Merge remote-tracking branch 'citadel/master' into combat_rework_experimental

This commit is contained in:
silicons
2020-09-19 15:56:13 -07:00
1781 changed files with 68073 additions and 31311 deletions
@@ -583,16 +583,6 @@
C.Stun(60)
to_chat(owner, "<span class='warning'><i>Your muscles seize up, then start spasming wildy!</i></span>")
//wah intensifies wah-rks
else if (lowertext(customTriggers[trigger]) == "cum")//aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
if (lewd)
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.mob_climax(forced_climax=TRUE)
C.SetStun(10)//We got your stun effects in somewhere, Kev.
else
C.throw_at(get_step_towards(hearing_args[HEARING_SPEAKER],C), 3, 1) //cut this if it's too hard to get working
//kneel (knockdown)
else if (lowertext(customTriggers[trigger]) == "kneel")//as close to kneeling as you can get, I suppose.
to_chat(owner, "<span class='notice'><i>You drop to the ground unsurreptitiously.</i></span>")
@@ -674,15 +664,6 @@
deltaResist *= 1.25
if (owner.reagents.has_reagent(/datum/reagent/medicine/neurine))
deltaResist *= 1.5
if (!(owner.client?.prefs.cit_toggles & NO_APHRO) && lewd)
if (owner.reagents.has_reagent(/datum/reagent/drug/anaphrodisiac))
deltaResist *= 1.5
if (owner.reagents.has_reagent(/datum/reagent/drug/anaphrodisiacplus))
deltaResist *= 2
if (owner.reagents.has_reagent(/datum/reagent/drug/aphrodisiac))
deltaResist *= 0.75
if (owner.reagents.has_reagent(/datum/reagent/drug/aphrodisiacplus))
deltaResist *= 0.5
//Antag resistance
//cultists are already brainwashed by their god
if(iscultist(owner))
@@ -1,496 +1,518 @@
//This is the file that handles donator loadout items.
/datum/gear/pingcoderfailsafe
/datum/gear/donator
name = "IF YOU SEE THIS, PING A CODER RIGHT NOW!"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/bikehorn/golden
category = LOADOUT_CATEGORY_DONATOR
ckeywhitelist = list("This entry should never appear with this variable set.") //If it does, then that means somebody fucked up the whitelist system pretty hard
/datum/gear/donortestingbikehorn
/datum/gear/donator/pet
name = "Pet Beacon"
slot = SLOT_IN_BACKPACK
path = /obj/item/choice_beacon/pet
ckeywhitelist = list()
donator_group_id = DONATOR_GROUP_TIER_1 // can be accessed by all donators
/datum/gear/donator/carpet
name = "Carpet Beacon"
slot = SLOT_IN_BACKPACK
path = /obj/item/choice_beacon/box/carpet
ckeywhitelist = list()
donator_group_id = DONATOR_GROUP_TIER_1
/datum/gear/donator/chameleon_bedsheet
name = "Chameleon Bedsheet"
slot = SLOT_NECK
path = /obj/item/bedsheet/chameleon
ckeywhitelist = list()
donator_group_id = DONATOR_GROUP_TIER_1
/datum/gear/donator/donortestingbikehorn
name = "Donor item testing bikehorn"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/bikehorn
geargroupID = list("DONORTEST") //This is a list mainly for the sake of testing, but geargroupID works just fine with ordinary strings
/datum/gear/kevhorn
/datum/gear/donator/kevhorn
name = "Airhorn"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/bikehorn/airhorn
ckeywhitelist = list("kevinz000")
/datum/gear/cebusoap
name = "Cebutris' soap"
category = SLOT_IN_BACKPACK
path = /obj/item/custom/ceb_soap
ckeywhitelist = list("cebutris")
/datum/gear/kiaracloak
/datum/gear/donator/kiaracloak
name = "Kiara's cloak"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/cloak/inferno
ckeywhitelist = list("inferno707")
/datum/gear/kiaracollar
/datum/gear/donator/kiaracollar
name = "Kiara's collar"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/inferno
ckeywhitelist = list("inferno707")
/datum/gear/kiaramedal
/datum/gear/donator/kiaramedal
name = "Insignia of Steele"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/clothing/accessory/medal/steele
ckeywhitelist = list("inferno707")
/datum/gear/hheart
/datum/gear/donator/hheart
name = "The Hollow Heart"
category = SLOT_WEAR_MASK
slot = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/hheart
ckeywhitelist = list("inferno707")
/datum/gear/engravedzippo
/datum/gear/donator/engravedzippo
name = "Engraved zippo"
category = SLOT_HANDS
slot = SLOT_HANDS
path = /obj/item/lighter/gold
ckeywhitelist = list("dirtyoldharry")
/datum/gear/geisha
/datum/gear/donator/geisha
name = "Geisha suit"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/geisha
ckeywhitelist = list("atiefling")
/datum/gear/specialscarf
/datum/gear/donator/specialscarf
name = "Special scarf"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/scarf/zomb
ckeywhitelist = list("zombierobin")
/datum/gear/redmadcoat
/datum/gear/donator/redmadcoat
name = "The Mad's labcoat"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/mad/red
ckeywhitelist = list("zombierobin")
/datum/gear/santahat
/datum/gear/donator/santahat
name = "Santa hat"
category = SLOT_HEAD
slot = SLOT_HEAD
path = /obj/item/clothing/head/santa/fluff
ckeywhitelist = list("illotafv")
/datum/gear/reindeerhat
/datum/gear/donator/reindeerhat
name = "Reindeer hat"
category = SLOT_HEAD
slot = SLOT_HEAD
path = /obj/item/clothing/head/hardhat/reindeer/fluff
ckeywhitelist = list("illotafv")
/datum/gear/treeplushie
/datum/gear/donator/treeplushie
name = "Christmas tree plushie"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/tree
ckeywhitelist = list("illotafv")
/datum/gear/santaoutfit
/datum/gear/donator/santaoutfit
name = "Santa costume"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/space/santa/fluff
ckeywhitelist = list("illotafv")
/datum/gear/treecloak
/datum/gear/donator/treecloak
name = "Christmas tree cloak"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/cloak/festive
ckeywhitelist = list("illotafv")
/datum/gear/carrotplush
/datum/gear/donator/carrotplush
name = "Carrot plushie"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/carrot
ckeywhitelist = list("improvedname")
/datum/gear/carrotcloak
/datum/gear/donator/carrotcloak
name = "Carrot cloak"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/cloak/carrot
ckeywhitelist = list("improvedname")
/datum/gear/albortorosamask
/datum/gear/donator/albortorosamask
name = "Alborto Rosa mask"
category = SLOT_WEAR_MASK
slot = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/luchador/zigfie
ckeywhitelist = list("zigfie")
/datum/gear/mankini
/datum/gear/donator/mankini
name = "Mankini"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/stripper/mankini
ckeywhitelist = list("zigfie")
/datum/gear/pinkshoes
/datum/gear/donator/pinkshoes
name = "Pink shoes"
category = SLOT_SHOES
slot = SLOT_SHOES
path = /obj/item/clothing/shoes/sneakers/pink
ckeywhitelist = list("zigfie")
/datum/gear/reecesgreatcoat
/datum/gear/donator/reecesgreatcoat
name = "Reece's Great Coat"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/trenchcoat/green
ckeywhitelist = list("geemiesif")
/datum/gear/russianflask
/datum/gear/donator/russianflask
name = "Russian flask"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/reagent_containers/food/drinks/flask/russian
cost = 2
ckeywhitelist = list("slomka")
/datum/gear/stalkermask
/datum/gear/donator/stalkermask
name = "S.T.A.L.K.E.R. mask"
category = SLOT_WEAR_MASK
slot = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/gas/stalker
ckeywhitelist = list("slomka")
/datum/gear/stripedcollar
/datum/gear/donator/stripedcollar
name = "Striped collar"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/stripe
ckeywhitelist = list("jademanique")
/datum/gear/performersoutfit
/datum/gear/donator/performersoutfit
name = "Bluish performer's outfit"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/singer/yellow/custom
ckeywhitelist = list("killer402402")
/datum/gear/vermillion
/datum/gear/donator/vermillion
name = "Vermillion clothing"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/suit/vermillion
ckeywhitelist = list("fractious")
/datum/gear/AM4B
/datum/gear/donator/AM4B
name = "Foam Force AM4-B"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/gun/ballistic/automatic/AM4B
ckeywhitelist = list("zeronetalpha")
/datum/gear/carrotsatchel
/datum/gear/donator/carrotsatchel
name = "Carrot Satchel"
category = SLOT_HANDS
slot = SLOT_HANDS
path = /obj/item/storage/backpack/satchel/carrot
ckeywhitelist = list("improvedname")
/datum/gear/naomisweater
/datum/gear/donator/naomisweater
name = "worn black sweater"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater/black/naomi
ckeywhitelist = list("technicalmagi")
/datum/gear/naomicollar
/datum/gear/donator/naomicollar
name = "worn pet collar"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/naomi
ckeywhitelist = list("technicalmagi")
/datum/gear/gladiator
/datum/gear/donator/gladiator
name = "Gladiator Armor"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/costume/gladiator
ckeywhitelist = list("aroche")
/datum/gear/bloodredtie
/datum/gear/donator/bloodredtie
name = "Blood Red Tie"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/tie/bloodred
ckeywhitelist = list("kyutness")
/datum/gear/puffydress
/datum/gear/donator/puffydress
name = "Puffy Dress"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/puffydress
ckeywhitelist = list("stallingratt")
/datum/gear/labredblack
/datum/gear/donator/labredblack
name = "Black and Red Coat"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/toggle/labcoat/labredblack
ckeywhitelist = list("blakeryan", "durandalphor")
/datum/gear/torisword
/datum/gear/donator/torisword
name = "Rainbow Zweihander"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/dualsaber/hypereutactic/toy/rainbow
ckeywhitelist = list("annoymous35")
/datum/gear/darksabre
/datum/gear/donator/darksabre
name = "Dark Sabre"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/darksabre
ckeywhitelist = list("inferno707")
datum/gear/darksabresheath
/datum/gear/donator/darksabresheath
name = "Dark Sabre Sheath"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/storage/belt/sabre/darksabre
ckeywhitelist = list("inferno707")
/datum/gear/toriball
/datum/gear/donator/toriball
name = "Rainbow Tennis Ball"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/rainbow
ckeywhitelist = list("annoymous35")
/datum/gear/izzyball
/datum/gear/donator/izzyball
name = "Katlin's Ball"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/rainbow/izzy
ckeywhitelist = list("izzyinbox")
/datum/gear/cloak
/datum/gear/donator/cloak
name = "Green Cloak"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/cloak/green
ckeywhitelist = list("killer402402")
/datum/gear/steelflask
/datum/gear/donator/steelflask
name = "Steel Flask"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/reagent_containers/food/drinks/flask/steel
cost = 2
ckeywhitelist = list("nik707")
/datum/gear/paperhat
/datum/gear/donator/paperhat
name = "Paper Hat"
category = SLOT_HEAD
slot = SLOT_HEAD
path = /obj/item/clothing/head/paperhat
ckeywhitelist = list("kered2")
/datum/gear/cloakce
/datum/gear/donator/cloakce
name = "Polychromic CE Cloak"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/clothing/neck/cloak/polychromic/polyce
ckeywhitelist = list("worksbythesea", "blakeryan")
/datum/gear/ssk
/datum/gear/donator/ssk
name = "Stun Sword Kit"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/ssword_kit
ckeywhitelist = list("phillip458")
/datum/gear/techcoat
/datum/gear/donator/techcoat
name = "Techomancers Labcoat"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/clothing/suit/toggle/labcoat/mad/techcoat
ckeywhitelist = list("wilchen")
/datum/gear/leechjar
/datum/gear/donator/leechjar
name = "Jar of Leeches"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/custom/leechjar
ckeywhitelist = list("sgtryder")
/datum/gear/darkarmor
/datum/gear/donator/darkarmor
name = "Dark Armor"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/clothing/suit/armor/vest/darkcarapace
ckeywhitelist = list("inferno707")
/datum/gear/devilwings
/datum/gear/donator/devilwings
name = "Strange Wings"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/devilwings
ckeywhitelist = list("kitsun")
/datum/gear/flagcape
/datum/gear/donator/flagcape
name = "US Flag Cape"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/clothing/neck/flagcape
ckeywhitelist = list("darnchacha")
/datum/gear/luckyjack
/datum/gear/donator/luckyjack
name = "Lucky Jackboots"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/clothing/shoes/lucky
ckeywhitelist = list("donaldtrumpthecommunist")
/datum/gear/raiqbawks
/datum/gear/donator/raiqbawks
name = "Miami Boombox"
category = SLOT_HANDS
slot = SLOT_HANDS
cost = 2
path = /obj/item/boombox/raiq
ckeywhitelist = list("chefferz")
/datum/gear/m41
/datum/gear/donator/m41
name = "Toy M41"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/gun/m41
ckeywhitelist = list("thalverscholen")
/datum/gear/Divine_robes
/datum/gear/donator/Divine_robes
name = "Divine robes"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/custom/lunasune
ckeywhitelist = list("invader4352")
/datum/gear/gothcoat
/datum/gear/donator/gothcoat
name = "Goth Coat"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/gothcoat
ckeywhitelist = list("norko")
/datum/gear/corgisuit
/datum/gear/donator/corgisuit
name = "Corgi Suit"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/ian_costume
ckeywhitelist = list("cathodetherobot")
/datum/gear/sharkcloth
/datum/gear/donator/sharkcloth
name = "Leon's Skimpy Outfit"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/custom/leoskimpy
ckeywhitelist = list("spectrosis")
/datum/gear/mimemask
/datum/gear/donator/mimemask
name = "Mime Mask"
category = SLOT_WEAR_MASK
slot = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/gas/mime
ckeywhitelist = list("pireamaineach")
/datum/gear/mimeoveralls
/datum/gear/donator/mimeoveralls
name = "Mime's Overalls"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/under/custom/mimeoveralls
ckeywhitelist = list("pireamaineach")
/datum/gear/soulneck
/datum/gear/donator/soulneck
name = "Soul Necklace"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/undertale
ckeywhitelist = list("twilightic")
/datum/gear/frenchberet
/datum/gear/donator/frenchberet
name = "French Beret"
category = SLOT_HEAD
slot = SLOT_HEAD
path = /obj/item/clothing/head/frenchberet
ckeywhitelist = list("notazoltan")
/datum/gear/zuliecloak
/datum/gear/donator/zuliecloak
name = "Project: Zul-E"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/cloak/zuliecloak
ckeywhitelist = list("asky")
/datum/gear/blackredgold
/datum/gear/donator/blackredgold
name = "Black, Red, and Gold Coat"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/blackredgold
ckeywhitelist = list("ttbnc")
/datum/gear/fritzplush
/datum/gear/donator/fritzplush
name = "Fritz Plushie"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/mammal/dog/fritz
ckeywhitelist = list("analwerewolf")
/datum/gear/kimono
/datum/gear/donator/kimono
name = "Kimono"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/kimono
ckeywhitelist = list("sfox63")
/datum/gear/commjacket
/datum/gear/donator/commjacket
name = "Dusty Commisar's Cloak"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/commjacket
ckeywhitelist = list("sadisticbatter")
/datum/gear/mw2_russian_para
/datum/gear/donator/mw2_russian_para
name = "Russian Paratrooper Jumper"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/custom/mw2_russian_para
ckeywhitelist = list("investigator77")
/datum/gear/longblackgloves
/datum/gear/donator/longblackgloves
name = "Luna's Gauntlets"
category = SLOT_GLOVES
slot = SLOT_GLOVES
path = /obj/item/clothing/gloves/longblackgloves
ckeywhitelist = list("bigmanclancy")
/datum/gear/trendy_fit
/datum/gear/donator/trendy_fit
name = "Trendy Fit"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/custom/trendy_fit
ckeywhitelist = list("midgetdragon")
/datum/gear/singery
/datum/gear/donator/singery
name = "Yellow Performer Outfit"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/singer/yellow
ckeywhitelist = list("maxlynchy")
/datum/gear/csheet
/datum/gear/donator/csheet
name = "NT Bedsheet"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/bedsheet/captain
ckeywhitelist = list("tikibomb")
/datum/gear/borgplush
/datum/gear/donator/borgplush
name = "Robot Plush"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/borgplushie
ckeywhitelist = list("nicholaiavenicci")
/datum/gear/donorberet
/datum/gear/donator/donorberet
name = "Atmos Beret"
category = SLOT_HEAD
slot = SLOT_HEAD
path = /obj/item/clothing/head/blueberet
ckeywhitelist = list("foxystalin")
/datum/gear/donorgoggles
/datum/gear/donator/donorgoggles
name = "Flight Goggles"
category = SLOT_HEAD
slot = SLOT_HEAD
path = /obj/item/clothing/head/flight
ckeywhitelist = list("maxlynchy")
/datum/gear/onionneck
/datum/gear/donator/onionneck
name = "Onion Necklace"
category = SLOT_NECK
slot = SLOT_NECK
path = /obj/item/clothing/neck/necklace/onion
ckeywhitelist = list("cdrcross")
/datum/gear/mikubikini
/datum/gear/donator/mikubikini
name = "starlight singer bikini"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/under/custom/mikubikini
ckeywhitelist = list("grandvegeta")
/datum/gear/mikujacket
/datum/gear/donator/mikujacket
name = "starlight singer jacket"
category = SLOT_WEAR_SUIT
slot = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/mikujacket
ckeywhitelist = list("grandvegeta")
/datum/gear/mikuhair
/datum/gear/donator/mikuhair
name = "starlight singer hair"
category = SLOT_W_UNIFORM
slot = SLOT_W_UNIFORM
path = /obj/item/clothing/head/mikuhair
ckeywhitelist = list("grandvegeta")
/datum/gear/mikugloves
/datum/gear/donator/mikugloves
name = "starlight singer gloves"
category = SLOT_GLOVES
slot = SLOT_GLOVES
path = /obj/item/clothing/gloves/mikugloves
ckeywhitelist = list("grandvegeta")
/datum/gear/mikuleggings
/datum/gear/donator/mikuleggings
name = "starlight singer leggings"
category = SLOT_SHOES
slot = SLOT_SHOES
path = /obj/item/clothing/shoes/sneakers/mikuleggings
ckeywhitelist = list("grandvegeta")
/datum/gear/cosmos
/datum/gear/donator/cosmos
name = "cosmic space bedsheet"
category = SLOT_IN_BACKPACK
slot = SLOT_IN_BACKPACK
path = /obj/item/bedsheet/cosmos
ckeywhitelist = list("grunnyyy")
/datum/gear/donator/hisakaki
name = "halo"
slot = SLOT_HEAD
path = /obj/item/clothing/head/halo
ckeywhitelist = list("hisakaki")
@@ -27,8 +27,13 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
/proc/initialize_global_loadout_items()
load_loadout_config()
for(var/item in subtypesof(/datum/gear))
var/datum/gear/I = new item
LAZYSET(GLOB.loadout_items[slot_to_string(I.category)], I.name, I)
var/datum/gear/I = item
if(!initial(I.name))
continue
I = new item
LAZYINITLIST(GLOB.loadout_items[I.category])
LAZYINITLIST(GLOB.loadout_items[I.category][I.subcategory])
GLOB.loadout_items[I.category][I.subcategory][I.name] = I
if(islist(I.geargroupID))
var/list/ggidlist = I.geargroupID
I.ckeywhitelist = list()
@@ -41,7 +46,9 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
/datum/gear
var/name
var/category
var/category = LOADOUT_CATEGORY_NONE
var/subcategory = LOADOUT_SUBCATEGORY_NONE
var/slot
var/description
var/path //item-to-spawn path
var/cost = 1 //normally, each loadout costs a single point.
@@ -1,47 +1,45 @@
/datum/gear/medicbriefcase
/datum/gear/hands/medicbriefcase
name = "Medical Briefcase"
category = SLOT_HANDS
path = /obj/item/storage/briefcase/medical
restricted_roles = list("Medical Doctor", "Chief Medical Officer")
restricted_desc = "MD, CMO"
/datum/gear/stethoscope
/datum/gear/neck/stethoscope
name = "Stethoscope"
category = SLOT_NECK
path = /obj/item/clothing/neck/stethoscope
restricted_roles = list("Medical Doctor", "Chief Medical Officer")
/datum/gear/bluescrubs
/datum/gear/uniform/bluescrubs
name = "Blue Scrubs"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/medical/doctor/blue
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
/datum/gear/greenscrubs
/datum/gear/uniform/greenscrubs
name = "Green Scrubs"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/medical/doctor/green
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
/datum/gear/purplescrubs
/datum/gear/uniform/purplescrubs
name = "Purple Scrubs"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/medical/doctor/purple
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
/datum/gear/nursehat
/datum/gear/head/nursehat
name = "Nurse Hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/nursehat
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
/datum/gear/nursesuit
/datum/gear/uniform/nursesuit
name = "Nurse Suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/rank/medical/doctor/nurse
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
restricted_desc = "Medical"
@@ -1,71 +1,70 @@
/datum/gear/navyblueuniformhos
/datum/gear/uniform/navyblueuniformhos
name = "Head of Security navyblue uniform"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/security/head_of_security/formal
restricted_roles = list("Head of Security")
/datum/gear/navybluehosberet
/datum/gear/head/navybluehosberet
name = "Head of security's navyblue beret"
category = SLOT_HEAD
path = /obj/item/clothing/head/beret/sec/navyhos
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Head of Security")
/datum/gear/navybluejackethos
/datum/gear/suit/navybluejackethos
name = "head of security's navyblue jacket"
category = SLOT_WEAR_SUIT
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
path = /obj/item/clothing/suit/armor/hos/navyblue
restricted_roles = list("Head of Security")
/datum/gear/navybluejacketofficer
/datum/gear/suit/navybluejacketofficer
name = "security officer's navyblue jacket"
category = SLOT_WEAR_SUIT
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
path = /obj/item/clothing/suit/armor/navyblue
restricted_roles = list("Security Officer")
/datum/gear/navyblueofficerberet
/datum/gear/head/navyblueofficerberet
name = "Security officer's Navyblue beret"
category = SLOT_HEAD
path = /obj/item/clothing/head/beret/sec/navyofficer
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Security Officer")
/datum/gear/navyblueuniformofficer
/datum/gear/uniform/navyblueuniformofficer
name = "Security officer navyblue uniform"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/security/officer/formal
restricted_roles = list("Security Officer")
/datum/gear/navybluejacketwarden
/datum/gear/suit/navybluejacketwarden
name = "warden navyblue jacket"
category = SLOT_WEAR_SUIT
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
path = /obj/item/clothing/suit/armor/vest/warden/navyblue
restricted_roles = list("Warden")
/datum/gear/navybluewardenberet
/datum/gear/head/navybluewardenberet
name = "Warden's navyblue beret"
category = SLOT_HEAD
path = /obj/item/clothing/head/beret/sec/navywarden
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Warden")
/datum/gear/navyblueuniformwarden
/datum/gear/uniform/navyblueuniformwarden
name = "Warden navyblue uniform"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/security/warden/formal
restricted_roles = list("Warden")
/datum/gear/secskirt
/datum/gear/uniform/secskirt
name = "Security skirt"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/security/officer/skirt
restricted_roles = list("Security Officer", "Warden", "Head of Security")
/datum/gear/hosskirt
/datum/gear/uniform/hosskirt
name = "Head of security's skirt"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/rank/security/head_of_security/skirt
restricted_roles = list("Head of Security")
/datum/gear/sechud
/datum/gear/glasses/sechud
name = "Security Hud"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/hud/security
restricted_roles = list("Security Officer", "Warden", "Head of Security")
restricted_roles = list("Security Officer", "Warden", "Head of Security")
@@ -1,33 +1,33 @@
/datum/gear/greytidestationwide
/datum/gear/uniform/greytidestationwide
name = "Staff Assistant's jumpsuit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/staffassistant
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Assistant")
/datum/gear/neetsuit
/datum/gear/suit/neetsuit
name = "D.A.B. suit"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/assu_suit
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Assistant")
cost = 2
/datum/gear/neethelm
/datum/gear/head/neethelm
name = "D.A.B. helmet"
category = SLOT_HEAD
path = /obj/item/clothing/head/assu_helmet
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Assistant")
cost = 2
/datum/gear/plushvar
/datum/gear/backpack/plushvar
name = "Ratvar Plushie"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/plushvar
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
cost = 5
restricted_roles = list("Chaplain")
/datum/gear/narplush
/datum/gear/backpack/narplush
name = "Narsie Plushie"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/narplush
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
cost = 5
restricted_roles = list("Chaplain")
@@ -1,112 +1,104 @@
/datum/gear/plushbox
/datum/gear/backpack
category = LOADOUT_CATEGORY_BACKPACK
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_GENERAL
slot = SLOT_IN_BACKPACK
/datum/gear/backpack/plushbox
name = "Plushie Choice Box"
category = SLOT_IN_BACKPACK
path = /obj/item/choice_beacon/box/plushie
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
/datum/gear/tennis
/datum/gear/backpack/tennis
name = "Classic Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
/datum/gear/tennisred
/datum/gear/backpack/tennis/red
name = "Red Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/red
/datum/gear/tennisyellow
/datum/gear/backpack/tennis/yellow
name = "Yellow Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/yellow
/datum/gear/tennisgreen
/datum/gear/backpack/tennis/green
name = "Green Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/green
/datum/gear/tenniscyan
/datum/gear/backpack/tennis/cyan
name = "Cyan Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/cyan
/datum/gear/tennisblue
/datum/gear/backpack/tennis/blue
name = "Blue Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/blue
/datum/gear/tennispurple
/datum/gear/backpack/tennis/purple
name = "Purple Tennis Ball"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/tennis/purple
/datum/gear/dildo
/datum/gear/backpack/dildo
name = "Customizable dildo"
category = SLOT_IN_BACKPACK
path = /obj/item/dildo/custom
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
/datum/gear/toykatana
/datum/gear/backpack/toykatana
name = "Toy Katana"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/katana
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
cost = 3
/datum/gear/tapeplayer
/datum/gear/backpack/tapeplayer
name = "Taperecorder"
category = SLOT_IN_BACKPACK
path = /obj/item/taperecorder
/datum/gear/tape
/datum/gear/backpack/tape
name = "Spare cassette tape"
category = SLOT_IN_BACKPACK
path = /obj/item/tape/random
/datum/gear/newspaper
/datum/gear/backpack/newspaper
name = "Newspaper"
category = SLOT_IN_BACKPACK
path = /obj/item/newspaper
/datum/gear/crayons
/datum/gear/backpack/crayons
name = "Box of crayons"
category = SLOT_IN_BACKPACK
path = /obj/item/storage/crayons
subcategory = LOADOUT_SUBCATEGORY_BACKPACK_TOYS
/datum/gear/multipen
/datum/gear/backpack/multipen
name = "A multicolored pen"
category = SLOT_IN_BACKPACK
path = /obj/item/pen/fourcolor
/datum/gear/fountainpen
/datum/gear/backpack/fountainpen
name = "A fancy pen"
category = SLOT_IN_BACKPACK
path = /obj/item/pen/fountain
cost = 2
/datum/gear/modular_tablet
/datum/gear/backpack/modular_tablet
name = "A modular tablet"
category = SLOT_IN_BACKPACK
path = /obj/item/modular_computer/tablet/preset/cheap/
cost = 4
/datum/gear/modular_laptop
/datum/gear/backpack/modular_laptop
name = "A modular laptop"
category = SLOT_IN_BACKPACK
path = /obj/item/modular_computer/laptop/preset/civilian
cost = 7
/datum/gear/ringbox_gold
/datum/gear/backpack/ringbox_gold
name = "A gold ring box"
category = SLOT_IN_BACKPACK
path = /obj/item/storage/fancy/ringbox
cost = 3
/datum/gear/ringbox_silver
/datum/gear/backpack/ringbox_silver
name = "A silver ring box"
category = SLOT_IN_BACKPACK
path = /obj/item/storage/fancy/ringbox/silver
cost = 3
/datum/gear/ringbox_diamond
/datum/gear/backpack/ringbox_diamond
name = "A diamond ring box"
category = SLOT_IN_BACKPACK
path = /obj/item/storage/fancy/ringbox/diamond
cost = 5
/datum/gear/backpack/necklace//this is here because loadout doesn't support proper accessories
name = "A renameable necklace"
path = /obj/item/clothing/accessory/necklace
@@ -1,49 +1,43 @@
/datum/gear/blindfold
/datum/gear/glasses
category = LOADOUT_CATEGORY_GLASSES
slot = SLOT_GLASSES
/datum/gear/glasses/blindfold
name = "Blindfold"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/sunglasses/blindfold
/datum/gear/cold
/datum/gear/glasses/cold
name = "Cold goggles"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/cold
/datum/gear/eyepatch
/datum/gear/glasses/eyepatch
name = "Eyepatch"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/eyepatch
/datum/gear/heat
/datum/gear/glasses/heat
name = "Heat goggles"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/heat
/datum/gear/hipster
/datum/gear/glasses/hipster
name = "Hipster glasses"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/regular/hipster
/datum/gear/jamjar
/datum/gear/glasses/jamjar
name = "Jamjar glasses"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/regular/jamjar
/datum/gear/monocle
/datum/gear/glasses/monocle
name = "Monocle"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/monocle
/datum/gear/orange
/datum/gear/glasses/orange
name = "Orange glasses"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/orange
/datum/gear/red
/datum/gear/glasses/red
name = "Red Glasses"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/red
/datum/gear/prescription
/datum/gear/glasses/prescription
name = "Prescription glasses"
category = SLOT_GLASSES
path = /obj/item/clothing/glasses/regular
@@ -1,28 +1,34 @@
/datum/gear/fingerless
/datum/gear/gloves
category = LOADOUT_CATEGORY_GLOVES
slot = SLOT_GLOVES
/datum/gear/gloves/fingerless
name = "Fingerless Gloves"
category = SLOT_GLOVES
path = /obj/item/clothing/gloves/fingerless
/datum/gear/evening
/datum/gear/gloves/evening
name = "Evening gloves"
category = SLOT_GLOVES
path = /obj/item/clothing/gloves/evening
/datum/gear/gloves/midnight
name = "Midnight gloves"
path = /obj/item/clothing/gloves/evening/black
/datum/gear/goldring
/datum/gear/gloves/goldring
name = "A gold ring"
category = SLOT_GLOVES
path = /obj/item/clothing/gloves/ring
cost = 2
/datum/gear/silverring
/datum/gear/gloves/silverring
name = "A silver ring"
category = SLOT_GLOVES
path = /obj/item/clothing/gloves/ring/silver
cost = 2
/datum/gear/diamondring
/datum/gear/gloves/diamondring
name = "A diamond ring"
category = SLOT_GLOVES
path = /obj/item/clothing/gloves/ring/diamond
cost = 4
/datum/gear/gloves/customring
name = "A ring, renameable"
path = /obj/item/clothing/gloves/ring/custom
@@ -1,67 +1,54 @@
/datum/gear/cane
/datum/gear/hands
category = LOADOUT_CATEGORY_HANDS
slot = SLOT_HANDS
/datum/gear/hands/cane
name = "Cane"
category = SLOT_HANDS
path = /obj/item/cane
/datum/gear/cigarettes
/datum/gear/hands/cigarettes
name = "Cigarette pack"
category = SLOT_HANDS
path = /obj/item/storage/fancy/cigarettes
/datum/gear/dice
/datum/gear/hands/dice
name = "Dice bag"
category = SLOT_HANDS
path = /obj/item/storage/box/dice
/datum/gear/eightball
/datum/gear/hands/eightball
name = "Magic eightball"
category = SLOT_HANDS
path = /obj/item/toy/eightball
/datum/gear/matches
/datum/gear/hands/matches
name = "Matchbox"
category = SLOT_HANDS
path = /obj/item/storage/box/matches
/datum/gear/cheaplighter
/datum/gear/hands/cheaplighter
name = "Cheap lighter"
category = SLOT_HANDS
path = /obj/item/lighter/greyscale
/datum/gear/cards
/datum/gear/hands/cards
name = "Playing cards"
category = SLOT_HANDS
path = /obj/item/toy/cards/deck
/datum/gear/skub
/datum/gear/hands/skub
name = "Skub"
category = SLOT_HANDS
path = /obj/item/skub
/datum/gear/carpplushie
name = "Space carp plushie"
category = SLOT_HANDS
path = /obj/item/toy/plush/carpplushie
/datum/gear/wallet
/datum/gear/hands/wallet
name = "Wallet"
category = SLOT_HANDS
path = /obj/item/storage/wallet
/datum/gear/flask
/datum/gear/hands/flask
name = "Flask"
category = SLOT_HANDS
path = /obj/item/reagent_containers/food/drinks/flask
cost = 2
/datum/gear/zippolighter
/datum/gear/hands/zippolighter
name = "Zippo Lighter"
category = SLOT_HANDS
path = /obj/item/lighter
cost = 2
/datum/gear/cigar
/datum/gear/hands/cigar
name = "Cigar"
category = SLOT_HANDS
path = /obj/item/clothing/mask/cigarette/cigar
cost = 4 //smoking is bad mkay
@@ -1,146 +1,136 @@
/datum/gear/baseball
/datum/gear/head
category = LOADOUT_CATEGORY_HEAD
subcategory = LOADOUT_SUBCATEGORY_HEAD_GENERAL
slot = SLOT_HEAD
/datum/gear/head/baseball
name = "Ballcap"
category = SLOT_HEAD
path = /obj/item/clothing/head/soft/mime
/datum/gear/beanie
/datum/gear/head/beanie
name = "Beanie"
category = SLOT_HEAD
path = /obj/item/clothing/head/beanie
/datum/gear/beret
/datum/gear/head/beret
name = "Black beret"
category = SLOT_HEAD
path = /obj/item/clothing/head/beret/black
/datum/gear/flatcap
/datum/gear/head/flatcap
name = "Flat cap"
category = SLOT_HEAD
path = /obj/item/clothing/head/flatcap
/datum/gear/pirate
/datum/gear/head/pirate
name = "Pirate hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/pirate
/datum/gear/rice_hat
/datum/gear/head/rice_hat
name = "Rice hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/rice_hat
/datum/gear/ushanka
name = "Ushanka"
category = SLOT_HEAD
/datum/gear/head/ushanka
path = /obj/item/clothing/head/ushanka
/datum/gear/slime
/datum/gear/head/slime
name = "Slime hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/collectable/slime
/datum/gear/fedora
/datum/gear/head/fedora
name = "Fedora"
category = SLOT_HEAD
path = /obj/item/clothing/head/fedora
/datum/gear/that
/datum/gear/head/that
name = "Top Hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/that
/datum/gear/maidband
/datum/gear/head/maidband
name = "Maid headband"
category = SLOT_HEAD
path= /obj/item/clothing/head/maid
/datum/gear/flakhelm
/datum/gear/head/flakhelm
name = "Flak Helmet"
category = SLOT_HEAD
path = /obj/item/clothing/head/flakhelm
cost = 2
/datum/gear/bunnyears
/datum/gear/head/bunnyears
name = "Bunny Ears"
category = SLOT_HEAD
path = /obj/item/clothing/head/rabbitears
/datum/gear/mailmanhat
/datum/gear/head/mailmanhat
name = "Mailman's Hat"
category = SLOT_HEAD
path = /obj/item/clothing/head/mailman
//trek fancy Hats!
/datum/gear/trekcap
/datum/gear/head/trekcap
name = "Federation Officer's Cap (White)"
category = SLOT_HEAD
path = /obj/item/clothing/head/caphat/formal/fedcover
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Captain","Head of Personnel")
/datum/gear/trekcapcap
/datum/gear/head/trekcapcap
name = "Federation Officer's Cap (Black)"
category = SLOT_HEAD
path = /obj/item/clothing/head/caphat/formal/fedcover/black
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Captain","Head of Personnel")
/datum/gear/trekcapmedisci
/datum/gear/head/trekcapmedisci
name = "Federation Officer's Cap (Blue)"
category = SLOT_HEAD
path = /obj/item/clothing/head/caphat/formal/fedcover/medsci
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekcapeng
/datum/gear/head/trekcapeng
name = "Federation Officer's Cap (Yellow)"
category = SLOT_HEAD
path = /obj/item/clothing/head/caphat/formal/fedcover/eng
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
/datum/gear/trekcapsec
/datum/gear/head/trekcapsec
name = "Federation Officer's Cap (Red)"
category = SLOT_HEAD
path = /obj/item/clothing/head/caphat/formal/fedcover/sec
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
// orvilike "original" kepi
/datum/gear/orvkepicom
/datum/gear/head/orvkepicom
name = "Federation Kepi, command"
description = "A visored cap. Intended to be used with ORV uniform."
category = SLOT_HEAD
path = /obj/item/clothing/head/kepi/orvi/command
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
/datum/gear/orvkepiops
/datum/gear/head/orvkepiops
name = "Federation Kepi, ops/sec"
description = "A visored cap. Intended to be used with ORV uniform."
category = SLOT_HEAD
path = /obj/item/clothing/head/kepi/orvi/engsec
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Engineering, Security and Cargo"
restricted_roles = list("Chief Engineer", "Atmospheric Technician", "Station Engineer", "Warden", "Detective", "Security Officer", "Head of Security", "Cargo Technician", "Shaft Miner", "Quartermaster")
/datum/gear/orvkepimedsci
/datum/gear/head/orvkepimedsci
name = "Federation Kepi, medsci"
description = "A visored cap. Intended to be used with ORV uniform."
category = SLOT_HEAD
path = /obj/item/clothing/head/kepi/orvi/medsci
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Paramedic", "Geneticist", "Research Director", "Scientist", "Roboticist")
/datum/gear/orvkepisrv
/datum/gear/head/orvkepisrv
name = "Federation Kepi, service"
description = "A visored cap. Intended to be used with ORV uniform."
category = SLOT_HEAD
path = /obj/item/clothing/head/kepi/orvi/service
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer"
restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain")
/datum/gear/orvkepiass
/datum/gear/head/orvkepiass
name = "Federation Kepi, assistant"
description = "A visored cap. Intended to be used with ORV uniform."
category = SLOT_HEAD
path = /obj/item/clothing/head/kepi/orvi
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_roles = list("Assistant")
/*Commenting out Until next Christmas or made automatic
@@ -156,35 +146,37 @@
*/
//Cowboy Stuff
/datum/gear/cowboyhat
/datum/gear/head/cowboyhat
name = "Cowboy Hat, Brown"
category = SLOT_HEAD
path = /obj/item/clothing/head/cowboyhat
/datum/gear/cowboyhat/black
/datum/gear/head/cowboyhat/black
name = "Cowboy Hat, Black"
category = SLOT_HEAD
path = /obj/item/clothing/head/cowboyhat/black
/datum/gear/cowboyhat/white
/datum/gear/head/cowboyhat/white
name = "Cowboy Hat, White"
category = SLOT_HEAD
path = /obj/item/clothing/head/cowboyhat/white
/datum/gear/cowboyhat/pink
/datum/gear/head/cowboyhat/pink
name = "Cowboy Hat, Pink"
category = SLOT_HEAD
path = /obj/item/clothing/head/cowboyhat/pink
/datum/gear/cowboyhat/sec
/datum/gear/head/cowboyhat/sec
name = "Cowboy Hat, Security"
category = SLOT_HEAD
path = /obj/item/clothing/head/cowboyhat/sec
subcategory = LOADOUT_SUBCATEGORY_HEAD_JOBS
restricted_desc = "Security"
restricted_roles = list("Warden","Detective","Security Officer","Head of Security")
// Misc
/datum/gear/wkepi
/datum/gear/head/wkepi
name = "white kepi"
category = SLOT_HEAD
path = /obj/item/clothing/head/kepi
/datum/gear/head/widered
name = "Wide red hat"
path = /obj/item/clothing/head/widered
/datum/gear/head/kabuto
name = "Kabuto helmet"
path = /obj/item/clothing/head/kabuto
@@ -1,16 +1,16 @@
/datum/gear/balaclava
/datum/gear/mask
category = LOADOUT_CATEGORY_MASK
slot = SLOT_WEAR_MASK
/datum/gear/mask/balaclava
name = "Balaclava"
category = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/balaclava
/datum/gear/moustache
/datum/gear/mask/moustache
name = "Fake moustache"
category = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/fakemoustache
/datum/gear/joy
/datum/gear/mask/joy
name = "Joy mask"
category = SLOT_WEAR_MASK
path = /obj/item/clothing/mask/joy
cost = 3
@@ -1,99 +1,88 @@
/datum/gear/bluetie
/datum/gear/neck
category = LOADOUT_CATEGORY_NECK
subcategory = LOADOUT_SUBCATEGORY_NECK_GENERAL
slot = SLOT_NECK
/datum/gear/neck/bluetie
name = "Blue tie"
category = SLOT_NECK
subcategory = LOADOUT_SUBCATEGORY_NECK_TIE
path = /obj/item/clothing/neck/tie/blue
/datum/gear/redtie
/datum/gear/neck/redtie
name = "Red tie"
category = SLOT_NECK
subcategory = LOADOUT_SUBCATEGORY_NECK_TIE
path = /obj/item/clothing/neck/tie/red
/datum/gear/blacktie
/datum/gear/neck/blacktie
name = "Black tie"
category = SLOT_NECK
subcategory = LOADOUT_SUBCATEGORY_NECK_TIE
path = /obj/item/clothing/neck/tie/black
/datum/gear/collar
/datum/gear/neck/collar
name = "Collar"
category = SLOT_NECK
path = /obj/item/clothing/neck/petcollar
/datum/gear/leathercollar
/datum/gear/neck/leathercollar
name = "Leather collar"
category = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/leather
/datum/gear/choker
/datum/gear/neck/choker
name = "Choker"
category = SLOT_NECK
path = /obj/item/clothing/neck/petcollar/choker
/datum/gear/scarf
/datum/gear/neck/scarf
name = "White scarf"
category = SLOT_NECK
subcategory = LOADOUT_SUBCATEGORY_NECK_SCARVES
path = /obj/item/clothing/neck/scarf
/datum/gear/blackscarf
/datum/gear/neck/scarf/black
name = "Black scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/black
/datum/gear/redscarf
/datum/gear/neck/scarf/red
name = "Red scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/red
/datum/gear/greenscarf
/datum/gear/neck/scarf/green
name = "Green scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/green
/datum/gear/darkbluescarf
/datum/gear/neck/scarf/darkblue
name = "Dark blue scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/darkblue
/datum/gear/purplescarf
/datum/gear/neck/scarf/purple
name = "Purple scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/purple
/datum/gear/yellowscarf
/datum/gear/neck/scarf/yellow
name = "Yellow scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/yellow
/datum/gear/orangescarf
/datum/gear/neck/scarf/orange
name = "Orange scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/orange
/datum/gear/cyanscarf
/datum/gear/neck/scarf/cyan
name = "Cyan scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/scarf/cyan
/datum/gear/stripedredscarf
/datum/gear/neck/scarf/stripedred
name = "Striped red scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/stripedredscarf
/datum/gear/stripedbluescarf
/datum/gear/neck/scarf/stripedblue
name = "Striped blue scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/stripedbluescarf
/datum/gear/stripedgreenscarf
/datum/gear/neck/scarf/stripedgreen
name = "Striped green scarf"
category = SLOT_NECK
path = /obj/item/clothing/neck/stripedgreenscarf
/datum/gear/headphones
/datum/gear/neck/headphones
name = "Headphones"
category = SLOT_NECK
path = /obj/item/clothing/ears/headphones
/datum/gear/polycloak
/datum/gear/neck/polycloak
name = "Polychromatic Cloak"
category = SLOT_NECK
path = /obj/item/clothing/neck/cloak/polychromic
@@ -1,84 +1,71 @@
/datum/gear/laceup
/datum/gear/shoes
category = LOADOUT_CATEGORY_SHOES
slot = SLOT_SHOES
/datum/gear/shoes/laceup
name = "Laceup shoes"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/laceup
/datum/gear/workboots
/datum/gear/shoes/workboots
name = "Work boots"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/workboots
/datum/gear/jackboots
/datum/gear/shoes/jackboots
name = "Jackboots"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/jackboots
/datum/gear/winterboots
/datum/gear/shoes/winterboots
name = "Winter boots"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/winterboots
/datum/gear/sandals
/datum/gear/shoes/sandals
name = "Sandals"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/sandal
/datum/gear/blackshoes
/datum/gear/shoes/blackshoes
name = "Black shoes"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/sneakers/black
/datum/gear/brownshoes
/datum/gear/shoes/brownshoes
name = "Brown shoes"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/sneakers/brown
/datum/gear/whiteshoes
/datum/gear/shoes/whiteshoes
name = "White shoes"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/sneakers/white
/datum/gear/gildedcuffs
/datum/gear/shoes/gildedcuffs
name = "Gilded leg wraps"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/wraps
/datum/gear/silvercuffs
/datum/gear/shoes/silvercuffs
name = "Silver leg wraps"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/wraps/silver
/datum/gear/redcuffs
/datum/gear/shoes/redcuffs
name = "Red leg wraps"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/wraps/red
/datum/gear/bluecuffs
/datum/gear/shoes/bluecuffs
name = "Blue leg wraps"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/wraps/blue
/datum/gear/christmasbootsr
/datum/gear/shoes/christmasbootsr
name = "Red Christmas Boots"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/winterboots/christmasbootsr
/datum/gear/christmasbootsg
/datum/gear/shoes/christmasbootsg
name = "Green Christmas Boots"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/winterboots/christmasbootsg
/datum/gear/santaboots
/datum/gear/shoes/santaboots
name = "Santa Boots"
category = SLOT_SHOES
path= /obj/item/clothing/shoes/winterboots/santaboots
/datum/gear/cowboyboots
/datum/gear/shoes/cowboyboots
name = "Cowboy Boots, Brown"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/cowboyboots
/datum/gear/cowboyboots/black
/datum/gear/shoes/cowboyboots/black
name = "Cowboy Boots, Black"
category = SLOT_SHOES
path = /obj/item/clothing/shoes/cowboyboots/black
path = /obj/item/clothing/shoes/cowboyboots/black
@@ -1,261 +1,250 @@
/datum/gear/poncho
/datum/gear/suit
category = LOADOUT_CATEGORY_SUIT
subcategory = LOADOUT_SUBCATEGORY_SUIT_GENERAL
slot = SLOT_WEAR_SUIT
/datum/gear/suit/poncho
name = "Poncho"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/poncho
/datum/gear/ponchogreen
/datum/gear/suit/ponchogreen
name = "Green poncho"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/poncho/green
/datum/gear/ponchored
/datum/gear/suit/ponchored
name = "Red poncho"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/poncho/red
/datum/gear/redhood
/datum/gear/suit/redhood
name = "Red cloak"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/cloak/david
cost = 3
/datum/gear/jacketbomber
/datum/gear/suit/jacketbomber
name = "Bomber jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketflannelblack // all of these are reskins of bomber jackets but with the vibe to make you look like a true lumberjack
/datum/gear/suit/jacketflannelblack // all of these are reskins of bomber jackets but with the vibe to make you look like a true lumberjack
name = "Black flannel jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/flannel
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketflannelred
/datum/gear/suit/jacketflannelred
name = "Red flannel jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/flannel/red
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketflannelaqua
/datum/gear/suit/jacketflannelaqua
name = "Aqua flannel jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/flannel/aqua
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketflannelbrown
/datum/gear/suit/jacketflannelbrown
name = "Brown flannel jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/flannel/brown
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketleather
/datum/gear/suit/jacketleather
name = "Leather jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/leather
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/overcoatleather
/datum/gear/suit/overcoatleather
name = "Leather overcoat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/leather/overcoat
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketpuffer
/datum/gear/suit/jacketpuffer
name = "Puffer jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/puffer
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/vestpuffer
/datum/gear/suit/vestpuffer
name = "Puffer vest"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/puffer/vest
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketlettermanbrown
/datum/gear/suit/jacketlettermanbrown
name = "Brown letterman jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/letterman
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketlettermanred
/datum/gear/suit/jacketlettermanred
name = "Red letterman jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/letterman_red
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/jacketlettermanNT
/datum/gear/suit/jacketlettermanNT
name = "Nanotrasen letterman jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/letterman_nanotrasen
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/coat
/datum/gear/suit/coat
name = "Winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat
subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS
/datum/gear/coat/aformal
/datum/gear/suit/coat/aformal
name = "Assistant's formal winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/aformal
/datum/gear/coat/runed
/datum/gear/suit/coat/runed
name = "Runed winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/narsie/fake
/datum/gear/coat/brass
/datum/gear/suit/coat/brass
name = "Brass winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
/datum/gear/coat/polycoat
/datum/gear/suit/coat/polycoat
name = "Polychromic winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/polychromic
cost = 4 //too many people with neon green coats is hard on the eyes
/datum/gear/coat/med
/datum/gear/suit/coat/med
name = "Medical winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/medical
restricted_roles = list("Chief Medical Officer", "Medical Doctor") // Reserve it to Medical Doctors and their boss, the Chief Medical Officer
/datum/gear/coat/paramedic
/datum/gear/suit/coat/paramedic
name = "Paramedic winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/paramedic
restricted_roles = list("Chief Medical Officer", "Paramedic") // Reserve it to Paramedics and their boss, the Chief Medical Officer
/datum/gear/coat/robotics
/datum/gear/suit/coat/robotics
name = "Robotics winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/robotics
restricted_roles = list("Research Director", "Roboticist")
/datum/gear/coat/sci
/datum/gear/suit/coat/sci
name = "Science winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/science
restricted_roles = list("Research Director", "Scientist", "Roboticist") // Reserve it to the Science Departement
/datum/gear/coat/eng
/datum/gear/suit/coat/eng
name = "Engineering winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/engineering
restricted_roles = list("Chief Engineer", "Station Engineer") // Reserve it to Station Engineers and their boss, the Chief Engineer
/datum/gear/coat/eng/atmos
/datum/gear/suit/coat/eng/atmos
name = "Atmospherics winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/engineering/atmos
restricted_roles = list("Chief Engineer", "Atmospheric Technician") // Reserve it to Atmos Techs and their boss, the Chief Engineer
/datum/gear/coat/hydro
/datum/gear/suit/coat/hydro
name = "Hydroponics winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/hydro
restricted_roles = list("Head of Personnel", "Botanist") // Reserve it to Botanists and their boss, the Head of Personnel
/datum/gear/coat/bar
/datum/gear/suit/coat/bar
name = "Bar winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/bar
restricted_roles = list("Bartender") // Reserve it to Bartenders and not the Head of Personnel because he doesnt deserve to look as fancy as them
/datum/gear/coat/cargo
/datum/gear/suit/coat/cargo
name = "Cargo winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/cargo
restricted_roles = list("Quartermaster", "Cargo Technician") // Reserve it to Cargo Techs and their boss, the Quartermaster
/datum/gear/coat/miner
/datum/gear/suit/coat/miner
name = "Mining winter coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/miner
restricted_roles = list("Quartermaster", "Shaft Miner") // Reserve it to Miners and their boss, the Quartermaster
/datum/gear/militaryjacket
/datum/gear/suit/militaryjacket
name = "Military Jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/jacket/miljacket
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
/datum/gear/ianshirt
/datum/gear/suit/ianshirt
name = "Ian Shirt"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/ianshirt
/datum/gear/flakjack
/datum/gear/suit/flakjack
name = "Flak Jacket"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/flakjack
subcategory = LOADOUT_SUBCATEGORY_SUIT_JACKETS
cost = 2
/datum/gear/trekds9_coat
/datum/gear/suit/trekds9_coat
name = "DS9 Overcoat (use uniform)"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/trek/ds9
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "All, barring Service and Civilian"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster",
"Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Scientist", "Roboticist",
"Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer",
"Cargo Technician", "Shaft Miner") //everyone who actually deserves a job.
//Federation jackets from movies
/datum/gear/trekcmdcap
/datum/gear/suit/trekcmdcap
name = "Fed (movie) uniform, Black"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/fedcoat/capt
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_roles = list("Captain","Head of Personnel")
/datum/gear/trekcmdmov
/datum/gear/suit/trekcmdmov
name = "Fed (movie) uniform, Red"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/fedcoat
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "Heads of Staff and Security"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster","Warden","Detective","Security Officer")
/datum/gear/trekmedscimov
/datum/gear/suit/trekmedscimov
name = "Fed (movie) uniform, Blue"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/fedcoat/medsci
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengmov
/datum/gear/suit/trekengmov
name = "Fed (movie) uniform, Yellow"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/fedcoat/eng
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "Engineering and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster")
/datum/gear/trekcmdcapmod
/datum/gear/suit/trekcmdcapmod
name = "Fed (Modern) uniform, White"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/modernfedcoat
restricted_roles = list("Captain","Head of Personnel")
/datum/gear/trekcmdmod
/datum/gear/suit/trekcmdmod
name = "Fed (Modern) uniform, Red"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/sec
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "Heads of Staff and Security"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster","Warden","Detective","Security Officer")
/datum/gear/trekmedscimod
/datum/gear/suit/trekmedscimod
name = "Fed (Modern) uniform, Blue"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengmod
/datum/gear/suit/trekengmod
name = "Fed (Modern) uniform, Yellow"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
subcategory = LOADOUT_SUBCATEGORY_SUIT_JOBS
restricted_desc = "Engineering and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Cargo Technician", "Shaft Miner", "Quartermaster")
/datum/gear/christmascoatr
/datum/gear/suit/christmascoatr
name = "Red Christmas Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatr
subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS
/datum/gear/christmascoatg
/datum/gear/suit/christmascoatg
name = "Green Christmas Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatg
subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS
/datum/gear/christmascoatrg
/datum/gear/suit/christmascoatrg
name = "Red and Green Christmas Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/hooded/wintercoat/christmascoatrg
subcategory = LOADOUT_SUBCATEGORY_SUIT_COATS
/datum/gear/suit/samurai
name = "Samurai outfit"
path = /obj/item/clothing/suit/samurai
@@ -1,562 +1,542 @@
/datum/gear/suitblack
name = "Black suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/black
/datum/gear/uniform
category = LOADOUT_CATEGORY_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_GENERAL
slot = SLOT_W_UNIFORM
/datum/gear/suitgreen
/datum/gear/uniform/suit
name = "Black suit"
path = /obj/item/clothing/under/suit/black
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SUITS
/datum/gear/uniform/suit/green
name = "Green suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/green
/datum/gear/suitred
/datum/gear/uniform/suit/red
name = "Red suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/red
/datum/gear/suitcharcoal
/datum/gear/uniform/suit/charcoal
name = "Charcoal suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/charcoal
/datum/gear/suitnavy
/datum/gear/uniform/suit/navy
name = "Navy suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/navy
/datum/gear/suitburgundy
/datum/gear/uniform/suit/burgundy
name = "Burgundy suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/burgundy
/datum/gear/suittan
/datum/gear/uniform/suit/tan
name = "Tan suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/tan
/datum/gear/suitwhite
/datum/gear/uniform/suit/white
name = "White suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/suit/white
/datum/gear/assistantformal
/datum/gear/uniform/assistantformal
name = "Assistant's formal uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/assistantformal
/datum/gear/maidcostume
/datum/gear/uniform/maidcostume
name = "Maid costume"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/maid
/datum/gear/mailmanuniform
/datum/gear/uniform/mailmanuniform
name = "Mailman's jumpsuit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/mailman
/datum/gear/skirtblack
/datum/gear/uniform/skirt
name = "Black skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SKIRTS
/datum/gear/skirtblue
/datum/gear/uniform/skirt/blue
name = "Blue skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/blue
/datum/gear/skirtred
/datum/gear/uniform/skirt/red
name = "Red skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/red
/datum/gear/skirtpurple
/datum/gear/uniform/skirt/purple
name = "Purple skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/purple
/datum/gear/skirtplaid
/datum/gear/uniform/skirt/plaid
name = "Plaid skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/plaid
/datum/gear/schoolgirlblue
/datum/gear/uniform/schoolgirlblue
name = "Blue Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/schoolgirl
/datum/gear/schoolgirlred
/datum/gear/uniform/schoolgirlred
name = "Red Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/schoolgirl/red
/datum/gear/schoolgirlgreen
/datum/gear/uniform/schoolgirlgreen
name = "Green Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/schoolgirl/green
/datum/gear/schoolgirlorange
/datum/gear/uniform/schoolgirlorange
name = "Orange Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/schoolgirl/orange
/datum/gear/stripeddress
/datum/gear/uniform/dress
name = "Striped Dress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/striped
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
/datum/gear/sundresswhite
/datum/gear/uniform/dress/sun/white
name = "White Sundress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/sundress/white
/datum/gear/sundress
/datum/gear/uniform/dress/sun
name = "Sundress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/sundress
/datum/gear/greendress
/datum/gear/uniform/dress/green
name = "Green Dress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/green
/datum/gear/pinkdress
/datum/gear/uniform/dress/pink
name = "Pink Dress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/pink
/datum/gear/flowerdress
/datum/gear/uniform/dress/orange
name = "Flower Dress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/flower
/datum/gear/sweptskirt
/datum/gear/uniform/skirt/swept
name = "Swept skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/swept
/datum/gear/croptop
/datum/gear/uniform/croptop
name = "Croptop"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/croptop
/datum/gear/yoga
/datum/gear/uniform/pants
name = "Yoga Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/yoga
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_PANTS
/datum/gear/kilt
/datum/gear/uniform/kilt
name = "Kilt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/kilt
/datum/gear/camoshorts
/datum/gear/uniform/pants/camo
name = "Camo Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/camo
/datum/gear/athleticshorts
/datum/gear/uniform/shorts
name = "Athletic Shorts"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/shorts/red
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SHORTS
/datum/gear/bjeans
/datum/gear/uniform/pants/bjeans
name = "Black Jeans"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/blackjeans
/datum/gear/cjeans
/datum/gear/uniform/pants/cjeans
name = "Classic Jeans"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/classicjeans
/datum/gear/khaki
/datum/gear/uniform/pants/khaki
name = "Khaki Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/khaki
/datum/gear/wpants
/datum/gear/uniform/pants/white
name = "White Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/white
/datum/gear/rpants
/datum/gear/uniform/pants/red
name = "Red Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/red
/datum/gear/tpants
/datum/gear/uniform/pants/tan
name = "Tan Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/tan
/datum/gear/trpants
/datum/gear/uniform/pants/track
name = "Track Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/track
/datum/gear/rippedjeans
/datum/gear/uniform/pants/ripped
name = "Ripped Jeans"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/jeanripped
/datum/gear/jeanshort
/datum/gear/uniform/shorts/jean
name = "Jean Shorts"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/jeanshort
/datum/gear/denimskirt
/datum/gear/uniform/skirt/denim
name = "Denim Skirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/denimskirt
/datum/gear/yoga
name = "Yoga Pants"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/pants/yoga
// Pantsless Sweaters
/datum/gear/turtleneck
/datum/gear/uniform/turtleneck
name = "Tactitool Turtleneck"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/syndicate/cosmetic
/datum/gear/creamsweater
/datum/gear/uniform/sweater
name = "Cream Commando Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_SWEATERS
/datum/gear/blacksweater
/datum/gear/uniform/sweater/black
name = "Black Commando Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater/black
/datum/gear/purpsweater
/datum/gear/uniform/sweater/purple
name = "Purple Commando Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater/purple
/datum/gear/greensweater
/datum/gear/uniform/sweater/green
name = "Green Commando Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater/green
/datum/gear/redsweater
/datum/gear/uniform/sweater/red
name = "Red Commando Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater/red
/datum/gear/bluesweater
/datum/gear/uniform/sweater/blue
name = "Navy Commando Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/sweater/blue
/datum/gear/keyholesweater
/datum/gear/uniform/sweater/keyhole
name = "Keyhole Sweater"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/keyholesweater
/datum/gear/polyjump
/datum/gear/uniform/polyjump
name = "Polychromic Jumpsuit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/polyjumpsuit
cost = 2
/datum/gear/polyskirt
/datum/gear/uniform/skirt/poly
name = "Polychromic Jumpskirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/polychromic
cost = 2
/datum/gear/polysuit
/datum/gear/uniform/suit/poly
name = "Polychromic Button-up Shirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/poly_shirt
cost = 3
/datum/gear/polypleated
/datum/gear/uniform/skirt/poly/pleated
name = "Polychromic Pleated Sweaterskirt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/dress/skirt/polychromic/pleated
cost = 3
/datum/gear/polykilt
/datum/gear/uniform/polykilt
name = "Polychromic Kilt"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/kilt/polychromic
cost = 3
/datum/gear/polyshorts
/datum/gear/uniform/shorts/poly
name = "Polychromic Shorts"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/polyshorts
cost = 3
/datum/gear/polyshortpants
/datum/gear/uniform/shorts/poly/athletic
name = "Polychromic Athletic Shorts"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/shorts/polychromic
cost = 2
// Trekie things
//TOS
/datum/gear/trekcmdtos
/datum/gear/uniform/trekcmdtos
name = "TOS uniform, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/trekmedscitos
/datum/gear/uniform/trekmedscitos
name = "TOS uniform, med/sci"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/medsci
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengtos
/datum/gear/uniform/trekengtos
name = "TOS uniform, ops/sec"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/engsec
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//TNG
/datum/gear/trekcmdtng
/datum/gear/uniform/trekcmdtng
name = "TNG uniform, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/next
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/trekmedscitng
/datum/gear/uniform/trekmedscitng
name = "TNG uniform, med/sci"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/medsci/next
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengtng
/datum/gear/uniform/trekengtng
name = "TNG uniform, ops/sec"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/engsec/next
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//VOY
/datum/gear/trekcmdvoy
/datum/gear/uniform/trekcmdvoy
name = "VOY uniform, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/voy
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/trekmedscivoy
/datum/gear/uniform/trekmedscivoy
name = "VOY uniform, med/sci"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/medsci/voy
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengvoy
/datum/gear/uniform/trekengvoy
name = "VOY uniform, ops/sec"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/engsec/voy
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//DS9
/datum/gear/trekcmdds9
/datum/gear/uniform/trekcmdds9
name = "DS9 uniform, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/ds9
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/trekmedscids9
/datum/gear/uniform/trekmedscids9
name = "DS9 uniform, med/sci"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/medsci/ds9
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengds9
/datum/gear/uniform/trekengds9
name = "DS9 uniform, ops/sec"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/engsec/ds9
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//ENT
/datum/gear/trekcmdent
/datum/gear/uniform/trekcmdent
name = "ENT uniform, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/ent
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster")
/datum/gear/trekmedscient
/datum/gear/uniform/trekmedscient
name = "ENT uniform, med/sci"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/medsci/ent
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer","Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Research Director","Scientist", "Roboticist")
/datum/gear/trekengent
/datum/gear/uniform/trekengent
name = "ENT uniform, ops/sec"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/engsec/ent
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Engineering, Security, and Cargo"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//TheMotionPicture
/datum/gear/trekfedutil
/datum/gear/uniform/trekfedutil
name = "TMP uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/fedutil
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "All, barring Service and Civilian"
restricted_roles = list("Head of Security","Captain","Head of Personnel","Chief Engineer","Research Director","Chief Medical Officer","Quartermaster",
"Medical Doctor","Chemist","Virologist","Paramedic","Geneticist","Scientist", "Roboticist",
"Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer",
"Cargo Technician", "Shaft Miner")
/datum/gear/trekfedtrainee
/datum/gear/uniform/trekfedtrainee
name = "TMP uniform, trainee"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/fedutil/trainee
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Assistant", "Janitor", "Cargo Technician")
/datum/gear/trekfedservice
/datum/gear/uniform/trekfedservice
name = "TMP uniform, service"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/fedutil/service
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer"
restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain")
//Orvilike
/datum/gear/orvcmd
/datum/gear/uniform/orvcmd
name = "ORV uniform, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/orv
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Heads of Staff"
restricted_roles = list("Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Quartermaster")
/datum/gear/orvcmd_capt
/datum/gear/uniform/orvcmd_capt
name = "ORV uniform, capt"
category = SLOT_W_UNIFORM
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
path = /obj/item/clothing/under/trek/command/orv/captain
restricted_roles = list("Captain")
/datum/gear/orvmedsci
/datum/gear/uniform/orvmedsci
name = "ORV uniform, med/sci"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/medsci/orv
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Medical and Science"
restricted_roles = list("Chief Medical Officer", "Medical Doctor", "Chemist", "Virologist", "Paramedic", "Geneticist", "Research Director", "Scientist", "Roboticist")
/datum/gear/orvcmd_medsci
/datum/gear/uniform/orvcmd_medsci
name = "ORV uniform, med/sci, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/orv/medsci
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Chief Medical Officer", "Research Director")
/datum/gear/orvops
/datum/gear/uniform/orvops
name = "ORV uniform, ops/sec"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/engsec/orv
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_desc = "Engineering, Security and Cargo"
restricted_roles = list("Chief Engineer", "Atmospheric Technician", "Station Engineer", "Warden", "Detective", "Security Officer", "Head of Security", "Cargo Technician", "Shaft Miner", "Quartermaster")
/datum/gear/orvcmd_ops
/datum/gear/uniform/orvcmd_ops
name = "ORV uniform, ops/sec, cmd"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/command/orv/engsec
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Chief Engineer", "Head of Security")
/datum/gear/orvass
/datum/gear/uniform/orvass
name = "ORV uniform, assistant"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/orv
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Assistant")
/datum/gear/orvsrv
/datum/gear/uniform/orvsrv
name = "ORV uniform, service"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/trek/orv/service
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_JOBS
restricted_roles = list("Assistant", "Bartender", "Botanist", "Cook", "Curator", "Janitor", "Chaplain")
restricted_desc = "Service and Civilian, barring Clown, Mime and Lawyer"
//Memes
/datum/gear/gear_harnesses
/datum/gear/uniform/gear_harnesses
name = "Gear Harness"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/gear_harness
//Christmas
/*Commenting out Until next Christmas or made automatic
/datum/gear/christmasmaler
/datum/gear/uniform/christmasmaler
name = "Red Masculine Christmas Suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/christmas
/datum/gear/christmasmaleg
/datum/gear/uniform/christmasmaleg
name = "Green Masculine Christmas Suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/christmas/green
/datum/gear/christmasfemaler
/datum/gear/uniform/christmasfemaler
name = "Red Feminine Christmas Suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/christmas/croptop
/datum/gear/christmasfemaleg
/datum/gear/uniform/christmasfemaleg
name = "Green Feminine Christmas Suit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/christmas/croptop/green
/datum/gear/pinkstripper
/datum/gear/uniform/pinkstripper
name = "Pink stripper outfit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/stripper
cost = 3
*/
/datum/gear/greenstripper
/datum/gear/uniform/greenstripper
name = "Green stripper outfit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/misc/stripper/green
cost = 3
/datum/gear/qipao
/datum/gear/uniform/qipao
name = "Qipao, Black"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/qipao
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
cost = 3
/datum/gear/qipao/white
/datum/gear/uniform/qipao/white
name = "Qipao, White"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/qipao/white
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
cost = 3
/datum/gear/qipao/red
/datum/gear/uniform/qipao/red
name = "Qipao, Red"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/qipao/red
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
cost = 3
/datum/gear/cheongsam
/datum/gear/uniform/cheongsam
name = "Cheongsam, Black"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/cheongsam
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
cost = 3
/datum/gear/cheongsam/white
/datum/gear/uniform/cheongsam/white
name = "Cheongsam, White"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/cheongsam/white
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
cost = 3
/datum/gear/cheongsam/red
/datum/gear/uniform/cheongsam/red
name = "Cheongsam, Red"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/costume/cheongsam/red
subcategory = LOADOUT_SUBCATEGORY_UNIFORM_DRESSES
cost = 3
/datum/gear/uniform/dress/black
name = "Black dress"
path = /obj/item/clothing/under/misc/black_dress
/datum/gear/uniform/skirt/pinktutu
name = "Pink tutu"
path = /obj/item/clothing/under/misc/pinktutu
/datum/gear/uniform/bathrobe
name = "Bathrobe"
path = /obj/item/clothing/under/misc/bathrobe
/datum/gear/uniform/kimono
name = "Kimono"
path = /obj/item/clothing/under/costume/kimono
/datum/gear/uniform/kimono/black
name = "Black kimono"
path = /obj/item/clothing/under/costume/kimono/black
/datum/gear/uniform/kimono/kamishimo
name = "Kamishimo"
path = /obj/item/clothing/under/costume/kimono/kamishimo
/datum/gear/uniform/kimono/fancy
name = "Fancy kimono"
path = /obj/item/clothing/under/costume/kimono/fancy
/datum/gear/uniform/kimono/sakura
name = "Sakura kimono"
path = /obj/item/clothing/under/costume/kimono/sakura
@@ -1,26 +1,8 @@
//For custom items.
// Unless there's a digitigrade version make sure you add mutantrace_variation = NONE to all clothing/under and shoes - Pooj
// Digitigrade stuff is uniform_digi.dmi and digishoes.dmi in icons/mob
/obj/item/custom/ceb_soap
name = "Cebutris' Soap"
desc = "A generic bar of soap that doesn't really seem to work right."
gender = PLURAL
icon = 'icons/obj/custom.dmi'
icon_state = "cebu"
w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
/obj/item/soap/cebu //real versions, for admin shenanigans. Adminspawn only
desc = "A bright blue bar of soap that smells of wolves"
icon = 'icons/obj/custom.dmi'
icon_state = "cebu"
/obj/item/soap/cebu/fast //speedyquick cleaning version. Still not as fast as Syndiesoap. Adminspawn only.
cleanspeed = 15
/obj/item/clothing/neck/cloak/inferno
name = "Kiara's Cloak"
desc = "The design on this seems a little too familiar."
@@ -316,7 +298,7 @@
/obj/item/clothing/neck/petcollar/naomi
name = "worn pet collar"
desc = "a pet collar that looks well used."
desc = "A pet collar that looks well used."
/obj/item/clothing/neck/cloak/green
name = "Generic Green Cloak"
@@ -568,3 +550,11 @@
desc = "A fancy cloak embroidered with polychromatic thread in a pattern that reminds one of the wielders of unlimited power."
icon_state = "polyce"
poly_colors = list("#808080", "#8CC6FF", "#FF3535")
/obj/item/clothing/head/halo
name = "transdimensional halo"
desc = "An oddly shaped halo that magically hovers above the head."
icon_state = "halo"
item_state = "halo"
icon = 'icons/obj/custom.dmi'
mob_overlay_icon = 'icons/mob/clothing/custom_w.dmi'
@@ -13,7 +13,7 @@
log_mentor("MSAY: [key_name(src)] : [msg]")
if(check_rights_for(src, R_ADMIN,0))
msg = "<b><font color ='#8A2BE2'><span class='prefix'>MENTOR:</span> <EM>[key_name(src, 0, 0)]</EM>: <span class='message'>[msg]</span></font></b>"
msg = "<span class='mentorsay_admin filter_MSAY'><span class='prefix'>MENTOR:</span> <EM>[key_name(src, 0, 0)]</EM>: <span class='message'>[msg]</span></span>"
else
msg = "<b><font color ='#E236D8'><span class='prefix'>MENTOR:</span> <EM>[key_name(src, 0, 0)]</EM>: <span class='message'>[msg]</span></font></b>"
to_chat(GLOB.admins | GLOB.mentors, msg)
msg = "<span class='mentorsay filter_MSAY'><span class='prefix'>MENTOR:</span> <EM>[key_name(src, 0, 0)]</EM>: <span class='message'>[msg]</span></span>"
to_chat(GLOB.admins | GLOB.mentors, msg, confidential = TRUE)
@@ -3,10 +3,6 @@
/mob
var/nextsoundemote = 1
//Disables the custom emote blacklist from TG that normally applies to slimes.
/datum/emote/living/custom
mob_type_blacklist_typecache = list(/mob/living/brain)
/datum/emote/living/insult
key = "insult"
key_third_person = "insults"
@@ -74,7 +70,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = TRUE
restraint_check = TRUE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/snap/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -91,7 +86,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = TRUE
restraint_check = TRUE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/snap2/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -108,7 +102,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = TRUE
restraint_check = TRUE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/snap3/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -125,7 +118,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/awoo/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -142,7 +134,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/nya/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -159,7 +150,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/weh/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -176,7 +166,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/peep/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -200,7 +189,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/mothsqueak/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -217,7 +205,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/merp/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -234,7 +221,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/bark/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -252,7 +238,6 @@
emote_type = EMOTE_AUDIBLE
muzzle_ignore = FALSE
restraint_check = FALSE
mob_type_allowed_typecache = list(/mob/living/carbon, /mob/living/silicon/pai)
/datum/emote/living/squish/run_emote(mob/living/user, params)
if(!(. = ..()))
@@ -16,13 +16,12 @@
spread = 20
actions_types = list()
/obj/item/gun/ballistic/automatic/toy/pistol/stealth/update_icon()
..()
/obj/item/gun/ballistic/automatic/toy/pistol/stealth/update_overlays()
. = ..()
if(magazine)
cut_overlays()
add_overlay("foamsp-magazine")
else
cut_overlays()
. += "foamsp-magazine"
/obj/item/gun/ballistic/automatic/toy/pistol/stealth/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
/////////RAYGUN MEMES/////////
@@ -155,11 +155,15 @@
casing_ejector = 0
spread = 10
recoil = 0.05
automatic_burst_overlay = FALSE
var/magtype = "flechettegun"
/obj/item/gun/ballistic/automatic/flechette/update_icon()
cut_overlays()
/obj/item/gun/ballistic/automatic/flechette/update_overlays()
. = ..()
if(magazine)
add_overlay("flechettegun-magazine")
. += "[magtype]-magazine"
/obj/item/gun/ballistic/automatic/flechette/update_icon_state()
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
///unique variant///
@@ -185,12 +189,7 @@
w_class = WEIGHT_CLASS_SMALL
spread = 15
recoil = 0.1
/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon()
cut_overlays()
if(magazine)
add_overlay("shreddergun-magazine")
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
magtype = "shreddergun"
/*/////////////////////////////////////////////////////////////
//////////////////////// Zero's Meme //////////////////////////
@@ -218,17 +217,19 @@
burst_size = 4 //Shh.
fire_delay = 1
var/body_color = "#3333aa"
automatic_burst_overlay = FALSE
/obj/item/gun/ballistic/automatic/AM4B/update_icon()
..()
/obj/item/gun/ballistic/automatic/AM4B/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
/obj/item/gun/ballistic/automatic/AM4B/update_overlays()
. = ..()
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "AM4-Body")
if(body_color)
body_overlay.color = body_color
cut_overlays() //So that it doesn't keep stacking overlays non-stop on top of each other
add_overlay(body_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
. += body_overlay
/obj/item/gun/ballistic/automatic/AM4B/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
@@ -55,8 +55,7 @@
/obj/item/gun/ballistic/automatic/spinfusor/attack_self(mob/living/user)
return //caseless rounds are too glitchy to unload properly. Best to make it so that you cannot remove disks from the spinfusor
/obj/item/gun/ballistic/automatic/spinfusor/update_icon()
..()
/obj/item/gun/ballistic/automatic/spinfusor/update_icon_state()
icon_state = "spinfusor[magazine ? "-[get_ammo(1)]" : ""]"
/obj/item/ammo_box/aspinfusor
@@ -14,16 +14,16 @@ obj/item/gun/energy/e_gun/cx
flight_y_offset = 10
var/body_color = "#252528"
obj/item/gun/energy/e_gun/cx/update_icon()
..()
obj/item/gun/energy/e_gun/cx/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
obj/item/gun/energy/e_gun/cx/update_overlays()
. = ..()
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "cxegun_body")
if(body_color)
body_overlay.color = body_color
add_overlay(body_overlay)
if(ismob(loc))
var/mob/M = loc
M.update_inv_hands()
. += body_overlay
obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
. = ..()
@@ -12,7 +12,7 @@
/obj/item/gun/energy/pumpaction/emp_act(severity) //makes it not rack itself when emp'd
cell.use(round(cell.charge / severity))
chambered = 0 //we empty the chamber
chambered = null //we empty the chamber
update_icon()
/obj/item/gun/energy/pumpaction/process() //makes it not rack itself when self-charging
@@ -20,7 +20,7 @@
charge_tick++
if(charge_tick < charge_delay)
return
charge_tick = 0
charge_tick = null
if(selfcharge == EGUN_SELFCHARGE_BORG)
var/atom/owner = loc
if(istype(owner, /obj/item/robot_module))
@@ -44,7 +44,7 @@
if(chambered && !chambered.BB) //if BB is null, i.e the shot has been fired...
var/obj/item/ammo_casing/energy/shot = chambered
cell.use(shot.e_cost)//... drain the cell cell
chambered = 0 //either way, released the prepared shot
chambered = null //either way, released the prepared shot
/obj/item/gun/energy/pumpaction/post_set_firemode()
var/has_shot = chambered
@@ -52,13 +52,13 @@
if(has_shot)
recharge_newshot(TRUE)
/obj/item/gun/energy/pumpaction/update_icon() //adds racked indicators
/obj/item/gun/energy/pumpaction/update_overlays() //adds racked indicators
..()
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
if(chambered)
add_overlay("[icon_state]_rack_[shot.select_name]")
. += "[icon_state]_rack_[shot.select_name]"
else
add_overlay("[icon_state]_rack_empty")
. += "[icon_state]_rack_empty"
/obj/item/gun/energy/pumpaction/proc/pump(mob/M) //pumping proc. Checks if the gun is empty and plays a different sound if it is.
var/obj/item/ammo_casing/energy/shot = ammo_type[current_firemode_index]
@@ -178,7 +178,7 @@
name = "Sucubus milk"
id = /datum/reagent/fermi/breast_enlarger
results = list(/datum/reagent/fermi/breast_enlarger = 8)
required_reagents = list(/datum/reagent/medicine/salglu_solution = 1, /datum/reagent/consumable/milk = 1, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/silicon = 3, /datum/reagent/drug/aphrodisiac = 3)
required_reagents = list(/datum/reagent/medicine/salglu_solution = 2, /datum/reagent/consumable/milk = 1, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/silicon = 5)
mix_message = "the reaction gives off a mist of milk."
//FermiChem vars:
OptimalTempMin = 200
@@ -218,7 +218,7 @@
name = "Incubus draft"
id = /datum/reagent/fermi/penis_enlarger
results = list(/datum/reagent/fermi/penis_enlarger = 8)
required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/carbon = 2, /datum/reagent/drug/aphrodisiac = 2, /datum/reagent/medicine/salglu_solution = 1)
required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/synthflesh = 2, /datum/reagent/carbon = 5, /datum/reagent/medicine/salglu_solution = 2)
mix_message = "the reaction gives off a spicy mist."
//FermiChem vars:
OptimalTempMin = 200
@@ -253,6 +253,7 @@
holder.remove_reagent(type, cached_volume)
holder.add_reagent(/datum/reagent/fermi/PEsmaller, cached_volume)
/*
/datum/chemical_reaction/fermi/astral
name = "Astrogen"
id = /datum/reagent/fermi/astral
@@ -274,7 +275,7 @@
FermiChem = TRUE
FermiExplode = TRUE
PurityMin = 0.25
*/
/datum/chemical_reaction/fermi/enthrall //check this
name = "MKUltra"
@@ -384,7 +385,7 @@
name = "Furranium"
id = /datum/reagent/fermi/furranium
results = list(/datum/reagent/fermi/furranium = 5)
required_reagents = list(/datum/reagent/drug/aphrodisiac = 1, /datum/reagent/moonsugar = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 1)
required_reagents = list(/datum/reagent/pax/catnip = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 2)
mix_message = "You think you can hear a howl come from the beaker."
//FermiChem vars:
OptimalTempMin = 350
@@ -402,10 +403,6 @@
FermiChem = TRUE
PurityMin = 0.3
/datum/chemical_reaction/fermi/furranium/organic
id = "furranium_organic"
required_reagents = list(/datum/reagent/drug/aphrodisiac = 1, /datum/reagent/pax/catnip = 1, /datum/reagent/silver = 2, /datum/reagent/medicine/salglu_solution = 1)
//FOR INSTANT REACTIONS - DO NOT MULTIPLY LIMIT BY 10.
//There's a weird rounding error or something ugh.
@@ -504,7 +501,10 @@
PurityMin = 0.6
/datum/chemical_reaction/fermi/plushmium/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)
new /obj/item/toy/plush/random(get_turf(my_atom))
if(volume < 20) //It creates a normal plush at low volume.. at higher amounts, things get slightly more interesting.
new /obj/item/toy/plush/random(get_turf(my_atom))
else
new /obj/item/toy/plush/plushling(get_turf(my_atom))
my_atom.visible_message("<span class='warning'>The reaction suddenly zaps, creating a plushie!</b></span>")
my_atom.reagents.clear_reagents()
@@ -607,4 +607,4 @@
ThermicConstant = 0
HIonRelease = 0.01
RateUpLim = 15
FermiChem = TRUE
FermiChem = TRUE