diff --git a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm b/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm index f376410124..1c49d36693 100644 --- a/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm +++ b/code/game/gamemodes/clock_cult/clock_effects/spatial_gateway.dm @@ -15,9 +15,8 @@ var/obj/effect/clockwork/spatial_gateway/linked_gateway //The gateway linked to this one var/timerid -/obj/effect/clockwork/spatial_gateway/New() - ..() - update_light() +/obj/effect/clockwork/spatial_gateway/Initialize() + . = ..() addtimer(CALLBACK(src, .proc/check_setup), 1) /obj/effect/clockwork/spatial_gateway/Destroy() @@ -99,12 +98,12 @@ if(severity == 1 && uses) uses = 0 visible_message("[src] is disrupted!") - animate(src, alpha = 0, transform = matrix()*2, time = 10) + animate(src, alpha = 0, transform = matrix()*2, time = 10, flags = ANIMATION_END_NOW) deltimer(timerid) timerid = QDEL_IN(src, 10) linked_gateway.uses = 0 linked_gateway.visible_message("[linked_gateway] is disrupted!") - animate(linked_gateway, alpha = 0, transform = matrix()*2, time = 10) + animate(linked_gateway, alpha = 0, transform = matrix()*2, time = 10, flags = ANIMATION_END_NOW) deltimer(linked_gateway.timerid) linked_gateway.timerid = QDEL_IN(linked_gateway, 10) return TRUE @@ -131,9 +130,9 @@ playsound(src, 'sound/effects/EMPulse.ogg', 50, 1) playsound(linked_gateway, 'sound/effects/EMPulse.ogg', 50, 1) transform = matrix() * 1.5 - animate(src, transform = matrix() / 1.5, time = 10) + animate(src, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW) linked_gateway.transform = matrix() * 1.5 - animate(linked_gateway, transform = matrix() / 1.5, time = 10) + animate(linked_gateway, transform = matrix() / 1.5, time = 10, flags = ANIMATION_END_NOW) A.forceMove(get_turf(linked_gateway)) if(!no_cost) uses = max(0, uses - 1) diff --git a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm index c32bcb0b4b..2bebb4c9a5 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/clockwork_obelisk.dm @@ -44,45 +44,50 @@ /obj/structure/destructible/clockwork/powered/clockwork_obelisk/attack_hand(mob/living/user) if(!is_servant_of_ratvar(user) || total_accessable_power() < hierophant_cost || !anchored) - to_chat(user, "You place your hand on the obelisk, but it doesn't react.") + to_chat(user, "You place your hand on [src], but it doesn't react.") return - var/choice = alert(user,"You place your hand on the obelisk...",,"Hierophant Broadcast","Spatial Gateway","Cancel") + var/choice = alert(user,"You place your hand on [src]...",,"Hierophant Broadcast","Spatial Gateway","Cancel") switch(choice) if("Hierophant Broadcast") if(active) - to_chat(user, "The obelisk is sustaining a gateway and cannot broadcast!") + to_chat(user, "[src] is sustaining a gateway and cannot broadcast!") return if(!user.can_speak_vocal()) - to_chat(user, "You cannot speak through the obelisk!") + to_chat(user, "You cannot speak through [src]!") return var/input = stripped_input(usr, "Please choose a message to send over the Hierophant Network.", "Hierophant Broadcast", "") if(!is_servant_of_ratvar(user) || !input || !user.canUseTopic(src, !issilicon(user))) return + if(anchored) + to_chat(user, "[src] is no longer secured!") + return FALSE if(active) - to_chat(user, "The obelisk is sustaining a gateway and cannot broadcast!") - return - if(!try_use_power(hierophant_cost)) - to_chat(user, "The obelisk lacks the power to broadcast!") + to_chat(user, "[src] is sustaining a gateway and cannot broadcast!") return if(!user.can_speak_vocal()) - to_chat(user, "You cannot speak through the obelisk!") + to_chat(user, "You cannot speak through [src]!") + return + if(!try_use_power(hierophant_cost)) + to_chat(user, "[src] lacks the power to broadcast!") return clockwork_say(user, text2ratvar("Hierophant Broadcast, activate! [html_decode(input)]")) titled_hierophant_message(user, input, "big_brass", "large_brass") if("Spatial Gateway") if(active) - to_chat(user, "The obelisk is already sustaining a gateway!") - return - if(!try_use_power(gateway_cost)) - to_chat(user, "The obelisk lacks the power to open a gateway!") + to_chat(user, "[src] is already sustaining a gateway!") return if(!user.can_speak_vocal()) to_chat(user, "You need to be able to speak to open a gateway!") return - if(procure_gateway(user, round(100 * get_efficiency_mod(), 1), round(5 * get_efficiency_mod(), 1), 1) && !active) - clockwork_say(user, text2ratvar("Spatial Gateway, activate!")) - else - return_power(gateway_cost) + if(!try_use_power(gateway_cost)) + to_chat(user, "[src] lacks the power to open a gateway!") + return + if(procure_gateway(user, round(100 * get_efficiency_mod(), 1), round(5 * get_efficiency_mod(), 1), 1)) + process() + if(!active) + clockwork_say(user, text2ratvar("Spatial Gateway, activate!")) + return + return_power(gateway_cost) //if we didn't return above, ie, successfully create a gateway, we give the power back /obj/structure/destructible/clockwork/powered/clockwork_obelisk/process() if(!anchored)