Merge remote-tracking branch 'citadel/master' into combat_rework_experimental
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@@ -18,6 +18,9 @@
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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wound_bonus = -10
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bare_wound_bonus = 5
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/obj/item/crowbar/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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@@ -31,6 +31,9 @@
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"yellow" = rgb(255, 165, 0)
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)
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wound_bonus = -10
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bare_wound_bonus = 5
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/obj/item/screwdriver/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(BRUTELOSS)
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@@ -33,6 +33,8 @@
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heat = 3800
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tool_behaviour = TOOL_WELDER
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toolspeed = 1
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wound_bonus = 0
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bare_wound_bonus = 5
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/obj/item/weldingtool/Initialize()
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. = ..()
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@@ -18,6 +18,9 @@
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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wound_bonus = -10
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bare_wound_bonus = 5
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/obj/item/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1)
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