@ -35,11 +33,10 @@ GLOBAL_LIST(labor_sheet_values) /proc/cmp_sheet_list(list/a, list/b) return a["value"] - b["value"] -/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/mineral/labor_claim_console/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "LaborClaimConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "LaborClaimConsole", name) ui.open() /obj/machinery/mineral/labor_claim_console/ui_data(mob/user) @@ -121,7 +118,7 @@ GLOBAL_LIST(labor_sheet_values) /obj/machinery/mineral/stacking_machine/laborstacker force_connect = TRUE var/points = 0 //The unclaimed value of ore stacked. - + //damage_deflection = 21 /obj/machinery/mineral/stacking_machine/laborstacker/process_sheet(obj/item/stack/sheet/inp) points += inp.point_value * inp.amount ..() diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 270d3601fd..82492052a9 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -7,81 +7,199 @@ icon_state = "necrocrate" resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF +/obj/structure/closet/crate/necropolis/tendril/random + name = "necropolis crate" + desc = "A chest for a chest, a head for a head." + +/obj/structure/closet/crate/necropolis/tendril/random/PopulateContents() + var/loot = rand(1,3) + switch(loot) + if(1) + new /obj/structure/closet/crate/necropolis/tendril/magic(src) + if(2) + new /obj/structure/closet/crate/necropolis/tendril/weapon_armor(src) + if(3) + new /obj/structure/closet/crate/necropolis/tendril/misc(src) + /obj/structure/closet/crate/necropolis/tendril desc = "It's watching you suspiciously." -/obj/structure/closet/crate/necropolis/tendril/PopulateContents() +/obj/structure/closet/crate/necropolis/tendril/magic + name = "relic necropolis chest" + +/obj/structure/closet/crate/necropolis/tendril/weapon_armor + name = "armament necropolis chest" + +/obj/structure/closet/crate/necropolis/tendril/misc + +/obj/structure/closet/crate/necropolis/tendril/all + desc = "It's watching you suspiciously." + +/obj/structure/closet/crate/necropolis/tendril/magic/PopulateContents() + var/loot = rand(1,10) + switch(loot) + if(1) + new /obj/item/soulstone/anybody(src) + if(2) + new /obj/item/rod_of_asclepius(src) + if(3) + new /obj/item/organ/heart/cursed/wizard(src) + if(4) + new /obj/item/book/granter/spell/summonitem(src) + if(5) + new /obj/item/borg/upgrade/modkit/lifesteal(src) + new /obj/item/bedsheet/cult(src) + if(6) + new /obj/item/clothing/neck/necklace/memento_mori(src) + if(7) + new /obj/item/warp_cube/red(src) + if(8) + new /obj/item/immortality_talisman(src) + if(9) + new /obj/item/gun/magic/wand/book/healing(src) + if(10) + new /obj/item/reagent_containers/glass/bottle/ichor/red(src) + new /obj/item/reagent_containers/glass/bottle/ichor/blue(src) + new /obj/item/reagent_containers/glass/bottle/ichor/green(src) + +/obj/structure/closet/crate/necropolis/tendril/weapon_armor/PopulateContents() + var/loot = rand(1,11) + switch(loot) + if(1) + new /obj/item/clothing/suit/space/hardsuit/cult(src) + if(2) + new /obj/item/katana/lavaland(src) + if(3) + if(prob(50)) + new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src) + else + new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src) + if(4) + new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src) + if(5) + new /obj/item/nullrod/scythe/talking(src) + if(6) + new /obj/item/nullrod/armblade(src) + if(7) + new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src) + new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src) + if(8) + new /obj/item/grenade/clusterbuster/inferno(src) + if(9) + new /obj/item/gun/magic/wand/book/shock(src) + if(10) + new /obj/item/gun/magic/wand/book/page(src) + if(11) + new /obj/item/gun/magic/wand/book/spark(src) + +/obj/structure/closet/crate/necropolis/tendril/misc/PopulateContents() + var/loot = rand(1,14) + switch(loot) + if(1) + new /obj/item/shared_storage/red(src) + if(2) + new /obj/item/reagent_containers/glass/bottle/potion/flight(src) + if(3) + new /obj/item/ship_in_a_bottle(src) + if(4) + new /obj/item/voodoo(src) + if(5) + new /obj/item/book_of_babel(src) + if(6) + new /obj/item/jacobs_ladder(src) + if(7) + if(prob(50)) + new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src) + else + new /obj/item/disk/design_disk/modkit_disc/bounty(src) + if(8) + new /obj/item/wisp_lantern(src) + if(9) + new /obj/item/pickaxe/rosegold(src) + if(10) + new /obj/item/bedsheet/cosmos(src) + new /obj/item/melee/skateboard/hoverboard(src) + if(11) + new /obj/item/disk/tech_disk/illegal(src) + if(12) + new /obj/item/clothing/suit/space/hardsuit/cult(src) + if(13) + new /obj/item/katana/lavaland(src) + if(14) + if(prob(50)) + new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src) + else + new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src) + +/obj/structure/closet/crate/necropolis/tendril/all/PopulateContents() var/loot = rand(1,29) switch(loot) if(1) new /obj/item/shared_storage/red(src) if(2) - new /obj/item/clothing/suit/space/hardsuit/cult(src) - if(3) - new /obj/item/soulstone/anybody(src) - if(4) - new /obj/item/katana/cursed(src) - if(5) - new /obj/item/clothing/glasses/godeye(src) - if(6) new /obj/item/reagent_containers/glass/bottle/potion/flight(src) - if(7) - new /obj/item/pickaxe/diamond(src) - if(8) - if(prob(50)) - new /obj/item/disk/design_disk/modkit_disc/resonator_blast(src) - else - new /obj/item/disk/design_disk/modkit_disc/rapid_repeater(src) - if(9) - new /obj/item/rod_of_asclepius(src) - if(10) - new /obj/item/organ/heart/cursed/wizard(src) - if(11) + if(3) new /obj/item/ship_in_a_bottle(src) - if(12) - new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src) - if(13) + if(4) + new /obj/item/voodoo(src) + if(5) + new /obj/item/book_of_babel(src) + if(6) new /obj/item/jacobs_ladder(src) - if(14) - new /obj/item/nullrod/scythe/talking(src) - if(15) - new /obj/item/nullrod/armblade(src) - if(16) - new /obj/item/guardiancreator(src) - if(17) + if(7) if(prob(50)) new /obj/item/disk/design_disk/modkit_disc/mob_and_turf_aoe(src) else new /obj/item/disk/design_disk/modkit_disc/bounty(src) - if(18) - new /obj/item/warp_cube/red(src) - if(19) + if(8) new /obj/item/wisp_lantern(src) - if(20) - new /obj/item/immortality_talisman(src) - if(21) - new /obj/item/gun/magic/hook(src) - if(22) - new /obj/item/voodoo(src) - if(23) - new /obj/item/grenade/clusterbuster/inferno(src) - if(24) + if(9) + new /obj/item/pickaxe/rosegold(src) + if(10) + new /obj/item/bedsheet/cosmos(src) + new /obj/item/melee/skateboard/hoverboard(src) + if(11) + new /obj/item/disk/tech_disk/illegal(src) + if(12) + new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/beserker/old(src) + if(13) + new /obj/item/nullrod/scythe/talking(src) + if(14) + new /obj/item/nullrod/armblade(src) + if(15) new /obj/item/reagent_containers/food/drinks/bottle/holywater/hell(src) new /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor/old(src) - if(25) + if(16) + new /obj/item/grenade/clusterbuster/inferno(src) + if(17) + new /obj/item/gun/magic/wand/book/shock(src) + if(18) + new /obj/item/gun/magic/wand/book/page(src) + if(19) + new /obj/item/gun/magic/wand/book/spark(src) + if(20) + new /obj/item/soulstone/anybody(src) + if(21) + new /obj/item/rod_of_asclepius(src) + if(22) + new /obj/item/organ/heart/cursed/wizard(src) + if(23) new /obj/item/book/granter/spell/summonitem(src) - if(26) - new /obj/item/book_of_babel(src) - if(27) + if(24) new /obj/item/borg/upgrade/modkit/lifesteal(src) new /obj/item/bedsheet/cult(src) - if(28) + if(25) new /obj/item/clothing/neck/necklace/memento_mori(src) + if(26) + new /obj/item/warp_cube/red(src) + if(27) + new /obj/item/immortality_talisman(src) + if(28) + new /obj/item/gun/magic/wand/book/healing(src) if(29) - if(prob(50)) - new /obj/item/malf_upgrade(src) - else - new /obj/item/disk/tech_disk/illegal(src) + new /obj/item/reagent_containers/glass/bottle/ichor/red(src) + new /obj/item/reagent_containers/glass/bottle/ichor/blue(src) + new /obj/item/reagent_containers/glass/bottle/ichor/green(src) //KA modkit design discs /obj/item/disk/design_disk/modkit_disc @@ -659,7 +777,7 @@ hitsound = 'sound/weapons/bladeslice.ogg' hitsound_on = 'sound/weapons/bladeslice.ogg' w_class = WEIGHT_CLASS_BULKY - sharpness = IS_SHARP + sharpness = SHARP_EDGED faction_bonus_force = 30 nemesis_factions = list("mining", "boss") var/transform_cooldown @@ -747,7 +865,7 @@ new /obj/item/lava_staff(src) if(3) new /obj/item/book/granter/spell/sacredflame(src) - new /obj/item/gun/magic/wand/fireball(src) + new /obj/item/gun/magic/hook(src) if(4) new /obj/item/dragons_blood(src) @@ -766,7 +884,7 @@ lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' flags_1 = CONDUCT_1 - sharpness = IS_SHARP + sharpness = SHARP_EDGED w_class = WEIGHT_CLASS_BULKY force = 1 throwforce = 1 @@ -930,6 +1048,9 @@ /obj/item/lava_staff/afterattack(atom/target, mob/user, proximity_flag, click_parameters) . = ..() + INVOKE_ASYNC(src, .proc/attempt_lava, target, user, proximity_flag, click_parameters) + +/obj/item/lava_staff/proc/attempt_lava(atom/target, mob/user, proximity_flag, click_parameters) if(timer > world.time) return @@ -983,7 +1104,7 @@ if(2) new /obj/item/gun/ballistic/revolver/doublebarrel/super(src) if(3) - new /obj/item/gun/magic/staff/spellblade(src) + new /obj/item/guardiancreator(src) /obj/structure/closet/crate/necropolis/bubblegum/crusher name = "bloody bubblegum chest" @@ -1072,6 +1193,7 @@ var/random_crystal = pick(choices) new random_crystal(src) new /obj/item/organ/vocal_cords/colossus(src) + new /obj/item/clothing/glasses/godeye(src) /obj/structure/closet/crate/necropolis/colossus/crusher name = "angelic colossus chest" diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index bae0e94032..0268d32a6b 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -195,10 +195,10 @@ to_chat(user, "You change [src]'s I/O settings, setting the input to [dir2text(input_dir)] and the output to [dir2text(output_dir)].") return TRUE -/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/mineral/ore_redemption/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "OreRedemptionMachine", "Ore Redemption Machine", 440, 550, master_ui, state) + ui = new(user, src, "OreRedemptionMachine") ui.open() /obj/machinery/mineral/ore_redemption/ui_data(mob/user) diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index b00e291685..2cbb965ef5 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -7,8 +7,6 @@ icon_state = "mining" density = TRUE circuit = /obj/item/circuitboard/machine/mining_equipment_vendor - ui_x = 425 - ui_y = 600 var/icon_deny = "mining-deny" var/obj/item/card/id/inserted_id var/list/prize_list = list( //if you add something to this, please, for the love of god, sort it by price/type. use tabs and not spaces. @@ -32,7 +30,7 @@ new /datum/data/mining_equipment("500 Point Transfer Card", /obj/item/card/mining_point_card/mp500, 500), new /datum/data/mining_equipment("Tracking Implant Kit", /obj/item/storage/box/minertracker, 600), new /datum/data/mining_equipment("Jaunter", /obj/item/wormhole_jaunter, 750), - new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/kinetic_crusher, 750), + new /datum/data/mining_equipment("Kinetic Crusher", /obj/item/kinetic_crusher, 750), new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/gun/energy/kinetic_accelerator, 750), new /datum/data/mining_equipment("Survival Medipen", /obj/item/reagent_containers/hypospray/medipen/survival, 750), new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/storage/firstaid/brute, 800), @@ -73,7 +71,8 @@ new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000), new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000), new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000), - new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000) + new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000), + new /datum/data/mining_equipment("Kinetic Glaive", /obj/item/kinetic_crusher/glaive, 2250), ) /datum/data/mining_equipment @@ -101,17 +100,15 @@ else icon_state = "[initial(icon_state)]-off" -/obj/machinery/mineral/equipment_vendor/ui_base_html(html) - var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/vending) - . = replacetext(html, "", assets.css_tag()) +/obj/machinery/mineral/equipment_vendor/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/vending), + ) -/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/mineral/equipment_vendor/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/vending) - assets.send(user) - ui = new(user, src, ui_key, "MiningVendor", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "MiningVendor", name) ui.open() /obj/machinery/mineral/equipment_vendor/ui_static_data(mob/user) @@ -136,10 +133,12 @@ if(C) .["user"] = list() .["user"]["points"] = C.mining_points - if(C.assignment) - .["user"]["job"] = C.assignment - else - .["user"]["job"] = "No Job" + if(C.registered_account) + .["user"]["name"] = C.registered_account.account_holder + if(C.registered_account.account_job) + .["user"]["job"] = C.registered_account.account_job.title + else + .["user"]["job"] = "No Job" /obj/machinery/mineral/equipment_vendor/ui_act(action, params) if(..()) diff --git a/code/modules/mining/satchel_ore_boxdm.dm b/code/modules/mining/satchel_ore_boxdm.dm index ae42ca4745..36da9d5db9 100644 --- a/code/modules/mining/satchel_ore_boxdm.dm +++ b/code/modules/mining/satchel_ore_boxdm.dm @@ -9,9 +9,6 @@ density = TRUE pressure_resistance = 5*ONE_ATMOSPHERE - var/ui_x = 335 - var/ui_y = 415 - /obj/structure/ore_box/attackby(obj/item/W, mob/user, params) if (istype(W, /obj/item/stack/ore)) user.transferItemToLoc(W, src) @@ -58,11 +55,10 @@ stoplag() drop = drop_location() -/obj/structure/ore_box/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/structure/ore_box/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "OreBox", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "OreBox", name) ui.open() /obj/structure/ore_box/ui_data() diff --git a/code/modules/mob/dead/new_player/new_player.dm b/code/modules/mob/dead/new_player/new_player.dm index 49a3bffd42..312449064f 100644 --- a/code/modules/mob/dead/new_player/new_player.dm +++ b/code/modules/mob/dead/new_player/new_player.dm @@ -414,6 +414,8 @@ give_magic(humanc) if(GLOB.curse_of_madness_triggered) give_madness(humanc, GLOB.curse_of_madness_triggered) + if(humanc.client) + humanc.client.prefs.post_copy_to(humanc) GLOB.joined_player_list += character.ckey GLOB.latejoiners += character @@ -557,7 +559,6 @@ if(frn) client.prefs.random_character() client.prefs.real_name = client.prefs.pref_species.random_name(gender,1) - client.prefs.copy_to(H) var/cur_scar_index = client.prefs.scars_index if(client.prefs.persistent_scars && client.prefs.scars_list["[cur_scar_index]"]) var/scar_string = client.prefs.scars_list["[cur_scar_index]"] @@ -568,8 +569,7 @@ client.prefs.scars_list["[cur_scar_index]"] = valid_scars client.prefs.save_character() - - client.prefs.copy_to(H) + client.prefs.copy_to(H, initial_spawn = TRUE) H.dna.update_dna_identity() if(mind) if(transfer_after) diff --git a/code/modules/mob/dead/new_player/preferences_setup.dm b/code/modules/mob/dead/new_player/preferences_setup.dm index 9a0d9f9242..b77fae68c8 100644 --- a/code/modules/mob/dead/new_player/preferences_setup.dm +++ b/code/modules/mob/dead/new_player/preferences_setup.dm @@ -41,7 +41,7 @@ var/mob/living/carbon/human/dummy/mannequin = generate_or_wait_for_human_dummy(DUMMY_HUMAN_SLOT_PREFERENCES) // Apply the Dummy's preview background first so we properly layer everything else on top of it. mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER)) - copy_to(mannequin) + copy_to(mannequin, initial_spawn = TRUE) if(previewJob && equip_job) mannequin.job = previewJob.title diff --git a/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm b/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm index 020776a75f..3c2c850e3c 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/Citadel_Snowflake.dm @@ -1,9 +1,9 @@ -/datum/sprite_accessory/mam_tails/shark/datashark +/datum/sprite_accessory/tails/mam_tails/shark/datashark name = "DataShark" icon_state = "datashark" ckeys_allowed = list("rubyflamewing") -/datum/sprite_accessory/mam_tails_animated/shark/datashark +/datum/sprite_accessory/tails_animated/mam_tails_animated/shark/datashark name = "DataShark" icon_state = "datashark" ckeys_allowed = list("rubyflamewing") @@ -14,19 +14,19 @@ ckeys_allowed = list("rubyflamewing") //Sabresune -/datum/sprite_accessory/mam_ears/sabresune +/datum/sprite_accessory/ears/mam_ears/sabresune name = "Sabresune" icon_state = "sabresune" ckeys_allowed = list("poojawa") extra = TRUE extra_color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_tails/sabresune +/datum/sprite_accessory/tails/mam_tails/sabresune name = "Sabresune" icon_state = "sabresune" ckeys_allowed = list("poojawa") -/datum/sprite_accessory/mam_tails_animated/sabresune +/datum/sprite_accessory/tails_animated/mam_tails_animated/sabresune name = "Sabresune" icon_state = "sabresune" ckeys_allowed = list("poojawa") @@ -37,17 +37,17 @@ ckeys_allowed = list("poojawa") //Lunasune -/datum/sprite_accessory/mam_ears/lunasune +/datum/sprite_accessory/ears/mam_ears/lunasune name = "lunasune" icon_state = "lunasune" ckeys_allowed = list("invader4352") -/datum/sprite_accessory/mam_tails/lunasune +/datum/sprite_accessory/tails/mam_tails/lunasune name = "lunasune" icon_state = "lunasune" ckeys_allowed = list("invader4352") -/datum/sprite_accessory/mam_tails_animated/lunasune +/datum/sprite_accessory/tails_animated/mam_tails_animated/lunasune name = "lunasune" icon_state = "lunasune" ckeys_allowed = list("invader4352") diff --git a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm index 6514cb4f80..4cb8d080ff 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/_sprite_accessories.dm @@ -76,6 +76,9 @@ //For soft-restricting markings to species IDs var/list/recommended_species +/datum/sprite_accessory/proc/is_not_visible(var/mob/living/carbon/human/H, var/tauric) //return if the accessory shouldn't be shown + return FALSE + /datum/sprite_accessory/underwear icon = 'icons/mob/clothing/underwear.dmi' var/has_color = FALSE diff --git a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm index c8e7aca26d..d1f7f15ac9 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/alienpeople.dm @@ -7,18 +7,21 @@ mutant_part_string = "xenodorsal" relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) +/datum/sprite_accessory/xeno_dorsal/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))) + /datum/sprite_accessory/xeno_dorsal/standard name = "Standard" icon_state = "standard" -/datum/sprite_accessory/xeno_dorsal/royal - name = "Royal" - icon_state = "royal" - /datum/sprite_accessory/xeno_dorsal/down name = "Dorsal Down" icon_state = "down" +/datum/sprite_accessory/xeno_dorsal/royal + name = "Royal" + icon_state = "royal" + /****************************************** ************* Xeno Tails ****************** *******************************************/ @@ -27,6 +30,9 @@ mutant_part_string = "tail" relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) +/datum/sprite_accessory/xeno_tail/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)) + /datum/sprite_accessory/xeno_tail/none name = "None" relevant_layers = null @@ -43,18 +49,22 @@ mutant_part_string = "xhead" relevant_layers = list(BODY_ADJ_LAYER) +/datum/sprite_accessory/xeno_head/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC) + /datum/sprite_accessory/xeno_head/standard name = "Standard" icon_state = "standard" -/datum/sprite_accessory/xeno_head/royal - name = "royal" - icon_state = "royal" - /datum/sprite_accessory/xeno_head/hollywood name = "hollywood" icon_state = "hollywood" +/datum/sprite_accessory/xeno_head/royal + name = "royal" + icon_state = "royal" + /datum/sprite_accessory/xeno_head/warrior name = "warrior" icon_state = "warrior" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm index 9950f0d76a..5286acb33a 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/body_markings.dm @@ -16,6 +16,12 @@ icon_state = "dtiger" gender_specific = 1 +/datum/sprite_accessory/body_markings/guilmon + name = "Guilmon" + icon_state = "guilmon" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + /datum/sprite_accessory/body_markings/ltiger name = "Light Tiger Body" icon_state = "ltiger" @@ -49,11 +55,6 @@ icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' relevant_layers = null -/datum/sprite_accessory/mam_body_markings/plain - name = "Plain" - icon_state = "plain" - icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' - /datum/sprite_accessory/mam_body_markings/redpanda name = "Redpanda" icon_state = "redpanda" @@ -77,14 +78,14 @@ icon_state = "bellyslim" icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' -/datum/sprite_accessory/mam_body_markings/corgi - name = "Corgi" - icon_state = "corgi" - /datum/sprite_accessory/mam_body_markings/cow name = "Bovine" icon_state = "bovine" +/datum/sprite_accessory/mam_body_markings/corgi + name = "Corgi" + icon_state = "corgi" + /datum/sprite_accessory/mam_body_markings/corvid name = "Corvid" icon_state = "corvid" @@ -139,15 +140,19 @@ name = "Hyena" icon_state = "hyena" -/datum/sprite_accessory/mam_body_markings/lab - name = "Lab" - icon_state = "lab" - /datum/sprite_accessory/mam_body_markings/insect name = "Insect" icon_state = "insect" icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' +/datum/sprite_accessory/mam_body_markings/lab + name = "Lab" + icon_state = "lab" + +/datum/sprite_accessory/mam_body_markings/orca + name = "Orca" + icon_state = "orca" + /datum/sprite_accessory/mam_body_markings/otie name = "Otie" icon_state = "otie" @@ -156,14 +161,15 @@ name = "Otter" icon_state = "otter" -/datum/sprite_accessory/mam_body_markings/orca - name = "Orca" - icon_state = "orca" - /datum/sprite_accessory/mam_body_markings/panther name = "Panther" icon_state = "panther" +/datum/sprite_accessory/mam_body_markings/plain + name = "Plain" + icon_state = "plain" + icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' + /datum/sprite_accessory/mam_body_markings/possum name = "Possum" icon_state = "possum" @@ -172,6 +178,10 @@ name = "Raccoon" icon_state = "raccoon" +/datum/sprite_accessory/mam_body_markings/sergal + name = "Sergal" + icon_state = "sergal" + /datum/sprite_accessory/mam_body_markings/pede name = "Scolipede" icon_state = "scolipede" @@ -181,18 +191,14 @@ name = "Shark" icon_state = "shark" -/datum/sprite_accessory/mam_body_markings/skunk - name = "Skunk" - icon_state = "skunk" - -/datum/sprite_accessory/mam_body_markings/sergal - name = "Sergal" - icon_state = "sergal" - /datum/sprite_accessory/mam_body_markings/shepherd name = "Shepherd" icon_state = "shepherd" +/datum/sprite_accessory/mam_body_markings/skunk + name = "Skunk" + icon_state = "skunk" + /datum/sprite_accessory/mam_body_markings/tajaran name = "Tajaran" icon_state = "tajaran" @@ -224,80 +230,18 @@ color_src = 0 relevant_layers = list(BODY_FRONT_LAYER) +/datum/sprite_accessory/insect_fluff/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)) + /datum/sprite_accessory/insect_fluff/none name = "None" icon_state = "none" relevant_layers = null -/datum/sprite_accessory/insect_fluff/plain - name = "Plain" - icon_state = "plain" - -/datum/sprite_accessory/insect_fluff/reddish - name = "Reddish" - icon_state = "redish" - -/datum/sprite_accessory/insect_fluff/royal - name = "Royal" - icon_state = "royal" - -/datum/sprite_accessory/insect_fluff/gothic - name = "Gothic" - icon_state = "gothic" - -/datum/sprite_accessory/insect_fluff/lovers - name = "Lovers" - icon_state = "lovers" - -/datum/sprite_accessory/insect_fluff/whitefly - name = "White Fly" - icon_state = "whitefly" - /datum/sprite_accessory/insect_fluff/punished name = "Burnt Off" icon_state = "punished" -/datum/sprite_accessory/insect_fluff/firewatch - name = "Firewatch" - icon_state = "firewatch" - -/datum/sprite_accessory/insect_fluff/deathhead - name = "Deathshead" - icon_state = "deathhead" - -/datum/sprite_accessory/insect_fluff/poison - name = "Poison" - icon_state = "poison" - -/datum/sprite_accessory/insect_fluff/ragged - name = "Ragged" - icon_state = "ragged" - -/datum/sprite_accessory/insect_fluff/moonfly - name = "Moon Fly" - icon_state = "moonfly" - -/datum/sprite_accessory/insect_fluff/snow - name = "Snow" - icon_state = "snow" - -/datum/sprite_accessory/insect_fluff/oakworm - name = "Oak Worm" - icon_state = "oakworm" - -/datum/sprite_accessory/insect_fluff/jungle - name = "Jungle" - icon_state = "jungle" - -/datum/sprite_accessory/insect_fluff/witchwing - name = "Witch Wing" - icon_state = "witchwing" - -/datum/sprite_accessory/insect_fluff/colored - name = "Colored (Hair)" - icon_state = "snow" - color_src = HAIR - /datum/sprite_accessory/insect_fluff/colored1 name = "Colored (Primary)" icon_state = "snow" @@ -311,4 +255,69 @@ /datum/sprite_accessory/insect_fluff/colored3 name = "Colored (Tertiary)" icon_state = "snow" - color_src = MUTCOLORS3 \ No newline at end of file + color_src = MUTCOLORS3 + +/datum/sprite_accessory/insect_fluff/colored + name = "Colored (Hair)" + icon_state = "snow" + color_src = HAIR + +/datum/sprite_accessory/insect_fluff/deathhead + name = "Deathshead" + icon_state = "deathhead" + +/datum/sprite_accessory/insect_fluff/firewatch + name = "Firewatch" + icon_state = "firewatch" + +/datum/sprite_accessory/insect_fluff/gothic + name = "Gothic" + icon_state = "gothic" + +/datum/sprite_accessory/insect_fluff/jungle + name = "Jungle" + icon_state = "jungle" + +/datum/sprite_accessory/insect_fluff/lovers + name = "Lovers" + icon_state = "lovers" + +/datum/sprite_accessory/insect_fluff/moonfly + name = "Moon Fly" + icon_state = "moonfly" + +/datum/sprite_accessory/insect_fluff/oakworm + name = "Oak Worm" + icon_state = "oakworm" + +/datum/sprite_accessory/insect_fluff/plain + name = "Plain" + icon_state = "plain" + +/datum/sprite_accessory/insect_fluff/poison + name = "Poison" + icon_state = "poison" + +/datum/sprite_accessory/insect_fluff/ragged + name = "Ragged" + icon_state = "ragged" + +/datum/sprite_accessory/insect_fluff/reddish + name = "Reddish" + icon_state = "redish" + +/datum/sprite_accessory/insect_fluff/royal + name = "Royal" + icon_state = "royal" + +/datum/sprite_accessory/insect_fluff/snow + name = "Snow" + icon_state = "snow" + +/datum/sprite_accessory/insect_fluff/whitefly + name = "White Fly" + icon_state = "whitefly" + +/datum/sprite_accessory/insect_fluff/witchwing + name = "Witch Wing" + icon_state = "witchwing" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm index bc269ccf62..7515ce560a 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/ears.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/ears.dm @@ -3,6 +3,10 @@ mutant_part_string = "ears" relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) +/datum/sprite_accessory/ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC) + /datum/sprite_accessory/ears/none name = "None" icon_state = "none" @@ -37,7 +41,7 @@ extra = TRUE extra_color_src = NONE -/datum/sprite_accessory/ears/human/bigwolfdark +/datum/sprite_accessory/ears/human/bigwolfdark //ignore alphabetical sort here for ease-of-use name = "Dark Big Wolf" icon_state = "bigwolfdark" icon = 'modular_citadel/icons/mob/mam_ears.dmi' @@ -51,6 +55,12 @@ extra = TRUE extra_color_src = NONE +/datum/sprite_accessory/ears/bunny + name = "Bunny" + icon_state = "bunny" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + /datum/sprite_accessory/ears/cat name = "Cat" icon_state = "cat" @@ -70,6 +80,12 @@ icon = 'modular_citadel/icons/mob/mam_ears.dmi' color_src = MUTCOLORS3 +/datum/sprite_accessory/ears/lab + name = "Dog, Floppy" + icon_state = "lab" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + /datum/sprite_accessory/ears/human/eevee name = "Eevee" icon_state = "eevee" @@ -111,12 +127,6 @@ icon_state = "jellyfish" color_src = HAIR -/datum/sprite_accessory/ears/lab - name = "Dog, Floppy" - icon_state = "lab" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_ears.dmi' - /datum/sprite_accessory/ears/murid name = "Murid" icon_state = "murid" @@ -129,18 +139,18 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_ears.dmi' -/datum/sprite_accessory/ears/human/pede - name = "Scolipede" - icon_state = "pede" - icon = 'modular_citadel/icons/mob/mam_ears.dmi' - color_src = MATRIXED - /datum/sprite_accessory/ears/human/rabbit name = "Rabbit" icon_state = "rabbit" color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_ears.dmi' +/datum/sprite_accessory/ears/human/pede + name = "Scolipede" + icon_state = "pede" + icon = 'modular_citadel/icons/mob/mam_ears.dmi' + color_src = MATRIXED + /datum/sprite_accessory/ears/human/sergal name = "Sergal" icon_state = "sergal" @@ -165,60 +175,62 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_ears.dmi' -/datum/sprite_accessory/ears/bunny - name = "Bunny" - icon_state = "bunny" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_ears.dmi' - /****************************************** *************** Furry Ears **************** *******************************************/ -/datum/sprite_accessory/mam_ears +/datum/sprite_accessory/ears/mam_ears icon = 'modular_citadel/icons/mob/mam_ears.dmi' color_src = MATRIXED mutant_part_string = "ears" relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) -/datum/sprite_accessory/mam_ears/none +/datum/sprite_accessory/ears/mam_ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC) + +/datum/sprite_accessory/ears/mam_ears/none name = "None" icon_state = "none" relevant_layers = null -/datum/sprite_accessory/mam_ears/axolotl +/datum/sprite_accessory/ears/mam_ears/axolotl name = "Axolotl" icon_state = "axolotl" -/datum/sprite_accessory/mam_ears/bat +/datum/sprite_accessory/ears/mam_ears/bat name = "Bat" icon_state = "bat" -/datum/sprite_accessory/mam_ears/bear +/datum/sprite_accessory/ears/mam_ears/bear name = "Bear" icon_state = "bear" -/datum/sprite_accessory/mam_ears/bigwolf +/datum/sprite_accessory/ears/mam_ears/bigwolf name = "Big Wolf" icon_state = "bigwolf" -/datum/sprite_accessory/mam_ears/bigwolfinner +/datum/sprite_accessory/ears/mam_ears/bigwolfinner name = "Big Wolf (ALT)" icon_state = "bigwolfinner" extra = TRUE extra_color_src = NONE -/datum/sprite_accessory/mam_ears/bigwolfdark +/datum/sprite_accessory/ears/mam_ears/bigwolfdark //alphabetical sort ignored here for ease-of-use name = "Dark Big Wolf" icon_state = "bigwolfdark" -/datum/sprite_accessory/mam_ears/bigwolfinnerdark +/datum/sprite_accessory/ears/mam_ears/bigwolfinnerdark name = "Dark Big Wolf (ALT)" icon_state = "bigwolfinnerdark" extra = TRUE extra_color_src = NONE -/datum/sprite_accessory/mam_ears/cat +/datum/sprite_accessory/ears/mam_ears/bunny + name = "Bunny" + icon_state = "bunny" + +/datum/sprite_accessory/ears/mam_ears/cat name = "Cat" icon_state = "cat" icon = 'icons/mob/mutant_bodyparts.dmi' @@ -226,100 +238,94 @@ extra = TRUE extra_color_src = NONE -/datum/sprite_accessory/mam_ears/catbig +/datum/sprite_accessory/ears/mam_ears/catbig name = "Cat, Big" icon_state = "catbig" -/datum/sprite_accessory/mam_ears/cow +/datum/sprite_accessory/ears/mam_ears/cow name = "Cow" icon_state = "cow" -/datum/sprite_accessory/mam_ears/curled +/datum/sprite_accessory/ears/mam_ears/curled name = "Curled Horn" icon_state = "horn1" color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_ears/deer +/datum/sprite_accessory/ears/mam_ears/deer name = "Deer" icon_state = "deer" color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_ears/eevee +/datum/sprite_accessory/ears/mam_ears/eevee name = "Eevee" icon_state = "eevee" - -/datum/sprite_accessory/mam_ears/elf +/datum/sprite_accessory/ears/mam_ears/elf name = "Elf" icon_state = "elf" color_src = MUTCOLORS3 - -/datum/sprite_accessory/mam_ears/elephant +/datum/sprite_accessory/ears/mam_ears/elephant name = "Elephant" icon_state = "elephant" -/datum/sprite_accessory/mam_ears/fennec +/datum/sprite_accessory/ears/mam_ears/fennec name = "Fennec" icon_state = "fennec" -/datum/sprite_accessory/mam_ears/fish +/datum/sprite_accessory/ears/mam_ears/fish name = "Fish" icon_state = "fish" -/datum/sprite_accessory/mam_ears/fox +/datum/sprite_accessory/ears/mam_ears/fox name = "Fox" icon_state = "fox" -/datum/sprite_accessory/mam_ears/husky +/datum/sprite_accessory/ears/mam_ears/husky name = "Husky" icon_state = "wolf" -/datum/sprite_accessory/mam_ears/kangaroo - name = "kangaroo" - icon_state = "kangaroo" - -/datum/sprite_accessory/mam_ears/jellyfish +/datum/sprite_accessory/ears/mam_ears/jellyfish name = "Jellyfish" icon_state = "jellyfish" color_src = HAIR -/datum/sprite_accessory/mam_ears/lab +/datum/sprite_accessory/ears/mam_ears/kangaroo + name = "kangaroo" + icon_state = "kangaroo" + +/datum/sprite_accessory/ears/mam_ears/lab name = "Dog, Long" icon_state = "lab" -/datum/sprite_accessory/mam_ears/murid +/datum/sprite_accessory/ears/mam_ears/murid name = "Murid" icon_state = "murid" -/datum/sprite_accessory/mam_ears/otie +/datum/sprite_accessory/ears/mam_ears/otie name = "Otusian" icon_state = "otie" -/datum/sprite_accessory/mam_ears/squirrel - name = "Squirrel" - icon_state = "squirrel" - -/datum/sprite_accessory/mam_ears/pede - name = "Scolipede" - icon_state = "pede" - -/datum/sprite_accessory/mam_ears/rabbit +/datum/sprite_accessory/ears/mam_ears/rabbit name = "Rabbit" icon_state = "rabbit" -/datum/sprite_accessory/mam_ears/sergal +/datum/sprite_accessory/ears/mam_ears/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/ears/mam_ears/sergal name = "Sergal" icon_state = "sergal" -/datum/sprite_accessory/mam_ears/skunk +/datum/sprite_accessory/ears/mam_ears/skunk name = "skunk" icon_state = "skunk" -/datum/sprite_accessory/mam_ears/wolf +/datum/sprite_accessory/ears/mam_ears/squirrel + name = "Squirrel" + icon_state = "squirrel" + +/datum/sprite_accessory/ears/mam_ears/wolf name = "Wolf" icon_state = "wolf" - -/datum/sprite_accessory/mam_ears/bunny - name = "Bunny" - icon_state = "bunny" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm index 0aaec309a4..49013161a9 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/frills.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/frills.dm @@ -2,11 +2,19 @@ icon = 'icons/mob/mutant_bodyparts.dmi' relevant_layers = list(BODY_ADJ_LAYER) +/datum/sprite_accessory/frills/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return (!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC) + /datum/sprite_accessory/frills/none name = "None" icon_state = "none" relevant_layers = null +/datum/sprite_accessory/frills/aquatic + name = "Aquatic" + icon_state = "aqua" + /datum/sprite_accessory/frills/simple name = "Simple" icon_state = "simple" @@ -14,7 +22,3 @@ /datum/sprite_accessory/frills/short name = "Short" icon_state = "short" - -/datum/sprite_accessory/frills/aquatic - name = "Aquatic" - icon_state = "aqua" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm index 34988f5656..a07fdaa5d3 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_face.dm @@ -6,6 +6,10 @@ gender = MALE // barf (unless you're a dorf, dorfs dig chix w/ beards :P) // please make sure they're sorted alphabetically and categorized +/datum/sprite_accessory/facial_hair/shaved //this is exempt from the alphabetical sort + name = "Shaved" + icon_state = null + gender = NEUTER /datum/sprite_accessory/facial_hair/threeoclock name = "Beard (3 o\'Clock)" @@ -135,11 +139,6 @@ name = "Mutton Chops with Moustache" icon_state = "facial_muttonmus" -/datum/sprite_accessory/facial_hair/shaved - name = "Shaved" - icon_state = null - gender = NEUTER - /datum/sprite_accessory/facial_hair/sideburn name = "Sideburns" icon_state = "facial_sideburns" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm index 89f2dd5370..8e4e6ad617 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/hair_head.dm @@ -9,6 +9,10 @@ // try to spell // you do not need to define _s or _l sub-states, game automatically does this for you +/datum/sprite_accessory/hair/bald //this is exempt from the alphabetical sort + name = "Bald" + icon_state = "bald" + /datum/sprite_accessory/hair/afro name = "Afro" icon_state = "hair_afro" @@ -25,10 +29,6 @@ name = "Ahoge" icon_state = "hair_antenna" -/datum/sprite_accessory/hair/bald - name = "Bald" - icon_state = "bald" - /datum/sprite_accessory/hair/balding name = "Balding Hair" icon_state = "hair_e" @@ -791,6 +791,10 @@ name = "Volaju" icon_state = "hair_volaju" +/datum/sprite_accessory/hair/volajupompless + name = "Volaju (Alt)" + icon_state = "hair_volajupompless" + /datum/sprite_accessory/hair/wisp name = "Wisp" icon_state = "hair_wisp" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm index b39f48f858..aff342c7a6 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/horns.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/horns.dm @@ -3,27 +3,19 @@ color_src = HORNCOLOR relevant_layers = list(HORNS_LAYER) +/datum/sprite_accessory/horns/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC) + /datum/sprite_accessory/horns/none name = "None" icon_state = "none" relevant_layers = null -/datum/sprite_accessory/horns/simple - name = "Simple" - icon_state = "simple" - -/datum/sprite_accessory/horns/short - name = "Short" - icon_state = "short" - /datum/sprite_accessory/horns/curled name = "Curled" icon_state = "curled" -/datum/sprite_accessory/horns/ram - name = "Ram" - icon_state = "ram" - /datum/sprite_accessory/horns/angler name = "Angeler" icon_state = "angler" @@ -36,3 +28,15 @@ /datum/sprite_accessory/horns/guilmon name = "Guilmon" icon_state = "guilmon" + +/datum/sprite_accessory/horns/ram + name = "Ram" + icon_state = "ram" + +/datum/sprite_accessory/horns/simple + name = "Simple" + icon_state = "simple" + +/datum/sprite_accessory/horns/short + name = "Short" + icon_state = "short" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm index 110ac69201..6019245b80 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/ipc_synths.dm @@ -11,96 +11,90 @@ name = "Blank" icon_state = "blank" -/datum/sprite_accessory/screen/pink - name = "Pink" - icon_state = "pink" - -/datum/sprite_accessory/screen/green - name = "Green" - icon_state = "green" - -/datum/sprite_accessory/screen/red - name = "Red" - icon_state = "red" - /datum/sprite_accessory/screen/blue name = "Blue" icon_state = "blue" -/datum/sprite_accessory/screen/yellow - name = "Yellow" - icon_state = "yellow" - -/datum/sprite_accessory/screen/shower - name = "Shower" - icon_state = "shower" - -/datum/sprite_accessory/screen/nature - name = "Nature" - icon_state = "nature" - -/datum/sprite_accessory/screen/eight - name = "Eight" - icon_state = "eight" - -/datum/sprite_accessory/screen/goggles - name = "Goggles" - icon_state = "goggles" - -/datum/sprite_accessory/screen/heart - name = "Heart" - icon_state = "heart" - -/datum/sprite_accessory/screen/monoeye - name = "Mono eye" - icon_state = "monoeye" - /datum/sprite_accessory/screen/breakout name = "Breakout" icon_state = "breakout" -/datum/sprite_accessory/screen/purple - name = "Purple" - icon_state = "purple" - -/datum/sprite_accessory/screen/scroll - name = "Scroll" - icon_state = "scroll" +/datum/sprite_accessory/screen/bsod + name = "BSOD" + icon_state = "bsod" /datum/sprite_accessory/screen/console name = "Console" icon_state = "console" -/datum/sprite_accessory/screen/rgb - name = "RGB" - icon_state = "rgb" +/datum/sprite_accessory/screen/eight + name = "Eight" + icon_state = "eight" + +/datum/sprite_accessory/screen/eyes + name = "Eyes" + icon_state = "eyes" + +/datum/sprite_accessory/screen/ecgwave + name = "ECG wave" + icon_state = "ecgwave" + +/datum/sprite_accessory/screen/green + name = "Green" + icon_state = "green" + +/datum/sprite_accessory/screen/goggles + name = "Goggles" + icon_state = "goggles" /datum/sprite_accessory/screen/golglider name = "Gol Glider" icon_state = "golglider" +/datum/sprite_accessory/screen/heart + name = "Heart" + icon_state = "heart" + +/datum/sprite_accessory/screen/pink + name = "Pink" + icon_state = "pink" + +/datum/sprite_accessory/screen/red + name = "Red" + icon_state = "red" + +/datum/sprite_accessory/screen/monoeye + name = "Mono eye" + icon_state = "monoeye" + +/datum/sprite_accessory/screen/nature + name = "Nature" + icon_state = "nature" + +/datum/sprite_accessory/screen/purple + name = "Purple" + icon_state = "purple" + /datum/sprite_accessory/screen/rainbow name = "Rainbow" icon_state = "rainbow" -/datum/sprite_accessory/screen/sunburst - name = "Sunburst" - icon_state = "sunburst" - -/datum/sprite_accessory/screen/static - name = "Static" - icon_state = "static" - -//Oracle Station sprites - -/datum/sprite_accessory/screen/bsod - name = "BSOD" - icon_state = "bsod" - /datum/sprite_accessory/screen/redtext name = "Red Text" icon_state = "retext" +/datum/sprite_accessory/screen/rgb + name = "RGB" + icon_state = "rgb" + +/datum/sprite_accessory/screen/scroll + name = "Scroll" + icon_state = "scroll" + +/datum/sprite_accessory/screen/shower + name = "Shower" + icon_state = "shower" + /datum/sprite_accessory/screen/sinewave name = "Sine wave" icon_state = "sinewave" @@ -109,22 +103,25 @@ name = "Square wave" icon_state = "squarwave" -/datum/sprite_accessory/screen/ecgwave - name = "ECG wave" - icon_state = "ecgwave" +/datum/sprite_accessory/screen/stars + name = "Stars" + icon_state = "stars" -/datum/sprite_accessory/screen/eyes - name = "Eyes" - icon_state = "eyes" +/datum/sprite_accessory/screen/static + name = "Static" + icon_state = "static" + +/datum/sprite_accessory/screen/sunburst + name = "Sunburst" + icon_state = "sunburst" /datum/sprite_accessory/screen/textdrop name = "Text drop" icon_state = "textdrop" -/datum/sprite_accessory/screen/stars - name = "Stars" - icon_state = "stars" - +/datum/sprite_accessory/screen/yellow + name = "Yellow" + icon_state = "yellow" /****************************************** ************** IPC Antennas *************** @@ -145,14 +142,6 @@ name = "Angled Antennae" icon_state = "antennae" -/datum/sprite_accessory/antenna/tvantennae - name = "TV Antennae" - icon_state = "tvantennae" - -/datum/sprite_accessory/antenna/cyberhead - name = "Cyberhead" - icon_state = "cyberhead" - /datum/sprite_accessory/antenna/antlers name = "Antlers" icon_state = "antlers" @@ -160,3 +149,11 @@ /datum/sprite_accessory/antenna/crowned name = "Crowned" icon_state = "crowned" + +/datum/sprite_accessory/antenna/cyberhead + name = "Cyberhead" + icon_state = "cyberhead" + +/datum/sprite_accessory/antenna/tvantennae + name = "TV Antennae" + icon_state = "tvantennae" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm index 2ec6da2da8..6f7b955d8f 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/legs_and_taurs.dm @@ -30,6 +30,9 @@ var/alt_taur_mode = NONE //Same as above. var/hide_legs = USE_QUADRUPED_CLIP_MASK +/datum/sprite_accessory/taur/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))) + /datum/sprite_accessory/taur/New() switch(hide_legs) if(USE_QUADRUPED_CLIP_MASK) @@ -46,6 +49,13 @@ relevant_layers = null hide_legs = FALSE +/datum/sprite_accessory/taur/canine + name = "Canine" + icon_state = "canine" + taur_mode = STYLE_PAW_TAURIC + color_src = MUTCOLORS + extra = TRUE + /datum/sprite_accessory/taur/cow name = "Cow" icon_state = "cow" @@ -92,6 +102,13 @@ color_src = MUTCOLORS extra = TRUE +/datum/sprite_accessory/taur/feline + name = "Feline" + icon_state = "feline" + taur_mode = STYLE_PAW_TAURIC + color_src = MUTCOLORS + extra = TRUE + /datum/sprite_accessory/taur/horse name = "Horse" icon_state = "horse" @@ -123,17 +140,3 @@ taur_mode = STYLE_SNEK_TAURIC color_src = MUTCOLORS hide_legs = USE_SNEK_CLIP_MASK - -/datum/sprite_accessory/taur/canine - name = "Canine" - icon_state = "canine" - taur_mode = STYLE_PAW_TAURIC - color_src = MUTCOLORS - extra = TRUE - -/datum/sprite_accessory/taur/feline - name = "Feline" - icon_state = "feline" - taur_mode = STYLE_PAW_TAURIC - color_src = MUTCOLORS - extra = TRUE diff --git a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm index 60e8ed1007..99d2c67cc9 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/snouts.dm @@ -3,14 +3,23 @@ mutant_part_string = "snout" relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER) -/datum/sprite_accessory/snouts/sharp - name = "Sharp" - icon_state = "sharp" +/datum/sprite_accessory/snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC) + +/datum/sprite_accessory/snout/guilmon + name = "Guilmon" + icon_state = "guilmon" + color_src = MATRIXED /datum/sprite_accessory/snouts/round name = "Round" icon_state = "round" +/datum/sprite_accessory/snouts/sharp + name = "Sharp" + icon_state = "sharp" + /datum/sprite_accessory/snouts/sharplight name = "Sharp + Light" icon_state = "sharplight" @@ -19,11 +28,6 @@ name = "Round + Light" icon_state = "roundlight" -/datum/sprite_accessory/snout/guilmon - name = "Guilmon" - icon_state = "guilmon" - color_src = MATRIXED - //christ this was a mistake, but it's here just in case someone wants to selectively fix -- Pooj /************* Lizard compatable snoots *********** /datum/sprite_accessory/snouts/bird @@ -150,242 +154,251 @@ ************** Mammal Snouts ************** *******************************************/ -/datum/sprite_accessory/mam_snouts +/datum/sprite_accessory/snouts/mam_snouts color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_snouts.dmi' - recommended_species = list("mammal", "slimeperson", "insect", "podweak") + recommended_species = list("mammal", "slimeperson", "insect", "podweak", "lizard") mutant_part_string = "snout" relevant_layers = list(BODY_ADJ_LAYER, BODY_FRONT_LAYER) -/datum/sprite_accessory/mam_snouts/none +/datum/sprite_accessory/snouts/mam_snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) + return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC) + +/datum/sprite_accessory/snouts/mam_snouts/none name = "None" icon_state = "none" recommended_species = null relevant_layers = null -/datum/sprite_accessory/mam_snouts/bird +/datum/sprite_accessory/snouts/mam_snouts/bird name = "Beak" icon_state = "bird" -/datum/sprite_accessory/mam_snouts/bigbeak +/datum/sprite_accessory/snouts/mam_snouts/bigbeak name = "Big Beak" icon_state = "bigbeak" -/datum/sprite_accessory/mam_snouts/bug +/datum/sprite_accessory/snouts/mam_snouts/bug name = "Bug" icon_state = "bug" color_src = MUTCOLORS extra2 = TRUE extra2_color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_snouts/elephant +/datum/sprite_accessory/snouts/mam_snouts/elephant name = "Elephant" icon_state = "elephant" extra = TRUE extra_color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_snouts/lcanid - name = "Mammal, Long" - icon_state = "lcanid" +/datum/sprite_accessory/snouts/mam_snouts/husky + name = "Husky" + icon_state = "husky" -/datum/sprite_accessory/mam_snouts/lcanidalt - name = "Mammal, Long ALT" - icon_state = "lcanidalt" - -/datum/sprite_accessory/mam_snouts/scanid - name = "Mammal, Short" - icon_state = "scanid" - -/datum/sprite_accessory/mam_snouts/scanidalt - name = "Mammal, Short ALT" - icon_state = "scanidalt" - -/datum/sprite_accessory/mam_snouts/scanidalt2 - name = "Mammal, Short ALT 2" - icon_state = "scanidalt2" - -/datum/sprite_accessory/mam_snouts/wolf - name = "Mammal, Thick" - icon_state = "wolf" - -/datum/sprite_accessory/mam_snouts/wolfalt - name = "Mammal, Thick ALT" - icon_state = "wolfalt" - -/datum/sprite_accessory/mam_snouts/redpanda - name = "WahCoon" - icon_state = "wah" - -/datum/sprite_accessory/mam_snouts/redpandaalt - name = "WahCoon ALT" - icon_state = "wahalt" - -/datum/sprite_accessory/mam_snouts/rhino +/datum/sprite_accessory/snouts/mam_snouts/rhino name = "Horn" icon_state = "rhino" extra = TRUE extra = MUTCOLORS3 -/datum/sprite_accessory/mam_snouts/rodent +/datum/sprite_accessory/snouts/mam_snouts/rodent name = "Rodent" icon_state = "rodent" -/datum/sprite_accessory/mam_snouts/husky - name = "Husky" - icon_state = "husky" +/datum/sprite_accessory/snouts/mam_snouts/lcanid + name = "Mammal, Long" + icon_state = "lcanid" -/datum/sprite_accessory/mam_snouts/otie +/datum/sprite_accessory/snouts/mam_snouts/lcanidalt + name = "Mammal, Long ALT" + icon_state = "lcanidalt" + +/datum/sprite_accessory/snouts/mam_snouts/scanid + name = "Mammal, Short" + icon_state = "scanid" + +/datum/sprite_accessory/snouts/mam_snouts/scanidalt + name = "Mammal, Short ALT" + icon_state = "scanidalt" + +/datum/sprite_accessory/snouts/mam_snouts/scanidalt2 + name = "Mammal, Short ALT 2" + icon_state = "scanidalt2" + +/datum/sprite_accessory/snouts/mam_snouts/wolf + name = "Mammal, Thick" + icon_state = "wolf" + +/datum/sprite_accessory/snouts/mam_snouts/wolfalt + name = "Mammal, Thick ALT" + icon_state = "wolfalt" + +/datum/sprite_accessory/snouts/mam_snouts/otie name = "Otie" icon_state = "otie" -/datum/sprite_accessory/mam_snouts/pede - name = "Scolipede" - icon_state = "pede" - -/datum/sprite_accessory/mam_snouts/sergal - name = "Sergal" - icon_state = "sergal" - -/datum/sprite_accessory/mam_snouts/shark - name = "Shark" - icon_state = "shark" - -/datum/sprite_accessory/mam_snouts/hshark - name = "hShark" - icon_state = "hshark" - -/datum/sprite_accessory/mam_snouts/toucan - name = "Toucan" - icon_state = "toucan" - -/datum/sprite_accessory/mam_snouts/sharp - name = "Sharp" - icon_state = "sharp" - color_src = MUTCOLORS - -/datum/sprite_accessory/mam_snouts/round +/datum/sprite_accessory/snouts/mam_snouts/round name = "Round" icon_state = "round" color_src = MUTCOLORS -/datum/sprite_accessory/mam_snouts/sharplight - name = "Sharp + Light" - icon_state = "sharplight" - color_src = MUTCOLORS - -/datum/sprite_accessory/mam_snouts/roundlight +/datum/sprite_accessory/snouts/mam_snouts/roundlight name = "Round + Light" icon_state = "roundlight" color_src = MUTCOLORS +/datum/sprite_accessory/snouts/mam_snouts/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/snouts/mam_snouts/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/snouts/mam_snouts/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/snouts/mam_snouts/hshark + name = "hShark" + icon_state = "hshark" + +/datum/sprite_accessory/snouts/mam_snouts/sharp + name = "Sharp" + icon_state = "sharp" + color_src = MUTCOLORS + +/datum/sprite_accessory/snouts/mam_snouts/sharplight + name = "Sharp + Light" + icon_state = "sharplight" + color_src = MUTCOLORS + +/datum/sprite_accessory/snouts/mam_snouts/skulldog + name = "Skulldog" + icon_state = "skulldog" + extra = TRUE + extra_color_src = MATRIXED + +/datum/sprite_accessory/snouts/mam_snouts/toucan + name = "Toucan" + icon_state = "toucan" + +/datum/sprite_accessory/snouts/mam_snouts/redpanda + name = "WahCoon" + icon_state = "wah" + +/datum/sprite_accessory/snouts/mam_snouts/redpandaalt + name = "WahCoon ALT" + icon_state = "wahalt" /****************************************** **************** Snouts ******************* *************but higher up*****************/ -/datum/sprite_accessory/mam_snouts/fbird +/datum/sprite_accessory/snouts/mam_snouts/fbird name = "Beak (Top)" icon_state = "fbird" -/datum/sprite_accessory/mam_snouts/fbigbeak +/datum/sprite_accessory/snouts/mam_snouts/fbigbeak name = "Big Beak (Top)" icon_state = "fbigbeak" -/datum/sprite_accessory/mam_snouts/fbug +/datum/sprite_accessory/snouts/mam_snouts/fbug name = "Bug (Top)" icon_state = "fbug" color_src = MUTCOLORS extra2 = TRUE extra2_color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_snouts/felephant +/datum/sprite_accessory/snouts/mam_snouts/felephant name = "Elephant (Top)" icon_state = "felephant" extra = TRUE extra_color_src = MUTCOLORS3 -/datum/sprite_accessory/mam_snouts/flcanid - name = "Mammal, Long (Top)" - icon_state = "flcanid" - -/datum/sprite_accessory/mam_snouts/flcanidalt - name = "Mammal, Long ALT (Top)" - icon_state = "flcanidalt" - -/datum/sprite_accessory/mam_snouts/fscanid - name = "Mammal, Short (Top)" - icon_state = "fscanid" - -/datum/sprite_accessory/mam_snouts/fscanidalt - name = "Mammal, Short ALT (Top)" - icon_state = "fscanidalt" - -/datum/sprite_accessory/mam_snouts/fscanidalt2 - name = "Mammal, Short ALT 2 (Top)" - icon_state = "fscanidalt2" - -/datum/sprite_accessory/mam_snouts/fwolf - name = "Mammal, Thick (Top)" - icon_state = "fwolf" - -/datum/sprite_accessory/mam_snouts/fwolfalt - name = "Mammal, Thick ALT (Top)" - icon_state = "fwolfalt" - -/datum/sprite_accessory/mam_snouts/fredpanda - name = "WahCoon (Top)" - icon_state = "fwah" - -/datum/sprite_accessory/mam_snouts/frhino +/datum/sprite_accessory/snouts/mam_snouts/frhino name = "Horn (Top)" icon_state = "frhino" extra = TRUE extra = MUTCOLORS3 -/datum/sprite_accessory/mam_snouts/frodent - name = "Rodent (Top)" - icon_state = "frodent" - -/datum/sprite_accessory/mam_snouts/fhusky +/datum/sprite_accessory/snouts/mam_snouts/fhusky name = "Husky (Top)" icon_state = "fhusky" -/datum/sprite_accessory/mam_snouts/fotie +/datum/sprite_accessory/snouts/mam_snouts/flcanid + name = "Mammal, Long (Top)" + icon_state = "flcanid" + +/datum/sprite_accessory/snouts/mam_snouts/flcanidalt + name = "Mammal, Long ALT (Top)" + icon_state = "flcanidalt" + +/datum/sprite_accessory/snouts/mam_snouts/fscanid + name = "Mammal, Short (Top)" + icon_state = "fscanid" + +/datum/sprite_accessory/snouts/mam_snouts/fscanidalt + name = "Mammal, Short ALT (Top)" + icon_state = "fscanidalt" + +/datum/sprite_accessory/snouts/mam_snouts/fscanidalt2 + name = "Mammal, Short ALT 2 (Top)" + icon_state = "fscanidalt2" + +/datum/sprite_accessory/snouts/mam_snouts/fwolf + name = "Mammal, Thick (Top)" + icon_state = "fwolf" + +/datum/sprite_accessory/snouts/mam_snouts/fwolfalt + name = "Mammal, Thick ALT (Top)" + icon_state = "fwolfalt" + +/datum/sprite_accessory/snouts/mam_snouts/fotie name = "Otie (Top)" icon_state = "fotie" -/datum/sprite_accessory/mam_snouts/fpede - name = "Scolipede (Top)" - icon_state = "fpede" +/datum/sprite_accessory/snouts/mam_snouts/frodent + name = "Rodent (Top)" + icon_state = "frodent" -/datum/sprite_accessory/mam_snouts/fsergal - name = "Sergal (Top)" - icon_state = "fsergal" - -/datum/sprite_accessory/mam_snouts/fshark - name = "Shark (Top)" - icon_state = "fshark" - -/datum/sprite_accessory/mam_snouts/ftoucan - name = "Toucan (Top)" - icon_state = "ftoucan" - -/datum/sprite_accessory/mam_snouts/fsharp - name = "Sharp (Top)" - icon_state = "fsharp" - color_src = MUTCOLORS - -/datum/sprite_accessory/mam_snouts/fround +/datum/sprite_accessory/snouts/mam_snouts/fround name = "Round (Top)" icon_state = "fround" color_src = MUTCOLORS -/datum/sprite_accessory/mam_snouts/fsharplight +/datum/sprite_accessory/snouts/mam_snouts/froundlight + name = "Round + Light (Top)" + icon_state = "froundlight" + color_src = MUTCOLORS + +/datum/sprite_accessory/snouts/mam_snouts/fpede + name = "Scolipede (Top)" + icon_state = "fpede" + +/datum/sprite_accessory/snouts/mam_snouts/fsergal + name = "Sergal (Top)" + icon_state = "fsergal" + +/datum/sprite_accessory/snouts/mam_snouts/fshark + name = "Shark (Top)" + icon_state = "fshark" + +/datum/sprite_accessory/snouts/mam_snouts/fsharp + name = "Sharp (Top)" + icon_state = "fsharp" + color_src = MUTCOLORS + +/datum/sprite_accessory/snouts/mam_snouts/fsharplight name = "Sharp + Light (Top)" icon_state = "fsharplight" color_src = MUTCOLORS -/datum/sprite_accessory/mam_snouts/froundlight - name = "Round + Light (Top)" - icon_state = "froundlight" - color_src = MUTCOLORS +/datum/sprite_accessory/snouts/mam_snouts/ftoucan + name = "Toucan (Top)" + icon_state = "ftoucan" + +/datum/sprite_accessory/snouts/mam_snouts/fredpanda + name = "WahCoon (Top)" + icon_state = "fwah" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/socks.dm b/code/modules/mob/dead/new_player/sprite_accessories/socks.dm index 19ec677a72..ffb808eede 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/socks.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/socks.dm @@ -20,6 +20,10 @@ name = "Knee-high - Bee" icon_state = "bee_knee" +/datum/sprite_accessory/underwear/socks/christmas_knee + name = "Knee-High - Christmas" + icon_state = "christmas_knee" + /datum/sprite_accessory/underwear/socks/commie_knee name = "Knee-High - Commie" icon_state = "commie_knee" @@ -32,6 +36,14 @@ name = "Knee-high - Rainbow" icon_state = "rainbow_knee" +/datum/sprite_accessory/underwear/socks/candycaner_knee + name = "Knee-High - Red Candy Cane" + icon_state = "candycaner_knee" + +/datum/sprite_accessory/underwear/socks/candycaneg_knee //ignore alphabetisation for ease of use in scenarios like this + name = "Knee-High - Green Candy Cane" + icon_state = "candycaneg_knee" + /datum/sprite_accessory/underwear/socks/striped_knee name = "Knee-high - Striped" icon_state = "striped_knee" @@ -46,18 +58,6 @@ name = "Knee-High - UK" icon_state = "uk_knee" -/datum/sprite_accessory/underwear/socks/christmas_knee - name = "Knee-High - Christmas" - icon_state = "christmas_knee" - -/datum/sprite_accessory/underwear/socks/candycaner_knee - name = "Knee-High - Red Candy Cane" - icon_state = "candycaner_knee" - -/datum/sprite_accessory/underwear/socks/candycaneg_knee - name = "Knee-High - Green Candy Cane" - icon_state = "candycaneg_knee" - /datum/sprite_accessory/underwear/socks/socks_norm name = "Normal" icon_state = "socks_norm" @@ -129,22 +129,34 @@ name = "Thigh-high - Bee" icon_state = "bee_thigh" +/datum/sprite_accessory/underwear/socks/christmas_thigh + name = "Thigh-high - Christmas" + icon_state = "christmas_thigh" + /datum/sprite_accessory/underwear/socks/commie_thigh name = "Thigh-high - Commie" icon_state = "commie_thigh" -/datum/sprite_accessory/underwear/socks/usa_thigh - name = "Thigh-high - Freedom" - icon_state = "assblastusa_thigh" - /datum/sprite_accessory/underwear/socks/fishnet name = "Thigh-high - Fishnet" icon_state = "fishnet" +/datum/sprite_accessory/underwear/socks/usa_thigh + name = "Thigh-high - Freedom" + icon_state = "assblastusa_thigh" + /datum/sprite_accessory/underwear/socks/rainbow_thigh name = "Thigh-high - Rainbow" icon_state = "rainbow_thigh" +/datum/sprite_accessory/underwear/socks/candycaner_thigh + name = "Thigh-high - Red Candy Cane" + icon_state = "candycaner_thigh" + +/datum/sprite_accessory/underwear/socks/candycaneg_thigh + name = "Thigh-high - Green Candy Cane" + icon_state = "candycaneg_thigh" + /datum/sprite_accessory/underwear/socks/striped_thigh name = "Thigh-high - Striped" icon_state = "striped_thigh" @@ -157,16 +169,4 @@ /datum/sprite_accessory/underwear/socks/uk_thigh name = "Thigh-high - UK" - icon_state = "uk_thigh" - -/datum/sprite_accessory/underwear/socks/christmas_thigh - name = "Thigh-high - Christmas" - icon_state = "christmas_thigh" - -/datum/sprite_accessory/underwear/socks/candycaner_thigh - name = "Thigh-high - Red Candy Cane" - icon_state = "candycaner_thigh" - -/datum/sprite_accessory/underwear/socks/candycaneg_thigh - name = "Thigh-high - Green Candy Cane" - icon_state = "candycaneg_thigh" \ No newline at end of file + icon_state = "uk_thigh" \ No newline at end of file diff --git a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm index 54749d5ea9..5d7207c934 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/spines.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/spines.dm @@ -2,10 +2,16 @@ icon = 'icons/mob/mutant_bodyparts.dmi' relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER) +/datum/sprite_accessory/spines/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) + /datum/sprite_accessory/spines_animated icon = 'icons/mob/mutant_bodyparts.dmi' relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER) +/datum/sprite_accessory/spines_animated/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return ((!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || H.dna.species.mutant_bodyparts["tail"]) + /datum/sprite_accessory/spines/none name = "None" icon_state = "none" @@ -15,21 +21,13 @@ name = "None" icon_state = "none" -/datum/sprite_accessory/spines/short - name = "Short" - icon_state = "short" +/datum/sprite_accessory/spines/aqautic + name = "Aquatic" + icon_state = "aqua" -/datum/sprite_accessory/spines_animated/short - name = "Short" - icon_state = "short" - -/datum/sprite_accessory/spines/shortmeme - name = "Short + Membrane" - icon_state = "shortmeme" - -/datum/sprite_accessory/spines_animated/shortmeme - name = "Short + Membrane" - icon_state = "shortmeme" +/datum/sprite_accessory/spines_animated/aqautic + name = "Aquatic" + icon_state = "aqua" /datum/sprite_accessory/spines/long name = "Long" @@ -47,10 +45,18 @@ name = "Long + Membrane" icon_state = "longmeme" -/datum/sprite_accessory/spines/aqautic - name = "Aquatic" - icon_state = "aqua" +/datum/sprite_accessory/spines/short + name = "Short" + icon_state = "short" -/datum/sprite_accessory/spines_animated/aqautic - name = "Aquatic" - icon_state = "aqua" +/datum/sprite_accessory/spines_animated/short + name = "Short" + icon_state = "short" + +/datum/sprite_accessory/spines/shortmeme + name = "Short + Membrane" + icon_state = "shortmeme" + +/datum/sprite_accessory/spines_animated/shortmeme + name = "Short + Membrane" + icon_state = "shortmeme" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/synthliz.dm b/code/modules/mob/dead/new_player/sprite_accessories/synthliz.dm index a2884ab944..9addd15dca 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/synthliz.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/synthliz.dm @@ -1,36 +1,30 @@ //Synth snouts (This is the most important part) -/datum/sprite_accessory/mam_snouts/synthliz +/datum/sprite_accessory/snouts/mam_snouts/synthliz recommended_species = list("synthliz") icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi' color_src = MUTCOLORS name = "Synthetic Lizard - Snout" icon_state = "synthliz_basic" -/datum/sprite_accessory/mam_snouts/synthliz/synthliz_under +/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_under icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi' color_src = MATRIXED name = "Synthetic Lizard - Snout Under" icon_state = "synthliz_under" -/datum/sprite_accessory/mam_snouts/synthliz/synthliz_tert +/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_tert icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi' color_src = MATRIXED name = "Synthetic Lizard - Snout Tertiary" icon_state = "synthliz_tert" -/datum/sprite_accessory/mam_snouts/synthliz/synthliz_tertunder +/datum/sprite_accessory/snouts/mam_snouts/synthliz/synthliz_tertunder icon = 'modular_citadel/icons/mob/synthliz_snouts.dmi' color_src = MATRIXED name = "Synthetic Lizard - Snout Tertiary Under" icon_state = "synthliz_tertunder" //Synth body markings -/datum/sprite_accessory/mam_body_markings/synthliz - recommended_species = list("synthliz") - icon = 'modular_citadel/icons/mob/synthliz_body_markings.dmi' - name = "Synthetic Lizard - Plates" - icon_state = "synthlizscutes" - /datum/sprite_accessory/mam_body_markings/synthliz/synthliz_pecs icon = 'modular_citadel/icons/mob/synthliz_body_markings.dmi' name = "Synthetic Lizard - Pecs" @@ -41,15 +35,21 @@ name = "Synthetic Lizard - Pecs Light" icon_state = "synthlizpecslight" +/datum/sprite_accessory/mam_body_markings/synthliz + recommended_species = list("synthliz") + icon = 'modular_citadel/icons/mob/synthliz_body_markings.dmi' + name = "Synthetic Lizard - Plates" + icon_state = "synthlizscutes" + //Synth tails -/datum/sprite_accessory/mam_tails/synthliz +/datum/sprite_accessory/tails/mam_tails/synthliz recommended_species = list("synthliz") icon = 'modular_citadel/icons/mob/synthliz_tails.dmi' color_src = MUTCOLORS name = "Synthetic Lizard" icon_state = "synthliz" -/datum/sprite_accessory/mam_tails_animated/synthliz +/datum/sprite_accessory/tails_animated/mam_tails_animated/synthliz recommended_species = list("synthliz") icon = 'modular_citadel/icons/mob/synthliz_tails.dmi' color_src = MUTCOLORS @@ -70,17 +70,17 @@ name = "Synthetic Lizard - Curled" icon_state = "synth_curled" -/datum/sprite_accessory/antenna/synthliz/synthliz_thick +/datum/sprite_accessory/antenna/synthliz/synth_horns icon = 'modular_citadel/icons/mob/synthliz_antennas.dmi' color_src = MUTCOLORS - name = "Synthetic Lizard - Thick" - icon_state = "synth_thick" + name = "Synthetic Lizard - Horns" + icon_state = "synth_horns" -/datum/sprite_accessory/antenna/synthliz/synth_thicklight +/datum/sprite_accessory/antenna/synthliz/synth_hornslight icon = 'modular_citadel/icons/mob/synthliz_antennas.dmi' color_src = MATRIXED - name = "Synthetic Lizard - Thick Light" - icon_state = "synth_thicklight" + name = "Synthetic Lizard - Horns Light" + icon_state = "synth_hornslight" /datum/sprite_accessory/antenna/synthliz/synth_short icon = 'modular_citadel/icons/mob/synthliz_antennas.dmi' @@ -100,17 +100,17 @@ name = "Synthetic Lizard - Sharp Light" icon_state = "synth_sharplight" -/datum/sprite_accessory/antenna/synthliz/synth_horns +/datum/sprite_accessory/antenna/synthliz/synthliz_thick icon = 'modular_citadel/icons/mob/synthliz_antennas.dmi' color_src = MUTCOLORS - name = "Synthetic Lizard - Horns" - icon_state = "synth_horns" + name = "Synthetic Lizard - Thick" + icon_state = "synth_thick" -/datum/sprite_accessory/antenna/synthliz/synth_hornslight +/datum/sprite_accessory/antenna/synthliz/synth_thicklight icon = 'modular_citadel/icons/mob/synthliz_antennas.dmi' color_src = MATRIXED - name = "Synthetic Lizard - Horns Light" - icon_state = "synth_hornslight" + name = "Synthetic Lizard - Thick Light" + icon_state = "synth_thicklight" //Synth Taurs (Ported from Virgo) /datum/sprite_accessory/taur/synthliz diff --git a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm index 33dbd7059f..d9e2de1525 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/tails.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/tails.dm @@ -3,6 +3,9 @@ mutant_part_string = "tail" relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) +/datum/sprite_accessory/tails/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return ((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) + /datum/sprite_accessory/tails_animated icon = 'icons/mob/mutant_bodyparts.dmi' mutant_part_string = "tailwag" @@ -12,38 +15,10 @@ ************* Lizard Tails **************** *******************************************/ -/datum/sprite_accessory/tails/lizard/smooth - name = "Smooth" - icon_state = "smooth" - -/datum/sprite_accessory/tails_animated/lizard/smooth - name = "Smooth" - icon_state = "smooth" - -/datum/sprite_accessory/tails/lizard/dtiger - name = "Dark Tiger" - icon_state = "dtiger" - -/datum/sprite_accessory/tails_animated/lizard/dtiger - name = "Dark Tiger" - icon_state = "dtiger" - -/datum/sprite_accessory/tails/lizard/ltiger - name = "Light Tiger" - icon_state = "ltiger" - -/datum/sprite_accessory/tails_animated/lizard/ltiger - name = "Light Tiger" - icon_state = "ltiger" - -/datum/sprite_accessory/tails/lizard/spikes - name = "Spikes" - icon_state = "spikes" - -/datum/sprite_accessory/tails_animated/lizard/spikes - name = "Spikes" - icon_state = "spikes" +/datum/sprite_accessory/tails_animated/lizard/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) || H.dna.species.mutant_bodyparts["tail_lizard"]) +//this goes first regardless of alphabetical order /datum/sprite_accessory/tails/lizard/none name = "None" icon_state = "None" @@ -66,11 +41,13 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' -/datum/sprite_accessory/body_markings/guilmon - name = "Guilmon" - icon_state = "guilmon" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/markings_notmammals.dmi' +/datum/sprite_accessory/tails/lizard/dtiger + name = "Dark Tiger" + icon_state = "dtiger" + +/datum/sprite_accessory/tails_animated/lizard/dtiger + name = "Dark Tiger" + icon_state = "dtiger" /datum/sprite_accessory/tails/lizard/guilmon name = "Guilmon" @@ -84,6 +61,30 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' +/datum/sprite_accessory/tails/lizard/ltiger + name = "Light Tiger" + icon_state = "ltiger" + +/datum/sprite_accessory/tails_animated/lizard/ltiger + name = "Light Tiger" + icon_state = "ltiger" + +/datum/sprite_accessory/tails/lizard/smooth + name = "Smooth" + icon_state = "smooth" + +/datum/sprite_accessory/tails_animated/lizard/smooth + name = "Smooth" + icon_state = "smooth" + +/datum/sprite_accessory/tails/lizard/spikes + name = "Spikes" + icon_state = "spikes" + +/datum/sprite_accessory/tails_animated/lizard/spikes + name = "Spikes" + icon_state = "spikes" + /****************************************** ************** Human Tails **************** *******************************************/ @@ -98,17 +99,8 @@ icon_state = "none" relevant_layers = null -/datum/sprite_accessory/tails/human/ailurus - name = "Red Panda" - icon_state = "wah" - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - color_src = MATRIXED - -/datum/sprite_accessory/tails_animated/human/ailurus - name = "Red Panda" - icon_state = "wah" - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - color_src = MATRIXED +/datum/sprite_accessory/tails_animated/human/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric)|| H.dna.species.mutant_bodyparts["tail_human"]) /datum/sprite_accessory/tails/human/axolotl name = "Axolotl" @@ -122,22 +114,22 @@ icon = 'modular_citadel/icons/mob/mam_tails.dmi' color_src = MATRIXED -/datum/sprite_accessory/mam_tails/batl +/datum/sprite_accessory/tails/mam_tails/batl name = "Bat (Long)" icon = 'modular_citadel/icons/mob/mam_tails.dmi' icon_state = "batl" -/datum/sprite_accessory/mam_tails_animated/batl +/datum/sprite_accessory/tails_animated/mam_tails_animated/batl name = "Bat (Long)" icon = 'modular_citadel/icons/mob/mam_tails.dmi' icon_state = "batl" -/datum/sprite_accessory/mam_tails/bats +/datum/sprite_accessory/tails/mam_tails/bats name = "Bat (Short)" icon = 'modular_citadel/icons/mob/mam_tails.dmi' icon_state = "bats" -/datum/sprite_accessory/mam_tails_animated/bats +/datum/sprite_accessory/tails_animated/mam_tails_animated/bats name = "Bat (Short)" icon = 'modular_citadel/icons/mob/mam_tails.dmi' icon_state = "bats" @@ -190,6 +182,14 @@ icon = 'modular_citadel/icons/mob/mam_tails.dmi' color_src = MATRIXED +/datum/sprite_accessory/tails/human/corvid + name = "Corvid" + icon_state = "crow" + +/datum/sprite_accessory/tails_animated/human/corvid + name = "Corvid" + icon_state = "crow" + /datum/sprite_accessory/tails/human/cow name = "Cow" icon_state = "cow" @@ -202,13 +202,25 @@ icon = 'modular_citadel/icons/mob/mam_tails.dmi' color_src = MATRIXED -/datum/sprite_accessory/tails/human/corvid - name = "Corvid" - icon_state = "crow" +/datum/sprite_accessory/tails/human/dtiger + name = "Dark Tiger" + icon_state = "dtiger" -/datum/sprite_accessory/tails_animated/human/corvid - name = "Corvid" - icon_state = "crow" +/datum/sprite_accessory/tails_animated/human/dtiger + name = "Dark Tiger" + icon_state = "dtiger" + +/datum/sprite_accessory/tails/human/datashark + name = "datashark" + icon_state = "datashark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/datashark + name = "datashark" + icon_state = "datashark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' /datum/sprite_accessory/tails/human/eevee name = "Eevee" @@ -289,7 +301,7 @@ color_src = MATRIXED /datum/sprite_accessory/tails_animated/human/insect - name = "insect" + name = "Insect" icon_state = "insect" icon = 'modular_citadel/icons/mob/mam_tails.dmi' color_src = MATRIXED @@ -306,6 +318,14 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' +/datum/sprite_accessory/tails/human/ltiger + name = "Light Tiger" + icon_state = "ltiger" + +/datum/sprite_accessory/tails_animated/human/ltiger + name = "Light Tiger" + icon_state = "ltiger" + /datum/sprite_accessory/tails/human/murid name = "Murid" icon_state = "murid" @@ -318,18 +338,6 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' -/datum/sprite_accessory/tails/human/otie - name = "Otusian" - icon_state = "otie" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - -/datum/sprite_accessory/tails_animated/human/otie - name = "Otusian" - icon_state = "otie" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - /datum/sprite_accessory/tails/orca name = "Orca" icon_state = "orca" @@ -342,15 +350,15 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' -/datum/sprite_accessory/tails/human/pede - name = "Scolipede" - icon_state = "pede" +/datum/sprite_accessory/tails/human/otie + name = "Otusian" + icon_state = "otie" color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' -/datum/sprite_accessory/tails_animated/human/pede - name = "Scolipede" - icon_state = "pede" +/datum/sprite_accessory/tails_animated/human/otie + name = "Otusian" + icon_state = "otie" color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' @@ -366,6 +374,30 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' +/datum/sprite_accessory/tails/human/ailurus + name = "Red Panda" + icon_state = "wah" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails_animated/human/ailurus + name = "Red Panda" + icon_state = "wah" + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + color_src = MATRIXED + +/datum/sprite_accessory/tails/human/pede + name = "Scolipede" + icon_state = "pede" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/pede + name = "Scolipede" + icon_state = "pede" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + /datum/sprite_accessory/tails/human/sergal name = "Sergal" icon_state = "sergal" @@ -378,6 +410,18 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' +/datum/sprite_accessory/tails/human/shark + name = "Shark" + icon_state = "shark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + +/datum/sprite_accessory/tails_animated/human/shark + name = "Shark" + icon_state = "shark" + color_src = MATRIXED + icon = 'modular_citadel/icons/mob/mam_tails.dmi' + /datum/sprite_accessory/tails/human/skunk name = "skunk" icon_state = "skunk" @@ -406,30 +450,6 @@ name = "Spikes" icon_state = "spikes" -/datum/sprite_accessory/tails/human/shark - name = "Shark" - icon_state = "shark" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - -/datum/sprite_accessory/tails_animated/human/shark - name = "Shark" - icon_state = "shark" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - -/datum/sprite_accessory/tails/human/datashark - name = "datashark" - icon_state = "datashark" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - -/datum/sprite_accessory/tails_animated/human/datashark - name = "datashark" - icon_state = "datashark" - color_src = MATRIXED - icon = 'modular_citadel/icons/mob/mam_tails.dmi' - /datum/sprite_accessory/tails/human/straighttail name = "Straight Tail" icon_state = "straighttail" @@ -486,22 +506,6 @@ color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' -/datum/sprite_accessory/tails/human/dtiger - name = "Dark Tiger" - icon_state = "dtiger" - -/datum/sprite_accessory/tails_animated/human/dtiger - name = "Dark Tiger" - icon_state = "dtiger" - -/datum/sprite_accessory/tails/human/ltiger - name = "Light Tiger" - icon_state = "ltiger" - -/datum/sprite_accessory/tails_animated/human/ltiger - name = "Light Tiger" - icon_state = "ltiger" - /datum/sprite_accessory/tails/human/wolf name = "Wolf" icon_state = "wolf" @@ -518,368 +522,371 @@ ************** Furry Tails **************** *******************************************/ -/datum/sprite_accessory/mam_tails +/datum/sprite_accessory/tails/mam_tails color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' recommended_species = list("mammal", "slimeperson", "podweak", "felinid", "insect") mutant_part_string = "tail" relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) -/datum/sprite_accessory/mam_tails/none +/datum/sprite_accessory/tails/mam_tails/none name = "None" icon_state = "none" recommended_species = null relevant_layers = null -/datum/sprite_accessory/mam_tails_animated +/datum/sprite_accessory/tails_animated/mam_tails_animated color_src = MATRIXED icon = 'modular_citadel/icons/mob/mam_tails.dmi' mutant_part_string = "tailwag" relevant_layers = list(BODY_BEHIND_LAYER, BODY_FRONT_LAYER) -/datum/sprite_accessory/mam_tails_animated/none +/datum/sprite_accessory/tails_animated/mam_tails_animated/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) || H.dna.species.mutant_bodyparts["mam_tail"]) + +/datum/sprite_accessory/tails_animated/mam_tails_animated/none name = "None" icon_state = "none" relevant_layers = null -/datum/sprite_accessory/mam_tails/ailurus - name = "Red Panda" - icon_state = "wah" - extra = TRUE - -/datum/sprite_accessory/mam_tails_animated/ailurus - name = "Red Panda" - icon_state = "wah" - extra = TRUE - -/datum/sprite_accessory/mam_tails/axolotl +/datum/sprite_accessory/tails/mam_tails/axolotl name = "Axolotl" icon_state = "axolotl" -/datum/sprite_accessory/mam_tails_animated/axolotl +/datum/sprite_accessory/tails_animated/mam_tails_animated/axolotl name = "Axolotl" icon_state = "axolotl" -/datum/sprite_accessory/mam_tails/batl +/datum/sprite_accessory/tails/mam_tails/batl name = "Bat (Long)" icon_state = "batl" -/datum/sprite_accessory/mam_tails_animated/batl +/datum/sprite_accessory/tails_animated/mam_tails_animated/batl name = "Bat (Long)" icon_state = "batl" -/datum/sprite_accessory/mam_tails/bats +/datum/sprite_accessory/tails/mam_tails/bats name = "Bat (Short)" icon_state = "bats" -/datum/sprite_accessory/mam_tails_animated/bats +/datum/sprite_accessory/tails_animated/mam_tails_animated/bats name = "Bat (Short)" icon_state = "bats" -/datum/sprite_accessory/mam_tails/bee +/datum/sprite_accessory/tails/mam_tails/bee name = "Bee" icon_state = "bee" -/datum/sprite_accessory/mam_tails_animated/bee +/datum/sprite_accessory/tails_animated/mam_tails_animated/bee name = "Bee" icon_state = "bee" -/datum/sprite_accessory/mam_tails/cat +/datum/sprite_accessory/tails/mam_tails/cat name = "Cat" icon_state = "cat" color_src = HAIR -/datum/sprite_accessory/mam_tails_animated/cat +/datum/sprite_accessory/tails_animated/mam_tails_animated/cat name = "Cat" icon_state = "cat" color_src = HAIR -/datum/sprite_accessory/mam_tails/catbig +/datum/sprite_accessory/tails/mam_tails/catbig name = "Cat, Big" icon_state = "catbig" -/datum/sprite_accessory/mam_tails_animated/catbig +/datum/sprite_accessory/tails_animated/mam_tails_animated/catbig name = "Cat, Big" icon_state = "catbig" -/datum/sprite_accessory/mam_tails/twocat +/datum/sprite_accessory/tails/mam_tails/twocat name = "Cat, Double" icon_state = "twocat" -/datum/sprite_accessory/mam_tails_animated/twocat +/datum/sprite_accessory/tails_animated/mam_tails_animated/twocat name = "Cat, Double" icon_state = "twocat" -/datum/sprite_accessory/mam_tails/corvid +/datum/sprite_accessory/tails/mam_tails/corvid name = "Corvid" icon_state = "crow" -/datum/sprite_accessory/mam_tails_animated/corvid +/datum/sprite_accessory/tails_animated/mam_tails_animated/corvid name = "Corvid" icon_state = "crow" -/datum/sprite_accessory/mam_tail/cow +/datum/sprite_accessory/tails/mam_tail/cow name = "Cow" icon_state = "cow" -/datum/sprite_accessory/mam_tails_animated/cow +/datum/sprite_accessory/tails_animated/mam_tails_animated/cow name = "Cow" icon_state = "cow" -/datum/sprite_accessory/mam_tails/eevee - name = "Eevee" - icon_state = "eevee" - -/datum/sprite_accessory/mam_tails_animated/eevee - name = "Eevee" - icon_state = "eevee" - -/datum/sprite_accessory/mam_tails/fennec - name = "Fennec" - icon_state = "fennec" - -/datum/sprite_accessory/mam_tails_animated/fennec - name = "Fennec" - icon_state = "fennec" - -/datum/sprite_accessory/mam_tails/human/fish - name = "Fish" - icon_state = "fish" - -/datum/sprite_accessory/mam_tails_animated/human/fish - name = "Fish" - icon_state = "fish" - -/datum/sprite_accessory/mam_tails/fox - name = "Fox" - icon_state = "fox" - -/datum/sprite_accessory/mam_tails_animated/fox - name = "Fox" - icon_state = "fox" - -/datum/sprite_accessory/mam_tails/hawk - name = "Hawk" - icon_state = "hawk" - -/datum/sprite_accessory/mam_tails_animated/hawk - name = "Hawk" - icon_state = "hawk" - -/datum/sprite_accessory/mam_tails/horse - name = "Horse" - icon_state = "horse" - color_src = HAIR - -/datum/sprite_accessory/mam_tails_animated/horse - name = "Horse" - icon_state = "horse" - color_src = HAIR - -/datum/sprite_accessory/mam_tails/husky - name = "Husky" - icon_state = "husky" - -/datum/sprite_accessory/mam_tails_animated/husky - name = "Husky" - icon_state = "husky" - -datum/sprite_accessory/mam_tails/insect - name = "Insect" - icon_state = "insect" - -/datum/sprite_accessory/mam_tails_animated/insect - name = "Insect" - icon_state = "insect" - -/datum/sprite_accessory/mam_tails/kangaroo - name = "kangaroo" - icon_state = "kangaroo" - -/datum/sprite_accessory/mam_tails_animated/kangaroo - name = "kangaroo" - icon_state = "kangaroo" - -/datum/sprite_accessory/mam_tails/kitsune - name = "Kitsune" - icon_state = "kitsune" - -/datum/sprite_accessory/mam_tails_animated/kitsune - name = "Kitsune" - icon_state = "kitsune" - -/datum/sprite_accessory/mam_tails/lab - name = "Lab" - icon_state = "lab" - -/datum/sprite_accessory/mam_tails_animated/lab - name = "Lab" - icon_state = "lab" - -/datum/sprite_accessory/mam_tails/murid - name = "Murid" - icon_state = "murid" - -/datum/sprite_accessory/mam_tails_animated/murid - name = "Murid" - icon_state = "murid" - -/datum/sprite_accessory/mam_tails/otie - name = "Otusian" - icon_state = "otie" - -/datum/sprite_accessory/mam_tails_animated/otie - name = "Otusian" - icon_state = "otie" - -/datum/sprite_accessory/mam_tails/orca - name = "Orca" - icon_state = "orca" - -/datum/sprite_accessory/mam_tails_animated/orca - name = "Orca" - icon_state = "orca" - -/datum/sprite_accessory/mam_tails/pede - name = "Scolipede" - icon_state = "pede" - -/datum/sprite_accessory/mam_tails_animated/pede - name = "Scolipede" - icon_state = "pede" - -/datum/sprite_accessory/mam_tails/rabbit - name = "Rabbit" - icon_state = "rabbit" - -/datum/sprite_accessory/mam_tails_animated/rabbit - name = "Rabbit" - icon_state = "rabbit" - -/datum/sprite_accessory/mam_tails/sergal - name = "Sergal" - icon_state = "sergal" - -/datum/sprite_accessory/mam_tails_animated/sergal - name = "Sergal" - icon_state = "sergal" - -/datum/sprite_accessory/mam_tails/skunk - name = "Skunk" - icon_state = "skunk" - -/datum/sprite_accessory/mam_tails_animated/skunk - name = "Skunk" - icon_state = "skunk" - -/datum/sprite_accessory/mam_tails/smooth - name = "Smooth" - icon_state = "smooth" - color_src = MUTCOLORS - icon = 'icons/mob/mutant_bodyparts.dmi' - -/datum/sprite_accessory/mam_tails_animated/smooth - name = "Smooth" - icon_state = "smooth" - color_src = MUTCOLORS - icon = 'icons/mob/mutant_bodyparts.dmi' - -/datum/sprite_accessory/mam_tails_animated/spikes - name = "Spikes" - icon_state = "spikes" - color_src = MUTCOLORS - icon = 'icons/mob/mutant_bodyparts.dmi' - -/datum/sprite_accessory/mam_tails/spikes - name = "Spikes" - icon_state = "spikes" - color_src = MUTCOLORS - icon = 'icons/mob/mutant_bodyparts.dmi' - -/datum/sprite_accessory/mam_tails/shark - name = "Shark" - icon_state = "shark" - -/datum/sprite_accessory/mam_tails_animated/shark - name = "Shark" - icon_state = "shark" - -/datum/sprite_accessory/mam_tails/shepherd - name = "Shepherd" - icon_state = "shepherd" - -/datum/sprite_accessory/mam_tails_animated/shepherd - name = "Shepherd" - icon_state = "shepherd" - -/datum/sprite_accessory/mam_tails/straighttail - name = "Straight Tail" - icon_state = "straighttail" - -/datum/sprite_accessory/mam_tails_animated/straighttail - name = "Straight Tail" - icon_state = "straighttail" - -/datum/sprite_accessory/mam_tails/squirrel - name = "Squirrel" - icon_state = "squirrel" - -/datum/sprite_accessory/mam_tails_animated/squirrel - name = "Squirrel" - icon_state = "squirrel" - -/datum/sprite_accessory/mam_tails/tamamo_kitsune - name = "Tamamo Kitsune Tails" - icon_state = "9sune" - -/datum/sprite_accessory/mam_tails_animated/tamamo_kitsune - name = "Tamamo Kitsune Tails" - icon_state = "9sune" - -/datum/sprite_accessory/mam_tails/tentacle - name = "Tentacle" - icon_state = "tentacle" - -/datum/sprite_accessory/mam_tails_animated/tentacle - name = "Tentacle" - icon_state = "tentacle" - -/datum/sprite_accessory/mam_tails/tiger - name = "Tiger" - icon_state = "tiger" - -/datum/sprite_accessory/mam_tails_animated/tiger - name = "Tiger" - icon_state = "tiger" - -/datum/sprite_accessory/mam_tails/dtiger +/datum/sprite_accessory/tails/mam_tails/dtiger name = "Dark Tiger" icon_state = "dtiger" color_src = MUTCOLORS icon = 'icons/mob/mutant_bodyparts.dmi' -/datum/sprite_accessory/mam_tails_animated/dtiger +/datum/sprite_accessory/tails_animated/mam_tails_animated/dtiger name = "Dark Tiger" icon_state = "dtiger" color_src = MUTCOLORS icon = 'icons/mob/mutant_bodyparts.dmi' -/datum/sprite_accessory/mam_tails/ltiger +/datum/sprite_accessory/tails/mam_tails/eevee + name = "Eevee" + icon_state = "eevee" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/eevee + name = "Eevee" + icon_state = "eevee" + +/datum/sprite_accessory/tails/mam_tails/fennec + name = "Fennec" + icon_state = "fennec" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/fennec + name = "Fennec" + icon_state = "fennec" + +/datum/sprite_accessory/tails/mam_tails/human/fish + name = "Fish" + icon_state = "fish" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/human/fish + name = "Fish" + icon_state = "fish" + +/datum/sprite_accessory/tails/mam_tails/fox + name = "Fox" + icon_state = "fox" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/fox + name = "Fox" + icon_state = "fox" + +/datum/sprite_accessory/tails/mam_tails/hawk + name = "Hawk" + icon_state = "hawk" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/hawk + name = "Hawk" + icon_state = "hawk" + +/datum/sprite_accessory/tails/mam_tails/horse + name = "Horse" + icon_state = "horse" + color_src = HAIR + +/datum/sprite_accessory/tails_animated/mam_tails_animated/horse + name = "Horse" + icon_state = "horse" + color_src = HAIR + +/datum/sprite_accessory/tails/mam_tails/husky + name = "Husky" + icon_state = "husky" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/husky + name = "Husky" + icon_state = "husky" + +datum/sprite_accessory/tails/mam_tails/insect + name = "Insect" + icon_state = "insect" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/insect + name = "Insect" + icon_state = "insect" + +/datum/sprite_accessory/tails/mam_tails/kangaroo + name = "kangaroo" + icon_state = "kangaroo" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/kangaroo + name = "kangaroo" + icon_state = "kangaroo" + +/datum/sprite_accessory/tails/mam_tails/kitsune + name = "Kitsune" + icon_state = "kitsune" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/kitsune + name = "Kitsune" + icon_state = "kitsune" + +/datum/sprite_accessory/tails/mam_tails/lab + name = "Lab" + icon_state = "lab" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/lab + name = "Lab" + icon_state = "lab" + +/datum/sprite_accessory/tails/mam_tails/ltiger name = "Light Tiger" icon_state = "ltiger" color_src = MUTCOLORS icon = 'icons/mob/mutant_bodyparts.dmi' -/datum/sprite_accessory/mam_tails_animated/ltiger +/datum/sprite_accessory/tails_animated/mam_tails_animated/ltiger name = "Light Tiger" icon_state = "ltiger" color_src = MUTCOLORS icon = 'icons/mob/mutant_bodyparts.dmi' -/datum/sprite_accessory/mam_tails/wolf +/datum/sprite_accessory/tails/mam_tails/murid + name = "Murid" + icon_state = "murid" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/murid + name = "Murid" + icon_state = "murid" + +/datum/sprite_accessory/tails/mam_tails/orca + name = "Orca" + icon_state = "orca" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/orca + name = "Orca" + icon_state = "orca" + +/datum/sprite_accessory/tails/mam_tails/otie + name = "Otusian" + icon_state = "otie" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/otie + name = "Otusian" + icon_state = "otie" + +/datum/sprite_accessory/tails/mam_tails/rabbit + name = "Rabbit" + icon_state = "rabbit" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/rabbit + name = "Rabbit" + icon_state = "rabbit" + +/datum/sprite_accessory/tails/mam_tails/ailurus + name = "Red Panda" + icon_state = "wah" + extra = TRUE + +/datum/sprite_accessory/tails_animated/mam_tails_animated/ailurus + name = "Red Panda" + icon_state = "wah" + extra = TRUE + +/datum/sprite_accessory/tails/mam_tails/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/pede + name = "Scolipede" + icon_state = "pede" + +/datum/sprite_accessory/tails/mam_tails/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/sergal + name = "Sergal" + icon_state = "sergal" + +/datum/sprite_accessory/tails/mam_tails/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/shark + name = "Shark" + icon_state = "shark" + +/datum/sprite_accessory/tails/mam_tails/shepherd + name = "Shepherd" + icon_state = "shepherd" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/shepherd + name = "Shepherd" + icon_state = "shepherd" + +/datum/sprite_accessory/tails/mam_tails/skunk + name = "Skunk" + icon_state = "skunk" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/skunk + name = "Skunk" + icon_state = "skunk" + +/datum/sprite_accessory/tails/mam_tails/smooth + name = "Smooth" + icon_state = "smooth" + color_src = MUTCOLORS + icon = 'icons/mob/mutant_bodyparts.dmi' + +/datum/sprite_accessory/tails_animated/mam_tails_animated/smooth + name = "Smooth" + icon_state = "smooth" + color_src = MUTCOLORS + icon = 'icons/mob/mutant_bodyparts.dmi' + +/datum/sprite_accessory/tails_animated/mam_tails_animated/spikes + name = "Spikes" + icon_state = "spikes" + color_src = MUTCOLORS + icon = 'icons/mob/mutant_bodyparts.dmi' + +/datum/sprite_accessory/tails/mam_tails/spikes + name = "Spikes" + icon_state = "spikes" + color_src = MUTCOLORS + icon = 'icons/mob/mutant_bodyparts.dmi' + +/datum/sprite_accessory/tails/mam_tails/straighttail + name = "Straight Tail" + icon_state = "straighttail" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/straighttail + name = "Straight Tail" + icon_state = "straighttail" + +/datum/sprite_accessory/tails/mam_tails/squirrel + name = "Squirrel" + icon_state = "squirrel" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/squirrel + name = "Squirrel" + icon_state = "squirrel" + +/datum/sprite_accessory/tails/mam_tails/tamamo_kitsune + name = "Tamamo Kitsune Tails" + icon_state = "9sune" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/tamamo_kitsune + name = "Tamamo Kitsune Tails" + icon_state = "9sune" + +/datum/sprite_accessory/tails/mam_tails/tentacle + name = "Tentacle" + icon_state = "tentacle" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/tentacle + name = "Tentacle" + icon_state = "tentacle" + +/datum/sprite_accessory/tails/mam_tails/tiger + name = "Tiger" + icon_state = "tiger" + +/datum/sprite_accessory/tails_animated/mam_tails_animated/tiger + name = "Tiger" + icon_state = "tiger" + +/datum/sprite_accessory/tails/mam_tails/wolf name = "Wolf" icon_state = "wolf" -/datum/sprite_accessory/mam_tails_animated/wolf +/datum/sprite_accessory/tails_animated/mam_tails_animated/wolf name = "Wolf" icon_state = "wolf" diff --git a/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm b/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm index 73233f3e09..1be02c207e 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/undershirt.dm @@ -12,6 +12,38 @@ // please make sure they're sorted alphabetically and categorized +/datum/sprite_accessory/underwear/top/cowboyshirt + name = "Cowboy Shirt Black" + icon_state = "cowboyshirt" + +/datum/sprite_accessory/underwear/top/cowboyshirt/red + name = "Cowboy Shirt Red" + icon_state = "cowboyshirt_red" + +/datum/sprite_accessory/underwear/top/cowboyshirt/navy + name = "Cowboy Shirt Navy" + icon_state = "cowboyshirt_navy" + +/datum/sprite_accessory/underwear/top/cowboyshirt/white + name = "Cowboy Shirt White" + icon_state = "cowboyshirt_white" + +/datum/sprite_accessory/underwear/top/cowboyshirt/s + name = "Cowboy Shirt Shortsleeved Black" + icon_state = "cowboyshirt_s" + +/datum/sprite_accessory/underwear/top/cowboyshirt/red/s + name = "Cowboy Shirt Shortsleeved Red" + icon_state = "cowboyshirt_reds" + +/datum/sprite_accessory/underwear/top/cowboyshirt/navy/s + name = "Cowboy Shirt Shortsleeved Navy" + icon_state = "cowboyshirt_navys" + +/datum/sprite_accessory/underwear/top/cowboyshirt/white/s + name = "Cowboy Shirt Shortsleeved White" + icon_state = "cowboyshirt_whites" + /datum/sprite_accessory/underwear/top/longjon name = "Long John Shirt" icon_state = "ljont" @@ -30,36 +62,6 @@ icon_state = "undershirt" has_color = TRUE -/datum/sprite_accessory/underwear/top/bowlingw - name = "Shirt - Bowling" - icon_state = "bowlingw" - has_color = TRUE - -/datum/sprite_accessory/underwear/top/bowling - name = "Shirt, Bowling - Red" - icon_state = "bowling" - -/datum/sprite_accessory/underwear/top/bowlingp - name = "Shirt, Bowling - Pink" - icon_state = "bowlingp" - -/datum/sprite_accessory/underwear/top/bowlinga - name = "Shirt, Bowling - Aqua" - icon_state = "bowlinga" - -/datum/sprite_accessory/underwear/top/bluejersey - name = "Shirt, Jersey - Blue" - icon_state = "shirt_bluejersey" - -/datum/sprite_accessory/underwear/top/redjersey - name = "Shirt, Jersey - Red" - icon_state = "shirt_redjersey" - -/datum/sprite_accessory/underwear/top/polo - name = "Shirt - Polo" - icon_state = "polo" - has_color = TRUE - /datum/sprite_accessory/underwear/top/alienshirt name = "Shirt - Alien" icon_state = "shirt_alien" @@ -72,6 +74,23 @@ name = "Shirt - Bee" icon_state = "bee_shirt" +/datum/sprite_accessory/underwear/top/bowlingw + name = "Shirt - Bowling" + icon_state = "bowlingw" + has_color = TRUE + +/datum/sprite_accessory/underwear/top/bowlinga + name = "Shirt, Bowling - Aqua" + icon_state = "bowlinga" + +/datum/sprite_accessory/underwear/top/bowling + name = "Shirt, Bowling - Red" + icon_state = "bowling" + +/datum/sprite_accessory/underwear/top/bowlingp + name = "Shirt, Bowling - Pink" + icon_state = "bowlingp" + /datum/sprite_accessory/underwear/top/clownshirt name = "Shirt - Clown" icon_state = "shirt_clown" @@ -88,6 +107,14 @@ name = "Shirt - I Love NT" icon_state = "ilovent" +/datum/sprite_accessory/underwear/top/bluejersey + name = "Shirt, Jersey - Blue" + icon_state = "shirt_bluejersey" + +/datum/sprite_accessory/underwear/top/redjersey + name = "Shirt, Jersey - Red" + icon_state = "shirt_redjersey" + /datum/sprite_accessory/underwear/top/lover name = "Shirt - Lover" icon_state = "lover" @@ -112,6 +139,11 @@ name = "Shirt - Pogoman" icon_state = "pogoman" +/datum/sprite_accessory/underwear/top/polo + name = "Shirt - Polo" + icon_state = "polo" + has_color = TRUE + /datum/sprite_accessory/underwear/top/question name = "Shirt - Question" icon_state = "shirt_question" @@ -120,6 +152,23 @@ name = "Shirt - Skull" icon_state = "shirt_skull" +/datum/sprite_accessory/underwear/top/shortsleeve + name = "Shirt - Short Sleeved" + icon_state = "shortsleeve" + has_color = TRUE + +/datum/sprite_accessory/underwear/top/blueshirtsport + name = "Shirt, Sports - Blue" + icon_state = "blueshirtsport" + +/datum/sprite_accessory/underwear/top/greenshirtsport + name = "Shirt, Sports - Green" + icon_state = "greenshirtsport" + +/datum/sprite_accessory/underwear/top/redshirtsport + name = "Shirt, Sports - Red" + icon_state = "redshirtsport" + /datum/sprite_accessory/underwear/top/ss13 name = "Shirt - SS13" icon_state = "shirt_ss13" @@ -141,27 +190,6 @@ name = "Shirt - USA" icon_state = "shirt_assblastusa" -/datum/sprite_accessory/underwear/top/shortsleeve - name = "Shirt - Short Sleeved" - icon_state = "shortsleeve" - has_color = TRUE - -/datum/sprite_accessory/underwear/top/blueshirtsport - name = "Shirt, Sports - Blue" - icon_state = "blueshirtsport" - -/datum/sprite_accessory/underwear/top/greenshirtsport - name = "Shirt, Sports - Green" - icon_state = "greenshirtsport" - -/datum/sprite_accessory/underwear/top/redshirtsport - name = "Shirt, Sports - Red" - icon_state = "redshirtsport" - -/datum/sprite_accessory/underwear/top/tankfire - name = "Tank Top - Fire" - icon_state = "tank_fire" - /datum/sprite_accessory/underwear/top/tanktop name = "Tank Top" icon_state = "tanktop" @@ -172,6 +200,10 @@ icon_state = "tanktop_alt" has_color = TRUE +/datum/sprite_accessory/underwear/top/tankfire + name = "Tank Top - Fire" + icon_state = "tank_fire" + /datum/sprite_accessory/underwear/top/tanktop_midriff name = "Tank Top - Midriff" icon_state = "tank_midriff" @@ -192,6 +224,8 @@ name = "Tank top - Sun" icon_state = "tank_sun" +//feminine accessories from here on + /datum/sprite_accessory/underwear/top/babydoll name = "Baby-Doll" icon_state = "babydoll" @@ -210,15 +244,25 @@ has_color = TRUE gender = FEMALE -/datum/sprite_accessory/underwear/top/bra_thin - name = "Bra - Thin" - icon_state = "bra_thin" - has_color = TRUE +/datum/sprite_accessory/underwear/top/bra_beekini + name = "Bra - Bee-kini" + icon_state = "bra_bee-kini" gender = FEMALE -/datum/sprite_accessory/underwear/top/bra_kinky - name = "Bra - Kinky Black" - icon_state = "bra_kinky" +/datum/sprite_accessory/underwear/top/bra_binder + name = "Bra (binder)" + icon_state = "bra_binder" + has_color = TRUE + +/datum/sprite_accessory/underwear/top/bra_binder_strapless + name = "Bra (binder, strapless)" + icon_state = "bra_binder_strapless" + has_color = TRUE + + +/datum/sprite_accessory/underwear/top/bra_commie + name = "Bra - Commie" + icon_state = "bra_commie" gender = FEMALE /datum/sprite_accessory/underwear/top/bra_freedom @@ -226,33 +270,17 @@ icon_state = "bra_assblastusa" gender = FEMALE -/datum/sprite_accessory/underwear/top/bra_commie - name = "Bra - Commie" - icon_state = "bra_commie" - gender = FEMALE - -/datum/sprite_accessory/underwear/top/bra_beekini - name = "Bra - Bee-kini" - icon_state = "bra_bee-kini" - gender = FEMALE - -/datum/sprite_accessory/underwear/top/bra_uk - name = "Bra - UK" - icon_state = "bra_uk" - gender = FEMALE - -/datum/sprite_accessory/underwear/top/bra_neko - name = "Bra - Neko" - icon_state = "bra_neko" - has_color = TRUE - gender = FEMALE - /datum/sprite_accessory/underwear/top/halterneck_bra name = "Bra - Halterneck" icon_state = "halterneck_bra" has_color = TRUE gender = FEMALE +/datum/sprite_accessory/underwear/top/bra_kinky + name = "Bra - Kinky Black" + icon_state = "bra_kinky" + gender = FEMALE + /datum/sprite_accessory/underwear/top/sports_bra name = "Bra, Sports" icon_state = "sports_bra" @@ -283,9 +311,21 @@ has_color = TRUE gender = FEMALE -/datum/sprite_accessory/underwear/top/fishnet_sleeves - name = "Fishnet - sleeves" - icon_state = "fishnet_sleeves" +/datum/sprite_accessory/underwear/top/bra_thin + name = "Bra - Thin" + icon_state = "bra_thin" + has_color = TRUE + gender = FEMALE + +/datum/sprite_accessory/underwear/top/bra_neko + name = "Bra - Neko" + icon_state = "bra_neko" + has_color = TRUE + gender = FEMALE + +/datum/sprite_accessory/underwear/top/bra_uk + name = "Bra - UK" + icon_state = "bra_uk" gender = FEMALE /datum/sprite_accessory/underwear/top/fishnet_gloves @@ -293,6 +333,11 @@ icon_state = "fishnet_gloves" gender = FEMALE +/datum/sprite_accessory/underwear/top/fishnet_sleeves + name = "Fishnet - sleeves" + icon_state = "fishnet_sleeves" + gender = FEMALE + /datum/sprite_accessory/underwear/top/fishnet_base name = "Fishnet - top" icon_state = "fishnet_body" @@ -315,39 +360,3 @@ icon_state = "tubetop" has_color = TRUE gender = FEMALE - -/datum/sprite_accessory/underwear/top/cowboyshirt - name = "Cowboy Shirt Black" - icon_state = "cowboyshirt" - -/datum/sprite_accessory/underwear/top/cowboyshirt/s - name = "Cowboy Shirt Shortsleeved Black" - icon_state = "cowboyshirt_s" - -/datum/sprite_accessory/underwear/top/cowboyshirt/white - name = "Cowboy Shirt White" - icon_state = "cowboyshirt_white" - -/datum/sprite_accessory/underwear/top/cowboyshirt/white/s - name = "Cowboy Shirt Shortsleeved White" - icon_state = "cowboyshirt_whites" - -/datum/sprite_accessory/underwear/top/cowboyshirt/navy - name = "Cowboy Shirt Navy" - icon_state = "cowboyshirt_navy" - -/datum/sprite_accessory/underwear/top/cowboyshirt/navy/s - name = "Cowboy Shirt Shortsleeved Navy" - icon_state = "cowboyshirt_navys" - -/datum/sprite_accessory/underwear/top/cowboyshirt/red - name = "Cowboy Shirt Red" - icon_state = "cowboyshirt_red" - -/datum/sprite_accessory/underwear/top/cowboyshirt/red/s - name = "Cowboy Shirt Shortsleeved Red" - icon_state = "cowboyshirt_reds" - - - - diff --git a/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm b/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm index 58d5e1ba88..edfeba79f1 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/underwear.dm @@ -10,18 +10,6 @@ icon_state = null covers_groin = FALSE -/datum/sprite_accessory/underwear/bottom/mankini - name = "Mankini" - icon_state = "mankini" - has_color = TRUE - gender = MALE - -/datum/sprite_accessory/underwear/bottom/male_kinky - name = "Jockstrap" - icon_state = "jockstrap" - has_color = TRUE - gender = MALE - /datum/sprite_accessory/underwear/bottom/briefs name = "Briefs" icon_state = "briefs" @@ -77,6 +65,26 @@ has_digitigrade = TRUE has_color = TRUE +/datum/sprite_accessory/underwear/bottom/male_kinky + name = "Jockstrap" + icon_state = "jockstrap" + has_color = TRUE + gender = MALE + +/datum/sprite_accessory/underwear/bottom/longjon + name = "Long John Bottoms" + icon_state = "ljonb" + has_digitigrade = TRUE + has_color = TRUE + +/datum/sprite_accessory/underwear/bottom/mankini + name = "Mankini" + icon_state = "mankini" + has_color = TRUE + gender = MALE + +//feminine underwear from here on + /datum/sprite_accessory/underwear/bottom/panties name = "Panties" icon_state = "panties" @@ -89,11 +97,6 @@ has_color = TRUE gender = FEMALE -/datum/sprite_accessory/underwear/bottom/fishnet_lower - name = "Panties - Fishnet" - icon_state = "fishnet_lower" - gender = FEMALE - /datum/sprite_accessory/underwear/bottom/female_beekini name = "Panties - Bee-kini" icon_state = "panties_bee-kini" @@ -104,6 +107,11 @@ icon_state = "panties_commie" gender = FEMALE +/datum/sprite_accessory/underwear/bottom/fishnet_lower + name = "Panties - Fishnet" + icon_state = "fishnet_lower" + gender = FEMALE + /datum/sprite_accessory/underwear/bottom/female_usastripe name = "Panties - Freedom" icon_state = "panties_assblastusa" @@ -114,11 +122,6 @@ icon_state = "panties_kinky" gender = FEMALE -/datum/sprite_accessory/underwear/bottom/panties_uk - name = "Panties - UK" - icon_state = "panties_uk" - gender = FEMALE - /datum/sprite_accessory/underwear/bottom/panties_neko name = "Panties - Neko" icon_state = "panties_neko" @@ -149,17 +152,10 @@ has_color = TRUE gender = FEMALE -/datum/sprite_accessory/underwear/bottom/longjon - name = "Long John Bottoms" - icon_state = "ljonb" - has_digitigrade = TRUE - has_color = TRUE - -/datum/sprite_accessory/underwear/bottom/swimsuit_red - name = "Swimsuit, One Piece - Red" - icon_state = "swimming_red" +/datum/sprite_accessory/underwear/bottom/panties_uk + name = "Panties - UK" + icon_state = "panties_uk" gender = FEMALE - covers_chest = TRUE /datum/sprite_accessory/underwear/bottom/swimsuit name = "Swimsuit, One Piece - Black" @@ -173,6 +169,12 @@ gender = FEMALE covers_chest = TRUE +/datum/sprite_accessory/underwear/bottom/swimsuit_red + name = "Swimsuit, One Piece - Red" + icon_state = "swimming_red" + gender = FEMALE + covers_chest = TRUE + /datum/sprite_accessory/underwear/bottom/thong name = "Thong" icon_state = "thong" @@ -184,5 +186,3 @@ icon_state = "thong_babydoll" has_color = TRUE gender = FEMALE - - diff --git a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm index 34767a10f1..fb71bb483d 100644 --- a/code/modules/mob/dead/new_player/sprite_accessories/wings.dm +++ b/code/modules/mob/dead/new_player/sprite_accessories/wings.dm @@ -5,10 +5,16 @@ icon_state = "none" relevant_layers = null +/datum/sprite_accessory/wings/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) + /datum/sprite_accessory/wings_open icon = 'icons/mob/wings.dmi' relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) +/datum/sprite_accessory/wings_open/is_not_visible(var/mob/living/carbon/human/H, var/tauric) + return (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)) || H.dna.species.mutant_bodyparts["wings"]) + /datum/sprite_accessory/wings_open/angel name = "Angel" icon_state = "angel" @@ -52,6 +58,10 @@ dimension_y = 34 relevant_layers = list(BODY_BEHIND_LAYER, BODY_ADJ_LAYER, BODY_FRONT_LAYER) +/datum/sprite_accessory/deco_wings/atlas + name = "Atlas" + icon_state = "atlas" + /datum/sprite_accessory/deco_wings/bat name = "Bat" icon_state = "bat" @@ -60,6 +70,10 @@ name = "Bee" icon_state = "bee" +/datum/sprite_accessory/deco_wings/deathhead + name = "Deathshead" + icon_state = "deathhead" + /datum/sprite_accessory/deco_wings/fairy name = "Fairy" icon_state = "fairy" @@ -68,14 +82,6 @@ name = "Feathery" icon_state = "feathery" -/datum/sprite_accessory/deco_wings/atlas - name = "Atlas" - icon_state = "atlas" - -/datum/sprite_accessory/deco_wings/deathhead - name = "Deathshead" - icon_state = "deathhead" - /datum/sprite_accessory/deco_wings/firewatch name = "Firewatch" icon_state = "firewatch" @@ -144,6 +150,10 @@ icon_state = "none" relevant_layers = null +/datum/sprite_accessory/insect_wings/atlas + name = "Atlas" + icon_state = "atlas" + /datum/sprite_accessory/insect_wings/bat name = "Bat" icon_state = "bat" @@ -152,6 +162,10 @@ name = "Bee" icon_state = "bee" +/datum/sprite_accessory/insect_wings/deathhead + name = "Deathshead" + icon_state = "deathhead" + /datum/sprite_accessory/insect_wings/fairy name = "Fairy" icon_state = "fairy" @@ -160,14 +174,6 @@ name = "Feathery" icon_state = "feathery" -/datum/sprite_accessory/insect_wings/atlas - name = "Atlas" - icon_state = "atlas" - -/datum/sprite_accessory/insect_wings/deathhead - name = "Deathshead" - icon_state = "deathhead" - /datum/sprite_accessory/insect_wings/firewatch name = "Firewatch" icon_state = "firewatch" @@ -176,6 +182,10 @@ name = "Gothic" icon_state = "gothic" +/datum/sprite_accessory/insect_wings/jungle + name = "Jungle" + icon_state = "jungle" + /datum/sprite_accessory/insect_wings/lovers name = "Lovers" icon_state = "lovers" @@ -192,6 +202,10 @@ name = "Moon Fly" icon_state = "moonfly" +/datum/sprite_accessory/insect_wings/oakworm + name = "Oak Worm" + icon_state = "oakworm" + /datum/sprite_accessory/insect_wings/plain name = "Plain" icon_state = "plain" @@ -224,14 +238,6 @@ name = "White Fly" icon_state = "whitefly" -/datum/sprite_accessory/insect_wings/oakworm - name = "Oak Worm" - icon_state = "oakworm" - -/datum/sprite_accessory/insect_wings/jungle - name = "Jungle" - icon_state = "jungle" - /datum/sprite_accessory/insect_wings/witchwing name = "Witch Wing" icon_state = "witchwing" diff --git a/code/modules/mob/dead/observer/notificationprefs.dm b/code/modules/mob/dead/observer/notificationprefs.dm index 160abd57e1..524ff80d5d 100644 --- a/code/modules/mob/dead/observer/notificationprefs.dm +++ b/code/modules/mob/dead/observer/notificationprefs.dm @@ -3,12 +3,10 @@ set name = "Notification preferences" set desc = "Notification preferences" - var/datum/notificationpanel/panel = new(usr) + var/datum/notificationpanel/panel = new(usr) panel.ui_interact(usr) - - /datum/notificationpanel var/client/user @@ -21,10 +19,13 @@ else src.user = user -/datum/notificationpanel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/notificationpanel/ui_state(mob/user) + return GLOB.observer_state + +/datum/notificationpanel/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NotificationPreferences", "Notification Preferences", 270, 360, master_ui, state) + ui = new(user, src, "NotificationPreferences") ui.open() /datum/notificationpanel/ui_data(mob/user) @@ -35,8 +36,7 @@ "key" = key, "enabled" = (user.ckey in GLOB.poll_ignore[key]), "desc" = GLOB.poll_ignore_desc[key] - )) - + )) /datum/notificationpanel/ui_act(action, params) if(..()) diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index bb39639ec1..a0df1ee938 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -905,6 +905,22 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp else to_chat(usr, "Can't become a pAI candidate while not dead!") +/mob/dead/observer/verb/mafia_game_signup() + set category = "Ghost" + set name = "Signup for Mafia" + set desc = "Sign up for a game of Mafia to pass the time while dead." + mafia_signup() +/mob/dead/observer/proc/mafia_signup() + if(!client) + return + if(!isobserver(src)) + to_chat(usr, "You must be a ghost to join mafia!") + return + var/datum/mafia_controller/game = GLOB.mafia_game //this needs to change if you want multiple mafia games up at once. + if(!game) + game = create_mafia_game("mafia") + game.ui_interact(usr) + /mob/dead/observer/CtrlShiftClick(mob/user) if(isobserver(user) && check_rights(R_SPAWN)) change_mob_type( /mob/living/carbon/human , null, null, TRUE) //always delmob, ghosts shouldn't be left lingering diff --git a/code/modules/mob/dead/observer/orbit.dm b/code/modules/mob/dead/observer/orbit.dm index eb23a5fb67..3aa5f8e302 100644 --- a/code/modules/mob/dead/observer/orbit.dm +++ b/code/modules/mob/dead/observer/orbit.dm @@ -6,9 +6,12 @@ qdel(src) owner = new_owner -/datum/orbit_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state) +/datum/orbit_menu/ui_state(mob/user) + return GLOB.observer_state + +/datum/orbit_menu/ui_interact(mob/user, datum/tgui/ui) if (!ui) - ui = new(user, src, ui_key, "Orbit", "Orbit", 350, 700, master_ui, state) + ui = new(user, src, "Orbit") ui.open() /datum/orbit_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) @@ -16,11 +19,10 @@ return if (action == "orbit") - var/list/pois = getpois(skip_mindless = 1) - var/atom/movable/poi = pois[params["name"]] + var/ref = params["ref"] + var/atom/movable/poi = (locate(ref) in GLOB.mob_list) || (locate(ref) in GLOB.poi_list) if (poi != null) owner.ManualFollow(poi) - ui.close() /datum/orbit_menu/ui_data(mob/user) var/list/data = list() @@ -39,6 +41,8 @@ var/poi = pois[name] + serialized["ref"] = REF(poi) + var/mob/M = poi if (istype(M)) if (isobserver(M)) @@ -76,3 +80,8 @@ data["npcs"] = npcs return data + +/datum/orbit_menu/ui_assets() + . = ..() || list() + . += get_asset_datum(/datum/asset/simple/orbit) + diff --git a/code/modules/mob/inventory.dm b/code/modules/mob/inventory.dm index caebb9cf10..9ac270bf34 100644 --- a/code/modules/mob/inventory.dm +++ b/code/modules/mob/inventory.dm @@ -382,10 +382,20 @@ return 0 -//Outdated but still in use apparently. This should at least be a human proc. -//Daily reminder to murder this - Remie. +/** + * Used to return a list of equipped items on a mob; does not include held items (use get_all_gear) + * + * Argument(s): + * * Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list + */ + /mob/living/proc/get_equipped_items(include_pockets = FALSE) - return + var/list/items = list() + for(var/obj/item/I in contents) + if(I.item_flags & IN_INVENTORY) + items += I + items -= held_items + return items /mob/living/proc/unequip_everything() var/list/items = list() @@ -476,5 +486,19 @@ hand_bodyparts[i] = BP ..() //Don't redraw hands until we have organs for them + +//GetAllContents that is reasonable and not stupid +/mob/living/carbon/proc/get_all_gear() + var/list/processing_list = get_equipped_items(include_pockets = TRUE) + held_items + listclearnulls(processing_list) // handles empty hands + var/i = 0 + while(i < length(processing_list) ) + var/atom/A = processing_list[++i] + if(SEND_SIGNAL(A, COMSIG_CONTAINS_STORAGE)) + var/list/item_stuff = list() + SEND_SIGNAL(A, COMSIG_TRY_STORAGE_RETURN_INVENTORY, item_stuff) + processing_list += item_stuff + return processing_list + /mob/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool) return ..() && (user == src) diff --git a/code/modules/mob/living/blood.dm b/code/modules/mob/living/blood.dm index 36a6f6296b..cf1a158fc5 100644 --- a/code/modules/mob/living/blood.dm +++ b/code/modules/mob/living/blood.dm @@ -62,10 +62,6 @@ //Effects of bloodloss var/word = pick("dizzy","woozy","faint") switch(blood_volume) - if(BLOOD_VOLUME_EXCESS to BLOOD_VOLUME_MAX_LETHAL) - if(prob(15)) - to_chat(src, "Blood starts to tear your skin apart. You're going to burst!") - gib() if(BLOOD_VOLUME_MAXIMUM to BLOOD_VOLUME_EXCESS) if(prob(10)) to_chat(src, "You feel terribly bloated.") diff --git a/code/modules/mob/living/bloodcrawl.dm b/code/modules/mob/living/bloodcrawl.dm index d3dbfac8c8..24d456bf8f 100644 --- a/code/modules/mob/living/bloodcrawl.dm +++ b/code/modules/mob/living/bloodcrawl.dm @@ -73,7 +73,7 @@ if(victim.stat == CONSCIOUS) src.visible_message("[victim] kicks free of the blood pool just before entering it!", null, "You hear splashing and struggling.") - else if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/consumable/ethanol/demonsblood)) + else if(victim.reagents?.has_reagent(/datum/reagent/consumable/ethanol/demonsblood)) visible_message("Something prevents [victim] from entering the pool!", "A strange force is blocking [victim] from entering!", "You hear a splash and a thud.") else victim.forceMove(src) @@ -104,7 +104,7 @@ if(!victim) return FALSE - if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/consumable/ethanol/devilskiss)) + if(victim.reagents?.has_reagent(/datum/reagent/consumable/ethanol/devilskiss)) to_chat(src, "AAH! THEIR FLESH! IT BURNS!") adjustBruteLoss(25) //I can't use adjustHealth() here because bloodcrawl affects /mob/living and adjustHealth() only affects simple mobs var/found_bloodpool = FALSE diff --git a/code/modules/mob/living/brain/emote.dm b/code/modules/mob/living/brain/emote.dm index 540c7b3949..e1cb1a29cc 100644 --- a/code/modules/mob/living/brain/emote.dm +++ b/code/modules/mob/living/brain/emote.dm @@ -1,13 +1,3 @@ -/datum/emote/brain - mob_type_allowed_typecache = list(/mob/living/brain) - mob_type_blacklist_typecache = list() - -/datum/emote/brain/can_run_emote(mob/user, status_check = TRUE) - . = ..() - var/mob/living/brain/B = user - if(!istype(B) || (!(B.container && istype(B.container, /obj/item/mmi)))) - return FALSE - /datum/emote/brain/alarm key = "alarm" message = "sounds an alarm." diff --git a/code/modules/mob/living/carbon/alien/emote.dm b/code/modules/mob/living/carbon/alien/emote.dm index 0ab448d2c5..963981b51e 100644 --- a/code/modules/mob/living/carbon/alien/emote.dm +++ b/code/modules/mob/living/carbon/alien/emote.dm @@ -1,6 +1,3 @@ -/datum/emote/living/alien - mob_type_allowed_typecache = list(/mob/living/carbon/alien) - /datum/emote/living/alien/gnarl key = "gnarl" key_third_person = "gnarls" diff --git a/code/modules/mob/living/carbon/alien/life.dm b/code/modules/mob/living/carbon/alien/life.dm index d63686691d..0a2434055f 100644 --- a/code/modules/mob/living/carbon/alien/life.dm +++ b/code/modules/mob/living/carbon/alien/life.dm @@ -40,9 +40,6 @@ if(move_delay_add > 0) move_delay_add = max(0, move_delay_add - rand(1, 2)) -/mob/living/carbon/alien/handle_changeling() - return - /mob/living/carbon/alien/handle_fire()//Aliens on fire code if(..()) return diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 3638e50fdc..790dbfd9a6 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -87,24 +87,15 @@ if(user != src && (user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)) for(var/datum/surgery/S in surgeries) if(S.next_step(user,user.a_intent)) - return 1 + return STOP_ATTACK_PROC_CHAIN if(!all_wounds || !(user.a_intent == INTENT_HELP || user == src)) return ..() - // The following priority/nonpriority searching is so that if we have two wounds on a limb that use the same item for treatment (gauze can bandage cuts AND splint broken bones), - // we prefer whichever wound is not already treated (ignore the splinted broken bone for the open cut). If there's no priority wounds that this can treat, go through the - // non-priority ones randomly. - var/list/nonpriority_wounds = list() - for(var/datum/wound/W in shuffle(all_wounds)) - if(!W.treat_priority) - nonpriority_wounds += W - else if(W.treat_priority && W.try_treating(I, user)) - return 1 - - for(var/datum/wound/W in shuffle(nonpriority_wounds)) + for(var/i in shuffle(all_wounds)) + var/datum/wound/W = i if(W.try_treating(I, user)) - return 1 + return STOP_ATTACK_PROC_CHAIN return ..() @@ -1222,16 +1213,16 @@ /** * generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake) * - * If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_CUT to generate a random cut scar. + * If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_SLASH to generate a random cut scar. * * Arguments: * * num_scars- A number for how many scars you want to add - * * forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BONE, WOUND_LIST_CUT, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types + * * forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BLUNT, WOUND_LIST_SLASH, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types */ /mob/living/carbon/proc/generate_fake_scars(num_scars, forced_type) for(var/i in 1 to num_scars) - var/datum/scar/S = new - var/obj/item/bodypart/BP = pick(bodyparts) + var/datum/scar/scaries = new + var/obj/item/bodypart/scar_part = pick(bodyparts) var/wound_type if(forced_type) @@ -1240,9 +1231,17 @@ else wound_type = forced_type else - wound_type = pick(WOUND_LIST_BONE + WOUND_LIST_CUT + WOUND_LIST_BURN) + wound_type = pick(GLOB.global_all_wound_types) - var/datum/wound/W = new wound_type - S.generate(BP, W) - S.fake = TRUE - QDEL_NULL(W) + var/datum/wound/phantom_wound = new wound_type + scaries.generate(scar_part, phantom_wound) + scaries.fake = TRUE + QDEL_NULL(phantom_wound) + +/** + * get_biological_state is a helper used to see what kind of wounds we roll for. By default we just assume carbons (read:monkeys) are flesh and bone, but humans rely on their species datums + * + * go look at the species def for more info [/datum/species/proc/get_biological_state] + */ +/mob/living/carbon/proc/get_biological_state() + return BIO_FLESH_BONE diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index ac261e6d5b..566c004142 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -76,7 +76,7 @@ if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest) affecting = bodyparts[1] SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting) - send_item_attack_message(I, user, affecting.name, totitemdamage) + send_item_attack_message(I, user, affecting.name, affecting, totitemdamage) I.do_stagger_action(src, user, totitemdamage) if(I.force) apply_damage(totitemdamage, I.damtype, affecting, wound_bonus = I.wound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness()) //CIT CHANGE - replaces I.force with totitemdamage @@ -100,12 +100,6 @@ head.add_mob_blood(src) update_inv_head() - //dismemberment - var/probability = I.get_dismemberment_chance(affecting) - if(prob(probability)) - if(affecting.dismember(I.damtype)) - I.add_mob_blood(src) - playsound(get_turf(src), I.get_dismember_sound(), 80, 1) return TRUE //successful attack /mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user) @@ -131,9 +125,10 @@ if(S.next_step(user, act_intent)) return TRUE - for(var/datum/wound/W in all_wounds) + for(var/i in all_wounds) + var/datum/wound/W = i if(W.try_handling(user)) - return 1 + return TRUE /mob/living/carbon/attack_paw(mob/living/carbon/monkey/M) @@ -157,6 +152,7 @@ for(var/thing in M.diseases) var/datum/disease/D = thing ForceContractDisease(D) + return TRUE /mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M) . = ..() @@ -295,12 +291,12 @@ target_message = "[M] gives you a pat on the head to make you feel better!") SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat) friendly_check = TRUE - if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail()) - var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail") - for(var/T in many_tails) - if(S.mutant_bodyparts[T] && dna.features[T] != "None") - emote("wag") - break + if(!(client?.prefs.cit_toggles & NO_AUTO_WAG)) + if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail()) + var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail") + for(var/T in many_tails) + if(S.mutant_bodyparts[T] && dna.features[T] != "None") + emote("wag") else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM) M.visible_message( \ @@ -397,7 +393,7 @@ to_chat(src, "Your eyes are really starting to hurt. This can't be good for you!") if(has_bane(BANE_LIGHT)) mind.disrupt_spells(-500) - return 1 + return TRUE else if(damage == 0) // just enough protection if(prob(20)) to_chat(src, "Something bright flashes in the corner of your vision!") @@ -472,3 +468,35 @@ var/obj/item/bodypart/limb = get_bodypart(zone) if(!limb) return + +/mob/living/carbon/send_item_attack_message(obj/item/I, mob/living/user, hit_area, obj/item/bodypart/hit_bodypart, totitemdamage) + var/message_verb = "attacked" + if(length(I.attack_verb)) + message_verb = "[pick(I.attack_verb)]" + else if(!I.force) + return + + var/extra_wound_details = "" + if(I.damtype == BRUTE && hit_bodypart.can_dismember()) + var/mangled_state = hit_bodypart.get_mangled_state() + var/bio_state = get_biological_state() + if(mangled_state == BODYPART_MANGLED_BOTH) + extra_wound_details = ", threatening to sever it entirely" + else if((mangled_state == BODYPART_MANGLED_FLESH && I.get_sharpness()) || (mangled_state & BODYPART_MANGLED_BONE && bio_state == BIO_JUST_BONE)) + extra_wound_details = ", [I.get_sharpness() == SHARP_EDGED ? "slicing" : "piercing"] through to the bone" + else if((mangled_state == BODYPART_MANGLED_BONE && I.get_sharpness()) || (mangled_state & BODYPART_MANGLED_FLESH && bio_state == BIO_JUST_FLESH)) + extra_wound_details = ", [I.get_sharpness() == SHARP_EDGED ? "slicing" : "piercing"] at the remaining tissue" + + var/message_hit_area = "" + if(hit_area) + message_hit_area = " in the [hit_area]" + var/attack_message = "[src] is [message_verb][message_hit_area] with [I][extra_wound_details]!" + var/attack_message_local = "You're [message_verb][message_hit_area] with [I][extra_wound_details]!" + if(user in viewers(src, null)) + attack_message = "[user] [message_verb] [src][message_hit_area] with [I][extra_wound_details]!" + attack_message_local = "[user] [message_verb] you[message_hit_area] with [I][extra_wound_details]!" + if(user == src) + attack_message_local = "You [message_verb] yourself[message_hit_area] with [I][extra_wound_details]" + visible_message("[attack_message]",\ + "[attack_message_local]", null, COMBAT_MESSAGE_RANGE) + return TRUE diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index ddf1019f2a..5c5a1d6d52 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -1,6 +1,6 @@ -/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone) var/hit_percent = (100-blocked)/100 if(!forced && hit_percent <= 0) @@ -202,7 +202,7 @@ //Damages ONE bodypart randomly selected from damagable ones. //It automatically updates damage overlays if necessary //It automatically updates health status -/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) var/list/obj/item/bodypart/parts = get_damageable_bodyparts() if(!parts.len) return diff --git a/code/modules/mob/living/carbon/emote.dm b/code/modules/mob/living/carbon/emote.dm index e3512e3929..49501e0315 100644 --- a/code/modules/mob/living/carbon/emote.dm +++ b/code/modules/mob/living/carbon/emote.dm @@ -1,6 +1,3 @@ -/datum/emote/living/carbon - mob_type_allowed_typecache = list(/mob/living/carbon) - /datum/emote/living/carbon/airguitar key = "airguitar" message = "is strumming the air and headbanging like a safari chimp." @@ -22,7 +19,6 @@ muzzle_ignore = TRUE restraint_check = TRUE emote_type = EMOTE_AUDIBLE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/carbon/clap/run_emote(mob/living/user, params) . = ..() @@ -41,7 +37,6 @@ key = "gnarl" key_third_person = "gnarls" message = "gnarls and shows its teeth..." - mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien) /datum/emote/living/carbon/moan key = "moan" @@ -55,27 +50,23 @@ key = "roll" key_third_person = "rolls" message = "rolls." - mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien) restraint_check = TRUE /datum/emote/living/carbon/scratch key = "scratch" key_third_person = "scratches" message = "scratches." - mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien) restraint_check = TRUE /datum/emote/living/carbon/screech key = "screech" key_third_person = "screeches" message = "screeches." - mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien) /datum/emote/living/carbon/sign key = "sign" key_third_person = "signs" message_param = "signs the number %t." - mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien) restraint_check = TRUE /datum/emote/living/carbon/sign/select_param(mob/user, params) @@ -87,13 +78,11 @@ key = "signal" key_third_person = "signals" message_param = "raises %t fingers." - mob_type_allowed_typecache = list(/mob/living/carbon/human) restraint_check = TRUE /datum/emote/living/carbon/tail key = "tail" message = "waves their tail." - mob_type_allowed_typecache = list(/mob/living/carbon/monkey, /mob/living/carbon/alien) /datum/emote/living/carbon/wink key = "wink" diff --git a/code/modules/mob/living/carbon/examine.dm b/code/modules/mob/living/carbon/examine.dm index be046a3713..5eabae16f7 100644 --- a/code/modules/mob/living/carbon/examine.dm +++ b/code/modules/mob/living/carbon/examine.dm @@ -44,7 +44,8 @@ msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!\n" else msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!\n" - for(var/datum/wound/W in BP.wounds) + for(var/i in BP.wounds) + var/datum/wound/W = i msg += "[W.get_examine_description(user)]\n" for(var/X in disabled) @@ -109,7 +110,7 @@ switch(scar_severity) if(1 to 2) - msg += "[t_He] [t_has] visible scarring, you can look again to take a closer look...\n" + msg += "[t_He] [t_has] visible scarring, you can look again to take a closer look...\n" if(3 to 4) msg += "[t_He] [t_has] several bad scars, you can look again to take a closer look...\n" if(5 to 6) diff --git a/code/modules/mob/living/carbon/human/damage_procs.dm b/code/modules/mob/living/carbon/human/damage_procs.dm index 5cd00b7e6a..04ec1196fd 100644 --- a/code/modules/mob/living/carbon/human/damage_procs.dm +++ b/code/modules/mob/living/carbon/human/damage_procs.dm @@ -1,5 +1,5 @@ // depending on the species, it will run the corresponding apply_damage code there -/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage, wound_bonus, bare_wound_bonus, sharpness) diff --git a/code/modules/mob/living/carbon/human/dummy.dm b/code/modules/mob/living/carbon/human/dummy.dm index 96517d5ea2..ed1ba3852f 100644 --- a/code/modules/mob/living/carbon/human/dummy.dm +++ b/code/modules/mob/living/carbon/human/dummy.dm @@ -18,10 +18,13 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy) /mob/living/carbon/human/dummy/Life() return +/mob/living/carbon/human/dummy/update_mobility() + return + /mob/living/carbon/human/dummy/proc/wipe_state() delete_equipment() icon_render_key = null - cut_overlays(TRUE) + cut_overlays() //Inefficient pooling/caching way. GLOBAL_LIST_EMPTY(human_dummy_list) @@ -47,6 +50,5 @@ GLOBAL_LIST_EMPTY(dummy_mob_list) return var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber] if(istype(D)) - D.set_species(/datum/species/human,icon_update = TRUE, pref_load = TRUE) //for some fucking reason, if you don't change the species every time, some species will dafault certain things when it's their own species on the mannequin two times in a row, like lizards losing spines and tails setting to smooth. If you can find a fix for this that isn't this, good on you D.wipe_state() D.in_use = FALSE diff --git a/code/modules/mob/living/carbon/human/emote.dm b/code/modules/mob/living/carbon/human/emote.dm index cb0dbef332..837b4f73cf 100644 --- a/code/modules/mob/living/carbon/human/emote.dm +++ b/code/modules/mob/living/carbon/human/emote.dm @@ -1,12 +1,14 @@ -/datum/emote/living/carbon/human - mob_type_allowed_typecache = list(/mob/living/carbon/human) - /datum/emote/living/carbon/human/cry key = "cry" key_third_person = "cries" message = "cries." emote_type = EMOTE_AUDIBLE +/datum/emote/living/carbon/human/cry/run_emote(mob/user, params) + . = ..() + if(. && isipcperson(user)) + do_fake_sparks(5,FALSE,user) + /datum/emote/living/carbon/human/dap key = "dap" key_third_person = "daps" @@ -187,3 +189,71 @@ key_third_person = "chimes" message = "chimes." sound = 'sound/machines/chime.ogg' + +//rock paper scissors emote handling +/mob/living/carbon/human/proc/beginRockPaperScissors(var/chosen_move) + GLOB.rockpaperscissors_players[src] = list(chosen_move, ROCKPAPERSCISSORS_NOT_DECIDED) + do_after_advanced(src, ROCKPAPERSCISSORS_TIME_LIMIT, src, DO_AFTER_REQUIRES_USER_ON_TURF|DO_AFTER_NO_COEFFICIENT|DO_AFTER_NO_PROGRESSBAR|DO_AFTER_DISALLOW_MOVING_ABSOLUTE_USER, CALLBACK(src, .proc/rockpaperscissors_tick)) + var/new_entry = GLOB.rockpaperscissors_players[src] + if(new_entry[2] == ROCKPAPERSCISSORS_NOT_DECIDED) + to_chat(src, "You put your hand back down.") + GLOB.rockpaperscissors_players -= src + +/mob/living/carbon/human/proc/rockpaperscissors_tick() //called every cycle of the progress bar for rock paper scissors while waiting for an opponent + var/mob/living/carbon/human/opponent + for(var/mob/living/carbon/human/potential_opponent in (GLOB.rockpaperscissors_players - src)) //dont play against yourself + if(get_dist(src, potential_opponent) <= ROCKPAPERSCISSORS_RANGE) + opponent = potential_opponent + break + if(opponent) + //we found an opponent before they found us + var/move_to_number = list("rock" = 0, "paper" = 1, "scissors" = 2) + var/our_move = move_to_number[GLOB.rockpaperscissors_players[src][1]] + var/their_move = move_to_number[GLOB.rockpaperscissors_players[opponent][1]] + var/result_us = ROCKPAPERSCISSORS_WIN + var/result_them = ROCKPAPERSCISSORS_LOSE + if(our_move == their_move) + result_us = ROCKPAPERSCISSORS_TIE + result_them = ROCKPAPERSCISSORS_TIE + else + if(((our_move + 1) % 3) == their_move) + result_us = ROCKPAPERSCISSORS_LOSE + result_them = ROCKPAPERSCISSORS_WIN + //we decided our results so set them in the list + GLOB.rockpaperscissors_players[src][2] = result_us + GLOB.rockpaperscissors_players[opponent][2] = result_them + + //show what happened + src.visible_message("[src] makes [GLOB.rockpaperscissors_players[src][1]] with their hand!") + opponent.visible_message("[opponent] makes [GLOB.rockpaperscissors_players[opponent][1]] with their hands!") + switch(result_us) + if(ROCKPAPERSCISSORS_TIE) + src.visible_message("It was a tie!") + if(ROCKPAPERSCISSORS_WIN) + src.visible_message("[src] wins!") + if(ROCKPAPERSCISSORS_LOSE) + src.visible_message("[opponent] wins!") + + //make the progress bar end so that each player can handle the result + return DO_AFTER_STOP + + //no opponent was found, so keep searching + return DO_AFTER_PROCEED + +//the actual emotes +/datum/emote/living/carbon/human/rockpaperscissors + message = "is attempting to play rock paper scissors!" + +/datum/emote/living/carbon/human/rockpaperscissors/rock + key = "rock" + +/datum/emote/living/carbon/human/rockpaperscissors/paper + key = "paper" + +/datum/emote/living/carbon/human/rockpaperscissors/scissors + key = "scissors" + +/datum/emote/living/carbon/human/rockpaperscissors/run_emote(mob/living/carbon/human/user, params) + if(!(user in GLOB.rockpaperscissors_players)) //no using the emote again while already playing! + . = ..() + user.beginRockPaperScissors(key) diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index cbea9293f5..16470d81ce 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -113,14 +113,14 @@ . += effects_exam //CIT CHANGES START HERE - adds genital details to examine text - if(LAZYLEN(internal_organs)) + if(LAZYLEN(internal_organs) && CHECK_BITFIELD(user.client?.prefs.cit_toggles, GENITAL_EXAMINE)) for(var/obj/item/organ/genital/dicc in internal_organs) if(istype(dicc) && dicc.is_exposed()) . += "[dicc.desc]" - - var/cursed_stuff = attempt_vr(src,"examine_bellies",args) //vore Code - if(cursed_stuff) - . += cursed_stuff + if(CHECK_BITFIELD(user.client?.prefs.cit_toggles, VORE_EXAMINE)) + var/cursed_stuff = attempt_vr(src,"examine_bellies",args) //vore Code + if(cursed_stuff) + . += cursed_stuff //END OF CIT CHANGES //Jitters @@ -163,8 +163,9 @@ msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!\n" else msg += "[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!\n" - for(var/datum/wound/W in BP.wounds) - msg += "[W.get_examine_description(user)]\n" + for(var/i in BP.wounds) + var/datum/wound/iter_wound = i + msg += "[iter_wound.get_examine_description(user)]\n" for(var/X in disabled) var/obj/item/bodypart/BP = X @@ -270,7 +271,12 @@ bleeding_limbs += BP var/num_bleeds = LAZYLEN(bleeding_limbs) - var/bleed_text = "[t_He] [t_is] bleeding from [t_his]" + var/list/bleed_text + if(appears_dead) + bleed_text = list("Blood is visible in [t_his] open") + else + bleed_text = list("[t_He] [t_is] bleeding from [t_his]") + switch(num_bleeds) if(1 to 2) bleed_text += " [bleeding_limbs[1].name][num_bleeds == 2 ? " and [bleeding_limbs[2].name]" : ""]" @@ -280,8 +286,15 @@ bleed_text += " [BP.name]," bleed_text += " and [bleeding_limbs[num_bleeds].name]" - bleed_text += "!\n" - msg += bleed_text + + if(appears_dead) + bleed_text += ", but it has pooled and is not flowing.\n" + else + if(reagents.has_reagent(/datum/reagent/toxin/heparin)) + bleed_text += " incredibly quickly" + + bleed_text += "!\n" + msg += bleed_text.Join() if(reagents.has_reagent(/datum/reagent/teslium)) msg += "[t_He] [t_is] emitting a gentle blue glow!\n" @@ -365,7 +378,7 @@ switch(scar_severity) if(1 to 2) - msg += "[t_He] [t_has] visible scarring, you can look again to take a closer look...\n" + msg += "[t_He] [t_has] visible scarring, you can look again to take a closer look...\n" if(3 to 4) msg += "[t_He] [t_has] several bad scars, you can look again to take a closer look...\n" if(5 to 6) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index b76f3139bd..b0c4e01359 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1040,15 +1040,9 @@ return TRUE return FALSE -/mob/living/carbon/human/proc/clear_shove_slowdown() - remove_movespeed_modifier(/datum/movespeed_modifier/shove) - var/active_item = get_active_held_item() - if(is_type_in_typecache(active_item, GLOB.shove_disarming_types)) - visible_message("[src.name] regains their grip on \the [active_item]!", "You regain your grip on \the [active_item]", null, COMBAT_MESSAGE_RANGE) - /mob/living/carbon/human/updatehealth() . = ..() - + dna?.species.spec_updatehealth(src) if(HAS_TRAIT(src, TRAIT_IGNORESLOWDOWN)) //if we want to ignore slowdown from damage and equipment remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown) remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying) @@ -1204,6 +1198,9 @@ /mob/living/carbon/human/species/lizard race = /datum/species/lizard +/mob/living/carbon/human/species/ethereal + race = /datum/species/ethereal + /mob/living/carbon/human/species/lizard/ashwalker race = /datum/species/lizard/ashwalker diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 1673c57a80..18501b4ca2 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -299,10 +299,10 @@ /mob/living/carbon/human/ex_act(severity, target, origin) - if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src)) + if(TRAIT_BOMBIMMUNE in dna.species.species_traits) return ..() - if (!severity) + if (!severity || QDELETED(src)) return var/brute_loss = 0 var/burn_loss = 0 @@ -336,7 +336,8 @@ if (!istype(ears, /obj/item/clothing/ears/earmuffs)) adjustEarDamage(30, 120) Unconscious(20) //short amount of time for follow up attacks against elusive enemies like wizards - Knockdown(200 - (bomb_armor * 1.6)) //between ~4 and ~20 seconds of knockdown depending on bomb armor + Knockdown((200 - (bomb_armor * 1.6)) / 4) //between ~1 and ~5 seconds of knockdown depending on bomb armor + adjustStaminaLoss(brute_loss) if(EXPLODE_LIGHT) brute_loss = 30 @@ -345,7 +346,8 @@ damage_clothes(max(50 - bomb_armor, 0), BRUTE, "bomb") if (!istype(ears, /obj/item/clothing/ears/earmuffs)) adjustEarDamage(15,60) - Knockdown(160 - (bomb_armor * 1.6)) //100 bomb armor will prevent knockdown altogether + Knockdown((160 - (bomb_armor * 1.6)) / 4) //100 bomb armor will prevent knockdown altogether + adjustStaminaLoss(brute_loss) take_overall_damage(brute_loss,burn_loss) diff --git a/code/modules/mob/living/carbon/human/human_helpers.dm b/code/modules/mob/living/carbon/human/human_helpers.dm index 8672c0e83d..5f30d902b1 100644 --- a/code/modules/mob/living/carbon/human/human_helpers.dm +++ b/code/modules/mob/living/carbon/human/human_helpers.dm @@ -75,12 +75,8 @@ . = pda.owner else if(istype(tablet)) var/obj/item/computer_hardware/card_slot/card_slot = tablet.all_components[MC_CARD] - if(card_slot && (card_slot.stored_card2 || card_slot.stored_card)) - if(card_slot.stored_card2) //The second card is the one used for authorization in the ID changing program, so we prioritize it here for consistency - . = card_slot.stored_card2.registered_name - else - if(card_slot.stored_card) - . = card_slot.stored_card.registered_name + if(card_slot?.stored_card) + . = card_slot.stored_card.registered_name if(!.) . = if_no_id //to prevent null-names making the mob unclickable return @@ -154,19 +150,29 @@ /// For use formatting all of the scars this human has for saving for persistent scarring /mob/living/carbon/human/proc/format_scars() - if(!all_scars) + var/list/missing_bodyparts = get_missing_limbs() + if(!all_scars && !length(missing_bodyparts)) return var/scars = "" + for(var/i in missing_bodyparts) + var/datum/scar/scaries = new + scars += "[scaries.format_amputated(i)]" for(var/i in all_scars) - var/datum/scar/S = i - scars += "[S.format()];" + var/datum/scar/scaries = i + scars += "[scaries.format()];" return scars /// Takes a single scar from the persistent scar loader and recreates it from the saved data /mob/living/carbon/human/proc/load_scar(scar_line) var/list/scar_data = splittext(scar_line, "|") - if(LAZYLEN(scar_data) != 4) + if(LAZYLEN(scar_data) != SCAR_SAVE_LENGTH) return // invalid, should delete - var/obj/item/bodypart/BP = get_bodypart("[scar_data[SCAR_SAVE_ZONE]]") - var/datum/scar/S = new - return S.load(BP, scar_data[SCAR_SAVE_DESC], scar_data[SCAR_SAVE_PRECISE_LOCATION], text2num(scar_data[SCAR_SAVE_SEVERITY])) + var/version = text2num(scar_data[SCAR_SAVE_VERS]) + if(!version || version < SCAR_CURRENT_VERSION) // get rid of old scars + return + var/obj/item/bodypart/the_part = get_bodypart("[scar_data[SCAR_SAVE_ZONE]]") + var/datum/scar/scaries = new + return scaries.load(the_part, scar_data[SCAR_SAVE_VERS], scar_data[SCAR_SAVE_DESC], scar_data[SCAR_SAVE_PRECISE_LOCATION], text2num(scar_data[SCAR_SAVE_SEVERITY])) + +/mob/living/carbon/human/get_biological_state() + return dna.species.get_biological_state() diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm index a7593ca0cb..523369d10a 100644 --- a/code/modules/mob/living/carbon/human/inventory.dm +++ b/code/modules/mob/living/carbon/human/inventory.dm @@ -1,31 +1,17 @@ /mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning) return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self, clothing_check, return_warning) +/** + * Used to return a list of equipped items on a human mob; does not include held items (use get_all_gear) + * + * Argument(s): + * * Optional - include_pockets (TRUE/FALSE), whether or not to include the pockets and suit storage in the returned list + */ + /mob/living/carbon/human/get_equipped_items(include_pockets = FALSE) var/list/items = ..() - if(belt) - items += belt - if(ears) - items += ears - if(glasses) - items += glasses - if(gloves) - items += gloves - if(shoes) - items += shoes - if(wear_id) - items += wear_id - if(wear_suit) - items += wear_suit - if(w_uniform) - items += w_uniform - if(include_pockets) - if(l_store) - items += l_store - if(r_store) - items += r_store - if(s_store) - items += s_store + if(!include_pockets) + items -= list(l_store, r_store, s_store) return items // Return the item currently in the slot ID @@ -169,7 +155,7 @@ //Item is handled and in slot, valid to call callback, for this proc should always be true if(!not_handled) I.equipped(src, slot) - + update_genitals() return not_handled //For future deeper overrides /mob/living/carbon/human/equipped_speed_mods() @@ -257,6 +243,7 @@ s_store = null if(!QDELETED(src)) update_inv_s_store() + update_genitals() /mob/living/carbon/human/wear_mask_update(obj/item/clothing/C, toggle_off = 1) if((C.flags_inv & (HIDEHAIR|HIDEFACIALHAIR)) || (initial(C.flags_inv) & (HIDEHAIR|HIDEFACIALHAIR))) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index ffa1aa989a..65dff1c539 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -56,6 +56,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/list/mutant_organs = list() //Internal organs that are unique to this race. var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster var/armor = 0 // overall defense for the race... or less defense, if it's negative. + var/attack_type = BRUTE // the type of damage unarmed attacks from this species do var/brutemod = 1 // multiplier for brute damage var/burnmod = 1 // multiplier for burn damage var/coldmod = 1 // multiplier for cold damage @@ -73,7 +74,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit // species-only traits. Can be found in DNA.dm - var/list/species_traits = list(CAN_SCAR) //by default they can scar unless set to something else + var/list/species_traits = list(HAS_FLESH,HAS_BONE) //by default they can scar and have bones/flesh unless set to something else // generic traits tied to having the species var/list/inherent_traits = list() var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID @@ -113,6 +114,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /// Our default override for typing indicator state var/typing_indicator_state + //the ids you can use for your species, if empty, it means default only and not changeable + var/list/allowed_limb_ids + /////////// // PROCS // /////////// @@ -120,9 +124,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/New() if(!limbs_id) //if we havent set a limbs id to use, just use our own id - limbs_id = id + mutant_bodyparts["limbs_id"] = id //done this way to be non-intrusive to the existing system + else + mutant_bodyparts["limbs_id"] = limbs_id ..() + //update our mutant bodyparts to include unlocked ones + mutant_bodyparts += GLOB.unlocked_mutant_parts + /proc/generate_selectable_species(clear = FALSE) if(clear) GLOB.roundstart_races = list() @@ -638,106 +647,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(!mutant_bodyparts) return - var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD) var/tauric = mutant_bodyparts["taur"] && H.dna.features["taur"] && H.dna.features["taur"] != "None" - if(mutant_bodyparts["tail_lizard"]) - if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) - bodyparts_to_add -= "tail_lizard" - - if(mutant_bodyparts["waggingtail_lizard"]) - if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) - bodyparts_to_add -= "waggingtail_lizard" - else if (mutant_bodyparts["tail_lizard"]) - bodyparts_to_add -= "waggingtail_lizard" - - if(mutant_bodyparts["tail_human"]) - if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) - bodyparts_to_add -= "tail_human" - - if(mutant_bodyparts["waggingtail_human"]) - if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) - bodyparts_to_add -= "waggingtail_human" - else if (mutant_bodyparts["tail_human"]) - bodyparts_to_add -= "waggingtail_human" - - if(mutant_bodyparts["spines"]) - if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) - bodyparts_to_add -= "spines" - - if(mutant_bodyparts["waggingspines"]) - if(!H.dna.features["spines"] || H.dna.features["spines"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) - bodyparts_to_add -= "waggingspines" - else if (mutant_bodyparts["tail"]) - bodyparts_to_add -= "waggingspines" - - if(mutant_bodyparts["snout"]) //Take a closer look at that snout! - if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "snout" - - if(mutant_bodyparts["frills"]) - if(!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "frills" - - if(mutant_bodyparts["horns"]) - if(!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "horns" - - if(mutant_bodyparts["ears"]) - if(!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "ears" - - if(mutant_bodyparts["wings"]) - if(!H.dna.features["wings"] || H.dna.features["wings"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception)))) - bodyparts_to_add -= "wings" - - if(mutant_bodyparts["wings_open"]) - if(H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT) && (!H.wear_suit.species_exception || !is_type_in_list(src, H.wear_suit.species_exception))) - bodyparts_to_add -= "wings_open" - else if (mutant_bodyparts["wings"]) - bodyparts_to_add -= "wings_open" - - if(mutant_bodyparts["insect_fluff"]) - if(!H.dna.features["insect_fluff"] || H.dna.features["insect_fluff"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)) - bodyparts_to_add -= "insect_fluff" - -//CITADEL EDIT - //Race specific bodyparts: - //Xenos - if(mutant_bodyparts["xenodorsal"]) - if(!H.dna.features["xenodorsal"] || H.dna.features["xenodorsal"] == "None" || (H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT))) - bodyparts_to_add -= "xenodorsal" - if(mutant_bodyparts["xenohead"])//This is an overlay for different castes using different head crests - if(!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "xenohead" - if(mutant_bodyparts["xenotail"]) - if(!H.dna.features["xenotail"] || H.dna.features["xenotail"] == "None" || H.wear_suit && (H.wear_suit.flags_inv & HIDEJUMPSUIT)) - bodyparts_to_add -= "xenotail" - - //Other Races - if(mutant_bodyparts["mam_tail"]) - if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) - bodyparts_to_add -= "mam_tail" - - if(mutant_bodyparts["mam_waggingtail"]) - if((H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR)) || tauric) - bodyparts_to_add -= "mam_waggingtail" - else if (mutant_bodyparts["mam_tail"]) - bodyparts_to_add -= "mam_waggingtail" - - if(mutant_bodyparts["mam_ears"]) - if(!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "mam_ears" - - if(mutant_bodyparts["mam_snouts"]) //Take a closer look at that snout! - if((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.status == BODYPART_ROBOTIC) - bodyparts_to_add -= "mam_snouts" - - if(mutant_bodyparts["taur"]) - if(!tauric || (H.wear_suit && (H.wear_suit.flags_inv & HIDETAUR))) - bodyparts_to_add -= "taur" - -//END EDIT + for(var/mutant_part in mutant_bodyparts) + var/reference_list = GLOB.mutant_reference_list[mutant_part] + if(reference_list) + var/datum/sprite_accessory/S + var/transformed_part = GLOB.mutant_transform_list[mutant_part] + if(transformed_part) + S = reference_list[H.dna.features[transformed_part]] + else + S = reference_list[H.dna.features[mutant_part]] + if(!S || S.is_not_visible(H, tauric)) + bodyparts_to_add -= mutant_part //Digitigrade legs are stuck in the phantom zone between true limbs and mutant bodyparts. Mainly it just needs more agressive updating than most limbs. var/update_needed = FALSE @@ -774,76 +696,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/list/dna_feature_as_text_string = list() for(var/bodypart in bodyparts_to_add) - var/datum/sprite_accessory/S - switch(bodypart) - if("tail_lizard") - S = GLOB.tails_list_lizard[H.dna.features["tail_lizard"]] - if("waggingtail_lizard") - S = GLOB.animated_tails_list_lizard[H.dna.features["tail_lizard"]] - if("tail_human") - S = GLOB.tails_list_human[H.dna.features["tail_human"]] - if("waggingtail_human") - S = GLOB.animated_tails_list_human[H.dna.features["tail_human"]] - if("spines") - S = GLOB.spines_list[H.dna.features["spines"]] - if("waggingspines") - S = GLOB.animated_spines_list[H.dna.features["spines"]] - if("snout") - S = GLOB.snouts_list[H.dna.features["snout"]] - if("frills") - S = GLOB.frills_list[H.dna.features["frills"]] - if("horns") - S = GLOB.horns_list[H.dna.features["horns"]] - if("ears") - S = GLOB.ears_list[H.dna.features["ears"]] - if("body_markings") - S = GLOB.body_markings_list[H.dna.features["body_markings"]] - if("wings") - S = GLOB.wings_list[H.dna.features["wings"]] - if("wingsopen") - S = GLOB.wings_open_list[H.dna.features["wings"]] - if("deco_wings") - S = GLOB.deco_wings_list[H.dna.features["deco_wings"]] - if("legs") - S = GLOB.legs_list[H.dna.features["legs"]] - if("insect_wings") - S = GLOB.insect_wings_list[H.dna.features["insect_wings"]] - if("insect_fluff") - S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]] - if("insect_markings") - S = GLOB.insect_markings_list[H.dna.features["insect_markings"]] - if("caps") - S = GLOB.caps_list[H.dna.features["caps"]] - if("ipc_screen") - S = GLOB.ipc_screens_list[H.dna.features["ipc_screen"]] - if("ipc_antenna") - S = GLOB.ipc_antennas_list[H.dna.features["ipc_antenna"]] - if("mam_tail") - S = GLOB.mam_tails_list[H.dna.features["mam_tail"]] - if("mam_waggingtail") - S = GLOB.mam_tails_animated_list[H.dna.features["mam_tail"]] - if("mam_body_markings") - S = GLOB.mam_body_markings_list[H.dna.features["mam_body_markings"]] - if("mam_ears") - S = GLOB.mam_ears_list[H.dna.features["mam_ears"]] - if("mam_snouts") - S = GLOB.mam_snouts_list[H.dna.features["mam_snouts"]] - if("taur") - S = GLOB.taur_list[H.dna.features["taur"]] - if("xenodorsal") - S = GLOB.xeno_dorsal_list[H.dna.features["xenodorsal"]] - if("xenohead") - S = GLOB.xeno_head_list[H.dna.features["xenohead"]] - if("xenotail") - S = GLOB.xeno_tail_list[H.dna.features["xenotail"]] + var/reference_list = GLOB.mutant_reference_list[bodypart] + if(reference_list) + var/datum/sprite_accessory/S + var/transformed_part = GLOB.mutant_transform_list[bodypart] + if(transformed_part) + S = reference_list[H.dna.features[transformed_part]] + else + S = reference_list[H.dna.features[bodypart]] - if(!S || S.icon_state == "none") - continue + if(!S || S.icon_state == "none") + continue - for(var/L in S.relevant_layers) - LAZYADD(relevant_layers["[L]"], S) - if(!S.mutant_part_string) - dna_feature_as_text_string[S] = bodypart + for(var/L in S.relevant_layers) + LAZYADD(relevant_layers["[L]"], S) + if(!S.mutant_part_string) + dna_feature_as_text_string[S] = bodypart var/static/list/layer_text = list( "[BODY_BEHIND_LAYER]" = "BEHIND", @@ -1364,6 +1232,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/hungry = (500 - H.nutrition) / 5 //So overeat would be 100 and default level would be 80 if(hungry >= 70) H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (hungry / 50)) + else if(isethereal(H)) + var/datum/species/ethereal/E = H.dna.species + if(E.get_charge(H) <= ETHEREAL_CHARGE_NORMAL) + H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/hunger, multiplicative_slowdown = (1.5 * (1 - E.get_charge(H) / 100))) else H.remove_movespeed_modifier(/datum/movespeed_modifier/hunger) @@ -1420,6 +1292,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) // ATTACK PROCS // ////////////////// +/datum/species/proc/spec_updatehealth(mob/living/carbon/human/H) + return + +/datum/species/proc/spec_fully_heal(mob/living/carbon/human/H) + return + /datum/species/proc/help(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style) if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) target.help_shake_act(user) @@ -1502,6 +1380,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected)) + if(!affecting) //Maybe the bodypart is missing? Or things just went wrong.. + affecting = target.get_bodypart(BODY_ZONE_CHEST) //target chest instead, as failsafe. Or hugbox? You decide. + var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases if(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK) miss_chance = 0 @@ -1539,11 +1420,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) target.dismembering_strike(user, affecting.body_zone) if(atk_verb == ATTACK_EFFECT_KICK)//kicks deal 1.5x raw damage + 0.5x stamina damage - target.apply_damage(damage*1.5, BRUTE, affecting, armor_block) + target.apply_damage(damage*1.5, attack_type, affecting, armor_block) target.apply_damage(damage*0.5, STAMINA, affecting, armor_block) log_combat(user, target, "kicked") else//other attacks deal full raw damage + 2x in stamina damage - target.apply_damage(damage, BRUTE, affecting, armor_block) + target.apply_damage(damage, attack_type, affecting, armor_block) target.apply_damage(damage*2, STAMINA, affecting, armor_block) log_combat(user, target, "punched") @@ -1721,6 +1602,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H, attackchain_flags = NONE, damage_multiplier = 1) var/totitemdamage = H.pre_attacked_by(I, user) * damage_multiplier + + if(!affecting) //Something went wrong. Maybe the limb is missing? + affecting = H.get_bodypart(BODY_ZONE_CHEST) //If the limb is missing, or something went terribly wrong, just hit the chest instead + // Allows you to put in item-specific reactions based on species if(user != H) var/list/block_return = list() @@ -1732,8 +1617,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) return 0 var/hit_area - if(!affecting) //Something went wrong. Maybe the limb is missing? - affecting = H.bodyparts[1] hit_area = affecting.name var/def_zone = affecting.body_zone @@ -1751,20 +1634,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H, wound_bonus = Iwound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness()) - H.send_item_attack_message(I, user, hit_area, totitemdamage) + H.send_item_attack_message(I, user, hit_area, affecting, totitemdamage) I.do_stagger_action(H, user, totitemdamage) if(!totitemdamage) return 0 //item force is zero - //dismemberment - var/probability = I.get_dismemberment_chance(affecting) - if(prob(probability) || (HAS_TRAIT(H, TRAIT_EASYDISMEMBER) && prob(probability))) //try twice - if(affecting.dismember(I.damtype)) - I.add_mob_blood(H) - playsound(get_turf(H), I.get_dismember_sound(), 80, 1) - var/bloody = 0 if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2)))) if(affecting.status == BODYPART_ORGANIC) @@ -1949,11 +1825,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) target.visible_message("[user.name] shoves [target.name]!", "[user.name] shoves you!", null, COMBAT_MESSAGE_RANGE, null, user, "You shove [target.name]!") + target.Stagger(SHOVE_STAGGER_DURATION) var/obj/item/target_held_item = target.get_active_held_item() if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types)) target_held_item = null - if(!target.has_movespeed_modifier(/datum/movespeed_modifier/shove)) - target.add_movespeed_modifier(/datum/movespeed_modifier/shove) + if(!target.has_status_effect(STATUS_EFFECT_OFF_BALANCE)) if(target_held_item) if(!HAS_TRAIT(target_held_item, TRAIT_NODROP)) target.visible_message("[target.name]'s grip on \the [target_held_item] loosens!", @@ -1961,15 +1837,15 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) append_message += ", loosening their grip on [target_held_item]" else append_message += ", but couldn't loose their grip on [target_held_item]" - addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH) else if(target_held_item) if(target.dropItemToGround(target_held_item)) target.visible_message("[target.name] drops \the [target_held_item]!!", "You drop \the [target_held_item]!!", null, COMBAT_MESSAGE_RANGE) append_message += ", causing them to drop [target_held_item]" + target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION) log_combat(user, target, "shoved", append_message) -/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal var/hit_percent = (100-(blocked+armor))/100 hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100 @@ -2045,6 +1921,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) // called before a projectile hit return +/** + * The human species version of [/mob/living/carbon/proc/get_biological_state]. Depends on the HAS_FLESH and HAS_BONE species traits, having bones lets you have bone wounds, having flesh lets you have burn, slash, and piercing wounds + */ +/datum/species/proc/get_biological_state(mob/living/carbon/human/H) + . = BIO_INORGANIC + if(HAS_FLESH in species_traits) + . |= BIO_JUST_FLESH + if(HAS_BONE in species_traits) + . |= BIO_JUST_BONE + ///////////// //BREATHING// ///////////// @@ -2053,7 +1939,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(HAS_TRAIT(H, TRAIT_NOBREATH)) return TRUE - /datum/species/proc/handle_environment(datum/gas_mixture/environment, mob/living/carbon/human/H) if(!environment) return @@ -2083,19 +1968,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX)) switch((loc_temp - H.bodytemperature)*thermal_protection) if(-INFINITY to -50) - H.throw_alert("temp", /obj/screen/alert/cold, 3) + H.throw_alert("tempfeel", /obj/screen/alert/cold, 3) if(-50 to -35) - H.throw_alert("temp", /obj/screen/alert/cold, 2) + H.throw_alert("tempfeel", /obj/screen/alert/cold, 2) if(-35 to -20) - H.throw_alert("temp", /obj/screen/alert/cold, 1) + H.throw_alert("tempfeel", /obj/screen/alert/cold, 1) if(-20 to 0) //This is the sweet spot where air is considered normal - H.clear_alert("temp") + H.clear_alert("tempfeel") if(0 to 15) //When the air around you matches your body's temperature, you'll start to feel warm. - H.throw_alert("temp", /obj/screen/alert/hot, 1) + H.throw_alert("tempfeel", /obj/screen/alert/hot, 1) if(15 to 30) - H.throw_alert("temp", /obj/screen/alert/hot, 2) + H.throw_alert("tempfeel", /obj/screen/alert/hot, 2) if(30 to INFINITY) - H.throw_alert("temp", /obj/screen/alert/hot, 3) + H.throw_alert("tempfeel", /obj/screen/alert/hot, 3) // +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt. if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT)) @@ -2113,6 +1998,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) else firemodifier = min(firemodifier, 0) burn_damage = max(log(2-firemodifier,(H.bodytemperature-BODYTEMP_NORMAL))-5,0) // this can go below 5 at log 2.5 + if (burn_damage) + switch(burn_damage) + if(0 to 2) + H.throw_alert("temp", /obj/screen/alert/sweat, 1) + if(2 to 4) + H.throw_alert("temp", /obj/screen/alert/sweat, 2) + else + H.throw_alert("temp", /obj/screen/alert/sweat, 3) burn_damage = burn_damage * heatmod * H.physiology.heat_mod if (H.stat < UNCONSCIOUS && (prob(burn_damage) * 10) / 4) //40% for level 3 damage on humans H.emote("scream") @@ -2125,14 +2018,18 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR)) switch(H.bodytemperature) if(200 to BODYTEMP_COLD_DAMAGE_LIMIT) + H.throw_alert("temp", /obj/screen/alert/shiver, 1) H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN) if(120 to 200) + H.throw_alert("temp", /obj/screen/alert/shiver, 2) H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod*H.physiology.cold_mod, BURN) else + H.throw_alert("temp", /obj/screen/alert/shiver, 3) H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN) else H.remove_movespeed_modifier(/datum/movespeed_modifier/cold) + H.clear_alert("temp") SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold") SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot") @@ -2245,7 +2142,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) /datum/species/proc/spec_stun(mob/living/carbon/human/H,amount) if(H) stop_wagging_tail(H) - . = stunmod * H.physiology.stun_mod * amount ////////////// diff --git a/code/modules/mob/living/carbon/human/species_types/abductors.dm b/code/modules/mob/living/carbon/human/species_types/abductors.dm index 1e77775efa..38e10e8662 100644 --- a/code/modules/mob/living/carbon/human/species_types/abductors.dm +++ b/code/modules/mob/living/carbon/human/species_types/abductors.dm @@ -3,7 +3,7 @@ id = "abductor" say_mod = "gibbers" sexes = FALSE - species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,CAN_SCAR) + species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,HAS_FLESH,HAS_BONE) inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH) mutanttongue = /obj/item/organ/tongue/abductor species_type = "alien" diff --git a/code/modules/mob/living/carbon/human/species_types/angel.dm b/code/modules/mob/living/carbon/human/species_types/angel.dm index d6860e1249..2cf054c7b9 100644 --- a/code/modules/mob/living/carbon/human/species_types/angel.dm +++ b/code/modules/mob/living/carbon/human/species_types/angel.dm @@ -2,7 +2,7 @@ name = "Angel" id = "angel" default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR) + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE) mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel") use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM no_equip = list(SLOT_BACK) diff --git a/code/modules/mob/living/carbon/human/species_types/bugmen.dm b/code/modules/mob/living/carbon/human/species_types/bugmen.dm index 25fb51aa87..16b371c772 100644 --- a/code/modules/mob/living/carbon/human/species_types/bugmen.dm +++ b/code/modules/mob/living/carbon/human/species_types/bugmen.dm @@ -3,7 +3,7 @@ id = "insect" say_mod = "chitters" default_color = "00FF00" - species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,CAN_SCAR) + species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE) inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None") @@ -13,10 +13,11 @@ meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/insect liked_food = MEAT | FRUIT disliked_food = TOXIC - icon_limbs = DEFAULT_BODYPART_ICON_CITADEL exotic_bloodtype = "BUG" exotic_blood_color = BLOOD_COLOR_BUG tail_type = "mam_tail" wagging_type = "mam_waggingtail" - species_type = "insect" \ No newline at end of file + species_type = "insect" + + allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale") diff --git a/code/modules/mob/living/carbon/human/species_types/dullahan.dm b/code/modules/mob/living/carbon/human/species_types/dullahan.dm index dcd81c90b9..f3b499093b 100644 --- a/code/modules/mob/living/carbon/human/species_types/dullahan.dm +++ b/code/modules/mob/living/carbon/human/species_types/dullahan.dm @@ -2,8 +2,8 @@ name = "Dullahan" id = "dullahan" default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS) - inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH,CAN_SCAR) + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE) + inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH) mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None") use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM mutant_brain = /obj/item/organ/brain/dullahan @@ -83,17 +83,7 @@ /obj/item/organ/tongue/dullahan zone = "abstract" - modifies_speech = TRUE - -/obj/item/organ/tongue/dullahan/handle_speech(datum/source, list/speech_args) - if(ishuman(owner)) - var/mob/living/carbon/human/H = owner - if(isdullahan(H)) - var/datum/species/dullahan/D = H.dna.species - if(isobj(D.myhead.loc)) - var/obj/O = D.myhead.loc - O.say(speech_args[SPEECH_MESSAGE]) - speech_args[SPEECH_MESSAGE] = "" + accents = list(/datum/accent/dullahan) /obj/item/organ/ears/dullahan zone = "abstract" diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm index 8eb0e0181c..a465e7c3a9 100644 --- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm +++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm @@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) // name = "Dwarf" id = "dwarf" //Also called Homo sapiens pumilionis default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR) + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,HAS_FLESH,HAS_BONE) inherent_traits = list(TRAIT_DWARF,TRAIT_SNOB) limbs_id = "human" use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM diff --git a/code/modules/mob/living/carbon/human/species_types/ethereal.dm b/code/modules/mob/living/carbon/human/species_types/ethereal.dm new file mode 100644 index 0000000000..cd9b3b80c7 --- /dev/null +++ b/code/modules/mob/living/carbon/human/species_types/ethereal.dm @@ -0,0 +1,182 @@ +#define ETHEREAL_COLORS list("#00ffff", "#ffc0cb", "#9400D3", "#4B0082", "#0000FF", "#00FF00", "#FFFF00", "#FF7F00", "#FF0000") + +/datum/species/ethereal + name = "Ethereal" + id = "ethereal" + attack_verb = "burn" + attack_sound = 'sound/weapons/etherealhit.ogg' + miss_sound = 'sound/weapons/etherealmiss.ogg' + meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ethereal + mutantstomach = /obj/item/organ/stomach/ethereal + mutanttongue = /obj/item/organ/tongue/ethereal + exotic_blood = /datum/reagent/consumable/liquidelectricity //Liquid Electricity. fuck you think of something better gamer + siemens_coeff = 0.5 //They thrive on energy + brutemod = 1.25 //They're weak to punches + attack_type = BURN //burn bish + damage_overlay_type = "" //We are too cool for regular damage overlays + species_traits = list(MUTCOLORS, HAIR, HAS_FLESH, HAS_BONE) // i mean i guess they have blood so they can have wounds too + species_language_holder = /datum/language_holder/ethereal + inherent_traits = list(TRAIT_NOHUNGER) + sexes = FALSE + toxic_food = NONE + /* + citadel doesn't have per-species temperatures, yet + // Body temperature for ethereals is much higher then humans as they like hotter environments + bodytemp_normal = (BODYTEMP_NORMAL + 50) + bodytemp_heat_damage_limit = FIRE_MINIMUM_TEMPERATURE_TO_SPREAD // about 150C + // Cold temperatures hurt faster as it is harder to move with out the heat energy + bodytemp_cold_damage_limit = (T20C - 10) // about 10c + */ + hair_color = "mutcolor" + hair_alpha = 140 + var/current_color + var/EMPeffect = FALSE + var/emageffect = FALSE + var/r1 + var/g1 + var/b1 + var/static/r2 = 237 + var/static/g2 = 164 + var/static/b2 = 149 + //this is shit but how do i fix it? no clue. + var/drain_time = 0 //used to keep ethereals from spam draining power sources + +/datum/species/ethereal/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load) + .=..() + if(ishuman(C)) + var/mob/living/carbon/human/H = C + default_color = "#" + H.dna.features["mcolor"] + r1 = GETREDPART(default_color) + g1 = GETGREENPART(default_color) + b1 = GETBLUEPART(default_color) + spec_updatehealth(H) + RegisterSignal(C, COMSIG_ATOM_EMAG_ACT, .proc/on_emag_act) + RegisterSignal(C, COMSIG_ATOM_EMP_ACT, .proc/on_emp_act) + +/datum/species/ethereal/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load) + .=..() + C.set_light(0) + UnregisterSignal(C, COMSIG_ATOM_EMAG_ACT) + UnregisterSignal(C, COMSIG_ATOM_EMP_ACT) + +/datum/species/ethereal/random_name(gender,unique,lastname) + if(unique) + return random_unique_ethereal_name() + + var/randname = ethereal_name() + + return randname + +/datum/species/ethereal/spec_updatehealth(mob/living/carbon/human/H) + .=..() + if(H.stat != DEAD && !EMPeffect) + var/healthpercent = max(H.health, 0) / 100 + if(!emageffect) + current_color = rgb(r2 + ((r1-r2)*healthpercent), g2 + ((g1-g2)*healthpercent), b2 + ((b1-b2)*healthpercent)) + H.set_light(1 + (2 * healthpercent), 1 + (1 * healthpercent), current_color) + fixed_mut_color = copytext_char(current_color, 2) + else + H.set_light(0) + fixed_mut_color = rgb(128,128,128) + H.update_body() + +/datum/species/ethereal/proc/on_emp_act(mob/living/carbon/human/H, severity) + EMPeffect = TRUE + spec_updatehealth(H) + to_chat(H, "You feel the light of your body leave you.") + switch(severity) + if(EMP_LIGHT) + addtimer(CALLBACK(src, .proc/stop_emp, H), 10 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 10 seconds + if(EMP_HEAVY) + addtimer(CALLBACK(src, .proc/stop_emp, H), 20 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE) //We're out for 20 seconds + +/datum/species/ethereal/proc/on_emag_act(mob/living/carbon/human/H, mob/user) + if(emageffect) + return + emageffect = TRUE + if(user) + to_chat(user, "You tap [H] on the back with your card.") + H.visible_message("[H] starts flickering in an array of colors!") + handle_emag(H) + addtimer(CALLBACK(src, .proc/stop_emag, H), 30 SECONDS) //Disco mode for 30 seconds! This doesn't affect the ethereal at all besides either annoying some players, or making someone look badass. + + +/datum/species/ethereal/spec_life(mob/living/carbon/human/H) + .=..() + handle_charge(H) + + +/datum/species/ethereal/proc/stop_emp(mob/living/carbon/human/H) + EMPeffect = FALSE + spec_updatehealth(H) + to_chat(H, "You feel more energized as your shine comes back.") + + +/datum/species/ethereal/proc/handle_emag(mob/living/carbon/human/H) + if(!emageffect) + return + current_color = pick(ETHEREAL_COLORS) + spec_updatehealth(H) + addtimer(CALLBACK(src, .proc/handle_emag, H), 5) //Call ourselves every 0.5 seconds to change color + +/datum/species/ethereal/proc/stop_emag(mob/living/carbon/human/H) + emageffect = FALSE + spec_updatehealth(H) + H.visible_message("[H] stops flickering and goes back to their normal state!") + +/datum/species/ethereal/proc/handle_charge(mob/living/carbon/human/H) + brutemod = 1.25 + switch(get_charge(H)) + if(ETHEREAL_CHARGE_NONE) + H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 3) + if(ETHEREAL_CHARGE_NONE to ETHEREAL_CHARGE_LOWPOWER) + H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 2) + if(H.health > 10.5) + apply_damage(0.65, TOX, null, null, H) + brutemod = 1.75 + if(ETHEREAL_CHARGE_LOWPOWER to ETHEREAL_CHARGE_NORMAL) + H.throw_alert("ethereal_charge", /obj/screen/alert/etherealcharge, 1) + brutemod = 1.5 + if(ETHEREAL_CHARGE_FULL to ETHEREAL_CHARGE_OVERLOAD) + H.throw_alert("ethereal_overcharge", /obj/screen/alert/ethereal_overcharge, 1) + apply_damage(0.2, TOX, null, null, H) + brutemod = 1.5 + if(ETHEREAL_CHARGE_OVERLOAD to ETHEREAL_CHARGE_DANGEROUS) + H.throw_alert("ethereal_overcharge", /obj/screen/alert/ethereal_overcharge, 2) + apply_damage(0.65, TOX, null, null, H) + brutemod = 1.75 + if(prob(10)) //10% each tick for ethereals to explosively release excess energy if it reaches dangerous levels + discharge_process(H) + else + H.clear_alert("ethereal_charge") + H.clear_alert("ethereal_overcharge") + +/datum/species/ethereal/proc/discharge_process(mob/living/carbon/human/H) + to_chat(H, "You begin to lose control over your charge!") + H.visible_message("[H] begins to spark violently!") + var/static/mutable_appearance/overcharge //shameless copycode from lightning spell + overcharge = overcharge || mutable_appearance('icons/effects/effects.dmi', "electricity", EFFECTS_LAYER) + H.add_overlay(overcharge) + if(do_mob(H, H, 50, 1)) + H.flash_lighting_fx(5, 7, current_color) + var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) + playsound(H, 'sound/magic/lightningshock.ogg', 100, TRUE, extrarange = 5) + H.cut_overlay(overcharge) + tesla_zap(H, 2, stomach.crystal_charge*50, ZAP_OBJ_DAMAGE | ZAP_ALLOW_DUPLICATES) + if(istype(stomach)) + stomach.adjust_charge(100 - stomach.crystal_charge) + to_chat(H, "You violently discharge energy!") + H.visible_message("[H] violently discharges energy!") + if(prob(10)) //chance of developing heart disease to dissuade overcharging oneself + var/datum/disease/D = new /datum/disease/heart_failure + H.ForceContractDisease(D) + to_chat(H, "You're pretty sure you just felt your heart stop for a second there..") + H.playsound_local(H, 'sound/effects/singlebeat.ogg', 100, 0) + H.Paralyze(100) + return + +/datum/species/ethereal/proc/get_charge(mob/living/carbon/H) //this feels like it should be somewhere else. Eh? + var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) + if(istype(stomach)) + return stomach.crystal_charge + return ETHEREAL_CHARGE_NONE diff --git a/code/modules/mob/living/carbon/human/species_types/flypeople.dm b/code/modules/mob/living/carbon/human/species_types/flypeople.dm index b99c3e2bc2..c56adaf1b0 100644 --- a/code/modules/mob/living/carbon/human/species_types/flypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/flypeople.dm @@ -2,7 +2,7 @@ name = "Anthromorphic Fly" id = "fly" say_mod = "buzzes" - species_traits = list(NOEYES,CAN_SCAR) + species_traits = list(NOEYES,HAS_FLESH,HAS_BONE) inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG mutanttongue = /obj/item/organ/tongue/fly mutantliver = /obj/item/organ/liver/fly diff --git a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm index 18359f415f..534536d6e7 100644 --- a/code/modules/mob/living/carbon/human/species_types/furrypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/furrypeople.dm @@ -2,8 +2,7 @@ name = "Anthromorph" id = "mammal" default_color = "4B4B4B" - icon_limbs = DEFAULT_BODYPART_ICON_CITADEL - species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,CAN_SCAR) + species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE) inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None", "mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian") @@ -17,3 +16,5 @@ tail_type = "mam_tail" wagging_type = "mam_waggingtail" species_type = "furry" + + allowed_limb_ids = list("mammal","aquatic","avian") \ No newline at end of file diff --git a/code/modules/mob/living/carbon/human/species_types/humans.dm b/code/modules/mob/living/carbon/human/species_types/humans.dm index e93a5106c9..f175ddb921 100644 --- a/code/modules/mob/living/carbon/human/species_types/humans.dm +++ b/code/modules/mob/living/carbon/human/species_types/humans.dm @@ -3,7 +3,7 @@ id = "human" default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,CAN_SCAR) + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,HAS_FLESH,HAS_BONE) mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None") use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM skinned_type = /obj/item/stack/sheet/animalhide/human diff --git a/code/modules/mob/living/carbon/human/species_types/ipc.dm b/code/modules/mob/living/carbon/human/species_types/ipc.dm index b5862b2bd2..806782a8b2 100644 --- a/code/modules/mob/living/carbon/human/species_types/ipc.dm +++ b/code/modules/mob/living/carbon/human/species_types/ipc.dm @@ -3,10 +3,9 @@ id = "ipc" say_mod = "beeps" default_color = "00FF00" - icon_limbs = DEFAULT_BODYPART_ICON_CITADEL blacklisted = 0 sexes = 0 - species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING) + species_traits = list(MUTCOLORS,NOEYES,NOTRANSSTING,HAS_FLESH,HAS_BONE) inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID mutant_bodyparts = list("ipc_screen" = "Blank", "ipc_antenna" = "None") meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index dc821c11ef..43f5ca5526 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -4,7 +4,7 @@ id = "jelly" default_color = "00FF90" say_mod = "chirps" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR,HAS_FLESH) mutantlungs = /obj/item/organ/lungs/slime mutant_heart = /obj/item/organ/heart/slime mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None") @@ -18,7 +18,8 @@ var/datum/action/innate/regenerate_limbs/regenerate_limbs var/datum/action/innate/slime_change/slime_change //CIT CHANGE liked_food = TOXIC | MEAT - toxic_food = null + disliked_food = null + toxic_food = ANTITOXIC coldmod = 6 // = 3x cold damage heatmod = 0.5 // = 1/4x heat damage burnmod = 0.5 // = 1/2x generic burn damage @@ -287,11 +288,16 @@ else ui_interact(owner) -/datum/action/innate/swap_body/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) +/datum/action/innate/swap_body/ui_host(mob/user) + return owner - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/action/innate/swap_body/ui_state(mob/user) + return GLOB.not_incapacitated_state + +/datum/action/innate/swap_body/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SlimeBodySwapper", name, 400, 400, master_ui, state) + ui = new(user, src, "SlimeBodySwapper", name) ui.open() /datum/action/innate/swap_body/ui_data(mob/user) @@ -361,7 +367,8 @@ return switch(action) if("swap") - var/mob/living/carbon/human/selected = locate(params["ref"]) + var/datum/species/jelly/slime/SS = H.dna.species + var/mob/living/carbon/human/selected = locate(params["ref"]) in SS.bodies if(!can_swap(selected)) return SStgui.close_uis(src) @@ -498,7 +505,7 @@ else if (select_alteration == "Ears") var/list/snowflake_ears_list = list("Normal" = null) for(var/path in GLOB.mam_ears_list) - var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[path] + var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) @@ -512,7 +519,7 @@ else if (select_alteration == "Snout") var/list/snowflake_snouts_list = list("Normal" = null) for(var/path in GLOB.mam_snouts_list) - var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[path] + var/datum/sprite_accessory/snouts/mam_snouts/instance = GLOB.mam_snouts_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) @@ -543,7 +550,7 @@ else if (select_alteration == "Tail") var/list/snowflake_tails_list = list("Normal" = null) for(var/path in GLOB.mam_tails_list) - var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[path] + var/datum/sprite_accessory/tails/mam_tails/instance = GLOB.mam_tails_list[path] if(istype(instance, /datum/sprite_accessory)) var/datum/sprite_accessory/S = instance if((!S.ckeys_allowed) || (S.ckeys_allowed.Find(H.client.ckey))) diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 7bcf6c89f4..a8e3f89957 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -4,14 +4,13 @@ id = "lizard" say_mod = "hisses" default_color = "00FF00" - species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,CAN_SCAR) - mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings") + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,HAS_FLESH,HAS_BONE) inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE mutanttongue = /obj/item/organ/tongue/lizard mutanttail = /obj/item/organ/tail/lizard coldmod = 1.5 heatmod = 0.67 - mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "snout" = "Round", + mutant_bodyparts = list("mcolor" = "0F0", "mcolor2" = "0F0", "mcolor3" = "0F0", "tail_lizard" = "Smooth", "mam_snouts" = "Round", "horns" = "None", "frills" = "None", "spines" = "None", "body_markings" = "None", "legs" = "Digitigrade", "taur" = "None", "deco_wings" = "None") attack_verb = "slash" @@ -52,6 +51,7 @@ species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE) inherent_traits = list(TRAIT_CHUNKYFINGERS) mutantlungs = /obj/item/organ/lungs/ashwalker + mutanteyes = /obj/item/organ/eyes/night_vision burnmod = 0.9 brutemod = 0.9 species_language_holder = /datum/language_holder/lizard/ash diff --git a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm index 4cb5442bf8..f91c3518a3 100644 --- a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm @@ -8,7 +8,7 @@ nojumpsuit = TRUE say_mod = "poofs" //what does a mushroom sound like - species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL,CAN_SCAR) + species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL,HAS_FLESH,HAS_BONE) inherent_traits = list(TRAIT_NOBREATH) speedmod = 1.5 //faster than golems but not by much diff --git a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm index 5008fb13cd..8c30adb8f9 100644 --- a/code/modules/mob/living/carbon/human/species_types/plasmamen.dm +++ b/code/modules/mob/living/carbon/human/species_types/plasmamen.dm @@ -4,7 +4,7 @@ say_mod = "rattles" sexes = 0 meat = /obj/item/stack/sheet/mineral/plasma - species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS) + species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS,HAS_BONE) inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER,TRAIT_CALCIUM_HEALER) inherent_biotypes = MOB_HUMANOID|MOB_MINERAL mutantlungs = /obj/item/organ/lungs/plasmaman @@ -57,89 +57,10 @@ ..() /datum/species/plasmaman/before_equip_job(datum/job/J, mob/living/carbon/human/H, visualsOnly = FALSE) - var/current_job = J?.title var/datum/outfit/plasmaman/O = new /datum/outfit/plasmaman - switch(current_job) - if("Chaplain") - O = new /datum/outfit/plasmaman/chaplain - - if("Curator") - O = new /datum/outfit/plasmaman/curator - - if("Janitor") - O = new /datum/outfit/plasmaman/janitor - - if("Botanist") - O = new /datum/outfit/plasmaman/botany - - if("Bartender", "Lawyer") - O = new /datum/outfit/plasmaman/bar - - if("Cook") - O = new /datum/outfit/plasmaman/chef - - if("Security Officer") - O = new /datum/outfit/plasmaman/security - - if("Detective") - O = new /datum/outfit/plasmaman/detective - - if("Warden") - O = new /datum/outfit/plasmaman/warden - - if("Cargo Technician", "Quartermaster") - O = new /datum/outfit/plasmaman/cargo - - if("Shaft Miner") - O = new /datum/outfit/plasmaman/mining - - if("Medical Doctor") - O = new /datum/outfit/plasmaman/medical - - if("Chemist") - O = new /datum/outfit/plasmaman/chemist - - if("Geneticist") - O = new /datum/outfit/plasmaman/genetics - - if("Roboticist") - O = new /datum/outfit/plasmaman/robotics - - if("Virologist") - O = new /datum/outfit/plasmaman/viro - - if("Scientist") - O = new /datum/outfit/plasmaman/science - - if("Station Engineer") - O = new /datum/outfit/plasmaman/engineering - - if("Atmospheric Technician") - O = new /datum/outfit/plasmaman/atmospherics - - if("Captain") - O = new /datum/outfit/plasmaman/captain - - if("Head of Personnel") - O = new /datum/outfit/plasmaman/hop - - if("Head of Security") - O = new /datum/outfit/plasmaman/hos - - if("Chief Engineer") - O = new /datum/outfit/plasmaman/ce - - if("Chief Medical Officer") - O = new /datum/outfit/plasmaman/cmo - - if("Research Director") - O = new /datum/outfit/plasmaman/rd - - if("Mime") - O = new /datum/outfit/plasmaman/mime - - if("Clown") - O = new /datum/outfit/plasmaman/clown + if(J) + if(J.plasma_outfit) + O = new J.plasma_outfit H.equipOutfit(O, visualsOnly) H.internal = H.get_item_for_held_index(2) diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 706995d611..0f62953e6c 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -3,7 +3,7 @@ name = "Anthromorphic Plant" id = "pod" default_color = "59CE00" - species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR) + species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR,HAS_FLESH,HAS_BONE) attack_verb = "slash" attack_sound = 'sound/weapons/slice.ogg' miss_sound = 'sound/weapons/slashmiss.ogg' @@ -21,6 +21,8 @@ species_type = "plant" + allowed_limb_ids = list("pod","mush") + /datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species) . = ..() C.faction |= "plants" diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm index 9f7d165edf..228a69c30f 100644 --- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm @@ -9,8 +9,8 @@ blacklisted = 1 ignored_by = list(/mob/living/simple_animal/hostile/faithless) meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow - species_traits = list(NOBLOOD,NOEYES,CAN_SCAR) - inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH,CAN_SCAR) + species_traits = list(NOBLOOD,NOEYES,HAS_FLESH,HAS_BONE) + inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH) dangerous_existence = 1 mutanteyes = /obj/item/organ/eyes/night_vision @@ -82,13 +82,11 @@ M.AddSpell(SW) shadowwalk = SW - /obj/item/organ/brain/nightmare/Remove(special = FALSE) if(shadowwalk && owner) owner.RemoveSpell(shadowwalk) return ..() - /obj/item/organ/heart/nightmare name = "heart of darkness" desc = "An alien organ that twists and writhes when exposed to light." @@ -166,7 +164,7 @@ righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi' item_flags = ABSTRACT | DROPDEL w_class = WEIGHT_CLASS_HUGE - sharpness = IS_SHARP + sharpness = SHARP_EDGED total_mass = TOTAL_MASS_HAND_REPLACEMENT /obj/item/light_eater/Initialize() @@ -185,6 +183,8 @@ T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR) else if(isliving(AM)) var/mob/living/L = AM + if(isethereal(AM)) + AM.emp_act(EMP_LIGHT) if(iscyborg(AM)) var/mob/living/silicon/robot/borg = AM if(borg.lamp_intensity) diff --git a/code/modules/mob/living/carbon/human/species_types/skeletons.dm b/code/modules/mob/living/carbon/human/species_types/skeletons.dm index 54d56fea06..1b6bef9dc6 100644 --- a/code/modules/mob/living/carbon/human/species_types/skeletons.dm +++ b/code/modules/mob/living/carbon/human/species_types/skeletons.dm @@ -5,8 +5,8 @@ blacklisted = 0 sexes = 0 meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton - species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL) - inherent_traits = list(TRAIT_NOBREATH,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER) + species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL,HAS_BONE,NOTRANSSTING) + inherent_traits = list(TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_CALCIUM_HEALER) inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID mutanttongue = /obj/item/organ/tongue/bone damage_overlay_type = ""//let's not show bloody wounds or burns over bones. @@ -19,12 +19,12 @@ /datum/species/skeleton/New() if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) //skeletons are stronger during the spooky season! - inherent_traits |= list(TRAIT_RESISTHEAT,TRAIT_RESISTCOLD) + inherent_traits |= list(TRAIT_RESISTHEAT, TRAIT_NOBREATH, TRAIT_PIERCEIMMUNE, TRAIT_FAKEDEATH, TRAIT_RESISTCOLD, TRAIT_RADIMMUNE) brutemod = 1 burnmod = 1 ..() -/datum/species/skeleton/greater/check_roundstart_eligible() +/datum/species/skeleton/check_roundstart_eligible() if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) return TRUE return ..() diff --git a/code/modules/mob/living/carbon/human/species_types/synthliz.dm b/code/modules/mob/living/carbon/human/species_types/synthliz.dm index 41b3d3a96a..70afa2f476 100644 --- a/code/modules/mob/living/carbon/human/species_types/synthliz.dm +++ b/code/modules/mob/living/carbon/human/species_types/synthliz.dm @@ -1,10 +1,9 @@ /datum/species/synthliz name = "Synthetic Lizardperson" id = "synthliz" - icon_limbs = DEFAULT_BODYPART_ICON_CITADEL say_mod = "beeps" default_color = "00FF00" - species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR) + species_traits = list(MUTCOLORS,NOTRANSSTING,EYECOLOR,LIPS,HAIR,HAS_FLESH,HAS_BONE) inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID mutant_bodyparts = list("ipc_antenna" = "Synthetic Lizard - Antennae","mam_tail" = "Synthetic Lizard", "mam_snouts" = "Synthetic Lizard - Snout", "legs" = "Digitigrade", "mam_body_markings" = "Synthetic Lizard - Plates", "taur" = "None") meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/ipc @@ -22,4 +21,4 @@ tail_type = "mam_tail" wagging_type = "mam_waggingtail" - species_type = "robotic" \ No newline at end of file + species_type = "robotic" diff --git a/code/modules/mob/living/carbon/human/species_types/synths.dm b/code/modules/mob/living/carbon/human/species_types/synths.dm index a1a2a33c54..3d55ce1027 100644 --- a/code/modules/mob/living/carbon/human/species_types/synths.dm +++ b/code/modules/mob/living/carbon/human/species_types/synths.dm @@ -61,7 +61,7 @@ mutant_organs = S.mutant_organs.Copy() nojumpsuit = S.nojumpsuit no_equip = S.no_equip.Copy() - limbs_id = S.limbs_id + limbs_id = S.mutant_bodyparts["limbs_id"] use_skintones = S.use_skintones fixed_mut_color = S.fixed_mut_color hair_color = S.hair_color @@ -100,14 +100,12 @@ else return ..() - /datum/species/synth/handle_body(mob/living/carbon/human/H) if(fake_species) fake_species.handle_body(H) else return ..() - /datum/species/synth/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour) if(fake_species) fake_species.handle_body(H,forced_colour) diff --git a/code/modules/mob/living/carbon/human/species_types/vampire.dm b/code/modules/mob/living/carbon/human/species_types/vampire.dm index d8fc06b716..723c4848fe 100644 --- a/code/modules/mob/living/carbon/human/species_types/vampire.dm +++ b/code/modules/mob/living/carbon/human/species_types/vampire.dm @@ -2,7 +2,7 @@ name = "Vampire" id = "vampire" default_color = "FFFFFF" - species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD) + species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD,HAS_FLESH,HAS_BONE) inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH) inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None") diff --git a/code/modules/mob/living/carbon/human/species_types/xeno.dm b/code/modules/mob/living/carbon/human/species_types/xeno.dm index db34d1ae45..ddd1c86f0a 100644 --- a/code/modules/mob/living/carbon/human/species_types/xeno.dm +++ b/code/modules/mob/living/carbon/human/species_types/xeno.dm @@ -4,7 +4,6 @@ id = "xeno" say_mod = "hisses" default_color = "00FF00" - icon_limbs = DEFAULT_BODYPART_ICON_CITADEL species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR) mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade") attack_verb = "slash" diff --git a/code/modules/mob/living/carbon/human/species_types/zombies.dm b/code/modules/mob/living/carbon/human/species_types/zombies.dm index 990e2c9db3..8d86ad2fa9 100644 --- a/code/modules/mob/living/carbon/human/species_types/zombies.dm +++ b/code/modules/mob/living/carbon/human/species_types/zombies.dm @@ -8,7 +8,7 @@ sexes = 0 blacklisted = 1 meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie - species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING,CAN_SCAR) + species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING,HAS_FLESH,HAS_BONE) inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH) inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID mutanttongue = /obj/item/organ/tongue/zombie @@ -32,6 +32,7 @@ name = "Infectious Zombie" id = "memezombies" limbs_id = "zombie" + inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_NOSOFTCRIT, TRAIT_FAKEDEATH) mutanthands = /obj/item/zombie_hand armor = 20 // 120 damage to KO a zombie, which kills it speedmod = 1.6 // they're very slow @@ -45,7 +46,7 @@ /datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount) . = min(20, amount) -/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) . = ..() if(.) regen_cooldown = world.time + REGENERATION_DELAY @@ -63,9 +64,9 @@ C.heal_overall_damage(heal_amt,heal_amt) C.adjustToxLoss(-heal_amt) for(var/i in C.all_wounds) - var/datum/wound/W = i - if(prob(4-W.severity)) - W.remove_wound() + var/datum/wound/iter_wound = i + if(prob(4-iter_wound.severity)) + iter_wound.remove_wound() if(!C.InCritical() && prob(4)) playsound(C, pick(spooks), 50, TRUE, 10) @@ -89,8 +90,8 @@ infection = new() infection.Insert(C) - //make their bodyparts stamina-resistant - var/incoming_stam_mult = 0.7 + //make their bodyparts stamina-immune, its a corpse. + var/incoming_stam_mult = 0 for(var/obj/item/bodypart/part in C.bodyparts) part.incoming_stam_mult = incoming_stam_mult //todo: add negative wound resistance to all parts when wounds is merged (zombies are physically weak in terms of limbs) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index e399ddf872..9b39438563 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -660,7 +660,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if //produces a key based on the human's limbs /mob/living/carbon/human/generate_icon_render_key() - . = "[dna.species.limbs_id]" + . = "[dna.species.mutant_bodyparts["limbs_id"]]" if(dna.check_mutation(HULK)) . += "-coloured-hulk" diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm index cc837a490c..50801e1c0d 100644 --- a/code/modules/mob/living/carbon/inventory.dm +++ b/code/modules/mob/living/carbon/inventory.dm @@ -117,18 +117,6 @@ if(!QDELETED(src)) update_inv_legcuffed() -/mob/living/carbon/get_equipped_items(include_pockets = FALSE) - var/list/items = list() - if(back) - items += back - if(head) - items += head - if(wear_mask) - items += wear_mask - if(wear_neck) - items += wear_neck - return items - //handle stuff to update when a mob equips/unequips a mask. /mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1) update_inv_wear_mask() diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 925172df49..6f5520a36b 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -1,8 +1,4 @@ /mob/living/carbon/BiologicalLife(seconds, times_fired) - //Updates the number of stored chemicals for powers - handle_changeling() - //Handles the unique mentabolism of bloodsuckers, look at /datum/antagonist/bloodsucker/proc/LifeTick() - handle_bloodsucker() //Reagent processing needs to come before breathing, to prevent edge cases. handle_organs() . = ..() // if . is false, we are dead. @@ -410,25 +406,7 @@ for(var/thing in all_wounds) var/datum/wound/W = thing if(W.processes) // meh - W.handle_process() - -//todo generalize this and move hud out -/mob/living/carbon/proc/handle_changeling() - if(mind && hud_used && hud_used.lingchemdisplay) - var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling) - if(changeling) - changeling.regenerate() - hud_used.lingchemdisplay.invisibility = 0 - hud_used.lingchemdisplay.maptext = "
[round(changeling.chem_charges)]
" - else - hud_used.lingchemdisplay.invisibility = INVISIBILITY_ABSTRACT - - -/mob/living/carbon/proc/handle_bloodsucker() - if(mind && AmBloodsucker(src)) - var/datum/antagonist/bloodsucker/B = mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) - B.LifeTick() - + W.handle_process() /mob/living/carbon/handle_mutations_and_radiation() if(dna && dna.temporary_mutations.len) diff --git a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm index 012808647e..47c9062148 100644 --- a/code/modules/mob/living/damage_procs.dm +++ b/code/modules/mob/living/damage_procs.dm @@ -14,7 +14,7 @@ * * Returns TRUE if damage applied */ -/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) var/hit_percent = (100-blocked)/100 if(!damage || (hit_percent <= 0)) return 0 @@ -245,7 +245,7 @@ update_stamina() // damage ONE external organ, organ gets randomly selected from damaged ones. -/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) adjustBruteLoss(brute, FALSE) //zero as argument for no instant health update adjustFireLoss(burn, FALSE) adjustStaminaLoss(stamina, FALSE) diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index ad1a3bc9b9..fe5a78de21 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -8,8 +8,6 @@ spill_organs(no_brain, no_organs, no_bodyparts) - release_vore_contents(silent = TRUE) // return of the bomb safe internals. - if(!no_bodyparts) spread_bodyparts(no_brain, no_organs) @@ -46,7 +44,6 @@ buckled.unbuckle_mob(src, force = TRUE) dust_animation() - release_vore_contents(silent = TRUE) //technically grief protection, I guess? if they're SM'd it doesn't matter seconds after anyway. spawn_dust(just_ash) QDEL_IN(src,5) // since this is sometimes called in the middle of movement, allow half a second for movement to finish, ghosting to happen and animation to play. Looks much nicer and doesn't cause multiple runtimes. @@ -103,5 +100,5 @@ for(var/s in sharedSoullinks) var/datum/soullink/S = s S.sharerDies(gibbed) - + release_vore_contents(silent = TRUE) return TRUE diff --git a/code/modules/mob/living/emote.dm b/code/modules/mob/living/emote.dm index a5de3a2fdc..55764d8d50 100644 --- a/code/modules/mob/living/emote.dm +++ b/code/modules/mob/living/emote.dm @@ -1,14 +1,13 @@ - -/* EMOTE DATUMS */ -/datum/emote/living - mob_type_allowed_typecache = /mob/living - mob_type_blacklist_typecache = list(/mob/living/simple_animal/slime, /mob/living/brain) - /datum/emote/living/blush key = "blush" key_third_person = "blushes" message = "blushes." +/datum/emote/living/blush/run_emote(mob/user, params) + . = ..() + if(. && isipcperson(user)) + do_fake_sparks(5,FALSE,user) + /datum/emote/living/bow key = "bow" key_third_person = "bows" @@ -326,6 +325,11 @@ key_third_person = "smiles" message = "smiles." +/datum/emote/living/smirk + key = "smirk" + key_third_person = "smirks" + message = "smirks." + /datum/emote/living/sneeze key = "sneeze" key_third_person = "sneezes" @@ -441,7 +445,7 @@ to_chat(user, "You cannot send IC messages (muted).") return FALSE else if(!params) - var/custom_emote = stripped_multiline_input(user, "Choose an emote to display.", "Custom Emote", null, MAX_MESSAGE_LEN) + var/custom_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Custom Emote", null, MAX_MESSAGE_LEN) if(custom_emote && !check_invalid(user, custom_emote)) var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable") switch(type) @@ -531,3 +535,29 @@ to_chat(user, "You ready your slapping hand.") else to_chat(user, "You're incapable of slapping in your current state.") + +/datum/emote/living/audio_emote/blorble + key = "blorble" + key_third_person = "blorbles" + message = "blorbles." + message_param = "blorbles at %t." + +/datum/emote/living/audio_emote/blorble/run_emote(mob/user, params) + . = ..() + if(. && iscarbon(user)) + var/mob/living/carbon/C = user + if(isjellyperson(C)) + pick(playsound(C, 'sound/effects/attackblob.ogg', 50, 1),playsound(C, 'sound/effects/blobattack.ogg', 50, 1)) + +/datum/emote/living/audio_emote/blurp + key = "blurp" + key_third_person = "blurps" + message = "blurps." + message_param = "blurps at %t." + +/datum/emote/living/audio_emote/blurp/run_emote(mob/user, params) + . = ..() + if(. && iscarbon(user)) + var/mob/living/carbon/C = user + if(isjellyperson(C)) + pick(playsound(C, 'sound/effects/meatslap.ogg', 50, 1),playsound(C, 'sound/effects/gib_step.ogg', 50, 1)) diff --git a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm index 89321082c9..9de75702db 100644 --- a/code/modules/mob/living/life.dm +++ b/code/modules/mob/living/life.dm @@ -43,6 +43,7 @@ * Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop. */ /mob/living/proc/BiologicalLife(seconds, times_fired) + SEND_SIGNAL(src,COMSIG_LIVING_BIOLOGICAL_LIFE, seconds, times_fired) handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not. handle_wounds() @@ -78,6 +79,7 @@ * Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop. */ /mob/living/proc/PhysicalLife(seconds, times_fired) + SEND_SIGNAL(src,COMSIG_LIVING_PHYSICAL_LIFE, seconds, times_fired) if(digitalinvis) handle_diginvis() //AI becomes unable to see mob diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 4c9416fe46..096b6362fd 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -57,7 +57,7 @@ /mob/living/Bump(atom/A) if(..()) //we are thrown onto something return - if (buckled || now_pushing) + if(buckled || now_pushing) return if(ismob(A)) var/mob/M = A @@ -605,41 +605,55 @@ SEND_SIGNAL(item, COMSIG_ITEM_WEARERCROSSED, AM) /mob/living/proc/makeTrail(turf/target_turf, turf/start, direction) - if(!has_gravity()) + if(!has_gravity() || !isturf(start) || !blood_volume) return - var/blood_exists = FALSE + var/blood_exists = locate(/obj/effect/decal/cleanable/trail_holder) in start - for(var/obj/effect/decal/cleanable/trail_holder/C in start) //checks for blood splatter already on the floor - blood_exists = TRUE - if(isturf(start)) - var/trail_type = getTrail() - if(trail_type) - var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1) - if(blood_volume && blood_volume > max((BLOOD_VOLUME_NORMAL*blood_ratio)*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold - blood_volume = max(blood_volume - max(1, brute_ratio * 2), 0) //that depends on our brute damage. - var/newdir = get_dir(target_turf, start) - if(newdir != direction) - newdir = newdir | direction - if(newdir == 3) //N + S - newdir = NORTH - else if(newdir == 12) //E + W - newdir = EAST - if((newdir in GLOB.cardinals) && (prob(50))) - newdir = turn(get_dir(target_turf, start), 180) - if(!blood_exists) - new /obj/effect/decal/cleanable/trail_holder(start, get_static_viruses()) + var/trail_type = getTrail() + if(!trail_type) + return - for(var/obj/effect/decal/cleanable/trail_holder/TH in start) - if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled) - TH.existing_dirs += newdir - TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir)) - TH.transfer_mob_blood_dna(src) + var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1) + if(blood_volume < max(BLOOD_VOLUME_NORMAL*(1 - brute_ratio * 0.25), 0))//don't leave trail if blood volume below a threshold + return + + var/bleed_amount = bleedDragAmount() + blood_volume = max(blood_volume - bleed_amount, 0) //that depends on our brute damage. + var/newdir = get_dir(target_turf, start) + if(newdir != direction) + newdir = newdir | direction + if(newdir == (NORTH|SOUTH)) + newdir = NORTH + else if(newdir == (EAST|WEST)) + newdir = EAST + if((newdir in GLOB.cardinals) && (prob(50))) + newdir = turn(get_dir(target_turf, start), 180) + if(!blood_exists) + new /obj/effect/decal/cleanable/trail_holder(start, get_static_viruses()) + + for(var/obj/effect/decal/cleanable/trail_holder/TH in start) + if((!(newdir in TH.existing_dirs) || trail_type == "trails_1" || trail_type == "trails_2") && TH.existing_dirs.len <= 16) //maximum amount of overlays is 16 (all light & heavy directions filled) + TH.existing_dirs += newdir + TH.add_overlay(image('icons/effects/blood.dmi', trail_type, dir = newdir)) + TH.transfer_mob_blood_dna(src) /mob/living/carbon/human/makeTrail(turf/T) if((NOBLOOD in dna.species.species_traits) || !is_bleeding() || bleedsuppress) return ..() +///Returns how much blood we're losing from being dragged a tile, from [mob/living/proc/makeTrail] +/mob/living/proc/bleedDragAmount() + var/brute_ratio = round(getBruteLoss() / maxHealth, 0.1) + return max(1, brute_ratio * 2) + +/mob/living/carbon/bleedDragAmount() + var/bleed_amount = 0 + for(var/i in all_wounds) + var/datum/wound/iter_wound = i + bleed_amount += iter_wound.drag_bleed_amount() + return bleed_amount + /mob/living/proc/getTrail() if(getBruteLoss() < 300) return pick("ltrails_1", "ltrails_2") diff --git a/code/modules/mob/living/living_active_block.dm b/code/modules/mob/living/living_active_block.dm index 25541c4a44..46b7c52075 100644 --- a/code/modules/mob/living/living_active_block.dm +++ b/code/modules/mob/living/living_active_block.dm @@ -13,7 +13,7 @@ DelayNextAction(data.block_end_click_cd_add) return TRUE -/mob/living/proc/ACTIVE_BLOCK_START(obj/item/I) +/mob/living/proc/active_block_start(obj/item/I) if(combat_flags & (COMBAT_FLAG_ACTIVE_BLOCK_STARTING | COMBAT_FLAG_ACTIVE_BLOCKING)) return FALSE if(!(I in held_items)) @@ -109,7 +109,7 @@ animate(src, pixel_x = get_standard_pixel_x_offset(), pixel_y = get_standard_pixel_y_offset(), time = 2.5, FALSE, SINE_EASING | EASE_IN, ANIMATION_END_NOW) return combat_flags &= ~(COMBAT_FLAG_ACTIVE_BLOCK_STARTING) - ACTIVE_BLOCK_START(I) + active_block_start(I) /** * Gets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE @@ -180,6 +180,12 @@ /// Apply the stamina damage to our user, notice how damage argument is stamina_amount. /obj/item/proc/active_block_do_stamina_damage(mob/living/owner, atom/object, stamina_amount, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return) + if(istype(object, /obj/item/projectile)) + var/obj/item/projectile/P = object + if(P.stamina) + var/blocked = active_block_calculate_final_damage(owner, object, P.stamina, attack_text, attack_type, armour_penetration, attacker, def_zone, final_block_chance, block_return) + var/stam = active_block_stamina_cost(owner, object, blocked, attack_text, ATTACK_TYPE_PROJECTILE, armour_penetration, attacker, def_zone, final_block_chance, block_return) + stamina_amount += stam var/datum/block_parry_data/data = get_block_parry_data() if(iscarbon(owner)) var/mob/living/carbon/C = owner diff --git a/code/modules/mob/living/living_active_parry.dm b/code/modules/mob/living/living_active_parry.dm index e02bde2abc..aa3c97b4e3 100644 --- a/code/modules/mob/living/living_active_parry.dm +++ b/code/modules/mob/living/living_active_parry.dm @@ -246,7 +246,7 @@ . |= BLOCK_SUCCESS var/list/effect_text if(efficiency >= data.parry_efficiency_to_counterattack) - run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency) + effect_text = run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency) if(data.parry_flags & PARRY_DEFAULT_HANDLE_FEEDBACK) handle_parry_feedback(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, effect_text) successful_parries += efficiency @@ -255,9 +255,12 @@ /mob/living/proc/handle_parry_feedback(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency, list/effect_text) var/datum/block_parry_data/data = get_parry_data() + var/knockdown_check = FALSE + if(data.parry_data[PARRY_KNOCKDOWN_ATTACKER] && parry_efficiency >= data.parry_efficiency_to_counterattack) + knockdown_check = TRUE if(data.parry_sounds) playsound(src, pick(data.parry_sounds), 75) - visible_message("[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!") + visible_message("[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""][length(effect_text) && knockdown_check? " and" : ""][knockdown_check? " knocking them to the ground" : ""]!") /// Run counterattack if any /mob/living/proc/run_parry_countereffects(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency) @@ -289,15 +292,15 @@ if(data.parry_data[PARRY_DISARM_ATTACKER]) L.drop_all_held_items() effect_text += "disarming" - if(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) - L.DefaultCombatKnockdown(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) - effect_text += "knocking them to the ground" if(data.parry_data[PARRY_STAGGER_ATTACKER]) L.Stagger(data.parry_data[PARRY_STAGGER_ATTACKER]) effect_text += "staggering" if(data.parry_data[PARRY_DAZE_ATTACKER]) L.Daze(data.parry_data[PARRY_DAZE_ATTACKER]) effect_text += "dazing" + if(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) + L.DefaultCombatKnockdown(data.parry_data[PARRY_KNOCKDOWN_ATTACKER]) + // effect_text += "knocking them to the ground" - snowflaked above return effect_text /// Gets the datum/block_parry_data we're going to use to parry. diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index 5be9dbf195..19adb7b787 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -86,7 +86,7 @@ totaldamage = block_calculate_resultant_damage(totaldamage, returnlist) var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null) if(!P.nodamage) - apply_damage(totaldamage, P.damage_type, def_zone, armor, wound_bonus=P.wound_bonus, bare_wound_bonus=P.bare_wound_bonus, sharpness=P.sharpness) + apply_damage(totaldamage, P.damage_type, def_zone, armor, wound_bonus = P.wound_bonus, bare_wound_bonus = P.bare_wound_bonus, sharpness = P.sharpness) if(P.dismemberment) check_projectile_dismemberment(P, def_zone) var/missing = 100 - final_percent @@ -136,12 +136,13 @@ dtype = I.damtype if(!blocked) - visible_message("[src] has been hit by [I].", \ - "You have been hit by [I].") - var/armor = run_armor_check(impacting_zone, "melee", "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration) - apply_damage(total_damage, dtype, impacting_zone, armor, sharpness=I.sharpness) - if(I.thrownby) - log_combat(I.thrownby, src, "threw and hit", I) + if(!nosell_hit) + visible_message("[src] is hit by [I]!", \ + "You're hit by [I]!") + if(!I.throwforce) + return + var/armor = run_armor_check(impacting_zone, "melee", "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration) + apply_damage(I.throwforce, dtype, impacting_zone, armor, sharpness=I.get_sharpness(), wound_bonus=(nosell_hit * CANT_WOUND)) else return 1 else diff --git a/code/modules/mob/living/silicon/ai/ai.dm b/code/modules/mob/living/silicon/ai/ai.dm index aab741edd6..3f11d88668 100644 --- a/code/modules/mob/living/silicon/ai/ai.dm +++ b/code/modules/mob/living/silicon/ai/ai.dm @@ -23,6 +23,7 @@ a_intent = INTENT_HARM //so we always get pushed instead of trying to swap sight = SEE_TURFS | SEE_MOBS | SEE_OBJS see_in_dark = 8 + deathsound = 'sound/voice/scream/android_scream.ogg' hud_type = /datum/hud/ai med_hud = DATA_HUD_MEDICAL_BASIC sec_hud = DATA_HUD_SECURITY_BASIC diff --git a/code/modules/mob/living/silicon/ai/life.dm b/code/modules/mob/living/silicon/ai/life.dm index 4f2332e99d..2cbd1f35ca 100644 --- a/code/modules/mob/living/silicon/ai/life.dm +++ b/code/modules/mob/living/silicon/ai/life.dm @@ -151,7 +151,7 @@ to_chat(src, "Receiving control information from APC.") sleep(2) apc_override = 1 - theAPC.ui_interact(src, state = GLOB.conscious_state) + theAPC.ui_interact(src) apc_override = 0 aiRestorePowerRoutine = POWER_RESTORATION_APC_FOUND sleep(50) diff --git a/code/modules/mob/living/silicon/ai/robot_control.dm b/code/modules/mob/living/silicon/ai/robot_control.dm index 0eaea103f2..bbfb7604ba 100644 --- a/code/modules/mob/living/silicon/ai/robot_control.dm +++ b/code/modules/mob/living/silicon/ai/robot_control.dm @@ -19,11 +19,13 @@ return ..() return UI_CLOSE -/datum/robot_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/robot_control/ui_state(mob/user) + return GLOB.always_state + +/datum/robot_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "RemoteRobotControl", "Remote Robot Control", 500, 500, master_ui, state) + ui = new(user, src, "RemoteRobotControl") ui.open() /datum/robot_control/ui_data(mob/user) diff --git a/code/modules/mob/living/silicon/damage_procs.dm b/code/modules/mob/living/silicon/damage_procs.dm index b89f249c80..7530630d74 100644 --- a/code/modules/mob/living/silicon/damage_procs.dm +++ b/code/modules/mob/living/silicon/damage_procs.dm @@ -1,5 +1,5 @@ -/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) +/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) var/hit_percent = (100-blocked)/100 if(!damage || (!forced && hit_percent <= 0)) return 0 diff --git a/code/modules/mob/living/silicon/robot/emote.dm b/code/modules/mob/living/silicon/robot/emote.dm index 65e1047cdc..c532e44ff5 100644 --- a/code/modules/mob/living/silicon/robot/emote.dm +++ b/code/modules/mob/living/silicon/robot/emote.dm @@ -3,8 +3,14 @@ emote_type = EMOTE_AUDIBLE /datum/emote/sound/silicon - mob_type_allowed_typecache = list(/mob/living/silicon) + mob_type_allowed_typecache = list(/mob/living/silicon, /mob/living/carbon/human) emote_type = EMOTE_AUDIBLE + var/unrestricted = TRUE + +/datum/emote/sound/silicon/run_emote(mob/user, params) + if(!unrestricted && !(issilicon(user) || isipcperson(user))) + return + return ..() /datum/emote/silicon/boop key = "boop" diff --git a/code/modules/mob/living/silicon/robot/inventory.dm b/code/modules/mob/living/silicon/robot/inventory.dm index a063d090db..9b964ef188 100644 --- a/code/modules/mob/living/silicon/robot/inventory.dm +++ b/code/modules/mob/living/silicon/robot/inventory.dm @@ -79,15 +79,15 @@ if(activated(O)) to_chat(src, "That module is already activated.") return - if(!held_items[1]) + if(!held_items[1] && health >= -maxHealth*0.5) held_items[1] = O O.screen_loc = inv1.screen_loc . = TRUE - else if(!held_items[2]) + else if(!held_items[2] && health >= 0) held_items[2] = O O.screen_loc = inv2.screen_loc . = TRUE - else if(!held_items[3]) + else if(!held_items[3] && health >= maxHealth*0.5) held_items[3] = O O.screen_loc = inv3.screen_loc . = TRUE diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index 0565e0300c..46471d3df6 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -16,6 +16,8 @@ wires = new /datum/wires/robot(src) AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES) + RegisterSignal(src, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/charge) + robot_modules_background = new() robot_modules_background.icon_state = "block" robot_modules_background.layer = HUD_LAYER //Objects that appear on screen are on layer ABOVE_HUD_LAYER, UI should be just below it. @@ -287,50 +289,57 @@ return FALSE return ISINRANGE(T1.x, T0.x - interaction_range, T0.x + interaction_range) && ISINRANGE(T1.y, T0.y - interaction_range, T0.y + interaction_range) -/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params) - if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src)) +/mob/living/silicon/robot/proc/attempt_welder_repair(obj/item/weldingtool/W, mob/user) + if (!getBruteLoss()) + to_chat(user, "[src] is already in good condition!") + return + if (!W.tool_start_check(user, amount=0)) //The welder has 1u of fuel consumed by it's afterattack, so we don't need to worry about taking any away. + return + user.DelayNextAction(CLICK_CD_MELEE) + if(src == user) + to_chat(user, "You start fixing yourself...") + if(!W.use_tool(src, user, 50)) + return + adjustBruteLoss(-10) + else + to_chat(user, "You start fixing [src]...") + if(!do_after(user, 30, target = src)) + return + adjustBruteLoss(-30) + updatehealth() + add_fingerprint(user) + visible_message("[user] has fixed some of the dents on [src].") + +/mob/living/silicon/robot/proc/attempt_cable_repair(obj/item/stack/cable_coil/W, mob/user) + if (getFireLoss() > 0 || getToxLoss() > 0) user.DelayNextAction(CLICK_CD_MELEE) - if (!getBruteLoss()) - to_chat(user, "[src] is already in good condition!") - return - if (!W.tool_start_check(user, amount=0)) //The welder has 1u of fuel consumed by it's afterattack, so we don't need to worry about taking any away. - return if(src == user) to_chat(user, "You start fixing yourself...") - if(!W.use_tool(src, user, 50)) + if(!W.use_tool(src, user, 50, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT)) + to_chat(user, "You need more cable to repair [src]!") return - adjustBruteLoss(-10) + adjustFireLoss(-10) + adjustToxLoss(-10) else to_chat(user, "You start fixing [src]...") - if(!do_after(user, 30, target = src)) + if(!W.use_tool(src, user, 30, 1)) + to_chat(user, "You need more cable to repair [src]!") return - adjustBruteLoss(-30) - updatehealth() - add_fingerprint(user) - visible_message("[user] has fixed some of the dents on [src].") + adjustFireLoss(-30) + adjustToxLoss(-30) + updatehealth() + user.visible_message("[user] has fixed some of the burnt wires on [src].", "You fix some of the burnt wires on [src].") + else + to_chat(user, "The wires seem fine, there's no need to fix them.") + +/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params) + if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src)) + INVOKE_ASYNC(src, .proc/attempt_welder_repair, W, user) return else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed) - user.DelayNextAction(CLICK_CD_MELEE) - if (getFireLoss() > 0 || getToxLoss() > 0) - if(src == user) - to_chat(user, "You start fixing yourself...") - if(!W.use_tool(src, user, 50, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT)) - to_chat(user, "You need more cable to repair [src]!") - return - adjustFireLoss(-10) - adjustToxLoss(-10) - else - to_chat(user, "You start fixing [src]...") - if(!W.use_tool(src, user, 30, 1)) - to_chat(user, "You need more cable to repair [src]!") - return - adjustFireLoss(-30) - adjustToxLoss(-30) - updatehealth() - user.visible_message("[user] has fixed some of the burnt wires on [src].", "You fix some of the burnt wires on [src].") - else - to_chat(user, "The wires seem fine, there's no need to fix them.") + INVOKE_ASYNC(src, .proc/attempt_cable_repair, W, user) + return else if(istype(W, /obj/item/crowbar)) // crowbar means open or close the cover if(opened) @@ -1097,6 +1106,15 @@ for(var/i in connected_ai.aicamera.stored) aicamera.stored[i] = TRUE +/mob/living/silicon/robot/proc/charge(datum/source, amount, repairs) + if(module) + var/coeff = amount * 0.005 + module.respawn_consumable(src, coeff) + if(repairs) + heal_bodypart_damage(repairs, repairs - 1) + if(cell) + cell.charge = min(cell.charge + amount, cell.maxcharge) + /mob/living/silicon/robot/proc/rest_style() set name = "Switch Rest Style" set category = "Robot Commands" diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 7a9610fb53..944b909463 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -13,6 +13,7 @@ mob_biotypes = MOB_ROBOTIC rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE speech_span = SPAN_ROBOT + deathsound = 'sound/voice/borg_deathsound.ogg' flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1 vore_flags = NO_VORE @@ -430,3 +431,6 @@ /mob/living/silicon/handle_high_gravity(gravity) return + +/mob/living/silicon/rust_heretic_act() + adjustBruteLoss(500) diff --git a/code/modules/mob/living/simple_animal/astral.dm b/code/modules/mob/living/simple_animal/astral.dm index f79a2b5b3e..ec2180ccb3 100644 --- a/code/modules/mob/living/simple_animal/astral.dm +++ b/code/modules/mob/living/simple_animal/astral.dm @@ -24,6 +24,7 @@ incorporeal_move = 1 alpha = 50 speak_emote = list("echos") + rad_flags = RAD_NO_CONTAMINATE movement_type = FLYING var/pseudo_death = FALSE var/posses_safe = FALSE diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index fe6792b5c2..a1772d9281 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -1058,3 +1058,6 @@ Pass a positive integer as an argument to override a bot's default speed. if(I) I.icon_state = null path.Cut(1, 2) + +/mob/living/silicon/rust_heretic_act() + adjustBruteLoss(500) diff --git a/code/modules/mob/living/simple_animal/bot/cleanbot.dm b/code/modules/mob/living/simple_animal/bot/cleanbot.dm index 5c83482bde..e7c5644e26 100644 --- a/code/modules/mob/living/simple_animal/bot/cleanbot.dm +++ b/code/modules/mob/living/simple_animal/bot/cleanbot.dm @@ -313,7 +313,7 @@ /obj/effect/decal/cleanable/dirt, /obj/effect/decal/cleanable/insectguts, /obj/effect/decal/cleanable/semen, - /obj/effect/decal/cleanable/femcum, + /obj/effect/decal/cleanable/semen/femcum, /obj/effect/decal/cleanable/generic, /obj/effect/decal/cleanable/glass,, /obj/effect/decal/cleanable/cobweb, diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index 5e96818766..d9bf8cc553 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -29,9 +29,6 @@ model = "MULE" bot_core_type = /obj/machinery/bot_core/mulebot - var/ui_x = 350 - var/ui_y = 425 - var/id path_image_color = "#7F5200" @@ -170,11 +167,10 @@ return ui_interact(user) -/mob/living/simple_animal/bot/mulebot/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/mob/living/simple_animal/bot/mulebot/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Mule", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Mule", name) ui.open() /mob/living/simple_animal/bot/mulebot/ui_data(mob/user) @@ -191,8 +187,7 @@ data["modeStatus"] = "average" if(BOT_NO_ROUTE) data["modeStatus"] = "bad" - else - data["load"] = load ? load.name : null + data["load"] = load ? load.name : null //IF YOU CHANGE THE NAME OF THIS, UPDATE MULEBOT/PARANORMAL/UI_DATA. data["destination"] = destination ? destination : null data["home"] = home_destination data["destinations"] = GLOB.deliverybeacontags @@ -206,18 +201,20 @@ return data /mob/living/simple_animal/bot/mulebot/ui_act(action, params) - var/silicon_access = hasSiliconAccessInArea(usr) - if(..() || (locked && silicon_access)) + if(..() || (locked && hasSiliconAccessInArea(usr))) return switch(action) if("lock") - if(silicon_access) + if(hasSiliconAccessInArea(usr)) locked = !locked . = TRUE if("power") if(on) turn_off() - else if(cell && !open) + else if(open) + to_chat(usr, "[name]'s maintenance panel is open!") + return + else if(cell) if(!turn_on()) to_chat(usr, "You can't switch on [src]!") return diff --git a/code/modules/mob/living/simple_animal/constructs.dm b/code/modules/mob/living/simple_animal/constructs.dm index 354bc9ed0f..95bd8d8991 100644 --- a/code/modules/mob/living/simple_animal/constructs.dm +++ b/code/modules/mob/living/simple_animal/constructs.dm @@ -11,7 +11,6 @@ response_disarm_simple = "flail at" response_harm_continuous = "punches" response_harm_simple = "punch" - threat = 1 speak_chance = 1 icon = 'icons/mob/mob.dmi' speed = 0 @@ -122,7 +121,6 @@ desc = "A massive, armored construct built to spearhead attacks and soak up enemy fire." icon_state = "behemoth" icon_living = "behemoth" - threat = 3 maxHealth = 150 health = 150 response_harm_continuous = "harmlessly punches" @@ -187,7 +185,6 @@ desc = "A wicked, clawed shell constructed to assassinate enemies and sow chaos behind enemy lines." icon_state = "floating" icon_living = "floating" - threat = 3 maxHealth = 65 health = 65 melee_damage_lower = 20 diff --git a/code/modules/mob/living/simple_animal/eldritch_demons.dm b/code/modules/mob/living/simple_animal/eldritch_demons.dm new file mode 100644 index 0000000000..dbf62be16d --- /dev/null +++ b/code/modules/mob/living/simple_animal/eldritch_demons.dm @@ -0,0 +1,386 @@ +/mob/living/simple_animal/hostile/eldritch + name = "Demon" + real_name = "Demon" + desc = "" + gender = NEUTER + mob_biotypes = NONE + speak_emote = list("screams") + response_help_continuous = "thinks better of touching" + response_help_simple = "think better of touching" + response_disarm_continuous = "flails at" + response_disarm_simple = "flail at" + response_harm_continuous = "reaps" + response_harm_simple = "tears" + speak_chance = 1 + icon = 'icons/mob/eldritch_mobs.dmi' + speed = 0 + a_intent = INTENT_HARM + stop_automated_movement = 1 + AIStatus = AI_OFF + attack_sound = 'sound/weapons/punch1.ogg' + see_in_dark = 7 + lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE + damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + minbodytemp = 0 + maxbodytemp = INFINITY + healable = 0 + movement_type = GROUND + pressure_resistance = 100 + del_on_death = TRUE + deathmessage = "implodes into itself" + faction = list("heretics") + simple_mob_flags = SILENCE_RANGED_MESSAGE + ///Innate spells that are supposed to be added when a beast is created + var/list/spells_to_add + +/mob/living/simple_animal/hostile/eldritch/Initialize() + . = ..() + add_spells() + +/** + * Add_spells + * + * Goes through spells_to_add and adds each spell to the mind. + */ +/mob/living/simple_animal/hostile/eldritch/proc/add_spells() + for(var/spell in spells_to_add) + AddSpell(new spell()) + +/mob/living/simple_animal/hostile/eldritch/raw_prophet + name = "Raw Prophet" + real_name = "Raw Prophet" + desc = "Abomination made from severed limbs." + icon_state = "raw_prophet" + status_flags = CANPUSH + icon_living = "raw_prophet" + melee_damage_lower = 5 + melee_damage_upper = 10 + maxHealth = 50 + health = 50 + sight = SEE_MOBS|SEE_OBJS|SEE_TURFS + spells_to_add = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/ash/long,/obj/effect/proc_holder/spell/pointed/manse_link,/obj/effect/proc_holder/spell/targeted/telepathy/eldritch,/obj/effect/proc_holder/spell/pointed/trigger/blind/eldritch) + + var/list/linked_mobs = list() + +/mob/living/simple_animal/hostile/eldritch/raw_prophet/Initialize() + . = ..() + link_mob(src) + +/mob/living/simple_animal/hostile/eldritch/raw_prophet/Login() + . = ..() + client.change_view(10) + +/mob/living/simple_animal/hostile/eldritch/raw_prophet/proc/link_mob(mob/living/mob_linked) + if(QDELETED(mob_linked) || mob_linked.stat == DEAD) + return FALSE + if(HAS_TRAIT(mob_linked, TRAIT_MINDSHIELD)) //mindshield implant, no dice + return FALSE + if(mob_linked.anti_magic_check(FALSE, FALSE, TRUE, 0)) + return FALSE + if(linked_mobs[mob_linked]) + return FALSE + + to_chat(mob_linked, "You feel something new enter your sphere of mind, you hear whispers of people far away, screeches of horror and a humming of welcome to [src]'s Mansus Link.") + var/datum/action/innate/mansus_speech/action = new(src) + linked_mobs[mob_linked] = action + action.Grant(mob_linked) + RegisterSignal(mob_linked, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING) , .proc/unlink_mob) + return TRUE + +/mob/living/simple_animal/hostile/eldritch/raw_prophet/proc/unlink_mob(mob/living/mob_linked) + if(!linked_mobs[mob_linked]) + return + UnregisterSignal(mob_linked, list(COMSIG_MOB_DEATH, COMSIG_PARENT_QDELETING)) + var/datum/action/innate/mansus_speech/action = linked_mobs[mob_linked] + action.Remove(mob_linked) + qdel(action) + to_chat(mob_linked, "Your mind shatters as the [src]'s Mansus Link leaves your mind.") + mob_linked.emote("Scream") + //micro stun + mob_linked.AdjustParalyzed(0.5 SECONDS) + linked_mobs -= mob_linked + +/mob/living/simple_animal/hostile/eldritch/raw_prophet/death(gibbed) + for(var/linked_mob in linked_mobs) + unlink_mob(linked_mob) + return ..() + +/mob/living/simple_animal/hostile/eldritch/armsy + name = "Terror of the Night" + real_name = "Armsy" + desc = "Abomination made from severed limbs." + icon_state = "armsy_start" + icon_living = "armsy_start" + maxHealth = 200 + health = 200 + obj_damage = 80 + melee_damage_lower = 10 + melee_damage_upper = 15 + move_resist = MOVE_FORCE_OVERPOWERING+1 + movement_type = GROUND + environment_smash = ENVIRONMENT_SMASH_RWALLS + sight = SEE_MOBS + spells_to_add = list(/obj/effect/proc_holder/spell/targeted/worm_contract) + ranged = TRUE + ///Previous segment in the chain + var/mob/living/simple_animal/hostile/eldritch/armsy/back + ///Next segment in the chain + var/mob/living/simple_animal/hostile/eldritch/armsy/front + ///Your old location + var/oldloc + ///Allow / disallow pulling + var/allow_pulling = FALSE + ///How many arms do we have to eat to expand? + var/stacks_to_grow = 2 + ///Currently eaten arms + var/current_stacks = 0 + +//I tried Initalize but it didnt work, like at all. This proc just wouldnt fire if it was Initalize instead of New +/mob/living/simple_animal/hostile/eldritch/armsy/Initialize(mapload,spawn_more = TRUE,len = 6) + . = ..() + if(len < 3) + stack_trace("Eldritch Armsy created with invalid len ([len]). Reverting to 3.") + len = 3 //code breaks below 3, let's just not allow it. + oldloc = loc + RegisterSignal(src,COMSIG_MOVABLE_MOVED,.proc/update_chain_links) + if(!spawn_more) + return + allow_pulling = TRUE + ///next link + var/mob/living/simple_animal/hostile/eldritch/armsy/next + ///previous link + var/mob/living/simple_animal/hostile/eldritch/armsy/prev + ///current link + var/mob/living/simple_animal/hostile/eldritch/armsy/current + for(var/i in 0 to len) + prev = current + //i tried using switch, but byond is really fucky and it didnt work as intended. Im sorry + if(i == 0) + current = new type(drop_location(),FALSE) + current.icon_state = "armsy_mid" + current.icon_living = "armsy_mid" + current.front = src + current.AIStatus = AI_OFF + back = current + else if(i < len) + current = new type(drop_location(),FALSE) + prev.back = current + prev.icon_state = "armsy_mid" + prev.icon_living = "armsy_mid" + prev.front = next + prev.AIStatus = AI_OFF + else + prev.icon_state = "armsy_end" + prev.icon_living = "armsy_end" + prev.front = next + prev.AIStatus = AI_OFF + next = prev + +//we are literally a vessel of otherworldly destruction, we bring our own gravity unto this plane +/mob/living/simple_animal/hostile/eldritch/armsy/has_gravity(turf/T) + return TRUE + + +/mob/living/simple_animal/hostile/eldritch/armsy/can_be_pulled() + return FALSE + +///Updates chain links to force move onto a single tile +/mob/living/simple_animal/hostile/eldritch/armsy/proc/contract_next_chain_into_single_tile() + if(back) + back.forceMove(loc) + back.contract_next_chain_into_single_tile() + return + +///Updates the next mob in the chain to move to our last location, fixed the worm if somehow broken. +/mob/living/simple_animal/hostile/eldritch/armsy/proc/update_chain_links() + gib_trail() + if(back && back.loc != oldloc) + back.Move(oldloc) + // self fixing properties if somehow broken + if(front && loc != front.oldloc) + forceMove(front.oldloc) + oldloc = loc + +/mob/living/simple_animal/hostile/eldritch/armsy/proc/gib_trail() + if(front) // head makes gibs + return + var/chosen_decal = pick(typesof(/obj/effect/decal/cleanable/blood/tracks)) + var/obj/effect/decal/cleanable/blood/gibs/decal = new chosen_decal(drop_location()) + decal.setDir(dir) + +/mob/living/simple_animal/hostile/eldritch/armsy/Destroy() + if(front) + front.icon_state = "armsy_end" + front.icon_living = "armsy_end" + front.back = null + if(back) + QDEL_NULL(back) // chain destruction baby + return ..() + +/mob/living/simple_animal/hostile/eldritch/armsy/BiologicalLife(seconds, times_fired) + adjustBruteLoss(-2) + +/mob/living/simple_animal/hostile/eldritch/armsy/proc/heal() + if(health == maxHealth) + if(back) + back.heal() + return + else + current_stacks++ + if(current_stacks >= stacks_to_grow) + var/mob/living/simple_animal/hostile/eldritch/armsy/prev = new type(drop_location(),spawn_more = FALSE) + icon_state = "armsy_mid" + icon_living = "armsy_mid" + back = prev + prev.icon_state = "armsy_end" + prev.icon_living = "armsy_end" + prev.front = src + prev.AIStatus = AI_OFF + current_stacks = 0 + + adjustBruteLoss(-maxHealth * 0.5, FALSE) + adjustFireLoss(-maxHealth * 0.5 ,FALSE) + + +/mob/living/simple_animal/hostile/eldritch/armsy/Shoot(atom/targeted_atom) + target = targeted_atom + AttackingTarget() + + +/mob/living/simple_animal/hostile/eldritch/armsy/AttackingTarget() + if(istype(target,/obj/item/bodypart/r_arm) || istype(target,/obj/item/bodypart/l_arm)) + qdel(target) + heal() + return + if(target == back || target == front) + return + if(back) + back.target = target + back.AttackingTarget() + if(!Adjacent(target)) + return + do_attack_animation(target) + //have fun + //if(istype(target,/turf/closed/wall)) + //var/turf/closed/wall = target + //wall.ScrapeAway() + + + if(iscarbon(target)) + var/mob/living/carbon/C = target + if(HAS_TRAIT(C, TRAIT_NODISMEMBER)) + return + var/list/parts = list() + for(var/X in C.bodyparts) + var/obj/item/bodypart/bodypart = X + if(bodypart.body_part != HEAD && bodypart.body_part != CHEST) + if(bodypart.dismemberable) + parts += bodypart + if(length(parts) && prob(10)) + var/obj/item/bodypart/bodypart = pick(parts) + bodypart.dismember() + + return ..() + +/mob/living/simple_animal/hostile/eldritch/armsy/prime + name = "Lord of the Night" + real_name = "Master of Decay" + maxHealth = 400 + health = 400 + melee_damage_lower = 20 + melee_damage_upper = 25 + +/mob/living/simple_animal/hostile/eldritch/armsy/prime/Initialize(mapload,spawn_more = TRUE,len = 9) + . = ..() + var/matrix/matrix_transformation = matrix() + matrix_transformation.Scale(1.4,1.4) + transform = matrix_transformation + +/mob/living/simple_animal/hostile/eldritch/armsy/primeproc/heal() + if(health == maxHealth) + if(back) + back.heal() + return + else + current_stacks++ + if(current_stacks >= stacks_to_grow) + var/mob/living/simple_animal/hostile/eldritch/armsy/prev = new type(drop_location(),spawn_more = FALSE) + icon_state = "armsy_mid" + icon_living = "armsy_mid" + back = prev + prev.icon_state = "armsy_end" + prev.icon_living = "armsy_end" + prev.front = src + prev.AIStatus = AI_OFF + current_stacks = 0 + var/matrix/matrix_transformation = matrix() + matrix_transformation.Scale(1.4,1.4) + transform = matrix_transformation + + adjustBruteLoss(-maxHealth * 0.5, FALSE) + adjustFireLoss(-maxHealth * 0.5 ,FALSE) + + +/mob/living/simple_animal/hostile/eldritch/rust_spirit + name = "Rust Walker" + real_name = "Rusty" + desc = "Incomprehensible abomination actively seeping life out of it's surrounding." + icon_state = "rust_walker_s" + status_flags = CANPUSH + icon_living = "rust_walker_s" + maxHealth = 75 + health = 75 + melee_damage_lower = 15 + melee_damage_upper = 20 + sight = SEE_TURFS + spells_to_add = list(/obj/effect/proc_holder/spell/aoe_turf/rust_conversion/small,/obj/effect/proc_holder/spell/aimed/rust_wave/short) + +/mob/living/simple_animal/hostile/eldritch/rust_spirit/setDir(newdir, ismousemovement) + . = ..() + if(newdir == NORTH) + icon_state = "rust_walker_n" + else if(newdir == SOUTH) + icon_state = "rust_walker_s" + update_icon() + +/mob/living/simple_animal/hostile/eldritch/rust_spirit/Moved() + . = ..() + playsound(src, 'sound/effects/footstep/rustystep1.ogg', 100, TRUE) + +/mob/living/simple_animal/hostile/eldritch/rust_spirit/Life() + if(stat == DEAD) + return ..() + var/turf/T = get_turf(src) + if(istype(T,/turf/open/floor/plating/rust)) + adjustBruteLoss(-3, FALSE) + adjustFireLoss(-3, FALSE) + return ..() + +/mob/living/simple_animal/hostile/eldritch/ash_spirit + name = "Ash Man" + real_name = "Ashy" + desc = "Incomprehensible abomination actively seeping life out of it's surrounding." + icon_state = "ash_walker" + status_flags = CANPUSH + icon_living = "ash_walker" + maxHealth = 75 + health = 75 + melee_damage_lower = 15 + melee_damage_upper = 20 + sight = SEE_TURFS + spells_to_add = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/ash,/obj/effect/proc_holder/spell/pointed/cleave/long,/obj/effect/proc_holder/spell/aoe_turf/fire_cascade) + +/mob/living/simple_animal/hostile/eldritch/stalker + name = "Flesh Stalker" + real_name = "Flesh Stalker" + desc = "Abomination made from severed limbs." + icon_state = "stalker" + status_flags = CANPUSH + icon_living = "stalker" + maxHealth = 150 + health = 150 + melee_damage_lower = 15 + melee_damage_upper = 20 + sight = SEE_MOBS + spells_to_add = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift/ash,/obj/effect/proc_holder/spell/targeted/shapeshift/eldritch,/obj/effect/proc_holder/spell/targeted/emplosion/eldritch) diff --git a/code/modules/mob/living/simple_animal/friendly/gondola.dm b/code/modules/mob/living/simple_animal/friendly/gondola.dm index 0cfea3548b..e29cbb8062 100644 --- a/code/modules/mob/living/simple_animal/friendly/gondola.dm +++ b/code/modules/mob/living/simple_animal/friendly/gondola.dm @@ -58,7 +58,7 @@ eyes_overlay.pixel_y = -8 moustache_overlay.pixel_y = -8 - cut_overlays(TRUE) + cut_overlays() add_overlay(body_overlay) add_overlay(eyes_overlay) add_overlay(moustache_overlay) diff --git a/code/modules/mob/living/simple_animal/friendly/possum.dm b/code/modules/mob/living/simple_animal/friendly/possum.dm new file mode 100644 index 0000000000..71fdbd1465 --- /dev/null +++ b/code/modules/mob/living/simple_animal/friendly/possum.dm @@ -0,0 +1,37 @@ +/mob/living/simple_animal/opossum + name = "opossum" + desc = "It's an opossum, a small scavenging marsupial." + icon_state = "possum" + icon_living = "possum" + icon_dead = "possum_dead" + speak = list("Hiss!","HISS!","Hissss?") + speak_emote = list("hisses") + emote_hear = list("hisses.") + emote_see = list("runs in a circle.", "shakes.") + speak_chance = 1 + turns_per_move = 3 + blood_volume = 250 + see_in_dark = 5 + maxHealth = 15 + health = 15 + butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1) + response_help_continuous = "pets" + response_help_simple = "pet" + response_disarm_continuous = "gently pushes aside" + response_disarm_simple = "gently push aside" + response_harm_continuous = "stamps on" + response_harm_simple = "stamp" + density = FALSE + ventcrawler = VENTCRAWLER_ALWAYS + pass_flags = PASSTABLE | PASSMOB + mob_size = MOB_SIZE_TINY + mob_biotypes = MOB_ORGANIC|MOB_BEAST + gold_core_spawnable = FRIENDLY_SPAWN + +/mob/living/simple_animal/opossum/poppy + name = "Poppy the Safety Possum" + desc = "Safety first!" + icon_state = "poppypossum" + icon_living = "poppypossum" + icon_dead = "poppypossum_dead" + butcher_results = list(/obj/item/clothing/head/hardhat = 1) diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm index 73ebfa7c77..7abecc7c81 100644 --- a/code/modules/mob/living/simple_animal/guardian/guardian.dm +++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm @@ -8,7 +8,6 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians name = "Guardian Spirit" real_name = "Guardian Spirit" desc = "A mysterious being that stands by its charge, ever vigilant." - threat = 5 speak_emote = list("hisses") gender = NEUTER mob_biotypes = NONE @@ -60,11 +59,13 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians var/magic_fluff_string = "You draw the Coder, symbolizing bugs and errors. This shouldn't happen! Submit a bug report!" var/tech_fluff_string = "BOOT SEQUENCE COMPLETE. ERROR MODULE LOADED. THIS SHOULDN'T HAPPEN. Submit a bug report!" var/carp_fluff_string = "CARP CARP CARP SOME SORT OF HORRIFIC BUG BLAME THE CODERS CARP CARP CARP" + /// sigh, fine. + var/datum/song/holoparasite/music_datum /mob/living/simple_animal/hostile/guardian/Initialize(mapload, theme) GLOB.parasites += src updatetheme(theme) - + music_datum = new(src, get_allowed_instrument_ids()) . = ..() /mob/living/simple_animal/hostile/guardian/med_hud_set_health() @@ -84,8 +85,16 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians /mob/living/simple_animal/hostile/guardian/Destroy() GLOB.parasites -= src + QDEL_NULL(music_datum) return ..() +/mob/living/simple_animal/hostile/guardian/verb/music_interact() + set name = "Access Internal Synthesizer" + set desc = "Access your internal musical synthesizer" + set category = "IC" + + music_datum.ui_interact(src) + /mob/living/simple_animal/hostile/guardian/proc/updatetheme(theme) //update the guardian's theme if(!theme) theme = pick("magic", "tech", "carp") @@ -638,6 +647,12 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians /obj/item/guardiancreator/tech/choose/dextrous possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support") +/obj/item/guardiancreator/tech/choose/nukie // lacks support and protector as encouraging nukies to play turtle isnt fun and dextrous is epic + possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Ranged", "Standard") + +/obj/item/guardiancreator/tech/choose/nukie/check_uplink_validity() + return !used + /obj/item/paper/guides/antag/guardian name = "Holoparasite Guide" icon_state = "paper_words" @@ -677,7 +692,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
Charger: Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.

- Dexterous: Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.
+ Dextrous: Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.

Explosive: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.

@@ -691,6 +706,29 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
"} +/obj/item/paper/guides/antag/guardian/nukie + name = "Guardian Guide" + info = {"A list of Guardian Types
+ +
+ Assassin: Does medium damage and takes full damage, but can enter stealth, causing its next attack to do massive damage and ignore armor. However, it becomes briefly unable to recall after attacking from stealth.
+
+ Chaos: Ignites enemies on touch and causes them to hallucinate all nearby people as the guardian. Automatically extinguishes the user if they catch on fire.
+
+ Charger: Moves extremely fast, does medium damage on attack, and can charge at targets, damaging the first target hit and forcing them to drop any items they are holding.
+
+ Dextrous: Does low damage on attack, but is capable of holding items and storing a single item within it. It will drop items held in its hands when it recalls, but it will retain the stored item.
+
+ Explosive: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.
+
+ Lightning: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.
+
+ Ranged: Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.
+
+ Standard: Devastating close combat attacks and high damage resist. Can smash through weak walls.
+
+"} + /obj/item/storage/box/syndie_kit/guardian name = "holoparasite injector kit" @@ -699,6 +737,13 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians new /obj/item/guardiancreator/tech/choose/traitor(src) new /obj/item/paper/guides/antag/guardian(src) +/obj/item/storage/box/syndie_kit/nukieguardian + name = "holoparasite injector kit" + +/obj/item/storage/box/syndie_kit/nukieguardian/PopulateContents() + new /obj/item/guardiancreator/tech/choose/nukie(src) + new /obj/item/paper/guides/antag/guardian/nukie(src) + /obj/item/guardiancreator/carp name = "holocarp fishsticks" desc = "Using the power of Carp'sie, you can catch a carp from byond the veil of Carpthulu, and bind it to your fleshy flesh form." diff --git a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm index 4e6923615d..26e5d791f3 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/explosive.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/explosive.dm @@ -36,60 +36,21 @@ return if(isobj(A) && Adjacent(A)) if(bomb_cooldown <= world.time && !stat) - var/obj/guardian_bomb/B = new /obj/guardian_bomb(get_turf(A)) + var/datum/component/killerqueen/K = A.AddComponent(/datum/component/killerqueen, EXPLODE_HEAVY, CALLBACK(src, .proc/on_explode), CALLBACK(src, .proc/on_failure), \ + examine_message = "It glows with a strange light!") + QDEL_IN(K, 1 MINUTES) to_chat(src, "Success! Bomb armed!
") bomb_cooldown = world.time + 200 - B.spawner = src - B.disguise(A) else to_chat(src, "Your powers are on cooldown! You must wait 20 seconds between bombs.") -/obj/guardian_bomb - name = "bomb" - desc = "You shouldn't be seeing this!" - var/obj/stored_obj - var/mob/living/simple_animal/hostile/guardian/spawner +/mob/living/simple_animal/hostile/guardian/bomb/proc/on_explode(atom/bomb, atom/victim) + if((victim == src) || (victim == summoner) || (hasmatchingsummoner(victim))) + to_chat(victim, "[src] glows with a strange light, and you don't touch it.") + return FALSE + to_chat(src, "One of your explosive traps caught [victim]!") + to_chat(victim, "[bomb] was boobytrapped!") + return TRUE - -/obj/guardian_bomb/proc/disguise(obj/A) - A.forceMove(src) - stored_obj = A - opacity = A.opacity - anchored = A.anchored - density = A.density - appearance = A.appearance - addtimer(CALLBACK(src, .proc/disable), 600) - -/obj/guardian_bomb/proc/disable() - stored_obj.forceMove(get_turf(src)) - to_chat(spawner, "Failure! Your trap didn't catch anyone this time.") - qdel(src) - -/obj/guardian_bomb/proc/detonate(mob/living/user) - if(isliving(user)) - if(user != spawner && user != spawner.summoner && !spawner.hasmatchingsummoner(user)) - to_chat(user, "[src] was boobytrapped!") - to_chat(spawner, "Success! Your trap caught [user]") - var/turf/T = get_turf(src) - stored_obj.forceMove(T) - playsound(T,'sound/effects/explosion2.ogg', 200, 1) - new /obj/effect/temp_visual/explosion(T) - user.ex_act(EXPLODE_HEAVY) - qdel(src) - else - to_chat(user, "[src] glows with a strange light, and you don't touch it.") - -/obj/guardian_bomb/Bump(atom/A) - detonate(A) - ..() - -/obj/guardian_bomb/attackby(mob/living/user) - detonate(user) - -/obj/guardian_bomb/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags) - detonate(user) - -/obj/guardian_bomb/examine(mob/user) - . = stored_obj.examine(user) - if(get_dist(user,src)<=2) - . += "It glows with a strange light!" +/mob/living/simple_animal/hostile/guardian/bomb/proc/on_failure(atom/bomb) + to_chat(src, "Failure! Your trap didn't catch anyone this time.") diff --git a/code/modules/mob/living/simple_animal/hostile/alien.dm b/code/modules/mob/living/simple_animal/hostile/alien.dm index 7120ab6d0a..86467624b5 100644 --- a/code/modules/mob/living/simple_animal/hostile/alien.dm +++ b/code/modules/mob/living/simple_animal/hostile/alien.dm @@ -7,7 +7,6 @@ icon_dead = "alienh_dead" icon_gib = "syndicate_gib" gender = FEMALE - threat = 1 response_help_continuous = "pokes" response_help_simple = "poke" response_disarm_continuous = "shoves" @@ -69,7 +68,6 @@ icon_state = "aliens" icon_living = "aliens" icon_dead = "aliens_dead" - threat = 3 health = 150 maxHealth = 150 melee_damage_lower = 15 @@ -87,7 +85,6 @@ icon_living = "alienq" icon_dead = "alienq_dead" pixel_x = -16 - threat = 8 health = 250 maxHealth = 250 melee_damage_lower = 15 @@ -167,7 +164,6 @@ name = "lusty xenomorph maid" melee_damage_lower = 0 melee_damage_upper = 0 - threat = -1 a_intent = INTENT_HELP friendly_verb_continuous = "caresses" friendly_verb_simple = "caress" diff --git a/code/modules/mob/living/simple_animal/hostile/bear.dm b/code/modules/mob/living/simple_animal/hostile/bear.dm index 057d4bdb45..1be90a07f8 100644 --- a/code/modules/mob/living/simple_animal/hostile/bear.dm +++ b/code/modules/mob/living/simple_animal/hostile/bear.dm @@ -2,7 +2,6 @@ /mob/living/simple_animal/hostile/bear name = "space bear" desc = "You don't need to be faster than a space bear, you just need to outrun your crewmates." - threat = 1 icon_state = "bear" icon_living = "bear" icon_dead = "bear_dead" @@ -33,7 +32,7 @@ melee_damage_upper = 15 wound_bonus = -5 bare_wound_bonus = 10 // BEAR wound bonus am i right - sharpness = TRUE + sharpness = SHARP_EDGED attack_verb_continuous = "claws" attack_verb_simple = "claw" attack_sound = 'sound/weapons/bladeslice.ogg' diff --git a/code/modules/mob/living/simple_animal/hostile/bees.dm b/code/modules/mob/living/simple_animal/hostile/bees.dm index 5f3d4f11c1..0a3cde3ef8 100644 --- a/code/modules/mob/living/simple_animal/hostile/bees.dm +++ b/code/modules/mob/living/simple_animal/hostile/bees.dm @@ -16,7 +16,6 @@ icon_state = "" icon_living = "" icon = 'icons/mob/bees.dmi' - threat = 0.3 gender = FEMALE speak_emote = list("buzzes") emote_hear = list("buzzes") diff --git a/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm b/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm index cde63adffd..b4d60af198 100644 --- a/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm +++ b/code/modules/mob/living/simple_animal/hostile/bosses/boss.dm @@ -1,7 +1,6 @@ /mob/living/simple_animal/hostile/boss name = "A Perfectly Generic Boss Placeholder" desc = "" - threat = 10 robust_searching = TRUE stat_attack = UNCONSCIOUS status_flags = NONE diff --git a/code/modules/mob/living/simple_animal/hostile/carp.dm b/code/modules/mob/living/simple_animal/hostile/carp.dm index f775d6600c..51a646f668 100644 --- a/code/modules/mob/living/simple_animal/hostile/carp.dm +++ b/code/modules/mob/living/simple_animal/hostile/carp.dm @@ -7,7 +7,6 @@ icon_living = "carp" icon_dead = "carp_dead" icon_gib = "carp_gib" - threat = 0.1 mob_biotypes = MOB_ORGANIC|MOB_BEAST speak_chance = 0 turns_per_move = 5 @@ -74,7 +73,6 @@ icon_living = "megacarp" icon_dead = "megacarp_dead" icon_gib = "megacarp_gib" - threat = 3 regen_amount = 6 maxHealth = 30 @@ -98,7 +96,6 @@ name = "Cayenne" desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot." gender = FEMALE - threat = 5 regen_amount = 8 speak_emote = list("squeaks") diff --git a/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm b/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm index 48266e3e76..9b50587b3d 100644 --- a/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm +++ b/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm @@ -1,7 +1,6 @@ /mob/living/simple_animal/hostile/dark_wizard name = "Dark Wizard" desc = "Killing amateurs since the dawn of times." - threat = 3 icon = 'icons/mob/simple_human.dmi' icon_state = "dark_wizard" icon_living = "dark_wizard" diff --git a/code/modules/mob/living/simple_animal/hostile/faithless.dm b/code/modules/mob/living/simple_animal/hostile/faithless.dm index 4f8d2fef6c..b44a2502ef 100644 --- a/code/modules/mob/living/simple_animal/hostile/faithless.dm +++ b/code/modules/mob/living/simple_animal/hostile/faithless.dm @@ -4,7 +4,6 @@ icon_state = "faithless" icon_living = "faithless" icon_dead = "faithless_dead" - threat = 1 mob_biotypes = MOB_ORGANIC|MOB_HUMANOID gender = MALE speak_chance = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index a253ecfd96..a8799f4e8c 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -17,7 +17,6 @@ //basic spider mob, these generally guard nests /mob/living/simple_animal/hostile/poison/giant_spider - threat = 1 name = "giant spider" desc = "Furry and black, it makes you shudder to look at it. This one has deep red eyes." icon_state = "guard" diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/emotes.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/emotes.dm index 100db06174..8fb531f1fb 100644 --- a/code/modules/mob/living/simple_animal/hostile/gorilla/emotes.dm +++ b/code/modules/mob/living/simple_animal/hostile/gorilla/emotes.dm @@ -1,6 +1,5 @@ /datum/emote/sound/gorilla mob_type_allowed_typecache = /mob/living/simple_animal/hostile/gorilla - mob_type_blacklist_typecache = list() /datum/emote/sound/gorilla/ooga key = "ooga" @@ -8,4 +7,3 @@ message = "oogas." message_param = "oogas at %t." sound = 'sound/creatures/gorilla.ogg' - diff --git a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm index f48eef083b..ec0b7acd07 100644 --- a/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm +++ b/code/modules/mob/living/simple_animal/hostile/gorilla/gorilla.dm @@ -9,7 +9,6 @@ icon_state = "crawling" icon_living = "crawling" icon_dead = "dead" - threat = 0.5 mob_biotypes = MOB_ORGANIC|MOB_HUMANOID speak_chance = 80 maxHealth = 220 diff --git a/code/modules/mob/living/simple_animal/hostile/headcrab.dm b/code/modules/mob/living/simple_animal/hostile/headcrab.dm index 501534237a..ac53ff794b 100644 --- a/code/modules/mob/living/simple_animal/hostile/headcrab.dm +++ b/code/modules/mob/living/simple_animal/hostile/headcrab.dm @@ -6,7 +6,6 @@ icon_state = "headcrab" icon_living = "headcrab" icon_dead = "headcrab_dead" - threat = 1 gender = NEUTER health = 50 maxHealth = 50 diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 5ed3cd0cdd..186fe36a10 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -3,7 +3,6 @@ stop_automated_movement_when_pulled = 0 obj_damage = 40 environment_smash = ENVIRONMENT_SMASH_STRUCTURES //Bitflags. Set to ENVIRONMENT_SMASH_STRUCTURES to break closets,tables,racks, etc; ENVIRONMENT_SMASH_WALLS for walls; ENVIRONMENT_SMASH_RWALLS for rwalls - var/threat = 0 // for dynamic var/atom/target var/ranged = FALSE var/rapid = 0 //How many shots per volley. @@ -600,6 +599,3 @@ mob/living/simple_animal/hostile/proc/DestroySurroundings() // for use with mega . += M else if (M.loc.type in hostile_machines) . += M.loc - -/mob/living/simple_animal/hostile/proc/threat() - return threat diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm b/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm index 55046d6555..362432b2af 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/leaper.dm @@ -11,7 +11,6 @@ icon_living = "leaper" icon_dead = "leaper_dead" mob_biotypes = MOB_ORGANIC|MOB_BEAST - threat = 2 maxHealth = 300 health = 300 ranged = TRUE diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/mega_arachnid.dm b/code/modules/mob/living/simple_animal/hostile/jungle/mega_arachnid.dm index 99349168f0..31303bd7f1 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/mega_arachnid.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/mega_arachnid.dm @@ -8,7 +8,6 @@ icon_living = "arachnid" icon_dead = "arachnid_dead" mob_biotypes = MOB_ORGANIC|MOB_BUG - threat = 2 melee_damage_lower = 30 melee_damage_upper = 30 maxHealth = 300 diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm index 6efa0cf468..2d964f5721 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/mook.dm @@ -14,7 +14,6 @@ icon_living = "mook" icon_dead = "mook_dead" mob_biotypes = MOB_ORGANIC|MOB_HUMANOID - threat = 0.5 pixel_x = -16 maxHealth = 45 health = 45 diff --git a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm index 0521afa9e9..7565a686bf 100644 --- a/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm +++ b/code/modules/mob/living/simple_animal/hostile/jungle/seedling.dm @@ -13,7 +13,6 @@ icon_state = "seedling" icon_living = "seedling" icon_dead = "seedling_dead" - threat = 0.5 maxHealth = 100 health = 100 melee_damage_lower = 30 diff --git a/code/modules/mob/living/simple_animal/hostile/killertomato.dm b/code/modules/mob/living/simple_animal/hostile/killertomato.dm index 9cb65d7c30..b86d5d87fc 100644 --- a/code/modules/mob/living/simple_animal/hostile/killertomato.dm +++ b/code/modules/mob/living/simple_animal/hostile/killertomato.dm @@ -5,7 +5,6 @@ icon_living = "tomato" icon_dead = "tomato_dead" gender = NEUTER - threat = 0.3 speak_chance = 0 turns_per_move = 5 maxHealth = 30 diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm index 5c1229c130..2a5f279386 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm @@ -23,7 +23,6 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner name = "blood-drunk miner" desc = "A miner destined to wander forever, engaged in an endless hunt." - threat = 15 health = 900 maxHealth = 900 icon_state = "miner" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm index b191eaf3fb..519d6402e6 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/bubblegum.dm @@ -26,7 +26,6 @@ Difficulty: Hard /mob/living/simple_animal/hostile/megafauna/bubblegum name = "bubblegum" desc = "In what passes for a hierarchy among slaughter demons, this one is king." - threat = 35 health = 2500 maxHealth = 2500 attack_verb_continuous = "rends" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm index 18abb019d3..883ad39261 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/colossus.dm @@ -24,7 +24,6 @@ Difficulty: Very Hard /mob/living/simple_animal/hostile/megafauna/colossus name = "colossus" desc = "A monstrous creature protected by heavy shielding." - threat = 40 health = 2500 maxHealth = 2500 attack_verb_continuous = "judges" @@ -603,7 +602,6 @@ Difficulty: Very Hard icon_state = "lightgeist" icon_living = "lightgeist" icon_dead = "butterfly_dead" - threat = -0.7 turns_per_move = 1 response_help_continuous = "waves away" response_help_simple = "wave away" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm index a1ecde40b8..4dfd4561d6 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/drake.dm @@ -38,7 +38,6 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/dragon name = "ash drake" desc = "Guardians of the necropolis." - threat = 30 health = 2500 maxHealth = 2500 spacewalk = TRUE diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm index c00d7c3130..bd3a6e8232 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm @@ -37,7 +37,6 @@ Difficulty: Normal /mob/living/simple_animal/hostile/megafauna/hierophant name = "hierophant" desc = "A massive metal club that hangs in the air as though waiting. It'll make you dance to its beat." - threat = 30 health = 2500 maxHealth = 2500 attack_verb_continuous = "clubs" @@ -662,7 +661,7 @@ Difficulty: Normal continue to_chat(M.occupant, "Your [M.name] is struck by a [name]!") playsound(M,'sound/weapons/sear.ogg', 50, 1, -4) - M.take_damage(damage, BURN, 0, 0) + M.take_damage(damage, BURN, 0, 0, null, 50) /obj/effect/hierophant name = "hierophant beacon" diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm index 78c02fb7a7..3de4c8b41b 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/legion.dm @@ -18,7 +18,6 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/legion name = "Legion" - threat = 30 health = 800 maxHealth = 800 spacewalk = TRUE @@ -142,7 +141,7 @@ Difficulty: Medium loot = list(/obj/item/staff/storm) elimination = 0 else if(prob(20)) - loot = list(/obj/structure/closet/crate/necropolis/tendril) + loot = list(/obj/structure/closet/crate/necropolis/tendril/random) //This one spawns a chest that could be any of the three types ..() /obj/item/gps/internal/legion diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm index 13738b20e1..61be1f6287 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm @@ -8,7 +8,6 @@ icon_aggro = "Basilisk_alert" icon_dead = "Basilisk_dead" icon_gib = "syndicate_gib" - threat = 4 mob_biotypes = MOB_ORGANIC|MOB_BEAST move_to_delay = 20 projectiletype = /obj/item/projectile/temp/basilisk diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/curse_blob.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/curse_blob.dm index 11cc0fe67e..ed056c2ad9 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/curse_blob.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/curse_blob.dm @@ -10,7 +10,6 @@ move_to_delay = 5 vision_range = 20 aggro_vision_range = 20 - threat = 1 maxHealth = 40 //easy to kill, but oh, will you be seeing a lot of them. health = 40 melee_damage_lower = 10 diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm index 87ec79abcf..e347056924 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/elite.dm @@ -11,7 +11,6 @@ robust_searching = TRUE ranged_ignores_vision = TRUE ranged = TRUE - threat = 5 obj_damage = 5 vision_range = 6 aggro_vision_range = 18 @@ -26,6 +25,7 @@ var/list/attack_action_types = list() var/can_talk = FALSE var/obj/loot_drop = null + var/crate_type = /obj/structure/closet/crate/necropolis/tendril var/owner //Gives player-controlled variants the ability to swap attacks @@ -183,7 +183,7 @@ While using this makes the system rely on OnFire, it still gives options for tim activator = null -obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind) +/obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind) var/selectedspawn = pick(potentialspawns) mychild = new selectedspawn(loc) visible_message("[mychild] emerges from [src]!") @@ -194,7 +194,7 @@ obj/structure/elite_tumor/proc/spawn_elite(var/mob/dead/observer/elitemind) icon_state = "tumor_popped" INVOKE_ASYNC(src, .proc/arena_checks) -obj/structure/elite_tumor/proc/return_elite() +/obj/structure/elite_tumor/proc/return_elite() mychild.forceMove(loc) visible_message("[mychild] emerges from [src]!") playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE) @@ -272,11 +272,11 @@ obj/structure/elite_tumor/proc/return_elite() visible_message("[mychild] suddenly reappears above [src]!") playsound(loc,'sound/effects/phasein.ogg', 200, 0, 50, TRUE, TRUE) -obj/structure/elite_tumor/proc/onEliteLoss() +/obj/structure/elite_tumor/proc/onEliteLoss() playsound(loc,'sound/effects/tendril_destroyed.ogg', 200, 0, 50, TRUE, TRUE) visible_message("[src] begins to convulse violently before beginning to dissipate.") visible_message("As [src] closes, something is forced up from down below.") - var/obj/structure/closet/crate/necropolis/tendril/lootbox = new /obj/structure/closet/crate/necropolis/tendril(loc) + var/obj/structure/closet/crate/necropolis/tendril/lootbox = new mychild.crate_type(loc) if(!boosted) mychild = null activator = null @@ -291,7 +291,7 @@ obj/structure/elite_tumor/proc/onEliteLoss() activator = null qdel(src) -obj/structure/elite_tumor/proc/onEliteWon() +/obj/structure/elite_tumor/proc/onEliteWon() activity = TUMOR_PASSIVE activator = null mychild.revive(full_heal = TRUE, admin_revive = TRUE) diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm index 80489e0e40..4e8f4f6160 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/goliath_broodmother.dm @@ -25,7 +25,6 @@ icon_aggro = "broodmother" icon_dead = "egg_sac" icon_gib = "syndicate_gib" - threat = 10 maxHealth = 800 health = 800 melee_damage_lower = 30 @@ -41,6 +40,7 @@ mouse_opacity = MOUSE_OPACITY_ICON deathmessage = "explodes into gore!" loot_drop = /obj/item/crusher_trophy/broodmother_tongue + crate_type = /obj/structure/closet/crate/necropolis/tendril/weapon_armor attack_action_types = list(/datum/action/innate/elite_attack/tentacle_patch, /datum/action/innate/elite_attack/spawn_children, diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm index 78b24acfb0..032bc2d60d 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/herald.dm @@ -24,7 +24,6 @@ icon_aggro = "herald" icon_dead = "herald_dying" icon_gib = "syndicate_gib" - threat = 10 maxHealth = 800 health = 800 melee_damage_lower = 20 @@ -39,7 +38,7 @@ deathsound = 'sound/magic/demon_dies.ogg' deathmessage = "begins to shudder as it becomes transparent..." loot_drop = /obj/item/clothing/neck/cloak/herald_cloak - + crate_type = /obj/structure/closet/crate/necropolis/tendril/magic can_talk = 1 attack_action_types = list(/datum/action/innate/elite_attack/herald_trishot, diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm index 31f925fb2b..6c13bb903e 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/legionnaire.dm @@ -24,7 +24,6 @@ icon_aggro = "legionnaire" icon_dead = "legionnaire_dead" icon_gib = "syndicate_gib" - threat = 10 maxHealth = 800 health = 800 melee_damage_lower = 30 @@ -39,7 +38,7 @@ deathsound = 'sound/magic/curse.ogg' deathmessage = "'s arms reach out before it falls apart onto the floor, lifeless." loot_drop = /obj/item/crusher_trophy/legionnaire_spine - + crate_type = /obj/structure/closet/crate/necropolis/tendril/misc attack_action_types = list(/datum/action/innate/elite_attack/legionnaire_charge, /datum/action/innate/elite_attack/head_detach, /datum/action/innate/elite_attack/bonfire_teleport, diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm index cdef0c50d3..b3300a86bb 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/elites/pandora.dm @@ -24,7 +24,6 @@ icon_aggro = "pandora" icon_dead = "pandora_dead" icon_gib = "syndicate_gib" - threat = 10 maxHealth = 800 health = 800 melee_damage_lower = 15 @@ -39,7 +38,7 @@ deathsound = 'sound/magic/repulse.ogg' deathmessage = "'s lights flicker, before its top part falls down." loot_drop = /obj/item/clothing/accessory/pandora_hope - + crate_type = /obj/structure/closet/crate/necropolis/tendril/magic attack_action_types = list(/datum/action/innate/elite_attack/singular_shot, /datum/action/innate/elite_attack/magic_box, /datum/action/innate/elite_attack/pandora_teleport, @@ -191,4 +190,4 @@ /obj/item/clothing/accessory/pandora_hope/on_uniform_dropped(obj/item/clothing/under/U, user) var/mob/living/L = user if(L && L.mind) - SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "hope_lavaland") + SEND_SIGNAL(L, COMSIG_CLEAR_MOOD_EVENT, "hope_lavaland") \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goldgrub.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goldgrub.dm index 4a3497055a..3845c6f406 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goldgrub.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goldgrub.dm @@ -8,7 +8,6 @@ icon_aggro = "Goldgrub_alert" icon_dead = "Goldgrub_dead" icon_gib = "syndicate_gib" - threat = 0.2 mob_biotypes = MOB_ORGANIC|MOB_BEAST vision_range = 2 aggro_vision_range = 9 diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm index 5f6c21bbbd..fa67fd8e3b 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/goliath.dm @@ -10,7 +10,6 @@ icon_gib = "syndicate_gib" mob_biotypes = MOB_ORGANIC|MOB_BEAST mouse_opacity = MOUSE_OPACITY_OPAQUE - threat = 2 move_to_delay = 10 ranged = 1 ranged_cooldown_time = 60 @@ -201,6 +200,8 @@ L.Stun(75) L.adjustBruteLoss(rand(15,20)) // Less stun more harm latched = TRUE + for(var/obj/mecha/M in loc) + M.take_damage(20, BRUTE, null, null, null, 25) if(!latched) retract() else diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index 16f892bbff..11ce4f9214 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -9,7 +9,6 @@ icon_gib = "syndicate_gib" mob_biotypes = MOB_ORGANIC mouse_opacity = MOUSE_OPACITY_OPAQUE - threat = 4 move_to_delay = 14 ranged = 1 vision_range = 4 @@ -241,7 +240,6 @@ icon_state = "legion" icon_living = "legion" icon_dead = "legion" - threat = 5 health = 450 maxHealth = 450 melee_damage_lower = 20 diff --git a/code/modules/mob/living/simple_animal/hostile/netherworld.dm b/code/modules/mob/living/simple_animal/hostile/netherworld.dm index e21e3e0693..92f331071a 100644 --- a/code/modules/mob/living/simple_animal/hostile/netherworld.dm +++ b/code/modules/mob/living/simple_animal/hostile/netherworld.dm @@ -10,7 +10,6 @@ obj_damage = 100 melee_damage_lower = 25 melee_damage_upper = 50 - threat = 2 attack_verb_continuous = "slashes" attack_verb_simple = "slash" attack_sound = 'sound/weapons/bladeslice.ogg' diff --git a/code/modules/mob/living/simple_animal/hostile/pirate.dm b/code/modules/mob/living/simple_animal/hostile/pirate.dm index 0544ddc676..74e37bea21 100644 --- a/code/modules/mob/living/simple_animal/hostile/pirate.dm +++ b/code/modules/mob/living/simple_animal/hostile/pirate.dm @@ -10,7 +10,6 @@ turns_per_move = 5 response_help_continuous = "pushes" response_help_simple = "push" - threat = 3 speed = 0 maxHealth = 115 health = 115 diff --git a/code/modules/mob/living/simple_animal/hostile/regalrat.dm b/code/modules/mob/living/simple_animal/hostile/regalrat.dm index e21514b37e..77b2d4268a 100644 --- a/code/modules/mob/living/simple_animal/hostile/regalrat.dm +++ b/code/modules/mob/living/simple_animal/hostile/regalrat.dm @@ -184,6 +184,7 @@ /mob/living/simple_animal/hostile/rat/Initialize() . = ..() SSmobs.cheeserats += src + AddComponent(/datum/component/swarming) /mob/living/simple_animal/hostile/rat/Destroy() SSmobs.cheeserats -= src diff --git a/code/modules/mob/living/simple_animal/hostile/russian.dm b/code/modules/mob/living/simple_animal/hostile/russian.dm index f7a46658c4..e9879f38ec 100644 --- a/code/modules/mob/living/simple_animal/hostile/russian.dm +++ b/code/modules/mob/living/simple_animal/hostile/russian.dm @@ -10,7 +10,6 @@ speak_chance = 0 turns_per_move = 5 speed = 0 - threat = 1 maxHealth = 100 health = 100 harm_intent_damage = 5 diff --git a/code/modules/mob/living/simple_animal/hostile/sharks.dm b/code/modules/mob/living/simple_animal/hostile/sharks.dm index 1263a23d26..af61149130 100644 --- a/code/modules/mob/living/simple_animal/hostile/sharks.dm +++ b/code/modules/mob/living/simple_animal/hostile/sharks.dm @@ -19,7 +19,6 @@ response_harm_continuous = "kicks" response_harm_simple = "kick" speed = 0 - threat = 1 maxHealth = 75 health = 75 harm_intent_damage = 18 diff --git a/code/modules/mob/living/simple_animal/hostile/skeleton.dm b/code/modules/mob/living/simple_animal/hostile/skeleton.dm index 3091949552..ebacf1edef 100644 --- a/code/modules/mob/living/simple_animal/hostile/skeleton.dm +++ b/code/modules/mob/living/simple_animal/hostile/skeleton.dm @@ -11,7 +11,6 @@ speak_emote = list("rattles") emote_see = list("rattles") a_intent = INTENT_HARM - threat = 0.5 maxHealth = 40 blood_volume = 0 health = 40 @@ -64,7 +63,6 @@ icon_state = "templar" icon_living = "templar" icon_dead = "templar_dead" - threat = 1.5 maxHealth = 150 health = 150 weather_immunities = list("snow") @@ -98,7 +96,6 @@ icon_state = "plasma_miner" icon_living = "plasma_miner" icon_dead = "plasma_miner" - threat = 2 maxHealth = 150 health = 150 harm_intent_damage = 10 @@ -116,7 +113,6 @@ icon_state = "plasma_miner_tool" icon_living = "plasma_miner_tool" icon_dead = "plasma_miner_tool" - threat = 3 maxHealth = 185 health = 185 harm_intent_damage = 15 diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm index 3490d757a1..600d60eb4d 100644 --- a/code/modules/mob/living/simple_animal/hostile/statue.dm +++ b/code/modules/mob/living/simple_animal/hostile/statue.dm @@ -10,7 +10,6 @@ gender = NEUTER a_intent = INTENT_HARM mob_biotypes = MOB_HUMANOID - threat = 3 response_help_continuous = "touches" response_help_simple = "touch" response_disarm_continuous = "pushes" diff --git a/code/modules/mob/living/simple_animal/hostile/stickman.dm b/code/modules/mob/living/simple_animal/hostile/stickman.dm index 226af952b1..6eeeabc877 100644 --- a/code/modules/mob/living/simple_animal/hostile/stickman.dm +++ b/code/modules/mob/living/simple_animal/hostile/stickman.dm @@ -5,7 +5,6 @@ icon_living = "stickman" icon_dead = "stickman_dead" icon_gib = "syndicate_gib" - threat = 0.5 mob_biotypes = MOB_HUMANOID gender = MALE speak_chance = 0 diff --git a/code/modules/mob/living/simple_animal/hostile/syndicate.dm b/code/modules/mob/living/simple_animal/hostile/syndicate.dm index 4ea8a3c5dc..103868e1d3 100644 --- a/code/modules/mob/living/simple_animal/hostile/syndicate.dm +++ b/code/modules/mob/living/simple_animal/hostile/syndicate.dm @@ -25,7 +25,6 @@ mob_biotypes = MOB_ORGANIC|MOB_HUMANOID speak_chance = 0 turns_per_move = 5 - threat = 1 speed = 0 stat_attack = UNCONSCIOUS robust_searching = 1 @@ -79,7 +78,7 @@ melee_damage_upper = 15 wound_bonus = -10 bare_wound_bonus = 20 - sharpness = TRUE + sharpness = SHARP_EDGED icon_state = "syndicate_knife" icon_living = "syndicate_knife" loot = list(/obj/effect/gibspawner/human) diff --git a/code/modules/mob/living/simple_animal/hostile/tree.dm b/code/modules/mob/living/simple_animal/hostile/tree.dm index 2b9f4eea35..46a5a8ec68 100644 --- a/code/modules/mob/living/simple_animal/hostile/tree.dm +++ b/code/modules/mob/living/simple_animal/hostile/tree.dm @@ -7,7 +7,6 @@ icon_dead = "pine_1" icon_gib = "pine_1" gender = NEUTER - threat = 1 speak_chance = 0 turns_per_move = 5 response_help_continuous = "brushes" diff --git a/code/modules/mob/living/simple_animal/hostile/wizard.dm b/code/modules/mob/living/simple_animal/hostile/wizard.dm index 57fb6f829d..b3523fc42c 100644 --- a/code/modules/mob/living/simple_animal/hostile/wizard.dm +++ b/code/modules/mob/living/simple_animal/hostile/wizard.dm @@ -8,7 +8,6 @@ mob_biotypes = MOB_ORGANIC|MOB_HUMANOID speak_chance = 0 turns_per_move = 3 - threat = 3 speed = 0 maxHealth = 100 health = 100 diff --git a/code/modules/mob/living/simple_animal/hostile/wumborian_fugu.dm b/code/modules/mob/living/simple_animal/hostile/wumborian_fugu.dm index dc6154c05e..bce1a01c8a 100644 --- a/code/modules/mob/living/simple_animal/hostile/wumborian_fugu.dm +++ b/code/modules/mob/living/simple_animal/hostile/wumborian_fugu.dm @@ -11,7 +11,6 @@ mob_biotypes = MOB_ORGANIC|MOB_BEAST mouse_opacity = MOUSE_OPACITY_ICON move_to_delay = 5 - threat = 1 friendly_verb_continuous = "floats near" friendly_verb_simple = "float near" speak_emote = list("puffs") diff --git a/code/modules/mob/living/simple_animal/hostile/zombie.dm b/code/modules/mob/living/simple_animal/hostile/zombie.dm index 6e4cbac022..1217084ce3 100644 --- a/code/modules/mob/living/simple_animal/hostile/zombie.dm +++ b/code/modules/mob/living/simple_animal/hostile/zombie.dm @@ -7,7 +7,6 @@ mob_biotypes = MOB_ORGANIC|MOB_HUMANOID speak_chance = 0 stat_attack = UNCONSCIOUS //braains - threat = 1 maxHealth = 100 health = 100 harm_intent_damage = 5 diff --git a/code/modules/mob/living/simple_animal/simple_animal.dm b/code/modules/mob/living/simple_animal/simple_animal.dm index 1102559aca..be0338a60e 100644 --- a/code/modules/mob/living/simple_animal/simple_animal.dm +++ b/code/modules/mob/living/simple_animal/simple_animal.dm @@ -145,7 +145,9 @@ //How much bare wounding power it has var/bare_wound_bonus = 0 //If the attacks from this are sharp - var/sharpness = FALSE + var/sharpness = SHARP_NONE + //Generic flags + var/simple_mob_flags = NONE /mob/living/simple_animal/Initialize() . = ..() diff --git a/code/modules/mob/living/simple_animal/slime/emote.dm b/code/modules/mob/living/simple_animal/slime/emote.dm index 070cd48a70..9440caf3fc 100644 --- a/code/modules/mob/living/simple_animal/slime/emote.dm +++ b/code/modules/mob/living/simple_animal/slime/emote.dm @@ -1,6 +1,5 @@ /datum/emote/slime mob_type_allowed_typecache = /mob/living/simple_animal/slime - mob_type_blacklist_typecache = list() /datum/emote/slime/bounce key = "bounce" diff --git a/code/modules/mob/living/simple_animal/slime/slime.dm b/code/modules/mob/living/simple_animal/slime/slime.dm index 1bdd988694..b74dd6fa20 100644 --- a/code/modules/mob/living/simple_animal/slime/slime.dm +++ b/code/modules/mob/living/simple_animal/slime/slime.dm @@ -106,6 +106,7 @@ set_colour(new_colour) . = ..() AddComponent(/datum/component/footstep, FOOTSTEP_MOB_SLIME, 7.5) + set_nutrition(rand(650, 800)) /mob/living/simple_animal/slime/Destroy() for (var/A in actions) diff --git a/code/modules/mob/living/status_procs.dm b/code/modules/mob/living/status_procs.dm index 0029300936..87fd0cf609 100644 --- a/code/modules/mob/living/status_procs.dm +++ b/code/modules/mob/living/status_procs.dm @@ -500,6 +500,15 @@ S = apply_status_effect(STATUS_EFFECT_SLEEPING, amount, updating) return S +///////////////////////////////// OFF BALANCE/SHOVIES //////////////////////// +/mob/living/proc/ShoveOffBalance(amount) + var/datum/status_effect/off_balance/B = has_status_effect(STATUS_EFFECT_OFF_BALANCE) + if(B) + B.duration = max(world.time + amount, B.duration) + else if(amount > 0) + B = apply_status_effect(STATUS_EFFECT_OFF_BALANCE, amount) + return B + ///////////////////////////////// FROZEN ///////////////////////////////////// /mob/living/proc/IsFrozen() diff --git a/code/modules/mob/living/ventcrawling.dm b/code/modules/mob/living/ventcrawling.dm index 36a596f42e..6661d0ccea 100644 --- a/code/modules/mob/living/ventcrawling.dm +++ b/code/modules/mob/living/ventcrawling.dm @@ -19,8 +19,11 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list( to_chat(src, "You can't vent crawl while you're restrained!") return if(has_buckled_mobs()) - to_chat(src, "You can't vent crawl with other creatures on you!") - return + // attempt once + unbuckle_all_mobs() + if(has_buckled_mobs()) + to_chat(src, "You can't vent crawl with other creatures on you!") + return if(buckled) to_chat(src, "You can't vent crawl while buckled!") return diff --git a/code/modules/mob/login.dm b/code/modules/mob/login.dm index 31bfb5621f..0d4afd0915 100644 --- a/code/modules/mob/login.dm +++ b/code/modules/mob/login.dm @@ -50,6 +50,8 @@ var/datum/callback/CB = foo CB.Invoke() + mind?.hide_ckey = client?.prefs?.hide_ckey + log_message("Client [key_name(src)] has taken ownership of mob [src]([src.type])", LOG_OWNERSHIP) SEND_SIGNAL(src, COMSIG_MOB_CLIENT_LOGIN, client) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index d454f85d1c..358eff7a47 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -649,8 +649,6 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) continue if(overrides.len && (A in overrides)) continue - if(A.IsObscured()) - continue statpanel(listed_turf.name, null, A) if(mind) add_spells_to_statpanel(mind.spell_list) diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 195c50e958..03a3ab1001 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -161,4 +161,4 @@ /// The timer that will remove our indicator for early aborts (like when an user finishes their message) var/typing_indicator_timerid /// Current state of our typing indicator. Used for cut overlay, DO NOT RUNTIME ASSIGN OTHER THAN FROM SHOW/CLEAR. Used to absolutely ensure we do not get stuck overlays. - var/typing_indicator_current + var/mutable_appearance/typing_indicator_current diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index 52b755d926..aa6635f73d 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -431,7 +431,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp /mob/living/getImplant(type) return locate(type) in implants -/proc/offer_control(mob/M) +/proc/offer_control(mob/M,ignore_category=null) to_chat(M, "Control of your mob has been offered to dead players.") if(usr) log_admin("[key_name(usr)] has offered control of ([key_name(M)]) to ghosts.") @@ -445,7 +445,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp var/datum/antagonist/A = M.mind.has_antag_datum(/datum/antagonist/) if(A) poll_message = "[poll_message] Status:[A.name]." - var/list/mob/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M) + var/list/mob/candidates = pollCandidatesForMob(poll_message, ROLE_PAI, null, FALSE, 100, M, ignore_category) if(LAZYLEN(candidates)) var/mob/C = pick(candidates) diff --git a/code/modules/mob/say.dm b/code/modules/mob/say.dm index 3ceafe4a11..7d97270808 100644 --- a/code/modules/mob/say.dm +++ b/code/modules/mob/say.dm @@ -43,6 +43,11 @@ if(GLOB.say_disabled) //This is here to try to identify lag problems to_chat(usr, "Speech is currently admin-disabled.") return + + if(length(message) > MAX_MESSAGE_LEN) + to_chat(usr, message) + to_chat(usr, "^^^----- The preceeding message has been DISCARDED for being over the maximum length of [MAX_MESSAGE_LEN]. It has NOT been sent! -----^^^") + return message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN)) clear_typing_indicator() // clear it immediately! diff --git a/code/modules/mob/say_vr.dm b/code/modules/mob/say_vr.dm index 5ed24af726..5db3ccf216 100644 --- a/code/modules/mob/say_vr.dm +++ b/code/modules/mob/say_vr.dm @@ -37,7 +37,7 @@ proc/get_top_level_mob(var/mob/S) to_chat(user, "You cannot send IC messages (muted).") return FALSE else if(!params) - var/subtle_emote = stripped_multiline_input(user, "Choose an emote to display.", "Subtle", null, MAX_MESSAGE_LEN) + var/subtle_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Subtle", null, MAX_MESSAGE_LEN) if(subtle_emote && !check_invalid(user, subtle_emote)) var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable") switch(type) @@ -98,7 +98,7 @@ proc/get_top_level_mob(var/mob/S) to_chat(user, "You cannot send IC messages (muted).") return FALSE else if(!params) - var/subtle_emote = stripped_multiline_input(user, "Choose an emote to display.", "Subtler" , null, MAX_MESSAGE_LEN) + var/subtle_emote = stripped_multiline_input_or_reflect(user, "Choose an emote to display.", "Subtler" , null, MAX_MESSAGE_LEN) if(subtle_emote && !check_invalid(user, subtle_emote)) var/type = input("Is this a visible or hearable emote?") as null|anything in list("Visible", "Hearable") switch(type) diff --git a/code/modules/mob/typing_indicator.dm b/code/modules/mob/typing_indicator.dm index f28cbe4385..6154828f4d 100644 --- a/code/modules/mob/typing_indicator.dm +++ b/code/modules/mob/typing_indicator.dm @@ -15,13 +15,23 @@ GLOBAL_LIST_EMPTY(typing_indicator_overlays) /mob/proc/get_typing_indicator_icon_state() return typing_indicator_state +/// Generates the mutable appearance for typing indicator. Should prevent stuck overlays. +/mob/proc/generate_typing_indicator() + var/state = get_typing_indicator_icon_state() + if(ispath(state)) + var/atom/thing = new state(null) + var/mutable_appearance/generated = new(thing) + return generated + else + CRASH("Unsupported typing indicator state: [state]") + /** * Displays typing indicator. * @param timeout_override - Sets how long until this will disappear on its own without the user finishing their message or logging out. Defaults to src.typing_indicator_timeout * @param state_override - Sets the state that we will fetch. Defaults to src.get_typing_indicator_icon_state() * @param force - shows even if src.typing_indcator_enabled is FALSE. */ -/mob/proc/display_typing_indicator(timeout_override = TYPING_INDICATOR_TIMEOUT, state_override = get_typing_indicator_icon_state(), force = FALSE) +/mob/proc/display_typing_indicator(timeout_override = TYPING_INDICATOR_TIMEOUT, state_override = generate_typing_indicator(), force = FALSE) if((!typing_indicator_enabled && !force) || typing_indicator_current) return typing_indicator_current = state_override diff --git a/code/modules/modular_computers/NTNet/NTNRC/conversation.dm b/code/modules/modular_computers/NTNet/NTNRC/conversation.dm index eeb5212aeb..b5f3bae53d 100644 --- a/code/modules/modular_computers/NTNet/NTNRC/conversation.dm +++ b/code/modules/modular_computers/NTNet/NTNRC/conversation.dm @@ -73,4 +73,4 @@ add_status_message("[client.username] has changed channel title from [title] to [newtitle]") title = newtitle -#undef MAX_CHANNELS \ No newline at end of file +#undef MAX_CHANNELS diff --git a/code/modules/modular_computers/computers/_modular_computer_shared.dm b/code/modules/modular_computers/computers/_modular_computer_shared.dm new file mode 100644 index 0000000000..9dde9a0c49 --- /dev/null +++ b/code/modules/modular_computers/computers/_modular_computer_shared.dm @@ -0,0 +1,66 @@ + +/obj/proc/is_modular_computer() + return + +/obj/proc/get_modular_computer_part(part_type) + return null + +/obj/item/modular_computer/is_modular_computer() + return TRUE + +/obj/item/modular_computer/get_modular_computer_part(part_type) + if(!part_type) + stack_trace("get_modular_computer_part() called without a valid part_type") + return null + return all_components[part_type] + + +/obj/machinery/modular_computer/is_modular_computer() + return TRUE + +/obj/machinery/modular_computer/get_modular_computer_part(part_type) + if(!part_type) + stack_trace("get_modular_computer_part() called without a valid part_type") + return null + return cpu?.all_components[part_type] + + +/obj/proc/get_modular_computer_parts_examine(mob/user) + . = list() + if(!is_modular_computer()) + return + + var/user_is_adjacent = Adjacent(user) //don't reveal full details unless they're close enough to see it on the screen anyway. + + var/obj/item/computer_hardware/ai_slot/ai_slot = get_modular_computer_part(MC_AI) + if(ai_slot) + if(ai_slot.stored_card) + if(user_is_adjacent) + . += "It has a slot installed for an intelliCard which contains: [ai_slot.stored_card.name]" + else + . += "It has a slot installed for an intelliCard, which appears to be occupied." + . += "Alt-click to eject the intelliCard." + else + . += "It has a slot installed for an intelliCard." + + var/obj/item/computer_hardware/card_slot/card_slot = get_modular_computer_part(MC_CARD) + var/obj/item/computer_hardware/card_slot/card_slot2 = get_modular_computer_part(MC_CARD2) + var/multiple_slots = istype(card_slot) && istype(card_slot2) + if(card_slot) + if(card_slot?.stored_card || card_slot2?.stored_card) + var/obj/item/card/id/first_ID = card_slot.stored_card + var/obj/item/card/id/second_ID = card_slot2.stored_card + var/multiple_cards = istype(first_ID) && istype(second_ID) + if(user_is_adjacent) + . += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed[multiple_cards ? " which contain [first_ID] and [second_ID]" : ", one of which contains [first_ID ? first_ID : second_ID]"]." + else + . += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed, [multiple_cards ? "both of which appear" : "and one of them appears"] to be occupied." + . += "Alt-click [src] to eject the identification card[multiple_cards ? "s":""]." + else + . += "It has [multiple_slots ? "two slots" : "a slot"] installed for identification cards." + + var/obj/item/computer_hardware/printer/printer_slot = get_modular_computer_part(MC_PRINT) + if(printer_slot) + . += "It has a printer installed." + if(user_is_adjacent) + . += "The printer's paper levels are at: [printer_slot.stored_paper]/[printer_slot.max_paper].
]" diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm index d722197bd9..63cb1cc5fa 100644 --- a/code/modules/modular_computers/computers/item/computer.dm +++ b/code/modules/modular_computers/computers/item/computer.dm @@ -4,9 +4,16 @@ /obj/item/modular_computer name = "modular microcomputer" desc = "A small portable microcomputer." + icon = 'icons/obj/computer.dmi' + icon_state = "laptop-open" + var/light_on = FALSE + integrity_failure = 0.5 + max_integrity = 100 + armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) var/enabled = 0 // Whether the computer is turned on. var/screen_on = 1 // Whether the computer is active/opened/it's screen is on. + var/device_theme = "ntos" // Sets the theme for the main menu, hardware config, and file browser apps. Overridden by certain non-NT devices. var/datum/computer_file/program/active_program = null // A currently active program running on the computer. var/hardware_flag = 0 // A flag that describes this device type var/last_power_usage = 0 @@ -21,8 +28,6 @@ // must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently // If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example. - icon = 'icons/obj/computer.dmi' - icon_state = "laptop-open" var/icon_state_unpowered = null // Icon state when the computer is turned off. var/icon_state_powered = null // Icon state when the computer is turned on. var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen. @@ -30,20 +35,16 @@ var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4. var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer. - integrity_failure = 0.5 - max_integrity = 100 - armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) - - // Important hardware (must be installed for computer to work) - - // Optional hardware (improves functionality, but is not critical for computer to work) - - var/list/all_components = list() // List of "connection ports" in this computer and the components with which they are plugged + /// List of "connection ports" in this computer and the components with which they are plugged + var/list/all_components = list() + /// Lazy List of extra hardware slots that can be used modularly. + var/list/expansion_bays + /// Number of total expansion bays this computer has available. + var/max_bays = 0 var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with. var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks. var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed - var/light_on = FALSE //If that light is enabled var/comp_light_luminosity = 3 //The brightness of that light var/comp_light_color //The color of that light @@ -70,80 +71,15 @@ physical = null return ..() - -/obj/item/modular_computer/proc/add_verb(var/path) - switch(path) - if(MC_CARD) - verbs += /obj/item/modular_computer/proc/eject_id - if(MC_SDD) - verbs += /obj/item/modular_computer/proc/eject_disk - if(MC_AI) - verbs += /obj/item/modular_computer/proc/eject_card - -/obj/item/modular_computer/proc/remove_verb(path) - switch(path) - if(MC_CARD) - verbs -= /obj/item/modular_computer/proc/eject_id - if(MC_SDD) - verbs -= /obj/item/modular_computer/proc/eject_disk - if(MC_AI) - verbs -= /obj/item/modular_computer/proc/eject_card - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/item/modular_computer/proc/eject_id() - set name = "Eject ID" - set category = "Object" - set src in view(1) - - if(issilicon(usr)) - return - var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - if(usr.canUseTopic(src)) - card_slot.try_eject(null, usr) - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/item/modular_computer/proc/eject_card() - set name = "Eject Intellicard" - set category = "Object" - - if(issilicon(usr)) - return - var/obj/item/computer_hardware/ai_slot/ai_slot = all_components[MC_AI] - if(usr.canUseTopic(src)) - ai_slot.try_eject(null, usr,1) - - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/item/modular_computer/proc/eject_disk() - set name = "Eject Data Disk" - set category = "Object" - - if(issilicon(usr)) - return - - if(usr.canUseTopic(src)) - var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD] - if(uninstall_component(portable_drive, usr)) - portable_drive.verb_pickup() - /obj/item/modular_computer/AltClick(mob/user) - . = ..() + ..() if(issilicon(user)) return - if(user.canUseTopic(src)) + if(user.canUseTopic(src, BE_CLOSE)) + var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2] var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - var/obj/item/computer_hardware/ai_slot/ai_slot = all_components[MC_AI] - var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD] - if(portable_drive) - if(uninstall_component(portable_drive, user)) - portable_drive.verb_pickup() - else - if(card_slot && card_slot.try_eject(null, user)) - return - if(ai_slot) - ai_slot.try_eject(null, user) - return TRUE + return (card_slot2?.try_eject(user) || card_slot?.try_eject(user)) //Try the secondary one first. // Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. /obj/item/modular_computer/GetAccess() @@ -159,23 +95,29 @@ return ..() /obj/item/modular_computer/RemoveID() + var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2] var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - if(!card_slot) - return - return card_slot.RemoveID() + return (card_slot2?.try_eject() || card_slot?.try_eject()) //Try the secondary one first. /obj/item/modular_computer/InsertID(obj/item/inserting_item) var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD] - if(!card_slot) + var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2] + if(!(card_slot || card_slot2)) + //to_chat(user, "There isn't anywhere you can fit a card into on this computer.") return FALSE + var/obj/item/card/inserting_id = inserting_item.RemoveID() if(!inserting_id) return FALSE - return card_slot.try_insert(inserting_id) + + if((card_slot?.try_insert(inserting_id)) || (card_slot2?.try_insert(inserting_id))) + return TRUE + //to_chat(user, "This computer doesn't have an open card slot.") + return FALSE /obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location) var/mob/M = usr - if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src)) + if((!istype(over_object, /obj/screen)) && usr.canUseTopic(src, BE_CLOSE)) return attack_self(M) return ..() @@ -195,12 +137,22 @@ /obj/item/modular_computer/emag_act(mob/user) . = ..() - if(obj_flags & EMAGGED) - to_chat(user, "\The [src] was already emagged.") - return - obj_flags |= EMAGGED - to_chat(user, "You emag \the [src]. It's screen briefly shows a \"OVERRIDE ACCEPTED: New software downloads available.\" message.") - return TRUE + if(!enabled) + to_chat(user, "You'd need to turn the [src] on first.") + return FALSE + obj_flags |= EMAGGED //Mostly for consistancy purposes; the programs will do their own emag handling + var/newemag = FALSE + var/obj/item/computer_hardware/hard_drive/drive = all_components[MC_HDD] + for(var/datum/computer_file/program/app in drive.stored_files) + if(!istype(app)) + continue + if(app.run_emag()) + newemag = TRUE + if(newemag) + to_chat(user, "You swipe \the [src]. A console window momentarily fills the screen, with white text rapidly scrolling past.") + return TRUE + to_chat(user, "You swipe \the [src]. A console window fills the screen, but it quickly closes itself after only a few lines are written to it.") + return FALSE /obj/item/modular_computer/examine(mob/user) . = ..() @@ -209,13 +161,14 @@ else if(obj_integrity < max_integrity) . += "It is damaged." + . += get_modular_computer_parts_examine(user) + /obj/item/modular_computer/update_icon_state() if(!enabled) icon_state = icon_state_unpowered else icon_state = icon_state_powered - /obj/item/modular_computer/update_overlays() . = ..() if(!display_overlays) @@ -306,6 +259,8 @@ /obj/item/modular_computer/proc/get_header_data() var/list/data = list() + data["PC_device_theme"] = device_theme + var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] var/obj/item/computer_hardware/recharger/recharger = all_components[MC_CHARGE] @@ -407,17 +362,17 @@ if(install_component(W, user)) return - if(istype(W, /obj/item/wrench)) + if(W.tool_behaviour == TOOL_WRENCH) if(all_components.len) to_chat(user, "Remove all components from \the [src] before disassembling it.") return new /obj/item/stack/sheet/metal( get_turf(src.loc), steel_sheet_cost ) - physical.visible_message("\The [src] has been disassembled by [user].") + physical.visible_message("\The [src] is disassembled by [user].") relay_qdel() qdel(src) return - if(istype(W, /obj/item/weldingtool)) + if(W.tool_behaviour == TOOL_WELDER) if(obj_integrity == max_integrity) to_chat(user, "\The [src] does not require repairs.") return @@ -431,7 +386,7 @@ to_chat(user, "You repair \the [src].") return - if(istype(W, /obj/item/screwdriver)) + if(W.tool_behaviour == TOOL_SCREWDRIVER) if(!all_components.len) to_chat(user, "This device doesn't have any components installed.") return @@ -440,7 +395,7 @@ var/obj/item/computer_hardware/H = all_components[h] component_names.Add(H.name) - var/choice = input(user, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in component_names + var/choice = input(user, "Which component do you want to uninstall?", "Computer maintenance", null) as null|anything in sortList(component_names) if(!choice) return diff --git a/code/modules/modular_computers/computers/item/computer_components.dm b/code/modules/modular_computers/computers/item/computer_components.dm index 3c94a66384..8668b279cf 100644 --- a/code/modules/modular_computers/computers/item/computer_components.dm +++ b/code/modules/modular_computers/computers/item/computer_components.dm @@ -6,6 +6,14 @@ to_chat(user, "This component is too large for \the [src]!") return FALSE + if(H.expansion_hw) + if(LAZYLEN(expansion_bays) >= max_bays) + to_chat(user, "All of the computer's expansion bays are filled.") + return FALSE + if(LAZYACCESS(expansion_bays, H.device_type)) + to_chat(user, "The computer immediately ejects /the [H] and flashes an error: \"Hardware Address Conflict\".") + return FALSE + if(all_components[H.device_type]) to_chat(user, "This computer's hardware slot is already occupied by \the [all_components[H.device_type]].") return FALSE @@ -20,6 +28,8 @@ if(user && !user.transferItemToLoc(H, src)) return FALSE + if(H.expansion_hw) + LAZYSET(expansion_bays, H.device_type, H) all_components[H.device_type] = H to_chat(user, "You install \the [H] into \the [src].") @@ -32,7 +42,9 @@ /obj/item/modular_computer/proc/uninstall_component(obj/item/computer_hardware/H, mob/living/user = null) if(H.holder != src) // Not our component at all. return FALSE + if(H.expansion_hw) + LAZYREMOVE(expansion_bays, H.device_type) all_components.Remove(H.device_type) to_chat(user, "You remove \the [H] from \the [src].") @@ -43,6 +55,7 @@ if(enabled && !use_power()) shutdown_computer() update_icon() + return TRUE // Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null diff --git a/code/modules/modular_computers/computers/item/computer_damage.dm b/code/modules/modular_computers/computers/item/computer_damage.dm index 6664b449bd..b510f8aded 100644 --- a/code/modules/modular_computers/computers/item/computer_damage.dm +++ b/code/modules/modular_computers/computers/item/computer_damage.dm @@ -18,13 +18,13 @@ /obj/item/modular_computer/proc/break_apart() if(!(flags_1 & NODECONSTRUCT_1)) - physical.visible_message("\The [src] breaks apart!") + physical.visible_message("\The [src] breaks apart!") var/turf/newloc = get_turf(src) new /obj/item/stack/sheet/metal(newloc, round(steel_sheet_cost/2)) for(var/C in all_components) var/obj/item/computer_hardware/H = all_components[C] if(QDELETED(H)) - return + continue uninstall_component(H) H.forceMove(newloc) if(prob(25)) diff --git a/code/modules/modular_computers/computers/item/computer_power.dm b/code/modules/modular_computers/computers/item/computer_power.dm index d3c65f86ec..b5188f43d9 100644 --- a/code/modules/modular_computers/computers/item/computer_power.dm +++ b/code/modules/modular_computers/computers/item/computer_power.dm @@ -28,8 +28,7 @@ /obj/item/modular_computer/get_cell() var/obj/item/computer_hardware/battery/battery_module = all_components[MC_CELL] - if(battery_module && battery_module.battery) - return battery_module.battery + return battery_module?.get_cell() // Used in following function to reduce copypaste /obj/item/modular_computer/proc/power_failure() diff --git a/code/modules/modular_computers/computers/item/computer_ui.dm b/code/modules/modular_computers/computers/item/computer_ui.dm index 6266daad2b..4a985b93c1 100644 --- a/code/modules/modular_computers/computers/item/computer_ui.dm +++ b/code/modules/modular_computers/computers/item/computer_ui.dm @@ -3,7 +3,7 @@ ui_interact(user) // Operates TGUI -/obj/item/modular_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/item/modular_computer/ui_interact(mob/user, datum/tgui/ui) if(!enabled) if(ui) ui.close() @@ -14,7 +14,7 @@ return 0 // Robots don't really need to see the screen, their wireless connection works as long as computer is on. - if(!screen_on && !hasSiliconAccessInArea(user)) + if(!screen_on && !issilicon(user)) if(ui) ui.close() return 0 @@ -33,19 +33,44 @@ to_chat(user, "\The [src] beeps three times, it's screen displaying a \"DISK ERROR\" warning.") return // No HDD, No HDD files list or no stored files. Something is very broken. - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) if (!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - assets = get_asset_datum(/datum/asset/simple/arcade) - assets.send(user) - ui = new(user, src, ui_key, "NtosMain", "NtOS Main menu", 400, 500, master_ui, state) + ui = new(user, src, "NtosMain") + ui.set_autoupdate(TRUE) ui.open() - ui.set_autoupdate(state = 1) + ui.send_asset(get_asset_datum(/datum/asset/simple/headers)) /obj/item/modular_computer/ui_data(mob/user) var/list/data = get_header_data() + data["device_theme"] = device_theme + + data["login"] = list() + var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD] + if(cardholder) + var/obj/item/card/id/stored_card = cardholder.GetID() + if(stored_card) + var/stored_name = stored_card.registered_name + var/stored_title = stored_card.assignment + if(!stored_name) + stored_name = "Unknown" + if(!stored_title) + stored_title = "Unknown" + data["login"] = list( + IDName = stored_name, + IDJob = stored_title, + ) + + data["removable_media"] = list() + if(all_components[MC_SDD]) + data["removable_media"] += "removable storage disk" + var/obj/item/computer_hardware/ai_slot/intelliholder = all_components[MC_AI] + if(intelliholder?.stored_card) + data["removable_media"] += "intelliCard" + var/obj/item/computer_hardware/card_slot/secondarycardholder = all_components[MC_CARD2] + if(secondarycardholder?.stored_card) + data["removable_media"] += "secondary RFID card" + data["programs"] = list() var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD] for(var/datum/computer_file/program/P in hard_drive.stored_files) @@ -143,6 +168,7 @@ set_light(comp_light_luminosity, 1, comp_light_color) else set_light(0) + return TRUE if("PC_light_color") var/mob/user = usr @@ -158,6 +184,36 @@ light_color = new_color update_light() return TRUE + + if("PC_Eject_Disk") + var/param = params["name"] + var/mob/user = usr + switch(param) + if("removable storage disk") + var/obj/item/computer_hardware/hard_drive/portable/portable_drive = all_components[MC_SDD] + if(!portable_drive) + return + if(uninstall_component(portable_drive, usr)) + user.put_in_hands(portable_drive) + playsound(src, 'sound/machines/card_slide.ogg', 50) + if("intelliCard") + var/obj/item/computer_hardware/ai_slot/intelliholder = all_components[MC_AI] + if(!intelliholder) + return + if(intelliholder.try_eject(user)) + playsound(src, 'sound/machines/card_slide.ogg', 50) + if("ID") + var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD] + if(!cardholder) + return + cardholder.try_eject(user) + if("secondary RFID card") + var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD2] + if(!cardholder) + return + cardholder.try_eject(user) + + else return diff --git a/code/modules/modular_computers/computers/item/laptop.dm b/code/modules/modular_computers/computers/item/laptop.dm index 4781cbd8bc..ef83140a8f 100644 --- a/code/modules/modular_computers/computers/item/laptop.dm +++ b/code/modules/modular_computers/computers/item/laptop.dm @@ -7,10 +7,12 @@ icon_state_powered = "laptop" icon_state_unpowered = "laptop-off" icon_state_menu = "menu" + display_overlays = FALSE hardware_flag = PROGRAM_LAPTOP max_hardware_size = 2 w_class = WEIGHT_CLASS_NORMAL + max_bays = 4 // No running around with open laptops in hands. item_flags = SLOWS_WHILE_IN_HAND @@ -18,8 +20,8 @@ screen_on = 0 // Starts closed var/start_open = TRUE // unless this var is set to 1 var/icon_state_closed = "laptop-closed" - display_overlays = FALSE var/w_class_open = WEIGHT_CLASS_BULKY + var/slowdown_open = TRUE /obj/item/modular_computer/laptop/examine(mob/user) . = ..() @@ -38,6 +40,13 @@ else . = ..() +/obj/item/modular_computer/laptop/update_overlays() + if(screen_on) + return ..() + else + cut_overlays() + icon_state = icon_state_closed + /obj/item/modular_computer/laptop/attack_self(mob/user) if(!screen_on) try_toggle_open(user) @@ -65,6 +74,7 @@ M.put_in_hand(src, H.held_index) /obj/item/modular_computer/laptop/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) + . = ..() if(screen_on && isturf(loc)) return attack_self(user) @@ -73,7 +83,7 @@ return if(!isturf(loc) && !ismob(loc)) // No opening it in backpack. return - if(!user.canUseTopic(src)) + if(!user.canUseTopic(src, BE_CLOSE)) return toggle_open(user) @@ -82,15 +92,17 @@ /obj/item/modular_computer/laptop/AltClick(mob/user) if(screen_on) // Close it. try_toggle_open(user) - return TRUE - return ..() + else + return ..() /obj/item/modular_computer/laptop/proc/toggle_open(mob/living/user=null) if(screen_on) to_chat(user, "You close \the [src].") + slowdown = initial(slowdown) w_class = initial(w_class) else to_chat(user, "You open \the [src].") + slowdown = slowdown_open w_class = w_class_open screen_on = !screen_on diff --git a/code/modules/modular_computers/computers/item/laptop_presets.dm b/code/modules/modular_computers/computers/item/laptop_presets.dm index e50392e3b3..6bc2919bea 100644 --- a/code/modules/modular_computers/computers/item/laptop_presets.dm +++ b/code/modules/modular_computers/computers/item/laptop_presets.dm @@ -20,4 +20,3 @@ /obj/item/modular_computer/laptop/preset/civilian/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) diff --git a/code/modules/modular_computers/computers/item/processor.dm b/code/modules/modular_computers/computers/item/processor.dm index 81e2cb95e6..0d7b567877 100644 --- a/code/modules/modular_computers/computers/item/processor.dm +++ b/code/modules/modular_computers/computers/item/processor.dm @@ -1,4 +1,5 @@ // Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code. +//TODO: REFACTOR THIS SPAGHETTI CODE, MAKE IT A COMPUTER_HARDWARE COMPONENT OR REMOVE IT /obj/item/modular_computer/processor name = "processing unit" desc = "You shouldn't see this. If you do, report it." @@ -7,23 +8,27 @@ icon_state_unpowered = null icon_state_menu = null hardware_flag = 0 + max_bays = 4 var/obj/machinery/modular_computer/machinery_computer = null /obj/item/modular_computer/processor/Destroy() - . = ..() if(machinery_computer && (machinery_computer.cpu == src)) machinery_computer.cpu = null + machinery_computer.UnregisterSignal(src, COMSIG_ATOM_UPDATED_ICON) machinery_computer = null - -/obj/item/modular_computer/processor/Initialize(mapload) . = ..() - if(!loc || !istype(loc, /obj/machinery/modular_computer)) + +/obj/item/modular_computer/processor/New(comp) + ..() + STOP_PROCESSING(SSobj, src) // Processed by its machine + + if(!comp || !istype(comp, /obj/machinery/modular_computer)) CRASH("Inapropriate type passed to obj/item/modular_computer/processor/New()! Aborting.") // Obtain reference to machinery computer all_components = list() idle_threads = list() - machinery_computer = loc + machinery_computer = comp machinery_computer.cpu = src hardware_flag = machinery_computer.hardware_flag max_hardware_size = machinery_computer.max_hardware_size @@ -39,7 +44,7 @@ qdel(machinery_computer) // This thing is not meant to be used on it's own, get topic data from our machinery owner. -//obj/item/modular_computer/processor/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE, no_tk=FALSE) +//obj/item/modular_computer/processor/canUseTopic(atom/movable/M, be_close=FALSE, no_dexterity=FALSE, no_tk=FALSE) // if(!machinery_computer) // return 0 @@ -52,20 +57,5 @@ machinery_computer.update_icon() return -/obj/item/modular_computer/processor/add_verb(path) - switch(path) - if(MC_CARD) - machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_id - if(MC_SDD) - machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_disk - if(MC_AI) - machinery_computer.verbs += /obj/machinery/modular_computer/proc/eject_card - -/obj/item/modular_computer/processor/remove_verb(path) - switch(path) - if(MC_CARD) - machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_id - if(MC_SDD) - machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_disk - if(MC_AI) - machinery_computer.verbs -= /obj/machinery/modular_computer/proc/eject_card +/obj/item/modular_computer/processor/attack_ghost(mob/user) + ui_interact(user) diff --git a/code/modules/modular_computers/computers/item/tablet.dm b/code/modules/modular_computers/computers/item/tablet.dm index a371e97ec6..67e8118c7a 100644 --- a/code/modules/modular_computers/computers/item/tablet.dm +++ b/code/modules/modular_computers/computers/item/tablet.dm @@ -5,9 +5,11 @@ icon_state_unpowered = "tablet" icon_state_powered = "tablet" icon_state_menu = "menu" + // worn_icon_state = "tablet" hardware_flag = PROGRAM_TABLET max_hardware_size = 1 w_class = WEIGHT_CLASS_SMALL + max_bays = 3 steel_sheet_cost = 1 slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT has_light = TRUE //LED flashlight! @@ -32,3 +34,17 @@ slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT comp_light_luminosity = 6.3 has_variants = FALSE + +/// Given to Nuke Ops members. +/obj/item/modular_computer/tablet/nukeops + icon_state = "tablet-syndicate" + comp_light_luminosity = 6.3 + has_variants = FALSE + device_theme = "syndicate" + +/obj/item/modular_computer/tablet/nukeops/emag_act(mob/user) + if(!enabled) + to_chat(user, "You'd need to turn the [src] on first.") + return FALSE + to_chat(user, "You swipe \the [src]. It's screen briefly shows a message reading \"MEMORY CODE INJECTION DETECTED AND SUCCESSFULLY QUARANTINED\".") + return FALSE diff --git a/code/modules/modular_computers/computers/item/tablet_presets.dm b/code/modules/modular_computers/computers/item/tablet_presets.dm index f516d3802f..8ac669d2bf 100644 --- a/code/modules/modular_computers/computers/item/tablet_presets.dm +++ b/code/modules/modular_computers/computers/item/tablet_presets.dm @@ -22,23 +22,48 @@ /obj/item/modular_computer/tablet/preset/cargo/Initialize() . = ..() + var/obj/item/computer_hardware/hard_drive/small/hard_drive = new install_component(new /obj/item/computer_hardware/processor_unit/small) install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) - install_component(new /obj/item/computer_hardware/hard_drive/small) + install_component(hard_drive) + install_component(new /obj/item/computer_hardware/card_slot) install_component(new /obj/item/computer_hardware/network_card) install_component(new /obj/item/computer_hardware/printer/mini) + hard_drive.store_file(new /datum/computer_file/program/bounty) + //hard_drive.store_file(new /datum/computer_file/program/shipping) -/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink/Initialize() // Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink. +/obj/item/modular_computer/tablet/preset/advanced/atmos/Initialize() //This will be defunct and will be replaced when NtOS PDAs are done + . = ..() + install_component(new /obj/item/computer_hardware/sensorpackage) + +/obj/item/modular_computer/tablet/preset/advanced/command/Initialize() + . = ..() + install_component(new /obj/item/computer_hardware/sensorpackage) + install_component(new /obj/item/computer_hardware/card_slot/secondary) + +/// Given by the syndicate as part of the contract uplink bundle - loads in the Contractor Uplink. +/obj/item/modular_computer/tablet/syndicate_contract_uplink/preset/uplink/Initialize() . = ..() var/obj/item/computer_hardware/hard_drive/small/syndicate/hard_drive = new var/datum/computer_file/program/contract_uplink/uplink = new + active_program = uplink uplink.program_state = PROGRAM_STATE_ACTIVE uplink.computer = src + hard_drive.store_file(uplink) + install_component(new /obj/item/computer_hardware/processor_unit/small) install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) install_component(hard_drive) install_component(new /obj/item/computer_hardware/network_card) install_component(new /obj/item/computer_hardware/card_slot) - install_component(new /obj/item/computer_hardware/printer/mini) \ No newline at end of file + install_component(new /obj/item/computer_hardware/printer/mini) + +/// Given to Nuke Ops members. +/obj/item/modular_computer/tablet/nukeops/Initialize() + . = ..() + install_component(new /obj/item/computer_hardware/processor_unit/small) + install_component(new /obj/item/computer_hardware/battery(src, /obj/item/stock_parts/cell/computer)) + install_component(new /obj/item/computer_hardware/hard_drive/small/nukeops) + install_component(new /obj/item/computer_hardware/network_card) diff --git a/code/modules/modular_computers/computers/machinery/console_presets.dm b/code/modules/modular_computers/computers/machinery/console_presets.dm index 066f1fb98b..12b2f6d25a 100644 --- a/code/modules/modular_computers/computers/machinery/console_presets.dm +++ b/code/modules/modular_computers/computers/machinery/console_presets.dm @@ -1,6 +1,6 @@ /obj/machinery/modular_computer/console/preset // Can be changed to give devices specific hardware - var/_has_id_slot = FALSE + var/_has_second_id_slot = FALSE var/_has_printer = FALSE var/_has_battery = FALSE var/_has_ai = FALSE @@ -11,8 +11,9 @@ return cpu.install_component(new /obj/item/computer_hardware/processor_unit) - if(_has_id_slot) - cpu.install_component(new /obj/item/computer_hardware/card_slot) + cpu.install_component(new /obj/item/computer_hardware/card_slot) + if(_has_second_id_slot) + cpu.install_component(new /obj/item/computer_hardware/card_slot/secondary) if(_has_printer) cpu.install_component(new /obj/item/computer_hardware/printer) if(_has_battery) @@ -46,16 +47,12 @@ desc = "A stationary computer. This one comes preloaded with research programs." _has_ai = TRUE -/obj/machinery/modular_computer/console/preset/research/examine(mob/user) - . = ..() - . += "Alt-click to eject the intelliCard." - /obj/machinery/modular_computer/console/preset/research/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/ntnetmonitor()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) hard_drive.store_file(new/datum/computer_file/program/chatclient()) hard_drive.store_file(new/datum/computer_file/program/aidiag()) + hard_drive.store_file(new/datum/computer_file/program/robocontrol()) // ===== COMMAND CONSOLE ===== @@ -63,18 +60,30 @@ console_department = "Command" name = "command console" desc = "A stationary computer. This one comes preloaded with command programs." - _has_id_slot = TRUE + _has_second_id_slot = TRUE _has_printer = TRUE -/obj/machinery/modular_computer/console/preset/command/examine(mob/user) - . = ..() - . += "Alt-click [src] to eject the identification card." - /obj/machinery/modular_computer/console/preset/command/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/chatclient()) hard_drive.store_file(new/datum/computer_file/program/card_mod()) + +// ===== IDENTIFICATION CONSOLE ===== +/obj/machinery/modular_computer/console/preset/id + console_department = "Identification" + name = "identification console" + desc = "A stationary computer. This one comes preloaded with identification modification programs." + _has_second_id_slot = TRUE + _has_printer = TRUE + +/obj/machinery/modular_computer/console/preset/id/install_programs() + var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] + hard_drive.store_file(new/datum/computer_file/program/chatclient()) + hard_drive.store_file(new/datum/computer_file/program/card_mod()) + hard_drive.store_file(new/datum/computer_file/program/job_management()) + hard_drive.store_file(new/datum/computer_file/program/crew_manifest()) + // ===== CIVILIAN CONSOLE ===== /obj/machinery/modular_computer/console/preset/civilian console_department = "Civilian" @@ -84,5 +93,4 @@ /obj/machinery/modular_computer/console/preset/civilian/install_programs() var/obj/item/computer_hardware/hard_drive/hard_drive = cpu.all_components[MC_HDD] hard_drive.store_file(new/datum/computer_file/program/chatclient()) - hard_drive.store_file(new/datum/computer_file/program/nttransfer()) hard_drive.store_file(new/datum/computer_file/program/arcade()) diff --git a/code/modules/modular_computers/computers/machinery/modular_computer.dm b/code/modules/modular_computers/computers/machinery/modular_computer.dm index 7e384c3ddd..0e6f4d161a 100644 --- a/code/modules/modular_computers/computers/machinery/modular_computer.dm +++ b/code/modules/modular_computers/computers/machinery/modular_computer.dm @@ -36,6 +36,10 @@ QDEL_NULL(cpu) return ..() +/obj/machinery/modular_computer/examine(mob/user) + . = ..() + . += get_modular_computer_parts_examine(user) + /obj/machinery/modular_computer/attack_ghost(mob/dead/observer/user) . = ..() if(.) @@ -45,61 +49,37 @@ /obj/machinery/modular_computer/emag_act(mob/user) . = ..() - if(cpu) - . |= cpu.emag_act(user) + if(!cpu) + to_chat(user, "You'd need to turn the [src] on first.") + return FALSE + return (cpu.emag_act(user)) -/obj/machinery/modular_computer/update_icon_state() - if(cpu?.enabled) - icon_state = icon_state_powered - else if(stat & NOPOWER || !(cpu?.use_power())) - icon_state = icon_state_unpowered +/obj/machinery/modular_computer/update_icon() + cut_overlays() + icon_state = icon_state_powered -/obj/machinery/modular_computer/update_overlays() - . = ..() if(!cpu || !cpu.enabled) if (!(stat & NOPOWER) && (cpu && cpu.use_power())) - . += screen_icon_screensaver + add_overlay(screen_icon_screensaver) + else + icon_state = icon_state_unpowered set_light(0) else set_light(light_strength) if(cpu.active_program) - . += cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu + add_overlay(cpu.active_program.program_icon_state ? cpu.active_program.program_icon_state : screen_icon_state_menu) else - . += screen_icon_state_menu + add_overlay(screen_icon_state_menu) if(cpu && cpu.obj_integrity <= cpu.integrity_failure * cpu.max_integrity) - . += "bsod" - . += "broken" - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/machinery/modular_computer/proc/eject_id() - set name = "Eject ID" - set category = "Object" - - if(cpu) - cpu.eject_id() - -// Eject ID card from computer, if it has ID slot with card inside. -/obj/machinery/modular_computer/proc/eject_disk() - set name = "Eject Data Disk" - set category = "Object" - - if(cpu) - cpu.eject_disk() - -/obj/machinery/modular_computer/proc/eject_card() - set name = "Eject Intellicard" - set category = "Object" - set src in view(1) - - if(cpu) - cpu.eject_card() + add_overlay("bsod") + add_overlay("broken") /obj/machinery/modular_computer/AltClick(mob/user) - . = ..() if(cpu) - return cpu.AltClick(user) + cpu.AltClick(user) +//ATTACK HAND IGNORING PARENT RETURN VALUE // On-click handling. Turns on the computer if it's off and opens the GUI. /obj/machinery/modular_computer/interact(mob/user) if(cpu) @@ -130,10 +110,9 @@ stat &= ~NOPOWER update_icon() return - ..() - update_icon() + . = ..() -/obj/machinery/modular_computer/attackby(var/obj/item/W as obj, mob/user) +/obj/machinery/modular_computer/attackby(obj/item/W as obj, mob/user) if(cpu && !(flags_1 & NODECONSTRUCT_1)) return cpu.attackby(W, user) return ..() @@ -144,6 +123,13 @@ /obj/machinery/modular_computer/ex_act(severity) if(cpu) cpu.ex_act(severity) + // switch(severity) + // if(EXPLODE_DEVASTATE) + // SSexplosions.highobj += cpu + // if(EXPLODE_HEAVY) + // SSexplosions.medobj += cpu + // if(EXPLODE_LIGHT) + // SSexplosions.lowobj += cpu ..() // EMPs are similar to explosions, but don't cause physical damage to the casing. Instead they screw up the components @@ -159,5 +145,4 @@ // "Brute" damage mostly damages the casing. /obj/machinery/modular_computer/bullet_act(obj/item/projectile/Proj) if(cpu) - return cpu.bullet_act(Proj) - return ..() + cpu.bullet_act(Proj) diff --git a/code/modules/modular_computers/computers/machinery/modular_console.dm b/code/modules/modular_computers/computers/machinery/modular_console.dm index 3d4ec22e89..5d596f98e4 100644 --- a/code/modules/modular_computers/computers/machinery/modular_console.dm +++ b/code/modules/modular_computers/computers/machinery/modular_console.dm @@ -52,4 +52,4 @@ network_card.identification_string = "Unknown Console" if(cpu) cpu.screen_on = 1 - update_icon() \ No newline at end of file + update_icon() diff --git a/code/modules/modular_computers/documentation.md b/code/modules/modular_computers/documentation.md index 246da7c3d9..88d059da7a 100644 --- a/code/modules/modular_computers/documentation.md +++ b/code/modules/modular_computers/documentation.md @@ -1,5 +1,7 @@ # Modular computer programs +How module computer programs work + Ok. so a quick rundown on how to make a program. This is kind of a shitty documentation, but oh well I was asked to. ## Base setup diff --git a/code/modules/modular_computers/file_system/computer_file.dm b/code/modules/modular_computers/file_system/computer_file.dm index 7776fc04d0..4e862c4ae3 100644 --- a/code/modules/modular_computers/file_system/computer_file.dm +++ b/code/modules/modular_computers/file_system/computer_file.dm @@ -3,8 +3,8 @@ var/filetype = "XXX" // File full names are [filename].[filetype] so like NewFile.XXX in this case var/size = 1 // File size in GQ. Integers only! var/obj/item/computer_hardware/hard_drive/holder // Holder that contains this file. - var/unsendable = 0 // Whether the file may be sent to someone via NTNet transfer or other means. - var/undeletable = 0 // Whether the file may be deleted. Setting to 1 prevents deletion/renaming/etc. + var/unsendable = FALSE // Whether the file may be sent to someone via NTNet transfer or other means. + var/undeletable = FALSE // Whether the file may be deleted. Setting to TRUE prevents deletion/renaming/etc. var/uid // UID of this file var/static/file_uid = 0 @@ -24,7 +24,7 @@ return ..() // Returns independent copy of this file. -/datum/computer_file/proc/clone(rename = 0) +/datum/computer_file/proc/clone(rename = FALSE) var/datum/computer_file/temp = new type temp.unsendable = unsendable temp.undeletable = undeletable @@ -34,4 +34,4 @@ else temp.filename = filename temp.filetype = filetype - return temp \ No newline at end of file + return temp diff --git a/code/modules/modular_computers/file_system/program.dm b/code/modules/modular_computers/file_system/program.dm index 6b5390fc60..6d6a48d567 100644 --- a/code/modules/modular_computers/file_system/program.dm +++ b/code/modules/modular_computers/file_system/program.dm @@ -25,21 +25,14 @@ var/ntnet_status = 1 /// Bitflags (PROGRAM_CONSOLE, PROGRAM_LAPTOP, PROGRAM_TABLET combination) or PROGRAM_ALL var/usage_flags = PROGRAM_ALL - /// Optional string that describes what NTNet server/system this program connects to. Used in default logging. - var/network_destination = null /// Whether the program can be downloaded from NTNet. Set to 0 to disable. var/available_on_ntnet = 1 /// Whether the program can be downloaded from SyndiNet (accessible via emagging the computer). Set to 1 to enable. var/available_on_syndinet = 0 - /// ID of TGUI interface + /// Name of the tgui interface var/tgui_id - /// Default size of TGUI window, in pixels - var/ui_x = 575 - var/ui_y = 700 /// Example: "something.gif" - a header image that will be rendered in computer's UI when this program is running at background. Images are taken from /icons/program_icons. Be careful not to use too large images! var/ui_header = null - ///Assets specific to programs - var/list/special_assets = list() /datum/computer_file/program/New(obj/item/modular_computer/comp = null) ..() @@ -69,28 +62,36 @@ /datum/computer_file/program/proc/generate_network_log(text) if(computer) return computer.add_log(text) - return FALSE + return 0 /datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null) if(!(hardware_flag & usage_flags)) if(loud && computer && user) - to_chat(user, "\The [computer] flashes an \"Hardware Error - Incompatible software\" warning.") - return FALSE - return TRUE + to_chat(user, "\The [computer] flashes a \"Hardware Error - Incompatible software\" warning.") + return 0 + return 1 /datum/computer_file/program/proc/get_signal(specific_action = 0) if(computer) return computer.get_ntnet_status(specific_action) - return FALSE + return 0 // Called by Process() on device that runs us, once every tick. /datum/computer_file/program/proc/process_tick() - return TRUE + return 1 -// Check if the user can run program. Only humans can operate computer. Automatically called in run_program() -// User has to wear their ID for ID Scan to work. -// Can also be called manually, with optional parameter being access_to_check to scan the user's ID -/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, transfer = FALSE) +/** + *Check if the user can run program. Only humans can operate computer. Automatically called in run_program() + *ID must be inserted into a card slot to be read. If the program is not currently installed (as is the case when + *NT Software Hub is checking available software), a list can be given to be used instead. + *Arguments: + *user is a ref of the mob using the device. + *loud is a bool deciding if this proc should use to_chats + *access_to_check is an access level that will be checked against the ID + *transfer, if TRUE and access_to_check is null, will tell this proc to use the program's transfer_access in place of access_to_check + *access can contain a list of access numbers to check against. If access is not empty, it will be used istead of checking any inserted ID. +*/ +/datum/computer_file/program/proc/can_run(mob/user, loud = FALSE, access_to_check, transfer = FALSE, var/list/access) // Defaults to required_access if(!access_to_check) if(transfer && transfer_access) @@ -109,28 +110,23 @@ if(issilicon(user)) return TRUE - if(ishuman(user)) + if(!length(access)) var/obj/item/card/id/D var/obj/item/computer_hardware/card_slot/card_slot - if(computer && card_slot) + if(computer) card_slot = computer.all_components[MC_CARD] - D = card_slot.GetID() - var/mob/living/carbon/human/h = user - var/obj/item/card/id/I = h.get_idcard(TRUE) + D = card_slot?.GetID() - if(!I && !D) + if(!D) if(loud) to_chat(user, "\The [computer] flashes an \"RFID Error - Unable to scan ID\" warning.") return FALSE + access = D.GetAccess() - if(I) - if(access_to_check in I.GetAccess()) - return TRUE - else if(D) - if(access_to_check in D.GetAccess()) - return TRUE - if(loud) - to_chat(user, "\The [computer] flashes an \"Access Denied\" warning.") + if(access_to_check in access) + return TRUE + if(loud) + to_chat(user, "\The [computer] flashes an \"Access Denied\" warning.") return FALSE // This attempts to retrieve header data for UIs. If implementing completely new device of different type than existing ones @@ -143,32 +139,48 @@ // This is performed on program startup. May be overridden to add extra logic. Remember to include ..() call. Return 1 on success, 0 on failure. // When implementing new program based device, use this to run the program. /datum/computer_file/program/proc/run_program(mob/living/user) - if(can_run(user, TRUE)) - if(requires_ntnet && network_destination) - generate_network_log("Connection opened to [network_destination].") + if(can_run(user, 1)) + if(requires_ntnet) + var/obj/item/card/id/ID + var/obj/item/computer_hardware/card_slot/card_holder = computer.all_components[MC_CARD] + if(card_holder) + ID = card_holder.GetID() + generate_network_log("Connection opened -- Program ID: [filename] User:[ID?"[ID.registered_name]":"None"]") program_state = PROGRAM_STATE_ACTIVE - return TRUE + return 1 + return 0 + +/** + * + *Called by the device when it is emagged. + * + *Emagging the device allows certain programs to unlock new functions. However, the program will + *need to be downloaded first, and then handle the unlock on their own in their run_emag() proc. + *The device will allow an emag to be run multiple times, so the user can re-emag to run the + *override again, should they download something new. The run_emag() proc should return TRUE if + *the emagging affected anything, and FALSE if no change was made (already emagged, or has no + *emag functions). +**/ +/datum/computer_file/program/proc/run_emag() return FALSE // Use this proc to kill the program. Designed to be implemented by each program if it requires on-quit logic, such as the NTNRC client. /datum/computer_file/program/proc/kill_program(forced = FALSE) program_state = PROGRAM_STATE_KILLED - if(network_destination) - generate_network_log("Connection to [network_destination] closed.") - return TRUE + if(requires_ntnet) + var/obj/item/card/id/ID + var/obj/item/computer_hardware/card_slot/card_holder = computer.all_components[MC_CARD] + if(card_holder) + ID = card_holder.GetID() + generate_network_log("Connection closed -- Program ID: [filename] User:[ID?"[ID.registered_name]":"None"]") + return 1 - -/datum/computer_file/program/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/datum/computer_file/program/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui && tgui_id) - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/headers) - assets.send(user) - for(var/i in special_assets) - assets = get_asset_datum(i) - assets.send(user) - - ui = new(user, src, ui_key, tgui_id, filedesc, ui_x, ui_y, state = state) + ui = new(user, src, tgui_id, filedesc) ui.open() + ui.send_asset(get_asset_datum(/datum/asset/simple/headers)) // CONVENTIONS, READ THIS WHEN CREATING NEW PROGRAM AND OVERRIDING THIS PROC: // Topic calls are automagically forwarded from NanoModule this program contains. @@ -177,17 +189,17 @@ // ALWAYS INCLUDE PARENT CALL ..() OR DIE IN FIRE. /datum/computer_file/program/ui_act(action,list/params,datum/tgui/ui) if(..()) - return TRUE + return 1 if(computer) switch(action) if("PC_exit") computer.kill_program() ui.close() - return TRUE + return 1 if("PC_shutdown") computer.shutdown_computer() ui.close() - return TRUE + return 1 if("PC_minimize") var/mob/user = usr if(!computer.active_program || !computer.all_components[MC_CPU]) diff --git a/code/modules/modular_computers/file_system/program_events.dm b/code/modules/modular_computers/file_system/program_events.dm index 279d646cfd..1cb74a227b 100644 --- a/code/modules/modular_computers/file_system/program_events.dm +++ b/code/modules/modular_computers/file_system/program_events.dm @@ -2,7 +2,7 @@ // Always include a parent call when overriding an event. // Called when the ID card is removed from computer. ID is removed AFTER this proc. -/datum/computer_file/program/proc/event_idremoved(background, slot) +/datum/computer_file/program/proc/event_idremoved(background) return // Called when the computer fails due to power loss. Override when program wants to specifically react to power loss. @@ -13,6 +13,6 @@ /datum/computer_file/program/proc/event_networkfailure(background) kill_program(forced = TRUE) if(background) - computer.visible_message("\The [computer]'s screen displays an \"Process [filename].[filetype] (PID [rand(100,999)]) terminated - Network Error\" error") + computer.visible_message("\The [computer]'s screen displays a \"Process [filename].[filetype] (PID [rand(100,999)]) terminated - Network Error\" error") else computer.visible_message("\The [computer]'s screen briefly freezes and then shows \"NETWORK ERROR - NTNet connection lost. Please retry. If problem persists contact your system administrator.\" error.") diff --git a/code/modules/modular_computers/file_system/programs/airestorer.dm b/code/modules/modular_computers/file_system/programs/airestorer.dm index 4e9cd85577..7ae6dd203a 100644 --- a/code/modules/modular_computers/file_system/programs/airestorer.dm +++ b/code/modules/modular_computers/file_system/programs/airestorer.dm @@ -1,16 +1,14 @@ /datum/computer_file/program/aidiag filename = "aidiag" - filedesc = "AI Integrity Restorer" + filedesc = "NT FRK" program_icon_state = "generic" - extended_desc = "This program is capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot." + extended_desc = "Firmware Restoration Kit, capable of reconstructing damaged AI systems. Requires direct AI connection via intellicard slot." size = 12 requires_ntnet = FALSE usage_flags = PROGRAM_CONSOLE | PROGRAM_LAPTOP transfer_access = ACCESS_HEADS available_on_ntnet = TRUE tgui_id = "NtosAiRestorer" - ui_x = 370 - ui_y = 400 /// Variable dictating if we are in the process of restoring the AI in the inserted intellicard var/restoring = FALSE @@ -50,7 +48,7 @@ if(computer.all_components[MC_AI]) var/obj/item/computer_hardware/ai_slot/ai_slot = computer.all_components[MC_AI] if(ai_slot && ai_slot.stored_card) - ai_slot.try_eject(0,usr) + ai_slot.try_eject(usr) return TRUE /datum/computer_file/program/aidiag/process_tick() @@ -73,14 +71,19 @@ ai_slot.locked = FALSE restoring = FALSE return - ai_slot.locked =TRUE - A.adjustOxyLoss(-5, 0) - A.adjustFireLoss(-5, 0) + ai_slot.locked = TRUE + A.adjustOxyLoss(-5, 0)//, FALSE) + A.adjustFireLoss(-5, 0)//, FALSE) A.adjustToxLoss(-5, 0) A.adjustBruteLoss(-5, 0) + + // Please don't forget to update health, otherwise the below if statements will probably always fail. A.updatehealth() + if(A.health >= 0 && A.stat == DEAD) A.revive(full_heal = FALSE, admin_revive = FALSE) + cardhold.update_icon() + // Finished restoring if(A.health >= 100) ai_slot.locked = FALSE @@ -113,7 +116,7 @@ data["restoring"] = restoring data["health"] = (AI.health + 100) / 2 data["isDead"] = AI.stat == DEAD - data["laws"] = AI.laws.get_law_list(include_zeroth = 1) + data["laws"] = AI.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE) return data diff --git a/code/modules/modular_computers/file_system/programs/alarm.dm b/code/modules/modular_computers/file_system/programs/alarm.dm index 34daeff6ca..55dea600e3 100644 --- a/code/modules/modular_computers/file_system/programs/alarm.dm +++ b/code/modules/modular_computers/file_system/programs/alarm.dm @@ -1,16 +1,12 @@ /datum/computer_file/program/alarm_monitor filename = "alarmmonitor" - filedesc = "Alarm Monitor" + filedesc = "Canary" ui_header = "alarm_green.gif" program_icon_state = "alert-green" - extended_desc = "This program provides visual interface for station's alarm system." + extended_desc = "This program provides visual interface for a station's alarm system." requires_ntnet = 1 - network_destination = "alarm monitoring network" size = 5 tgui_id = "NtosStationAlertConsole" - ui_x = 315 - ui_y = 500 - var/has_alert = 0 var/alarms = list("Fire" = list(), "Atmosphere" = list(), "Power" = list()) diff --git a/code/modules/modular_computers/file_system/programs/antagonist/contract_uplink.dm b/code/modules/modular_computers/file_system/programs/antagonist/contract_uplink.dm index cf842f086f..aa361d4544 100644 --- a/code/modules/modular_computers/file_system/programs/antagonist/contract_uplink.dm +++ b/code/modules/modular_computers/file_system/programs/antagonist/contract_uplink.dm @@ -1,6 +1,6 @@ /datum/computer_file/program/contract_uplink filename = "contractor uplink" - filedesc = "Syndicate Contract Uplink" + filedesc = "Syndicate Contractor Uplink" program_icon_state = "assign" extended_desc = "A standard, Syndicate issued system for handling important contracts while on the field." size = 10 @@ -9,27 +9,29 @@ unsendable = 1 undeletable = 1 tgui_id = "SyndContractor" - ui_x = 500 - ui_y = 600 var/error = "" var/info_screen = TRUE var/assigned = FALSE var/first_load = TRUE -/datum/computer_file/program/contract_uplink/run_program(var/mob/living/user) +/datum/computer_file/program/contract_uplink/run_program(mob/living/user) . = ..(user) /datum/computer_file/program/contract_uplink/ui_act(action, params) if(..()) return TRUE + var/mob/living/user = usr var/obj/item/computer_hardware/hard_drive/small/syndicate/hard_drive = computer.all_components[MC_HDD] + switch(action) if("PRG_contract-accept") var/contract_id = text2num(params["contract_id"]) + // Set as the active contract hard_drive.traitor_data.contractor_hub.assigned_contracts[contract_id].status = CONTRACT_STATUS_ACTIVE hard_drive.traitor_data.contractor_hub.current_contract = hard_drive.traitor_data.contractor_hub.assigned_contracts[contract_id] + program_icon_state = "single_contract" return TRUE if("PRG_login") @@ -38,26 +40,30 @@ // Bake their data right into the hard drive, or we don't allow non-antags gaining access to an unused // contract system. // We also create their contracts at this point. - if(traitor_data) + if (traitor_data) // Only play greet sound, and handle contractor hub when assigning for the first time. - if(!traitor_data.contractor_hub) + if (!traitor_data.contractor_hub) user.playsound_local(user, 'sound/effects/contractstartup.ogg', 100, FALSE) traitor_data.contractor_hub = new traitor_data.contractor_hub.create_hub_items() + // Stops any topic exploits such as logging in multiple times on a single system. - if(!assigned) + if (!assigned) traitor_data.contractor_hub.create_contracts(traitor_data.owner) + hard_drive.traitor_data = traitor_data + program_icon_state = "contracts" assigned = TRUE else error = "UNAUTHORIZED USER" return TRUE if("PRG_call_extraction") - if(hard_drive.traitor_data.contractor_hub.current_contract.status != CONTRACT_STATUS_EXTRACTING) - if(hard_drive.traitor_data.contractor_hub.current_contract.handle_extraction(user)) + if (hard_drive.traitor_data.contractor_hub.current_contract.status != CONTRACT_STATUS_EXTRACTING) + if (hard_drive.traitor_data.contractor_hub.current_contract.handle_extraction(user)) user.playsound_local(user, 'sound/effects/confirmdropoff.ogg', 100, TRUE) hard_drive.traitor_data.contractor_hub.current_contract.status = CONTRACT_STATUS_EXTRACTING + program_icon_state = "extracted" else user.playsound_local(user, 'sound/machines/uplinkerror.ogg', 50) @@ -65,15 +71,19 @@ else user.playsound_local(user, 'sound/machines/uplinkerror.ogg', 50) error = "Already extracting... Place the target into the pod. If the pod was destroyed, this contract is no longer possible." + return TRUE if("PRG_contract_abort") var/contract_id = hard_drive.traitor_data.contractor_hub.current_contract.id + hard_drive.traitor_data.contractor_hub.current_contract = null hard_drive.traitor_data.contractor_hub.assigned_contracts[contract_id].status = CONTRACT_STATUS_ABORTED + program_icon_state = "contracts" + return TRUE if("PRG_redeem_TC") - if(hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem) + if (hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem) var/obj/item/stack/telecrystal/crystals = new /obj/item/stack/telecrystal(get_turf(user), hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem) if(ishuman(user)) @@ -82,13 +92,14 @@ to_chat(H, "Your payment materializes into your hands!") else to_chat(user, "Your payment materializes onto the floor.") + hard_drive.traitor_data.contractor_hub.contract_TC_payed_out += hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem hard_drive.traitor_data.contractor_hub.contract_TC_to_redeem = 0 return TRUE else user.playsound_local(user, 'sound/machines/uplinkerror.ogg', 50) return TRUE - if("PRG_clear_error") + if ("PRG_clear_error") error = "" return TRUE if("PRG_set_first_load_finished") @@ -97,10 +108,11 @@ if("PRG_toggle_info") info_screen = !info_screen return TRUE - if("buy_hub") - if(hard_drive.traitor_data.owner.current == user) + if ("buy_hub") + if (hard_drive.traitor_data.owner.current == user) var/item = params["item"] - for(var/datum/contractor_item/hub_item in hard_drive.traitor_data.contractor_hub.hub_items) + + for (var/datum/contractor_item/hub_item in hard_drive.traitor_data.contractor_hub.hub_items) if (hub_item.name == item) hub_item.handle_purchase(hard_drive.traitor_data.contractor_hub, user) else @@ -112,13 +124,15 @@ var/screen_to_be = null data["first_load"] = first_load - if(hard_drive && hard_drive.traitor_data != null) + + if (hard_drive && hard_drive.traitor_data != null) var/datum/antagonist/traitor/traitor_data = hard_drive.traitor_data data += get_header_data() - if(traitor_data.contractor_hub.current_contract) + + if (traitor_data.contractor_hub.current_contract) data["ongoing_contract"] = TRUE screen_to_be = "single_contract" - if(traitor_data.contractor_hub.current_contract.status == CONTRACT_STATUS_EXTRACTING) + if (traitor_data.contractor_hub.current_contract.status == CONTRACT_STATUS_EXTRACTING) data["extraction_enroute"] = TRUE screen_to_be = "extracted" else @@ -126,15 +140,19 @@ else data["ongoing_contract"] = FALSE data["extraction_enroute"] = FALSE + data["logged_in"] = TRUE data["station_name"] = GLOB.station_name data["redeemable_tc"] = traitor_data.contractor_hub.contract_TC_to_redeem data["earned_tc"] = traitor_data.contractor_hub.contract_TC_payed_out data["contracts_completed"] = traitor_data.contractor_hub.contracts_completed data["contract_rep"] = traitor_data.contractor_hub.contract_rep + data["info_screen"] = info_screen + data["error"] = error - for(var/datum/contractor_item/hub_item in traitor_data.contractor_hub.hub_items) + + for (var/datum/contractor_item/hub_item in traitor_data.contractor_hub.hub_items) data["contractor_hub_items"] += list(list( "name" = hub_item.name, "desc" = hub_item.desc, @@ -142,7 +160,8 @@ "limited" = hub_item.limited, "item_icon" = hub_item.item_icon )) - for(var/datum/syndicate_contract/contract in traitor_data.contractor_hub.assigned_contracts) + + for (var/datum/syndicate_contract/contract in traitor_data.contractor_hub.assigned_contracts) data["contracts"] += list(list( "target" = contract.contract.target, "target_rank" = contract.target_rank, @@ -155,23 +174,28 @@ )) var/direction - if(traitor_data.contractor_hub.current_contract) + if (traitor_data.contractor_hub.current_contract) var/turf/curr = get_turf(user) var/turf/dropoff_turf data["current_location"] = "[get_area_name(curr, TRUE)]" - for(var/turf/content in traitor_data.contractor_hub.current_contract.contract.dropoff.contents) - if(isturf(content)) + + for (var/turf/content in traitor_data.contractor_hub.current_contract.contract.dropoff.contents) + if (isturf(content)) dropoff_turf = content break + if(curr.z == dropoff_turf.z) //Direction calculations for same z-level only direction = uppertext(dir2text(get_dir(curr, dropoff_turf))) //Direction text (East, etc). Not as precise, but still helpful. if(get_area(user) == traitor_data.contractor_hub.current_contract.contract.dropoff) direction = "LOCATION CONFIRMED" else direction = "???" + data["dropoff_direction"] = direction + else data["logged_in"] = FALSE + program_icon_state = screen_to_be update_computer_icon() return data diff --git a/code/modules/modular_computers/file_system/programs/antagonist/dos.dm b/code/modules/modular_computers/file_system/programs/antagonist/dos.dm index 9dedc3810f..803dadc0a0 100644 --- a/code/modules/modular_computers/file_system/programs/antagonist/dos.dm +++ b/code/modules/modular_computers/file_system/programs/antagonist/dos.dm @@ -8,8 +8,6 @@ available_on_ntnet = FALSE available_on_syndinet = TRUE tgui_id = "NtosNetDos" - ui_x = 400 - ui_y = 250 var/obj/machinery/ntnet_relay/target = null var/dos_speed = 0 diff --git a/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm b/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm index a312815008..4f1c488b9e 100644 --- a/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm +++ b/code/modules/modular_computers/file_system/programs/antagonist/revelation.dm @@ -8,12 +8,9 @@ available_on_ntnet = FALSE available_on_syndinet = TRUE tgui_id = "NtosRevelation" - ui_x = 400 - ui_y = 250 - var/armed = 0 -/datum/computer_file/program/revelation/run_program(var/mob/living/user) +/datum/computer_file/program/revelation/run_program(mob/living/user) . = ..(user) if(armed) activate() diff --git a/code/modules/modular_computers/file_system/programs/arcade.dm b/code/modules/modular_computers/file_system/programs/arcade.dm index 87debafd6b..87a3f1ec94 100644 --- a/code/modules/modular_computers/file_system/programs/arcade.dm +++ b/code/modules/modular_computers/file_system/programs/arcade.dm @@ -1,14 +1,11 @@ /datum/computer_file/program/arcade - filename = "arcade" - filedesc = "Nanotrasen Micro Arcade" + filename = "dsarcade" + filedesc = "Donksoft Micro Arcade" program_icon_state = "arcade" extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling." requires_ntnet = FALSE - network_destination = "arcade network" size = 6 tgui_id = "NtosArcade" - ui_x = 450 - ui_y = 350 ///Returns TRUE if the game is being played. var/game_active = TRUE @@ -27,6 +24,7 @@ /datum/computer_file/program/arcade/proc/game_check(mob/user) sleep(5) + // user?.mind?.adjust_experience(/datum/skill/gaming, 1) if(boss_hp <= 0) heads_up = "You have crushed [boss_name]! Rejoice!" playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10) @@ -35,6 +33,7 @@ if(istype(computer)) computer.update_icon() ticket_count += 1 + // user?.mind?.adjust_experience(/datum/skill/gaming, 50) sleep(10) else if(player_hp <= 0 || player_mp <= 0) heads_up = "You have been defeated... how will the station survive?" @@ -43,6 +42,7 @@ program_icon_state = "arcade_off" if(istype(computer)) computer.update_icon() + // user?.mind?.adjust_experience(/datum/skill/gaming, 10) sleep(10) /datum/computer_file/program/arcade/proc/enemy_check(mob/user) @@ -73,14 +73,13 @@ pause_state = FALSE game_check() -/datum/computer_file/program/arcade/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state) - . = ..() - var/datum/asset/assets = get_asset_datum(/datum/asset/simple/arcade) - assets.send(user) +/datum/computer_file/program/arcade/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/simple/arcade), + ) /datum/computer_file/program/arcade/ui_data(mob/user) var/list/data = get_header_data() - data["Hitpoints"] = boss_hp data["PlayerHitpoints"] = player_hp data["PlayerMP"] = player_mp @@ -98,11 +97,13 @@ if(computer) printer = computer.all_components[MC_PRINT] + // var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming) + // var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER) switch(action) if("Attack") var/attackamt = 0 //Spam prevention. if(pause_state == FALSE) - attackamt = rand(2,6) + attackamt = rand(2,6)// + rand(0, gamerSkill) pause_state = TRUE heads_up = "You attack for [attackamt] damage." playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10) @@ -115,8 +116,10 @@ var/healamt = 0 //More Spam Prevention. var/healcost = 0 if(pause_state == FALSE) - healamt = rand(6,8) + healamt = rand(6,8)// + rand(0, gamerSkill) var/maxPointCost = 3 + // if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN) + // maxPointCost = 2 healcost = rand(1, maxPointCost) pause_state = TRUE heads_up = "You heal for [healamt] damage." @@ -130,7 +133,7 @@ if("Recharge_Power") var/rechargeamt = 0 //As above. if(pause_state == FALSE) - rechargeamt = rand(4, 7) + rechargeamt = rand(4,7)// + rand(0, gamerSkill) pause_state = TRUE heads_up = "You regain [rechargeamt] magic power." playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10) diff --git a/code/modules/modular_computers/file_system/programs/atmosscan.dm b/code/modules/modular_computers/file_system/programs/atmosscan.dm index fe3833facd..c4b9951838 100644 --- a/code/modules/modular_computers/file_system/programs/atmosscan.dm +++ b/code/modules/modular_computers/file_system/programs/atmosscan.dm @@ -1,31 +1,41 @@ /datum/computer_file/program/atmosscan filename = "atmosscan" - filedesc = "Atmospheric Scanner" + filedesc = "AtmoZphere" program_icon_state = "air" extended_desc = "A small built-in sensor reads out the atmospheric conditions around the device." - network_destination = "atmos scan" size = 4 tgui_id = "NtosAtmos" - ui_x = 300 - ui_y = 350 + +/datum/computer_file/program/atmosscan/run_program(mob/living/user) + . = ..() + if (!.) + return + if(!computer?.get_modular_computer_part(MC_SENSORS)) //Giving a clue to users why the program is spitting out zeros. + to_chat(user, "\The [computer] flashes an error: \"hardware\\sensorpackage\\startup.bin -- file not found\".") + /datum/computer_file/program/atmosscan/ui_data(mob/user) var/list/data = get_header_data() var/list/airlist = list() var/turf/T = get_turf(ui_host()) - if(T) + var/obj/item/computer_hardware/sensorpackage/sensors = computer?.get_modular_computer_part(MC_SENSORS) + if(T && sensors?.check_functionality()) var/datum/gas_mixture/environment = T.return_air() - var/list/env_gases = environment.gases + var/list/env_gases = environment.get_gases() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles() data["AirPressure"] = round(pressure,0.1) - data["AirTemp"] = round(environment.temperature-T0C) + data["AirTemp"] = round(environment.return_temperature()-T0C) if (total_moles) for(var/id in env_gases) - var/gas_level = env_gases[id][MOLES]/total_moles + var/gas_level = environment.get_moles(id)/total_moles if(gas_level > 0) - airlist += list(list("name" = "[env_gases[id][GAS_META][META_GAS_NAME]]", "percentage" = round(gas_level*100, 0.01))) + airlist += list(list("name" = "[GLOB.meta_gas_names[id]]", "percentage" = round(gas_level*100, 0.01))) data["AirData"] = airlist + else + data["AirPressure"] = 0 + data["AirTemp"] = 0 + data["AirData"] = list(list()) return data /datum/computer_file/program/atmosscan/ui_act(action, list/params) diff --git a/code/modules/modular_computers/file_system/programs/borg_monitor.dm b/code/modules/modular_computers/file_system/programs/borg_monitor.dm index c493926c65..13caab27ef 100644 --- a/code/modules/modular_computers/file_system/programs/borg_monitor.dm +++ b/code/modules/modular_computers/file_system/programs/borg_monitor.dm @@ -1,29 +1,24 @@ /datum/computer_file/program/borg_monitor - filename = "cyborgmonitor" - filedesc = "Cyborg Remote Monitoring" + filename = "siliconnect" + filedesc = "SiliConnect" ui_header = "borg_mon.gif" program_icon_state = "generic" extended_desc = "This program allows for remote monitoring of station cyborgs." requires_ntnet = TRUE transfer_access = ACCESS_ROBOTICS - network_destination = "cyborg remote monitoring" size = 5 tgui_id = "NtosCyborgRemoteMonitor" - ui_x = 600 - ui_y = 800 /datum/computer_file/program/borg_monitor/ui_data(mob/user) var/list/data = get_header_data() data["card"] = FALSE - if(computer.GetID()) + if(checkID()) data["card"] = TRUE data["cyborgs"] = list() for(var/mob/living/silicon/robot/R in GLOB.silicon_mobs) - if((get_turf(computer)).z != (get_turf(R)).z) - continue - if(R.scrambledcodes) + if(!evaluate_borg(R)) continue var/list/upgrade @@ -56,14 +51,52 @@ var/mob/living/silicon/robot/R = locate(params["ref"]) in GLOB.silicon_mobs if(!istype(R)) return - var/obj/item/card/id/ID = computer.GetID() + var/ID = checkID() if(!ID) return var/message = stripped_input(usr, message = "Enter message to be sent to remote cyborg.", title = "Send Message") if(!message) return - to_chat(R, "

Message from [ID.registered_name] -- \"[message]\"
") + to_chat(R, "

Message from [ID] -- \"[message]\"
") SEND_SOUND(R, 'sound/machines/twobeep_high.ogg') if(R.connected_ai) - to_chat(R.connected_ai, "

Message from [ID.registered_name] to [R] -- \"[message]\"
") + to_chat(R.connected_ai, "

Message from [ID] to [R] -- \"[message]\"
") SEND_SOUND(R.connected_ai, 'sound/machines/twobeep_high.ogg') + usr.log_talk(message, LOG_PDA, tag="Cyborg Monitor Program: ID name \"[ID]\" to [R]") + +///This proc is used to determin if a borg should be shown in the list (based on the borg's scrambledcodes var). Syndicate version overrides this to show only syndicate borgs. +/datum/computer_file/program/borg_monitor/proc/evaluate_borg(mob/living/silicon/robot/R) + if((get_turf(computer)).z != (get_turf(R)).z) + return FALSE + if(R.scrambledcodes) + return FALSE + return TRUE + +///Gets the ID's name, if one is inserted into the device. This is a seperate proc solely to be overridden by the syndicate version of the app. +/datum/computer_file/program/borg_monitor/proc/checkID() + var/obj/item/card/id/ID = computer.GetID() + if(!ID) + return FALSE + return ID.registered_name + +/datum/computer_file/program/borg_monitor/syndicate + filename = "roboverlord" + filedesc = "Roboverlord" + ui_header = "borg_mon.gif" + program_icon_state = "generic" + extended_desc = "This program allows for remote monitoring of mission-assigned cyborgs." + requires_ntnet = FALSE + available_on_ntnet = FALSE + available_on_syndinet = TRUE + transfer_access = null + tgui_id = "NtosCyborgRemoteMonitorSyndicate" + +/datum/computer_file/program/borg_monitor/syndicate/evaluate_borg(mob/living/silicon/robot/R) + if((get_turf(computer)).z != (get_turf(R)).z) + return FALSE + if(!R.scrambledcodes) + return FALSE + return TRUE + +/datum/computer_file/program/borg_monitor/syndicate/checkID() + return "\[CLASSIFIED\]" //no ID is needed for the syndicate version's message function, and the borg will see "[CLASSIFIED]" as the message sender. diff --git a/code/modules/modular_computers/file_system/programs/bounty_board.dm b/code/modules/modular_computers/file_system/programs/bounty_board.dm new file mode 100644 index 0000000000..2e7d3cc87f --- /dev/null +++ b/code/modules/modular_computers/file_system/programs/bounty_board.dm @@ -0,0 +1,119 @@ +/datum/computer_file/program/bounty_board + filename = "bountyboard" + filedesc = "Bounty Board Request Network" + program_icon_state = "bountyboard" + extended_desc = "A multi-platform network for placing requests across the station, with payment across the network being possible.." + requires_ntnet = TRUE + size = 10 + tgui_id = "NtosRequestKiosk" + ///Reference to the currently logged in user. + var/datum/bank_account/current_user + ///The station request datum being affected by UI actions. + var/datum/station_request/active_request + ///Value of the currently bounty input + var/bounty_value = 1 + ///Text of the currently written bounty + var/bounty_text = "" + ///Has the app been added to the network yet? + var/networked = FALSE + +/datum/computer_file/program/bounty_board/ui_data(mob/user) + var/list/data = get_header_data() + var/list/formatted_requests = list() + var/list/formatted_applicants = list() + var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD] + if(!networked) + GLOB.allbountyboards += computer + networked = TRUE + if(card_slot && card_slot.stored_card && card_slot.stored_card.registered_account) + current_user = card_slot.stored_card.registered_account + for(var/i in GLOB.request_list) + if(!i) + continue + var/datum/station_request/request = i + formatted_requests += list(list("owner" = request.owner, "value" = request.value, "description" = request.description, "acc_number" = request.req_number)) + if(request.applicants) + for(var/datum/bank_account/j in request.applicants) + formatted_applicants += list(list("name" = j.account_holder, "request_id" = request.owner_account.account_id, "requestee_id" = j.account_id)) + if(current_user) + data["accountName"] = current_user.account_holder + data["requests"] = formatted_requests + data["applicants"] = formatted_applicants + data["bountyValue"] = bounty_value + data["bountyText"] = bounty_text + return data + +/datum/computer_file/program/bounty_board/ui_act(action, list/params) + if(..()) + return + var/current_ref_num = params["request"] + var/current_app_num = params["applicant"] + var/datum/bank_account/request_target + if(current_ref_num) + for(var/datum/station_request/i in GLOB.request_list) + if("[i.req_number]" == "[current_ref_num]") + active_request = i + break + if(active_request) + for(var/datum/bank_account/j in active_request.applicants) + if("[j.account_id]" == "[current_app_num]") + request_target = j + break + switch(action) + if("createBounty") + if(!current_user || !bounty_text) + playsound(src, 'sound/machines/buzz-sigh.ogg', 20, TRUE) + return TRUE + for(var/datum/station_request/i in GLOB.request_list) + if("[i.req_number]" == "[current_user.account_id]") + computer.say("Account already has active bounty.") + return + var/datum/station_request/curr_request = new /datum/station_request(current_user.account_holder, bounty_value,bounty_text,current_user.account_id, current_user) + GLOB.request_list += list(curr_request) + for(var/obj/i in GLOB.allbountyboards) + i.say("New bounty has been added!") + playsound(i.loc, 'sound/effects/cashregister.ogg', 30, TRUE) + return TRUE + if("apply") + if(!current_user) + computer.say("Please swipe a valid ID first.") + return TRUE + if(current_user.account_holder == active_request.owner) + playsound(computer, 'sound/machines/buzz-sigh.ogg', 20, TRUE) + return TRUE + active_request.applicants += list(current_user) + if("payApplicant") + if(!current_user) + return + if(!current_user.has_money(active_request.value) || (current_user.account_holder != active_request.owner)) + playsound(computer, 'sound/machines/buzz-sigh.ogg', 30, TRUE) + return + request_target.transfer_money(current_user, active_request.value) + computer.say("Paid out [active_request.value] credits.") + return TRUE + if("clear") + if(current_user) + current_user = null + computer.say("Account Reset.") + return TRUE + if("deleteRequest") + if(!current_user) + playsound(computer, 'sound/machines/buzz-sigh.ogg', 20, TRUE) + return TRUE + if(active_request.owner != current_user.account_holder) + playsound(computer, 'sound/machines/buzz-sigh.ogg', 20, TRUE) + return TRUE + computer.say("Deleted current request.") + GLOB.request_list.Remove(active_request) + return TRUE + if("bountyVal") + bounty_value = text2num(params["bountyval"]) + if(!bounty_value) + bounty_value = 1 + if("bountyText") + bounty_text = (params["bountytext"]) + . = TRUE + +/datum/computer_file/program/bounty_board/Destroy() + GLOB.allbountyboards -= computer + . = ..() diff --git a/code/modules/modular_computers/file_system/programs/card.dm b/code/modules/modular_computers/file_system/programs/card.dm index 07d39438d8..6d45914add 100644 --- a/code/modules/modular_computers/file_system/programs/card.dm +++ b/code/modules/modular_computers/file_system/programs/card.dm @@ -7,16 +7,14 @@ #define CARDCON_DEPARTMENT_COMMAND "Command" /datum/computer_file/program/card_mod - filename = "cardmod" - filedesc = "ID Card Modification" + filename = "plexagonidwriter" + filedesc = "Plexagon Access Management" program_icon_state = "id" extended_desc = "Program for programming employee ID cards to access parts of the station." transfer_access = ACCESS_HEADS requires_ntnet = 0 size = 8 tgui_id = "NtosCard" - ui_x = 450 - ui_y = 520 var/is_centcom = FALSE var/minor = FALSE @@ -100,17 +98,19 @@ return TRUE var/obj/item/computer_hardware/card_slot/card_slot + var/obj/item/computer_hardware/card_slot/card_slot2 var/obj/item/computer_hardware/printer/printer if(computer) card_slot = computer.all_components[MC_CARD] + card_slot2 = computer.all_components[MC_CARD2] printer = computer.all_components[MC_PRINT] - if(!card_slot) + if(!card_slot || !card_slot2) return var/mob/user = usr - var/obj/item/card/id/user_id_card = user.get_idcard(FALSE) + var/obj/item/card/id/user_id_card = card_slot.stored_card - var/obj/item/card/id/id_card = card_slot.stored_card + var/obj/item/card/id/target_id_card = card_slot2.stored_card switch(action) if("PRG_authenticate") @@ -131,14 +131,14 @@ return var/contents = {"

Access Report

Prepared By: [user_id_card && user_id_card.registered_name ? user_id_card.registered_name : "Unknown"]
- For: [id_card.registered_name ? id_card.registered_name : "Unregistered"]
+ For: [target_id_card.registered_name ? target_id_card.registered_name : "Unregistered"]

- Assignment: [id_card.assignment]
+ Assignment: [target_id_card.assignment]
Access:
"} var/known_access_rights = get_all_accesses() - for(var/A in id_card.access) + for(var/A in target_id_card.access) if(A in known_access_rights) contents += " [get_access_desc(A)]" @@ -150,43 +150,40 @@ computer.visible_message("\The [computer] prints out a paper.") return TRUE if("PRG_eject") - if(!computer || !card_slot) + if(!computer || !card_slot2) return - if(id_card) - GLOB.data_core.manifest_modify(id_card.registered_name, id_card.assignment) - card_slot.try_eject(TRUE, user) + if(target_id_card) + GLOB.data_core.manifest_modify(target_id_card.registered_name, target_id_card.assignment) + return card_slot2.try_eject(user) else var/obj/item/I = user.get_active_held_item() if(istype(I, /obj/item/card/id)) - if(!user.transferItemToLoc(I, computer)) - return - card_slot.stored_card = I - playsound(computer, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) - return TRUE + return card_slot2.try_insert(I) + return FALSE if("PRG_terminate") if(!computer || !authenticated) return if(minor) - if(!(id_card.assignment in head_subordinates) && id_card.assignment != "Assistant") + if(!(target_id_card.assignment in head_subordinates) && target_id_card.assignment != "Assistant") return - id_card.access -= get_all_centcom_access() + get_all_accesses() - id_card.assignment = "Unassigned" - id_card.update_label() + target_id_card.access -= get_all_centcom_access() + get_all_accesses() + target_id_card.assignment = "Unassigned" + target_id_card.update_label() playsound(computer, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE) return TRUE if("PRG_edit") - if(!computer || !authenticated || !id_card) + if(!computer || !authenticated || !target_id_card) return var/new_name = params["name"] if(!new_name) return - id_card.registered_name = new_name - id_card.update_label() + target_id_card.registered_name = new_name + target_id_card.update_label() playsound(computer, "terminal_type", 50, FALSE) return TRUE if("PRG_assign") - if(!computer || !authenticated || !id_card) + if(!computer || !authenticated || !target_id_card) return var/target = params["assign_target"] if(!target) @@ -195,8 +192,8 @@ if(target == "Custom") var/custom_name = params["custom_name"] if(custom_name) - id_card.assignment = custom_name - id_card.update_label() + target_id_card.assignment = custom_name + target_id_card.update_label() else if(minor && !(target in head_subordinates)) return @@ -214,10 +211,10 @@ to_chat(user, "No class exists for this job: [target]") return new_access = job.get_access() - id_card.access -= get_all_centcom_access() + get_all_accesses() - id_card.access |= new_access - id_card.assignment = target - id_card.update_label() + target_id_card.access -= get_all_centcom_access() + get_all_accesses() + target_id_card.access |= new_access + target_id_card.assignment = target + target_id_card.update_label() playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) return TRUE if("PRG_access") @@ -225,22 +222,22 @@ return var/access_type = text2num(params["access_target"]) if(access_type in (is_centcom ? get_all_centcom_access() : get_all_accesses())) - if(access_type in id_card.access) - id_card.access -= access_type + if(access_type in target_id_card.access) + target_id_card.access -= access_type else - id_card.access |= access_type + target_id_card.access |= access_type playsound(computer, "terminal_type", 50, FALSE) return TRUE if("PRG_grantall") if(!computer || !authenticated || minor) return - id_card.access |= (is_centcom ? get_all_centcom_access() : get_all_accesses()) + target_id_card.access |= (is_centcom ? get_all_centcom_access() : get_all_accesses()) playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) return TRUE if("PRG_denyall") if(!computer || !authenticated || minor) return - id_card.access.Cut() + target_id_card.access.Cut() playsound(computer, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE) return TRUE if("PRG_grantregion") @@ -249,7 +246,7 @@ var/region = text2num(params["region"]) if(isnull(region)) return - id_card.access |= get_region_accesses(region) + target_id_card.access |= get_region_accesses(region) playsound(computer, 'sound/machines/terminal_prompt_confirm.ogg', 50, FALSE) return TRUE if("PRG_denyregion") @@ -258,7 +255,7 @@ var/region = text2num(params["region"]) if(isnull(region)) return - id_card.access -= get_region_accesses(region) + target_id_card.access -= get_region_accesses(region) playsound(computer, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE) return TRUE @@ -275,7 +272,7 @@ departments = list("CentCom" = get_all_centcom_jobs()) else if(isnull(departments)) departments = list( - CARDCON_DEPARTMENT_COMMAND = list("Captain"), + CARDCON_DEPARTMENT_COMMAND = list("Captain"),//lol CARDCON_DEPARTMENT_ENGINEERING = GLOB.engineering_positions, CARDCON_DEPARTMENT_MEDICAL = GLOB.medical_positions, CARDCON_DEPARTMENT_SCIENCE = GLOB.science_positions, @@ -323,17 +320,17 @@ /datum/computer_file/program/card_mod/ui_data(mob/user) var/list/data = get_header_data() - var/obj/item/computer_hardware/card_slot/card_slot + var/obj/item/computer_hardware/card_slot/card_slot2 var/obj/item/computer_hardware/printer/printer if(computer) - card_slot = computer.all_components[MC_CARD] + card_slot2 = computer.all_components[MC_CARD2] printer = computer.all_components[MC_PRINT] data["station_name"] = station_name() if(computer) - data["have_id_slot"] = !!card_slot + data["have_id_slot"] = !!(card_slot2) data["have_printer"] = !!printer else data["have_id_slot"] = FALSE @@ -342,7 +339,7 @@ data["authenticated"] = authenticated if(computer) - var/obj/item/card/id/id_card = card_slot.stored_card + var/obj/item/card/id/id_card = card_slot2.stored_card data["has_id"] = !!id_card data["id_name"] = id_card ? id_card.name : "-----" if(id_card) diff --git a/code/modules/modular_computers/file_system/programs/cargobounty.dm b/code/modules/modular_computers/file_system/programs/cargobounty.dm new file mode 100644 index 0000000000..74ac44ade3 --- /dev/null +++ b/code/modules/modular_computers/file_system/programs/cargobounty.dm @@ -0,0 +1,47 @@ +/datum/computer_file/program/bounty + filename = "bounty" + filedesc = "Nanotrasen Bounty Hunter" + program_icon_state = "bounty" + extended_desc = "A basic interface for supply personnel to check and claim bounties." + requires_ntnet = TRUE + transfer_access = ACCESS_CARGO + size = 10 + tgui_id = "NtosBountyConsole" + ///cooldown var for printing paper sheets. + var/printer_ready = 0 + ///The cargo account for grabbing the cargo account's credits. + var/static/datum/bank_account/cargocash + +/datum/computer_file/program/bounty/proc/print_paper() + new /obj/item/paper/bounty_printout(get_turf(computer)) + +/datum/computer_file/program/bounty/ui_interact(mob/user, datum/tgui/ui) + if(!GLOB.bounties_list.len) + setup_bounties() + printer_ready = world.time + PRINTER_TIMEOUT + cargocash = SSeconomy.get_dep_account(ACCOUNT_CAR) + . = ..() + +/datum/computer_file/program/bounty/ui_data(mob/user) + var/list/data = get_header_data() + var/list/bountyinfo = list() + for(var/datum/bounty/B in GLOB.bounties_list) + bountyinfo += list(list("name" = B.name, "description" = B.description, "reward_string" = B.reward_string(), "completion_string" = B.completion_string() , "claimed" = B.claimed, "can_claim" = B.can_claim(), "priority" = B.high_priority, "bounty_ref" = REF(B))) + data["stored_cash"] = cargocash.account_balance + data["bountydata"] = bountyinfo + return data + +/datum/computer_file/program/bounty/ui_act(action,params) + if(..()) + return + switch(action) + if("ClaimBounty") + var/datum/bounty/cashmoney = locate(params["bounty"]) in GLOB.bounties_list + if(cashmoney) + cashmoney.claim() + return TRUE + if("Print") + if(printer_ready < world.time) + printer_ready = world.time + PRINTER_TIMEOUT + print_paper() + return diff --git a/code/modules/modular_computers/file_system/programs/cargoship.dm b/code/modules/modular_computers/file_system/programs/cargoship.dm index 39543adfa5..db8d6d9f82 100644 --- a/code/modules/modular_computers/file_system/programs/cargoship.dm +++ b/code/modules/modular_computers/file_system/programs/cargoship.dm @@ -1,16 +1,13 @@ /datum/computer_file/program/shipping filename = "shipping" - filedesc = "Nanotrasen Shipping Scanner" + filedesc = "GrandArk Exporter" program_icon_state = "shipping" extended_desc = "A combination printer/scanner app that enables modular computers to print barcodes for easy scanning and shipping." - network_destination = "ship scanner" size = 6 tgui_id = "NtosShipping" - ui_x = 450 - ui_y = 350 ///Account used for creating barcodes. var/datum/bank_account/payments_acc - ///The amount which the tagger will recieve for the sale. + ///The amount which the tagger will receive for the sale. var/percent_cut = 20 /datum/computer_file/program/shipping/ui_data(mob/user) diff --git a/code/modules/modular_computers/file_system/programs/configurator.dm b/code/modules/modular_computers/file_system/programs/configurator.dm index 76da58ea11..fae06544d5 100644 --- a/code/modules/modular_computers/file_system/programs/configurator.dm +++ b/code/modules/modular_computers/file_system/programs/configurator.dm @@ -10,8 +10,6 @@ unsendable = 1 undeletable = 1 size = 4 - ui_x = 420 - ui_y = 630 available_on_ntnet = 0 requires_ntnet = 0 tgui_id = "NtosConfiguration" diff --git a/code/modules/modular_computers/file_system/programs/crewmanifest.dm b/code/modules/modular_computers/file_system/programs/crewmanifest.dm index 662c867a39..4f2688d8f1 100644 --- a/code/modules/modular_computers/file_system/programs/crewmanifest.dm +++ b/code/modules/modular_computers/file_system/programs/crewmanifest.dm @@ -1,18 +1,16 @@ /datum/computer_file/program/crew_manifest - filename = "crewmani" - filedesc = "Crew Manifest" + filename = "plexagoncrew" + filedesc = "Plexagon Crew List" program_icon_state = "id" extended_desc = "Program for viewing and printing the current crew manifest" transfer_access = ACCESS_HEADS - requires_ntnet = FALSE + requires_ntnet = TRUE size = 4 tgui_id = "NtosCrewManifest" - ui_x = 400 - ui_y = 480 /datum/computer_file/program/crew_manifest/ui_static_data(mob/user) var/list/data = list() - data["manifest"] = GLOB.data_core.get_manifest() + data["manifest"] = GLOB.data_core.get_manifest_tg() return data /datum/computer_file/program/crew_manifest/ui_data(mob/user) @@ -41,9 +39,9 @@ if(computer && printer) //This option should never be called if there is no printer var/contents = {"

Crew Manifest


- [GLOB.data_core ? GLOB.data_core.get_manifest_html(0) : ""] + [GLOB.data_core ? GLOB.data_core.get_manifest() : ""] "} - if(!printer.print_text(contents,text("crew manifest ([])", station_time_timestamp()))) + if(!printer.print_text(contents,text("crew manifest ([])", STATION_TIME_TIMESTAMP("hh:mm:ss", world.time)))) to_chat(usr, "Hardware error: Printer was unable to print the file. It may be out of paper.") return else diff --git a/code/modules/modular_computers/file_system/programs/jobmanagement.dm b/code/modules/modular_computers/file_system/programs/jobmanagement.dm index 7b847c123e..b88b793b66 100644 --- a/code/modules/modular_computers/file_system/programs/jobmanagement.dm +++ b/code/modules/modular_computers/file_system/programs/jobmanagement.dm @@ -1,14 +1,12 @@ /datum/computer_file/program/job_management - filename = "job_manage" - filedesc = "Job Manager" + filename = "plexagoncore" + filedesc = "Plexagon HR Core" program_icon_state = "id" extended_desc = "Program for viewing and changing job slot avalibility." transfer_access = ACCESS_HEADS - requires_ntnet = 0 + requires_ntnet = TRUE size = 4 tgui_id = "NtosJobManager" - ui_x = 400 - ui_y = 620 var/change_position_cooldown = 30 //Jobs you cannot open new positions for diff --git a/code/modules/modular_computers/file_system/programs/ntdownloader.dm b/code/modules/modular_computers/file_system/programs/ntdownloader.dm index 352f13f305..8fbcfd0b01 100644 --- a/code/modules/modular_computers/file_system/programs/ntdownloader.dm +++ b/code/modules/modular_computers/file_system/programs/ntdownloader.dm @@ -1,18 +1,16 @@ /datum/computer_file/program/ntnetdownload - filename = "ntndownloader" - filedesc = "Software Download Tool" + filename = "ntsoftwarehub" + filedesc = "NT Software Hub" program_icon_state = "generic" extended_desc = "This program allows downloads of software from official NT repositories" - unsendable = 1 - undeletable = 1 + unsendable = TRUE + undeletable = TRUE size = 4 - requires_ntnet = 1 + requires_ntnet = TRUE requires_ntnet_feature = NTNET_SOFTWAREDOWNLOAD - available_on_ntnet = 0 + available_on_ntnet = FALSE ui_header = "downloader_finished.gif" tgui_id = "NtosNetDownloader" - ui_x = 480 - ui_y = 735 var/datum/computer_file/program/downloaded_file = null var/hacked_download = 0 @@ -20,6 +18,21 @@ var/download_netspeed = 0 var/downloaderror = "" var/obj/item/modular_computer/my_computer = null + var/emagged = FALSE + var/list/main_repo + var/list/antag_repo + +/datum/computer_file/program/ntnetdownload/run_program() + . = ..() + main_repo = SSnetworks.station_network.available_station_software + antag_repo = SSnetworks.station_network.available_antag_software + +/datum/computer_file/program/ntnetdownload/run_emag() + if(emagged) + return FALSE + emagged = TRUE + return TRUE + /datum/computer_file/program/ntnetdownload/proc/begin_file_download(filename) if(downloaded_file) @@ -30,8 +43,8 @@ if(!PRG || !istype(PRG)) return 0 - // Attempting to download antag only program, but without having emagged computer. No. - if(PRG.available_on_syndinet && !(computer.obj_flags & EMAGGED)) + // Attempting to download antag only program, but without having emagged/syndicate computer. No. + if(PRG.available_on_syndinet && !emagged) return 0 var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] @@ -41,10 +54,10 @@ ui_header = "downloader_running.gif" - if(PRG in SSnetworks.station_network.available_station_software) + if(PRG in main_repo) generate_network_log("Began downloading file [PRG.filename].[PRG.filetype] from NTNet Software Repository.") hacked_download = 0 - else if(PRG in SSnetworks.station_network.available_antag_software) + else if(PRG in antag_repo) generate_network_log("Began downloading file **ENCRYPTED**.[PRG.filetype] from unspecified server.") hacked_download = 1 else @@ -112,6 +125,8 @@ if(!istype(my_computer)) return + var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD] + var/list/access = card_slot?.GetAccess() var/list/data = get_header_data() @@ -130,10 +145,10 @@ data["disk_size"] = hard_drive.max_capacity data["disk_used"] = hard_drive.used_capacity var/list/all_entries[0] - for(var/A in SSnetworks.station_network.available_station_software) + for(var/A in main_repo) var/datum/computer_file/program/P = A // Only those programs our user can run will show in the list - if(!P.can_run(user,transfer = 1) || hard_drive.find_file_by_name(P.filename)) + if(!P.can_run(user,transfer = 1, access = access) || hard_drive.find_file_by_name(P.filename)) continue all_entries.Add(list(list( "filename" = P.filename, @@ -143,9 +158,9 @@ "size" = P.size, ))) data["hackedavailable"] = FALSE - if(computer.obj_flags & EMAGGED) // If we are running on emagged computer we have access to some "bonus" software + if(emagged) // If we are running on emagged computer we have access to some "bonus" software var/list/hacked_programs[0] - for(var/S in SSnetworks.station_network.available_antag_software) + for(var/S in antag_repo) var/datum/computer_file/program/P = S if(hard_drive.find_file_by_name(P.filename)) continue @@ -172,3 +187,24 @@ /datum/computer_file/program/ntnetdownload/kill_program(forced) abort_file_download() return ..(forced) + +//////////////////////// +//Syndicate Downloader// +//////////////////////// + +/// This app only lists programs normally found in the emagged section of the normal downloader app + +/datum/computer_file/program/ntnetdownload/syndicate + filename = "syndownloader" + filedesc = "Software Download Tool" + program_icon_state = "generic" + extended_desc = "This program allows downloads of software from shared Syndicate repositories" + requires_ntnet = 0 + ui_header = "downloader_finished.gif" + tgui_id = "NtosNetDownloader" + emagged = TRUE + +/datum/computer_file/program/ntnetdownload/syndicate/run_program() + . = ..() + main_repo = SSnetworks.station_network.available_antag_software + antag_repo = null diff --git a/code/modules/modular_computers/file_system/programs/ntmonitor.dm b/code/modules/modular_computers/file_system/programs/ntmonitor.dm index 7d6d89f32c..bbbde14780 100644 --- a/code/modules/modular_computers/file_system/programs/ntmonitor.dm +++ b/code/modules/modular_computers/file_system/programs/ntmonitor.dm @@ -1,6 +1,6 @@ /datum/computer_file/program/ntnetmonitor - filename = "ntmonitor" - filedesc = "NTNet Diagnostics and Monitoring" + filename = "wirecarp" + filedesc = "WireCarp" //wireshark. program_icon_state = "comm_monitor" extended_desc = "This program monitors stationwide NTNet network, provides access to logging systems, and allows for configuration changes" size = 12 diff --git a/code/modules/modular_computers/file_system/programs/ntnrc_client.dm b/code/modules/modular_computers/file_system/programs/ntnrc_client.dm index 4ae5bd326b..f03ff3f8fd 100644 --- a/code/modules/modular_computers/file_system/programs/ntnrc_client.dm +++ b/code/modules/modular_computers/file_system/programs/ntnrc_client.dm @@ -6,13 +6,9 @@ size = 8 requires_ntnet = 1 requires_ntnet_feature = NTNET_COMMUNICATION - network_destination = "NTNRC server" ui_header = "ntnrc_idle.gif" available_on_ntnet = 1 tgui_id = "NtosNetChat" - ui_x = 900 - ui_y = 675 - var/last_message // Used to generate the toolbar icon var/username var/active_channel diff --git a/code/modules/modular_computers/file_system/programs/nttransfer.dm b/code/modules/modular_computers/file_system/programs/nttransfer.dm deleted file mode 100644 index 698e557941..0000000000 --- a/code/modules/modular_computers/file_system/programs/nttransfer.dm +++ /dev/null @@ -1,183 +0,0 @@ -/datum/computer_file/program/nttransfer - filename = "nttransfer" - filedesc = "P2P Transfer Client" - extended_desc = "This program allows for simple file transfer via direct peer to peer connection." - program_icon_state = "comm_logs" - size = 7 - requires_ntnet = 1 - requires_ntnet_feature = NTNET_PEERTOPEER - network_destination = "other device via P2P tunnel" - available_on_ntnet = 1 - tgui_id = "ntos_net_transfer" - - var/error = "" // Error screen - var/server_password = "" // Optional password to download the file. - var/datum/computer_file/provided_file = null // File which is provided to clients. - var/datum/computer_file/downloaded_file = null // File which is being downloaded - var/list/connected_clients = list() // List of connected clients. - var/datum/computer_file/program/nttransfer/remote // Client var, specifies who are we downloading from. - var/download_completion = 0 // Download progress in GQ - var/download_netspeed = 0 // Our connectivity speed in GQ/s - var/actual_netspeed = 0 // Displayed in the UI, this is the actual transfer speed. - var/unique_token // UID of this program - var/upload_menu = 0 // Whether we show the program list and upload menu - var/static/nttransfer_uid = 0 - -/datum/computer_file/program/nttransfer/New() - unique_token = nttransfer_uid++ - ..() - -/datum/computer_file/program/nttransfer/process_tick() - // Server mode - update_netspeed() - if(provided_file) - for(var/datum/computer_file/program/nttransfer/C in connected_clients) - // Transfer speed is limited by device which uses slower connectivity. - // We can have multiple clients downloading at same time, but let's assume we use some sort of multicast transfer - // so they can all run on same speed. - C.actual_netspeed = min(C.download_netspeed, download_netspeed) - C.download_completion += C.actual_netspeed - if(C.download_completion >= provided_file.size) - C.finish_download() - else if(downloaded_file) // Client mode - if(!remote) - crash_download("Connection to remote server lost") - -/datum/computer_file/program/nttransfer/kill_program(forced = FALSE) - if(downloaded_file) // Client mode, clean up variables for next use - finalize_download() - - if(provided_file) // Server mode, disconnect all clients - for(var/datum/computer_file/program/nttransfer/P in connected_clients) - P.crash_download("Connection terminated by remote server") - downloaded_file = null - ..(forced) - -/datum/computer_file/program/nttransfer/proc/update_netspeed() - download_netspeed = 0 - switch(ntnet_status) - if(1) - download_netspeed = NTNETSPEED_LOWSIGNAL - if(2) - download_netspeed = NTNETSPEED_HIGHSIGNAL - if(3) - download_netspeed = NTNETSPEED_ETHERNET - -// Finishes download and attempts to store the file on HDD -/datum/computer_file/program/nttransfer/proc/finish_download() - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - if(!computer || !hard_drive || !hard_drive.store_file(downloaded_file)) - error = "I/O Error: Unable to save file. Check your hard drive and try again." - finalize_download() - -// Crashes the download and displays specific error message -/datum/computer_file/program/nttransfer/proc/crash_download(var/message) - error = message ? message : "An unknown error has occurred during download" - finalize_download() - -// Cleans up variables for next use -/datum/computer_file/program/nttransfer/proc/finalize_download() - if(remote) - remote.connected_clients.Remove(src) - downloaded_file = null - remote = null - download_completion = 0 - -/datum/computer_file/program/nttransfer/ui_act(action, params) - if(..()) - return 1 - switch(action) - if("PRG_downloadfile") - for(var/datum/computer_file/program/nttransfer/P in SSnetworks.station_network.fileservers) - if("[P.unique_token]" == params["id"]) - remote = P - break - if(!remote || !remote.provided_file) - return - if(remote.server_password) - var/pass = reject_bad_text(input(usr, "Code 401 Unauthorized. Please enter password:", "Password required")) - if(pass != remote.server_password) - error = "Incorrect Password" - return - downloaded_file = remote.provided_file.clone() - remote.connected_clients.Add(src) - return 1 - if("PRG_reset") - error = "" - upload_menu = 0 - finalize_download() - if(src in SSnetworks.station_network.fileservers) - SSnetworks.station_network.fileservers.Remove(src) - for(var/datum/computer_file/program/nttransfer/T in connected_clients) - T.crash_download("Remote server has forcibly closed the connection") - provided_file = null - return 1 - if("PRG_setpassword") - var/pass = reject_bad_text(input(usr, "Enter new server password. Leave blank to cancel, input 'none' to disable password.", "Server security", "none")) - if(!pass) - return - if(pass == "none") - server_password = "" - return - server_password = pass - return 1 - if("PRG_uploadfile") - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - for(var/datum/computer_file/F in hard_drive.stored_files) - if("[F.uid]" == params["id"]) - if(F.unsendable) - error = "I/O Error: File locked." - return - if(istype(F, /datum/computer_file/program)) - var/datum/computer_file/program/P = F - if(!P.can_run(usr,transfer = 1)) - error = "Access Error: Insufficient rights to upload file." - provided_file = F - SSnetworks.station_network.fileservers.Add(src) - return - error = "I/O Error: Unable to locate file on hard drive." - return 1 - if("PRG_uploadmenu") - upload_menu = 1 - - -/datum/computer_file/program/nttransfer/ui_data(mob/user) - - var/list/data = get_header_data() - - if(error) - data["error"] = error - else if(downloaded_file) - data["downloading"] = 1 - data["download_size"] = downloaded_file.size - data["download_progress"] = download_completion - data["download_netspeed"] = actual_netspeed - data["download_name"] = "[downloaded_file.filename].[downloaded_file.filetype]" - else if (provided_file) - data["uploading"] = 1 - data["upload_uid"] = unique_token - data["upload_clients"] = connected_clients.len - data["upload_haspassword"] = server_password ? 1 : 0 - data["upload_filename"] = "[provided_file.filename].[provided_file.filetype]" - else if (upload_menu) - var/list/all_files[0] - var/obj/item/computer_hardware/hard_drive/hard_drive = computer.all_components[MC_HDD] - for(var/datum/computer_file/F in hard_drive.stored_files) - all_files.Add(list(list( - "uid" = F.uid, - "filename" = "[F.filename].[F.filetype]", - "size" = F.size - ))) - data["upload_filelist"] = all_files - else - var/list/all_servers[0] - for(var/datum/computer_file/program/nttransfer/P in SSnetworks.station_network.fileservers) - all_servers.Add(list(list( - "uid" = P.unique_token, - "filename" = "[P.provided_file.filename].[P.provided_file.filetype]", - "size" = P.provided_file.size, - "haspassword" = P.server_password ? 1 : 0 - ))) - data["servers"] = all_servers - - return data \ No newline at end of file diff --git a/code/modules/modular_computers/file_system/programs/powermonitor.dm b/code/modules/modular_computers/file_system/programs/powermonitor.dm index d2d57b1447..e87a731a40 100644 --- a/code/modules/modular_computers/file_system/programs/powermonitor.dm +++ b/code/modules/modular_computers/file_system/programs/powermonitor.dm @@ -1,19 +1,16 @@ //normal computer version is located in code\modules\power\monitor.dm, /obj/machinery/computer/monitor /datum/computer_file/program/power_monitor - filename = "powermonitor" - filedesc = "Power Monitor" + filename = "ampcheck" + filedesc = "AmpCheck" program_icon_state = "power_monitor" extended_desc = "This program connects to sensors around the station to provide information about electrical systems" ui_header = "power_norm.gif" transfer_access = ACCESS_ENGINE usage_flags = PROGRAM_CONSOLE requires_ntnet = 0 - network_destination = "power monitoring system" size = 9 tgui_id = "NtosPowerMonitor" - ui_x = 550 - ui_y = 700 var/has_alert = 0 var/obj/structure/cable/attached_wire diff --git a/code/modules/modular_computers/file_system/programs/radar.dm b/code/modules/modular_computers/file_system/programs/radar.dm index 7a6e80267c..216365d6ea 100644 --- a/code/modules/modular_computers/file_system/programs/radar.dm +++ b/code/modules/modular_computers/file_system/programs/radar.dm @@ -2,31 +2,48 @@ filename = "genericfinder" filedesc = "debug_finder" ui_header = "borg_mon.gif" //DEBUG -- new icon before PR - program_icon_state = "generic" - extended_desc = "generic" + program_icon_state = "radarntos" requires_ntnet = TRUE transfer_access = null available_on_ntnet = FALSE - network_destination = "tracking program" + usage_flags = PROGRAM_LAPTOP | PROGRAM_TABLET size = 5 tgui_id = "NtosRadar" - ui_x = 800 - ui_y = 600 - special_assets = list( - /datum/asset/simple/radar_assets, - ) ///List of trackable entities. Updated by the scan() proc. var/list/objects ///Ref of the last trackable object selected by the user in the tgui window. Updated in the ui_act() proc. var/atom/selected ///Used to store when the next scan is available. Updated by the scan() proc. var/next_scan = 0 + ///Used to keep track of the last value program_icon_state was set to, to prevent constant unnecessary update_icon() calls + var/last_icon_state = "" + ///Used by the tgui interface, themed NT or Syndicate. + var/arrowstyle = "ntosradarpointer.png" + ///Used by the tgui interface, themed for NT or Syndicate colors. + var/pointercolor = "green" + +/datum/computer_file/program/radar/run_program(mob/living/user) + . = ..() + if(.) + START_PROCESSING(SSfastprocess, src) + return + return FALSE /datum/computer_file/program/radar/kill_program(forced = FALSE) objects = list() selected = null + STOP_PROCESSING(SSfastprocess, src) return ..() +/datum/computer_file/program/radar/Destroy() + STOP_PROCESSING(SSfastprocess, src) + return ..() + +/datum/computer_file/program/radar/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/simple/radar_assets), + ) + /datum/computer_file/program/radar/ui_data(mob/user) var/list/data = get_header_data() data["selected"] = selected @@ -65,7 +82,37 @@ * */ /datum/computer_file/program/radar/proc/track() - return + var/atom/movable/signal = find_atom() + if(!trackable(signal)) + return + + var/turf/here_turf = (get_turf(computer)) + var/turf/target_turf = (get_turf(signal)) + var/userot = FALSE + var/rot = 0 + var/pointer="crosshairs" + var/locx = (target_turf.x - here_turf.x) + 24 + var/locy = (here_turf.y - target_turf.y) + 24 + + if(get_dist_euclidian(here_turf, target_turf) > 24) + userot = TRUE + rot = round(Get_Angle(here_turf, target_turf)) + else + if(target_turf.z > here_turf.z) + pointer="caret-up" + else if(target_turf.z < here_turf.z) + pointer="caret-down" + + var/list/trackinfo = list( + "locx" = locx, + "locy" = locy, + "userot" = userot, + "rot" = rot, + "arrowstyle" = arrowstyle, + "color" = pointercolor, + "pointer" = pointer, + ) + return trackinfo /** * @@ -77,10 +124,12 @@ **arg1 is the atom being evaluated. */ /datum/computer_file/program/radar/proc/trackable(atom/movable/signal) - if(!signal) + if(!signal || !computer) return FALSE var/turf/here = get_turf(computer) var/turf/there = get_turf(signal) + if(!here || !there) + return FALSE //I was still getting a runtime even after the above check while scanning, so fuck it return (there.z == here.z) || (is_station_level(here.z) && is_station_level(there.z)) /** @@ -98,52 +147,74 @@ /datum/computer_file/program/radar/proc/scan() return +/** + * + *Finds the atom in the appropriate list that the `selected` var indicates + * + *The `selected` var holds a REF, which is a string. A mob REF may be + *something like "mob_209". In order to find the actual atom, we need + *to search the appropriate list for the REF string. This is dependant + *on the program (Lifeline uses GLOB.human_list, while Fission360 uses + *GLOB.poi_list), but the result will be the same; evaluate the string and + *return an atom reference. +*/ +/datum/computer_file/program/radar/proc/find_atom() + return + +//We use SSfastprocess for the program icon state because it runs faster than process_tick() does. +/datum/computer_file/program/radar/process() + if(computer.active_program != src) + STOP_PROCESSING(SSfastprocess, src) //We're not the active program, it's time to stop. + return + if(!selected) + return + + var/atom/movable/signal = find_atom() + if(!trackable(signal)) + program_icon_state = "[initial(program_icon_state)]lost" + if(last_icon_state != program_icon_state) + computer.update_icon() + last_icon_state = program_icon_state + return + + var/here_turf = get_turf(computer) + var/target_turf = get_turf(signal) + var/trackdistance = get_dist_euclidian(here_turf, target_turf) + switch(trackdistance) + if(0) + program_icon_state = "[initial(program_icon_state)]direct" + if(1 to 12) + program_icon_state = "[initial(program_icon_state)]close" + if(13 to 24) + program_icon_state = "[initial(program_icon_state)]medium" + if(25 to INFINITY) + program_icon_state = "[initial(program_icon_state)]far" + + if(last_icon_state != program_icon_state) + computer.update_icon() + last_icon_state = program_icon_state + computer.setDir(get_dir(here_turf, target_turf)) + +//We can use process_tick to restart fast processing, since the computer will be running this constantly either way. +/datum/computer_file/program/radar/process_tick() + if(computer.active_program == src) + START_PROCESSING(SSfastprocess, src) + /////////////////// //Suit Sensor App// /////////////////// ///A program that tracks crew members via suit sensors /datum/computer_file/program/radar/lifeline - filename = "Lifeline" + filename = "lifeline" filedesc = "Lifeline" - program_icon_state = "generic" extended_desc = "This program allows for tracking of crew members via their suit sensors." requires_ntnet = TRUE transfer_access = ACCESS_MEDICAL available_on_ntnet = TRUE -/datum/computer_file/program/radar/lifeline/track() - var/mob/living/carbon/human/humanoid = locate(selected) in GLOB.human_list - if(!istype(humanoid) || !trackable(humanoid)) - return - - var/turf/here_turf = (get_turf(computer)) - var/turf/target_turf = (get_turf(humanoid)) - var/userot = FALSE - var/rot = 0 - var/pointer="crosshairs" - var/locx = (target_turf.x - here_turf.x) - var/locy = (here_turf.y - target_turf.y) - if(get_dist_euclidian(here_turf, target_turf) > 24) //If they're too far away, we need the angle for the arrow along the edge of the radar display - userot = TRUE - rot = round(Get_Angle(here_turf, target_turf)) - else - locx = locx + 24 - locy = locy + 24 - if(target_turf.z > here_turf.z) - pointer="caret-up" - else if(target_turf.z < here_turf.z) - pointer="caret-down" - var/list/trackinfo = list( - locx = locx, - locy = locy, - userot = userot, - rot = rot, - arrowstyle = "ntosradarpointer.png", //For the rotation arrow, it's stupid I know - color = "green", - pointer = pointer, - ) - return trackinfo +/datum/computer_file/program/radar/lifeline/find_atom() + return locate(selected) in GLOB.human_list /datum/computer_file/program/radar/lifeline/scan() if(world.time < next_scan) @@ -180,50 +251,22 @@ //Nuke Disk Finder App// //////////////////////// -///A program that tracks crew members via suit sensors +///A program that tracks nukes and nuclear accessories /datum/computer_file/program/radar/fission360 - filename = "Fission360" + filename = "fission360" filedesc = "Fission360" - program_icon_state = "generic" + program_icon_state = "radarsyndicate" extended_desc = "This program allows for tracking of nuclear authorization disks and warheads." requires_ntnet = FALSE transfer_access = null available_on_ntnet = FALSE available_on_syndinet = TRUE tgui_id = "NtosRadarSyndicate" + arrowstyle = "ntosradarpointerS.png" + pointercolor = "red" -/datum/computer_file/program/radar/fission360/track() - var/obj/nuke = locate(selected) in GLOB.poi_list - if(!trackable(nuke)) - return - - var/turf/here_turf = (get_turf(computer)) - var/turf/target_turf = (get_turf(nuke)) - var/userot = FALSE - var/rot = 0 - var/pointer="crosshairs" - var/locx = (target_turf.x - here_turf.x) - var/locy = (here_turf.y - target_turf.y) - if(get_dist_euclidian(here_turf, target_turf) > 24) //If they're too far away, we need the angle for the arrow along the edge of the radar display - userot = TRUE - rot = round(Get_Angle(here_turf, target_turf)) - else - locx = locx + 24 - locy = locy + 24 - if(target_turf.z > here_turf.z) - pointer="caret-up" - else if(target_turf.z < here_turf.z) - pointer="caret-down" - var/list/trackinfo = list( - locx = locx, - locy = locy, - userot = userot, - rot = rot, - arrowstyle = "ntosradarpointerS.png", - color = "red", - pointer = pointer, - ) - return trackinfo +/datum/computer_file/program/radar/fission360/find_atom() + return locate(selected) in GLOB.poi_list /datum/computer_file/program/radar/fission360/scan() if(world.time < next_scan) @@ -232,8 +275,6 @@ objects = list() for(var/i in GLOB.nuke_list) var/obj/machinery/nuclearbomb/nuke = i - if(!trackable(nuke)) - continue var/list/nukeinfo = list( ref = REF(nuke), @@ -241,9 +282,8 @@ ) objects += list(nukeinfo) var/obj/item/disk/nuclear/disk = locate() in GLOB.poi_list - if(trackable(disk)) - var/list/nukeinfo = list( - ref = REF(disk), - name = disk.name, - ) - objects += list(nukeinfo) + var/list/nukeinfo = list( + ref = REF(disk), + name = "Nuke Auth. Disk", + ) + objects += list(nukeinfo) diff --git a/code/modules/modular_computers/file_system/programs/robocontrol.dm b/code/modules/modular_computers/file_system/programs/robocontrol.dm index 910f923327..c0b82b9c95 100644 --- a/code/modules/modular_computers/file_system/programs/robocontrol.dm +++ b/code/modules/modular_computers/file_system/programs/robocontrol.dm @@ -1,16 +1,13 @@ /datum/computer_file/program/robocontrol - filename = "robocontrol" - filedesc = "Bot Remote Controller" + filename = "botkeeper" + filedesc = "Botkeeper" program_icon_state = "robot" extended_desc = "A remote controller used for giving basic commands to non-sentient robots." transfer_access = ACCESS_ROBOTICS requires_ntnet = TRUE - network_destination = "robotics control network" size = 12 tgui_id = "NtosRoboControl" - ui_x = 550 - ui_y = 550 ///Number of simple robots on-station. var/botcount = 0 ///Used to find the location of the user for the purposes of summoning robots. @@ -80,7 +77,7 @@ return if(id_card) GLOB.data_core.manifest_modify(id_card.registered_name, id_card.assignment) - card_slot.try_eject(TRUE, current_user) + card_slot.try_eject(current_user) else playsound(get_turf(ui_host()) , 'sound/machines/buzz-sigh.ogg', 25, FALSE) return diff --git a/code/modules/modular_computers/file_system/programs/sm_monitor.dm b/code/modules/modular_computers/file_system/programs/sm_monitor.dm index 0a675a7abc..e4cf590930 100644 --- a/code/modules/modular_computers/file_system/programs/sm_monitor.dm +++ b/code/modules/modular_computers/file_system/programs/sm_monitor.dm @@ -1,16 +1,13 @@ /datum/computer_file/program/supermatter_monitor - filename = "smmonitor" - filedesc = "Supermatter Monitoring" + filename = "ntcims" + filedesc = "NT CIMS" ui_header = "smmon_0.gif" program_icon_state = "smmon_0" - extended_desc = "This program connects to specially calibrated supermatter sensors to provide information on the status of supermatter-based engines." + extended_desc = "Crystal Integrity Monitoring System, connects to specially calibrated supermatter sensors to provide information on the status of supermatter-based engines." requires_ntnet = TRUE transfer_access = ACCESS_CONSTRUCTION - network_destination = "supermatter monitoring system" size = 5 tgui_id = "NtosSupermatterMonitor" - ui_x = 600 - ui_y = 350 var/last_status = SUPERMATTER_INACTIVE var/list/supermatters var/obj/machinery/power/supermatter_crystal/active // Currently selected supermatter crystal. diff --git a/code/modules/modular_computers/hardware/CPU.dm b/code/modules/modular_computers/hardware/CPU.dm index d08d65ff8b..f13081e1f3 100644 --- a/code/modules/modular_computers/hardware/CPU.dm +++ b/code/modules/modular_computers/hardware/CPU.dm @@ -37,4 +37,4 @@ icon_state = "cpu_super" w_class = WEIGHT_CLASS_TINY power_usage = 75 - max_idle_programs = 2 \ No newline at end of file + max_idle_programs = 2 diff --git a/code/modules/modular_computers/hardware/_hardware.dm b/code/modules/modular_computers/hardware/_hardware.dm index 37f3fc434e..81555340b2 100644 --- a/code/modules/modular_computers/hardware/_hardware.dm +++ b/code/modules/modular_computers/hardware/_hardware.dm @@ -10,9 +10,11 @@ // Computer that holds this hardware, if any. var/power_usage = 0 // If the hardware uses extra power, change this. - var/enabled = 1 // If the hardware is turned off set this to 0. - var/critical = 0 // Prevent disabling for important component, like the CPU. - var/can_install = 1 // Prevents direct installation of removable media. + var/enabled = TRUE // If the hardware is turned off set this to 0. + var/critical = FALSE // Prevent disabling for important component, like the CPU. + var/can_install = TRUE // Prevents direct installation of removable media. + var/expansion_hw = FALSE // Hardware that fits into expansion bays. + var/removable = TRUE // Whether the hardware is removable or not. var/damage = 0 // Current damage level var/max_damage = 100 // Maximal damage level. var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things @@ -20,7 +22,7 @@ var/malfunction_probability = 10// Chance of malfunction when the component is damaged var/device_type -/obj/item/computer_hardware/New(var/obj/L) +/obj/item/computer_hardware/New(obj/L) ..() pixel_x = rand(-8, 8) pixel_y = rand(-8, 8) @@ -32,30 +34,31 @@ /obj/item/computer_hardware/attackby(obj/item/I, mob/living/user) - // Multitool. Runs diagnostics - if(istype(I, /obj/item/multitool)) - to_chat(user, "***** DIAGNOSTICS REPORT *****") - diagnostics(user) - to_chat(user, "******************************") - return 1 - // Cable coil. Works as repair method, but will probably require multiple applications and more cable. if(istype(I, /obj/item/stack/cable_coil)) + var/obj/item/stack/S = I if(obj_integrity == max_integrity) to_chat(user, "\The [src] doesn't seem to require repairs.") return 1 - if(I.use_tool(src, user, 0, 1)) + if(S.use(1)) to_chat(user, "You patch up \the [src] with a bit of \the [I].") obj_integrity = min(obj_integrity + 10, max_integrity) return 1 if(try_insert(I, user)) - return 1 + return TRUE return ..() +/obj/item/computer_hardware/multitool_act(mob/living/user, obj/item/I) + ..() + to_chat(user, "***** DIAGNOSTICS REPORT *****") + diagnostics(user) + to_chat(user, "******************************") + return TRUE + // Called on multitool click, prints diagnostic information to the user. -/obj/item/computer_hardware/proc/diagnostics(var/mob/user) +/obj/item/computer_hardware/proc/diagnostics(mob/user) to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]") // Handles damage checks @@ -72,7 +75,7 @@ return TRUE // Good to go. -/obj/item/computer_hardware/examine(var/mob/user) +/obj/item/computer_hardware/examine(mob/user) . = ..() if(damage > damage_failure) . += "It seems to be severely damaged!" diff --git a/code/modules/modular_computers/hardware/ai_slot.dm b/code/modules/modular_computers/hardware/ai_slot.dm index 8428467a87..c874d786a0 100644 --- a/code/modules/modular_computers/hardware/ai_slot.dm +++ b/code/modules/modular_computers/hardware/ai_slot.dm @@ -5,22 +5,21 @@ icon_state = "card_mini" w_class = WEIGHT_CLASS_SMALL device_type = MC_AI + expansion_hw = TRUE var/obj/item/aicard/stored_card = null var/locked = FALSE +/obj/item/computer_hardware/ai_slot/handle_atom_del(atom/A) + if(A == stored_card) + try_eject(0, null, TRUE) + . = ..() /obj/item/computer_hardware/ai_slot/examine(mob/user) . = ..() if(stored_card) . += "There appears to be an intelliCard loaded. There appears to be a pinhole protecting a manual eject button. A screwdriver could probably press it." -/obj/item/computer_hardware/ai_slot/on_install(obj/item/modular_computer/M, mob/living/user = null) - M.add_verb(device_type) - -/obj/item/computer_hardware/ai_slot/on_remove(obj/item/modular_computer/M, mob/living/user = null) - M.remove_verb(device_type) - /obj/item/computer_hardware/ai_slot/try_insert(obj/item/I, mob/living/user = null) if(!holder) return FALSE @@ -40,14 +39,7 @@ return TRUE -/obj/item/computer_hardware/ai_slot/try_eject(slot=0,mob/living/user = null,forced = 0) - if (get_dist(src,user) > 1) - if (iscarbon(user)) - var/mob/living/carbon/H = user - if (!(H.dna && H.dna.check_mutation(TK) && tkMaxRangeCheck(src,H))) - return FALSE - else - return FALSE +/obj/item/computer_hardware/ai_slot/try_eject(mob/living/user = null,forced = FALSE) if(!stored_card) to_chat(user, "There is no card in \the [src].") return FALSE @@ -57,19 +49,21 @@ return FALSE if(stored_card) - stored_card.forceMove(get_turf(src)) + to_chat(user, "You remove [stored_card] from [src].") locked = FALSE - stored_card.verb_pickup() + if(user) + user.put_in_hands(stored_card) + else + stored_card.forceMove(drop_location()) stored_card = null - to_chat(user, "You remove the card from \the [src].") return TRUE return FALSE /obj/item/computer_hardware/ai_slot/attackby(obj/item/I, mob/living/user) if(..()) return - if(istype(I, /obj/item/screwdriver)) + if(I.tool_behaviour == TOOL_SCREWDRIVER) to_chat(user, "You press down on the manual eject button with \the [I].") try_eject(,user,1) - return \ No newline at end of file + return diff --git a/code/modules/modular_computers/hardware/battery_module.dm b/code/modules/modular_computers/hardware/battery_module.dm index e03427cc9c..0668248315 100644 --- a/code/modules/modular_computers/hardware/battery_module.dm +++ b/code/modules/modular_computers/hardware/battery_module.dm @@ -7,6 +7,9 @@ var/obj/item/stock_parts/cell/battery = null device_type = MC_CELL +/obj/item/computer_hardware/battery/get_cell() + return battery + /obj/item/computer_hardware/battery/New(loc, battery_type = null) if(battery_type) battery = new battery_type(src) @@ -16,6 +19,11 @@ . = ..() QDEL_NULL(battery) +/obj/item/computer_hardware/battery/handle_atom_del(atom/A) + if(A == battery) + try_eject(forced = TRUE) + . = ..() + /obj/item/computer_hardware/battery/try_insert(obj/item/I, mob/living/user = null) if(!holder) return FALSE @@ -40,12 +48,15 @@ return TRUE -/obj/item/computer_hardware/battery/try_eject(slot=0, mob/living/user = null, forced = 0) +/obj/item/computer_hardware/battery/try_eject(mob/living/user = null, forced = FALSE) if(!battery) to_chat(user, "There is no power cell connected to \the [src].") return FALSE else - battery.forceMove(get_turf(src)) + if(user) + user.put_in_hands(battery) + else + battery.forceMove(drop_location()) to_chat(user, "You detach \the [battery] from \the [src].") battery = null diff --git a/code/modules/modular_computers/hardware/card_slot.dm b/code/modules/modular_computers/hardware/card_slot.dm index e4bc45dbc5..c243bf7db1 100644 --- a/code/modules/modular_computers/hardware/card_slot.dm +++ b/code/modules/modular_computers/hardware/card_slot.dm @@ -7,44 +7,36 @@ device_type = MC_CARD var/obj/item/card/id/stored_card = null - var/obj/item/card/id/stored_card2 = null + +/obj/item/computer_hardware/card_slot/handle_atom_del(atom/A) + if(A == stored_card) + try_eject(null, TRUE) + . = ..() /obj/item/computer_hardware/card_slot/Destroy() try_eject() return ..() /obj/item/computer_hardware/card_slot/GetAccess() - if(stored_card && stored_card2) // Best of both worlds - return (stored_card.GetAccess() | stored_card2.GetAccess()) - else if(stored_card) - return stored_card.GetAccess() - else if(stored_card2) - return stored_card2.GetAccess() - return ..() + var/list/total_access + if(stored_card) + total_access = stored_card.GetAccess() + var/obj/item/computer_hardware/card_slot/card_slot2 = holder?.all_components[MC_CARD2] //Best of both worlds + if(card_slot2?.stored_card) + total_access |= card_slot2.stored_card.GetAccess() + return total_access /obj/item/computer_hardware/card_slot/GetID() if(stored_card) return stored_card - else if(stored_card2) - return stored_card2 return ..() /obj/item/computer_hardware/card_slot/RemoveID() if(stored_card) . = stored_card - if(!try_eject(1)) + if(!try_eject()) return null return - if(stored_card2) - . = stored_card2 - if(!try_eject(2)) - return null - -/obj/item/computer_hardware/card_slot/on_install(obj/item/modular_computer/M, mob/living/user = null) - M.add_verb(device_type) - -/obj/item/computer_hardware/card_slot/on_remove(obj/item/modular_computer/M, mob/living/user = null) - M.remove_verb(device_type) /obj/item/computer_hardware/card_slot/try_insert(obj/item/I, mob/living/user = null) if(!holder) @@ -53,8 +45,7 @@ if(!istype(I, /obj/item/card/id)) return FALSE - if(stored_card && stored_card2) - to_chat(user, "You try to insert \the [I] into \the [src], but its slots are occupied.") + if(stored_card) return FALSE if(user) if(!user.transferItemToLoc(I, src)) @@ -62,68 +53,68 @@ else I.forceMove(src) - if(!stored_card) - stored_card = I - else - stored_card2 = I - to_chat(user, "You insert \the [I] into \the [src].") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + stored_card = I + to_chat(user, "You insert \the [I] into \the [expansion_hw ? "secondary":"primary"] [src].") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + if(ishuman(user)) + var/mob/living/carbon/human/H = user + H.sec_hud_set_ID() return TRUE -/obj/item/computer_hardware/card_slot/try_eject(slot=0, mob/living/user = null, forced = 0) - if (get_dist(src,user) > 1) - if (iscarbon(user)) - var/mob/living/carbon/H = user - if (!(H.dna && H.dna.check_mutation(TK) && tkMaxRangeCheck(src,H))) - return FALSE - else - return FALSE - if(!stored_card && !stored_card2) +/obj/item/computer_hardware/card_slot/try_eject(mob/living/user = null, forced = FALSE) + if(!stored_card) to_chat(user, "There are no cards in \the [src].") return FALSE - var/ejected = 0 - if(stored_card && (!slot || slot == 1)) - if(user) - user.put_in_hands(stored_card) - else - stored_card.forceMove(get_turf(src)) - stored_card = null - ejected++ + if(user) + user.put_in_hands(stored_card) + else + stored_card.forceMove(drop_location()) + stored_card = null - if(stored_card2 && (!slot || slot == 2)) - if(user) - user.put_in_hands(stored_card2) - else - stored_card2.forceMove(get_turf(src)) - stored_card2 = null - ejected++ + if(holder) + if(holder.active_program) + holder.active_program.event_idremoved(0) - if(ejected) - if(holder) - if(holder.active_program) - holder.active_program.event_idremoved(0, slot) - - for(var/I in holder.idle_threads) - var/datum/computer_file/program/P = I - P.event_idremoved(1, slot) - - to_chat(user, "You remove the card[ejected>1 ? "s" : ""] from \the [src].") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - return TRUE - return FALSE + for(var/p in holder.idle_threads) + var/datum/computer_file/program/computer_program = p + computer_program.event_idremoved(1) + if(ishuman(user)) + var/mob/living/carbon/human/human_user = user + human_user.sec_hud_set_ID() + to_chat(user, "You remove the card from \the [src].") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + return TRUE /obj/item/computer_hardware/card_slot/attackby(obj/item/I, mob/living/user) if(..()) return - if(istype(I, /obj/item/screwdriver)) - to_chat(user, "You press down on the manual eject button with \the [I].") - try_eject(0,user) - return + if(I.tool_behaviour == TOOL_SCREWDRIVER) + if(stored_card) + to_chat(user, "You press down on the manual eject button with \the [I].") + try_eject(user) + return + swap_slot() + to_chat(user, "You adjust the connecter to fit into [expansion_hw ? "an expansion bay" : "the primary ID bay"].") + +/** + *Swaps the card_slot hardware between using the dedicated card slot bay on a computer, and using an expansion bay. +*/ +/obj/item/computer_hardware/card_slot/proc/swap_slot() + expansion_hw = !expansion_hw + if(expansion_hw) + device_type = MC_CARD2 + else + device_type = MC_CARD /obj/item/computer_hardware/card_slot/examine(mob/user) . = ..() - if(stored_card || stored_card2) + . += "The connector is set to fit into [expansion_hw ? "an expansion bay" : "a computer's primary ID bay"], but can be adjusted with a screwdriver." + if(stored_card) . += "There appears to be something loaded in the card slots." + +/obj/item/computer_hardware/card_slot/secondary + device_type = MC_CARD2 + expansion_hw = TRUE diff --git a/code/modules/modular_computers/hardware/hard_drive.dm b/code/modules/modular_computers/hardware/hard_drive.dm index e27eaa53ae..e5c133de20 100644 --- a/code/modules/modular_computers/hardware/hard_drive.dm +++ b/code/modules/modular_computers/hardware/hard_drive.dm @@ -22,14 +22,14 @@ . = ..() . += "It has [max_capacity] GQ of storage capacity." -/obj/item/computer_hardware/hard_drive/diagnostics(var/mob/user) +/obj/item/computer_hardware/hard_drive/diagnostics(mob/user) ..() // 999 is a byond limit that is in place. It's unlikely someone will reach that many files anyway, since you would sooner run out of space. to_chat(user, "NT-NFS File Table Status: [stored_files.len]/999") to_chat(user, "Storage capacity: [used_capacity]/[max_capacity]GQ") // Use this proc to add file to the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks. -/obj/item/computer_hardware/hard_drive/proc/store_file(var/datum/computer_file/F) +/obj/item/computer_hardware/hard_drive/proc/store_file(datum/computer_file/F) if(!F || !istype(F)) return 0 @@ -52,7 +52,7 @@ return 1 // Use this proc to remove file from the drive. Returns 1 on success and 0 on failure. Contains necessary sanity checks. -/obj/item/computer_hardware/hard_drive/proc/remove_file(var/datum/computer_file/F) +/obj/item/computer_hardware/hard_drive/proc/remove_file(datum/computer_file/F) if(!F || !istype(F)) return 0 @@ -78,7 +78,7 @@ used_capacity = total_size // Checks whether file can be stored on the hard drive. We can only store unique files, so this checks whether we wouldn't get a duplicity by adding a file. -/obj/item/computer_hardware/hard_drive/proc/can_store_file(var/datum/computer_file/F) +/obj/item/computer_hardware/hard_drive/proc/can_store_file(datum/computer_file/F) if(!F || !istype(F)) return 0 @@ -101,7 +101,7 @@ // Tries to find the file by filename. Returns null on failure -/obj/item/computer_hardware/hard_drive/proc/find_file_by_name(var/filename) +/obj/item/computer_hardware/hard_drive/proc/find_file_by_name(filename) if(!check_functionality()) return null @@ -157,18 +157,30 @@ max_capacity = 64 icon_state = "ssd_mini" w_class = WEIGHT_CLASS_TINY - custom_price = PRICE_ABOVE_NORMAL + custom_price = 150 -/obj/item/computer_hardware/hard_drive/small/syndicate // Syndicate variant - very slight better +// Syndicate variant - very slight better +/obj/item/computer_hardware/hard_drive/small/syndicate desc = "An efficient SSD for portable devices developed by a rival organisation." power_usage = 8 max_capacity = 70 var/datum/antagonist/traitor/traitor_data // Syndicate hard drive has the user's data baked directly into it on creation +/// For tablets given to nuke ops +/obj/item/computer_hardware/hard_drive/small/nukeops + power_usage = 8 + max_capacity = 70 + +/obj/item/computer_hardware/hard_drive/small/nukeops/install_default_programs() + store_file(new/datum/computer_file/program/computerconfig(src)) + store_file(new/datum/computer_file/program/ntnetdownload/syndicate(src)) // Syndicate version; automatic access to syndicate apps and no NT apps + store_file(new/datum/computer_file/program/filemanager(src)) + store_file(new/datum/computer_file/program/radar/fission360(src)) //I am legitimately afraid if I don't do this, Ops players will think they just don't get a pinpointer anymore. + /obj/item/computer_hardware/hard_drive/micro name = "micro solid state drive" desc = "A highly efficient SSD chip for portable devices." power_usage = 2 max_capacity = 32 icon_state = "ssd_micro" - w_class = WEIGHT_CLASS_TINY \ No newline at end of file + w_class = WEIGHT_CLASS_TINY diff --git a/code/modules/modular_computers/hardware/network_card.dm b/code/modules/modular_computers/hardware/network_card.dm index fe1b1879cb..04bf494fe4 100644 --- a/code/modules/modular_computers/hardware/network_card.dm +++ b/code/modules/modular_computers/hardware/network_card.dm @@ -11,7 +11,7 @@ device_type = MC_NET var/static/ntnet_card_uid = 1 -/obj/item/computer_hardware/network_card/diagnostics(var/mob/user) +/obj/item/computer_hardware/network_card/diagnostics(mob/user) ..() to_chat(user, "NIX Unique ID: [identification_id]") to_chat(user, "NIX User Tag: [identification_string]") @@ -22,7 +22,7 @@ if(ethernet) to_chat(user, "OpenEth (Physical Connection) - Physical network connection port") -/obj/item/computer_hardware/network_card/New(var/l) +/obj/item/computer_hardware/network_card/New(l) ..() identification_id = ntnet_card_uid++ @@ -31,7 +31,7 @@ return "[identification_string] (NID [identification_id])" // 0 - No signal, 1 - Low signal, 2 - High signal. 3 - Wired Connection -/obj/item/computer_hardware/network_card/proc/get_signal(var/specific_action = 0) +/obj/item/computer_hardware/network_card/proc/get_signal(specific_action = 0) if(!holder) // Hardware is not installed in anything. No signal. How did this even get called? return 0 diff --git a/code/modules/modular_computers/hardware/portable_disk.dm b/code/modules/modular_computers/hardware/portable_disk.dm index b5a957be04..89b0382e86 100644 --- a/code/modules/modular_computers/hardware/portable_disk.dm +++ b/code/modules/modular_computers/hardware/portable_disk.dm @@ -8,12 +8,8 @@ max_capacity = 16 device_type = MC_SDD -/obj/item/computer_hardware/hard_drive/portable/on_install(obj/item/modular_computer/M, mob/living/user = null) - M.add_verb(device_type) - -/obj/item/computer_hardware/hard_drive/portable/on_remove(obj/item/modular_computer/M, mob/living/user = null) - ..() - M.remove_verb(device_type) +/obj/item/computer_hardware/hard_drive/portable/on_remove(obj/item/modular_computer/MC, mob/user) + return //this is a floppy disk, let's not shut the computer down when it gets pulled out. /obj/item/computer_hardware/hard_drive/portable/install_default_programs() return // Empty by default diff --git a/code/modules/modular_computers/hardware/printer.dm b/code/modules/modular_computers/hardware/printer.dm index 36c666e5d6..3bd5946435 100644 --- a/code/modules/modular_computers/hardware/printer.dm +++ b/code/modules/modular_computers/hardware/printer.dm @@ -5,19 +5,20 @@ icon_state = "printer" w_class = WEIGHT_CLASS_NORMAL device_type = MC_PRINT + expansion_hw = TRUE var/stored_paper = 20 var/max_paper = 30 /obj/item/computer_hardware/printer/diagnostics(mob/living/user) ..() - to_chat(user, "Paper level: [stored_paper]/[max_paper].") + to_chat(user, "Paper level: [stored_paper]/[max_paper].") /obj/item/computer_hardware/printer/examine(mob/user) . = ..() . += "Paper level: [stored_paper]/[max_paper]." -/obj/item/computer_hardware/printer/proc/print_text(var/text_to_print, var/paper_title = "") +/obj/item/computer_hardware/printer/proc/print_text(text_to_print, paper_title = "") if(!stored_paper) return FALSE if(!check_functionality()) @@ -27,11 +28,12 @@ // Damaged printer causes the resulting paper to be somewhat harder to read. if(damage > damage_malfunction) - P.setText(stars(text_to_print, 100-malfunction_probability)) + P.info = stars(text_to_print, 100-malfunction_probability) else - P.setText(text_to_print) + P.info = text_to_print if(paper_title) P.name = paper_title + P.update_icon() stored_paper-- P = null return TRUE diff --git a/code/modules/modular_computers/hardware/sensor_package.dm b/code/modules/modular_computers/hardware/sensor_package.dm new file mode 100644 index 0000000000..c0363bc809 --- /dev/null +++ b/code/modules/modular_computers/hardware/sensor_package.dm @@ -0,0 +1,8 @@ +//This item doesn't do much on its own, but is required by apps such as AtmoZphere. +/obj/item/computer_hardware/sensorpackage + name = "sensor package" + desc = "An integrated sensor package allowing a computer to take readings from the environment. Required by certain programs." + icon_state = "servo" + w_class = WEIGHT_CLASS_TINY + device_type = MC_SENSORS + expansion_hw = TRUE diff --git a/code/modules/modular_computers/laptop_vendor.dm b/code/modules/modular_computers/laptop_vendor.dm index ee9def4191..83bb057d66 100644 --- a/code/modules/modular_computers/laptop_vendor.dm +++ b/code/modules/modular_computers/laptop_vendor.dm @@ -27,9 +27,6 @@ var/dev_printer = 0 // 0: None, 1: Standard var/dev_card = 0 // 0: None, 1: Standard - ui_x = 500 - ui_y = 400 - // Removes all traces of old order and allows you to begin configuration from scratch. /obj/machinery/lapvend/proc/reset_order() state = 0 @@ -55,6 +52,7 @@ var/obj/item/computer_hardware/battery/battery_module = null if(fabricate) fabricated_laptop = new /obj/item/modular_computer/laptop/buildable(src) + fabricated_laptop.install_component(new /obj/item/computer_hardware/card_slot) fabricated_laptop.install_component(new /obj/item/computer_hardware/battery) battery_module = fabricated_laptop.all_components[MC_CELL] total_price = 99 @@ -110,7 +108,7 @@ if(dev_card) total_price += 199 if(fabricate) - fabricated_laptop.install_component(new /obj/item/computer_hardware/card_slot) + fabricated_laptop.install_component(new /obj/item/computer_hardware/card_slot/secondary) return total_price else if(devtype == 2) // Tablet, more expensive, not everyone could probably afford this. @@ -119,6 +117,7 @@ fabricated_tablet = new(src) fabricated_tablet.install_component(new /obj/item/computer_hardware/battery) fabricated_tablet.install_component(new /obj/item/computer_hardware/processor_unit/small) + fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot) battery_module = fabricated_tablet.all_components[MC_CELL] total_price = 199 switch(dev_battery) @@ -157,11 +156,11 @@ if(dev_printer) total_price += 99 if(fabricate) - fabricated_tablet.install_component(new/obj/item/computer_hardware/printer) + fabricated_tablet.install_component(new/obj/item/computer_hardware/printer/mini) if(dev_card) total_price += 199 if(fabricate) - fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot) + fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot/secondary) return total_price return FALSE @@ -224,15 +223,15 @@ return TRUE return FALSE -/obj/machinery/lapvend/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/obj/machinery/lapvend/ui_interact(mob/user, datum/tgui/ui) if(stat & (BROKEN | NOPOWER | MAINT)) if(ui) ui.close() return FALSE - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) if (!ui) - ui = new(user, src, ui_key, "ComputerFabricator", "Personal Computer Vendor", ui_x, ui_y, state = state) + ui = new(user, src, "ComputerFabricator") ui.open() /obj/machinery/lapvend/attackby(obj/item/I, mob/user) @@ -241,7 +240,7 @@ if(!user.temporarilyRemoveItemFromInventory(c)) return credits += c.value - visible_message("[user] inserts [c.value] credits into [src].") + visible_message("[user] inserts [c.value] cr into [src].") qdel(c) return else if(istype(I, /obj/item/holochip)) @@ -257,10 +256,10 @@ var/datum/bank_account/account = ID.registered_account var/target_credits = total_price - credits if(!account.adjust_money(-target_credits)) - say("Insufficient money on card to purchase!") + say("Insufficient credits on card to purchase!") return credits += target_credits - say("[target_credits] cr has been desposited from your account.") + say("[target_credits] cr have been withdrawn from your account.") return return ..() @@ -308,4 +307,4 @@ state = 3 addtimer(CALLBACK(src, .proc/reset_order), 100) return TRUE - return FALSE \ No newline at end of file + return FALSE diff --git a/code/modules/movespeed/modifiers/mobs.dm b/code/modules/movespeed/modifiers/mobs.dm index a2176ca95e..d17767bb1f 100644 --- a/code/modules/movespeed/modifiers/mobs.dm +++ b/code/modules/movespeed/modifiers/mobs.dm @@ -78,9 +78,6 @@ blacklisted_movetypes = FLOATING variable = TRUE -/datum/movespeed_modifier/shove - multiplicative_slowdown = SHOVE_SLOWDOWN_STRENGTH - /datum/movespeed_modifier/human_carry variable = TRUE diff --git a/code/modules/newscaster/ghostread.dm b/code/modules/newscaster/ghostread.dm index 77cb1a03c8..ff51f5268c 100644 --- a/code/modules/newscaster/ghostread.dm +++ b/code/modules/newscaster/ghostread.dm @@ -3,7 +3,7 @@ set desc = "Open a list of available news channels" set category = "Ghost" - var/datum/browser/B = new(src, "ghost_news_list", "Chanenl List", 450, 600) + var/datum/browser/B = new(src, "ghost_news_list", "Channel List", 450, 600) B.set_content(render_news_channel_list()) B.open() diff --git a/code/modules/newscaster/newscaster_machine.dm b/code/modules/newscaster/newscaster_machine.dm index cb2d49fc64..7e515bf0f5 100644 --- a/code/modules/newscaster/newscaster_machine.dm +++ b/code/modules/newscaster/newscaster_machine.dm @@ -95,6 +95,10 @@ GLOBAL_LIST_EMPTY(allCasters) . = ..() update_icon() +/obj/machinery/newscaster/attack_ghost(mob/dead/observer/user) + if(istype(user)) + user.read_news() + /obj/machinery/newscaster/ui_interact(mob/user) . = ..() if(ishuman(user) || issilicon(user)) @@ -336,7 +340,6 @@ GLOBAL_LIST_EMPTY(allCasters) dat+="Return" var/datum/browser/popup = new(human_or_robot_user, "newscaster_main", "Newscaster Unit #[unit_no]", 400, 600) popup.set_content(dat) - popup.set_title_image(human_or_robot_user.browse_rsc_icon(icon, icon_state)) popup.open() /obj/machinery/newscaster/Topic(href, href_list) diff --git a/code/modules/ninja/energy_katana.dm b/code/modules/ninja/energy_katana.dm index e6d53d914f..00cfa94893 100644 --- a/code/modules/ninja/energy_katana.dm +++ b/code/modules/ninja/energy_katana.dm @@ -14,7 +14,7 @@ attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") block_chance = 50 slot_flags = ITEM_SLOT_BELT - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_integrity = 200 resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/datum/effect_system/spark_spread/spark_system diff --git a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm index 508722ecf2..57faad9493 100644 --- a/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm +++ b/code/modules/ninja/suit/n_suit_verbs/ninja_stars.dm @@ -14,5 +14,5 @@ /obj/item/throwing_star/ninja name = "ninja throwing star" - throwforce = 30 + throwforce = 20 embedding = list("pain_mult" = 6, "embed_chance" = 100, "fall_chance" = 0, "embed_chance_turf_mod" = 15) diff --git a/code/modules/paperwork/carbonpaper.dm b/code/modules/paperwork/carbonpaper.dm new file mode 100644 index 0000000000..dc8f172069 --- /dev/null +++ b/code/modules/paperwork/carbonpaper.dm @@ -0,0 +1,45 @@ +/obj/item/paper/carbon + name = "sheet of carbon" + icon_state = "paper_stack" + item_state = "paper" + // inhand_icon_state = "paper" + show_written_words = FALSE + var/copied = FALSE + var/iscopy = FALSE + +/obj/item/paper/carbon/update_icon_state() + if(iscopy) + icon_state = "cpaper" + else if(copied) + icon_state = "paper" + else + icon_state = "paper_stack" + if(info) + icon_state = "[icon_state]_words" + +/obj/item/paper/carbon/proc/removecopy(mob/living/user) + if(!copied) + var/obj/item/paper/carbon/C = src + var/copycontents = C.info + var/obj/item/paper/carbon/Copy = new /obj/item/paper/carbon(user.loc) + + if(info) + copycontents = replacetext(copycontents, "" + Copy.name = "Copy - [C.name]" + to_chat(user, "You tear off the carbon-copy!") + C.copied = TRUE + Copy.iscopy = TRUE + Copy.update_icon_state() + C.update_icon_state() + user.put_in_hands(Copy) + else + to_chat(user, "There are no more carbon copies attached to this paper!") + +/obj/item/paper/carbon/on_attack_hand(mob/living/user) + if(loc == user && user.is_holding(src)) + removecopy(user) + return + return ..() diff --git a/code/modules/paperwork/clipboard.dm b/code/modules/paperwork/clipboard.dm index 1a93661c76..5b576a2438 100644 --- a/code/modules/paperwork/clipboard.dm +++ b/code/modules/paperwork/clipboard.dm @@ -3,6 +3,8 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "clipboard" item_state = "clipboard" + // inhand_icon_state = "clipboard" + // worn_icon_state = "clipboard" throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 @@ -34,7 +36,6 @@ . += "clipboard_pen" . += "clipboard_over" - /obj/item/clipboard/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/paper)) if(!user.transferItemToLoc(W, src)) @@ -92,14 +93,14 @@ to_chat(usr, "You slot [W] into [src].") if(href_list["write"]) - var/obj/item/P = locate(href_list["write"]) - if(istype(P) && P.loc == src) + var/obj/item/P = locate(href_list["write"]) in src + if(istype(P)) if(usr.get_active_held_item()) P.attackby(usr.get_active_held_item(), usr) if(href_list["remove"]) - var/obj/item/P = locate(href_list["remove"]) - if(istype(P) && P.loc == src) + var/obj/item/P = locate(href_list["remove"]) in src + if(istype(P)) P.forceMove(usr.loc) usr.put_in_hands(P) if(P == toppaper) @@ -111,13 +112,13 @@ toppaper = null if(href_list["read"]) - var/obj/item/paper/P = locate(href_list["read"]) - if(istype(P) && P.loc == src) + var/obj/item/paper/P = locate(href_list["read"]) in src + if(istype(P)) usr.examinate(P) if(href_list["top"]) - var/obj/item/P = locate(href_list["top"]) - if(istype(P) && P.loc == src) + var/obj/item/P = locate(href_list["top"]) in src + if(istype(P)) toppaper = P to_chat(usr, "You move [P.name] to the top.") diff --git a/code/modules/paperwork/filingcabinet.dm b/code/modules/paperwork/filingcabinet.dm index b8f2c95762..390cd0cf83 100644 --- a/code/modules/paperwork/filingcabinet.dm +++ b/code/modules/paperwork/filingcabinet.dm @@ -35,7 +35,7 @@ . = ..() if(mapload) for(var/obj/item/I in loc) - if(istype(I, /obj/item/paper) || istype(I, /obj/item/folder) || istype(I, /obj/item/photo)) + if(I.w_class < WEIGHT_CLASS_NORMAL) //there probably shouldn't be anything placed ontop of filing cabinets in a map that isn't meant to go in them I.forceMove(src) /obj/structure/filingcabinet/deconstruct(disassembled = TRUE) @@ -46,7 +46,12 @@ qdel(src) /obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params) - if(istype(P, /obj/item/paper) || istype(P, /obj/item/folder) || istype(P, /obj/item/photo) || istype(P, /obj/item/documents)) + if(P.tool_behaviour == TOOL_WRENCH && user.a_intent != INTENT_HELP) + to_chat(user, "You begin to [anchored ? "unwrench" : "wrench"] [src].") + if(P.use_tool(src, user, 20, volume=50)) + to_chat(user, "You successfully [anchored ? "unwrench" : "wrench"] [src].") + anchored = !anchored + else if(P.w_class < WEIGHT_CLASS_NORMAL) if(!user.transferItemToLoc(P, src)) return to_chat(user, "You put [P] in [src].") @@ -54,11 +59,6 @@ sleep(5) icon_state = initial(icon_state) updateUsrDialog() - else if(istype(P, /obj/item/wrench)) - to_chat(user, "You begin to [anchored ? "unwrench" : "wrench"] [src].") - if(P.use_tool(src, user, 20, volume=50)) - to_chat(user, "You successfully [anchored ? "unwrench" : "wrench"] [src].") - anchored = !anchored else if(user.a_intent != INTENT_HARM) to_chat(user, "You can't put [P] in [src]!") else @@ -67,9 +67,6 @@ /obj/structure/filingcabinet/ui_interact(mob/user) . = ..() - if(isobserver(user)) - return - if(contents.len <= 0) to_chat(user, "[src] is empty.") return @@ -100,16 +97,17 @@ to_chat(user, "You find nothing in [src].") /obj/structure/filingcabinet/Topic(href, href_list) + if(!usr.canUseTopic(src, BE_CLOSE, ismonkey(usr))) + return if(href_list["retrieve"]) usr << browse("", "window=filingcabinet") // Close the menu - var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex] - if(istype(P) && P.loc == src && in_range(src, usr)) + var/obj/item/P = locate(href_list["retrieve"]) in src //contents[retrieveindex] + if(istype(P) && in_range(src, usr)) usr.put_in_hands(P) updateUsrDialog() icon_state = "[initial(icon_state)]-open" - sleep(5) - icon_state = initial(icon_state) + addtimer(VARSET_CALLBACK(src, icon_state, initial(icon_state)), 5) /* @@ -170,6 +168,7 @@ virgin = 0 //tabbing here is correct- it's possible for people to try and use it //before the records have been generated, so we do this inside the loop. +//ATTACK HAND IGNORING PARENT RETURN VALUE /obj/structure/filingcabinet/medical/on_attack_hand() populate() . = ..() diff --git a/code/modules/paperwork/folders.dm b/code/modules/paperwork/folders.dm index c32afab342..305099d115 100644 --- a/code/modules/paperwork/folders.dm +++ b/code/modules/paperwork/folders.dm @@ -33,7 +33,10 @@ if(contents.len) . += "folder_paper" + /obj/item/folder/attackby(obj/item/W, mob/user, params) + if(burn_paper_product_attackby_check(W, user)) + return if(istype(W, /obj/item/paper) || istype(W, /obj/item/photo) || istype(W, /obj/item/documents)) if(!user.transferItemToLoc(W, src)) return @@ -43,11 +46,14 @@ if(!user.is_literate()) to_chat(user, "You scribble illegibly on the cover of [src]!") return + var/inputvalue = stripped_input(user, "What would you like to label the folder?", "Folder Labelling", "", MAX_NAME_LEN) + if(!inputvalue) return + if(user.canUseTopic(src, BE_CLOSE)) - name = "folder - '[inputvalue]'" + name = "folder[(inputvalue ? " - '[inputvalue]'" : null)]" /obj/item/folder/Destroy() @@ -76,14 +82,14 @@ if(usr.contents.Find(src)) if(href_list["remove"]) - var/obj/item/I = locate(href_list["remove"]) - if(istype(I) && I.loc == src) + var/obj/item/I = locate(href_list["remove"]) in src + if(istype(I)) I.forceMove(usr.loc) usr.put_in_hands(I) if(href_list["read"]) - var/obj/item/I = locate(href_list["read"]) - if(istype(I) && I.loc == src) + var/obj/item/I = locate(href_list["read"]) in src + if(istype(I)) usr.examinate(I) //Update everything diff --git a/code/modules/paperwork/handlabeler.dm b/code/modules/paperwork/handlabeler.dm index d054e5ff12..da9fdc4ca4 100644 --- a/code/modules/paperwork/handlabeler.dm +++ b/code/modules/paperwork/handlabeler.dm @@ -1,9 +1,10 @@ /obj/item/hand_labeler name = "hand labeler" - desc = "A combined label printer and applicator in a portable device, designed to be easy to operate and use." + desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use." icon = 'icons/obj/bureaucracy.dmi' icon_state = "labeler0" item_state = "flight" + // inhand_icon_state = "flight" var/label = null var/labels_left = 30 var/mode = 0 @@ -55,9 +56,10 @@ to_chat(user, "You can't label creatures!") // use a collar return - user.visible_message("[user] labels [A] as [label].", \ - "You label [A] as [label].") - A.name = "[A.name] ([label])" + user.visible_message("[user] labels [A] with \"[label]\".", \ + "You label [A] with \"[label]\".") + A.AddComponent(/datum/component/label, label) + // playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE) labels_left-- @@ -90,7 +92,9 @@ name = "cyborg-hand labeler" /obj/item/hand_labeler/borg/afterattack(atom/A, mob/user, proximity) - . = ..(A, user, proximity) + . = ..() + if(!proximity) + return if(!iscyborg(user)) return @@ -114,6 +118,7 @@ desc = "A roll of paper. Use it on a hand labeler to refill it." icon_state = "labeler_refill" item_state = "electropack" + // inhand_icon_state = "electropack" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' w_class = WEIGHT_CLASS_TINY diff --git a/code/modules/paperwork/paper.dm b/code/modules/paperwork/paper.dm index 01c25b57f1..20ec678e45 100644 --- a/code/modules/paperwork/paper.dm +++ b/code/modules/paperwork/paper.dm @@ -1,4 +1,4 @@ -/* +/** * Paper * also scraps of paper * @@ -13,54 +13,19 @@ /** - ** This is a custom ui state. All it really does is keep track of pen - ** being used and if they are editing it or not. This way we can keep - ** the data with the ui rather than on the paper - **/ -/datum/ui_state/default/paper_state - /// What edit mode we are in and who is - /// writing on it right now - var/edit_mode = MODE_READING - /// Setup for writing to a sheet - var/pen_color = "black" - var/pen_font = "" - var/is_crayon = FALSE - /// Setup for stamping a sheet - // Why not the stamp obj? I have no idea - // what happens to states out of scope so - // don't want to put instances in this - var/stamp_icon_state = "" - var/stamp_name = "" - var/stamp_class = "" - - -/datum/ui_state/default/paper_state/proc/copy_from(datum/ui_state/default/paper_state/from) - switch(from.edit_mode) - if(MODE_READING) - edit_mode = MODE_READING - if(MODE_WRITING) - edit_mode = MODE_WRITING - pen_color = from.pen_color - pen_font = from.pen_font - is_crayon = from.is_crayon - if(MODE_STAMPING) - edit_mode = MODE_STAMPING - stamp_icon_state = from.stamp_icon_state - stamp_class = from.stamp_class - stamp_name = from.stamp_name - - -/** - ** Paper is now using markdown (like in github pull notes) for ALL rendering - ** so we do loose a bit of functionality but we gain in easy of use of - ** paper and getting rid of that crashing bug - **/ + * Paper is now using markdown (like in github pull notes) for ALL rendering + * so we do loose a bit of functionality but we gain in easy of use of + * paper and getting rid of that crashing bug + */ /obj/item/paper name = "paper" gender = NEUTER icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper" item_state = "paper" + // inhand_icon_state = "paper" + // worn_icon_state = "paper" + // custom_fire_overlay = "paper_onfire_overlay" throwforce = 0 w_class = WEIGHT_CLASS_TINY throw_range = 1 @@ -71,6 +36,8 @@ resistance_flags = FLAMMABLE max_integrity = 50 dog_fashion = /datum/dog_fashion/head + // drop_sound = 'sound/items/handling/paper_drop.ogg' + // pickup_sound = 'sound/items/handling/paper_pickup.ogg' grind_results = list(/datum/reagent/cellulose = 3) color = "white" /// What's actually written on the paper. @@ -81,45 +48,26 @@ var/list/stamps /// Positioning for the stamp in tgui var/list/stamped /// Overlay info - /// This REALLY should be a componenet. Basicly used during, april fools - /// to honk at you - var/rigged = 0 - var/spam_flag = 0 - var/contact_poison // Reagent ID to transfer on contact var/contact_poison_volume = 0 - // ui stuff - var/ui_x = 600 - var/ui_y = 800 - // Ok, so WHY are we caching the ui's? - // Since we are not using autoupdate we - // need some way to update the ui's of - // other people looking at it and if - // its been updated. Yes yes, lame - // but canot be helped. However by - // doing it this way, we can see - // live updates and have multipule - // people look at it - var/list/viewing_ui = list() - - /// When the sheet can be "filled out" /// This is an associated list var/list/form_fields = list() var/field_counter = 1 /obj/item/paper/Destroy() - close_all_ui() stamps = null stamped = null + form_fields = null + stamped = null . = ..() /** - ** This proc copies this sheet of paper to a new - ** sheet, Makes it nice and easy for carbon and - ** the copyer machine - **/ + * This proc copies this sheet of paper to a new + * sheet, Makes it nice and easy for carbon and + * the copyer machine + */ /obj/item/paper/proc/copy() var/obj/item/paper/N = new(arglist(args)) N.info = info @@ -133,10 +81,10 @@ return N /** - ** This proc sets the text of the paper and updates the - ** icons. You can modify the pen_color after if need - ** be. - **/ + * This proc sets the text of the paper and updates the + * icons. You can modify the pen_color after if need + * be. + */ /obj/item/paper/proc/setText(text) info = text form_fields = null @@ -152,36 +100,22 @@ contact_poison = null . = ..() - /obj/item/paper/Initialize() . = ..() pixel_y = rand(-8, 8) pixel_x = rand(-9, 9) update_icon() - /obj/item/paper/update_icon_state() if(info && show_written_words) icon_state = "[initial(icon_state)]_words" -/obj/item/paper/ui_base_html(html) - /// This might change in a future PR - var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper) - . = replacetext(html, "", assets.css_tag()) - - -/obj/item/paper/examine_more(mob/user) - ui_interact(user) - -/obj/item/paper/proc/show_content(mob/user) - user.examinate(src) - /obj/item/paper/verb/rename() set name = "Rename paper" set category = "Object" set src in usr - if(usr.incapacitated() || !usr.is_literate()) + if(!usr.can_read(src) || usr.incapacitated(TRUE, TRUE) || (isobserver(usr) && !IsAdminGhost(usr))) return if(ishuman(usr)) var/mob/living/carbon/human/H = usr @@ -195,26 +129,10 @@ name = "paper[(n_name ? text("- '[n_name]'") : null)]" add_fingerprint(usr) - /obj/item/paper/suicide_act(mob/user) user.visible_message("[user] scratches a grid on [user.p_their()] wrist with the paper! It looks like [user.p_theyre()] trying to commit sudoku...") return (BRUTELOSS) - -/// ONLY USED FOR APRIL FOOLS -/obj/item/paper/proc/reset_spamflag() - spam_flag = FALSE - - -/obj/item/paper/attack_self(mob/user) - if(rigged && (SSevents.holidays && SSevents.holidays[APRIL_FOOLS])) - if(!spam_flag) - spam_flag = TRUE - playsound(loc, 'sound/items/bikehorn.ogg', 50, TRUE) - addtimer(CALLBACK(src, .proc/reset_spamflag), 20) - . = ..() - - /obj/item/paper/proc/clearpaper() info = "" stamps = null @@ -222,28 +140,38 @@ cut_overlays() update_icon_state() - /obj/item/paper/examine(mob/user) - ui_interact(user) + . = ..() + if(!in_range(user, src) && !isobserver(user)) + . += "You're too far away to read it!" + return + if(user.can_read(src)) + ui_interact(user) + return + . += "You cannot read it!" + +/obj/item/paper/ui_status(mob/user,/datum/ui_state/state) + // Are we on fire? Hard ot read if so + if(resistance_flags & ON_FIRE) + return UI_CLOSE + if(!in_range(user,src)) + return UI_CLOSE + if(user.incapacitated(TRUE, TRUE) || (isobserver(user) && !IsAdminGhost(user))) + return UI_UPDATE + // Even harder to read if your blind...braile? humm + // .. or if you cannot read + if(!user.can_read(src)) + return UI_CLOSE + if(in_contents_of(/obj/machinery/door/airlock)) + return UI_INTERACTIVE + return ..() + /obj/item/paper/can_interact(mob/user) - if(!..()) - return FALSE - if(resistance_flags & ON_FIRE) // Are we on fire? Hard ot read if so - return FALSE - if(user.is_blind()) // Even harder to read if your blind...braile? humm - return FALSE - return user.can_read(src) // checks if the user can read. - - -/** - ** This creates the ui, since we are using a custom state but not much else - ** just makes it easyer to make it. Also we make a custom ui_key as I am - ** not sure how tgui handles many producers? -**/ -/obj/item/paper/proc/create_ui(mob/user, datum/ui_state/default/paper_state/state) - ui_interact(user, "main", null, FALSE, null, state) + if(in_contents_of(/obj/machinery/door/airlock)) + return TRUE + return ..() /obj/item/proc/burn_paper_product_attackby_check(obj/item/I, mob/living/user, bypass_clumsy) @@ -268,49 +196,22 @@ /obj/item/paper/attackby(obj/item/P, mob/living/user, params) if(burn_paper_product_attackby_check(P, user)) - close_all_ui() + SStgui.close_uis(src) return if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon)) if(length(info) >= MAX_PAPER_LENGTH) // Sheet must have less than 1000 charaters to_chat(user, "This sheet of paper is full!") return - - var/datum/ui_state/default/paper_state/state = new - state.edit_mode = MODE_WRITING - // should a crayon be in the same subtype as a pen? How about a brush or charcoal? - // TODO: Convert all writing stuff to one type, /obj/item/art_tool maybe? - state.is_crayon = istype(P, /obj/item/toy/crayon); - if(state.is_crayon) - var/obj/item/toy/crayon/PEN = P - state.pen_font = CRAYON_FONT - state.pen_color = PEN.paint_color - else - var/obj/item/pen/PEN = P - state.pen_font = PEN.font - state.pen_color = PEN.colour - - create_ui(user, state) + ui_interact(user) return else if(istype(P, /obj/item/stamp)) - - var/datum/ui_state/default/paper_state/state = new - state.edit_mode = MODE_STAMPING // we are read only becausse the sheet is full - state.stamp_icon_state = P.icon_state - state.stamp_name = P.name - - var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper) - state.stamp_class = sheet.icon_class_name(P.icon_state) - to_chat(user, "You ready your stamp over the paper! ") - - create_ui(user, state) + ui_interact(user) return /// Normaly you just stamp, you don't need to read the thing else // cut paper? the sky is the limit! - var/datum/ui_state/default/paper_state/state = new - state.edit_mode = MODE_READING - create_ui(user, state) // The other ui will be created with just read mode outside of this + ui_interact(user) // The other ui will be created with just read mode outside of this return ..() @@ -320,71 +221,69 @@ if(.) info = "[stars(info)]" -/obj/item/paper/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/default/paper_state/state = new) - ui_key = "main-[REF(user)]" - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/paper/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/simple/paper), + ) + +/obj/item/paper/ui_interact(mob/user, datum/tgui/ui) + // Update the UI + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/paper) - assets.send(user) - // The x size is because we double the width for the editor - ui = new(user, src, ui_key, "PaperSheet", name, ui_x, ui_y, master_ui, state) - ui.set_autoupdate(FALSE) - viewing_ui[user] = ui + ui = new(user, src, "PaperSheet", name) ui.open() - else - var/datum/ui_state/default/paper_state/last_state = ui.state - if(last_state) - last_state.copy_from(state) - else - ui.state = state -/obj/item/paper/ui_close(mob/user) - /// close the editing window and change the mode - viewing_ui[user] = null - . = ..() +/obj/item/paper/ui_static_data(mob/user) + . = list() + .["text"] = info + .["max_length"] = MAX_PAPER_LENGTH + .["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set + .["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling? + .["stamps"] = stamps -// Again, we have to do this as autoupdate is off -/obj/item/paper/proc/update_all_ui() - for(var/datum/tgui/ui in viewing_ui) - ui.update() -// Again, we have to do this as autoupdate is off -/obj/item/paper/proc/close_all_ui() - for(var/datum/tgui/ui in viewing_ui) - ui.close() - viewing_ui = list() /obj/item/paper/ui_data(mob/user) var/list/data = list() - - var/datum/tgui/ui = viewing_ui[user] - var/datum/ui_state/default/paper_state/state = ui.state - - // Should all this go in static data and just do a forced update? - data["text"] = info - data["max_length"] = MAX_PAPER_LENGTH - data["paper_state"] = icon_state /// TODO: show the sheet will bloodied or crinkling? - data["paper_color"] = !color || color == "white" ? "#FFFFFF" : color // color might not be set - data["stamps"] = stamps - - data["edit_mode"] = state.edit_mode - data["edit_usr"] = "[ui.user]"; - - // pen info for editing - data["is_crayon"] = state.is_crayon - data["pen_font"] = state.pen_font - data["pen_color"] = state.pen_color - // stamping info for..stamping - data["stamp_class"] = state.stamp_class - + var/obj/O = user.get_active_held_item() + if(istype(O, /obj/item/toy/crayon)) + var/obj/item/toy/crayon/PEN = O + data["pen_font"] = CRAYON_FONT + data["pen_color"] = PEN.paint_color + data["edit_mode"] = MODE_WRITING + data["is_crayon"] = TRUE + data["stamp_class"] = "FAKE" + data["stamp_icon_state"] = "FAKE" + else if(istype(O, /obj/item/pen)) + var/obj/item/pen/PEN = O + data["pen_font"] = PEN.font + data["pen_color"] = PEN.colour + data["edit_mode"] = MODE_WRITING + data["is_crayon"] = FALSE + data["stamp_class"] = "FAKE" + data["stamp_icon_state"] = "FAKE" + else if(istype(O, /obj/item/stamp)) + var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper) + data["stamp_icon_state"] = O.icon_state + data["stamp_class"] = sheet.icon_class_name(O.icon_state) + data["edit_mode"] = MODE_STAMPING + data["pen_font"] = "FAKE" + data["pen_color"] = "FAKE" + data["is_crayon"] = FALSE + else + data["edit_mode"] = MODE_READING + data["pen_font"] = "FAKE" + data["pen_color"] = "FAKE" + data["is_crayon"] = FALSE + data["stamp_icon_state"] = "FAKE" + data["stamp_class"] = "FAKE" data["field_counter"] = field_counter data["form_fields"] = form_fields return data - -/obj/item/paper/ui_act(action, params, datum/tgui/ui, datum/ui_state/default/paper_state/state) +/obj/item/paper/ui_act(action, params,datum/tgui/ui) if(..()) return switch(action) @@ -392,34 +291,33 @@ var/stamp_x = text2num(params["x"]) var/stamp_y = text2num(params["y"]) var/stamp_r = text2num(params["r"]) // rotation in degrees - + var/stamp_icon_state = params["stamp_icon_state"] + var/stamp_class = params["stamp_class"] if (isnull(stamps)) - stamps = new/list() + stamps = list() if(stamps.len < MAX_PAPER_STAMPS) // I hate byond when dealing with freaking lists - stamps += list(list(state.stamp_class, stamp_x, stamp_y,stamp_r)) /// WHHHHY + stamps[++stamps.len] = list(stamp_class, stamp_x, stamp_y, stamp_r) /// WHHHHY /// This does the overlay stuff if (isnull(stamped)) - stamped = new/list() + stamped = list() if(stamped.len < MAX_PAPER_STAMPS_OVERLAYS) - var/mutable_appearance/stampoverlay = mutable_appearance('icons/obj/bureaucracy.dmi', "paper_[state.stamp_icon_state]") + var/mutable_appearance/stampoverlay = mutable_appearance('icons/obj/bureaucracy.dmi', "paper_[stamp_icon_state]") stampoverlay.pixel_x = rand(-2, 2) stampoverlay.pixel_y = rand(-3, 2) add_overlay(stampoverlay) - LAZYADD(stamped, state.stamp_icon_state) + LAZYADD(stamped, stamp_icon_state) - ui.user.visible_message("[ui.user] stamps [src] with [state.stamp_name]!", "You stamp [src] with [state.stamp_name]!") + update_static_data(usr,ui) + ui.user.visible_message("[ui.user] stamps [src] with [stamp_class]!", "You stamp [src] with [stamp_class]!") else to_chat(usr, pick("You try to stamp but you miss!", "There is no where else you can stamp!")) - - update_all_ui() . = TRUE if("save") var/in_paper = params["text"] var/paper_len = length(in_paper) - var/list/fields = params["form_fields"] field_counter = params["field_counter"] ? text2num(params["field_counter"]) : field_counter if(paper_len > MAX_PAPER_LENGTH) @@ -435,31 +333,24 @@ if(info != in_paper) to_chat(ui.user, "You have added to your paper masterpiece!"); info = in_paper - - for(var/key in fields) - form_fields[key] = fields[key]; + update_static_data(usr,ui) - update_all_ui() update_icon() - . = TRUE - -/* +/** * Construction paper */ - /obj/item/paper/construction /obj/item/paper/construction/Initialize() . = ..() color = pick("FF0000", "#33cc33", "#ffb366", "#551A8B", "#ff80d5", "#4d94ff") -/* +/** * Natural paper */ - /obj/item/paper/natural/Initialize() . = ..() color = "#FFF5ED" diff --git a/code/modules/paperwork/paper_cutter.dm b/code/modules/paperwork/paper_cutter.dm index 3937720f74..a3b9b23141 100644 --- a/code/modules/paperwork/paper_cutter.dm +++ b/code/modules/paperwork/paper_cutter.dm @@ -26,11 +26,11 @@ var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD) if(BP) BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) + playsound(loc, pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg'),50, TRUE, -1) return (BRUTELOSS) else user.visible_message("[user] repeatedly bashes [src.name] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/gavel.ogg', 50, 1, -1) + playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1) return (BRUTELOSS) @@ -42,11 +42,12 @@ if(storedpaper) . += "paper" + /obj/item/papercutter/attackby(obj/item/P, mob/user, params) if(istype(P, /obj/item/paper) && !storedpaper) if(!user.transferItemToLoc(P, src)) return - playsound(loc, "pageturn", 60, 1) + playsound(loc, "pageturn", 60, TRUE) to_chat(user, "You place [P] in [src].") storedpaper = P update_icon() @@ -59,17 +60,17 @@ storedcutter = P update_icon() return - if(istype(P, /obj/item/screwdriver) && storedcutter) + if(P.tool_behaviour == TOOL_SCREWDRIVER && storedcutter) P.play_tool_sound(src) to_chat(user, "[storedcutter] has been [cuttersecured ? "unsecured" : "secured"].") cuttersecured = !cuttersecured return ..() -/obj/item/papercutter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) +/obj/item/papercutter/on_attack_hand(mob/user) add_fingerprint(user) if(!storedcutter) - to_chat(user, "The cutting blade is gone! You can't use [src] now.") + to_chat(user, "The cutting blade is gone! You can't use [src] now.") return if(!cuttersecured) @@ -79,7 +80,7 @@ update_icon() if(storedpaper) - playsound(src.loc, 'sound/weapons/slash.ogg', 50, 1) + playsound(src.loc, 'sound/weapons/slash.ogg', 50, TRUE) to_chat(user, "You neatly cut [storedpaper].") storedpaper = null qdel(storedpaper) @@ -88,6 +89,7 @@ update_icon() /obj/item/papercutter/MouseDrop(atom/over_object) + . = ..() var/mob/M = usr if(M.incapacitated() || !Adjacent(M)) return @@ -98,10 +100,6 @@ else if(istype(over_object, /obj/screen/inventory/hand)) var/obj/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) - - else - . = ..() - add_fingerprint(M) /obj/item/paperslip @@ -112,6 +110,12 @@ resistance_flags = FLAMMABLE max_integrity = 50 +/obj/item/paperslip/attackby(obj/item/I, mob/living/user, params) + if(burn_paper_product_attackby_check(I, user)) + return + return ..() + + /obj/item/paperslip/Initialize() . = ..() pixel_x = rand(-5, 5) @@ -124,5 +128,6 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "cutterblade" item_state = "knife" + // inhand_icon_state = "knife" lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi' diff --git a/code/modules/paperwork/paper_premade.dm b/code/modules/paperwork/paper_premade.dm index 414026924a..5d6d3d45e8 100644 --- a/code/modules/paperwork/paper_premade.dm +++ b/code/modules/paperwork/paper_premade.dm @@ -4,53 +4,22 @@ /obj/item/paper/fluff/sop name = "paper- 'Standard Operating Procedure'" - info = {" -Alert Levels: -* Blue - Emergency - * Caused by fire - * Caused by manual interaction - * Action: Close all fire doors. These can only be opened by resetting the alarm -* Red- Ejection/Self Destruct - * Caused by module operating computer. - * Action: After the specified time the module will eject completely. -Engine Maintenance Instructions: -1. Shut off ignition systems: -2. Activate internal power -3. Activate orbital balance matrix -4. Remove volatile liquids from area -5. Wear a fire suit -6. After Decontaminate Visit medical examiner -Toxin Laboratory Procedure: -1. Wear a gas mask regardless -2. Get an oxygen tank. -3. Activate internal atmosphere -4. After Decontaminate Visit medical examiner -Disaster Procedure: -Fire: -1. Activate sector fire alarm. -2. Move to a safe area. -3. Get a fire suit -* After: - 1. Assess Damage - 2. Repair damages - 3. If needed, Evacuate -Meteor Shower: -1. Activate fire alarm -2. Move to the back of ship -* After - 1. Repair damage - 2. If needed, Evacuate -Accidental Reentry: -1. Activate fire alarms in front of ship. -2. Move volatile matter to a fire proof area! -3. Get a fire suit. -4. Stay secure until an emergency ship arrives. -5. If ship does not arrive-Evacuate to a nearby safe area! -"}; + info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by resetting the alarm
\nRed- Ejection/Self-Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alarms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" /obj/item/paper/fluff/shuttles/daniel info = "i love daniel
daniel is my best friend

you are tearing me apart elise" +/obj/item/paper/fluff/jobs/prisoner/letter + name = "letter from home" + info = {"Dearest sweetheart, +
It is truly saddening you must spend your time locked up in an awful prison on that dangerous station. I have spoken to your lawyer who will attempt to appeal to the judge so your sentence may hopefully be reduced. +
Regardless, I just want you to understand that all of us out here still love you, and want to see you released safely some day! I know that prison can be a very vicious place, so please promise us you'll avoid getting into any fights or trouble, okay? +
We all care for your safety deeply, and could not live with ourselves if you ended up getting hurt. We've scheduled a visit to see you, and with any luck, hopefully our request will be granted soon. +
Anyways, please do your best to make it by in that place, and never forget we'll be always here for you, no matter if we're separated. +
+
Please stay safe, +
-Love, Your Dearest"} + //////////// Job guides n' fluff @@ -90,13 +59,46 @@ Accidental Reentry: name = "paper- 'Chemical Information'" info = "Known Onboard Toxins:
\n\tGrade A Semi-Liquid Plasma:
\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.
\n\t\tA gas mask fails to filter plasma after 50 units.
\n\t\tWill attempt to diffuse like a gas.
\n\t\tFiltered by scrubbers.
\n\t\tThere is a bottled version which is very different
\n\t\t\tfrom the version found in canisters!
\n
\n\t\tWARNING: Highly Flammable. Keep away from heat sources
\n\t\texcept in an enclosed fire area!
\n\t\tWARNING: It is a crime to use this without authorization.
\nKnown Onboard Anti-Toxin:
\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.
\n\t\tBest if injected directly into bloodstream.
\n\t\tA full injection is in every regular Med-Kit.
\n\t\tSpecial toxin Kits hold around 7.
\n
\nKnown Onboard Chemicals (other):
\n\tRejuvenation T#001:
\n\t\tEven 1 unit injected directly into the bloodstream
\n\t\t\twill cure unconscious and sleep toxins.
\n\t\tIf administered to a dying patient it will prevent
\n\t\t\tfurther damage for about units*3 seconds.
\n\t\t\tit will not cure them or allow them to be cured.
\n\t\tIt can be administered to a non-dying patient
\n\t\t\tbut the chemicals disappear just as fast.
\n\tMorphine T#054:
\n\t\t5 units will induce precisely 1 minute of sleep.
\n\t\t\tThe effect are cumulative.
\n\t\tWARNING: It is a crime to use this without authorization" +/obj/item/paper/fluff/jobs/medical/hippocratic + name = "paper- 'Hippocratic Oath'" + info = {"I swear to fulfill, to the best of my ability and judgment, this covenant: +
+ I will respect the hard-won scientific gains of those physicians in whose steps I walk, + and gladly share such knowledge as is mine with those who are to follow. +
+ I will apply, for the benefit of the sick, all measures that are required, + avoiding those twin traps of overtreatment and therapeutic nihilism. +
+ I will remember that there is art to medicine as well as science, + and that warmth, sympathy, and understanding may outweigh the surgeon's knife or the chemist's drug. +
+ I will not be ashamed to say "I know not," + nor will I fail to call in my colleagues when the skills of another are needed for a patient's recovery. +
+ I will respect the privacy of my patients, for their problems are not disclosed to me that the world may know. Most especially must I tread with care in matters of life and death. + If it is given me to save a life, all thanks. But it may also be within my power to take a life; + this awesome responsibility must be faced with great humbleness and awareness of my own frailty. Above all, I must not play at God. +
+ I will remember that I do not treat a fever chart, a cancerous growth, but a sick human being, whose illness may affect the person's family and economic stability. + My responsibility includes these related problems, if I am to care adequately for the sick. +
+ I will prevent disease whenever I can, for prevention is preferable to cure. +
+ I will remember that I remain a member of society, with special obligations to all my fellow human beings, + those sound of mind and body as well as the infirm. +
+ If I do not violate this oath, may I enjoy life and art, respected while I live and remembered with affection thereafter. + May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help. +
"} + /* * Stations */ +////////// cogstation. /obj/item/paper/guides/cogstation/job_changes name = "MEMO: Job Changes" - info = "To ensure minimal employee downtime, please take note of the following changes to select professions that CogStation specifically requires:
\n
\n- Scientists are to have access to chemistry in order to reach the MedSci router.
\n
\n- Chemists should at the very least be provided with an encryption key for the Science channel, if not basic access to the Research department at large.
\n- Roboticists are to have basic Medical and Morgue access.
\n- Engineers and Atmospheric Technicians are to have Warehouse and Mining access.
\n- The Cook should not have Morgue access
\n- The Clown and Mime are to have Maintenance access. This is necessary due to the location of their offices.
\n
\nGenerated by Organic Resources Bot #2053" + info = "To ensure minimal employee downtime, please take note of the following changes to select professions that CogStation specifically requires:
\n
\n- Engineers and Atmospheric Technicians are to have Warehouse and Mining access.
\n- The Cook should not have Morgue access.
\n- The Clown and Mime are to have Maintenance access. This is necessary due to the location of their offices.
\n
\nGenerated by Organic Resources Bot #2053" /obj/item/paper/guides/cogstation/letter_sec name = "To future Security personnel" @@ -104,7 +106,7 @@ Accidental Reentry: /obj/item/paper/guides/cogstation/disposals name = "Regarding the disposal system:" - info = "As you might have noticed, this station has far more disposal pipes than you may expect from your average Nanotrasen research facility. Part of the reason for this is specialization - mail, trash, even corpses have their own disposal systems. Unfortunately, the convenient color-coding was lost in translocation and we've had to compensate by marking the area around each bin.
\n
\n- WHITE/GRAY STRIPES is for DELIVERIES.
\n- RED STRIPES is for CORPSES.
\n- EVERYTHING ELSE is for TRASH,
barring a few exceptions that should be labeled as such.
\n
\nIdeally the station won't sustain any heavy structural damage during your time here but if it does, or someone decides to tamper with/sabotage this system, you'll be forgiven if you can't put it back together perfectly.
\n
\n-C. Donnelly
Architectural Analyst" + info = "As you might have noticed, this station has far more disposal pipes than you may expect from your average Nanotrasen research facility. Part of the reason for this is specialization - mail, trash, even corpses have their own disposal systems. Unfortunately, the convenient color-coding was lost in translocation and we've had to compensate by marking the area around each bin.
\n
\n- WHITE/GRAY STRIPES are for DELIVERIES.
\n- RED STRIPES are for CORPSES.
\n- EVERYTHING ELSE is for TRASH,
barring a few exceptions that should be labeled as such.
\n
\nIdeally the station won't sustain any heavy structural damage during your time here but if it does, or someone decides to tamper with/sabotage this system, you'll be forgiven if you can't put it back together perfectly.
\n
\n-C. Donnelly
Architectural Analyst" /obj/item/paper/guides/cogstation/janitor name = "a quick tip" @@ -128,7 +130,7 @@ Accidental Reentry: /obj/item/paper/guides/cogstation/letter_eng name = "To future Engineering staff:" - info = "I'm not gonna sugarcoat this. Compared to other departments, you might have your work cut out for you. CogStation is an entirely different beast than your standard Box, but everyone's still gonna expect you to keep the place running.
\n
\n If there's any good news, it's your time to shine if you know how to run a thermo-electric generator. That's what this station runs on, and that isn't likely to change anytime soon. If it's absolutely critical you might be able to run a singularity or tesla engine east of mining, but it won't have any sort of shielding out there.
\n
\nYou still have three solar arrays to work with, two of them being on each end of the starboard side. The port side array will need you to either get access from a head of staff or security, unless you want to spacewalk around the whole station. Don't be afraid to ask the latter - they're there for you, after all. As for other utilities the air system is a bit different than you'd expect, but fortunately you should have the atmos techs this station needed a long time ago. The disposal network is significantly more complicated, yet more capable. I've already elaborated on it, so I'll let you find and read my write-up for that. As for the routing system, it's just begging to get hit by a stray meteor so consider other utilities a higher priority.
\n
\nGood luck. You're gonna need it.
\n
\n-C. Donnelly
Architectural Analyst" + info = "I'm not gonna sugarcoat this. Compared to other departments, you might have your work cut out for you. CogStation is an entirely different beast than your standard Box, but everyone's still gonna expect you to keep the place running.
\n
\n If there's any good news, it's your time to shine if you know how to run a thermo-electric generator. That's what this station runs on, and that isn't likely to change anytime soon. If it's absolutely critical you might be able to run a singularity or tesla engine east of mining, but it won't have any sort of protection out there.
\n
\nYou still have three solar arrays to work with, two of them being on each end of the starboard side. The port side array will need you to either get access from a head of staff or security, unless you want to spacewalk around the whole station. Don't be afraid to ask the latter - they're there for you, after all. As for other utilities the air system is a bit different than you'd expect, but fortunately you should have the atmos techs this station needed a long time ago. The disposal network is significantly more complicated, yet more capable. I've already elaborated on it, so I'll let you find and read my write-up for that. As for the routing system, it's just begging to get hit by a stray meteor so consider other utilities a higher priority.
\n
\nGood luck. You're gonna need it.
\n
\n-C. Donnelly
Architectural Analyst" /obj/item/paper/guides/cogstation/letter_atmos name = "To future Atmospheric Technicians:" @@ -140,15 +142,15 @@ Accidental Reentry: /obj/item/paper/guides/cogstation/letter_hos name = "To the future HoS" - info = "I'm gonna be rather disappointed if CentCom doesn't brief you about this station, but if they don't I wrote up another letter for your department that should cover it pretty well. Make sure your officers read it if they aren't up to speed.
\n
\nSomething you in particular should know is that if someone's getting to be too much to handle, the boys and I have constructed a 'discount transfer centre' just behind the router. Use it only as a last resort - the walls may be reinforced but they're still thin, and you'll have big trouble on your hands if the AI or any cyborgs find out about it.
\n
-LC" + info = "I'm gonna be rather disappointed if Central Command doesn't brief you about this station, but if they don't I wrote up another letter for your department that should cover it pretty well. Make sure your officers read it if they aren't up to speed.
\n
\nSomething you in particular should know is that if someone's getting to be too much to handle, the boys and I have constructed a 'discount transfer centre' just behind the router. Use it only as a last resort - the walls may be reinforced but they're still thin, and you'll have big trouble on your hands if the AI or any cyborgs find out about it.
\n
-LC" /obj/item/paper/guides/cogstation/letter_supp name = "To future Supply Staff:" - info = "Cargo, move freight. Miners, don't die. Your jobs are pretty straightforward, which is likely why they originally fell under Engineering on this station as opposed to their own department. Although we've considerably readjusted this part of the station to accommodate you, there are potential differences you should be aware of.
\n
\nEngineeringwill have access to some of your department, namely the warehouse and mining dock. Mining operations on this station were originally asteroid-based, hence the catwalk into the great beyond. Although you won't need to worry about being space-worthy due to a newly installed shuttle dock, they might need to get out there.
\n
\nYou'll have all your usual means of shipping out goods, but the disposal network is more complex with a separate line for mail and trash. I've left another note that explains this in detail, but know trash is the janitor's responsibility, not yours.
\n
\nThe biggest difference has to be this station's router system, which allows departments to ship goods between themselves. Even if the belts aren't working properly they'll still have their own request consoles, so you'll want to check for orders regularly.
\n
\n-C. Donnelly
\nArchitectural Analyst" + info = "Cargo, move freight. Miners, don't die. Your jobs are pretty straightforward, which is likely why they originally fell under Engineering on this station as opposed to their own department. Although we've considerably readjusted this part of the station to accommodate you, there are potential differences you should be aware of.
\n
\nEngineeringwill have access to some of your department, namely the warehouse and mining dock. Mining operations on this station were originally asteroid-based, hence the catwalk into the great beyond. Although you won't need to worry about being space-worthy due to a newly installed shuttle dock, they might need to get out there.
\n
\nYou'll have all your usual means of shipping out goods, but the disposal network is more complex with a separate line for mail and trash. It also isn't fully space-proofed, meanin it may not be the best choice for livestock, monkey cubes, or clowns. I've left another note that explains this in detail, but know trash is the janitor's responsibility, not yours.
\n
\nThe biggest difference has to be this station's router system, which allows departments to ship goods between themselves. Even if the belts aren't working properly they'll still have their own request consoles, so you'll want to check for orders regularly.
\n
\n-C. Donnelly
\nArchitectural Analyst" -/obj/item/paper/fluff/cogstation/sleepers - name = "Re: Sleepers?" - info = "Yes, the sleepers are meant to be publicly accessible. Policies in this station's original location encouraged crew to visit the clinic or treat themselves when it came to minor injuries.
\n
\nThis is no excuse for you not to do your jobs. You may wish to keep an eye on the sleepers as to ensure they're being used responsibly. Remember, allowing an overdose to happen under your watch isn't much different from administering that overdose yourself.
\n
\n- Dr. Halley" +/obj/item/paper/guides/cogstation/letter_med + name = "Re: Future Medical Staff" + info = "With this station nearing approval for regular use, I've been told to consolidate anything noteworthy about its general medical department into a single document. As you may be able to guess, this is that document.
\n
\n- First, you should know a medical clinic is present in the civilian (starboard bow) wing. If you have personnel to spare, it's recommended you have someone staff it - that way people with minor injuries can report there instead of clogging up the research wing.
\n
\n- Despite recent renovations to bring this station in line with regional policy, you'll still find the robotics lab directly adjacent to your department. I advise you take full advantage of this, whether it's requesting prosthetics in advance or harvesting organs from those who have undergone more...permanent procedures.
\n
\n- Lastly, please make a habit of checking the morgue on a regular basis. Thanks to the Corpse Disposal Network (or CDN for short), you may find the station's deceased delivered directly to you. Some may be employees capable of being revived - more information can be found in the morgue itself.
\n
\n- Dr. Halley" /obj/item/paper/fluff/cogstation/cloner name = "Re: Issue with the cloner?" @@ -172,7 +174,7 @@ Accidental Reentry: /obj/item/paper/fluff/cogstation/letter_chap name = "A message from the DHDA" - info = "Regardless of what the name leads you to believe, CogStation is neither Ratvarian in origin nor designed by members of this so-called 'clock cult'. Despite a potential common enemy and instances of exhibiting peaceful behavior, their beliefs have been labeled 'Heretical' by the Department of Higher-Dimensional Affairs and following them is grounds for immediate termination.
\nAs the station's designated Chaplain, it is advised you correct anyone who claims this station and/or its designers are Ratvarian. While they are most likely misinformed or 'joking around', untruths gain credibility the more they are repeated.
\n
\nSoulstone Obelisk
\n
\nDepartment of Higher-Dimensional Affairs" + info = "Regardless of what the name leads you to believe, CogStation is neither Ratvarian in origin nor designed by members of this so-called 'clock cult'. Despite a potential common enemy and instances of exhibiting peaceful behavior, their beliefs have been labeled 'Heretical' by the Department of Higher-Dimensional Affairs and following them is grounds for immediate termination.
\nAs the station's designated Chaplain, it is advised you correct anyone who claims this station and/or its designers are Ratvarian. While they are most likely misinformed or 'joking around', untruths gain credibility the more they are repeated.
\n
\nSoulstone Obelisk
\n
\nDepartment of Higher-Dimensional Affairs" /obj/item/paper/fluff/cogstation/cluwne name = "Mysterious Note" @@ -184,7 +186,7 @@ Accidental Reentry: /obj/item/paper/fluff/cogstation/eva name = "MEMO: Spacesuits" - info = "As a Head of Personnel, you may be familiar with crew members requesting EVA access, particularly when there is an absence of credible threats on the station. While it is your decision to grant or deny access unless overriden by your superior(s), you should be aware of an abundance of spacesuits on this station. While intended for emergencies, these suits are cheaper to replace. You may find it beneficial to direct aspiring 'space explorers' towards finding one of these suits instead, although it is advised you order replacement suits in advance through the cargo department.
\n
\n-Generated by Organic Resources Bot #2053" + info = "As a Head of Personnel, you may be familiar with crew members requesting EVA access, particularly when there is an absence of credible threats on the station. While it is your decision to grant or deny access unless overriden by your superior(s), you should be aware of an abundance of spacesuits on this station. While intended for emergencies, these suits are cheaper to replace. You may find it beneficial to direct aspiring 'space explorers' towards finding one of these suits instead, although it is advised you order replacement suits in advance through the cargo department.
\n
\nGenerated by Organic Resources Bot #2053" /obj/item/paper/fluff/cogstation/chemists name = "Re: Scientists?!" @@ -214,9 +216,9 @@ Accidental Reentry: name = "ROUTER STATUS: LIMITED" info = "Currently, this router cannot receive deliveries from the Airbridge, MedSci, Security, or Service Routers. Cargo and the recycler are the only points currently accepting deliveries from here, although manual input from the routing depot is currently required.
\n
\n-C. Donnelly
\n
\nArchitectural Analyst" -/obj/item/paper/fluff/cogstation/router_cargo - name = "ROUTER STATUS: VERY LIMITED" - info = "Currently, this router cannot receive deliveries from the Airbridge, MedSci, Security, or Service Routers. It is not yet capable of making deliveries, beyond sending items to the recycler.
\n
\n-C. Donnelly
\n
\nArchitectural Analyst" +/obj/item/paper/fluff/cogstation/mulebot + name = "MEMO: MULEbots" + info = "As you may know, MULEbots have been coded to minimize travel distance for maximum efficiency. In the case of this station, that may include travelling through depressurized areas exposed to space. Please bear this in mind before using them to transport living tissue.
\n
\nGenerated by Organic Resources Bot #2053" /////////// CentCom diff --git a/code/modules/paperwork/paperbin.dm b/code/modules/paperwork/paperbin.dm index 28cb5ffae9..b8bbd0a30e 100644 --- a/code/modules/paperwork/paperbin.dm +++ b/code/modules/paperwork/paperbin.dm @@ -4,6 +4,7 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" + // inhand_icon_state = "sheet-metal" lefthand_file = 'icons/mob/inhands/misc/sheets_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/sheets_righthand.dmi' throwforce = 0 @@ -43,6 +44,7 @@ ..() /obj/item/paper_bin/MouseDrop(atom/over_object) + . = ..() var/mob/living/M = usr if(!istype(M) || M.incapacitated() || !Adjacent(M)) return @@ -54,17 +56,18 @@ var/obj/screen/inventory/hand/H = over_object M.putItemFromInventoryInHandIfPossible(src, H.held_index) - else - . = ..() - add_fingerprint(M) /obj/item/paper_bin/attack_paw(mob/user) return attack_hand(user) -/obj/item/paper_bin/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) - if(user.lying) - return +//ATTACK HAND IGNORING PARENT RETURN VALUE +/obj/item/paper_bin/on_attack_hand(mob/user) + if(isliving(user)) + var/mob/living/L = user + if(!(L.mobility_flags & MOBILITY_PICKUP)) + return + // user.changeNext_move(CLICK_CD_MELEE) if(bin_pen) var/obj/item/pen/P = bin_pen P.add_fingerprint(user) @@ -85,8 +88,8 @@ P = new papertype(src) if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS]) if(prob(30)) - P.info = "*HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK*\n*APRIL FOOLS*\n" - P.rigged = 1 + P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS
" + P.AddComponent(/datum/component/honkspam) P.add_fingerprint(user) P.forceMove(user.loc) @@ -148,8 +151,7 @@ papertype = /obj/item/paper/natural resistance_flags = FLAMMABLE -/obj/item/paper_bin/bundlenatural/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) - ..() +/obj/item/paper_bin/bundlenatural/on_attack_hand(mob/user) if(total_paper < 1) qdel(src) @@ -173,3 +175,9 @@ qdel(src) else ..() + +/obj/item/paper_bin/carbon + name = "carbon paper bin" + desc = "Contains all the paper you'll ever need, in duplicate!" + icon_state = "paper_bin_carbon" + papertype = /obj/item/paper/carbon diff --git a/code/modules/paperwork/paperplane.dm b/code/modules/paperwork/paperplane.dm index c6a1ee1389..53fe886d65 100644 --- a/code/modules/paperwork/paperplane.dm +++ b/code/modules/paperwork/paperplane.dm @@ -1,9 +1,9 @@ - /obj/item/paperplane name = "paper plane" desc = "Paper, folded in the shape of a plane." icon = 'icons/obj/bureaucracy.dmi' icon_state = "paperplane" + // custom_fire_overlay = "paperplane_onfire" throw_range = 7 throw_speed = 1 throwforce = 0 @@ -11,7 +11,7 @@ resistance_flags = FLAMMABLE max_integrity = 50 - var/hit_probability = 2//% + var/hit_probability = 2 //% var/obj/item/paper/internalPaper /obj/item/paperplane/origami @@ -41,6 +41,13 @@ qdel(src) return ..() +/obj/item/paperplane/Exited(atom/movable/AM, atom/newLoc) + . = ..() + if (AM == internalPaper) + internalPaper = null + if(!QDELETED(src)) + qdel(src) + /obj/item/paperplane/Destroy() QDEL_NULL(internalPaper) return ..() @@ -71,31 +78,19 @@ user.put_in_hands(internal_paper_tmp) /obj/item/paperplane/attackby(obj/item/P, mob/living/carbon/human/user, params) - ..() + if(burn_paper_product_attackby_check(P, user)) + return if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon)) - to_chat(user, "You should unfold [src] before changing it.") + to_chat(user, "You should unfold [src] before changing it!") return else if(istype(P, /obj/item/stamp)) //we don't randomize stamps on a paperplane internalPaper.attackby(P, user) //spoofed attack to update internal paper. update_icon() + add_fingerprint(user) + return - else if(P.get_temperature()) - if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) - user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ - "You miss [src] and accidentally light yourself on fire!") - user.dropItemToGround(P) - user.adjust_fire_stacks(1) - user.IgniteMob() - return - - if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper - return - user.dropItemToGround(src) - user.visible_message("[user] lights [src] ablaze with [P]!", "You light [src] on fire!") - fire_act() - - add_fingerprint(user) + return ..() /obj/item/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback) @@ -112,26 +107,28 @@ if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman return var/mob/living/carbon/human/H = hit_atom + var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES) if(prob(hit_probability)) if(H.is_eyes_covered()) return - var/obj/item/organ/eyes/eyes = H.getorganslot(ORGAN_SLOT_EYES) - visible_message("\The [src] hits [H] in the eye!") + visible_message("\The [src] hits [H] in the eye[eyes ? "" : " socket"]!") H.adjust_blurriness(6) - if(eyes) - eyes.applyOrganDamage(rand(6,8)) + eyes?.applyOrganDamage(rand(6,8)) H.DefaultCombatKnockdown(40) H.emote("scream") - /obj/item/paper/examine(mob/user) . = ..() . += "Alt-click [src] to fold it into a paper plane." /obj/item/paper/AltClick(mob/living/carbon/user, obj/item/I) - . = ..() - if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user), NO_TK)) + if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user))) return + if(istype(src, /obj/item/paper/carbon)) + var/obj/item/paper/carbon/Carbon = src + if(!Carbon.iscopy && !Carbon.copied) + to_chat(user, "Take off the carbon copy first.") + return to_chat(user, "You fold [src] into the shape of a plane!") user.temporarilyRemoveItemFromInventory(src) var/obj/item/paperplane/plane_type = /obj/item/paperplane @@ -142,4 +139,3 @@ I = new plane_type(user, src) user.put_in_hands(I) - return TRUE diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 08252d4e05..13890ae69e 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -16,6 +16,8 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "pen" item_state = "pen" + // inhand_icon_state = "pen" + // worn_icon_state = "pen" slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_EARS throwforce = 0 w_class = WEIGHT_CLASS_TINY @@ -28,6 +30,7 @@ var/degrees = 0 var/font = PEN_FONT embedding = list() + sharpness = SHARP_POINTY /obj/item/pen/suicide_act(mob/user) user.visible_message("[user] is scribbling numbers all over [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit sudoku...") @@ -75,6 +78,22 @@ icon_state = "pen-fountain" font = FOUNTAIN_PEN_FONT +/obj/item/pen/charcoal + name = "charcoal stylus" + desc = "It's just a wooden stick with some compressed ash on the end. At least it can write." + icon_state = "pen-charcoal" + colour = "dimgray" + font = CHARCOAL_FONT + custom_materials = null + grind_results = list(/datum/reagent/ash = 5, /datum/reagent/cellulose = 10) + +/datum/crafting_recipe/charcoal_stylus + name = "Charcoal Stylus" + result = /obj/item/pen/charcoal + reqs = list(/obj/item/stack/sheet/mineral/wood = 1, /datum/reagent/ash = 30) + time = 30 + category = CAT_PRIMAL + /obj/item/pen/fountain/captain name = "captain's fountain pen" desc = "It's an expensive Oak fountain pen. The nib is quite sharp." @@ -84,7 +103,7 @@ throw_speed = 4 colour = "crimson" custom_materials = list(/datum/material/gold = 750) - sharpness = IS_SHARP + sharpness = SHARP_EDGED resistance_flags = FIRE_PROOF unique_reskin = list("Oak" = "pen-fountain-o", "Gold" = "pen-fountain-g", @@ -92,6 +111,7 @@ "Black and Silver" = "pen-fountain-b", "Command Blue" = "pen-fountain-cb" ) + embedding = list("embed_chance" = 75) /obj/item/pen/fountain/captain/Initialize() . = ..() @@ -138,20 +158,18 @@ if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE)) return if(oldname == input) - to_chat(user, "You changed \the [O.name] to... well... \the [O.name].") + to_chat(user, "You changed \the [O.name] to... well... \the [O.name].") else O.name = input - to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].") + to_chat(user, "\The [oldname] has been successfully been renamed to \the [input].") O.renamedByPlayer = TRUE - log_game("[user] [key_name(user)] has renamed [O] to [input]") if(penchoice == "Change description") var/input = stripped_input(user,"Describe \the [O.name] here", ,"", 100) if(QDELETED(O) || !user.canUseTopic(O, BE_CLOSE)) return O.desc = input - to_chat(user, "You have successfully changed \the [O.name]'s description.") - log_game("[user] [key_name(user)] has changed [O]'s description to to [input]") + to_chat(user, "You have successfully changed \the [O.name]'s description.") /* * Sleepypens @@ -180,9 +198,10 @@ */ /obj/item/pen/edagger attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") //these wont show up if the pen is off - sharpness = IS_SHARP + // attack_verb_continuous = list("slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts") //these won't show up if the pen is off + // attack_verb_simple = list("slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut") + sharpness = SHARP_EDGED var/on = FALSE - embedding = list(embed_chance = EMBED_CHANCE) /obj/item/pen/edagger/ComponentInitialize() . = ..() @@ -192,29 +211,38 @@ /obj/item/pen/edagger/get_sharpness() return on * sharpness +/obj/item/pen/edagger/suicide_act(mob/user) + . = BRUTELOSS + if(on) + user.visible_message("[user] forcefully rams the pen into their mouth!") + else + user.visible_message("[user] is holding a pen up to their mouth! It looks like [user.p_theyre()] trying to commit suicide!") + attack_self(user) + /obj/item/pen/edagger/attack_self(mob/living/user) if(on) on = FALSE force = initial(force) + throw_speed = initial(throw_speed) w_class = initial(w_class) name = initial(name) hitsound = initial(hitsound) - embedding = null + embedding = list(embed_chance = EMBED_CHANCE) throwforce = initial(throwforce) - playsound(user, 'sound/weapons/saberoff.ogg', 5, 1) + playsound(user, 'sound/weapons/saberoff.ogg', 5, TRUE) to_chat(user, "[src] can now be concealed.") - updateEmbedding() else on = TRUE force = 18 + throw_speed = 4 w_class = WEIGHT_CLASS_NORMAL name = "energy dagger" hitsound = 'sound/weapons/blade1.ogg' - embedding = list(embed_chance = 100, fall_chance = 0) //rule of cool + embedding = list(embed_chance = 100) //rule of cool throwforce = 35 - playsound(user, 'sound/weapons/saberon.ogg', 5, 1) + playsound(user, 'sound/weapons/saberon.ogg', 5, TRUE) to_chat(user, "[src] is now active.") - updateEmbedding() + updateEmbedding() update_icon() /obj/item/pen/edagger/update_icon_state() @@ -234,6 +262,8 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "digging_pen" item_state = "pen" + // inhand_icon_state = "pen" + // worn_icon_state = "pen" force = 3 w_class = WEIGHT_CLASS_TINY custom_materials = list(/datum/material/iron=10, /datum/material/diamond=100, /datum/material/titanium = 10) diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 0b1f3bb01d..25a9cf0043 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -1,12 +1,20 @@ -/* Photocopiers! - * Contains: - * Photocopier - * Toner Cartridge - */ -/* - * Photocopier - */ +/// For use with the `color_mode` var. Photos will be printed in greyscale while the var has this value. +#define PHOTO_GREYSCALE "Greyscale" +/// For use with the `color_mode` var. Photos will be printed in full color while the var has this value. +#define PHOTO_COLOR "Color" + +/// How much toner is used for making a copy of a paper. +#define PAPER_TONER_USE 0.125 +/// How much toner is used for making a copy of a photo. +#define PHOTO_TONER_USE 0.625 +/// How much toner is used for making a copy of a document. +#define DOCUMENT_TONER_USE 0.75 +/// How much toner is used for making a copy of an ass. +#define ASS_TONER_USE 0.625 +/// The maximum amount of copies you can make with one press of the copy button. +#define MAX_COPIES_AT_ONCE 10 + /obj/machinery/photocopier name = "photocopier" desc = "Used to copy important documents and anatomy studies." @@ -19,183 +27,317 @@ power_channel = EQUIP max_integrity = 300 integrity_failure = 0.33 - var/obj/item/paper/copy = null //what's in the copier! - var/obj/item/photo/photocopy = null - var/obj/item/documents/doccopy = null - var/copies = 1 //how many copies to print! - var/toner = 40 //how much toner is left! woooooo~ - var/maxcopies = 10 //how many copies can be copied at once- idea shamelessly stolen from bs12's copier! - var/greytoggle = "Greyscale" - var/mob/living/ass //i can't believe i didn't write a stupid-ass comment about this var when i first coded asscopy. + /// A reference to an `/obj/item/paper` inside the copier, if one is inserted. Otherwise null. + var/obj/item/paper/paper_copy + /// A reference to an `/obj/item/photo` inside the copier, if one is inserted. Otherwise null. + var/obj/item/photo/photo_copy + /// A reference to an `/obj/item/documents` inside the copier, if one is inserted. Otherwise null. + var/obj/item/documents/document_copy + /// A reference to a mob on top of the photocopier trying to copy their ass. Null if there is no mob. + var/mob/living/ass + /// A reference to the toner cartridge that's inserted into the copier. Null if there is no cartridge. + var/obj/item/toner/toner_cartridge + /// How many copies will be printed with one click of the "copy" button. + var/num_copies = 1 + /// Used with photos. Determines if the copied photo will be in greyscale or color. + var/color_mode = PHOTO_COLOR + /// Indicates whether the printer is currently busy copying or not. var/busy = FALSE -/obj/machinery/photocopier/ui_interact(mob/user) +/obj/machinery/photocopier/Initialize() . = ..() - var/list/dat = list("Photocopier

") - if(copy || photocopy || doccopy || (ass && (ass.loc == src.loc))) - dat += "Remove Paper
" - if(toner) - dat += "Copy
" - dat += "Printing: [copies] copies." - dat += "- " - dat += "+

" - if(photocopy) - dat += "Printing in [greytoggle]

" - else if(toner) - dat += "Please insert paper to copy.

" - if(isAI(user)) - dat += "Print photo from database

" - dat += "Current toner level: [toner]" - if(!toner) - dat +="
Please insert a new toner cartridge!" - user << browse(dat.Join(""), "window=copier") - onclose(user, "copier") + //AddComponent(/datum/component/payment, 5, SSeconomy.get_dep_account(ACCOUNT_CIV), PAYMENT_CLINICAL) + toner_cartridge = new(src) -/obj/machinery/photocopier/Topic(href, href_list) +/obj/machinery/photocopier/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "Photocopier") + ui.open() + +/obj/machinery/photocopier/ui_data(mob/user) + var/list/data = list() + data["has_item"] = !copier_empty() + data["num_copies"] = num_copies + + if(photo_copy) + data["is_photo"] = TRUE + data["color_mode"] = color_mode + + if(isAI(user)) + data["isAI"] = TRUE + data["can_AI_print"] = toner_cartridge ? toner_cartridge.charges >= PHOTO_TONER_USE : FALSE + else + data["isAI"] = FALSE + + if(toner_cartridge) + data["has_toner"] = TRUE + data["current_toner"] = toner_cartridge.charges + data["max_toner"] = toner_cartridge.max_charges + data["has_enough_toner"] = has_enough_toner() + else + data["has_toner"] = FALSE + data["has_enough_toner"] = FALSE + + return data + +/obj/machinery/photocopier/ui_act(action, list/params) if(..()) return - if(href_list["copy"]) - if(copy) - for(var/i = 0, i < copies, i++) - if(toner > 0 && !busy && copy) - var/copy_as_paper = 1 - if(istype(copy, /obj/item/paper/contract/employment)) - var/obj/item/paper/contract/employment/E = copy - var/obj/item/paper/contract/employment/C = new /obj/item/paper/contract/employment (loc, E.target.current) - if(C) - copy_as_paper = 0 - if(copy_as_paper) - var/obj/item/paper/c = new /obj/item/paper (loc) - if(length(copy.info) > 0) //Only print and add content if the copied doc has words on it - if(toner > 10) //lots of toner, make it dark - c.info = "" - else //no toner? shitty copies for you! - c.info = "" - var/copied = copy.info - copied = replacetext(copied, "" - c.name = copy.name - c.update_icon() - c.stamps = copy.stamps - if(copy.stamped) - c.stamped = copy.stamped.Copy() - c.copy_overlays(copy, TRUE) - toner-- - busy = TRUE - addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) - else - break - updateUsrDialog() - else if(photocopy) - for(var/i = 0, i < copies, i++) - if(toner >= 5 && !busy && photocopy) //Was set to = 0, but if there was say 3 toner left and this ran, you would get -2 which would be weird for ink - new /obj/item/photo (loc, photocopy.picture.Copy(greytoggle == "Greyscale"? TRUE : FALSE)) - busy = TRUE - addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) - else - break - else if(doccopy) - for(var/i = 0, i < copies, i++) - if(toner > 5 && !busy && doccopy) - new /obj/item/documents/photocopy(loc, doccopy) - toner-= 6 // the sprite shows 6 papers, yes I checked - busy = TRUE - addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) - else - break - updateUsrDialog() - else if(ass) //ASS COPY. By Miauw - for(var/i = 0, i < copies, i++) - var/icon/temp_img - if(ishuman(ass) && (ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) || ass.get_item_by_slot(ITEM_SLOT_OCLOTHING))) - to_chat(usr, "You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on." ) - break - else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on. - if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro. - temp_img = icon('icons/ass/assalien.png') - else if(ishuman(ass)) //Suit checks are in check_ass - temp_img = icon(ass.gender == FEMALE ? 'icons/ass/assfemale.png' : 'icons/ass/assmale.png') - else if(isdrone(ass)) //Drones are hot - temp_img = icon('icons/ass/assdrone.png') - else - break - busy = TRUE - sleep(15) - var/obj/item/photo/p = new /obj/item/photo (loc) - var/datum/picture/toEmbed = new(name = "[ass]'s Ass", desc = "You see [ass]'s ass on the photo.", image = temp_img) - p.pixel_x = rand(-10, 10) - p.pixel_y = rand(-10, 10) - toEmbed.psize_x = 128 - toEmbed.psize_y = 128 - p.set_picture(toEmbed, TRUE, TRUE) - toner -= 5 - busy = FALSE - else - break - updateUsrDialog() - else if(href_list["remove"]) - if(copy) - remove_photocopy(copy, usr) - copy = null - else if(photocopy) - remove_photocopy(photocopy, usr) - photocopy = null - else if(doccopy) - remove_photocopy(doccopy, usr) - doccopy = null - else if(check_ass()) - to_chat(ass, "You feel a slight pressure on your ass.") - updateUsrDialog() - else if(href_list["min"]) - if(copies > 1) - copies-- - updateUsrDialog() - else if(href_list["add"]) - if(copies < maxcopies) - copies++ - updateUsrDialog() - else if(href_list["aipic"]) - if(!isAI(usr)) - return - if(toner >= 5 && !busy) + + switch(action) + // Copying paper, photos, documents and asses. + if("make_copy") + if(busy) + to_chat(usr, "[src] is currently busy copying something. Please wait until it is finished.") + return FALSE + if(paper_copy) + if(!length(paper_copy.info)) + to_chat(usr, "An error message flashes across [src]'s screen: \"The supplied paper is blank. Aborting.\"") + return FALSE + // Basic paper + if(istype(paper_copy, /obj/item/paper)) + do_copy_loop(CALLBACK(src, .proc/make_paper_copy), usr) + return TRUE + // Devil contract paper. + if(istype(paper_copy, /obj/item/paper/contract/employment)) + do_copy_loop(CALLBACK(src, .proc/make_devil_paper_copy), usr) + return TRUE + // Copying photo. + if(photo_copy) + do_copy_loop(CALLBACK(src, .proc/make_photo_copy), usr) + return TRUE + // Copying Documents. + if(document_copy) + do_copy_loop(CALLBACK(src, .proc/make_document_copy), usr) + return TRUE + // ASS COPY. By Miauw + if(ass) + do_copy_loop(CALLBACK(src, .proc/make_ass_copy), usr) + return TRUE + + // Remove the paper/photo/document from the photocopier. + if("remove") + if(paper_copy) + remove_photocopy(paper_copy, usr) + paper_copy = null + else if(photo_copy) + remove_photocopy(photo_copy, usr) + photo_copy = null + else if(document_copy) + remove_photocopy(document_copy, usr) + document_copy = null + else if(check_ass()) + to_chat(ass, "You feel a slight pressure on your ass.") + return TRUE + + // AI printing photos from their saved images. + if("ai_photo") + if(busy) + to_chat(usr, "[src] is currently busy copying something. Please wait until it is finished.") + return FALSE var/mob/living/silicon/ai/tempAI = usr - if(tempAI.aicamera.stored.len == 0) - to_chat(usr, "No images saved") + if(!length(tempAI.aicamera.stored)) + to_chat(usr, "No images saved.") return var/datum/picture/selection = tempAI.aicamera.selectpicture(usr) - var/obj/item/photo/photo = new(loc, selection) - photo.pixel_x = rand(-10, 10) - photo.pixel_y = rand(-10, 10) - toner -= 5 //AI prints color pictures only, thus they can do it more efficiently - busy = TRUE - addtimer(CALLBACK(src, .proc/reset_busy), 1.5 SECONDS) - updateUsrDialog() - else if(href_list["colortoggle"]) - if(greytoggle == "Greyscale") - greytoggle = "Color" - else - greytoggle = "Greyscale" - updateUsrDialog() + var/obj/item/photo/photo = new(loc, selection) // AI prints color photos only. + give_pixel_offset(photo) + toner_cartridge.charges -= PHOTO_TONER_USE + return TRUE + // Switch between greyscale and color photos + if("color_mode") + if(params["mode"] in list(PHOTO_GREYSCALE, PHOTO_COLOR)) + color_mode = params["mode"] + return TRUE + + // Remove the toner cartridge from the copier. + if("remove_toner") + if(issilicon(usr) || (ishuman(usr) && !usr.put_in_hands(toner_cartridge))) + toner_cartridge.forceMove(drop_location()) + toner_cartridge = null + return TRUE + + // Set the number of copies to be printed with 1 click of the "copy" button. + if("set_copies") + num_copies = clamp(text2num(params["num_copies"]), 1, MAX_COPIES_AT_ONCE) + return TRUE + +/** + * Determines if the photocopier has enough toner to create `num_copies` amount of copies of the currently inserted item. + */ +/obj/machinery/photocopier/proc/has_enough_toner() + if(paper_copy) + return toner_cartridge.charges >= (PAPER_TONER_USE * num_copies) + else if(document_copy) + return toner_cartridge.charges >= (DOCUMENT_TONER_USE * num_copies) + else if(photo_copy) + return toner_cartridge.charges >= (PHOTO_TONER_USE * num_copies) + else if(ass) + return toner_cartridge.charges >= (ASS_TONER_USE * num_copies) + return FALSE + +/** + * Will invoke the passed in `copy_cb` callback in 1 second intervals, and charge the user 5 credits for each copy made. + * + * Arguments: + * * copy_cb - a callback for which proc to call. Should only be one of the `make_x_copy()` procs, such as `make_paper_copy()`. + * * user - the mob who clicked copy. + */ +/obj/machinery/photocopier/proc/do_copy_loop(datum/callback/copy_cb, mob/user) + busy = TRUE + var/num_loops + for(var/i in 1 to num_copies) + //if(attempt_charge(src, user) & COMPONENT_OBJ_CANCEL_CHARGE) + // break + addtimer(copy_cb, i SECONDS) + num_loops++ + addtimer(CALLBACK(src, .proc/reset_busy), num_loops SECONDS) + +/** + * Sets busy to `FALSE`. Created as a proc so it can be used in callbacks. + */ /obj/machinery/photocopier/proc/reset_busy() busy = FALSE - updateUsrDialog() -/obj/machinery/photocopier/proc/do_insertion(obj/item/O, mob/user) - O.forceMove(src) - to_chat(user, "You insert [O] into [src].") +/** + * Gives items a random x and y pixel offset, between -10 and 10 for each. + * + * This is done that when someone prints multiple papers, we dont have them all appear to be stacked in the same exact location. + * + * Arguments: + * * copied_item - The paper, document, or photo that was just spawned on top of the printer. + */ +/obj/machinery/photocopier/proc/give_pixel_offset(obj/item/copied_item) + copied_item.pixel_x = rand(-10, 10) + copied_item.pixel_y = rand(-10, 10) + +/** + * Handles the copying of devil contract paper. Transfers all the text, stamps and so on from the old paper, to the copy. + * + * Checks first if `paper_copy` exists. Since this proc is called from a timer, it's possible that it was removed. + * Does not check if it has enough toner because devil contracts cost no toner to print. + */ +/obj/machinery/photocopier/proc/make_devil_paper_copy() + if(!paper_copy) + return + var/obj/item/paper/contract/employment/E = paper_copy + var/obj/item/paper/contract/employment/C = new(loc, E.target.current) + give_pixel_offset(C) + +/** + * Handles the copying of paper. Transfers all the text, stamps and so on from the old paper, to the copy. + * + * Checks first if `paper_copy` exists. Since this proc is called from a timer, it's possible that it was removed. + */ +/obj/machinery/photocopier/proc/make_paper_copy() + if(!paper_copy) + return + var/obj/item/paper/copied_paper = new(loc) + give_pixel_offset(copied_paper) + if(toner_cartridge.charges > 10) // Lots of toner, make it dark. + copied_paper.info = "" + else // No toner? shitty copies for you! + copied_paper.info = "" + + var/copied_info = paper_copy.info + copied_info = replacetext(copied_info, "" + copied_paper.name = paper_copy.name + copied_paper.update_icon() + copied_paper.stamps = paper_copy.stamps + if(paper_copy.stamped) + copied_paper.stamped = paper_copy.stamped.Copy() + copied_paper.copy_overlays(paper_copy, TRUE) + toner_cartridge.charges -= PAPER_TONER_USE + +/** + * Handles the copying of photos, which can be printed in either color or greyscale. + * + * Checks first if `photo_copy` exists. Since this proc is called from a timer, it's possible that it was removed. + */ +/obj/machinery/photocopier/proc/make_photo_copy() + if(!photo_copy) + return + var/obj/item/photo/copied_pic = new(loc, photo_copy.picture.Copy(color_mode == PHOTO_GREYSCALE ? TRUE : FALSE)) + give_pixel_offset(copied_pic) + toner_cartridge.charges -= PHOTO_TONER_USE + +/** + * Handles the copying of documents. + * + * Checks first if `document_copy` exists. Since this proc is called from a timer, it's possible that it was removed. + */ +/obj/machinery/photocopier/proc/make_document_copy() + if(!document_copy) + return + var/obj/item/documents/photocopy/copied_doc = new(loc, document_copy) + give_pixel_offset(copied_doc) + toner_cartridge.charges -= DOCUMENT_TONER_USE + +/** + * Handles the copying of an ass photo. + * + * Calls `check_ass()` first to make sure that `ass` exists, among other conditions. Since this proc is called from a timer, it's possible that it was removed. + * Additionally checks that the mob has their clothes off. + */ +/obj/machinery/photocopier/proc/make_ass_copy() + if(!check_ass()) + return + if(ishuman(ass)) //(ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) || ass.get_item_by_slot(ITEM_SLOT_OCLOTHING))) + var/mob/living/carbon/C = ass //have to typecast to this, is_groin_exposed is carbon level + if(C.is_groin_exposed()) + to_chat(usr, "You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on." ) + return + + var/icon/temp_img + if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro. + temp_img = icon('icons/ass/assalien.png') + else if(ishuman(ass)) //Suit checks are after check_ass + temp_img = icon(ass.gender == FEMALE ? 'icons/ass/assfemale.png' : 'icons/ass/assmale.png') + else if(isdrone(ass)) //Drones are hot + temp_img = icon('icons/ass/assdrone.png') + + var/obj/item/photo/copied_ass = new /obj/item/photo(loc) + var/datum/picture/toEmbed = new(name = "[ass]'s Ass", desc = "You see [ass]'s ass on the photo.", image = temp_img) + give_pixel_offset(copied_ass) + toEmbed.psize_x = 128 + toEmbed.psize_y = 128 + copied_ass.set_picture(toEmbed, TRUE, TRUE) + toner_cartridge.charges -= ASS_TONER_USE + +/** + * Inserts the item into the copier. Called in `attackby()` after a human mob clicked on the copier with a paper, photo, or document. + * + * Arugments: + * * object - the object that got inserted. + * * user - the mob that inserted the object. + */ +/obj/machinery/photocopier/proc/do_insertion(obj/item/object, mob/user) + object.forceMove(src) + to_chat(user, "You insert [object] into [src].") flick("photocopier1", src) - updateUsrDialog() -/obj/machinery/photocopier/proc/remove_photocopy(obj/item/O, mob/user) +/** + * Called when someone hits the "remove item" button on the copier UI. + * + * If the user is a silicon, it drops the object at the location of the copier. If the user is not a silicon, it tries to put the object in their hands first. + * Sets `busy` to `FALSE` because if the inserted item is removed, the copier should halt copying. + * + * Arguments: + * * object - the item we're trying to remove. + * * user - the user removing the item. + */ +/obj/machinery/photocopier/proc/remove_photocopy(obj/item/object, mob/user) if(!issilicon(user)) //surprised this check didn't exist before, putting stuff in AI's hand is bad - O.forceMove(user.loc) - user.put_in_hands(O) + object.forceMove(user.loc) + user.put_in_hands(object) else - O.forceMove(drop_location()) - to_chat(user, "You take [O] out of [src].") + object.forceMove(drop_location()) + to_chat(user, "You take [object] out of [src]. [busy ? "The [src] comes to a halt." : ""]") /obj/machinery/photocopier/attackby(obj/item/O, mob/user, params) if(default_unfasten_wrench(user, O)) @@ -210,7 +352,7 @@ else if(!user.temporarilyRemoveItemFromInventory(O)) return - copy = O + paper_copy = O do_insertion(O, user) else to_chat(user, "There is already something in [src]!") @@ -219,7 +361,7 @@ if(copier_empty()) if(!user.temporarilyRemoveItemFromInventory(O)) return - photocopy = O + photo_copy = O do_insertion(O, user) else to_chat(user, "There is already something in [src]!") @@ -228,38 +370,35 @@ if(copier_empty()) if(!user.temporarilyRemoveItemFromInventory(O)) return - doccopy = O + document_copy = O do_insertion(O, user) else to_chat(user, "There is already something in [src]!") else if(istype(O, /obj/item/toner)) - if(toner <= 0) - if(!user.temporarilyRemoveItemFromInventory(O)) - return - qdel(O) - toner = 40 - to_chat(user, "You insert [O] into [src].") - updateUsrDialog() - else - to_chat(user, "This cartridge is not yet ready for replacement! Use up the rest of the toner.") + if(toner_cartridge) + to_chat(user, "[src] already has a toner cartridge inserted. Remove that one first.") + return + O.forceMove(src) + toner_cartridge = O + to_chat(user, "You insert [O] into [src].") else if(istype(O, /obj/item/areaeditor/blueprints)) - to_chat(user, "The Blueprint is too large to put into the copier. You need to find something else to record the document") + to_chat(user, "The Blueprint is too large to put into the copier. You need to find something else to record the document.") else return ..() /obj/machinery/photocopier/obj_break(damage_flag) . = ..() - if(. && toner > 0) + if(. && toner_cartridge.charges) new /obj/effect/decal/cleanable/oil(get_turf(src)) - toner = 0 + toner_cartridge.charges = 0 /obj/machinery/photocopier/MouseDrop_T(mob/target, mob/user) check_ass() //Just to make sure that you can re-drag somebody onto it after they moved off. - if (!istype(target) || target.anchored || target.buckled || !Adjacent(target) || !user.canUseTopic(src, BE_CLOSE) || target == ass || copier_blocked()) + if(!istype(target) || target.anchored || target.buckled || !Adjacent(target) || !user.canUseTopic(src, BE_CLOSE) || target == ass || copier_blocked()) return - src.add_fingerprint(user) + add_fingerprint(user) if(target == user) user.visible_message("[user] starts climbing onto the photocopier!", "You start climbing onto the photocopier...") else @@ -277,49 +416,63 @@ target.forceMove(drop_location()) ass = target - if(photocopy) - photocopy.forceMove(drop_location()) - visible_message("[photocopy] is shoved out of the way by [ass]!") - photocopy = null + if(photo_copy) + photo_copy.forceMove(drop_location()) + visible_message("[photo_copy] is shoved out of the way by [ass]!") + photo_copy = null - else if(copy) - copy.forceMove(drop_location()) - visible_message("[copy] is shoved out of the way by [ass]!") - copy = null - updateUsrDialog() + else if(paper_copy) + paper_copy.forceMove(drop_location()) + visible_message("[paper_copy] is shoved out of the way by [ass]!") + paper_copy = null + else if(document_copy) + document_copy.forceMove(drop_location()) + visible_message("[document_copy] is shoved out of the way by [ass]!") + document_copy = null + +/obj/machinery/photocopier/Exited(atom/movable/AM, atom/newloc) + check_ass() // There was potentially a person sitting on the copier, check if they're still there. + return ..() + +/** + * Checks the living mob `ass` exists and its location is the same as the photocopier. + * + * Returns FALSE if `ass` doesn't exist or is not at the copier's location. Returns TRUE otherwise. + */ /obj/machinery/photocopier/proc/check_ass() //I'm not sure wether I made this proc because it's good form or because of the name. if(!ass) - return 0 - if(ass.loc != src.loc) + return FALSE + if(ass.loc != loc) ass = null - updateUsrDialog() - return 0 - else if(ishuman(ass)) - if(!ass.get_item_by_slot(ITEM_SLOT_ICLOTHING) && !ass.get_item_by_slot(ITEM_SLOT_OCLOTHING)) - return 1 - else - return 0 - else - return 1 + return FALSE + return TRUE +/** + * Checks if the copier is deleted, or has something dense at its location. Called in `MouseDrop_T()` + */ /obj/machinery/photocopier/proc/copier_blocked() if(QDELETED(src)) return if(loc.density) - return 1 + return TRUE for(var/atom/movable/AM in loc) if(AM == src) continue if(AM.density) - return 1 - return 0 + return TRUE + return FALSE +/** + * Checks if there is an item inserted into the copier or a mob sitting on top of it. + * + * Return `FALSE` is the copier has something inside of it. Returns `TRUE` if it doesn't. + */ /obj/machinery/photocopier/proc/copier_empty() - if(copy || photocopy || check_ass()) - return 0 + if(paper_copy || photo_copy || document_copy || check_ass()) + return FALSE else - return 1 + return TRUE /* * Toner cartridge @@ -343,3 +496,11 @@ desc = "Why would ANYONE need THIS MUCH TONER?" charges = 200 max_charges = 200 + +#undef PHOTO_GREYSCALE +#undef PHOTO_COLOR +#undef PAPER_TONER_USE +#undef PHOTO_TONER_USE +#undef DOCUMENT_TONER_USE +#undef ASS_TONER_USE +#undef MAX_COPIES_AT_ONCE diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm index 241dde13a8..104f70bfdf 100644 --- a/code/modules/paperwork/stamps.dm +++ b/code/modules/paperwork/stamps.dm @@ -4,6 +4,7 @@ icon = 'icons/obj/bureaucracy.dmi' icon_state = "stamp-ok" item_state = "stamp" + // inhand_icon_state = "stamp" throwforce = 0 w_class = WEIGHT_CLASS_TINY throw_speed = 3 @@ -11,6 +12,8 @@ custom_materials = list(/datum/material/iron=60) pressure_resistance = 2 attack_verb = list("stamped") + // attack_verb_continuous = list("stamps") + // attack_verb_simple = list("stamp") /obj/item/stamp/suicide_act(mob/user) user.visible_message("[user] stamps 'VOID' on [user.p_their()] forehead, then promptly falls over, dead.") @@ -66,5 +69,25 @@ icon_state = "stamp-clown" dye_color = DYE_CLOWN +/obj/item/stamp/mime + name = "mime's rubber stamp" + icon_state = "stamp-mime" + dye_color = DYE_MIME + +/obj/item/stamp/chap + name = "chaplain's rubber stamp" + icon_state = "stamp-chap" + dye_color = DYE_CHAP + +/obj/item/stamp/centcom + name = "CentCom rubber stamp" + icon_state = "stamp-centcom" + dye_color = DYE_CENTCOM + +/obj/item/stamp/syndicate + name = "Syndicate rubber stamp" + icon_state = "stamp-syndicate" + dye_color = DYE_SYNDICATE + /obj/item/stamp/attack_paw(mob/user) return attack_hand(user) diff --git a/code/modules/paperwork/ticketmachine.dm b/code/modules/paperwork/ticketmachine.dm new file mode 100644 index 0000000000..0e553ced35 --- /dev/null +++ b/code/modules/paperwork/ticketmachine.dm @@ -0,0 +1,234 @@ +//Bureaucracy machine! +//Simply set this up in the hopline and you can serve people based on ticket numbers + +/obj/machinery/ticket_machine + name = "ticket machine" + icon = 'icons/obj/bureaucracy.dmi' + icon_state = "ticketmachine" + desc = "A marvel of bureaucratic engineering encased in an efficient plastic shell. It can be refilled with a hand labeler refill roll and linked to buttons with a multitool." + density = FALSE + maptext_height = 26 + maptext_width = 32 + maptext_x = 7 + maptext_y = 10 + layer = HIGH_OBJ_LAYER + var/ticket_number = 0 //Increment the ticket number whenever the HOP presses his button + var/current_number = 0 //What ticket number are we currently serving? + var/max_number = 100 //At this point, you need to refill it. + var/cooldown = 50 + var/ready = TRUE + var/id = "ticket_machine_default" //For buttons + var/list/ticket_holders = list() + var/list/obj/item/ticket_machine_ticket/tickets = list() + +/obj/machinery/ticket_machine/multitool_act(mob/living/user, obj/item/I) + if(!multitool_check_buffer(user, I)) //make sure it has a data buffer + return + var/obj/item/multitool/M = I + M.buffer = src + to_chat(user, "You store linkage information in [I]'s buffer.") + return TRUE + +/obj/machinery/ticket_machine/emag_act(mob/user) //Emag the ticket machine to dispense burning tickets, as well as randomize its number to destroy the HoP's mind. + if(obj_flags & EMAGGED) + return + to_chat(user, "You overload [src]'s bureaucratic logic circuitry to its MAXIMUM setting.") + ticket_number = rand(0,max_number) + current_number = ticket_number + obj_flags |= EMAGGED + if(tickets.len) + for(var/obj/item/ticket_machine_ticket/ticket in tickets) + ticket.audible_message("\the [ticket] disperses!") + qdel(ticket) + tickets.Cut() + update_icon() + +/obj/machinery/ticket_machine/Initialize() + . = ..() + update_icon() + +/obj/machinery/ticket_machine/proc/increment() + if(current_number > ticket_number) + return + if(current_number && !(obj_flags & EMAGGED) && tickets[current_number]) + tickets[current_number].audible_message("\the [tickets[current_number]] disperses!") + qdel(tickets[current_number]) + if(current_number < ticket_number) + current_number ++ //Increment the one we're serving. + playsound(src, 'sound/misc/announce_dig.ogg', 50, FALSE) + say("Now serving ticket #[current_number]!") + if(!(obj_flags & EMAGGED) && tickets[current_number]) + tickets[current_number].audible_message("\the [tickets[current_number]] vibrates!") + update_icon() //Update our icon here rather than when they take a ticket to show the current ticket number being served + +/obj/machinery/button/ticket_machine + name = "increment ticket counter" + desc = "Use this button after you've served someone to tell the next person to come forward." + device_type = /obj/item/assembly/control/ticket_machine + req_access = list() + id = "ticket_machine_default" + +/obj/machinery/button/ticket_machine/Initialize() + . = ..() + if(device) + var/obj/item/assembly/control/ticket_machine/ours = device + ours.id = id + +/obj/machinery/button/ticket_machine/multitool_act(mob/living/user, obj/item/I) + . = ..() + if(I.tool_behaviour == TOOL_MULTITOOL) + var/obj/item/multitool/M = I + if(M.buffer && !istype(M.buffer, /obj/machinery/ticket_machine)) + return + var/obj/item/assembly/control/ticket_machine/controller = device + controller.linked = M.buffer + id = null + controller.id = null + to_chat(user, "You've linked [src] to [controller.linked].") + +/obj/item/assembly/control/ticket_machine + name = "ticket machine controller" + desc = "A remote controller for the HoP's ticket machine." + var/obj/machinery/ticket_machine/linked //To whom are we linked? + +/obj/item/assembly/control/ticket_machine/Initialize() + ..() + return INITIALIZE_HINT_LATELOAD + +/obj/item/assembly/control/ticket_machine/LateInitialize() + find_machine() + +/obj/item/assembly/control/ticket_machine/proc/find_machine() //Locate the one to which we're linked + for(var/obj/machinery/ticket_machine/ticketsplease in GLOB.machines) + if(ticketsplease.id == id) + linked = ticketsplease + if(linked) + return TRUE + else + return FALSE + +/obj/item/assembly/control/ticket_machine/activate() + if(cooldown) + return + if(!linked) + return + cooldown = TRUE + linked.increment() + addtimer(VARSET_CALLBACK(src, cooldown, FALSE), 10) + +/obj/machinery/ticket_machine/update_icon() + switch(ticket_number) //Gives you an idea of how many tickets are left + if(0 to 49) + icon_state = "ticketmachine_100" + if(50 to 99) + icon_state = "ticketmachine_50" + if(100) + icon_state = "ticketmachine_0" + handle_maptext() + +/obj/machinery/ticket_machine/proc/handle_maptext() + switch(ticket_number) //This is here to handle maptext offsets so that the numbers align. + if(0 to 9) + maptext_x = 13 + if(10 to 99) + maptext_x = 10 + if(100) + maptext_x = 8 + maptext = "[current_number]" //Finally, apply the maptext + +/obj/machinery/ticket_machine/attackby(obj/item/I, mob/user, params) + ..() + if(istype(I, /obj/item/hand_labeler_refill)) + if(!(ticket_number >= max_number)) + to_chat(user, "[src] refuses [I]! There [max_number-ticket_number==1 ? "is" : "are"] still [max_number-ticket_number] ticket\s left!") + return + to_chat(user, "You start to refill [src]'s ticket holder (doing this will reset its ticket count!).") + if(do_after(user, 30, target = src)) + to_chat(user, "You insert [I] into [src] as it whirs nondescriptly.") + qdel(I) + ticket_number = 0 + current_number = 0 + if(tickets.len) + for(var/obj/item/ticket_machine_ticket/ticket in tickets) + ticket.audible_message("\the [ticket] disperses!") + qdel(ticket) + tickets.Cut() + max_number = initial(max_number) + update_icon() + return + +/obj/machinery/ticket_machine/proc/reset_cooldown() + ready = TRUE + +/obj/machinery/ticket_machine/attack_hand(mob/living/carbon/user) + . = ..() + INVOKE_ASYNC(src, .proc/attempt_ticket, user) + +/obj/machinery/ticket_machine/proc/attempt_ticket(mob/living/carbon/user) + if(!ready) + to_chat(user,"You press the button, but nothing happens...") + return + if(ticket_number >= max_number) + to_chat(user,"Ticket supply depleted, please refill this unit with a hand labeller refill cartridge!") + return + if((user in ticket_holders) && !(obj_flags & EMAGGED)) + to_chat(user, "You already have a ticket!") + return + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 100, FALSE) + ticket_number ++ + to_chat(user, "You take a ticket from [src], looks like you're ticket number #[ticket_number]...") + var/obj/item/ticket_machine_ticket/theirticket = new /obj/item/ticket_machine_ticket(get_turf(src)) + theirticket.name = "Ticket #[ticket_number]" + theirticket.maptext = "[ticket_number]" + theirticket.saved_maptext = "[ticket_number]" + theirticket.ticket_number = ticket_number + theirticket.source = src + theirticket.owner = user + user.put_in_hands(theirticket) + ticket_holders += user + tickets += theirticket + if(obj_flags & EMAGGED) //Emag the machine to destroy the HOP's life. + ready = FALSE + addtimer(CALLBACK(src, .proc/reset_cooldown), cooldown)//Small cooldown to prevent piles of flaming tickets + theirticket.fire_act() + user.dropItemToGround(theirticket) + user.adjust_fire_stacks(1) + user.IgniteMob() + return + +/obj/item/ticket_machine_ticket + name = "Ticket" + desc = "A ticket which shows your place in the Head of Personnel's line. Made from Nanotrasen patented NanoPaper®. Though solid, its form seems to shimmer slightly. Feels (and burns) just like the real thing." + icon = 'icons/obj/bureaucracy.dmi' + icon_state = "ticket" + maptext_x = 7 + maptext_y = 10 + w_class = WEIGHT_CLASS_TINY + resistance_flags = FLAMMABLE + max_integrity = 50 + var/saved_maptext = null + var/mob/living/carbon/owner + var/obj/machinery/ticket_machine/source + var/ticket_number + +/obj/item/ticket_machine_ticket/attack_hand(mob/user) + . = ..() + maptext = saved_maptext //For some reason, storage code removes all maptext off objs, this stops its number from being wiped off when taken out of storage. + +/obj/item/ticket_machine_ticket/attackby(obj/item/P, mob/living/carbon/human/user, params) //Stolen from papercode + if(burn_paper_product_attackby_check(P, user)) + return + + return ..() + +/obj/item/paper/extinguish() + ..() + update_icon() + +/obj/item/ticket_machine_ticket/Destroy() + if(owner && source) + source.ticket_holders -= owner + source.tickets[ticket_number] = null + owner = null + source = null + return ..() diff --git a/code/modules/photography/_pictures.dm b/code/modules/photography/_pictures.dm index f667e18f47..6f85cdb3a6 100644 --- a/code/modules/photography/_pictures.dm +++ b/code/modules/photography/_pictures.dm @@ -30,16 +30,16 @@ if(autogenerate_icon && !picture_icon && picture_image) regenerate_small_icon() -/datum/picture/proc/get_small_icon() +/datum/picture/proc/get_small_icon(iconstate) if(!picture_icon) - regenerate_small_icon() + regenerate_small_icon(iconstate) return picture_icon -/datum/picture/proc/regenerate_small_icon() +/datum/picture/proc/regenerate_small_icon(iconstate) if(!picture_image) return var/icon/small_img = icon(picture_image) - var/icon/ic = icon('icons/obj/items_and_weapons.dmi', "photo") + var/icon/ic = icon('icons/obj/items_and_weapons.dmi', iconstate ? iconstate :"photo") small_img.Scale(8, 8) ic.Blend(small_img,ICON_OVERLAY, 13, 13) picture_icon = ic diff --git a/code/modules/photography/photos/photo.dm b/code/modules/photography/photos/photo.dm index 5c78709e9b..c363c549de 100644 --- a/code/modules/photography/photos/photo.dm +++ b/code/modules/photography/photos/photo.dm @@ -35,23 +35,23 @@ /obj/item/photo/update_icon_state() if(!istype(picture) || !picture.picture_image) return - var/icon/I = picture.get_small_icon() + var/icon/I = picture.get_small_icon(initial(icon_state)) if(I) icon = I /obj/item/photo/suicide_act(mob/living/carbon/user) user.visible_message("[user] is taking one last look at \the [src]! It looks like [user.p_theyre()] giving in to death!")//when you wanna look at photo of waifu one last time before you die... if (user.gender == MALE) - playsound(user, 'sound/voice/human/manlaugh1.ogg', 50, 1)//EVERY TIME I DO IT MAKES ME LAUGH + playsound(user, 'sound/voice/human/manlaugh1.ogg', 50, TRUE)//EVERY TIME I DO IT MAKES ME LAUGH else if (user.gender == FEMALE) - playsound(user, 'sound/voice/human/womanlaugh.ogg', 50, 1) + playsound(user, 'sound/voice/human/womanlaugh.ogg', 50, TRUE) return OXYLOSS /obj/item/photo/attack_self(mob/user) user.examinate(src) /obj/item/photo/attackby(obj/item/P, mob/user, params) - if(try_burn(P, user)) + if(burn_paper_product_attackby_check(P, user)) return if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon)) if(!user.is_literate()) @@ -60,31 +60,13 @@ var/txt = stripped_input(user, "What would you like to write on the back?", "Photo Writing", "", 128) if(txt && user.canUseTopic(src, BE_CLOSE)) scribble = txt - ..() - -/obj/item/photo/proc/try_burn(obj/item/I, mob/living/user) - var/ignition_message = I.ignition_effect(src, user) - if(!ignition_message) - return - . = TRUE - if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10) && Adjacent(user)) - user.visible_message("[user] accidentally ignites [user.p_them()]self!", \ - "You miss [src] and accidentally light yourself on fire!") - if(user.is_holding(I)) //checking if they're holding it in case TK is involved - user.dropItemToGround(I) - user.adjust_fire_stacks(1) - user.IgniteMob() - return - - if(user.is_holding(src)) //no TK shit here. - user.dropItemToGround(src) - user.visible_message(ignition_message) - add_fingerprint(user) - fire_act(I.get_temperature()) + else + return ..() /obj/item/photo/examine(mob/user) . = ..() - if(in_range(src, user)) + + if(in_range(src, user) || isobserver(user)) show(user) else . += "You need to get closer to get a good look at this photo!" diff --git a/code/modules/plumbing/ducts.dm b/code/modules/plumbing/ducts.dm new file mode 100644 index 0000000000..8a27f2669c --- /dev/null +++ b/code/modules/plumbing/ducts.dm @@ -0,0 +1,433 @@ +/* +All the important duct code: +/code/datums/components/plumbing/plumbing.dm +/code/datums/ductnet.dm +*/ +/obj/machinery/duct + name = "fluid duct" + icon = 'icons/obj/plumbing/fluid_ducts.dmi' + icon_state = "nduct" + + ///bitfield with the directions we're connected in + var/connects + ///set to TRUE to disable smart duct behaviour + var/dumb = FALSE + ///wheter we allow our connects to be changed after initialization or not + var/lock_connects = FALSE + ///our ductnet, wich tracks what we're connected to + var/datum/ductnet/duct + ///amount we can transfer per process. note that the ductnet can carry as much as the lowest capacity duct + var/capacity = 10 + + ///the color of our duct + var/duct_color = null + ///TRUE to ignore colors, so yeah we also connect with other colors without issue + var/ignore_colors = FALSE + ///1,2,4,8,16 + var/duct_layer = DUCT_LAYER_DEFAULT + ///whether we allow our layers to be altered + var/lock_layers = FALSE + ///TRUE to let colors connect when forced with a wrench, false to just not do that at all + var/color_to_color_support = TRUE + ///wheter to even bother with plumbing code or not + var/active = TRUE + ///track ducts we're connected to. Mainly for ducts we connect to that we normally wouldn't, like different layers and colors, for when we regenerate the ducts + var/list/neighbours = list() + ///wheter we just unanchored or drop whatever is in the variable. either is safe + var/drop_on_wrench = /obj/item/stack/ducts + +/obj/machinery/duct/Initialize(mapload, no_anchor, color_of_duct = "#ffffff", layer_of_duct = DUCT_LAYER_DEFAULT, force_connects) + . = ..() + + if(no_anchor) + active = FALSE + set_anchored(FALSE) + else if(!can_anchor()) + qdel(src) + CRASH("Overlapping ducts detected") + + if(force_connects) + connects = force_connects //skip change_connects() because we're still initializing and we need to set our connects at one point + if(!lock_layers) + duct_layer = layer_of_duct + if(!ignore_colors) + duct_color = color_of_duct + if(duct_color) + add_atom_colour(duct_color, FIXED_COLOUR_PRIORITY) + + handle_layer() + + for(var/obj/machinery/duct/D in loc) + if(D == src) + continue + if(D.duct_layer & duct_layer) + disconnect_duct() + + if(active) + attempt_connect() + + +///start looking around us for stuff to connect to +/obj/machinery/duct/proc/attempt_connect() + + for(var/atom/movable/AM in loc) + var/datum/component/plumbing/P = AM.GetComponent(/datum/component/plumbing) + if(P?.active) + disconnect_duct() //let's not built under plumbing machinery + return + for(var/D in GLOB.cardinals) + if(dumb && !(D & connects)) + continue + for(var/atom/movable/AM in get_step(src, D)) + if(connect_network(AM, D)) + add_connects(D) + update_icon() + +///see if whatever we found can be connected to +/obj/machinery/duct/proc/connect_network(atom/movable/AM, direction, ignore_color) + if(istype(AM, /obj/machinery/duct)) + return connect_duct(AM, direction, ignore_color) + + var/plumber = AM.GetComponent(/datum/component/plumbing) + if(!plumber) + return + return connect_plumber(plumber, direction) + +///connect to a duct +/obj/machinery/duct/proc/connect_duct(obj/machinery/duct/D, direction, ignore_color) + var/opposite_dir = turn(direction, 180) + if(!active || !D.active) + return + + if(!dumb && D.dumb && !(opposite_dir & D.connects)) + return + if(dumb && D.dumb && !(connects & D.connects)) //we eliminated a few more scenarios in attempt connect + return + + if((duct == D.duct) && duct)//check if we're not just comparing two null values + add_neighbour(D, direction) + + D.add_connects(opposite_dir) + D.update_icon() + return TRUE //tell the current pipe to also update it's sprite + if(!(D in neighbours)) //we cool + if((duct_color != D.duct_color) && !(ignore_colors || D.ignore_colors)) + return + if(!(duct_layer & D.duct_layer)) + return + + if(D.duct) + if(duct) + duct.assimilate(D.duct) + else + D.duct.add_duct(src) + else + if(duct) + duct.add_duct(D) + else + create_duct() + duct.add_duct(D) + add_neighbour(D, direction) + //tell our buddy its time to pass on the torch of connecting to pipes. This shouldn't ever infinitely loop since it only works on pipes that havent been inductrinated + D.attempt_connect() + + return TRUE + +///connect to a plumbing object +/obj/machinery/duct/proc/connect_plumber(datum/component/plumbing/P, direction) + var/opposite_dir = turn(direction, 180) + if(duct_layer != DUCT_LAYER_DEFAULT) //plumbing devices don't support multilayering. 3 is the default layer so we only use that. We can change this later + return FALSE + + if(!P.active) + return + + var/comp_directions = P.supply_connects + P.demand_connects //they should never, ever have supply and demand connects overlap or catastrophic failure + if(opposite_dir & comp_directions) + if(!duct) + create_duct() + if(duct.add_plumber(P, opposite_dir)) + neighbours[P.parent] = direction + return TRUE + +///we disconnect ourself from our neighbours. we also destroy our ductnet and tell our neighbours to make a new one +/obj/machinery/duct/proc/disconnect_duct(skipanchor) + if(!skipanchor) //since set_anchored calls us too. + set_anchored(FALSE) + active = FALSE + if(duct) + duct.remove_duct(src) + lose_neighbours() + reset_connects(0) + update_icon() + if(ispath(drop_on_wrench) && !QDELING(src)) + new drop_on_wrench(drop_location()) + qdel(src) + +///''''''''''''''''optimized''''''''''''''''' proc for quickly reconnecting after a duct net was destroyed +/obj/machinery/duct/proc/reconnect() + if(neighbours.len && !duct) + create_duct() + for(var/atom/movable/AM in neighbours) + if(istype(AM, /obj/machinery/duct)) + var/obj/machinery/duct/D = AM + if(D.duct) + if(D.duct == duct) //we're already connected + continue + else + duct.assimilate(D.duct) + continue + else + duct.add_duct(D) + D.reconnect() + else + var/datum/component/plumbing/P = AM.GetComponent(/datum/component/plumbing) + if(AM in get_step(src, neighbours[AM])) //did we move? + if(P) + connect_plumber(P, neighbours[AM]) + else + neighbours -= AM //we moved + +///Special proc to draw a new connect frame based on neighbours. not the norm so we can support multiple duct kinds +/obj/machinery/duct/proc/generate_connects() + if(lock_connects) + return + connects = 0 + for(var/A in neighbours) + connects |= neighbours[A] + update_icon() + +///create a new duct datum +/obj/machinery/duct/proc/create_duct() + duct = new() + duct.add_duct(src) + +///add a duct as neighbour. this means we're connected and will connect again if we ever regenerate +/obj/machinery/duct/proc/add_neighbour(obj/machinery/duct/D, direction) + if(!(D in neighbours)) + neighbours[D] = direction + if(!(src in D.neighbours)) + D.neighbours[src] = turn(direction, 180) + +///remove all our neighbours, and remove us from our neighbours aswell +/obj/machinery/duct/proc/lose_neighbours() + for(var/obj/machinery/duct/D in neighbours) + D.neighbours.Remove(src) + neighbours = list() + +///add a connect direction +/obj/machinery/duct/proc/add_connects(new_connects) //make this a define to cut proc calls? + if(!lock_connects) + connects |= new_connects + +///remove a connect direction +/obj/machinery/duct/proc/remove_connects(dead_connects) + if(!lock_connects) + connects &= ~dead_connects + +///remove our connects +/obj/machinery/duct/proc/reset_connects() + if(!lock_connects) + connects = 0 + +///get a list of the ducts we can connect to if we are dumb +/obj/machinery/duct/proc/get_adjacent_ducts() + var/list/adjacents = list() + for(var/A in GLOB.cardinals) + if(A & connects) + for(var/obj/machinery/duct/D in get_step(src, A)) + if((turn(A, 180) & D.connects) && D.active) + adjacents += D + return adjacents + +/obj/machinery/duct/update_icon_state() + var/temp_icon = initial(icon_state) + for(var/D in GLOB.cardinals) + if(D & connects) + if(D == NORTH) + temp_icon += "_n" + if(D == SOUTH) + temp_icon += "_s" + if(D == EAST) + temp_icon += "_e" + if(D == WEST) + temp_icon += "_w" + icon_state = temp_icon + +///update the layer we are on +/obj/machinery/duct/proc/handle_layer() + var/offset + switch(duct_layer)//it's a bitfield, but it's fine because it only works when there's one layer, and multiple layers should be handled differently + if(FIRST_DUCT_LAYER) + offset = -10 + if(SECOND_DUCT_LAYER) + offset = -5 + if(THIRD_DUCT_LAYER) + offset = 0 + if(FOURTH_DUCT_LAYER) + offset = 5 + if(FIFTH_DUCT_LAYER) + offset = 10 + pixel_x = offset + pixel_y = offset + + +/obj/machinery/duct/set_anchored(anchorvalue) + . = ..() + if(isnull(.)) + return + if(anchorvalue) + active = TRUE + attempt_connect() + else + disconnect_duct(TRUE) + +/obj/machinery/duct/wrench_act(mob/living/user, obj/item/I) //I can also be the RPD + ..() + add_fingerprint(user) + I.play_tool_sound(src) + if(anchored || can_anchor()) + set_anchored(!anchored) + user.visible_message( \ + "[user] [anchored ? null : "un"]fastens \the [src].", \ + "You [anchored ? null : "un"]fasten \the [src].", \ + "You hear ratcheting.") + return TRUE +///collection of all the sanity checks to prevent us from stacking ducts that shouldn't be stacked +/obj/machinery/duct/proc/can_anchor(turf/T) + if(!T) + T = get_turf(src) + for(var/obj/machinery/duct/D in T) + if(!anchored || D == src) + continue + for(var/A in GLOB.cardinals) + if(A & connects && A & D.connects) + return FALSE + return TRUE + +/obj/machinery/duct/doMove(destination) + . = ..() + disconnect_duct() + anchored = FALSE + +/obj/machinery/duct/Destroy() + disconnect_duct() + return ..() + +/obj/machinery/duct/MouseDrop_T(atom/A, mob/living/user) + if(!istype(A, /obj/machinery/duct)) + return + var/obj/machinery/duct/D = A + var/obj/item/I = user.get_active_held_item() + if(I?.tool_behaviour != TOOL_WRENCH) + to_chat(user, "You need to be holding a wrench in your active hand to do that!") + return + if(get_dist(src, D) != 1) + return + var/direction = get_dir(src, D) + if(!(direction in GLOB.cardinals)) + return + if(duct_layer != D.duct_layer) + return + + add_connects(direction) //the connect of the other duct is handled in connect_network, but do this here for the parent duct because it's not necessary in normal cases + add_neighbour(D, direction) + connect_network(D, direction, TRUE) + update_icon() + +///has a total of 5 layers and doesnt give a shit about color. its also dumb so doesnt autoconnect. +/obj/machinery/duct/multilayered + name = "duct layer-manifold" + icon = 'icons/obj/2x2.dmi' + icon_state = "multiduct" + pixel_x = -15 + pixel_y = -15 + + color_to_color_support = FALSE + duct_layer = FIRST_DUCT_LAYER | SECOND_DUCT_LAYER | THIRD_DUCT_LAYER | FOURTH_DUCT_LAYER | FIFTH_DUCT_LAYER + drop_on_wrench = null + + lock_connects = TRUE + lock_layers = TRUE + ignore_colors = TRUE + dumb = TRUE + + active = FALSE + anchored = FALSE + +/obj/machinery/duct/multilayered/Initialize(mapload, no_anchor, color_of_duct, layer_of_duct = DUCT_LAYER_DEFAULT, force_connects) + . = ..() + update_connects() + +/obj/machinery/duct/multilayered/ComponentInitialize() + . = ..() + AddElement(/datum/element/update_icon_blocker) + +/obj/machinery/duct/multilayered/wrench_act(mob/living/user, obj/item/I) + . = ..() + update_connects() + +/obj/machinery/duct/multilayered/proc/update_connects() + if(dir & NORTH || dir & SOUTH) + connects = NORTH | SOUTH + else + connects = EAST | WEST + +///don't connect to other multilayered stuff because honestly it shouldn't be done and I dont wanna deal with it +/obj/machinery/duct/multilayered/connect_duct(obj/machinery/duct/D, direction, ignore_color) + if(istype(D, /obj/machinery/duct/multilayered)) + return + return ..() + +/obj/machinery/duct/multilayered/handle_layer() + return + +/obj/item/stack/ducts + name = "stack of duct" + desc = "A stack of fluid ducts." + singular_name = "duct" + icon = 'icons/obj/plumbing/fluid_ducts.dmi' + icon_state = "ducts" + custom_materials = list(/datum/material/iron=500) + w_class = WEIGHT_CLASS_TINY + novariants = FALSE + max_amount = 50 + item_flags = NOBLUDGEON + merge_type = /obj/item/stack/ducts + ///Color of our duct + var/duct_color = "grey" + ///Default layer of our duct + var/duct_layer = "Default Layer" + ///Assoc index with all the available layers. yes five might be a bit much. Colors uses a global by the way + var/list/layers = list("First Layer" = FIRST_DUCT_LAYER, "Second Layer" = SECOND_DUCT_LAYER, "Default Layer" = DUCT_LAYER_DEFAULT, + "Fourth Layer" = FOURTH_DUCT_LAYER, "Fifth Layer" = FIFTH_DUCT_LAYER) + +/obj/item/stack/ducts/examine(mob/user) + . = ..() + . += "It's current color and layer are [duct_color] and [duct_layer]. Use in-hand to change." + +/obj/item/stack/ducts/attack_self(mob/user) + var/new_layer = input("Select a layer", "Layer") as null|anything in layers + if(new_layer) + duct_layer = new_layer + var/new_color = input("Select a color", "Color") as null|anything in GLOB.pipe_paint_colors + if(new_color) + duct_color = new_color + add_atom_colour(GLOB.pipe_paint_colors[new_color], FIXED_COLOUR_PRIORITY) + +/obj/item/stack/ducts/afterattack(atom/A, user, proximity) + . = ..() + if(!proximity) + return + if(istype(A, /obj/machinery/duct)) + var/obj/machinery/duct/D = A + if(!D.anchored) + add(1) + qdel(D) + if(istype(A, /turf/open) && use(1)) + var/turf/open/OT = A + new /obj/machinery/duct(OT, FALSE, GLOB.pipe_paint_colors[duct_color], layers[duct_layer]) + playsound(get_turf(src), 'sound/machines/click.ogg', 50, TRUE) + +/obj/item/stack/ducts/fifty + amount = 50 diff --git a/code/modules/plumbing/plumbers/_plumb_machinery.dm b/code/modules/plumbing/plumbers/_plumb_machinery.dm new file mode 100644 index 0000000000..0566945e3b --- /dev/null +++ b/code/modules/plumbing/plumbers/_plumb_machinery.dm @@ -0,0 +1,98 @@ +/**Basic plumbing object. +* It doesn't really hold anything special, YET. +* Objects that are plumbing but not a subtype are as of writing liquid pumps and the reagent_dispenser tank +* Also please note that the plumbing component is toggled on and off by the component using a signal from default_unfasten_wrench, so dont worry about it +*/ +/obj/machinery/plumbing + name = "pipe thing" + icon = 'icons/obj/plumbing/plumbers.dmi' + icon_state = "pump" + density = TRUE + active_power_usage = 30 + use_power = ACTIVE_POWER_USE + resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF + ///Plumbing machinery is always gonna need reagents, so we might aswell put it here + var/buffer = 50 + ///Flags for reagents, like INJECTABLE, TRANSPARENT bla bla everything thats in DEFINES/reagents.dm + var/reagent_flags = TRANSPARENT + ///wheter we partake in rcd construction or not + var/rcd_constructable = TRUE + ///cost of the plumbing rcd construction + var/rcd_cost = 15 + ///delay of constructing it throught the plumbing rcd + var/rcd_delay = 10 + +/obj/machinery/plumbing/Initialize(mapload, bolt = TRUE) + . = ..() + anchored = bolt + create_reagents(buffer, reagent_flags) + AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated)) + +/obj/machinery/plumbing/proc/can_be_rotated(mob/user,rotation_type) + return TRUE + + +/obj/machinery/plumbing/examine(mob/user) + . = ..() + . += "The maximum volume display reads: [reagents.maximum_volume] units." + +/obj/machinery/plumbing/wrench_act(mob/living/user, obj/item/I) + ..() + default_unfasten_wrench(user, I) + return TRUE + +/obj/machinery/plumbing/plunger_act(obj/item/plunger/P, mob/living/user, reinforced) + to_chat(user, "You start furiously plunging [name].") + if(do_after(user, 30, target = src)) + to_chat(user, "You finish plunging the [name].") + reagents.reaction(get_turf(src), TOUCH) //splash on the floor + reagents.clear_reagents() + +/obj/machinery/plumbing/welder_act(mob/living/user, obj/item/I) + . = ..() + if(anchored) + to_chat(user, "The [name] needs to be unbolted to do that!You start slicing the [name] apart.You slice the [name] apart. target_temperature && acclimate_state != COOLING) + acclimate_state = COOLING + update_icon() + if(!emptying) + if(reagents.chem_temp >= target_temperature && target_temperature + allowed_temperature_difference >= reagents.chem_temp) //cooling here + emptying = TRUE + if(reagents.chem_temp <= target_temperature && target_temperature - allowed_temperature_difference <= reagents.chem_temp) //heating here + emptying = TRUE + + reagents.adjust_thermal_energy((target_temperature - reagents.chem_temp) * heater_coefficient * SPECIFIC_HEAT_DEFAULT * reagents.total_volume) //keep constant with chem heater + reagents.handle_reactions() + +/obj/machinery/plumbing/acclimator/update_icon() + icon_state = initial(icon_state) + switch(acclimate_state) + if(COOLING) + icon_state += "_cold" + if(HEATING) + icon_state += "_hot" + +/obj/machinery/plumbing/acclimator/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ChemAcclimator", name) + ui.open() + +/obj/machinery/plumbing/acclimator/ui_data(mob/user) + var/list/data = list() + + data["enabled"] = enabled + data["chem_temp"] = reagents.chem_temp + data["target_temperature"] = target_temperature + data["allowed_temperature_difference"] = allowed_temperature_difference + data["acclimate_state"] = acclimate_state + data["max_volume"] = reagents.maximum_volume + data["reagent_volume"] = reagents.total_volume + data["emptying"] = emptying + return data + +/obj/machinery/plumbing/acclimator/ui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("set_target_temperature") + var/target = text2num(params["temperature"]) + target_temperature = clamp(target, 0, 1000) + if("set_allowed_temperature_difference") + var/target = text2num(params["temperature"]) + allowed_temperature_difference = clamp(target, 0, 1000) + if("toggle_power") + enabled = !enabled + if("change_volume") + var/target = text2num(params["volume"]) + reagents.maximum_volume = clamp(round(target), 1, buffer) + +#undef COOLING +#undef HEATING +#undef NEUTRAL diff --git a/code/modules/plumbing/plumbers/autohydro.dm b/code/modules/plumbing/plumbers/autohydro.dm new file mode 100644 index 0000000000..dbc70dfcf5 --- /dev/null +++ b/code/modules/plumbing/plumbers/autohydro.dm @@ -0,0 +1,65 @@ +/obj/machinery/hydroponics/constructable/automagic + name = "automated hydroponics system" + desc = "The bane of botanists everywhere. Accepts chemical reagents via plumbing, automatically harvests and removes dead plants." + obj_flags = CAN_BE_HIT | UNIQUE_RENAME + circuit = /obj/item/circuitboard/machine/hydroponics/automagic + self_sufficiency_req = 400 //automating hydroponics makes gaia sad so she needs more drugs to turn they tray godly. + canirrigate = FALSE + + +/obj/machinery/hydroponics/constructable/automagic/attackby(obj/item/O, mob/user, params) + if(istype(O, /obj/item/reagent_containers)) + return FALSE //avoid fucky wuckies + ..() + +/obj/machinery/hydroponics/constructable/automagic/default_unfasten_wrench(mob/user, obj/item/I, time = 20) + . = ..() + if(. == SUCCESSFUL_UNFASTEN) + user.visible_message("[user.name] [anchored ? "fasten" : "unfasten"] [src]", \ + "You [anchored ? "fasten" : "unfasten"] [src]") + var/datum/component/plumbing/CP = GetComponent(/datum/component/plumbing) + if(anchored) + CP.enable() + else + CP.disable() + +/obj/machinery/hydroponics/constructable/automagic/Destroy() + . = ..() + STOP_PROCESSING(SSobj, src) + +/obj/machinery/hydroponics/constructable/automagic/Initialize(mapload) + . = ..() + START_PROCESSING(SSobj, src) + create_reagents(100 , AMOUNT_VISIBLE) + +/obj/machinery/hydroponics/constructable/automagic/ComponentInitialize() + . = ..() + AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated)) + AddComponent(/datum/component/plumbing/simple_demand) + +/obj/machinery/hydroponics/constructable/proc/can_be_rotated(mob/user, rotation_type) + return !anchored + +/obj/machinery/hydroponics/constructable/automagic/process() + if(reagents) + applyChemicals(reagents) + reagents.clear_reagents() + if(dead) + dead = 0 + qdel(myseed) + myseed = null + update_icon() + name = initial(name) + desc = initial(desc) + if(harvest) + myseed.harvest_userless() + harvest = 0 + lastproduce = age + if(!myseed.get_gene(/datum/plant_gene/trait/repeated_harvest)) + qdel(myseed) + myseed = null + dead = 0 + name = initial(name) + desc = initial(desc) + update_icon() + ..() diff --git a/code/modules/plumbing/plumbers/bottler.dm b/code/modules/plumbing/plumbers/bottler.dm new file mode 100644 index 0000000000..396c7cac22 --- /dev/null +++ b/code/modules/plumbing/plumbers/bottler.dm @@ -0,0 +1,79 @@ +/obj/machinery/plumbing/bottler + name = "chemical bottler" + desc = "Puts reagents into containers, like bottles and beakers." + icon_state = "bottler" + layer = ABOVE_ALL_MOB_LAYER + reagent_flags = TRANSPARENT | DRAINABLE + rcd_cost = 50 + rcd_delay = 50 + buffer = 100 + ///how much do we fill + var/wanted_amount = 10 + ///where things are sent + var/turf/goodspot = null + ///where things are taken + var/turf/inputspot = null + ///where beakers that are already full will be sent + var/turf/badspot = null + +/obj/machinery/plumbing/bottler/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_demand, bolt) + setDir(dir) + +/obj/machinery/plumbing/bottler/can_be_rotated(mob/user, rotation_type) + if(anchored) + to_chat(user, "It is fastened to the floor!") + return FALSE + return TRUE + +///changes the tile array +/obj/machinery/plumbing/bottler/setDir(newdir) + . = ..() + switch(dir) + if(NORTH) + goodspot = get_step(get_turf(src), NORTH) + inputspot = get_step(get_turf(src), SOUTH) + badspot = get_step(get_turf(src), EAST) + if(SOUTH) + goodspot = get_step(get_turf(src), SOUTH) + inputspot = get_step(get_turf(src), NORTH) + badspot = get_step(get_turf(src), WEST) + if(WEST) + goodspot = get_step(get_turf(src), WEST) + inputspot = get_step(get_turf(src), EAST) + badspot = get_step(get_turf(src), NORTH) + if(EAST) + goodspot = get_step(get_turf(src), EAST) + inputspot = get_step(get_turf(src), WEST) + badspot = get_step(get_turf(src), SOUTH) + +///changing input ammount with a window +/obj/machinery/plumbing/bottler/interact(mob/user) + . = ..() + wanted_amount = clamp(round(input(user,"maximum is 100u","set ammount to fill with") as num|null, 1), 1, 100) + reagents.clear_reagents() + to_chat(user, " The [src] will now fill for [wanted_amount]u.") + +/obj/machinery/plumbing/bottler/process() + if(stat & NOPOWER) + return + ///see if machine has enough to fill + if(reagents.total_volume >= wanted_amount && anchored) + var/obj/AM = pick(inputspot.contents)///pick a reagent_container that could be used + if(istype(AM, /obj/item/reagent_containers) && (!istype(AM, /obj/item/reagent_containers/hypospray/medipen))) + var/obj/item/reagent_containers/B = AM + ///see if it would overflow else inject + if((B.reagents.total_volume + wanted_amount) <= B.reagents.maximum_volume) + reagents.trans_to(B, wanted_amount) + B.forceMove(goodspot) + return + ///glass was full so we move it away + AM.forceMove(badspot) + if(istype(AM, /obj/item/slime_extract)) ///slime extracts need inject + AM.forceMove(goodspot) + reagents.trans_to(AM, wanted_amount) + return + if(istype(AM, /obj/item/slimecross/industrial)) ///no need to move slimecross industrial things + reagents.trans_to(AM, wanted_amount) + return diff --git a/code/modules/plumbing/plumbers/destroyer.dm b/code/modules/plumbing/plumbers/destroyer.dm new file mode 100644 index 0000000000..b61383ea4a --- /dev/null +++ b/code/modules/plumbing/plumbers/destroyer.dm @@ -0,0 +1,21 @@ +/obj/machinery/plumbing/disposer + name = "chemical disposer" + desc = "Breaks down chemicals and annihilates them." + icon_state = "disposal" + ///we remove 10 reagents per second + var/disposal_rate = 10 + +/obj/machinery/plumbing/disposer/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_demand, bolt) + +/obj/machinery/plumbing/disposer/process() + if(stat & NOPOWER) + return + if(reagents.total_volume) + if(icon_state != initial(icon_state) + "_working") //threw it here instead of update icon since it only has two states + icon_state = initial(icon_state) + "_working" + reagents.remove_any(disposal_rate) + else + if(icon_state != initial(icon_state)) + icon_state = initial(icon_state) diff --git a/code/modules/plumbing/plumbers/fermenter.dm b/code/modules/plumbing/plumbers/fermenter.dm new file mode 100644 index 0000000000..b1e1e4b676 --- /dev/null +++ b/code/modules/plumbing/plumbers/fermenter.dm @@ -0,0 +1,59 @@ +/obj/machinery/plumbing/fermenter //FULLY AUTOMATIC BEER BREWING. TRULY, THE FUTURE. + name = "chemical fermenter" + desc = "Turns plants into various types of booze." + icon_state = "fermenter" + layer = ABOVE_ALL_MOB_LAYER + reagent_flags = TRANSPARENT | DRAINABLE + rcd_cost = 30 + rcd_delay = 30 + buffer = 400 + ///input dir + var/eat_dir = SOUTH + +/obj/machinery/plumbing/fermenter/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_supply, bolt) + +/obj/machinery/plumbing/fermenter/can_be_rotated(mob/user,rotation_type) + if(anchored) + to_chat(user, "It is fastened to the floor!") + return FALSE + switch(eat_dir) + if(WEST) + eat_dir = NORTH + return TRUE + if(EAST) + eat_dir = SOUTH + return TRUE + if(NORTH) + eat_dir = EAST + return TRUE + if(SOUTH) + eat_dir = WEST + return TRUE + +/obj/machinery/plumbing/fermenter/CanPass(atom/movable/AM) + . = ..() + if(!anchored) + return + var/move_dir = get_dir(loc, AM.loc) + if(move_dir == eat_dir) + return TRUE + +/obj/machinery/plumbing/fermenter/Crossed(atom/movable/AM) + . = ..() + ferment(AM) + +/obj/machinery/plumbing/fermenter/proc/ferment(atom/AM) + if(stat & NOPOWER) + return + if(reagents.holder_full()) + return + if(!isitem(AM)) + return + if(istype(AM, /obj/item/reagent_containers/food/snacks/grown)) + var/obj/item/reagent_containers/food/snacks/grown/G = AM + if(G.distill_reagent) + var/amount = G.seed.potency * 0.25 + reagents.add_reagent(G.distill_reagent, amount) + qdel(G) diff --git a/code/modules/plumbing/plumbers/filter.dm b/code/modules/plumbing/plumbers/filter.dm new file mode 100644 index 0000000000..1ffd170507 --- /dev/null +++ b/code/modules/plumbing/plumbers/filter.dm @@ -0,0 +1,65 @@ +///chemical plumbing filter. If it's not filtered by left and right, it goes straight. +/obj/machinery/plumbing/filter + name = "chemical filter" + desc = "A chemical filter for filtering chemicals. The left and right outputs appear to be from the perspective of the input port." + icon_state = "filter" + density = FALSE + + ///whitelist of chems id's that go to the left side. Empty to disable port + var/list/left = list() + ///whitelist of chem id's that go to the right side. Empty to disable port + var/list/right = list() + ///whitelist of chems but their name instead of path + var/list/english_left = list() + ///whitelist of chems but their name instead of path + var/list/english_right = list() + +/obj/machinery/plumbing/filter/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/filter, bolt) + +/obj/machinery/plumbing/filter/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ChemFilter", name) + ui.open() + +/obj/machinery/plumbing/filter/ui_data(mob/user) + var/list/data = list() + data["left"] = english_left + data["right"] = english_right + return data + +/obj/machinery/plumbing/filter/ui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("add") + var/new_chem_name = params["name"] + var/chem_id = get_chem_id(new_chem_name) + if(chem_id) + switch(params["which"]) + if("left") + if(!left.Find(chem_id)) + english_left += new_chem_name + left += chem_id + if("right") + if(!right.Find(chem_id)) + english_right += new_chem_name + right += chem_id + else + to_chat(usr, "No such known reagent exists!") + + if("remove") + var/chem_name = params["reagent"] + var/chem_id = get_chem_id(chem_name) + switch(params["which"]) + if("left") + if(english_left.Find(chem_name)) + english_left -= chem_name + left -= chem_id + if("right") + if(english_right.Find(chem_name)) + english_right -= chem_name + right -= chem_id diff --git a/code/modules/plumbing/plumbers/grinder_chemical.dm b/code/modules/plumbing/plumbers/grinder_chemical.dm new file mode 100644 index 0000000000..f39c79f906 --- /dev/null +++ b/code/modules/plumbing/plumbers/grinder_chemical.dm @@ -0,0 +1,64 @@ +/obj/machinery/plumbing/grinder_chemical + name = "chemical grinder" + desc = "chemical grinder." + icon_state = "grinder_chemical" + layer = ABOVE_ALL_MOB_LAYER + reagent_flags = TRANSPARENT | DRAINABLE + rcd_cost = 30 + rcd_delay = 30 + buffer = 400 + var/eat_dir = NORTH + +/obj/machinery/plumbing/grinder_chemical/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_supply, bolt) + +/obj/machinery/plumbing/grinder_chemical/can_be_rotated(mob/user,rotation_type) + if(anchored) + to_chat(user, "It is fastened to the floor!") + return FALSE + switch(eat_dir) + if(WEST) + eat_dir = NORTH + return TRUE + if(EAST) + eat_dir = SOUTH + return TRUE + if(NORTH) + eat_dir = EAST + return TRUE + if(SOUTH) + eat_dir = WEST + return TRUE + +/obj/machinery/plumbing/grinder_chemical/CanPass(atom/movable/AM) + . = ..() + if(!anchored) + return + var/move_dir = get_dir(loc, AM.loc) + if(move_dir == eat_dir) + return TRUE + +/obj/machinery/plumbing/grinder_chemical/Crossed(atom/movable/AM) + . = ..() + grind(AM) + +/obj/machinery/plumbing/grinder_chemical/proc/grind(atom/AM) + if(stat & NOPOWER) + return + if(reagents.holder_full()) + return + if(!isitem(AM)) + return + var/obj/item/I = AM + if(I.juice_results || I.grind_results) + if(I.juice_results) + I.on_juice() + reagents.add_reagent_list(I.juice_results) + if(I.reagents) + I.reagents.trans_to(src, I.reagents.total_volume) + qdel(I) + return + I.on_grind() + reagents.add_reagent_list(I.grind_results) + qdel(I) diff --git a/code/modules/plumbing/plumbers/medipenrefill.dm b/code/modules/plumbing/plumbers/medipenrefill.dm new file mode 100644 index 0000000000..fb7553a4d5 --- /dev/null +++ b/code/modules/plumbing/plumbers/medipenrefill.dm @@ -0,0 +1,94 @@ +/obj/machinery/medipen_refiller + name = "Medipen Refiller" + desc = "A machine that refills used medipens with chemicals." + icon = 'icons/obj/machines/medipen_refiller.dmi' + icon_state = "medipen_refiller" + density = TRUE + circuit = /obj/item/circuitboard/machine/medipen_refiller + idle_power_usage = 100 + /// list of medipen subtypes it can refill + var/list/allowed = list(/obj/item/reagent_containers/hypospray/medipen = /datum/reagent/medicine/epinephrine, + /obj/item/reagent_containers/hypospray/medipen/ekit = /datum/reagent/medicine/epinephrine, + /obj/item/reagent_containers/hypospray/medipen/firelocker = /datum/reagent/medicine/oxandrolone, + /obj/item/reagent_containers/hypospray/medipen/stimpack = /datum/reagent/medicine/ephedrine, + /obj/item/reagent_containers/hypospray/medipen/blood_loss = /datum/reagent/medicine/coagulant/weak) + /// var to prevent glitches in the animation + var/busy = FALSE + +/obj/machinery/medipen_refiller/Initialize() + . = ..() + create_reagents(100, TRANSPARENT) + for(var/obj/item/stock_parts/matter_bin/B in component_parts) + reagents.maximum_volume += 100 * B.rating + AddComponent(/datum/component/plumbing/simple_demand) + + +/obj/machinery/medipen_refiller/RefreshParts() + var/new_volume = 100 + for(var/obj/item/stock_parts/matter_bin/B in component_parts) + new_volume += 100 * B.rating + if(!reagents) + create_reagents(new_volume, TRANSPARENT) + reagents.maximum_volume = new_volume + return TRUE + +/// handles the messages and animation, calls refill to end the animation +/obj/machinery/medipen_refiller/attackby(obj/item/I, mob/user, params) + if(busy) + to_chat(user, "The machine is busy.") + return + if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) + var/obj/item/reagent_containers/RC = I + var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this) + if(units) + to_chat(user, "You transfer [units] units of the solution to the [name].") + return + else + to_chat(user, "The [name] is full.") + return + if(istype(I, /obj/item/reagent_containers/hypospray/medipen)) + var/obj/item/reagent_containers/hypospray/medipen/P = I + if(!(LAZYFIND(allowed, P.type))) + to_chat(user, "Error! Unknown schematics.") + return + if(P.reagents?.reagent_list.len) + to_chat(user, "The medipen is already filled.") + return + if(reagents.has_reagent(allowed[P.type], 10)) + busy = TRUE + add_overlay("active") + addtimer(CALLBACK(src, .proc/refill, P, user), 20) + qdel(P) + return + to_chat(user, "There aren't enough reagents to finish this operation.") + return + ..() + +/obj/machinery/medipen_refiller/plunger_act(obj/item/plunger/P, mob/living/user, reinforced) + to_chat(user, "You start furiously plunging [name].") + if(do_after(user, 30, target = src)) + to_chat(user, "You finish plunging the [name].") + reagents.clear_reagents() + +/obj/machinery/medipen_refiller/wrench_act(mob/living/user, obj/item/I) + ..() + default_unfasten_wrench(user, I) + return TRUE + +/obj/machinery/medipen_refiller/crowbar_act(mob/user, obj/item/I) + ..() + default_deconstruction_crowbar(I) + return TRUE + +/obj/machinery/medipen_refiller/screwdriver_act(mob/living/user, obj/item/I) + . = ..() + if(!.) + return default_deconstruction_screwdriver(user, "medipen_refiller_open", "medipen_refiller", I) + +/// refills the medipen +/obj/machinery/medipen_refiller/proc/refill(obj/item/reagent_containers/hypospray/medipen/P, mob/user) + new P.type(loc) + reagents.remove_reagent(allowed[P.type], 10) + cut_overlays() + busy = FALSE + to_chat(user, "Medipen refilled.") diff --git a/code/modules/plumbing/plumbers/pill_press.dm b/code/modules/plumbing/plumbers/pill_press.dm new file mode 100644 index 0000000000..88f56f111d --- /dev/null +++ b/code/modules/plumbing/plumbers/pill_press.dm @@ -0,0 +1,127 @@ +///We take a constant input of reagents, and produce a pill once a set volume is reached +/obj/machinery/plumbing/pill_press + name = "chemical press" + desc = "A press that makes pills, patches and bottles." + icon_state = "pill_press" + ///maximum size of a pill + var/max_pill_volume = 50 + ///maximum size of a patch + var/max_patch_volume = 40 + ///maximum size of a bottle + var/max_bottle_volume = 30 + ///current operating product (pills or patches) + var/product = "pill" + ///the minimum size a pill or patch can be + var/min_volume = 5 + ///the maximum size a pill or patch can be + var/max_volume = 50 + ///selected size of the product + var/current_volume = 10 + ///prefix for the product name + var/product_name = "factory" + ///the icon_state number for the pill. + var/pill_number = RANDOM_PILL_STYLE + ///list of id's and icons for the pill selection of the ui + var/list/pill_styles + ///list of products stored in the machine, so we dont have 610 pills on one tile + var/list/stored_products = list() + ///max amount of pills allowed on our tile before we start storing them instead + var/max_floor_products = 50 //haha massive pill piles + +/obj/machinery/plumbing/pill_press/examine(mob/user) + . = ..() + . += "The [name] currently has [stored_products.len] stored. There needs to be less than [max_floor_products ] on the floor to continue dispensing." + +/obj/machinery/plumbing/pill_press/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_demand, bolt) + + //expertly copypasted from chemmasters + var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills) + pill_styles = list() + for (var/x in 1 to PILL_STYLE_COUNT) + var/list/SL = list() + SL["id"] = x + SL["class_name"] = assets.icon_class_name("pill[x]") + pill_styles += list(SL) + + +/obj/machinery/plumbing/pill_press/process() + if(stat & NOPOWER) + return + if(reagents.total_volume >= current_volume) + if (product == "pill") + var/obj/item/reagent_containers/pill/P = new(src) + reagents.trans_to(P, current_volume) + P.name = trim("[product_name] pill") + stored_products += P + if(pill_number == RANDOM_PILL_STYLE) + P.icon_state = "pill[rand(1,21)]" + else + P.icon_state = "pill[pill_number]" + if(P.icon_state == "pill4") //mirrored from chem masters + P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality." + else if (product == "patch") + var/obj/item/reagent_containers/pill/patch/P = new(src) + reagents.trans_to(P, current_volume) + P.name = trim("[product_name] patch") + stored_products += P + else if (product == "bottle") + var/obj/item/reagent_containers/glass/bottle/P = new(src) + reagents.trans_to(P, current_volume) + P.name = trim("[product_name] bottle") + stored_products += P + if(stored_products.len) + var/pill_amount = 0 + for(var/obj/item/reagent_containers/pill/P in loc) + pill_amount++ + if(pill_amount >= max_floor_products) //too much so just stop + break + if(pill_amount < max_floor_products) + var/atom/movable/AM = stored_products[1] //AM because forceMove is all we need + stored_products -= AM + AM.forceMove(drop_location()) + + +/obj/machinery/plumbing/pill_press/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/simple/pills), + ) + +/obj/machinery/plumbing/pill_press/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ChemPress", name) + ui.open() + +/obj/machinery/plumbing/pill_press/ui_data(mob/user) + var/list/data = list() + data["pill_style"] = pill_number + data["current_volume"] = current_volume + data["product_name"] = product_name + data["pill_styles"] = pill_styles + data["product"] = product + data["min_volume"] = min_volume + data["max_volume"] = max_volume + return data + +/obj/machinery/plumbing/pill_press/ui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("change_pill_style") + pill_number = clamp(text2num(params["id"]), 1 , PILL_STYLE_COUNT) + if("change_current_volume") + current_volume = clamp(text2num(params["volume"]), min_volume, max_volume) + if("change_product_name") + product_name = html_encode(params["name"]) + if("change_product") + product = params["product"] + if (product == "pill") + max_volume = max_pill_volume + else if (product == "patch") + max_volume = max_patch_volume + else if (product == "bottle") + max_volume = max_bottle_volume + current_volume = clamp(current_volume, min_volume, max_volume) diff --git a/code/modules/plumbing/plumbers/pumps.dm b/code/modules/plumbing/plumbers/pumps.dm new file mode 100644 index 0000000000..c24e48098d --- /dev/null +++ b/code/modules/plumbing/plumbers/pumps.dm @@ -0,0 +1,64 @@ +///We pump liquids from activated(plungerated) geysers to a plumbing outlet. We don't need to be wired. +/obj/machinery/plumbing/liquid_pump + name = "liquid pump" + desc = "Pump up those sweet liquids from under the surface. Uses thermal energy from geysers to power itself." //better than placing 200 cables, because it wasnt fun + icon = 'icons/obj/plumbing/plumbers.dmi' + icon_state = "pump" + anchored = FALSE + density = TRUE + idle_power_usage = 10 + active_power_usage = 1000 + + rcd_cost = 30 + rcd_delay = 40 + + ///units we pump per process (2 seconds) + var/pump_power = 2 + ///set to true if the loop couldnt find a geyser in process, so it remembers and stops checking every loop until moved. more accurate name would be absolutely_no_geyser_under_me_so_dont_try + var/geyserless = FALSE + ///The geyser object + var/obj/structure/geyser/geyser + ///volume of our internal buffer + var/volume = 200 + +/obj/machinery/plumbing/liquid_pump/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_supply, bolt) + +///please note that the component has a hook in the parent call, wich handles activating and deactivating +/obj/machinery/plumbing/liquid_pump/default_unfasten_wrench(mob/user, obj/item/I, time = 20) + . = ..() + if(. == SUCCESSFUL_UNFASTEN) + geyser = null + update_icon() + geyserless = FALSE //we switched state, so lets just set this back aswell + +/obj/machinery/plumbing/liquid_pump/process() + if(!anchored || panel_open || geyserless) + return + + if(!geyser) + for(var/obj/structure/geyser/G in loc.contents) + geyser = G + update_icon() + if(!geyser) //we didnt find one, abort + geyserless = TRUE + visible_message("The [name] makes a sad beep!") + playsound(src, 'sound/machines/buzz-sigh.ogg', 50) + return + + pump() + +///pump up that sweet geyser nectar +/obj/machinery/plumbing/liquid_pump/proc/pump() + if(!geyser || !geyser.reagents) + return + geyser.reagents.trans_to(src, pump_power) + +/obj/machinery/plumbing/liquid_pump/update_icon_state() + if(geyser) + icon_state = initial(icon_state) + "-on" + else if(panel_open) + icon_state = initial(icon_state) + "-open" + else + icon_state = initial(icon_state) diff --git a/code/modules/plumbing/plumbers/reaction_chamber.dm b/code/modules/plumbing/plumbers/reaction_chamber.dm new file mode 100644 index 0000000000..949543c300 --- /dev/null +++ b/code/modules/plumbing/plumbers/reaction_chamber.dm @@ -0,0 +1,63 @@ +///a reaction chamber for plumbing. pretty much everything can react, but this one keeps the reagents seperated and only reacts under your given terms +/obj/machinery/plumbing/reaction_chamber + name = "reaction chamber" + desc = "Keeps chemicals seperated until given conditions are met." + icon_state = "reaction_chamber" + buffer = 200 + reagent_flags = TRANSPARENT | NO_REACT + + /**list of set reagents that the reaction_chamber allows in, and must all be present before mixing is enabled. + * example: list(/datum/reagent/water = 20, /datum/reagent/fuel/oil = 50) + */ + var/list/required_reagents = list() + ///our reagent goal has been reached, so now we lock our inputs and start emptying + var/emptying = FALSE + +/obj/machinery/plumbing/reaction_chamber/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/reaction_chamber, bolt) + +/obj/machinery/plumbing/reaction_chamber/on_reagent_change() + if(reagents.total_volume == 0 && emptying) //we were emptying, but now we aren't + emptying = FALSE + reagent_flags |= NO_REACT + +/obj/machinery/plumbing/reaction_chamber/power_change() + . = ..() + if(use_power != NO_POWER_USE) + icon_state = initial(icon_state) + "_on" + else + icon_state = initial(icon_state) + +/obj/machinery/plumbing/reaction_chamber/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ChemReactionChamber", name) + ui.open() + +/obj/machinery/plumbing/reaction_chamber/ui_data(mob/user) + var/list/data = list() + var/list/text_reagents = list() + for(var/A in required_reagents) //make a list where the key is text, because that looks alot better in the ui than a typepath + var/datum/reagent/R = A + text_reagents[initial(R.name)] = required_reagents[R] + + data["reagents"] = text_reagents + data["emptying"] = emptying + return data + +/obj/machinery/plumbing/reaction_chamber/ui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("remove") + var/reagent = get_chem_id(params["chem"]) + if(reagent) + required_reagents.Remove(reagent) + if("add") + var/input_reagent = get_chem_id(params["chem"]) + if(input_reagent && !required_reagents.Find(input_reagent)) + var/input_amount = text2num(params["amount"]) + if(input_amount) + required_reagents[input_reagent] = input_amount diff --git a/code/modules/plumbing/plumbers/splitters.dm b/code/modules/plumbing/plumbers/splitters.dm new file mode 100644 index 0000000000..a26813486c --- /dev/null +++ b/code/modules/plumbing/plumbers/splitters.dm @@ -0,0 +1,50 @@ +///it splits the reagents however you want. So you can "every 60 units, 45 goes left and 15 goes straight". The side direction is EAST, you can change this in the component +/obj/machinery/plumbing/splitter + name = "Chemical Splitter" + desc = "A chemical splitter for smart chemical factorization. Waits till a set of conditions is met and then stops all input and splits the buffer evenly or other in two ducts." + icon_state = "splitter" + buffer = 100 + density = FALSE + + ///constantly switches between TRUE and FALSE. TRUE means the batch tick goes straight, FALSE means the next batch goes in the side duct. + var/turn_straight = TRUE + ///how much we must transfer straight. note input can be as high as 10 reagents per process, usually + var/transfer_straight = 5 + ///how much we must transfer to the side + var/transfer_side = 5 + //the maximum you can set the transfer to + var/max_transfer = 9 + + +/obj/machinery/plumbing/splitter/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/splitter, bolt) + +/obj/machinery/plumbing/splitter/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ChemSplitter", name) + ui.open() + +/obj/machinery/plumbing/splitter/ui_data(mob/user) + var/list/data = list() + data["straight"] = transfer_straight + data["side"] = transfer_side + data["max_transfer"] = max_transfer + return data + +/obj/machinery/plumbing/splitter/ui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("set_amount") + var/direction = params["target"] + var/value = clamp(text2num(params["amount"]), 1, max_transfer) + switch(direction) + if("straight") + transfer_straight = value + if("side") + transfer_side = value + else + return FALSE diff --git a/code/modules/plumbing/plumbers/synthesizer.dm b/code/modules/plumbing/plumbers/synthesizer.dm new file mode 100644 index 0000000000..c2bc3439ff --- /dev/null +++ b/code/modules/plumbing/plumbers/synthesizer.dm @@ -0,0 +1,111 @@ +///A single machine that produces a single chem. Can be placed in unison with others through plumbing to create chemical factories +/obj/machinery/plumbing/synthesizer + name = "chemical synthesizer" + desc = "Produces a single chemical at a given volume. Must be plumbed. Most effective when working in unison with other chemical synthesizers, heaters and filters." + + icon_state = "synthesizer" + icon = 'icons/obj/plumbing/plumbers.dmi' + rcd_cost = 25 + rcd_delay = 15 + + ///Amount we produce for every process. Ideally keep under 5 since thats currently the standard duct capacity + var/amount = 1 + ///The maximum we can produce for every process + buffer = 5 + ///I track them here because I have no idea how I'd make tgui loop like that + var/static/list/possible_amounts = list(0,1,2,3,4,5) + ///The reagent we are producing. We are a typepath, but are also typecast because there's several occations where we need to use initial. + var/datum/reagent/reagent_id = null + ///straight up copied from chem dispenser. Being a subtype would be extremely tedious and making it global would restrict potential subtypes using different dispensable_reagents + var/list/dispensable_reagents = list( + /datum/reagent/aluminium, + /datum/reagent/bromine, + /datum/reagent/carbon, + /datum/reagent/chlorine, + /datum/reagent/copper, + /datum/reagent/consumable/ethanol, + /datum/reagent/fluorine, + /datum/reagent/hydrogen, + /datum/reagent/iodine, + /datum/reagent/iron, + /datum/reagent/lithium, + /datum/reagent/mercury, + /datum/reagent/nitrogen, + /datum/reagent/oxygen, + /datum/reagent/phosphorus, + /datum/reagent/potassium, + /datum/reagent/radium, + /datum/reagent/silicon, + /datum/reagent/silver, + /datum/reagent/sodium, + /datum/reagent/stable_plasma, + /datum/reagent/consumable/sugar, + /datum/reagent/sulfur, + /datum/reagent/toxin/acid, + /datum/reagent/water, + /datum/reagent/fuel, + ) + +/obj/machinery/plumbing/synthesizer/Initialize(mapload, bolt) + . = ..() + AddComponent(/datum/component/plumbing/simple_supply, bolt) + +/obj/machinery/plumbing/synthesizer/process() + if(stat & NOPOWER || !reagent_id || !amount) + return + if(reagents.total_volume >= amount) //otherwise we get leftovers, and we need this to be precise + return + reagents.add_reagent(reagent_id, amount) + +/obj/machinery/plumbing/synthesizer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "ChemSynthesizer", name) + ui.open() + +/obj/machinery/plumbing/synthesizer/ui_data(mob/user) + var/list/data = list() + + var/is_hallucinating = user.hallucinating() + var/list/chemicals = list() + + for(var/A in dispensable_reagents) + var/datum/reagent/R = GLOB.chemical_reagents_list[A] + if(R) + var/chemname = R.name + if(is_hallucinating && prob(5)) + chemname = "[pick_list_replacements("hallucination.json", "chemicals")]" + chemicals.Add(list(list("title" = chemname, "id" = ckey(R.name)))) + data["chemicals"] = chemicals + data["amount"] = amount + data["possible_amounts"] = possible_amounts + + data["current_reagent"] = ckey(initial(reagent_id.name)) + return data + +/obj/machinery/plumbing/synthesizer/ui_act(action, params) + if(..()) + return + . = TRUE + switch(action) + if("amount") + var/new_amount = text2num(params["target"]) + if(new_amount in possible_amounts) + amount = new_amount + . = TRUE + if("select") + var/new_reagent = GLOB.name2reagent[params["reagent"]] + if(new_reagent in dispensable_reagents) + reagent_id = new_reagent + . = TRUE + update_icon() + reagents.clear_reagents() + +/obj/machinery/plumbing/synthesizer/update_overlays() + . = ..() + var/mutable_appearance/r_overlay = mutable_appearance(icon, "[icon_state]_overlay") + if(reagent_id) + r_overlay.color = initial(reagent_id.color) + else + r_overlay.color = "#FFFFFF" + . += r_overlay diff --git a/code/modules/pool/pool_controller.dm b/code/modules/pool/pool_controller.dm index c9bc6be3e5..17faa7a3e3 100644 --- a/code/modules/pool/pool_controller.dm +++ b/code/modules/pool/pool_controller.dm @@ -210,7 +210,7 @@ for(var/datum/reagent/R in reagents.reagent_list) if(R.reagent_state == SOLID) R.reagent_state = LIQUID - if(!swimee.reagents.has_reagent(POOL_NO_OVERDOSE_MEDICINE_MAX)) + if(!swimee.reagents.has_reagent(R.type,POOL_NO_OVERDOSE_MEDICINE_MAX)) swimee.reagents.add_reagent(R.type, 0.5) //osmosis reagents.reaction(swimee, VAPOR, 0.03) //3 percent. Need to find a way to prevent this from stacking chems at some point like the above. for(var/obj/objects in W) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index ba51eb3bef..2480288484 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -838,6 +838,46 @@ // attack with hand - remove cell (if cover open) or interact with the APC /obj/machinery/power/apc/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags) + if(isethereal(user)) + var/mob/living/carbon/human/H = user + if(H.a_intent == INTENT_HARM) + if(cell.charge <= (cell.maxcharge / 2)) // if charge is under 50% you shouldnt drain it + to_chat(H, "The APC doesn't have much power, you probably shouldn't drain any.") + return + var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) + if(stomach.crystal_charge > 145) + to_chat(H, "Your charge is full!") + return + to_chat(H, "You start channeling some power through the APC into your body.") + if(do_after(user, 75, target = src)) + if(cell.charge <= (cell.maxcharge / 2) || (stomach.crystal_charge > 145)) + return + if(istype(stomach)) + to_chat(H, "You receive some charge from the APC.") + stomach.adjust_charge(10) + cell.charge -= 10 + else + to_chat(H, "You can't receive charge from the APC!") + return + if(H.a_intent == INTENT_GRAB) + if(cell.charge == cell.maxcharge) + to_chat(H, "The APC is full!") + return + var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) + if(stomach.crystal_charge < 10) + to_chat(H, "Your charge is too low!") + return + to_chat(H, "You start channeling power through your body into the APC.") + if(do_after(user, 75, target = src)) + if(cell.charge == cell.maxcharge || (stomach.crystal_charge < 10)) + return + if(istype(stomach)) + to_chat(H, "You transfer some power to the APC.") + stomach.adjust_charge(-10) + cell.charge += 10 + else + to_chat(H, "You can't transfer power to the APC!") + return if(opened && (!issilicon(user))) if(cell) user.visible_message("[user] removes \the [cell] from [src]!","You remove \the [cell].") @@ -850,26 +890,19 @@ if((stat & MAINT) && !opened) //no board; no interface return -/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - +/obj/machinery/power/apc/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Apc", name, 480, 460, master_ui, state) + ui = new(user, src, "Apc", name) ui.open() /obj/machinery/power/apc/ui_data(mob/user) - var/obj/item/implant/hijack/H = user.getImplant(/obj/item/implant/hijack) - var/abilitiesavail = FALSE - if (H && !H.stealthmode && H.toggled) - abilitiesavail = TRUE var/list/data = list( "locked" = locked, - "lock_nightshift" = nightshift_requires_auth, "failTime" = failure_timer, "isOperating" = operating, "externalPower" = main_status, - "powerCellStatus" = (cell?.percent() || null), + "powerCellStatus" = cell ? cell.percent() : null, "chargeMode" = chargemode, "chargingStatus" = charging, "totalLoad" = DisplayPower(lastused_total), @@ -878,10 +911,7 @@ "malfStatus" = get_malf_status(user), "emergencyLights" = !emergency_lights, "nightshiftLights" = nightshift_lights, - "hijackable" = HAS_TRAIT(user,TRAIT_HIJACKER), - "hijacker" = hijacker == user ? TRUE : FALSE, - "drainavail" = cell && cell.percent() >= 85 && abilitiesavail, - "lockdownavail" = cell && cell.percent() >= 35 && abilitiesavail, + "powerChannels" = list( list( "title" = "Equipment", @@ -979,43 +1009,32 @@ . = UI_INTERACTIVE /obj/machinery/power/apc/ui_act(action, params) - if(..() || !can_use(usr, 1)) - return - if(failure_timer) - if(action == "reboot") - failure_timer = 0 - update_icon() - update() - if(action == "hijack" && can_use(usr, 1)) //don't need auth for hijack button - hijack(usr) - return - var/authorized = (!locked || area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) || (integration_cog && (is_servant_of_ratvar(usr)))) - if((action == "toggle_nightshift") && (!nightshift_requires_auth || authorized)) - toggle_nightshift_lights() - return TRUE - if(!authorized) + if(..() || !can_use(usr, 1) || (locked && !area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) && !failure_timer && action != "toggle_nightshift" && (!integration_cog || !(is_servant_of_ratvar(usr))))) return switch(action) if("lock") if(area.hasSiliconAccessInArea(usr)) if((obj_flags & EMAGGED) || (stat & (BROKEN|MAINT))) - to_chat(usr, "The APC does not respond to the command.") + to_chat(usr, "The APC does not respond to the command!") else locked = !locked update_icon() - return TRUE + . = TRUE if("cover") coverlocked = !coverlocked - return TRUE + . = TRUE if("breaker") - toggle_breaker() - return TRUE + toggle_breaker(usr) + . = TRUE + if("toggle_nightshift") + toggle_nightshift_lights() + . = TRUE if("charge") chargemode = !chargemode if(!chargemode) charging = APC_NOT_CHARGING update_icon() - return TRUE + . = TRUE if("channel") if(params["eqp"]) equipment = setsubsystem(text2num(params["eqp"])) @@ -1029,23 +1048,24 @@ environ = setsubsystem(text2num(params["env"])) update_icon() update() - return TRUE + . = TRUE if("overload") - if(area.hasSiliconAccessInArea(usr)) + if(area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE)) //usr.has_unlimited_silicon_privilege) overload_lighting() - return TRUE + . = TRUE if("hack") if(get_malf_status(usr)) malfhack(usr) - return TRUE if("occupy") if(get_malf_status(usr)) malfoccupy(usr) - return TRUE if("deoccupy") if(get_malf_status(usr)) malfvacate() - return TRUE + if("reboot") + failure_timer = 0 + update_icon() + update() if("emergency_lighting") emergency_lights = !emergency_lights for(var/obj/machinery/light/L in area) @@ -1053,31 +1073,14 @@ L.no_emergency = emergency_lights INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE) CHECK_TICK - if("drain") - cell.use(cell.charge) - hijacker.toggleSiliconAccessArea(area) - hijacker = null - set_hijacked_lighting() - update_icon() - var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack) - H.stealthcooldown = world.time + 2 MINUTES - energy_fail(30 SECONDS * (cell.charge / cell.maxcharge)) - if("lockdown") - var/celluse = rand(20,35) - celluse = celluse /100 - for (var/obj/machinery/door/D in GLOB.airlocks) - if (get_area(D) == area) - INVOKE_ASYNC(D,/obj/machinery/door.proc/hostile_lockdown,usr, FALSE) - addtimer(CALLBACK(D,/obj/machinery/door.proc/disable_lockdown, FALSE), 30 SECONDS) - cell.charge -= cell.maxcharge*celluse - var/obj/item/implant/hijack/H = usr.getImplant(/obj/item/implant/hijack) - H.stealthcooldown = world.time + 3 MINUTES return TRUE -/obj/machinery/power/apc/proc/toggle_breaker() +/obj/machinery/power/apc/proc/toggle_breaker(mob/user) if(!is_operational() || failure_timer) return operating = !operating + add_hiddenprint(user) //delete when runtime + log_game("[key_name(user)] turned [operating ? "on" : "off"] the [src] in [AREACOORD(src)]") update() update_icon() @@ -1122,6 +1125,10 @@ if(malf.malfhacking) to_chat(malf, "You are already hacking an APC.") return + var/area/ourarea = get_area(src) + if(!ourarea.valid_malf_hack) + to_chat(malf, "This APC is not well connected enough to the Exonet to provide any useful processing capabilities.") + return to_chat(malf, "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process.") malf.malfhack = src malf.malfhacking = addtimer(CALLBACK(malf, /mob/living/silicon/ai/.proc/malfhacked, src), 600, TIMER_STOPPABLE) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index ba6311a94d..6425feac31 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -151,6 +151,27 @@ if(prob(25)) corrupt() +/obj/item/stock_parts/cell/attack_self(mob/user) + if(isethereal(user)) + var/mob/living/carbon/human/H = user + if(charge < 100) + to_chat(H, "The [src] doesn't have enough power!") + return + var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) + if(stomach.crystal_charge > 146) + to_chat(H, "Your charge is full!") + return + to_chat(H, "You clumsily channel power through the [src] and into your body, wasting some in the process.") + if(do_after(user, 5, target = src)) + if((charge < 100) || (stomach.crystal_charge > 146)) + return + if(istype(stomach)) + to_chat(H, "You receive some charge from the [src].") + stomach.adjust_charge(3) + charge -= 100 //you waste way more than you receive, so that ethereals cant just steal one cell and forget about hunger + else + to_chat(H, "You can't receive charge from the [src]!") + return /obj/item/stock_parts/cell/blob_act(obj/structure/blob/B) ex_act(EXPLODE_DEVASTATE) diff --git a/code/modules/power/generator.dm b/code/modules/power/generator.dm index 78a20e5b62..93fd9fe3d9 100644 --- a/code/modules/power/generator.dm +++ b/code/modules/power/generator.dm @@ -66,7 +66,7 @@ var/energy_transfer = delta_temperature*hot_air_heat_capacity*cold_air_heat_capacity/(hot_air_heat_capacity+cold_air_heat_capacity) var/heat = energy_transfer*(1-efficiency) - lastgen += energy_transfer*efficiency + lastgen += LOGISTIC_FUNCTION(1250000,0.0001,delta_temperature,50000) hot_air.set_temperature(hot_air.return_temperature() - energy_transfer/hot_air_heat_capacity) cold_air.set_temperature(cold_air.return_temperature() + heat/cold_air_heat_capacity) @@ -139,7 +139,6 @@ . = ..() var/datum/browser/popup = new(user, "teg", "Thermo-Electric Generator", 460, 300) popup.set_content(get_menu()) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/power/generator/Topic(href, href_list) diff --git a/code/modules/power/gravitygenerator.dm b/code/modules/power/gravitygenerator.dm index 30a7aa152b..e37ae56e71 100644 --- a/code/modules/power/gravitygenerator.dm +++ b/code/modules/power/gravitygenerator.dm @@ -116,8 +116,6 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne sprite_number = 8 use_power = IDLE_POWER_USE interaction_flags_machine = INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OFFLINE - ui_x = 400 - ui_y = 165 var/on = TRUE var/breaker = TRUE var/list/parts = list() @@ -222,11 +220,10 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne return return ..() -/obj/machinery/gravity_generator/main/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/gravity_generator/main/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "GravityGenerator", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "GravityGenerator", name) ui.open() /obj/machinery/gravity_generator/main/ui_data(mob/user) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 20f7ce099a..4c76c4b5b1 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -610,7 +610,18 @@ var/mob/living/carbon/human/H = user if(istype(H)) - + var/datum/species/ethereal/eth_species = H.dna?.species + if(istype(eth_species)) + to_chat(H, "You start channeling some power through the [fitting] into your body.") + if(do_after(user, 50, target = src)) + var/obj/item/organ/stomach/ethereal/stomach = H.getorganslot(ORGAN_SLOT_STOMACH) + if(istype(stomach)) + to_chat(H, "You receive some charge from the [fitting].") + stomach.adjust_charge(2) + else + to_chat(H, "You can't receive charge from the [fitting]!") + return + if(H.gloves) var/obj/item/clothing/gloves/G = H.gloves if(G.max_heat_protection_temperature) diff --git a/code/modules/power/monitor.dm b/code/modules/power/monitor.dm index 974fb1b9e2..393d403c4d 100644 --- a/code/modules/power/monitor.dm +++ b/code/modules/power/monitor.dm @@ -11,8 +11,6 @@ active_power_usage = 100 circuit = /obj/item/circuitboard/computer/powermonitor tgui_id = "PowerMonitor" - ui_x = 550 - ui_y = 700 var/obj/structure/cable/attached_wire var/obj/machinery/power/apc/local_apc @@ -84,11 +82,10 @@ if(demand.len > record_size) demand.Cut(1, 2) -/obj/machinery/computer/monitor/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/monitor/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "PowerMonitor", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "PowerMonitor", name) ui.open() /obj/machinery/computer/monitor/ui_data() diff --git a/code/modules/power/port_gen.dm b/code/modules/power/port_gen.dm index d4e0df8359..e2f8c4e58a 100644 --- a/code/modules/power/port_gen.dm +++ b/code/modules/power/port_gen.dm @@ -7,8 +7,6 @@ density = TRUE anchored = FALSE use_power = NO_POWER_USE - ui_x = 450 - ui_y = 340 var/active = FALSE var/power_gen = 5000 @@ -219,11 +217,10 @@ /obj/machinery/power/port_gen/pacman/attack_paw(mob/user) interact(user) -/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/port_gen/pacman/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "PortableGenerator", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "PortableGenerator", name) ui.open() /obj/machinery/power/port_gen/pacman/ui_data() diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index 912fc0a72b..96c8d9a263 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -10,8 +10,6 @@ active_power_usage = 10000 dir = NORTH mouse_opacity = MOUSE_OPACITY_OPAQUE - ui_x = 350 - ui_y = 185 var/strength_upper_limit = 2 var/interface_control = TRUE var/list/obj/structure/particle_accelerator/connected_parts @@ -275,11 +273,10 @@ return ..() return UI_CLOSE -/obj/machinery/particle_accelerator/control_box/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/particle_accelerator/control_box/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "ParticleAccelerator", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "ParticleAccelerator", name) ui.open() /obj/machinery/particle_accelerator/control_box/ui_data(mob/user) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index fcc7faa29e..a4fc7d0641 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -21,8 +21,6 @@ density = TRUE use_power = NO_POWER_USE circuit = /obj/item/circuitboard/machine/smes - ui_x = 340 - ui_y = 350 var/capacity = 5e6 // maximum charge var/charge = 0 // actual charge @@ -202,7 +200,7 @@ /obj/machinery/power/smes/update_overlays() . = ..() - if((stat & BROKEN) || panel_open) + if(stat & BROKEN) return if(panel_open) @@ -318,11 +316,10 @@ return -/obj/machinery/power/smes/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/smes/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Smes", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "Smes", name) ui.open() /obj/machinery/power/smes/ui_data() diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 2c258c1f49..cf526f083d 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -115,9 +115,6 @@ panel.icon_state = "solar_panel-b" else panel.icon_state = "solar_panel" -#if DM_VERSION <= 512 - . += new /mutable_appearance(panel) -#endif /obj/machinery/power/solar/proc/queue_turn(azimuth) needs_to_turn = TRUE @@ -346,11 +343,10 @@ else . += mutable_appearance(icon, icon_screen) -/obj/machinery/power/solar_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/solar_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SolarControl", name, 380, 230, master_ui, state) + ui = new(user, src, "SolarControl", name) ui.open() /obj/machinery/power/solar_control/ui_data() diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 8559b8ba45..e3fdbd3654 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -2,34 +2,54 @@ //Please do not bother them with bugs from this port, however, as it has been modified quite a bit. //Modifications include removing the world-ending full supermatter variation, and leaving only the shard. +//Zap constants, speeds up targeting + +#define BIKE (COIL + 1) +#define COIL (ROD + 1) +#define ROD (LIVING + 1) +#define LIVING (MACHINERY + 1) +#define MACHINERY (OBJECT + 1) +#define OBJECT (LOWEST + 1) +#define LOWEST (1) + #define PLASMA_HEAT_PENALTY 15 // Higher == Bigger heat and waste penalty from having the crystal surrounded by this gas. Negative numbers reduce penalty. #define OXYGEN_HEAT_PENALTY 1 -#define CO2_HEAT_PENALTY 0.1 #define PLUOXIUM_HEAT_PENALTY -1 #define TRITIUM_HEAT_PENALTY 10 +#define CO2_HEAT_PENALTY 0.1 #define NITROGEN_HEAT_PENALTY -1.5 #define BZ_HEAT_PENALTY 5 +#define H2O_HEAT_PENALTY 8 +//#define FREON_HEAT_PENALTY -10 //very good heat absorbtion and less plasma and o2 generation +//#define HYDROGEN_HEAT_PENALTY 10 // similar heat penalty as tritium (dangerous) + +//All of these get divided by 10-bzcomp * 5 before having 1 added and being multiplied with power to determine rads +//Keep the negative values here above -10 and we won't get negative rads #define OXYGEN_TRANSMIT_MODIFIER 1.5 //Higher == Bigger bonus to power generation. #define PLASMA_TRANSMIT_MODIFIER 4 #define BZ_TRANSMIT_MODIFIER -2 +#define TRITIUM_TRANSMIT_MODIFIER 30 //We divide by 10, so this works out to 3 +#define PLUOXIUM_TRANSMIT_MODIFIER -5 //Should halve the power output +#define H2O_TRANSMIT_MODIFIER 2 +//#define HYDROGEN_TRANSMIT_MODIFIER 25 //increase the radiation emission, but less than the trit (2.5) -#define TRITIUM_RADIOACTIVITY_MODIFIER 3 //Higher == Crystal spews out more radiation -#define BZ_RADIOACTIVITY_MODIFIER 5 -#define PLUOXIUM_RADIOACTIVITY_MODIFIER -2 +#define BZ_RADIOACTIVITY_MODIFIER 5 //Improves the effect of transmit modifiers #define N2O_HEAT_RESISTANCE 6 //Higher == Gas makes the crystal more resistant against heat damage. #define PLUOXIUM_HEAT_RESISTANCE 3 +//#define HYDROGEN_HEAT_RESISTANCE 2 // just a bit of heat resistance to spice it up #define POWERLOSS_INHIBITION_GAS_THRESHOLD 0.20 //Higher == Higher percentage of inhibitor gas needed before the charge inertia chain reaction effect starts. #define POWERLOSS_INHIBITION_MOLE_THRESHOLD 20 //Higher == More moles of the gas are needed before the charge inertia chain reaction effect starts. //Scales powerloss inhibition down until this amount of moles is reached #define POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD 500 //bonus powerloss inhibition boost if this amount of moles is reached -#define MOLE_PENALTY_THRESHOLD 1800 //Higher == Shard can absorb more moles before triggering the high mole penalties. +#define MOLE_PENALTY_THRESHOLD 1800 //Above this value we can get lord singulo and independent mol damage, below it we can heal damage #define MOLE_HEAT_PENALTY 350 //Heat damage scales around this. Too hot setups with this amount of moles do regular damage, anything above and below is scaled -#define POWER_PENALTY_THRESHOLD 5000 //Higher == Engine can generate more power before triggering the high power penalties. -#define SEVERE_POWER_PENALTY_THRESHOLD 7000 //Same as above, but causes more dangerous effects -#define CRITICAL_POWER_PENALTY_THRESHOLD 12000 //Even more dangerous effects, threshold for tesla delamination +//Along with damage_penalty_point, makes flux anomalies. +#define POWER_PENALTY_THRESHOLD 5000 //The cutoff on power properly doing damage, pulling shit around, and delamming into a tesla. Low chance of pyro anomalies, +2 bolts of electricity +#define SEVERE_POWER_PENALTY_THRESHOLD 7000 //+1 bolt of electricity, allows for gravitational anomalies, and higher chances of pyro anomalies +#define CRITICAL_POWER_PENALTY_THRESHOLD 9000 //+1 bolt of electricity. #define HEAT_PENALTY_THRESHOLD 40 //Higher == Crystal safe operational temperature is higher. #define DAMAGE_HARDCAP 0.002 #define DAMAGE_INCREASE_MULTIPLIER 0.25 @@ -66,6 +86,13 @@ #define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS +///to prevent accent sounds from layering +#define SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN 2 SECONDS + +#define DEFAULT_ZAP_ICON_STATE "sm_arc" +#define SLIGHTLY_CHARGED_ZAP_ICON_STATE "sm_arc_supercharged" +#define OVER_9000_ZAP_ICON_STATE "sm_arc_dbz_referance" //Witty I know + GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) /obj/machinery/power/supermatter_crystal @@ -76,89 +103,183 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) density = TRUE anchored = TRUE flags_1 = PREVENT_CONTENTS_EXPLOSION_1 - var/uid = 1 - var/static/gl_uid = 1 light_range = 4 resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF | FREEZE_PROOF - critical_machine = TRUE + ///The id of our supermatter + var/uid = 1 + ///The amount of supermatters that have been created this round + var/static/gl_uid = 1 + ///Tracks the bolt color we are using + var/zap_icon = DEFAULT_ZAP_ICON_STATE + ///The portion of the gasmix we're on that we should remove var/gasefficency = 0.15 - + ///Used for changing icon states for diff base sprites var/base_icon_state = "darkmatter" + ///Are we exploding? var/final_countdown = FALSE + ///The amount of damage we have currently var/damage = 0 + ///The damage we had before this cycle. Used to limit the damage we can take each cycle, and for safe_alert var/damage_archived = 0 + ///Our "Shit is no longer fucked" message. We send it when damage is less then damage_archived var/safe_alert = "Crystalline hyperstructure returning to safe operating parameters." + ///The point at which we should start sending messeges about the damage to the engi channels. var/warning_point = 50 + ///The alert we send when we've reached warning_point var/warning_alert = "Danger! Crystal hyperstructure integrity faltering!" - var/damage_penalty_point = 550 + ///The point at which we start sending messages to the common channel var/emergency_point = 700 + ///The alert we send when we've reached emergency_point var/emergency_alert = "CRYSTAL DELAMINATION IMMINENT." + ///The point at which we delam var/explosion_point = 900 + ///When we pass this amount of damage we start shooting bolts + var/damage_penalty_point = 550 - var/emergency_issued = FALSE - + ///A scaling value that affects the severity of explosions. var/explosion_power = 35 - var/temp_factor = 30 - - var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning + ///Time in 1/10th of seconds since the last sent warning + var/lastwarning = 0 + ///Refered to as eer on the moniter. This value effects gas output, heat, damage, and radiation. var/power = 0 - - var/n2comp = 0 // raw composition of each gas in the chamber, ranges from 0 to 1 - - var/plasmacomp = 0 - var/o2comp = 0 - var/co2comp = 0 - var/n2ocomp = 0 - var/pluoxiumcomp = 0 - var/tritiumcomp = 0 - var/bzcomp = 0 - - var/pluoxiumbonus = 0 - + ///Determines the rate of positve change in gas comp values + var/gas_change_rate = 0.05 + ///The list of gases we will be interacting with in process_atoms() + var/list/gases_we_care_about = list( + /datum/gas/oxygen, + /datum/gas/water_vapor, + /datum/gas/plasma, + /datum/gas/carbon_dioxide, + /datum/gas/nitrous_oxide, + /datum/gas/nitrogen, + /datum/gas/pluoxium, + /datum/gas/tritium, + /datum/gas/bz, +// /datum/gas/freon, +// /datum/gas/hydrogen, + ) + ///The list of gases mapped against their current comp. We use this to calculate different values the supermatter uses, like power or heat resistance. It doesn't perfectly match the air around the sm, instead moving up at a rate determined by gas_change_rate per call. Ranges from 0 to 1 + var/list/gas_comp = list( + /datum/gas/oxygen = 0, + /datum/gas/water_vapor = 0, + /datum/gas/plasma = 0, + /datum/gas/carbon_dioxide = 0, + /datum/gas/nitrous_oxide = 0, + /datum/gas/nitrogen = 0, + /datum/gas/pluoxium = 0, + /datum/gas/tritium = 0, + /datum/gas/bz = 0, +// /datum/gas/freon = 0, +// /datum/gas/hydrogen = 0, + ) + ///The list of gases mapped against their transmit values. We use it to determine the effect different gases have on radiation + var/list/gas_trans = list( + /datum/gas/oxygen = OXYGEN_TRANSMIT_MODIFIER, + /datum/gas/water_vapor = H2O_TRANSMIT_MODIFIER, + /datum/gas/plasma = PLASMA_TRANSMIT_MODIFIER, + /datum/gas/pluoxium = PLUOXIUM_TRANSMIT_MODIFIER, + /datum/gas/tritium = TRITIUM_TRANSMIT_MODIFIER, + /datum/gas/bz = BZ_TRANSMIT_MODIFIER, +// /datum/gas/hydrogen = HYDROGEN_TRANSMIT_MODIFIER, + ) + ///The list of gases mapped against their heat penaltys. We use it to determin molar and heat output + var/list/gas_heat = list( + /datum/gas/oxygen = OXYGEN_HEAT_PENALTY, + /datum/gas/water_vapor = H2O_HEAT_PENALTY, + /datum/gas/plasma = PLASMA_HEAT_PENALTY, + /datum/gas/carbon_dioxide = CO2_HEAT_PENALTY, + /datum/gas/nitrogen = NITROGEN_HEAT_PENALTY, + /datum/gas/pluoxium = PLUOXIUM_HEAT_PENALTY, + /datum/gas/tritium = TRITIUM_HEAT_PENALTY, + /datum/gas/bz = BZ_HEAT_PENALTY, +// /datum/gas/freon = FREON_HEAT_PENALTY, +// /datum/gas/hydrogen = HYDROGEN_HEAT_PENALTY, + ) + ///The list of gases mapped against their heat resistance. We use it to moderate heat damage. + var/list/gas_resist = list( + /datum/gas/nitrous_oxide = N2O_HEAT_RESISTANCE, + /datum/gas/pluoxium = PLUOXIUM_HEAT_RESISTANCE, +// /datum/gas/hydrogen = HYDROGEN_HEAT_RESISTANCE, + ) + ///The list of gases mapped against their powermix ratio + var/list/gas_powermix = list( + /datum/gas/oxygen = 1, + /datum/gas/water_vapor = 1, + /datum/gas/plasma = 1, + /datum/gas/carbon_dioxide = 1, + /datum/gas/nitrogen = -1, + /datum/gas/pluoxium = -1, + /datum/gas/tritium = 1, + /datum/gas/bz = 1, +// /datum/gas/freon = -1, +// /datum/gas/hydrogen = 1, + ) + ///The last air sample's total molar count, will always be above or equal to 0 var/combined_gas = 0 + ///Affects the power gain the sm experiances from heat var/gasmix_power_ratio = 0 + ///Affects the amount of o2 and plasma the sm outputs, along with the heat it makes. var/dynamic_heat_modifier = 1 + ///Affects the amount of damage and minimum point at which the sm takes heat damage var/dynamic_heat_resistance = 1 + ///Uses powerloss_dynamic_scaling and combined_gas to lessen the effects of our powerloss functions var/powerloss_inhibitor = 1 + ///Based on co2 percentage, slowly moves between 0 and 1. We use it to calc the powerloss_inhibitor var/powerloss_dynamic_scaling= 0 + ///Affects the amount of radiation the sm makes. We multiply this with power to find the rads. var/power_transmission_bonus = 0 + ///Used to increase or lessen the amount of damage the sm takes from heat based on molar counts. var/mole_heat_penalty = 0 - - + ///Takes the energy throwing things into the sm generates and slowly turns it into actual power var/matter_power = 0 + ///The cutoff for a bolt jumping, grows with heat, lowers with higher mol count, + var/zap_cutoff = 1500 + ///How much the bullets damage should be multiplied by when it is added to the internal variables + var/bullet_energy = 2 + ///How much hallucination should we produce per unit of power? + var/hallucination_power = 0.1 - //Temporary values so that we can optimize this - //How much the bullets damage should be multiplied by when it is added to the internal variables - var/config_bullet_energy = 2 - //How much of the power is left after processing is finished? -// var/config_power_reduction_per_tick = 0.5 - //How much hallucination should it produce per unit of power? - var/config_hallucination_power = 0.1 - + ///Our internal radio var/obj/item/radio/radio + ///The key our internal radio uses var/radio_key = /obj/item/encryptionkey/headset_eng + ///The engineering channel var/engineering_channel = "Engineering" + ///The common channel var/common_channel = null - //for logging + ///Boolean used for logging if we've been powered var/has_been_powered = FALSE + ///Boolean used for logging if we've passed the emergency point var/has_reached_emergency = FALSE - // For making hugbox supermatter - var/takes_damage = TRUE - var/produces_gas = TRUE + ///An effect we show to admins and ghosts the percentage of delam we're at var/obj/effect/countdown/supermatter/countdown + ///Used along with a global var to track if we can give out the sm sliver stealing objective var/is_main_engine = FALSE - + ///Our soundloop var/datum/looping_sound/supermatter/soundloop - + ///Can it be moved? var/moveable = FALSE + ///cooldown tracker for accent sounds + var/last_accent_sound = 0 + + //For making hugbox supermatters + ///Disables all methods of taking damage + var/takes_damage = TRUE + ///Disables the production of gas, and pretty much any handling of it we do. + var/produces_gas = TRUE + ///Disables power changes + var/power_changes = TRUE + ///Disables the sm's proccessing totally. + var/processes = TRUE + /obj/machinery/power/supermatter_crystal/Initialize() . = ..() uid = gl_uid++ @@ -174,6 +295,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(is_main_engine) GLOB.main_supermatter_engine = src + AddElement(/datum/element/bsa_blocker) + RegisterSignal(src, COMSIG_ATOM_BSA_BEAM, .proc/call_explode) + soundloop = new(list(src), TRUE) /obj/machinery/power/supermatter_crystal/Destroy() @@ -184,12 +308,11 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) QDEL_NULL(countdown) if(is_main_engine && GLOB.main_supermatter_engine == src) GLOB.main_supermatter_engine = null - QDEL_NULL(soundloop) return ..() /obj/machinery/power/supermatter_crystal/examine(mob/user) . = ..() - if (iscarbon(user)) + if (istype(user, /mob/living/carbon)) var/mob/living/carbon/C = user if (!istype(C.glasses, /obj/item/clothing/glasses/meson) && (get_dist(user, src) < HALLUCINATION_RANGE(power))) . += "You get headaches just from looking at it." @@ -202,16 +325,17 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(!air) return SUPERMATTER_ERROR - if(get_integrity() < SUPERMATTER_DELAM_PERCENT) + var/integrity = get_integrity() + if(integrity < SUPERMATTER_DELAM_PERCENT) return SUPERMATTER_DELAMINATING - if(get_integrity() < SUPERMATTER_EMERGENCY_PERCENT) + if(integrity < SUPERMATTER_EMERGENCY_PERCENT) return SUPERMATTER_EMERGENCY - if(get_integrity() < SUPERMATTER_DANGER_PERCENT) + if(integrity < SUPERMATTER_DANGER_PERCENT) return SUPERMATTER_DANGER - if((get_integrity() < SUPERMATTER_WARNING_PERCENT) || (air.return_temperature() > CRITICAL_TEMPERATURE)) + if((integrity < SUPERMATTER_WARNING_PERCENT) || (air.return_temperature() > CRITICAL_TEMPERATURE)) return SUPERMATTER_WARNING if(air.return_temperature() > (CRITICAL_TEMPERATURE * 0.8)) @@ -238,23 +362,26 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) integrity = integrity < 0 ? 0 : integrity return integrity +/obj/machinery/power/supermatter_crystal/update_overlays() + . = ..() + if(final_countdown) + . += "casuality_field" + /obj/machinery/power/supermatter_crystal/proc/countdown() set waitfor = FALSE if(final_countdown) // We're already doing it go away return final_countdown = TRUE - - var/image/causality_field = image(icon, null, "causality_field") - add_overlay(causality_field, TRUE) + update_icon() var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated." radio.talk_into(src, speaking, common_channel, language = get_selected_language()) for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10) if(damage < explosion_point) // Cutting it a bit close there engineers radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel) - cut_overlay(causality_field, TRUE) final_countdown = FALSE + update_icon() return else if((i % 50) != 0 && i > 50) // A message once every 5 seconds until the final 5 seconds which count down individualy sleep(10) @@ -287,48 +414,65 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "delam", /datum/mood_event/delam) if(combined_gas > MOLE_PENALTY_THRESHOLD) investigate_log("has collapsed into a singularity.", INVESTIGATE_SUPERMATTER) - if(T) + if(T) //If something fucks up we blow anyhow. This fix is 4 years old and none ever said why it's here. help. var/obj/singularity/S = new(T) S.energy = 800 S.consume(src) - else - investigate_log("has exploded.", INVESTIGATE_SUPERMATTER) - explosion(get_turf(T), explosion_power * max(gasmix_power_ratio, 0.205) * 0.5 , explosion_power * max(gasmix_power_ratio, 0.205) + 2, explosion_power * max(gasmix_power_ratio, 0.205) + 4 , explosion_power * max(gasmix_power_ratio, 0.205) + 6, 1, 1) - if(power > POWER_PENALTY_THRESHOLD) - investigate_log("has spawned additional energy balls.", INVESTIGATE_SUPERMATTER) + return //No boom for me sir + else if(power > POWER_PENALTY_THRESHOLD) + investigate_log("has spawned additional energy balls.", INVESTIGATE_SUPERMATTER) + if(T) var/obj/singularity/energy_ball/E = new(T) E.energy = power - qdel(src) + investigate_log("has exploded.", INVESTIGATE_SUPERMATTER) + //Dear mappers, balance the sm max explosion radius to 17.5, 37, 39, 41 + explosion(get_turf(T), explosion_power * max(gasmix_power_ratio, 0.205) * 0.5 , explosion_power * max(gasmix_power_ratio, 0.205) + 2, explosion_power * max(gasmix_power_ratio, 0.205) + 4 , explosion_power * max(gasmix_power_ratio, 0.205) + 6, 1, 1) + qdel(src) -/obj/machinery/power/supermatter_crystal/proc/consume_turf(turf/T) - var/oldtype = T.type - var/turf/newT = T.ScrapeAway() - if(newT.type == oldtype) - return - playsound(T, 'sound/effects/supermatter.ogg', 50, 1) - T.visible_message("[T] smacks into [src] and rapidly flashes to ash.",\ - "You hear a loud crack as you are washed with a wave of heat.") - CALCULATE_ADJACENT_TURFS(T) + +//this is here to eat arguments +/obj/machinery/power/supermatter_crystal/proc/call_explode() + explode() /obj/machinery/power/supermatter_crystal/process_atmos() + if(!processes) //Just fuck me up bro + return var/turf/T = loc - if(isnull(T)) // We have a null turf...something is wrong, stop processing this entity. + if(isnull(T))// We have a null turf...something is wrong, stop processing this entity. return PROCESS_KILL - if(!istype(T)) //We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now. + if(!istype(T))//We are in a crate or somewhere that isn't turf, if we return to turf resume processing but for now. return //Yeah just stop. - if(istype(T, /turf/closed)) - consume_turf(T) + if(isclosedturf(T)) + var/turf/did_it_melt = T.Melt() + if(!isclosedturf(did_it_melt)) //In case some joker finds way to place these on indestructible walls + visible_message("[src] melts through [T]!") + return + + //We vary volume by power, and handle OH FUCK FUSION IN COOLING LOOP noises. if(power) - soundloop.volume = min(40, (round(power/100)/50)+1) // 5 +1 volume per 20 power. 2500 power is max + soundloop.volume = clamp((50 + (power / 50)), 50, 100) + if(damage >= 300) + soundloop.mid_sounds = list('sound/machines/sm/loops/delamming.ogg' = 1) + else + soundloop.mid_sounds = list('sound/machines/sm/loops/calm.ogg' = 1) + + //We play delam/neutral sounds at a rate determined by power and damage + if(last_accent_sound < world.time && prob(20)) + var/aggression = min(((damage / 800) * (power / 2500)), 1.0) * 100 + if(damage >= 300) + playsound(src, "smdelam", max(50, aggression), FALSE, 10) + else + playsound(src, "smcalm", max(50, aggression), FALSE, 10) + var/next_sound = round((100 - aggression) * 5) + last_accent_sound = world.time + max(SUPERMATTER_ACCENT_SOUND_MIN_COOLDOWN, next_sound) //Ok, get the air from the turf var/datum/gas_mixture/env = T.return_air() var/datum/gas_mixture/removed - if(produces_gas) //Remove gas from surrounding area removed = env.remove(gasefficency * env.total_moles()) @@ -336,141 +480,240 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) // Pass all the gas related code an empty gas container removed = new() damage_archived = damage + + /******** + EXPERIMENTAL, HUGBOXY AS HELL CITADEL CHANGES: Even in a vaccum, update gas composition and modifiers. + This means that the SM will usually have a very small explosion if it ends up being breached to space, + and CO2 tesla delaminations basically require multiple grounding rods to stabilize it long enough to not have it vent. + *********/ + if(!removed || !removed.total_moles() || isspaceturf(T)) //we're in space or there is no gas to process if(takes_damage) damage += max((power / 1000) * DAMAGE_INCREASE_MULTIPLIER, 0.1) // always does at least some damage + combined_gas = max(0, combined_gas - 0.5) // Slowly wear off. + for(var/gasID in gases_we_care_about) + gas_comp[gasID] = max(0, gas_comp[gasID] - 0.05) //slowly ramp down else if(takes_damage) //causing damage + //Due to DAMAGE_INCREASE_MULTIPLIER, we only deal one 4th of the damage the statements otherwise would cause + + //((((some value between 0.5 and 1 * temp - ((273.15 + 40) * some values between 1 and 10)) * some number between 0.25 and knock your socks off / 150) * 0.25 + //Heat and mols account for each other, a lot of hot mols are more damaging then a few + //Mols start to have a positive effect on damage after 350 damage = max(damage + (max(clamp(removed.total_moles() / 200, 0.5, 1) * removed.return_temperature() - ((T0C + HEAT_PENALTY_THRESHOLD)*dynamic_heat_resistance), 0) * mole_heat_penalty / 150 ) * DAMAGE_INCREASE_MULTIPLIER, 0) + //Power only starts affecting damage when it is above 5000 damage = max(damage + (max(power - POWER_PENALTY_THRESHOLD, 0)/500) * DAMAGE_INCREASE_MULTIPLIER, 0) + //Molar count only starts affecting damage when it is above 1800 damage = max(damage + (max(combined_gas - MOLE_PENALTY_THRESHOLD, 0)/80) * DAMAGE_INCREASE_MULTIPLIER, 0) + //There might be a way to integrate healing and hurting via heat //healing damage if(combined_gas < MOLE_PENALTY_THRESHOLD) - damage = max(damage + (min(removed.return_temperature() - (T0C + HEAT_PENALTY_THRESHOLD), 0) / 150 ), 0) + //Only has a net positive effect when the temp is below 313.15, heals up to 2 damage. Psycologists increase this temp min by up to 45 + damage = max(damage + (min(removed.return_temperature() - (T0C + HEAT_PENALTY_THRESHOLD), 0) / 150), 0) - //capping damage - damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage) - if(damage > damage_archived && prob(10)) - playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1) + //caps damage rate - //calculating gas related values - combined_gas = max(removed.total_moles(), 0) + //Takes the lower number between archived damage + (1.8) and damage + //This means we can only deal 1.8 damage per function call + damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point), damage) - plasmacomp = max(removed.get_moles(/datum/gas/plasma)/combined_gas, 0) - o2comp = max(removed.get_moles(/datum/gas/oxygen)/combined_gas, 0) - co2comp = max(removed.get_moles(/datum/gas/carbon_dioxide)/combined_gas, 0) - tritiumcomp = max(removed.get_moles(/datum/gas/tritium)/combined_gas, 0) - bzcomp = max(removed.get_moles(/datum/gas/bz)/combined_gas, 0) + //calculating gas related values + //Wanna know a secret? See that max() to zero? it's used for error checking. If we get a mol count in the negative, we'll get a divide by zero error + combined_gas = max(removed.total_moles(), 0) - pluoxiumcomp = max(removed.get_moles(/datum/gas/pluoxium)/combined_gas, 0) - n2ocomp = max(removed.get_moles(/datum/gas/nitrous_oxide)/combined_gas, 0) - n2comp = max(removed.get_moles(/datum/gas/nitrogen)/combined_gas, 0) + //This is more error prevention, according to all known laws of atmos, gas_mix.remove() should never make negative mol values. + //But this is tg - if(pluoxiumcomp >= 0.15) - pluoxiumbonus = 1 //makes pluoxium only work at 15%+ - else - pluoxiumbonus = 0 + //Lets get the proportions of the gasses in the mix and then slowly move our comp to that value + //Can cause an overestimation of mol count, should stabalize things though. + //Prevents huge bursts of gas/heat when a large amount of something is introduced + //They range between 0 and 1 + for(var/gasID in gases_we_care_about) + gas_comp[gasID] += clamp(max(removed.get_moles(gasID)/combined_gas, 0) - gas_comp[gasID], -1, gas_change_rate) - gasmix_power_ratio = min(max(plasmacomp + o2comp + co2comp + tritiumcomp + bzcomp - pluoxiumcomp - n2comp, 0), 1) + var/list/heat_mod = gases_we_care_about.Copy() + var/list/transit_mod = gases_we_care_about.Copy() + var/list/resistance_mod = gases_we_care_about.Copy() - dynamic_heat_modifier = max((plasmacomp * PLASMA_HEAT_PENALTY) + (o2comp * OXYGEN_HEAT_PENALTY) + (co2comp * CO2_HEAT_PENALTY) + (tritiumcomp * TRITIUM_HEAT_PENALTY) + ((pluoxiumcomp * PLUOXIUM_HEAT_PENALTY) * pluoxiumbonus) + (n2comp * NITROGEN_HEAT_PENALTY) + (bzcomp * BZ_HEAT_PENALTY), 0.5) - dynamic_heat_resistance = max((n2ocomp * N2O_HEAT_RESISTANCE) + ((pluoxiumcomp * PLUOXIUM_HEAT_RESISTANCE) * pluoxiumbonus), 1) + //We're concerned about pluoxium being too easy to abuse at low percents, so we make sure there's a substantial amount. + var/pluoxiumbonus = (gas_comp[/datum/gas/pluoxium] >= 0.15) //makes pluoxium only work at 15%+ + var/h2obonus = 1 - (gas_comp[/datum/gas/water_vapor] * 0.25)//At max this value should be 0.75 +// var/freonbonus = (gas_comp[/datum/gas/freon] <= 0.03) //Let's just yeet power output if this shit is high - power_transmission_bonus = max((plasmacomp * PLASMA_TRANSMIT_MODIFIER) + (o2comp * OXYGEN_TRANSMIT_MODIFIER) + (bzcomp * BZ_TRANSMIT_MODIFIER), 0) + heat_mod[/datum/gas/pluoxium] = pluoxiumbonus + transit_mod[/datum/gas/pluoxium] = pluoxiumbonus + resistance_mod[/datum/gas/pluoxium] = pluoxiumbonus - //more moles of gases are harder to heat than fewer, so let's scale heat damage around them - mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25) + //No less then zero, and no greater then one, we use this to do explosions and heat to power transfer + //Be very careful with modifing this var by large amounts, and for the love of god do not push it past 1 + gasmix_power_ratio = 0 + for(var/gasID in gas_powermix) + gasmix_power_ratio += gas_comp[gasID] * gas_powermix[gasID] + gasmix_power_ratio = clamp(gasmix_power_ratio, 0, 1) - if (combined_gas > POWERLOSS_INHIBITION_MOLE_THRESHOLD && co2comp > POWERLOSS_INHIBITION_GAS_THRESHOLD) - powerloss_dynamic_scaling = clamp(powerloss_dynamic_scaling + clamp(co2comp - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1) - else - powerloss_dynamic_scaling = clamp(powerloss_dynamic_scaling - 0.05,0, 1) - powerloss_inhibitor = clamp(1-(powerloss_dynamic_scaling * clamp(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD,1 ,1.5)),0 ,1) + //Minimum value of -10, maximum value of 23. Effects plasma and o2 output and the output heat + dynamic_heat_modifier = 0 + for(var/gasID in gas_heat) + dynamic_heat_modifier += gas_comp[gasID] * gas_heat[gasID] * (isnull(heat_mod[gasID]) ? 1 : heat_mod[gasID]) + dynamic_heat_modifier *= h2obonus + dynamic_heat_modifier = max(dynamic_heat_modifier, 0.5) - if(matter_power) - var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40) - power = max(power + removed_matter, 0) - matter_power = max(matter_power - removed_matter, 0) + //Value between 1 and 10. Effects the damage heat does to the crystal + dynamic_heat_resistance = 0 + for(var/gasID in gas_resist) + dynamic_heat_resistance += gas_comp[gasID] * gas_resist[gasID] * (isnull(resistance_mod[gasID]) ? 1 : resistance_mod[gasID]) + dynamic_heat_resistance = max(dynamic_heat_resistance, 1) - var/temp_factor = 50 + //Value between -5 and 30, used to determine radiation output as it concerns things like collectors. + power_transmission_bonus = 0 + for(var/gasID in gas_trans) + power_transmission_bonus += gas_comp[gasID] * gas_trans[gasID] * (isnull(transit_mod[gasID]) ? 1 : transit_mod[gasID]) + power_transmission_bonus *= h2obonus - if(gasmix_power_ratio > 0.8) - // with a perfect gas mix, make the power less based on heat - icon_state = "[base_icon_state]_glow" - else - // in normal mode, base the produced energy around the heat - temp_factor = 30 - icon_state = base_icon_state + //more moles of gases are harder to heat than fewer, so let's scale heat damage around them + mole_heat_penalty = max(combined_gas / MOLE_HEAT_PENALTY, 0.25) - power = max( (removed.return_temperature() * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload + //Ramps up or down in increments of 0.02 up to the proportion of co2 + //Given infinite time, powerloss_dynamic_scaling = co2comp + //Some value between 0 and 1 + if (combined_gas > POWERLOSS_INHIBITION_MOLE_THRESHOLD && gas_comp[/datum/gas/carbon_dioxide] > POWERLOSS_INHIBITION_GAS_THRESHOLD) //If there are more then 20 mols, and more then 20% co2 + powerloss_dynamic_scaling = clamp(powerloss_dynamic_scaling + clamp(gas_comp[/datum/gas/carbon_dioxide] - powerloss_dynamic_scaling, -0.02, 0.02), 0, 1) + else + powerloss_dynamic_scaling = clamp(powerloss_dynamic_scaling - 0.05, 0, 1) + //Ranges from 0 to 1(1-(value between 0 and 1 * ranges from 1 to 1.5(mol / 500))) + //We take the mol count, and scale it to be our inhibitor + powerloss_inhibitor = clamp(1-(powerloss_dynamic_scaling * clamp(combined_gas/POWERLOSS_INHIBITION_MOLE_BOOST_THRESHOLD, 1, 1.5)), 0, 1) - if(prob(50)) - radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%) - if(bzcomp >= 0.4 && prob(30 * bzcomp)) - fire_nuclear_particle() // Start to emit radballs at a maximum of 30% chance per tick + //Releases stored power into the general pool + //We get this by consuming shit or being scalpeled + if(matter_power && power_changes) + //We base our removed power off one 10th of the matter_power. + var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40) + //Adds at least 40 power + power = max(power + removed_matter, 0) + //Removes at least 40 matter power + matter_power = max(matter_power - removed_matter, 0) - var/device_energy = power * REACTION_POWER_MODIFIER + var/temp_factor = 50 + if(gasmix_power_ratio > 0.8) + //with a perfect gas mix, make the power more based on heat + icon_state = "[base_icon_state]_glow" + else + //in normal mode, power is less effected by heat + temp_factor = 30 + icon_state = base_icon_state - //To figure out how much temperature to add each tick, consider that at one atmosphere's worth - //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature - //that the device energy is around 2140. At that stage, we don't want too much heat to be put out - //Since the core is effectively "cold" + //if there is more pluox and n2 then anything else, we receive no power increase from heat + if(power_changes) + power = max((removed.return_temperature() * temp_factor / T0C) * gasmix_power_ratio + power, 0) - //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock - //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall. - removed.set_temperature(removed.return_temperature() + ((device_energy * dynamic_heat_modifier) / THERMAL_RELEASE_MODIFIER)) + if(prob(50)) + //(1 + (tritRad + pluoxDampen * bzDampen * o2Rad * plasmaRad / (10 - bzrads))) * freonbonus + radiation_pulse(src, power * max(0, (1 + (power_transmission_bonus/(10-(gas_comp[/datum/gas/bz] * BZ_RADIOACTIVITY_MODIFIER)))) * 1))//freonbonus))// RadModBZ(500%) + if(gas_comp[/datum/gas/bz] >= 0.4 && prob(30 * gas_comp[/datum/gas/bz])) + src.fire_nuclear_particle() // Start to emit radballs at a maximum of 30% chance per tick - removed.set_temperature(max(0, min(removed.return_temperature(), 2500 * dynamic_heat_modifier))) + //Power * 0.55 * a value between 1 and 0.8 + var/device_energy = power * REACTION_POWER_MODIFIER - //Calculate how much gas to release - removed.adjust_moles(/datum/gas/plasma, max((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER, 0)) + //To figure out how much temperature to add each tick, consider that at one atmosphere's worth + //of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature + //that the device energy is around 2140. At that stage, we don't want too much heat to be put out + //Since the core is effectively "cold" - removed.adjust_moles(/datum/gas/oxygen, max(((device_energy + removed.return_temperature() * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0)) + //Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock + //is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall. + //Power * 0.55 * (some value between 1.5 and 23) / 5 + removed.set_temperature(removed.return_temperature() + ((device_energy * dynamic_heat_modifier) / THERMAL_RELEASE_MODIFIER)) + //We can only emit so much heat, that being 57500 + removed.set_temperature(max(0, min(removed.return_temperature(), 2500 * dynamic_heat_modifier))) - if(produces_gas) - env.merge(removed) - air_update_turf() + //Calculate how much gas to release + //Varies based on power and gas content + removed.adjust_moles(/datum/gas/plasma, max((device_energy * dynamic_heat_modifier) / PLASMA_RELEASE_MODIFIER, 0)) + //Varies based on power, gas content, and heat + removed.adjust_moles(/datum/gas/oxygen, max(((device_energy + removed.return_temperature() * dynamic_heat_modifier) - T0C) / OXYGEN_RELEASE_MODIFIER, 0)) - for(var/mob/living/carbon/human/l in fov_viewers(HALLUCINATION_RANGE(power), src)) // If they can see it without mesons on. Bad on them. + if(produces_gas) + env.merge(removed) + air_update_turf() + + /********* + END CITADEL CHANGES + *********/ + + //Makes em go mad and accumulate rads. + for(var/mob/living/carbon/human/l in fov_viewers(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them. if(!istype(l.glasses, /obj/item/clothing/glasses/meson)) var/D = sqrt(1 / max(1, get_dist(l, src))) - l.hallucination += power * config_hallucination_power * D - l.hallucination = clamp(0, 200, l.hallucination) - + l.hallucination += power * hallucination_power * D + l.hallucination = clamp(l.hallucination, 0, 200) for(var/mob/living/l in range(src, round((power / 100) ** 0.25))) var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) ) l.rad_act(rads) - power -= ((power/500)**3) * powerloss_inhibitor + //Transitions between one function and another, one we use for the fast inital startup, the other is used to prevent errors with fusion temperatures. + //Use of the second function improves the power gain imparted by using co2 + if(power_changes) + power = max(power - min(((power/500)**3) * powerloss_inhibitor, power * 0.83 * powerloss_inhibitor),0) + //After this point power is lowered + //This wraps around to the begining of the function + //Handle high power zaps/anomaly generation + if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point) //If the power is above 5000 or if the damage is above 550 + var/range = 4 + zap_cutoff = 1500 + if(removed && removed.return_pressure() > 0 && removed.return_temperature() > 0) + //You may be able to freeze the zapstate of the engine with good planning, we'll see + zap_cutoff = clamp(3000 - (power * (removed.total_moles()) / 10) / removed.return_temperature(), 350, 3000)//If the core is cold, it's easier to jump, ditto if there are a lot of mols + //We should always be able to zap our way out of the default enclosure + //See supermatter_zap() for more details + range = clamp(power / removed.return_pressure() * 10, 2, 7) + var/flags = ZAP_SUPERMATTER_FLAGS + var/zap_count = 0 + //Deal with power zaps + switch(power) + if(POWER_PENALTY_THRESHOLD to SEVERE_POWER_PENALTY_THRESHOLD) + zap_icon = DEFAULT_ZAP_ICON_STATE + zap_count = 2 + if(SEVERE_POWER_PENALTY_THRESHOLD to CRITICAL_POWER_PENALTY_THRESHOLD) + zap_icon = SLIGHTLY_CHARGED_ZAP_ICON_STATE + //Uncaps the zap damage, it's maxed by the input power + //Objects take damage now + flags |= (ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE) + zap_count = 3 + if(CRITICAL_POWER_PENALTY_THRESHOLD to INFINITY) + zap_icon = OVER_9000_ZAP_ICON_STATE + //It'll stun more now, and damage will hit harder, gloves are no garentee. + //Machines go boom + flags |= (ZAP_MOB_STUN | ZAP_MACHINE_EXPLOSIVE | ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE) + zap_count = 4 + //Now we deal with damage shit + if (damage > damage_penalty_point && prob(20)) + zap_count += 1 - if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point) + if(zap_count >= 1) + playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, TRUE, extrarange = 10) + for(var/i in 1 to zap_count) + supermatter_zap(src, range, clamp(power*2, 4000, 20000), flags) - if(power > POWER_PENALTY_THRESHOLD) - playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10) - supermatter_zap(src, 5, min(power*2, 20000)) - supermatter_zap(src, 5, min(power*2, 20000)) - if(power > SEVERE_POWER_PENALTY_THRESHOLD) - supermatter_zap(src, 5, min(power*2, 20000)) - if(power > CRITICAL_POWER_PENALTY_THRESHOLD) - supermatter_zap(src, 5, min(power*2, 20000)) - else if (damage > damage_penalty_point && prob(20)) - playsound(src.loc, 'sound/weapons/emitter2.ogg', 100, 1, extrarange = 10) - supermatter_zap(src, 5, clamp(power*2, 4000, 20000)) - - if(prob(15) && power > POWER_PENALTY_THRESHOLD) - supermatter_pull(src, power/750) if(prob(5)) supermatter_anomaly_gen(src, FLUX_ANOMALY, rand(5, 10)) if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(5) || prob(1)) supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10)) - if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD) + if((power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2)) || (prob(0.3) && power > POWER_PENALTY_THRESHOLD)) supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10)) + + if(prob(15)) + supermatter_pull(loc, min(power/850, 3))//850, 1700, 2550 + + //Tells the engi team to get their butt in gear if(damage > warning_point) // while the core is still damaged and it's still worth noting its status if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY) alarm() + //Oh shit it's bad, time to freak out if(damage > emergency_point) radio.talk_into(src, "[emergency_alert] Integrity: [get_integrity()]%", common_channel) lastwarning = REALTIMEOFDAY @@ -493,7 +736,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) if(combined_gas > MOLE_PENALTY_THRESHOLD) radio.talk_into(src, "Warning: Critical coolant mass reached.", engineering_channel) - + //Boom (Mind blown) if(damage > explosion_point) countdown() @@ -503,16 +746,17 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) var/turf/L = loc if(!istype(L)) return FALSE - if(!istype(Proj.firer, /obj/machinery/power/emitter)) + if(!istype(Proj.firer, /obj/machinery/power/emitter) && power_changes) investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER) if(Proj.flag != "bullet") - power += Proj.damage * config_bullet_energy - if(!has_been_powered) - investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER) - message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].") - has_been_powered = TRUE + if(power_changes) //This needs to be here I swear + power += Proj.damage * bullet_energy + if(!has_been_powered) + investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER) + message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].") + has_been_powered = TRUE else if(takes_damage) - matter_power += Proj.damage * config_bullet_energy + matter_power += Proj.damage * bullet_energy return BULLET_ACT_HIT /obj/machinery/power/supermatter_crystal/singularity_act() @@ -529,15 +773,15 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) /obj/machinery/power/supermatter_crystal/blob_act(obj/structure/blob/B) if(B && !isspaceturf(loc)) //does nothing in space - playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) + playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, TRUE) damage += B.obj_integrity * 0.5 //take damage equal to 50% of remaining blob health before it tried to eat us if(B.obj_integrity > 100) B.visible_message("\The [B] strikes at \the [src] and flinches away!",\ - "You hear a loud crack as you are washed with a wave of heat.") + "You hear a loud crack as you are washed with a wave of heat.") B.take_damage(100, BURN) else B.visible_message("\The [B] strikes at \the [src] and rapidly flashes to ash.",\ - "You hear a loud crack as you are washed with a wave of heat.") + "You hear a loud crack as you are washed with a wave of heat.") Consume(B) /obj/machinery/power/supermatter_crystal/attack_tk(mob/user) @@ -546,11 +790,10 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) log_game("[key_name(C)] has been disintegrated by a telekenetic grab on a supermatter crystal.") to_chat(C, "That was a really dense idea.") C.visible_message("A bright flare of radiation is seen from [C]'s head, shortly before you hear a sickening sizzling!") + C.ghostize() var/obj/item/organ/brain/rip_u = locate(/obj/item/organ/brain) in C.internal_organs - rip_u.Remove() + rip_u.Remove(C) qdel(rip_u) - return - return ..() /obj/machinery/power/supermatter_crystal/attack_paw(mob/user) dust_mob(user, cause = "monkey attack") @@ -559,9 +802,14 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) dust_mob(user, cause = "alien attack") /obj/machinery/power/supermatter_crystal/attack_animal(mob/living/simple_animal/S) + var/murder + if(!S.melee_damage_upper && !S.melee_damage_lower) + murder = S.friendly_verb_continuous + else + murder = S.attack_verb_continuous dust_mob(S, \ - "[S] unwisely [S.attack_verb_continuous] [src], and [S.p_their()] body burns brilliantly before flashing into ash!", \ - "You unwisely [S.attack_verb_simple] [src], and your vision glows brightly as your body crumbles to dust. Oops.", \ + "[S] unwisely [murder] [src], and [S.p_their()] body burns brilliantly before flashing into ash!", \ + "You unwisely touch [src], and your vision glows brightly as your body crumbles to dust. Oops.", \ "simple animal attack") /obj/machinery/power/supermatter_crystal/attack_robot(mob/user) @@ -571,65 +819,103 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) /obj/machinery/power/supermatter_crystal/attack_ai(mob/user) return -/obj/machinery/power/supermatter_crystal/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags) +/obj/machinery/power/supermatter_crystal/on_attack_hand(mob/living/user) . = ..() - if(.) - return dust_mob(user, cause = "hand") /obj/machinery/power/supermatter_crystal/proc/dust_mob(mob/living/nom, vis_msg, mob_msg, cause) - if(nom.incorporeal_move || nom.status_flags & GODMODE) + if(nom.incorporeal_move || nom.status_flags & GODMODE) //try to keep supermatter sliver's + hemostat's dust conditions in sync with this too return if(!vis_msg) - vis_msg = "[nom] reaches out and touches [src], inducing a resonance... [nom.p_their()] body starts to glow and bursts into flames before flashing into ash" + vis_msg = "[nom] reaches out and touches [src], inducing a resonance... [nom.p_their()] body starts to glow and burst into flames before flashing into dust!" if(!mob_msg) mob_msg = "You reach out and touch [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"" if(!cause) cause = "contact" - nom.visible_message(vis_msg, mob_msg, "You hear an unearthly noise as a wave of heat washes over you.") + nom.visible_message(vis_msg, mob_msg, "You hear an unearthly noise as a wave of heat washes over you.") investigate_log("has been attacked ([cause]) by [key_name(nom)]", INVESTIGATE_SUPERMATTER) - playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) + playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, TRUE) Consume(nom) /obj/machinery/power/supermatter_crystal/attackby(obj/item/W, mob/living/user, params) if(!istype(W) || (W.item_flags & ABSTRACT) || !istype(user)) return - if (istype(W, /obj/item/melee/roastingstick)) + if(istype(W, /obj/item/melee/roastingstick)) return ..() + if(istype(W, /obj/item/clothing/mask/cigarette)) + var/obj/item/clothing/mask/cigarette/cig = W + var/clumsy = HAS_TRAIT(user, TRAIT_CLUMSY) + if(clumsy) + var/which_hand = BODY_ZONE_L_ARM + if(!(user.active_hand_index % 2)) + which_hand = BODY_ZONE_R_ARM + var/obj/item/bodypart/dust_arm = user.get_bodypart(which_hand) + dust_arm.dismember() + user.visible_message("The [W] flashes out of existence on contact with \the [src], resonating with a horrible sound...",\ + "Oops! The [W] flashes out of existence on contact with \the [src], taking your arm with it! That was clumsy of you!") + playsound(src, 'sound/effects/supermatter.ogg', 150, TRUE) + Consume(dust_arm) + qdel(W) + return + if(cig.lit || user.a_intent != INTENT_HELP) + user.visible_message("A hideous sound echoes as [W] is ashed out on contact with \the [src]. That didn't seem like a good idea...") + playsound(src, 'sound/effects/supermatter.ogg', 150, TRUE) + Consume(W) + radiation_pulse(src, 150, 4) + return ..() + else + cig.light() + user.visible_message("As [user] lights \their [W] on \the [src], silence fills the room...",\ + "Time seems to slow to a crawl as you touch \the [src] with \the [W].\n\The [W] flashes alight with an eerie energy as you nonchalantly lift your hand away from \the [src]. Damn.") + playsound(src, 'sound/effects/supermatter.ogg', 50, TRUE) + radiation_pulse(src, 50, 3) + return if(istype(W, /obj/item/scalpel/supermatter)) + var/obj/item/scalpel/supermatter/scalpel = W to_chat(user, "You carefully begin to scrape \the [src] with \the [W]...") if(W.use_tool(src, user, 60, volume=100)) - to_chat(user, "You extract a sliver from \the [src]. \The [src] begins to react violently!") - new /obj/item/nuke_core/supermatter_sliver(drop_location()) - matter_power += 200 + if (scalpel.usesLeft) + to_chat(user, "You extract a sliver from \the [src]. \The [src] begins to react violently!") + new /obj/item/nuke_core/supermatter_sliver(drop_location()) + matter_power += 800 + scalpel.usesLeft-- + if (!scalpel.usesLeft) + to_chat(user, "A tiny piece of \the [W] falls off, rendering it useless!") + else + to_chat(user, "You fail to extract a sliver from \The [src]! \the [W] isn't sharp enough anymore.") else if(user.dropItemToGround(W)) user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\ "You touch \the [src] with \the [W], and everything suddenly goes silent.\n\The [W] flashes into dust as you flinch away from \the [src].",\ - "Everything suddenly goes silent.") + "Everything suddenly goes silent.") investigate_log("has been attacked ([W]) by [key_name(user)]", INVESTIGATE_SUPERMATTER) Consume(W) - playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) + playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, TRUE) radiation_pulse(src, 150, 4) + else if(Adjacent(user)) //if the item is stuck to the person, kill the person too instead of eating just the item. + var/vis_msg = "[user] reaches out and touches [src] with [W], inducing a resonance... [W] starts to glow briefly before the light continues up to [user]'s body. [user.p_they(TRUE)] bursts into flames before flashing into dust!" + var/mob_msg = "You reach out and touch [src] with [W]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"" + dust_mob(user, vis_msg, mob_msg) + /obj/machinery/power/supermatter_crystal/wrench_act(mob/user, obj/item/tool) + ..() if (moveable) default_unfasten_wrench(user, tool, time = 20) return TRUE /obj/machinery/power/supermatter_crystal/Bumped(atom/movable/AM) if(isliving(AM)) - AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and catch flame before flashing into ash.",\ + AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... [AM.p_their()] body starts to glow and burst into flames before flashing into dust!",\ "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\ - "You hear an unearthly noise as a wave of heat washes over you.") + "You hear an unearthly noise as a wave of heat washes over you.") else if(isobj(AM) && !iseffect(AM)) AM.visible_message("\The [AM] smacks into \the [src] and rapidly flashes to ash.", null,\ - "You hear a loud crack as you are washed with a wave of heat.") + "You hear a loud crack as you are washed with a wave of heat.") else return - playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) - + playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, TRUE) Consume(AM) /obj/machinery/power/supermatter_crystal/intercept_zImpact(atom/movable/AM, levels) @@ -645,7 +931,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) message_admins("[src] has consumed [key_name_admin(user)] [ADMIN_JMP(src)].") investigate_log("has consumed [key_name(user)].", INVESTIGATE_SUPERMATTER) user.dust(force = TRUE) - matter_power += 200 + if(power_changes) + matter_power += 200 else if(istype(AM, /obj/singularity)) return else if(isobj(AM)) @@ -656,19 +943,29 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) message_admins("[src] has consumed [AM], [suspicion] [ADMIN_JMP(src)].") investigate_log("has consumed [AM] - [suspicion].", INVESTIGATE_SUPERMATTER) qdel(AM) - if(!iseffect(AM)) + if(!iseffect(AM) && power_changes) matter_power += 200 //Some poor sod got eaten, go ahead and irradiate people nearby. radiation_pulse(src, 3000, 2, TRUE) - var/list/viewers = fov_viewers(world.view, src) for(var/mob/living/L in range(10)) investigate_log("has irradiated [key_name(L)] after consuming [AM].", INVESTIGATE_SUPERMATTER) + var/list/viewers = fov_viewers(world.view, src) if(L in viewers) L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", MSG_VISUAL,\ "The unearthly ringing subsides and you notice you have new radiation burns.", MSG_AUDIBLE) else - L.show_message("You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.", MSG_AUDIBLE) + L.show_message("You hear an unearthly ringing and notice your skin is covered in fresh radiation burns.", MSG_AUDIBLE) + +/obj/machinery/power/supermatter_crystal/proc/consume_turf(turf/T) + var/oldtype = T.type + var/turf/newT = T.ScrapeAway() + if(newT.type == oldtype) + return + playsound(T, 'sound/effects/supermatter.ogg', 50, 1) + T.visible_message("[T] smacks into [src] and rapidly flashes to ash.",\ + "You hear a loud crack as you are washed with a wave of heat.") + CALCULATE_ADJACENT_TURFS(T) //Do not blow up our internal radio /obj/machinery/power/supermatter_crystal/contents_explosion(severity, target) @@ -685,8 +982,16 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) anchored = FALSE gasefficency = 0.125 explosion_power = 12 + layer = ABOVE_MOB_LAYER moveable = TRUE +/obj/machinery/power/supermatter_crystal/shard/examine(mob/user) + . = ..() + if(anchored) + . += "[src] is anchored to the floor." + else + . += "[src] is unanchored, but can be bolted down." + /obj/machinery/power/supermatter_crystal/shard/engine name = "anchored supermatter shard" is_main_engine = TRUE @@ -699,6 +1004,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) name = "anchored supermatter shard" takes_damage = FALSE produces_gas = FALSE + power_changes = FALSE + processes = FALSE //SHUT IT DOWN moveable = FALSE anchored = TRUE @@ -707,101 +1014,183 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) base_icon_state = "darkmatter" icon_state = "darkmatter" -/obj/machinery/power/supermatter_crystal/proc/supermatter_pull(turf/center, pull_range = 10) - playsound(src.loc, 'sound/weapons/marauder.ogg', 100, 1, extrarange = 7) - for(var/atom/P in orange(pull_range,center)) - if(ismovable(P)) - var/atom/movable/pulled_object = P - if(ishuman(P)) - var/mob/living/carbon/human/H = P - H.apply_effect(40, EFFECT_KNOCKDOWN, 0) - if(pulled_object && !pulled_object.anchored && !ishuman(P)) - step_towards(pulled_object,center) - step_towards(pulled_object,center) - step_towards(pulled_object,center) - step_towards(pulled_object,center) +/obj/machinery/power/supermatter_crystal/proc/supermatter_pull(turf/center, pull_range = 3) + playsound(center, 'sound/weapons/marauder.ogg', 100, TRUE, extrarange = pull_range - world.view) + for(var/atom/movable/P in orange(pull_range,center)) + if((P.anchored || P.move_resist >= MOVE_FORCE_EXTREMELY_STRONG)) //move resist memes. + if(istype(P, /obj/structure/closet)) + var/obj/structure/closet/toggle = P + toggle.open() + continue + if(ismob(P)) + var/mob/M = P + if(M.mob_negates_gravity()) + continue //You can't pull someone nailed to the deck + step_towards(P,center) /obj/machinery/power/supermatter_crystal/proc/supermatter_anomaly_gen(turf/anomalycenter, type = FLUX_ANOMALY, anomalyrange = 5) var/turf/L = pick(orange(anomalyrange, anomalycenter)) if(L) switch(type) if(FLUX_ANOMALY) - var/obj/effect/anomaly/flux/A = new(L, 300) + var/obj/effect/anomaly/flux/A = new(L, 300, SUPERMATTER_ANOMALY_DROP_CHANCE) A.explosive = FALSE if(GRAVITATIONAL_ANOMALY) - new /obj/effect/anomaly/grav(L, 250) + new /obj/effect/anomaly/grav(L, 250, SUPERMATTER_ANOMALY_DROP_CHANCE) if(PYRO_ANOMALY) - new /obj/effect/anomaly/pyro(L, 200) + new /obj/effect/anomaly/pyro(L, 200, SUPERMATTER_ANOMALY_DROP_CHANCE) -/obj/machinery/power/supermatter_crystal/proc/supermatter_zap(atom/zapstart, range = 3, power) - . = zapstart.dir - if(power < 1000) +/obj/machinery/power/supermatter_crystal/proc/supermatter_zap(atom/zapstart = src, range = 5, zap_str = 4000, zap_flags = ZAP_SUPERMATTER_FLAGS, list/targets_hit = list()) + if(QDELETED(zapstart)) return + . = zapstart.dir + //If the strength of the zap decays past the cutoff, we stop + if(zap_str < zap_cutoff) + return + var/atom/target + var/target_type = LOWEST + var/list/arctargets = list() + //Making a new copy so additons further down the recursion do not mess with other arcs + //Lets put this ourself into the do not hit list, so we don't curve back to hit the same thing twice with one arc + for(var/test in oview(zapstart, range)) + if(!(zap_flags & ZAP_ALLOW_DUPLICATES) && LAZYACCESS(targets_hit, test)) + continue - var/target_atom - var/mob/living/target_mob - var/obj/machinery/target_machine - var/obj/structure/target_structure - var/list/arctargetsmob = list() - var/list/arctargetsmachine = list() - var/list/arctargetsstructure = list() + if(istype(test, /obj/vehicle/ridden/bicycle/)) + var/obj/vehicle/ridden/bicycle/bike = test + if(!(bike.obj_flags & BEING_SHOCKED) && bike.can_buckle)//God's not on our side cause he hates idiots. + if(target_type != BIKE) + arctargets = list() + arctargets += test + target_type = BIKE - if(prob(20)) //let's not hit all the engineers with every beam and/or segment of the arc - for(var/mob/living/Z in oview(zapstart, range+2)) - arctargetsmob += Z - if(arctargetsmob.len) - var/mob/living/H = pick(arctargetsmob) - var/atom/A = H - target_mob = H - target_atom = A + if(target_type > COIL) + continue - else - for(var/obj/machinery/X in oview(zapstart, range+2)) - arctargetsmachine += X - if(arctargetsmachine.len) - var/obj/machinery/M = pick(arctargetsmachine) - var/atom/A = M - target_machine = M - target_atom = A + if(istype(test, /obj/machinery/power/tesla_coil/)) + var/obj/machinery/power/tesla_coil/coil = test + if(coil.anchored && !(coil.obj_flags & BEING_SHOCKED) && !coil.panel_open && prob(70))//Diversity of death + if(target_type != COIL) + arctargets = list() + arctargets += test + target_type = COIL - else - for(var/obj/structure/Y in oview(zapstart, range+2)) - arctargetsstructure += Y - if(arctargetsstructure.len) - var/obj/structure/O = pick(arctargetsstructure) - var/atom/A = O - target_structure = O - target_atom = A + if(target_type > ROD) + continue - if(target_atom) - zapstart.Beam(target_atom, icon_state="nzcrentrs_power", time=5) - var/zapdir = get_dir(zapstart, target_atom) + if(istype(test, /obj/machinery/power/grounding_rod/)) + var/obj/machinery/power/grounding_rod/rod = test + //We're adding machine damaging effects, rods need to be surefire + if(rod.anchored && !rod.panel_open) + if(target_type != ROD) + arctargets = list() + arctargets += test + target_type = ROD + + if(target_type > LIVING) + continue + + if(istype(test, /mob/living/)) + var/mob/living/alive = test + if(!(HAS_TRAIT(alive, TRAIT_TESLA_SHOCKIMMUNE)) && !(alive.flags_1 & SHOCKED_1) && alive.stat != DEAD && prob(20))//let's not hit all the engineers with every beam and/or segment of the arc + if(target_type != LIVING) + arctargets = list() + arctargets += test + target_type = LIVING + + if(target_type > MACHINERY) + continue + + if(istype(test, /obj/machinery/)) + var/obj/machinery/machine = test + if(!(machine.obj_flags & BEING_SHOCKED) && prob(40)) + if(target_type != MACHINERY) + arctargets = list() + arctargets += test + target_type = MACHINERY + + if(target_type > OBJECT) + continue + + if(istype(test, /obj/)) + var/obj/object = test + if(!(object.obj_flags & BEING_SHOCKED)) + if(target_type != OBJECT) + arctargets = list() + arctargets += test + target_type = OBJECT + + if(arctargets.len)//Pick from our pool + target = pick(arctargets) + + if(!QDELETED(target))//If we found something + //Do the animation to zap to it from here + if(!(zap_flags & ZAP_ALLOW_DUPLICATES)) + LAZYSET(targets_hit, target, TRUE) + zapstart.Beam(target, icon_state=zap_icon, time=5) + var/zapdir = get_dir(zapstart, target) if(zapdir) . = zapdir - if(target_mob) - target_mob.electrocute_act(rand(5,10), "Supermatter Discharge Bolt", 1, SHOCK_NOSTUN) - if(prob(15)) - supermatter_zap(target_mob, 5, power / 2) - supermatter_zap(target_mob, 5, power / 2) - else - supermatter_zap(target_mob, 5, power / 1.5) + //Going boom should be rareish + if(prob(80)) + zap_flags &= ~ZAP_MACHINE_EXPLOSIVE + if(target_type == COIL) + //In the best situation we can expect this to grow up to 2120kw before a delam/IT'S GONE TOO FAR FRED SHUT IT DOWN + //The formula for power gen is zap_str * zap_mod / 2 * capacitor rating, between 1 and 4 + var/multi = 10 + switch(power)//Between 7k and 9k it's 20, above that it's 40 + if(SEVERE_POWER_PENALTY_THRESHOLD to CRITICAL_POWER_PENALTY_THRESHOLD) + multi = 20 + if(CRITICAL_POWER_PENALTY_THRESHOLD to INFINITY) + multi = 40 + target.zap_act(zap_str * multi, zap_flags, list()) + zap_str /= 3 //Coils should take a lot out of the power of the zap - else if(target_machine) - if(prob(15)) - supermatter_zap(target_machine, 5, power / 2) - supermatter_zap(target_machine, 5, power / 2) - else - supermatter_zap(target_machine, 5, power / 1.5) + else if(target_type == ROD) + //We can expect this to do very little, maybe shock the poor soul buckled to it, but that's all. + //This is one of our endpoints, if the bolt hits a grounding rod, it stops jumping + target.zap_act(zap_str, zap_flags, list()) + return + + else if(isliving(target))//If we got a fleshbag on our hands + var/mob/living/creature = target + creature.set_shocked() + addtimer(CALLBACK(creature, /mob/living/proc/reset_shocked), 10) + //3 shots a human with no resistance. 2 to crit, one to death. This is at at least 10000 power. + //There's no increase after that because the input power is effectivly capped at 10k + //Does 1.5 damage at the least + var/shock_damage = ((zap_flags & ZAP_MOB_DAMAGE) ? (power / 200) - 10 : rand(5,10)) + creature.electrocute_act(shock_damage, "Supermatter Discharge Bolt", 1, ((zap_flags & ZAP_MOB_STUN) ? SHOCK_TESLA : SHOCK_NOSTUN)) + zap_str /= 1.5 //Meatsacks are conductive, makes working in pairs more destructive - else if(target_structure) - if(prob(15)) - supermatter_zap(target_structure, 5, power / 2) - supermatter_zap(target_structure, 5, power / 2) else - supermatter_zap(target_structure, 5, power / 1.5) + target.zap_act(zap_str, zap_flags, list()) + zap_str /= 2 // worse then living things, better then coils + //This gotdamn variable is a boomer and keeps giving me problems + var/turf/T = get_turf(target) + var/pressure = 1 + if(T && T.return_air()) + pressure = max(1,T.return_air().return_pressure()) + //We get our range with the strength of the zap and the pressure, the higher the former and the lower the latter the better + var/new_range = clamp(zap_str / pressure * 10, 2, 7) + var/zap_count = 1 + if(prob(5)) + zap_str -= (zap_str/10) + zap_count += 1 + for(var/j in 1 to zap_count) + if(zap_count > 1) + targets_hit = targets_hit.Copy() //Pass by ref begone + supermatter_zap(target, new_range, zap_str, zap_flags, targets_hit) #undef HALLUCINATION_RANGE #undef GRAVITATIONAL_ANOMALY #undef FLUX_ANOMALY #undef PYRO_ANOMALY +#undef BIKE +#undef COIL +#undef ROD +#undef LIVING +#undef MACHINERY +#undef OBJECT +#undef LOWEST diff --git a/code/modules/power/tesla/coil.dm b/code/modules/power/tesla/coil.dm index eb80548441..be24ea0fef 100644 --- a/code/modules/power/tesla/coil.dm +++ b/code/modules/power/tesla/coil.dm @@ -160,6 +160,14 @@ buckle_lying = FALSE buckle_requires_restraints = TRUE +/obj/machinery/power/grounding_rod/Initialize() + GLOB.grounding_rods |= src + return ..() + +/obj/machinery/power/grounding_rod/Destroy() + GLOB.grounding_rods.Remove(src) + return ..() + /obj/machinery/power/grounding_rod/default_unfasten_wrench(mob/user, obj/item/I, time = 20) . = ..() if(. == SUCCESSFUL_UNFASTEN) diff --git a/code/modules/power/tesla/energy_ball.dm b/code/modules/power/tesla/energy_ball.dm index 06e5d27f6d..89c5aa3316 100644 --- a/code/modules/power/tesla/energy_ball.dm +++ b/code/modules/power/tesla/energy_ball.dm @@ -31,6 +31,7 @@ var/produced_power var/energy_to_raise = 32 var/energy_to_lower = -20 + var/obj/machinery/power/grounding_rod/rodtarget /obj/singularity/energy_ball/Initialize(mapload, starting_energy = 50, is_miniball = FALSE) miniball = is_miniball @@ -60,11 +61,12 @@ return //don't annnounce miniballs ..() - /obj/singularity/energy_ball/process() if(!orbiting) handle_energy() + determine_containment() + move_the_basket_ball(4 + orbiting_balls.len * 1.5) playsound(src.loc, 'sound/magic/lightningbolt.ogg', 100, TRUE, extrarange = 30) @@ -87,12 +89,19 @@ if(orbiting_balls.len) . += "There are [orbiting_balls.len] mini-balls orbiting it." - /obj/singularity/energy_ball/proc/move_the_basket_ball(var/move_amount) //we face the last thing we zapped, so this lets us favor that direction a bit var/move_bias = pick(GLOB.alldirs) + var/move_dir + for(var/rod in GLOB.grounding_rods) // grounding rods pull the tesla ball, picks the nearest one + if(!rodtarget || get_dist(src,rod)= energy_to_raise) @@ -121,6 +144,10 @@ else if(orbiting_balls.len) dissipate() //sing code has a much better system. + if(energy<=0) + investigate_log("fizzled.", INVESTIGATE_SINGULO) + qdel(src) + /obj/singularity/energy_ball/proc/new_mini_ball() if(!loc) return @@ -134,7 +161,6 @@ EB.orbit(src, orbitsize, pick(FALSE, TRUE), rand(10, 25), pick(3, 4, 5, 6, 36)) - /obj/singularity/energy_ball/Bump(atom/A) dust_mobs(A) @@ -166,7 +192,6 @@ if (!QDELETED(src)) qdel(src) - /obj/singularity/energy_ball/proc/dust_mobs(atom/A) if(isliving(A)) var/mob/living/L = A @@ -329,6 +354,12 @@ else power = closest_atom.zap_act(power, zap_flags, shocked_targets) + + var/obj/singularity/energy_ball/tesla = source + if(istype(tesla)) + if(istype(closest_atom,/obj/machinery/power/grounding_rod) && tesla.energy>13 && !tesla.contained) + qdel(closest_atom) // each rod deletes two miniballs, + tesla.energy = round(tesla.energy/1.5625) // if there are no miniballs the rod stays and continues to pull the ball in if(prob(20))//I know I know tesla_zap(closest_atom, next_range, power * 0.5, zap_flags, shocked_targets) tesla_zap(closest_atom, next_range, power * 0.5, zap_flags, shocked_targets) diff --git a/code/modules/power/turbine.dm b/code/modules/power/turbine.dm index e7a97c554f..a9acea719c 100644 --- a/code/modules/power/turbine.dm +++ b/code/modules/power/turbine.dm @@ -56,8 +56,6 @@ resistance_flags = FIRE_PROOF CanAtmosPass = ATMOS_PASS_DENSITY circuit = /obj/item/circuitboard/machine/power_turbine - ui_x = 310 - ui_y = 150 var/opened = 0 var/obj/machinery/power/compressor/compressor var/turf/outturf @@ -249,11 +247,10 @@ default_deconstruction_crowbar(I) -/obj/machinery/power/turbine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/power/turbine/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TurbineComputer", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "TurbineComputer", name) ui.open() /obj/machinery/power/turbine/ui_data(mob/user) @@ -292,8 +289,6 @@ icon_screen = "turbinecomp" icon_keyboard = "tech_key" circuit = /obj/item/circuitboard/computer/turbine_computer - ui_x = 310 - ui_y = 150 var/obj/machinery/power/compressor/compressor var/id = 0 @@ -313,11 +308,10 @@ else compressor = locate(/obj/machinery/power/compressor) in range(7, src) -/obj/machinery/computer/turbine_computer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/turbine_computer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "TurbineComputer", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "TurbineComputer", name) ui.open() /obj/machinery/computer/turbine_computer/ui_data(mob/user) diff --git a/code/modules/procedural_mapping/mapGenerator.dm b/code/modules/procedural_mapping/mapGenerator.dm index f509c409ce..323f74d0ef 100644 --- a/code/modules/procedural_mapping/mapGenerator.dm +++ b/code/modules/procedural_mapping/mapGenerator.dm @@ -147,8 +147,16 @@ set category = "Debug" var/datum/mapGenerator/nature/N = new() - var/startInput = input(usr,"Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text - var/endInput = input(usr,"End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text + var/startInput = input(usr,"Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1") as text|null + + if (isnull(startInput)) + return + + var/endInput = input(usr,"End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]") as text|null + + if (isnull(endInput)) + return + //maxx maxy and current z so that if you fuck up, you only fuck up one entire z level instead of the entire universe if(!startInput || !endInput) to_chat(src, "Missing Input") diff --git a/code/modules/projectiles/ammunition/_firing.dm b/code/modules/projectiles/ammunition/_firing.dm index 0ef4c680aa..437b7dcc5a 100644 --- a/code/modules/projectiles/ammunition/_firing.dm +++ b/code/modules/projectiles/ammunition/_firing.dm @@ -36,6 +36,14 @@ if(isgun(fired_from)) var/obj/item/gun/G = fired_from BB.damage *= G.projectile_damage_multiplier + if(HAS_TRAIT(user, TRAIT_INSANE_AIM)) + BB.ricochets_max = max(BB.ricochets_max, 10) //bouncy! + BB.ricochet_chance = max(BB.ricochet_chance, 100) //it wont decay so we can leave it at 100 for always bouncing + BB.ricochet_auto_aim_range = max(BB.ricochet_auto_aim_range, 3) + BB.ricochet_auto_aim_angle = max(BB.ricochet_auto_aim_angle, 360) //it can turn full circle and shoot you in the face because our aim? is insane. + BB.ricochet_decay_chance = 0 + BB.ricochet_decay_damage = max(BB.ricochet_decay_damage, 0.1) + BB.ricochet_incidence_leeway = 0 if(reagents && BB.reagents) reagents.trans_to(BB, reagents.total_volume) //For chemical darts/bullets diff --git a/code/modules/projectiles/ammunition/ballistic/revolver.dm b/code/modules/projectiles/ammunition/ballistic/revolver.dm index 693b258e3d..c13a3c953d 100644 --- a/code/modules/projectiles/ammunition/ballistic/revolver.dm +++ b/code/modules/projectiles/ammunition/ballistic/revolver.dm @@ -14,9 +14,13 @@ /obj/item/ammo_casing/a357/match name = ".357 match bullet casing" desc = "A .357 bullet casing, manufactured to exceedingly high standards." - caliber = "357" projectile_type = /obj/item/projectile/bullet/a357/match +/obj/item/ammo_casing/a357/dumdum + name = ".357 DumDum bullet casing" + desc = "A .357 bullet casing. Usage of this ammunition will constitute a war crime in your area." + projectile_type = /obj/item/projectile/bullet/a357/dumdum + // 7.62x38mmR (Nagant Revolver) /obj/item/ammo_casing/n762 @@ -68,4 +72,4 @@ /obj/item/ammo_casing/c38/dumdum name = ".38 DumDum bullet casing" desc = "A .38 DumDum bullet casing." - projectile_type = /obj/item/projectile/bullet/c38/dumdum \ No newline at end of file + projectile_type = /obj/item/projectile/bullet/c38/dumdum diff --git a/code/modules/projectiles/ammunition/special/magic.dm b/code/modules/projectiles/ammunition/special/magic.dm index cc039c5f2b..8380bf82e9 100644 --- a/code/modules/projectiles/ammunition/special/magic.dm +++ b/code/modules/projectiles/ammunition/special/magic.dm @@ -43,3 +43,17 @@ /obj/item/ammo_casing/magic/locker projectile_type = /obj/item/projectile/magic/locker + +//Spell book ammo casing +/obj/item/ammo_casing/magic/book + projectile_type = /obj/item/projectile/magic/spellcard/book + +/obj/item/ammo_casing/magic/book/spark + projectile_type = /obj/item/projectile/magic/spellcard/book/spark + +/obj/item/ammo_casing/magic/book/heal + projectile_type = /obj/item/projectile/magic/spellcard/book/heal + harmful = FALSE + +/obj/item/ammo_casing/magic/book/shock + projectile_type = /obj/item/projectile/magic/spellcard/book/shock diff --git a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm index e4674f4f4c..70058801f8 100644 --- a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm +++ b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm @@ -16,6 +16,11 @@ name = "speed loader (.357 AP)" ammo_type = /obj/item/ammo_casing/a357/ap +/obj/item/ammo_box/a357/dumdum + name = "speed loader (.357 DumDum)" + desc = "Designed to quickly reload revolvers. Usage of these rounds will constitute a war crime in your area." + ammo_type = /obj/item/ammo_casing/a357/dumdum + /obj/item/ammo_box/c38 name = "speed loader (.38 rubber)" desc = "Designed to quickly reload revolvers." @@ -47,7 +52,7 @@ /obj/item/ammo_box/c38/dumdum name = "speed loader (.38 DumDum)" - desc = "Designed to quickly reload revolvers. DumDum bullets shatter on impact and shred the target's innards, likely getting caught inside." + desc = "Designed to quickly reload revolvers. These rounds expand on impact, allowing them to shred the target and cause massive bleeding. Very weak against armor and distant targets." ammo_type = /obj/item/ammo_casing/c38/dumdum /obj/item/ammo_box/c38/match @@ -144,6 +149,9 @@ icon = 'icons/obj/ammo.dmi' icon_state = "shotgunclip" caliber = "shotgun" // slapped in to allow shell mix n match + slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_POCKET + w_class = WEIGHT_CLASS_NORMAL + w_volume = ITEM_VOLUME_STRIPPER_CLIP ammo_type = /obj/item/ammo_casing/shotgun max_ammo = 4 var/pixeloffsetx = 4 diff --git a/code/modules/projectiles/boxes_magazines/external/shotgun.dm b/code/modules/projectiles/boxes_magazines/external/shotgun.dm index 1001937678..ed41375aee 100644 --- a/code/modules/projectiles/boxes_magazines/external/shotgun.dm +++ b/code/modules/projectiles/boxes_magazines/external/shotgun.dm @@ -1,5 +1,5 @@ /obj/item/ammo_box/magazine/m12g - name = "shotgun magazine (12g buckshot slugs)" + name = "shotgun magazine (12g buckshot)" desc = "A drum magazine." icon_state = "m12gb" ammo_type = /obj/item/ammo_casing/shotgun/buckshot @@ -17,7 +17,7 @@ /obj/item/ammo_box/magazine/m12g/slug name = "shotgun magazine (12g slugs)" - icon_state = "m12gb" //this may need an unique sprite + icon_state = "m12gsl" ammo_type = /obj/item/ammo_casing/shotgun /obj/item/ammo_box/magazine/m12g/dragon diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index a176bf8149..70d262cd15 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -29,7 +29,7 @@ trigger_guard = TRIGGER_GUARD_NORMAL //trigger guard on the weapon, hulks can't fire them with their big meaty fingers var/sawn_desc = null //description change if weapon is sawn-off var/sawn_off = FALSE - + /// can we be put into a turret var/can_turret = TRUE /// can we be put in a circuit @@ -62,7 +62,8 @@ var/no_pin_required = FALSE //whether the gun can be fired without a pin var/obj/item/flashlight/gun_light - var/can_flashlight = 0 + var/can_flashlight = FALSE + var/gunlight_state = "flight" var/obj/item/kitchen/knife/bayonet var/mutable_appearance/knife_overlay var/can_bayonet = FALSE @@ -193,7 +194,8 @@ return if(iscarbon(target)) var/mob/living/carbon/C = target - for(var/datum/wound/W in C.all_wounds) + for(var/i in C.all_wounds) + var/datum/wound/W = i if(W.try_treating(src, user)) return // another coward cured! @@ -309,8 +311,6 @@ randomized_gun_spread = rand(0, spread) else if(burst_size > 1 && burst_spread) randomized_gun_spread = rand(0, burst_spread) - if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex - bonus_spread += 25 var/randomized_bonus_spread = rand(0, bonus_spread) if(burst_size > 1) @@ -418,14 +418,7 @@ return to_chat(user, "You attach \the [K] to the front of \the [src].") bayonet = K - var/state = "bayonet" //Generic state. - if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state? - state = bayonet.icon_state - var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi' - knife_overlay = mutable_appearance(bayonet_icons, state) - knife_overlay.pixel_x = knife_x_offset - knife_overlay.pixel_y = knife_y_offset - add_overlay(knife_overlay, TRUE) + update_icon() else if(istype(I, /obj/item/screwdriver)) if(gun_light) var/obj/item/flashlight/seclite/S = gun_light @@ -440,8 +433,7 @@ var/obj/item/kitchen/knife/K = bayonet K.forceMove(get_turf(user)) bayonet = null - cut_overlay(knife_overlay, TRUE) - knife_overlay = null + update_icon() else return ..() @@ -469,22 +461,35 @@ set_light(gun_light.brightness_on, gun_light.flashlight_power, gun_light.light_color) else set_light(0) - cut_overlays(flashlight_overlay, TRUE) - var/state = "flight[gun_light.on? "_on":""]" //Generic state. + else + set_light(0) + update_icon() + for(var/X in actions) + var/datum/action/A = X + A.UpdateButtonIcon() + +/obj/item/gun/update_overlays() + . = ..() + if(gun_light) + var/mutable_appearance/flashlight_overlay + var/state = "[gunlight_state][gun_light.on? "_on":""]" //Generic state. if(gun_light.icon_state in icon_states('icons/obj/guns/flashlights.dmi')) //Snowflake state? state = gun_light.icon_state flashlight_overlay = mutable_appearance('icons/obj/guns/flashlights.dmi', state) flashlight_overlay.pixel_x = flight_x_offset flashlight_overlay.pixel_y = flight_y_offset - add_overlay(flashlight_overlay, TRUE) - else - set_light(0) - cut_overlays(flashlight_overlay, TRUE) - flashlight_overlay = null - update_icon(TRUE) - for(var/X in actions) - var/datum/action/A = X - A.UpdateButtonIcon() + . += flashlight_overlay + + if(bayonet) + var/mutable_appearance/knife_overlay + var/state = "bayonet" //Generic state. + if(bayonet.icon_state in icon_states('icons/obj/guns/bayonets.dmi')) //Snowflake state? + state = bayonet.icon_state + var/icon/bayonet_icons = 'icons/obj/guns/bayonets.dmi' + knife_overlay = mutable_appearance(bayonet_icons, state) + knife_overlay.pixel_x = knife_x_offset + knife_overlay.pixel_y = knife_y_offset + . += knife_overlay /obj/item/gun/item_action_slot_check(slot, mob/user, datum/action/A) if(istype(A, /datum/action/item_action/toggle_scope_zoom) && slot != SLOT_HANDS) @@ -605,10 +610,16 @@ var/penalty = (last_fire + GUN_AIMING_TIME + fire_delay) - world.time if(penalty > 0) //Yet we only penalize users firing it multiple times in a haste. fire_delay isn't necessarily cumbersomeness. aiming_delay = penalty - if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //To be removed in favor of something less tactless later. + if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE) || HAS_TRAIT(user, TRAIT_INSANE_AIM)) //To be removed in favor of something less tactless later. base_inaccuracy /= 1.5 if(stamloss > STAMINA_NEAR_SOFTCRIT) //This can null out the above bonus. base_inaccuracy *= 1 + (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*0.5 + if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex + if(!HAS_TRAIT(user, TRAIT_INSANE_AIM)) + bonus_spread += 25 + else + //you have both poor aim and insane aim, why? + bonus_spread += rand(0,50) var/mult = max((GUN_AIMING_TIME + aiming_delay + user.last_click_move - world.time)/GUN_AIMING_TIME, -0.5) //Yes, there is a bonus for taking time aiming. if(mult < 0) //accurate weapons should provide a proper bonus with negative inaccuracy. the opposite is true too. mult *= 1/inaccuracy_modifier diff --git a/code/modules/projectiles/guns/ballistic/automatic.dm b/code/modules/projectiles/guns/ballistic/automatic.dm index b31fd2d1e0..9210e66f22 100644 --- a/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/code/modules/projectiles/guns/ballistic/automatic.dm @@ -18,13 +18,15 @@ /obj/item/gun/ballistic/automatic/proto/unrestricted pin = /obj/item/firing_pin -/obj/item/gun/ballistic/automatic/update_icon() - ..() +/obj/item/gun/ballistic/automatic/update_overlays() + . = ..() if(automatic_burst_overlay) if(!select) - add_overlay("[initial(icon_state)]semi") + . += ("[initial(icon_state)]semi") if(select == 1) - add_overlay("[initial(icon_state)]burst") + . += "[initial(icon_state)]burst" + +/obj/item/gun/ballistic/automatic/update_icon_state() icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/attackby(obj/item/A, mob/user, params) @@ -115,8 +117,7 @@ . = ..() empty_alarm() -/obj/item/gun/ballistic/automatic/c20r/update_icon() - ..() +/obj/item/gun/ballistic/automatic/c20r/update_icon_state() icon_state = "c20r[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/wt550 @@ -141,9 +142,8 @@ . = ..() spread = 0 -/obj/item/gun/ballistic/automatic/wt550/update_icon() - ..() - icon_state = "wt550[magazine ? "-[CEILING(( (get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20. +/obj/item/gun/ballistic/automatic/wt550/update_icon_state() + icon_state = "wt550[magazine ? "-[CEILING(((get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20. /obj/item/gun/ballistic/automatic/mini_uzi name = "\improper Type U3 Uzi" @@ -160,6 +160,7 @@ mag_type = /obj/item/ammo_box/magazine/m556 fire_sound = 'sound/weapons/gunshot_smg.ogg' can_suppress = FALSE + automatic_burst_overlay = FALSE var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel burst_size = 3 burst_shot_delay = 2 @@ -191,18 +192,19 @@ underbarrel.attackby(A, user, params) else ..() -/obj/item/gun/ballistic/automatic/m90/update_icon() - ..() - cut_overlays() +/obj/item/gun/ballistic/automatic/m90/update_overlays() + . = ..() switch(select) if(0) - add_overlay("[initial(icon_state)]semi") + . += "[initial(icon_state)]semi" if(1) - add_overlay("[initial(icon_state)]burst") + . += "[initial(icon_state)]burst" if(2) - add_overlay("[initial(icon_state)]gren") + . += "[initial(icon_state)]gren" + +/obj/item/gun/ballistic/automatic/m90/update_icon_state() icon_state = "[initial(icon_state)][magazine ? "" : "-e"]" - return + /obj/item/gun/ballistic/automatic/m90/burst_select() var/mob/living/carbon/human/user = usr switch(select) @@ -257,6 +259,7 @@ weapon_weight = WEAPON_MEDIUM mag_type = /obj/item/ammo_box/magazine/m12g fire_sound = 'sound/weapons/gunshot.ogg' + automatic_burst_overlay = FALSE can_suppress = FALSE burst_size = 1 pin = /obj/item/firing_pin/implant/pindicate @@ -269,10 +272,13 @@ . = ..() update_icon() -/obj/item/gun/ballistic/automatic/shotgun/bulldog/update_icon() - cut_overlays() +/obj/item/gun/ballistic/automatic/shotgun/bulldog/update_icon_state() + return + +/obj/item/gun/ballistic/automatic/shotgun/bulldog/update_overlays() + . = ..() if(magazine) - add_overlay("[magazine.icon_state]") + . += "[magazine.icon_state]" icon_state = "bulldog[chambered ? "" : "-e"]" /obj/item/gun/ballistic/automatic/shotgun/bulldog/afterattack() @@ -298,6 +304,7 @@ burst_shot_delay = 1 spread = 7 pin = /obj/item/firing_pin/implant/pindicate + automatic_burst_overlay = FALSE /obj/item/gun/ballistic/automatic/l6_saw/unrestricted pin = /obj/item/firing_pin @@ -316,7 +323,7 @@ playsound(user, 'sound/weapons/sawclose.ogg', 60, 1) update_icon() -/obj/item/gun/ballistic/automatic/l6_saw/update_icon() +/obj/item/gun/ballistic/automatic/l6_saw/update_icon_state() icon_state = "l6[cover_open ? "open" : "closed"][magazine ? CEILING(get_ammo(0)/12.5, 1)*25 : "-empty"][suppressed ? "-suppressed" : ""]" item_state = "l6[cover_open ? "openmag" : "closedmag"]" @@ -369,9 +376,10 @@ zoom_amt = 10 //Long range, enough to see in front of you, but no tiles behind you. zoom_out_amt = 13 slot_flags = ITEM_SLOT_BACK + automatic_burst_overlay = FALSE actions_types = list() -/obj/item/gun/ballistic/automatic/sniper_rifle/update_icon() +/obj/item/gun/ballistic/automatic/sniper_rifle/update_icon_state() if(magazine) icon_state = "sniper-mag" else @@ -397,9 +405,10 @@ can_suppress = TRUE w_class = WEIGHT_CLASS_HUGE slot_flags = ITEM_SLOT_BACK + automatic_burst_overlay = FALSE actions_types = list() -/obj/item/gun/ballistic/automatic/surplus/update_icon() +/obj/item/gun/ballistic/automatic/surplus/update_icon_state() if(magazine) icon_state = "surplus" else @@ -413,6 +422,7 @@ icon_state = "oldrifle" item_state = "arg" mag_type = /obj/item/ammo_box/magazine/recharge + automatic_burst_overlay = FALSE fire_delay = 2 can_suppress = FALSE burst_size = 1 @@ -420,7 +430,5 @@ fire_sound = 'sound/weapons/laser.ogg' casing_ejector = FALSE -/obj/item/gun/ballistic/automatic/laser/update_icon() - ..() +/obj/item/gun/ballistic/automatic/laser/update_icon_state() icon_state = "oldrifle[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]" - return diff --git a/code/modules/projectiles/guns/ballistic/launchers.dm b/code/modules/projectiles/guns/ballistic/launchers.dm index 004f78235a..9e03207888 100644 --- a/code/modules/projectiles/guns/ballistic/launchers.dm +++ b/code/modules/projectiles/guns/ballistic/launchers.dm @@ -42,8 +42,7 @@ actions_types = list() casing_ejector = FALSE -/obj/item/gun/ballistic/automatic/gyropistol/update_icon() - ..() +/obj/item/gun/ballistic/automatic/gyropistol/update_icon_state() icon_state = "[initial(icon_state)][magazine ? "loaded" : ""]" /obj/item/gun/ballistic/automatic/speargun @@ -54,6 +53,7 @@ w_class = WEIGHT_CLASS_BULKY force = 10 can_suppress = FALSE + automatic_burst_overlay = FALSE mag_type = /obj/item/ammo_box/magazine/internal/speargun fire_sound = 'sound/weapons/grenadelaunch.ogg' burst_size = 1 @@ -62,8 +62,9 @@ actions_types = list() casing_ejector = FALSE -/obj/item/gun/ballistic/automatic/speargun/update_icon() - return +/obj/item/gun/ballistic/automatic/speargun/ComponentInitialize() + . = ..() + AddElement(/datum/element/update_icon_blocker) /obj/item/gun/ballistic/automatic/speargun/attack_self() return @@ -137,7 +138,7 @@ chamber_round() update_icon() -/obj/item/gun/ballistic/rocketlauncher/update_icon() +/obj/item/gun/ballistic/rocketlauncher/update_icon_state() icon_state = "[initial(icon_state)]-[chambered ? "1" : "0"]" /obj/item/gun/ballistic/rocketlauncher/suicide_act(mob/living/user) diff --git a/code/modules/projectiles/guns/ballistic/magweapon.dm b/code/modules/projectiles/guns/ballistic/magweapon.dm index 74b8b210a7..c01a2fb74a 100644 --- a/code/modules/projectiles/guns/ballistic/magweapon.dm +++ b/code/modules/projectiles/guns/ballistic/magweapon.dm @@ -51,11 +51,6 @@ cell.use(shot.energy_cost) . = ..() -/obj/item/gun/ballistic/automatic/magrifle/emp_act(severity) - . = ..() - if(!(. & EMP_PROTECT_CONTENTS)) - cell.use(round(cell.charge / severity)) - /obj/item/gun/ballistic/automatic/magrifle/get_cell() return cell @@ -75,8 +70,7 @@ recoil = 2 weapon_weight = WEAPON_HEAVY -/obj/item/gun/ballistic/automatic/magrifle/hyperburst/update_icon() - ..() +/obj/item/gun/ballistic/automatic/magrifle/hyperburst/update_icon_state() icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]" ///magpistol/// @@ -92,12 +86,14 @@ fire_delay = 2 inaccuracy_modifier = 0.25 cell_type = /obj/item/stock_parts/cell/magnetic/pistol + automatic_burst_overlay = FALSE -/obj/item/gun/ballistic/automatic/magrifle/pistol/update_icon() - ..() - cut_overlays() +/obj/item/gun/ballistic/automatic/magrifle/pistol/update_overlays() + . = ..() if(magazine) - add_overlay("magpistol-magazine") + . += "magpistol-magazine" + +/obj/item/gun/ballistic/automatic/magrifle/pistol/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" /obj/item/gun/ballistic/automatic/magrifle/pistol/nopin diff --git a/code/modules/projectiles/guns/ballistic/pistol.dm b/code/modules/projectiles/guns/ballistic/pistol.dm index cdaadb5c3b..e775fdc05a 100644 --- a/code/modules/projectiles/guns/ballistic/pistol.dm +++ b/code/modules/projectiles/guns/ballistic/pistol.dm @@ -8,12 +8,12 @@ burst_size = 1 fire_delay = 0 actions_types = list() + automatic_burst_overlay = FALSE /obj/item/gun/ballistic/automatic/pistol/no_mag spawnwithmagazine = FALSE -/obj/item/gun/ballistic/automatic/pistol/update_icon() - ..() +/obj/item/gun/ballistic/automatic/pistol/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/pistol/suppressed/Initialize(mapload) @@ -28,6 +28,7 @@ icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi' icon_state = "cde" can_unsuppress = TRUE + automatic_burst_overlay = FALSE obj_flags = UNIQUE_RENAME unique_reskin = list("Default" = "cde", "N-99" = "n99", @@ -38,20 +39,18 @@ "PX4 Storm" = "px4" ) -/obj/item/gun/ballistic/automatic/pistol/modular/update_icon() - ..() +/obj/item/gun/ballistic/automatic/pistol/modular/update_icon_state() if(current_skin) icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" else icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" + +/obj/item/gun/ballistic/automatic/pistol/modular/update_overlays() + . = ..() if(magazine && suppressed) - cut_overlays() - add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay + . += "[unique_reskin[current_skin]]-magazine-sup" //Yes, this means the default iconstate can't have a magazine overlay else if (magazine) - cut_overlays() - add_overlay("[unique_reskin[current_skin]]-magazine") - else - cut_overlays() + . += "[unique_reskin[current_skin]]-magazine" /obj/item/gun/ballistic/automatic/pistol/m1911 name = "\improper M1911" @@ -77,14 +76,14 @@ force = 14 mag_type = /obj/item/ammo_box/magazine/m50 can_suppress = FALSE + automatic_burst_overlay = FALSE -/obj/item/gun/ballistic/automatic/pistol/deagle/update_icon() - ..() +/obj/item/gun/ballistic/automatic/pistol/deagle/update_overlays() + . = ..() if(magazine) - cut_overlays() - add_overlay("deagle_magazine") - else - cut_overlays() + . += "deagle_magazine" + +/obj/item/gun/ballistic/automatic/pistol/deagle/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" /obj/item/gun/ballistic/automatic/pistol/deagle/gold @@ -142,14 +141,14 @@ actions_types = list() fire_sound = 'sound/weapons/blastcannon.ogg' spread = 20 //damn thing has no rifling. + automatic_burst_overlay = FALSE -/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon() - ..() +/obj/item/gun/ballistic/automatic/pistol/antitank/update_overlays() + . = ..() if(magazine) - cut_overlays() - add_overlay("atp-mag") - else - cut_overlays() + . += "atp-mag" + +/obj/item/gun/ballistic/automatic/pistol/antitank/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index 289b43a669..6f1fb96af5 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -84,6 +84,11 @@ . = ..() . += "[get_ammo(0,0)] of those are live rounds." +/obj/item/gun/ballistic/revolver/syndicate + unique_reskin = list("Default" = "revolver", + "Silver" = "russianrevolver", + "Robust" = "revolvercit") + /obj/item/gun/ballistic/revolver/detective name = "\improper .38 Mars Special" desc = "A cheap Martian knock-off of a classic law enforcement firearm. Uses .38-special rounds." @@ -343,10 +348,10 @@ else to_chat(user, "You need at least ten lengths of cable if you want to make a sling!") -/obj/item/gun/ballistic/revolver/doublebarrel/improvised/update_icon() - ..() +/obj/item/gun/ballistic/revolver/doublebarrel/improvised/update_overlays() + . = ..() if(slung) - icon_state += "sling" + . += "[icon_state]sling" /obj/item/gun/ballistic/revolver/doublebarrel/improvised/sawoff(mob/user) . = ..() @@ -486,4 +491,4 @@ for(var/i = 0, i < ratio, i++) var/mutable_appearance/charge_bar = mutable_appearance(icon, "[initial(icon_state)]_charge", color = batt_color) charge_bar.pixel_x = i - . += charge_bar \ No newline at end of file + . += charge_bar diff --git a/code/modules/projectiles/guns/ballistic/shotgun.dm b/code/modules/projectiles/guns/ballistic/shotgun.dm index 4d9a79bf92..7b3ac36ef6 100644 --- a/code/modules/projectiles/guns/ballistic/shotgun.dm +++ b/code/modules/projectiles/guns/ballistic/shotgun.dm @@ -163,10 +163,10 @@ else to_chat(user, "You need at least ten lengths of cable if you want to make a sling!") -/obj/item/gun/ballistic/shotgun/boltaction/improvised/update_icon() - ..() +/obj/item/gun/ballistic/shotgun/boltaction/improvised/update_overlays() + . = ..() if(slung) - icon_state += "sling" + . += "[icon_state]sling" /obj/item/gun/ballistic/shotgun/boltaction/enchanted name = "enchanted bolt action rifle" @@ -271,7 +271,7 @@ spread = 2 update_icon() -/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon() +/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon_state() icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]" //Dual Feed Shotgun diff --git a/code/modules/projectiles/guns/ballistic/toy.dm b/code/modules/projectiles/guns/ballistic/toy.dm index 1f66cfdf8a..e7f26670d4 100644 --- a/code/modules/projectiles/guns/ballistic/toy.dm +++ b/code/modules/projectiles/guns/ballistic/toy.dm @@ -27,9 +27,9 @@ burst_size = 1 fire_delay = 0 actions_types = list() + automatic_burst_overlay = FALSE -/obj/item/gun/ballistic/automatic/toy/pistol/update_icon() - ..() +/obj/item/gun/ballistic/automatic/toy/pistol/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]" /obj/item/gun/ballistic/automatic/toy/pistol/riot diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index c2b821dfcf..0a587e8eba 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -29,7 +29,6 @@ var/charge_sections = 4 ammo_x_offset = 2 var/shaded_charge = FALSE //if this gun uses a stateful charge bar for more detail - var/old_ratio = 0 // stores the gun's previous ammo "ratio" to see if it needs an updated icon var/selfcharge = EGUN_NO_SELFCHARGE // EGUN_SELFCHARGE if true, EGUN_SELFCHARGE_BORG drains the cyborg's cell to recharge its own var/charge_tick = 0 var/charge_delay = 4 @@ -64,10 +63,20 @@ START_PROCESSING(SSobj, src) update_icon() +/obj/item/gun/energy/ComponentInitialize() + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + /obj/item/gun/energy/Destroy() STOP_PROCESSING(SSobj, src) return ..() +/obj/item/gun/energy/handle_atom_del(atom/A) + if(A == cell) + cell = null + update_icon() + return ..() + /obj/item/gun/energy/examine(mob/user) . = ..() if(!right_click_overridden) @@ -226,46 +235,47 @@ #undef DECREMENT_OR_WRAP #undef IS_VALID_INDEX -/obj/item/gun/energy/update_icon(force_update) - if(QDELETED(src)) +/obj/item/gun/energy/update_icon_state() + if(initial(item_state)) return ..() + var/ratio = get_charge_ratio() + var/new_item_state = "" + new_item_state = initial(icon_state) + if(modifystate) + var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] + new_item_state += "[shot.select_name]" + new_item_state += "[ratio]" + item_state = new_item_state + +/obj/item/gun/energy/update_overlays() + . = ..() + if(QDELETED(src)) + return if(!automatic_charge_overlays) return - var/ratio = can_shoot() ? CEILING(clamp(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0 - // Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if it's power cell is removed. - // TG issues #5361 & #47908 - if(ratio == old_ratio && !force_update) - return - old_ratio = ratio - cut_overlays() - var/iconState = "[icon_state]_charge" - var/itemState = null - if(!initial(item_state)) - itemState = icon_state + var/overlay_icon_state = "[icon_state]_charge" + var/ratio = get_charge_ratio() if (modifystate) var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] - add_overlay("[icon_state]_[shot.select_name]") - iconState += "_[shot.select_name]" - if(itemState) - itemState += "[shot.select_name]" + . += "[icon_state]_[shot.select_name]" + overlay_icon_state += "_[shot.select_name]" if(ratio == 0) - add_overlay("[icon_state]_empty") + . += "[icon_state]_empty" else if(!shaded_charge) - var/mutable_appearance/charge_overlay = mutable_appearance(icon, iconState) + var/mutable_appearance/charge_overlay = mutable_appearance(icon, overlay_icon_state) for(var/i = ratio, i >= 1, i--) charge_overlay.pixel_x = ammo_x_offset * (i - 1) charge_overlay.pixel_y = ammo_y_offset * (i - 1) - add_overlay(charge_overlay) + . += new /mutable_appearance(charge_overlay) else - add_overlay("[icon_state]_charge[ratio]") - if(itemState) - itemState += "[ratio]" - item_state = itemState - if(ismob(loc)) //forces inhands to update - var/mob/M = loc - M.update_inv_hands() + . += "[icon_state]_charge[ratio]" + +///Used by update_icon_state() and update_overlays() +/obj/item/gun/energy/proc/get_charge_ratio() + return can_shoot() ? CEILING(clamp(cell.charge / cell.maxcharge, 0, 1) * charge_sections, 1) : 0 + // Sets the ratio to 0 if the gun doesn't have enough charge to fire, or if its power cell is removed. /obj/item/gun/energy/suicide_act(mob/living/user) if (istype(user) && can_shoot() && can_trigger_gun(user) && user.get_bodypart(BODY_ZONE_HEAD)) diff --git a/code/modules/projectiles/guns/energy/dueling.dm b/code/modules/projectiles/guns/energy/dueling.dm index 80bb269b21..04eff5afa9 100644 --- a/code/modules/projectiles/guns/energy/dueling.dm +++ b/code/modules/projectiles/guns/energy/dueling.dm @@ -207,12 +207,11 @@ to_chat(user,"You switch [src] setting to [setting] mode.") update_icon() -/obj/item/gun/energy/dueling/update_icon(force_update) +/obj/item/gun/energy/dueling/update_overlays(force_update) . = ..() if(setting_overlay) - cut_overlay(setting_overlay) setting_overlay.icon_state = setting_iconstate() - add_overlay(setting_overlay) + . += setting_overlay /obj/item/gun/energy/dueling/Destroy() if(duel) @@ -363,8 +362,7 @@ STR.max_items = 2 STR.can_hold = typecacheof(/obj/item/gun/energy/dueling) -/obj/item/storage/lockbox/dueling/update_icon() - cut_overlays() +/obj/item/storage/lockbox/dueling/update_icon_state() var/locked = SEND_SIGNAL(src, COMSIG_IS_STORAGE_LOCKED) if(locked) icon_state = "medalbox+l" diff --git a/code/modules/projectiles/guns/energy/energy_gun.dm b/code/modules/projectiles/guns/energy/energy_gun.dm index 1b835d35a4..2c9794f391 100644 --- a/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/code/modules/projectiles/guns/energy/energy_gun.dm @@ -19,17 +19,13 @@ cell_type = /obj/item/stock_parts/cell{charge = 600; maxcharge = 600} ammo_x_offset = 2 charge_sections = 3 + gunlight_state = "mini-light" can_flashlight = 0 // Can't attach or detach the flashlight, and override it's icon update /obj/item/gun/energy/e_gun/mini/Initialize() gun_light = new /obj/item/flashlight/seclite(src) return ..() -/obj/item/gun/energy/e_gun/mini/update_icon() - ..() - if(gun_light && gun_light.on) - add_overlay("mini-light") - /obj/item/gun/energy/e_gun/stun name = "tactical energy gun" desc = "Military issue energy gun, is able to fire stun rounds." @@ -138,15 +134,15 @@ return fail_chance = min(fail_chance + round(15/severity), 100) -/obj/item/gun/energy/e_gun/nuclear/update_icon() - ..() +/obj/item/gun/energy/e_gun/nuclear/update_overlays() + . = ..() if(crit_fail) - add_overlay("[icon_state]_fail_3") + . += "[icon_state]_fail_3" else switch(fail_tick) if(0) - add_overlay("[icon_state]_fail_0") + . += "[icon_state]_fail_0" if(1 to 150) - add_overlay("[icon_state]_fail_1") + . += "[icon_state]_fail_1" if(151 to INFINITY) - add_overlay("[icon_state]_fail_2") + . += "[icon_state]_fail_2" diff --git a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm index 0c723199a1..c1f47ccd1a 100644 --- a/code/modules/projectiles/guns/energy/kinetic_accelerator.dm +++ b/code/modules/projectiles/guns/energy/kinetic_accelerator.dm @@ -46,13 +46,6 @@ range = 4 log_override = TRUE -/obj/item/gun/energy/kinetic_accelerator/premiumka/update_icon() - ..() - if(!can_shoot()) - add_overlay("[icon_state]_empty") - else - cut_overlays() - /obj/item/gun/energy/kinetic_accelerator/getinaccuracy(mob/living/user, bonus_spread, stamloss) var/old_fire_delay = fire_delay //It's pretty irrelevant tbh but whatever. fire_delay = overheat_time @@ -186,12 +179,10 @@ update_icon() overheat = FALSE -/obj/item/gun/energy/kinetic_accelerator/update_icon() - ..() +/obj/item/gun/energy/kinetic_accelerator/update_overlays() + . = ..() if(!can_shoot()) - add_overlay("[icon_state]_empty") - else - cut_overlays() + . += "[icon_state]_empty" //Casing /obj/item/ammo_casing/energy/kinetic diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 6489920b98..19ca42022d 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -34,11 +34,11 @@ pin = null ammo_x_offset = 1 -/obj/item/gun/energy/decloner/update_icon() +/obj/item/gun/energy/decloner/update_overlays() ..() var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(!QDELETED(cell) && (cell.charge > shot.e_cost)) - add_overlay("decloner_spin") + . += "decloner_spin" /obj/item/gun/energy/floragun name = "floral somatoray" @@ -125,7 +125,7 @@ flags_1 = CONDUCT_1 attack_verb = list("attacked", "slashed", "cut", "sliced") force = 12 - sharpness = IS_SHARP + sharpness = SHARP_EDGED inaccuracy_modifier = 0.25 can_charge = 0 @@ -134,9 +134,10 @@ tool_behaviour = TOOL_WELDER toolspeed = 0.7 //plasmacutters can be used as welders, and are faster than standard welders -/obj/item/gun/energy/plasmacutter/Initialize() +/obj/item/gun/energy/plasmacutter/ComponentInitialize() . = ..() AddComponent(/datum/component/butchering, 25, 105, 0, 'sound/weapons/plasma_cutter.ogg') + AddElement(/datum/element/update_icon_blocker) /obj/item/gun/energy/plasmacutter/examine(mob/user) . = ..() @@ -166,9 +167,6 @@ /obj/item/gun/energy/plasmacutter/use(amount) return cell.use(amount * 100) -/obj/item/gun/energy/plasmacutter/update_icon() - return - /obj/item/gun/energy/plasmacutter/adv name = "advanced plasma cutter" icon_state = "adv_plasmacutter" @@ -183,11 +181,12 @@ icon_state = "wormhole_projector" pin = null inaccuracy_modifier = 0.25 + automatic_charge_overlays = FALSE var/obj/effect/portal/p_blue var/obj/effect/portal/p_orange var/atmos_link = FALSE -/obj/item/gun/energy/wormhole_projector/update_icon() +/obj/item/gun/energy/wormhole_projector/update_icon_state() icon_state = "[initial(icon_state)][current_firemode_index]" item_state = icon_state @@ -256,8 +255,9 @@ can_charge = 0 use_cyborg_cell = 1 -/obj/item/gun/energy/printer/update_icon() - return +/obj/item/gun/energy/printer/ComponentInitialize() + . = ..() + AddElement(/datum/element/update_icon_blocker) /obj/item/gun/energy/printer/emp_act() return @@ -321,14 +321,14 @@ inaccuracy_modifier = 0.25 cell_type = /obj/item/stock_parts/cell/super ammo_type = list(/obj/item/ammo_casing/energy/emitter) + automatic_charge_overlays = FALSE -/obj/item/gun/energy/emitter/update_icon() - ..() +/obj/item/gun/energy/emitter/update_icon_state() var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(!QDELETED(cell) && (cell.charge > shot.e_cost)) - add_overlay("emitter_carbine_empty") + icon_state = "emitter_carbine_empty" else - add_overlay("emitter_carbine") + icon_state = "emitter_carbine" //the pickle ray /obj/item/gun/energy/pickle_gun diff --git a/code/modules/projectiles/guns/magic/spell_book.dm b/code/modules/projectiles/guns/magic/spell_book.dm new file mode 100644 index 0000000000..752a6ae5ac --- /dev/null +++ b/code/modules/projectiles/guns/magic/spell_book.dm @@ -0,0 +1,66 @@ +/obj/item/gun/magic/wand/book + name = "blank spellbook" + desc = "It's not just a book, it's a SPELL book!" + ammo_type = /obj/item/ammo_casing/magic + icon = 'icons/obj/library.dmi' + icon_state = "book" + w_class = WEIGHT_CLASS_NORMAL + charges = 10 //We start with max pages + max_charges = 10 + variable_charges = FALSE + +/obj/item/gun/magic/wand/book/zap_self(mob/living/user) + to_chat(user, "The book has [charges] pages\s remaining.") + +/obj/item/gun/magic/wand/book/attackby(obj/item/S, mob/living/user, params) + if(!istype(S, /obj/item/paper)) + return ..() + if(charges < max_charges) + charges++ + recharge_newshot() + to_chat(user, "You add a new page to [src].") + qdel(S) + update_icon() + process() + else + to_chat(user, "The [src] has no more room for pages!") + +////////////////////// +//Spell Book - SPARK// +////////////////////// + +/obj/item/gun/magic/wand/book/spark + name = "Spell Book of Spark" + desc = "A spell book that fires burn pages to set the target ablaze!" + ammo_type = /obj/item/ammo_casing/magic/book/spark + icon_state = "spellbook_spark" + +////////////////////// +//Spell Book - PAGE/// +////////////////////// + +/obj/item/gun/magic/wand/book/page + name = "Spell Book of Throw" + desc = "A spell book that throws pages at its target!" + ammo_type = /obj/item/ammo_casing/magic/book + icon_state = "spellbook_page" + +////////////////////// +//Spell Book - SHOCK// +////////////////////// + +/obj/item/gun/magic/wand/book/shock + name = "Spell Book of Shock" + desc = "A spell book that uses its pages to capture energy in the air and send it in a bolt at its target!" + ammo_type = /obj/item/ammo_casing/magic/book/shock + icon_state = "spellbook_shock" + +//////////////////////// +//Spell Book - HEALING// +//////////////////////// + +/obj/item/gun/magic/wand/book/healing + name = "Spell Book of Mending" + desc = "A spell book that uses its pages to heal and repair the target! The back of the book lists what it works on, and it seems to only be of flesh and of metal beings..." + ammo_type = /obj/item/ammo_casing/magic/book/heal + icon_state = "spellbook_healing" diff --git a/code/modules/projectiles/guns/magic/staff.dm b/code/modules/projectiles/guns/magic/staff.dm index b23b059d89..6ebdc5e7b8 100644 --- a/code/modules/projectiles/guns/magic/staff.dm +++ b/code/modules/projectiles/guns/magic/staff.dm @@ -83,7 +83,7 @@ force = 20 armour_penetration = 75 block_chance = 50 - sharpness = IS_SHARP + sharpness = SHARP_EDGED max_charges = 4 /obj/item/gun/magic/staff/spellblade/Initialize() diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm index fd09aa7f9d..5e250d44e2 100644 --- a/code/modules/projectiles/guns/misc/beam_rifle.dm +++ b/code/modules/projectiles/guns/misc/beam_rifle.dm @@ -35,6 +35,7 @@ slowdown = 1 item_flags = NO_MAT_REDEMPTION | SLOWS_WHILE_IN_HAND | NEEDS_PERMIT pin = null + automatic_charge_overlays = FALSE var/aiming = FALSE var/aiming_time = 14 var/aiming_time_fire_threshold = 5 @@ -152,13 +153,13 @@ current_zoom_x = 0 current_zoom_y = 0 -/obj/item/gun/energy/beam_rifle/update_icon() - cut_overlays() +/obj/item/gun/energy/beam_rifle/update_overlays() + . = ..() var/obj/item/ammo_casing/energy/primary_ammo = ammo_type[1] if(!QDELETED(cell) && (cell.charge > primary_ammo.e_cost)) - add_overlay(charged_overlay) + . += charged_overlay else - add_overlay(drained_overlay) + . += drained_overlay /obj/item/gun/energy/beam_rifle/attack_self(mob/user) if(!structure_piercing) diff --git a/code/modules/projectiles/guns/misc/blastcannon.dm b/code/modules/projectiles/guns/misc/blastcannon.dm index 1c8d519ba8..60b7565333 100644 --- a/code/modules/projectiles/guns/misc/blastcannon.dm +++ b/code/modules/projectiles/guns/misc/blastcannon.dm @@ -41,18 +41,16 @@ user.put_in_hands(bomb) user.visible_message("[user] detaches [bomb] from [src].") bomb = null + name = initial(name) + desc = initial(desc) update_icon() return ..() -/obj/item/gun/blastcannon/update_icon() +/obj/item/gun/blastcannon/update_icon_state() if(bomb) icon_state = icon_state_loaded - name = "blast cannon" - desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave." else icon_state = initial(icon_state) - name = initial(name) - desc = initial(desc) /obj/item/gun/blastcannon/attackby(obj/O, mob/user) if(istype(O, /obj/item/transfer_valve)) @@ -65,6 +63,8 @@ return FALSE user.visible_message("[user] attaches [T] to [src]!") bomb = T + name = "blast cannon" + desc = "A makeshift device used to concentrate a bomb's blast energy to a narrow wave." update_icon() return TRUE return ..() diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index f3d78af59b..4e81c5aeb6 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -149,19 +149,25 @@ var/temporary_unstoppable_movement = FALSE - ///If defined, on hit we create an item of this type then call hitby() on the hit target with this + ///If defined, on hit we create an item of this type then call hitby() on the hit target with this, mainly used for embedding items (bullets) in targets var/shrapnel_type ///If TRUE, hit mobs even if they're on the floor and not our target var/hit_stunned_targets = FALSE wound_bonus = CANT_WOUND + ///How much we want to drop both wound_bonus and bare_wound_bonus (to a minimum of 0 for the latter) per tile, for falloff purposes + var/wound_falloff_tile + ///How much we want to drop the embed_chance value, if we can embed, per tile, for falloff purposes + var/embed_falloff_tile /// For telling whether we want to roll for bone breaking or lacerations if we're bothering with wounds - sharpness = FALSE + sharpness = SHARP_NONE /obj/item/projectile/Initialize() . = ..() permutated = list() decayedRange = range + if(embedding) + updateEmbedding() /** * Artificially modified to be called at around every world.icon_size pixels of movement. @@ -169,6 +175,11 @@ */ /obj/item/projectile/proc/Range() range-- + if(wound_bonus != CANT_WOUND) + wound_bonus += wound_falloff_tile + bare_wound_bonus = max(0, bare_wound_bonus + wound_falloff_tile) + if(embedding) + embedding["embed_chance"] += embed_falloff_tile if(range <= 0 && loc) on_range() @@ -316,16 +327,18 @@ if(!trajectory) return var/turf/T = get_turf(A) - if(check_ricochet(A) && A.handle_ricochet(src)) //if you can ricochet, attempt to ricochet off the object - on_ricochet(A) //if allowed, use autoaim to ricochet into someone, otherwise default to ricocheting off the object from above - var/datum/point/pcache = trajectory.copy_to() - if(hitscan) - store_hitscan_collision(pcache) - decayedRange = max(0, decayedRange - reflect_range_decrease) - ricochet_chance *= ricochet_decay_chance - damage *= ricochet_decay_damage - range = decayedRange - return TRUE + if(check_ricochet_flag(A) && check_ricochet(A)) //if you can ricochet, attempt to ricochet off the object + ricochets++ + if(A.handle_ricochet(src)) + on_ricochet(A) //if allowed, use autoaim to ricochet into someone, otherwise default to ricocheting off the object from above + var/datum/point/pcache = trajectory.copy_to() + if(hitscan) + store_hitscan_collision(pcache) + decayedRange = max(0, decayedRange - reflect_range_decrease) + ricochet_chance *= ricochet_decay_chance + damage *= ricochet_decay_damage + range = decayedRange + return TRUE var/distance = get_dist(T, starting) // Get the distance between the turf shot from and the mob we hit and use that for the calculations. if(def_zone && check_zone(def_zone) != BODY_ZONE_CHEST) @@ -447,6 +460,7 @@ return TRUE //Bullets don't drift in space /obj/item/projectile/process(wait) + set waitfor = FALSE if(!loc || !fired || !trajectory) fired = FALSE return PROCESS_KILL @@ -669,7 +683,8 @@ if(!ignore_source_check && firer) var/mob/M = firer if((target == firer) || ((target == firer.loc) && ismecha(firer.loc)) || (target in firer.buckled_mobs) || (istype(M) && (M.buckled == target))) - return FALSE + if(!ricochets) //if it has ricocheted, it can hit the firer. + return FALSE if(!ignore_loc && (loc != target.loc)) return FALSE if(target in passthrough) diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 6a081f9b03..b408957aa7 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -8,4 +8,12 @@ flag = "bullet" hitsound_wall = "ricochet" impact_effect_type = /obj/effect/temp_visual/impact_effect - sharpness = TRUE \ No newline at end of file + sharpness = SHARP_POINTY + shrapnel_type = /obj/item/shrapnel/bullet + embedding = list(embed_chance=15, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10) + wound_falloff_tile = -5 + embed_falloff_tile = -5 + +/obj/item/projectile/bullet/smite + name = "divine retribution" + damage = 10 diff --git a/code/modules/projectiles/projectile/bullets/lmg.dm b/code/modules/projectiles/projectile/bullets/lmg.dm index 2ea1fe7c9a..e3eff6dcb0 100644 --- a/code/modules/projectiles/projectile/bullets/lmg.dm +++ b/code/modules/projectiles/projectile/bullets/lmg.dm @@ -25,8 +25,10 @@ /obj/item/projectile/bullet/mm195x129 name = "1.95x129mm bullet" - damage = 45 + damage = 40 armour_penetration = 5 + wound_bonus = -50 + wound_falloff_tile = 0 /obj/item/projectile/bullet/mm195x129_ap name = "1.95x129mm armor-piercing bullet" @@ -35,8 +37,12 @@ /obj/item/projectile/bullet/mm195x129_hp name = "1.95x129mm hollow-point bullet" - damage = 60 + damage = 50 armour_penetration = -60 + sharpness = SHARP_EDGED + wound_bonus = -40 + bare_wound_bonus = 30 + wound_falloff_tile = -8 /obj/item/projectile/bullet/incendiary/mm195x129 name = "1.95x129mm incendiary bullet" diff --git a/code/modules/projectiles/projectile/bullets/pistol.dm b/code/modules/projectiles/projectile/bullets/pistol.dm index 38c9c9f7d9..23a749415c 100644 --- a/code/modules/projectiles/projectile/bullets/pistol.dm +++ b/code/modules/projectiles/projectile/bullets/pistol.dm @@ -3,11 +3,13 @@ /obj/item/projectile/bullet/c9mm name = "9mm bullet" damage = 20 + embedding = list(embed_chance=15, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10) /obj/item/projectile/bullet/c9mm_ap name = "9mm armor-piercing bullet" damage = 15 armour_penetration = 40 + embedding = null /obj/item/projectile/bullet/incendiary/c9mm name = "9mm incendiary bullet" diff --git a/code/modules/projectiles/projectile/bullets/revolver.dm b/code/modules/projectiles/projectile/bullets/revolver.dm index c793e9f95e..ec3cadc31a 100644 --- a/code/modules/projectiles/projectile/bullets/revolver.dm +++ b/code/modules/projectiles/projectile/bullets/revolver.dm @@ -19,8 +19,9 @@ ricochet_chance = 50 ricochet_auto_aim_angle = 10 ricochet_auto_aim_range = 3 - wound_bonus = -35 - sharpness = TRUE + wound_bonus = -20 + bare_wound_bonus = 10 + embedding = list(embed_chance=15, fall_chance=2, jostle_chance=2, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=3, jostle_pain_mult=5, rip_time=10) /obj/item/projectile/bullet/c38/match name = ".38 Match bullet" @@ -43,13 +44,21 @@ ricochet_chance = 130 ricochet_decay_damage = 0.8 shrapnel_type = NONE + sharpness = SHARP_NONE + embedding = null +// premium .38 ammo from cargo, weak against armor, lower base damage, but excellent at embedding and causing slice wounds at close range /obj/item/projectile/bullet/c38/dumdum name = ".38 DumDum bullet" damage = 15 armour_penetration = -30 ricochets_max = 0 - shrapnel_type = /obj/item/shrapnel/bullet/c38/dumdum + sharpness = SHARP_EDGED + wound_bonus = 20 + bare_wound_bonus = 20 + embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10) + wound_falloff_tile = -5 + embed_falloff_tile = -15 /obj/item/projectile/bullet/c38/rubber name = ".38 rubber bullet" @@ -102,6 +111,7 @@ /obj/item/projectile/bullet/a357 name = ".357 bullet" damage = 60 + wound_bonus = -70 /obj/item/projectile/bullet/a357/ap name = ".357 armor-piercing bullet" @@ -116,4 +126,15 @@ ricochet_auto_aim_angle = 50 ricochet_auto_aim_range = 6 ricochet_incidence_leeway = 80 - ricochet_decay_chance = 1 \ No newline at end of file + ricochet_decay_chance = 1 + +/obj/item/projectile/bullet/a357/dumdum + name = ".357 DumDum bullet" // the warcrime bullet + damage = 40 + armour_penetration = -20 + wound_bonus = 45 + bare_wound_bonus = 45 + sharpness = SHARP_EDGED + embedding = list(embed_chance=90, fall_chance=2, jostle_chance=5, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10) + wound_falloff_tile = -1 + embed_falloff_tile = -5 diff --git a/code/modules/projectiles/projectile/bullets/rifle.dm b/code/modules/projectiles/projectile/bullets/rifle.dm index ae1611cb00..ce30f5e787 100644 --- a/code/modules/projectiles/projectile/bullets/rifle.dm +++ b/code/modules/projectiles/projectile/bullets/rifle.dm @@ -3,12 +3,15 @@ /obj/item/projectile/bullet/a556 name = "5.56mm bullet" damage = 35 + wound_bonus = -40 // 7.62 (Nagant Rifle) /obj/item/projectile/bullet/a762 name = "7.62 bullet" damage = 60 + wound_bonus = -35 + wound_falloff_tile = 0 /obj/item/projectile/bullet/a762_enchanted name = "enchanted 7.62 bullet" diff --git a/code/modules/projectiles/projectile/bullets/shotgun.dm b/code/modules/projectiles/projectile/bullets/shotgun.dm index 6e4a72aff0..69f976d213 100644 --- a/code/modules/projectiles/projectile/bullets/shotgun.dm +++ b/code/modules/projectiles/projectile/bullets/shotgun.dm @@ -1,23 +1,26 @@ /obj/item/projectile/bullet/shotgun_slug name = "12g shotgun slug" - damage = 60 + damage = 50 + sharpness = SHARP_POINTY + wound_bonus = 0 /obj/item/projectile/bullet/shotgun_slug/executioner name = "executioner slug" // admin only, can dismember limbs - sharpness = TRUE - wound_bonus = 0 + sharpness = SHARP_EDGED + wound_bonus = 80 /obj/item/projectile/bullet/shotgun_slug/pulverizer name = "pulverizer slug" // admin only, can crush bones - sharpness = FALSE - wound_bonus = 0 + sharpness = SHARP_NONE + wound_bonus = 80 /obj/item/projectile/bullet/shotgun_beanbag name = "beanbag slug" damage = 10 stamina = 70 wound_bonus = 20 - sharpness = FALSE + sharpness = SHARP_NONE + embedding = null /obj/item/projectile/bullet/incendiary/shotgun name = "incendiary slug" @@ -83,18 +86,22 @@ return BULLET_ACT_HIT /obj/item/projectile/bullet/pellet - var/tile_dropoff = 0.75 + var/tile_dropoff = 0.45 var/tile_dropoff_s = 1.25 /obj/item/projectile/bullet/pellet/shotgun_buckshot name = "buckshot pellet" - damage = 12.5 - wound_bonus = -10 + damage = 7.5 + wound_bonus = 5 + bare_wound_bonus = 5 + wound_falloff_tile = -2.5 // low damage + additional dropoff will already curb wounding potential anything past point blank /obj/item/projectile/bullet/pellet/shotgun_rubbershot name = "rubbershot pellet" damage = 2 stamina = 15 + sharpness = SHARP_NONE + embedding = null /obj/item/projectile/bullet/pellet/Range() ..() @@ -106,8 +113,10 @@ qdel(src) /obj/item/projectile/bullet/pellet/shotgun_improvised - tile_dropoff = 0.55 //Come on it does 6 damage don't be like that. + tile_dropoff = 0.35 //Come on it does 6 damage don't be like that. damage = 6 + wound_bonus = 0 + bare_wound_bonus = 7.5 /obj/item/projectile/bullet/pellet/shotgun_improvised/Initialize() . = ..() diff --git a/code/modules/projectiles/projectile/bullets/smg.dm b/code/modules/projectiles/projectile/bullets/smg.dm index eb4c8e9776..5c9d5b92a3 100644 --- a/code/modules/projectiles/projectile/bullets/smg.dm +++ b/code/modules/projectiles/projectile/bullets/smg.dm @@ -3,6 +3,8 @@ /obj/item/projectile/bullet/c45 name = ".45 bullet" damage = 30 + wound_bonus = -10 + wound_falloff_tile = -10 /obj/item/projectile/bullet/c45_cleaning name = ".45 bullet" @@ -51,11 +53,15 @@ /obj/item/projectile/bullet/c46x30mm name = "4.6x30mm bullet" damage = 15 + wound_bonus = -5 + bare_wound_bonus = 5 + embed_falloff_tile = -4 /obj/item/projectile/bullet/c46x30mm_ap name = "4.6x30mm armor-piercing bullet" damage = 12.5 armour_penetration = 40 + embedding = null /obj/item/projectile/bullet/incendiary/c46x30mm name = "4.6x30mm incendiary bullet" diff --git a/code/modules/projectiles/projectile/magic/spellcard.dm b/code/modules/projectiles/projectile/magic/spellcard.dm index 1b8f326573..5015a97e78 100644 --- a/code/modules/projectiles/projectile/magic/spellcard.dm +++ b/code/modules/projectiles/projectile/magic/spellcard.dm @@ -4,3 +4,60 @@ icon_state = "spellcard" damage_type = BURN damage = 2 + +/obj/item/projectile/magic/spellcard/book + nodamage = FALSE + name = "enchanted page" + desc = "A piece of paper enchanted to give it extreme durability and stiffness, along with a very hot burn to anyone unfortunate enough to get hit by a charged one." + icon_state = "spellcard" + damage_type = BURN + damage = 12 + flag = "magic" + +/obj/item/projectile/magic/spellcard/book/spark + damage = 4 + var/fire_stacks = 4 + +/obj/item/projectile/magic/spellcard/book/spark/on_hit(atom/target, blocked = FALSE) + . = ..() + var/mob/living/carbon/M = target + if(ismob(target)) + if(M.anti_magic_check()) + M.visible_message("[src] vanishes on contact with [target]!") + return BULLET_ACT_BLOCK + + if(iscarbon(target)) + M.adjust_fire_stacks(fire_stacks) + M.IgniteMob() + return + else + damage = 20 //If we are a simplemob we deal 5x damage + +/obj/item/projectile/magic/spellcard/book/shock + damage = 0 + stamina = 11 + stutter = 5 + jitter = 20 + knockdown = 10 + +/obj/item/projectile/magic/spellcard/book/heal + damage = 0 + nodamage = TRUE + +/obj/item/projectile/magic/spellcard/book/heal/on_hit(atom/target, blocked = FALSE) + . = ..() + var/mob/living/carbon/M = target + if(ismob(target)) + if(M.anti_magic_check()) + M.visible_message("[src] vanishes on contact with [target]!") + return BULLET_ACT_BLOCK + if(iscarbon(target)) + M.visible_message("[src] mends [target]!") + M.adjustBruteLoss(-5) //HEALS + M.adjustOxyLoss(-5) + M.adjustBruteLoss(-5) + M.adjustFireLoss(-5) + M.adjustToxLoss(-5, TRUE) //heals TOXINLOVERs + M.adjustCloneLoss(-5) + M.adjustStaminaLoss(-5) + return diff --git a/code/modules/projectiles/projectile/special/plasma.dm b/code/modules/projectiles/projectile/special/plasma.dm index 33559fa92c..77509cb574 100644 --- a/code/modules/projectiles/projectile/special/plasma.dm +++ b/code/modules/projectiles/projectile/special/plasma.dm @@ -2,7 +2,7 @@ name = "plasma blast" icon_state = "plasmacutter" damage_type = BRUTE - damage = 20 + damage = 10 range = 4 dismemberment = 20 impact_effect_type = /obj/effect/temp_visual/impact_effect/purple_laser @@ -32,12 +32,12 @@ return BULLET_ACT_FORCE_PIERCE /obj/item/projectile/plasma/adv - damage = 28 + damage = 14 range = 5 mine_range = 5 /obj/item/projectile/plasma/adv/mech - damage = 40 + damage = 20 range = 9 mine_range = 3 @@ -52,4 +52,4 @@ dismemberment = 0 damage = 10 range = 4 - mine_range = 0 \ No newline at end of file + mine_range = 0 diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm index c2662a8342..c489edf88e 100644 --- a/code/modules/reagents/chemistry/holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -1165,3 +1165,9 @@ random_reagents += R var/picked_reagent = pick(random_reagents) return picked_reagent + +/proc/get_chem_id(chem_name) + for(var/X in GLOB.chemical_reagents_list) + var/datum/reagent/R = GLOB.chemical_reagents_list[X] + if(ckey(chem_name) == ckey(lowertext(R.name))) + return X diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index da33f935da..db16a10d1d 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -177,11 +177,10 @@ beaker = null update_icon() -/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/chem_dispenser/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "ChemDispenser", name, 565, 550, master_ui, state) + ui = new(user, src, "ChemDispenser", name) if(user.hallucinating()) ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals ui.open() @@ -216,7 +215,7 @@ data["beakerTransferAmounts"] = null data["beakerCurrentpH"] = null - var/list/chemicals = list() + var/chemicals[0] var/is_hallucinating = FALSE if(user.hallucinating()) is_hallucinating = TRUE @@ -275,7 +274,7 @@ . = TRUE if("eject") replace_beaker(usr) - . = TRUE //no afterattack + . = TRUE if("dispense_recipe") if(!is_operational() || QDELETED(cell)) return @@ -326,9 +325,9 @@ for(var/reagent in recording_recipe) var/reagent_id = GLOB.name2reagent[translate_legacy_chem_id(reagent)] if(!dispensable_reagents.Find(reagent_id)) - visible_message("[src] buzzes.", "You hear a faint buzz.") + visible_message("[src] buzzes.", "You hear a faint buzz.") to_chat(usr, "[src] cannot find [reagent]!") - playsound(src, 'sound/machines/buzz-two.ogg', 50, 1) + playsound(src, 'sound/machines/buzz-two.ogg', 50, TRUE) return saved_recipes[name] = recording_recipe recording_recipe = null diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index 5697a2385c..28f0b2366a 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -7,6 +7,7 @@ idle_power_usage = 40 resistance_flags = FIRE_PROOF | ACID_PROOF circuit = /obj/item/circuitboard/machine/chem_heater + var/obj/item/reagent_containers/beaker = null var/target_temperature = 300 var/heater_coefficient = 0.1 @@ -30,22 +31,20 @@ /obj/machinery/chem_heater/AltClick(mob/living/user) . = ..() - if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) + if(!can_interact(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) return replace_beaker(user) - return TRUE /obj/machinery/chem_heater/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) + if(!user) + return FALSE if(beaker) - beaker.forceMove(drop_location()) - if(user && Adjacent(user) && user.can_hold_items()) - user.put_in_hands(beaker) + user.put_in_hands(beaker) + beaker = null if(new_beaker) beaker = new_beaker - else - beaker = null - update_icon() - return TRUE + update_icon() + return TRUE /obj/machinery/chem_heater/RefreshParts() heater_coefficient = 0.1 @@ -63,6 +62,7 @@ return if(on) if(beaker && beaker.reagents.total_volume) + //keep constant with the chemical acclimator please beaker.reagents.adjust_thermal_energy((target_temperature - beaker.reagents.chem_temp) * heater_coefficient * SPECIFIC_HEAT_DEFAULT * beaker.reagents.total_volume) beaker.reagents.handle_reactions() @@ -83,27 +83,16 @@ updateUsrDialog() update_icon() return - - if(beaker) - if(istype(I, /obj/item/reagent_containers/dropper)) - var/obj/item/reagent_containers/dropper/D = I - D.afterattack(beaker, user, 1) - - if(istype(I, /obj/item/reagent_containers/syringe)) - var/obj/item/reagent_containers/syringe/S = I - S.afterattack(beaker, user, 1) - return ..() /obj/machinery/chem_heater/on_deconstruction() replace_beaker() return ..() -/obj/machinery/chem_heater/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/chem_heater/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "ChemHeater", name, 300, 400, master_ui, state) + ui = new(user, src, "ChemHeater", name) ui.open() /obj/machinery/chem_heater/ui_data() @@ -140,14 +129,7 @@ . = TRUE if("temperature") var/target = params["target"] - var/adjust = text2num(params["adjust"]) - if(target == "input") - target = input("New target temperature:", name, target_temperature) as num|null - if(!isnull(target) && !..()) - . = TRUE - else if(adjust) - target = target_temperature + adjust - else if(text2num(target) != null) + if(text2num(target) != null) target = text2num(target) . = TRUE if(.) diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index dd9dd7c0bf..32ac7cecba 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -1,5 +1,3 @@ -#define PILL_STYLE_COUNT 22 //Update this if you add more pill icons or you die -#define RANDOM_PILL_STYLE 22 //Dont change this one though /obj/machinery/chem_master name = "ChemMaster 3000" @@ -12,6 +10,7 @@ idle_power_usage = 20 resistance_flags = FIRE_PROOF | ACID_PROOF circuit = /obj/item/circuitboard/machine/chem_master + var/obj/item/reagent_containers/beaker = null var/obj/item/storage/pill_bottle/bottle = null var/mode = 1 @@ -154,19 +153,15 @@ bottle?.forceMove(A) return ..() -//Insert our custom spritesheet css link into the html -/obj/machinery/chem_master/ui_base_html(html) - var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills) - . = replacetext(html, "", assets.css_tag()) +/obj/machinery/chem_master/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/simple/pills), + ) -/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/chem_master/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills) - assets.send(user) - - ui = new(user, src, ui_key, "ChemMaster", name, 520, 550, master_ui, state) + ui = new(user, src, "ChemMaster", name) ui.open() /obj/machinery/chem_master/ui_data(mob/user) @@ -183,8 +178,8 @@ data["isPillBottleLoaded"] = bottle ? 1 : 0 if(bottle) var/datum/component/storage/STRB = bottle.GetComponent(/datum/component/storage) - data["pillBotContent"] = bottle.contents.len - data["pillBotMaxContent"] = STRB.max_items + data["pillBottleCurrentAmount"] = bottle.contents.len + data["pillBottleMaxAmount"] = STRB.max_items var/beakerContents[0] if(beaker) @@ -206,213 +201,219 @@ if(..()) return - switch(action) - if("eject") - replace_beaker(usr) - . = TRUE + if(action == "eject") + replace_beaker(usr) + return TRUE - if("ejectPillBottle") - replace_pillbottle(usr) - . = TRUE - - if("transfer") - if(!beaker) - return FALSE - var/reagent = GLOB.name2reagent[params["id"]] - var/amount = text2num(params["amount"]) - var/to_container = params["to"] - // Custom amount - if (amount == -1) - amount = text2num(input( - "Enter the amount you want to transfer:", - name, "")) - if (amount == null || amount <= 0) - return FALSE - if (to_container == "buffer") - end_fermi_reaction() - beaker.reagents.trans_id_to(src, reagent, amount) - return TRUE - if (to_container == "beaker" && mode) - end_fermi_reaction() - reagents.trans_id_to(beaker, reagent, amount) - return TRUE - if (to_container == "beaker" && !mode) - end_fermi_reaction() - reagents.remove_reagent(reagent, amount) - return TRUE + if(action == "ejectPillBottle") + if(!bottle) return FALSE + bottle.forceMove(drop_location()) + adjust_item_drop_location(bottle) + bottle = null + return TRUE - if("toggleMode") - mode = !mode - . = TRUE + if(action == "transfer") + if(!beaker) + return FALSE + var/reagent = GLOB.name2reagent[params["id"]] + var/amount = text2num(params["amount"]) + var/to_container = params["to"] + // Custom amount + if (amount == -1) + amount = text2num(input( + "Enter the amount you want to transfer:", + name, "")) + if (amount == null || amount <= 0) + return FALSE + if (to_container == "buffer") + end_fermi_reaction() + beaker.reagents.trans_id_to(src, reagent, amount) + return TRUE + if (to_container == "beaker" && mode) + end_fermi_reaction() + reagents.trans_id_to(beaker, reagent, amount) + return TRUE + if (to_container == "beaker" && !mode) + end_fermi_reaction() + reagents.remove_reagent(reagent, amount) + return TRUE + return FALSE - if("pillStyle") - var/id = text2num(params["id"]) - chosenPillStyle = id + if(action == "toggleMode") + mode = !mode + return TRUE + + if(action == "pillStyle") + var/id = text2num(params["id"]) + chosenPillStyle = id + return TRUE + + if(action == "create") + if(reagents.total_volume == 0) + return FALSE + var/item_type = params["type"] + // Get amount of items + var/amount = text2num(params["amount"]) + if(amount == null) + amount = text2num(input(usr, + "Max 10. Buffer content will be split evenly.", + "How many to make?", 1)) + amount = clamp(round(amount), 0, 10) + if (amount <= 0) + return FALSE + // Get units per item + var/vol_each = text2num(params["volume"]) + var/vol_each_text = params["volume"] + var/vol_each_max = reagents.total_volume / amount + if (item_type == "pill") + vol_each_max = min(50, vol_each_max) + else if (item_type == "patch") + vol_each_max = min(40, vol_each_max) + else if (item_type == "bottle") + vol_each_max = min(30, vol_each_max) + else if (item_type == "condimentPack") + vol_each_max = min(10, vol_each_max) + else if (item_type == "condimentBottle") + vol_each_max = min(50, vol_each_max) + else if (item_type == "hypoVial") + vol_each_max = min(60, vol_each_max) + else if (item_type == "smartDart") + vol_each_max = min(20, vol_each_max) + else + return FALSE + if(vol_each_text == "auto") + vol_each = vol_each_max + if(vol_each == null) + vol_each = text2num(input(usr, + "Maximum [vol_each_max] units per item.", + "How many units to fill?", + vol_each_max)) + vol_each = clamp(vol_each, 0, vol_each_max) + if(vol_each <= 0) + return FALSE + // Get item name + var/name = params["name"] + var/name_has_units = item_type == "pill" || item_type == "patch" + if(!name) + var/name_default = reagents.get_master_reagent_name() + if (name_has_units) + name_default += " ([vol_each]u)" + name = stripped_input(usr, + "Name:", + "Give it a name!", + name_default, + MAX_NAME_LEN) + if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) + return FALSE + // Start filling + if(item_type == "pill") + var/obj/item/reagent_containers/pill/P + var/target_loc = drop_location() + var/drop_threshold = INFINITY + if(bottle) + var/datum/component/storage/STRB = bottle.GetComponent( + /datum/component/storage) + if(STRB) + drop_threshold = STRB.max_items - bottle.contents.len + for(var/i = 0; i < amount; i++) + if(i < drop_threshold) + P = new/obj/item/reagent_containers/pill(target_loc) + else + P = new/obj/item/reagent_containers/pill(drop_location()) + P.name = trim("[name] pill") + if(chosenPillStyle == RANDOM_PILL_STYLE) + P.icon_state ="pill[rand(1,21)]" + else + P.icon_state = "pill[chosenPillStyle]" + if(P.icon_state == "pill4") + P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality." + adjust_item_drop_location(P) + reagents.trans_to(P, vol_each)//, transfered_by = usr) + return TRUE + if(item_type == "patch") + var/obj/item/reagent_containers/pill/patch/P + for(var/i = 0; i < amount; i++) + P = new/obj/item/reagent_containers/pill/patch(drop_location()) + P.name = trim("[name] patch") + adjust_item_drop_location(P) + reagents.trans_to(P, vol_each)//, transfered_by = usr) + return TRUE + if(item_type == "bottle") + var/obj/item/reagent_containers/glass/bottle/P + for(var/i = 0; i < amount; i++) + P = new/obj/item/reagent_containers/glass/bottle(drop_location()) + P.name = trim("[name] bottle") + adjust_item_drop_location(P) + reagents.trans_to(P, vol_each)//, transfered_by = usr) + return TRUE + if(item_type == "condimentPack") + var/obj/item/reagent_containers/food/condiment/pack/P + for(var/i = 0; i < amount; i++) + P = new/obj/item/reagent_containers/food/condiment/pack(drop_location()) + P.originalname = name + P.name = trim("[name] pack") + P.desc = "A small condiment pack. The label says it contains [name]." + reagents.trans_to(P, vol_each)//, transfered_by = usr) + return TRUE + if(item_type == "condimentBottle") + var/obj/item/reagent_containers/food/condiment/P + for(var/i = 0; i < amount; i++) + P = new/obj/item/reagent_containers/food/condiment(drop_location()) + P.originalname = name + P.name = trim("[name] bottle") + reagents.trans_to(P, vol_each)//, transfered_by = usr) + return TRUE + if(item_type == "hypoVial") + var/obj/item/reagent_containers/glass/bottle/vial/small/P + for(var/i = 0; i < amount; i++) + P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location()) + P.name = trim("[name] hypovial") + adjust_item_drop_location(P) + reagents.trans_to(P, vol_each)//, transfered_by = usr) + return TRUE + if(item_type == "smartDart") + var/obj/item/reagent_containers/syringe/dart/P + for(var/i = 0; i < amount; i++) + P = new /obj/item/reagent_containers/syringe/dart(drop_location()) + P.name = trim("[name] SmartDart") + adjust_item_drop_location(P) + reagents.trans_to(P, vol_each)//, transfered_by = usr) + P.mode=!mode + P.update_icon() + return TRUE + return FALSE + + if(action == "analyze") + // var/datum/reagent/R = GLOB.name2reagent[params["id"]] + var/reagent = GLOB.name2reagent[params["id"]] + var/datum/reagent/R = GLOB.chemical_reagents_list[reagent] + if(R) + var/state = "Unknown" + if(initial(R.reagent_state) == 1) + state = "Solid" + else if(initial(R.reagent_state) == 2) + state = "Liquid" + else if(initial(R.reagent_state) == 3) + state = "Gas" + var/const/P = 3 //The number of seconds between life ticks + var/T = initial(R.metabolization_rate) * (60 / P) + if(istype(R, /datum/reagent/fermi)) + fermianalyze = TRUE + var/datum/chemical_reaction/Rcr = get_chemical_reaction(reagent) + var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2 + analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache) + else + fermianalyze = FALSE + analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold)) + screen = "analyze" return TRUE - if("create") - if(reagents.total_volume == 0) - return FALSE - var/item_type = params["type"] - // Get amount of items - var/amount = text2num(params["amount"]) - if(amount == null) - amount = text2num(input(usr, - "Max 20. Buffer content will be split evenly.", - "How many to make?", 1)) - amount = clamp(round(amount), 0, 20) - if (amount <= 0) - return FALSE - // Get units per item - var/vol_each = text2num(params["volume"]) - var/vol_each_text = params["volume"] - var/vol_each_max = reagents.total_volume / amount - if (item_type == "pill") - vol_each_max = min(50, vol_each_max) - else if (item_type == "patch") - vol_each_max = min(40, vol_each_max) - else if (item_type == "bottle") - vol_each_max = min(30, vol_each_max) - else if (item_type == "condimentPack") - vol_each_max = min(10, vol_each_max) - else if (item_type == "condimentBottle") - vol_each_max = min(50, vol_each_max) - else if (item_type == "hypoVial") - vol_each_max = min(60, vol_each_max) - else if (item_type == "smartDart") - vol_each_max = min(20, vol_each_max) - else - return FALSE - if(vol_each_text == "auto") - vol_each = vol_each_max - if(vol_each == null) - vol_each = text2num(input(usr, - "Maximum [vol_each_max] units per item.", - "How many units to fill?", - vol_each_max)) - vol_each = clamp(vol_each, 0, vol_each_max) - if(vol_each <= 0) - return FALSE - // Get item name - var/name = params["name"] - var/name_has_units = item_type == "pill" || item_type == "patch" - if(!name) - var/name_default = reagents.get_master_reagent_name() - if (name_has_units) - name_default += " ([vol_each]u)" - name = stripped_input(usr, - "Name:", - "Give it a name!", - name_default, - MAX_NAME_LEN) - if(!name || !reagents.total_volume || !src || QDELETED(src) || !usr.canUseTopic(src, !issilicon(usr))) - return FALSE - // Start filling - if(item_type == "pill") - var/obj/item/reagent_containers/pill/P - var/target_loc = drop_location() - var/drop_threshold = INFINITY - if(bottle) - var/datum/component/storage/STRB = bottle.GetComponent( - /datum/component/storage) - if(STRB) - drop_threshold = STRB.max_items - bottle.contents.len - for(var/i = 0; i < amount; i++) - if(i < drop_threshold) - P = new/obj/item/reagent_containers/pill(target_loc) - else - P = new/obj/item/reagent_containers/pill(drop_location()) - P.name = trim("[name] pill") - if(chosenPillStyle == RANDOM_PILL_STYLE) - P.icon_state ="pill[rand(1,21)]" - else - P.icon_state = "pill[chosenPillStyle]" - if(P.icon_state == "pill4") - P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality." - adjust_item_drop_location(P) - reagents.trans_to(P, vol_each) - return TRUE - if(item_type == "patch") - var/obj/item/reagent_containers/pill/patch/P - for(var/i = 0; i < amount; i++) - P = new/obj/item/reagent_containers/pill/patch(drop_location()) - P.name = trim("[name] patch") - adjust_item_drop_location(P) - reagents.trans_to(P, vol_each) - return TRUE - if(item_type == "bottle") - var/obj/item/reagent_containers/glass/bottle/P - for(var/i = 0; i < amount; i++) - P = new/obj/item/reagent_containers/glass/bottle(drop_location()) - P.name = trim("[name] bottle") - adjust_item_drop_location(P) - reagents.trans_to(P, vol_each) - return TRUE - if(item_type == "condimentPack") - var/obj/item/reagent_containers/food/condiment/pack/P - for(var/i = 0; i < amount; i++) - P = new/obj/item/reagent_containers/food/condiment/pack(drop_location()) - P.originalname = name - P.name = trim("[name] pack") - P.desc = "A small condiment pack. The label says it contains [name]." - reagents.trans_to(P, vol_each) - return TRUE - if(item_type == "condimentBottle") - var/obj/item/reagent_containers/food/condiment/P - for(var/i = 0; i < amount; i++) - P = new/obj/item/reagent_containers/food/condiment(drop_location()) - P.originalname = name - P.name = trim("[name] bottle") - reagents.trans_to(P, vol_each) - return TRUE - if(item_type == "hypoVial") - var/obj/item/reagent_containers/glass/bottle/vial/small/P - for(var/i = 0; i < amount; i++) - P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location()) - P.name = trim("[name] hypovial") - adjust_item_drop_location(P) - reagents.trans_to(P, vol_each) - return TRUE - if(item_type == "smartDart") - var/obj/item/reagent_containers/syringe/dart/P - for(var/i = 0; i < amount; i++) - P = new /obj/item/reagent_containers/syringe/dart(drop_location()) - P.name = trim("[name] SmartDart") - adjust_item_drop_location(P) - reagents.trans_to(P, vol_each) - P.mode=!mode - P.update_icon() - return TRUE - return FALSE + if(action == "goScreen") + screen = params["screen"] + return TRUE - if("analyze") - var/reagent = GLOB.name2reagent[params["id"]] - var/datum/reagent/R = GLOB.chemical_reagents_list[reagent] - if(R) - var/state = "Unknown" - if(initial(R.reagent_state) == 1) - state = "Solid" - else if(initial(R.reagent_state) == 2) - state = "Liquid" - else if(initial(R.reagent_state) == 3) - state = "Gas" - var/const/P = 3 //The number of seconds between life ticks - var/T = initial(R.metabolization_rate) * (60 / P) - if(istype(R, /datum/reagent/fermi)) - fermianalyze = TRUE - var/datum/chemical_reaction/Rcr = get_chemical_reaction(reagent) - var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2 - analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache) - else - fermianalyze = FALSE - analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold)) - screen = "analyze" - return TRUE - - if("goScreen") - screen = params["screen"] - . = TRUE + return FALSE diff --git a/code/modules/reagents/chemistry/machinery/chem_synthesizer.dm b/code/modules/reagents/chemistry/machinery/chem_synthesizer.dm index 66c2616972..489f9dd179 100644 --- a/code/modules/reagents/chemistry/machinery/chem_synthesizer.dm +++ b/code/modules/reagents/chemistry/machinery/chem_synthesizer.dm @@ -12,11 +12,10 @@ "tricord" = /datum/reagent/medicine/tricordrazine ) -/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/chem_dispenser/chem_synthesizer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "ChemDebugSynthesizer", name, 390, 330, master_ui, state) + ui = new(user, src, "ChemDebugSynthesizer", name) ui.open() /obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params) @@ -31,7 +30,11 @@ beaker = null . = TRUE if("input") - var/input_reagent = replacetext(lowertext(input("Enter the name of any reagent", "Input") as text), " ", "") //95% of the time, the reagent types is a lowercase, no spaces / underscored version of the name + var/input_reagent = replacetext(lowertext(input("Enter the name of any reagent", "Input") as text|null), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name + + if (isnull(input_reagent)) + return + if(shortcuts[input_reagent]) input_reagent = shortcuts[input_reagent] else @@ -51,7 +54,7 @@ beaker = new /obj/item/reagent_containers/glass/beaker/bluespace(src) visible_message("[src] dispenses a bluespace beaker.") if("amount") - var/input = input("Units to dispense", "Units") as num|null + var/input = text2num(params["amount"]) if(input) amount = input update_icon() diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm index 4a4bbdb546..36e102be72 100644 --- a/code/modules/reagents/chemistry/machinery/pandemic.dm +++ b/code/modules/reagents/chemistry/machinery/pandemic.dm @@ -7,10 +7,11 @@ density = TRUE icon = 'icons/obj/chemical.dmi' icon_state = "mixer0" - circuit = /obj/item/circuitboard/computer/pandemic use_power = TRUE idle_power_usage = 20 resistance_flags = ACID_PROOF + circuit = /obj/item/circuitboard/computer/pandemic + var/wait var/datum/symptom/selected_symptom var/obj/item/reagent_containers/beaker @@ -23,11 +24,27 @@ QDEL_NULL(beaker) return ..() -/obj/machinery/computer/pandemic/handle_atom_del(atom/A) +/obj/machinery/computer/pandemic/examine(mob/user) . = ..() + if(beaker) + var/is_close + if(Adjacent(user)) //don't reveal exactly what's inside unless they're close enough to see the UI anyway. + . += "It contains \a [beaker]." + is_close = TRUE + else + . += "It has a beaker inside it." + . += "Alt-click to eject [is_close ? beaker : "the beaker"]." + +/obj/machinery/computer/pandemic/AltClick(mob/user) + . = ..() + if(user.canUseTopic(src, BE_CLOSE)) + eject_beaker() + +/obj/machinery/computer/pandemic/handle_atom_del(atom/A) if(A == beaker) beaker = null update_icon() + return ..() /obj/machinery/computer/pandemic/proc/get_by_index(thing, index) if(!beaker || !beaker.reagents) @@ -107,7 +124,7 @@ /obj/machinery/computer/pandemic/proc/reset_replicator_cooldown() wait = FALSE update_icon() - playsound(loc, 'sound/machines/ping.ogg', 30, 1) + playsound(src, 'sound/machines/ping.ogg', 30, TRUE) /obj/machinery/computer/pandemic/update_icon_state() if(stat & BROKEN) @@ -117,13 +134,19 @@ /obj/machinery/computer/pandemic/update_overlays() . = ..() - if(!(stat & BROKEN) && wait) + if(wait) . += "waitlight" -/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/pandemic/proc/eject_beaker() + if(beaker) + beaker.forceMove(drop_location()) + beaker = null + update_icon() + +/obj/machinery/computer/pandemic/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Pandemic", name, 520, 550, master_ui, state) + ui = new(user, src, "Pandemic", name) ui.open() /obj/machinery/computer/pandemic/ui_data(mob/user) @@ -135,9 +158,9 @@ var/datum/reagent/blood/B = locate() in beaker.reagents.reagent_list if(B) data["has_blood"] = TRUE - data[/datum/reagent/blood] = list() - data[/datum/reagent/blood]["dna"] = B.data["blood_DNA"] || "none" - data[/datum/reagent/blood]["type"] = B.data["blood_type"] || "none" + data["blood"] = list() //wha why the fuck are we sending pathtypes to tgui frontend? + data["blood"]["dna"] = B.data["blood_DNA"] || "none" + data["blood"]["type"] = B.data["blood_type"] || "none" data["viruses"] = get_viruses_data(B) data["resistances"] = get_resistance_data(B) else @@ -153,7 +176,7 @@ return switch(action) if("eject_beaker") - replace_beaker(usr) + eject_beaker() . = TRUE if("empty_beaker") if(beaker) @@ -162,7 +185,7 @@ if("empty_eject_beaker") if(beaker) beaker.reagents.clear_reagents() - replace_beaker(usr) + eject_beaker() . = TRUE if("rename_disease") var/id = get_virus_id_by_index(text2num(params["index"])) @@ -170,75 +193,62 @@ if(!A.mutable) return if(A) - var/new_name = sanitize_name(html_encode(trim(params["name"], 50))) + var/new_name = sanitize_name(html_encode(trim(params["name"], 50)))//, allow_numbers = TRUE) if(!new_name || ..()) return A.AssignName(new_name) . = TRUE if("create_culture_bottle") + if (wait) + return var/id = get_virus_id_by_index(text2num(params["index"])) var/datum/disease/advance/A = SSdisease.archive_diseases[id] if(!istype(A) || !A.mutable) to_chat(usr, "ERROR: Cannot replicate virus strain.") return - wait = TRUE - addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50) A = A.Copy() - var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY", "viruses" = list(A)) + var/list/data = list("viruses" = list(A)) var/obj/item/reagent_containers/glass/bottle/B = new(drop_location()) B.name = "[A.name] culture bottle" B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium." B.reagents.add_reagent(/datum/reagent/blood/synthetics, 10, data) + wait = TRUE update_icon() var/turf/source_turf = get_turf(src) log_virus("A culture bottle was printed for the virus [A.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]") - + addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 50) . = TRUE if("create_vaccine_bottle") - wait = TRUE - addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 400) + if (wait) + return var/id = params["index"] var/datum/disease/D = SSdisease.archive_diseases[id] var/obj/item/reagent_containers/glass/bottle/B = new(drop_location()) B.name = "[D.name] vaccine bottle" B.reagents.add_reagent(/datum/reagent/vaccine, 15, list(id)) - + wait = TRUE update_icon() - + addtimer(CALLBACK(src, .proc/reset_replicator_cooldown), 200) . = TRUE + /obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/reagent_containers) && !(I.item_flags & ABSTRACT) && I.is_open_container()) . = TRUE //no afterattack if(stat & (NOPOWER|BROKEN)) return - var/obj/item/reagent_containers/B = I - if(!user.transferItemToLoc(B, src)) + if(beaker) + to_chat(user, "A container is already loaded into [src]!") return - replace_beaker(user, B) + if(!user.transferItemToLoc(I, src)) + return + + beaker = I to_chat(user, "You insert [I] into [src].") + update_icon() else return ..() -/obj/machinery/computer/pandemic/AltClick(mob/living/user) - . = ..() - if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK)) - return - replace_beaker(user) - return TRUE - -/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) - if(beaker) - if(user && Adjacent(user) && user.can_hold_items()) - if(!user.put_in_hands(beaker)) - beaker.forceMove(drop_location()) - if(new_beaker) - beaker = new_beaker - else - beaker = null - update_icon() - return TRUE - /obj/machinery/computer/pandemic/on_deconstruction() - replace_beaker(usr) + eject_beaker() . = ..() diff --git a/code/modules/reagents/chemistry/machinery/smoke_machine.dm b/code/modules/reagents/chemistry/machinery/smoke_machine.dm index cac90d1c14..d22523c4b8 100644 --- a/code/modules/reagents/chemistry/machinery/smoke_machine.dm +++ b/code/modules/reagents/chemistry/machinery/smoke_machine.dm @@ -7,6 +7,7 @@ icon_state = "smoke0" density = TRUE circuit = /obj/item/circuitboard/machine/smoke_machine + var/efficiency = 10 var/on = FALSE var/cooldown = 0 @@ -31,9 +32,18 @@ /obj/machinery/smoke_machine/Initialize() . = ..() create_reagents(REAGENTS_BASE_VOLUME) + // AddComponent(/datum/component/plumbing/simple_demand) for(var/obj/item/stock_parts/matter_bin/B in component_parts) reagents.maximum_volume += REAGENTS_BASE_VOLUME * B.rating +/obj/machinery/smoke_machine/ComponentInitialize() + . = ..() + AddComponent(/datum/component/simple_rotation, ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS, null, CALLBACK(src, .proc/can_be_rotated)) + AddComponent(/datum/component/plumbing/simple_demand) //this SURELY CANT' LEAD TO BAD THINGS HAPPENING. + +/obj/machinery/smoke_machine/proc/can_be_rotated(mob/user, rotation_type) + return !anchored + /obj/machinery/smoke_machine/update_icon_state() if((!is_operational()) || (!on) || (reagents.total_volume == 0)) if (panel_open) @@ -81,10 +91,9 @@ add_fingerprint(user) if(istype(I, /obj/item/reagent_containers) && I.is_open_container()) var/obj/item/reagent_containers/RC = I - var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this) + var/units = RC.reagents.trans_to(src, RC.amount_per_transfer_from_this) //, transfered_by = user) if(units) to_chat(user, "You transfer [units] units of the solution to [src].") - log_combat(usr, src, "has added [english_list(RC.reagents.reagent_list)] to [src]") return if(default_unfasten_wrench(user, I, 40)) on = FALSE @@ -100,11 +109,10 @@ reagents.clear_reagents() return ..() -/obj/machinery/smoke_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/smoke_machine/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SmokeMachine", name, 350, 350, master_ui, state) + ui = new(user, src, "SmokeMachine", name) ui.open() /obj/machinery/smoke_machine/ui_data(mob/user) diff --git a/code/modules/reagents/chemistry/reagents.dm b/code/modules/reagents/chemistry/reagents.dm index a85ac8b085..672127cb11 100644 --- a/code/modules/reagents/chemistry/reagents.dm +++ b/code/modules/reagents/chemistry/reagents.dm @@ -8,6 +8,7 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent()) if (length(initial(R.name))) .[ckey(initial(R.name))] = t + //Various reagents //Toxin & acid reagents //Hydroponics stuff @@ -52,6 +53,14 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent()) var/metabolizing = FALSE var/chemical_flags // See fermi/readme.dm REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME var/value = REAGENT_VALUE_NONE //How much does it sell for in cargo? + var/datum/material/material //are we made of material? + +/datum/reagent/New() + . = ..() + + if(material) + material = SSmaterials.GetMaterialRef(material) + /datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references . = ..() @@ -220,4 +229,3 @@ GLOBAL_LIST_INIT(name2reagent, build_name2reagent()) bloodsuckerdatum.handle_eat_human_food(disgust, blood_puke, force) if(blood_change) bloodsuckerdatum.AddBloodVolume(blood_change) - diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 4034759c72..289b92f06d 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -2280,6 +2280,7 @@ All effects don't start immediately, but rather get worse over time; the rate is quality = RACE_DRINK else C.adjust_disgust(disgust) + return ..() /datum/reagent/consumable/ethanol/species_drink/coldscales name = "Coldscales" @@ -2289,7 +2290,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "coldscales" glass_name = "glass of Coldscales" glass_desc = "A soft green drink that looks inviting!" - species_required = "lizard" /datum/reagent/consumable/ethanol/species_drink/oil_drum @@ -2301,7 +2301,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "oil_drum" glass_name = "Drum of oil" glass_desc = "A gray can of booze and oil..." - species_required = "robot" /datum/reagent/consumable/ethanol/species_drink/nord_king @@ -2312,7 +2311,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "nord_king" glass_name = "Keg of Nord King" glass_desc = "A dripping keg of red mead." - species_required = "basic" /datum/reagent/consumable/ethanol/species_drink/velvet_kiss @@ -2324,7 +2322,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "velvet_kiss" glass_name = "glass of Velvet Kiss" glass_desc = "Red and white drink for the upper classes or undead." - species_required = "undead" /datum/reagent/consumable/ethanol/species_drink/abduction_fruit @@ -2336,7 +2333,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "abduction_fruit" glass_name = "glass of Abduction Fruit" glass_desc = "Mixed fruits that were never meant to be mixed..." - species_required = "alien" /datum/reagent/consumable/ethanol/species_drink/bug_zapper @@ -2348,7 +2344,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "bug_zapper" glass_name = "glass of Bug Zapper" glass_desc = "An odd mix of copper, lemon juice and power meant for non-human consumption." - species_required = "bug" /datum/reagent/consumable/ethanol/species_drink/mush_crush @@ -2360,7 +2355,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "mush_crush" glass_name = "glass of Mush Crush" glass_desc = "Popular among people that want to grow their own food rather than drink the soil." - species_required = "plant" /datum/reagent/consumable/ethanol/species_drink/darkbrew @@ -2372,7 +2366,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "darkbrew" glass_name = "glass of Darkbrew" glass_desc = "A pitch black drink that's commonly confused with a type of coffee." - species_required = "shadow" /datum/reagent/consumable/ethanol/species_drink/hollow_bone @@ -2384,7 +2377,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "hollow_bone" glass_name = "skull of Hollow Bone" glass_desc = "Mixing of milk and bone hurting juice for the enjoyment of rather skinny people." - species_required = "skeleton" /datum/reagent/consumable/ethanol/species_drink/frisky_kitty @@ -2396,7 +2388,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "frisky_kitty" glass_name = "cup of Drisky Kitty" glass_desc = "Warm milk and some catnip." - species_required = "furry" /datum/reagent/consumable/ethanol/species_drink/jell_wyrm @@ -2408,7 +2399,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "jell_wyrm" glass_name = "glass of Jell Wyrm" glass_desc = "A bubbly drink that is rather inviting to those that don't know who it's meant for." - species_required = "jelly" /datum/reagent/consumable/ethanol/species_drink/laval_spit //Yes Laval @@ -2420,7 +2410,6 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_icon_state = "laval_spit" glass_name = "glass of Laval Spit" glass_desc = "Piping hot drink for those who can stomach the heat of lava." - species_required = "golem" /////////////// diff --git a/code/modules/reagents/chemistry/reagents/drink_reagents.dm b/code/modules/reagents/chemistry/reagents/drink_reagents.dm index 0c3de579b6..3675efa283 100644 --- a/code/modules/reagents/chemistry/reagents/drink_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drink_reagents.dm @@ -217,6 +217,9 @@ /datum/reagent/consumable/milk/on_mob_life(mob/living/carbon/M) if(HAS_TRAIT(M, TRAIT_CALCIUM_HEALER)) M.heal_bodypart_damage(1.5,0, 0) + for(var/i in M.all_wounds) + var/datum/wound/iter_wound = i + iter_wound.on_xadone(2) . = 1 else if(M.getBruteLoss() && prob(20)) @@ -320,6 +323,87 @@ ..() . = 1 +/datum/reagent/consumable/tea/red + name = "Red Tea" + description = "Tasty red tea, helps the body digest food. Drink in moderation!" + color = "#101000" // rgb: 16, 16, 0 + nutriment_factor = 0 + taste_description = "sweet red tea" + glass_icon_state = "tea_red" + glass_name = "glass of red tea" + glass_desc = "A piping hot tea that helps with the digestion of food." + +/datum/reagent/consumable/tea/red/on_mob_life(mob/living/carbon/M) + if(M.nutrition > NUTRITION_LEVEL_HUNGRY) + M.adjust_nutrition(-3) + M.dizziness = max(0,M.dizziness-2) + M.drowsyness = max(0,M.drowsyness-1) + M.jitteriness = max(0,M.jitteriness-3) + M.adjust_bodytemperature(23 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL) + ..() + . = 1 + +/datum/reagent/consumable/tea/green + name = "Green Tea" + description = "Tasty green tea, known to heal livers, it's good for you!" + color = "#101000" // rgb: 16, 16, 0 + nutriment_factor = 0 + taste_description = "tart green tea" + glass_icon_state = "tea_green" + glass_name = "glass of tea" + glass_desc = "A calming glass of green tea to help get you through the day." + +/datum/reagent/consumable/tea/green/on_mob_life(mob/living/carbon/M) + M.adjustOrganLoss(ORGAN_SLOT_LIVER, -0.5) //Detox! + M.dizziness = max(0,M.dizziness-2) + M.drowsyness = max(0,M.drowsyness-1) + M.jitteriness = max(0,M.jitteriness-3) + M.adjust_bodytemperature(15 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL) + ..() + . = 1 + +/datum/reagent/consumable/tea/forest + name = "Forest Tea" + description = "Tea mixed with honey, has both antitoxins and sweetness in one!" + color = "#101000" // rgb: 16, 16, 0 + nutriment_factor = 0 + quality = DRINK_NICE + taste_description = "sweet tea" + glass_icon_state = "tea_forest" + glass_name = "glass of forest tea" + glass_desc = "A lovely glass of tea and honey." + +/datum/reagent/consumable/tea/forest/on_mob_life(mob/living/carbon/M) + if(M.getToxLoss() && prob(40))//Two anti-toxins working here + M.adjustToxLoss(-1, 0, TRUE) //heals TOXINLOVERs + //Reminder that honey heals toxin lovers + M.dizziness = max(0,M.dizziness-2) + M.drowsyness = max(0,M.drowsyness-1) + M.jitteriness = max(0,M.jitteriness-3) + M.adjust_bodytemperature(15 * TEMPERATURE_DAMAGE_COEFFICIENT, 0, BODYTEMP_NORMAL) + ..() + . = 1 + +/datum/reagent/consumable/tea/mush + name = "Mush Tea" + description = "Tea mixed with mushroom hallucinogen, used for fun rides or self reflection." + color = "#101000" // rgb: 16, 16, 0 + nutriment_factor = 0 + quality = DRINK_NICE + taste_description = "fungal infections" + glass_icon_state = "tea_mush" + glass_name = "glass of mush tea" + glass_desc = "A cold merky brown tea." + +/datum/reagent/consumable/tea/mush/on_mob_life(mob/living/carbon/M) + M.set_drugginess(20) //Little better then space drugs + if(prob(20)) + M.Dizzy(10) + if(prob(10)) + M.disgust = 0 + ..() + . = 1 + /datum/reagent/consumable/lemonade name = "Lemonade" description = "Sweet, tangy lemonade. Good for the soul." @@ -964,12 +1048,6 @@ M.emote("nya") if(prob(20)) to_chat(M, "[pick("Headpats feel nice.", "Backrubs would be nice.", "Mew")]") - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/list/adjusted = H.adjust_arousal(5,aphro = TRUE) - for(var/g in adjusted) - var/obj/item/organ/genital/G = g - to_chat(M, "You feel like playing with your [G.name]!") ..() /datum/reagent/consumable/monkey_energy @@ -1013,4 +1091,23 @@ if(M.getToxLoss() && prob(30)) M.adjustToxLoss(-1, 0) ..() - . = TRUE \ No newline at end of file + . = TRUE + +// i googled "natural coagulant" and a couple of results came up for banana peels, so after precisely 30 more seconds of research, i now dub grinding banana peels good for your blood +/datum/reagent/consumable/banana_peel + name = "Pulped Banana Peel" + description = "Okay, so you put a banana peel in a grinder... Why, exactly?" + color = "#863333" // rgb: 175, 175, 0 + reagent_state = SOLID + taste_description = "stringy, bitter pulp" + glass_name = "glass of banana peel pulp" + glass_desc = "Okay, so you put a banana peel in a grinder... Why, exactly?" + +/datum/reagent/consumable/baked_banana_peel + name = "Baked Banana Peel Powder" + description = "You took a banana peel... pulped it... baked it... Where are you going with this?" + color = "#863333" // rgb: 175, 175, 0 + reagent_state = SOLID + taste_description = "bitter powder" + glass_name = "glass of banana peel powder" + description = "You took a banana peel... pulped it... baked it... Where are you going with this?" diff --git a/code/modules/reagents/chemistry/reagents/drug_reagents.dm b/code/modules/reagents/chemistry/reagents/drug_reagents.dm index 96f2c04598..44b6e85f47 100644 --- a/code/modules/reagents/chemistry/reagents/drug_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/drug_reagents.dm @@ -559,128 +559,3 @@ var/mob/living/carbon/C = M if(!C.undergoing_cardiac_arrest()) C.set_heartattack(TRUE) - -//aphrodisiac & anaphrodisiac - -/datum/reagent/drug/aphrodisiac - name = "Crocin" - description = "Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac." - taste_description = "strawberries" - color = "#FFADFF"//PINK, rgb(255, 173, 255) - can_synth = FALSE - -/datum/reagent/drug/aphrodisiac/on_mob_life(mob/living/M) - if(M && M.client?.prefs.arousable && !(M.client?.prefs.cit_toggles & NO_APHRO)) - if((prob(min(current_cycle/2,5)))) - M.emote(pick("moan","blush")) - if(prob(min(current_cycle/4,10))) - var/aroused_message = pick("You feel frisky.", "You're having trouble suppressing your urges.", "You feel in the mood.") - to_chat(M, "[aroused_message]") - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/list/genits = H.adjust_arousal(current_cycle, aphro = TRUE) // redundant but should still be here - for(var/g in genits) - var/obj/item/organ/genital/G = g - to_chat(M, "[G.arousal_verb]!") - ..() - -/datum/reagent/drug/aphrodisiacplus - name = "Hexacrocin" - description = "Chemically condensed form of basic crocin. This aphrodisiac is extremely powerful and addictive in most animals.\ - Addiction withdrawals can cause brain damage and shortness of breath. Overdosage can lead to brain damage and a \ - permanent increase in libido (commonly referred to as 'bimbofication')." - taste_description = "liquid desire" - color = "#FF2BFF"//dark pink - addiction_threshold = 20 - overdose_threshold = 20 - can_synth = FALSE - -/datum/reagent/drug/aphrodisiacplus/on_mob_life(mob/living/M) - if(M && M.client?.prefs.arousable && !(M.client?.prefs.cit_toggles & NO_APHRO)) - if(prob(5)) - if(prob(current_cycle)) - M.say(pick("Hnnnnngghh...", "Ohh...", "Mmnnn...")) - else - M.emote(pick("moan","blush")) - if(prob(5)) - var/aroused_message - if(current_cycle>25) - aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!") - else - aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.") - to_chat(M, "[aroused_message]") - REMOVE_TRAIT(M,TRAIT_NEVERBONER,APHRO_TRAIT) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/list/genits = H.adjust_arousal(100, aphro = TRUE) // redundant but should still be here - for(var/g in genits) - var/obj/item/organ/genital/G = g - to_chat(M, "[G.arousal_verb]!") - ..() - -/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M) - if(prob(30)) - M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 2) - ..() -/datum/reagent/drug/aphrodisiacplus/addiction_act_stage3(mob/living/M) - if(prob(30)) - M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3) - - ..() -/datum/reagent/drug/aphrodisiacplus/addiction_act_stage4(mob/living/M) - if(prob(30)) - M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 4) - ..() - -/datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M) - if(M && M.client?.prefs.arousable && !(M.client?.prefs.cit_toggles & NO_APHRO) && prob(33)) - if(prob(5) && ishuman(M) && M.has_dna() && (M.client?.prefs.cit_toggles & BIMBOFICATION)) - if(!HAS_TRAIT(M,TRAIT_PERMABONER)) - to_chat(M, "Your libido is going haywire!") - ADD_TRAIT(M,TRAIT_PERMABONER,APHRO_TRAIT) - ..() - -/datum/reagent/drug/anaphrodisiac - name = "Camphor" - description = "Naturally found in some species of evergreen trees, camphor is a waxy substance. When injested by most animals, it acts as an anaphrodisiac\ - , reducing libido and calming them. Non-habit forming and not addictive." - taste_description = "dull bitterness" - taste_mult = 2 - color = "#D9D9D9"//rgb(217, 217, 217) - reagent_state = SOLID - can_synth = FALSE - -/datum/reagent/drug/anaphrodisiac/on_mob_life(mob/living/M) - if(M && M.client?.prefs.arousable && prob(16)) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/list/genits = H.adjust_arousal(-100, aphro = TRUE) - if(genits.len) - to_chat(M, "You no longer feel aroused.") - ..() - -/datum/reagent/drug/anaphrodisiacplus - name = "Hexacamphor" - description = "Chemically condensed camphor. Causes an extreme reduction in libido and a permanent one if overdosed. Non-addictive." - taste_description = "tranquil celibacy" - color = "#D9D9D9"//rgb(217, 217, 217) - reagent_state = SOLID - overdose_threshold = 20 - can_synth = FALSE - -/datum/reagent/drug/anaphrodisiacplus/on_mob_life(mob/living/M) - if(M && M.client?.prefs.arousable) - REMOVE_TRAIT(M,TRAIT_PERMABONER,APHRO_TRAIT) - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/list/genits = H.adjust_arousal(-100, aphro = TRUE) - if(genits.len) - to_chat(M, "You no longer feel aroused.") - - ..() - -/datum/reagent/drug/anaphrodisiacplus/overdose_process(mob/living/M) - if(M && M.client?.prefs.arousable && prob(5)) - to_chat(M, "You feel like you'll never feel aroused again...") - ADD_TRAIT(M,TRAIT_NEVERBONER,APHRO_TRAIT) - ..() diff --git a/code/modules/reagents/chemistry/reagents/food_reagents.dm b/code/modules/reagents/chemistry/reagents/food_reagents.dm index d449fa310c..18203f1a4c 100644 --- a/code/modules/reagents/chemistry/reagents/food_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/food_reagents.dm @@ -132,8 +132,8 @@ "You're covered in boiling oil!") M.emote("scream") playsound(M, 'sound/machines/fryer/deep_fryer_emerge.ogg', 25, TRUE) - var/oil_damage = max((holder.chem_temp / fry_temperature) * 0.33,1) //Damage taken per unit - M.adjustFireLoss(oil_damage * max(reac_volume,20)) //Damage caps at 20 + var/oil_damage = min((holder.chem_temp / fry_temperature) * 0.33,1) //Damage taken per unit + M.adjustFireLoss(oil_damage * min(reac_volume,20)) //Damage caps at 20 else ..() return TRUE @@ -768,7 +768,6 @@ color = "#97ee63" taste_description = "pure electricity" -/* //We don't have ethereals here, so I'll just comment it out. /datum/reagent/consumable/liquidelectricity/reaction_mob(mob/living/M, method=TOUCH, reac_volume) //can't be on life because of the way blood works. if((method == INGEST || method == INJECT || method == PATCH) && iscarbon(M)) @@ -776,10 +775,9 @@ var/obj/item/organ/stomach/ethereal/stomach = C.getorganslot(ORGAN_SLOT_STOMACH) if(istype(stomach)) stomach.adjust_charge(reac_volume * REM) -*/ /datum/reagent/consumable/liquidelectricity/on_mob_life(mob/living/carbon/M) - if(prob(25)) // && !isethereal(M)) + if(prob(25) && !isethereal(M)) M.electrocute_act(rand(10,15), "Liquid Electricity in their body", 1) //lmao at the newbs who eat energy bars playsound(M, "sparks", 50, TRUE) return ..() diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 050b1f29b5..37010cbbb5 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -145,8 +145,8 @@ M.adjustToxLoss(-power, 0, TRUE) //heals TOXINLOVERs M.adjustCloneLoss(-power, 0) for(var/i in M.all_wounds) - var/datum/wound/W = i - W.on_xadone(power) + var/datum/wound/iter_wound = i + iter_wound.on_xadone(power) REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) //fixes common causes for disfiguration . = 1 metabolization_rate = REAGENTS_METABOLISM * (0.00001 * (M.bodytemperature ** 2) + 0.5) @@ -196,8 +196,8 @@ M.adjustToxLoss(-power, 0, TRUE) M.adjustCloneLoss(-power, 0) for(var/i in M.all_wounds) - var/datum/wound/W = i - W.on_xadone(power) + var/datum/wound/iter_wound = i + iter_wound.on_xadone(power) REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) . = 1 ..() @@ -365,7 +365,7 @@ /datum/reagent/medicine/salglu_solution name = "Saline-Glucose Solution" - description = "Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary blood substitute." + description = "Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a temporary blood substitute, as well as slowly speeding blood regeneration." reagent_state = LIQUID color = "#DCDCDC" metabolization_rate = 0.5 * REAGENTS_METABOLISM @@ -373,6 +373,7 @@ taste_description = "sweetness and salt" var/last_added = 0 var/maximum_reachable = BLOOD_VOLUME_NORMAL - 10 //So that normal blood regeneration can continue with salglu active + var/extra_regen = 0.25 // in addition to acting as temporary blood, also add this much to their actual blood per tick pH = 5.5 /datum/reagent/medicine/salglu_solution/on_mob_life(mob/living/carbon/M) @@ -385,7 +386,7 @@ var/amount_to_add = min(M.blood_volume, volume*5) var/new_blood_level = min(M.blood_volume + amount_to_add, maximum_reachable) last_added = new_blood_level - M.blood_volume - M.blood_volume = new_blood_level + M.blood_volume = new_blood_level + extra_regen if(prob(33)) M.adjustBruteLoss(-0.5*REM, 0) M.adjustFireLoss(-0.5*REM, 0) @@ -471,8 +472,9 @@ else if(method in list(PATCH, TOUCH)) M.adjustBruteLoss(-1 * reac_volume) M.adjustFireLoss(-1 * reac_volume) - for(var/datum/wound/burn/burn_wound in C.all_wounds) - burn_wound.regenerate_flesh(reac_volume) + for(var/i in C.all_wounds) + var/datum/wound/iter_wound = i + iter_wound.on_synthflesh(reac_volume) if(show_message) to_chat(M, "You feel your burns and bruises healing! It stings like hell!") SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine) @@ -513,12 +515,13 @@ overdose_threshold = 30 pH = 2 value = REAGENT_VALUE_UNCOMMON + var/healing = 0.5 /datum/reagent/medicine/omnizine/on_mob_life(mob/living/carbon/M) - M.adjustToxLoss(-0.5*REM, 0) - M.adjustOxyLoss(-0.5*REM, 0) - M.adjustBruteLoss(-0.5*REM, 0) - M.adjustFireLoss(-0.5*REM, 0) + M.adjustToxLoss(-healing*REM, 0) + M.adjustOxyLoss(-healing*REM, 0) + M.adjustBruteLoss(-healing*REM, 0) + M.adjustFireLoss(-healing*REM, 0) ..() . = 1 @@ -530,6 +533,12 @@ ..() . = 1 +/datum/reagent/medicine/omnizine/protozine + name = "Protozine" + description = "A less environmentally friendly and somewhat weaker variant of omnizine." + color = "#d8c7b7" + healing = 0.2 + /datum/reagent/medicine/calomel name = "Calomel" description = "Quickly purges the body of all chemicals. Toxin damage is dealt if the patient is in good condition." @@ -1592,10 +1601,56 @@ to_chat(C, "[pick(GLOB.wisdoms)]") //give them a random wisdom ..() -// handled in cut wounds process +// helps bleeding wounds clot faster /datum/reagent/medicine/coagulant name = "Sanguirite" - description = "A coagulant used to help open cuts clot faster." + description = "A proprietary coagulant used to help bleeding wounds clot faster." reagent_state = LIQUID color = "#bb2424" metabolization_rate = 0.25 * REAGENTS_METABOLISM + overdose_threshold = 20 + /// How much base clotting we do per bleeding wound, multiplied by the below number for each bleeding wound + var/clot_rate = 0.25 + /// If we have multiple bleeding wounds, we count the number of bleeding wounds, then multiply the clot rate by this^(n) before applying it to each cut, so more cuts = less clotting per cut (though still more total clotting) + var/clot_coeff_per_wound = 0.9 + +/datum/reagent/medicine/coagulant/on_mob_life(mob/living/carbon/M) + . = ..() + if(!M.blood_volume || !M.all_wounds) + return + + var/effective_clot_rate = clot_rate + + for(var/i in M.all_wounds) + var/datum/wound/iter_wound = i + if(iter_wound.blood_flow) + effective_clot_rate *= clot_coeff_per_wound + + for(var/i in M.all_wounds) + var/datum/wound/iter_wound = i + iter_wound.blood_flow = max(0, iter_wound.blood_flow - effective_clot_rate) + +/datum/reagent/medicine/coagulant/overdose_process(mob/living/M) + . = ..() + if(!M.blood_volume) + return + + if(prob(15)) + M.losebreath += rand(2,4) + M.adjustOxyLoss(rand(1,3)) + if(prob(30)) + to_chat(M, "You can feel your blood clotting up in your veins!") + else if(prob(10)) + to_chat(M, "You feel like your blood has stopped moving!") + if(prob(50)) + var/obj/item/organ/lungs/our_lungs = M.getorganslot(ORGAN_SLOT_LUNGS) + our_lungs.applyOrganDamage(1) + else + var/obj/item/organ/heart/our_heart = M.getorganslot(ORGAN_SLOT_HEART) + our_heart.applyOrganDamage(1) + +// can be synthesized on station rather than bought. made by grinding a banana peel, heating it up, then mixing the banana peel powder with salglu +/datum/reagent/medicine/coagulant/weak + name = "Synthi-Sanguirite" + description = "A synthetic coagulant used to help bleeding wounds clot faster. Not quite as effective as name brand Sanguirite, especially on patients with lots of cuts." + clot_coeff_per_wound = 0.8 diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 99e1f1481b..86f8b341d9 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -244,6 +244,11 @@ glass_desc = "The father of all refreshments." shot_glass_icon_state = "shotglassclear" +/datum/reagent/water/on_mob_life(mob/living/carbon/M) + . = ..() + if(M.blood_volume) + M.blood_volume += 0.1 // water is good for you! + /* * Water reaction to turf */ @@ -308,6 +313,13 @@ metabolization_rate = 45 * REAGENTS_METABOLISM . = 1 +/datum/reagent/water/hollowwater + name = "Hollow Water" + description = "An ubiquitous chemical substance that is composed of hydrogen and oxygen, but it looks kinda hollow." + color = "#88878777" + taste_description = "emptyiness" + + /datum/reagent/water/holywater name = "Holy Water" description = "Water blessed by some deity." @@ -334,6 +346,8 @@ return ..() /datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M) + if(M.blood_volume) + M.blood_volume += 0.1 // water is good for you! if(!data) data = list("misc" = 1) data["misc"]++ @@ -876,7 +890,7 @@ if(istype(O, /obj/item/stack/sheet/metal)) var/obj/item/stack/sheet/metal/M = O reac_volume = min(reac_volume, M.amount) - new/obj/item/stack/tile/bronze(get_turf(M), reac_volume) + new/obj/item/stack/sheet/bronze(get_turf(M), reac_volume) M.use(reac_volume) /datum/reagent/nitrogen @@ -943,6 +957,7 @@ color = "#1C1300" // rgb: 30, 20, 0 taste_description = "sour chalk" pH = 5 + material = /datum/material/diamond /datum/reagent/carbon/reaction_turf(turf/T, reac_volume) if(!isspaceturf(T)) @@ -1065,6 +1080,7 @@ pH = 6 overdose_threshold = 30 color = "#c2391d" + material = /datum/material/iron /datum/reagent/iron/on_mob_life(mob/living/carbon/C) if((HAS_TRAIT(C, TRAIT_NOMARROW))) @@ -1096,6 +1112,7 @@ reagent_state = SOLID color = "#F7C430" // rgb: 247, 196, 48 taste_description = "expensive metal" + material = /datum/material/gold /datum/reagent/silver name = "Silver" @@ -1103,6 +1120,7 @@ reagent_state = SOLID color = "#D0D0D0" // rgb: 208, 208, 208 taste_description = "expensive yet reasonable metal" + material = /datum/material/silver /datum/reagent/silver/reaction_mob(mob/living/M, method=TOUCH, reac_volume) if(M.has_bane(BANE_SILVER)) @@ -1116,6 +1134,7 @@ color = "#B8B8C0" // rgb: 184, 184, 192 taste_description = "the inside of a reactor" pH = 4 + material = /datum/material/uranium /datum/reagent/uranium/on_mob_life(mob/living/carbon/M) M.apply_effect(1/M.metabolism_efficiency,EFFECT_IRRADIATE,0) @@ -1137,6 +1156,7 @@ taste_description = "fizzling blue" pH = 12 value = REAGENT_VALUE_RARE + material = /datum/material/bluespace /datum/reagent/bluespace/reaction_mob(mob/living/M, method=TOUCH, reac_volume) if(method == TOUCH || method == VAPOR) @@ -1175,6 +1195,7 @@ color = "#A8A8A8" // rgb: 168, 168, 168 taste_mult = 0 pH = 10 + material = /datum/material/glass /datum/reagent/fuel name = "Welding fuel" @@ -2190,13 +2211,6 @@ M.emote("nya") if(prob(20)) to_chat(M, "[pick("Headpats feel nice.", "The feeling of a hairball...", "Backrubs would be nice.", "Whats behind those doors?")]") - if(ishuman(M)) - var/mob/living/carbon/human/H = M - var/list/adjusted = H.adjust_arousal(2,aphro = TRUE) - for(var/g in adjusted) - var/obj/item/organ/genital/G = g - to_chat(M, "You feel like playing with your [G.name]!") - ..() /datum/reagent/preservahyde @@ -2207,6 +2221,68 @@ metabolization_rate = REAGENTS_METABOLISM * 0.25 +/datum/reagent/wittel + name = "Wittel" + description = "An extremely rare metallic-white substance only found on demon-class planets." + color = "#FFFFFF" // rgb: 255, 255, 255 + taste_mult = 0 // oderless and tasteless + +/datum/reagent/metalgen + name = "Metalgen" + data = list("material"=null) + description = "A purple metal morphic liquid, said to impose it's metallic properties on whatever it touches." + color = "#b000aa" + taste_mult = 0 // oderless and tasteless + var/applied_material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + var/minumum_material_amount = 100 + +/datum/reagent/metalgen/reaction_obj(obj/O, volume) + metal_morph(O) + return + +/datum/reagent/metalgen/reaction_turf(turf/T, volume) + metal_morph(T) + return + +///turn an object into a special material +/datum/reagent/metalgen/proc/metal_morph(atom/A) + var/metal_ref = data["material"] + if(!metal_ref) + return + var/metal_amount = 0 + + for(var/B in A.custom_materials) //list with what they're made of + metal_amount += A.custom_materials[B] + + if(!metal_amount) + metal_amount = minumum_material_amount //some stuff doesn't have materials at all. To still give them properties, we give them a material. Basically doesnt exist + + var/list/metal_dat = list() + metal_dat[metal_ref] = metal_amount //if we pass the list directly, byond turns metal_ref into "metal_ref" kjewrg8fwcyvf + + A.material_flags = applied_material_flags + A.set_custom_materials(metal_dat) + +/datum/reagent/gravitum + name = "Gravitum" + description = "A rare kind of null fluid, capable of temporalily removing all weight of whatever it touches." //i dont even + color = "#050096" // rgb: 5, 0, 150 + taste_mult = 0 // oderless and tasteless + metabolization_rate = 0.1 * REAGENTS_METABOLISM //20 times as long, so it's actually viable to use + var/time_multiplier = 1 MINUTES //1 minute per unit of gravitum on objects. Seems overpowered, but the whole thing is very niche + +/datum/reagent/gravitum/reaction_obj(obj/O, volume) + O.AddElement(/datum/element/forced_gravity, 0) + + addtimer(CALLBACK(O, .proc/_RemoveElement, /datum/element/forced_gravity, 0), volume * time_multiplier) + +/datum/reagent/gravitum/on_mob_add(mob/living/L) + L.AddElement(/datum/element/forced_gravity, 0) //0 is the gravity, and in this case weightless + +/datum/reagent/gravitum/on_mob_end_metabolize(mob/living/L) + L.RemoveElement(/datum/element/forced_gravity, 0) + + //body bluids /datum/reagent/consumable/semen name = "Semen" @@ -2218,6 +2294,7 @@ color = "#FFFFFF" // rgb: 255, 255, 255 can_synth = FALSE nutriment_factor = 0.5 * REAGENTS_METABOLISM + var/decal_path = /obj/effect/decal/cleanable/semen /datum/reagent/consumable/semen/reaction_turf(turf/T, reac_volume) if(!istype(T)) @@ -2227,7 +2304,7 @@ var/obj/effect/decal/cleanable/semen/S = locate() in T if(!S) - S = new(T) + S = new decal_path(T) if(data["blood_DNA"]) S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"])) @@ -2251,51 +2328,20 @@ blood_DNA |= S.blood_DNA return ..() -/datum/reagent/consumable/femcum +/datum/reagent/consumable/semen/femcum name = "Female Ejaculate" description = "Vaginal lubricant found in most mammals and other animals of similar nature. Where you found this is your own business." taste_description = "something with a tang" // wew coders who haven't eaten out a girl. - taste_mult = 2 - data = list("donor"=null,"viruses"=null,"donor_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null) - reagent_state = LIQUID color = "#AAAAAA77" - can_synth = FALSE - nutriment_factor = 0.5 * REAGENTS_METABOLISM + decal_path = /obj/effect/decal/cleanable/semen/femcum -/obj/effect/decal/cleanable/femcum +/obj/effect/decal/cleanable/semen/femcum name = "female ejaculate" - desc = null - gender = PLURAL - density = 0 - layer = ABOVE_NORMAL_TURF_LAYER - icon = 'icons/obj/genitals/effects.dmi' icon_state = "fem1" random_icon_states = list("fem1", "fem2", "fem3", "fem4") blood_state = null bloodiness = null -/obj/effect/decal/cleanable/femcum/Initialize(mapload) - . = ..() - dir = GLOB.cardinals - add_blood_DNA(list("Non-human DNA" = "A+")) - -/obj/effect/decal/cleanable/femcum/replace_decal(obj/effect/decal/cleanable/femcum/F) - if(F.blood_DNA) - blood_DNA |= F.blood_DNA - return ..() - -/datum/reagent/consumable/femcum/reaction_turf(turf/T, reac_volume) - if(!istype(T)) - return - if(reac_volume < 10) - return - - var/obj/effect/decal/cleanable/femcum/S = locate() in T - if(!S) - S = new(T) - if(data["blood_DNA"]) - S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"])) - /datum/reagent/determination name = "Determination" description = "For when you need to push on a little more. Do NOT allow near plants." @@ -2304,6 +2350,7 @@ metabolization_rate = 0.75 * REAGENTS_METABOLISM // 5u (WOUND_DETERMINATION_CRITICAL) will last for ~17 ticks /// Whether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound var/significant = FALSE + self_consuming = TRUE /datum/reagent/determination/on_mob_end_metabolize(mob/living/carbon/M) if(significant) @@ -2330,6 +2377,32 @@ M.adjustStaminaLoss(-0.25*REM) // the more wounds, the more stamina regen ..() +datum/reagent/eldritch + name = "Eldritch Essence" + description = "Strange liquid that defies the laws of physics" + taste_description = "Ag'hsj'saje'sh" + color = "#1f8016" + +/datum/reagent/eldritch/on_mob_life(mob/living/carbon/M) + if(IS_HERETIC(M)) + M.drowsyness = max(M.drowsyness-5, 0) + M.AdjustAllImmobility(-40, FALSE) + M.adjustStaminaLoss(-15, FALSE) + M.adjustToxLoss(-3, FALSE) + M.adjustOxyLoss(-3, FALSE) + M.adjustBruteLoss(-3, FALSE) + M.adjustFireLoss(-3, FALSE) + if(ishuman(M) && M.blood_volume < BLOOD_VOLUME_NORMAL) + M.blood_volume += 3 + else + M.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3, 150) + M.adjustToxLoss(2, FALSE) + M.adjustFireLoss(2, FALSE) + M.adjustOxyLoss(2, FALSE) + M.adjustBruteLoss(2, FALSE) + holder.remove_reagent(type, 1) + return TRUE + /datum/reagent/cellulose name = "Cellulose Fibers" description = "A crystaline polydextrose polymer, plants swear by this stuff." @@ -2385,4 +2458,57 @@ M.reagents.del_reagent(/datum/reagent/hairball) return ..() - + +/datum/reagent/red_ichor + name = "Red Ichor" + can_synth = FALSE + description = "A unknown red liquid, linked to healing of most moral wounds." + color = "#c10000" + metabolization_rate = REAGENTS_METABOLISM * 2.5 + +/datum/reagent/red_ichor/on_mob_life(mob/living/carbon/M) + M.adjustBruteLoss(-50) + M.adjustOxyLoss(-50) + M.adjustBruteLoss(-50) + M.adjustFireLoss(-50) + M.adjustToxLoss(-50, TRUE) //heals TOXINLOVERs + M.adjustCloneLoss(-50) + M.adjustStaminaLoss(-50) + ..() + +/datum/reagent/green_ichor + name = "Green Ichor" + can_synth = FALSE + description = "A unknown green liquid, linked to healing of most internal wounds." + color = "#158c00" + metabolization_rate = REAGENTS_METABOLISM * 2.5 + +/datum/reagent/green_ichor/on_mob_life(mob/living/carbon/M) + M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -100) + M.adjustOrganLoss(ORGAN_SLOT_HEART, -100) + M.adjustOrganLoss(ORGAN_SLOT_LIVER, -100) + M.adjustOrganLoss(ORGAN_SLOT_EARS, -100) + M.adjustOrganLoss(ORGAN_SLOT_STOMACH, -100) + M.adjustOrganLoss(ORGAN_SLOT_TONGUE, -100) + M.adjustOrganLoss(ORGAN_SLOT_EYES, -100) + ..() + +/datum/reagent/blue_ichor + name = "Blue Ichor" + can_synth = FALSE + description = "A unknown blue liquid, linked to healing the mind." + color = "#0914e0" + metabolization_rate = REAGENTS_METABOLISM * 2.5 + +/datum/reagent/blue_ichor/on_mob_life(mob/living/carbon/M) + M.adjustOrganLoss(ORGAN_SLOT_BRAIN, -100) + M.cure_all_traumas(TRAUMA_RESILIENCE_MAGIC) + M.hallucination = 0 + M.dizziness = 0 + M.disgust = 0 + M.drowsyness = 0 + M.stuttering = 0 + M.confused = 0 + M.SetSleeping(0, 0) + ..() + diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index 7da734e9c4..07934d9880 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -64,6 +64,7 @@ toxpwr = 3 pH = 4 value = REAGENT_VALUE_RARE //sheets are worth more + material = /datum/material/plasma /datum/reagent/toxin/plasma/on_mob_life(mob/living/carbon/C) if(holder.has_reagent(/datum/reagent/medicine/epinephrine)) @@ -373,6 +374,14 @@ pH = 4.9 value = REAGENT_VALUE_VERY_COMMON +/datum/reagent/toxin/teapowder/red + name = "Ground Red Tea Leaves" + toxpwr = 0.4 + +/datum/reagent/toxin/teapowder/green + name = "Ground Green Tea Leaves" + toxpwr = 0.6 + /datum/reagent/toxin/mutetoxin //the new zombie powder. name = "Mute Toxin" description = "A nonlethal poison that inhibits speech in its victim." diff --git a/code/modules/reagents/chemistry/recipes/drugs.dm b/code/modules/reagents/chemistry/recipes/drugs.dm index a2b8c27552..468d29c052 100644 --- a/code/modules/reagents/chemistry/recipes/drugs.dm +++ b/code/modules/reagents/chemistry/recipes/drugs.dm @@ -62,34 +62,3 @@ results = list(/datum/reagent/moonsugar = 1, /datum/reagent/medicine/morphine = 2.5) required_temp = 315 //a little above normal body temperature required_reagents = list(/datum/reagent/drug/skooma = 1) -/datum/chemical_reaction/aphro - name = "crocin" - id = /datum/reagent/drug/aphrodisiac - results = list(/datum/reagent/drug/aphrodisiac = 6) - required_reagents = list(/datum/reagent/carbon = 2, /datum/reagent/hydrogen = 2, /datum/reagent/oxygen = 2, /datum/reagent/water = 1) - required_temp = 400 - mix_message = "The mixture boils off a pink vapor..."//The water boils off, leaving the crocin - -/datum/chemical_reaction/aphroplus - name = "hexacrocin" - id = /datum/reagent/drug/aphrodisiacplus - results = list(/datum/reagent/drug/aphrodisiacplus = 1) - required_reagents = list(/datum/reagent/drug/aphrodisiac = 6, /datum/reagent/phenol = 1) - required_temp = 400 - mix_message = "The mixture rapidly condenses and darkens in color..." - -/datum/chemical_reaction/anaphro - name = "camphor" - id = /datum/reagent/drug/anaphrodisiac - results = list(/datum/reagent/drug/anaphrodisiac = 6) - required_reagents = list(/datum/reagent/carbon = 2, /datum/reagent/hydrogen = 2, /datum/reagent/oxygen = 2, /datum/reagent/sulfur = 1) - required_temp = 400 - mix_message = "The mixture boils off a yellow, smelly vapor..."//Sulfur burns off, leaving the camphor - -/datum/chemical_reaction/anaphroplus - name = "pentacamphor" - id = /datum/reagent/drug/anaphrodisiacplus - results = list(/datum/reagent/drug/anaphrodisiacplus = 1) - required_reagents = list(/datum/reagent/drug/aphrodisiac = 5, /datum/reagent/acetone = 1) - required_temp = 300 - mix_message = "The mixture thickens and heats up slighty..." diff --git a/code/modules/reagents/chemistry/recipes/medicine.dm b/code/modules/reagents/chemistry/recipes/medicine.dm index e591daeb8e..9e0c78d2e6 100644 --- a/code/modules/reagents/chemistry/recipes/medicine.dm +++ b/code/modules/reagents/chemistry/recipes/medicine.dm @@ -50,6 +50,18 @@ results = list(/datum/reagent/medicine/salglu_solution = 3) required_reagents = list(/datum/reagent/consumable/sodiumchloride = 1, /datum/reagent/water = 1, /datum/reagent/consumable/sugar = 1) +/datum/chemical_reaction/baked_banana_peel + results = list(/datum/reagent/consumable/baked_banana_peel = 1) + required_temp = 413.15 // if it's good enough for caramel it's good enough for this + required_reagents = list(/datum/reagent/consumable/banana_peel = 1) + mix_message = "The pulp dries up and takes on a powdery state!" + mob_react = FALSE + +/datum/chemical_reaction/coagulant_weak + results = list(/datum/reagent/medicine/coagulant/weak = 3) + required_reagents = list(/datum/reagent/medicine/salglu_solution = 2, /datum/reagent/consumable/baked_banana_peel = 1) + mob_react = FALSE + /datum/chemical_reaction/mine_salve name = "Miner's Salve" id = /datum/reagent/medicine/mine_salve @@ -207,6 +219,12 @@ results = list(/datum/reagent/medicine/strange_reagent = 3) required_reagents = list(/datum/reagent/medicine/omnizine = 1, /datum/reagent/water/holywater = 1, /datum/reagent/toxin/mutagen = 1) +/datum/chemical_reaction/strange_reagent/alt + name = "Strange Reagent" + id = /datum/reagent/medicine/strange_reagent + results = list(/datum/reagent/medicine/strange_reagent = 2) + required_reagents = list(/datum/reagent/medicine/omnizine/protozine = 1, /datum/reagent/water/holywater = 1, /datum/reagent/toxin/mutagen = 1) + /datum/chemical_reaction/mannitol name = "Mannitol" id = /datum/reagent/medicine/mannitol @@ -333,4 +351,20 @@ /datum/chemical_reaction/medmesh/on_reaction(datum/reagents/holder, created_volume) var/location = get_turf(holder.my_atom) for(var/i = 1, i <= created_volume, i++) - new /obj/item/stack/medical/mesh/advanced(location) \ No newline at end of file + new /obj/item/stack/medical/mesh/advanced(location) + +/datum/chemical_reaction/suture + required_reagents = list(/datum/reagent/cellulose = 2, /datum/reagent/medicine/styptic_powder = 2) + +/datum/chemical_reaction/suture/on_reaction(datum/reagents/holder, created_volume) + var/location = get_turf(holder.my_atom) + for(var/i = 1, i <= created_volume, i++) + new /obj/item/stack/medical/suture/(location) + +/datum/chemical_reaction/mesh + required_reagents = list(/datum/reagent/cellulose = 2, /datum/reagent/medicine/silver_sulfadiazine = 2) + +/datum/chemical_reaction/mesh/on_reaction(datum/reagents/holder, created_volume) + var/location = get_turf(holder.my_atom) + for(var/i = 1, i <= created_volume, i++) + new /obj/item/stack/medical/mesh/(location) diff --git a/code/modules/reagents/chemistry/recipes/others.dm b/code/modules/reagents/chemistry/recipes/others.dm index f32bc708d0..92861a94ed 100644 --- a/code/modules/reagents/chemistry/recipes/others.dm +++ b/code/modules/reagents/chemistry/recipes/others.dm @@ -1,3 +1,34 @@ +/datum/chemical_reaction/metalgen + name = "metalgen" + id = /datum/reagent/metalgen + required_reagents = list(/datum/reagent/wittel = 1, /datum/reagent/bluespace = 1, /datum/reagent/toxin/mutagen = 1) + results = list(/datum/reagent/metalgen = 1) + +/datum/chemical_reaction/metalgen_imprint + name = "metalgen imprint" + id = /datum/reagent/metalgen + required_reagents = list(/datum/reagent/metalgen = 1, /datum/reagent/liquid_dark_matter = 1) + results = list(/datum/reagent/metalgen = 1) + +/datum/chemical_reaction/holywater + name = "Holy Water" + id = /datum/reagent/water/holywater + results = list(/datum/reagent/water/holywater = 1) + required_reagents = list(/datum/reagent/water/hollowwater = 1) + required_catalysts = list(/datum/reagent/water/holywater = 1) + +/datum/chemical_reaction/metalgen_imprint/on_reaction(datum/reagents/holder, created_volume) + var/datum/reagent/metalgen/MM = holder.get_reagent(/datum/reagent/metalgen) + for(var/datum/reagent/R in holder.reagent_list) + if(R.material && R.volume >= 40) + MM.data["material"] = R.material + holder.remove_reagent(R.type, 40) + +/datum/chemical_reaction/gravitum + name = "gravitum" + id = /datum/reagent/gravitum + required_reagents = list(/datum/reagent/wittel = 1, /datum/reagent/sorium = 10) + results = list(/datum/reagent/gravitum = 10) /datum/chemical_reaction/sterilizine name = "Sterilizine" @@ -684,10 +715,10 @@ required_reagents = list(/datum/reagent/toxin/mindbreaker = 1, /datum/reagent/medicine/synaptizine = 1, /datum/reagent/water = 1) /datum/chemical_reaction/cat - name = "felined mutation toxic" + name = "felinid mutation toxic" id = /datum/reagent/mutationtoxin/felinid results = list(/datum/reagent/mutationtoxin/felinid = 1) - required_reagents = list(/datum/reagent/toxin/mindbreaker = 1, /datum/reagent/ammonia = 1, /datum/reagent/water = 1, /datum/reagent/drug/aphrodisiac = 10, /datum/reagent/mutationtoxin = 1) // Maybe aphro+ if it becomes a shitty meme + required_reagents = list(/datum/reagent/toxin/mindbreaker = 1, /datum/reagent/ammonia = 1, /datum/reagent/water = 1, /datum/reagent/pax/catnip = 1, /datum/reagent/mutationtoxin = 1) required_temp = 450 /datum/chemical_reaction/moff @@ -711,7 +742,7 @@ /datum/chemical_reaction/slime_extractification/on_reaction(datum/reagents/holder, created_volume) var/location = get_turf(holder.my_atom) new /obj/item/slime_extract/grey(location) - + // Liquid Carpets /datum/chemical_reaction/carpet @@ -837,4 +868,4 @@ /datum/chemical_reaction/cellulose_carbonization results = list(/datum/reagent/carbon = 1) required_reagents = list(/datum/reagent/cellulose = 1) - required_temp = 512 \ No newline at end of file + required_temp = 512 diff --git a/code/modules/reagents/reagent_containers.dm b/code/modules/reagents/reagent_containers.dm index b71584982c..be631513bd 100644 --- a/code/modules/reagents/reagent_containers.dm +++ b/code/modules/reagents/reagent_containers.dm @@ -70,7 +70,6 @@ return /obj/item/reagent_containers/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1) - . = ..() if(user.a_intent == INTENT_HARM) return ..() diff --git a/code/modules/reagents/reagent_containers/bottle.dm b/code/modules/reagents/reagent_containers/bottle.dm index ad8d722b61..2cd0a76a4b 100644 --- a/code/modules/reagents/reagent_containers/bottle.dm +++ b/code/modules/reagents/reagent_containers/bottle.dm @@ -417,24 +417,19 @@ name = "bromine bottle" list_reagents = list(/datum/reagent/bromine = 30) -//Lewd Stuff +//Ichors +/obj/item/reagent_containers/glass/bottle/ichor + possible_transfer_amounts = list(1) + volume = 1 -/obj/item/reagent_containers/glass/bottle/crocin - name = "Crocin bottle" - desc = "A bottle of mild aphrodisiac. Increases libido." - list_reagents = list(/datum/reagent/drug/aphrodisiac = 30) +/obj/item/reagent_containers/glass/bottle/ichor/red + name = "healing potion" + list_reagents = list(/datum/reagent/red_ichor = 1) -/obj/item/reagent_containers/glass/bottle/hexacrocin - name = "Hexacrocin bottle" - desc = "A bottle of strong aphrodisiac. Increases libido." - list_reagents = list(/datum/reagent/drug/aphrodisiacplus = 30) +/obj/item/reagent_containers/glass/bottle/ichor/blue + name = "blue potion" + list_reagents = list(/datum/reagent/blue_ichor = 1) -/obj/item/reagent_containers/glass/bottle/camphor - name = "Camphor bottle" - desc = "A bottle of mild anaphrodisiac. Reduces libido." - list_reagents = list(/datum/reagent/drug/anaphrodisiac = 30) - -/obj/item/reagent_containers/glass/bottle/hexacamphor - name = "Hexacamphor bottle" - desc = "A bottle of strong anaphrodisiac. Reduces libido." - list_reagents = list(/datum/reagent/drug/anaphrodisiacplus = 30) +/obj/item/reagent_containers/glass/bottle/ichor/green + name = "green potion" + list_reagents = list(/datum/reagent/green_ichor = 1) \ No newline at end of file diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index 27db55d7af..835ffe2d89 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -135,11 +135,18 @@ /obj/item/reagent_containers/hypospray/medipen/ekit name = "emergency first-aid autoinjector" - desc = "An epinephrine medipen with trace amounts of coagulants and antibiotics to help stabilize bad cuts and burns." + desc = "An epinephrine medipen with extra coagulant and antibiotics to help stabilize bad cuts and burns." volume = 15 amount_per_transfer_from_this = 15 list_reagents = list(/datum/reagent/medicine/epinephrine = 12, /datum/reagent/medicine/coagulant = 2.5, /datum/reagent/medicine/spaceacillin = 0.5) +/obj/item/reagent_containers/hypospray/medipen/blood_loss + name = "hypovolemic-response autoinjector" + desc = "A medipen designed to stabilize and rapidly reverse severe bloodloss." + volume = 15 + amount_per_transfer_from_this = 15 + list_reagents = list(/datum/reagent/medicine/epinephrine = 5, /datum/reagent/medicine/coagulant = 2.5, /datum/reagent/iron = 3.5, /datum/reagent/medicine/salglu_solution = 4) + /obj/item/reagent_containers/hypospray/medipen/stimulants name = "illegal stimpack medipen" desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained" diff --git a/code/modules/reagents/reagent_containers/medspray.dm b/code/modules/reagents/reagent_containers/medspray.dm index 02a3f987bc..40ad167531 100644 --- a/code/modules/reagents/reagent_containers/medspray.dm +++ b/code/modules/reagents/reagent_containers/medspray.dm @@ -32,6 +32,9 @@ to_chat(user, "You will now apply the medspray's contents in [squirt_mode ? "short bursts":"extended sprays"]. You'll now use [amount_per_transfer_from_this] units per use.") /obj/item/reagent_containers/medspray/attack(mob/living/L, mob/user, def_zone) + INVOKE_ASYNC(src, .proc/attempt_spray, L, user, def_zone) // this is shitcode because the params for attack aren't even right but i'm not in the mood to refactor right now. + +/obj/item/reagent_containers/medspray/proc/attempt_spray(mob/living/L, mob/user, def_zone) if(!reagents || !reagents.total_volume) to_chat(user, "[src] is empty!") return diff --git a/code/modules/reagents/reagent_containers/spray.dm b/code/modules/reagents/reagent_containers/spray.dm index 9b25a80680..926ed27854 100644 --- a/code/modules/reagents/reagent_containers/spray.dm +++ b/code/modules/reagents/reagent_containers/spray.dm @@ -19,6 +19,10 @@ var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode. var/stream_amount = 10 //the amount of reagents transfered when in stream mode. var/spray_delay = 3 //The amount of sleep() delay between each chempuff step. + /// Last world.time of spray + var/last_spray = 0 + /// Spray cooldown + var/spray_cooldown = CLICK_CD_MELEE var/can_fill_from_container = TRUE amount_per_transfer_from_this = 5 volume = 250 @@ -27,8 +31,6 @@ /obj/item/reagent_containers/spray/afterattack(atom/A, mob/user) . = ..() - if(!user.CheckActionCooldown(CLICK_CD_MELEE)) - return if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics)) return @@ -49,7 +51,8 @@ to_chat(user, "[src] is empty!") return - spray(A) + if(!spray(A)) + return playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) user.last_action = world.time @@ -64,10 +67,10 @@ if(reagents.has_reagent(/datum/reagent/lube)) message_admins("[ADMIN_LOOKUPFLW(user)] fired Space lube from \a [src] at [ADMIN_VERBOSEJMP(T)].") log_game("[key_name(user)] fired Space lube from \a [src] at [AREACOORD(T)].") - return - /obj/item/reagent_containers/spray/proc/spray(atom/A) + if((last_spray + spray_cooldown) > world.time) + return var/range = clamp(get_dist(src, A), 1, current_range) var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src)) D.create_reagents(amount_per_transfer_from_this, NONE, NO_REAGENTS_VALUE) @@ -79,10 +82,11 @@ reagents.trans_to(D, amount_per_transfer_from_this, 1/range) D.color = mix_color_from_reagents(D.reagents.reagent_list) var/wait_step = max(round(2+ spray_delay * INVERSE(range)), 2) - do_spray(A, wait_step, D, range, puff_reagent_left) + last_spray = world.time + INVOKE_ASYNC(src, .proc/do_spray, A, wait_step, D, range, puff_reagent_left) + return TRUE /obj/item/reagent_containers/spray/proc/do_spray(atom/A, wait_step, obj/effect/decal/chempuff/D, range, puff_reagent_left) - set waitfor = FALSE var/range_left = range for(var/i=0, i[user.name] [anchored ? "fasten" : "unfasten"] [src]", \ + "You [anchored ? "fasten" : "unfasten"] [src]") + var/datum/component/plumbing/CP = GetComponent(/datum/component/plumbing) + if(anchored) + CP.enable() + else + CP.disable() + +/obj/structure/reagent_dispensers/plumbed/ComponentInitialize() + AddComponent(/datum/component/plumbing/simple_supply) + +/obj/structure/reagent_dispensers/plumbed/storage + name = "stationairy storage tank" + icon_state = "tank_stationairy" + reagent_id = null //start empty + +/obj/structure/reagent_dispensers/plumbed/storage/ComponentInitialize() + AddComponent(/datum/component/plumbing/tank) + ////////////// //Fuel Tanks// ////////////// @@ -222,19 +255,6 @@ icon_state = "orangekeg" reagent_id = /datum/reagent/consumable/ethanol/mead -/obj/structure/reagent_dispensers/keg/aphro - name = "keg of aphrodisiac" - desc = "A keg of aphrodisiac." - icon_state = "pinkkeg" - reagent_id = /datum/reagent/drug/aphrodisiac - tank_volume = 150 - -/obj/structure/reagent_dispensers/keg/aphro/strong - name = "keg of strong aphrodisiac" - desc = "A keg of strong and addictive aphrodisiac." - reagent_id = /datum/reagent/drug/aphrodisiacplus - tank_volume = 120 - /obj/structure/reagent_dispensers/keg/milk name = "keg of milk" desc = "A keg of pasteurised, homogenised, filtered and semi-skimmed space milk." @@ -284,5 +304,3 @@ icon_state = "bluekeg" reagent_id = /datum/reagent/consumable/ethanol/neurotoxin tank_volume = 100 //2.5x less than the other kegs because it's harder to get - - diff --git a/code/modules/recycling/disposal/bin.dm b/code/modules/recycling/disposal/bin.dm index 64fe786219..b106005a15 100644 --- a/code/modules/recycling/disposal/bin.dm +++ b/code/modules/recycling/disposal/bin.dm @@ -263,7 +263,7 @@ . = ..() if(.) return - for(var/obj/item/I in src_object) + for(var/obj/item/I in src_object.contents()) if(user.active_storage != src_object) if(I.on_found(user)) return @@ -299,13 +299,15 @@ // handle machine interaction -/obj/machinery/disposal/bin/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) +/obj/machinery/disposal/bin/ui_state(mob/user) + return GLOB.notcontained_state + +/obj/machinery/disposal/bin/ui_interact(mob/user, datum/tgui/ui) if(stat & BROKEN) return - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "DisposalUnit", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "DisposalUnit", name) ui.open() /obj/machinery/disposal/bin/ui_data(mob/user) @@ -375,7 +377,6 @@ log_combat(user, target, "shoved", "into [src] (disposal bin)") return TRUE - /obj/machinery/disposal/bin/flush() ..() full_pressure = FALSE diff --git a/code/modules/research/anomaly/anomaly_core.dm b/code/modules/research/anomaly/anomaly_core.dm new file mode 100644 index 0000000000..7aeb7b3a9b --- /dev/null +++ b/code/modules/research/anomaly/anomaly_core.dm @@ -0,0 +1,63 @@ +// Embedded signaller used in anomalies. +/obj/item/assembly/signaler/anomaly + name = "anomaly core" + desc = "The neutralized core of an anomaly. It'd probably be valuable for research." + icon_state = "anomaly_core" + //inhand_icon_state = "electronic" + lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' + righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' + resistance_flags = FIRE_PROOF + var/anomaly_type = /obj/effect/anomaly + +/obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal) + if(!signal) + return FALSE + if(signal.data["code"] != code) + return FALSE + if(suicider) + manual_suicide(suicider) + for(var/obj/effect/anomaly/A in get_turf(src)) + A.anomalyNeutralize() + return TRUE + +/obj/item/assembly/signaler/anomaly/manual_suicide(mob/living/carbon/user) + user.visible_message("[user]'s [src] is reacting to the radio signal, warping [user.p_their()] body!") + //user.set_suicide(TRUE) + user.suicide_log() + user.gib() + +/obj/item/assembly/signaler/anomaly/attackby(obj/item/I, mob/user, params) + if(I.tool_behaviour == TOOL_ANALYZER) + to_chat(user, "Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].") + return ..() + +//Anomaly cores +/obj/item/assembly/signaler/anomaly/pyro + name = "\improper pyroclastic anomaly core" + desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research." + icon_state = "pyro_core" + anomaly_type = /obj/effect/anomaly/pyro + +/obj/item/assembly/signaler/anomaly/grav + name = "\improper gravitational anomaly core" + desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research." + icon_state = "grav_core" + anomaly_type = /obj/effect/anomaly/grav + +/obj/item/assembly/signaler/anomaly/flux + name = "\improper flux anomaly core" + desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research." + icon_state = "flux_core" + anomaly_type = /obj/effect/anomaly/flux + +/obj/item/assembly/signaler/anomaly/bluespace + name = "\improper bluespace anomaly core" + desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research." + icon_state = "anomaly_core" + anomaly_type = /obj/effect/anomaly/bluespace + +/obj/item/assembly/signaler/anomaly/vortex + name = "\improper vortex anomaly core" + desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research." + icon_state = "vortex_core" + anomaly_type = /obj/effect/anomaly/bhole diff --git a/code/modules/research/anomaly/explosive_compressor.dm b/code/modules/research/anomaly/explosive_compressor.dm new file mode 100644 index 0000000000..23983e31dc --- /dev/null +++ b/code/modules/research/anomaly/explosive_compressor.dm @@ -0,0 +1,152 @@ +#define MAX_RADIUS_REQUIRED 8000 //tritbomb +#define MIN_RADIUS_REQUIRED 20 //maxcap +/** + * # Explosive compressor machines + * + * The explosive compressor machine used in anomaly core production. + * + * Uses the standard toxins/tank explosion scaling to compress raw anomaly cores into completed ones. The required explosion radius increases as more cores of that type are created. + */ +/obj/machinery/research/explosive_compressor + name = "implosion compressor" + desc = "An advanced machine capable of implosion-compressing raw anomaly cores into finished artifacts." + icon = 'icons/obj/machines/research.dmi' + icon_state = "explosive_compressor" + density = TRUE + circuit = /obj/item/circuitboard/machine/explosive_compressor + + /// The raw core inserted in the machine. + var/obj/item/raw_anomaly_core/inserted_core + /// The TTV inserted in the machine. + var/obj/item/transfer_valve/inserted_bomb + /// The last time we did say_requirements(), because someone will inevitably click spam this. + var/last_requirements_say = 0 + +/obj/machinery/research/explosive_compressor/examine(mob/user) + . = ..() + . += "Ctrl-Click to remove an inserted core." + . += "Click with an empty hand to gather information about the required radius of an inserted core. Insert a ready TTV to start the implosion process if a core is inserted." + +/obj/machinery/research/explosive_compressor/attack_hand(mob/living/user) + . = ..() + if(.) + return + if(!inserted_core) + to_chat(user, "There is no core inserted.") + return + if(last_requirements_say + 3 SECONDS > world.time) + return + last_requirements_say = world.time + say_requirements(inserted_core) + +/obj/machinery/research/explosive_compressor/CtrlClick(mob/living/user) + . = ..() + if(!istype(user) || !user.Adjacent(src) || !(user.mobility_flags & MOBILITY_USE)) + return + if(!inserted_core) + to_chat(user, "There is no core inserted.") + return + inserted_core.forceMove(get_turf(user)) + to_chat(user, "You remove [inserted_core] from [src].") + user.put_in_hands(inserted_core) + inserted_core = null + +/** + * Says (no, literally) the data of required explosive power for a certain anomaly type. + */ +/obj/machinery/research/explosive_compressor/proc/say_requirements(obj/item/raw_anomaly_core/C) + var/required = get_required_radius(C.anomaly_type) + if(isnull(required)) + say("Unfortunately, due to diminishing supplies of condensed anomalous matter, [C] and any cores of its type are no longer of a sufficient quality level to be compressed into a working core.") + else + say("[C] requires a minimum of a theoretical radius of [required] to successfully implode into a charged anomaly core.") + +/** + * Determines how much explosive power (last value, so light impact theoretical radius) is required to make a certain anomaly type. + * + * Returns null if the max amount has already been reached. + * + * Arguments: + * * anomaly_type - anomaly type define + */ +/obj/machinery/research/explosive_compressor/proc/get_required_radius(anomaly_type) + var/already_made = SSresearch.created_anomaly_types[anomaly_type] + var/hard_limit = SSresearch.anomaly_hard_limit_by_type[anomaly_type] + if(already_made >= hard_limit) + return //return null + // my crappy autoscale formula + // linear scaling. + var/radius_span = MAX_RADIUS_REQUIRED - MIN_RADIUS_REQUIRED + var/radius_increase_per_core = radius_span / hard_limit + var/radius = clamp(round(MIN_RADIUS_REQUIRED + radius_increase_per_core * already_made, 1), MIN_RADIUS_REQUIRED, MAX_RADIUS_REQUIRED) + return radius + +/obj/machinery/research/explosive_compressor/attackby(obj/item/I, mob/living/user, params) + if(default_unfasten_wrench(user, I)) + return + if(default_deconstruction_screwdriver(user, "explosive_compressor", "explosive_compressor", I)) + return + if(default_deconstruction_crowbar(I)) + return + . = ..() + if(istype(I, /obj/item/raw_anomaly_core)) + if(inserted_core) + to_chat(user, "There is already a core in [src].") + return + if(!user.transferItemToLoc(I, src)) + to_chat(user, "[I] is stuck to your hand.") + return + inserted_core = I + to_chat(user, "You insert [I] into [src].") + return + if(istype(I, /obj/item/transfer_valve)) + // If they don't have a bomb core inserted, don't let them insert this. If they do, insert and do implosion. + if(!inserted_core) + to_chat(user, "There is no core inserted in [src]. What would be the point of detonating an implosion without a core?") + return + var/obj/item/transfer_valve/valve = I + if(!valve.ready()) + to_chat(user, "[valve] is incomplete.") + return + if(!user.transferItemToLoc(I, src)) + to_chat(user, "[I] is stuck to your hand.") + return + inserted_bomb = I + to_chat(user, "You insert [I] and press the start button.") + do_implosion() + +/** + * The ""explosion"" proc. + */ +/obj/machinery/research/explosive_compressor/proc/do_implosion() + var/required_radius = get_required_radius(inserted_core.anomaly_type) + // By now, we should be sure that we have a core, a TTV, and that the TTV has both tanks in place. + var/datum/gas_mixture/mix1 = inserted_bomb.tank_one.air_contents + var/datum/gas_mixture/mix2 = inserted_bomb.tank_two.air_contents + // Snowflaked tank explosion + var/datum/gas_mixture/mix = new(70) // Standard tank volume, 70L + mix.merge(mix1) + mix.merge(mix2) + mix.react() + if(mix.return_pressure() < TANK_FRAGMENT_PRESSURE) + // They failed so miserably we're going to give them their bomb back. + inserted_bomb.forceMove(drop_location()) + inserted_bomb = null + inserted_core.forceMove(drop_location()) + inserted_core = null + say("Transfer valve resulted in negligible explosive power. Items ejected.") + return + mix.react() // build more pressure + var/pressure = mix.return_pressure() + var/range = (pressure - TANK_FRAGMENT_PRESSURE) / TANK_FRAGMENT_SCALE + QDEL_NULL(inserted_bomb) // bomb goes poof + if(range < required_radius) + inserted_bomb.forceMove(src) + say("Resultant detonation failed to produce enough implosive power to compress [inserted_core]. Core ejected.") + return + inserted_core.create_core(drop_location(), TRUE, TRUE) + inserted_core = null + say("Success. Resultant detonation has theoretical range of [range]. Required radius was [required_radius]. Core production complete.") + +#undef MAX_RADIUS_REQUIRED +#undef MIN_RADIUS_REQUIRED diff --git a/code/modules/research/anomaly/raw_anomaly.dm b/code/modules/research/anomaly/raw_anomaly.dm new file mode 100644 index 0000000000..2342edd28f --- /dev/null +++ b/code/modules/research/anomaly/raw_anomaly.dm @@ -0,0 +1,73 @@ +/** + * # Raw Anomaly Cores + * + * The current precursor to anomaly cores, these are manufactured into 'finished' anomaly cores for use in research, items, and more. + * + * The current amounts created is stored in SSresearch.created_anomaly_types[ANOMALY_CORE_TYPE_DEFINE] = amount + * The hard limits are in code/__DEFINES/anomalies.dm + */ +/obj/item/raw_anomaly_core + name = "raw anomaly core" + desc = "You shouldn't be seeing this. Someone screwed up." + icon = 'icons/obj/assemblies/new_assemblies.dmi' + icon_state = "broken_state" + + /// Anomaly type + var/anomaly_type + +/obj/item/raw_anomaly_core/bluespace + name = "raw bluespace core" + desc = "The raw core of a bluespace anomaly, glowing and full of potential." + anomaly_type = /obj/item/assembly/signaler/anomaly/bluespace + icon_state = "rawcore_bluespace" + +/obj/item/raw_anomaly_core/vortex + name = "raw vortex core" + desc = "The raw core of a vortex anomaly. Feels heavy to the touch." + anomaly_type = /obj/item/assembly/signaler/anomaly/vortex + icon_state = "rawcore_vortex" + +/obj/item/raw_anomaly_core/grav + name = "raw gravity core" + desc = "The raw core of a gravity anomaly. The air seems attracted to it." + anomaly_type = /obj/item/assembly/signaler/anomaly/grav + icon_state = "rawcore_grav" + +/obj/item/raw_anomaly_core/pyro + desc = "The raw core of a pyro anomaly. It is warm to the touch." + name = "raw pyro core" + anomaly_type = /obj/item/assembly/signaler/anomaly/pyro + icon_state = "rawcore_pyro" + +/obj/item/raw_anomaly_core/flux + name = "raw flux core" + desc = "The raw core of a flux anomaly, faintly crackling with energy." + anomaly_type = /obj/item/assembly/signaler/anomaly/flux + icon_state = "rawcore_flux" + +/obj/item/raw_anomaly_core/random + name = "random raw core" + desc = "You should not see this!" + icon_state = "rawcore_bluespace" + +/obj/item/raw_anomaly_core/random/Initialize(mapload) + . = ..() + var/path = pick(subtypesof(/obj/item/raw_anomaly_core)) + new path(loc) + return INITIALIZE_HINT_QDEL + +/** + * Created the resulting core after being "made" into it. + * + * Arguments: + * * newloc - Where the new core will be created + * * del_self - should we qdel(src) + * * count_towards_limit - should we increment the amount of created cores on SSresearch + */ +/obj/item/raw_anomaly_core/proc/create_core(newloc, del_self = FALSE, count_towards_limit = FALSE) + . = new anomaly_type(newloc) + if(count_towards_limit) + var/existing = SSresearch.created_anomaly_types[anomaly_type] || 0 + SSresearch.created_anomaly_types[anomaly_type] = existing + 1 + if(del_self) + qdel(src) diff --git a/code/modules/research/bepis.dm b/code/modules/research/bepis.dm index 87aec72646..7b36a614a7 100644 --- a/code/modules/research/bepis.dm +++ b/code/modules/research/bepis.dm @@ -33,11 +33,13 @@ var/inaccuracy_percentage = 1.5 var/positive_cash_offset = 0 var/negative_cash_offset = 0 - var/minor_rewards = list(/obj/item/stack/circuit_stack/full, //To add a new minor reward, add it here. - /obj/item/flashlight/flashdark, - /obj/item/pen/survival, - /obj/item/circuitboard/machine/sleeper/party, - /obj/item/toy/sprayoncan) + var/list/minor_rewards = list( + //To add a new minor reward, add it here. + /obj/item/stack/circuit_stack/full, + /obj/item/pen/survival, + /obj/item/circuitboard/machine/sleeper/party, + /obj/item/toy/sprayoncan, + ) var/static/list/item_list = list() /obj/machinery/rnd/bepis/attackby(obj/item/O, mob/user, params) @@ -101,6 +103,7 @@ return account.adjust_money(-deposit_value) //The money vanishes, not paid to any accounts. SSblackbox.record_feedback("amount", "BEPIS_credits_spent", deposit_value) + //log_econ("[deposit_value] credits were inserted into [src] by [account.account_holder]") banked_cash += deposit_value use_power(1000 * power_saver) say("Cash deposit successful. There is [banked_cash] in the chamber.") @@ -179,10 +182,10 @@ icon_state = "chamber" return -/obj/machinery/rnd/bepis/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/rnd/bepis/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "Bepis", name, 500, 480, master_ui, state) + ui = new(user, src, "Bepis", name) ui.open() RefreshParts() diff --git a/code/modules/research/designs/computer_part_designs.dm b/code/modules/research/designs/computer_part_designs.dm index ab487b0aaa..db37b13e87 100644 --- a/code/modules/research/designs/computer_part_designs.dm +++ b/code/modules/research/designs/computer_part_designs.dm @@ -143,7 +143,7 @@ departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING // APC Link -/datum/design/APClink +/datum/design/apc_link name = "Area Power Connector" id = "APClink" build_type = PROTOLATHE @@ -230,7 +230,7 @@ name = "Photonic Processor Board" id = "pcpu_normal" build_type = IMPRINTER - materials = list(/datum/material/glass= 6400, /datum/material/gold = 2000) + materials = list(/datum/material/glass = 6400, /datum/material/gold = 2000) build_path = /obj/item/computer_hardware/processor_unit/photonic category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -243,3 +243,12 @@ build_path = /obj/item/computer_hardware/processor_unit/photonic/small category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING + +/datum/design/sensorpackage + name = "Sensor Package" + id = "sensorpackage" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 200, /datum/material/glass = 100, /datum/material/gold = 50, /datum/material/silver = 50) + build_path = /obj/item/computer_hardware/sensorpackage + category = list("Computer Parts") + departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/machine_desings/machine_designs_medical.dm b/code/modules/research/designs/machine_desings/machine_designs_medical.dm index 329fb7bf6e..84a3ed10d5 100644 --- a/code/modules/research/designs/machine_desings/machine_designs_medical.dm +++ b/code/modules/research/designs/machine_desings/machine_designs_medical.dm @@ -105,3 +105,11 @@ build_path = /obj/item/circuitboard/machine/bloodbankgen departmental_flags = DEPARTMENTAL_FLAG_MEDICAL category = list ("Medical Machinery") + +/datum/design/board/medipen_refiller + name = "Machine Design (Medipen Refiller)" + desc = "The circuit board for a Medipen Refiller." + id = "medipen_refiller" + build_path = /obj/item/circuitboard/machine/medipen_refiller + category = list ("Medical Machinery") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL diff --git a/code/modules/research/designs/machine_desings/machine_designs_service.dm b/code/modules/research/designs/machine_desings/machine_designs_service.dm index 5cbff1c66a..af4f650793 100644 --- a/code/modules/research/designs/machine_desings/machine_designs_service.dm +++ b/code/modules/research/designs/machine_desings/machine_designs_service.dm @@ -81,6 +81,14 @@ category = list ("Hydroponics Machinery") departmental_flags = DEPARTMENTAL_FLAG_SERVICE +/datum/design/board/hydroponics/auto + name = "Machine Design (Automatic Hydroponics Tray Board)" + desc = "The circuit board for an automatic hydroponics tray. GIVE ME THE PLANT, CAPTAIN." + id = "autohydrotray" + build_path = /obj/machinery/hydroponics/constructable/automagic + category = list ("Hydroponics Machinery") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_MEDICAL + /datum/design/board/monkey_recycler name = "Machine Design (Monkey Recycler Board)" desc = "The circuit board for a monkey recycler." diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index e1e55f3476..7013412e6d 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -354,6 +354,16 @@ category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL +/datum/design/portable_chem_mixer + name = "Portable Chemical Mixer" + desc = "A portable device that dispenses and mixes chemicals. Reagents have to be supplied with beakers." + id = "portable_chem_mixer" + build_type = PROTOLATHE + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + materials = list(/datum/material/plastic = 5000, /datum/material/iron = 10000, /datum/material/glass = 3000) + build_path = /obj/item/storage/portable_chem_mixer + category = list("Equipment") + ///////////////////////////////////////// //////////Cybernetic Implants//////////// ///////////////////////////////////////// @@ -961,3 +971,158 @@ build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL + + +/datum/design/acclimator + name = "Plumbing Acclimator" + desc = "A heating and cooling device for pipes!" + id = "acclimator" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) + construction_time = 15 + build_path = /obj/machinery/plumbing/acclimator + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/disposer + name = "Plumbing Disposer" + desc = "Using the power of Science, dissolves reagents into nothing (almost)." + id = "disposer" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 500, /datum/material/glass = 100) + construction_time = 15 + build_path = /obj/machinery/plumbing/disposer + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_filter + name = "Plumbing Filter" + desc = "Filters out chemicals by their NTDB ID." + id = "plumb_filter" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) + construction_time = 15 + build_path = /obj/machinery/plumbing/filter + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_synth + name = "Plumbing Synthesizer" + desc = "Using standard mass-energy dynamic autoconverters, generates reagents from power and puts them in a pipe." + id = "plumb_synth" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/plastic = 1000) + construction_time = 15 + build_path = /obj/machinery/plumbing/synthesizer + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_grinder + name = "Plumbing-Linked Autogrinder" + desc = "Automatically extracts reagents from an item by grinding it. Think of the possibilities! Note: does not grind people." + id = "plumb_grinder" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500) + construction_time = 15 + build_path = /obj/machinery/plumbing/grinder_chemical + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/reaction_chamber + name = "Plumbing Reaction Chamber" + desc = "You can set a list of allowed reagents and amounts. Once the chamber has these reagents, will let the products through." + id = "reaction_chamber" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) + construction_time = 15 + build_path = /obj/machinery/plumbing/reaction_chamber + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/duct_print + name = "Plumbing Ducts" + desc = "Ducts for plumbing! Now lathed for efficiency." + id = "duct_print" + build_type = PROTOLATHE + materials = list(/datum/material/plastic = 400) + construction_time = 1 + build_path = /obj/item/stack/ducts + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_splitter + name = "Plumbing Chemical Splitter" + desc = "A splitter. Has 2 outputs. Can be configured to allow a certain amount through each side." + id = "plumb_splitter" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 750, /datum/material/glass = 250) + construction_time = 15 + build_path = /obj/machinery/plumbing/splitter + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/pill_press + name = "Plumbing Automatic Pill Former" + desc = "Automatically forms pills to the required parameters with piped reagents! A good replacement for those lazy, useless chemists." + id = "pill_press" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) + construction_time = 15 + build_path = /obj/machinery/plumbing/pill_press + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_pump + name = "Liquid Extraction Pump" + desc = "Use it for extracting liquids from lavaland's geysers!" + id = "plumb_pump" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) + construction_time = 15 + build_path = /obj/machinery/plumbing/liquid_pump + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_in + name = "Plumbing Input Device" + desc = "A big piped funnel for putting stuff in the pipe network." + id = "plumb_in" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 400, /datum/material/glass = 400) + construction_time = 15 + build_path = /obj/machinery/plumbing/input + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_out + name = "Plumbing Output Device" + desc = "A big piped funnel for taking stuff out of the pipe network." + id = "plumb_out" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 400, /datum/material/glass = 400) + construction_time = 15 + build_path = /obj/machinery/plumbing/output + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_tank + name = "Plumbed Storage Tank" + desc = "A tank for storing plumbed reagents." + id = "plumb_tank" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/plastic = 4000) + construction_time = 15 + build_path = /obj/machinery/plumbing/tank + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE + +/datum/design/plumb_rcd + name = "Plumbed Autoconstruction Device" + desc = "A RCD for plumbing machines! Cannot make ducts." + id = "plumb_rcd" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 20000, /datum/material/glass = 10000, /datum/material/plastic = 20000, /datum/material/titanium = 2000, /datum/material/diamond = 800, /datum/material/gold = 2000, /datum/material/silver = 2000) + construction_time = 150 + build_path = /obj/item/construction/plumbing + category = list("Misc","Medical Designs") + departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index 1b608060ce..75e862778a 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -469,7 +469,7 @@ build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/engineering - category = list("Equipment") + category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosignatmos @@ -479,7 +479,7 @@ build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/atmos - category = list("Equipment") + category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosignfirelock @@ -489,7 +489,7 @@ build_type = PROTOLATHE materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/firelock - category = list("Equipment") + category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holosigncombifan @@ -499,7 +499,7 @@ build_type = PROTOLATHE materials = list(/datum/material/iron = 7500, /datum/material/glass = 2500, /datum/material/silver = 2500, /datum/material/gold = 2500, /datum/material/titanium = 1750) build_path = /obj/item/holosign_creator/combifan - category = list("Equipment") + category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/forcefield_projector @@ -509,7 +509,7 @@ build_type = PROTOLATHE materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000) build_path = /obj/item/forcefield_projector - category = list("Equipment") + category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING /datum/design/holobarrier_med diff --git a/code/modules/research/nanites/extra_settings/text.dm b/code/modules/research/nanites/extra_settings/text.dm index 56aa3dd07f..d3cad27bcf 100644 --- a/code/modules/research/nanites/extra_settings/text.dm +++ b/code/modules/research/nanites/extra_settings/text.dm @@ -10,6 +10,9 @@ /datum/nanite_extra_setting/text/get_copy() return new /datum/nanite_extra_setting/text(value) +/datum/nanite_extra_setting/text/get_value() + return html_encode(value) + /datum/nanite_extra_setting/text/get_frontend_list(name) return list(list( "name" = name, diff --git a/code/modules/research/nanites/nanite_chamber_computer.dm b/code/modules/research/nanites/nanite_chamber_computer.dm index b9623b751d..70e4d05590 100644 --- a/code/modules/research/nanites/nanite_chamber_computer.dm +++ b/code/modules/research/nanites/nanite_chamber_computer.dm @@ -5,8 +5,6 @@ var/obj/item/disk/nanite_program/disk icon_screen = "nanite_chamber_control" circuit = /obj/item/circuitboard/computer/nanite_chamber_control - ui_x = 380 - ui_y = 570 /obj/machinery/computer/nanite_chamber_control/Initialize() . = ..() @@ -25,10 +23,10 @@ find_chamber() ..() -/obj/machinery/computer/nanite_chamber_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/nanite_chamber_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NaniteChamberControl", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "NaniteChamberControl", name) ui.open() /obj/machinery/computer/nanite_chamber_control/ui_data() diff --git a/code/modules/research/nanites/nanite_cloud_controller.dm b/code/modules/research/nanites/nanite_cloud_controller.dm index ef0fc33bd7..44ebe11c29 100644 --- a/code/modules/research/nanites/nanite_cloud_controller.dm +++ b/code/modules/research/nanites/nanite_cloud_controller.dm @@ -1,11 +1,9 @@ /obj/machinery/computer/nanite_cloud_controller name = "nanite cloud controller" desc = "Stores and controls nanite cloud backups." - circuit = /obj/item/circuitboard/computer/nanite_cloud_controller icon = 'icons/obj/machines/research.dmi' icon_state = "nanite_cloud_controller" - ui_x = 375 - ui_y = 700 + circuit = /obj/item/circuitboard/computer/nanite_cloud_controller var/obj/item/disk/nanite_program/disk var/list/datum/nanite_cloud_backup/cloud_backups = list() @@ -20,20 +18,27 @@ /obj/machinery/computer/nanite_cloud_controller/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) var/obj/item/disk/nanite_program/N = I - if(disk) - eject(user) - if(user.transferItemToLoc(N, src)) + if (user.transferItemToLoc(N, src)) to_chat(user, "You insert [N] into [src].") playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + if(disk) + eject(user) disk = N else ..() +/obj/machinery/computer/nanite_cloud_controller/AltClick(mob/user) + if(disk && user.canUseTopic(src, !issilicon(user))) + to_chat(user, "You take out [disk] from [src].") + eject(user) + return + /obj/machinery/computer/nanite_cloud_controller/proc/eject(mob/living/user) if(!disk) return - if(!istype(user) || !Adjacent(user) ||!user.put_in_active_hand(disk)) - disk.forceMove(drop_location()) + disk.forceMove(drop_location()) + if(istype(user) && user.Adjacent(src)) + user.put_in_active_hand(disk) disk = null /obj/machinery/computer/nanite_cloud_controller/proc/get_backup(cloud_id) @@ -53,10 +58,10 @@ backup.nanites = cloud_copy investigate_log("[key_name(user)] created a new nanite cloud backup with id #[cloud_id]", INVESTIGATE_NANITES) -/obj/machinery/computer/nanite_cloud_controller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/nanite_cloud_controller/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NaniteCloudControl", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "NaniteCloudControl", name) ui.open() /obj/machinery/computer/nanite_cloud_controller/ui_data() diff --git a/code/modules/research/nanites/nanite_program_hub.dm b/code/modules/research/nanites/nanite_program_hub.dm index 3f62a11f89..495c788845 100644 --- a/code/modules/research/nanites/nanite_program_hub.dm +++ b/code/modules/research/nanites/nanite_program_hub.dm @@ -3,26 +3,24 @@ desc = "Compiles nanite programs from the techweb servers and downloads them into disks." icon = 'icons/obj/machines/research.dmi' icon_state = "nanite_program_hub" - circuit = /obj/item/circuitboard/machine/nanite_program_hub use_power = IDLE_POWER_USE anchored = TRUE density = TRUE - ui_x = 500 - ui_y = 700 + circuit = /obj/item/circuitboard/machine/nanite_program_hub var/obj/item/disk/nanite_program/disk var/datum/techweb/linked_techweb var/current_category = "Main" var/detail_view = TRUE var/categories = list( - list(name = "Utility Nanites"), - list(name = "Medical Nanites"), - list(name = "Sensor Nanites"), - list(name = "Augmentation Nanites"), - list(name = "Suppression Nanites"), - list(name = "Weaponized Nanites"), - list(name = "Protocols") //Moved to default techweb from B.E.P.I.S. research, for now - ) + list(name = "Utility Nanites"), + list(name = "Medical Nanites"), + list(name = "Sensor Nanites"), + list(name = "Augmentation Nanites"), + list(name = "Suppression Nanites"), + list(name = "Weaponized Nanites"), + list(name = "Protocols"), + ) /obj/machinery/nanite_program_hub/Initialize() . = ..() @@ -31,26 +29,45 @@ /obj/machinery/nanite_program_hub/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) var/obj/item/disk/nanite_program/N = I - if(disk) - eject(user) if(user.transferItemToLoc(N, src)) to_chat(user, "You insert [N] into [src].") playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + if(disk) + eject(user) disk = N else ..() +/obj/machinery/nanite_program_hub/screwdriver_act(mob/living/user, obj/item/I) //remove when runtimed + if(..()) + return TRUE + + return default_deconstruction_screwdriver(user, "nanite_program_hub_t", "nanite_program_hub", I) + +/obj/machinery/nanite_program_hub/crowbar_act(mob/living/user, obj/item/I) + if(..()) + return TRUE + + return default_deconstruction_crowbar(I) + /obj/machinery/nanite_program_hub/proc/eject(mob/living/user) if(!disk) return - if(!istype(user) || !Adjacent(user) || !user.put_in_active_hand(disk)) - disk.forceMove(drop_location()) + disk.forceMove(drop_location()) + if(istype(user) && Adjacent(user)) + user.put_in_active_hand(disk) disk = null -/obj/machinery/nanite_program_hub/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/nanite_program_hub/AltClick(mob/user) + if(disk && user.canUseTopic(src, !issilicon(user))) + to_chat(user, "You take out [disk] from [src].") + eject(user) + return + +/obj/machinery/nanite_program_hub/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NaniteProgramHub", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "NaniteProgramHub", name) ui.open() /obj/machinery/nanite_program_hub/ui_data() @@ -123,9 +140,3 @@ disk.program = null disk.name = initial(disk.name) . = TRUE - - -/obj/machinery/nanite_program_hub/admin/Initialize() - . = ..() - linked_techweb = SSresearch.admin_tech - diff --git a/code/modules/research/nanites/nanite_programmer.dm b/code/modules/research/nanites/nanite_programmer.dm index 3de2a974e2..b6a2c8b28b 100644 --- a/code/modules/research/nanites/nanite_programmer.dm +++ b/code/modules/research/nanites/nanite_programmer.dm @@ -3,41 +3,58 @@ desc = "A device that can edit nanite program disks to adjust their functionality." var/obj/item/disk/nanite_program/disk var/datum/nanite_program/program - circuit = /obj/item/circuitboard/machine/nanite_programmer icon = 'icons/obj/machines/research.dmi' icon_state = "nanite_programmer" use_power = IDLE_POWER_USE anchored = TRUE density = TRUE flags_1 = HEAR_1 - ui_x = 420 - ui_y = 550 + circuit = /obj/item/circuitboard/machine/nanite_programmer /obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) var/obj/item/disk/nanite_program/N = I - if(disk) - eject(user) if(user.transferItemToLoc(N, src)) to_chat(user, "You insert [N] into [src]") playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) + if(disk) + eject(user) disk = N program = N.program else ..() +/obj/machinery/nanite_programmer/screwdriver_act(mob/living/user, obj/item/I) + if(..()) + return TRUE + + return default_deconstruction_screwdriver(user, "nanite_programmer_t", "nanite_programmer", I) + +/obj/machinery/nanite_programmer/crowbar_act(mob/living/user, obj/item/I) + if(..()) + return TRUE + + return default_deconstruction_crowbar(I) + /obj/machinery/nanite_programmer/proc/eject(mob/living/user) if(!disk) return - if(!istype(user) || !Adjacent(user) || !user.put_in_active_hand(disk)) - disk.forceMove(drop_location()) + disk.forceMove(drop_location()) + if(istype(user) && user.Adjacent(src)) + user.put_in_active_hand(disk) disk = null program = null -/obj/machinery/nanite_programmer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/nanite_programmer/AltClick(mob/user) + if(disk && user.canUseTopic(src, !issilicon(user))) + to_chat(user, "You take out [disk] from [src].") + eject(user) + return + +/obj/machinery/nanite_programmer/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NaniteProgrammer", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "NaniteProgrammer", name) ui.open() /obj/machinery/nanite_programmer/ui_data() @@ -131,7 +148,7 @@ program.timer_trigger_delay = timer . = TRUE -/obj/machinery/nanite_programmer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) +/obj/machinery/nanite_programmer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list()) . = ..() var/static/regex/when = regex("(?:^\\W*when|when\\W*$)", "i") //starts or ends with when if(findtext(raw_message, when) && !istype(speaker, /obj/machinery/nanite_programmer)) diff --git a/code/modules/research/nanites/nanite_programs/suppression.dm b/code/modules/research/nanites/nanite_programs/suppression.dm index 3b0d6d0d06..d2aa243fee 100644 --- a/code/modules/research/nanites/nanite_programs/suppression.dm +++ b/code/modules/research/nanites/nanite_programs/suppression.dm @@ -176,7 +176,7 @@ sent_message = message_setting.get_value() if(host_mob.stat == DEAD) return - to_chat(host_mob, "You hear a strange, robotic voice in your head... \"[sent_message]\"") + to_chat(host_mob, "You hear a strange, robotic voice in your head... \"[html_encode(sent_message)]\"") /datum/nanite_program/comm/hallucination name = "Hallucination" diff --git a/code/modules/research/nanites/nanite_remote.dm b/code/modules/research/nanites/nanite_remote.dm index b222b2ad35..e3f5a0f286 100644 --- a/code/modules/research/nanites/nanite_remote.dm +++ b/code/modules/research/nanites/nanite_remote.dm @@ -80,10 +80,13 @@ var/datum/nanite_program/relay/N = X N.relay_signal(code, relay_code, source) -/obj/item/nanite_remote/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/item/nanite_remote/ui_state(mob/user) + return GLOB.hands_state + +/obj/item/nanite_remote/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "NaniteRemote", name, 420, 500, master_ui, state) + ui = new(user, src, "NaniteRemote", name) ui.open() /obj/item/nanite_remote/ui_data() @@ -94,7 +97,6 @@ data["locked"] = locked data["saved_settings"] = saved_settings data["program_name"] = current_program_name - return data /obj/item/nanite_remote/ui_act(action, params) diff --git a/code/modules/research/techweb/nodes/computer_hud_nodes.dm b/code/modules/research/techweb/nodes/computer_hud_nodes.dm index 2835edc52b..2db03861e9 100644 --- a/code/modules/research/techweb/nodes/computer_hud_nodes.dm +++ b/code/modules/research/techweb/nodes/computer_hud_nodes.dm @@ -13,10 +13,10 @@ display_name = "Computer Hardware" description = "How computer hardware are made." prereq_ids = list("comptech") - research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1250) //they are really kinda shitty + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) //they are really shitty design_ids = list("hdd_basic", "hdd_advanced", "hdd_super", "hdd_cluster", "ssd_small", "ssd_micro", "netcard_basic", "netcard_advanced", "netcard_wired", "portadrive_basic", "portadrive_advanced", "portadrive_super", "cardslot", "aislot", "miniprinter", "APClink", "bat_control", "bat_normal", "bat_advanced", - "bat_super", "bat_micro", "bat_nano", "cpu_normal", "pcpu_normal", "cpu_small", "pcpu_small") + "bat_super", "bat_micro", "bat_nano", "cpu_normal", "pcpu_normal", "cpu_small", "pcpu_small", "sensorpackage") /datum/techweb_node/comp_recordkeeping id = "comp_recordkeeping" diff --git a/code/modules/research/techweb/nodes/medical_nodes.dm b/code/modules/research/techweb/nodes/medical_nodes.dm index 3a9e654b81..150e420c09 100644 --- a/code/modules/research/techweb/nodes/medical_nodes.dm +++ b/code/modules/research/techweb/nodes/medical_nodes.dm @@ -24,6 +24,23 @@ design_ids = list("defib_decay", "defib_shock", "defib_heal", "defib_speed") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) +/datum/techweb_node/plumbing + id = "plumbing" + display_name = "Reagent Plumbing Technology" + description = "Plastic tubes, and machinery used for manipulating things in them." + prereq_ids = list("base") + design_ids = list("acclimator", "disposer", "plumb_filter", "plumb_synth", "plumb_grinder", "reaction_chamber", "duct_print", "plumb_splitter", "pill_press", "plumb_pump", "plumb_in", "plumb_out", "plumb_tank", "medipen_refiller") + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000) + + +/datum/techweb_node/advplumbing + id = "advplumbing" + display_name = "Advanced Plumbing Technology" + description = "Plumbing RCD." + prereq_ids = list("plumbing", "adv_engi") + design_ids = list("plumb_rcd", "autohydrotray") + research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) + //////////////////////Cybernetics///////////////////// /datum/techweb_node/surplus_limbs diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index 45b6939f42..e572f1ee02 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -93,7 +93,7 @@ /obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine, /obj/item/stack/sheet/plastic = /datum/species/golem/plastic, /obj/item/stack/tile/brass = /datum/species/golem/clockwork, - /obj/item/stack/tile/bronze = /datum/species/golem/bronze, + /obj/item/stack/sheet/bronze = /datum/species/golem/bronze, /obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard, /obj/item/stack/sheet/leather = /datum/species/golem/leather, /obj/item/stack/sheet/bone = /datum/species/golem/bone, diff --git a/code/modules/ruins/spaceruin_code/TheDerelict.dm b/code/modules/ruins/spaceruin_code/TheDerelict.dm index 513d16a0cb..d26e023df0 100644 --- a/code/modules/ruins/spaceruin_code/TheDerelict.dm +++ b/code/modules/ruins/spaceruin_code/TheDerelict.dm @@ -17,7 +17,6 @@ desc = "Looks like someone started shakily writing a will in space common, but were interrupted by something bloody..." info = "__Objectives #1__: Find out what is hidden in Kosmicheskaya Stantsiya 13s Vault" - /// Vault controller for use on the derelict/KS13. /obj/machinery/computer/vaultcontroller name = "vault controller" @@ -35,15 +34,10 @@ var/siphoned_power = 0 var/siphon_max = 1e7 - ui_x = 300 - ui_y = 120 - - /obj/machinery/computer/monitor/examine(mob/user) . = ..() . += "It appears to be powered via a cable connector." - //Checks for cable connection, charges if possible. /obj/machinery/computer/vaultcontroller/process() if(siphoned_power >= siphon_max) @@ -52,13 +46,11 @@ if(attached_cable) attempt_siphon() - ///Looks for a cable connection beneath the machine. /obj/machinery/computer/vaultcontroller/proc/update_cable() var/turf/T = get_turf(src) attached_cable = locate(/obj/structure/cable) in T - ///Initializes airlock links. /obj/machinery/computer/vaultcontroller/proc/find_airlocks() for(var/obj/machinery/door/airlock/A in GLOB.airlocks) @@ -70,7 +62,6 @@ door2 = A break - ///Tries to charge from powernet excess, no upper limit except max charge. /obj/machinery/computer/vaultcontroller/proc/attempt_siphon() var/surpluspower = clamp(attached_cable.surplus(), 0, (siphon_max - siphoned_power)) @@ -78,7 +69,6 @@ attached_cable.add_load(surpluspower) siphoned_power += surpluspower - ///Handles the doors closing /obj/machinery/computer/vaultcontroller/proc/cycle_close(obj/machinery/door/airlock/A) A.safe = FALSE //Make sure its forced closed, always @@ -86,14 +76,12 @@ A.close() A.bolt() - ///Handles the doors opening /obj/machinery/computer/vaultcontroller/proc/cycle_open(obj/machinery/door/airlock/A) A.unbolt() A.open() A.bolt() - ///Attempts to lock the vault doors /obj/machinery/computer/vaultcontroller/proc/lock_vault() if(door1 && !door1.density) @@ -103,7 +91,6 @@ if(door1.density && door1.locked && door2.density && door2.locked) locked = TRUE - ///Attempts to unlock the vault doors /obj/machinery/computer/vaultcontroller/proc/unlock_vault() if(door1 && door1.density) @@ -113,7 +100,6 @@ if(!door1.density && door1.locked && !door2.density && door2.locked) locked = FALSE - ///Attempts to lock/unlock vault doors, if machine is charged. /obj/machinery/computer/vaultcontroller/proc/activate_lock() if(siphoned_power < siphon_max) @@ -125,15 +111,12 @@ else lock_vault() - -/obj/machinery/computer/vaultcontroller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/vaultcontroller/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "VaultController", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "VaultController", name) ui.open() - /obj/machinery/computer/vaultcontroller/ui_act(action, params) if(..()) return @@ -141,7 +124,6 @@ if("togglelock") activate_lock() - /obj/machinery/computer/vaultcontroller/ui_data() var/list/data = list() data["stored"] = siphoned_power @@ -149,7 +131,6 @@ data["doorstatus"] = locked return data - ///Airlock that can't be deconstructed, broken or hacked. /obj/machinery/door/airlock/vault/derelict locked = TRUE @@ -158,16 +139,13 @@ resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF id_tag = "derelictvault" - ///Overrides screwdriver attack to prevent all deconstruction and hacking. /obj/machinery/door/airlock/vault/derelict/attackby(obj/item/C, mob/user, params) if(C.tool_behaviour == TOOL_SCREWDRIVER) return ..() - // So drones can teach borgs and AI dronespeak. For best effect, combine with mother drone lawset. - /obj/item/dronespeak_manual name = "dronespeak manual" desc = "The book's cover reads: \"Understanding Dronespeak - An exercise in futility.\"" @@ -181,7 +159,7 @@ to_chat(user, "You start skimming through [src], but you already know dronespeak.") else to_chat(user, "You start skimming through [src], and suddenly the drone chittering makes sense.") - user.grant_language(/datum/language/drone, TRUE, TRUE) + user.grant_language(/datum/language/drone, TRUE, TRUE)//, LANGUAGE_MIND) return if(user.has_language(/datum/language/drone)) @@ -202,7 +180,7 @@ M.visible_message("[user] beats [M] over the head with [src]!", "[user] beats you over the head with [src]!", "You hear smacking.") else M.visible_message("[user] teaches [M] by beating [M.p_them()] over the head with [src]!", "As [user] hits you with [src], chitters resonate in your mind.", "You hear smacking.") - M.grant_language(/datum/language/drone, TRUE, TRUE) + M.grant_language(/datum/language/drone, TRUE, TRUE) //, LANGUAGE_MIND) return /obj/structure/fluff/oldturret diff --git a/code/modules/ruins/spaceruin_code/clericsden.dm b/code/modules/ruins/spaceruin_code/clericsden.dm index 7d1fda6740..3fe4cad794 100644 --- a/code/modules/ruins/spaceruin_code/clericsden.dm +++ b/code/modules/ruins/spaceruin_code/clericsden.dm @@ -21,7 +21,6 @@ desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke." icon_state = "proteon" icon_living = "proteon" - threat = 0.4 maxHealth = 35 health = 35 melee_damage_lower = 8 diff --git a/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/ruins/spaceruin_code/hilbertshotel.dm index d97eae5766..4859fcfca0 100644 --- a/code/modules/ruins/spaceruin_code/hilbertshotel.dm +++ b/code/modules/ruins/spaceruin_code/hilbertshotel.dm @@ -183,6 +183,13 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) . = ..() promptAndCheckIn(user) +/obj/item/hilbertshotel/ghostdojo/linkTurfs(datum/turf_reservation/currentReservation, currentRoomnumber) + . = ..() + var/area/hilbertshotel/currentArea = get_area(locate(currentReservation.bottom_left_coords[1], currentReservation.bottom_left_coords[2], currentReservation.bottom_left_coords[3])) + for(var/turf/closed/indestructible/hoteldoor/door in currentArea) + door.parentSphere = src + door.desc = "The door to this hotel room. Strange, this door doesnt even seem openable. The doorknob, however, seems to buzz with unusual energy...
Alt-Click to look through the peephole." + //Template Stuff /datum/map_template/hilbertshotel name = "Hilbert's Hotel Room" diff --git a/code/modules/security_levels/keycard_authentication.dm b/code/modules/security_levels/keycard_authentication.dm index f6418b9236..7326cad816 100644 --- a/code/modules/security_levels/keycard_authentication.dm +++ b/code/modules/security_levels/keycard_authentication.dm @@ -35,11 +35,13 @@ GLOBAL_DATUM_INIT(keycard_events, /datum/events, new) QDEL_NULL(ev) return ..() -/obj/machinery/keycard_auth/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/keycard_auth/ui_state(mob/user) + return GLOB.physical_state + +/obj/machinery/keycard_auth/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "KeycardAuth", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "KeycardAuth", name) ui.open() /obj/machinery/keycard_auth/ui_data() diff --git a/code/modules/shielding/helpers.dm b/code/modules/shielding/helpers.dm new file mode 100644 index 0000000000..8995cc3b03 --- /dev/null +++ b/code/modules/shielding/helpers.dm @@ -0,0 +1,65 @@ +//////// HELPER FILE FOR SHIELDING ///////// + +// HULL SHIELD GENERATION HELPERS +/** + * Gets hull exterior adjacent tiles of a certain area + * Area method. + * EXPENSIVE. + * If the area itself is already considered exterior, it'll find all tiles inside it that's next to an interior area. + */ +/proc/hull_shielding_get_tiles_around_area(area/instance, check_tick = FALSE) + var/list/cache = list() + var/area/A + if(instance.considered_hull_exterior) + for(var/turf/potential in instance) + for(var/turf/looking in orange(1, potential)) + A = looking.loc + if(!A.considered_hull_exterior) + cache[potential] = TRUE // we're the exterior area, grab the one that's reaching out + if(check_tick) + CHECK_TICK + else + for(var/turf/potential in instance) + for(var/turf/looking in orange(1, potential)) + A = looking.loc + if(A.considered_hull_exterior) + cache[looking] = TRUE // we're not the exterior area, grab the one that's being reached to + if(check_tick) + CHECK_TICK + . = list() + for(var/i in cache) + . += i // strip assoc value + +/** + * Gets hull adjacent exterior tiles of an entire zlevel + * EXPENSIVE. + * Gets the tiles in the exterior area touching to a non-exterior area + */ +/proc/hull_shielding_get_tiles_in_z(zlevel, check_tick = FALSE, recurse = FALSE, list/outlist = list(), list/scanned_zlevels = list()) + . = outlist + if(zlevel in scanned_zlevels) + return + scanned_zlevels |= zlevel + if(recurse) + var/up = SSmapping.level_trait(zlevel, ZTRAIT_UP) + var/down = SSmapping.level_trait(zlevel, ZTRAIT_DOWN) + if(isnum(up) && (up != 0)) + hull_shielding_get_tiles_in_z(up, check_tick, recurse, outlist, scanned_zlevels) + if(isnum(down) && (down != 0)) + hull_shielding_get_tiles_in_z(down, check_tick, recurse, outlist, scanned_zlevels) + // sigh. why. + var/turf/potential + var/area/p_area + var/area/l_area + for(var/x in 1 to world.maxx) + for(var/y in 1 to world.maxy) + if(check_tick) + CHECK_TICK + potential = locate(x, y, zlevel) + p_area = potential.loc + if(!p_area.considered_hull_exterior) + continue + for(var/turf/looking in orange(1, potential)) + l_area = looking.loc + if(!l_area.considered_hull_exterior) + outlist += potential diff --git a/code/modules/shuttle/computer.dm b/code/modules/shuttle/computer.dm index 682a7fa14b..cee83c5b23 100644 --- a/code/modules/shuttle/computer.dm +++ b/code/modules/shuttle/computer.dm @@ -33,7 +33,6 @@ var/datum/browser/popup = new(user, "computer", M ? M.name : "shuttle", 300, 200) popup.set_content("
[dat]
") - popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/shuttle/Topic(href, href_list) diff --git a/code/modules/shuttle/custom_shuttle.dm b/code/modules/shuttle/custom_shuttle.dm index c71b6ba9a8..8047e972db 100644 --- a/code/modules/shuttle/custom_shuttle.dm +++ b/code/modules/shuttle/custom_shuttle.dm @@ -68,7 +68,6 @@ popup = new(user, "computer", M ? M.name : "shuttle", 350, 450) popup.set_content("
[dat]
") - popup.set_title_image(usr.browse_rsc_icon(src.icon, src.icon_state)) popup.open() /obj/machinery/computer/custom_shuttle/Topic(href, href_list) diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index 637d9ae334..810cadcd2c 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -45,11 +45,14 @@ say("Please equip your ID card into your ID slot to authenticate.") . = ..() -/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.human_adjacent_state) +/obj/machinery/computer/emergency_shuttle/ui_state(mob/user) + return GLOB.human_adjacent_state - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/emergency_shuttle/ui_interact(mob/user, datum/tgui/ui) + + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "EmergencyShuttleConsole", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "EmergencyShuttleConsole", name) ui.open() /obj/machinery/computer/emergency_shuttle/ui_data() @@ -65,8 +68,8 @@ var/job = ID.assignment if(obj_flags & EMAGGED) - name = Gibberish(name, 0) - job = Gibberish(job, 0) + name = Gibberish(name) + job = Gibberish(job) A += list(list("name" = name, "job" = job)) data["authorizations"] = A diff --git a/code/modules/shuttle/shuttle_creation/shuttle_creator.dm b/code/modules/shuttle/shuttle_creation/shuttle_creator.dm index f5a11db60f..b3d99f22ab 100644 --- a/code/modules/shuttle/shuttle_creation/shuttle_creator.dm +++ b/code/modules/shuttle/shuttle_creation/shuttle_creator.dm @@ -43,6 +43,7 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He . = ..() internal_shuttle_creator = new() internal_shuttle_creator.owner_rsd = src + desc += " Attention, the max size of the shuttle is [SHUTTLE_CREATOR_MAX_SIZE]." overlay_holder = new() /obj/item/shuttle_creator/Destroy() @@ -237,13 +238,13 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He port.register() - icon_state = "rsd_used" + icon_state = "rsd_empty" //Clear highlights overlay_holder.clear_highlights() GLOB.custom_shuttle_count ++ - message_admins("[ADMIN_LOOKUPFLW(user)] created a new shuttle with a [src] at [ADMIN_VERBOSEJMP(user)] ([GLOB.custom_shuttle_count] custom shuttles, limit is [CUSTOM_SHUTTLE_LIMIT])") - log_game("[key_name(user)] created a new shuttle with a [src] at [AREACOORD(user)] ([GLOB.custom_shuttle_count] custom shuttles, limit is [CUSTOM_SHUTTLE_LIMIT])") + message_admins("[ADMIN_LOOKUPFLW(user)] created a new shuttle with a [src] at [ADMIN_VERBOSEJMP(user)] ([GLOB.custom_shuttle_count] custom shuttles)") + log_game("[key_name(user)] created a new shuttle with a [src] at [AREACOORD(user)] ([GLOB.custom_shuttle_count] custom shuttles)") return TRUE /obj/item/shuttle_creator/proc/create_shuttle_area(mob/user) @@ -350,7 +351,7 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He loggedOldArea = get_area(get_turf(user)) loggedTurfs |= turfs overlay_holder.highlight_area(turfs) - //TODO READD THIS SHIT: icon_state = "rsd_used" + //TODO READD THIS SHIT: icon_state = "rsd_empty" to_chat(user, "You add the area into the buffer of the [src], you made add more areas or select an airlock to act as a docking port to complete the shuttle.") return turfs diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm new file mode 100644 index 0000000000..19d48119e6 --- /dev/null +++ b/code/modules/smithing/anvil.dm @@ -0,0 +1,315 @@ +#define WORKPIECE_PRESENT 1 +#define WORKPIECE_INPROGRESS 2 +#define WORKPIECE_FINISHED 3 +#define WORKPIECE_SLAG 5 + +#define RECIPE_SMALLPICK "dbp" //draw bend punch +#define RECIPE_LARGEPICK "ddbp" //draw draw bend punch +#define RECIPE_SHOVEL "dfup" //draw fold upset punch +#define RECIPE_HAMMER "sfp" //shrink fold punch + + +#define RECIPE_SMALLKNIFE "sdd" //shrink draw draw +#define RECIPE_SHORTSWORD "dff" //draw fold fold +#define RECIPE_WAKI "dfsf" //draw fold shrink fold +#define RECIPE_SCIMITAR "dfb" //draw fold bend +#define RECIPE_SABRE "ddsf" //draw draw shrink fold +#define RECIPE_RAPIER "sdfd" //shrink draw fold draw +#define RECIPE_BROADSWORD "dfuf" //draw fold upset fold +#define RECIPE_ZWEIHANDER "udfsf" //upset draw fold shrink fold +#define RECIPE_KATANA "fffff" //fold fold fold fold fold + + +#define RECIPE_SCYTHE "bdf" //bend draw fold +#define RECIPE_COGHEAD "bsf" //bend shrink fold. + + +#define RECIPE_JAVELIN "dbf" //draw bend fold +#define RECIPE_HALBERD "duffp" //draw upset fold fold punch +#define RECIPE_GLAIVE "usfp" //upset shrink fold punch +#define RECIPE_PIKE "ddbf" //draw draw bend fold + +/obj/structure/anvil + name = "anvil" + desc = "Base class of anvil. This shouldn't exist, but is useable." + icon = 'icons/obj/smith.dmi' + icon_state = "anvil" + density = TRUE + anchored = TRUE + var/workpiece_state = FALSE + var/datum/material/workpiece_material + var/anvilquality = 0 + var/currentquality = 0 //lolman? what the fuck do these vars do? + var/currentsteps = 0 //even i don't know + var/outrightfailchance = 1 //todo: document this shit + var/stepsdone = "" + var/rng = FALSE + var/debug = FALSE //vv this if you want an artifact + var/artifactrolled = FALSE + var/itemqualitymax = 20 + var/list/smithrecipes = list(RECIPE_HAMMER = /obj/item/smithing/hammerhead, + RECIPE_SCYTHE = /obj/item/smithing/scytheblade, + RECIPE_SHOVEL = /obj/item/smithing/shovelhead, + RECIPE_COGHEAD = /obj/item/smithing/cogheadclubhead, + RECIPE_JAVELIN = /obj/item/smithing/javelinhead, + RECIPE_LARGEPICK = /obj/item/smithing/pickaxehead, + RECIPE_SMALLPICK = /obj/item/smithing/prospectingpickhead, + RECIPE_SHORTSWORD = /obj/item/smithing/shortswordblade, + RECIPE_SCIMITAR = /obj/item/smithing/scimitarblade, + RECIPE_WAKI = /obj/item/smithing/wakiblade, + RECIPE_RAPIER = /obj/item/smithing/rapierblade, + RECIPE_SABRE = /obj/item/smithing/sabreblade, + RECIPE_SMALLKNIFE = /obj/item/smithing/knifeblade, + RECIPE_BROADSWORD = /obj/item/smithing/broadblade, + RECIPE_ZWEIHANDER = /obj/item/smithing/zweiblade, + RECIPE_KATANA = /obj/item/smithing/katanablade, + RECIPE_HALBERD = /obj/item/smithing/halberdhead, + RECIPE_GLAIVE = /obj/item/smithing/glaivehead, + RECIPE_PIKE = /obj/item/smithing/pikehead) + +/obj/structure/anvil/Initialize() + ..() + currentquality = anvilquality + +/obj/structure/anvil/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/ingot)) + var/obj/item/ingot/notsword = I + if(workpiece_state) + to_chat(user, "There's already a workpiece! Finish it or take it off.") + return FALSE + if(notsword.workability == "shapeable") + workpiece_state = WORKPIECE_PRESENT + workpiece_material = notsword.custom_materials + to_chat(user, "You place the [notsword] on the [src].") + currentquality = anvilquality + var/skillmod = 0 + if(user.mind.skill_holder) + skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/2 + currentquality += skillmod + qdel(notsword) + else + to_chat(user, "The ingot isn't workable yet!") + return FALSE + return + else if(istype(I, /obj/item/melee/smith/hammer)) + var/obj/item/melee/smith/hammer/hammertime = I + if(workpiece_state == WORKPIECE_PRESENT || workpiece_state == WORKPIECE_INPROGRESS) + do_shaping(user, hammertime.qualitymod) + return + else + to_chat(user, "You can't work an empty anvil!") + return FALSE + return ..() + +/obj/structure/anvil/wrench_act(mob/living/user, obj/item/I) + ..() + default_unfasten_wrench(user, I, 5) + return TRUE + + +/obj/structure/anvil/proc/do_shaping(mob/user, var/qualitychange) + currentquality += qualitychange + var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape. + workpiece_state = WORKPIECE_INPROGRESS + var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps + var/steptime = 50 + if(user.mind.skill_holder) + var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1 + steptime = 50 / skillmod + playsound(src, 'sound/effects/clang2.ogg',40, 2) + if(!do_after(user, steptime, target = src)) + return FALSE + switch(stepdone) + if("weak hit") + currentsteps += 1 + outrightfailchance += 5 + currentquality += 1 + if("strong hit") + currentsteps += 2 + outrightfailchance += 9.5 + currentquality += 2 + if("heavy hit") + currentsteps += 3 + outrightfailchance += 12.5 + currentquality += 3 + if("fold") + stepsdone += "f" + currentsteps += 1 + currentquality -= 1 + if("draw") + stepsdone += "d" + currentsteps += 1 + currentquality -= 1 + if("shrink") + stepsdone += "s" + currentsteps += 1 + currentquality -= 1 + if("bend") + stepsdone += "b" + currentsteps += 1 + currentquality -= 1 + if("punch") + stepsdone += "p" + currentsteps += 1 + currentquality -= 1 + if("upset") + stepsdone += "u" + currentsteps += 1 + currentquality -= 1 + user.visible_message("[user] works the metal on the anvil with their hammer with a loud clang!", \ + "You [stepdone] the metal with a loud clang!") + playsound(src, 'sound/effects/clang2.ogg',40, 2) + addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/effects/clang2.ogg', 40, 2), 15) + if(length(stepsdone) >= 3) + tryfinish(user) + +/obj/structure/anvil/proc/tryfinish(mob/user) + var/artifactchance = 0 + if(!artifactrolled) + artifactchance = (1+(user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/4))/2500 + artifactrolled = TRUE + var/artifact = max(prob(artifactchance), debug) + var/finalfailchance = outrightfailchance + if(user.mind.skill_holder) + var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1 + finalfailchance = max(0, finalfailchance / skillmod) //lv 2 gives 20% less to fail, 3 30%, etc + if((currentsteps > 10 || (rng && prob(finalfailchance))) && !artifact) + to_chat(user, "You overwork the metal, causing it to turn into useless slag!") + var/turf/T = get_turf(user) + workpiece_state = FALSE + new /obj/item/stack/ore/slag(T) + currentquality = anvilquality + stepsdone = "" + currentsteps = 0 + outrightfailchance = 1 + artifactrolled = FALSE + if(user.mind.skill_holder) + user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 25, 400, silent = FALSE) + for(var/i in smithrecipes) + if(i == stepsdone) + var/turf/T = get_turf(user) + var/obj/item/smithing/create = smithrecipes[stepsdone] + var/obj/item/smithing/finisheditem = new create(T) + to_chat(user, "You finish your [finisheditem]!") + if(artifact) + to_chat(user, "It is an artifact, a creation whose legacy shall live on forevermore.") //todo: SSblackbox + currentquality = max(currentquality, 2) + finisheditem.quality = currentquality * 3//this is insane i know it's 1/2500 for most of the time and 0.8% at best + finisheditem.artifact = TRUE + else + finisheditem.quality = min(currentquality, itemqualitymax) + switch(finisheditem.quality) + if(-1000 to -8) + finisheditem.desc = "It looks to be the most awfully made object you've ever seen." + if(-8) + finisheditem.desc = "It looks to be the second most awfully made object you've ever seen." + if(-8 to 0) + finisheditem.desc = "It looks to be barely passable as... whatever it's trying to pass for." + if(0) + finisheditem.desc = "It looks to be totally average." + if(0 to INFINITY) + finisheditem.desc = "It looks to be better than average." + workpiece_state = FALSE + finisheditem.set_custom_materials(workpiece_material) + currentquality = anvilquality + stepsdone = "" + currentsteps = 0 + outrightfailchance = 1 + artifactrolled = FALSE + if(user.mind.skill_holder) + user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 50, 10000000, silent = FALSE) + break + +/obj/structure/anvil/debugsuper + name = "super ultra epic anvil of debugging." + desc = "WOW. A DEBUG ITEM STRUCTURE. EPIC." + icon_state = "anvil" + anvilquality = 10 + itemqualitymax = 9001 + outrightfailchance = 0 + +/obj/structure/anvil/obtainable + name = "anvil" + desc = "Base class of anvil. This shouldn't exist, but is useable." + anvilquality = 0 + outrightfailchance = 5 + rng = TRUE + +/obj/structure/anvil/obtainable/table + name = "table anvil" + desc = "A slightly reinforced table. Good luck." + icon_state = "tablevil" + anvilquality = -2 + itemqualitymax = 0 + + +/obj/structure/anvil/obtainable/table/do_shaping(mob/user, var/qualitychange) + if(prob(5)) + to_chat(user, "The [src] breaks under the strain!") + take_damage(max_integrity) + return FALSE + else + ..() + +/obj/structure/anvil/obtainable/bronze + name = "slab of bronze" + desc = "A big block of bronze. Useable as an anvil." + custom_materials = list(/datum/material/bronze=8000) + icon_state = "ratvaranvil" + anvilquality = -0.5 + itemqualitymax = 2 + +/obj/structure/anvil/obtainable/sandstone + name = "sandstone brick anvil" + desc = "A big block of sandstone. Useable as an anvil." + custom_materials = list(/datum/material/sandstone=8000) + icon_state = "sandvil" + anvilquality = -1 + itemqualitymax = 2 + +/obj/structure/anvil/obtainable/basalt + name = "basalt brick anvil" + desc = "A big block of basalt. Useable as an anvil, better than sandstone. Igneous!" + icon_state = "sandvilnoir" + anvilquality = -0.5 + itemqualitymax = 4 + +/obj/structure/anvil/obtainable/basic + name = "anvil" + desc = "An anvil. It's got wheels bolted to the bottom." + anvilquality = 0 + itemqualitymax = 6 + +/obj/structure/anvil/obtainable/ratvar + name = "brass anvil" + desc = "A big block of what appears to be brass. Useable as an anvil, if whatever's holding the brass together lets you." + custom_materials = list(/datum/material/bronze=8000) + icon_state = "ratvaranvil" + anvilquality = 1 + itemqualitymax = 8 + +/obj/structure/anvil/obtainable/ratvar/attackby(obj/item/I, mob/user) + if(is_servant_of_ratvar(user)) + return ..() + else + to_chat(user, "KNPXWN, QNJCQNW!") //rot13 then rot22 if anyone wants to decode + +/obj/structure/anvil/obtainable/narsie + name = "runic anvil" + desc = "An anvil made of a strange, runic metal." + custom_materials = list(/datum/material/runedmetal=8000) + icon = 'icons/obj/smith.dmi' + icon_state = "evil" + anvilquality = 1 + itemqualitymax = 8 + +/obj/structure/anvil/obtainable/narsie/attackby(obj/item/I, mob/user) + if(iscultist(user)) + return ..() + else + to_chat(user, "That is not yours to use!") + +#undef WORKPIECE_PRESENT +#undef WORKPIECE_INPROGRESS +#undef WORKPIECE_FINISHED +#undef WORKPIECE_SLAG diff --git a/code/modules/smithing/finished_items.dm b/code/modules/smithing/finished_items.dm new file mode 100644 index 0000000000..5db6b09452 --- /dev/null +++ b/code/modules/smithing/finished_items.dm @@ -0,0 +1,329 @@ + +/obj/item/melee/smith + name = "base class obj/item/melee/smith" //tin. handles overlay and quality and shit. + desc = "cringe" + icon = 'icons/obj/smith.dmi' + icon_state = "claymore" + item_state = "claymore" + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + total_mass = TOTAL_MASS_MEDIEVAL_WEAPON //yeah ok + slot_flags = ITEM_SLOT_BELT + w_class = WEIGHT_CLASS_NORMAL + force = 6 + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + var/quality + var/overlay_state = "stick" + var/mutable_appearance/overlay + var/wielded_mult = 1 + var/wield_force = 15 + +/obj/item/melee/smith/Initialize() + ..() + if(desc == "cringe") + desc = "A handmade [name]." + overlay = mutable_appearance(icon, overlay_state) + overlay.appearance_flags = RESET_COLOR + add_overlay(overlay) + if(force < 0) + force = 0 + + +/obj/item/melee/smith/twohand + item_flags = NEEDS_PERMIT //it's a bigass sword/spear. beepsky is going to give you shit for it. + sharpness = SHARP_EDGED + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + force = 10 + wielded_mult = 1.75 + w_class = WEIGHT_CLASS_BULKY + +/obj/item/melee/smith/twohand/ComponentInitialize() + . = ..() + AddComponent(/datum/component/butchering, 100, 70) //decent in a pinch, but pretty bad. + AddElement(/datum/element/sword_point) + + + +/////////////////////////// +// Mining // +/////////////////////////// +/obj/item/mining_scanner/prospector + name = "prospector's pickaxe" + desc = "A pickaxe that can sound rocks to find mineral deposits and stop gibtonite detonations." + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + icon = 'icons/obj/smith.dmi' + icon_state = "minipick" //todo:sprite + sharpness = SHARP_POINTY//it doesnt have a blade it has a point + +/obj/item/mining_scanner/prospector/Initialize() + ..() + var/mutable_appearance/overlay + desc = "A handmade [name]." + overlay = mutable_appearance(icon, "minihandle") + overlay.appearance_flags = RESET_COLOR + add_overlay(overlay) + if(force < 0) + force = 0 + +/obj/item/pickaxe/smithed + name = "pickaxe" + desc = "A pickaxe." + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + icon = 'icons/obj/smith.dmi' + icon_state = "pickaxe" + sharpness = SHARP_POINTY + +/obj/item/pickaxe/smithed/Initialize() + ..() + desc = "A handmade [name]." + var/mutable_appearance/overlay + overlay = mutable_appearance(icon, "stick") + overlay.appearance_flags = RESET_COLOR + add_overlay(overlay) + if(force < 0) + force = 0 + +/obj/item/pickaxe/smithed/attack_self(mob/user) + to_chat(user, "Tool does not have a configureable dig range.") + +/obj/item/shovel/smithed + name = "shovel" + desc = "A shovel." + icon = 'icons/obj/smith.dmi' + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + icon_state = "shovel" + sharpness = SHARP_EDGED //it cuts through the earth + +/obj/item/shovel/smithed/Initialize() + ..() + desc = "A handmade [name]." + var/mutable_appearance/overlay + overlay = mutable_appearance(icon, "shovelhandle") + overlay.appearance_flags = RESET_COLOR + add_overlay(overlay) + if(force < 0) + force = 0 + + +/////////////////////////// +// Spears // +/////////////////////////// + + +/obj/item/melee/smith/twohand/halberd + name = "halberd" + icon_state = "halberd" + w_class = WEIGHT_CLASS_HUGE + overlay_state = "spearhandle" + slot_flags = ITEM_SLOT_BACK + wielded_mult = 2.5 + +/obj/item/melee/smith/twohand/halberd/ComponentInitialize() + . = ..() + AddComponent(/datum/component/jousting) + +/obj/item/melee/smith/twohand/javelin + name = "javelin" + icon_state = "javelin" + overlay_state = "longhandle" + wielded_mult = 1.5 + slot_flags = ITEM_SLOT_BACK + sharpness = SHARP_POINTY + + +/obj/item/melee/smith/twohand/javelin/ComponentInitialize() + . = ..() + AddComponent(/datum/component/jousting) + +/obj/item/melee/smith/twohand/glaive + name = "glaive" + icon_state = "glaive" + overlay_state = "longhandle" + slot_flags = ITEM_SLOT_BACK + wielded_mult = 2 + +/obj/item/melee/smith/twohand/glaive/ComponentInitialize() + . = ..() + AddComponent(/datum/component/jousting) + + +/obj/item/melee/smith/twohand/pike + name = "pike" + icon_state = "pike" + w_class = WEIGHT_CLASS_HUGE + overlay_state = "longhandle" + reach = 2 //yeah ok + slot_flags = ITEM_SLOT_BACK + sharpness = SHARP_POINTY + +////////////////////////// +// Other Melee // +/////////////////////////// + + +/obj/item/melee/smith/hammer//blacksmithing, not warhammer. + name = "hammer" + icon_state = "hammer" + overlay_state = "hammerhandle" + var/qualitymod = 0 + +/obj/item/scythe/smithed //we need to inherit scythecode, but that's about it. + material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + + +/obj/item/melee/smith/cogheadclub + name = "coghead club" + icon_state = "coghead" + item_flags = NEEDS_PERMIT + overlay_state = "stick" + +/obj/item/melee/smith/shortsword + name = "gladius" + force = 9 + item_flags = NEEDS_PERMIT + sharpness = SHARP_EDGED + icon_state = "gladius" + overlay_state = "gladiushilt" + +/obj/item/melee/smith/shortsword/scimitar + name = "scimitar" + sharpness = SHARP_EDGED + icon_state = "scimitar" + overlay_state = "scimitarhilt" + +/obj/item/melee/smith/wakizashi + name = "wakizashi" + sharpness = SHARP_EDGED + force = 7 + item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY + obj_flags = UNIQUE_RENAME + icon_state = "waki" + overlay_state = "wakihilt" + block_parry_data = /datum/block_parry_data/waki + +/datum/block_parry_data/waki //like longbokken but worse reflect + parry_stamina_cost = 6 + parry_time_windup = 0 + parry_time_active = 15 //decent window + parry_time_spindown = 0 + parry_time_perfect = 2 + parry_time_perfect_leeway = 0.75 + parry_imperfect_falloff_percent = 7.5 + parry_efficiency_to_counterattack = 100 + parry_efficiency_considered_successful = 80 + parry_efficiency_perfect = 120 + parry_failed_stagger_duration = 3 SECONDS + parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 1.9) + +/obj/item/melee/smith/twohand/broadsword + name = "broadsword" + icon_state = "broadsword" + overlay_state = "broadhilt" + wielded_mult = 1.8 + +/obj/item/melee/smith/twohand/zweihander + name = "zweihander" + icon_state = "zwei" + overlay_state = "zweihilt" + total_mass = TOTAL_MASS_MEDIEVAL_WEAPON * 2 + force = 4 + wielded_mult = 3 //affected more by quality. a -1 is 25% less damage, a +1 is 25% more. These bonuses are tripled when wielded. + +/obj/item/melee/smith/twohand/katana + name = "katana" + icon_state = "katana" + overlay_state = "katanahilt" + force = 7 + wielded_mult = 2 + item_flags = ITEM_CAN_PARRY | NEEDS_PERMIT //want to name your katana "DEMON BLADE" or some shit? go ahead, idiot. + obj_flags = UNIQUE_RENAME + block_parry_data = /datum/block_parry_data/captain_saber //todo + +/obj/item/melee/smith/sabre + name = "sabre" + icon_state = "sabre" + sharpness = SHARP_EDGED + overlay_state = "sabrehilt" + armour_penetration = 15 + force = 9 + hitsound = 'sound/weapons/rapierhit.ogg' + item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY + block_parry_data = /datum/block_parry_data/captain_saber //yeah this is fine i guess + +/obj/item/melee/smith/sabre/rapier + name = "rapier" + icon_state = "rapier" + sharpness = SHARP_EDGED + overlay_state = "rapierhilt" + force = 6 //less force, stronger parry + sharpness = SHARP_POINTY + armour_penetration = 30 + block_parry_data = /datum/block_parry_data/smithrapier + +/datum/block_parry_data/smithrapier //parry into riposte. i am pretty sure this is going to be nearly fucking impossible to land. + parry_stamina_cost = 12 //dont miss + parry_time_active = 4 + parry_time_perfect = 2 + parry_time_perfect_leeway = 2 + parry_failed_stagger_duration = 3 SECONDS + parry_failed_clickcd_duration = 3 SECONDS + parry_time_windup = 0 + parry_time_spindown = 0 + parry_imperfect_falloff_percent = 0 + parry_efficiency_to_counterattack = 100 + parry_efficiency_considered_successful = 120 + parry_efficiency_perfect = 120 + parry_data = list(PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 4) + +//unique hammers +/obj/item/melee/smith/hammer/toolbox + name = "toolbox hammer" + desc = "A metal filled toolbox on a stick. Useable as a really shitty hammer." + w_class = WEIGHT_CLASS_BULKY + icon_state = "toolbox" + overlay_state = "hammerhandle" + qualitymod = -2 + +/obj/item/melee/smith/hammer/narsie + name = "runemetal hammer" + custom_materials = list(/datum/material/runedmetal = 12000) + desc = "A metal hammer inscribed with geometeric runes." + qualitymod = 1 + +/obj/item/melee/smith/hammer/narsie/attack(mob/living/target, mob/living/carbon/human/user) + if(!iscultist(user)) + user.DefaultCombatKnockdown(100) + user.dropItemToGround(src, TRUE) + user.visible_message("A powerful force shoves [user] away from [target]!", \ + "\"You shouldn't be touching tools that aren't yours.\"") + if(ishuman(user)) + var/mob/living/carbon/human/H = user + H.apply_damage(rand(force/2, force), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) + else + user.adjustBruteLoss(rand(force/2,force)) + return + ..() + +/obj/item/melee/smith/hammer/ratvar + name = "brass hammer" + custom_materials = list(/datum/material/bronze = 12000) + desc = "A brass hammer inscribed with... writing? You can't read it." + qualitymod = 1 + +/obj/item/melee/smith/hammer/ratvar/attack(mob/living/target, mob/living/carbon/human/user) + if(!is_servant_of_ratvar(user)) + user.DefaultCombatKnockdown(100) + user.dropItemToGround(src, TRUE) + user.visible_message("A powerful force shoves [user] away from [target]!", "\"You shouldn't be touching tools that aren't yours.\"") + if(ishuman(user)) + var/mob/living/carbon/human/H = user + H.apply_damage(rand(force/2, force), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)) + else + user.adjustBruteLoss(rand(force/2,force)) + return + ..() + +/obj/item/melee/smith/hammer/debug + name = "debugging hammer" + desc = "A DEBUGGING HAMMER!! EPIC!!." + qualitymod = 10 diff --git a/code/modules/smithing/furnace.dm b/code/modules/smithing/furnace.dm new file mode 100644 index 0000000000..ee1d6a1b93 --- /dev/null +++ b/code/modules/smithing/furnace.dm @@ -0,0 +1,75 @@ +/obj/structure/furnace + name = "furnace" + desc = "A furnace." + icon = 'icons/obj/smith.dmi' + icon_state = "furnace0" + density = TRUE + anchored = TRUE + var/debug = FALSE //debugging only + var/working = TRUE + var/fueluse = 1 + + +/obj/structure/furnace/Initialize() + ..() + create_reagents(250, TRANSPARENT) + START_PROCESSING(SSobj, src) + +/obj/structure/furnace/Destroy() + ..() + STOP_PROCESSING(SSobj, src) + +/obj/structure/furnace/process() + if(debug) + reagents.add_reagent(/datum/reagent/fuel, 1) + return TRUE + if(reagents.remove_reagent(/datum/reagent/fuel, fueluse)) + working = TRUE + if(icon_state == "furnace0") + icon_state = "furnace1" + else + working = FALSE + icon_state = "furnace0" + +/obj/structure/furnace/attackby(obj/item/I, mob/user) + if(istype(I, /obj/item/ingot)) + var/obj/item/ingot/notsword = I + if(working) + to_chat(user, "You heat the [notsword] in the [src].") + notsword.workability = "shapeable" + else + to_chat(user, "The furnace isn't working!.") + else + ..() + +/obj/structure/furnace/wrench_act(mob/living/user, obj/item/I) + ..() + default_unfasten_wrench(user, I, 5) + return TRUE + +/obj/structure/furnace/attackby(obj/item/W, mob/user, params) + if(W.reagents) + W.reagents.trans_to(src, 250) + else + return ..() + +/obj/structure/furnace/plunger_act(obj/item/plunger/P, mob/living/user, reinforced) + to_chat(user, "You start furiously plunging [name].") + if(do_after(user, 30, target = src)) + to_chat(user, "You finish plunging the [name].") + reagents.reaction(get_turf(src), TOUCH) //splash on the floor + reagents.clear_reagents() + +/obj/structure/furnace/infinite + name = "fuelless furnace" + debug = TRUE + icon_state = "ratfurnace" + + +/obj/structure/furnace/infinite/ratvar + name = "brass furnace" + desc = "A brass furnace. Powered by... something, but seems otherwise safe." //todo:sprites they're safe for noncultists because you're just putting ingots in them. also there';s a reason to steal them ig + +/obj/structure/furnace/infinite/narsie + name = "rune furnace" + desc = "A runed furnace. Powered by... something, but seems otherwise safe." diff --git a/code/modules/smithing/smithed_items.dm b/code/modules/smithing/smithed_items.dm new file mode 100644 index 0000000000..6d10d33a75 --- /dev/null +++ b/code/modules/smithing/smithed_items.dm @@ -0,0 +1,419 @@ +/obj/item/basaltblock + name = "basalt block" + desc = "A block of basalt." + icon = 'icons/obj/smith.dmi' + icon_state = "sandvilnoir" + + +/obj/item/smithing + name = "base class /obj/item/smithing" + icon = 'icons/obj/smith.dmi' + icon_state = "unfinished" + material_flags = MATERIAL_COLOR | MATERIAL_ADD_PREFIX + var/quality = 0 //quality. Changed by the smithing process. + var/obj/item/finishingitem = /obj/item/stick //What this item needs to be hit by to create finalitem + var/obj/item/finalitem + var/artifact = FALSE + +/obj/item/ingot + name = "ingot" + icon = 'icons/obj/smith.dmi' + icon_state = "ingot" + material_flags = MATERIAL_COLOR | MATERIAL_ADD_PREFIX + var/workability = 0 + + +/obj/item/ingot/on_attack_hand(mob/user) + var/mob/living/carbon/human/H + if(workability != "shapeable") + return ..() + var/prot = 0 + if(ishuman(user)) + H = user + if(H.gloves) + var/obj/item/clothing/gloves/G = H.gloves + if(G.max_heat_protection_temperature) + prot = (G.max_heat_protection_temperature > 360) + else + prot = 1 + if(prot > 0 || HAS_TRAIT(user, TRAIT_RESISTHEAT) || HAS_TRAIT(user, TRAIT_RESISTHEATHANDS)) + to_chat(user, "You pick up the [src].") + return ..() + else + to_chat(user, "You try to move the [src], but you burn your hand on it!") + if(H) + var/obj/item/bodypart/affecting = H.get_bodypart("[(user.active_hand_index % 2 == 0) ? "r" : "l" ]_arm") + if(affecting && affecting.receive_damage( 0, 5 )) // 5 burn damage + H.update_damage_overlays() + +/obj/item/ingot/iron + custom_materials = list(/datum/material/iron=12000) + +/obj/item/ingot/diamond + custom_materials = list(/datum/material/diamond=12000) //yeah ok + +/obj/item/ingot/uranium + custom_materials = list(/datum/material/uranium=12000) + +/obj/item/ingot/plasma + custom_materials = list(/datum/material/plasma=12000)//yeah ok + +/obj/item/ingot/gold + custom_materials = list(/datum/material/gold=12000) + +/obj/item/ingot/silver + custom_materials = list(/datum/material/silver=12000) + +/obj/item/ingot/bananium + custom_materials = list(/datum/material/bananium=12000) + +/obj/item/ingot/titanium + custom_materials = list(/datum/material/titanium=12000) + +/obj/item/ingot/adamantine + custom_materials = list(/datum/material/adamantine=12000) + +/obj/item/ingot/cult + custom_materials = list(/datum/material/runedmetal=12000) + +/obj/item/ingot/bronze + custom_materials = list(/datum/material/bronze=12000) + +/obj/item/ingot/ratvar + custom_materials = list(/datum/material/brass=12000) + desc = "On closer inspection, what appears to be wholly-unsuitable-for-smithing brass is actually primarily replicant alloy. Nezbere must have switched it while you weren't looking." + + +/obj/item/smithing/attackby(obj/item/I, mob/user) + if(istype(I, finishingitem)) + qdel(I) + startfinish() + else + return ..() + +/obj/item/smithing/proc/startfinish() + dofinish() + +/obj/item/smithing/proc/dofinish() + var/qualname + switch(quality) + if(-1000 to -5) + qualname = "awful" + if(-1000 to -2) + qualname = "shoddy" + if(-1000 to -1) + qualname = "poor" + if(-1 to 1) + qualname = "normal" + if(10 to INFINITY) + qualname = "legendary" + if(7.5 to 10) + qualname = "masterwork" + if(5.5 to 7.5) + qualname = "excellent" + if(3.5 to 5.5) + qualname = "good" + if(0 to 3.5) + qualname = "above-average" + var/datum/material/mat = custom_materials[1] + finalitem.set_custom_materials(custom_materials) + mat = mat.name + if(artifact) + dwarfyartifact(finalitem, mat) + else + finalitem.name = "[qualname] [mat] [initial(finalitem.name)]" + finalitem.desc = "A [qualname] [initial(finalitem.name)]. Its quality is [quality]." + finalitem.forceMove(get_turf(src)) + qdel(src) + + +/obj/item/smithing/proc/dwarfyartifact(var/obj/item/finalitem, var/mat) + var/finaldesc = "A [initial(finalitem.name)] made of [mat], all craftsmanship is of the highest quality. It " + switch(pick(1,2,3,4,5)) + if(1) + finaldesc += "is encrusted with [pick("","synthetic ","multi-faceted ","magical ","sparkling ") + pick("rubies","emeralds","jade","opals","lapiz lazuli")]." + if(2) + finaldesc += "is laced with studs of [pick("gold","silver","aluminium","titanium")]." + if(3) + finaldesc += "is encircled with bands of [pick("durasteel","metallic hydrogen","ferritic-alloy","plasteel","duranium")]." + if(4) + finaldesc += "menaces with spikes of [pick("ytterbium","uranium","white pearl","black steel")]." + if(5) + finaldesc += "is encrusted with [pick("","synthetic ","multi-faceted ","magical ","sparkling ") + pick("rubies","emeralds","jade","opals","lapis lazuli")],laced with studs of [pick("gold","silver","aluminium","titanium")], encircled with bands of [pick("durasteel","metallic hydrogen","ferritic-alloy","plasteel","duranium")] and menaces with spikes of [pick("ytterbium","uranium","white pearl","black steel")]." + finalitem.desc = finaldesc + finalitem.name = pick("Delersibnir", "Nekolangrir", "Zanoreshik","Öntakrítin", "Nogzatan", "Vunomam", "Nazushagsaldôbar", "Sergeb", "Zafaldastot", "Vudnis", "Dostust", "Shotom", "Mugshith", "Angzak", "Oltud", "Deleratîs", "Nökornomal") //one of these is literally BLOOD POOL CREATE.iirc its Nazushagsaldôbar. + +/obj/item/smithing/hammerhead + name = "smithed hammer head" + finalitem = /obj/item/melee/smith/hammer + icon_state = "hammer" + +/obj/item/smithing/hammerhead/startfinish() + var/obj/item/melee/smith/hammer/finalforreal = new /obj/item/melee/smith/hammer(src) + finalforreal.force += quality/2 + finalforreal.qualitymod = quality/4 + finalitem = finalforreal + ..() + + + +/obj/item/smithing/scytheblade + name = "smithed scythe head" + finalitem = /obj/item/scythe/smithed + icon_state = "scythe" + +/obj/item/smithing/scytheblade/startfinish() + finalitem = new /obj/item/scythe/smithed(src) + finalitem.force += quality + ..() + +/obj/item/smithing/shovelhead + name = "smithed shovel head" + finalitem = /obj/item/shovel/smithed + icon_state = "shovel" + +/obj/item/smithing/shovelhead/startfinish() + finalitem = new /obj/item/shovel/smithed(src) + finalitem.force += quality/2 + if(quality > 0) + finalitem.toolspeed = max(0.05,(1-(quality/10))) + else + finalitem.toolspeed *= max(1, (quality * -1)) + ..() + +/obj/item/smithing/cogheadclubhead + name = "smithed coghead club head" + finalitem = /obj/item/melee/smith/cogheadclub + icon_state = "coghead" + +/obj/item/smithing/cogheadclubhead/startfinish() + finalitem = new /obj/item/melee/smith/cogheadclub(src) + finalitem.force += quality + ..() + +/obj/item/smithing/javelinhead + name = "smithed javelin head" + finalitem = /obj/item/melee/smith/twohand/javelin + icon_state = "javelin" + +/obj/item/smithing/javelinhead/startfinish() + var/obj/item/melee/smith/twohand/javelin/finalforreal = new /obj/item/melee/smith/twohand/javelin(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalforreal.throwforce = finalforreal.force*2 + finalitem = finalforreal + ..() + +/obj/item/smithing/pikehead + name = "smithed pike head" + finalitem = /obj/item/melee/smith/twohand/pike + icon_state = "pike" + +/obj/item/smithing/pikehead/startfinish() + var/obj/item/melee/smith/twohand/pike/finalforreal = new /obj/item/melee/smith/twohand/pike(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalforreal.throwforce = finalforreal.force/10 //its a pike not a javelin + finalitem = finalforreal + ..() + +/obj/item/smithing/pickaxehead + name = "smithed pickaxe head" + finalitem = /obj/item/pickaxe/smithed + icon_state = "pickaxe" + +/obj/item/smithing/pickaxehead/startfinish() + var/obj/item/pickaxe/smithed/finalforreal = new /obj/item/pickaxe/smithed(src) + finalforreal.force += quality/2 + if(quality > 0) + finalforreal.toolspeed = max(0.05,(1-(quality/10))) + else + finalforreal.toolspeed *= max(1, (quality * -1)) + switch(quality) + if(10 to INFINITY) + finalforreal.digrange = 4 + if(5 to 9) + finalforreal.digrange = 3 + if(3,4) + finalforreal.digrange = 2 + else + finalforreal.digrange = 1 + finalitem = finalforreal + ..() + + +/obj/item/smithing/prospectingpickhead + name = "smithed prospector's pickaxe head" + finalitem = /obj/item/mining_scanner/prospector + icon_state = "minipick" + +/obj/item/smithing/prospectingpickhead/startfinish() + var/obj/item/mining_scanner/prospector/finalforreal = new /obj/item/mining_scanner/prospector(src) + finalforreal.range = 2 + quality + if(quality) + finalforreal.cooldown = 100/quality + finalitem = finalforreal + ..() + + +/obj/item/smithing/shortswordblade + name = "smithed gladius blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/shortsword + icon_state = "gladius" + +/obj/item/smithing/shortswordblade/startfinish() + finalitem = new /obj/item/melee/smith/shortsword(src) + finalitem.force += quality + ..() + +/obj/item/smithing/scimitarblade + name = "smithed scimitar blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/shortsword/scimitar + icon_state = "scimitar" + +/obj/item/smithing/scimitarblade/startfinish() + finalitem = new /obj/item/melee/smith/shortsword/scimitar(src) + finalitem.force += quality + ..() + +/obj/item/smithing/wakiblade + name = "smithed wakizashi blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/wakizashi + icon_state = "waki" + +/obj/item/smithing/wakiblade/startfinish() + finalitem = new /obj/item/melee/smith/wakizashi(src) + finalitem.force += quality + ..() + +/obj/item/smithing/sabreblade + name = "smithed sabre blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/sabre + icon_state = "sabre" + +/obj/item/smithing/sabreblade/startfinish() + finalitem = new /obj/item/melee/smith/sabre(src) + finalitem.force += quality + ..() + +/obj/item/smithing/rapierblade + name = "smithed rapier blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/sabre/rapier + icon_state = "rapier" + +/obj/item/smithing/rapierblade/startfinish() + finalitem = new /obj/item/melee/smith/sabre/rapier(src) + finalitem.force += quality + ..() + +/obj/item/smithing/knifeblade + name = "smithed knife blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/kitchen/knife + icon_state = "dagger" + +/obj/item/smithing/knifeblade/startfinish() + finalitem = new /obj/item/kitchen/knife(src) + finalitem.force = 4 + quality/2 + finalitem.icon = 'icons/obj/smith.dmi' + finalitem.icon_state = "dagger" + finalitem.name = "dagger" + finalitem.desc = "A dagger." + var/mutable_appearance/overlay = mutable_appearance('icons/obj/smith.dmi', "daggerhilt") + overlay.appearance_flags = RESET_COLOR + finalitem.add_overlay(overlay) + if(finalitem.force < 0) + finalitem.force = 0 + finalitem.material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS + ..() + +/obj/item/smithing/broadblade + name = "smithed broadsword blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/twohand/broadsword + icon_state = "broadsword" + +/obj/item/smithing/broadblade/startfinish() + var/obj/item/melee/smith/twohand/broadsword/finalforreal = new /obj/item/melee/smith/twohand/broadsword(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalitem = finalforreal + ..() + +/obj/item/smithing/zweiblade + name = "smithed zweihander blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/twohand/zweihander + icon_state = "zwei" + +/obj/item/smithing/zweiblade/startfinish() + var/obj/item/melee/smith/twohand/zweihander/finalforreal = new /obj/item/melee/smith/twohand/zweihander(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalitem = finalforreal + ..() + +/obj/item/smithing/halberdhead + name = "smithed halberd head" + finalitem = /obj/item/melee/smith/twohand/halberd + icon_state = "halberd" + +/obj/item/smithing/halberdhead/startfinish() + var/obj/item/melee/smith/twohand/halberd/finalforreal = new /obj/item/melee/smith/twohand/halberd(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.throwforce = finalforreal.force/3 + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalitem = finalforreal + ..() + +/obj/item/smithing/glaivehead + name = "smithed glaive head" + finalitem = /obj/item/melee/smith/twohand/glaive + icon_state = "glaive" + +/obj/item/smithing/glaivehead/startfinish() + var/obj/item/melee/smith/twohand/glaive/finalforreal = new /obj/item/melee/smith/twohand/glaive(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.throwforce = finalforreal.force + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalitem = finalforreal + ..() + +/obj/item/smithing/katanablade + name = "smithed katana blade" + finishingitem = /obj/item/swordhandle + finalitem = /obj/item/melee/smith/twohand/katana + icon_state = "katana" + + +/obj/item/smithing/katanablade/startfinish() + var/obj/item/melee/smith/twohand/katana/finalforreal = new /obj/item/melee/smith/twohand/katana(src) + finalforreal.force += quality + finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult + finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]") + finalitem = finalforreal + ..() + +/obj/item/stick + name = "wooden rod" + desc = "It's a rod, suitable for use of a handle of a tool. Also could serve as a weapon, in a pinch." + icon = 'icons/obj/smith.dmi' + icon_state = "stick" + force = 7 + +/obj/item/swordhandle + name = "sword handle" + desc = "It's a crudlely shaped wooden sword hilt." + icon = 'icons/obj/smith.dmi' + icon_state = "shorthilt" diff --git a/code/modules/spells/spell.dm b/code/modules/spells/spell.dm index 57502e2cd5..2272a14612 100644 --- a/code/modules/spells/spell.dm +++ b/code/modules/spells/spell.dm @@ -224,7 +224,15 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th /obj/effect/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf return -/obj/effect/proc_holder/spell/proc/can_target(mob/living/target) +/** + * can_target: Checks if we are allowed to cast the spell on a target. + * + * Arguments: + * * target The atom that is being targeted by the spell. + * * user The mob using the spell. + * * silent If the checks should not give any feedback messages. + */ +/obj/effect/proc_holder/spell/proc/can_target(atom/target, mob/user, silent = FALSE) return TRUE /obj/effect/proc_holder/spell/proc/start_recharge() @@ -296,6 +304,13 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th /obj/effect/proc_holder/spell/proc/cast(list/targets,mob/user = usr) return +/obj/effect/proc_holder/spell/proc/view_or_range(distance = world.view, center=usr, type="view") + switch(type) + if("view") + . = view(distance,center) + if("range") + . = range(distance,center) + /obj/effect/proc_holder/spell/proc/revert_cast(mob/user = usr) //resets recharge or readds a charge switch(charge_type) if("recharge") @@ -345,7 +360,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th switch(max_targets) if(0) //unlimited for(var/mob/living/target in view_or_range(range, user, selection_type)) - if(!can_target(target)) + if(!can_target(target, user, TRUE)) continue targets += target if(1) //single target can be picked @@ -357,7 +372,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th for(var/mob/living/M in view_or_range(range, user, selection_type)) if(!include_user && user == M) continue - if(!can_target(M)) + if(!can_target(M, user, TRUE)) continue possible_targets += M @@ -365,7 +380,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th //Adds a safety check post-input to make sure those targets are actually in range. var/mob/M if(!random_target) - M = input("Choose the target for the spell.", "Targeting") as null|mob in possible_targets + M = input("Choose the target for the spell.", "Targeting") as null|mob in sortNames(possible_targets) else switch(random_target_priority) if(TARGET_RANDOM) @@ -385,7 +400,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th else var/list/possible_targets = list() for(var/mob/living/target in view_or_range(range, user, selection_type)) - if(!can_target(target)) + if(!can_target(target, user, TRUE)) continue possible_targets += target for(var/i=1,i<=max_targets,i++) @@ -411,7 +426,7 @@ GLOBAL_LIST_INIT(spells, typesof(/obj/effect/proc_holder/spell)) //needed for th var/list/targets = list() for(var/turf/target in view_or_range(range,user,selection_type)) - if(!can_target(target)) + if(!can_target(target, user, TRUE)) continue if(!(target in view_or_range(inner_radius,user,selection_type))) targets += target diff --git a/code/modules/spells/spell_types/cone_spells.dm b/code/modules/spells/spell_types/cone_spells.dm new file mode 100644 index 0000000000..63bae4b7cf --- /dev/null +++ b/code/modules/spells/spell_types/cone_spells.dm @@ -0,0 +1,117 @@ +/obj/effect/proc_holder/spell/cone + name = "Cone of Nothing" + desc = "Does nothing in a cone! Wow!" + school = "evocation" + charge_max = 100 + clothes_req = FALSE + invocation = "FUKAN NOTHAN" + invocation_type = "shout" + sound = 'sound/magic/forcewall.ogg' + action_icon_state = "shield" + range = -1 + cooldown_min = 0.5 SECONDS + ///This controls how many levels the cone has, increase this value to make a bigger cone. + var/cone_levels = 3 + ///This value determines if the cone penetrates walls. + var/respect_density = FALSE + +/obj/effect/proc_holder/spell/cone/choose_targets(mob/user = usr) + perform(null, user=user) + +///This proc creates a list of turfs that are hit by the cone +/obj/effect/proc_holder/spell/cone/proc/cone_helper(var/turf/starter_turf, var/dir_to_use, var/cone_levels = 3) + var/list/turfs_to_return = list() + var/turf/turf_to_use = starter_turf + var/turf/left_turf + var/turf/right_turf + var/right_dir + var/left_dir + switch(dir_to_use) + if(NORTH) + left_dir = WEST + right_dir = EAST + if(SOUTH) + left_dir = EAST + right_dir = WEST + if(EAST) + left_dir = NORTH + right_dir = SOUTH + if(WEST) + left_dir = SOUTH + right_dir = NORTH + + + for(var/i in 1 to cone_levels) + var/list/level_turfs = list() + turf_to_use = get_step(turf_to_use, dir_to_use) + level_turfs += turf_to_use + if(i != 1) + left_turf = get_step(turf_to_use, left_dir) + level_turfs += left_turf + right_turf = get_step(turf_to_use, right_dir) + level_turfs += right_turf + for(var/left_i in 1 to i -calculate_cone_shape(i)) + if(left_turf.density && respect_density) + break + left_turf = get_step(left_turf, left_dir) + level_turfs += left_turf + for(var/right_i in 1 to i -calculate_cone_shape(i)) + if(right_turf.density && respect_density) + break + right_turf = get_step(right_turf, right_dir) + level_turfs += right_turf + turfs_to_return += list(level_turfs) + if(i == cone_levels) + continue + if(turf_to_use.density && respect_density) + break + return turfs_to_return + +/obj/effect/proc_holder/spell/cone/cast(list/targets,mob/user = usr) + var/list/cone_turfs = cone_helper(get_turf(user), user.dir, cone_levels) + for(var/list/turf_list in cone_turfs) + do_cone_effects(turf_list) + +///This proc does obj, mob and turf cone effects on all targets in a list +/obj/effect/proc_holder/spell/cone/proc/do_cone_effects(list/target_turf_list, level) + for(var/target_turf in target_turf_list) + if(!target_turf) //if turf is no longer there + continue + do_turf_cone_effect(target_turf, level) + if(isopenturf(target_turf)) + var/turf/open/open_turf = target_turf + for(var/movable_content in open_turf) + if(isobj(movable_content)) + do_obj_cone_effect(movable_content, level) + else if(isliving(movable_content)) + do_mob_cone_effect(movable_content, level) + +///This proc deterimines how the spell will affect turfs. +/obj/effect/proc_holder/spell/cone/proc/do_turf_cone_effect(turf/target_turf, level) + return + +///This proc deterimines how the spell will affect objects. +/obj/effect/proc_holder/spell/cone/proc/do_obj_cone_effect(obj/target_obj, level) + return + +///This proc deterimines how the spell will affect mobs. +/obj/effect/proc_holder/spell/cone/proc/do_mob_cone_effect(mob/living/target_mob, level) + return + +///This proc adjusts the cones width depending on the level. +/obj/effect/proc_holder/spell/cone/proc/calculate_cone_shape(current_level) + var/end_taper_start = round(cone_levels * 0.8) + if(current_level > end_taper_start) + return (current_level % end_taper_start) * 2 //someone more talented and probably come up with a better formula. + else + return 2 + +///This type of cone gradually affects each level of the cone instead of affecting the entire area at once. +/obj/effect/proc_holder/spell/cone/staggered + +/obj/effect/proc_holder/spell/cone/staggered/cast(list/targets,mob/user = usr) + var/level_counter = 0 + var/list/cone_turfs = cone_helper(get_turf(user), user.dir, cone_levels) + for(var/list/turf_list in cone_turfs) + level_counter++ + addtimer(CALLBACK(src, .proc/do_cone_effects, turf_list, level_counter), 2 * level_counter) diff --git a/code/modules/spells/spell_types/dumbfire.dm b/code/modules/spells/spell_types/dumbfire.dm index 6931b4ac31..424c702a31 100644 --- a/code/modules/spells/spell_types/dumbfire.dm +++ b/code/modules/spells/spell_types/dumbfire.dm @@ -49,8 +49,8 @@ var/projectile_type = text2path(proj_type) projectile = new projectile_type(user) else if(istype(proj_type, /obj/effect/proc_holder/spell)) - projectile = new /obj/effect/proc_holder/spell/targeted/trigger(user) - var/obj/effect/proc_holder/spell/targeted/trigger/T = projectile + projectile = new /obj/effect/proc_holder/spell/pointed/trigger(user) + var/obj/effect/proc_holder/spell/pointed/trigger/T = projectile T.linked_spells += proj_type else projectile = new proj_type(user) diff --git a/code/modules/spells/spell_types/ethereal_jaunt.dm b/code/modules/spells/spell_types/ethereal_jaunt.dm index 8cf51d45c6..9d91b6534d 100644 --- a/code/modules/spells/spell_types/ethereal_jaunt.dm +++ b/code/modules/spells/spell_types/ethereal_jaunt.dm @@ -17,7 +17,7 @@ action_icon_state = "jaunt" /obj/effect/proc_holder/spell/targeted/ethereal_jaunt/cast(list/targets,mob/user = usr) //magnets, so mostly hardcoded - playsound(get_turf(user), 'sound/magic/ethereal_enter.ogg', 50, 1, -1) + play_sound("enter",user) for(var/mob/living/target in targets) INVOKE_ASYNC(src, .proc/do_jaunt, target) @@ -42,7 +42,7 @@ ADD_TRAIT(target, TRAIT_MOBILITY_NOMOVE, src) target.update_mobility() holder.reappearing = 1 - playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, 1, -1) + play_sound("exit",target) sleep(25 - jaunt_in_time) new jaunt_in_type(mobloc, holder.dir) target.setDir(holder.dir) @@ -63,6 +63,13 @@ steam.set_up(10, 0, mobloc) steam.start() +/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/play_sound(type,mob/living/target) + switch(type) + if("enter") + playsound(get_turf(target), 'sound/magic/ethereal_enter.ogg', 50, TRUE, -1) + if("exit") + playsound(get_turf(target), 'sound/magic/ethereal_exit.ogg', 50, TRUE, -1) + /obj/effect/dummy/phased_mob/spell_jaunt name = "water" icon = 'icons/effects/effects.dmi' diff --git a/code/modules/spells/spell_types/mind_transfer.dm b/code/modules/spells/spell_types/mind_transfer.dm deleted file mode 100644 index d2ef015d1d..0000000000 --- a/code/modules/spells/spell_types/mind_transfer.dm +++ /dev/null @@ -1,88 +0,0 @@ -/obj/effect/proc_holder/spell/targeted/mind_transfer - name = "Mind Transfer" - desc = "This spell allows the user to switch bodies with a target." - - school = "transmutation" - charge_max = 600 - clothes_req = NONE - invocation = "GIN'YU CAPAN" - invocation_type = "whisper" - range = 1 - cooldown_min = 200 //100 deciseconds reduction per rank - var/unconscious_amount_caster = 400 //how much the caster is stunned for after the spell - var/unconscious_amount_victim = 400 //how much the victim is stunned for after the spell - - action_icon_state = "mindswap" - -/* -Urist: I don't feel like figuring out how you store object spells so I'm leaving this for you to do. -Make sure spells that are removed from spell_list are actually removed and deleted when mind transferring. -Also, you never added distance checking after target is selected. I've went ahead and did that. -*/ -/obj/effect/proc_holder/spell/targeted/mind_transfer/cast(list/targets, mob/living/user = usr, distanceoverride, silent = FALSE) - if(!targets.len) - if(!silent) - to_chat(user, "No mind found!") - return - - if(targets.len > 1) - if(!silent) - to_chat(user, "Too many minds! You're not a hive damnit!") - return - - var/mob/living/target = targets[1] - - var/t_He = target.p_they(TRUE) - var/t_is = target.p_are() - - if(!(target in oview(range)) && !distanceoverride)//If they are not in overview after selection. Do note that !() is necessary for in to work because ! takes precedence over it. - if(!silent) - to_chat(user, "[t_He] [t_is] too far away!") - return - - if(ismegafauna(target)) - if(!silent) - to_chat(user, "This creature is too powerful to control!") - return - - if(target.stat == DEAD) - if(!silent) - to_chat(user, "You don't particularly want to be dead!") - return - - if(!target.key || !target.mind) - if(!silent) - to_chat(user, "[t_He] appear[target.p_s()] to be catatonic! Not even magic can affect [target.p_their()] vacant mind.") - return - - if(user.suiciding) - if(!silent) - to_chat(user, "You're killing yourself! You can't concentrate enough to do this!") - return - - var/datum/mind/TM = target.mind - if(target.anti_magic_check(TRUE, FALSE) || TM.has_antag_datum(/datum/antagonist/wizard) || TM.has_antag_datum(/datum/antagonist/cult) || TM.has_antag_datum(/datum/antagonist/clockcult) || TM.has_antag_datum(/datum/antagonist/changeling) || TM.has_antag_datum(/datum/antagonist/rev) || target.key[1] == "@") - if(!silent) - to_chat(user, "[target.p_their(TRUE)] mind is resisting your spell!") - return - - var/mob/living/victim = target//The target of the spell whos body will be transferred to. - var/mob/living/caster = user//The wizard/whomever doing the body transferring. - - //MIND TRANSFER BEGIN - var/mob/dead/observer/ghost = victim.ghostize(FALSE, TRUE) - caster.mind.transfer_to(victim) - - ghost.mind.transfer_to(caster) - if(ghost.key) - ghost.transfer_ckey(caster) //have to transfer the key since the mind was not active - qdel(ghost) - - //MIND TRANSFER END - - //Here we knock both mobs out for a time. - caster.Unconscious(unconscious_amount_caster) - victim.Unconscious(unconscious_amount_victim) - SEND_SOUND(caster, sound('sound/magic/mandswap.ogg')) - SEND_SOUND(victim, sound('sound/magic/mandswap.ogg'))// only the caster and victim hear the sounds, that way no one knows for sure if the swap happened - return TRUE diff --git a/code/modules/spells/spell_types/barnyard.dm b/code/modules/spells/spell_types/pointed/barnyard.dm similarity index 52% rename from code/modules/spells/spell_types/barnyard.dm rename to code/modules/spells/spell_types/pointed/barnyard.dm index 4b972e8030..61e3cf7127 100644 --- a/code/modules/spells/spell_types/barnyard.dm +++ b/code/modules/spells/spell_types/pointed/barnyard.dm @@ -1,51 +1,54 @@ -/obj/effect/proc_holder/spell/targeted/barnyardcurse +/obj/effect/proc_holder/spell/pointed/barnyardcurse name = "Curse of the Barnyard" desc = "This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal." school = "transmutation" charge_type = "recharge" charge_max = 150 charge_counter = 0 - clothes_req = NONE - stat_allowed = 0 + clothes_req = FALSE + stat_allowed = FALSE invocation = "KN'A FTAGHU, PUCK 'BTHNK!" invocation_type = "shout" range = 7 cooldown_min = 30 - selection_type = "range" - var/list/compatible_mobs = list(/mob/living/carbon/human, /mob/living/carbon/monkey) - + ranged_mousepointer = 'icons/effects/mouse_pointers/barn_target.dmi' action_icon_state = "barn" + active_msg = "You prepare to curse a target..." + deactive_msg = "You dispel the curse..." + /// List of mobs which are allowed to be a target of the spell + var/static/list/compatible_mobs_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/carbon/monkey)) -/obj/effect/proc_holder/spell/targeted/barnyardcurse/cast(list/targets, mob/user = usr) +/obj/effect/proc_holder/spell/pointed/barnyardcurse/cast(list/targets, mob/user) if(!targets.len) - to_chat(user, "No target found in range.") - return + to_chat(user, "No target found in range!") + return FALSE + if(!can_target(targets[1], user)) + return FALSE var/mob/living/carbon/target = targets[1] - - if(!(target.type in compatible_mobs)) - to_chat(user, "You are unable to curse [target]'s head!") - return - - if(!(target in oview(range))) - to_chat(user, "[target.p_theyre(TRUE)] too far away!") - return - if(target.anti_magic_check()) to_chat(user, "The spell had no effect!") target.visible_message("[target]'s face bursts into flames, which instantly burst outward, leaving [target] unharmed!", \ - "Your face starts burning up, but the flames are repulsed by your anti-magic protection!") - return + "Your face starts burning up, but the flames are repulsed by your anti-magic protection!") + return FALSE var/list/masks = list(/obj/item/clothing/mask/pig/cursed, /obj/item/clothing/mask/cowmask/cursed, /obj/item/clothing/mask/horsehead/cursed) - var/choice = pick(masks) var/obj/item/clothing/mask/magichead = new choice(get_turf(target)) - magichead.flags_inv = null + target.visible_message("[target]'s face bursts into flames, and a barnyard animal's head takes its place!", \ "Your face burns up, and shortly after the fire you realise you have the face of a barnyard animal!") if(!target.dropItemToGround(target.wear_mask)) qdel(target.wear_mask) - target.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, 1, 1) - + target.equip_to_slot_if_possible(magichead, ITEM_SLOT_MASK, 1, 1) target.flash_act() + +/obj/effect/proc_holder/spell/pointed/barnyardcurse/can_target(atom/target, mob/user, silent) + . = ..() + if(!.) + return FALSE + if(!is_type_in_typecache(target, compatible_mobs_typecache)) + if(!silent) + to_chat(user, "You are unable to curse [target]!") + return FALSE + return TRUE diff --git a/code/modules/spells/spell_types/pointed/blind.dm b/code/modules/spells/spell_types/pointed/blind.dm new file mode 100644 index 0000000000..a773c5ad8d --- /dev/null +++ b/code/modules/spells/spell_types/pointed/blind.dm @@ -0,0 +1,35 @@ +/obj/effect/proc_holder/spell/pointed/trigger/blind + name = "Blind" + desc = "This spell temporarily blinds a single target." + school = "transmutation" + charge_max = 300 + clothes_req = FALSE + invocation = "STI KALY" + invocation_type = "whisper" + message = "Your eyes cry out in pain!" + cooldown_min = 50 //12 deciseconds reduction per rank + starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind", "/obj/effect/proc_holder/spell/targeted/genetic/blind") + ranged_mousepointer = 'icons/effects/mouse_pointers/blind_target.dmi' + action_icon_state = "blind" + active_msg = "You prepare to blind a target..." + +/obj/effect/proc_holder/spell/targeted/inflict_handler/blind + amt_eye_blind = 10 + amt_eye_blurry = 20 + sound = 'sound/magic/blind.ogg' + +/obj/effect/proc_holder/spell/targeted/genetic/blind + mutations = list(BLINDMUT) + duration = 300 + charge_max = 400 // needs to be higher than the duration or it'll be permanent + sound = 'sound/magic/blind.ogg' + +/obj/effect/proc_holder/spell/pointed/trigger/blind/can_target(atom/target, mob/user, silent) + . = ..() + if(!.) + return FALSE + if(!isliving(target)) + if(!silent) + to_chat(user, "You can only blind living beings!") + return FALSE + return TRUE diff --git a/code/modules/spells/spell_types/pointed/mind_transfer.dm b/code/modules/spells/spell_types/pointed/mind_transfer.dm new file mode 100644 index 0000000000..28d646f6b6 --- /dev/null +++ b/code/modules/spells/spell_types/pointed/mind_transfer.dm @@ -0,0 +1,103 @@ +/obj/effect/proc_holder/spell/pointed/mind_transfer + name = "Mind Transfer" + desc = "This spell allows the user to switch bodies with a target next to him." + school = "transmutation" + charge_max = 600 + clothes_req = FALSE + invocation = "GIN'YU CAPAN" + invocation_type = "whisper" + range = 1 + cooldown_min = 200 //100 deciseconds reduction per rank + ranged_mousepointer = 'icons/effects/mouse_pointers/mindswap_target.dmi' + action_icon_state = "mindswap" + active_msg = "You prepare to swap minds with a target..." + /// For how long is the caster stunned for after the spell + var/unconscious_amount_caster = 40 SECONDS + /// For how long is the victim stunned for after the spell + var/unconscious_amount_victim = 40 SECONDS + +/obj/effect/proc_holder/spell/pointed/mind_transfer/cast(list/targets, mob/living/user, silent = FALSE) + if(!targets.len) + if(!silent) + to_chat(user, "No mind found!") + return FALSE + if(targets.len > 1) + if(!silent) + to_chat(user, "Too many minds! You're not a hive damnit!") + return FALSE + if(!can_target(targets[1], user, silent)) + return FALSE + + var/mob/living/victim = targets[1] //The target of the spell whos body will be transferred to. + var/datum/mind/VM = victim.mind + if(victim.anti_magic_check(TRUE, FALSE) || VM.has_antag_datum(/datum/antagonist/wizard) || VM.has_antag_datum(/datum/antagonist/cult) || VM.has_antag_datum(/datum/antagonist/changeling) || VM.has_antag_datum(/datum/antagonist/rev) || victim.key[1] == "@") + if(!silent) + to_chat(user, "[victim.p_their(TRUE)] mind is resisting your spell!") + return FALSE + if(istype(victim, /mob/living/simple_animal/hostile/guardian)) + var/mob/living/simple_animal/hostile/guardian/stand = victim + if(stand.summoner) + victim = stand.summoner + + //You should not be able to enter one of the most powerful side-antags as a fucking wizard. + if(istype(victim,/mob/living/simple_animal/slaughter)) + to_chat(user, "The devilish contract doesn't include the 'mind swappable' package, please try again another lifetime.") + return + + //MIND TRANSFER BEGIN + var/mob/dead/observer/ghost = victim.ghostize() + user.mind.transfer_to(victim) + + ghost.mind.transfer_to(user) + if(ghost.key) + user.key = ghost.key //have to transfer the key since the mind was not active + qdel(ghost) + //MIND TRANSFER END + + //Here we knock both mobs out for a time. + user.Unconscious(unconscious_amount_caster) + victim.Unconscious(unconscious_amount_victim) + SEND_SOUND(user, sound('sound/magic/mandswap.ogg')) + SEND_SOUND(victim, sound('sound/magic/mandswap.ogg')) // only the caster and victim hear the sounds, that way no one knows for sure if the swap happened + return TRUE + +/obj/effect/proc_holder/spell/pointed/mind_transfer/can_target(atom/target, mob/user, silent) + . = ..() + if(!.) + return FALSE + if(!isliving(target)) + if(!silent) + to_chat(user, "You can only swap minds with living beings!") + return FALSE + if(user == target) + if(!silent) + to_chat(user, "You can't swap minds with yourself!") + return FALSE + + var/mob/living/victim = target + var/t_He = victim.p_they(TRUE) + + if(ismegafauna(victim)) + if(!silent) + to_chat(user, "This creature is too powerful to control!") + return FALSE + if(victim.stat == DEAD) + if(!silent) + to_chat(user, "You don't particularly want to be dead!") + return FALSE + if(!victim.key || !victim.mind) + if(!silent) + to_chat(user, "[t_He] appear[victim.p_s()] to be catatonic! Not even magic can affect [victim.p_their()] vacant mind.") + return FALSE + if(user.suiciding) + if(!silent) + to_chat(user, "You're killing yourself! You can't concentrate enough to do this!") + return FALSE + if(istype(victim, /mob/living/simple_animal/hostile/guardian)) + var/mob/living/simple_animal/hostile/guardian/stand = victim + if(stand.summoner) + if(stand.summoner == user) + if(!silent) + to_chat(user, "Swapping minds with your own guardian would just put you back into your own head!") + return FALSE + return TRUE diff --git a/code/modules/spells/spell_types/pointed/pointed.dm b/code/modules/spells/spell_types/pointed/pointed.dm new file mode 100644 index 0000000000..7b942dee27 --- /dev/null +++ b/code/modules/spells/spell_types/pointed/pointed.dm @@ -0,0 +1,105 @@ +/obj/effect/proc_holder/spell/pointed + name = "pointed spell" + ranged_mousepointer = 'icons/effects/mouse_pointers/throw_target.dmi' + action_icon_state = "projectile" + /// Message showing to the spell owner upon deactivating pointed spell. + var/deactive_msg = "You dispel the magic..." + /// Message showing to the spell owner upon activating pointed spell. + var/active_msg = "You prepare to use the spell on a target..." + /// Variable dictating if the user is allowed to cast a spell on himself. + var/self_castable = FALSE + /// Variable dictating if the spell will use turf based aim assist + var/aim_assist = TRUE + +/obj/effect/proc_holder/spell/pointed/Trigger(mob/user, skip_can_cast = TRUE) + if(!istype(user)) + return + var/msg + if(!can_cast(user)) + msg = "You can no longer cast [name]!" + remove_ranged_ability(msg) + return + if(active) + msg = "[deactive_msg]" + remove_ranged_ability(msg) + else + msg = "[active_msg] Left-click to activate spell on a target!" + add_ranged_ability(user, msg, TRUE) + on_activation(user) + +/obj/effect/proc_holder/spell/pointed/on_lose(mob/living/user) + remove_ranged_ability() + +/obj/effect/proc_holder/spell/pointed/remove_ranged_ability(msg) + . = ..() + on_deactivation(ranged_ability_user) + +/obj/effect/proc_holder/spell/pointed/add_ranged_ability(mob/living/user, msg, forced) + . = ..() + on_activation(user) + +/** + * on_activation: What happens upon pointed spell activation. + * + * Arguments: + * * user The mob interacting owning the spell. + */ +/obj/effect/proc_holder/spell/pointed/proc/on_activation(mob/user) + return + +/** + * on_activation: What happens upon pointed spell deactivation. + * + * Arguments: + * * user The mob interacting owning the spell. + */ +/obj/effect/proc_holder/spell/pointed/proc/on_deactivation(mob/user) + return + +/obj/effect/proc_holder/spell/pointed/update_icon() + if(!action) + return + if(active) + action.button_icon_state = "[action_icon_state]1" + else + action.button_icon_state = "[action_icon_state]" + action.UpdateButtonIcon() + +/obj/effect/proc_holder/spell/pointed/InterceptClickOn(mob/living/caller, params, atom/target) + if(..()) + return TRUE + if(aim_assist && isturf(target)) + var/list/possible_targets = list() + for(var/A in target) + if(intercept_check(caller, A, TRUE)) + possible_targets += A + if(possible_targets.len == 1) + target = possible_targets[1] + if(!intercept_check(caller, target)) + return TRUE + if(!cast_check(FALSE, caller)) + return TRUE + perform(list(target), user = caller) + remove_ranged_ability() + return TRUE // Do not do any underlying actions after the spell cast + +/** + * intercept_check: Specific spell checks for InterceptClickOn() targets. + * + * Arguments: + * * user The mob using the ranged spell via intercept. + * * target The atom that is being targeted by the spell via intercept. + * * silent If the checks should produce not any feedback messages for the user. + */ +/obj/effect/proc_holder/spell/pointed/proc/intercept_check(mob/user, atom/target, silent = FALSE) + if(!self_castable && target == user) + if(!silent) + to_chat(user, "You cannot cast the spell on yourself!") + return FALSE + if(!(target in view_or_range(range, user, selection_type))) + if(!silent) + to_chat(user, "[target.p_theyre(TRUE)] too far away!") + return FALSE + if(!can_target(target, user, silent)) + return FALSE + return TRUE diff --git a/code/modules/spells/spell_types/projectile.dm b/code/modules/spells/spell_types/projectile.dm index be305520a2..3a8f48cf7c 100644 --- a/code/modules/spells/spell_types/projectile.dm +++ b/code/modules/spells/spell_types/projectile.dm @@ -37,8 +37,8 @@ var/projectile_type = text2path(proj_type) projectile = new projectile_type(user) if(istype(proj_type, /obj/effect/proc_holder/spell)) - projectile = new /obj/effect/proc_holder/spell/targeted/trigger(user) - var/obj/effect/proc_holder/spell/targeted/trigger/T = projectile + projectile = new /obj/effect/proc_holder/spell/pointed/trigger(user) + var/obj/effect/proc_holder/spell/pointed/trigger/T = projectile T.linked_spells += proj_type projectile.icon = proj_icon projectile.icon_state = proj_icon_state diff --git a/code/modules/spells/spell_types/taeclowndo.dm b/code/modules/spells/spell_types/taeclowndo.dm index 59826daf07..9d6d71a89f 100644 --- a/code/modules/spells/spell_types/taeclowndo.dm +++ b/code/modules/spells/spell_types/taeclowndo.dm @@ -42,6 +42,8 @@ return . = ..() + if(!.) + return new /obj/item/grown/bananapeel(target) /obj/effect/proc_holder/spell/aimed/banana_peel/update_icon() diff --git a/code/modules/spells/spell_types/trigger.dm b/code/modules/spells/spell_types/trigger.dm index 39cff63d98..df579d9243 100644 --- a/code/modules/spells/spell_types/trigger.dm +++ b/code/modules/spells/spell_types/trigger.dm @@ -1,30 +1,26 @@ -/obj/effect/proc_holder/spell/targeted/trigger +/obj/effect/proc_holder/spell/pointed/trigger name = "Trigger" desc = "This spell triggers another spell or a few." - var/list/linked_spells = list() //those are just referenced by the trigger spell and are unaffected by it directly var/list/starting_spells = list() //those are added on New() to contents from default spells and are deleted when the trigger spell is deleted to prevent memory leaks -/obj/effect/proc_holder/spell/targeted/trigger/Initialize() +/obj/effect/proc_holder/spell/pointed/trigger/Initialize() . = ..() - for(var/spell in starting_spells) var/spell_to_add = text2path(spell) new spell_to_add(src) //should result in adding to contents, needs testing -/obj/effect/proc_holder/spell/targeted/trigger/Destroy() +/obj/effect/proc_holder/spell/pointed/trigger/Destroy() for(var/spell in contents) qdel(spell) linked_spells = null starting_spells = null return ..() -/obj/effect/proc_holder/spell/targeted/trigger/cast(list/targets,mob/user = usr) +/obj/effect/proc_holder/spell/pointed/trigger/cast(list/targets,mob/user = usr) playMagSound() for(var/mob/living/target in targets) for(var/obj/effect/proc_holder/spell/spell in contents) spell.perform(list(target),0) for(var/obj/effect/proc_holder/spell/spell in linked_spells) spell.perform(list(target),0) - - return \ No newline at end of file diff --git a/code/modules/spells/spell_types/wizard.dm b/code/modules/spells/spell_types/wizard.dm index 13c47ab9ac..14f359ef81 100644 --- a/code/modules/spells/spell_types/wizard.dm +++ b/code/modules/spells/spell_types/wizard.dm @@ -207,40 +207,12 @@ summon_type = list(/mob/living/simple_animal/hostile/netherworld) cast_sound = 'sound/magic/summonitems_generic.ogg' -/obj/effect/proc_holder/spell/targeted/trigger/blind - name = "Blind" - desc = "This spell temporarily blinds a single person and does not require wizard garb." - - school = "transmutation" - charge_max = 300 - clothes_req = NONE - invocation = "STI KALY" - invocation_type = "whisper" - message = "Your eyes cry out in pain!" - cooldown_min = 50 //12 deciseconds reduction per rank - - starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind","/obj/effect/proc_holder/spell/targeted/genetic/blind") - - action_icon_state = "blind" - /obj/effect/proc_holder/spell/aoe_turf/conjure/creature/cult name = "Summon Creatures (DANGEROUS)" clothes_req = SPELL_CULT_GARB charge_max = 5000 summon_amt = 2 - - -/obj/effect/proc_holder/spell/targeted/inflict_handler/blind - amt_eye_blind = 10 - amt_eye_blurry = 20 - sound = 'sound/magic/blind.ogg' - -/obj/effect/proc_holder/spell/targeted/genetic/blind - mutations = list(BLINDMUT) - duration = 300 - sound = 'sound/magic/blind.ogg' - /obj/effect/proc_holder/spell/aoe_turf/repulse name = "Repulse" desc = "This spell throws everything around the user away." diff --git a/code/modules/station_goals/bsa.dm b/code/modules/station_goals/bsa.dm index 2ca0e65477..9ebcfe91d6 100644 --- a/code/modules/station_goals/bsa.dm +++ b/code/modules/station_goals/bsa.dm @@ -31,6 +31,7 @@ anchored = TRUE /obj/machinery/bsa/wrench_act(mob/living/user, obj/item/I) + ..() default_unfasten_wrench(user, I, 10) return TRUE @@ -142,17 +143,17 @@ /obj/machinery/bsa/full/proc/get_front_turf() switch(dir) if(WEST) - return locate(x - 6,y,z) + return locate(x - 7,y,z) if(EAST) - return locate(x + 4,y,z) + return locate(x + 7,y,z) return get_turf(src) /obj/machinery/bsa/full/proc/get_back_turf() switch(dir) if(WEST) - return locate(x + 4,y,z) + return locate(x + 5,y,z) if(EAST) - return locate(x - 6,y,z) + return locate(x - 5,y,z) return get_turf(src) /obj/machinery/bsa/full/proc/get_target_turf() @@ -169,27 +170,50 @@ switch(cannon_direction) if(WEST) setDir(WEST) - pixel_x = -192 top_layer.icon_state = "top_west" icon_state = "cannon_west" if(EAST) setDir(EAST) + pixel_x = -128 + bound_x = -128 top_layer.icon_state = "top_east" icon_state = "cannon_east" add_overlay(top_layer) reload() /obj/machinery/bsa/full/proc/fire(mob/user, turf/bullseye) - var/turf/point = get_front_turf() - for(var/turf/T in getline(get_step(point,dir),get_target_turf())) - T.ex_act(EXPLODE_DEVASTATE) - point.Beam(get_target_turf(),icon_state="bsa_beam",time=50,maxdistance = world.maxx) //ZZZAP - - message_admins("[ADMIN_LOOKUPFLW(user)] has launched an artillery strike.") - explosion(bullseye,ex_power,ex_power*2,ex_power*4) - reload() + var/turf/point = get_front_turf() + var/turf/target = get_target_turf() + var/atom/movable/blocker + for(var/T in getline(get_step(point, dir), target)) + var/turf/tile = T + if(SEND_SIGNAL(tile, COMSIG_ATOM_BSA_BEAM) & COMSIG_ATOM_BLOCKS_BSA_BEAM) + blocker = tile + else + for(var/AM in tile) + var/atom/movable/stuff = AM + if(SEND_SIGNAL(stuff, COMSIG_ATOM_BSA_BEAM) & COMSIG_ATOM_BLOCKS_BSA_BEAM) + blocker = stuff + break + if(blocker) + target = tile + break + else + tile.ex_act(EXPLODE_DEVASTATE) + point.Beam(target, icon_state = "bsa_beam", time = 50, maxdistance = world.maxx) //ZZZAP + new /obj/effect/temp_visual/bsa_splash(point, dir) + + if(!blocker) + message_admins("[ADMIN_LOOKUPFLW(user)] has launched an artillery strike targeting [ADMIN_VERBOSEJMP(bullseye)].") + log_game("[key_name(user)] has launched an artillery strike targeting [AREACOORD(bullseye)].") + explosion(bullseye, ex_power, ex_power*2, ex_power*4) + else + message_admins("[ADMIN_LOOKUPFLW(user)] has launched an artillery strike targeting [ADMIN_VERBOSEJMP(bullseye)] but it was blocked by [blocker] at [ADMIN_VERBOSEJMP(target)].") + log_game("[key_name(user)] has launched an artillery strike targeting [AREACOORD(bullseye)] but it was blocked by [blocker] at [AREACOORD(target)].") + + /obj/machinery/bsa/full/proc/reload() ready = FALSE use_power(power_used_per_shot) @@ -210,20 +234,23 @@ /obj/machinery/computer/bsa_control name = "bluespace artillery control" - var/obj/machinery/bsa/full/cannon - var/notice - var/target use_power = NO_POWER_USE circuit = /obj/item/circuitboard/computer/bsa_control icon = 'icons/obj/machines/particle_accelerator.dmi' icon_state = "control_boxp" + + var/obj/machinery/bsa/full/cannon + var/notice + var/target var/area_aim = FALSE //should also show areas for targeting -/obj/machinery/computer/bsa_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ - datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/bsa_control/ui_state(mob/user) + return GLOB.physical_state + +/obj/machinery/computer/bsa_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "BluespaceArtillery", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "BluespaceArtillery", name) ui.open() /obj/machinery/computer/bsa_control/ui_data() @@ -255,7 +282,7 @@ if(!GLOB.bsa_unlock) return var/list/gps_locators = list() - for(var/obj/item/gps/G in GLOB.GPS_list) //nulls on the list somehow + for(var/datum/component/gps/G in GLOB.GPS_list) //nulls on the list somehow if(G.tracking) gps_locators[G.gpstag] = G @@ -269,15 +296,16 @@ /obj/machinery/computer/bsa_control/proc/get_target_name() if(istype(target, /area)) return get_area_name(target, TRUE) - else if(istype(target, /obj/item/gps)) - var/obj/item/gps/G = target + else if(istype(target, /datum/component/gps)) + var/datum/component/gps/G = target return G.gpstag /obj/machinery/computer/bsa_control/proc/get_impact_turf() if(istype(target, /area)) return pick(get_area_turfs(target)) - else if(istype(target, /obj/item/gps)) - return get_turf(target) + else if(istype(target, /datum/component/gps)) + var/datum/component/gps/G = target + return get_turf(G.parent) /obj/machinery/computer/bsa_control/proc/fire(mob/user) if(cannon.stat) diff --git a/code/modules/station_goals/dna_vault.dm b/code/modules/station_goals/dna_vault.dm index 6d8ab9cc7f..4ac3777a41 100644 --- a/code/modules/station_goals/dna_vault.dm +++ b/code/modules/station_goals/dna_vault.dm @@ -174,14 +174,13 @@ . = ..() -/obj/machinery/dna_vault/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/dna_vault/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) roll_powers(user) - ui = new(user, src, ui_key, "DnaVault", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "DnaVault", name) ui.open() - /obj/machinery/dna_vault/proc/roll_powers(mob/user) if(user in power_lottery) return diff --git a/code/modules/station_goals/shield.dm b/code/modules/station_goals/shield.dm index 299fda4a26..c8fbda8988 100644 --- a/code/modules/station_goals/shield.dm +++ b/code/modules/station_goals/shield.dm @@ -42,10 +42,10 @@ circuit = /obj/item/circuitboard/computer/sat_control var/notice -/obj/machinery/computer/sat_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/computer/sat_control/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "SatelliteControl", name, ui_x, ui_y, master_ui, state) + ui = new(user, src, "SatelliteControl", name) ui.open() /obj/machinery/computer/sat_control/ui_act(action, params) diff --git a/code/modules/surgery/bodyparts/_bodyparts.dm b/code/modules/surgery/bodyparts/_bodyparts.dm index 07c80322ae..e90f86bf1c 100644 --- a/code/modules/surgery/bodyparts/_bodyparts.dm +++ b/code/modules/surgery/bodyparts/_bodyparts.dm @@ -86,12 +86,12 @@ /// A hat won't cover your face, but a shirt covering your chest will cover your... you know, chest var/scars_covered_by_clothes = TRUE - /// Descriptions for the locations on the limb for scars to be assigned, just cosmetic - var/list/specific_locations = list("general area") /// So we know if we need to scream if this limb hits max damage var/last_maxed /// How much generic bleedstacks we have on this bodypart var/generic_bleedstacks + /// If we have a gauze wrapping currently applied (not including splints) + var/obj/item/stack/current_gauze /obj/item/bodypart/examine(mob/user) . = ..() @@ -151,8 +151,20 @@ var/turf/T = get_turf(src) if(status != BODYPART_ROBOTIC) playsound(T, 'sound/misc/splort.ogg', 50, 1, -1) - for(var/obj/item/I in src) - I.forceMove(T) + if(current_gauze) + QDEL_NULL(current_gauze) + for(var/obj/item/organ/drop_organ in get_organs()) + drop_organ.transfer_to_limb(src, owner) + +///since organs aren't actually stored in the bodypart themselves while attached to a person, we have to query the owner for what we should have +/obj/item/bodypart/proc/get_organs() + if(!owner) + return + . = list() + for(var/i in owner.internal_organs) //internal organs inside the dismembered limb are dropped. + var/obj/item/organ/organ_check = i + if(check_zone(organ_check.zone) == body_zone) + . += organ_check /obj/item/bodypart/proc/consider_processing() if(stamina_dam > DAMAGE_PRECISION) @@ -171,7 +183,7 @@ //Applies brute and burn damage to the organ. Returns 1 if the damage-icon states changed at all. //Damage will not exceed max_damage using this proc //Cannot apply negative damage -/obj/item/bodypart/proc/receive_damage(brute = 0, burn = 0, stamina = 0, blocked = 0, updating_health = TRUE, required_status = null, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE) // maybe separate BRUTE_SHARP and BRUTE_OTHER eventually somehow hmm +/obj/item/bodypart/proc/receive_damage(brute = 0, burn = 0, stamina = 0, blocked = 0, updating_health = TRUE, required_status = null, wound_bonus = 0, bare_wound_bonus = 0, sharpness = SHARP_NONE) // maybe separate BRUTE_SHARP and BRUTE_OTHER eventually somehow hmm if(owner && (owner.status_flags & GODMODE)) return FALSE //godmode var/dmg_mlt = CONFIG_GET(number/damage_multiplier) @@ -192,16 +204,64 @@ if(ALIEN_BODYPART,LARVA_BODYPART) //aliens take some additional burn //nothing can burn with so much snowflake code around burn *= 1.2 - var/wounding_type = (brute > burn ? WOUND_BRUTE : WOUND_BURN) + /* + // START WOUND HANDLING + */ + + // what kind of wounds we're gonna roll for, take the greater between brute and burn, then if it's brute, we subdivide based on sharpness + var/wounding_type = (brute > burn ? WOUND_BLUNT : WOUND_BURN) var/wounding_dmg = max(brute, burn) - if(wounding_type == WOUND_BRUTE && sharpness) - wounding_type = WOUND_SHARP - // i know this is effectively the same check as above but i don't know if those can null the damage by rounding and want to be safe - if(owner && wounding_dmg > 4 && wound_bonus != CANT_WOUND) - // if you want to make tox wounds or some other type, this will need to be expanded and made more modular - // handle all our wounding stuff + var/mangled_state = get_mangled_state() + var/bio_state = owner.get_biological_state() + var/easy_dismember = HAS_TRAIT(owner, TRAIT_EASYDISMEMBER) // if we have easydismember, we don't reduce damage when redirecting damage to different types (slashing weapons on mangled/skinless limbs attack at 100% instead of 50%) + + if(wounding_type == WOUND_BLUNT) + if(sharpness == SHARP_EDGED) + wounding_type = WOUND_SLASH + else if(sharpness == SHARP_POINTY) + wounding_type = WOUND_PIERCE + + //Handling for bone only/flesh only(none right now)/flesh and bone targets + switch(bio_state) + // if we're bone only, all cutting attacks go straight to the bone + if(BIO_JUST_BONE) + if(wounding_type == WOUND_SLASH) + wounding_type = WOUND_BLUNT + wounding_dmg *= (easy_dismember ? 1 : 0.5) + else if(wounding_type == WOUND_PIERCE) + wounding_type = WOUND_BLUNT + wounding_dmg *= (easy_dismember ? 1 : 0.75) + if((mangled_state & BODYPART_MANGLED_BONE) && try_dismember(wounding_type, wounding_dmg, wound_bonus, bare_wound_bonus)) + return + // note that there's no handling for BIO_JUST_FLESH since we don't have any that are that right now (slimepeople maybe someday) + // standard humanoids + if(BIO_FLESH_BONE) + // if we've already mangled the skin (critical slash or piercing wound), then the bone is exposed, and we can damage it with sharp weapons at a reduced rate + // So a big sharp weapon is still all you need to destroy a limb + if(mangled_state == BODYPART_MANGLED_FLESH && sharpness) + playsound(src, "sound/effects/wounds/crackandbleed.ogg", 100) + if(wounding_type == WOUND_SLASH && !easy_dismember) + wounding_dmg *= 0.5 // edged weapons pass along 50% of their wounding damage to the bone since the power is spread out over a larger area + if(wounding_type == WOUND_PIERCE && !easy_dismember) + wounding_dmg *= 0.75 // piercing weapons pass along 75% of their wounding damage to the bone since it's more concentrated + wounding_type = WOUND_BLUNT + else if(mangled_state == BODYPART_MANGLED_BOTH && try_dismember(wounding_type, wounding_dmg, wound_bonus, bare_wound_bonus)) + return + + // now we have our wounding_type and are ready to carry on with wounds and dealing the actual damage + if(owner && wounding_dmg >= WOUND_MINIMUM_DAMAGE && wound_bonus != CANT_WOUND) check_wounding(wounding_type, wounding_dmg, wound_bonus, bare_wound_bonus) + for(var/i in wounds) + var/datum/wound/iter_wound = i + iter_wound.receive_damage(wounding_type, wounding_dmg, wound_bonus) + + /* + // END WOUND HANDLING + */ + + //back to our regularly scheduled program, we now actually apply damage if there's room below limb damage cap + var/can_inflict = max_damage - get_damage() var/total_damage = brute + burn @@ -213,10 +273,6 @@ if(can_inflict <= 0) return FALSE - for(var/i in wounds) - var/datum/wound/W = i - W.receive_damage(wounding_type, wounding_dmg, wound_bonus) - brute_dam += brute burn_dam += burn @@ -236,14 +292,58 @@ update_disabled() return update_bodypart_damage_state() +/// Allows us to roll for and apply a wound without actually dealing damage. Used for aggregate wounding power with pellet clouds +/obj/item/bodypart/proc/painless_wound_roll(wounding_type, phantom_wounding_dmg, wound_bonus, bare_wound_bonus, sharpness=SHARP_NONE) + if(!owner || phantom_wounding_dmg <= WOUND_MINIMUM_DAMAGE || wound_bonus == CANT_WOUND) + return + + var/mangled_state = get_mangled_state() + var/bio_state = owner.get_biological_state() + var/easy_dismember = HAS_TRAIT(owner, TRAIT_EASYDISMEMBER) // if we have easydismember, we don't reduce damage when redirecting damage to different types (slashing weapons on mangled/skinless limbs attack at 100% instead of 50%) + + if(wounding_type == WOUND_BLUNT) + if(sharpness == SHARP_EDGED) + wounding_type = WOUND_SLASH + else if(sharpness == SHARP_POINTY) + wounding_type = WOUND_PIERCE + + //Handling for bone only/flesh only(none right now)/flesh and bone targets + switch(bio_state) + // if we're bone only, all cutting attacks go straight to the bone + if(BIO_JUST_BONE) + if(wounding_type == WOUND_SLASH) + wounding_type = WOUND_BLUNT + phantom_wounding_dmg *= (easy_dismember ? 1 : 0.5) + else if(wounding_type == WOUND_PIERCE) + wounding_type = WOUND_BLUNT + phantom_wounding_dmg *= (easy_dismember ? 1 : 0.75) + if((mangled_state & BODYPART_MANGLED_BONE) && try_dismember(wounding_type, phantom_wounding_dmg, wound_bonus, bare_wound_bonus)) + return + // note that there's no handling for BIO_JUST_FLESH since we don't have any that are that right now (slimepeople maybe someday) + // standard humanoids + if(BIO_FLESH_BONE) + // if we've already mangled the skin (critical slash or piercing wound), then the bone is exposed, and we can damage it with sharp weapons at a reduced rate + // So a big sharp weapon is still all you need to destroy a limb + if(mangled_state == BODYPART_MANGLED_FLESH && sharpness) + playsound(src, "sound/effects/wounds/crackandbleed.ogg", 100) + if(wounding_type == WOUND_SLASH && !easy_dismember) + phantom_wounding_dmg *= 0.5 // edged weapons pass along 50% of their wounding damage to the bone since the power is spread out over a larger area + if(wounding_type == WOUND_PIERCE && !easy_dismember) + phantom_wounding_dmg *= 0.75 // piercing weapons pass along 75% of their wounding damage to the bone since it's more concentrated + wounding_type = WOUND_BLUNT + else if(mangled_state == BODYPART_MANGLED_BOTH && try_dismember(wounding_type, phantom_wounding_dmg, wound_bonus, bare_wound_bonus)) + return + + check_wounding(wounding_type, phantom_wounding_dmg, wound_bonus, bare_wound_bonus) + /** * check_wounding() is where we handle rolling for, selecting, and applying a wound if we meet the criteria * - * We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [check_wounding_mods()], then go down the list from most severe to least severe wounds in that category. + * We generate a "score" for how woundable the attack was based on the damage and other factors discussed in [/obj/item/bodypart/proc/check_wounding_mods], then go down the list from most severe to least severe wounds in that category. * We can promote a wound from a lesser to a higher severity this way, but we give up if we have a wound of the given type and fail to roll a higher severity, so no sidegrades/downgrades * * Arguments: - * * woundtype- Either WOUND_SHARP, WOUND_BRUTE, or WOUND_BURN based on the attack type. + * * woundtype- Either WOUND_BLUNT, WOUND_SLASH, WOUND_PIERCE, or WOUND_BURN based on the attack type. * * damage- How much damage is tied to this attack, since wounding potential scales with damage in an attack (see: WOUND_DAMAGE_EXPONENT) * * wound_bonus- The wound_bonus of an attack * * bare_wound_bonus- The bare_wound_bonus of an attack @@ -252,19 +352,24 @@ // actually roll wounds if applicable if(HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE)) damage *= 1.5 + else + damage = min(damage, WOUND_MAX_CONSIDERED_DAMAGE) - var/base_roll = rand(1, round(damage ** WOUND_DAMAGE_EXPONENT)) + var/base_roll = rand(max(damage/1.5,25), round(damage ** WOUND_DAMAGE_EXPONENT)) var/injury_roll = base_roll injury_roll += check_woundings_mods(woundtype, damage, wound_bonus, bare_wound_bonus) - var/list/wounds_checking + var/list/wounds_checking = GLOB.global_wound_types[woundtype] - switch(woundtype) - if(WOUND_SHARP) - wounds_checking = WOUND_LIST_CUT - if(WOUND_BRUTE) - wounds_checking = WOUND_LIST_BONE - if(WOUND_BURN) - wounds_checking = WOUND_LIST_BURN + // quick re-check to see if bare_wound_bonus applies, for the benefit of log_wound(), see about getting the check from check_woundings_mods() somehow + if(ishuman(owner)) + var/mob/living/carbon/human/human_wearer = owner + var/list/clothing = human_wearer.clothingonpart(src) + for(var/i in clothing) + var/obj/item/clothing/clothes_check = i + // unlike normal armor checks, we tabluate these piece-by-piece manually so we can also pass on appropriate damage the clothing's limbs if necessary + if(clothes_check.armor.getRating("wound")) + bare_wound_bonus = 0 + break //cycle through the wounds of the relevant category from the most severe down for(var/PW in wounds_checking) @@ -279,21 +384,22 @@ replaced_wound = existing_wound if(initial(possible_wound.threshold_minimum) < injury_roll) + var/datum/wound/new_wound if(replaced_wound) - var/datum/wound/new_wound = replaced_wound.replace_wound(possible_wound) - log_wound(owner, new_wound, damage, wound_bonus, bare_wound_bonus, base_roll) + new_wound = replaced_wound.replace_wound(possible_wound) + log_wound(owner, new_wound, damage, wound_bonus, bare_wound_bonus, base_roll) // dismembering wounds are logged in the apply_wound() for loss wounds since they delete themselves immediately, these will be immediately returned else - var/datum/wound/new_wound = new possible_wound + new_wound = new possible_wound new_wound.apply_wound(src) log_wound(owner, new_wound, damage, wound_bonus, bare_wound_bonus, base_roll) - return + return new_wound // try forcing a specific wound, but only if there isn't already a wound of that severity or greater for that type on this bodypart /obj/item/bodypart/proc/force_wound_upwards(specific_woundtype, smited = FALSE) var/datum/wound/potential_wound = specific_woundtype for(var/i in wounds) var/datum/wound/existing_wound = i - if(existing_wound.type in (initial(potential_wound.wound_type))) + if(existing_wound.wound_type == initial(potential_wound.wound_type)) if(existing_wound.severity < initial(potential_wound.severity)) // we only try if the existing one is inferior to the one we're trying to force existing_wound.replace_wound(potential_wound, smited) return @@ -301,12 +407,20 @@ var/datum/wound/new_wound = new potential_wound new_wound.apply_wound(src, smited = smited) +/** + * check_wounding_mods() is where we handle the various modifiers of a wound roll + * + * A short list of things we consider: any armor a human target may be wearing, and if they have no wound armor on the limb, if we have a bare_wound_bonus to apply, plus the plain wound_bonus + * We also flick through all of the wounds we currently have on this limb and add their threshold penalties, so that having lots of bad wounds makes you more liable to get hurt worse + * Lastly, we add the inherent wound_resistance variable the bodypart has (heads and chests are slightly harder to wound), and a small bonus if the limb is already disabled + * + * Arguments: + * * It's the same ones on [receive_damage] + */ /obj/item/bodypart/proc/check_woundings_mods(wounding_type, damage, wound_bonus, bare_wound_bonus) var/armor_ablation = 0 var/injury_mod = 0 - //var/bwb = 0 - if(owner && ishuman(owner)) var/mob/living/carbon/human/H = owner var/list/clothing = H.clothingonpart(src) @@ -314,7 +428,7 @@ var/obj/item/clothing/C = c // unlike normal armor checks, we tabluate these piece-by-piece manually so we can also pass on appropriate damage the clothing's limbs if necessary armor_ablation += C.armor.getRating("wound") - if(wounding_type == WOUND_SHARP) + if(wounding_type == WOUND_SLASH) C.take_damage_zone(body_zone, damage, BRUTE, armour_penetration) else if(wounding_type == WOUND_BURN && damage >= 10) // lazy way to block freezing from shredding clothes without adding another var onto apply_damage() C.take_damage_zone(body_zone, damage, BURN, armour_penetration) @@ -330,7 +444,7 @@ injury_mod += W.threshold_penalty var/part_mod = -wound_resistance - if(is_disabled()) + if(get_damage(TRUE) >= max_damage) part_mod += disabled_wound_penalty injury_mod += part_mod @@ -383,11 +497,11 @@ return BODYPART_DISABLED_WOUND if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER)) . = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled - if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0% + if(get_damage(TRUE) >= max_damage * (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) ? 0.6 : 1)) //Easy limb disable disables the limb at 40% health instead of 0% if(!last_maxed) owner.emote("scream") last_maxed = TRUE - if(!is_organic_limb()) + if(!is_organic_limb() || stamina_dam >= max_damage) return BODYPART_DISABLED_DAMAGE else if(disabled && (get_damage(TRUE) <= (max_damage * 0.8))) // reenabled at 80% now instead of 50% as of wounds update last_maxed = FALSE @@ -484,7 +598,7 @@ var/datum/species/S = H.dna.species base_bp_icon = S?.icon_limbs || DEFAULT_BODYPART_ICON - species_id = S.limbs_id + species_id = S.mutant_bodyparts["limbs_id"] species_flags_list = H.dna.species.species_traits //body marking memes @@ -499,7 +613,6 @@ if(S.use_skintones) skin_tone = H.skin_tone - base_bp_icon = (base_bp_icon == DEFAULT_BODYPART_ICON) ? DEFAULT_BODYPART_ICON_ORGANIC : base_bp_icon else skin_tone = "" @@ -512,13 +625,9 @@ species_color = S.fixed_mut_color else species_color = H.dna.features["mcolor"] - base_bp_icon = (base_bp_icon == DEFAULT_BODYPART_ICON) ? DEFAULT_BODYPART_ICON_ORGANIC : base_bp_icon else species_color = "" - if(base_bp_icon != DEFAULT_BODYPART_ICON) - color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE) - if(S.mutant_bodyparts["legs"]) if(body_zone == BODY_ZONE_L_LEG || body_zone == BODY_ZONE_R_LEG) if(DIGITIGRADE in S.species_traits) @@ -538,11 +647,16 @@ body_markings = "plain" aux_marking = "plain" markings_color = list(colorlist) - else body_markings = null aux_marking = null + if(species_id in GLOB.greyscale_limb_types) //should they have greyscales? + base_bp_icon = DEFAULT_BODYPART_ICON_ORGANIC + + if(base_bp_icon != DEFAULT_BODYPART_ICON) + color_src = mut_colors ? MUTCOLORS : ((H.dna.skin_tone_override && S.use_skintones == USE_SKINTONES_GRAYSCALE_CUSTOM) ? CUSTOM_SKINTONE : SKINTONE) + if(!dropping_limb && H.dna.check_mutation(HULK)) mutation_color = "00aa00" else @@ -741,17 +855,29 @@ /obj/item/bodypart/proc/get_wound_type(checking_type) if(isnull(wounds)) return - for(var/thing in wounds) - var/datum/wound/W = thing - if(istype(W, checking_type)) - return W + for(var/i in wounds) + if(istype(i, checking_type)) + return i -/// very rough start for updating efficiency and other stats on a body part whenever a wound is gained/lost -/obj/item/bodypart/proc/update_wounds() +/** + * update_wounds() is called whenever a wound is gained or lost on this bodypart, as well as if there's a change of some kind on a bone wound possibly changing disabled status + * + * Covers tabulating the damage multipliers we have from wounds (burn specifically), as well as deleting our gauze wrapping if we don't have any wounds that can use bandaging + * + * Arguments: + * * replaced- If true, this is being called from the remove_wound() of a wound that's being replaced, so the bandage that already existed is still relevant, but the new wound hasn't been added yet + */ +/obj/item/bodypart/proc/update_wounds(replaced = FALSE) var/dam_mul = 1 //initial(wound_damage_multiplier) // we can only have one wound per type, but remember there's multiple types - for(var/datum/wound/W in wounds) - dam_mul *= W.damage_mulitplier_penalty + // we can (normally) only have one wound per type, but remember there's multiple types (smites like :B:loodless can generate multiple cuts on a limb) + for(var/i in wounds) + var/datum/wound/iter_wound = i + dam_mul *= iter_wound.damage_mulitplier_penalty + + if(!LAZYLEN(wounds) && current_gauze && !replaced) + owner.visible_message("\The [current_gauze] on [owner]'s [name] fall away.", "The [current_gauze] on your [name] fall away.") + QDEL_NULL(current_gauze) wound_damage_multiplier = dam_mul update_disabled() @@ -761,8 +887,6 @@ var/bleed_rate = 0 if(generic_bleedstacks > 0) bleed_rate++ - if(brute_dam >= 40) - bleed_rate += (brute_dam * 0.008) //We want an accurate reading of .len listclearnulls(embedded_objects) @@ -773,5 +897,40 @@ for(var/thing in wounds) var/datum/wound/W = thing bleed_rate += W.blood_flow - + if(owner.mobility_flags & ~MOBILITY_STAND) + bleed_rate *= 0.75 return bleed_rate + +/** + * apply_gauze() is used to- well, apply gauze to a bodypart + * + * As of the Wounds 2 PR, all bleeding is now bodypart based rather than the old bleedstacks system, and 90% of standard bleeding comes from flesh wounds (the exception is embedded weapons). + * The same way bleeding is totaled up by bodyparts, gauze now applies to all wounds on the same part. Thus, having a slash wound, a pierce wound, and a broken bone wound would have the gauze + * applying blood staunching to the first two wounds, while also acting as a sling for the third one. Once enough blood has been absorbed or all wounds with the ACCEPTS_GAUZE flag have been cleared, + * the gauze falls off. + * + * Arguments: + * * gauze- Just the gauze stack we're taking a sheet from to apply here + */ +/obj/item/bodypart/proc/apply_gauze(obj/item/stack/gauze) + if(!istype(gauze) || !gauze.absorption_capacity) + return + QDEL_NULL(current_gauze) + current_gauze = new gauze.type(src, 1) + gauze.use(1) + +/** + * seep_gauze() is for when a gauze wrapping absorbs blood or pus from wounds, lowering its absorption capacity. + * + * The passed amount of seepage is deducted from the bandage's absorption capacity, and if we reach a negative absorption capacity, the bandages fall off and we're left with nothing. + * + * Arguments: + * * seep_amt - How much absorption capacity we're removing from our current bandages (think, how much blood or pus are we soaking up this tick?) + */ +/obj/item/bodypart/proc/seep_gauze(seep_amt = 0) + if(!current_gauze) + return + current_gauze.absorption_capacity -= seep_amt + if(current_gauze.absorption_capacity < 0) + owner.visible_message("\The [current_gauze] on [owner]'s [name] fall away in rags.", "\The [current_gauze] on your [name] fall away in rags.", vision_distance=COMBAT_MESSAGE_RANGE) + QDEL_NULL(current_gauze) diff --git a/code/modules/surgery/bodyparts/dismemberment.dm b/code/modules/surgery/bodyparts/dismemberment.dm index 2ce6ca8862..fa003e3f3c 100644 --- a/code/modules/surgery/bodyparts/dismemberment.dm +++ b/code/modules/surgery/bodyparts/dismemberment.dm @@ -4,7 +4,7 @@ return TRUE //Dismember a limb -/obj/item/bodypart/proc/dismember(dam_type = BRUTE) +/obj/item/bodypart/proc/dismember(dam_type = BRUTE, silent=TRUE) if(!owner) return FALSE var/mob/living/carbon/C = owner @@ -16,7 +16,8 @@ return FALSE var/obj/item/bodypart/affecting = C.get_bodypart(BODY_ZONE_CHEST) affecting.receive_damage(clamp(brute_dam/2 * affecting.body_damage_coeff, 15, 50), clamp(burn_dam/2 * affecting.body_damage_coeff, 0, 50), wound_bonus=CANT_WOUND) //Damage the chest based on limb's existing damage - C.visible_message("[C]'s [src.name] has been violently dismembered!") + if(!silent) + C.visible_message("[C]'s [name] is violently dismembered!") C.emote("scream") SEND_SIGNAL(C, COMSIG_ADD_MOOD_EVENT, "dismembered", /datum/mood_event/dismembered) drop_limb() @@ -30,6 +31,7 @@ burn() return TRUE add_mob_blood(C) + C.bleed(rand(20, 40)) var/direction = pick(GLOB.cardinals) var/t_range = rand(2,max(throw_range/2, 2)) var/turf/target_turf = get_turf(src) @@ -80,8 +82,6 @@ if(organ_spilled) C.visible_message("[C]'s internal organs spill out onto the floor!") - - //limb removal. The "special" argument is used for swapping a limb with a new one without the effects of losing a limb kicking in. /obj/item/bodypart/proc/drop_limb(special, dismembered) if(!owner) @@ -153,7 +153,52 @@ forceMove(Tsec) +/** + * get_mangled_state() is relevant for flesh and bone bodyparts, and returns whether this bodypart has mangled skin, mangled bone, or both (or neither i guess) + * + * Dismemberment for flesh and bone requires the victim to have the skin on their bodypart destroyed (either a critical cut or piercing wound), and at least a hairline fracture + * (severe bone), at which point we can start rolling for dismembering. The attack must also deal at least 10 damage, and must be a brute attack of some kind (sorry for now, cakehat, maybe later) + * + * Returns: BODYPART_MANGLED_NONE if we're fine, BODYPART_MANGLED_FLESH if our skin is broken, BODYPART_MANGLED_BONE if our bone is broken, or BODYPART_MANGLED_BOTH if both are broken and we're up for dismembering + */ +/obj/item/bodypart/proc/get_mangled_state() + . = BODYPART_MANGLED_NONE + for(var/i in wounds) + var/datum/wound/iter_wound = i + if((iter_wound.wound_flags & MANGLES_BONE)) + . |= BODYPART_MANGLED_BONE + if((iter_wound.wound_flags & MANGLES_FLESH)) + . |= BODYPART_MANGLED_FLESH + +/** + * try_dismember() is used, once we've confirmed that a flesh and bone bodypart has both the skin and bone mangled, to actually roll for it + * + * Mangling is described in the above proc, [/obj/item/bodypart/proc/get_mangled_state()]. This simply makes the roll for whether we actually dismember or not + * using how damaged the limb already is, and how much damage this blow was for. If we have a critical bone wound instead of just a severe, we add +10% to the roll. + * Lastly, we choose which kind of dismember we want based on the wounding type we hit with. Note we don't care about all the normal mods or armor for this + * + * Arguments: + * * wounding_type: Either WOUND_BLUNT, WOUND_SLASH, or WOUND_PIERCE, basically only matters for the dismember message + * * wounding_dmg: The damage of the strike that prompted this roll, higher damage = higher chance + * * wound_bonus: Not actually used right now, but maybe someday + * * bare_wound_bonus: ditto above + */ +/obj/item/bodypart/proc/try_dismember(wounding_type, wounding_dmg, wound_bonus, bare_wound_bonus) + if(wounding_dmg < DISMEMBER_MINIMUM_DAMAGE) + return + + var/base_chance = wounding_dmg + (get_damage() / max_damage * 50) // how much damage we dealt with this blow, + 50% of the damage percentage we already had on this bodypart + if(locate(/datum/wound/blunt/critical) in wounds) // we only require a severe bone break, but if there's a critical bone break, we'll add 10% more + base_chance += 10 + + if(!prob(base_chance)) + return + + var/datum/wound/loss/dismembering = new + dismembering.apply_dismember(src, wounding_type) + + return TRUE //when a limb is dropped, the internal organs are removed from the mob and put into the limb /obj/item/organ/proc/transfer_to_limb(obj/item/bodypart/LB, mob/living/carbon/C) @@ -378,7 +423,7 @@ /mob/living/carbon/regenerate_limb(limb_zone, noheal) var/obj/item/bodypart/L if(get_bodypart(limb_zone)) - return 0 + return FALSE L = newBodyPart(limb_zone, 0, 0) if(L) if(!noheal) @@ -386,6 +431,8 @@ L.burn_dam = 0 L.brutestate = 0 L.burnstate = 0 - + var/datum/scar/scaries = new + var/datum/wound/loss/phantom_loss = new // stolen valor, really + scaries.generate(L, phantom_loss) L.attach_limb(src, 1) - return 1 + return TRUE diff --git a/code/modules/surgery/bodyparts/head.dm b/code/modules/surgery/bodyparts/head.dm index a67f16b934..13b1140527 100644 --- a/code/modules/surgery/bodyparts/head.dm +++ b/code/modules/surgery/bodyparts/head.dm @@ -36,11 +36,10 @@ var/custom_head wound_resistance = 10 - specific_locations = list("left eyebrow", "cheekbone", "neck", "throat", "jawline", "entire face") scars_covered_by_clothes = FALSE /obj/item/bodypart/head/can_dismember(obj/item/I) - if(!((owner.stat == DEAD) || owner.InFullCritical())) + if(owner && !((owner.stat == DEAD) || owner.InFullCritical())) return FALSE return ..() diff --git a/code/modules/surgery/bodyparts/parts.dm b/code/modules/surgery/bodyparts/parts.dm index a18b31e4c1..5a887ee6b7 100644 --- a/code/modules/surgery/bodyparts/parts.dm +++ b/code/modules/surgery/bodyparts/parts.dm @@ -12,7 +12,7 @@ var/obj/item/cavity_item /obj/item/bodypart/chest/can_dismember(obj/item/I) - if(!((owner.stat == DEAD) || owner.InFullCritical())) + if(!((owner.stat == DEAD) || owner.InFullCritical()) || !get_organs()) return FALSE return ..() diff --git a/code/modules/surgery/bone_mending.dm b/code/modules/surgery/bone_mending.dm index 81d9fa8d97..0c0083575b 100644 --- a/code/modules/surgery/bone_mending.dm +++ b/code/modules/surgery/bone_mending.dm @@ -8,7 +8,7 @@ target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) requires_real_bodypart = TRUE - targetable_wound = /datum/wound/brute/bone/severe + targetable_wound = /datum/wound/blunt/severe /datum/surgery/repair_bone_hairline/can_start(mob/living/user, mob/living/carbon/target) if(..()) @@ -23,7 +23,7 @@ target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) requires_real_bodypart = TRUE - targetable_wound = /datum/wound/brute/bone/critical + targetable_wound = /datum/wound/blunt/critical /datum/surgery/repair_bone_compound/can_start(mob/living/user, mob/living/carbon/target) if(..()) diff --git a/code/modules/surgery/burn_dressing.dm b/code/modules/surgery/burn_dressing.dm index 1688f7b5d1..8bfa52d245 100644 --- a/code/modules/surgery/burn_dressing.dm +++ b/code/modules/surgery/burn_dressing.dm @@ -94,7 +94,8 @@ log_combat(user, target, "dressed burns in", addition="INTENT: [uppertext(user.a_intent)]") burn_wound.sanitization += 3 burn_wound.flesh_healing += 5 - burn_wound.force_bandage(tool) + var/obj/item/bodypart/the_part = target.get_bodypart(target_zone) + the_part.apply_gauze(tool) else to_chat(user, "[target] has no burns there!") return ..() diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 049fc5b5d4..f23a03da5b 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -272,14 +272,24 @@ set_distance(clamp(range, 0, max_light_beam_distance)) assume_rgb(C) +#define MAX_SATURATION 192 +#define MAX_LIGHTNESS 256 + /obj/item/organ/eyes/robotic/glow/proc/assume_rgb(newcolor) - current_color_string = newcolor - eye_color = RGB2EYECOLORSTRING(current_color_string) + eye_color = RGB2EYECOLORSTRING(newcolor) + var/list/hsv = ReadHSV(RGBtoHSV(newcolor)) + hsv[2] = clamp(hsv[2], 0, MAX_SATURATION) + hsv[3] = clamp(hsv[3], 0, MAX_LIGHTNESS) + var/new_hsv = hsv(hsv[1], hsv[2], hsv[3]) + current_color_string = HSVtoRGB(new_hsv) sync_light_effects() cycle_mob_overlay() if(!QDELETED(owner) && ishuman(owner)) //Other carbon mobs don't have eye color. owner.dna.species.handle_body(owner) +#undef MAX_SATURATION +#undef MAX_LIGHTNESS + /obj/item/organ/eyes/robotic/glow/proc/cycle_mob_overlay() remove_mob_overlay() mob_overlay.color = current_color_string @@ -396,4 +406,4 @@ #undef BLURRY_VISION_ONE #undef BLURRY_VISION_TWO -#undef BLIND_VISION_THREE \ No newline at end of file +#undef BLIND_VISION_THREE diff --git a/code/modules/surgery/organs/stomach.dm b/code/modules/surgery/organs/stomach.dm index d9cbf9be03..44b4f6362a 100755 --- a/code/modules/surgery/organs/stomach.dm +++ b/code/modules/surgery/organs/stomach.dm @@ -91,3 +91,36 @@ /obj/item/organ/stomach/ipc name = "ipc stomach" icon_state = "stomach-ipc" + + +/obj/item/organ/stomach/ethereal + name = "biological battery" + icon_state = "stomach-p" //Welp. At least it's more unique in functionaliy. + desc = "A crystal-like organ that stores the electric charge of ethereals." + var/crystal_charge = ETHEREAL_CHARGE_FULL + +/obj/item/organ/stomach/ethereal/on_life() + ..() + adjust_charge(-ETHEREAL_CHARGE_FACTOR) + +/obj/item/organ/stomach/ethereal/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE) + ..() + RegisterSignal(owner, COMSIG_PROCESS_BORGCHARGER_OCCUPANT, .proc/charge) + RegisterSignal(owner, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_electrocute) + +/obj/item/organ/stomach/ethereal/Remove(mob/living/carbon/M, special = 0) + UnregisterSignal(owner, COMSIG_PROCESS_BORGCHARGER_OCCUPANT) + UnregisterSignal(owner, COMSIG_LIVING_ELECTROCUTE_ACT) + ..() + +/obj/item/organ/stomach/ethereal/proc/charge(datum/source, amount, repairs) + adjust_charge(amount / 70) + +/obj/item/organ/stomach/ethereal/proc/on_electrocute(datum/source, shock_damage, siemens_coeff = 1, flags = NONE) + if(flags & SHOCK_ILLUSION) + return + adjust_charge(shock_damage * siemens_coeff * 2) + to_chat(owner, "You absorb some of the shock into your body!") + +/obj/item/organ/stomach/ethereal/proc/adjust_charge(amount) + crystal_charge = clamp(crystal_charge + amount, ETHEREAL_CHARGE_NONE, ETHEREAL_CHARGE_DANGEROUS) diff --git a/code/modules/surgery/organs/tails.dm b/code/modules/surgery/organs/tails.dm index 55a656f42d..289e9df9d4 100644 --- a/code/modules/surgery/organs/tails.dm +++ b/code/modules/surgery/organs/tails.dm @@ -45,14 +45,20 @@ /obj/item/organ/tail/lizard/Insert(mob/living/carbon/human/H, special = 0, drop_if_replaced = TRUE) ..() if(istype(H)) - // Checks here are necessary so it wouldn't overwrite the tail of a lizard it spawned in + // Checks here are necessary so it wouldn't overwrite the tail of a lizard it spawned in //yes, the if checks may cause snowflakes so that you can't insert another person's tail (haven't actually tested it but I assume that's the result of my addition) but it makes it so never again will lizards break their spine if set_species is called twice in a row (hopefully) if(!H.dna.species.mutant_bodyparts["tail_lizard"]) - H.dna.features["tail_lizard"] = tail_type - H.dna.species.mutant_bodyparts["tail_lizard"] = tail_type + if (!H.dna.features["tail_lizard"]) + H.dna.features["tail_lizard"] = tail_type + H.dna.species.mutant_bodyparts["tail_lizard"] = tail_type + else + H.dna.species.mutant_bodyparts["tail_lizard"] = H.dna.features["tail_lizard"] if(!H.dna.species.mutant_bodyparts["spines"]) - H.dna.features["spines"] = spines - H.dna.species.mutant_bodyparts["spines"] = spines + if (!H.dna.features["spines"]) + H.dna.features["spines"] = spines + H.dna.species.mutant_bodyparts["spines"] = spines + else + H.dna.species.mutant_bodyparts["spines"] = H.dna.features["spines"] H.update_body() /obj/item/organ/tail/lizard/Remove(special = FALSE) diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index 1c4a2d3043..929b42f96d 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -11,7 +11,8 @@ var/say_mod = null var/taste_sensitivity = 15 // lower is more sensitive. maxHealth = TONGUE_MAX_HEALTH - var/modifies_speech = FALSE + var/list/initial_accents //the ones the tongue starts with, not what it currently has + var/list/accents = list() //done in order of priority (please always apply abductor accent and stuttering last) var/static/list/languages_possible_base = typecacheof(list( /datum/language/common, /datum/language/draconic, @@ -30,6 +31,8 @@ /obj/item/organ/tongue/Initialize(mapload) . = ..() + for(var/accent in initial_accents) + accents += new accent low_threshold_passed = "Your [name] feels a little sore." low_threshold_cleared = "Your [name] soreness has subsided." high_threshold_passed = "Your [name] is really starting to hurt." @@ -38,12 +41,13 @@ now_fixed = "The excruciating pain of your [name] has subsided." languages_possible = languages_possible_base -/obj/item/organ/tongue/proc/handle_speech(datum/source, list/speech_args) - return +/obj/item/organ/tongue/proc/handle_speech(datum/source, list/speech_args) //this wont proc unless there's initial_accents on the tongue + for(var/datum/accent/speech_modifier in accents) + speech_args = speech_modifier.modify_speech(speech_args, source, owner) /obj/item/organ/tongue/applyOrganDamage(d, maximum = maxHealth) . = ..() - if (damage >= maxHealth) + if(damage >= maxHealth) to_chat(owner, "Your tongue is singed beyond recognition, and disintegrates!") SSblackbox.record_feedback("tally", "fermi_chem", 1, "Tongues lost to Fermi") qdel(src) @@ -52,7 +56,7 @@ ..() if(say_mod && M.dna && M.dna.species) M.dna.species.say_mod = say_mod - if (modifies_speech) + if(length(initial_accents) || length(accents)) RegisterSignal(M, COMSIG_MOB_SAY, .proc/handle_speech) M.UnregisterSignal(M, COMSIG_MOB_SAY) @@ -74,16 +78,7 @@ say_mod = "hisses" taste_sensitivity = 10 // combined nose + tongue, extra sensitive maxHealth = 40 //extra sensitivity means tongue is more susceptible to damage - modifies_speech = TRUE - -/obj/item/organ/tongue/lizard/handle_speech(datum/source, list/speech_args) - var/static/regex/lizard_hiss = new("s+", "g") - var/static/regex/lizard_hiSS = new("S+", "g") - var/message = speech_args[SPEECH_MESSAGE] - if(message[1] != "*") - message = lizard_hiss.Replace(message, "sss") - message = lizard_hiSS.Replace(message, "SSS") - speech_args[SPEECH_MESSAGE] = message + initial_accents = list(/datum/accent/lizard) /obj/item/organ/tongue/fly name = "proboscis" @@ -92,16 +87,7 @@ say_mod = "buzzes" taste_sensitivity = 25 // you eat vomit, this is a mercy maxHealth = 80 //years of eatting trash has made your tongue strong - modifies_speech = TRUE - -/obj/item/organ/tongue/fly/handle_speech(datum/source, list/speech_args) - var/static/regex/fly_buzz = new("z+", "g") - var/static/regex/fly_buZZ = new("Z+", "g") - var/message = speech_args[SPEECH_MESSAGE] - if(message[1] != "*") - message = fly_buzz.Replace(message, "zzz") - message = fly_buZZ.Replace(message, "ZZZ") - speech_args[SPEECH_MESSAGE] = message + initial_accents = list(/datum/accent/fly) /obj/item/organ/tongue/abductor name = "superlingual matrix" @@ -110,7 +96,7 @@ say_mod = "gibbers" taste_sensitivity = 101 // ayys cannot taste anything. maxHealth = 120 //Ayys probe a lot - modifies_speech = TRUE + initial_accents = list(/datum/accent/abductor) var/mothership /obj/item/organ/tongue/abductor/attack_self(mob/living/carbon/human/H) @@ -138,26 +124,6 @@ else . += "It is attuned to [mothership]." -/obj/item/organ/tongue/abductor/handle_speech(datum/source, list/speech_args) - //Hacks - var/message = speech_args[SPEECH_MESSAGE] - var/mob/living/carbon/human/user = source - var/rendered = "[user.name]: [message]" - user.log_talk(message, LOG_SAY, tag="abductor") - for(var/mob/living/carbon/human/H in GLOB.alive_mob_list) - var/obj/item/organ/tongue/T = H.getorganslot(ORGAN_SLOT_TONGUE) - if(!T || T.type != type) - continue - if(H.dna && H.dna.species.id == "abductor" && user.dna && user.dna.species.id == "abductor") - var/datum/antagonist/abductor/A = user.mind.has_antag_datum(/datum/antagonist/abductor) - if(!A || !(H.mind in A.team.members)) - continue - to_chat(H, rendered) - for(var/mob/M in GLOB.dead_mob_list) - var/link = FOLLOW_LINK(M, user) - to_chat(M, "[link] [rendered]") - speech_args[SPEECH_MESSAGE] = "" - /obj/item/organ/tongue/zombie name = "rotting tongue" desc = "Between the decay and the fact that it's just lying there you doubt a tongue has ever seemed less sexy." @@ -165,23 +131,7 @@ say_mod = "moans" taste_sensitivity = 32 maxHealth = 65 //Stop! It's already dead...! - modifies_speech = TRUE - -/obj/item/organ/tongue/zombie/handle_speech(datum/source, list/speech_args) - var/list/message_list = splittext(speech_args[SPEECH_MESSAGE], " ") - var/maxchanges = max(round(message_list.len / 1.5), 2) - - for(var/i = rand(maxchanges / 2, maxchanges), i > 0, i--) - var/insertpos = rand(1, message_list.len - 1) - var/inserttext = message_list[insertpos] - - if(!(copytext(inserttext, -3) == "..."))//3 == length("...") - message_list[insertpos] = inserttext + "..." - - if(prob(20) && message_list.len > 3) - message_list.Insert(insertpos, "[pick("BRAINS", "Brains", "Braaaiinnnsss", "BRAAAIIINNSSS")]...") - - speech_args[SPEECH_MESSAGE] = jointext(message_list, " ") + initial_accents = list(/datum/accent/zombie) /obj/item/organ/tongue/alien name = "alien tongue" @@ -190,7 +140,7 @@ say_mod = "hisses" taste_sensitivity = 10 // LIZARDS ARE ALIENS CONFIRMED maxHealth = 500 //They've a little mouth for a tongue, so it's pretty rhobust - modifies_speech = TRUE // not really, they just hiss + initial_accents = list(/datum/accent/alien) var/static/list/languages_possible_alien = typecacheof(list( /datum/language/xenocommon, /datum/language/common, @@ -202,9 +152,6 @@ . = ..() languages_possible = languages_possible_alien -/obj/item/organ/tongue/alien/handle_speech(datum/source, list/speech_args) - playsound(owner, "hiss", 25, 1, 1) - /obj/item/organ/tongue/bone name = "bone \"tongue\"" desc = "Apparently skeletons alter the sounds they produce through oscillation of their teeth, hence their characteristic rattling." @@ -214,14 +161,13 @@ attack_verb = list("bitten", "chattered", "chomped", "enamelled", "boned") taste_sensitivity = 101 // skeletons cannot taste anything maxHealth = 75 //Take brute damage instead - modifies_speech = TRUE var/chattering = FALSE var/phomeme_type = "sans" - var/list/phomeme_types = list("sans", "papyrus") + var/list/phomeme_types = list(/datum/accent/span/sans, /datum/accent/span/papyrus) /obj/item/organ/tongue/bone/Initialize() + initial_accents += pick(phomeme_types) . = ..() - phomeme_type = pick(phomeme_types) /obj/item/organ/tongue/bone/applyOrganDamage(var/d, var/maximum = maxHealth) if(d < 0) @@ -234,19 +180,14 @@ return /obj/item/organ/tongue/bone/handle_speech(datum/source, list/speech_args) - if (chattering) + if(chattering) chatter(speech_args[SPEECH_MESSAGE], phomeme_type, source) - switch(phomeme_type) - if("sans") - speech_args[SPEECH_SPANS] |= SPAN_SANS - if("papyrus") - speech_args[SPEECH_SPANS] |= SPAN_PAPYRUS + ..() /obj/item/organ/tongue/bone/plasmaman name = "plasma bone \"tongue\"" desc = "Like animated skeletons, Plasmamen vibrate their teeth in order to produce speech." icon_state = "tongueplasma" - modifies_speech = FALSE /obj/item/organ/tongue/robot name = "robotic voicebox" @@ -256,7 +197,7 @@ icon_state = "tonguerobot" say_mod = "states" attack_verb = list("beeped", "booped") - modifies_speech = TRUE + initial_accents = list(/datum/accent/span/robot) taste_sensitivity = 25 // not as good as an organic tongue maxHealth = 100 //RoboTongue! var/electronics_magic = TRUE @@ -264,34 +205,19 @@ /obj/item/organ/tongue/robot/could_speak_language(language) return ..() || electronics_magic -/obj/item/organ/tongue/robot/handle_speech(datum/source, list/speech_args) - speech_args[SPEECH_SPANS] |= SPAN_ROBOT - /obj/item/organ/tongue/fluffy name = "fluffy tongue" desc = "OwO what's this?" icon_state = "tonguefluffy" taste_sensitivity = 10 // extra sensitive and inquisitive uwu maxHealth = 35 //Sensitive tongue! - modifies_speech = TRUE - -/obj/item/organ/tongue/fluffy/handle_speech(datum/source, list/speech_args) - var/message = speech_args[SPEECH_MESSAGE] - if(message[1] != "*") - message = replacetext(message, "ne", "nye") - message = replacetext(message, "nu", "nyu") - message = replacetext(message, "na", "nya") - message = replacetext(message, "no", "nyo") - message = replacetext(message, "ove", "uv") - message = replacetext(message, "l", "w") - message = replacetext(message, "r", "w") - message = lowertext(message) - speech_args[SPEECH_MESSAGE] = message + initial_accents = list(/datum/accent/fluffy) /obj/item/organ/tongue/cybernetic name = "cybernetic tongue" desc = "A state of the art robotic tongue that can detect the pH of anything drank." icon_state = "tonguecybernetic" + initial_accents = list(/datum/accent/span/robot) taste_sensitivity = 10 maxHealth = 60 //It's robotic! organ_flags = ORGAN_SYNTHETIC @@ -303,12 +229,32 @@ var/errormessage = list("Runtime in tongue.dm, line 39: Undefined operation \"zapzap ow my tongue\"", "afhsjifksahgjkaslfhashfjsak", "-1.#IND", "Graham's number", "inside you all along", "awaiting at least 1 approving review before merging this taste request") owner.say("The pH is appropriately [pick(errormessage)].", forced = "EMPed synthetic tongue") -/obj/item/organ/tongue/cybernetic/handle_speech(datum/source, list/speech_args) - speech_args[SPEECH_SPANS] |= SPAN_ROBOT - /obj/item/organ/tongue/robot/ipc name = "positronic voicebox" say_mod = "beeps" desc = "A voice synthesizer used by IPCs to smoothly interface with organic lifeforms." electronics_magic = FALSE organ_flags = ORGAN_SYNTHETIC + +/obj/item/organ/tongue/ethereal + name = "electric discharger" + desc = "A sophisticated ethereal organ, capable of synthesising speech via electrical discharge." + icon_state = "electrotongue" + say_mod = "crackles" + attack_verb = list("shocked", "jolted", "zapped") + taste_sensitivity = 101 // Not a tongue, they can't taste shit + var/static/list/languages_possible_ethereal = typecacheof(list( + /datum/language/common, + /datum/language/draconic, + /datum/language/codespeak, + /datum/language/monkey, + /datum/language/narsie, + /datum/language/beachbum, + /datum/language/aphasia, + /datum/language/sylvan, + /datum/language/voltaic + )) + +/obj/item/organ/tongue/ethereal/Initialize(mapload) + . = ..() + languages_possible = languages_possible_ethereal diff --git a/code/modules/surgery/repair_puncture.dm b/code/modules/surgery/repair_puncture.dm new file mode 100644 index 0000000000..12aefefc82 --- /dev/null +++ b/code/modules/surgery/repair_puncture.dm @@ -0,0 +1,108 @@ + +/////BURN FIXING SURGERIES////// + +//the step numbers of each of these two, we only currently use the first to switch back and forth due to advancing after finishing steps anyway +#define REALIGN_INNARDS 1 +#define WELD_VEINS 2 + +///// Repair puncture wounds +/datum/surgery/repair_puncture + name = "Repair puncture" + steps = list(/datum/surgery_step/incise, /datum/surgery_step/repair_innards, /datum/surgery_step/seal_veins, /datum/surgery_step/close) // repeat between steps 2 and 3 until healed + target_mobtypes = list(/mob/living/carbon) + possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD) + requires_real_bodypart = TRUE + targetable_wound = /datum/wound/pierce + +/datum/surgery/repair_puncture/can_start(mob/living/user, mob/living/carbon/target) + . = ..() + if(.) + var/obj/item/bodypart/targeted_bodypart = target.get_bodypart(user.zone_selected) + var/datum/wound/burn/pierce_wound = targeted_bodypart.get_wound_type(targetable_wound) + return(pierce_wound && pierce_wound.blood_flow > 0) + +//SURGERY STEPS + +///// realign the blood vessels so we can reweld them +/datum/surgery_step/repair_innards + name = "realign blood vessels" + implements = list(TOOL_HEMOSTAT = 100, TOOL_SCALPEL = 85, TOOL_WIRECUTTER = 40) + time = 3 SECONDS + +/datum/surgery_step/repair_innards/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + var/datum/wound/pierce/pierce_wound = surgery.operated_wound + if(!pierce_wound) + user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...") + return + + if(pierce_wound.blood_flow <= 0) + to_chat(user, "[target]'s [parse_zone(user.zone_selected)] has no puncture to repair!") + surgery.status++ + return + + display_results(user, target, "You begin to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)]...", + "[user] begins to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)] with [tool].", + "[user] begins to realign the torn blood vessels in [target]'s [parse_zone(user.zone_selected)].") + +/datum/surgery_step/repair_innards/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) + var/datum/wound/pierce/pierce_wound = surgery.operated_wound + if(!pierce_wound) + to_chat(user, "[target] has no puncture wound there!") + return ..() + + display_results(user, target, "You successfully realign some of the blood vessels in [target]'s [parse_zone(target_zone)].", + "[user] successfully realigns some of the blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!", + "[user] successfully realigns some of the blood vessels in [target]'s [parse_zone(target_zone)]!") + log_combat(user, target, "excised infected flesh in", addition="INTENT: [uppertext(user.a_intent)]") + surgery.operated_bodypart.receive_damage(brute=3, wound_bonus=CANT_WOUND) + pierce_wound.blood_flow -= 0.25 + return ..() + +/datum/surgery_step/repair_innards/failure(mob/user, mob/living/target, target_zone, obj/item/tool, datum/surgery/surgery, var/fail_prob = 0) + . = ..() + display_results(user, target, "You jerk apart some of the blood vessels in [target]'s [parse_zone(target_zone)].", + "[user] jerks apart some of the blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!", + "[user] jerk apart some of the blood vessels in [target]'s [parse_zone(target_zone)]!") + surgery.operated_bodypart.receive_damage(brute=rand(4,8), sharpness=SHARP_EDGED, wound_bonus = 10) + +///// Sealing the vessels back together +/datum/surgery_step/seal_veins + name = "weld veins" // if your doctor says they're going to weld your blood vessels back together, you're either A) on SS13, or B) in grave mortal peril + implements = list(TOOL_CAUTERY = 100, /obj/item/gun/energy/laser = 90, TOOL_WELDER = 70, /obj/item = 30) + time = 4 SECONDS + +/datum/surgery_step/seal_veins/tool_check(mob/user, obj/item/tool) + if(implement_type == TOOL_WELDER || implement_type == /obj/item) + return tool.get_temperature() + + return TRUE + +/datum/surgery_step/seal_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) + var/datum/wound/pierce/pierce_wound = surgery.operated_wound + if(!pierce_wound) + user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "You look for [target]'s [parse_zone(user.zone_selected)]...") + return + display_results(user, target, "You begin to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)]...", + "[user] begins to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)] with [tool].", + "[user] begins to meld some of the split blood vessels in [target]'s [parse_zone(user.zone_selected)].") + +/datum/surgery_step/seal_veins/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) + var/datum/wound/pierce/pierce_wound = surgery.operated_wound + if(!pierce_wound) + to_chat(user, "[target] has no puncture there!") + return ..() + + display_results(user, target, "You successfully meld some of the split blood vessels in [target]'s [parse_zone(target_zone)] with [tool].", + "[user] successfully melds some of the split blood vessels in [target]'s [parse_zone(target_zone)] with [tool]!", + "[user] successfully melds some of the split blood vessels in [target]'s [parse_zone(target_zone)]!") + log_combat(user, target, "dressed burns in", addition="INTENT: [uppertext(user.a_intent)]") + pierce_wound.blood_flow -= 0.5 + if(pierce_wound.blood_flow > 0) + surgery.status = REALIGN_INNARDS + to_chat(user, "There still seems to be misaligned blood vessels to finish...") + else + to_chat(user, "You've repaired all the internal damage in [target]'s [parse_zone(target_zone)]!") + return ..() + +#undef REALIGN_INNARDS +#undef WELD_VEINS diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm index 150016f570..0f1004221c 100644 --- a/code/modules/surgery/tools.dm +++ b/code/modules/surgery/tools.dm @@ -10,6 +10,12 @@ tool_behaviour = TOOL_RETRACTOR toolspeed = 1 +/obj/item/retractor/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() + /obj/item/retractor/advanced name = "mechanical pinches" desc = "An agglomerate of rods and gears." @@ -55,6 +61,12 @@ tool_behaviour = TOOL_HEMOSTAT toolspeed = 1 +/obj/item/hemostat/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() + /obj/item/hemostat/augment name = "hemostat" desc = "Tiny servos power a pair of pincers to stop bleeding." @@ -79,6 +91,12 @@ tool_behaviour = TOOL_CAUTERY toolspeed = 1 +/obj/item/cautery/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() + /obj/item/cautery/augment name = "cautery" desc = "A heated element that cauterizes wounds." @@ -107,6 +125,12 @@ tool_behaviour = TOOL_DRILL toolspeed = 1 +/obj/item/surgicaldrill/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() + /obj/item/surgicaldrill/advanced name = "searing tool" desc = "It projects a high power laser used for medical application." @@ -163,7 +187,7 @@ item_flags = SURGICAL_TOOL attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP_ACCURATE + sharpness = SHARP_POINTY tool_behaviour = TOOL_SCALPEL toolspeed = 1 bare_wound_bonus = 20 @@ -172,6 +196,12 @@ . = ..() AddComponent(/datum/component/butchering, 80 * toolspeed, 100, 0) +/obj/item/scalpel/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() + /obj/item/scalpel/advanced name = "laser scalpel" desc = "An advanced scalpel which uses laser technology to cut." @@ -181,7 +211,7 @@ force = 16 toolspeed = 0.7 light_color = LIGHT_COLOR_GREEN - sharpness = IS_SHARP_ACCURATE + sharpness = SHARP_POINTY /obj/item/scalpel/advanced/Initialize() . = ..() @@ -221,7 +251,7 @@ attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") toolspeed = 0.5 hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP_ACCURATE + sharpness = SHARP_POINTY /obj/item/scalpel/suicide_act(mob/user) user.visible_message("[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -245,16 +275,21 @@ throw_range = 5 custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000) attack_verb = list("attacked", "slashed", "sawed", "cut") - sharpness = IS_SHARP + sharpness = SHARP_EDGED tool_behaviour = TOOL_SAW toolspeed = 1 - wound_bonus = 10 - bare_wound_bonus = 15 + wound_bonus = 5 + bare_wound_bonus = 10 /obj/item/circular_saw/Initialize() . = ..() AddComponent(/datum/component/butchering, 40 * toolspeed, 100, 5, 'sound/weapons/circsawhit.ogg') //saws are very accurate and fast at butchering +/obj/item/circular_saw/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() /obj/item/circular_saw/augment name = "circular saw" @@ -272,7 +307,7 @@ custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000) toolspeed = 0.5 attack_verb = list("attacked", "slashed", "sawed", "cut") - sharpness = IS_SHARP + sharpness = SHARP_EDGED /obj/item/surgical_drapes name = "surgical drapes" @@ -392,3 +427,9 @@ attack_verb = list("corrected", "properly set") tool_behaviour = TOOL_BONESET toolspeed = 1 + +/obj/item/bonesetter/attack(mob/living/L, mob/user) + if(user.a_intent == INTENT_HELP) + to_chat(user, "You refrain from hitting [L] with [src], as you are in help intent.") + return + return ..() diff --git a/code/modules/tgui/external.dm b/code/modules/tgui/external.dm index 5de54c439c..c4515b8a76 100644 --- a/code/modules/tgui/external.dm +++ b/code/modules/tgui/external.dm @@ -1,7 +1,8 @@ /** - * tgui external + * External tgui definitions, such as src_object APIs. * - * Contains all external tgui declarations. + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ /** @@ -11,13 +12,9 @@ * If this proc is not implemented properly, the UI will not update correctly. * * required user mob The mob who opened/is using the UI. - * optional ui_key string The ui_key of the UI. * optional ui datum/tgui The UI to be updated, if it exists. - * optional force_open bool If the UI should be re-opened instead of updated. - * optional master_ui datum/tgui The parent UI. - * optional state datum/ui_state The state used to determine status. */ -/datum/proc/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/datum/proc/ui_interact(mob/user, datum/tgui/ui) return FALSE // Not implemented. /** @@ -37,10 +34,11 @@ * public * * Static Data to be sent to the UI. - * Static data differs from normal data in that it's large data that should be sent infrequently - * This is implemented optionally for heavy uis that would be sending a lot of redundant data - * frequently. - * Gets squished into one object on the frontend side, but the static part is cached. + * + * Static data differs from normal data in that it's large data that should be + * sent infrequently. This is implemented optionally for heavy uis that would + * be sending a lot of redundant data frequently. Gets squished into one + * object on the frontend side, but the static part is cached. * * required user mob The mob interacting with the UI. * @@ -52,18 +50,17 @@ /** * public * - * Forces an update on static data. Should be done manually whenever something happens to change static data. + * Forces an update on static data. Should be done manually whenever something + * happens to change static data. * * required user the mob currently interacting with the ui * optional ui ui to be updated - * optional ui_key ui key of ui to be updated */ -/datum/proc/update_static_data(mob/user, datum/tgui/ui, ui_key = "main") - ui = SStgui.try_update_ui(user, src, ui_key, ui) - // If there was no ui to update, there's no static data to update either. +/datum/proc/update_static_data(mob/user, datum/tgui/ui) if(!ui) - return - ui.push_data(null, ui_static_data(), TRUE) + ui = SStgui.get_open_ui(user, src) + if(ui) + ui.send_full_update() /** * public @@ -85,17 +82,12 @@ * public * * Called on an object when a tgui object is being created, allowing you to - * customise the html - * For example: inserting a custom stylesheet that you need in the head + * push various assets to tgui, for examples spritesheets. * - * For this purpose, some tags are available in the html, to be parsed out - ^ with replacetext - * (customheadhtml) - Additions to the head tag - * - * required html the html base text + * return list List of asset datums or file paths. */ -/datum/proc/ui_base_html(html) - return html +/datum/proc/ui_assets(mob/user) + return list() /** * private @@ -107,6 +99,15 @@ /datum/proc/ui_host(mob/user) return src // Default src. +/** + * private + * + * The UI's state controller to be used for created uis + * This is a proc over a var for memory reasons + */ +/datum/proc/ui_state(mob/user) + return GLOB.default_state + /** * global * @@ -118,9 +119,24 @@ /** * global * - * Used to track UIs for a mob. + * Tracks open UIs for a user. */ -/mob/var/list/open_uis = list() +/mob/var/list/tgui_open_uis = list() + +/** + * global + * + * Tracks open windows for a user. + */ +/client/var/list/tgui_windows = list() + +/** + * global + * + * TRUE if cache was reloaded by tgui dev server at least once. + */ +/client/var/tgui_cache_reloaded = FALSE + /** * public * @@ -137,17 +153,56 @@ * * required uiref ref The UI that was closed. */ -/client/verb/uiclose(ref as text) +/client/verb/uiclose(window_id as text) // Name the verb, and hide it from the user panel. set name = "uiclose" - set hidden = 1 + set hidden = TRUE + var/mob/user = src && src.mob + if(!user) + return + // Close all tgui datums based on window_id. + SStgui.force_close_window(user, window_id) - // Get the UI based on the ref. - var/datum/tgui/ui = locate(ref) - - // If we found the UI, close it. - if(istype(ui)) - ui.close() - // Unset machine just to be sure. - if(src && src.mob) - src.mob.unset_machine() +/** + * Middleware for /client/Topic. + * + * return bool If TRUE, prevents propagation of the topic call. + */ +/proc/tgui_Topic(href_list) + // Skip non-tgui topics + if(!href_list["tgui"]) + return FALSE + var/type = href_list["type"] + // Unconditionally collect tgui logs + if(type == "log") + log_tgui(usr, href_list["message"]) + // Reload all tgui windows + if(type == "cacheReloaded") + if(!check_rights(R_ADMIN) || usr.client.tgui_cache_reloaded) + return TRUE + // Mark as reloaded + usr.client.tgui_cache_reloaded = TRUE + // Notify windows + var/list/windows = usr.client.tgui_windows + for(var/window_id in windows) + var/datum/tgui_window/window = windows[window_id] + if (window.status == TGUI_WINDOW_READY) + window.on_message(type, null, href_list) + return TRUE + // Locate window + var/window_id = href_list["window_id"] + var/datum/tgui_window/window + if(window_id) + window = usr.client.tgui_windows[window_id] + if(!window) + log_tgui(usr, "Error: Couldn't find the window datum, force closing.") + SStgui.force_close_window(usr, window_id) + return TRUE + // Decode payload + var/payload + if(href_list["payload"]) + payload = json_decode(href_list["payload"]) + // Pass message to window + if(window) + window.on_message(type, payload, href_list) + return TRUE diff --git a/code/modules/tgui/states.dm b/code/modules/tgui/states.dm index e626b98815..fa88cc1338 100644 --- a/code/modules/tgui/states.dm +++ b/code/modules/tgui/states.dm @@ -1,7 +1,9 @@ /** - * tgui states + * Base state and helpers for states. Just does some sanity checks, + * implement a proper state for in-depth checks. * - * Base state and helpers for states. Just does some sanity checks, implement a state for in-depth checks. + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ /** @@ -26,9 +28,10 @@ . = max(., UI_INTERACTIVE) // Regular ghosts can always at least view if in range. - var/clientviewlist = getviewsize(user.client.view) - if(get_dist(src_object, user) < max(clientviewlist[1],clientviewlist[2])) - . = max(., UI_UPDATE) + if(user.client) + var/clientviewlist = getviewsize(user.client.view) + if(get_dist(src_object, user) < max(clientviewlist[1], clientviewlist[2])) + . = max(., UI_UPDATE) // Check if the state allows interaction var/result = state.can_use_topic(src_object, user) @@ -46,7 +49,8 @@ * return UI_state The state of the UI. */ /datum/ui_state/proc/can_use_topic(src_object, mob/user) - return UI_CLOSE // Don't allow interaction by default. + // Don't allow interaction by default. + return UI_CLOSE /** * public @@ -56,21 +60,31 @@ * return UI_state The state of the UI. */ /mob/proc/shared_ui_interaction(src_object) - if(!client) // Close UIs if mindless. + // Close UIs if mindless. + if(!client) return UI_CLOSE - else if(stat) // Disable UIs if unconcious. + // Disable UIs if unconcious. + else if(stat) return UI_DISABLED - else if(incapacitated() || lying) // Update UIs if incapicitated but concious. + // Update UIs if incapicitated but concious. + else if(incapacitated()) return UI_UPDATE return UI_INTERACTIVE +/mob/living/shared_ui_interaction(src_object) + . = ..() + if(!(mobility_flags & MOBILITY_UI) && . == UI_INTERACTIVE) + return UI_UPDATE + /mob/living/silicon/ai/shared_ui_interaction(src_object) - if(lacks_power()) // Disable UIs if the AI is unpowered. + // Disable UIs if the AI is unpowered. + if(lacks_power()) return UI_DISABLED return ..() /mob/living/silicon/robot/shared_ui_interaction(src_object) - if(!cell || cell.charge <= 0 || locked_down) // Disable UIs if the Borg is unpowered or locked. + // Disable UIs if the Borg is unpowered or locked. + if(!cell || cell.charge <= 0 || locked_down) return UI_DISABLED return ..() @@ -87,7 +101,8 @@ * return UI_state The state of the UI. */ /atom/proc/contents_ui_distance(src_object, mob/living/user) - return user.shared_living_ui_distance(src_object) // Just call this mob's check. + // Just call this mob's check. + return user.shared_living_ui_distance(src_object) /** * public @@ -99,17 +114,21 @@ * return UI_state The state of the UI. */ /mob/living/proc/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE) - if(viewcheck && !(src_object in view(src))) // If the object is obscured, close it. + // If the object is obscured, close it. + if(viewcheck && !(src_object in view(src))) return UI_CLOSE - var/dist = get_dist(src_object, src) - if(dist <= 1 || src_object.hasSiliconAccessInArea(src)) // Open and interact if 1-0 tiles away. + // Open and interact if 1-0 tiles away. + if(dist <= 1) return UI_INTERACTIVE - else if(dist <= 2) // View only if 2-3 tiles away. + // View only if 2-3 tiles away. + else if(dist <= 2) return UI_UPDATE - else if(dist <= 5) // Disable if 5 tiles away. + // Disable if 5 tiles away. + else if(dist <= 5) return UI_DISABLED - return UI_CLOSE // Otherwise, we got nothing. + // Otherwise, we got nothing. + return UI_CLOSE /mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE) if(dna.check_mutation(TK) && tkMaxRangeCheck(src, src_object)) diff --git a/code/modules/tgui/states/admin.dm b/code/modules/tgui/states/admin.dm index 61fc373118..227a294078 100644 --- a/code/modules/tgui/states/admin.dm +++ b/code/modules/tgui/states/admin.dm @@ -2,6 +2,9 @@ * tgui state: admin_state * * Checks that the user is an admin, end-of-story. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(admin_state, /datum/ui_state/admin_state, new) diff --git a/code/modules/tgui/states/always.dm b/code/modules/tgui/states/always.dm index a741e2e3d4..210f0896a2 100644 --- a/code/modules/tgui/states/always.dm +++ b/code/modules/tgui/states/always.dm @@ -2,6 +2,9 @@ * tgui state: always_state * * Always grants the user UI_INTERACTIVE. Period. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(always_state, /datum/ui_state/always_state, new) diff --git a/code/modules/tgui/states/conscious.dm b/code/modules/tgui/states/conscious.dm index 4e2793d130..670ca7c07e 100644 --- a/code/modules/tgui/states/conscious.dm +++ b/code/modules/tgui/states/conscious.dm @@ -2,6 +2,9 @@ * tgui state: conscious_state * * Only checks if the user is conscious. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(conscious_state, /datum/ui_state/conscious_state, new) diff --git a/code/modules/tgui/states/contained.dm b/code/modules/tgui/states/contained.dm index f02424d01e..1eb8edba25 100644 --- a/code/modules/tgui/states/contained.dm +++ b/code/modules/tgui/states/contained.dm @@ -2,6 +2,9 @@ * tgui state: contained_state * * Checks that the user is inside the src_object. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(contained_state, /datum/ui_state/contained_state, new) diff --git a/code/modules/tgui/states/debug.dm b/code/modules/tgui/states/debug.dm new file mode 100644 index 0000000000..6c600b38ce --- /dev/null +++ b/code/modules/tgui/states/debug.dm @@ -0,0 +1,6 @@ +GLOBAL_DATUM_INIT(debug_state, /datum/ui_state/debug_state, new) + +/datum/ui_state/debug_state/can_use_topic(src_object, mob/user) + if(check_rights_for(user.client, R_DEBUG)) + return UI_INTERACTIVE + return UI_CLOSE diff --git a/code/modules/tgui/states/deep_inventory.dm b/code/modules/tgui/states/deep_inventory.dm index 43758cbab1..a2b9276a59 100644 --- a/code/modules/tgui/states/deep_inventory.dm +++ b/code/modules/tgui/states/deep_inventory.dm @@ -1,7 +1,11 @@ /** * tgui state: deep_inventory_state * - * Checks that the src_object is in the user's deep (backpack, box, toolbox, etc) inventory. + * Checks that the src_object is in the user's deep + * (backpack, box, toolbox, etc) inventory. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(deep_inventory_state, /datum/ui_state/deep_inventory_state, new) diff --git a/code/modules/tgui/states/default.dm b/code/modules/tgui/states/default.dm index 6bb159640e..367e57beff 100644 --- a/code/modules/tgui/states/default.dm +++ b/code/modules/tgui/states/default.dm @@ -1,7 +1,11 @@ /** * tgui state: default_state * - * Checks a number of things -- mostly physical distance for humans and view for robots. + * Checks a number of things -- mostly physical distance for humans + * and view for robots. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new) diff --git a/code/modules/tgui/states/default_contained.dm b/code/modules/tgui/states/default_contained.dm deleted file mode 100644 index c532e9f5d1..0000000000 --- a/code/modules/tgui/states/default_contained.dm +++ /dev/null @@ -1,13 +0,0 @@ -/** - * tgui state: default_contained - * - * Basically default and contained combined, allowing for both - */ - -GLOBAL_DATUM_INIT(default_contained_state, /datum/ui_state/default/contained, new) - -/datum/ui_state/default/contained/can_use_topic(atom/src_object, mob/user) - if(src_object.contains(user)) - return UI_INTERACTIVE - return ..() - \ No newline at end of file diff --git a/code/modules/tgui/states/hands.dm b/code/modules/tgui/states/hands.dm index d73d1058ea..1c885ed414 100644 --- a/code/modules/tgui/states/hands.dm +++ b/code/modules/tgui/states/hands.dm @@ -2,6 +2,9 @@ * tgui state: hands_state * * Checks that the src_object is in the user's hands. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(hands_state, /datum/ui_state/hands_state, new) @@ -19,7 +22,7 @@ GLOBAL_DATUM_INIT(hands_state, /datum/ui_state/hands_state, new) return UI_INTERACTIVE return UI_CLOSE -/mob/living/silicon/robot/hands_can_use_topic(obj/src_object) - if(activated(src_object) || istype(src_object.loc, /obj/item/weapon/gripper)) +/mob/living/silicon/robot/hands_can_use_topic(src_object) + if(activated(src_object)) return UI_INTERACTIVE return UI_CLOSE diff --git a/code/modules/tgui/states/human_adjacent.dm b/code/modules/tgui/states/human_adjacent.dm index 7aefe43e44..2ac7c8637b 100644 --- a/code/modules/tgui/states/human_adjacent.dm +++ b/code/modules/tgui/states/human_adjacent.dm @@ -3,6 +3,9 @@ * * In addition to default checks, only allows interaction for a * human adjacent user. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(human_adjacent_state, /datum/ui_state/human_adjacent_state, new) diff --git a/code/modules/tgui/states/inventory.dm b/code/modules/tgui/states/inventory.dm index 43fe2cb451..dc5dd0d57e 100644 --- a/code/modules/tgui/states/inventory.dm +++ b/code/modules/tgui/states/inventory.dm @@ -1,7 +1,11 @@ /** * tgui state: inventory_state * - * Checks that the src_object is in the user's top-level (hand, ear, pocket, belt, etc) inventory. + * Checks that the src_object is in the user's top-level + * (hand, ear, pocket, belt, etc) inventory. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(inventory_state, /datum/ui_state/inventory_state, new) diff --git a/code/modules/tgui/states/language_menu.dm b/code/modules/tgui/states/language_menu.dm index 5c816c8922..6389b05cd5 100644 --- a/code/modules/tgui/states/language_menu.dm +++ b/code/modules/tgui/states/language_menu.dm @@ -1,5 +1,8 @@ /** * tgui state: language_menu_state + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(language_menu_state, /datum/ui_state/language_menu, new) diff --git a/code/modules/tgui/states/not_incapacitated.dm b/code/modules/tgui/states/not_incapacitated.dm index 364b59424d..16dcb7881e 100644 --- a/code/modules/tgui/states/not_incapacitated.dm +++ b/code/modules/tgui/states/not_incapacitated.dm @@ -2,6 +2,9 @@ * tgui state: not_incapacitated_state * * Checks that the user isn't incapacitated + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(not_incapacitated_state, /datum/ui_state/not_incapacitated_state, new) @@ -24,6 +27,10 @@ GLOBAL_DATUM_INIT(not_incapacitated_turf_state, /datum/ui_state/not_incapacitate /datum/ui_state/not_incapacitated_state/can_use_topic(src_object, mob/user) if(user.stat) return UI_CLOSE - if(user.incapacitated() || user.lying || (turf_check && !isturf(user.loc))) + if(user.incapacitated() || (turf_check && !isturf(user.loc))) return UI_DISABLED - return UI_INTERACTIVE \ No newline at end of file + if(isliving(user)) + var/mob/living/L = user + if(!(L.mobility_flags & MOBILITY_STAND)) + return UI_DISABLED + return UI_INTERACTIVE diff --git a/code/modules/tgui/states/notcontained.dm b/code/modules/tgui/states/notcontained.dm index 642c6ce95f..1d4e6aec19 100644 --- a/code/modules/tgui/states/notcontained.dm +++ b/code/modules/tgui/states/notcontained.dm @@ -1,7 +1,11 @@ /** * tgui state: notcontained_state * - * Checks that the user is not inside src_object, and then makes the default checks. + * Checks that the user is not inside src_object, and then makes the + * default checks. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(notcontained_state, /datum/ui_state/notcontained_state, new) diff --git a/code/modules/tgui/states/observer.dm b/code/modules/tgui/states/observer.dm index 86ad776b13..d105de1c0c 100644 --- a/code/modules/tgui/states/observer.dm +++ b/code/modules/tgui/states/observer.dm @@ -2,6 +2,9 @@ * tgui state: observer_state * * Checks that the user is an observer/ghost. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(observer_state, /datum/ui_state/observer_state, new) diff --git a/code/modules/tgui/states/physical.dm b/code/modules/tgui/states/physical.dm index 88c8a291aa..3073039d14 100644 --- a/code/modules/tgui/states/physical.dm +++ b/code/modules/tgui/states/physical.dm @@ -2,6 +2,9 @@ * tgui state: physical_state * * Short-circuits the default state to only check physical distance. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(physical_state, /datum/ui_state/physical, new) diff --git a/code/modules/tgui/states/self.dm b/code/modules/tgui/states/self.dm index b0c9500fbc..4b6e3b9fd9 100644 --- a/code/modules/tgui/states/self.dm +++ b/code/modules/tgui/states/self.dm @@ -2,6 +2,9 @@ * tgui state: self_state * * Only checks that the user and src_object are the same. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(self_state, /datum/ui_state/self_state, new) diff --git a/code/modules/tgui/states/zlevel.dm b/code/modules/tgui/states/zlevel.dm index 5e3ccfb7de..64ea2fa1c0 100644 --- a/code/modules/tgui/states/zlevel.dm +++ b/code/modules/tgui/states/zlevel.dm @@ -2,6 +2,9 @@ * tgui state: z_state * * Only checks that the Z-level of the user and src_object are the same. + * + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ GLOBAL_DATUM_INIT(z_state, /datum/ui_state/z_state, new) diff --git a/code/modules/tgui/subsystem.dm b/code/modules/tgui/subsystem.dm deleted file mode 100644 index cbe94e2d7f..0000000000 --- a/code/modules/tgui/subsystem.dm +++ /dev/null @@ -1,247 +0,0 @@ -/** - * tgui subsystem - * - * Contains all tgui state and subsystem code. - */ - -/** - * public - * - * Get a open UI given a user, src_object, and ui_key and try to update it with data. - * - * required user mob The mob who opened/is using the UI. - * required src_object datum The object/datum which owns the UI. - * required ui_key string The ui_key of the UI. - * optional ui datum/tgui The UI to be updated, if it exists. - * optional force_open bool If the UI should be re-opened instead of updated. - * - * return datum/tgui The found UI. - */ -/datum/controller/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = FALSE) - if(isnull(ui)) // No UI was passed, so look for one. - ui = get_open_ui(user, src_object, ui_key) - - if(!isnull(ui)) - var/data = src_object.ui_data(user) // Get data from the src_object. - if(!force_open) // UI is already open; update it. - ui.push_data(data) - else // Re-open it anyways. - ui.reinitialize(null, data) - return ui // We found the UI, return it. - else - return null // We couldn't find a UI. - -/** - * private - * - * Get a open UI given a user, src_object, and ui_key. - * - * required user mob The mob who opened/is using the UI. - * required src_object datum The object/datum which owns the UI. - * required ui_key string The ui_key of the UI. - * - * return datum/tgui The found UI. - */ -/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object, ui_key) - var/src_object_key = "[REF(src_object)]" - if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return null // No UIs open. - else if(isnull(open_uis[src_object_key][ui_key]) || !istype(open_uis[src_object_key][ui_key], /list)) - return null // No UIs open for this object. - - for(var/datum/tgui/ui in open_uis[src_object_key][ui_key]) // Find UIs for this object. - if(ui.user == user) // Make sure we have the right user - return ui - - return null // Couldn't find a UI! - -/** - * private - * - * Update all UIs attached to src_object. - * - * required src_object datum The object/datum which owns the UIs. - * - * return int The number of UIs updated. - */ -/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object) - var/src_object_key = "[REF(src_object)]" - if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return 0 // Couldn't find any UIs for this object. - - var/update_count = 0 - for(var/ui_key in open_uis[src_object_key]) - for(var/datum/tgui/ui in open_uis[src_object_key][ui_key]) - if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user)) // Check the UI is valid. - ui.process(force = 1) // Update the UI. - update_count++ // Count each UI we update. - return update_count - -/** - * private - * - * Close all UIs attached to src_object. - * - * required src_object datum The object/datum which owns the UIs. - * - * return int The number of UIs closed. - */ -/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object) - var/src_object_key = "[REF(src_object)]" - if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return 0 // Couldn't find any UIs for this object. - - var/close_count = 0 - for(var/ui_key in open_uis[src_object_key]) - for(var/datum/tgui/ui in open_uis[src_object_key][ui_key]) - if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user)) // Check the UI is valid. - ui.close() // Close the UI. - close_count++ // Count each UI we close. - return close_count - -/** - * private - * - * Close *ALL* UIs - * - * return int The number of UIs closed. - */ -/datum/controller/subsystem/tgui/proc/close_all_uis() - var/close_count = 0 - for(var/src_object_key in open_uis) - for(var/ui_key in open_uis[src_object_key]) - for(var/datum/tgui/ui in open_uis[src_object_key][ui_key]) - if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user)) // Check the UI is valid. - ui.close() // Close the UI. - close_count++ // Count each UI we close. - return close_count - -/** - * private - * - * Update all UIs belonging to a user. - * - * required user mob The mob who opened/is using the UI. - * optional src_object datum If provided, only update UIs belonging this src_object. - * optional ui_key string If provided, only update UIs with this UI key. - * - * return int The number of UIs updated. - */ -/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object = null, ui_key = null) - if(isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0) - return 0 // Couldn't find any UIs for this user. - - var/update_count = 0 - for(var/datum/tgui/ui in user.open_uis) - if((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key)) - ui.process(force = 1) // Update the UI. - update_count++ // Count each UI we upadte. - return update_count - -/** - * private - * - * Close all UIs belonging to a user. - * - * required user mob The mob who opened/is using the UI. - * optional src_object datum If provided, only close UIs belonging this src_object. - * optional ui_key string If provided, only close UIs with this UI key. - * - * return int The number of UIs closed. - */ -/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object = null, ui_key = null) - if(isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0) - return 0 // Couldn't find any UIs for this user. - - var/close_count = 0 - for(var/datum/tgui/ui in user.open_uis) - if((isnull(src_object) || !isnull(src_object) && ui.src_object == src_object) && (isnull(ui_key) || !isnull(ui_key) && ui.ui_key == ui_key)) - ui.close() // Close the UI. - close_count++ // Count each UI we close. - return close_count - -/** - * private - * - * Add a UI to the list of open UIs. - * - * required ui datum/tgui The UI to be added. - */ -/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui) - var/src_object_key = "[REF(ui.src_object)]" - if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - open_uis[src_object_key] = list(ui.ui_key = list()) // Make a list for the ui_key and src_object. - else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) - open_uis[src_object_key][ui.ui_key] = list() // Make a list for the ui_key. - - // Append the UI to all the lists. - ui.user.open_uis |= ui - var/list/uis = open_uis[src_object_key][ui.ui_key] - uis |= ui - processing_uis |= ui - -/** - * private - * - * Remove a UI from the list of open UIs. - * - * required ui datum/tgui The UI to be removed. - * - * return bool If the UI was removed or not. - */ -/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui) - var/src_object_key = "[REF(ui.src_object)]" - if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list)) - return 0 // It wasn't open. - else if(isnull(open_uis[src_object_key][ui.ui_key]) || !istype(open_uis[src_object_key][ui.ui_key], /list)) - return 0 // It wasn't open. - - processing_uis.Remove(ui) // Remove it from the list of processing UIs. - if(ui.user) // If the user exists, remove it from them too. - ui.user.open_uis.Remove(ui) - var/Ukey = ui.ui_key - var/list/uis = open_uis[src_object_key][Ukey] // Remove it from the list of open UIs. - uis.Remove(ui) - if(!uis.len) - var/list/uiobj = open_uis[src_object_key] - uiobj.Remove(Ukey) - if(!uiobj.len) - open_uis.Remove(src_object_key) - - return 1 // Let the caller know we did it. - -/** - * private - * - * Handle client logout, by closing all their UIs. - * - * required user mob The mob which logged out. - * - * return int The number of UIs closed. - */ -/datum/controller/subsystem/tgui/proc/on_logout(mob/user) - return close_user_uis(user) - -/** - * private - * - * Handle clients switching mobs, by transferring their UIs. - * - * required user source The client's original mob. - * required user target The client's new mob. - * - * return bool If the UIs were transferred. - */ -/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target) - if(!source || isnull(source.open_uis) || !istype(source.open_uis, /list) || open_uis.len == 0) - return 0 // The old mob had no open UIs. - - if(isnull(target.open_uis) || !istype(target.open_uis, /list)) - target.open_uis = list() // Create a list for the new mob if needed. - - for(var/datum/tgui/ui in source.open_uis) - ui.user = target // Inform the UIs of their new owner. - target.open_uis.Add(ui) // Transfer all the UIs. - - source.open_uis.Cut() // Clear the old list. - return 1 // Let the caller know we did it. diff --git a/code/modules/tgui/tgui.dm b/code/modules/tgui/tgui.dm index 7971a940d4..b3b07eb178 100644 --- a/code/modules/tgui/tgui.dm +++ b/code/modules/tgui/tgui.dm @@ -1,7 +1,6 @@ /** - * tgui - * - * /tg/station user interface library + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT */ /** @@ -14,34 +13,26 @@ var/datum/src_object /// The title of te UI. var/title - /// The ui_key of the UI. This allows multiple UIs for one src_object. - var/ui_key /// The window_id for browse() and onclose(). - var/window_id - /// The window width. - var/width = 0 - /// The window height - var/height = 0 + var/datum/tgui_window/window + /// Key that is used for remembering the window geometry. + var/window_key + /// Deprecated: Window size. + var/window_size /// The interface (template) to be used for this UI. var/interface /// Update the UI every MC tick. var/autoupdate = TRUE /// If the UI has been initialized yet. var/initialized = FALSE - /// The data (and datastructure) used to initialize the UI. - var/list/initial_data - /// The static data used to initialize the UI. - var/list/initial_static_data - /// Holder for the json string, that is sent during the initial update - var/_initial_update + /// Time of opening the window. + var/opened_at + /// Stops further updates when close() was called. + var/closing = FALSE /// The status/visibility of the UI. var/status = UI_INTERACTIVE /// Topic state used to determine status/interactability. var/datum/ui_state/state = null - /// The parent UI. - var/datum/tgui/master_ui - /// Children of this UI. - var/list/datum/tgui/children = list() /** * public @@ -50,38 +41,25 @@ * * required user mob The mob who opened/is using the UI. * required src_object datum The object or datum which owns the UI. - * required ui_key string The ui_key of the UI. * required interface string The interface used to render the UI. * optional title string The title of the UI. - * optional width int The window width. - * optional height int The window height. - * optional master_ui datum/tgui The parent UI. - * optional state datum/ui_state The state used to determine status. + * optional ui_x int Deprecated: Window width. + * optional ui_y int Deprecated: Window height. * * return datum/tgui The requested UI. */ -/datum/tgui/New(mob/user, datum/src_object, ui_key, interface, title, width = 0, height = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) +/datum/tgui/New(mob/user, datum/src_object, interface, title, ui_x, ui_y) + log_tgui(user, "new [interface] fancy [user.client.prefs.tgui_fancy]") src.user = user src.src_object = src_object - src.ui_key = ui_key - // DO NOT replace with \ref here. src_object could potentially be tagged - src.window_id = "[REF(src_object)]-[ui_key]" + src.window_key = "[REF(src_object)]-main" src.interface = interface - if(title) - src.title = sanitize(title) - if(width) - src.width = width - if(height) - src.height = height - - src.master_ui = master_ui - if(master_ui) - master_ui.children += src - src.state = state - - var/datum/asset/assets = get_asset_datum(/datum/asset/group/tgui) - assets.send(user) + src.title = title + src.state = src_object.ui_state() + // Deprecated + if(ui_x && ui_y) + src.window_size = list(ui_x, ui_y) /** * public @@ -90,85 +68,59 @@ */ /datum/tgui/proc/open() if(!user.client) - return // Bail if there is no client. - - update_status(push = FALSE) // Update the window status. + return null + if(window) + return null + process_status() if(status < UI_UPDATE) - return // Bail if we're not supposed to open. - - // Build window options - var/window_options = "can_minimize=0;auto_format=0;" - // If we have a width and height, use them. - if(width && height) - window_options += "size=[width]x[height];" - // Remove titlebar and resize handles for a fancy window - if(user.client.prefs.tgui_fancy) - window_options += "titlebar=0;can_resize=0;" + return null + window = SStgui.request_pooled_window(user) + if(!window) + return null + opened_at = world.time + window.acquire_lock(src) + if(!window.is_ready()) + window.initialize( + fancy = user.client.prefs.tgui_fancy, + inline_assets = list( + get_asset_datum(/datum/asset/simple/tgui_common), + get_asset_datum(/datum/asset/simple/tgui), + )) else - window_options += "titlebar=1;can_resize=1;" - - // Generate page html - var/html - html = SStgui.basehtml - // Allow the src object to override the html if needed - html = src_object.ui_base_html(html) - // Replace template tokens with important UI data - // NOTE: Intentional \ref usage; tgui datums can't/shouldn't - // be tagged, so this is an effective unwrap - html = replacetextEx(html, "\[tgui:ref]", "\ref[src]") - - // Open the window. - user << browse(html, "window=[window_id];[window_options]") - - // Instruct the client to signal UI when the window is closed. - // NOTE: Intentional \ref usage; tgui datums can't/shouldn't - // be tagged, so this is an effective unwrap - winset(user, window_id, "on-close=\"uiclose \ref[src]\"") - - // Pre-fetch initial state while browser is still loading in - // another thread - if(!initial_data) { - initial_data = src_object.ui_data(user) - } - if(!initial_static_data) { - initial_static_data = src_object.ui_static_data(user) - } - _initial_update = url_encode(get_json(initial_data, initial_static_data)) - + window.send_message("ping") + var/flush_queue = window.send_asset(get_asset_datum( + /datum/asset/simple/namespaced/fontawesome)) + for(var/datum/asset/asset in src_object.ui_assets(user)) + flush_queue |= window.send_asset(asset) + if (flush_queue) + user.client.browse_queue_flush() + window.send_message("update", get_payload( + with_data = TRUE, + with_static_data = TRUE)) SStgui.on_open(src) /** * public * - * Reinitialize the UI. - * (Possibly with a new interface and/or data). + * Close the UI. * - * optional template string The name of the new interface. - * optional data list The new initial data. + * optional can_be_suspended bool */ -/datum/tgui/proc/reinitialize(interface, list/data, list/static_data) - if(interface) - src.interface = interface - if(data) - initial_data = data - if(static_data) - initial_static_data = static_data - open() - -/** - * public - * - * Close the UI, and all its children. - */ -/datum/tgui/proc/close() - user << browse(null, "window=[window_id]") // Close the window. - src_object.ui_close(user) - SStgui.on_close(src) - for(var/datum/tgui/child in children) // Loop through and close all children. - child.close() - children.Cut() +/datum/tgui/proc/close(can_be_suspended = TRUE) + if(closing) + return + closing = TRUE + // If we don't have window_id, open proc did not have the opportunity + // to finish, therefore it's safe to skip this whole block. + if(window) + // Windows you want to keep are usually blue screens of death + // and we want to keep them around, to allow user to read + // the error message properly. + window.release_lock() + window.close(can_be_suspended) + src_object.ui_close(user) + SStgui.on_close(src) state = null - master_ui = null qdel(src) /** @@ -176,187 +128,179 @@ * * Enable/disable auto-updating of the UI. * - * required state bool Enable/disable auto-updating. + * required value bool Enable/disable auto-updating. */ -/datum/tgui/proc/set_autoupdate(state = TRUE) - autoupdate = state +/datum/tgui/proc/set_autoupdate(autoupdate) + src.autoupdate = autoupdate + +/** + * public + * + * Replace current ui.state with a new one. + * + * required state datum/ui_state/state Next state + */ +/datum/tgui/proc/set_state(datum/ui_state/state) + src.state = state + +/** + * public + * + * Makes an asset available to use in tgui. + * + * required asset datum/asset + * + * return bool - true if an asset was actually sent + */ +/datum/tgui/proc/send_asset(datum/asset/asset) + if(!window) + CRASH("send_asset() can only be called after open().") + return window.send_asset(asset) + +/** + * public + * + * Send a full update to the client (includes static data). + * + * optional custom_data list Custom data to send instead of ui_data. + * optional force bool Send an update even if UI is not interactive. + */ +/datum/tgui/proc/send_full_update(custom_data, force) + if(!user.client || !initialized || closing) + return + var/should_update_data = force || status >= UI_UPDATE + window.send_message("update", get_payload( + custom_data, + with_data = should_update_data, + with_static_data = TRUE)) + +/** + * public + * + * Send a partial update to the client (excludes static data). + * + * optional custom_data list Custom data to send instead of ui_data. + * optional force bool Send an update even if UI is not interactive. + */ +/datum/tgui/proc/send_update(custom_data, force) + if(!user.client || !initialized || closing) + return + var/should_update_data = force || status >= UI_UPDATE + window.send_message("update", get_payload( + custom_data, + with_data = should_update_data)) /** * private * * Package the data to send to the UI, as JSON. - * This includes the UI data and config_data. * - * return string The packaged JSON. + * return list */ -/datum/tgui/proc/get_json(list/data, list/static_data) +/datum/tgui/proc/get_payload(custom_data, with_data, with_static_data) var/list/json_data = list() - json_data["config"] = list( "title" = title, "status" = status, "interface" = interface, - "fancy" = user.client.prefs.tgui_fancy, - "locked" = user.client.prefs.tgui_lock, - "observer" = isobserver(user), - "window" = window_id, - // NOTE: Intentional \ref usage; tgui datums can't/shouldn't - // be tagged, so this is an effective unwrap - "ref" = "\ref[src]" + "window" = list( + "key" = window_key, + "size" = window_size, + "fancy" = user.client.prefs.tgui_fancy, + "locked" = user.client.prefs.tgui_lock, + ), + "client" = list( + "ckey" = user.client.ckey, + "address" = user.client.address, + "computer_id" = user.client.computer_id, + ), + "user" = list( + "name" = "[user]", + "observer" = isobserver(user), + ), ) - - if(!isnull(data)) + var/data = custom_data || with_data && src_object.ui_data(user) + if(data) json_data["data"] = data - if(!isnull(static_data)) + var/static_data = with_static_data && src_object.ui_static_data(user) + if(static_data) json_data["static_data"] = static_data - - // Send shared states if(src_object.tgui_shared_states) json_data["shared"] = src_object.tgui_shared_states - - // Generate the JSON. - var/json = json_encode(json_data) - // Strip #255/improper. - json = replacetext(json, "\proper", "") - json = replacetext(json, "\improper", "") - return json + return json_data /** * private * - * Handle clicks from the UI. - * Call the src_object's ui_act() if status is UI_INTERACTIVE. - * If the src_object's ui_act() returns 1, update all UIs attacked to it. - */ -/datum/tgui/Topic(href, href_list) - if(user != usr) - return // Something is not right here. - - var/action = href_list["action"] - var/params = href_list; params -= "action" - - switch(action) - if("tgui:initialize") - user << output(_initial_update, "[window_id].browser:update") - initialized = TRUE - if("tgui:setSharedState") - // Update the window state. - update_status(push = FALSE) - // Bail if UI is not interactive or usr calling Topic - // is not the UI user. - if(status != UI_INTERACTIVE) - return - var/key = params["key"] - var/value = params["value"] - if(!src_object.tgui_shared_states) - src_object.tgui_shared_states = list() - src_object.tgui_shared_states[key] = value - SStgui.update_uis(src_object) - if("tgui:setFancy") - var/value = text2num(params["value"]) - user.client.prefs.tgui_fancy = value - if("tgui:log") - // Force window to show frills on fatal errors - if(params["fatal"]) - winset(user, window_id, "titlebar=1;can-resize=1;size=600x600") - log_message(params["log"]) - if("tgui:link") - user << link(params["url"]) - else - // Update the window state. - update_status(push = FALSE) - // Call ui_act() on the src_object. - if(src_object.ui_act(action, params, src, state)) - // Update if the object requested it. - SStgui.update_uis(src_object) - -/** - * private - * - * Update the UI. - * Only updates the data if update is true, otherwise only updates the status. - * - * optional force bool If the UI should be forced to update. + * Run an update cycle for this UI. Called internally by SStgui + * every second or so. */ /datum/tgui/process(force = FALSE) + if(closing) + return var/datum/host = src_object.ui_host(user) - if(!src_object || !host || !user) // If the object or user died (or something else), abort. + // If the object or user died (or something else), abort. + if(!src_object || !host || !user || !window) + close(can_be_suspended = FALSE) + return + // Validate ping + if(!initialized && world.time - opened_at > TGUI_PING_TIMEOUT) + log_tgui(user, \ + "Error: Zombie window detected, killing it with fire.\n" \ + + "window_id: [window.id]\n" \ + + "opened_at: [opened_at]\n" \ + + "world.time: [world.time]") + close(can_be_suspended = FALSE) + return + // Update through a normal call to ui_interact + if(status != UI_DISABLED && (autoupdate || force)) + src_object.ui_interact(user, src) + return + // Update status only + var/needs_update = process_status() + if(status <= UI_CLOSE) close() return - - if(status && (force || autoupdate)) - update() // Update the UI if the status and update settings allow it. - else - update_status(push = TRUE) // Otherwise only update status. + if(needs_update) + window.send_message("update", get_payload()) /** * private * - * Push data to an already open UI. - * - * required data list The data to send. - * optional force bool If the update should be sent regardless of state. + * Updates the status, and returns TRUE if status has changed. */ -/datum/tgui/proc/push_data(data, static_data, force = FALSE) - // Update the window state. - update_status(push = FALSE) - // Cannot update UI if it is not set up yet. - if(!initialized) - return - // Cannot update UI, we have no visibility. - if(status <= UI_DISABLED && !force) - return - // Send the new JSON to the update() Javascript function. - user << output( - url_encode(get_json(data, static_data)), - "[window_id].browser:update") +/datum/tgui/proc/process_status() + var/prev_status = status + status = src_object.ui_status(user, state) + return prev_status != status /** * private * - * Updates the UI by interacting with the src_object again, which will hopefully - * call try_ui_update on it. - * - * optional force_open bool If force_open should be passed to ui_interact. + * Callback for handling incoming tgui messages. */ -/datum/tgui/proc/update(force_open = FALSE) - src_object.ui_interact(user, ui_key, src, force_open, master_ui, state) - -/** - * private - * - * Update the status/visibility of the UI for its user. - * - * optional push bool Push an update to the UI (an update is always sent for UI_DISABLED). - */ -/datum/tgui/proc/update_status(push = FALSE) - var/status = src_object.ui_status(user, state) - if(master_ui) - status = min(status, master_ui.status) - set_status(status, push) - if(status == UI_CLOSE) - close() - -/** - * private - * - * Set the status/visibility of the UI. - * - * required status int The status to set (UI_CLOSE/UI_DISABLED/UI_UPDATE/UI_INTERACTIVE). - * optional push bool Push an update to the UI (an update is always sent for UI_DISABLED). - */ -/datum/tgui/proc/set_status(status, push = FALSE) - // Only update if status has changed. - if(src.status != status) - if(src.status == UI_DISABLED) - src.status = status - if(push) - update() - else - src.status = status - // Update if the UI just because disabled, or a push is requested. - if(status == UI_DISABLED || push) - push_data(null, force = TRUE) - -/datum/tgui/proc/log_message(message) - log_tgui("[user] ([user.ckey]) using \"[title]\":\n[message]") +/datum/tgui/proc/on_message(type, list/payload, list/href_list) + // Pass act type messages to ui_act + if(type && copytext(type, 1, 5) == "act/") + process_status() + if(src_object.ui_act(copytext(type, 5), payload, src, state)) + SStgui.update_uis(src_object) + return FALSE + switch(type) + if("ready") + initialized = TRUE + if("pingReply") + initialized = TRUE + if("suspend") + close(can_be_suspended = TRUE) + if("close") + close(can_be_suspended = FALSE) + if("log") + if(href_list["fatal"]) + close(can_be_suspended = FALSE) + if("setSharedState") + if(status != UI_INTERACTIVE) + return + LAZYINITLIST(src_object.tgui_shared_states) + src_object.tgui_shared_states[href_list["key"]] = href_list["value"] + SStgui.update_uis(src_object) diff --git a/code/modules/tgui/tgui_window.dm b/code/modules/tgui/tgui_window.dm new file mode 100644 index 0000000000..b511fe4057 --- /dev/null +++ b/code/modules/tgui/tgui_window.dm @@ -0,0 +1,316 @@ +/** + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + +/datum/tgui_window + var/id + var/client/client + var/pooled + var/pool_index + var/is_browser = FALSE + var/status = TGUI_WINDOW_CLOSED + var/locked = FALSE + var/datum/tgui/locked_by + var/datum/subscriber_object + var/subscriber_delegate + var/fatally_errored = FALSE + var/message_queue + var/sent_assets = list() + // Vars passed to initialize proc (and saved for later) + var/inline_assets + var/fancy + +/** + * public + * + * Create a new tgui window. + * + * required client /client + * required id string A unique window identifier. + */ +/datum/tgui_window/New(client/client, id, pooled = FALSE) + src.id = id + src.client = client + src.client.tgui_windows[id] = src + src.pooled = pooled + if(pooled) + src.pool_index = TGUI_WINDOW_INDEX(id) + +/** + * public + * + * Initializes the window with a fresh page. Puts window into the "loading" + * state. You can begin sending messages right after initializing. Messages + * will be put into the queue until the window finishes loading. + * + * optional inline_assets list List of assets to inline into the html. + * optional inline_html string Custom HTML to inject. + * optional fancy bool If TRUE, will hide the window titlebar. + */ +/datum/tgui_window/proc/initialize( + inline_assets = list(), + inline_html = "", + fancy = FALSE) + log_tgui(client, "[id]/initialize") + if(!client) + return + src.inline_assets = inline_assets + src.fancy = fancy + status = TGUI_WINDOW_LOADING + fatally_errored = FALSE + // Build window options + var/options = "file=[id].html;can_minimize=0;auto_format=0;" + // Remove titlebar and resize handles for a fancy window + if(fancy) + options += "titlebar=0;can_resize=0;" + else + options += "titlebar=1;can_resize=1;" + // Generate page html + var/html = SStgui.basehtml + html = replacetextEx(html, "\[tgui:windowId]", id) + // Process inline assets + var/inline_styles = "" + var/inline_scripts = "" + for(var/datum/asset/asset in inline_assets) + var/mappings = asset.get_url_mappings() + for(var/name in mappings) + var/url = mappings[name] + // Not urlencoding since asset strings are considered safe + if(copytext(name, -4) == ".css") + inline_styles += "\n" + else if(copytext(name, -3) == ".js") + inline_scripts += "\n" + asset.send(client) + html = replacetextEx(html, "\n", inline_styles) + html = replacetextEx(html, "\n", inline_scripts) + // Inject custom HTML + html = replacetextEx(html, "\n", inline_html) + // Open the window + client << browse(html, "window=[id];[options]") + // Instruct the client to signal UI when the window is closed. + winset(client, id, "on-close=\"uiclose [id]\"") + // Detect whether the control is a browser + is_browser = winexists(client, id) == "BROWSER" + +/** + * public + * + * Checks if the window is ready to receive data. + * + * return bool + */ +/datum/tgui_window/proc/is_ready() + return status == TGUI_WINDOW_READY + +/** + * public + * + * Checks if the window can be sanely suspended. + * + * return bool + */ +/datum/tgui_window/proc/can_be_suspended() + return !fatally_errored \ + && pooled \ + && pool_index > 0 \ + && pool_index <= TGUI_WINDOW_SOFT_LIMIT \ + && status == TGUI_WINDOW_READY + +/** + * public + * + * Acquire the window lock. Pool will not be able to provide this window + * to other UIs for the duration of the lock. + * + * Can be given an optional tgui datum, which will be automatically + * subscribed to incoming messages via the on_message proc. + * + * optional ui /datum/tgui + */ +/datum/tgui_window/proc/acquire_lock(datum/tgui/ui) + locked = TRUE + locked_by = ui + +/** + * public + * + * Release the window lock. + */ +/datum/tgui_window/proc/release_lock() + // Clean up assets sent by tgui datum which requested the lock + if(locked) + sent_assets = list() + locked = FALSE + locked_by = null + +/** + * public + * + * Subscribes the datum to consume window messages on a specified proc. + * + * Note, that this supports only one subscriber, because code for that + * is simpler and therefore faster. If necessary, this can be rewritten + * to support multiple subscribers. + */ +/datum/tgui_window/proc/subscribe(datum/object, delegate) + subscriber_object = object + subscriber_delegate = delegate + +/** + * public + * + * Unsubscribes the datum. Do not forget to call this when cleaning up. + */ +/datum/tgui_window/proc/unsubscribe(datum/object) + subscriber_object = null + subscriber_delegate = null + +/** + * public + * + * Close the UI. + * + * optional can_be_suspended bool + */ +/datum/tgui_window/proc/close(can_be_suspended = TRUE) + if(!client) + return + if(can_be_suspended && can_be_suspended()) + log_tgui(client, "[id]/close: suspending") + status = TGUI_WINDOW_READY + send_message("suspend") + return + log_tgui(client, "[id]/close") + release_lock() + status = TGUI_WINDOW_CLOSED + message_queue = null + // Do not close the window to give user some time + // to read the error message. + if(!fatally_errored) + client << browse(null, "window=[id]") + +/** + * public + * + * Sends a message to tgui window. + * + * required type string Message type + * required payload list Message payload + * optional force bool Send regardless of the ready status. + */ +/datum/tgui_window/proc/send_message(type, payload, force) + if(!client) + return + var/message = TGUI_CREATE_MESSAGE(type, payload) + // Place into queue if window is still loading + if(!force && status != TGUI_WINDOW_READY) + if(!message_queue) + message_queue = list() + message_queue += list(message) + return + client << output(message, is_browser \ + ? "[id]:update" \ + : "[id].browser:update") + +/** + * public + * + * Sends a raw payload to tgui window. + * + * required message string JSON+urlencoded blob to send. + * optional force bool Send regardless of the ready status. + */ +/datum/tgui_window/proc/send_raw_message(message, force) + if(!client) + return + // Place into queue if window is still loading + if(!force && status != TGUI_WINDOW_READY) + if(!message_queue) + message_queue = list() + message_queue += list(message) + return + client << output(message, is_browser \ + ? "[id]:update" \ + : "[id].browser:update") + +/** + * public + * + * Makes an asset available to use in tgui. + * + * required asset datum/asset + * + * return bool - TRUE if any assets had to be sent to the client + */ +/datum/tgui_window/proc/send_asset(datum/asset/asset) + if(!client || !asset) + return + sent_assets |= list(asset) + . = asset.send(client) + if(istype(asset, /datum/asset/spritesheet)) + var/datum/asset/spritesheet/spritesheet = asset + send_message("asset/stylesheet", spritesheet.css_filename()) + send_message("asset/mappings", asset.get_url_mappings()) + +/** + * private + * + * Sends queued messages if the queue wasn't empty. + */ +/datum/tgui_window/proc/flush_message_queue() + if(!client || !message_queue) + return + for(var/message in message_queue) + client << output(message, is_browser \ + ? "[id]:update" \ + : "[id].browser:update") + message_queue = null + +/** + * private + * + * Callback for handling incoming tgui messages. + */ +/datum/tgui_window/proc/on_message(type, payload, href_list) + // Status can be READY if user has refreshed the window. + if(type == "ready" && status == TGUI_WINDOW_READY) + // Resend the assets + for(var/asset in sent_assets) + send_asset(asset) + // Mark this window as fatally errored which prevents it from + // being suspended. + if(type == "log" && href_list["fatal"]) + fatally_errored = TRUE + // Mark window as ready since we received this message from somewhere + if(status != TGUI_WINDOW_READY) + status = TGUI_WINDOW_READY + flush_message_queue() + // Pass message to UI that requested the lock + if(locked && locked_by) + var/prevent_default = locked_by.on_message(type, payload, href_list) + if(prevent_default) + return + // Pass message to the subscriber + else if(subscriber_object) + var/prevent_default = call( + subscriber_object, + subscriber_delegate)(type, payload, href_list) + if(prevent_default) + return + // If not locked, handle these message types + switch(type) + if("ping") + send_message("pingReply", payload) + if("suspend") + close(can_be_suspended = TRUE) + if("close") + close(can_be_suspended = FALSE) + if("openLink") + client << link(href_list["url"]) + if("cacheReloaded") + // Reinitialize + initialize(inline_assets = inline_assets, fancy = fancy) + // Resend the assets + for(var/asset in sent_assets) + send_asset(asset) diff --git a/code/modules/tgui_panel/audio.dm b/code/modules/tgui_panel/audio.dm new file mode 100644 index 0000000000..e62c4b5bc1 --- /dev/null +++ b/code/modules/tgui_panel/audio.dm @@ -0,0 +1,42 @@ +/** + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + +/// Admin music volume, from 0 to 1. +/client/var/admin_music_volume = 1 + +/** + * public + * + * Sends music data to the browser. + * + * Optional settings: + * - pitch: the playback rate + * - start: the start time of the sound + * - end: when the musics stops playing + * + * required url string Must be an https URL. + * optional extra_data list Optional settings. + */ +/datum/tgui_panel/proc/play_music(url, extra_data) + if(!is_ready()) + return + if(!findtext(url, GLOB.is_http_protocol)) + return + var/list/payload = list() + if(length(extra_data) > 0) + for(var/key in extra_data) + payload[key] = extra_data[key] + payload["url"] = url + window.send_message("audio/playMusic", payload) + +/** + * public + * + * Stops playing music through the browser. + */ +/datum/tgui_panel/proc/stop_music() + if(!is_ready()) + return + window.send_message("audio/stopMusic") diff --git a/code/modules/tgui_panel/external.dm b/code/modules/tgui_panel/external.dm new file mode 100644 index 0000000000..57c89dc194 --- /dev/null +++ b/code/modules/tgui_panel/external.dm @@ -0,0 +1,53 @@ +/** + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + +/client/var/datum/tgui_panel/tgui_panel + +/** + * tgui panel / chat troubleshooting verb + */ +/client/verb/fix_chat() + set name = "Fix chat" + set category = "OOC" + var/action + log_tgui(src, "tgui_panel: Started fix_chat.") + // Not initialized + if(!tgui_panel || !istype(tgui_panel)) + log_tgui(src, "tgui_panel: datum is missing") + action = alert(src, "tgui panel was not initialized!\nSet it up again?", "", "OK", "Cancel") + if(action != "OK") + return + tgui_panel = new(src) + tgui_panel.initialize() + action = alert(src, "Wait a bit and tell me if it's fixed", "", "Fixed", "Nope") + if(action == "Fixed") + log_tgui(src, "tgui_panel: Fixed by calling 'new' + 'initialize'") + return + // Not ready + if(!tgui_panel?.is_ready()) + log_tgui(src, "tgui_panel: not ready") + action = alert(src, "tgui panel looks like it's waiting for something.\nSend it a ping?", "", "OK", "Cancel") + if(action != "OK") + return + tgui_panel.window.send_message("ping", force = TRUE) + action = alert(src, "Wait a bit and tell me if it's fixed", "", "Fixed", "Nope") + if(action == "Fixed") + log_tgui(src, "tgui_panel: Fixed by sending a ping") + return + // Catch all solution + action = alert(src, "Looks like tgui panel was already setup, but we can always try again.\nSet it up again?", "", "OK", "Cancel") + if(action != "OK") + return + tgui_panel.initialize(force = TRUE) + action = alert(src, "Wait a bit and tell me if it's fixed", "", "Fixed", "Nope") + if(action == "Fixed") + log_tgui(src, "tgui_panel: Fixed by calling 'initialize'") + return + // Failed to fix + action = alert(src, "Welp, I'm all out of ideas. Try closing BYOND and reconnecting.\nWe could also disable tgui_panel and re-enable the old UI", "", "Thanks anyways", "Switch to old UI") + if (action == "Switch to old UI") + winset(src, "output", "on-show=&is-disabled=0&is-visible=1") + winset(src, "browseroutput", "is-disabled=1;is-visible=0") + log_tgui(src, "tgui_panel: Failed to fix.") diff --git a/code/modules/tgui_panel/telemetry.dm b/code/modules/tgui_panel/telemetry.dm new file mode 100644 index 0000000000..79087d8500 --- /dev/null +++ b/code/modules/tgui_panel/telemetry.dm @@ -0,0 +1,80 @@ +/** + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + +/** + * Maximum number of connection records allowed to analyze. + * Should match the value set in the browser. + */ +#define TGUI_TELEMETRY_MAX_CONNECTIONS 5 + +/** + * Maximum time allocated for sending a telemetry packet. + */ +#define TGUI_TELEMETRY_RESPONSE_WINDOW 30 SECONDS + +/// Time of telemetry request +/datum/tgui_panel/var/telemetry_requested_at +/// Time of telemetry analysis completion +/datum/tgui_panel/var/telemetry_analyzed_at +/// List of previous client connections +/datum/tgui_panel/var/list/telemetry_connections + +/** + * private + * + * Requests some telemetry from the client. + */ +/datum/tgui_panel/proc/request_telemetry() + telemetry_requested_at = world.time + telemetry_analyzed_at = null + window.send_message("telemetry/request", list( + "limits" = list( + "connections" = TGUI_TELEMETRY_MAX_CONNECTIONS, + ), + )) + +/** + * private + * + * Analyzes a telemetry packet. + * + * Is currently only useful for detecting ban evasion attempts. + */ +/datum/tgui_panel/proc/analyze_telemetry(payload) + if(world.time > telemetry_requested_at + TGUI_TELEMETRY_RESPONSE_WINDOW) + message_admins("[key_name(client)] sent telemetry outside of the allocated time window.") + return + if(telemetry_analyzed_at) + message_admins("[key_name(client)] sent telemetry more than once.") + return + telemetry_analyzed_at = world.time + if(!payload) + return + telemetry_connections = payload["connections"] + var/len = length(telemetry_connections) + if(len == 0) + return + if(len > TGUI_TELEMETRY_MAX_CONNECTIONS) + message_admins("[key_name(client)] was kicked for sending a huge telemetry payload") + qdel(client) + return + var/list/found + for(var/i in 1 to len) + if(QDELETED(client)) + // He got cleaned up before we were done + return + var/list/row = telemetry_connections[i] + // Check for a malformed history object + if (!row || row.len < 3 || (!row["ckey"] || !row["address"] || !row["computer_id"])) + return + if (world.IsBanned(row["ckey"], row["address"], row["computer_id"], real_bans_only = TRUE)) + found = row + break + CHECK_TICK + // This fucker has a history of playing on a banned account. + if(found) + var/msg = "[key_name(client)] has a banned account in connection history! (Matched: [found["ckey"]], [found["address"]], [found["computer_id"]])" + message_admins(msg) + log_admin_private(msg) diff --git a/code/modules/tgui_panel/tgui_panel.dm b/code/modules/tgui_panel/tgui_panel.dm new file mode 100644 index 0000000000..b983484046 --- /dev/null +++ b/code/modules/tgui_panel/tgui_panel.dm @@ -0,0 +1,95 @@ +/** + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + +/** + * tgui_panel datum + * Hosts tgchat and other nice features. + */ +/datum/tgui_panel + var/client/client + var/datum/tgui_window/window + var/broken = FALSE + var/initialized_at + +/datum/tgui_panel/New(client/client) + src.client = client + window = new(client, "browseroutput") + window.subscribe(src, .proc/on_message) + +/datum/tgui_panel/Del() + window.unsubscribe(src) + window.close() + return ..() + +/** + * public + * + * TRUE if panel is initialized and ready to receive messages. + */ +/datum/tgui_panel/proc/is_ready() + return !broken && window.is_ready() + +/** + * public + * + * Initializes tgui panel. + */ +/datum/tgui_panel/proc/initialize(force = FALSE) + initialized_at = world.time + // Perform a clean initialization + window.initialize(inline_assets = list( + get_asset_datum(/datum/asset/simple/tgui_common), + get_asset_datum(/datum/asset/simple/tgui_panel), + )) + window.send_asset(get_asset_datum(/datum/asset/simple/namespaced/fontawesome)) + window.send_asset(get_asset_datum(/datum/asset/spritesheet/chat)) + request_telemetry() + addtimer(CALLBACK(src, .proc/on_initialize_timed_out), 2 SECONDS) + +/** + * private + * + * Called when initialization has timed out. + */ +/datum/tgui_panel/proc/on_initialize_timed_out() + // Currently does nothing but sending a message to old chat. + SEND_TEXT(client, "Failed to load fancy chat, reverting to old chat. Certain features won't work.") + +/** + * private + * + * Callback for handling incoming tgui messages. + */ +/datum/tgui_panel/proc/on_message(type, payload) + if(type == "ready") + broken = FALSE + window.send_message("update", list( + "config" = list( + "client" = list( + "ckey" = client.ckey, + "address" = client.address, + "computer_id" = client.computer_id, + ), + "window" = list( + "fancy" = FALSE, + "locked" = FALSE, + ), + ), + )) + return TRUE + if(type == "audio/setAdminMusicVolume") + client.admin_music_volume = payload["volume"] + return TRUE + if(type == "telemetry") + analyze_telemetry(payload) + return TRUE + +/** + * public + * + * Sends a round restart notification. + */ +/datum/tgui_panel/proc/send_roundrestart() + window.send_message("roundrestart") diff --git a/code/modules/tgui_panel/to_chat.dm b/code/modules/tgui_panel/to_chat.dm new file mode 100644 index 0000000000..aad27d4872 --- /dev/null +++ b/code/modules/tgui_panel/to_chat.dm @@ -0,0 +1,71 @@ +/** + * Copyright (c) 2020 Aleksej Komarov + * SPDX-License-Identifier: MIT + */ + +/** + * global + * + * Circumvents the message queue and sends the message + * to the recipient (target) as soon as possible. + */ +/proc/to_chat_immediate( + target, + text, + handle_whitespace = TRUE, + trailing_newline = TRUE, + confidential = FALSE) + if(!target || !text) + return + if(target == world) + target = GLOB.clients + var/flags = handle_whitespace \ + | trailing_newline << 1 \ + | confidential << 2 + var/message = TGUI_CREATE_MESSAGE("chat/message", list( + "text" = text, + "flags" = flags, + )) + if(islist(target)) + for(var/_target in target) + var/client/client = CLIENT_FROM_VAR(_target) + if(client) + // Send to tgchat + client.tgui_panel?.window.send_raw_message(message) + // Send to old chat + SEND_TEXT(client, text) + return + var/client/client = CLIENT_FROM_VAR(target) + if(client) + // Send to tgchat + client.tgui_panel?.window.send_raw_message(message) + // Send to old chat + SEND_TEXT(client, text) + +/** + * global + * + * Sends the message to the recipient (target). + */ +/proc/to_chat( + target, + text, + handle_whitespace = TRUE, + trailing_newline = TRUE, + confidential = FALSE) + if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.initialized) + to_chat_immediate( + target, + text, + handle_whitespace, + trailing_newline, + confidential) + return + if(!target || !text) + return + if(target == world) + target = GLOB.clients + var/flags = handle_whitespace \ + | trailing_newline << 1 \ + | confidential << 2 + SSchat.queue(target, text, flags) diff --git a/code/modules/unit_tests/_unit_tests.dm b/code/modules/unit_tests/_unit_tests.dm index c739d426c2..e758a43589 100644 --- a/code/modules/unit_tests/_unit_tests.dm +++ b/code/modules/unit_tests/_unit_tests.dm @@ -3,6 +3,7 @@ #ifdef UNIT_TESTS #include "anchored_mobs.dm" +#include "character_saving.dm" #include "component_tests.dm" #include "reagent_id_typos.dm" #include "reagent_recipe_collisions.dm" diff --git a/code/modules/unit_tests/character_saving.dm b/code/modules/unit_tests/character_saving.dm new file mode 100644 index 0000000000..bdcb0f0276 --- /dev/null +++ b/code/modules/unit_tests/character_saving.dm @@ -0,0 +1,14 @@ +/datum/unit_test/character_saving/Run() + try + var/datum/preferences/P = new + P.load_path("test") + P.features["flavor_text"] = "Foo" + P.features["ooc_notes"] = "Bar" + P.save_character() + P.load_character() + if(P.features["flavor_text"] != "Foo") + Fail("Flavor text is failing to save.") + if(P.features["ooc_notes"] != "Bar") + Fail("OOC text is failing to save.") + catch(var/exception/e) + Fail("Failed to save and load character due to exception [e.file]:[e.line], [e.name]") diff --git a/code/modules/unit_tests/reactions.dm b/code/modules/unit_tests/reactions.dm new file mode 100644 index 0000000000..66d9b49099 --- /dev/null +++ b/code/modules/unit_tests/reactions.dm @@ -0,0 +1,6 @@ +/datum/unit_test/reactions/Run() + for(var/datum/gas_reaction/G in SSair.gas_reactions) + var/test_info = G.test() + if(!test_info["success"]) + var/message = test_info["message"] + Fail("Gas reaction [G.name] is failing its unit test with the following message: [message]") diff --git a/code/modules/uplink/uplink_items/uplink_ammo.dm b/code/modules/uplink/uplink_items/uplink_ammo.dm index ce74773f8d..853f6111b2 100644 --- a/code/modules/uplink/uplink_items/uplink_ammo.dm +++ b/code/modules/uplink/uplink_items/uplink_ammo.dm @@ -291,10 +291,17 @@ /datum/uplink_item/ammo/bolt_action name = "Surplus Rifle Clip" desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds." - item = /obj/item/ammo_box/a762 + item = /obj/item/ammo_box/a762 cost = 1 include_modes = list(/datum/game_mode/nuclear) +/datum/uplink_item/ammo/bolt_action_bulk + name = "Surplus Rifle Clip Box" + desc = "An ammo box we found in a warehouse, holding 7 clips of 5 rounds for bolt-action rifles. Yes, the cheap ones." + item = /obj/item/storage/toolbox/ammo + cost = 4 + include_modes = list(/datum/game_mode/nuclear) + /datum/uplink_item/ammo/dark_gygax/bag name = "Dark Gygax Ammo Bag" desc = "A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit." diff --git a/code/modules/uplink/uplink_items/uplink_bundles.dm b/code/modules/uplink/uplink_items/uplink_bundles.dm index fbeaee8939..1b7909a50d 100644 --- a/code/modules/uplink/uplink_items/uplink_bundles.dm +++ b/code/modules/uplink/uplink_items/uplink_bundles.dm @@ -173,8 +173,7 @@ /datum/uplink_item/bundles_TC/reroll/purchase(mob/user, datum/component/uplink/U) var/datum/antagonist/traitor/T = user?.mind?.has_antag_datum(/datum/antagonist/traitor) if(istype(T)) - var/new_traitor_kind = get_random_traitor_kind(list(T.traitor_kind.type)) - T.set_traitor_kind(new_traitor_kind) + T.set_traitor_kind(/datum/traitor_class/human/subterfuge) else to_chat(user,"Invalid user for contract renegotiation.") diff --git a/code/modules/uplink/uplink_items/uplink_clothing.dm b/code/modules/uplink/uplink_items/uplink_clothing.dm index 014e0452b5..745eddcc07 100644 --- a/code/modules/uplink/uplink_items/uplink_clothing.dm +++ b/code/modules/uplink/uplink_items/uplink_clothing.dm @@ -90,6 +90,7 @@ desc = "Through bluespace magic stolen from an organisation that hoards technology, these boots simply allow you to slip through the atoms that make up anything, but only while walking, for safety reasons. As well as this, they unfortunately cause minor breath loss as the majority of atoms in your lungs are sucked out into any solid object you walk through." item = /obj/item/clothing/shoes/wallwalkers cost = 6 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) /datum/uplink_item/device_tools/guerillagloves name = "Guerilla Gloves" @@ -97,3 +98,9 @@ item = /obj/item/clothing/gloves/tackler/combat/insulated include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) cost = 2 + +/datum/uplink_item/device_tools/syndicate_eyepatch + name = "Mechanical Eyepatch" + desc = "An eyepatch that connects itself to your eye socket, enhancing your shooting to an impossible degree, allowing your bullets to ricochet far more often than usual." + item = /obj/item/clothing/glasses/eyepatch/syndicate + cost = 8 diff --git a/code/modules/uplink/uplink_items/uplink_dangerous.dm b/code/modules/uplink/uplink_items/uplink_dangerous.dm index e068094776..898b716775 100644 --- a/code/modules/uplink/uplink_items/uplink_dangerous.dm +++ b/code/modules/uplink/uplink_items/uplink_dangerous.dm @@ -20,6 +20,7 @@ desc = "A sleek box containing a brutally simple Syndicate revolver that fires .357 Magnum rounds and has 7 chambers, and an extra speedloader." item = /obj/item/storage/box/syndie_kit/revolver cost = 13 + player_minimum = 15 surplus = 50 exclude_modes = list(/datum/game_mode/nuclear/clown_ops, /datum/game_mode/traitor/internal_affairs) @@ -177,6 +178,7 @@ organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host." item = /obj/item/storage/box/syndie_kit/guardian cost = 15 + limited_stock = 1 // you can only have one holopara apparently? refundable = TRUE cant_discount = TRUE surplus = 0 @@ -185,6 +187,17 @@ restricted = TRUE refund_path = /obj/item/guardiancreator/tech/choose/traitor +/datum/uplink_item/dangerous/nukieguardian // just like the normal holoparasites but without the support or deffensive stands because nukies shouldnt turtle + name = "Holoparasites" + desc = "Though capable of near sorcerous feats via use of hardlight holograms and nanomachines, they require an \ + organic host as a home base and source of fuel. Holoparasites come in various types and share damage with their host." + item = /obj/item/storage/box/syndie_kit/nukieguardian + cost = 15 + refundable = TRUE + surplus = 50 + refund_path = /obj/item/guardiancreator/tech/choose/nukie + include_modes = list(/datum/game_mode/nuclear) + /datum/uplink_item/dangerous/machinegun name = "L6 Squad Automatic Weapon" desc = "A fully-loaded Aussec Armoury belt-fed machine gun. \ diff --git a/code/modules/uplink/uplink_items/uplink_devices.dm b/code/modules/uplink/uplink_items/uplink_devices.dm index 5149259bb8..5f5eb91a04 100644 --- a/code/modules/uplink/uplink_items/uplink_devices.dm +++ b/code/modules/uplink/uplink_items/uplink_devices.dm @@ -147,6 +147,12 @@ item = /obj/item/aiModule/syndicate cost = 9 +/datum/uplink_item/device_tools/damaged_module + name = "Damaged AI Law Upload Module" + desc = "This AI law upload module has been laying around our warehouse for god knows how long. We do not know why you would ever use this." + item = /obj/item/aiModule/core/full/damaged + cost = 5 + /datum/uplink_item/device_tools/headsetupgrade name = "Headset Upgrader" desc = "A device that can be used to make one headset immune to flashbangs." @@ -200,9 +206,7 @@ this primer of questionable worth and value is rumored to increase your rifle-bolt-working and/or shotgun \ racking fivefold. Then again, the techniques here only work on bolt-actions and pump-actions..." item = /obj/item/book/granter/trait/rifleman - cost = 3 - restricted_roles = list("Operative") // i want it to be surplusable but i also want it to be mostly nukie only, please advise - surplus = 90 + cost = 3 // fuck it available for everyone /datum/uplink_item/device_tools/stimpack name = "Stimpack" diff --git a/code/modules/uplink/uplink_items/uplink_explosives.dm b/code/modules/uplink/uplink_items/uplink_explosives.dm index 6cc1c9fe05..f44966fb3b 100644 --- a/code/modules/uplink/uplink_items/uplink_explosives.dm +++ b/code/modules/uplink/uplink_items/uplink_explosives.dm @@ -80,6 +80,7 @@ item = /obj/item/cartridge/virus/syndicate cost = 5 restricted = TRUE + limited_stock = 1 /datum/uplink_item/explosives/emp name = "EMP Grenades and Implanter Kit" diff --git a/code/modules/uplink/uplink_items/uplink_implants.dm b/code/modules/uplink/uplink_items/uplink_implants.dm index 02b8b1e01d..bb4e0c7960 100644 --- a/code/modules/uplink/uplink_items/uplink_implants.dm +++ b/code/modules/uplink/uplink_items/uplink_implants.dm @@ -29,6 +29,13 @@ item = /obj/item/storage/box/syndie_kit/imp_freedom cost = 5 +/datum/uplink_item/implants/warp + name = "Warp Implant" + desc = "An implant injected into the body and later activated at the user's will. It will inject eigenstasium which saves the user's location and teleports them there after five seconds. Lasts only fifteen times." + item = /obj/item/storage/box/syndie_kit/imp_warp + cost = 6 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + /datum/uplink_item/implants/hijack name = "Hijack Implant" desc = "An implant that will let you hack into the APCs on station, allowing you to control them at will and the machinery within those rooms." diff --git a/code/modules/uplink/uplink_items/uplink_stealthdevices.dm b/code/modules/uplink/uplink_items/uplink_stealthdevices.dm index f1c27c640b..28d02cf79b 100644 --- a/code/modules/uplink/uplink_items/uplink_stealthdevices.dm +++ b/code/modules/uplink/uplink_items/uplink_stealthdevices.dm @@ -112,13 +112,13 @@ name = "Radio Jammer" desc = "This device will disrupt any nearby outgoing radio communication when activated. Does not affect binary chat." item = /obj/item/jammer - cost = 5 + cost = 2 /datum/uplink_item/stealthy_tools/smugglersatchel name = "Smuggler's Satchel" desc = "This satchel is thin enough to be hidden in the gap between plating and tiling; great for stashing \ your stolen goods. Comes with a crowbar and a floor tile inside. Properly hidden satchels have been \ - known to survive intact even beyond the current shift. " + known to survive intact even beyond the current shift, but this is just a myth. " item = /obj/item/storage/backpack/satchel/flat - cost = 2 + cost = 1 surplus = 30 diff --git a/code/modules/vehicles/_vehicle.dm b/code/modules/vehicles/_vehicle.dm index ac7fa879f4..12e9f365d0 100644 --- a/code/modules/vehicles/_vehicle.dm +++ b/code/modules/vehicles/_vehicle.dm @@ -18,6 +18,7 @@ var/canmove = TRUE var/emulate_door_bumps = TRUE //when bumping a door try to make occupants bump them to open them. var/default_driver_move = TRUE //handle driver movement instead of letting something else do it like riding datums. + var/enclosed = FALSE // is the rider protected from bullets? assume no var/list/autogrant_actions_passenger //plain list of typepaths var/list/autogrant_actions_controller //assoc list "[bitflag]" = list(typepaths) var/list/mob/occupant_actions //assoc list mob = list(type = action datum assigned to mob) @@ -166,3 +167,9 @@ if(trailer && .) var/dir_to_move = get_dir(trailer.loc, newloc) step(trailer, dir_to_move) + +/obj/vehicle/bullet_act(obj/item/projectile/Proj) //wrapper + if (!enclosed && length(occupants) && !Proj.force_hit && (Proj.def_zone == BODY_ZONE_HEAD || Proj.def_zone == BODY_ZONE_CHEST)) //allows bullets to hit drivers + occupants[1].bullet_act(Proj) // driver dinkage + return BULLET_ACT_HIT + . = ..() diff --git a/code/modules/vehicles/sealed.dm b/code/modules/vehicles/sealed.dm index edaab8b982..28f6b1cca8 100644 --- a/code/modules/vehicles/sealed.dm +++ b/code/modules/vehicles/sealed.dm @@ -1,4 +1,5 @@ /obj/vehicle/sealed + enclosed = TRUE // you're in a sealed vehicle dont get dinked idiot var/enter_delay = 20 flags_1 = BLOCK_FACE_ATOM_1 diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm index a7b9b6a298..a115300085 100644 --- a/code/modules/vending/_vending.dm +++ b/code/modules/vending/_vending.dm @@ -501,10 +501,10 @@ GLOBAL_LIST_EMPTY(vending_products) C.bleed(150) var/obj/item/bodypart/l_leg/l = C.get_bodypart(BODY_ZONE_L_LEG) if(l) - l.receive_damage(brute=200) + l.receive_damage(brute=200, updating_health=TRUE) var/obj/item/bodypart/r_leg/r = C.get_bodypart(BODY_ZONE_R_LEG) if(r) - r.receive_damage(brute=200) + r.receive_damage(brute=200, updating_health=TRUE) if(l || r) C.visible_message("[C]'s legs shatter with a sickening crunch!", \ "Your legs shatter with a sickening crunch!") @@ -530,8 +530,7 @@ GLOBAL_LIST_EMPTY(vending_products) for(var/i in C.bodyparts) var/obj/item/bodypart/squish_part = i if(squish_part.is_organic_limb()) - //var/type_wound = pick(WOUND_LIST_BONE) - var/type_wound = pick(list(/datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/critical, /datum/wound/brute/bone/severe, /datum/wound/brute/bone/moderate)) + var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate)) squish_part.force_wound_upwards(type_wound) else squish_part.receive_damage(brute=30) @@ -577,7 +576,7 @@ GLOBAL_LIST_EMPTY(vending_products) "You right [src].") unbuckle_all_mobs(TRUE) - + anchored = FALSE //so you can push it back into position tilted = FALSE layer = initial(layer) @@ -673,21 +672,21 @@ GLOBAL_LIST_EMPTY(vending_products) return return ..() -/obj/machinery/vending/ui_base_html(html) - var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/vending) - . = replacetext(html, "", assets.css_tag()) +/obj/machinery/vending/ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/spritesheet/vending), + ) -/obj/machinery/vending/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/vending/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/vending) - assets.send(user) - ui = new(user, src, ui_key, "Vending", ui_key, 450, 600, master_ui, state) + ui = new(user, src, "Vending") ui.open() /obj/machinery/vending/ui_static_data(mob/user) . = list() .["onstation"] = onstation + .["department"] = payment_department .["product_records"] = list() for (var/datum/data/vending_product/R in product_records) var/list/data = list( @@ -714,7 +713,7 @@ GLOBAL_LIST_EMPTY(vending_products) var/list/data = list( path = replacetext(replacetext("[R.product_path]", "/obj/item/", ""), "/", "-"), name = R.name, - price = R.custom_price || default_price, + price = R.custom_premium_price || extra_price, //may cause breakage. please note max_amount = R.max_amount, ref = REF(R), premium = TRUE @@ -723,28 +722,24 @@ GLOBAL_LIST_EMPTY(vending_products) /obj/machinery/vending/ui_data(mob/user) . = list() - var/obj/item/card/id/C = user.get_idcard(TRUE) - .["cost_mult"] = 1 - .["cost_text"] = "" - if(C && C.registered_account) - .["user"] = list() - .["user"]["name"] = C.registered_account.account_holder - .["user"]["cash"] = C.registered_account.account_balance - if(C.registered_account.account_job) - .["user"]["job"] = C.registered_account.account_job.title - else - .["user"]["job"] = "No Job" - var/cost_mult = get_best_discount(C) - if(cost_mult != 1) - .["cost_mult"] = cost_mult - if(cost_mult < 1) - .["cost_text"] = " ([(1 - cost_mult) * 100]% OFF)" + var/mob/living/carbon/human/H + var/obj/item/card/id/C + if(ishuman(user)) + H = user + C = H.get_idcard(TRUE) + if(C?.registered_account) + .["user"] = list() + .["user"]["name"] = C.registered_account.account_holder + .["user"]["cash"] = C.registered_account.account_balance + if(C.registered_account.account_job) + .["user"]["job"] = C.registered_account.account_job.title + .["user"]["department"] = C.registered_account.account_job.paycheck_department else - .["cost_text"] = " ([(cost_mult - 1) * 100]% EXTRA)" + .["user"]["job"] = "No Job" + .["user"]["department"] = "No Department" .["stock"] = list() for (var/datum/data/vending_product/R in product_records + coin_records + hidden_records) .["stock"][R.name] = R.amount - . .["extended_inventory"] = extended_inventory /obj/machinery/vending/ui_act(action, params) @@ -767,7 +762,9 @@ GLOBAL_LIST_EMPTY(vending_products) if(!R || !istype(R) || !R.product_path) vend_ready = TRUE return - var/price_to_use = R.custom_price || default_price + var/price_to_use = default_price + if(R.custom_price) + price_to_use = R.custom_price if(R in hidden_records) if(!extended_inventory) vend_ready = TRUE @@ -781,8 +778,10 @@ GLOBAL_LIST_EMPTY(vending_products) flick(icon_deny,src) vend_ready = TRUE return - if(onstation && price_to_use >= 0) - var/obj/item/card/id/C = usr.get_idcard(TRUE) + if(onstation && ishuman(usr)) + var/mob/living/carbon/human/H = usr + var/obj/item/card/id/C = H.get_idcard(TRUE) + if(!C) say("No card found.") flick(icon_deny,src) @@ -793,11 +792,20 @@ GLOBAL_LIST_EMPTY(vending_products) flick(icon_deny,src) vend_ready = TRUE return + // else if(age_restrictions && R.age_restricted && (!C.registered_age || C.registered_age < AGE_MINOR)) + // say("You are not of legal age to purchase [R.name].") + // if(!(usr in GLOB.narcd_underages)) + // Radio.set_frequency(FREQ_SECURITY) + // Radio.talk_into(src, "SECURITY ALERT: Underaged crewmember [H] recorded attempting to purchase [R.name] in [get_area(src)]. Please watch for substance abuse.", FREQ_SECURITY) + // GLOB.narcd_underages += H + // flick(icon_deny,src) + // vend_ready = TRUE + // return var/datum/bank_account/account = C.registered_account - if(coin_records.Find(R)) - price_to_use = R.custom_premium_price || extra_price - else if(!hidden_records.Find(R)) - price_to_use = round(price_to_use * get_best_discount(C)) + if(account.account_job && account.account_job.paycheck_department == payment_department) + price_to_use = 0 + if(coin_records.Find(R) || hidden_records.Find(R)) + price_to_use = R.custom_premium_price ? R.custom_premium_price : extra_price if(price_to_use && !account.adjust_money(-price_to_use)) say("You do not possess the funds to purchase [R.name].") flick(icon_deny,src) @@ -806,6 +814,8 @@ GLOBAL_LIST_EMPTY(vending_products) var/datum/bank_account/D = SSeconomy.get_dep_account(payment_department) if(D) D.adjust_money(price_to_use) + SSblackbox.record_feedback("amount", "vending_spent", price_to_use) + //log_econ("[price_to_use] credits were inserted into [src] by [D.account_holder] to buy [R].") if(last_shopper != usr || purchase_message_cooldown < world.time) say("Thank you for shopping with [src]!") purchase_message_cooldown = world.time + 5 SECONDS diff --git a/code/modules/vending/coffee.dm b/code/modules/vending/coffee.dm index ab64756868..fd555526c6 100644 --- a/code/modules/vending/coffee.dm +++ b/code/modules/vending/coffee.dm @@ -1,16 +1,20 @@ /obj/machinery/vending/coffee name = "\improper Solar's Best Hot Drinks" desc = "A vending machine which dispenses hot drinks." - product_ads = "Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies" + product_ads = "Just what you need!;Have a drink!;Drink up!;It's good for you!;Would you like a hot joe?;I'd kill for some coffee!;The best beans in the galaxy.;Only the finest brew for you.;Mmmm. Nothing like a coffee.;I like coffee, don't you?;Coffee helps you work!;Try some tea.;We hope you like the best!;Try our new chocolate!;Admin conspiracies" icon_state = "coffee" icon_vend = "coffee-vend" products = list(/obj/item/reagent_containers/food/drinks/coffee = 25, /obj/item/reagent_containers/food/drinks/mug/tea = 25, + /obj/item/reagent_containers/food/drinks/mug/tea/red = 10, + /obj/item/reagent_containers/food/drinks/mug/tea/green = 10, /obj/item/reagent_containers/food/drinks/mug/coco = 25) - contraband = list(/obj/item/reagent_containers/food/drinks/ice = 12) + contraband = list(/obj/item/reagent_containers/food/drinks/ice = 12, + /obj/item/reagent_containers/food/drinks/mug/tea/mush = 3,) premium = list(/obj/item/reagent_containers/food/condiment/milk = 2, /obj/item/reagent_containers/food/drinks/bottle/cream = 2, - /obj/item/reagent_containers/food/condiment/sugar = 1) + /obj/item/reagent_containers/food/condiment/sugar = 1, + /obj/item/reagent_containers/food/drinks/mug/tea/forest = 3,) refill_canister = /obj/item/vending_refill/coffee default_price = PRICE_REALLY_CHEAP diff --git a/code/modules/vending/kinkmate.dm b/code/modules/vending/kinkmate.dm index df8a4e8a96..e522583772 100644 --- a/code/modules/vending/kinkmate.dm +++ b/code/modules/vending/kinkmate.dm @@ -26,7 +26,12 @@ /obj/item/clothing/under/shorts/polychromic/pantsu = 3, /obj/item/clothing/under/misc/poly_bottomless = 3, /obj/item/clothing/under/misc/poly_tanktop = 3, - /obj/item/clothing/under/misc/poly_tanktop/female = 3 + /obj/item/clothing/under/misc/poly_tanktop/female = 3, + /obj/item/autosurgeon/penis = 3, + /obj/item/autosurgeon/testicles = 3, + /obj/item/storage/pill_bottle/penis_enlargement = 5, + /obj/item/storage/pill_bottle/breast_enlargement = 5, + /obj/item/storage/daki = 4 ) contraband = list( /obj/item/clothing/neck/petcollar/locked = 2, @@ -36,13 +41,11 @@ /obj/item/clothing/under/misc/keyholesweater = 2, /obj/item/clothing/under/misc/stripper/mankini = 2, /obj/item/clothing/under/costume/jabroni = 2, - /obj/item/dildo/flared/huge = 3, - /obj/item/reagent_containers/glass/bottle/crocin = 5, - /obj/item/reagent_containers/glass/bottle/camphor = 5 + /obj/item/clothing/gloves/evening/black = 2, + /obj/item/dildo/flared/huge = 3 ) premium = list( /obj/item/clothing/accessory/skullcodpiece/fake = 3, - /obj/item/reagent_containers/glass/bottle/hexacrocin = 10, /obj/item/clothing/under/pants/chaps = 5 ) refill_canister = /obj/item/vending_refill/kink diff --git a/code/modules/vending/medical.dm b/code/modules/vending/medical.dm index 34de3b490c..795d35adc4 100644 --- a/code/modules/vending/medical.dm +++ b/code/modules/vending/medical.dm @@ -46,7 +46,8 @@ /obj/item/wrench/medical = 1, /obj/item/storage/belt/medolier/full = 2, /obj/item/gun/syringe/dart = 2, - /obj/item/storage/briefcase/medical = 2) + /obj/item/storage/briefcase/medical = 2, + /obj/item/plunger/reinforced = 2) armor = list("melee" = 100, "bullet" = 100, "laser" = 100, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF diff --git a/code/modules/vending/snack.dm b/code/modules/vending/snack.dm index 7aef2b627c..ff8fd46676 100644 --- a/code/modules/vending/snack.dm +++ b/code/modules/vending/snack.dm @@ -12,7 +12,8 @@ /obj/item/reagent_containers/food/snacks/no_raisin = 5, /obj/item/reagent_containers/food/snacks/spacetwinkie = 5, /obj/item/reagent_containers/food/snacks/cheesiehonkers = 5, - /obj/item/reagent_containers/food/snacks/cornchips = 5) + /obj/item/reagent_containers/food/snacks/cornchips = 5, + /obj/item/reagent_containers/food/snacks/energybar = 6) contraband = list( /obj/item/reagent_containers/food/snacks/cracker = 10, /obj/item/reagent_containers/food/snacks/honeybar = 5, diff --git a/code/modules/zombie/items.dm b/code/modules/zombie/items.dm index cf61e4b210..2cb3a83257 100644 --- a/code/modules/zombie/items.dm +++ b/code/modules/zombie/items.dm @@ -12,10 +12,10 @@ var/icon_right = "bloodhand_right" hitsound = 'sound/hallucinations/growl1.ogg' force = 18 - sharpness = IS_SHARP_ACCURATE //it's a claw, they're sharp. + sharpness = SHARP_POINTY //it's a claw, they're sharp. damtype = "brute" total_mass = TOTAL_MASS_HAND_REPLACEMENT - sharpness = IS_SHARP + sharpness = SHARP_EDGED wound_bonus = -30 bare_wound_bonus = 15 @@ -81,3 +81,14 @@ user.updatehealth() user.adjustOrganLoss(ORGAN_SLOT_BRAIN, -hp_gained) // Zom Bee gibbers "BRAAAAISNSs!1!" user.adjust_nutrition(hp_gained, NUTRITION_LEVEL_FULL) + +/obj/item/paper/guides/antag/romerol_instructions + info = "How to do necromancy with chemicals:
\ +
    \ +
  • Use a dropper or syringe (provided) to inject the Romerol (provided) into a target (not provided)
  • \ +
  • Wait for said target to die, or speed the process up by doing it yourself
  • \ +
  • Run away from the target, as they will be hostile when rising back up
  • \ +
  • Optionally: Inject chemical into foods and drinks to further spread possible infection
  • \ +
  • ???
  • \ +
  • Complete assigned objectives amidst the chaos
  • \ +
" \ No newline at end of file diff --git a/config/config.txt b/config/config.txt index 46f9a0cdc4..a550e6bf8a 100644 --- a/config/config.txt +++ b/config/config.txt @@ -4,6 +4,8 @@ $include game_options.txt $include dbconfig.txt $include comms.txt $include antag_rep.txt +$include resources.txt +# Cit-specific imports $include donator_groupings.txt $include dynamic_config.txt $include plushies/defines.txt @@ -431,6 +433,8 @@ AUTOADMIN_RANK Game Master #CLIENT_WARN_MESSAGE Byond released 511 as the stable release. You can set the framerate your client runs at, which makes the game feel very different and cool. Shortly after its release we will end up using 511 client features and you will be forced to update. CLIENT_ERROR_VERSION 511 CLIENT_ERROR_MESSAGE Your version of byond is not supported. Please upgrade. +## The minimum build needed for joining the server, if using 512, a good minimum build would be 1421 as that disables the Middle Mouse Button exploit. +CLIENT_ERROR_BUILD 1421 ## TOPIC RATE LIMITING ## This allows you to limit how many topic calls (clicking on an interface window) the client can do in any given game second and/or game minute. diff --git a/config/game_options.txt b/config/game_options.txt index 405ec0405a..a5b0d0b8c4 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -116,6 +116,7 @@ CONTINUOUS CHANGELING CONTINUOUS WIZARD #CONTINUOUS MONKEY CONTINUOUS BLOODSUCKER +CONTINUOUS HERESY ##Note: do not toggle continuous off for these modes, as they have no antagonists and would thus end immediately! @@ -445,6 +446,7 @@ ROUNDSTART_RACES plasmaman #ROUNDSTART_RACES shadow ROUNDSTART_RACES felinid ROUNDSTART_RACES dwarf +ROUNDSTART_RACES ethereal ## Races that are better than humans in some ways, but worse in others #ROUNDSTART_RACES jelly diff --git a/config/policy.json b/config/policy.json new file mode 100644 index 0000000000..9e26dfeeb6 --- /dev/null +++ b/config/policy.json @@ -0,0 +1 @@ +{} \ No newline at end of file diff --git a/config/resources.txt b/config/resources.txt new file mode 100644 index 0000000000..909bef0809 --- /dev/null +++ b/config/resources.txt @@ -0,0 +1,38 @@ +# External resources +# Set this to the location of a .zip with the server's .rsc inside of it. +# If you set this mutiple times, the server will rotate between the links. +# To use this, the compile option PRELOAD_RSC must be set to 0 to keep byond from preloading resources + +EXTERNAL_RSC_URLS http://tgstation13.download/byond/tgstationv2.zip + + +######################## +# Browser Asset Config # +######################## +# Browser assets are any file included in interfaces. css, images, javascript, etc. +# This handles configuring how we get these to the player so interfaces can access them. + +# Asset Transport +# The normal way of getting assets to clients is to use the internal byond system. This can be slow and delay the opening of interface windows. It also doesn't allow the internal IE windows byond uses to cache anything. +# You can instead have the server save them to a website via a folder within the game server that the web server can read. This could be a simple webserver or something backed by a CDN. +# Valid values: simple, webroot. Simple is the default. +#ASSET_TRANSPORT webroot + + +# Simple asset transport configurable values. + +# Uncomment this to have the server passively send all browser assets to each client in the background. (instead of waiting for them to be needed) +# This should be uncommented in production and commented in development +#ASSET_SIMPLE_PRELOAD + + +# Webroot asset transport configurable values. + +# Local folder to save assets to. +# Assets will be saved in the format of asset.MD5HASH.EXT or in namespaces/hash/ as ASSET_FILE_NAME or asset.MD5HASH.EXT +#ASSET_CDN_WEBROOT data/asset-store/ + +# URL the folder from above can be accessed from. +# for best results the webserver powering this should return a long cache validity time, as all assets sent via this transport use hash based urls +# if you want to test this locally, you simpily run the `localhost-asset-webroot-server.py` python3 script to host assets stored in `data/asset-store/` via http://localhost:58715/ +#ASSET_CDN_URL http://localhost:58715/ diff --git a/config/spaceRuinBlacklist.txt b/config/spaceRuinBlacklist.txt index 90682f5bad..969e4135f6 100644 --- a/config/spaceRuinBlacklist.txt +++ b/config/spaceRuinBlacklist.txt @@ -52,3 +52,4 @@ #_maps/RandomRuins/SpaceRuins/arcade.dmm #_maps/RandomRuins/SpaceRuins/spacehermit.dmm #_maps/RandomRuins/SpaceRuins/advancedlab.dmm +#_maps/RandomRuins/SpaceRuins/spacediner.dmm diff --git a/html/panels.css b/html/admin/panels.css similarity index 97% rename from html/panels.css rename to html/admin/panels.css index 1f969c690e..22373ee0ca 100644 --- a/html/panels.css +++ b/html/admin/panels.css @@ -1,10 +1,10 @@ -body {padding:0px;margin:0px;} -#top {position:fixed;top:5px;left:10%;width:80%;text-align:center;background-color:#fff;border:2px solid #ccc;} -#main {position:relative;top:10px;left:3%;width:96%;text-align:center;z-index:0;} -#searchable {table-layout:fixed;width:100%;text-align:center;"#f4f4f4";} -tr.norm {background-color:#f4f4f4;} -tr.title {background-color:#ccc;} -tr.alt {background-color:#e7e7e7;} -.small {font-size:80%;} -a {text-decoration:none;} -a:hover {color:#d3d;} +body {padding:0px;margin:0px;} +#top {position:fixed;top:5px;left:10%;width:80%;text-align:center;background-color:#fff;border:2px solid #ccc;} +#main {position:relative;top:10px;left:3%;width:96%;text-align:center;z-index:0;} +#searchable {table-layout:fixed;width:100%;text-align:center;"#f4f4f4";} +tr.norm {background-color:#f4f4f4;} +tr.title {background-color:#ccc;} +tr.alt {background-color:#e7e7e7;} +.small {font-size:80%;} +a {text-decoration:none;} +a:hover {color:#d3d;} diff --git a/html/search.js b/html/admin/search.js similarity index 100% rename from html/search.js rename to html/admin/search.js diff --git a/html/changelog.html b/html/changelog.html index b72721fcdd..550e911e4a 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -50,6 +50,923 @@ -->
+

17 September 2020

+

DeltaFire15 updated:

+
    +
  • Failing the plushmium reaction can now create peculiar plushies, depending on reaction volume.
  • +
  • The mood-buff from petting a plushie now works properly again.
  • +
  • Fixed wacky necropolis loot chest behavior
  • +
+

EmeraldSundisk updated:

+
    +
  • Adds the Research Director's office to Omega Station
  • +
  • Adds 2 new solar arrays (and control rooms)
  • +
  • Adds some action figures that weren't there previously
  • +
  • The CMO's office now has a light switch
  • +
  • Slight readjustments to impacted areas
  • +
  • Readjusts the toxins air supply line to (ideally) be easier to service
  • +
  • Department camera consoles should now be able to actually check appropriate cameras
  • +
  • Xenobiology can now be locked down (by the Research Director)
  • +
+

MrJWhit updated:

+
    +
  • Adds a brain damage line
  • +
+

Putnam3145 updated:

+
    +
  • Your balls finally feel full, again.
  • +
+

timothyteakettle updated:

+
    +
  • due to changes in policy, and several lawsuits, Nanotrasen has been forced to allow disabled people to sign up
  • +
+ +

16 September 2020

+

timothyteakettle updated:

+
    +
  • fixed an icon path
  • +
+ +

12 September 2020

+

BlueWildrose updated:

+
    +
  • The Polychromic winter coat's hoodie will now polychrome, alongside any other new polychromic items with toggleable headwear.
  • +
  • Minesweeper will no longer blow up the player's ears when they select "Play on the same board"
  • +
  • Slimepeople will find warm donk pockets among other toxin healing items even more repulsive, as they are anti-toxic.
  • +
  • Slimepeople are now neutral to gross foods.
  • +
+

DeltaFire15 updated:

+
    +
  • AIs can no longer qdel() the gravity generator
  • +
+

Putnam3145 updated:

+
    +
  • Added some unit tests for reactions.
  • +
  • replaced handle_changeling and handle_bloodsucker with signal registration
  • +
+

Sonic121x updated:

+
    +
  • Fixed pill button on chemical press
  • +
+

TheObserver-sys updated:

+
    +
  • Brass now has a proper datum. Aspiring Forgetenders rejoice!
  • +
+

Trilbyspaceclone updated:

+
    +
  • Race based drinks will no longer stay inside your blood for ever.
  • +
+

Tupinambis updated:

+
    +
  • Redid Cogstation atmos pipes to make it less cluttered.
  • +
  • Removed a few doors from the main hallway to mitigate chokepoint issues
  • +
  • All belt hell conveyers are now on by default, so that belt hell actually works.
  • +
  • IDs for poddoors and belts and the like. Everything is now properly hooked and should work as expected (except for the pressure triggered mass drivers)
  • +
  • addresses most if not all roundstart active turfs.
  • +
  • Issue where wires were connected to the SMES improperly, and SMES were not properly precharged, resulting in power failure earlier than intended.
  • +
  • various rogue turfs and wirings.
  • +
  • security office APC being hooked to maintenance for some reason.
  • +
  • TEG is now directly wired to the SMES.
  • +
  • adds a subtype of mass drivers that is triggered by things being on it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully functional.
  • +
+

lolman360 updated:

+
    +
  • glaives now work again
  • +
+

zeroisthebiggay updated:

+
    +
  • Revolver is now poplocked down to fifteen people.
  • +
+ +

11 September 2020

+

Putnam3145 updated:

+
    +
  • Superconducting turfs now can't go below 0 celsius.
  • +
+ +

09 September 2020

+

Putnam3145 updated:

+
    +
  • Made superconductivity work for the first time literally ever.
  • +
+

timothyteakettle updated:

+
    +
  • accents work better
  • +
+ +

08 September 2020

+

Ghommie updated:

+
    +
  • fixed names of the Electrical Toolbox goodie pack and green croptop christmas suit.
  • +
  • Fixed turf visuals for real. Original PR by AnturK on tgstation.
  • +
+

KeRSedChaplain updated:

+
    +
  • added borg_deathsound.ogg and android_scream.ogg
  • +
+

silicons updated:

+
    +
  • meteor waves now have a static 5 minute timer.
  • +
+ +

07 September 2020

+

DeltaFire15 updated:

+
    +
  • fixed a typo causing a span not to show.
  • +
+

Putnam for debugging ammo loading! Thx!! updated:

+
    +
  • Removed spell blade, diamond picaxe, and fire wand from lava land loot tables
  • +
  • Each mini boss now has its own type of crate.
  • +
  • Each spike has its own type of crate that it pulls its now smaller loot table from
  • +
  • Moved god eye from spike loot table to hard spawn collosses fight
  • +
  • Moved holoparasight from spike loot table to bubble gum
  • +
  • Moved magic meat hook from spike loot table to drake
  • +
  • 2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest
  • +
  • Replaced the diamond pick loot with a better one
  • +
  • Replaced the cursted katana with a non cursted verson that deals half the damage and has less block!
  • +
  • Three new potions, blue heals the mind like a mama potion, Green heals the soul aka the organs! Lastly Red heals the body, by 100 damage of each main types. Best not to waste them!
  • +
  • Four more "wands" Spellbooks! These fun little guys shoot out its own pages to do the affect, one will set the target on fire like a bullet, one will harm them a bit, one will heal the target a small bit - How nice! Last one will give them a few statis affects like a taser bolt but without as much power or tasing affect
  • +
+ +

06 September 2020

+

Putnam3145 updated:

+
    +
  • Dynamic no longer pushes events.
  • +
  • Made spontaneous brain trauma a good deal less annoying.
  • +
+

lolman360, NecromancerAnne updated:

+
    +
  • The ancient art of blacksmithing, now in pixels.
  • +
  • cool swords and shit (thanks anne)
  • +
+

raspy-on-osu updated:

+
    +
  • thermomachine examine text
  • +
+ +

05 September 2020

+

Bhijn updated:

+
    +
  • Readded the old method of temperature notifications in the form of a new pair of shivering/sweating notifications.
  • +
+

Putnam3145 updated:

+
    +
  • Hilbert hotel flavor text for one particular snowflake hotel changed.
  • +
  • admins can now actually reduce threat level in dynamic
  • +
  • Made owo.ogg smaller.
  • +
  • Character saving unit test is now more verbose on failure.
  • +
  • Added an extools proc hook alternative to rust_g logging.
  • +
+

raspy-on-osu updated:

+
    +
  • supermatter shard examine text
  • +
  • protolathe item categories
  • +
+ +

04 September 2020

+

timothyteakettle updated:

+
    +
  • ipcs can speak
  • +
+ +

03 September 2020

+

Ghommie updated:

+
    +
  • Jaunters should now work with magic mirror chasming.
  • +
  • The photocopier can now print more than one copy at a time.
  • +
  • Alkali perspiration infos don't crash the Pandemic UI anymore.
  • +
  • Windoors can be actually tinted now.
  • +
+ +

02 September 2020

+

Putnam3145 updated:

+
    +
  • Added a unit test for character saving.
  • +
  • Plastitanium rapier no longer silently sleeps with no chance at counterplay when used by pacifists.
  • +
  • Fusion scan is now actually useful.
  • +
+

Tupinambis updated:

+
    +
  • moved the dakis, genital growth pills, and genital autosurgeons out of the maintenance loot table and into kinkmates.
  • +
+

raspy-on-osu updated:

+
    +
  • pyroclastic anomaly client spam
  • +
+

timothyteakettle updated:

+
    +
  • you can hide your ckey now from the roundend report
  • +
+ +

01 September 2020

+

BlueWildrose updated:

+
    +
  • fixed slimes starting off hungry
  • +
+ +

31 August 2020

+

Arturlang updated:

+
    +
  • Slimes can now damage structures, don't leave them unfed!
  • +
+

Chiirno updated:

+
    +
  • Moves pill_bottles/dice to box/dice on CogStation.
  • +
+

Couls, ported by NecromancerAnne updated:

+
    +
  • cleans up mech backstabbing code
  • +
+

DeltaFire15 updated:

+
    +
  • teleport-to-ark ability of the eminence, commented out
  • +
  • teleport-to-obelisk ability for the eminence
  • +
+

Detective-Google updated:

+
    +
  • plasmamen have no more slowdown
  • +
  • object reskins now use very nice and cool radials
  • +
+

EmeraldSundisk updated:

+
    +
  • Adds a pool to MetaStation
  • +
  • Slight readjustments to the surrounding area
  • +
  • Fixes a handful of external airlocks
  • +
+

ForrestWick updated:

+
    +
  • removes wall walking boots from nukie uplink
  • +
+

Ghommie updated:

+
    +
  • e-gun overlays and some floor decals should have been fixed.
  • +
+

LetterN updated:

+
    +
  • tgchat
  • +
+

Lynxless updated:

+
    +
  • Changed anatomic panacea into a direct buff, instead of a chem injection
  • +
  • Changed the values of anatomic panacea
  • +
  • Added a new icon for panacea's buff alert
  • +
+

Putnam3145 updated:

+
    +
  • Pref for genital/vore examine text
  • +
  • Fixed a couple events having ghost roles eligible.
  • +
  • Buffed slaughter demon: gets stronger as it eats people
  • +
  • Nerfed slaughter demon: no longer permanently round-removes all who are eaten by it, instead releasing their now-heartless bodies
  • +
  • Dynamic storytellers now calculate property weights properly.
  • +
+

Sonic121x updated:

+
    +
  • Fix the four type of new tea that will stuck inside your vein.
  • +
  • drinking glass sprite for those tea.
  • +
+

kappa-sama updated:

+
    +
  • miners can no longer acquire funny antag item
  • +
+

lolman360 updated:

+
    +
  • shuttle engine/heater sprites now face the right way
  • +
+

raspy-on-osu updated:

+
    +
  • TEG power output
  • +
  • tesla movement priorities
  • +
  • tesla counterplay
  • +
  • tesla containment check (containment variable now usable)
  • +
+

silicons updated:

+
    +
  • brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED
  • +
  • firedoors no longer automatically open on touch when there's no pressure differences.
  • +
+

timothyteakettle updated:

+
    +
  • buzz, buzz2 and ping are now all unrestricted emotes and can be used by anyone
  • +
  • the drake credit and pickle credit sprites have been removed
  • +
  • tongue speech handling is now done by accent datums
  • +
+

zeroisthebiggay updated:

+
    +
  • waffleco
  • +
+ +

30 August 2020

+

raspy-on-osu updated:

+
    +
  • new explosion echoes
  • +
  • explosion echo range
  • +
  • 5 new explosion related sounds
  • +
+ +

28 August 2020

+

EmeraldSundisk updated:

+
    +
  • Adds more paper to the library
  • +
  • The law office now has a desk window
  • +
  • Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding areas to accommodate this.
  • +
  • Updates some of CogStation's paperwork
  • +
  • The rat in the morgue turned themselves into a possum. Funniest shit I've ever seen.
  • +
  • Adjusts some area designations so cameras should receive power properly
  • +
  • Cleans up an errant decal
  • +
+

Hatterhat updated:

+
    +
  • Traitor holoparasites can now only be bought once, because apparently you can only have one active holopara.
  • +
  • PDA bombs can now only be bought once per uplink.
  • +
+

lolman360 updated:

+
    +
  • atmos = radiation = chemistry.
  • +
+

shellspeed1 updated:

+
    +
  • Adds slow mode for iv drips
  • +
+

timothyteakettle updated:

+
    +
  • an ancient game over a thousand years old has re-emerged among crewmembers - rock paper scissors
  • +
  • customization features appear in alphabetical order where necessary
  • +
  • bokken do two more stamina damage now
  • +
  • you can now choose a body sprite as an anthromorph or anthromorphic insect, and can choose from aquatic/avian and apid respectively (and obviously back to the defaults too)
  • +
+ +

27 August 2020

+

silicons updated:

+
    +
  • eyebeam lighting can only have 128 maximum HSV saturation now.
  • +
  • no more shotgun stripper clips in boxes.
  • +
  • goliath tentacles now do 20 damage to mechs at 25% ap
  • +
+

timothyteakettle updated:

+
    +
  • changing your character's gender won't randomize its hairstyle and facial hairstyle now
  • +
+ +

26 August 2020

+

ancientpower updated:

+
    +
  • Ghosts can read newscasters by clicking on them.
  • +
+

silicons updated:

+
    +
  • hierophant vortex blasts now have 50% armor penetration vs mecha
  • +
  • ventcrawling now kicks off every attached/buckled mob, even for non humans.
  • +
+ +

25 August 2020

+

Hatterhat updated:

+
    +
  • Insidious combat gloves have been replaced by insidious guerilla gloves. They're generally the same, except now you can tackle with them.
  • +
+

Literallynotpickles updated:

+
    +
  • You can now equip handheld crew monitors on all medical-related winter coats.
  • +
+

Putnam3145 updated:

+
    +
  • vore now ejects occupants on death
  • +
+

raspy-on-osu updated:

+
    +
  • Thermoelectric Generator power output
  • +
+

timothyteakettle updated:

+
    +
  • I.P.Cs now short their circuits when expressing emotion, causing sparks to appear around them.
  • +
+ +

24 August 2020

+

MrJWhit updated:

+
    +
  • Fixes areas on expanded airlocks
  • +
+

silicons updated:

+
    +
  • wormhole jaunters work
  • +
  • wormhole jaunters no longer get interference from bags of holding
  • +
  • airlocks now only shock on pulse/wirecutters instead of on tgui panel open.
  • +
+

timothyteakettle updated:

+
    +
  • three new items are in the loadout for all donators
  • +
+

zeroisthebiggay updated:

+
    +
  • contraband black evening gloves in kinkvend
  • +
+ +

23 August 2020

+

DeltaFire15 updated:

+
    +
  • silicons and clockies can now access APCs properly
  • +
+

EmeraldSundisk updated:

+
    +
  • Medbay now has a smartfridge for organ storage
  • +
  • Slight enhancements to the station's electrical wiring layout
  • +
  • Very small library renovation
  • +
  • Exterior airlocks have been given proper air systems for safety's sake
  • +
+

Ghommie updated:

+
    +
  • Stops shielded hardsuits from slowly turning the wearer into a big glowing ball of stacked energy shield overlays.
  • +
  • the shielding overlay is merely visual as result. Aim your clicks.
  • +
+

Ludox235 updated:

+
    +
  • no more 10 pop xenos (25pop now)
  • +
+

MrJWhit updated:

+
    +
  • Increases the majority of airlocks by 1 tile.
  • +
  • Minor adjustments to the TEG engine.
  • +
+

Putnam3145 updated:

+
    +
  • Simplemobs no longer count in dynamic.
  • +
  • "Story" storyteller no longer starts at a ludicrously low threat, always.
  • +
  • Blob threat now scales with coverage.
  • +
  • One person with their pref on no longer overpowers 40 people who might not even know there is one.
  • +
  • Negative-weight rulesets are no longer put into the list.
  • +
+

kiwedespars updated:

+
    +
  • removed durathread from armwraps recipe.
  • +
+

lolman360 updated:

+
    +
  • breath mask balaclava
  • +
+

timothyteakettle updated:

+
    +
  • lizards are now a recommended species for mam snouts
  • +
+

zeroisthebiggay updated:

+
    +
  • new sprites for the temporal katana
  • +
  • suiciding with the temporal katana omae wa mou shinderius you into the shadow realm
  • +
  • twilight isnt earrape
  • +
+ +

22 August 2020

+

Time-Green (copypasta'd by lolman360) updated:

+
    +
  • plumbing
  • +
  • automatic hydro trays
  • +
+ +

21 August 2020

+

LetterN updated:

+
    +
  • Updates and adds some of the tips
  • +
+

Putnam3145 updated:

+
    +
  • added reftracking as a compile flag
  • +
+

SmArtKar updated:

+
    +
  • RSD limitation is now 500 tiles
  • +
  • Fixed broken RSD sprites
  • +
  • Removed that shuttle limit
  • +
+

timothyteakettle updated:

+
    +
  • two snouts can once again be chosen in customization
  • +
  • lizard snouts work again
  • +
+ +

20 August 2020

+

DeltaFire15 updated:

+
    +
  • The cooking oil damage formula is no longer scuffed.
  • +
  • Changed the clockie help-link to lead to our own wiki.
  • +
+

Fikou updated:

+
    +
  • admins can now do html in ahelps properly
  • +
+

Hatterhat updated:

+
    +
  • Pirate threats are now announced as "business propositions", and their arrivals are now also announced properly.
  • +
+

tiramisuapimancer updated:

+
    +
  • Ethereal hair is now their body color instead of accidentally white
  • +
+ +

18 August 2020

+

DeltaFire15 updated:

+
    +
  • kindle cast time: 15ds -> 25ds
  • +
  • Moved the Belligerent Scripture to where it should be in the code
  • +
+

Detective-Google updated:

+
    +
  • glass floors
  • +
  • uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no longer be crowbarred.
  • +
  • ghost cafe has funky fresh art
  • +
  • you can actually remove glass floors now
  • +
  • get_equipped_items is hopefully less gross
  • +
  • plasma cutters are no longer gay
  • +
+

Hatterhat updated:

+
    +
  • Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE, with one of the more immediate effects being able to mark them with a crusher and backstab them.
  • +
  • The funny blyat men have stumbled upon another surplus of Mosin-Nagants and are starting to pack them into crates again.
  • +
  • Vehicle riders can now, by default, get shot in the face and/or chest.
  • +
  • Adminspawn only .357 DumDum rounds! Because sometimes the other guy just really needs to hurt.
  • +
  • Bluespace beakers now have a chemical window through the side that shows chemical overlays.
  • +
  • Plant DNA manipulators now let you chuck things over them. Or they WOULD, if LETPASSTHROW worked half a damn.
  • +
+

LetterN updated:

+
    +
  • uplink implant states
  • +
  • tweaks how role assigning works
  • +
+

MrJWhit updated:

+
    +
  • Gives ashwalkers nightvision
  • +
  • Makes tesla blast people, not the environment, to save the server.
  • +
+

TheObserver-sys updated:

+
    +
  • moves Garlic sprites from growing.dmi to growing_vegetable.dmi
  • +
  • Removes the unused Electric Lime mutation, it just takes up space with no actual function nor sprites.
  • +
  • Gives Catnip growing sprites
  • +
  • Removes redundant images in growing.dmi
  • +
+

kiwedespars updated:

+
    +
  • 10 force to a fucking rubber cock.
  • +
+

lolman360 updated:

+
    +
  • shotgun stripper clip nerf. ammoboxes can now accept a load_delay that happens when they attack a magazine, internal or external.
  • +
+

ported from tg updated:

+
    +
  • bronze airlocks and windows can now be built
  • +
  • i also tweaked bronze flooring to be cheaper.
  • +
+

silicons updated:

+
    +
  • stamina draining projectiles without stamina for their primary damage type now has their stamina damage taken into account for shield blocking, rather than the block being done for free for that.
  • +
+

timothyteakettle updated:

+
    +
  • snowflake code tidyup
  • +
  • snowflake code for mutant bodypart selection has been rewritten to be ~14x shorter
  • +
  • meat type and horns can now be selected by any species
  • +
+ +

17 August 2020

+

DeltaFire15 updated:

+
    +
  • Cogscarabs are no longer always Pogscarabs
  • +
+

Strazyplus updated:

+
    +
  • Added drakeborgs
  • +
  • Added drakeplushies
  • +
  • added drakeborg sprites
  • +
  • added drakeplushie sprites
  • +
  • changed some code - added drakeplushies to backpack loadout Removed duplicate voresleeper belly sprites from engdrake & jantidrake. [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)
  • +
  • Added CC BY-NC-SA 3.0 license details to icon/mob/cyborg moved drakeborg.dmi to icon/mob/cyborg
  • +
+ +

16 August 2020

+

kiwedespars updated:

+
    +
  • nerfed hypereut chaplain weapon.
  • +
  • 50% rng blockchance -> 0%
  • +
  • parry made much worse because it's an actual weapon and a roundstart one at that.
  • +
+

zeroisthebiggay updated:

+
    +
  • tips
  • +
+ +

15 August 2020

+

LetterN updated:

+
    +
  • missing anomaly core icons
  • +
  • wrong state. blame the tg vertion i copied
  • +
+

silicons updated:

+
    +
  • the 8 rotation limit from clockwork chairs has been removed. please don't abuse this.
  • +
  • ethereals can now wear underwear
  • +
+ +

14 August 2020

+

silicons updated:

+
    +
  • abductors can buy things
  • +
+ +

13 August 2020

+

LetterN updated:

+
    +
  • Removes fermisleepers and reverts them to tg ones
  • +
+ +

12 August 2020

+

DeltaFire15 updated:

+
    +
  • hellgun single-pack classification: goodies -> armory
  • +
+

Detective-Google updated:

+
    +
  • hallway table hallway table
  • +
+

Hatterhat updated:

+
    +
  • The temporal katana is now slightly more worthy of the 2 spell point cost, with a smaller, antimagic respecting timestop, less force, and no random blockchance. Society has progressed past the need for blockchance.
  • +
+

LetterN updated:

+
    +
  • Mafia Component
  • +
  • Fixed missing icons and handtele
  • +
+

Putnam3145 updated:

+
    +
  • a whole lot of jank regarding funny part sprite display.
  • +
+

Toriate updated:

+
    +
  • Opossums have migrated into the maintenance tunnels! Seek them out at your own peril!
  • +
+

ancientpower updated:

+
    +
  • Doors added to the west side of box medbay to make things a bit more manageable.
  • +
+

kappa-sama updated:

+
    +
  • smuggler satchel cost 2->1
  • +
  • radio jammer cost 5->2
  • +
  • smuggler satchel uplink description now implies that persistence is disabled
  • +
+

lolman360 updated:

+
    +
  • renameable necklace (accessory, attaches to suit) and ring (glove slot.)
  • +
  • custom rename is now 2048 characters? i think it's characters.
  • +
+

silicons updated:

+
    +
  • You can now use anything as an emoji by doing :/obj/item/path/to/item:. This works for any /atom or subtype.
  • +
+

timothyteakettle updated:

+
    +
  • syndicate agents now have access to mechanical aim enhancers which allow them to aim bullets to bounce off walls
  • +
  • ricochets work properly now for the bullets that support them
  • +
+

zeroisthebiggay updated:

+
    +
  • hair and some sechuds
  • +
  • ce hardsuit radproofing
  • +
+ +

11 August 2020

+

Hatterhat updated:

+
    +
  • PDA uplinks can now steal from pens. Properly. Just make sure to have a pen in your PDA, first.
  • +
+

kappa-sama updated:

+
    +
  • tracer no longer gives you full stamheals per use
  • +
+

zeroisthebiggay updated:

+
    +
  • volaju two
  • +
+ +

10 August 2020

+

Hatterhat updated:

+
    +
  • Parry counterattack text now shows up.
  • +
  • Sterilized gauze is now better at stopping bleeding, and applies slightly faster. Very slightly faster.
  • +
  • Ointment and sutures now hold more in a stack (12 and 15, respectively).
  • +
  • Sterilized gauze can now be made by just pouring 10u sterilizine onto standard medical gauze, instead of having to craft it. Why you had to craft it, I will honestly never know.
  • +
  • Proto-kinetic glaives are more expensive, stagger/cooldown on failed parries increased slightly, perfect parries required for counterattack.
  • +
  • New item: Temporal Katana. 2 points for wizards, timestops upon successful parry, bokken quickparry stats (100 force on melee counter!).
  • +
  • Also you can *smirk. This has no mechanical effect, other than being smug.
  • +
+

KeRSedChaplain updated:

+
    +
  • Added a guide for romerol usage
  • +
  • made infectious zombies not enter softcrit and take no stamina damage
  • +
+

LetterN updated:

+
    +
  • clocktheme color
  • +
  • Ports TGUI-4
  • +
+

Lynxless updated:

+
    +
  • Ports TG #51879
  • +
+

Owai-Seek updated:

+
    +
  • Meatballs now spawn raw from food processors.
  • +
+

Putnam3145 updated:

+
    +
  • Ethereals
  • +
  • (Hexa)crocin
  • +
  • (Hexa)camphor
  • +
  • Tweaked wording for marking tickets IC issue.
  • +
  • Rerolling your traitor goals will ONLY give you "proper" objectives.
  • +
+

Seris02 updated:

+
    +
  • borgs being able to select and use a module when it's too damaged
  • +
+

Sishen1542 updated:

+
    +
  • gave chairs active block/parry in exchange for removal of block_chance
  • +
  • replaces box whiteship tbaton with truncheon
  • +
+

kappa-sama updated:

+
    +
  • made the Dirty Magazines crate cost 4000 instead of 12000 credits
  • +
  • MODS I SPILLED MU JUICE HEJPPHRLP HELPJ JLEP HELP
  • +
+

silicons updated:

+
    +
  • player made areas are no longer valid for malf hacking
  • +
  • default space levels is 4 again.
  • +
  • rats now swarm instead of stacking on one spot.
  • +
  • getting hit by an explosion will now barely hard knockdown, but will leave you somewhat winded.
  • +
+

timothyteakettle updated:

+
    +
  • speech verbs copy through dna copying now
  • +
+ +

09 August 2020

+

Hatterhat updated:

+
    +
  • Proto-kinetic glaives (not crushers) can parry now.
  • +
+

MrJWhit updated:

+
    +
  • Adds a second shutter on the top of the hop line
  • +
+

silicons updated:

+
    +
  • immovable rods no longer drop down chasms
  • +
  • fun removal: squeaking objects now have an 1 second cooldown between squeaks, and will have a 33% chance of interrupting any other squeaking object when Cross()ing, meaning no more ear-fuck conveyor belts.
  • +
+ +

08 August 2020

+

DeltaFire15 updated:

+
    +
  • Roundstart cultists now start with a replica fabricator - no brass though, make your own.
  • +
  • Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute end: 3 > 5
  • +
  • The ratvarian spear no longer adds negative vitality under very specific circumstances.
  • +
  • The Ratvarian Spear can parry now! Short parries with low leeway, but low cooldown.
  • +
  • The brass claw, a implant-based weapon which gains combo on consecutive hits against the same target.
  • +
  • The sigil of rites, a sigil used to perform various rites with a cost of power and materials
  • +
  • The Rite of Advancement: Used to add a organ or cyberimplant to a clockie without need for surgery.
  • +
  • The Rite of Woundmending: Used to heal all wounds on another cultist, causing toxins damage in return.
  • +
  • The Rite of the Claw: Used to summon a brass claw implant. Maximum of 4 uses per round.
  • +
+

Hatterhat updated:

+
    +
  • You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted price.
  • +
  • Revolvers from the dedicated kit now have reskinning capabilities.
  • +
  • You can now actually buy the riflery primer, which lets you pump shotguns and work the Mosin's bolt faster.
  • +
  • Bulldog slug magazines now have a unique sprite.
  • +
+

Ludox235 updated:

+
    +
  • Removed an abductee objective that told you to remove all oxygen.
  • +
  • Added a new abductee objective to replace the removed one.
  • +
+

Sishen1542 updated:

+
    +
  • 🅱ï¸oneless
  • +
  • squishy slime emotes
  • +
+

timothyteakettle updated:

+
    +
  • heparin makes you bleed half as much now
  • +
  • cuts make you bleed 25% less now
  • +
  • more items in the loadout and loadout has subcategories now for easier searching
  • +
+ +

07 August 2020

+

dapnee updated:

+
    +
  • fixed active tufs on some space ruins, murderdome VR, and a few on pubby, changed cargo autolathe to techfab, messed with pipe room leading to monastery.
  • +
+

lolman360 updated:

+
    +
  • vendors are now unanchored when tipped. it just fell over it's not bolted to the ground anymore.
  • +
  • podpeople no fat when sunbathing.
  • +
+

silicons updated:

+
    +
  • explosions only recurse one level into storage before dropping 1 level per storage layer.
  • +
  • volumetric storage is now minimum 16 pixels per item because 8 was ridiculous
  • +
  • shieldbash balanace --> balance
  • +
  • attempting to send too long of an emote will now reflect it back to you instead of cutting it off and discarding the overflow.
  • +
  • holoparasites can now play music
  • +
  • lethal blood now causes damaging bleeding instead of outright gibbing
  • +
+ +

06 August 2020

+

Auris456852 updated:

+
    +
  • Added B.O.O.P. Remote Control cartridges to the PTech.
  • +
+

Hatterhat updated:

+
    +
  • Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different blade, handguard, and goliath hide grip. Expensive, but elegant.
  • +
  • Door charges no longer knock people out.
  • +
+

Ludox235 updated:

+
    +
  • You can now buy damaged AI upload modules in the traitor's uplink.
  • +
+

Seris02 updated:

+
    +
  • fixed ghost chilis
  • +
+

Trilbyspaceclone updated:

+
    +
  • 4 New blends of tea have been shipped to the station, and how to make them has been leaked!
  • +
+

b1tt3r1n0 updated:

+
    +
  • Added the warp implant
  • +
+

dapnee updated:

+
    +
  • added a hallway to telecoms for engineers to get there on meta
  • +
+

kappa-sama updated:

+
    +
  • dildo circuit assemblies
  • +
+

lolman360 updated:

+
    +
  • The Tendril-Mother on Lavaland has remembered how to make ashwalkers who know how to speak Draconic again.
  • +
+

timothyteakettle updated:

+
    +
  • nanotrasen has decided to fire all disabled members of the security division and confiscate certain sentimental items from doctors
  • +
  • the custom tongue preference now passes through cloning so you spawn with your selected tongue
  • +
  • several changes to travelling traders so they look better and spawn slightly less often
  • +
+

zeroisthebiggay updated:

+
    +
  • nukies can buy holoparasites
  • +
+ +

04 August 2020

+

Seris02 updated:

+
    +
  • lizard spines
  • +
+

timothyteakettle updated:

+
    +
  • due to further advancements in medical technology, you can now have holes poked into your body for fun and enjoyment
  • +
+

zeroisthebiggay updated:

+
    +
  • prefs for headpat wagging
  • +
+ +

03 August 2020

+

KeRSedChaplain updated:

+
    +
  • fixed clockwork guardians being able to reflect ranged weapons
  • +
+

Linzolle updated:

+
    +
  • uv penlight no longer invisible
  • +
+

dapnee updated:

+
    +
  • active turfs on box and xenohive, maintenance bar APC not being stringed correctly, turned a monitor to face a direction that makes sense, changed tag of camera in gravgen being misnamed
  • +
+

silicons updated:

+
    +
  • shoves have been buffed to apply a status effect rather than a 0.85 movespeed modifier, meaning repeatedly shoving someone now renews the debuff
  • +
  • shoves now stagger for 3.5 seconds.
  • +
  • war operatives now actually time 20 minutes since roundstart to depart instead of 15.
  • +
  • explosive stand bombs can now be examined from any distance
  • +
  • explosive stand bombs are now a component.
  • +
+

02 August 2020

Auris456852 updated:

    @@ -473,760 +1390,6 @@
  • martial arts twenty minpop
  • records
- -

17 July 2020

-

ShizCalev, Fikou updated:

-
    -
  • Added some sanity checking for varedit values.
  • -
  • Fixed an exploit involving coins and mints that could crash the server.
  • -
  • Fixed an exploit that would allow you to destroy round-critical / indestructible items with folders.
  • -
  • Swarmers can no longer cut power lines by deconstructing catwalks underneath them.
  • -
  • Fixed a scenario that allowed infinite resource generation via ore machines.
  • -
  • you can no longer inject html in ahelps
  • -
  • you cant either, jannies
  • -
-

timothyteakettle updated:

-
    -
  • fixes a small pickle related issue
  • -
  • recent culinary and scientific advancements have brought forth new pickle related technologies
  • -
- -

16 July 2020

-

DeltaFire15 updated:

-
    -
  • Fixes a zeolite runtime caused by a missing check.
  • -
-

Sneakyrat6 updated:

-
    -
  • Fixes being able to meta people real name with OOC Notes
  • -
-

timothyteakettle updated:

-
    -
  • travelling traders from another dimension can now visit the station in search of something specific, and reward you for giving it to them
  • -
  • small error with pet carrier logic fixed and also making sure simple mobs are catered for properly inside bluespace jars
  • -
  • fixes coin related issue
  • -
- -

15 July 2020

-

Sonic121x updated:

-
    -
  • Paramedic jumpsuit
  • -
- -

14 July 2020

-

silicons updated:

-
    -
  • chemical reactions now are sorted by priority first and temperature second.
  • -
  • sec and medical records have been added to character setup.
  • -
  • circuit reagent heaters are now sanitized for temperature from 2.7 to 1000.
  • -
-

timothyteakettle updated:

-
    -
  • ports a money bag exploit
  • -
- -

13 July 2020

-

Linzolle updated:

-
    -
  • you can no longer vore and digest people regardless of vore preferences
  • -
-

Owai-Seek updated:

-
    -
  • Trashbags can now hold most shoes, and organs.
  • -
  • You can no longer nest nuke disks or hold brains in the trash.
  • -
- -

12 July 2020

-

DeltaFire15 updated:

-
    -
  • Sentinels compromise now heals augmented bodyparts.
  • -
-

EmeraldSundisk updated:

-
    -
  • Adds turnstiles to CogStation's security wing
  • -
  • Readds robotics to the Corpse Disposal Network
  • -
  • Readds chemistry's ability to send items directly to the experimentation lab
  • -
  • Visual renovation and slight adjustments to CogStation's robotics lab
  • -
  • Slight visual adjustments elsewhere (the library)
  • -
  • CogStation's mail and disposal pipes are once again complete
  • -
  • CogStation's robotics lab now has spawners, lights, and other room essentials
  • -
-

HeroWithYay updated:

-
    -
  • Added Telecrystal Dust
  • -
  • Telecrystals can be sold at cargo
  • -
-

LetterN updated:

-
    -
  • Added d[thing] emojis
  • -
  • bye xss
  • -
-

MrJWhit updated:

-
    -
  • Removes northern tunnel to the monastery on Pubby
  • -
-

Yakumo Chen updated:

-
    -
  • Adds a wedding crate to cargo full of wedding attire.
  • -
-

kappa-sama updated:

-
    -
  • wisdom cow is half as common and is wise enough to lag the server 66% less
  • -
-

silicons updated:

-
    -
  • policy configuration added, plus support hooks for assisting enforcement of clone memory disorder. logging: added logging of revival by defib, cloning, strangereagent, and revival surgery
  • -
  • You can now "audibly emote" by having ! at the start of a sentence.
  • -
-

timothyteakettle updated:

-
    -
  • due to recent biological advancements, you can now make eye contact with people.
  • -
-

zeroisthebiggay updated:

-
    -
  • a singular stray pixel
  • -
- -

11 July 2020

-

Putnam3145 updated:

-
    -
  • Gas mixtures now live entirely in a DLL.
  • -
- -

10 July 2020

-

Chiirno updated:

-
    -
  • Gave jellypeople a unique brain object /obj/item/organ/brain/jelly
  • -
  • added an icon for jellypeople brains.
  • -
-

EmeraldSundisk updated:

-
    -
  • Adds a pool to PubbyStation
  • -
  • Slight adjustments to the surrounding area as to fit said pool
  • -
-

Sneakyrat6 updated:

-
    -
  • Fixes hair falling out of hoodies.
  • -
-

TheObserver-sys updated:

-
    -
  • Actually adds the juice reagent to make laugh peas donuts.
  • -
- -

09 July 2020

-

timothyteakettle updated:

-
    -
  • bluespace tray added, allowing twice as many items as the regular tray, printable at the service lathe, researched through science
  • -
  • bluespace jar added, a kind of pet carrier that allows human sized mobs inside, and smashes when thrown, researched and printed through science
  • -
- -

08 July 2020

-

DeltaFire15 updated:

-
    -
  • The kill-once objective now works properly.
  • -
-

EmeraldSundisk updated:

-
    -
  • CogStation now has an apothecary
  • -
  • Removes an outdated note on sleepers
  • -
  • Readjusts CogStation's chemistry lab
  • -
  • Slight area designation adjustments for Robotics
  • -
  • The arrivals plaque should be readable now
  • -
-

Owai-Seek updated:

-
    -
  • Margarine, Chili Cheese Fries.
  • -
  • Egg Wraps are now categorized under egg foods.
  • -
  • Tuna Sandwich crafting/sprite is now visible.
  • -
  • Icons for chicken, cooked chicken, steak, grilled carp, corndogs
  • -
  • Icons for chili cheese fries, margarine, BLT sandwich
  • -
  • (Unused) icons for raw meatballs, and lard
  • -
- -

07 July 2020

-

KasparoVy updated:

-
    -
  • Fixes misaligned south-facing silver legwraps sprite.
  • -
-

Owai-Seek updated:

-
    -
  • Bee Balm is now visible.
  • -
-

Weblure updated:

-
    -
  • Fixed the slowdown formula for small character sprites; you guys don't use custom sprite sizes so just ignore these changes.
  • -
  • Fixed the "Move it to the threshold" button; it now does what it says.
  • -
  • Reworded some text to be clearer.
  • -
- -

05 July 2020

-

Ghommie updated:

-
    -
  • You can now actually gain wiring experience from using cable coils.
  • -
  • Opening the View Skill Panel shouldn't trigger messages about insufficient admin priviledges anymore.
  • -
-

Yakumo Chen, kappa-sama updated:

-
    -
  • Removes improvised handguns
  • -
  • removed handsaws, improvised gun barrels (you can use atmos pipes again)
  • -
  • Guncrafting is less time and resource intensive
  • -
  • Item names in guncrafting are user-friendly.
  • -
-

kappa-sama updated:

-
    -
  • cloth string to replace durathread string
  • -
  • durathread string
  • -
  • All bows and arrows have had crafting times significantly reduced, coming out at up to 6 times faster crafting speeds. Improvised bows no longer require durathread; instead, they use cloth materials.
  • -
-

silicons updated:

-
    -
  • active blocking now has a toggle keybind
  • -
  • auto bunker override verb has been added
  • -
  • shields take 2.5 stam instead of 3.5 stam per second to maintain block
  • -
  • Cybernetic implant shields will auto-extend and be used to block if the user has no item to block with
  • -
-

timothyteakettle updated:

-
    -
  • cooking oil is now far less lethal, requiring a higher volume of the reagent to deal more damage
  • -
- -

04 July 2020

-

Sonic121x updated:

-
    -
  • crushed Soldry sodacan
  • -
  • digitigrade version of chief medical officer's turtleneck and captain's female formal outfit.
  • -
-

silicons updated:

-
    -
  • blood_DNA["color"] is now a single variable instead of a list
  • -
- -

03 July 2020

-

Arturlang updated:

-
    -
  • You can now toggle hardsuit helmets from the strip menu
  • -
-

Ghommie updated:

-
    -
  • fixed custom speech/tongue stuff.
  • -
  • Lowered shaft miners' paycheck, they have other ways to make cash.
  • -
  • You can't (un)equip garments on/from obscured inventory slots anymore.
  • -
  • The stamina cost multiplier for swinging melee weapons against mobs has been brought back to 1 from 0.8
  • -
  • The stamina cost for throwing mobs now scales with their mob size variable.
  • -
-

LetterN updated:

-
    -
  • Ported some tags from tgui-3.0 to Vending.js
  • -
  • vending icons
  • -
  • r&d icons
  • -
  • chem master icons
  • -
-

Onule updated:

-
    -
  • titanium wall man good
  • -
-

Sonic121x updated:

-
    -
  • Bringback the ChemMaster pill type button.
  • -
  • Fix Technode icon.
  • -
-

bunny232 updated:

-
    -
  • Witchhunter hat no longer obscures mask ears ,eyes, face and mouth
  • -
-

timothyteakettle updated:

-
    -
  • bloodpacks initialise correctly now
  • -
- -

02 July 2020

-

Ghommie updated:

-
    -
  • Fixing a few issues with twohanded items.
  • -
  • Unum decks now work correctly.
  • -
  • Abductor walls are once again buildable with alien alloy.
  • -
-

Trilbyspaceclone updated:

-
    -
  • Makes pride and envy ruin a bit smaller!
  • -
  • Pride now has rings, lipstick wigs and silver walls/door making a nice and polished look then cyan blue walls.
  • -
  • more trash and better dagger placement on food ruin
  • -
  • Snowboim now has snowballs and toy gifts for the two skeles daw!
  • -
  • Beach boim now has carp light branding beer, as well as soap!
  • -
  • Greed ruin now uses nice slick walls and carpet!
  • -
  • Founten ruin looks a lot better with its carpets and well maintained fluff things, but walls suffered and no longer can salvage ruined metal...
  • -
  • Alien nest has a bit more glowy floors of resin looking a bit more lived in by the drones. As well as the "door" now being see through resin rather then the thicker stuff that you cant see through
  • -
  • Pizza party has a few more gifts, some candy and snap pops yay!
  • -
  • Sloth ruin is about 15~ tiles shorter, has and has more fruit for a bowl. How lazy!
  • -
-

silicons updated:

-
    -
  • bohbombing is a thing now
  • -
- -

30 June 2020

-

Fikou updated:

-
    -
  • spray cans, airlock painters, and decal painters added to engineering/service/autolathe (where applicable)
  • -
-

Ghommie updated:

-
    -
  • Fixed a gap on the male insect anthro torso sprite when facing south.
  • -
  • Fixed mecha ID access not being removable.
  • -
  • Fixed a peeve with the hypno trance status effect not sanitizing some heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum dolor")
  • -
  • fixed an issue about using stacks with only 1 amount left.
  • -
  • Fixed a peeve on attack messages against carbons/humans.
  • -
  • Fixed missing hypnochair board.
  • -
  • Fixed material walls and tiles. My bad on that port.
  • -
-

Ghommie (inspired by MrDoomBringer's work on tgstation) updated:

-
    -
  • New check skills UI.
  • -
-

Ghommie (porting PRs by XTDM, coiax, MrDoomBringer) updated:

-
    -
  • Random Events now have a follow link for ghosts!
  • -
  • Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.
  • -
  • Sometimes a low level cloning pod will make errors in replicating your brain, leaving you with a mild brain trauma.
  • -
  • When a person is cloned, any mental traumas are cloned as well.
  • -
  • The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.
  • -
  • The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.
  • -
  • Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.
  • -
  • Curse of Madness can now be triggered by a wizard's Summon Events, at the same chance as Summon Guns or Summon Magic.
  • -
  • When an admin triggers Curse of Madness manually, they can specify their own dark truth to horrify the station with.
  • -
-

nightred updated:

-
    -
  • Created two_handed component
  • -
  • Updated all existing two handed items to use the new component
  • -
-

silicons updated:

-
    -
  • typing indicators no longer generates duplicate message boxes.
  • -
  • config errors now have line numbers.
  • -
  • outgoing mentorpms are now blue instead of green for the sender.
  • -
  • *squish
  • -
-

timothyteakettle updated:

-
    -
  • you can now select your tongue and speech verb in the character customization menu!
  • -
  • skeleton is now split into two more types, greater and lesser
  • -
  • non-carbon blood is now not white
  • -
  • fixed a bunch of grammar/spelling mistakes
  • -
- -

29 June 2020

-

b1tt3r1n0 updated:

-
    -
  • Made teratomas from sdgf less powergame
  • -
-

timothyteakettle updated:

-
    -
  • slimes no longer have white blood by default
  • -
- -

28 June 2020

-

Detective-Google updated:

-
    -
  • cog is less the suck
  • -
  • piggybacking is no longer absolutely inferior
  • -
-

Ghommie updated:

-
    -
  • Fixing windows interaction with spraycans.
  • -
  • Fixing kinetic accelerator guns not working well with gun circuitries.
  • -
  • Fixing Zoomba borgs lights overlays.
  • -
  • Fixing the "absorb another ling" and "absorb the most dna" objectives rolling when no other changeling is around.
  • -
  • Clarified a pet peeve about the spread infestation ability.
  • -
  • BEPIS nodes won't show up anymore in the expert mode ui of the r&d console anymore (good thing they weren't researchable).
  • -
  • Hopefully fixing sound loop edge cases.
  • -
  • Fixing pAI radios being permanently disabled by EMPs at times.
  • -
  • Windoors can now be obscured with spraycans just like windows.
  • -
-

Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept) updated:

-
    -
  • Fixes a material duplication bug.
  • -
  • unique combinations of custom_materials lists are now shared between objects
  • -
  • meat material. yes.
  • -
  • materials can now be used to build walls/floors. meat house
  • -
  • edible component now does not try to attack if you eat something with it
  • -
  • Texture support for mat datums with thanks to 4DPlanner!
  • -
  • you no longer hit yourself with organs when eating
  • -
  • A whole bunch of materials are now datumised! Check out bronze, runed metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza. Yes, pizza.
  • -
  • Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to better showcase the effect of different materials (e.g. meat vs. titanium)
  • -
  • Radioactive items no longer output a single . when examined at a distance
  • -
-

MrJWhit updated:

-
    -
  • Removed air alarm in Snow Snaxi in Tcomms Sat
  • -
  • Removed trash bins in genetics and mining
  • -
  • Gives cargo techs a cargolathe
  • -
-

Putnam3145 updated:

-
    -
  • lost my mind just a couple of times
  • -
-

b1tt3r1n0 updated:

-
    -
  • pouches, again, and and material pouches.
  • -
-

timothyteakettle updated:

-
    -
  • support for custom blood colours implemented, slimes blood colour now equivalent to their body colour
  • -
- -

27 June 2020

-

Detective-Google updated:

-
    -
  • Lying down is better
  • -
-

timothyteakettle updated:

-
    -
  • felinids now nya when tabled
  • -
- -

26 June 2020

-

Ghommie updated:

-
    -
  • Snore spam.
  • -
  • Hostile mobs shouldn't hit their original spawner structures or thoses of the same faction.
  • -
-

silicons updated:

-
    -
  • soap cleans blood again
  • -
- -

25 June 2020

-

Anonymous updated:

-
    -
  • Added kepi and orvilike kepi. Available through loadout.
  • -
-

Detective Google updated:

-
    -
  • Medigygax
  • -
-

Detective-Google updated:

-
    -
  • malf AIs can no longer yeet the station while shunted
  • -
  • SMESes can now properly use self charging cells
  • -
  • ghosts now show up when the round ends
  • -
  • away missions
  • -
-

Funce updated:

-
    -
  • Mentor SQL queries are now deleted properly.
  • -
-

Linzolle updated:

-
    -
  • analyze function on chem master is no longer broken
  • -
  • organs now decay inside dead bodies again
  • -
-

dapnee updated:

-
    -
  • wataur bottle item
  • -
  • wataur bottle and overlay
  • -
- -

24 June 2020

-

DeltaFire15 updated:

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    -
  • Choosing a random item in your uplink will no longer sometimes reroll your contract.
  • -
  • Syndicate crate event cannot fire as a random event anymore.
  • -
-

Detective-Google updated:

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    -
  • singulos no longer succ infinite rods out of the ice
  • -
  • one of the directions for the diag hudpatch was blu instead of orang
  • -
-

timothyteakettle updated:

-
    -
  • bonfires/grills no longer produce infinite quantities of food
  • -
  • slime's alter form ability now updates their hair colour when changing their body colour
  • -
- -

22 June 2020

-

Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK) updated:

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    -
  • Certain small items purchased through cargo now get grouped into a single box. They also are immune to the 10% private account fee.
  • -
  • Added single-order options for several existing products in the Cargo Catalog.
  • -
  • Medkit listings are now single-pack items, and considered small items that get grouped into single boxes. Price for medkits is as close to unchanged as is reasonable.
  • -
  • You can now beat on vending machines to try and knock loose free stuff! You can also almost kill yourself doing it, so it's your call if your life is worth ten bucks.
  • -
  • Cigarette packets now have coupons on the back for small cargo items! Smoking DOES pay!
  • -
  • Some single/small items in cargo have been rebranded as goodies, come in lockboxes rather than crates, and can only be purchased with private accounts.
  • -
-

kevinz000 updated:

-
    -
  • Life() is split into BiologicalLife() and PhysicalLife. A component signal has been added that can prevent either from ticking.
  • -
-

shellspeed1 updated:

-
    -
  • Adds IV bags.
  • -
- -

21 June 2020

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kevinz000 updated:

-
    -
  • calculations for punch hit chance has been drastically buffed in favor of the attacker.
  • -
- -

20 June 2020

-

LetterN updated:

-
    -
  • Asset cache from tg
  • -
  • Made the map viewer not look bad
  • -
  • Admin matrix right-bracket
  • -
-

bunny232 updated:

-
    -
  • Removed unsavory things from the vent clog event
  • -
- -

19 June 2020

-

Bhijn updated:

-
    -
  • Atmos can no longer become completely bricked
  • -
-

Funce updated:

-
    -
  • Square root circuit should now actually work.
  • -
-

SmArtKar updated:

-
    -
  • Fixed my runtimes
  • -
-

TheSpaghetti updated:

-
    -
  • more insectoid insects
  • -
-

kevinz000 updated:

-
    -
  • bay/polaris style say_emphasis has been added. You can now |italicize| _underline_ and +bold+ your messages.
  • -
-

timothyteakettle updated:

-
    -
  • Adds the brain trauma event, where one player gets a random brain trauma!
  • -
  • Adds the wisdom cow event, where the wisdom cow appears on the station!
  • -
  • Adds the fake virus event, where people get fake virus symptoms.
  • -
  • Adds the stray cargo pod event, where a cargo pod crashes into the station.
  • -
  • Adds the fugitives event, where fugitives are loose on the station, and it's the hunters jobs to capture them.
  • -
- -

18 June 2020

-

Detective-Google updated:

-
    -
  • cog is now less the suck
  • -
  • couple little derpy bits
  • -
  • malf disk and illegal tech disk moved from ashwalker base (guaranteed) to tendrils (chance based)
  • -
-

SmArtKar updated:

-
    -
  • Ported shuttles from beestation
  • -
-

timothyteakettle updated:

-
    -
  • embeds got reworked, sticky tape was added, more bullets that ricochet also added
  • -
  • medbots can now be tipped over
  • -
  • added more medbot sounds
  • -
- -

17 June 2020

-

SmArtKar updated:

-
    -
  • New ID icons
  • -
  • Sutures and Meshes
  • -
-

Trilbyspaceclone updated:

-
    -
  • Gin export takes gin now
  • -
- -

16 June 2020

-

Ghommie updated:

-
    -
  • You can't blink nor use LOOC/AOOC as a petrified statue anymore.
  • -
-

Trilbyspaceclone updated:

-
    -
  • BEPIS decal painter has been moved to venders, replacing it being the flashdark
  • -
-

kevinz000 updated:

-
    -
  • projectile ricochets now use a less hilariously terrible way of being handled and should be easier to w
  • -
  • projectile runtime/ricocheting
  • -
  • Lobotomy no longer has a 50% chance of giving you a nigh-unremovable trauma, but does 50 brain damage even on success. On failure, it will give you a lobotomy-class trauma.
  • -
  • spinesnapping from tackling now only gives a lobotomy class trauma instead of magic.
  • -
-

timothyteakettle updated:

-
    -
  • Food carts now function as intended, allowing the pouring and mixing of drinks.
  • -
  • slimes can now change their color using alter form
  • -
- -

15 June 2020

-

Anturk, kevinz000 updated:

-
    -
  • VV now properly allows access to datums in associative lists
  • -
  • SDQL2 printout has been upgraded for the 5th time.
  • -
-

kevinz000 updated:

-
    -
  • plushies now work. credits to timothytea.
  • -
  • You can now tape knives to cleanbots
  • -
-

kevinz000 (port from VOREStation) updated:

-
    -
  • Ported zoomba skins for cyborgs.
  • -
- -

14 June 2020

-

Bhijn updated:

-
    -
  • raw HTML can no longer be used in flavortext
  • -
  • Added Lesbian Visibility Day (April 26th)
  • -
  • Added Bisexual Visibility Day (September 23rd)
  • -
  • Added Coming Out Day! (October 11th)
  • -
  • Added Intersex Awareness Day (October 26th)
  • -
  • Added Transgender Awareness Week (November 13th - 19th)
  • -
  • Added the Transgender Day of Remembrance (November 20th)
  • -
  • Added Asexual Awareness Week (Last full week of October, this year it'll be Oct. 25-31)
  • -
  • Added the Stonewall Riot Anniversary (June 28)
  • -
  • Moth week is now *actually* the last full week of July, instead of the 4th of every weekday + the 5th Sunday.
  • -
-

Floof Ball / Kathrin Morrison / Floof Ball#0798 updated:

-
    -
  • Improvised Pistol + 32 ACP ammo.
  • -
  • Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded with a lens made from glassworking and T4 parts for a minor buff.
  • -
  • Ammo + gun part loot spawners for mappers.
  • -
  • New sprites for Improvised Rifle, the ability to sling the rifle and a sprite for that.
  • -
  • New sprites for the Improvised Shotgun and its sling sprite.
  • -
  • Improvised shotguns are now two-handed only.
  • -
  • Improvised shotguns now only have a much less harsh 0.9* modifier, keeping them two hits to crit with slugs and buckshot. It can no longer be dual-wielded but can still be sawn off for w_class medium (can fit in backpacks).
  • -
  • Missing handsaw icons added in.
  • -
  • Crafting table cleaned up into sections.
  • -
-

Ghommie updated:

-
    -
  • changed the weak attack message prefix from "inefficiently" to "limply", "feebly" and "saplessly" and lowered the threshold.
  • -
  • Fixing old beserker hardsuits having the wrong helmet type.
  • -
-

The0bserver and Stewydeadmike updated:

-
    -
  • Hey, there's a bit of dust in this recipe book! Recipes using peas? How many recipes does this book even have?
  • -
  • Adds 6 new food items, and 1 new consumable reagent using all forms of the recently discovered peas. Ask your local botanist and chef for them today!
  • -
-

YakumoChen updated:

-
    -
  • Adds polychrome options to loadout
  • -
  • Adds risque polychrome options to Kinkmate vendors
  • -
-

kevinz000 updated:

-
    -
  • emissive blockers can no longer be radioactive.
  • -
  • Ghosts can now scan air inside most objects that contain air by clicking on them.
  • -
  • Directional blocking has been added, keybound to G. This will reduce a portion of incoming damage if done with eligible items at the cost of stamina damage incurred to the user based on damage blocked as well as while active, as well as in most cases preventing the user from doing any attacks while this is active.
  • -
  • Parrying has been added, keybound to F. Timing-based counterattacks, effect heavily dependent on the item, WIP.
  • -
  • Disks are now smaller.
  • -
- -

12 June 2020

-

EmeraldSundisk updated:

-
    -
  • The Detective's Office has been commandeered in order to serve a Head of Security. Detectives will find their new office within starboard maintenance.
  • -
  • Adds the Head of Security's standard equipment to their new office.
  • -
  • Slight adjustment/expansion to the main security department
  • -
  • Additional maintenance work
  • -
-

timothyteakettle updated:

-
    -
  • Crabs, cockroaches, slimes and crabs are now small enough to fit in pet carriers
  • -
- -

11 June 2020

-

Ghommie updated:

-
    -
  • Balanced vending machine prices to be generally more affordable, a minority has been priced up though.
  • -
- -

10 June 2020

-

DeltaFire15 updated:

-
    -
  • Golems / simillar now inherit the neutered antag datum if the creator is neutered.
  • -
-

Ghommie updated:

-
    -
  • Fixing missing pill type buttons from the chem master UI.
  • -
-

Naksu updated:

-
    -
  • Lighting corner updates are ever so slightly faster.
  • -
-

Putnam for helping me code the contamination clearing on people updated:

-
    -
  • Lab made Zeolites have been remade anew and more affective now that they refined the best possable way to mix and make a supper Zeolite capable of clearing contamination form not only people but items!
  • -
-

Trilbyspaceclone updated:

-
    -
  • Tank Dispender has been moved into toxin storage from toxins
  • -
-

kevinz000 updated:

-
    -
  • traitor classes can now be poplocked. hijack/glorious death are now locked to 25/20 respectively.
  • -
-

timothyteakettle updated:

-
    -
  • adds a new fermichem, used for creating sentient plushies!
  • -
  • Mice can now breed using cheese wedges
  • -
  • Royal cheese can be crafted to convert a mouse into king rat
  • -
- -

09 June 2020

-

Anonymous updated:

-
    -
  • Added Orville-inspired clothing as a worthy alternative to Trek stuff.
  • -
  • Adds chaplain role allowance to the TMP Service Uniform loadout.
  • -
  • Adds paramedic in every medsci mentioned uniform loadout.
  • -
-

DeltaFire15 updated:

-
    -
  • Offstation AIs can once again only interact with their z-level
  • -
-

Ghommie updated:

-
    -
  • Fixing IC material containers interaction with stacks, for real.
  • -
-

Trilbyspaceclone updated:

-
    -
  • Gasses like BZ and Masiam seem to just sell for less in cargo, markets seem to change it seems
  • -
-

kevinz000 updated:

-
    -
  • plantpeople should stop dying in the halls now
  • -
  • Modifier-independent hotkey bindings have been added.
  • -
- -

08 June 2020

-

DeltaFire15 updated:

-
    -
  • Delinging now properly removes their special role
  • -
  • Keycard auth devices now require two seperate IDs with sufficient access to auth.
  • -
-

Linzolle updated:

-
    -
  • shotguns no longer delete chambered shells while firing
  • -
-

kevinz000 updated:

-
    -
  • test
  • -
-

shellspeed1 updated:

-
    -
  • Internal tanks are now printable at the engineering lathe.
  • -
-

timothyteakettle updated:

-
    -
  • newly created areas using blueprints now maintain the previous areas noteleport value
  • -
  • kudzu seeds now actually spawn vines
  • -
GoonStation 13 Development Team diff --git a/html/changelogs/.all_changelog.yml b/html/changelogs/.all_changelog.yml index a3a5724548..d4197fd1aa 100644 --- a/html/changelogs/.all_changelog.yml +++ b/html/changelogs/.all_changelog.yml @@ -26696,3 +26696,651 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py. - tweak: combat mode now has weaker buffs in terms of damage dealt and took for being or not being in the mode - tweak: damage debuff for laying down has been decreased from 0.5x to 0.7x +2020-08-03: + KeRSedChaplain: + - bugfix: fixed clockwork guardians being able to reflect ranged weapons + Linzolle: + - bugfix: uv penlight no longer invisible + dapnee: + - bugfix: active turfs on box and xenohive, maintenance bar APC not being stringed + correctly, turned a monitor to face a direction that makes sense, changed tag + of camera in gravgen being misnamed + silicons: + - rscadd: shoves have been buffed to apply a status effect rather than a 0.85 movespeed + modifier, meaning repeatedly shoving someone now renews the debuff + - balance: shoves now stagger for 3.5 seconds. + - tweak: war operatives now actually time 20 minutes since roundstart to depart + instead of 15. + - balance: explosive stand bombs can now be examined from any distance + - code_imp: explosive stand bombs are now a component. +2020-08-04: + Seris02: + - bugfix: lizard spines + timothyteakettle: + - rscadd: due to further advancements in medical technology, you can now have holes + poked into your body for fun and enjoyment + zeroisthebiggay: + - rscadd: prefs for headpat wagging +2020-08-06: + Auris456852: + - rscadd: Added B.O.O.P. Remote Control cartridges to the PTech. + Hatterhat: + - rscadd: Proto-kinetic glaives! Essentially a proto-kinetic crusher with a different + blade, handguard, and goliath hide grip. Expensive, but elegant. + - balance: Door charges no longer knock people out. + Ludox235: + - rscadd: You can now buy damaged AI upload modules in the traitor's uplink. + Seris02: + - bugfix: fixed ghost chilis + Trilbyspaceclone: + - rscadd: 4 New blends of tea have been shipped to the station, and how to make + them has been leaked! + b1tt3r1n0: + - rscadd: Added the warp implant + dapnee: + - tweak: added a hallway to telecoms for engineers to get there on meta + kappa-sama: + - rscdel: dildo circuit assemblies + lolman360: + - bugfix: The Tendril-Mother on Lavaland has remembered how to make ashwalkers who + know how to speak Draconic again. + timothyteakettle: + - tweak: nanotrasen has decided to fire all disabled members of the security division + and confiscate certain sentimental items from doctors + - tweak: the custom tongue preference now passes through cloning so you spawn with + your selected tongue + - tweak: several changes to travelling traders so they look better and spawn slightly + less often + zeroisthebiggay: + - rscadd: nukies can buy holoparasites +2020-08-07: + dapnee: + - bugfix: fixed active tufs on some space ruins, murderdome VR, and a few on pubby, + changed cargo autolathe to techfab, messed with pipe room leading to monastery. + lolman360: + - bugfix: vendors are now unanchored when tipped. it just fell over it's not bolted + to the ground anymore. + - bugfix: podpeople no fat when sunbathing. + silicons: + - balance: explosions only recurse one level into storage before dropping 1 level + per storage layer. + - tweak: volumetric storage is now minimum 16 pixels per item because 8 was ridiculous + - spellcheck: shieldbash balanace --> balance + - rscadd: attempting to send too long of an emote will now reflect it back to you + instead of cutting it off and discarding the overflow. + - rscadd: holoparasites can now play music + - balance: lethal blood now causes damaging bleeding instead of outright gibbing +2020-08-08: + DeltaFire15: + - balance: Roundstart cultists now start with a replica fabricator - no brass though, + make your own. + - balance: 'Kindle cast time: 10 > 15, mute after stun end: 2 > 5, slur after mute + end: 3 > 5' + - bugfix: The ratvarian spear no longer adds negative vitality under very specific + circumstances. + - balance: The Ratvarian Spear can parry now! Short parries with low leeway, but + low cooldown. + - rscadd: The brass claw, a implant-based weapon which gains combo on consecutive + hits against the same target. + - rscadd: The sigil of rites, a sigil used to perform various rites with a cost + of power and materials + - rscadd: 'The Rite of Advancement: Used to add a organ or cyberimplant to a clockie + without need for surgery.' + - rscadd: 'The Rite of Woundmending: Used to heal all wounds on another cultist, + causing toxins damage in return.' + - rscadd: 'The Rite of the Claw: Used to summon a brass claw implant. Maximum of + 4 uses per round.' + Hatterhat: + - rscadd: You can now buy a toolbox's worth of Mosin-Nagant ammo for a fairly discounted + price. + - rscadd: Revolvers from the dedicated kit now have reskinning capabilities. + - bugfix: You can now actually buy the riflery primer, which lets you pump shotguns + and work the Mosin's bolt faster. + - imageadd: Bulldog slug magazines now have a unique sprite. + Ludox235: + - rscdel: Removed an abductee objective that told you to remove all oxygen. + - rscadd: Added a new abductee objective to replace the removed one. + Sishen1542: + - tweak: "\U0001F171\uFE0Foneless" + - rscadd: squishy slime emotes + timothyteakettle: + - tweak: heparin makes you bleed half as much now + - tweak: cuts make you bleed 25% less now + - rscadd: more items in the loadout and loadout has subcategories now for easier + searching +2020-08-09: + Hatterhat: + - rscadd: Proto-kinetic glaives (not crushers) can parry now. + MrJWhit: + - rscadd: Adds a second shutter on the top of the hop line + silicons: + - bugfix: immovable rods no longer drop down chasms + - rscdel: 'fun removal: squeaking objects now have an 1 second cooldown between + squeaks, and will have a 33% chance of interrupting any other squeaking object + when Cross()ing, meaning no more ear-fuck conveyor belts.' +2020-08-10: + Hatterhat: + - bugfix: Parry counterattack text now shows up. + - balance: Sterilized gauze is now better at stopping bleeding, and applies slightly + faster. Very slightly faster. + - balance: Ointment and sutures now hold more in a stack (12 and 15, respectively). + - tweak: Sterilized gauze can now be made by just pouring 10u sterilizine onto standard + medical gauze, instead of having to craft it. Why you had to craft it, I will + honestly never know. + - balance: Proto-kinetic glaives are more expensive, stagger/cooldown on failed + parries increased slightly, perfect parries required for counterattack. + - rscadd: 'New item: Temporal Katana. 2 points for wizards, timestops upon successful + parry, bokken quickparry stats (100 force on melee counter!).' + - rscadd: Also you can *smirk. This has no mechanical effect, other than being smug. + KeRSedChaplain: + - rscadd: Added a guide for romerol usage + - balance: made infectious zombies not enter softcrit and take no stamina damage + LetterN: + - tweak: clocktheme color + - code_imp: Ports TGUI-4 + Lynxless: + - rscadd: 'Ports TG #51879' + Owai-Seek: + - tweak: Meatballs now spawn raw from food processors. + Putnam3145: + - rscadd: Ethereals + - rscdel: (Hexa)crocin + - rscdel: (Hexa)camphor + - tweak: Tweaked wording for marking tickets IC issue. + - tweak: Rerolling your traitor goals will ONLY give you "proper" objectives. + Seris02: + - bugfix: borgs being able to select and use a module when it's too damaged + Sishen1542: + - balance: gave chairs active block/parry in exchange for removal of block_chance + - tweak: replaces box whiteship tbaton with truncheon + kappa-sama: + - balance: made the Dirty Magazines crate cost 4000 instead of 12000 credits + - rscadd: MODS I SPILLED MU JUICE HEJPPHRLP HELPJ JLEP HELP + silicons: + - balance: player made areas are no longer valid for malf hacking + - tweak: default space levels is 4 again. + - tweak: rats now swarm instead of stacking on one spot. + - balance: getting hit by an explosion will now barely hard knockdown, but will + leave you somewhat winded. + timothyteakettle: + - tweak: speech verbs copy through dna copying now +2020-08-11: + Hatterhat: + - bugfix: PDA uplinks can now steal from pens. Properly. Just make sure to have + a pen in your PDA, first. + kappa-sama: + - tweak: tracer no longer gives you full stamheals per use + zeroisthebiggay: + - rscadd: volaju two +2020-08-12: + DeltaFire15: + - balance: 'hellgun single-pack classification: goodies -> armory' + Detective-Google: + - bugfix: hallway table hallway table + Hatterhat: + - balance: The temporal katana is now slightly more worthy of the 2 spell point + cost, with a smaller, antimagic respecting timestop, less force, and no random + blockchance. Society has progressed past the need for blockchance. + LetterN: + - rscadd: Mafia Component + - bugfix: Fixed missing icons and handtele + Putnam3145: + - bugfix: a whole lot of jank regarding funny part sprite display. + Toriate: + - rscadd: Opossums have migrated into the maintenance tunnels! Seek them out at + your own peril! + ancientpower: + - tweak: Doors added to the west side of box medbay to make things a bit more manageable. + kappa-sama: + - tweak: smuggler satchel cost 2->1 + - tweak: radio jammer cost 5->2 + - bugfix: smuggler satchel uplink description now implies that persistence is disabled + lolman360: + - rscadd: renameable necklace (accessory, attaches to suit) and ring (glove slot.) + - tweak: custom rename is now 2048 characters? i think it's characters. + silicons: + - rscadd: You can now use anything as an emoji by doing :/obj/item/path/to/item:. + This works for any /atom or subtype. + timothyteakettle: + - rscadd: syndicate agents now have access to mechanical aim enhancers which allow + them to aim bullets to bounce off walls + - bugfix: ricochets work properly now for the bullets that support them + zeroisthebiggay: + - imageadd: hair and some sechuds + - balance: ce hardsuit radproofing +2020-08-13: + LetterN: + - rscdel: Removes fermisleepers and reverts them to tg ones +2020-08-14: + silicons: + - bugfix: abductors can buy things +2020-08-15: + LetterN: + - bugfix: missing anomaly core icons + - bugfix: wrong state. blame the tg vertion i copied + silicons: + - tweak: the 8 rotation limit from clockwork chairs has been removed. please don't + abuse this. + - tweak: ethereals can now wear underwear +2020-08-16: + kiwedespars: + - balance: nerfed hypereut chaplain weapon. + - balance: 50% rng blockchance -> 0% + - balance: parry made much worse because it's an actual weapon and a roundstart + one at that. + zeroisthebiggay: + - rscadd: tips + - rscdel: tips +2020-08-17: + DeltaFire15: + - bugfix: Cogscarabs are no longer always Pogscarabs + Strazyplus: + - rscadd: Added drakeborgs + - rscadd: Added drakeplushies + - imageadd: added drakeborg sprites + - imageadd: added drakeplushie sprites + - code_imp: changed some code - added drakeplushies to backpack loadout Removed + duplicate voresleeper belly sprites from engdrake & jantidrake. [CC BY-NC-SA + 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/) + - rscadd: Added CC BY-NC-SA 3.0 license details to icon/mob/cyborg moved drakeborg.dmi + to icon/mob/cyborg +2020-08-18: + DeltaFire15: + - balance: 'kindle cast time: 15ds -> 25ds' + - tweak: Moved the Belligerent Scripture to where it should be in the code + Detective-Google: + - rscadd: glass floors + - rscadd: uncrowbarrable plasma floors tweak:disco inferno's plasma floors can no + longer be crowbarred. + - rscadd: ghost cafe has funky fresh art + - bugfix: you can actually remove glass floors now + - code_imp: get_equipped_items is hopefully less gross + - balance: plasma cutters are no longer gay + Hatterhat: + - balance: Slaughter demons (and laughter demons, being a subtype) are MOB_SIZE_LARGE, + with one of the more immediate effects being able to mark them with a crusher + and backstab them. + - balance: The funny blyat men have stumbled upon another surplus of Mosin-Nagants + and are starting to pack them into crates again. + - balance: Vehicle riders can now, by default, get shot in the face and/or chest. + - rscadd: Adminspawn only .357 DumDum rounds! Because sometimes the other guy just + really needs to hurt. + - rscadd: Bluespace beakers now have a chemical window through the side that shows + chemical overlays. + - rscadd: Plant DNA manipulators now let you chuck things over them. Or they WOULD, + if LETPASSTHROW worked half a damn. + LetterN: + - bugfix: uplink implant states + - tweak: tweaks how role assigning works + MrJWhit: + - rscadd: Gives ashwalkers nightvision + - balance: Makes tesla blast people, not the environment, to save the server. + TheObserver-sys: + - bugfix: moves Garlic sprites from growing.dmi to growing_vegetable.dmi + - rscdel: Removes the unused Electric Lime mutation, it just takes up space with + no actual function nor sprites. + - imageadd: Gives Catnip growing sprites + - imagedel: Removes redundant images in growing.dmi + kiwedespars: + - rscadd: 10 force to a fucking rubber cock. + lolman360: + - balance: shotgun stripper clip nerf. ammoboxes can now accept a load_delay that + happens when they attack a magazine, internal or external. + ported from tg: + - rscadd: bronze airlocks and windows can now be built + - balance: i also tweaked bronze flooring to be cheaper. + silicons: + - tweak: stamina draining projectiles without stamina for their primary damage type + now has their stamina damage taken into account for shield blocking, rather + than the block being done for free for that. + timothyteakettle: + - refactor: snowflake code tidyup + - refactor: snowflake code for mutant bodypart selection has been rewritten to be + ~14x shorter + - tweak: meat type and horns can now be selected by any species +2020-08-20: + DeltaFire15: + - bugfix: The cooking oil damage formula is no longer scuffed. + - tweak: Changed the clockie help-link to lead to our own wiki. + Fikou: + - admin: admins can now do html in ahelps properly + Hatterhat: + - balance: Pirate threats are now announced as "business propositions", and their + arrivals are now also announced properly. + tiramisuapimancer: + - bugfix: Ethereal hair is now their body color instead of accidentally white +2020-08-21: + LetterN: + - rscadd: Updates and adds some of the tips + Putnam3145: + - admin: added reftracking as a compile flag + SmArtKar: + - tweak: RSD limitation is now 500 tiles + - bugfix: Fixed broken RSD sprites + - config: Removed that shuttle limit + timothyteakettle: + - bugfix: two snouts can once again be chosen in customization + - bugfix: lizard snouts work again +2020-08-22: + Time-Green (copypasta'd by lolman360): + - rscadd: plumbing + - rscadd: automatic hydro trays +2020-08-23: + DeltaFire15: + - bugfix: silicons and clockies can now access APCs properly + EmeraldSundisk: + - rscadd: Medbay now has a smartfridge for organ storage + - rscadd: Slight enhancements to the station's electrical wiring layout + - rscadd: Very small library renovation + - bugfix: Exterior airlocks have been given proper air systems for safety's sake + Ghommie: + - bugfix: Stops shielded hardsuits from slowly turning the wearer into a big glowing + ball of stacked energy shield overlays. + - tweak: the shielding overlay is merely visual as result. Aim your clicks. + Ludox235: + - tweak: no more 10 pop xenos (25pop now) + MrJWhit: + - tweak: Increases the majority of airlocks by 1 tile. + - tweak: Minor adjustments to the TEG engine. + Putnam3145: + - balance: Simplemobs no longer count in dynamic. + - balance: '"Story" storyteller no longer starts at a ludicrously low threat, always.' + - balance: Blob threat now scales with coverage. + - tweak: One person with their pref on no longer overpowers 40 people who might + not even know there is one. + - bugfix: Negative-weight rulesets are no longer put into the list. + kiwedespars: + - tweak: removed durathread from armwraps recipe. + lolman360: + - rscadd: breath mask balaclava + timothyteakettle: + - bugfix: lizards are now a recommended species for mam snouts + zeroisthebiggay: + - rscadd: new sprites for the temporal katana + - rscadd: suiciding with the temporal katana omae wa mou shinderius you into the + shadow realm + - soundadd: twilight isnt earrape +2020-08-24: + MrJWhit: + - bugfix: Fixes areas on expanded airlocks + silicons: + - bugfix: wormhole jaunters work + - tweak: wormhole jaunters no longer get interference from bags of holding + - bugfix: airlocks now only shock on pulse/wirecutters instead of on tgui panel + open. + timothyteakettle: + - rscadd: three new items are in the loadout for all donators + zeroisthebiggay: + - rscadd: contraband black evening gloves in kinkvend +2020-08-25: + Hatterhat: + - rscadd: Insidious combat gloves have been replaced by insidious guerilla gloves. + They're generally the same, except now you can tackle with them. + Literallynotpickles: + - tweak: You can now equip handheld crew monitors on all medical-related winter + coats. + Putnam3145: + - tweak: vore now ejects occupants on death + raspy-on-osu: + - tweak: Thermoelectric Generator power output + timothyteakettle: + - tweak: I.P.Cs now short their circuits when expressing emotion, causing sparks + to appear around them. +2020-08-26: + ancientpower: + - tweak: Ghosts can read newscasters by clicking on them. + silicons: + - balance: hierophant vortex blasts now have 50% armor penetration vs mecha + - balance: ventcrawling now kicks off every attached/buckled mob, even for non humans. +2020-08-27: + silicons: + - tweak: eyebeam lighting can only have 128 maximum HSV saturation now. + - balance: no more shotgun stripper clips in boxes. + - balance: goliath tentacles now do 20 damage to mechs at 25% ap + timothyteakettle: + - tweak: changing your character's gender won't randomize its hairstyle and facial + hairstyle now +2020-08-28: + EmeraldSundisk: + - rscadd: Adds more paper to the library + - rscadd: The law office now has a desk window + - tweak: Expands most of CogStation's exterior airlocks. Slightly adjusts surrounding + areas to accommodate this. + - tweak: Updates some of CogStation's paperwork + - tweak: The rat in the morgue turned themselves into a possum. Funniest shit I've + ever seen. + - bugfix: Adjusts some area designations so cameras should receive power properly + - bugfix: Cleans up an errant decal + Hatterhat: + - tweak: Traitor holoparasites can now only be bought once, because apparently you + can only have one active holopara. + - balance: PDA bombs can now only be bought once per uplink. + lolman360: + - rscadd: atmos = radiation = chemistry. + shellspeed1: + - rscadd: Adds slow mode for iv drips + timothyteakettle: + - rscadd: an ancient game over a thousand years old has re-emerged among crewmembers + - rock paper scissors + - tweak: customization features appear in alphabetical order where necessary + - tweak: bokken do two more stamina damage now + - rscadd: you can now choose a body sprite as an anthromorph or anthromorphic insect, + and can choose from aquatic/avian and apid respectively (and obviously back + to the defaults too) +2020-08-30: + raspy-on-osu: + - rscadd: new explosion echoes + - tweak: explosion echo range + - soundadd: 5 new explosion related sounds +2020-08-31: + Arturlang: + - tweak: Slimes can now damage structures, don't leave them unfed! + Chiirno: + - bugfix: Moves pill_bottles/dice to box/dice on CogStation. + Couls, ported by NecromancerAnne: + - code_imp: cleans up mech backstabbing code + DeltaFire15: + - rscdel: teleport-to-ark ability of the eminence, commented out + - rscadd: teleport-to-obelisk ability for the eminence + Detective-Google: + - tweak: plasmamen have no more slowdown + - rscadd: object reskins now use very nice and cool radials + EmeraldSundisk: + - rscadd: Adds a pool to MetaStation + - tweak: Slight readjustments to the surrounding area + - bugfix: Fixes a handful of external airlocks + ForrestWick: + - balance: removes wall walking boots from nukie uplink + - tweak: removes wall walking boots from nukie uplink + Ghommie: + - bugfix: e-gun overlays and some floor decals should have been fixed. + LetterN: + - rscadd: tgchat + Lynxless: + - tweak: Changed anatomic panacea into a direct buff, instead of a chem injection + - balance: Changed the values of anatomic panacea + - imageadd: Added a new icon for panacea's buff alert + Putnam3145: + - tweak: Pref for genital/vore examine text + - bugfix: Fixed a couple events having ghost roles eligible. + - balance: 'Buffed slaughter demon: gets stronger as it eats people' + - balance: 'Nerfed slaughter demon: no longer permanently round-removes all who + are eaten by it, instead releasing their now-heartless bodies' + - bugfix: Dynamic storytellers now calculate property weights properly. + Sonic121x: + - bugfix: Fix the four type of new tea that will stuck inside your vein. + - rscadd: drinking glass sprite for those tea. + kappa-sama: + - balance: miners can no longer acquire funny antag item + lolman360: + - bugfix: shuttle engine/heater sprites now face the right way + raspy-on-osu: + - tweak: TEG power output + - tweak: tesla movement priorities + - rscadd: tesla counterplay + - rscadd: tesla containment check (containment variable now usable) + silicons: + - bugfix: brooms now sweep objects on MOVABLE_PRE_MOVE rather than MOVABLE_MOVED + - balance: firedoors no longer automatically open on touch when there's no pressure + differences. + timothyteakettle: + - tweak: buzz, buzz2 and ping are now all unrestricted emotes and can be used by + anyone + - imagedel: the drake credit and pickle credit sprites have been removed + - refactor: tongue speech handling is now done by accent datums + zeroisthebiggay: + - rscdel: waffleco +2020-09-01: + BlueWildrose: + - bugfix: fixed slimes starting off hungry +2020-09-02: + Putnam3145: + - code_imp: Added a unit test for character saving. + - balance: Plastitanium rapier no longer silently sleeps with no chance at counterplay + when used by pacifists. + - bugfix: Fusion scan is now actually useful. + Tupinambis: + - tweak: moved the dakis, genital growth pills, and genital autosurgeons out of + the maintenance loot table and into kinkmates. + raspy-on-osu: + - bugfix: pyroclastic anomaly client spam + timothyteakettle: + - rscadd: you can hide your ckey now from the roundend report +2020-09-03: + Ghommie: + - bugfix: Jaunters should now work with magic mirror chasming. + - bugfix: The photocopier can now print more than one copy at a time. + - bugfix: Alkali perspiration infos don't crash the Pandemic UI anymore. + - bugfix: Windoors can be actually tinted now. +2020-09-04: + timothyteakettle: + - bugfix: ipcs can speak +2020-09-05: + Bhijn: + - rscadd: Readded the old method of temperature notifications in the form of a new + pair of shivering/sweating notifications. + Putnam3145: + - tweak: Hilbert hotel flavor text for one particular snowflake hotel changed. + - admin: admins can now actually reduce threat level in dynamic + - tweak: Made owo.ogg smaller. + - tweak: Character saving unit test is now more verbose on failure. + - refactor: Added an extools proc hook alternative to rust_g logging. + raspy-on-osu: + - tweak: supermatter shard examine text + - tweak: protolathe item categories +2020-09-06: + Putnam3145: + - rscdel: Dynamic no longer pushes events. + - balance: Made spontaneous brain trauma a good deal less annoying. + lolman360, NecromancerAnne: + - rscadd: The ancient art of blacksmithing, now in pixels. + - imageadd: cool swords and shit (thanks anne) + raspy-on-osu: + - tweak: thermomachine examine text +2020-09-07: + DeltaFire15: + - spellcheck: fixed a typo causing a span not to show. + Putnam for debugging ammo loading! Thx!!: + - rscdel: Removed spell blade, diamond picaxe, and fire wand from lava land loot + tables + - tweak: Each mini boss now has its own type of crate. + - tweak: Each spike has its own type of crate that it pulls its now smaller loot + table from + - balance: Moved god eye from spike loot table to hard spawn collosses fight + - balance: Moved holoparasight from spike loot table to bubble gum + - balance: Moved magic meat hook from spike loot table to drake + - rscadd: 2 more crates to Arena Shuttle as well as 4-4-4 of each new type of chest + - balance: Replaced the diamond pick loot with a better one + - tweak: Replaced the cursted katana with a non cursted verson that deals half the + damage and has less block! + - rscadd: Three new potions, blue heals the mind like a mama potion, Green heals + the soul aka the organs! Lastly Red heals the body, by 100 damage of each main + types. Best not to waste them! + - rscadd: Four more "wands" Spellbooks! These fun little guys shoot out its own + pages to do the affect, one will set the target on fire like a bullet, one will + harm them a bit, one will heal the target a small bit - How nice! Last one will + give them a few statis affects like a taser bolt but without as much power or + tasing affect +2020-09-08: + Ghommie: + - spellcheck: fixed names of the Electrical Toolbox goodie pack and green croptop + christmas suit. + - bugfix: Fixed turf visuals for real. Original PR by AnturK on tgstation. + KeRSedChaplain: + - soundadd: added borg_deathsound.ogg and android_scream.ogg + silicons: + - balance: meteor waves now have a static 5 minute timer. +2020-09-09: + Putnam3145: + - bugfix: Made superconductivity work for the first time literally ever. + timothyteakettle: + - bugfix: accents work better +2020-09-11: + Putnam3145: + - balance: Superconducting turfs now can't go below 0 celsius. +2020-09-12: + BlueWildrose: + - bugfix: The Polychromic winter coat's hoodie will now polychrome, alongside any + other new polychromic items with toggleable headwear. + - bugfix: Minesweeper will no longer blow up the player's ears when they select + "Play on the same board" + - rscadd: Slimepeople will find warm donk pockets among other toxin healing items + even more repulsive, as they are anti-toxic. + - tweak: Slimepeople are now neutral to gross foods. + DeltaFire15: + - balance: AIs can no longer qdel() the gravity generator + Putnam3145: + - code_imp: Added some unit tests for reactions. + - refactor: replaced handle_changeling and handle_bloodsucker with signal registration + Sonic121x: + - bugfix: Fixed pill button on chemical press + TheObserver-sys: + - rscadd: Brass now has a proper datum. Aspiring Forgetenders rejoice! + Trilbyspaceclone: + - bugfix: Race based drinks will no longer stay inside your blood for ever. + Tupinambis: + - tweak: Redid Cogstation atmos pipes to make it less cluttered. + - tweak: Removed a few doors from the main hallway to mitigate chokepoint issues + - bugfix: All belt hell conveyers are now on by default, so that belt hell actually + works. + - bugfix: IDs for poddoors and belts and the like. Everything is now properly hooked + and should work as expected (except for the pressure triggered mass drivers) + - bugfix: addresses most if not all roundstart active turfs. + - bugfix: Issue where wires were connected to the SMES improperly, and SMES were + not properly precharged, resulting in power failure earlier than intended. + - bugfix: various rogue turfs and wirings. + - bugfix: security office APC being hooked to maintenance for some reason. + - bugfix: TEG is now directly wired to the SMES. + - code_imp: 'adds a subtype of mass drivers that is triggered by things being on + it. TODO: Make these mass drivers trigger poddoors, to make belt hell fully + functional.' + lolman360: + - bugfix: glaives now work again + zeroisthebiggay: + - balance: Revolver is now poplocked down to fifteen people. +2020-09-16: + timothyteakettle: + - tweak: fixed an icon path +2020-09-17: + DeltaFire15: + - rscadd: Failing the plushmium reaction can now create peculiar plushies, depending + on reaction volume. + - bugfix: The mood-buff from petting a plushie now works properly again. + - bugfix: Fixed wacky necropolis loot chest behavior + EmeraldSundisk: + - rscadd: Adds the Research Director's office to Omega Station + - rscadd: Adds 2 new solar arrays (and control rooms) + - rscadd: Adds some action figures that weren't there previously + - rscadd: The CMO's office now has a light switch + - tweak: Slight readjustments to impacted areas + - tweak: Readjusts the toxins air supply line to (ideally) be easier to service + - bugfix: Department camera consoles should now be able to actually check appropriate + cameras + - bugfix: Xenobiology can now be locked down (by the Research Director) + MrJWhit: + - rscadd: Adds a brain damage line + Putnam3145: + - bugfix: Your balls finally feel full, again. + timothyteakettle: + - rscadd: due to changes in policy, and several lawsuits, Nanotrasen has been forced + to allow disabled people to sign up diff --git a/html/changelogs/AutoChangeLog-pr-12983.yml b/html/changelogs/AutoChangeLog-pr-12983.yml deleted file mode 100644 index ca87590c23..0000000000 --- a/html/changelogs/AutoChangeLog-pr-12983.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "silicons" -delete-after: True -changes: - - tweak: "war operatives now actually time 20 minutes since roundstart to depart instead of 15." diff --git a/html/changelogs/AutoChangeLog-pr-12999.yml b/html/changelogs/AutoChangeLog-pr-12999.yml deleted file mode 100644 index c2358348fd..0000000000 --- a/html/changelogs/AutoChangeLog-pr-12999.yml +++ /dev/null @@ -1,4 +0,0 @@ -author: "KeRSedChaplain" -delete-after: True -changes: - - bugfix: "fixed clockwork guardians being able to reflect ranged weapons" diff --git a/html/changelogs/AutoChangeLog-pr-13382.yml b/html/changelogs/AutoChangeLog-pr-13382.yml new file mode 100644 index 0000000000..2dfa78c540 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-13382.yml @@ -0,0 +1,4 @@ +author: "silicons" +delete-after: True +changes: + - balance: "hulks can smash again (walls no longer break their hands)" diff --git a/html/changelogs/AutoChangeLog-pr-13394.yml b/html/changelogs/AutoChangeLog-pr-13394.yml new file mode 100644 index 0000000000..6fe20032da --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-13394.yml @@ -0,0 +1,5 @@ +author: "DeltaFire15" +delete-after: True +changes: + - bugfix: "Sutures work on simplemobs again." + - bugfix: "Attacking dismembered bodyparts now targets the chest instead, for weapons aswell as unarmed attacks." diff --git a/html/changelogs/AutoChangeLog-pr-13399.yml b/html/changelogs/AutoChangeLog-pr-13399.yml new file mode 100644 index 0000000000..2da88988a0 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-13399.yml @@ -0,0 +1,4 @@ +author: "silicons" +delete-after: True +changes: + - rscdel: "acid no longer degrades armor" diff --git a/html/changelogs/AutoChangeLog-pr-13401.yml b/html/changelogs/AutoChangeLog-pr-13401.yml new file mode 100644 index 0000000000..6bfc8e4e21 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-13401.yml @@ -0,0 +1,4 @@ +author: "MrJWhit" +delete-after: True +changes: + - rscadd: "New sprites for chess pieces! You can craft them in-game with metal sheets." diff --git a/code/modules/goonchat/browserassets/js/jquery.min.js b/html/jquery.min.js similarity index 100% rename from code/modules/goonchat/browserassets/js/jquery.min.js rename to html/jquery.min.js diff --git a/icons/effects/160x160.dmi b/icons/effects/160x160.dmi index 0a97573a9b..2adedb6c03 100644 Binary files a/icons/effects/160x160.dmi and b/icons/effects/160x160.dmi differ diff --git a/icons/effects/96x96.dmi b/icons/effects/96x96.dmi index b60ff97b2b..34f4adf6ce 100644 Binary files a/icons/effects/96x96.dmi and b/icons/effects/96x96.dmi differ diff --git a/icons/effects/beam.dmi b/icons/effects/beam.dmi index 0c4784553c..e5bff44ac4 100644 Binary files a/icons/effects/beam.dmi and b/icons/effects/beam.dmi differ diff --git a/icons/effects/beam_splash.dmi b/icons/effects/beam_splash.dmi new file mode 100644 index 0000000000..d7deb3e927 Binary files /dev/null and b/icons/effects/beam_splash.dmi differ diff --git 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differ diff --git a/interface/interface.dm b/interface/interface.dm index 2b33ebb5e8..2aece7cb6c 100644 --- a/interface/interface.dm +++ b/interface/interface.dm @@ -71,7 +71,7 @@ return var/static/issue_template = file2text(".github/ISSUE_TEMPLATE.md") var/servername = CONFIG_GET(string/servername) - var/url_params = "Reporting client version: [byond_version]\n\n[issue_template]" + var/url_params = "Reporting client version: [byond_version].[byond_build]\n\n[issue_template]" if(GLOB.round_id || servername) url_params = "Issue reported from [GLOB.round_id ? " Round ID: [GLOB.round_id][servername ? " ([servername])" : ""]" : servername]\n\n[url_params]" DIRECT_OUTPUT(src, link("[githuburl]/issues/new?body=[url_encode(url_params)]")) @@ -79,151 +79,13 @@ to_chat(src, "The Github URL is not set in the server configuration.") return -/client/verb/hotkeys_help() - set name = "hotkeys-help" - set category = "OOC" - - var/adminhotkeys = {" -Admin: -\tF3 = asay -\tF5 = Aghost (admin-ghost) -\tF6 = player-panel -\tF7 = Buildmode -\tF8 = Invisimin -\tCtrl+F8 = Stealthmin -"} - - mob.hotkey_help() - - if(holder) - to_chat(src, adminhotkeys) - /client/verb/changelog() set name = "Changelog" set category = "OOC" - var/datum/asset/changelog = get_asset_datum(/datum/asset/simple/changelog) + var/datum/asset/simple/namespaced/changelog = get_asset_datum(/datum/asset/simple/namespaced/changelog) changelog.send(src) - src << browse('html/changelog.html', "window=changes;size=675x650") + src << browse(changelog.get_htmlloader("changelog.html"), "window=changes;size=675x650") if(prefs.lastchangelog != GLOB.changelog_hash) prefs.lastchangelog = GLOB.changelog_hash prefs.save_preferences() winset(src, "infowindow.changelog", "font-style=;") - - -/mob/proc/hotkey_help() - var/hotkey_mode = {" -Hotkey-Mode: (hotkey-mode must be on) -\tTAB = toggle hotkey-mode -\ta = left -\ts = down -\td = right -\tw = up -\tq = drop -\te = equip -\tr = throw -\tm = me -\tt = say -\to = OOC -\tb = resist -\tv = rest -\th = stop pulling -\tx = swap-hand -\tz = activate held object (or y) -\tShift+e = Put held item into belt or take out most recent item added to belt. -\tShift+b = Put held item into backpack or take out most recent item added to backpack. -\tf = cycle-intents-left -\tg = cycle-intents-right -\t1 = help-intent -\t2 = disarm-intent -\t3 = grab-intent -\t4 = harm-intent -\tNumpad = Body target selection (Press 8 repeatedly for Head->Eyes->Mouth) -\tAlt(HOLD) = Alter movement intent -"} - - var/other = {" -Any-Mode: (hotkey doesn't need to be on) -\tCtrl+a = left -\tCtrl+s = down -\tCtrl+d = right -\tCtrl+w = up -\tCtrl+q = drop -\tCtrl+e = equip -\tCtrl+r = throw -\tCtrl+b = resist -\tCtrl+h = stop pulling -\tCtrl+o = OOC -\tCtrl+x = swap-hand -\tCtrl+z = activate held object (or Ctrl+y) -\tCtrl+f = cycle-intents-left -\tCtrl+g = cycle-intents-right -\tCtrl+1 = help-intent -\tCtrl+2 = disarm-intent -\tCtrl+3 = grab-intent -\tCtrl+4 = harm-intent -\tCtrl+'+/-' OR -\tShift+Mousewheel = Ghost zoom in/out -\tDEL = stop pulling -\tINS = cycle-intents-right -\tHOME = drop -\tPGUP = swap-hand -\tPGDN = activate held object -\tEND = throw -\tCtrl+Numpad = Body target selection (Press 8 repeatedly for Head->Eyes->Mouth) -"} - - to_chat(src, hotkey_mode) - to_chat(src, other) - -/mob/living/silicon/robot/hotkey_help() - //h = talk-wheel has a nonsense tag in it because \th is an escape sequence in BYOND. - var/hotkey_mode = {" -Hotkey-Mode: (hotkey-mode must be on) -\tTAB = toggle hotkey-mode -\ta = left -\ts = down -\td = right -\tw = up -\tq = unequip active module -\tv = rest -\th = stop pulling -\tm = me -\tt = say -\to = OOC -\tx = cycle active modules -\tb = resist -\tz = activate held object (or y) -\tf = cycle-intents-left -\tg = cycle-intents-right -\t1 = activate module 1 -\t2 = activate module 2 -\t3 = activate module 3 -\t4 = toggle intents -"} - - var/other = {" -Any-Mode: (hotkey doesn't need to be on) -\tCtrl+a = left -\tCtrl+s = down -\tCtrl+d = right -\tCtrl+w = up -\tCtrl+q = unequip active module -\tCtrl+x = cycle active modules -\tCtrl+b = resist -\tCtrl+h = stop pulling -\tCtrl+o = OOC -\tCtrl+z = activate held object (or Ctrl+y) -\tCtrl+f = cycle-intents-left -\tCtrl+g = cycle-intents-right -\tCtrl+1 = activate module 1 -\tCtrl+2 = activate module 2 -\tCtrl+3 = activate module 3 -\tCtrl+4 = toggle intents -\tDEL = stop pulling -\tINS = toggle intents -\tPGUP = cycle active modules -\tPGDN = activate held object -"} - - to_chat(src, hotkey_mode) - to_chat(src, other) diff --git a/interface/menu.dm b/interface/menu.dm index 3c881656da..976abb16b3 100644 --- a/interface/menu.dm +++ b/interface/menu.dm @@ -63,7 +63,6 @@ GLOBAL_LIST_EMPTY(menulist) return M.Set_checked(src, verbpath) - /datum/verbs/menu/Icon/Load_checked(client/C) //So we can be lazy, we invoke the "checked" menu item on menu load. var/procpath/verbpath = Get_checked(C) if (!verbpath || !(verbpath in typesof("[type]/verb"))) @@ -115,4 +114,3 @@ GLOBAL_LIST_EMPTY(menulist) /datum/verbs/menu/Icon/Scaling/verb/BL() set name = "@.winset \"mapwindow.map.zoom-mode=blur\"" set desc = "Bilinear" - diff --git a/interface/skin.dmf b/interface/skin.dmf index cf49f0f30f..d7e461eadd 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -1,320 +1,290 @@ -macro "default" - - -menu "menu" - elem - name = "&File" - command = "" - saved-params = "is-checked" - elem - name = "&Quick screenshot\tF2" - command = ".screenshot auto" - category = "&File" - saved-params = "is-checked" - elem - name = "&Save screenshot as...\tShift+F2" - command = ".screenshot" - category = "&File" - saved-params = "is-checked" - elem - name = "" - command = "" - category = "&File" - saved-params = "is-checked" - elem "reconnectbutton" - name = "&Reconnect" - command = ".reconnect" - category = "&File" - saved-params = "is-checked" - elem - name = "&Quit\tAlt-F4" - command = ".quit" - category = "&File" - saved-params = "is-checked" - elem - name = "&Help" - command = "" - saved-params = "is-checked" - elem - name = "&Admin Help\tF1" - command = "adminhelp" - category = "&Help" - saved-params = "is-checked" - elem - name = "&Hotkeys" - command = "hotkeys-help" - category = "&Help" - saved-params = "is-checked" - - -window "mainwindow" - elem "mainwindow" - type = MAIN - pos = 0,0 - size = 640x440 - anchor1 = none - anchor2 = none - background-color = #242424 - is-default = true - saved-params = "pos;size;is-minimized;is-maximized" - icon = 'icons\\ss13_64.png' - macro = "default" - menu = "menu" - elem "split" - type = CHILD - pos = 0,0 - size = 637x440 - anchor1 = 0,0 - anchor2 = 100,100 - background-color = #272727 - saved-params = "splitter" - left = "mapwindow" - right = "infowindow" - is-vert = true - splitter = 75 - elem "asset_cache_browser" - type = BROWSER - pos = 0,0 - size = 200x200 - anchor1 = none - anchor2 = none - background-color = #272727 - is-visible = false - auto-format = false - saved-params = "" - elem "tooltip" - type = BROWSER - pos = 0,0 - size = 999x999 - anchor1 = none - anchor2 = none - background-color = #272727 - is-visible = false - saved-params = "" - -window "mapwindow" - elem "mapwindow" - type = MAIN - pos = 418,0 - size = 1024x1024 - anchor1 = none - anchor2 = none - background-color = none - saved-params = "pos;size;is-minimized;is-maximized" - statusbar = false - is-pane = true - outer-size = 684x617 - inner-size = 662x561 - elem "map" - type = MAP - pos = 0,0 - size = 1024x1024 - anchor1 = 0,0 - anchor2 = 100,100 - font-family = "Arial" - font-size = 7 - is-default = true - saved-params = "icon-size" - zoom-mode = distort - style = ".center { text-align: center; }\n.maptext { font-family: 'Small Fonts'; font-size: 7px; -dm-text-outline: 1px black; color: white; line-height: 1.1; }\n.command_headset { font-weight: bold;\tfont-size: 8px; } .small { font-size: 6px; }\n.big { font-size: 8px; }\n.reallybig { font-size: 8px; }\n.extremelybig { font-size: 8px; }\n.greentext { color: #00ff00; font-size: 7px; }\n.redtext { color: #ff0000; font-size: 7px; }\n.clown { color: #ff69bf; font-size: 7px; font-weight: bold; }\n.his_grace { color: #15d512; }\n.hypnophrase { color: #0d0d0d; font-weight: bold; }\n.yell { font-weight: bold; }\n.italics { font-size: 6px; }" - -window "infowindow" - elem "infowindow" - type = MAIN - pos = 0,0 - size = 640x480 - anchor1 = none - anchor2 = none - background-color = #242424 - saved-params = "pos;size;is-minimized;is-maximized" - is-pane = true - elem "info" - type = CHILD - pos = 0,30 - size = 640x445 - anchor1 = 0,0 - anchor2 = 100,100 - background-color = #272727 - saved-params = "splitter" - left = "statwindow" - right = "outputwindow" - is-vert = false - elem "changelog" - type = BUTTON - pos = 16,5 - size = 104x20 - anchor1 = 3,0 - anchor2 = 19,0 - text-color = #e0e0e0 - background-color = #40628a - saved-params = "is-checked" - text = "Changelog" - command = "changelog" - elem "rules" - type = BUTTON - pos = 120,5 - size = 100x20 - anchor1 = 19,0 - anchor2 = 34,0 - text-color = #e0e0e0 - background-color = #40628a - saved-params = "is-checked" - text = "Rules" - command = "rules" - elem "wiki" - type = BUTTON - pos = 220,5 - size = 100x20 - anchor1 = 34,0 - anchor2 = 50,0 - text-color = #e0e0e0 - background-color = #40628a - saved-params = "is-checked" - text = "Wiki" - command = "wiki" - elem "forum" - type = BUTTON - pos = 320,5 - size = 100x20 - anchor1 = 50,0 - anchor2 = 66,0 - text-color = #e0e0e0 - background-color = #40628a - saved-params = "is-checked" - text = "Forum" - command = "forum" - elem "github" - type = BUTTON - pos = 420,5 - size = 100x20 - anchor1 = 66,0 - anchor2 = 81,0 - text-color = #e0e0e0 - background-color = #40628a - saved-params = "is-checked" - text = "GitHub" - command = "github" - elem "report-issue" - type = BUTTON - pos = 520,5 - size = 100x20 - anchor1 = 81,0 - anchor2 = 97,0 - font-size = 8 - text-color = #e0e0e0 - background-color = #a92c2c - saved-params = "is-checked" - text = "Report Issue" - command = "report-issue" - -window "outputwindow" - elem "outputwindow" - type = MAIN - pos = 0,0 - size = 640x480 - anchor1 = none - anchor2 = none - background-color = #272727 - saved-params = "pos;size;is-minimized;is-maximized" - titlebar = false - statusbar = false - can-close = false - can-minimize = false - can-resize = false - is-pane = true - elem "input" - type = INPUT - pos = 2,460 - size = 595x20 - anchor1 = 0,100 - anchor2 = 100,100 - background-color = #d3b5b5 - is-default = true - border = sunken - saved-params = "command" - elem "say" - type = BUTTON - pos = 600,460 - size = 37x20 - anchor1 = 100,100 - anchor2 = none - text-color = #e0e0e0 - background-color = #272727 - saved-params = "is-checked" - text = "Chat" - command = ".winset \"say.is-checked=true ? input.command=\"!say \\\"\" : input.command=\"" - is-flat = true - button-type = pushbox - elem "browseroutput" - type = BROWSER - pos = 0,0 - size = 640x456 - anchor1 = 0,0 - anchor2 = 100,100 - background-color = #272727 - is-visible = false - is-disabled = true - saved-params = "" - auto-format = false - elem "output" - type = OUTPUT - pos = 0,0 - size = 640x456 - anchor1 = 0,0 - anchor2 = 100,100 - text-color = #e0e0e0 - background-color = #272727 - is-default = true - saved-params = "" - -window "statwindow" - elem "statwindow" - type = MAIN - pos = 281,0 - size = 640x480 - anchor1 = none - anchor2 = none - background-color = #242424 - saved-params = "pos;size;is-minimized;is-maximized" - is-pane = true - elem "stat" - type = INFO - pos = 0,0 - size = 640x480 - anchor1 = 0,0 - anchor2 = 100,100 - text-color = #e0e0e0 - background-color = #272727 - is-default = true - saved-params = "" - tab-text-color = #e0e0e0 - tab-background-color = #242424 - prefix-color = #e0e0e0 - suffix-color = #e0e0e0 - -window "preferences_window" - elem "preferences_window" - type = MAIN - pos = 372,0 - size = 1280x1000 - anchor1 = none - anchor2 = none - is-visible = false - saved-params = "pos;size;is-minimized;is-maximized" - statusbar = false - elem "preferences_browser" - type = BROWSER - pos = 0,0 - size = 960x1000 - anchor1 = 0,0 - anchor2 = 75,100 - saved-params = "" - elem "character_preview_map" - type = MAP - pos = 960,0 - size = 320x1000 - anchor1 = 75,0 - anchor2 = 100,100 - right-click = true - saved-params = "zoom;letterbox;zoom-mode" - +macro "default" + + +menu "menu" + elem + name = "&File" + command = "" + saved-params = "is-checked" + elem + name = "&Quick screenshot\tF2" + command = ".screenshot auto" + category = "&File" + saved-params = "is-checked" + elem + name = "&Save screenshot as...\tShift+F2" + command = ".screenshot" + category = "&File" + saved-params = "is-checked" + elem + name = "" + command = "" + category = "&File" + saved-params = "is-checked" + elem "reconnectbutton" + name = "&Reconnect" + command = ".reconnect" + category = "&File" + saved-params = "is-checked" + elem + name = "&Quit\tAlt-F4" + command = ".quit" + category = "&File" + saved-params = "is-checked" + elem + name = "&Help" + command = "" + saved-params = "is-checked" + elem + name = "&Admin Help\tF1" + command = "adminhelp" + category = "&Help" + saved-params = "is-checked" + elem + name = "&Hotkeys" + command = "hotkeys-help" + category = "&Help" + saved-params = "is-checked" + +window "mainwindow" + elem "mainwindow" + type = MAIN + pos = 0,0 + size = 640x440 + anchor1 = none + anchor2 = none + is-default = true + saved-params = "pos;size;is-minimized;is-maximized" + icon = 'icons\\ss13_64.png' + macro = "default" + menu = "menu" + elem "split" + type = CHILD + pos = 3,0 + size = 637x440 + anchor1 = 0,0 + anchor2 = 100,100 + saved-params = "splitter" + left = "mapwindow" + right = "infowindow" + is-vert = true + elem "asset_cache_browser" + type = BROWSER + pos = 0,0 + size = 200x200 + anchor1 = none + anchor2 = none + is-visible = false + auto-format = false + saved-params = "" + elem "tooltip" + type = BROWSER + pos = 0,0 + size = 999x999 + anchor1 = none + anchor2 = none + is-visible = false + saved-params = "" + +window "mapwindow" + elem "mapwindow" + type = MAIN + pos = 0,0 + size = 1024x1024 + anchor1 = none + anchor2 = none + saved-params = "pos;size;is-minimized;is-maximized" + is-pane = true + elem "map" + type = MAP + pos = 0,0 + size = 1024x1024 + anchor1 = 0,0 + anchor2 = 100,100 + font-family = "Arial" + font-size = 7 + text-color = none + is-default = true + style=".center { text-align: center; } .maptext { font-family: 'Small Fonts'; font-size: 7px; -dm-text-outline: 1px black; color: white; line-height: 1.1; } .command_headset { font-weight: bold; font-size: 8px; } .small { font-size: 6px; } .big { font-size: 8px; } .reallybig { font-size: 8px; } .extremelybig { font-size: 8px; } .greentext { color: #00FF00; font-size: 7px; } .redtext { color: #FF0000; font-size: 7px; } .clown { color: #FF69Bf; font-size: 7px; font-weight: bold; } .his_grace { color: #15D512; } .hypnophrase { color: #0d0d0d; font-weight: bold; } .yell { font-weight: bold; } .italics { font-size: 6px; }" + +window "infowindow" + elem "infowindow" + type = MAIN + pos = 0,0 + size = 640x480 + anchor1 = none + anchor2 = none + saved-params = "pos;size;is-minimized;is-maximized" + is-pane = true + elem "info" + type = CHILD + pos = 0,30 + size = 640x445 + anchor1 = 0,0 + anchor2 = 100,100 + saved-params = "splitter" + left = "statwindow" + right = "outputwindow" + is-vert = false + elem "changelog" + type = BUTTON + pos = 16,5 + size = 104x20 + anchor1 = 3,0 + anchor2 = 19,0 + saved-params = "is-checked" + text = "Changelog" + command = "changelog" + elem "rules" + type = BUTTON + pos = 120,5 + size = 100x20 + anchor1 = 19,0 + anchor2 = 34,0 + saved-params = "is-checked" + text = "Rules" + command = "rules" + elem "wiki" + type = BUTTON + pos = 220,5 + size = 100x20 + anchor1 = 34,0 + anchor2 = 50,0 + saved-params = "is-checked" + text = "Wiki" + command = "wiki" + elem "forum" + type = BUTTON + pos = 320,5 + size = 100x20 + anchor1 = 50,0 + anchor2 = 66,0 + saved-params = "is-checked" + text = "Forum" + command = "forum" + elem "github" + type = BUTTON + pos = 420,5 + size = 100x20 + anchor1 = 66,0 + anchor2 = 81,0 + saved-params = "is-checked" + text = "Github" + command = "github" + elem "report-issue" + type = BUTTON + pos = 520,5 + size = 100x20 + anchor1 = 81,0 + anchor2 = 97,0 + saved-params = "is-checked" + text = "Report Issue" + command = "report-issue" + +window "outputwindow" + elem "outputwindow" + type = MAIN + pos = 0,0 + size = 640x480 + anchor1 = none + anchor2 = none + saved-params = "pos;size;is-minimized;is-maximized" + is-pane = true + elem "input" + type = INPUT + pos = 2,460 + size = 595x20 + anchor1 = 0,100 + anchor2 = 100,100 + background-color = #d3b5b5 + is-default = true + border = sunken + saved-params = "command" + elem "saybutton" + type = BUTTON + pos = 600,460 + size = 37x20 + anchor1 = 100,100 + anchor2 = none + saved-params = "is-checked" + text = "Chat" + command = ".winset \"saybutton.is-checked=true ? input.command=\"!say \\\"\" : input.command=\"" + is-flat = true + button-type = pushbox + elem "browseroutput" + type = BROWSER + pos = 0,0 + size = 640x456 + anchor1 = 0,0 + anchor2 = 100,100 + background-color = #ffffff + is-visible = false + is-disabled = true + saved-params = "" + auto-format = false + elem "output" + type = OUTPUT + pos = 0,0 + size = 640x456 + anchor1 = 0,0 + anchor2 = 100,100 + is-default = true + saved-params = "" + +window "popupwindow" + elem "popupwindow" + type = MAIN + pos = 281,0 + size = 120x120 + anchor1 = none + anchor2 = none + background-color = none + is-visible = false + saved-params = "pos;size;is-minimized;is-maximized" + statusbar = false + can-resize = false + +window "preferences_window" + elem "preferences_window" + type = MAIN + pos = 281,0 + size = 1280x1000 + anchor1 = none + anchor2 = none + is-visible = false + saved-params = "pos;size;is-minimized;is-maximized" + statusbar = false + elem "preferences_browser" + type = BROWSER + pos = 0,0 + size = 960x1000 + anchor1 = 0,0 + anchor2 = 75,100 + saved-params = "" + elem "character_preview_map" + type = MAP + pos = 960,0 + size = 320x1000 + anchor1 = 75,0 + anchor2 = 100,100 + right-click = true + saved-params = "zoom;letterbox;zoom-mode" + +window "statwindow" + elem "statwindow" + type = MAIN + pos = 281,0 + size = 640x480 + anchor1 = none + anchor2 = none + saved-params = "pos;size;is-minimized;is-maximized" + is-pane = true + elem "stat" + type = INFO + pos = 0,0 + size = 640x480 + anchor1 = 0,0 + anchor2 = 100,100 + is-default = true + saved-params = "" + diff --git a/interface/stylesheet.dm b/interface/stylesheet.dm index 9f3d8911ec..f375fea88f 100644 --- a/interface/stylesheet.dm +++ b/interface/stylesheet.dm @@ -2,7 +2,7 @@ /// !!!!!!!!!!HEY LISTEN!!!!!!!!!!!!!!!!!!!!!!!! /// !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -// If you modify this file you ALSO need to modify code/modules/goonchat/browserAssets/browserOutput.css +// If you modify this file you ALSO need to modify code/modules/goonchat/browserAssets/browserOutput.css and browserOutput_white.css // BUT you have to use PX font sizes with are on a x8 scale of these font sizes // Sample font-size: DM: 8 CSS: 64px @@ -26,18 +26,24 @@ em {font-style: normal; font-weight: bold;} .prefix { font-weight: bold;} .ooc { font-weight: bold;} +.looc {color: #6699CC; font-weight: bold;} +.antagooc {color: #b8002e; font-weight: bold;} .adminobserverooc {color: #0099cc; font-weight: bold;} .adminooc {color: #700038; font-weight: bold;} .adminobserver {color: #996600; font-weight: bold;} +.adminsay {color: #FF4500; font-weight: bold;} .admin {color: #386aff; font-weight: bold;} +.mentorsay {color: #E236D8; font-weight: bold;} +.mentorsay_admin {color: #8A2BE2; font-weight: bold;} + .name { font-weight: bold;} .say {} .deadsay {color: #5c00e6;} -.binarysay {color: #20c20e; background-color: #000000; display: block;} -.binarysay a {color: #00ff00;} +.binarysay {color: #20c20e; background-color: #000000; display: block;} +.binarysay a {color: #00ff00;} .binarysay a:active, .binarysay a:visited {color: #88ff88;} .radio {color: #008000;} .sciradio {color: #993399;} @@ -50,8 +56,8 @@ em {font-style: normal; font-weight: bold;} .syndradio {color: #6d3f40;} .centcomradio {color: #686868;} .aiprivradio {color: #ff00ff;} -.redteamradio {color: #ff0000;} -.blueteamradio {color: #0000ff;} +.redteamradio {color: #ff0000;} +.blueteamradio {color: #0000ff;} .yell { font-weight: bold;} @@ -65,40 +71,47 @@ h1.alert, h2.alert {color: #000000;} .disarm {color: #990000;} .passive {color: #660000;} -.userdanger {color: #ff0000; font-weight: bold; font-size: 3;} -.danger {color: #ff0000;} +.userdanger {color: #ff0000; font-weight: bold; font-size: 3;} +.danger {color: #ff0000; font-weight: bold;} +.tinydanger {color: #ff0000; font-size: 85%;} +.smalldanger {color: #ff0000; font-size: 90%;} .warning {color: #ff0000; font-style: italic;} .boldwarning {color: #ff0000; font-style: italic; font-weight: bold} -.announce {color: #228b22; font-weight: bold;} +.announce {color: #228b22; font-weight: bold;} .boldannounce {color: #ff0000; font-weight: bold;} .greenannounce {color: #00ff00; font-weight: bold;} .rose {color: #ff5050;} .info {color: #0000CC;} .notice {color: #000099;} +.tinynotice {color: #000099; font-size: 85%;} +.smallnotice {color: #000099; font-size: 90%;} +.smallnoticeital {color: #000099; font-style: italic; font-size: 90%;} .boldnotice {color: #000099; font-weight: bold;} +.hear {color: #000099; font-style: italic;} .adminnotice {color: #0000ff;} -.adminhelp {color: #ff0000; font-weight: bold;} +.adminhelp {color: #ff0000; font-weight: bold;} .unconscious {color: #0000ff; font-weight: bold;} .suicide {color: #ff5050; font-style: italic;} .green {color: #03ff39;} -.nicegreen {color: #14a833;} +.nicegreen {color: #14a833;} .shadowling {color: #3b2769;} .cult {color: #960000;} -.cultlarge {color: #960000; font-weight: bold; font-size: 3;} -.narsie {color: #960000; font-weight: bold; font-size: 15;} -.narsiesmall {color: #960000; font-weight: bold; font-size: 6;} -.colossus {color: #7F282A; font-size: 5;} -.hierophant {color: #660099; font-weight: bold; font-style: italic;} -.hierophant_warning {color: #660099; font-style: italic;} +.cultlarge {color: #960000; font-weight: bold; font-size: 3;} +.narsie {color: #960000; font-weight: bold; font-size: 15;} +.narsiesmall {color: #960000; font-weight: bold; font-size: 6;} +.colossus {color: #7F282A; font-size: 5;} +.hierophant {color: #660099; font-weight: bold; font-style: italic;} +.hierophant_warning {color: #660099; font-style: italic;} .purple {color: #5e2d79;} .holoparasite {color: #35333a;} +.bounty {color: #ab6613; font-style: italic;} .revennotice {color: #1d2953;} .revenboldnotice {color: #1d2953; font-weight: bold;} -.revenbignotice {color: #1d2953; font-weight: bold; font-size: 3;} +.revenbignotice {color: #1d2953; font-weight: bold; font-size: 3;} .revenminor {color: #823abb} .revenwarning {color: #760fbb; font-style: italic;} -.revendanger {color: #760fbb; font-weight: bold; font-size: 3;} +.revendanger {color: #760fbb; font-weight: bold; font-size: 3;} .umbra {color: #5000A0;} .umbra_emphasis {color: #5000A0; font-weight: bold; font-style: italic;} .umbra_large {color: #5000A0; font-size: 3; font-weight: bold; font-style: italic;} @@ -128,8 +141,7 @@ h1.alert, h2.alert {color: #000000;} .neovgre {color: #6E001A; font-weight: bold; font-style: italic;} .neovgre_small {color: #6E001A;} -.newscaster {color: #800000;} -.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;} +.ghostalert {color: #5c00e6; font-style: italic; font-weight: bold;} .alien {color: #543354;} .noticealien {color: #00c000;} @@ -144,7 +156,7 @@ h1.alert, h2.alert {color: #000000;} .papyrus {font-family: "Papyrus", cursive, sans-serif;} .robot {font-family: "Courier New", cursive, sans-serif;} -.command_headset {font-weight: bold; font-size: 3;} +.command_headset {font-weight: bold; font-size: 3;} .small {font-size: 1;} .big {font-size: 3;} .reallybig {font-size: 4;} @@ -152,9 +164,9 @@ h1.alert, h2.alert {color: #000000;} .greentext {color: #00FF00; font-size: 3;} .redtext {color: #FF0000; font-size: 3;} .yellowtext {color: #FFCC00; font-size: 3;} -.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} -.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} -.spooky {color: #FF9100;} +.clown {color: #FF69Bf; font-size: 3; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;} +.singing {font-family: "Trebuchet MS", cursive, sans-serif; font-style: italic;} +.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;} .velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;} @keyframes velvet { 0% { color: #400020; } @@ -164,28 +176,29 @@ h1.alert, h2.alert {color: #000000;} 100% { color: #400020; } } -.hypnophrase {color: #3bb5d3; font-weight: bold; animation: hypnocolor 1500ms infinite;} -@keyframes hypnocolor { - 0% { color: #0d0d0d; } - 25% { color: #410194; } - 50% { color: #7f17d8; } - 75% { color: #410194; } - 100% { color: #3bb5d3; } +.hypnophrase {color: #3bb5d3; font-weight: bold; animation: hypnocolor 1500ms infinite; animation-direction: alternate;} + @keyframes hypnocolor { + 0% {color: #0d0d0d;} + 25% {color: #410194;} + 50% {color: #7f17d8;} + 75% {color: #410194;} + 100% {color: #3bb5d3;} } -.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;} + +.phobia {color: #dd0000; font-weight: bold; animation: phobia 750ms infinite;} @keyframes phobia { - 0% { color: #0d0d0d; } - 50% { color: #dd0000; } - 100% { color: #0d0d0d; } + 0% {color: #0d0d0d;} + 50% {color: #dd0000;} + 100% {color: #0d0d0d;} } -.icon {height: 1em; width: auto;} +.icon {height: 1em; width: auto;} .memo {color: #638500; text-align: center;} .memoedit {text-align: center; font-size: 2;} -.abductor {color: #800080; font-style: italic;} -.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;} +.abductor {color: #800080; font-style: italic;} +.mind_control {color: #A00D6F; font-size: 3; font-weight: bold; font-style: italic;} .slime {color: #00CED1;} .drone {color: #848482;} .monkey {color: #975032;} diff --git a/libbyond-extools.so b/libbyond-extools.so index 8e17f952f2..052a8cb037 100644 Binary files a/libbyond-extools.so and b/libbyond-extools.so differ diff --git a/modular_citadel/code/datums/status_effects/chems.dm b/modular_citadel/code/datums/status_effects/chems.dm index 4fa2a51fac..0e971d4ced 100644 --- a/modular_citadel/code/datums/status_effects/chems.dm +++ b/modular_citadel/code/datums/status_effects/chems.dm @@ -583,16 +583,6 @@ C.Stun(60) to_chat(owner, "Your muscles seize up, then start spasming wildy!") - //wah intensifies wah-rks - else if (lowertext(customTriggers[trigger]) == "cum")//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa - if (lewd) - if(ishuman(C)) - var/mob/living/carbon/human/H = C - H.mob_climax(forced_climax=TRUE) - C.SetStun(10)//We got your stun effects in somewhere, Kev. - else - C.throw_at(get_step_towards(hearing_args[HEARING_SPEAKER],C), 3, 1) //cut this if it's too hard to get working - //kneel (knockdown) else if (lowertext(customTriggers[trigger]) == "kneel")//as close to kneeling as you can get, I suppose. to_chat(owner, "You drop to the ground unsurreptitiously.") @@ -674,15 +664,6 @@ deltaResist *= 1.25 if (owner.reagents.has_reagent(/datum/reagent/medicine/neurine)) deltaResist *= 1.5 - if (!(owner.client?.prefs.cit_toggles & NO_APHRO) && lewd) - if (owner.reagents.has_reagent(/datum/reagent/drug/anaphrodisiac)) - deltaResist *= 1.5 - if (owner.reagents.has_reagent(/datum/reagent/drug/anaphrodisiacplus)) - deltaResist *= 2 - if (owner.reagents.has_reagent(/datum/reagent/drug/aphrodisiac)) - deltaResist *= 0.75 - if (owner.reagents.has_reagent(/datum/reagent/drug/aphrodisiacplus)) - deltaResist *= 0.5 //Antag resistance //cultists are already brainwashed by their god if(iscultist(owner)) diff --git a/modular_citadel/code/modules/client/loadout/__donator.dm b/modular_citadel/code/modules/client/loadout/__donator.dm index d428fc290a..5add1e3f87 100644 --- a/modular_citadel/code/modules/client/loadout/__donator.dm +++ b/modular_citadel/code/modules/client/loadout/__donator.dm @@ -1,496 +1,518 @@ //This is the file that handles donator loadout items. -/datum/gear/pingcoderfailsafe +/datum/gear/donator name = "IF YOU SEE THIS, PING A CODER RIGHT NOW!" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/bikehorn/golden + category = LOADOUT_CATEGORY_DONATOR ckeywhitelist = list("This entry should never appear with this variable set.") //If it does, then that means somebody fucked up the whitelist system pretty hard -/datum/gear/donortestingbikehorn +/datum/gear/donator/pet + name = "Pet Beacon" + slot = SLOT_IN_BACKPACK + path = /obj/item/choice_beacon/pet + ckeywhitelist = list() + donator_group_id = DONATOR_GROUP_TIER_1 // can be accessed by all donators + +/datum/gear/donator/carpet + name = "Carpet Beacon" + slot = SLOT_IN_BACKPACK + path = /obj/item/choice_beacon/box/carpet + ckeywhitelist = list() + donator_group_id = DONATOR_GROUP_TIER_1 + +/datum/gear/donator/chameleon_bedsheet + name = "Chameleon Bedsheet" + slot = SLOT_NECK + path = /obj/item/bedsheet/chameleon + ckeywhitelist = list() + donator_group_id = DONATOR_GROUP_TIER_1 + +/datum/gear/donator/donortestingbikehorn name = "Donor item testing bikehorn" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/bikehorn geargroupID = list("DONORTEST") //This is a list mainly for the sake of testing, but geargroupID works just fine with ordinary strings -/datum/gear/kevhorn +/datum/gear/donator/kevhorn name = "Airhorn" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/bikehorn/airhorn ckeywhitelist = list("kevinz000") -/datum/gear/cebusoap - name = "Cebutris' soap" - category = SLOT_IN_BACKPACK - path = /obj/item/custom/ceb_soap - ckeywhitelist = list("cebutris") - -/datum/gear/kiaracloak +/datum/gear/donator/kiaracloak name = "Kiara's cloak" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/cloak/inferno ckeywhitelist = list("inferno707") -/datum/gear/kiaracollar +/datum/gear/donator/kiaracollar name = "Kiara's collar" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/petcollar/inferno ckeywhitelist = list("inferno707") -/datum/gear/kiaramedal +/datum/gear/donator/kiaramedal name = "Insignia of Steele" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/clothing/accessory/medal/steele ckeywhitelist = list("inferno707") -/datum/gear/hheart +/datum/gear/donator/hheart name = "The Hollow Heart" - category = SLOT_WEAR_MASK + slot = SLOT_WEAR_MASK path = /obj/item/clothing/mask/hheart ckeywhitelist = list("inferno707") -/datum/gear/engravedzippo +/datum/gear/donator/engravedzippo name = "Engraved zippo" - category = SLOT_HANDS + slot = SLOT_HANDS path = /obj/item/lighter/gold ckeywhitelist = list("dirtyoldharry") -/datum/gear/geisha +/datum/gear/donator/geisha name = "Geisha suit" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/geisha ckeywhitelist = list("atiefling") -/datum/gear/specialscarf +/datum/gear/donator/specialscarf name = "Special scarf" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/scarf/zomb ckeywhitelist = list("zombierobin") -/datum/gear/redmadcoat +/datum/gear/donator/redmadcoat name = "The Mad's labcoat" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/toggle/labcoat/mad/red ckeywhitelist = list("zombierobin") -/datum/gear/santahat +/datum/gear/donator/santahat name = "Santa hat" - category = SLOT_HEAD + slot = SLOT_HEAD path = /obj/item/clothing/head/santa/fluff ckeywhitelist = list("illotafv") -/datum/gear/reindeerhat +/datum/gear/donator/reindeerhat name = "Reindeer hat" - category = SLOT_HEAD + slot = SLOT_HEAD path = /obj/item/clothing/head/hardhat/reindeer/fluff ckeywhitelist = list("illotafv") -/datum/gear/treeplushie +/datum/gear/donator/treeplushie name = "Christmas tree plushie" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/plush/tree ckeywhitelist = list("illotafv") -/datum/gear/santaoutfit +/datum/gear/donator/santaoutfit name = "Santa costume" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/space/santa/fluff ckeywhitelist = list("illotafv") -/datum/gear/treecloak +/datum/gear/donator/treecloak name = "Christmas tree cloak" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/cloak/festive ckeywhitelist = list("illotafv") -/datum/gear/carrotplush +/datum/gear/donator/carrotplush name = "Carrot plushie" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/plush/carrot ckeywhitelist = list("improvedname") -/datum/gear/carrotcloak +/datum/gear/donator/carrotcloak name = "Carrot cloak" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/cloak/carrot ckeywhitelist = list("improvedname") -/datum/gear/albortorosamask +/datum/gear/donator/albortorosamask name = "Alborto Rosa mask" - category = SLOT_WEAR_MASK + slot = SLOT_WEAR_MASK path = /obj/item/clothing/mask/luchador/zigfie ckeywhitelist = list("zigfie") -/datum/gear/mankini +/datum/gear/donator/mankini name = "Mankini" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/stripper/mankini ckeywhitelist = list("zigfie") -/datum/gear/pinkshoes +/datum/gear/donator/pinkshoes name = "Pink shoes" - category = SLOT_SHOES + slot = SLOT_SHOES path = /obj/item/clothing/shoes/sneakers/pink ckeywhitelist = list("zigfie") -/datum/gear/reecesgreatcoat +/datum/gear/donator/reecesgreatcoat name = "Reece's Great Coat" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/trenchcoat/green ckeywhitelist = list("geemiesif") -/datum/gear/russianflask +/datum/gear/donator/russianflask name = "Russian flask" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/reagent_containers/food/drinks/flask/russian cost = 2 ckeywhitelist = list("slomka") -/datum/gear/stalkermask +/datum/gear/donator/stalkermask name = "S.T.A.L.K.E.R. mask" - category = SLOT_WEAR_MASK + slot = SLOT_WEAR_MASK path = /obj/item/clothing/mask/gas/stalker ckeywhitelist = list("slomka") -/datum/gear/stripedcollar +/datum/gear/donator/stripedcollar name = "Striped collar" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/petcollar/stripe ckeywhitelist = list("jademanique") -/datum/gear/performersoutfit +/datum/gear/donator/performersoutfit name = "Bluish performer's outfit" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/singer/yellow/custom ckeywhitelist = list("killer402402") -/datum/gear/vermillion +/datum/gear/donator/vermillion name = "Vermillion clothing" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/suit/vermillion ckeywhitelist = list("fractious") -/datum/gear/AM4B +/datum/gear/donator/AM4B name = "Foam Force AM4-B" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/gun/ballistic/automatic/AM4B ckeywhitelist = list("zeronetalpha") -/datum/gear/carrotsatchel +/datum/gear/donator/carrotsatchel name = "Carrot Satchel" - category = SLOT_HANDS + slot = SLOT_HANDS path = /obj/item/storage/backpack/satchel/carrot ckeywhitelist = list("improvedname") -/datum/gear/naomisweater +/datum/gear/donator/naomisweater name = "worn black sweater" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater/black/naomi ckeywhitelist = list("technicalmagi") -/datum/gear/naomicollar +/datum/gear/donator/naomicollar name = "worn pet collar" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/petcollar/naomi ckeywhitelist = list("technicalmagi") -/datum/gear/gladiator +/datum/gear/donator/gladiator name = "Gladiator Armor" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/under/costume/gladiator ckeywhitelist = list("aroche") -/datum/gear/bloodredtie +/datum/gear/donator/bloodredtie name = "Blood Red Tie" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/tie/bloodred ckeywhitelist = list("kyutness") -/datum/gear/puffydress +/datum/gear/donator/puffydress name = "Puffy Dress" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/puffydress ckeywhitelist = list("stallingratt") -/datum/gear/labredblack +/datum/gear/donator/labredblack name = "Black and Red Coat" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/toggle/labcoat/labredblack ckeywhitelist = list("blakeryan", "durandalphor") -/datum/gear/torisword +/datum/gear/donator/torisword name = "Rainbow Zweihander" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/dualsaber/hypereutactic/toy/rainbow ckeywhitelist = list("annoymous35") -/datum/gear/darksabre +/datum/gear/donator/darksabre name = "Dark Sabre" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/darksabre ckeywhitelist = list("inferno707") -datum/gear/darksabresheath +/datum/gear/donator/darksabresheath name = "Dark Sabre Sheath" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/storage/belt/sabre/darksabre ckeywhitelist = list("inferno707") -/datum/gear/toriball +/datum/gear/donator/toriball name = "Rainbow Tennis Ball" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/rainbow ckeywhitelist = list("annoymous35") -/datum/gear/izzyball +/datum/gear/donator/izzyball name = "Katlin's Ball" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/rainbow/izzy ckeywhitelist = list("izzyinbox") -/datum/gear/cloak +/datum/gear/donator/cloak name = "Green Cloak" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/cloak/green ckeywhitelist = list("killer402402") -/datum/gear/steelflask +/datum/gear/donator/steelflask name = "Steel Flask" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/reagent_containers/food/drinks/flask/steel cost = 2 ckeywhitelist = list("nik707") -/datum/gear/paperhat +/datum/gear/donator/paperhat name = "Paper Hat" - category = SLOT_HEAD + slot = SLOT_HEAD path = /obj/item/clothing/head/paperhat ckeywhitelist = list("kered2") -/datum/gear/cloakce +/datum/gear/donator/cloakce name = "Polychromic CE Cloak" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/clothing/neck/cloak/polychromic/polyce ckeywhitelist = list("worksbythesea", "blakeryan") -/datum/gear/ssk +/datum/gear/donator/ssk name = "Stun Sword Kit" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/ssword_kit ckeywhitelist = list("phillip458") -/datum/gear/techcoat +/datum/gear/donator/techcoat name = "Techomancers Labcoat" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/clothing/suit/toggle/labcoat/mad/techcoat ckeywhitelist = list("wilchen") -/datum/gear/leechjar +/datum/gear/donator/leechjar name = "Jar of Leeches" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/custom/leechjar ckeywhitelist = list("sgtryder") -/datum/gear/darkarmor +/datum/gear/donator/darkarmor name = "Dark Armor" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/clothing/suit/armor/vest/darkcarapace ckeywhitelist = list("inferno707") -/datum/gear/devilwings +/datum/gear/donator/devilwings name = "Strange Wings" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/devilwings ckeywhitelist = list("kitsun") -/datum/gear/flagcape +/datum/gear/donator/flagcape name = "US Flag Cape" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/clothing/neck/flagcape ckeywhitelist = list("darnchacha") -/datum/gear/luckyjack +/datum/gear/donator/luckyjack name = "Lucky Jackboots" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/clothing/shoes/lucky ckeywhitelist = list("donaldtrumpthecommunist") -/datum/gear/raiqbawks +/datum/gear/donator/raiqbawks name = "Miami Boombox" - category = SLOT_HANDS + slot = SLOT_HANDS cost = 2 path = /obj/item/boombox/raiq ckeywhitelist = list("chefferz") -/datum/gear/m41 +/datum/gear/donator/m41 name = "Toy M41" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/gun/m41 ckeywhitelist = list("thalverscholen") -/datum/gear/Divine_robes +/datum/gear/donator/Divine_robes name = "Divine robes" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/custom/lunasune ckeywhitelist = list("invader4352") -/datum/gear/gothcoat +/datum/gear/donator/gothcoat name = "Goth Coat" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/gothcoat ckeywhitelist = list("norko") -/datum/gear/corgisuit +/datum/gear/donator/corgisuit name = "Corgi Suit" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/ian_costume ckeywhitelist = list("cathodetherobot") -/datum/gear/sharkcloth +/datum/gear/donator/sharkcloth name = "Leon's Skimpy Outfit" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/under/custom/leoskimpy ckeywhitelist = list("spectrosis") -/datum/gear/mimemask +/datum/gear/donator/mimemask name = "Mime Mask" - category = SLOT_WEAR_MASK + slot = SLOT_WEAR_MASK path = /obj/item/clothing/mask/gas/mime ckeywhitelist = list("pireamaineach") -/datum/gear/mimeoveralls +/datum/gear/donator/mimeoveralls name = "Mime's Overalls" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/under/custom/mimeoveralls ckeywhitelist = list("pireamaineach") -/datum/gear/soulneck +/datum/gear/donator/soulneck name = "Soul Necklace" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/undertale ckeywhitelist = list("twilightic") -/datum/gear/frenchberet +/datum/gear/donator/frenchberet name = "French Beret" - category = SLOT_HEAD + slot = SLOT_HEAD path = /obj/item/clothing/head/frenchberet ckeywhitelist = list("notazoltan") -/datum/gear/zuliecloak +/datum/gear/donator/zuliecloak name = "Project: Zul-E" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/cloak/zuliecloak ckeywhitelist = list("asky") -/datum/gear/blackredgold +/datum/gear/donator/blackredgold name = "Black, Red, and Gold Coat" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/blackredgold ckeywhitelist = list("ttbnc") -/datum/gear/fritzplush +/datum/gear/donator/fritzplush name = "Fritz Plushie" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/plush/mammal/dog/fritz ckeywhitelist = list("analwerewolf") -/datum/gear/kimono +/datum/gear/donator/kimono name = "Kimono" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/kimono ckeywhitelist = list("sfox63") -/datum/gear/commjacket +/datum/gear/donator/commjacket name = "Dusty Commisar's Cloak" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/commjacket ckeywhitelist = list("sadisticbatter") -/datum/gear/mw2_russian_para +/datum/gear/donator/mw2_russian_para name = "Russian Paratrooper Jumper" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/custom/mw2_russian_para ckeywhitelist = list("investigator77") -/datum/gear/longblackgloves +/datum/gear/donator/longblackgloves name = "Luna's Gauntlets" - category = SLOT_GLOVES + slot = SLOT_GLOVES path = /obj/item/clothing/gloves/longblackgloves ckeywhitelist = list("bigmanclancy") -/datum/gear/trendy_fit +/datum/gear/donator/trendy_fit name = "Trendy Fit" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/custom/trendy_fit ckeywhitelist = list("midgetdragon") -/datum/gear/singery +/datum/gear/donator/singery name = "Yellow Performer Outfit" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/singer/yellow ckeywhitelist = list("maxlynchy") -/datum/gear/csheet +/datum/gear/donator/csheet name = "NT Bedsheet" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/bedsheet/captain ckeywhitelist = list("tikibomb") -/datum/gear/borgplush +/datum/gear/donator/borgplush name = "Robot Plush" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/toy/plush/borgplushie ckeywhitelist = list("nicholaiavenicci") -/datum/gear/donorberet +/datum/gear/donator/donorberet name = "Atmos Beret" - category = SLOT_HEAD + slot = SLOT_HEAD path = /obj/item/clothing/head/blueberet ckeywhitelist = list("foxystalin") -/datum/gear/donorgoggles +/datum/gear/donator/donorgoggles name = "Flight Goggles" - category = SLOT_HEAD + slot = SLOT_HEAD path = /obj/item/clothing/head/flight ckeywhitelist = list("maxlynchy") -/datum/gear/onionneck +/datum/gear/donator/onionneck name = "Onion Necklace" - category = SLOT_NECK + slot = SLOT_NECK path = /obj/item/clothing/neck/necklace/onion ckeywhitelist = list("cdrcross") -/datum/gear/mikubikini +/datum/gear/donator/mikubikini name = "starlight singer bikini" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/under/custom/mikubikini ckeywhitelist = list("grandvegeta") -/datum/gear/mikujacket +/datum/gear/donator/mikujacket name = "starlight singer jacket" - category = SLOT_WEAR_SUIT + slot = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/mikujacket ckeywhitelist = list("grandvegeta") -/datum/gear/mikuhair +/datum/gear/donator/mikuhair name = "starlight singer hair" - category = SLOT_W_UNIFORM + slot = SLOT_W_UNIFORM path = /obj/item/clothing/head/mikuhair ckeywhitelist = list("grandvegeta") -/datum/gear/mikugloves +/datum/gear/donator/mikugloves name = "starlight singer gloves" - category = SLOT_GLOVES + slot = SLOT_GLOVES path = /obj/item/clothing/gloves/mikugloves ckeywhitelist = list("grandvegeta") -/datum/gear/mikuleggings +/datum/gear/donator/mikuleggings name = "starlight singer leggings" - category = SLOT_SHOES + slot = SLOT_SHOES path = /obj/item/clothing/shoes/sneakers/mikuleggings ckeywhitelist = list("grandvegeta") -/datum/gear/cosmos +/datum/gear/donator/cosmos name = "cosmic space bedsheet" - category = SLOT_IN_BACKPACK + slot = SLOT_IN_BACKPACK path = /obj/item/bedsheet/cosmos ckeywhitelist = list("grunnyyy") + +/datum/gear/donator/hisakaki + name = "halo" + slot = SLOT_HEAD + path = /obj/item/clothing/head/halo + ckeywhitelist = list("hisakaki") diff --git a/modular_citadel/code/modules/client/loadout/_loadout.dm b/modular_citadel/code/modules/client/loadout/_loadout.dm index 51256f8cde..0ebfa060f2 100644 --- a/modular_citadel/code/modules/client/loadout/_loadout.dm +++ b/modular_citadel/code/modules/client/loadout/_loadout.dm @@ -27,8 +27,13 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids) /proc/initialize_global_loadout_items() load_loadout_config() for(var/item in subtypesof(/datum/gear)) - var/datum/gear/I = new item - LAZYSET(GLOB.loadout_items[slot_to_string(I.category)], I.name, I) + var/datum/gear/I = item + if(!initial(I.name)) + continue + I = new item + LAZYINITLIST(GLOB.loadout_items[I.category]) + LAZYINITLIST(GLOB.loadout_items[I.category][I.subcategory]) + GLOB.loadout_items[I.category][I.subcategory][I.name] = I if(islist(I.geargroupID)) var/list/ggidlist = I.geargroupID I.ckeywhitelist = list() @@ -41,7 +46,9 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids) /datum/gear var/name - var/category + var/category = LOADOUT_CATEGORY_NONE + var/subcategory = LOADOUT_SUBCATEGORY_NONE + var/slot var/description var/path //item-to-spawn path var/cost = 1 //normally, each loadout costs a single point. diff --git a/modular_citadel/code/modules/client/loadout/_medical.dm b/modular_citadel/code/modules/client/loadout/_medical.dm index 604a0f96ae..e371db94fc 100644 --- a/modular_citadel/code/modules/client/loadout/_medical.dm +++ b/modular_citadel/code/modules/client/loadout/_medical.dm @@ -1,47 +1,45 @@ -/datum/gear/medicbriefcase +/datum/gear/hands/medicbriefcase name = "Medical Briefcase" - category = SLOT_HANDS path = /obj/item/storage/briefcase/medical restricted_roles = list("Medical Doctor", "Chief Medical Officer") restricted_desc = "MD, CMO" -/datum/gear/stethoscope +/datum/gear/neck/stethoscope name = "Stethoscope" - category = SLOT_NECK path = /obj/item/clothing/neck/stethoscope restricted_roles = list("Medical Doctor", "Chief Medical Officer") -/datum/gear/bluescrubs +/datum/gear/uniform/bluescrubs name = "Blue Scrubs" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/medical/doctor/blue restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") restricted_desc = "Medical" - -/datum/gear/greenscrubs + +/datum/gear/uniform/greenscrubs name = "Green Scrubs" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/medical/doctor/green restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") restricted_desc = "Medical" -/datum/gear/purplescrubs +/datum/gear/uniform/purplescrubs name = "Purple Scrubs" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/medical/doctor/purple restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") restricted_desc = "Medical" -/datum/gear/nursehat +/datum/gear/head/nursehat name = "Nurse Hat" - category = SLOT_HEAD path = /obj/item/clothing/head/nursehat + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") restricted_desc = "Medical" -/datum/gear/nursesuit +/datum/gear/uniform/nursesuit name = "Nurse Suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/rank/medical/doctor/nurse + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist") - restricted_desc = "Medical" \ No newline at end of file + restricted_desc = "Medical" diff --git a/modular_citadel/code/modules/client/loadout/_security.dm b/modular_citadel/code/modules/client/loadout/_security.dm index 72a6aab394..ab316d577b 100644 --- a/modular_citadel/code/modules/client/loadout/_security.dm +++ b/modular_citadel/code/modules/client/loadout/_security.dm @@ -1,71 +1,70 @@ -/datum/gear/navyblueuniformhos +/datum/gear/uniform/navyblueuniformhos name = "Head of Security navyblue uniform" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/security/head_of_security/formal restricted_roles = list("Head of Security") -/datum/gear/navybluehosberet +/datum/gear/head/navybluehosberet name = "Head of security's navyblue beret" - category = SLOT_HEAD path = /obj/item/clothing/head/beret/sec/navyhos + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Head of Security") -/datum/gear/navybluejackethos +/datum/gear/suit/navybluejackethos name = "head of security's navyblue jacket" - category = SLOT_WEAR_SUIT + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS path = /obj/item/clothing/suit/armor/hos/navyblue restricted_roles = list("Head of Security") -/datum/gear/navybluejacketofficer +/datum/gear/suit/navybluejacketofficer name = "security officer's navyblue jacket" - category = SLOT_WEAR_SUIT + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS path = /obj/item/clothing/suit/armor/navyblue restricted_roles = list("Security Officer") -/datum/gear/navyblueofficerberet +/datum/gear/head/navyblueofficerberet name = "Security officer's Navyblue beret" - category = SLOT_HEAD path = /obj/item/clothing/head/beret/sec/navyofficer + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Security Officer") -/datum/gear/navyblueuniformofficer +/datum/gear/uniform/navyblueuniformofficer name = "Security officer navyblue uniform" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/security/officer/formal restricted_roles = list("Security Officer") -/datum/gear/navybluejacketwarden +/datum/gear/suit/navybluejacketwarden name = "warden navyblue jacket" - category = SLOT_WEAR_SUIT + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS path = /obj/item/clothing/suit/armor/vest/warden/navyblue restricted_roles = list("Warden") -/datum/gear/navybluewardenberet +/datum/gear/head/navybluewardenberet name = "Warden's navyblue beret" - category = SLOT_HEAD path = /obj/item/clothing/head/beret/sec/navywarden + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Warden") -/datum/gear/navyblueuniformwarden +/datum/gear/uniform/navyblueuniformwarden name = "Warden navyblue uniform" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/security/warden/formal restricted_roles = list("Warden") -/datum/gear/secskirt +/datum/gear/uniform/secskirt name = "Security skirt" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/security/officer/skirt restricted_roles = list("Security Officer", "Warden", "Head of Security") -/datum/gear/hosskirt +/datum/gear/uniform/hosskirt name = "Head of security's skirt" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/rank/security/head_of_security/skirt restricted_roles = list("Head of Security") -/datum/gear/sechud +/datum/gear/glasses/sechud name = "Security Hud" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/hud/security - restricted_roles = list("Security Officer", "Warden", "Head of Security") \ No newline at end of file + restricted_roles = list("Security Officer", "Warden", "Head of Security") diff --git a/modular_citadel/code/modules/client/loadout/_service.dm b/modular_citadel/code/modules/client/loadout/_service.dm index ab3daa5f3c..848ad6233c 100644 --- a/modular_citadel/code/modules/client/loadout/_service.dm +++ b/modular_citadel/code/modules/client/loadout/_service.dm @@ -1,33 +1,33 @@ -/datum/gear/greytidestationwide +/datum/gear/uniform/greytidestationwide name = "Staff Assistant's jumpsuit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/staffassistant + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Assistant") -/datum/gear/neetsuit +/datum/gear/suit/neetsuit name = "D.A.B. suit" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/assu_suit + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Assistant") cost = 2 -/datum/gear/neethelm +/datum/gear/head/neethelm name = "D.A.B. helmet" - category = SLOT_HEAD path = /obj/item/clothing/head/assu_helmet + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Assistant") cost = 2 -/datum/gear/plushvar +/datum/gear/backpack/plushvar name = "Ratvar Plushie" - category = SLOT_IN_BACKPACK path = /obj/item/toy/plush/plushvar + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS cost = 5 restricted_roles = list("Chaplain") -/datum/gear/narplush +/datum/gear/backpack/narplush name = "Narsie Plushie" - category = SLOT_IN_BACKPACK path = /obj/item/toy/plush/narplush + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS cost = 5 restricted_roles = list("Chaplain") diff --git a/modular_citadel/code/modules/client/loadout/backpack.dm b/modular_citadel/code/modules/client/loadout/backpack.dm index 690e012840..0b700b11e2 100644 --- a/modular_citadel/code/modules/client/loadout/backpack.dm +++ b/modular_citadel/code/modules/client/loadout/backpack.dm @@ -1,112 +1,104 @@ -/datum/gear/plushbox +/datum/gear/backpack + category = LOADOUT_CATEGORY_BACKPACK + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_GENERAL + slot = SLOT_IN_BACKPACK + +/datum/gear/backpack/plushbox name = "Plushie Choice Box" - category = SLOT_IN_BACKPACK path = /obj/item/choice_beacon/box/plushie + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS -/datum/gear/tennis +/datum/gear/backpack/tennis name = "Classic Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS -/datum/gear/tennisred +/datum/gear/backpack/tennis/red name = "Red Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/red -/datum/gear/tennisyellow +/datum/gear/backpack/tennis/yellow name = "Yellow Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/yellow -/datum/gear/tennisgreen +/datum/gear/backpack/tennis/green name = "Green Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/green -/datum/gear/tenniscyan +/datum/gear/backpack/tennis/cyan name = "Cyan Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/cyan -/datum/gear/tennisblue +/datum/gear/backpack/tennis/blue name = "Blue Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/blue -/datum/gear/tennispurple +/datum/gear/backpack/tennis/purple name = "Purple Tennis Ball" - category = SLOT_IN_BACKPACK path = /obj/item/toy/tennis/purple -/datum/gear/dildo +/datum/gear/backpack/dildo name = "Customizable dildo" - category = SLOT_IN_BACKPACK path = /obj/item/dildo/custom + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS -/datum/gear/toykatana +/datum/gear/backpack/toykatana name = "Toy Katana" - category = SLOT_IN_BACKPACK path = /obj/item/toy/katana + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS cost = 3 -/datum/gear/tapeplayer +/datum/gear/backpack/tapeplayer name = "Taperecorder" - category = SLOT_IN_BACKPACK path = /obj/item/taperecorder -/datum/gear/tape +/datum/gear/backpack/tape name = "Spare cassette tape" - category = SLOT_IN_BACKPACK path = /obj/item/tape/random -/datum/gear/newspaper +/datum/gear/backpack/newspaper name = "Newspaper" - category = SLOT_IN_BACKPACK path = /obj/item/newspaper -/datum/gear/crayons +/datum/gear/backpack/crayons name = "Box of crayons" - category = SLOT_IN_BACKPACK path = /obj/item/storage/crayons + subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS -/datum/gear/multipen +/datum/gear/backpack/multipen name = "A multicolored pen" - category = SLOT_IN_BACKPACK path = /obj/item/pen/fourcolor -/datum/gear/fountainpen +/datum/gear/backpack/fountainpen name = "A fancy pen" - category = SLOT_IN_BACKPACK path = /obj/item/pen/fountain cost = 2 -/datum/gear/modular_tablet +/datum/gear/backpack/modular_tablet name = "A modular tablet" - category = SLOT_IN_BACKPACK path = /obj/item/modular_computer/tablet/preset/cheap/ cost = 4 -/datum/gear/modular_laptop +/datum/gear/backpack/modular_laptop name = "A modular laptop" - category = SLOT_IN_BACKPACK path = /obj/item/modular_computer/laptop/preset/civilian cost = 7 -/datum/gear/ringbox_gold +/datum/gear/backpack/ringbox_gold name = "A gold ring box" - category = SLOT_IN_BACKPACK path = /obj/item/storage/fancy/ringbox cost = 3 -/datum/gear/ringbox_silver +/datum/gear/backpack/ringbox_silver name = "A silver ring box" - category = SLOT_IN_BACKPACK path = /obj/item/storage/fancy/ringbox/silver cost = 3 -/datum/gear/ringbox_diamond +/datum/gear/backpack/ringbox_diamond name = "A diamond ring box" - category = SLOT_IN_BACKPACK path = /obj/item/storage/fancy/ringbox/diamond cost = 5 +/datum/gear/backpack/necklace//this is here because loadout doesn't support proper accessories + name = "A renameable necklace" + path = /obj/item/clothing/accessory/necklace diff --git a/modular_citadel/code/modules/client/loadout/glasses.dm b/modular_citadel/code/modules/client/loadout/glasses.dm index 57270d8e57..b0eecbbf28 100644 --- a/modular_citadel/code/modules/client/loadout/glasses.dm +++ b/modular_citadel/code/modules/client/loadout/glasses.dm @@ -1,49 +1,43 @@ -/datum/gear/blindfold +/datum/gear/glasses + category = LOADOUT_CATEGORY_GLASSES + slot = SLOT_GLASSES + +/datum/gear/glasses/blindfold name = "Blindfold" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/sunglasses/blindfold -/datum/gear/cold +/datum/gear/glasses/cold name = "Cold goggles" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/cold -/datum/gear/eyepatch +/datum/gear/glasses/eyepatch name = "Eyepatch" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/eyepatch -/datum/gear/heat +/datum/gear/glasses/heat name = "Heat goggles" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/heat -/datum/gear/hipster +/datum/gear/glasses/hipster name = "Hipster glasses" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/regular/hipster -/datum/gear/jamjar +/datum/gear/glasses/jamjar name = "Jamjar glasses" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/regular/jamjar -/datum/gear/monocle +/datum/gear/glasses/monocle name = "Monocle" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/monocle -/datum/gear/orange +/datum/gear/glasses/orange name = "Orange glasses" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/orange -/datum/gear/red +/datum/gear/glasses/red name = "Red Glasses" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/red -/datum/gear/prescription +/datum/gear/glasses/prescription name = "Prescription glasses" - category = SLOT_GLASSES path = /obj/item/clothing/glasses/regular diff --git a/modular_citadel/code/modules/client/loadout/gloves.dm b/modular_citadel/code/modules/client/loadout/gloves.dm index e9e8e3939b..09694ddec7 100644 --- a/modular_citadel/code/modules/client/loadout/gloves.dm +++ b/modular_citadel/code/modules/client/loadout/gloves.dm @@ -1,28 +1,34 @@ -/datum/gear/fingerless +/datum/gear/gloves + category = LOADOUT_CATEGORY_GLOVES + slot = SLOT_GLOVES + +/datum/gear/gloves/fingerless name = "Fingerless Gloves" - category = SLOT_GLOVES path = /obj/item/clothing/gloves/fingerless -/datum/gear/evening +/datum/gear/gloves/evening name = "Evening gloves" - category = SLOT_GLOVES path = /obj/item/clothing/gloves/evening + +/datum/gear/gloves/midnight + name = "Midnight gloves" + path = /obj/item/clothing/gloves/evening/black -/datum/gear/goldring +/datum/gear/gloves/goldring name = "A gold ring" - category = SLOT_GLOVES path = /obj/item/clothing/gloves/ring cost = 2 -/datum/gear/silverring +/datum/gear/gloves/silverring name = "A silver ring" - category = SLOT_GLOVES path = /obj/item/clothing/gloves/ring/silver cost = 2 -/datum/gear/diamondring +/datum/gear/gloves/diamondring name = "A diamond ring" - category = SLOT_GLOVES path = /obj/item/clothing/gloves/ring/diamond cost = 4 +/datum/gear/gloves/customring + name = "A ring, renameable" + path = /obj/item/clothing/gloves/ring/custom diff --git a/modular_citadel/code/modules/client/loadout/hands.dm b/modular_citadel/code/modules/client/loadout/hands.dm index 2f03bd3b07..db57fb466b 100644 --- a/modular_citadel/code/modules/client/loadout/hands.dm +++ b/modular_citadel/code/modules/client/loadout/hands.dm @@ -1,67 +1,54 @@ -/datum/gear/cane +/datum/gear/hands + category = LOADOUT_CATEGORY_HANDS + slot = SLOT_HANDS + +/datum/gear/hands/cane name = "Cane" - category = SLOT_HANDS path = /obj/item/cane -/datum/gear/cigarettes +/datum/gear/hands/cigarettes name = "Cigarette pack" - category = SLOT_HANDS path = /obj/item/storage/fancy/cigarettes -/datum/gear/dice +/datum/gear/hands/dice name = "Dice bag" - category = SLOT_HANDS path = /obj/item/storage/box/dice -/datum/gear/eightball +/datum/gear/hands/eightball name = "Magic eightball" - category = SLOT_HANDS path = /obj/item/toy/eightball -/datum/gear/matches +/datum/gear/hands/matches name = "Matchbox" - category = SLOT_HANDS path = /obj/item/storage/box/matches -/datum/gear/cheaplighter +/datum/gear/hands/cheaplighter name = "Cheap lighter" - category = SLOT_HANDS path = /obj/item/lighter/greyscale -/datum/gear/cards +/datum/gear/hands/cards name = "Playing cards" - category = SLOT_HANDS path = /obj/item/toy/cards/deck -/datum/gear/skub +/datum/gear/hands/skub name = "Skub" - category = SLOT_HANDS path = /obj/item/skub -/datum/gear/carpplushie - name = "Space carp plushie" - category = SLOT_HANDS - path = /obj/item/toy/plush/carpplushie - -/datum/gear/wallet +/datum/gear/hands/wallet name = "Wallet" - category = SLOT_HANDS path = /obj/item/storage/wallet -/datum/gear/flask +/datum/gear/hands/flask name = "Flask" - category = SLOT_HANDS path = /obj/item/reagent_containers/food/drinks/flask cost = 2 -/datum/gear/zippolighter +/datum/gear/hands/zippolighter name = "Zippo Lighter" - category = SLOT_HANDS path = /obj/item/lighter cost = 2 -/datum/gear/cigar +/datum/gear/hands/cigar name = "Cigar" - category = SLOT_HANDS path = /obj/item/clothing/mask/cigarette/cigar cost = 4 //smoking is bad mkay diff --git a/modular_citadel/code/modules/client/loadout/head.dm b/modular_citadel/code/modules/client/loadout/head.dm index 2156c9c481..fd03e2279f 100644 --- a/modular_citadel/code/modules/client/loadout/head.dm +++ b/modular_citadel/code/modules/client/loadout/head.dm @@ -1,146 +1,136 @@ -/datum/gear/baseball +/datum/gear/head + category = LOADOUT_CATEGORY_HEAD + subcategory = LOADOUT_SUBCATEGORY_HEAD_GENERAL + slot = SLOT_HEAD + +/datum/gear/head/baseball name = "Ballcap" - category = SLOT_HEAD path = /obj/item/clothing/head/soft/mime -/datum/gear/beanie +/datum/gear/head/beanie name = "Beanie" - category = SLOT_HEAD path = /obj/item/clothing/head/beanie -/datum/gear/beret +/datum/gear/head/beret name = "Black beret" - category = SLOT_HEAD path = /obj/item/clothing/head/beret/black -/datum/gear/flatcap +/datum/gear/head/flatcap name = "Flat cap" - category = SLOT_HEAD path = /obj/item/clothing/head/flatcap -/datum/gear/pirate +/datum/gear/head/pirate name = "Pirate hat" - category = SLOT_HEAD path = /obj/item/clothing/head/pirate -/datum/gear/rice_hat +/datum/gear/head/rice_hat name = "Rice hat" - category = SLOT_HEAD path = /obj/item/clothing/head/rice_hat -/datum/gear/ushanka - name = "Ushanka" - category = SLOT_HEAD +/datum/gear/head/ushanka path = /obj/item/clothing/head/ushanka -/datum/gear/slime +/datum/gear/head/slime name = "Slime hat" - category = SLOT_HEAD path = /obj/item/clothing/head/collectable/slime -/datum/gear/fedora +/datum/gear/head/fedora name = "Fedora" - category = SLOT_HEAD path = /obj/item/clothing/head/fedora -/datum/gear/that +/datum/gear/head/that name = "Top Hat" - category = SLOT_HEAD path = /obj/item/clothing/head/that -/datum/gear/maidband +/datum/gear/head/maidband name = "Maid headband" - category = SLOT_HEAD path= /obj/item/clothing/head/maid -/datum/gear/flakhelm +/datum/gear/head/flakhelm name = "Flak Helmet" - category = SLOT_HEAD path = /obj/item/clothing/head/flakhelm cost = 2 -/datum/gear/bunnyears +/datum/gear/head/bunnyears name = "Bunny Ears" - category = SLOT_HEAD path = /obj/item/clothing/head/rabbitears -/datum/gear/mailmanhat +/datum/gear/head/mailmanhat name = "Mailman's Hat" - category = SLOT_HEAD path = /obj/item/clothing/head/mailman //trek fancy Hats! -/datum/gear/trekcap +/datum/gear/head/trekcap name = "Federation Officer's Cap (White)" - category = SLOT_HEAD path = /obj/item/clothing/head/caphat/formal/fedcover + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Captain","Head of Personnel") -/datum/gear/trekcapcap +/datum/gear/head/trekcapcap name = "Federation Officer's Cap (Black)" - category = SLOT_HEAD path = /obj/item/clothing/head/caphat/formal/fedcover/black + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Captain","Head of Personnel") -/datum/gear/trekcapmedisci +/datum/gear/head/trekcapmedisci name = "Federation Officer's Cap (Blue)" - category = SLOT_HEAD path = /obj/item/clothing/head/caphat/formal/fedcover/medsci + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekcapeng +/datum/gear/head/trekcapeng name = "Federation Officer's Cap (Yellow)" - category = SLOT_HEAD path = /obj/item/clothing/head/caphat/formal/fedcover/eng + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") -/datum/gear/trekcapsec +/datum/gear/head/trekcapsec name = "Federation Officer's Cap (Red)" - category = SLOT_HEAD path = /obj/item/clothing/head/caphat/formal/fedcover/sec + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") // orvilike "original" kepi -/datum/gear/orvkepicom +/datum/gear/head/orvkepicom name = "Federation Kepi, command" description = "A visored cap. Intended to be used with ORV uniform." - category = SLOT_HEAD path = /obj/item/clothing/head/kepi/orvi/command + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster") -/datum/gear/orvkepiops +/datum/gear/head/orvkepiops name = "Federation Kepi, ops/sec" description = "A visored cap. Intended to be used with ORV uniform." - category = SLOT_HEAD path = /obj/item/clothing/head/kepi/orvi/engsec + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Engineering, Security and Cargo" restricted_roles = list("Chief Engineer", "Atmospheric Technician", "Station Engineer", "Warden", "Detective", "Security Officer", "Head of Security", "Cargo Technician", "Shaft Miner", "Quartermaster") -/datum/gear/orvkepimedsci +/datum/gear/head/orvkepimedsci name = "Federation Kepi, medsci" description = "A visored cap. Intended to be used with ORV uniform." - category = SLOT_HEAD path = /obj/item/clothing/head/kepi/orvi/medsci + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Paramedic", "Geneticist", "Research Director", "Scientist", "Roboticist") -/datum/gear/orvkepisrv +/datum/gear/head/orvkepisrv name = "Federation Kepi, service" description = "A visored cap. Intended to be used with ORV uniform." - category = SLOT_HEAD path = /obj/item/clothing/head/kepi/orvi/service + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer" restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain") -/datum/gear/orvkepiass +/datum/gear/head/orvkepiass name = "Federation Kepi, assistant" description = "A visored cap. Intended to be used with ORV uniform." - category = SLOT_HEAD path = /obj/item/clothing/head/kepi/orvi + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_roles = list("Assistant") /*Commenting out Until next Christmas or made automatic @@ -156,35 +146,37 @@ */ //Cowboy Stuff -/datum/gear/cowboyhat +/datum/gear/head/cowboyhat name = "Cowboy Hat, Brown" - category = SLOT_HEAD path = /obj/item/clothing/head/cowboyhat -/datum/gear/cowboyhat/black +/datum/gear/head/cowboyhat/black name = "Cowboy Hat, Black" - category = SLOT_HEAD path = /obj/item/clothing/head/cowboyhat/black -/datum/gear/cowboyhat/white +/datum/gear/head/cowboyhat/white name = "Cowboy Hat, White" - category = SLOT_HEAD path = /obj/item/clothing/head/cowboyhat/white -/datum/gear/cowboyhat/pink +/datum/gear/head/cowboyhat/pink name = "Cowboy Hat, Pink" - category = SLOT_HEAD path = /obj/item/clothing/head/cowboyhat/pink -/datum/gear/cowboyhat/sec +/datum/gear/head/cowboyhat/sec name = "Cowboy Hat, Security" - category = SLOT_HEAD path = /obj/item/clothing/head/cowboyhat/sec + subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS restricted_desc = "Security" restricted_roles = list("Warden","Detective","Security Officer","Head of Security") -// Misc -/datum/gear/wkepi +/datum/gear/head/wkepi name = "white kepi" - category = SLOT_HEAD path = /obj/item/clothing/head/kepi + +/datum/gear/head/widered + name = "Wide red hat" + path = /obj/item/clothing/head/widered + +/datum/gear/head/kabuto + name = "Kabuto helmet" + path = /obj/item/clothing/head/kabuto diff --git a/modular_citadel/code/modules/client/loadout/mask.dm b/modular_citadel/code/modules/client/loadout/mask.dm index eeba06cad4..0d7e32552e 100644 --- a/modular_citadel/code/modules/client/loadout/mask.dm +++ b/modular_citadel/code/modules/client/loadout/mask.dm @@ -1,16 +1,16 @@ -/datum/gear/balaclava +/datum/gear/mask + category = LOADOUT_CATEGORY_MASK + slot = SLOT_WEAR_MASK + +/datum/gear/mask/balaclava name = "Balaclava" - category = SLOT_WEAR_MASK path = /obj/item/clothing/mask/balaclava -/datum/gear/moustache +/datum/gear/mask/moustache name = "Fake moustache" - category = SLOT_WEAR_MASK path = /obj/item/clothing/mask/fakemoustache -/datum/gear/joy +/datum/gear/mask/joy name = "Joy mask" - category = SLOT_WEAR_MASK path = /obj/item/clothing/mask/joy cost = 3 - diff --git a/modular_citadel/code/modules/client/loadout/neck.dm b/modular_citadel/code/modules/client/loadout/neck.dm index 0f69296406..19311f703a 100644 --- a/modular_citadel/code/modules/client/loadout/neck.dm +++ b/modular_citadel/code/modules/client/loadout/neck.dm @@ -1,99 +1,88 @@ -/datum/gear/bluetie +/datum/gear/neck + category = LOADOUT_CATEGORY_NECK + subcategory = LOADOUT_SUBCATEGORY_NECK_GENERAL + slot = SLOT_NECK + +/datum/gear/neck/bluetie name = "Blue tie" - category = SLOT_NECK + subcategory = LOADOUT_SUBCATEGORY_NECK_TIE path = /obj/item/clothing/neck/tie/blue -/datum/gear/redtie +/datum/gear/neck/redtie name = "Red tie" - category = SLOT_NECK + subcategory = LOADOUT_SUBCATEGORY_NECK_TIE path = /obj/item/clothing/neck/tie/red -/datum/gear/blacktie +/datum/gear/neck/blacktie name = "Black tie" - category = SLOT_NECK + subcategory = LOADOUT_SUBCATEGORY_NECK_TIE path = /obj/item/clothing/neck/tie/black -/datum/gear/collar +/datum/gear/neck/collar name = "Collar" - category = SLOT_NECK path = /obj/item/clothing/neck/petcollar -/datum/gear/leathercollar +/datum/gear/neck/leathercollar name = "Leather collar" - category = SLOT_NECK path = /obj/item/clothing/neck/petcollar/leather -/datum/gear/choker +/datum/gear/neck/choker name = "Choker" - category = SLOT_NECK path = /obj/item/clothing/neck/petcollar/choker -/datum/gear/scarf +/datum/gear/neck/scarf name = "White scarf" - category = SLOT_NECK + subcategory = LOADOUT_SUBCATEGORY_NECK_SCARVES path = /obj/item/clothing/neck/scarf -/datum/gear/blackscarf +/datum/gear/neck/scarf/black name = "Black scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/black -/datum/gear/redscarf +/datum/gear/neck/scarf/red name = "Red scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/red -/datum/gear/greenscarf +/datum/gear/neck/scarf/green name = "Green scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/green -/datum/gear/darkbluescarf +/datum/gear/neck/scarf/darkblue name = "Dark blue scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/darkblue -/datum/gear/purplescarf +/datum/gear/neck/scarf/purple name = "Purple scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/purple -/datum/gear/yellowscarf +/datum/gear/neck/scarf/yellow name = "Yellow scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/yellow -/datum/gear/orangescarf +/datum/gear/neck/scarf/orange name = "Orange scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/orange -/datum/gear/cyanscarf +/datum/gear/neck/scarf/cyan name = "Cyan scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/scarf/cyan -/datum/gear/stripedredscarf +/datum/gear/neck/scarf/stripedred name = "Striped red scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/stripedredscarf -/datum/gear/stripedbluescarf +/datum/gear/neck/scarf/stripedblue name = "Striped blue scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/stripedbluescarf -/datum/gear/stripedgreenscarf +/datum/gear/neck/scarf/stripedgreen name = "Striped green scarf" - category = SLOT_NECK path = /obj/item/clothing/neck/stripedgreenscarf -/datum/gear/headphones +/datum/gear/neck/headphones name = "Headphones" - category = SLOT_NECK path = /obj/item/clothing/ears/headphones -/datum/gear/polycloak +/datum/gear/neck/polycloak name = "Polychromatic Cloak" - category = SLOT_NECK path = /obj/item/clothing/neck/cloak/polychromic diff --git a/modular_citadel/code/modules/client/loadout/shoes.dm b/modular_citadel/code/modules/client/loadout/shoes.dm index 3531e69cfd..76d7305971 100644 --- a/modular_citadel/code/modules/client/loadout/shoes.dm +++ b/modular_citadel/code/modules/client/loadout/shoes.dm @@ -1,84 +1,71 @@ -/datum/gear/laceup +/datum/gear/shoes + category = LOADOUT_CATEGORY_SHOES + slot = SLOT_SHOES + +/datum/gear/shoes/laceup name = "Laceup shoes" - category = SLOT_SHOES path = /obj/item/clothing/shoes/laceup -/datum/gear/workboots +/datum/gear/shoes/workboots name = "Work boots" - category = SLOT_SHOES path = /obj/item/clothing/shoes/workboots -/datum/gear/jackboots +/datum/gear/shoes/jackboots name = "Jackboots" - category = SLOT_SHOES path = /obj/item/clothing/shoes/jackboots -/datum/gear/winterboots +/datum/gear/shoes/winterboots name = "Winter boots" - category = SLOT_SHOES path = /obj/item/clothing/shoes/winterboots -/datum/gear/sandals +/datum/gear/shoes/sandals name = "Sandals" - category = SLOT_SHOES path = /obj/item/clothing/shoes/sandal -/datum/gear/blackshoes +/datum/gear/shoes/blackshoes name = "Black shoes" - category = SLOT_SHOES path = /obj/item/clothing/shoes/sneakers/black -/datum/gear/brownshoes +/datum/gear/shoes/brownshoes name = "Brown shoes" - category = SLOT_SHOES path = /obj/item/clothing/shoes/sneakers/brown -/datum/gear/whiteshoes +/datum/gear/shoes/whiteshoes name = "White shoes" - category = SLOT_SHOES path = /obj/item/clothing/shoes/sneakers/white -/datum/gear/gildedcuffs +/datum/gear/shoes/gildedcuffs name = "Gilded leg wraps" - category = SLOT_SHOES path= /obj/item/clothing/shoes/wraps -/datum/gear/silvercuffs +/datum/gear/shoes/silvercuffs name = "Silver leg wraps" - category = SLOT_SHOES path= /obj/item/clothing/shoes/wraps/silver -/datum/gear/redcuffs +/datum/gear/shoes/redcuffs name = "Red leg wraps" - category = SLOT_SHOES path= /obj/item/clothing/shoes/wraps/red -/datum/gear/bluecuffs +/datum/gear/shoes/bluecuffs name = "Blue leg wraps" - category = SLOT_SHOES path= /obj/item/clothing/shoes/wraps/blue -/datum/gear/christmasbootsr +/datum/gear/shoes/christmasbootsr name = "Red Christmas Boots" - category = SLOT_SHOES path= /obj/item/clothing/shoes/winterboots/christmasbootsr -/datum/gear/christmasbootsg +/datum/gear/shoes/christmasbootsg name = "Green Christmas Boots" - category = SLOT_SHOES path= /obj/item/clothing/shoes/winterboots/christmasbootsg -/datum/gear/santaboots +/datum/gear/shoes/santaboots name = "Santa Boots" - category = SLOT_SHOES path= /obj/item/clothing/shoes/winterboots/santaboots -/datum/gear/cowboyboots +/datum/gear/shoes/cowboyboots name = "Cowboy Boots, Brown" - category = SLOT_SHOES path = /obj/item/clothing/shoes/cowboyboots -/datum/gear/cowboyboots/black +/datum/gear/shoes/cowboyboots/black name = "Cowboy Boots, Black" - category = SLOT_SHOES - path = /obj/item/clothing/shoes/cowboyboots/black \ No newline at end of file + path = /obj/item/clothing/shoes/cowboyboots/black diff --git a/modular_citadel/code/modules/client/loadout/suit.dm b/modular_citadel/code/modules/client/loadout/suit.dm index 57c5772f48..d0be26a8a4 100644 --- a/modular_citadel/code/modules/client/loadout/suit.dm +++ b/modular_citadel/code/modules/client/loadout/suit.dm @@ -1,261 +1,250 @@ -/datum/gear/poncho +/datum/gear/suit + category = LOADOUT_CATEGORY_SUIT + subcategory = LOADOUT_SUBCATEGORY_SUIT_GENERAL + slot = SLOT_WEAR_SUIT + +/datum/gear/suit/poncho name = "Poncho" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/poncho -/datum/gear/ponchogreen +/datum/gear/suit/ponchogreen name = "Green poncho" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/poncho/green -/datum/gear/ponchored +/datum/gear/suit/ponchored name = "Red poncho" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/poncho/red -/datum/gear/redhood +/datum/gear/suit/redhood name = "Red cloak" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/cloak/david cost = 3 -/datum/gear/jacketbomber +/datum/gear/suit/jacketbomber name = "Bomber jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketflannelblack // all of these are reskins of bomber jackets but with the vibe to make you look like a true lumberjack +/datum/gear/suit/jacketflannelblack // all of these are reskins of bomber jackets but with the vibe to make you look like a true lumberjack name = "Black flannel jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/flannel + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketflannelred +/datum/gear/suit/jacketflannelred name = "Red flannel jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/flannel/red + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketflannelaqua +/datum/gear/suit/jacketflannelaqua name = "Aqua flannel jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/flannel/aqua + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketflannelbrown +/datum/gear/suit/jacketflannelbrown name = "Brown flannel jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/flannel/brown + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketleather +/datum/gear/suit/jacketleather name = "Leather jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/leather + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/overcoatleather +/datum/gear/suit/overcoatleather name = "Leather overcoat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/leather/overcoat + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketpuffer +/datum/gear/suit/jacketpuffer name = "Puffer jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/puffer + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/vestpuffer +/datum/gear/suit/vestpuffer name = "Puffer vest" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/puffer/vest + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketlettermanbrown +/datum/gear/suit/jacketlettermanbrown name = "Brown letterman jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/letterman + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketlettermanred +/datum/gear/suit/jacketlettermanred name = "Red letterman jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/letterman_red + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/jacketlettermanNT +/datum/gear/suit/jacketlettermanNT name = "Nanotrasen letterman jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/letterman_nanotrasen + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/coat +/datum/gear/suit/coat name = "Winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat + subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS -/datum/gear/coat/aformal +/datum/gear/suit/coat/aformal name = "Assistant's formal winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/aformal -/datum/gear/coat/runed +/datum/gear/suit/coat/runed name = "Runed winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/narsie/fake -/datum/gear/coat/brass +/datum/gear/suit/coat/brass name = "Brass winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/ratvar/fake -/datum/gear/coat/polycoat +/datum/gear/suit/coat/polycoat name = "Polychromic winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/polychromic cost = 4 //too many people with neon green coats is hard on the eyes -/datum/gear/coat/med +/datum/gear/suit/coat/med name = "Medical winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/medical restricted_roles = list("Chief Medical Officer", "Medical Doctor") // Reserve it to Medical Doctors and their boss, the Chief Medical Officer -/datum/gear/coat/paramedic +/datum/gear/suit/coat/paramedic name = "Paramedic winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/paramedic restricted_roles = list("Chief Medical Officer", "Paramedic") // Reserve it to Paramedics and their boss, the Chief Medical Officer -/datum/gear/coat/robotics +/datum/gear/suit/coat/robotics name = "Robotics winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/robotics restricted_roles = list("Research Director", "Roboticist") -/datum/gear/coat/sci +/datum/gear/suit/coat/sci name = "Science winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/science restricted_roles = list("Research Director", "Scientist", "Roboticist") // Reserve it to the Science Departement -/datum/gear/coat/eng +/datum/gear/suit/coat/eng name = "Engineering winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/engineering restricted_roles = list("Chief Engineer", "Station Engineer") // Reserve it to Station Engineers and their boss, the Chief Engineer -/datum/gear/coat/eng/atmos +/datum/gear/suit/coat/eng/atmos name = "Atmospherics winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos restricted_roles = list("Chief Engineer", "Atmospheric Technician") // Reserve it to Atmos Techs and their boss, the Chief Engineer -/datum/gear/coat/hydro +/datum/gear/suit/coat/hydro name = "Hydroponics winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/hydro restricted_roles = list("Head of Personnel", "Botanist") // Reserve it to Botanists and their boss, the Head of Personnel -/datum/gear/coat/bar +/datum/gear/suit/coat/bar name = "Bar winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/bar restricted_roles = list("Bartender") // Reserve it to Bartenders and not the Head of Personnel because he doesnt deserve to look as fancy as them -/datum/gear/coat/cargo +/datum/gear/suit/coat/cargo name = "Cargo winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/cargo restricted_roles = list("Quartermaster", "Cargo Technician") // Reserve it to Cargo Techs and their boss, the Quartermaster -/datum/gear/coat/miner +/datum/gear/suit/coat/miner name = "Mining winter coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/miner restricted_roles = list("Quartermaster", "Shaft Miner") // Reserve it to Miners and their boss, the Quartermaster -/datum/gear/militaryjacket +/datum/gear/suit/militaryjacket name = "Military Jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/jacket/miljacket + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS -/datum/gear/ianshirt +/datum/gear/suit/ianshirt name = "Ian Shirt" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/ianshirt -/datum/gear/flakjack +/datum/gear/suit/flakjack name = "Flak Jacket" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/flakjack + subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS cost = 2 -/datum/gear/trekds9_coat +/datum/gear/suit/trekds9_coat name = "DS9 Overcoat (use uniform)" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/trek/ds9 + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "All, barring Service and Civilian" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster", "Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Scientist", "Roboticist", "Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer", "Cargo Technician", "Shaft Miner") //everyone who actually deserves a job. //Federation jackets from movies -/datum/gear/trekcmdcap +/datum/gear/suit/trekcmdcap name = "Fed (movie) uniform, Black" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/fedcoat/capt + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_roles = list("Captain","Head of Personnel") -/datum/gear/trekcmdmov +/datum/gear/suit/trekcmdmov name = "Fed (movie) uniform, Red" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/fedcoat + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "Heads of Staff and Security" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster","Warden","Detective","Security Officer") -/datum/gear/trekmedscimov +/datum/gear/suit/trekmedscimov name = "Fed (movie) uniform, Blue" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/fedcoat/medsci + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengmov +/datum/gear/suit/trekengmov name = "Fed (movie) uniform, Yellow" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/fedcoat/eng + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "Engineering and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster") -/datum/gear/trekcmdcapmod +/datum/gear/suit/trekcmdcapmod name = "Fed (Modern) uniform, White" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/modernfedcoat restricted_roles = list("Captain","Head of Personnel") -/datum/gear/trekcmdmod +/datum/gear/suit/trekcmdmod name = "Fed (Modern) uniform, Red" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/sec + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "Heads of Staff and Security" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster","Warden","Detective","Security Officer") -/datum/gear/trekmedscimod +/datum/gear/suit/trekmedscimod name = "Fed (Modern) uniform, Blue" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengmod +/datum/gear/suit/trekengmod name = "Fed (Modern) uniform, Yellow" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/eng + subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS restricted_desc = "Engineering and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster") -/datum/gear/christmascoatr +/datum/gear/suit/christmascoatr name = "Red Christmas Coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatr + subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS -/datum/gear/christmascoatg +/datum/gear/suit/christmascoatg name = "Green Christmas Coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatg + subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS -/datum/gear/christmascoatrg +/datum/gear/suit/christmascoatrg name = "Red and Green Christmas Coat" - category = SLOT_WEAR_SUIT path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg + subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS + +/datum/gear/suit/samurai + name = "Samurai outfit" + path = /obj/item/clothing/suit/samurai diff --git a/modular_citadel/code/modules/client/loadout/uniform.dm b/modular_citadel/code/modules/client/loadout/uniform.dm index e667626968..5ce73d1cfd 100644 --- a/modular_citadel/code/modules/client/loadout/uniform.dm +++ b/modular_citadel/code/modules/client/loadout/uniform.dm @@ -1,562 +1,542 @@ -/datum/gear/suitblack - name = "Black suit" - category = SLOT_W_UNIFORM - path = /obj/item/clothing/under/suit/black +/datum/gear/uniform + category = LOADOUT_CATEGORY_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_GENERAL + slot = SLOT_W_UNIFORM -/datum/gear/suitgreen +/datum/gear/uniform/suit + name = "Black suit" + path = /obj/item/clothing/under/suit/black + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SUITS + +/datum/gear/uniform/suit/green name = "Green suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/green -/datum/gear/suitred +/datum/gear/uniform/suit/red name = "Red suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/red -/datum/gear/suitcharcoal +/datum/gear/uniform/suit/charcoal name = "Charcoal suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/charcoal -/datum/gear/suitnavy +/datum/gear/uniform/suit/navy name = "Navy suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/navy -/datum/gear/suitburgundy +/datum/gear/uniform/suit/burgundy name = "Burgundy suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/burgundy -/datum/gear/suittan +/datum/gear/uniform/suit/tan name = "Tan suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/tan -/datum/gear/suitwhite +/datum/gear/uniform/suit/white name = "White suit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/suit/white -/datum/gear/assistantformal +/datum/gear/uniform/assistantformal name = "Assistant's formal uniform" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/assistantformal -/datum/gear/maidcostume +/datum/gear/uniform/maidcostume name = "Maid costume" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/maid -/datum/gear/mailmanuniform +/datum/gear/uniform/mailmanuniform name = "Mailman's jumpsuit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/mailman -/datum/gear/skirtblack +/datum/gear/uniform/skirt name = "Black skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS -/datum/gear/skirtblue +/datum/gear/uniform/skirt/blue name = "Blue skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/blue -/datum/gear/skirtred +/datum/gear/uniform/skirt/red name = "Red skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/red -/datum/gear/skirtpurple +/datum/gear/uniform/skirt/purple name = "Purple skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/purple -/datum/gear/skirtplaid +/datum/gear/uniform/skirt/plaid name = "Plaid skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/plaid -/datum/gear/schoolgirlblue +/datum/gear/uniform/schoolgirlblue name = "Blue Schoolgirl Uniform" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/schoolgirl -/datum/gear/schoolgirlred +/datum/gear/uniform/schoolgirlred name = "Red Schoolgirl Uniform" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/schoolgirl/red -/datum/gear/schoolgirlgreen +/datum/gear/uniform/schoolgirlgreen name = "Green Schoolgirl Uniform" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/schoolgirl/green -/datum/gear/schoolgirlorange +/datum/gear/uniform/schoolgirlorange name = "Orange Schoolgirl Uniform" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/schoolgirl/orange -/datum/gear/stripeddress +/datum/gear/uniform/dress name = "Striped Dress" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/striped + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES -/datum/gear/sundresswhite +/datum/gear/uniform/dress/sun/white name = "White Sundress" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/sundress/white -/datum/gear/sundress +/datum/gear/uniform/dress/sun name = "Sundress" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/sundress -/datum/gear/greendress +/datum/gear/uniform/dress/green name = "Green Dress" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/green -/datum/gear/pinkdress +/datum/gear/uniform/dress/pink name = "Pink Dress" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/pink -/datum/gear/flowerdress + +/datum/gear/uniform/dress/orange name = "Flower Dress" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/flower -/datum/gear/sweptskirt +/datum/gear/uniform/skirt/swept name = "Swept skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/swept -/datum/gear/croptop +/datum/gear/uniform/croptop name = "Croptop" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/croptop -/datum/gear/yoga +/datum/gear/uniform/pants name = "Yoga Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/yoga + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_PANTS -/datum/gear/kilt +/datum/gear/uniform/kilt name = "Kilt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/kilt -/datum/gear/camoshorts +/datum/gear/uniform/pants/camo name = "Camo Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/camo -/datum/gear/athleticshorts +/datum/gear/uniform/shorts name = "Athletic Shorts" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/shorts/red + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SHORTS -/datum/gear/bjeans +/datum/gear/uniform/pants/bjeans name = "Black Jeans" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/blackjeans -/datum/gear/cjeans +/datum/gear/uniform/pants/cjeans name = "Classic Jeans" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/classicjeans -/datum/gear/khaki +/datum/gear/uniform/pants/khaki name = "Khaki Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/khaki -/datum/gear/wpants +/datum/gear/uniform/pants/white name = "White Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/white -/datum/gear/rpants +/datum/gear/uniform/pants/red name = "Red Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/red -/datum/gear/tpants +/datum/gear/uniform/pants/tan name = "Tan Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/tan -/datum/gear/trpants +/datum/gear/uniform/pants/track name = "Track Pants" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/track -/datum/gear/rippedjeans +/datum/gear/uniform/pants/ripped name = "Ripped Jeans" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/jeanripped -/datum/gear/jeanshort +/datum/gear/uniform/shorts/jean name = "Jean Shorts" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/jeanshort -/datum/gear/denimskirt +/datum/gear/uniform/skirt/denim name = "Denim Skirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/pants/denimskirt -/datum/gear/yoga - name = "Yoga Pants" - category = SLOT_W_UNIFORM - path = /obj/item/clothing/under/pants/yoga - // Pantsless Sweaters -/datum/gear/turtleneck +/datum/gear/uniform/turtleneck name = "Tactitool Turtleneck" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/syndicate/cosmetic -/datum/gear/creamsweater +/datum/gear/uniform/sweater name = "Cream Commando Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS -/datum/gear/blacksweater +/datum/gear/uniform/sweater/black name = "Black Commando Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater/black -/datum/gear/purpsweater +/datum/gear/uniform/sweater/purple name = "Purple Commando Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater/purple -/datum/gear/greensweater +/datum/gear/uniform/sweater/green name = "Green Commando Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater/green -/datum/gear/redsweater +/datum/gear/uniform/sweater/red name = "Red Commando Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater/red -/datum/gear/bluesweater +/datum/gear/uniform/sweater/blue name = "Navy Commando Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/sweater/blue -/datum/gear/keyholesweater +/datum/gear/uniform/sweater/keyhole name = "Keyhole Sweater" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/keyholesweater -/datum/gear/polyjump +/datum/gear/uniform/polyjump name = "Polychromic Jumpsuit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/polyjumpsuit cost = 2 - -/datum/gear/polyskirt + +/datum/gear/uniform/skirt/poly name = "Polychromic Jumpskirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/polychromic cost = 2 -/datum/gear/polysuit +/datum/gear/uniform/suit/poly name = "Polychromic Button-up Shirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/poly_shirt cost = 3 - -/datum/gear/polypleated + +/datum/gear/uniform/skirt/poly/pleated name = "Polychromic Pleated Sweaterskirt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/dress/skirt/polychromic/pleated cost = 3 -/datum/gear/polykilt +/datum/gear/uniform/polykilt name = "Polychromic Kilt" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/kilt/polychromic cost = 3 -/datum/gear/polyshorts +/datum/gear/uniform/shorts/poly name = "Polychromic Shorts" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/polyshorts cost = 3 -/datum/gear/polyshortpants +/datum/gear/uniform/shorts/poly/athletic name = "Polychromic Athletic Shorts" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/shorts/polychromic cost = 2 // Trekie things //TOS -/datum/gear/trekcmdtos +/datum/gear/uniform/trekcmdtos name = "TOS uniform, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster") -/datum/gear/trekmedscitos +/datum/gear/uniform/trekmedscitos name = "TOS uniform, med/sci" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/medsci + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengtos +/datum/gear/uniform/trekengtos name = "TOS uniform, ops/sec" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/engsec + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") //TNG -/datum/gear/trekcmdtng +/datum/gear/uniform/trekcmdtng name = "TNG uniform, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/next + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster") -/datum/gear/trekmedscitng +/datum/gear/uniform/trekmedscitng name = "TNG uniform, med/sci" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/medsci/next + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengtng +/datum/gear/uniform/trekengtng name = "TNG uniform, ops/sec" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/engsec/next + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") //VOY -/datum/gear/trekcmdvoy +/datum/gear/uniform/trekcmdvoy name = "VOY uniform, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/voy + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster") -/datum/gear/trekmedscivoy +/datum/gear/uniform/trekmedscivoy name = "VOY uniform, med/sci" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/medsci/voy + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengvoy +/datum/gear/uniform/trekengvoy name = "VOY uniform, ops/sec" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/engsec/voy + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") //DS9 -/datum/gear/trekcmdds9 +/datum/gear/uniform/trekcmdds9 name = "DS9 uniform, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/ds9 + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster") -/datum/gear/trekmedscids9 +/datum/gear/uniform/trekmedscids9 name = "DS9 uniform, med/sci" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/medsci/ds9 + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengds9 +/datum/gear/uniform/trekengds9 name = "DS9 uniform, ops/sec" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/engsec/ds9 + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") //ENT -/datum/gear/trekcmdent +/datum/gear/uniform/trekcmdent name = "ENT uniform, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/ent + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster") -/datum/gear/trekmedscient +/datum/gear/uniform/trekmedscient name = "ENT uniform, med/sci" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/medsci/ent + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist") -/datum/gear/trekengent +/datum/gear/uniform/trekengent name = "ENT uniform, ops/sec" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/engsec/ent + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Engineering, Security, and Cargo" restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster") //TheMotionPicture -/datum/gear/trekfedutil +/datum/gear/uniform/trekfedutil name = "TMP uniform" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/fedutil + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "All, barring Service and Civilian" restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster", "Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Scientist", "Roboticist", "Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer", "Cargo Technician", "Shaft Miner") -/datum/gear/trekfedtrainee +/datum/gear/uniform/trekfedtrainee name = "TMP uniform, trainee" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/fedutil/trainee + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Assistant", "Janitor", "Cargo Technician") -/datum/gear/trekfedservice +/datum/gear/uniform/trekfedservice name = "TMP uniform, service" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/fedutil/service + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer" restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain") //Orvilike -/datum/gear/orvcmd +/datum/gear/uniform/orvcmd name = "ORV uniform, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/orv + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Heads of Staff" restricted_roles = list("Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster") -/datum/gear/orvcmd_capt +/datum/gear/uniform/orvcmd_capt name = "ORV uniform, capt" - category = SLOT_W_UNIFORM + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS path = /obj/item/clothing/under/trek/command/orv/captain restricted_roles = list("Captain") -/datum/gear/orvmedsci +/datum/gear/uniform/orvmedsci name = "ORV uniform, med/sci" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/medsci/orv + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Medical and Science" restricted_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Paramedic", "Geneticist", "Research Director", "Scientist", "Roboticist") -/datum/gear/orvcmd_medsci +/datum/gear/uniform/orvcmd_medsci name = "ORV uniform, med/sci, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/orv/medsci + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Chief Medical Officer", "Research Director") -/datum/gear/orvops +/datum/gear/uniform/orvops name = "ORV uniform, ops/sec" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/engsec/orv + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_desc = "Engineering, Security and Cargo" restricted_roles = list("Chief Engineer", "Atmospheric Technician", "Station Engineer", "Warden", "Detective", "Security Officer", "Head of Security", "Cargo Technician", "Shaft Miner", "Quartermaster") -/datum/gear/orvcmd_ops +/datum/gear/uniform/orvcmd_ops name = "ORV uniform, ops/sec, cmd" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/command/orv/engsec + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Chief Engineer", "Head of Security") -/datum/gear/orvass +/datum/gear/uniform/orvass name = "ORV uniform, assistant" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/orv + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Assistant") -/datum/gear/orvsrv +/datum/gear/uniform/orvsrv name = "ORV uniform, service" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/trek/orv/service + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain") restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer" //Memes -/datum/gear/gear_harnesses +/datum/gear/uniform/gear_harnesses name = "Gear Harness" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/gear_harness //Christmas /*Commenting out Until next Christmas or made automatic -/datum/gear/christmasmaler +/datum/gear/uniform/christmasmaler name = "Red Masculine Christmas Suit" category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/christmas -/datum/gear/christmasmaleg +/datum/gear/uniform/christmasmaleg name = "Green Masculine Christmas Suit" category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/christmas/green -/datum/gear/christmasfemaler +/datum/gear/uniform/christmasfemaler name = "Red Feminine Christmas Suit" category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/christmas/croptop -/datum/gear/christmasfemaleg +/datum/gear/uniform/christmasfemaleg name = "Green Feminine Christmas Suit" category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/christmas/croptop/green -/datum/gear/pinkstripper +/datum/gear/uniform/pinkstripper name = "Pink stripper outfit" category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/stripper cost = 3 */ -/datum/gear/greenstripper +/datum/gear/uniform/greenstripper name = "Green stripper outfit" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/misc/stripper/green cost = 3 -/datum/gear/qipao +/datum/gear/uniform/qipao name = "Qipao, Black" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/qipao + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES cost = 3 -/datum/gear/qipao/white +/datum/gear/uniform/qipao/white name = "Qipao, White" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/qipao/white + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES cost = 3 -/datum/gear/qipao/red +/datum/gear/uniform/qipao/red name = "Qipao, Red" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/qipao/red + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES cost = 3 -/datum/gear/cheongsam +/datum/gear/uniform/cheongsam name = "Cheongsam, Black" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/cheongsam + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES cost = 3 -/datum/gear/cheongsam/white +/datum/gear/uniform/cheongsam/white name = "Cheongsam, White" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/cheongsam/white + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES cost = 3 -/datum/gear/cheongsam/red +/datum/gear/uniform/cheongsam/red name = "Cheongsam, Red" - category = SLOT_W_UNIFORM path = /obj/item/clothing/under/costume/cheongsam/red + subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES cost = 3 + +/datum/gear/uniform/dress/black + name = "Black dress" + path = /obj/item/clothing/under/misc/black_dress + +/datum/gear/uniform/skirt/pinktutu + name = "Pink tutu" + path = /obj/item/clothing/under/misc/pinktutu + +/datum/gear/uniform/bathrobe + name = "Bathrobe" + path = /obj/item/clothing/under/misc/bathrobe + +/datum/gear/uniform/kimono + name = "Kimono" + path = /obj/item/clothing/under/costume/kimono + +/datum/gear/uniform/kimono/black + name = "Black kimono" + path = /obj/item/clothing/under/costume/kimono/black + +/datum/gear/uniform/kimono/kamishimo + name = "Kamishimo" + path = /obj/item/clothing/under/costume/kimono/kamishimo + +/datum/gear/uniform/kimono/fancy + name = "Fancy kimono" + path = /obj/item/clothing/under/costume/kimono/fancy + +/datum/gear/uniform/kimono/sakura + name = "Sakura kimono" + path = /obj/item/clothing/under/costume/kimono/sakura diff --git a/modular_citadel/code/modules/custom_loadout/custom_items.dm b/modular_citadel/code/modules/custom_loadout/custom_items.dm index bd377d6081..9de4cb235b 100644 --- a/modular_citadel/code/modules/custom_loadout/custom_items.dm +++ b/modular_citadel/code/modules/custom_loadout/custom_items.dm @@ -1,26 +1,8 @@ - //For custom items. // Unless there's a digitigrade version make sure you add mutantrace_variation = NONE to all clothing/under and shoes - Pooj // Digitigrade stuff is uniform_digi.dmi and digishoes.dmi in icons/mob -/obj/item/custom/ceb_soap - name = "Cebutris' Soap" - desc = "A generic bar of soap that doesn't really seem to work right." - gender = PLURAL - icon = 'icons/obj/custom.dmi' - icon_state = "cebu" - w_class = WEIGHT_CLASS_TINY - item_flags = NOBLUDGEON - -/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only - desc = "A bright blue bar of soap that smells of wolves" - icon = 'icons/obj/custom.dmi' - icon_state = "cebu" - -/obj/item/soap/cebu/fast //speedyquick cleaning version. Still not as fast as Syndiesoap. Adminspawn only. - cleanspeed = 15 - /obj/item/clothing/neck/cloak/inferno name = "Kiara's Cloak" desc = "The design on this seems a little too familiar." @@ -316,7 +298,7 @@ /obj/item/clothing/neck/petcollar/naomi name = "worn pet collar" - desc = "a pet collar that looks well used." + desc = "A pet collar that looks well used." /obj/item/clothing/neck/cloak/green name = "Generic Green Cloak" @@ -568,3 +550,11 @@ desc = "A fancy cloak embroidered with polychromatic thread in a pattern that reminds one of the wielders of unlimited power." icon_state = "polyce" poly_colors = list("#808080", "#8CC6FF", "#FF3535") + +/obj/item/clothing/head/halo + name = "transdimensional halo" + desc = "An oddly shaped halo that magically hovers above the head." + icon_state = "halo" + item_state = "halo" + icon = 'icons/obj/custom.dmi' + mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi' \ No newline at end of file diff --git a/modular_citadel/code/modules/mentor/mentorsay.dm b/modular_citadel/code/modules/mentor/mentorsay.dm index c13e3c6ef3..dc1281abe0 100644 --- a/modular_citadel/code/modules/mentor/mentorsay.dm +++ b/modular_citadel/code/modules/mentor/mentorsay.dm @@ -13,7 +13,7 @@ log_mentor("MSAY: [key_name(src)] : [msg]") if(check_rights_for(src, R_ADMIN,0)) - msg = "MENTOR: [key_name(src, 0, 0)]: [msg]" + msg = "MENTOR: [key_name(src, 0, 0)]: [msg]" else - msg = "MENTOR: [key_name(src, 0, 0)]: [msg]" - to_chat(GLOB.admins | GLOB.mentors, msg) \ No newline at end of file + msg = "MENTOR: [key_name(src, 0, 0)]: [msg]" + to_chat(GLOB.admins | GLOB.mentors, msg, confidential = TRUE) diff --git a/modular_citadel/code/modules/mob/cit_emotes.dm b/modular_citadel/code/modules/mob/cit_emotes.dm index e58c6bda30..3b442af1c7 100644 --- a/modular_citadel/code/modules/mob/cit_emotes.dm +++ b/modular_citadel/code/modules/mob/cit_emotes.dm @@ -3,10 +3,6 @@ /mob var/nextsoundemote = 1 -//Disables the custom emote blacklist from TG that normally applies to slimes. -/datum/emote/living/custom - mob_type_blacklist_typecache = list(/mob/living/brain) - /datum/emote/living/insult key = "insult" key_third_person = "insults" @@ -74,7 +70,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = TRUE restraint_check = TRUE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/snap/run_emote(mob/living/user, params) if(!(. = ..())) @@ -91,7 +86,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = TRUE restraint_check = TRUE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/snap2/run_emote(mob/living/user, params) if(!(. = ..())) @@ -108,7 +102,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = TRUE restraint_check = TRUE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/snap3/run_emote(mob/living/user, params) if(!(. = ..())) @@ -125,7 +118,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/awoo/run_emote(mob/living/user, params) if(!(. = ..())) @@ -142,7 +134,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/nya/run_emote(mob/living/user, params) if(!(. = ..())) @@ -159,7 +150,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/weh/run_emote(mob/living/user, params) if(!(. = ..())) @@ -176,7 +166,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/peep/run_emote(mob/living/user, params) if(!(. = ..())) @@ -200,7 +189,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/mothsqueak/run_emote(mob/living/user, params) if(!(. = ..())) @@ -217,7 +205,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/merp/run_emote(mob/living/user, params) if(!(. = ..())) @@ -234,7 +221,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/bark/run_emote(mob/living/user, params) if(!(. = ..())) @@ -252,7 +238,6 @@ emote_type = EMOTE_AUDIBLE muzzle_ignore = FALSE restraint_check = FALSE - mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai) /datum/emote/living/squish/run_emote(mob/living/user, params) if(!(. = ..())) diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm index 20917c4ba5..4829fd921c 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/handguns.dm @@ -16,13 +16,12 @@ spread = 20 actions_types = list() -/obj/item/gun/ballistic/automatic/toy/pistol/stealth/update_icon() - ..() +/obj/item/gun/ballistic/automatic/toy/pistol/stealth/update_overlays() + . = ..() if(magazine) - cut_overlays() - add_overlay("foamsp-magazine") - else - cut_overlays() + . += "foamsp-magazine" + +/obj/item/gun/ballistic/automatic/toy/pistol/stealth/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" /////////RAYGUN MEMES///////// diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm index 8a1310d2f1..c2bf251de9 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm @@ -155,11 +155,15 @@ casing_ejector = 0 spread = 10 recoil = 0.05 + automatic_burst_overlay = FALSE + var/magtype = "flechettegun" -/obj/item/gun/ballistic/automatic/flechette/update_icon() - cut_overlays() +/obj/item/gun/ballistic/automatic/flechette/update_overlays() + . = ..() if(magazine) - add_overlay("flechettegun-magazine") + . += "[magtype]-magazine" + +/obj/item/gun/ballistic/automatic/flechette/update_icon_state() icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" ///unique variant/// @@ -185,12 +189,7 @@ w_class = WEIGHT_CLASS_SMALL spread = 15 recoil = 0.1 - -/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon() - cut_overlays() - if(magazine) - add_overlay("shreddergun-magazine") - icon_state = "[initial(icon_state)][chambered ? "" : "-e"]" + magtype = "shreddergun" /*///////////////////////////////////////////////////////////// //////////////////////// Zero's Meme ////////////////////////// @@ -218,17 +217,19 @@ burst_size = 4 //Shh. fire_delay = 1 var/body_color = "#3333aa" + automatic_burst_overlay = FALSE -/obj/item/gun/ballistic/automatic/AM4B/update_icon() - ..() +/obj/item/gun/ballistic/automatic/AM4B/ComponentInitialize() + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + +/obj/item/gun/ballistic/automatic/AM4B/update_overlays() + . = ..() var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "AM4-Body") if(body_color) body_overlay.color = body_color - cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other - add_overlay(body_overlay) - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands() + . += body_overlay + /obj/item/gun/ballistic/automatic/AM4B/AltClick(mob/living/user) . = ..() if(!in_range(src, user)) //Basic checks to prevent abuse diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm index 3c0a47bfd7..c4cf8fc00f 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/spinfusor.dm @@ -55,8 +55,7 @@ /obj/item/gun/ballistic/automatic/spinfusor/attack_self(mob/living/user) return //caseless rounds are too glitchy to unload properly. Best to make it so that you cannot remove disks from the spinfusor -/obj/item/gun/ballistic/automatic/spinfusor/update_icon() - ..() +/obj/item/gun/ballistic/automatic/spinfusor/update_icon_state() icon_state = "spinfusor[magazine ? "-[get_ammo(1)]" : ""]" /obj/item/ammo_box/aspinfusor diff --git a/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm b/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm index 49d48e0000..65609f5830 100644 --- a/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm @@ -14,16 +14,16 @@ obj/item/gun/energy/e_gun/cx flight_y_offset = 10 var/body_color = "#252528" -obj/item/gun/energy/e_gun/cx/update_icon() - ..() +obj/item/gun/energy/e_gun/cx/ComponentInitialize() + . = ..() + AddElement(/datum/element/update_icon_updates_onmob) + +obj/item/gun/energy/e_gun/cx/update_overlays() + . = ..() var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "cxegun_body") if(body_color) body_overlay.color = body_color - add_overlay(body_overlay) - - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands() + . += body_overlay obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user) . = ..() diff --git a/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm b/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm index 03a124e306..e81c7c18d3 100644 --- a/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm +++ b/modular_citadel/code/modules/projectiles/guns/pumpenergy.dm @@ -12,7 +12,7 @@ /obj/item/gun/energy/pumpaction/emp_act(severity) //makes it not rack itself when emp'd cell.use(round(cell.charge / severity)) - chambered = 0 //we empty the chamber + chambered = null //we empty the chamber update_icon() /obj/item/gun/energy/pumpaction/process() //makes it not rack itself when self-charging @@ -20,7 +20,7 @@ charge_tick++ if(charge_tick < charge_delay) return - charge_tick = 0 + charge_tick = null if(selfcharge == EGUN_SELFCHARGE_BORG) var/atom/owner = loc if(istype(owner, /obj/item/robot_module)) @@ -44,7 +44,7 @@ if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired... var/obj/item/ammo_casing/energy/shot = chambered cell.use(shot.e_cost)//... drain the cell cell - chambered = 0 //either way, released the prepared shot + chambered = null //either way, released the prepared shot /obj/item/gun/energy/pumpaction/post_set_firemode() var/has_shot = chambered @@ -52,13 +52,13 @@ if(has_shot) recharge_newshot(TRUE) -/obj/item/gun/energy/pumpaction/update_icon() //adds racked indicators +/obj/item/gun/energy/pumpaction/update_overlays() //adds racked indicators ..() var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] if(chambered) - add_overlay("[icon_state]_rack_[shot.select_name]") + . += "[icon_state]_rack_[shot.select_name]" else - add_overlay("[icon_state]_rack_empty") + . += "[icon_state]_rack_empty" /obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is. var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index] diff --git a/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm b/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm index a24a5beaad..0cee2fc5cd 100644 --- a/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm +++ b/modular_citadel/code/modules/reagents/chemistry/recipes/fermi.dm @@ -178,7 +178,7 @@ name = "Sucubus milk" id = /datum/reagent/fermi/breast_enlarger results = list(/datum/reagent/fermi/breast_enlarger = 8) - required_reagents = list(/datum/reagent/medicine/salglu_solution = 1, /datum/reagent/consumable/milk = 1, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/silicon = 3, /datum/reagent/drug/aphrodisiac = 3) + required_reagents = list(/datum/reagent/medicine/salglu_solution = 2, /datum/reagent/consumable/milk = 1, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/silicon = 5) mix_message = "the reaction gives off a mist of milk." //FermiChem vars: OptimalTempMin = 200 @@ -218,7 +218,7 @@ name = "Incubus draft" id = /datum/reagent/fermi/penis_enlarger results = list(/datum/reagent/fermi/penis_enlarger = 8) - required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/carbon = 2, /datum/reagent/drug/aphrodisiac = 2, /datum/reagent/medicine/salglu_solution = 1) + required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/carbon = 5, /datum/reagent/medicine/salglu_solution = 2) mix_message = "the reaction gives off a spicy mist." //FermiChem vars: OptimalTempMin = 200 @@ -253,6 +253,7 @@ holder.remove_reagent(type, cached_volume) holder.add_reagent(/datum/reagent/fermi/PEsmaller, cached_volume) +/* /datum/chemical_reaction/fermi/astral name = "Astrogen" id = /datum/reagent/fermi/astral @@ -274,7 +275,7 @@ FermiChem = TRUE FermiExplode = TRUE PurityMin = 0.25 - +*/ /datum/chemical_reaction/fermi/enthrall //check this name = "MKUltra" @@ -384,7 +385,7 @@ name = "Furranium" id = /datum/reagent/fermi/furranium results = list(/datum/reagent/fermi/furranium = 5) - required_reagents = list(/datum/reagent/drug/aphrodisiac = 1, /datum/reagent/moonsugar = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 1) + required_reagents = list(/datum/reagent/pax/catnip = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 2) mix_message = "You think you can hear a howl come from the beaker." //FermiChem vars: OptimalTempMin = 350 @@ -402,10 +403,6 @@ FermiChem = TRUE PurityMin = 0.3 -/datum/chemical_reaction/fermi/furranium/organic - id = "furranium_organic" - required_reagents = list(/datum/reagent/drug/aphrodisiac = 1, /datum/reagent/pax/catnip = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 1) - //FOR INSTANT REACTIONS - DO NOT MULTIPLY LIMIT BY 10. //There's a weird rounding error or something ugh. @@ -504,7 +501,10 @@ PurityMin = 0.6 /datum/chemical_reaction/fermi/plushmium/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH) - new /obj/item/toy/plush/random(get_turf(my_atom)) + if(volume < 20) //It creates a normal plush at low volume.. at higher amounts, things get slightly more interesting. + new /obj/item/toy/plush/random(get_turf(my_atom)) + else + new /obj/item/toy/plush/plushling(get_turf(my_atom)) my_atom.visible_message("The reaction suddenly zaps, creating a plushie!
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index 93fd946818..135bb7673b 100644 --- a/strings/abductee_objectives.txt +++ b/strings/abductee_objectives.txt @@ -31,7 +31,7 @@ Flood the station's powernet with as much electricity as you can. Replace all the floor tiles with wood, carpeting, grass or bling. You must escape the station! Get the shuttle called! Don't allow anyone to be cloned. -The oxygen is killing them all and they don't even know it. Make sure no oxygen is on the station. +Their cold, mindless gaze pierce your soul. They see your every movements, it's merely a question of time before they try to control us further. Deactivate all cameras! Your body must be improved. Ingest as many drugs as you can. You are hungry. Eat as much food as you can find. You see you see what they cannot you see the open door you seeE you SEeEe you SEe yOU seEee SHOW THEM ALL diff --git a/strings/names/ethereal.txt b/strings/names/ethereal.txt new file mode 100644 index 0000000000..d3e6a26e6e --- /dev/null +++ b/strings/names/ethereal.txt @@ -0,0 +1,38 @@ +Aten +Apollo +Arche +Atlas +Eos +Halo +Kale +Nysa +Orion +Pallas +Rigel +Themis +Aurora +Andromeda +Lyra +Saggitarius +Crux +Canis +Cygnus +Corvus +Cepheus +Auriga +Corona +Aquilla +Serpens +Cetus +Puppis +Ophiuchus +Carina +Cassiopeia +Canes +Fornax +Berenices +Coma +Vela +Triangulum +Tau +Ceti \ No newline at end of file diff --git a/strings/round_start_sounds.txt b/strings/round_start_sounds.txt index c67bf6b4a6..177a3ea0a8 100644 --- a/strings/round_start_sounds.txt +++ b/strings/round_start_sounds.txt @@ -25,3 +25,4 @@ sound/music/rocketridersprayer.ogg sound/music/theend.ogg sound/music/flyinghigh.ogg sound/music/samsara.ogg +sound/music/twilight.ogg \ No newline at end of file diff --git a/strings/sillytips.txt b/strings/sillytips.txt index bc59a109f0..e6710de95e 100644 --- a/strings/sillytips.txt +++ b/strings/sillytips.txt @@ -25,6 +25,7 @@ This game is older than most of the people playing it. Do not go gentle into that good night. Flashbangs can weaken blob tiles, allowing for you and the crew to easily destroy them. Just the tip? +You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on them once more. An aggressive grab will momentarily stun someone, allow you to place Mekhi on a table by clicking on it, or throw them by toggling on throwing. Some people are unable to read text on a game where half of it is based on text. As the Captain, you can use a whetstone to sharpen your fancy fountain pen for extra robustness. As the Lawyer, you are the last bastion of roleplay-focused jobs. Even the curator got a whip to go fight people with, that sellout! @@ -43,5 +44,8 @@ Plasma men are a powerful race with many perks! No really, I swear! So what if t As a Cargo Tech make sure to always buy a tesla to sell back to CC. They love those those. Trust me! Help. Maints. -BZ stops or slows down Lings chem regeneration drastically, make sure to BZ flood the station when lings are confirmed! Admins always regret meme options in their polls. +Putting cat ears on securitrons makes them table people and nya. Mekhi isn't a cat, but he still goes on the table, just roll with it. +As a Changeling, you can live without a head as they are merely vestigal to you, now, finally, you can be a Dullahan without it being Halloween. +People actually have fictional sex between fictional characters in this game. +When in doubt, take a break. A long break, preferably. If the game is wearing down your mental state and it's starting to lose any semblance of fun value, go and do something else for a month or two. By the time you come back, everything you liked will have been changed anyways. diff --git a/strings/tips.txt b/strings/tips.txt index 043405c7a0..5dc4e1b985 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -1,83 +1,91 @@ Where the space map levels connect is randomized every round, but are otherwise kept consistent within rounds. Remember that they are not necessarily bidirectional! You can catch thrown items by toggling on your throw mode with an empty hand active. -To crack the safe in the vault, use a stethoscope or explosives on it. +To crack the safe in the vault, have a stethoscope in one of your hands and fiddle with the tumbler or you can alternatively use several concentrated explosive charges on it. Remember that the latter may result in the contents of the safe becoming a pile of ash. You can climb onto a table by dragging yourself onto one. This takes time and drops the items in your hands on the table. Clicking on a table that someone else is climbing onto will knock them down. You can drag other players onto yourself to open the strip menu, letting you remove their equipment or force them to wear something. Note that exosuits or helmets will block your access to the clothing beneath them, and that certain items take longer to strip or put on than others. Clicking on a windoor rather then bumping into it will keep it open, you can click it again to close it. You can spray a fire extinguisher, throw items or fire a gun while floating through space to change your direction. Simply fire opposite to where you want to go. You can change the control scheme by pressing tab. One is WASD, the other is the arrow keys. Keep in mind that hotkeys are also changed with this. -All vending machines can be hacked to obtain some contraband items from them, and many can be fed with coins to gain access to premium items. +All vending machines can be hacked to obtain some contraband items from them, and many may charge extra credits to give you premium items. Firesuits and winter coats offer mild protection from the cold, allowing you to spend longer periods of time near breaches and space than if wearing nothing at all. Glass shards can be welded to make glass, and metal rods can be welded to make metal. Ores can be welded too, but this takes a lot of fuel. If you need to drag multiple people either to safety or to space, bring a locker or crate over and stuff them all in before hauling them off. -You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on them once more. An aggressive grab will momentarily stun someone, allow you to place Mekhi on a table by clicking on it, or throw them by toggling on throwing. +You can grab someone by clicking on them with the grab intent, then upgrade the grab by clicking on them once more. An aggressive grab can temporarily stun someone depending on their luck with resisting out of it, allowing you to slam them on a table by clicking on it, or throw them by toggling on throwing. Holding alt and left clicking a tile will allow you to see its contents in the top right window pane, which is much faster than right clicking. The resist button will allow you to resist out of handcuffs, being buckled to a chair or bed, out of locked lockers and more. Whenever you're stuck, try resisting! You can move an item out of the way by dragging it and then clicking on an adjacent tile with an empty hand. -You can recolor certain items like jumpsuits and gloves in washing machines by also throwing in a crayon. +You can recolor certain items like jumpsuits and gloves in washing machines by also throwing in a crayon. For more advanced fashion you can spray items with a spray can to tint its colors. Some items work better than others at displaying their tints, like sterile and paper masks, or darkly colored gloves. Maintenance is full of equipment that is randomized every round. Look around and see if anything is worth using. -Some roles cannot be antagonists by default, but antag selection is decided first. For instance, you can set Security Officer to High without affecting your chances of becoming an antag -- the game will just select a different role. +Some roles cannot be antagonists by default, but antag selection is decided first. For instance, you can set Security Officer to High without affecting your chances of becoming an antag - the game will just assign you to your next preferred role - or in the case that you have no such preferences set, a random role entirely. There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more! On all maps, you can use a machine in the vault to deposit space cash for cargo points. Otherwise, use it to steal the station's cash and get out before the alarm goes off. -As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique lasgun or your life are things to worry about. -As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe, such as the Head of Security. +As the Captain, you are one of the highest priority targets on the station. Everything from revolutions looking to thwart your rule, to nuclear operatives seeking the disk, to traitors that need to rob you of your several high value items - or your life are all things to be concerned about. +As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe, such as the Head of Personnel. As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban. As the Captain, you have a fancy pen that can be used as a holdout dagger or even as a scalpel in surgery! As the Captain, you can purchase a new emergency shuttle using a communications console. Some require credits, while others give you credits in exchange. Keep in mind that purchasing dangerous shuttles will incur the ire of your crew. -As the Chief Medical Officer, your hypospray is like a refillable instant injection syringe that can hold 30 units as opposed to the standard 15. -As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting. -As a Medical Doctor, pester Research for improved surgical tools. They work faster, don't cost much and are typically more deadly. +As the Chief Medical Officer, your hypospray is like the ones that your Medical Doctors can buy, except it comes in a fancy box that can hold several more hypovials than the standard, and already comes preloaded with specially-made high-capacity hypovials that hold double the reagents the standard ones do. +As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and paramedics during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting. +As a Medical Doctor, pester Research for improved surgical tools. They work faster, combine the purposes of several tools in one (scalpel/saw, retractor/hemostat, drill/cautery), and don't cost many materials to boot! +As a Medical Doctor, the surgical saw and drill are both powerful weapons, the saw is sharp and can slice and dice, while the drill can quickly blind someone if aimed for the eyes. The laser scalpel is an upgraded version producible with Research's aid, and it has the highest force of most common place weapons, while still remaining sharp. As a Medical Doctor, your belt can hold a full set of surgical tools. Using sterilizine before each attempt during surgery will reduce your failure chance on tricky steps or when using less-than-optimal equipment. As a Medical Doctor, you can attempt to drain blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, you have confirmed the presence of changelings. As a Medical Doctor, while both heal toxin damage, the difference between charcoal and antitoxin is that charcoal will actively remove all other reagents from one's body, while antitoxin only removes various toxins - but can overdose. -As a Medical Doctor, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva. +As a Medical Doctor, you can surgically implant or extract things from people's chests by performing a cavity implant. This could range from inserting a suicide bomb to embedding the nuke disk into the Captain's chest. +As a Medical Doctor, it's of utmost urgency that you tend to anyone who's been hugged by a facehugger. You only have a couple of minutes from the initial attachment to perform organ manipulation to their chest and remove the rapidly developing alien embryo before it bursts out and immediately kills your patient. As a Medical Doctor, you must target the correct limb and be on help intent when trying to perform surgery on someone. Using disarm attempt will intentionally fail the surgery step. -As a Medical Doctor, corpses with the "...and their soul has departed" description no longer have a ghost attached to them and aren't usually revivable or cloneable. However it may prove useful to be creative in your revivification techniques with these bodies. -As a Medical Doctor, treating plasmamen is not impossible! Salbutamol stops them from suffocating and showers stop them from burning alive. You can even perform surgery on them by doing the procedure on a roller bed under a shower. +As a Medical Doctor, corpses with the "...and their soul has departed" description no longer have a ghost attached to them and can't be revived. However it may prove useful to be creative in your revivification techniques with these bodies. +As a Medical Doctor, treating plasmamen is not impossible! Salbutamol and epinephrine stops them from suffocating due to lack of internals and showers stop them from burning alive. You can even perform surgery on them by doing the procedure on a roller bed under a shower. As a Medical Doctor, you can point your penlight at people to create a medical hologram. This lets them know that you're coming to treat them. As a Medical Doctor, you can extract implants by holding an empty implant case in your offhand while performing the extraction step. As a Medical Doctor, clone scanning people will implant them with a health tracker that displays their vitals in the clone records. Useful to check on crew members that didn't activate suit sensors! -As a Medical Doctor, medical gauze stops bleeding as well as healing 5 brute damage, this even works on the dead! Make sure to always have some gauze on you to stop bleeding before dragging someone. -As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. Experiment! +As a Medical Doctor, you can deal with patients who have absurd amounts of wounds by putting them in cryo. This will slowly treat all of their wounds simultaneously, but is much slower than direct treatment. +As a Medical Doctor, Critical Slash wounds are one of the most dangerous conditions someone can have. Apply gauze, epipens, sutures, cauteries, whatever you can, as soon as possible! +As a Medical Doctor, Saline-Glucose not only acts as a temporary boost to a patient's blood level, it also speeds regeneration! Perfect for drained patients! +As a Medical Doctor, medical gauze is an incredibly underrated tool. It can be used to entirely halt a limb from bleeding or sling one that's been shattered until it can be given proper attention. This even works on the dead, too! Be sure to stop someone's bleeding whether they're in critical condition or a corpse, as dragging someone whom is bleeding will rapidly deplete them of all their blood. +As a Chemist, there are dozens of chemicals that can heal, and even more that can cause harm. See which chemicals have the best synergy, both in healing, and in harming. Experiment! As a Chemist, some chemicals can only be synthesized by heating up the contents in the chemical heater. As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk. As a Chemist, you can make 100u bottles from plastic sheets. The ChemMaster can produce infinite 30u glass bottles as well. +As a Chemist, be sure to stock up some hypovials with useful chemicals for any doctors looking to heal on the go, you can also print out the deluxe hypovials at an autolathe specifically for the CMO's special hypospray. +As a Chemist, the reagent dartgun, while neutered in its ability to harm - can still be loaded up with morphine for a ghetto sedation weapon, and a quick shot of charcoal can make a slime hybrid regret their life choices in an instant. As a Geneticist, you can eject someone from cloning early by clicking on the cloner pod with your ID. Note that they will suffer more genetic damage and may lose vital organs from this. -As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you take too much damage, and are not considered a human by the AI while you are a hulk. +As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, becoming immune to most traditional stuns, and punching through walls. However, you can't fire guns, and will lose your hulk status if you take too much damage. As the Virologist, your viruses can range from healing powers so great that you can heal out of critical status, or diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment! As the Virologist, you only require small amounts of vaccine to heal a sick patient. Work with the Chemist to distribute your cures more efficiently. As the Research Director, you can take AIs out of their cores by loading them into an intelliCard, and then from there into an AI system integrity restorer computer to revive and/or repair them. As the Research Director, you can lock down cyborgs instead of blowing them up. Then you can have their laws reset or if that doesn't work, safely dismantled. As the Research Director, you can upgrade your modular console with better computer parts to speed up its functions. This can be useful when using the AI system integrity restorer. As the Research Director, your console's NTnet monitoring tool can be used to retrieve airlock passkeys, provided that someone used a door remote. -As a Scientist, you can use the mutation toxin obtained from green slimes to turn yourself into a jelly mutant. Each subspecies has unique features - for example telepathic powers, duplicating bodies or integrating slime extracts! +As a Scientist, you can use the mutation toxin obtained from green slimes to turn yourself into a jelly mutant. Each subspecies has unique features - for example telepathic powers, duplicating bodies or integrating slime extracts for several unique effects! As a Scientist, you can maximize the number of uses you get out of a slime by feeding it slime steroid, created from purple slimes, while alive. You can then apply extract enhancer, created from cerulean slimes, on each extract. -As a Scientist, you can disable anomalies by scanning them with an analyzer, then send a signal on the frequency it gives you with a remote signalling device. This will leave behind an anomaly core, which can be used to construct a Phazon mech, or be used in the destructive analyzer for a 10,000 point bonus! +As a Scientist, you can disable anomalies by scanning them with an analyzer, and then sending a signal on the frequency it gives you with a remote signalling device. Alternatively, you can print out anomaly defusal tools which can instantly disable an anomaly at the protolathe with some research, both of these methods will leave behind an anomaly core, which can be used to construct a Phazon mech, or be used in the destructive analyzer for a 10,000 point bonus! As a Scientist, researchable stock parts can seriously improve the efficiency and speed of machines around the station. In some cases, it can even unlock new functions. As a Scientist, you can generate research points by letting the tachyon-doppler array record increasingly large explosions. As a Scientist, getting drunk just enough will speed up research. Skol! As a Scientist, you can get points by placing slime cores into the destructive analyzer! This even works with crossbred slime cores. -As a Scientist, work with botanists to get different types of seeds, as each type of seed can be used in the destructive analyzer for a small amount of Rnd type points! +As a Scientist, you can get a minuscule amount of points by sacrificing a packet of seeds from Hydroponics into the destructive analyzer! While each individual one may not yield many points per, you can quite easily amass a very large variety of seeds, which could add up over time for a couple extra minutes shaved off of maxing out RND. As a Roboticist, keep an ear out for anomaly announcements. If you get your hands on an anomaly core, you can build a Phazon mech! As a Roboticist, you can repair your cyborgs with a welding tool. If they have taken burn damage from lasers, you can remove their battery, expose the wiring with a screwdriver and replace their wires with a cable coil. As a Roboticist, you can reset a cyborg's module by cutting and mending the reset wire with a wire cutter. +As a Roboticist, pay mind when toying with a cyborg's wires. It's best to pulse wires before immediately cutting them, as cutting them right away without knowing what they do may sever them from the AI, or disable their camera. As a Roboticist, you can greatly help out Shaft Miners by building a Firefighter APLU equipped with a hydraulic clamp and plasma cutter. The mech is ash storm proof and can even walk across lava! -As a Roboticist, you can augment people with cyborg limbs. Augmented limbs can easily be repaired with cables and welders. +As a Roboticist, you can augment people with cyborg limbs. Augmented limbs are immune to the vacuum of space and temperatures while they can very easily be repaired with welders (brute) and cable coils (burn). As a Roboticist, you can use your printer that is linked to the ore silo to teleport mats into your work place! As a Roboticist, you can upgrade cleanbots with adv mops and brooms to make them faster and better! -As a Roboticist, you can upgrade medical bots with diamond-tipped syringes, MK.II Hypospray, dispenser-sleeper-chemheater boards to make them inject faster, harder and better chems! -As the AI, you can click on people's names to look at them. This only works if there are cameras that can see them. +As a Roboticist, you can upgrade medical bots with diamond-tipped syringes, hyposprays, and chemistry machine boards to make their injections pierce hardsuits, work faster, and inject higher quality medicines! +As the AI, you can click on people's names when they speak over the radio to jump your eye to them. This only works if there are cameras that can see them and are not wearing anything which would obsfuscate their face or tracking capabilities. As the AI, you can quickly open and close doors by holding shift while clicking them, bolt them when holding ctrl, and even shock them while holding alt. -As the AI, you can take pictures with your camera and upload them to newscasters. -As a Cyborg, choose your module carefully, as only cutting and mending your reset wire will let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs. -As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes can easily stunlock you and you cannot do any precision work as you lack hands. +As the AI, you can take pictures with your camera and upload them to newscasters. Cyborgs also share from this pool of pictures. +As a Cyborg, choose your module carefully, as only having your reset wire cut and mended by someone capable of manipulation will let you repick it. If possible, refrain from choosing a module until a situation that requires one occurs. +As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes and EMPs can easily stunlock you and you fall short in performing any tasks which require hands. As a Cyborg, you are impervious to fires and heat. If you are rogue, you can release plasma fires everywhere and walk through them without a care in the world! As a Cyborg, you are extremely vulnerable to EMPs as EMPs both stun you and damage you. The ion rifle in the armory or a traitor with an EMP kit can kill you in seconds. As a Service Cyborg, your spray can knocks people down. However, it is blocked by gas masks. -As an Engineering Cyborg, you can attach air alarm/fire alarm/APC frames to walls by placing them on the floor and using a screwdriver on them. -As a Medical Cyborg, you can fully perform surgery and even augment people. Best of all, they have a 0% failure chance. -As a Janitor Cyborg, you are the bane of all slaughter demons and even Bubblegum himself. Cleaning up blood stains will severely gimp them. -As a Janitor Cyborg, you get a fancy bottle of drying agent! If you want to be nice, spray the janitor boots with them to magically upgrade them to absorbent galoshes. +As an Engineering Cyborg, you can attach air alarm/fire alarm/APC frames to walls by placing them on the floor and using a screwdriver on them. Alternatively, you can use your in-built pseudo-hand manipulator to show those organics who's boss! It can even perform complex tasks such as removing cells from APCs, or inserting plasma canisters into radiation collectors. +As a Medical Cyborg, you can fully perform surgery and even augment people. Best of all, they have a 0% failure chance, even if done on the floor. +As a Janitor Cyborg, you are the bane of all slaughter demons and can even foil Bubblegum himself. Cleaning up blood stains will severely gimp them, although the latter may just turn you into robotic paste. +As a Janitor Cyborg, you get a fancy bottle of drying agent! If you want to be nice, spray the janitor's galoshes with them to magically upgrade them to absorbent galoshes which automatically dry tiles. As the Chief Engineer, you can rename areas or create entirely new ones using your station blueprints. As the Chief Engineer, your hardsuit is significantly better than everybody else's. It has the best features of both engineering and atmospherics hardsuits - boasting nigh-invulnerability to radiation and all atmospheric conditions. As the Chief Engineer, you can spy on and even forge PDA communications with the message monitor console! The key is in your office. @@ -94,14 +102,14 @@ As an Engineer, you can convert tesla coils into corona analyzers by using a scr As an Engineer, you can use radiation collectors to generate research points. Load them with a 50/50 oxygen/tritium tank and use a multitool to switch them to research mode. As an Engineer, don't underestimate the humble P.A.C.M.A.N. generators. With upgraded parts, a couple units working in tandem are sufficient to take over for an exploded engine or shattered solars. As an Engineer, your departmental protolathe and circuit printer can manufacture the necessary circuit boards and components to build just about anything. Make extra medical machinery everywhere! Build a gibber for security! Set up an array of emitters pointing down the hall! The possibilities are endless! -As an Engineer, you can pry open secure storage by disabling the engine room APC's main breaker. This is obviously a bad idea if the engine is running. -Don't forget that Cargo has access to a meteor defense satellite that can be ordered BEFORE meteors hit the station. Any idle Engineers should have this on their to-do list. -As an Engineer, your RCD can be reloaded with mineral sheets instead of just compressed matter cartridges. +As an Engineer, you can pry open secure storage by disabling the engine room APC's environmental breaker. This is obviously a bad idea if the engine is running. +As an Engineer, don't forget that Cargo has access to a meteor defense satellite that can be ordered BEFORE meteors hit the station. Any idle Engineers should have this on their to-do list. +As an Engineer, your RCD can be reloaded with mineral sheets instead of just compressed matter cartridges. Materials which are combined alloys of other materials (such as reinforced glass and plasteel) provide more matter per sheet to the RCD. As an Atmospheric Technician, you can unwrench a pipe regardless of the pressures of the gases inside, but if they're too high they can burst out and injure you! As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases. -As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof rigsuit. +As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof hardsuit. As an Atmospheric Technician, your backpack firefighter tank can launch resin. This resin will extinguish fires and replace any gases with a safe, room-temperature airmix. -As an Atmospheric Technician, your ATMOS holofan projector blocks gases while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches. Or, use it to seal a plasmaman cloning room. +As an Atmospheric Technician, your ATMOS holofan projectors can blocks gases and heat while allowing objects to pass through. With it, you can quickly contain gas spills, fires and hull breaches. Or, use it to create a plasmaman friendly lounge. As an Atmospheric Technician, burning a plasma/oxygen mix inside the incinerator will not only produce power, but also gases such as tritium and water vapor. As an Atmospheric Technician, you can change the layer of a pipe by clicking with it on a wrenched pipe or other atmos component of the desired layer. As an Atmospheric Technician, you can take a few cans worth of N2/N2O and cool it down at local freezers. This is a good idea when dealing with (or preparing for) a supermatter meltdown. @@ -111,65 +119,70 @@ As the Head of Security, don't let the power go to your head. You may have high As the Warden, your duty is to be the watchdog of the brig and handler of prisoners when little is happening, and to hand out equipment and weapons to the security officers when a crisis strikes. As the Warden, keep a close eye on the armory at all times, as it is a favored strike point of nuclear operatives and cocky traitors. As the Warden, if a prisoner's crimes are heinous enough you can put them in permabrig or the gulag. Make sure to check on them once in a while! -As the Warden, never underestimate the power of tech slugs! Scattershot fires a cone of weaker lasers, Ion slugs fires EMPs that only effect the tiles they hit, and Pulse slugs fire a singular laser that can one-hit almost any wall! -As the Warden, you can use a surgical saw on riot shotguns to shorten the barrel, making them able to fit in your backpack. +As the Warden, never underestimate the power of tech slugs! Scattershot fires a cone of weaker lasers with little damage fall off, Ion slugs fires EMPs that only effect the tiles they hit, and Pulse slugs fire a singular laser that can one-hit almost any wall! +As the Warden, you can use a surgical saw on riot shotguns to shorten the barrel, making them able to fit in your backpack. Make sure to empty them prior lest you blast yourself in the face! As the Warden, you can implant criminals you suspect might re-offend with devices that will track their location and allow you to remotely inject them with disabling chemicals. As the Warden, you can use handcuffs on orange prisoner shoes to turn them into cuffed shoes, forcing prisoners to walk and potentially thwarting an escape. -As the Warden, tracker implants can be used on sec officers. Doing this will let you track their corpse even without suits, though the implant will biodegrade after 5 minutes. -As the Warden, cryostasis shotgun darts hold 10u of chemicals that will not react untill it hits someone. -As the Warden, chemical implants can be loaded with a cocktail of healing or combat chems, perfect for the Hos or other sec officers to use. Be sure to keep a eye on them though, it will not auto inject! EMPs or starvation mite lead to the chemical implant to go off as well. -As the Warden, tracker implants can be used on sec officers. Doing this will let you be able to message them when telecoms are out, or when you suspect coms are compromised. This is also good against rogue AIs as the prisoner tracker doesn't leave logs or alarms for the AI. +As the Warden, tracker implants can be used on crewmembers. Doing this will let you track their person even without suit sensors and even instantly teleport to them at the local teleporter, although the implant will biodegrade after 5 minutes if its holder ever expires. +As the Warden, cryostasis shotgun darts hold 10u of chemicals that will not react until it hits someone. +As the Warden, chemical implants can be loaded with a cocktail of healing or combat chems, perfect for the HoS or other security officers to make use of in a pinch. Be sure to keep a eye on them though, as they cannot be injected without the prisoner management console! EMPs or starvation might lead to the chemical implant going off preemptively. +As the Warden, tracker implants can be used on your security officers. Doing this will let you be able to message them when telecomms are out, or when you suspect comms are compromised. This is also good against rogue AIs as the prisoner tracker doesn't leave logs or alarms for the AI. As a Security Officer, remember that correlation does not equal causation. Someone may have just been at the wrong place at the wrong time! -As a Security Officer, remember that your belt can hold more then one stun baton. -As a Security Officer, remember harm battoning someone in the head can deconvert them form a being a rev! This sadly doesn't work against the cult, nor does this protect them from getting reconverted. -As a Security Officer, remember that you can attach a sec-lite to your taser or your helmet! +As a Security Officer, remember that your belt can hold more than one stun baton. +As a Security Officer, remember harm beating someone in the head with a blunt object can deconvert them form a being a revolutionary! This sadly doesn't work against either cult, nor does this protect them from getting reconverted unlike a mindshield implant. +As a Security Officer, remember that you can attach a seclite to your taser or your helmet! As a Security Officer, communicate and coordinate with your fellow officers using the security channel (:s) to avoid confusion. -As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. Use this to your advantage in a revolution to definitively tell who is on your side! +As a Security Officer, your security HUDglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. Use this to your advantage in a revolution to definitively tell who is on your side! As a Security Officer, mindshield implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. -As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them. -As a Security Officer, you can take out the power cell on your baton to replace it with a better or fully charged one. Just use a screwdriver on your baton to remove the old cell -As a Security Officer, you can place riot shotguns on your armor, this even works with winter sec coats! +As a Security Officer, examining someone while wearing your security HUDglasses can allow you to swiftly edit their records and criminal status. Be sure to set someone to WANTED if you can't catch up to them, as it'll alert other officers of who's the bad guy, and cause the little security droids to chase after them for you. +As a Security Officer, you can take out the power cell on your baton to replace it with a better or fully charged one. Just use a screwdriver on your baton to remove the old cell. +As a Security Officer, you can just about any firearm on your vest, this even works with other non-standard armor-substitutes like security winter coats! As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department. -As the Detective, you can use your forensics scanner from a distance. -As the Detective, your revolver can be loaded with .357 ammunition obtained from a hacked autolathe. Firing it has a decent chance to blow up your revolver. +As the Detective, you can use your forensics scanner from a distance. Use this to scan boxes or other storage containers. +As the Detective, your revolver can be loaded with .357 ammunition. Use a screwdriver to permanently modify your revolver into using this type of ammunition, be warned however, firing it has a decent chance to cause the revolver to misfire and shoot you in the foot. As the Lawyer, try to negotiate with the Warden if sentences seem too high for the crime. -As the Lawyer, you can try to convince the captain and Head of Security to hold trials for prisoners in the courtroom. +As the Lawyer, you can try to convince the Captain and Head of Security to hold trials for prisoners in the courtroom. As the Head of Personnel, you are not higher ranking than other heads of staff, even though you are expected to take the Captain's place first should he go missing. If the situation seems too rough for you, consider allowing another head to become temporary Captain. -As the Head of Personnel, you are just as large a target as the Captain because of the potential power your ID and computer can hand out. +As the Head of Personnel, you are just as large a target as the Captain because of the potential power your ID and computer can hand out and your comparative vulnerability. As the Mime, your invisible wall power blocks people as well as projectiles. You can use it in a pinch to delay your pursuer. -As the Mime, you can use :r and :l to speak through your ventriloquist dummy. +As the Mime, you can use :r and :l to speak through your ventriloquist dummy. Sadly, this only works if your vow is broken, but at least you don't have to sacrifice your dignity by actually talking. As the Mime, your oath of silence is your source of power. Breaking it robs you of your powers and of your honor. +As the Mime, breaking your vow of silence is seen as incredibly dishonorable. Most people will seek to trouble and generally ignore a talking Mime. As the Clown, if you lose your banana peel, you can still slip people with your PDA! Honk! As the Clown, eating bananas heals you slightly. Honk! As the Clown, your Holy Grail is the mineral bananium, which can be given to the Roboticist to build you a fun and robust mech beloved by everyone. -As the Clown, you can use your stamp on a sheet of cardboard as the first step of making a honkbot. Fun for the whole crew! -As the Chaplain, your null rod has a lot of functions: it can convert water into holy water, which if spread on the ground prevents wizards from jaunting away, can destroy cultist runes by hitting them, and is a very powerful weapon to boot! -The Chaplain can bless any container with water by hitting it with their bible. Holy water has a myriad of uses against both cults and large amounts of it are a great contributor to success against them. -The Chaplain's holy weapon will kill clockwork marauders in two hits. -As the Chaplain, your bible is also a container that can store small items. Depending on your god, your starting bible may come with a surprise! -As the Chaplain, you are much more likely to get a response by praying to the gods than most people. To boost your chances, make altars with colorful crayon runes, lit candles, and wire art. +As the Clown, you can use your stamp on a sheet of flattened cardboard as the first step of making a honkbot. Fun for the whole crew! +As the Clown, your number one way to win over the crew's favor is by telling jokes and putting forth effort into being comedic. Everyone loves a good clown, but everyone despises a bad one. +As the Chaplain, your null rod has a lot of functions: while being an incredibly powerful weapon with an array of potential utilities depending upon the skin you chose for it, it also nulls cultist and wizard magic entirely, making you immune to them both and in some cases even harming the caster so long as you keep it in a pocket or in your hands. +As the Chaplain, you can bless any water container by hitting it with your bible to turn it into holy water. Holy water has a myriad of uses against both cults and large amounts of it are a great contributor to success against them. +As the Chaplain, your null rod will kill clockwork marauders in two hits while actively hindering their overall combat capabilities just by being nearby to them. +As the Chaplain, your bible is also a container that can store a singular small item. Depending on your God, your starting bible may come with a surprise! +As the Chaplain, you are much more likely to get a response by praying to the Gods than most people as your prayers will send a special noise cue directly to them! To further your chances of getting a response even further, pretty up your altar with crayon runes and wire art, and be sure to put a decent amount of effort into your prayers themselves. The Gods don't like lazy bums. As a Botanist, you can hack the MegaSeed Vendor to get access to more exotic seeds. These seeds can alternatively be ordered from cargo. As a Botanist, you can mutate the plants growing in your hydroponics trays with unstable mutagen or, as an alternative, crude radioactives from chemistry to get special variations. -As a Botanist, you should look into increasing the potency of your plants. This increases the size, amount of chemicals, points gained from grinding them in the biogenerator, and lets people know you are a proficient botanist. -As a Botanist, you can combine production trait chemicals just like a Chemist. Chlorine (blumpkin) + radium and phosphorus (glowshrooms) equals unstable mutagen! +As a Botanist, you should look into increasing the potency of your plants. This is shown by the size of the plant's sprite, and can increase the amount of chemicals, points gained from grinding them in the biogenerator, and lets people know you are a proficient botanist. +As a Botanist, you can combine production trait chemicals and mix your own complex chemicals inside of the plants themselves using precursors. Chlorine (blumpkin) + radium and phosphorus (glowshrooms) equals unstable mutagen! +As a Botanist, earthsblood is an incredibly powerful chemical found in Ambrosia Gaia, it heals all types of damages very rapidly but causes lingering brain damage and has a nasty overdose. You can combine the chemicals from watermelons (water), grass (hydrogen), and cherries (sugar) to mix mannitol in with your earthsblood to completely counteract its main drawback! +As a Botanist, Ambrosia Gaia is a plant mutated from Ambrosia Deus, which is a plant mutated from Ambrosia Vulgaris. The reagent contained within this plant known as earthsblood can make your trays and soil plots completely self sufficient when a plant containing such reagent is composted into them, meaning they won't need nutrients or water, and they'll automatically kill their own weeds and pests. As a Cook, you can load your food into snack vending machines. As a Cook, you can rename your custom made food with a pen. As a Cook, any food you make will be much healthier than the junk food found in vendors. Having the crew routinely eating from you will provide minor buffs. -As a Cook, being in the kitchen will make you remember the basics of Close Quarters Cooking. It is highly effective at removing Assistants from your workplace. +As a Cook, being in the kitchen will make you remember the basics of Close Quarters Cooking (CQC). It is highly effective at removing Assistants from your workplace. As a Cook, your Kitchenmate can vend out trays that fit on your belt slot. These trays pick up 7 food items at a time and are a quick way to transport large meals. As a Cook, the advanced roasting stick is used to cook food at a distance, and can be used on SME, singularity, and other objects that cook food normally. +As a Cook, the deep frier is a tool which can turn very large quantities of seemingly useless objects into food, albeit nutritionally poor and awful tasting food, but hey, food is food. As the Bartender, the drinks you start with only give you the basics. If you want more advanced mixtures, look into working with chemistry, hydroponics, or even mining for things to grind up and throw in! -As the Bartender, you can use a circular saw on your shotgun to make it easier to store. -As a Janitor, if someone steals your janicart, you can instead use your space cleaner spray, grenades, water sprayer, exact bloody revenge or order another from Cargo. +As the Bartender, you can use a circular saw on your shotgun to make it easier to store. Make sure to empty them prior lest you blast yourself in the face! +As a Janitor, if someone steals your janicart, you can instead use your spray bottles, soap, and arsenal of slippery objects to exact your bloody revenge.. ..or just order another one from Cargo. As a Janitor, the trash bag can be used to hold more than trash. Tools, medical equipment, smuggled nuclear disks... You name it! -As a Janitor, mousetraps can be used to create bombs or booby-trap containers. -Beware the Curator, for they are not completely defenseless. The curator's whip always disarms people, their laser pointer can blind humans and cyborgs, and can hide items in wirecut books. +As a Janitor, mousetraps can be used as bomb triggers to booby-trap containers. +As the Curator, for what it's worth, your toys and position are fairly robust. You can order a claymore, a whip, or a free space suit all at roundstart. The claymore is fairly underwhelming, however the whip is an incredibly robust weapon capable of always disarming, and that space suit is also better than the ones in EVA. As the Curator, be sure to keep the shelves stocked and the library clean for crew. As a Cargo Technician, you can hack MULEbots to make them faster, run over people in their way, and even let you ride them! As a Cargo Technician, you can order contraband items from the supply shuttle console by de-constructing it and using a multitool on the circuit board, the re-assembling it. As a Cargo Technician, you can earn more cargo points by shipping back crates from maintenance, liquid containers, plasma sheets, rare seeds from hydroponics, and more! As a Cargo Technician, you get 400 points per packet! Stamp the manifest and sending back the crate will give you 200 points for the paperwork and 200 points for the crate! -As a Cargo Technician, paperwork is an alternative option to shipping off plasma sheets and other goods. Order Paperwork crates and go into the crafting menu to turn pens and undone paper work into completed grant paper work to get 50 points per sheet! +As a Cargo Technician, paperwork and glass blowing are alternative options to shipping off plasma sheets and other goods. Order their respective kits and get to work! Paperwork can be done quickly via the crafting menu for a quick buck, while glass blowing is much more lucrative, but may require some more effort and time. As the Quartermaster, be sure to check the manifests on crates you receive to make sure all the info is correct. If there's a mistake, stamp the manifest DENIED and send it back in a crate with the items untouched for a refund! As the Quartermaster, you can construct an express supply console that instantly delivers crates by drop pod. The impact will cause a small explosion as well. As a Shaft Miner, the northern side of Lavaland has a lot more rare minerals than on the south. @@ -177,25 +190,25 @@ As a Shaft Miner, every monster on Lavaland has a pattern you can exploit to min As a Shaft Miner, you can harvest goliath plates from goliaths and upgrade your explorer's suit, mining hardsuits as well as Firefighter APLUs with them, greatly reducing incoming melee damage. As a Shaft Miner, always have a GPS on you, so a fellow miner or cyborg can come to save you if you die. As a Shaft Miner, you can craft a variety of equipment from the local fauna. Bone axes, lava boats and ash drake armour are just a few of them! -As a Traitor, the cryptographic sequencer (emag) can not only open doors, but also lockers, crates, APCs and more. It can hack cyborgs, and even cause bots to go berserk. Use it on the right machines, and you can even order more traitor gear or contact the Syndicate. Experiment! +As a Traitor, the cryptographic sequencer (emag) can not only open lockers, crates, APCs and more. It can also do things like hack cyborgs, and even cause bots to go berserk. Use it on the right machines, and you can even contact the Syndicate. Experiment! As a Traitor, subverting the AI to serve you can make it an extremely powerful ally. However, be careful of the wording in the laws you give it, as it may use your poorly written laws against you! As a Traitor, the Captain and the Head of Security are two of the most difficult to kill targets on the station. If either one is your target, plan carefully. -As a Traitor, you can manufacture and recycle revolver bullets at a hacked autolathe, making the revolver an extremely powerful tool. +As a Traitor, you can manufacture and recycle revolver bullets at a hacked autolathe, making the revolver an extremely powerful tool if you manage to nab an autolathe for yourself. As a Traitor, you may sometimes be assigned to hunt other traitors, and in turn be hunted by others. As a Traitor, the syndicate encryption key is very useful for coordinating plans with your fellow traitors -- or, of course, betraying them. As a Traitor, plasma can be injected into many things to sabotage them. Power cells, light bulbs, cigars and e-cigs will all explode when used. As a Nuclear Operative, communication is key! Use :t or :h to speak to your fellow operatives and coordinate an attack plan. -As a Nuclear Operative, you should look into purchasing a syndicate cyborg, as they can provide heavy fire support, full access, are immune to conventional stuns, and can easily take down the AI. +As a Nuclear Operative, you should look into purchasing one of the three Syndicate cyborgs in your uplink, as they can provide useful tactical support, function as walking access machines, are immune to conventional stuns, and can easily take down the AI. As a Nuclear Operative, stick together! While your equipment is robust, your fellow operatives are much better at saving your life: they can drag you away from danger while stunned and provide cover fire. As a Nuclear Operative, you might end up in a situation where the AI has bolted you into a room. Having some spare C4 in your pocket can save your life. As a Monkey, you can crawl through air or scrubber vents by alt+left clicking them. You must drop everything you are wearing and holding to do this, however. As a Monkey, you can still wear a few human items, such as backpacks, gas masks and hats, and still have two free hands. As the Malfunctioning AI, you can shunt to an APC if the situation gets bad. This disables your doomsday device if it is active. -As the Malfunctioning AI, you should either order your cyborgs to dismantle the robotics console or blow it up yourself in order to protect them. +As the Malfunctioning AI, you should either order your cyborgs to dismantle the robotics console or blow it up yourself in order to protect them. Do note that this will prevent you from hacking any cyborg made in the future. As the Malfunctioning AI, look into flooding the station with plasma fires to kill off large portions of the crew, letting you pick off the remaining few with space suits who escaped. -Xenomorphs? Science can craft deadly tech shells like pulse slugs and laser scatter shot that are highly effective against any alien threat. -When fighting aliens, it can be a good idea to turn off the gravity due to the alien's lack of zero-gravity control. -When fighting xenomorph aliens, consider a shield. Shields can block their pounces and be worn on the back, but beware of neurotoxin. +Xenomorphs? Any source of burn damage severely harms them. Science can craft deadly tech shells like pulse slugs and laser scatter shot that are highly effective against any alien threat. +When fighting Aliens, it can be a good idea to turn off the gravity due to the every caste of alien's lack of zero-gravity control, especially Hunters and Drones, which are completely and utterly helpless. +When fighting Aliens, consider a shield. A raised shield can halt their attempts to slash at you, and their disarms will always remove an item in your hand before knocking you over, always having something in your hand, no matter how small or worthless, can save your life. As an Alien, your melee prowess is unmatched, but your ranged abilities are sorely lacking. Make use of corners to force a melee confrontation! As an Alien, you take double damage from all burn attacks, such as lasers, welding tools, and fires. Furthermore, fire can destroy your resin and eggs. Expose areas to space to starve away any flamethrower fires before they can do damage! As an Alien, resin floors not only regenerate your plasma supply, but also passively heal you. Fight on resin floors to gain a home turf advantage! @@ -212,6 +225,7 @@ As the Blob, you can produce a Blobbernaut from a factory for 40 resources. Blob As the Blob, you can expand by clicking, create strong blobs with ctrl-click, rally spores with middle-click, and remove blobs with alt-click. You do not need to have your camera over the tile to do this. As the Blob, removing strong blobs, resource nodes, factories, and nodes will give you 4, 15, 25, and 25 resources back, respectively. As the Blob, talking will send a message to all other overminds and all Blobbernauts, allowing you to direct attacks and coordinate. +As the Blob, always make sure where you land is where you want to be, as it is very unlikely you will be getting too far away from it. Land in key points like the armory or the medical bay to immediately cripple the crew before they even find out you exist. Of course, always take into mind if being immediately discovered may outweight the benefits, and stick to maintenance close to these key points of interest to you. As a Blobbernaut, you can communicate with overminds and other Blobbernauts via :b. As a Blobbernaut, your HUD shows your health and the core health of the overmind that created you. As a Revolutionary, you cannot convert a head of staff or someone who has a mindshield implant, such as a security officer or those they implant. Implants can however be surgically removed, and do not carry over with cloning. Take control of medbay to keep control of conversions! @@ -220,6 +234,11 @@ As a Revolutionary, cargo can be your best friend or your worst nightmare. In th As a Revolutionary, your main power comes from how quickly you spread. Convert people as fast as you can and overwhelm the heads of staff before security can arm up. As a Changeling, the Extract DNA sting counts for your genome absorb objective, but does not let you respec your powers. As a Changeling, you can absorb someone by strangling them and using the Absorb verb; this gives you the ability to rechoose your powers, the DNA of whoever you absorbed, the memory of the absorbed, and some samples of things the absorbed said. +As a Changeling, absorbing someone will give you their full memory. This can include things such as a Traitor's uplink, thus absorbing one will allow you to access the Traitor uplink and buy toys for your Changeling self to abuse. +As a Changeling, absorbing another Changeling will permanently boost your chemical reserve, allow you to pick more abilities, and make the victim unable to revive. Be careful when exposing your identity to other Changelings, as they may be out of those wonderful benefits. +As a Changeling, BZ gas will dramatically slow down or even halt your natural chemical regeneration, be sure to avoid it at all costs as some lunatics may try and flood portions of the station to deal with you. +As a Changeling, death is not the end for you! You can revive after two minutes from being dead by triggering your stasis ability, and then waiting for the prompt to resurrect yourself to show up. +As a Changeling, your Regenerate Limbs power will quickly heal all of your wounds, but they'll still leave scars. Changelings can use Fleshmend to get rid of scars, or you can ingest Carpotoxin to get rid of them like a normal person. As a Cultist, do not cause too much chaos before your objective is completed. If the shuttle gets called too soon, you may not have enough time to win. As a Cultist, your team starts off very weak, but if necessary can quickly convert everything they have into raw power. Make sure you have the numbers and equipment to support going loud, or the cult will fall flat on its face. As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar-Sie nearby, but will create a fire where the rune stands on use. @@ -239,9 +258,10 @@ You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them lar Tiles sprayed with holy water will permanently block Servants of Ratvar from teleporting onto them. As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least. As a Wizard, the fireball spell performs very poorly at close range, as it can easily catch you in the blast. It is best used as a form of artillery down long hallways. -As a Wizard, summoning guns will turn a large portion of the crew against themselves, but will also give everyone anything from a pea shooter to a BFG 9000. Use at your own risk! +As a Wizard, summoning guns will turn a large portion of the crew against themselves, but will also give everyone anything from a energy pistol to a pulse rifle. Use at your own risk! As a Wizard, the staff of chaos can fire any type of bolts from the magical wands. This can range from bolts of instant death to healing or reviving someone. As a Wizard, most spells become unusable if you are not wearing your robe, hat, and sandals. +As a Wizard, it's advisable that you don't dump all of your limited spell points into solely offensive spells, if you can't defend yourself then you're sure to get dunked. As an Abductor, you can select where your victims will be sent on the ship control console. As an Abductor Agent, the combat mode vest has much higher resistance to every kind of weapon, and your helmet prevents the AI from tracking you. As an Abductor, the baton can cycle between four modes: stun, sleep, cuff and probe. @@ -260,17 +280,24 @@ As a Drone, you can ping other drones to alert them of areas in the station in n As a Drone, you can repair yourself by using a screwdriver on yourself and standing still! As a Ghost, you can see the inside of a container on the ground by clicking on it. As a Ghost, you can double click on just about anything to follow it. Or just warp around! +As a Ghost, there's a button in the OOC tab labeled Observe, it lets you see through someone's eyes as if you were the one who's playing them. As a Devil, you gain power for every three souls you control, however you also become more obvious. As a Devil, as long as you control at least one other soul, you will automatically resurrect, as long as a banishment ritual is not performed. At which time a Devil's nameth is spake on the tongue of man, the Devil may appeareth. You can swap floor tiles by holding a crowbar in one hand and a stack of tiles in the other. -When hacking doors, cutting and mending the "test light wire" will restore power to the door. -When hacking, remote singulars pulse when attached to a wire and pinged. This can allow you to hack things or set traps from far away. +When hacking doors, cutting and mending a "test light wire" will restore power to the door. When crafting most items, you can either manually combine parts or use the crafting menu. Suit storage units not only remove blood and dirt from clothing, but also radiation! Remote devices will work when used through cameras. For example: Bluespace RPEDs and door remotes. +You can light a cigar on a supermatter crystal. +Using sticky tape on items can make them stick to people and walls! Be careful, grenades might stick to your hand during the moment of truth! +In a pinch, stripping yourself naked will give you a sizeable resistance to being tackled. What do you value more, your freedom or your dignity? +Wearing riot armor makes you significantly more effective at performing tackle takedowns, but will use extra stamina with each leap! It will also significantly protect you from other tackles! +Epipens contain a powerful coagulant that drastically reduces bleeding on all bleeding wounds. If you don't have time to properly treat someone with lots of slashes or piercings, stick them with a pen to buy some time! +Anything you can light a cigarette with, you can use to cauterize a bleeding wound. Technically, that includes the supermatter. +Suit storage units entirely purge radiation from any carbon mob put inside of them when cycling, at the cost of some horrific burns, this is a very effective strategy to clean someone up after they bathed in the engine. Laser pointers can be upgraded by replacing its micro laser with a better one from RnD! Use a screwdriver on it to remove the old laser. Upgrading the laser pointer gives you better odds of stunning a cyborg, and even blinding people with sunglasses. -Being out of combat mode makes makes you deal less damage to people and objects when attacking. -Resting makes you deal less damage to people and objects when attacking. +Being out of combat mode makes makes you deal less damage to people and objects when attacking. This stacks with the penalty incurred by resting. +Resting makes you deal less damage to people and objects when attacking. This stacks with the penalty incurred by being out of combat mode. You do not regenerate as much stamina while in combat mode. Resting (being on the ground) makes you regenerate stamina faster. Remember to be in combat mode while in combat, as otherwise you will be penalized by taking more incoming damage and dealing less damage to your adversary. diff --git a/strings/traumas.json b/strings/traumas.json index f461c5f5fd..e5048d41b2 100644 --- a/strings/traumas.json +++ b/strings/traumas.json @@ -125,13 +125,15 @@ ";chemist can u @pick(create_verbs) holy @pick(mellens) for @pick(s_roles)???!!", "@pick(semicolon) LIZZARRD SPEAKIGN IN EVIL BULL LANGUAGE SCI!!", "@pick(semicolon)POST REBOOT MESSAGE LOLOL FUCK FUCK FUCK YOU", - "@pick(semicolon)so, i was trying to talk to someone on rp today, and then a mime walks up and pies them in the face along with some other prankster--i thought that mimes and clowns are supposed to be hired to entertain not to be a nuisance, and that if entertainment comes at someone elses expense then it's not supposed to be done. is that enough to like submit a player complaint or some shit or am i just being petty?", "@pick(semicolon)*nya", "@pick(semicolon)*awoo", "@pick(semicolon)*merp", "@pick(semicolon)*weh", "@pick(semicolon)My balls finally feel full, again.", - "@pick(semicolon)Assaltign a sec osficer aren't crime if ur @pick(roles)" + "@pick(semicolon)Assaltign a sec osficer aren't crime if ur @pick(roles)", + ";SEC I SPILED MU JICE HELELPH HELPJ JLEP HELP", + "@pick(semicolon) atmos is chemistyr is radation fast air is FASTER cheemsitry and FASTER RADIATION AND FASTER DEATH!!!", + "@pick(semicolon) FUC'KING MuNKEY WAch TALKN SHIT" ], "mutations": [ @@ -199,7 +201,7 @@ "abdoocters", "revinent" ], - + "bug": [ "", "IS TIS A BUG??", @@ -207,7 +209,7 @@ "BUG!!!", "HUE, FEATURE!!" ], - + "semicolon": [ "", ";", @@ -271,7 +273,7 @@ "arrdee", "sek" ], - + "cargo": [ "GUNS", "HATS", @@ -279,7 +281,7 @@ "MEMES", "GLOWY CYSTAL" ], - + "s_roles": [ "ert", "shadowlig", diff --git a/strings/wounds/bone_scar_desc.json b/strings/wounds/bone_scar_desc.json new file mode 100644 index 0000000000..3540547c4a --- /dev/null +++ b/strings/wounds/bone_scar_desc.json @@ -0,0 +1,26 @@ +{ + "generic": ["general disfigurement"], + + "bluntmoderate": [ + "the bone equivalent of a faded bruise", + "a series of tiny chip marks" + ], + + "bluntsevere": [ + "a series of faded hairline cracks", + "a small bone dent" + ], + + "bluntcritical": [ + "large streaks of refilled cracks", + "a fractal of reformed stress marks", + "a cluster of calluses" + ], + + "dismember": [ + "is slightly misaligned", + "has clearly been dropped recently", + "has a damaged socket" + ] + +} \ No newline at end of file diff --git a/strings/wounds/flesh_scar_desc.json b/strings/wounds/flesh_scar_desc.json new file mode 100644 index 0000000000..fb2b927a30 --- /dev/null +++ b/strings/wounds/flesh_scar_desc.json @@ -0,0 +1,86 @@ +{ + "generic": ["general disfigurement"], + + "bluntmoderate": [ + "light discoloring", + "a slight blue tint" + ], + + "bluntsevere": [ + "a faded, fist-sized bruise", + "a vaguely triangular peel scar" + ], + + "bluntcritical": [ + "a section of janky skin lines and badly healed scars", + "a large patch of uneven skin tone", + "a cluster of calluses" + ], + + + + "slashmoderate": [ + "light, faded lines", + "minor cut marks", + "a small faded slit", + "a series of small scars" + ], + + "slashsevere": [ + "a twisted line of faded gashes", + "a gnarled sickle-shaped slice scar" + ], + + "slashcritical": [ + "a winding path of very badly healed scar tissue", + "a series of peaks and valleys along a gruesome line of cut scar tissue", + "a grotesque snake of indentations and stitching scars" + ], + + + + "piercemoderate": [ + "a small, faded bruise", + "a small twist of reformed skin", + "a thumb-sized puncture scar" + ], + + "piercesevere": [ + "an ink-splat shaped pocket of scar tissue", + "a long-faded puncture wound", + "a tumbling puncture hole with evidence of faded stitching" + ], + + "piercecritical": [ + "a rippling shockwave of scar tissue", + "a wide, scattered cloud of shrapnel marks", + "a gruesome multi-pronged puncture scar" + ], + + + + "burnmoderate": [ + "small amoeba-shaped skinmarks", + "a faded streak of depressed skin" + ], + + "burnsevere": [ + "a large, jagged patch of faded skin", + "random spots of shiny, smooth skin", + "spots of taut, leathery skin" + ], + + "burncritical": [ + "massive, disfiguring keloid scars", + "several long streaks of badly discolored and malformed skin", + "unmistakeable splotches of dead tissue from serious burns" + ], + + + "dismember": [ + "is several skintone shades paler than the rest of the body", + "is a gruesome patchwork of artificial flesh", + "has a large series of attachment scars at the articulation points" + ] + +} \ No newline at end of file diff --git a/strings/wounds/scar_loc.json b/strings/wounds/scar_loc.json new file mode 100644 index 0000000000..f721294925 --- /dev/null +++ b/strings/wounds/scar_loc.json @@ -0,0 +1,52 @@ +{ + "": ["general area"], + + "head": [ + "left eyebrow", + "cheekbone", + "neck", + "throat", + "jawline", + "entire face" + ], + + "chest": [ + "upper chest", + "lower abdomen", + "midsection", + "collarbone", + "lower back" + ], + + "l_arm": [ + "outer left forearm", + "inner left wrist", + "left elbow", + "left bicep", + "left shoulder" + ], + + "r_arm": [ + "outer right forearm", + "inner right wrist", + "right elbow", + "right bicep", + "right shoulder" + ], + + "l_leg": [ + "inner left thigh", + "outer left calf", + "outer left hip", + "left kneecap", + "lower left shin" + ], + + "r_leg": [ + "inner right thigh", + "outer right calf", + "outer right hip", + "right kneecap", + "lower right shin" + ] +} \ No newline at end of file diff --git a/tgstation.dme b/tgstation.dme index b51c21fe2d..294b31f6fb 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -17,6 +17,7 @@ #include "_maps\_basemap.dm" #include "code\_compile_options.dm" #include "code\world.dm" +#include "code\__DEFINES\_extools.dm" #include "code\__DEFINES\_globals.dm" #include "code\__DEFINES\_protect.dm" #include "code\__DEFINES\_tick.dm" @@ -47,6 +48,7 @@ #include "code\__DEFINES\dynamic.dm" #include "code\__DEFINES\economy.dm" #include "code\__DEFINES\events.dm" +#include "code\__DEFINES\exosuit_fabs.dm" #include "code\__DEFINES\exports.dm" #include "code\__DEFINES\fantasy_affixes.dm" #include "code\__DEFINES\food.dm" @@ -61,6 +63,7 @@ #include "code\__DEFINES\language.dm" #include "code\__DEFINES\layers_planes.dm" #include "code\__DEFINES\lighting.dm" +#include "code\__DEFINES\loadout.dm" #include "code\__DEFINES\logging.dm" #include "code\__DEFINES\machines.dm" #include "code\__DEFINES\maps.dm" @@ -79,6 +82,7 @@ #include "code\__DEFINES\networks.dm" #include "code\__DEFINES\pinpointers.dm" #include "code\__DEFINES\pipe_construction.dm" +#include "code\__DEFINES\plumbing.dm" #include "code\__DEFINES\pool.dm" #include "code\__DEFINES\power.dm" #include "code\__DEFINES\preferences.dm" @@ -93,6 +97,7 @@ #include "code\__DEFINES\reagents_specific_heat.dm" #include "code\__DEFINES\research.dm" #include "code\__DEFINES\robots.dm" +#include "code\__DEFINES\rockpaperscissors.dm" #include "code\__DEFINES\role_preferences.dm" #include "code\__DEFINES\rust_g.dm" #include "code\__DEFINES\say.dm" @@ -138,12 +143,14 @@ #include "code\__DEFINES\mapping\maploader.dm" #include "code\__DEFINES\material\worth.dm" #include "code\__DEFINES\mobs\slowdowns.dm" +#include "code\__DEFINES\research\anomalies.dm" #include "code\__DEFINES\research\stock_parts.dm" #include "code\__DEFINES\skills\defines.dm" #include "code\__DEFINES\skills\helpers.dm" #include "code\__DEFINES\storage\_storage.dm" #include "code\__DEFINES\storage\volumetrics.dm" #include "code\__HELPERS\_cit_helpers.dm" +#include "code\__HELPERS\_extools_api.dm" #include "code\__HELPERS\_lists.dm" #include "code\__HELPERS\_logging.dm" #include "code\__HELPERS\_string_lists.dm" @@ -201,6 +208,7 @@ #include "code\_globalvars\lists\client.dm" #include "code\_globalvars\lists\flavor_misc.dm" #include "code\_globalvars\lists\keybindings.dm" +#include "code\_globalvars\lists\loadout_categories.dm" #include "code\_globalvars\lists\maintenance_loot.dm" #include "code\_globalvars\lists\mapping.dm" #include "code\_globalvars\lists\medals.dm" @@ -281,6 +289,7 @@ #include "code\controllers\configuration\entries\general.dm" #include "code\controllers\configuration\entries\plushies.dm" #include "code\controllers\configuration\entries\policy.dm" +#include "code\controllers\configuration\entries\resources.dm" #include "code\controllers\subsystem\acid.dm" #include "code\controllers\subsystem\adjacent_air.dm" #include "code\controllers\subsystem\air.dm" @@ -299,6 +308,7 @@ #include "code\controllers\subsystem\events.dm" #include "code\controllers\subsystem\fail2topic.dm" #include "code\controllers\subsystem\fire_burning.dm" +#include "code\controllers\subsystem\fluid.dm" #include "code\controllers\subsystem\garbage.dm" #include "code\controllers\subsystem\holodeck.dm" #include "code\controllers\subsystem\icon_smooth.dm" @@ -323,7 +333,6 @@ #include "code\controllers\subsystem\parallax.dm" #include "code\controllers\subsystem\pathfinder.dm" #include "code\controllers\subsystem\persistence.dm" -#include "code\controllers\subsystem\ping.dm" #include "code\controllers\subsystem\profiler.dm" #include "code\controllers\subsystem\radiation.dm" #include "code\controllers\subsystem\radio.dm" @@ -359,6 +368,7 @@ #include "code\controllers\subsystem\processing\status_effects.dm" #include "code\controllers\subsystem\processing\weather.dm" #include "code\controllers\subsystem\processing\wet_floors.dm" +#include "code\datums\accents.dm" #include "code\datums\action.dm" #include "code\datums\ai_laws.dm" #include "code\datums\armor.dm" @@ -374,6 +384,7 @@ #include "code\datums\datumvars.dm" #include "code\datums\dna.dm" #include "code\datums\dog_fashion.dm" +#include "code\datums\ductnet.dm" #include "code\datums\emotes.dm" #include "code\datums\ert.dm" #include "code\datums\explosion.dm" @@ -429,12 +440,16 @@ #include "code\datums\components\field_of_vision.dm" #include "code\datums\components\footstep.dm" #include "code\datums\components\fried.dm" +#include "code\datums\components\gps.dm" +#include "code\datums\components\honkspam.dm" #include "code\datums\components\identification.dm" #include "code\datums\components\igniter.dm" #include "code\datums\components\infective.dm" #include "code\datums\components\jousting.dm" +#include "code\datums\components\killerqueen.dm" #include "code\datums\components\knockback.dm" #include "code\datums\components\knockoff.dm" +#include "code\datums\components\label.dm" #include "code\datums\components\lifesteal.dm" #include "code\datums\components\lockon_aiming.dm" #include "code\datums\components\magnetic_catch.dm" @@ -485,6 +500,11 @@ #include "code\datums\components\fantasy\affix.dm" #include "code\datums\components\fantasy\prefixes.dm" #include "code\datums\components\fantasy\suffixes.dm" +#include "code\datums\components\plumbing\_plumbing.dm" +#include "code\datums\components\plumbing\chemical_acclimator.dm" +#include "code\datums\components\plumbing\filter.dm" +#include "code\datums\components\plumbing\reaction_chamber.dm" +#include "code\datums\components\plumbing\splitter.dm" #include "code\datums\components\storage\storage.dm" #include "code\datums\components\storage\ui.dm" #include "code\datums\components\storage\concrete\_concrete.dm" @@ -554,6 +574,7 @@ #include "code\datums\elements\_element.dm" #include "code\datums\elements\art.dm" #include "code\datums\elements\beauty.dm" +#include "code\datums\elements\bsa_blocker.dm" #include "code\datums\elements\cleaning.dm" #include "code\datums\elements\decal.dm" #include "code\datums\elements\dusts_on_catatonia.dm" @@ -629,6 +650,7 @@ #include "code\datums\skills\_skill.dm" #include "code\datums\skills\_skill_holder.dm" #include "code\datums\skills\_skill_modifier.dm" +#include "code\datums\skills\blacksmithing.dm" #include "code\datums\skills\engineering.dm" #include "code\datums\skills\medical.dm" #include "code\datums\skills\modifiers\job.dm" @@ -671,7 +693,9 @@ #include "code\datums\wounds\_wounds.dm" #include "code\datums\wounds\bones.dm" #include "code\datums\wounds\burns.dm" -#include "code\datums\wounds\cuts.dm" +#include "code\datums\wounds\loss.dm" +#include "code\datums\wounds\pierce.dm" +#include "code\datums\wounds\slash.dm" #include "code\game\alternate_appearance.dm" #include "code\game\atoms.dm" #include "code\game\atoms_movable.dm" @@ -716,11 +740,11 @@ #include "code\game\gamemodes\devil\devil agent\devil_agent.dm" #include "code\game\gamemodes\dynamic\dynamic.dm" #include "code\game\gamemodes\dynamic\dynamic_rulesets.dm" -#include "code\game\gamemodes\dynamic\dynamic_rulesets_events.dm" #include "code\game\gamemodes\dynamic\dynamic_rulesets_latejoin.dm" #include "code\game\gamemodes\dynamic\dynamic_rulesets_midround.dm" #include "code\game\gamemodes\dynamic\dynamic_rulesets_roundstart.dm" #include "code\game\gamemodes\dynamic\dynamic_storytellers.dm" +#include "code\game\gamemodes\eldritch_cult\eldritch_cult.dm" #include "code\game\gamemodes\extended\extended.dm" #include "code\game\gamemodes\gangs\dominator.dm" #include "code\game\gamemodes\gangs\dominator_countdown.dm" @@ -1079,6 +1103,7 @@ #include "code\game\objects\items\devices\paicard.dm" #include "code\game\objects\items\devices\pipe_painter.dm" #include "code\game\objects\items\devices\polycircuit.dm" +#include "code\game\objects\items\devices\portable_chem_mixer.dm" #include "code\game\objects\items\devices\powersink.dm" #include "code\game\objects\items\devices\pressureplates.dm" #include "code\game\objects\items\devices\quantum_keycard.dm" @@ -1274,6 +1299,7 @@ #include "code\game\objects\structures\crates_lockers\crates\secure.dm" #include "code\game\objects\structures\crates_lockers\crates\wooden.dm" #include "code\game\objects\structures\icemoon\cave_entrance.dm" +#include "code\game\objects\structures\lavaland\geyser.dm" #include "code\game\objects\structures\lavaland\necropolis_tendril.dm" #include "code\game\objects\structures\signs\_signs.dm" #include "code\game\objects\structures\signs\signs_departments.dm" @@ -1290,6 +1316,7 @@ #include "code\game\turfs\open.dm" #include "code\game\turfs\turf.dm" #include "code\game\turfs\openspace\openspace.dm" +#include "code\game\turfs\openspace\transparent.dm" #include "code\game\turfs\simulated\chasm.dm" #include "code\game\turfs\simulated\dirtystation.dm" #include "code\game\turfs\simulated\floor.dm" @@ -1385,6 +1412,7 @@ #include "code\modules\admin\view_variables\mark_datum.dm" #include "code\modules\admin\view_variables\mass_edit_variables.dm" #include "code\modules\admin\view_variables\modify_variables.dm" +#include "code\modules\admin\view_variables\reference_tracking.dm" #include "code\modules\admin\view_variables\topic.dm" #include "code\modules\admin\view_variables\topic_basic.dm" #include "code\modules\admin\view_variables\topic_list.dm" @@ -1403,6 +1431,7 @@ #include "code\modules\antagonists\abductor\equipment\abduction_outfits.dm" #include "code\modules\antagonists\abductor\equipment\abduction_surgery.dm" #include "code\modules\antagonists\abductor\equipment\gland.dm" +#include "code\modules\antagonists\abductor\equipment\orderable_gear.dm" #include "code\modules\antagonists\abductor\equipment\glands\access.dm" #include "code\modules\antagonists\abductor\equipment\glands\blood.dm" #include "code\modules\antagonists\abductor\equipment\glands\chem.dm" @@ -1520,6 +1549,7 @@ #include "code\modules\antagonists\clockcult\clock_effects\servant_blocker.dm" #include "code\modules\antagonists\clockcult\clock_effects\spatial_gateway.dm" #include "code\modules\antagonists\clockcult\clock_helpers\clock_powerdrain.dm" +#include "code\modules\antagonists\clockcult\clock_helpers\clock_rites.dm" #include "code\modules\antagonists\clockcult\clock_helpers\component_helpers.dm" #include "code\modules\antagonists\clockcult\clock_helpers\fabrication_helpers.dm" #include "code\modules\antagonists\clockcult\clock_helpers\hierophant_network.dm" @@ -1527,6 +1557,7 @@ #include "code\modules\antagonists\clockcult\clock_helpers\ratvarian_language.dm" #include "code\modules\antagonists\clockcult\clock_helpers\scripture_checks.dm" #include "code\modules\antagonists\clockcult\clock_helpers\slab_abilities.dm" +#include "code\modules\antagonists\clockcult\clock_items\clock_augments.dm" #include "code\modules\antagonists\clockcult\clock_items\clock_components.dm" #include "code\modules\antagonists\clockcult\clock_items\clockwork_armor.dm" #include "code\modules\antagonists\clockcult\clock_items\clockwork_slab.dm" @@ -1538,6 +1569,7 @@ #include "code\modules\antagonists\clockcult\clock_items\soul_vessel.dm" #include "code\modules\antagonists\clockcult\clock_items\wraith_spectacles.dm" #include "code\modules\antagonists\clockcult\clock_items\clock_weapons\_call_weapon.dm" +#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\brass_claw.dm" #include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_shield.dm" #include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_spear.dm" #include "code\modules\antagonists\clockcult\clock_mobs\_eminence.dm" @@ -1588,6 +1620,16 @@ #include "code\modules\antagonists\disease\disease_disease.dm" #include "code\modules\antagonists\disease\disease_event.dm" #include "code\modules\antagonists\disease\disease_mob.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_antag.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_book.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_effects.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_items.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_knowledge.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_magic.dm" +#include "code\modules\antagonists\eldritch_cult\eldritch_monster_antag.dm" +#include "code\modules\antagonists\eldritch_cult\knowledge\ash_lore.dm" +#include "code\modules\antagonists\eldritch_cult\knowledge\flesh_lore.dm" +#include "code\modules\antagonists\eldritch_cult\knowledge\rust_lore.dm" #include "code\modules\antagonists\ert\ert.dm" #include "code\modules\antagonists\fugitive\fugitive.dm" #include "code\modules\antagonists\fugitive\fugitive_outfits.dm" @@ -1673,11 +1715,12 @@ #include "code\modules\assembly\signaler.dm" #include "code\modules\assembly\timer.dm" #include "code\modules\assembly\voice.dm" -#include "code\modules\asset_cache\asset_cache.dm" #include "code\modules\asset_cache\asset_cache_client.dm" #include "code\modules\asset_cache\asset_cache_item.dm" #include "code\modules\asset_cache\asset_list.dm" #include "code\modules\asset_cache\asset_list_items.dm" +#include "code\modules\asset_cache\transports\asset_transport.dm" +#include "code\modules\asset_cache\transports\webroot_transport.dm" #include "code\modules\atmospherics\multiz.dm" #include "code\modules\atmospherics\environmental\LINDA_fire.dm" #include "code\modules\atmospherics\environmental\LINDA_system.dm" @@ -1824,7 +1867,6 @@ #include "code\modules\client\client_colour.dm" #include "code\modules\client\client_defines.dm" #include "code\modules\client\client_procs.dm" -#include "code\modules\client\darkmode.dm" #include "code\modules\client\message.dm" #include "code\modules\client\player_details.dm" #include "code\modules\client\preferences.dm" @@ -2072,7 +2114,6 @@ #include "code\modules\food_and_drinks\recipes\tablecraft\recipes_spaghetti.dm" #include "code\modules\games\cas.dm" #include "code\modules\games\unum.dm" -#include "code\modules\goonchat\browserOutput.dm" #include "code\modules\holiday\easter.dm" #include "code\modules\holiday\holidays.dm" #include "code\modules\holiday\halloween\bartholomew.dm" @@ -2264,6 +2305,7 @@ #include "code\modules\language\swarmer.dm" #include "code\modules\language\sylvan.dm" #include "code\modules\language\vampiric.dm" +#include "code\modules\language\voltaic.dm" #include "code\modules\language\xenocommon.dm" #include "code\modules\library\lib_codex_gigas.dm" #include "code\modules\library\lib_items.dm" @@ -2278,6 +2320,11 @@ #include "code\modules\lighting\lighting_setup.dm" #include "code\modules\lighting\lighting_source.dm" #include "code\modules\lighting\lighting_turf.dm" +#include "code\modules\mafia\_defines.dm" +#include "code\modules\mafia\controller.dm" +#include "code\modules\mafia\map_pieces.dm" +#include "code\modules\mafia\outfits.dm" +#include "code\modules\mafia\roles.dm" #include "code\modules\mapping\map_config.dm" #include "code\modules\mapping\map_orientation_pattern.dm" #include "code\modules\mapping\map_template.dm" @@ -2493,6 +2540,7 @@ #include "code\modules\mob\living\carbon\human\species_types\corporate.dm" #include "code\modules\mob\living\carbon\human\species_types\dullahan.dm" #include "code\modules\mob\living\carbon\human\species_types\dwarves.dm" +#include "code\modules\mob\living\carbon\human\species_types\ethereal.dm" #include "code\modules\mob\living\carbon\human\species_types\felinid.dm" #include "code\modules\mob\living\carbon\human\species_types\flypeople.dm" #include "code\modules\mob\living\carbon\human\species_types\furrypeople.dm" @@ -2574,6 +2622,7 @@ #include "code\modules\mob\living\simple_animal\constructs.dm" #include "code\modules\mob\living\simple_animal\corpse.dm" #include "code\modules\mob\living\simple_animal\damage_procs.dm" +#include "code\modules\mob\living\simple_animal\eldritch_demons.dm" #include "code\modules\mob\living\simple_animal\parrot.dm" #include "code\modules\mob\living\simple_animal\pickle.dm" #include "code\modules\mob\living\simple_animal\shade.dm" @@ -2607,6 +2656,7 @@ #include "code\modules\mob\living\simple_animal\friendly\penguin.dm" #include "code\modules\mob\living\simple_animal\friendly\pet.dm" #include "code\modules\mob\living\simple_animal\friendly\plushie.dm" +#include "code\modules\mob\living\simple_animal\friendly\possum.dm" #include "code\modules\mob\living\simple_animal\friendly\sloth.dm" #include "code\modules\mob\living\simple_animal\friendly\snake.dm" #include "code\modules\mob\living\simple_animal\friendly\drone\_drone.dm" @@ -2714,6 +2764,7 @@ #include "code\modules\mob\living\simple_animal\slime\slime_mobility.dm" #include "code\modules\mob\living\simple_animal\slime\subtypes.dm" #include "code\modules\modular_computers\laptop_vendor.dm" +#include "code\modules\modular_computers\computers\_modular_computer_shared.dm" #include "code\modules\modular_computers\computers\item\computer.dm" #include "code\modules\modular_computers\computers\item\computer_components.dm" #include "code\modules\modular_computers\computers\item\computer_damage.dm" @@ -2734,13 +2785,17 @@ #include "code\modules\modular_computers\file_system\programs\airestorer.dm" #include "code\modules\modular_computers\file_system\programs\alarm.dm" #include "code\modules\modular_computers\file_system\programs\arcade.dm" +#include "code\modules\modular_computers\file_system\programs\atmosscan.dm" +#include "code\modules\modular_computers\file_system\programs\borg_monitor.dm" #include "code\modules\modular_computers\file_system\programs\card.dm" +#include "code\modules\modular_computers\file_system\programs\cargobounty.dm" #include "code\modules\modular_computers\file_system\programs\configurator.dm" +#include "code\modules\modular_computers\file_system\programs\crewmanifest.dm" #include "code\modules\modular_computers\file_system\programs\file_browser.dm" +#include "code\modules\modular_computers\file_system\programs\jobmanagement.dm" #include "code\modules\modular_computers\file_system\programs\ntdownloader.dm" #include "code\modules\modular_computers\file_system\programs\ntmonitor.dm" #include "code\modules\modular_computers\file_system\programs\ntnrc_client.dm" -#include "code\modules\modular_computers\file_system\programs\nttransfer.dm" #include "code\modules\modular_computers\file_system\programs\powermonitor.dm" #include "code\modules\modular_computers\file_system\programs\radar.dm" #include "code\modules\modular_computers\file_system\programs\robocontrol.dm" @@ -2758,6 +2813,7 @@ #include "code\modules\modular_computers\hardware\portable_disk.dm" #include "code\modules\modular_computers\hardware\printer.dm" #include "code\modules\modular_computers\hardware\recharger.dm" +#include "code\modules\modular_computers\hardware\sensor_package.dm" #include "code\modules\modular_computers\NTNet\NTNRC\conversation.dm" #include "code\modules\movespeed\_movespeed_modifier.dm" #include "code\modules\movespeed\modifiers\components.dm" @@ -2802,6 +2858,7 @@ #include "code\modules\NTNet\network.dm" #include "code\modules\NTNet\relays.dm" #include "code\modules\NTNet\services\_service.dm" +#include "code\modules\paperwork\carbonpaper.dm" #include "code\modules\paperwork\clipboard.dm" #include "code\modules\paperwork\contract.dm" #include "code\modules\paperwork\filingcabinet.dm" @@ -2815,6 +2872,7 @@ #include "code\modules\paperwork\pen.dm" #include "code\modules\paperwork\photocopier.dm" #include "code\modules\paperwork\stamps.dm" +#include "code\modules\paperwork\ticketmachine.dm" #include "code\modules\photography\_pictures.dm" #include "code\modules\photography\camera\camera.dm" #include "code\modules\photography\camera\camera_image_capturing.dm" @@ -2824,6 +2882,21 @@ #include "code\modules\photography\photos\album.dm" #include "code\modules\photography\photos\frame.dm" #include "code\modules\photography\photos\photo.dm" +#include "code\modules\plumbing\ducts.dm" +#include "code\modules\plumbing\plumbers\_plumb_machinery.dm" +#include "code\modules\plumbing\plumbers\acclimator.dm" +#include "code\modules\plumbing\plumbers\autohydro.dm" +#include "code\modules\plumbing\plumbers\bottler.dm" +#include "code\modules\plumbing\plumbers\destroyer.dm" +#include "code\modules\plumbing\plumbers\fermenter.dm" +#include "code\modules\plumbing\plumbers\filter.dm" +#include "code\modules\plumbing\plumbers\grinder_chemical.dm" +#include "code\modules\plumbing\plumbers\medipenrefill.dm" +#include "code\modules\plumbing\plumbers\pill_press.dm" +#include "code\modules\plumbing\plumbers\pumps.dm" +#include "code\modules\plumbing\plumbers\reaction_chamber.dm" +#include "code\modules\plumbing\plumbers\splitters.dm" +#include "code\modules\plumbing\plumbers\synthesizer.dm" #include "code\modules\pool\pool_controller.dm" #include "code\modules\pool\pool_drain.dm" #include "code\modules\pool\pool_effects.dm" @@ -2956,6 +3029,7 @@ #include "code\modules\projectiles\guns\energy\pulse.dm" #include "code\modules\projectiles\guns\energy\special.dm" #include "code\modules\projectiles\guns\energy\stun.dm" +#include "code\modules\projectiles\guns\magic\spell_book.dm" #include "code\modules\projectiles\guns\magic\staff.dm" #include "code\modules\projectiles\guns\magic\wand.dm" #include "code\modules\projectiles\guns\misc\beam_rifle.dm" @@ -3073,6 +3147,9 @@ #include "code\modules\research\research_disk.dm" #include "code\modules\research\server.dm" #include "code\modules\research\stock_parts.dm" +#include "code\modules\research\anomaly\anomaly_core.dm" +#include "code\modules\research\anomaly\explosive_compressor.dm" +#include "code\modules\research\anomaly\raw_anomaly.dm" #include "code\modules\research\designs\AI_module_designs.dm" #include "code\modules\research\designs\autobotter_designs.dm" #include "code\modules\research\designs\autoylathe_designs.dm" @@ -3213,6 +3290,7 @@ #include "code\modules\ruins\spaceruin_code\whiteshipruin_box.dm" #include "code\modules\security_levels\keycard_authentication.dm" #include "code\modules\security_levels\security_levels.dm" +#include "code\modules\shielding\helpers.dm" #include "code\modules\shuttle\arrivals.dm" #include "code\modules\shuttle\assault_pod.dm" #include "code\modules\shuttle\computer.dm" @@ -3239,12 +3317,16 @@ #include "code\modules\shuttle\shuttle_creation\shuttle_creator_eye.dm" #include "code\modules\shuttle\shuttle_creation\shuttle_creator_overlay.dm" #include "code\modules\shuttle\shuttle_creation\shuttle_upgrades.dm" +#include "code\modules\smithing\anvil.dm" +#include "code\modules\smithing\finished_items.dm" +#include "code\modules\smithing\furnace.dm" +#include "code\modules\smithing\smithed_items.dm" #include "code\modules\spells\spell.dm" #include "code\modules\spells\spell_types\aimed.dm" #include "code\modules\spells\spell_types\area_teleport.dm" -#include "code\modules\spells\spell_types\barnyard.dm" #include "code\modules\spells\spell_types\bloodcrawl.dm" #include "code\modules\spells\spell_types\charge.dm" +#include "code\modules\spells\spell_types\cone_spells.dm" #include "code\modules\spells\spell_types\conjure.dm" #include "code\modules\spells\spell_types\construct_spells.dm" #include "code\modules\spells\spell_types\curse.dm" @@ -3263,7 +3345,6 @@ #include "code\modules\spells\spell_types\lichdom.dm" #include "code\modules\spells\spell_types\lightning.dm" #include "code\modules\spells\spell_types\mime.dm" -#include "code\modules\spells\spell_types\mind_transfer.dm" #include "code\modules\spells\spell_types\projectile.dm" #include "code\modules\spells\spell_types\rightandwrong.dm" #include "code\modules\spells\spell_types\rod_form.dm" @@ -3280,6 +3361,10 @@ #include "code\modules\spells\spell_types\turf_teleport.dm" #include "code\modules\spells\spell_types\voice_of_god.dm" #include "code\modules\spells\spell_types\wizard.dm" +#include "code\modules\spells\spell_types\pointed\barnyard.dm" +#include "code\modules\spells\spell_types\pointed\blind.dm" +#include "code\modules\spells\spell_types\pointed\mind_transfer.dm" +#include "code\modules\spells\spell_types\pointed\pointed.dm" #include "code\modules\station_goals\bsa.dm" #include "code\modules\station_goals\dna_vault.dm" #include "code\modules\station_goals\shield.dm" @@ -3310,6 +3395,7 @@ #include "code\modules\surgery\plastic_surgery.dm" #include "code\modules\surgery\prosthetic_replacement.dm" #include "code\modules\surgery\remove_embedded_object.dm" +#include "code\modules\surgery\repair_puncture.dm" #include "code\modules\surgery\surgery.dm" #include "code\modules\surgery\surgery_step.dm" #include "code\modules\surgery\tools.dm" @@ -3354,15 +3440,15 @@ #include "code\modules\tgs\includes.dm" #include "code\modules\tgui\external.dm" #include "code\modules\tgui\states.dm" -#include "code\modules\tgui\subsystem.dm" #include "code\modules\tgui\tgui.dm" +#include "code\modules\tgui\tgui_window.dm" #include "code\modules\tgui\states\admin.dm" #include "code\modules\tgui\states\always.dm" #include "code\modules\tgui\states\conscious.dm" #include "code\modules\tgui\states\contained.dm" +#include "code\modules\tgui\states\debug.dm" #include "code\modules\tgui\states\deep_inventory.dm" #include "code\modules\tgui\states\default.dm" -#include "code\modules\tgui\states\default_contained.dm" #include "code\modules\tgui\states\hands.dm" #include "code\modules\tgui\states\human_adjacent.dm" #include "code\modules\tgui\states\inventory.dm" @@ -3373,6 +3459,11 @@ #include "code\modules\tgui\states\physical.dm" #include "code\modules\tgui\states\self.dm" #include "code\modules\tgui\states\zlevel.dm" +#include "code\modules\tgui_panel\audio.dm" +#include "code\modules\tgui_panel\external.dm" +#include "code\modules\tgui_panel\telemetry.dm" +#include "code\modules\tgui_panel\tgui_panel.dm" +#include "code\modules\tgui_panel\to_chat.dm" #include "code\modules\tooltip\tooltip.dm" #include "code\modules\unit_tests\_unit_tests.dm" #include "code\modules\uplink\uplink_devices.dm" diff --git a/tgui/.eslintrc.yml b/tgui/.eslintrc.yml index 67e74085c7..e3c3144e5b 100644 --- a/tgui/.eslintrc.yml +++ b/tgui/.eslintrc.yml @@ -8,6 +8,8 @@ env: es6: true browser: true node: true +globals: + Byond: readonly plugins: - react settings: @@ -112,7 +114,7 @@ rules: ## Require return statements to either always or never specify values # consistent-return: error ## Enforce consistent brace style for all control statements - curly: [error, all] + curly: [error, multi-line] ## Require default cases in switch statements # default-case: error ## Enforce default parameters to be last @@ -372,6 +374,7 @@ rules: ignorePattern: '^(import\s.+\sfrom\s|.*require\()', ignoreUrls: true, ignoreRegExpLiterals: true, + ignoreStrings: true, }] ## Enforce a maximum number of lines per file # max-lines: error @@ -388,7 +391,7 @@ rules: ## Enforce a particular style for multiline comments # multiline-comment-style: error ## Enforce newlines between operands of ternary expressions - multiline-ternary: [error, always-multiline] + # multiline-ternary: [error, always-multiline] ## Require constructor names to begin with a capital letter # new-cap: error ## Enforce or disallow parentheses when invoking a constructor with no diff --git a/tgui/.gitattributes b/tgui/.gitattributes index 0016cc3bf6..d9cdc20fbd 100644 --- a/tgui/.gitattributes +++ b/tgui/.gitattributes @@ -2,9 +2,19 @@ ## Enforce text mode and LF line breaks *.js text eol=lf +*.jsx text eol=lf +*.ts text eol=lf +*.tsx text eol=lf *.css text eol=lf +*.scss text eol=lf *.html text eol=lf *.json text eol=lf +*.yml text eol=lf +*.md text eol=lf +*.bat text eol=lf +yarn.lock text eol=lf +bin/tgui text eol=lf ## Treat bundles as binary and ignore them during conflicts *.bundle.* binary merge=tgui-merge-bundle +*.chunk.* binary merge=tgui-merge-bundle diff --git a/tgui/README.md b/tgui/README.md index 5ddeb18fdd..9eab0196de 100644 --- a/tgui/README.md +++ b/tgui/README.md @@ -67,8 +67,9 @@ Run one of the following: game as you code it. Very useful, highly recommended. - In order to use it, you should start the game server first, connect to it and wait until the world has been properly loaded and you are no longer - in the lobby. Start tgui dev server. You'll know that it's hooked correctly - if data gets dumped to the log when tgui windows are opened. + in the lobby. Start tgui dev server, and once it has finished building, + press F5 on any tgui window. You'll know that it's hooked correctly if + you see a green bug icon in titlebar and data gets dumped to the console. - `bin/tgui --dev --reload` - reload byond cache once. - `bin/tgui --dev --debug` - run server with debug logging enabled. - `bin/tgui --dev --no-hot` - disable hot module replacement (helps when @@ -134,11 +135,11 @@ logs and time spent on rendering. Use this information to optimize your code, and try to keep re-renders below 16ms. **Kitchen Sink.** -Press `Ctrl+Alt+=` to open the KitchenSink interface. This interface is a +Press `F12` to open the KitchenSink interface. This interface is a playground to test various tgui components. **Layout Debugger.** -Press `Ctrl+Alt+-` to toggle the *layout debugger*. It will show outlines of +Press `F11` to toggle the *layout debugger*. It will show outlines of all tgui elements, which makes it easy to understand how everything comes together, and can reveal certain layout bugs which are not normally visible. @@ -180,8 +181,11 @@ See: [Component Reference](docs/component-reference.md). ## License -All code is licensed with the parent license of *tgstation*, **AGPL-3.0**. +Source code is covered by /tg/station's parent license - **AGPL-3.0** +(see the main [README](../README.md)), unless otherwise indicated. -See the main [README](../README.md) for more details. +Some files are annotated with a copyright header, which explicitly states +the copyright holder and license of the file. Most of the core tgui +source code is available under the **MIT** license. The Authors retain all copyright to their respective work here submitted. diff --git a/tgui/bin/tgui b/tgui/bin/tgui index eb1f200b31..5627b40413 100755 --- a/tgui/bin/tgui +++ b/tgui/bin/tgui @@ -52,6 +52,7 @@ task-dev-server() { task-eslint() { cd "${base_dir}" eslint ./packages "${@}" + echo "tgui: eslint check passed" } ## Mr. Proper @@ -66,7 +67,7 @@ task-clean() { task-validate-build() { cd "${base_dir}" local diff - diff="$(git diff packages/tgui/public/tgui.bundle.*)" + diff="$(git diff packages/tgui/public/*)" if [[ -n ${diff} ]]; then echo "Error: our build differs from the build committed into git." echo "Please rebuild tgui." @@ -153,6 +154,13 @@ if [[ ${1} == '--lint-harder' ]]; then exit 0 fi +if [[ ${1} == '--fix' ]]; then + shift 1 + task-install + task-eslint --fix "${@}" + exit 0 +fi + ## Analyze the bundle if [[ ${1} == '--analyze' ]]; then task-install diff --git a/tgui/docs/component-reference.md b/tgui/docs/component-reference.md index a2a0066a70..23909c639f 100644 --- a/tgui/docs/component-reference.md +++ b/tgui/docs/component-reference.md @@ -30,6 +30,8 @@ Make sure to add new items to this list if you document new components. - [`Icon`](#icon) - [`Input`](#input) - [`Knob`](#knob) + - [`LabeledControls`](#labeledcontrols) + - [`LabeledControls.Item`](#labeledcontrolsitem) - [`LabeledList`](#labeledlist) - [`LabeledList.Item`](#labeledlistitem) - [`LabeledList.Divider`](#labeledlistdivider) @@ -225,7 +227,7 @@ be truncated with an ellipsis. Be careful however, because this prop breaks the baseline alignment. - `title: string` - A native browser tooltip, which appears when hovering over the button. -- `content/children: any` - Content to render inside the button. +- `children: any` - Content to render inside the button. - `onClick: function` - Called when element is clicked. ### `Button.Checkbox` @@ -239,7 +241,7 @@ A ghetto checkbox, made entirely using existing Button API. ### `Button.Confirm` -A button with a an extra confirmation step, using native button component. +A button with an extra confirmation step, using native button component. **Props:** @@ -273,11 +275,11 @@ interface. Example (button): -``` +```jsx @@ -285,11 +287,10 @@ Example (button): Example (map): -``` +```jsx ``` @@ -388,7 +389,9 @@ to the left, and certain elements to the right: - ``` @@ -584,6 +587,24 @@ the input, or successfully enter a number. - `onDrag: (e, value) => void` - An event, which fires about every 500ms when you drag the input up and down, on release and on manual editing. +### `LabeledControls` + +LabeledControls is a horizontal grid, that is designed to hold various +controls, like [Knobs](#knob) or small [Buttons](#button). Every item in +this grid is labeled at the bottom. + +**Props:** + +- See inherited props: [Box](#box) +- `children: LabeledControls.Item` - Items to render. + +### `LabeledControls.Item` + +**Props:** + +- See inherited props: [Box](#box) +- `label: string` - Item label. + ### `LabeledList` LabeledList is a continuous, vertical list of text and other content, where @@ -606,7 +627,9 @@ to perform some sort of action), there is a way to do that: + )}> Content @@ -624,7 +647,7 @@ to perform some sort of action), there is a way to do that: - `label: string` - Item label. - `color: string` - Sets the color of the text. - `buttons: any` - Buttons to render aside the content. -- `content/children: any` - Content of this labeled item. +- `children: any` - Content of this labeled item. ### `LabeledList.Divider` @@ -729,7 +752,7 @@ percentage and how filled the bar is. - `ranges: { color: [from, to] }` - Applies a `color` to the progress bar based on whether the value lands in the range between `from` and `to`. - `color: string` - Color of the progress bar. -- `content/children: any` - Content to render inside the progress bar. +- `children: any` - Content to render inside the progress bar. ### `Section` @@ -754,7 +777,9 @@ If you want to have a button on the right side of an section title
+ )}> Here you can order supply crates.
@@ -765,7 +790,10 @@ If you want to have a button on the right side of an section title - `level: number` - Section level in hierarchy. Default is 1, higher number means deeper level of nesting. Must be an integer number. - `buttons: any` - Buttons to render aside the section title. -- `content/children: any` - Content of this section. +- `fill: boolean` - If true, fills all available vertical space. +- `fitted: boolean` - If true, removes all section padding. +- `scrollable: boolean` - Shows or hides the scrollbar. +- `children: any` - Content of this section. ### `Slider` @@ -934,7 +962,7 @@ Usage: **Props:** - `position: string` - Tooltip position. -- `content/children: string` - Content of the tooltip. Must be a plain string. +- `content: string` - Content of the tooltip. Must be a plain string. Fragments or other elements are **not** supported. ## `tgui/layouts` @@ -959,9 +987,11 @@ Example: **Props:** +- See inherited props: [Box](#box) - `className: string` - Applies a CSS class to the element. - `theme: string` - A name of the theme. - For a list of themes, see `packages/tgui/styles/themes`. +- `title: string` - Window title. - `resizable: boolean` - Controls resizability of the window. - `children: any` - Child elements, which are rendered directly inside the window. If you use a [Dimmer](#dimmer) or [Modal](#modal) in your UI, @@ -975,6 +1005,8 @@ Can be scrollable. **Props:** +- See inherited props: [Box](#box) - `className: string` - Applies a CSS class to the element. +- `fitted: boolean` - If true, removes all padding. - `scrollable: boolean` - Shows or hides the scrollbar. - `children: any` - Main content of your window. diff --git a/tgui/docs/migration-to-v4-from-v3.md b/tgui/docs/migration-to-v4-from-v3.md new file mode 100644 index 0000000000..6f047a6cc7 --- /dev/null +++ b/tgui/docs/migration-to-v4-from-v3.md @@ -0,0 +1,91 @@ +# tgui Migration Guide to v4 from v3 + +## The Easy Part + +- Copy and replace the following files in bulk: + - `code/__DEFINES/tgui.dm` + - `code/controllers/subsystem/tgui.dm` + - `code/modules/tgui/**` + - `tgui/**` + - Except: `tgui/packages/tgui/interfaces` + - Manually resolve conflicts for files that were touched outside the + `interfaces` folder. +- Copy the updated `log_tgui` proc from: + - `code/__HELPERS/_logging.dm` + +If you have a dual nano/tgui setup, then make sure to rename all ui procs +on `/datum`, such as `ui_interact` to `tgui_interact`, to avoid namespace +clashing. Usual stuff. + +## Update `ui_interact` proc signatures + +First of all, tgui states need to move from `ui_interact` to `ui_state`. + +One way of doing it, is to just cherry pick those procs from upstream. + +If you want to search and replace manually, search for `state = GLOB`, and +extract those things into `ui_state` procs like so: + +```dm +.../ui_state(mob/user) + return GLOB.default_state +``` + +Then reduce `ui_interact` until you finish with something like this: + +```dm +.../ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "FooBar", "Foo Bar UI", 600, 400) + ui.open() +``` + +## Update asset delivery code + +Remove all asset code that injects stylesheets by modifying tgui's `basehtml`. +You no longer need to do that. + +Find all occurences of `asset.send(user)` in `ui_interact`, and refactor those +snippets to the following proc: + +```dm +.../ui_assets(mob/user) + return list( + get_asset_datum(/datum/asset/simple/foobar), + ) +``` + +## Check `ui_act` for new bugs + +Code behind `ui_act` was recently refactored to use JSON-encoded payloads +instead of just strings. Since it can now carry numbers and other complex +types, you should check that the code is type agnostic and does not break +due to an assumption that every parameter is a string. + +One of such offenders is the personal crafting interface, where it needlessly +compares parameters to `""` and `"0"`. You can now replace this code with +simple assignments, because an empty category will now be properly `null` +instead of an empty string. + +## Backend data changes + +Interfaces that relied on `config.window.id`, must now use +`window.__windowId__`, which is a global constant unique for the page +the script is running on (so you can be sure it never changes). + +In case of `ByondUi`, this parameter can be completely omitted, because +parent will always default to the current window id. + +Affected interfaces: + +- `CameraConsole` +- Any interface that uses the `ByondUi` component + +--- + +That's all folks! + +There is a lot of stuff that was refactored under the hood, but normal UI +stuff wouldn't and shouldn't touch it, so you should be good with just +going through the checklist above. diff --git a/tgui/docs/tutorial-and-examples.md b/tgui/docs/tutorial-and-examples.md index 683f819a8c..bf220f575b 100644 --- a/tgui/docs/tutorial-and-examples.md +++ b/tgui/docs/tutorial-and-examples.md @@ -4,11 +4,11 @@ Basic tgui backend code consists of the following vars and procs: -``` -ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, - datum/tgui/master_ui, datum/ui_state/state) +```dm +ui_interact(mob/user, datum/tgui/ui) ui_data(mob/user) ui_act(action, params) +ui_state() ``` - `src_object` - The atom, which UI corresponds to in the game world. @@ -19,9 +19,9 @@ or set up a new instance of UI by calling the `SStgui` subsystem. has into an associative list, which will then be sent to UI as a JSON string. - `ui_act` - This proc receives user actions and reacts to them by changing the state of the game. -- `ui_state` (set in `ui_interact`) - This var dictates under what conditions -a UI may be interacted with. This may be the standard checks that check if -you are in range and conscious, or more. +- `ui_state` - This proc dictates under what conditions a UI may be interacted +with. This may be the standard checks that check if you are in range and +conscious, or more. Once backend is complete, you create an new interface component on the frontend, which will receive this JSON data and render it on screen. @@ -37,10 +37,10 @@ powerful interactions for embedded objects or remote access. Let's start with a very basic hello world. ```dm -/obj/machinery/my_machine/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) +/obj/machinery/my_machine/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) if(!ui) - ui = new(user, src, ui_key, "my_machine", name, 300, 300, master_ui, state) + ui = new(user, src, "MyMachine") ui.open() ``` @@ -48,9 +48,7 @@ This is the proc that defines our interface. There's a bit going on here, so let's break it down. First, we override the ui_interact proc on our object. This will be called by `interact` for you, which is in turn called by `attack_hand` (or `attack_self` for items). `ui_interact` is also called to update a UI (hence -the `try_update_ui`), so we accept an existing UI to update. The `state` is a -default argument so that a caller can overload it with named arguments -(`ui_interact(state = overloaded_state)`) if needed. +the `try_update_ui`), so we accept an existing UI to update. Inside the `if(!ui)` block (which means we are creating a new UI), we choose our template, title, and size; we can also set various options like `style` (for @@ -142,7 +140,7 @@ export const SampleInterface = (props, context) => { + )}> + You are either AFK, experiencing lag or the connection + has closed. + + )} + {game.roundRestartedAt && ( + + The connection has been closed because the server is + restarting. Please wait while you automatically reconnect. + + )} + + +
+ + + ); +}; + +// IE8: Needs special treatment +const HoboIE8Panel = (props, context) => { + const settings = useSettings(context); + return ( + + + + {settings.visible && ( + + + + ) || ( + + )} + + + ); +}; diff --git a/tgui/packages/tgui-panel/audio/NowPlayingWidget.js b/tgui/packages/tgui-panel/audio/NowPlayingWidget.js new file mode 100644 index 0000000000..654f2a6b7c --- /dev/null +++ b/tgui/packages/tgui-panel/audio/NowPlayingWidget.js @@ -0,0 +1,69 @@ +/** + * @file + * @copyright 2020 Aleksej Komarov + * @license MIT + */ + +import { toFixed } from 'common/math'; +import { useDispatch, useSelector } from 'common/redux'; +import { Fragment } from 'inferno'; +import { Button, Flex, Knob } from 'tgui/components'; +import { useSettings } from '../settings'; +import { selectAudio } from './selectors'; + +export const NowPlayingWidget = (props, context) => { + const audio = useSelector(context, selectAudio); + const dispatch = useDispatch(context); + const settings = useSettings(context); + const title = audio.meta?.title; + return ( + + {audio.playing && ( + + + Now playing: + + + {title || 'Unknown Track'} + + + ) || ( + + Nothing to play. + + )} + {audio.playing && ( + + + + + +
+ {MESSAGE_TYPES + .filter(typeDef => !typeDef.important && !typeDef.admin) + .map(typeDef => ( + dispatch(toggleAcceptedType({ + pageId: page.id, + type: typeDef.type, + }))}> + {typeDef.name} + + ))} + + {MESSAGE_TYPES + .filter(typeDef => !typeDef.important && typeDef.admin) + .map(typeDef => ( + dispatch(toggleAcceptedType({ + pageId: page.id, + type: typeDef.type, + }))}> + {typeDef.name} + + ))} + +
+ + ); +}; diff --git a/tgui/packages/tgui-panel/chat/ChatPanel.js b/tgui/packages/tgui-panel/chat/ChatPanel.js new file mode 100644 index 0000000000..bf7eb90e6f --- /dev/null +++ b/tgui/packages/tgui-panel/chat/ChatPanel.js @@ -0,0 +1,71 @@ +/** + * @file + * @copyright 2020 Aleksej Komarov + * @license MIT + */ + +import { shallowDiffers } from 'common/react'; +import { Component, createRef, Fragment } from 'inferno'; +import { Button } from 'tgui/components'; +import { chatRenderer } from './renderer'; + +export class ChatPanel extends Component { + constructor() { + super(); + this.ref = createRef(); + this.state = { + scrollTracking: true, + }; + this.handleScrollTrackingChange = value => this.setState({ + scrollTracking: value, + }); + } + + componentDidMount() { + chatRenderer.mount(this.ref.current); + chatRenderer.events.on('scrollTrackingChanged', + this.handleScrollTrackingChange); + this.componentDidUpdate(); + } + + componentWillUnmount() { + chatRenderer.events.off('scrollTrackingChanged', + this.handleScrollTrackingChange); + } + + componentDidUpdate(prevProps) { + requestAnimationFrame(() => { + chatRenderer.ensureScrollTracking(); + }); + const shouldUpdateStyle = ( + !prevProps || shallowDiffers(this.props, prevProps) + ); + if (shouldUpdateStyle) { + chatRenderer.assignStyle({ + 'width': '100%', + 'white-space': 'pre-wrap', + 'font-size': this.props.fontSize, + 'line-height': this.props.lineHeight, + }); + } + } + + render() { + const { + scrollTracking, + } = this.state; + return ( + +
+ {!scrollTracking && ( + + )} + + ); + } +} diff --git a/tgui/packages/tgui-panel/chat/ChatTabs.js b/tgui/packages/tgui-panel/chat/ChatTabs.js new file mode 100644 index 0000000000..a0e6cc59e5 --- /dev/null +++ b/tgui/packages/tgui-panel/chat/ChatTabs.js @@ -0,0 +1,61 @@ +/** + * @file + * @copyright 2020 Aleksej Komarov + * @license MIT + */ + +import { useDispatch, useSelector } from 'common/redux'; +import { Box, Tabs, Flex, Button } from 'tgui/components'; +import { changeChatPage, addChatPage } from './actions'; +import { selectChatPages, selectCurrentChatPage } from './selectors'; +import { openChatSettings } from '../settings/actions'; + +const UnreadCountWidget = ({ value }) => ( + + {Math.min(value, 99)} + +); + +export const ChatTabs = (props, context) => { + const pages = useSelector(context, selectChatPages); + const currentPage = useSelector(context, selectCurrentChatPage); + const dispatch = useDispatch(context); + return ( + + + + {pages.map(page => ( + 0 && ( + + )} + onClick={() => dispatch(changeChatPage({ + pageId: page.id, + }))}> + {page.name} + + ))} + + + +