Refactor Lung Handling

This commit is contained in:
CitadelStationBot
2017-07-18 09:59:09 -05:00
parent c294d781b6
commit 1ebdf19cdb
11 changed files with 211 additions and 82 deletions
+5 -5
View File
@@ -874,12 +874,12 @@ Gunshots/explosions/opening doors/less rare audio (done)
hal_screwyhud = 0
if("fake_alert")
var/alert_type = pick("oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","tox_in_air","newlaw","nutrition","charge","weightless","fire","locked","hacked","temp","pressure")
var/alert_type = pick("not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","weightless","fire","locked","hacked","temp","pressure")
if(specific)
alert_type = specific
switch(alert_type)
if("oxy")
throw_alert("oxy", /obj/screen/alert/oxy, override = TRUE)
if("not_enough_oxy")
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy, override = TRUE)
if("not_enough_tox")
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox, override = TRUE)
if("not_enough_co2")
@@ -888,8 +888,8 @@ Gunshots/explosions/opening doors/less rare audio (done)
throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy, override = TRUE)
if("too_much_co2")
throw_alert("too_much_co2", /obj/screen/alert/too_much_co2, override = TRUE)
if("tox_in_air")
throw_alert("tox_in_air", /obj/screen/alert/tox_in_air, override = TRUE)
if("too_much_tox")
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox, override = TRUE)
if("nutrition")
if(prob(50))
throw_alert("nutrition", /obj/screen/alert/fat, override = TRUE)
@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm (rejected hunks)
@@ -36,6 +36,8 @@
adjustCloneLoss(damage * hit_percent)
if(STAMINA)
adjustStaminaLoss(damage * hit_percent)
+ if(BRAIN)
+ adjustBrainLoss(damage * hit_percent)
return 1
+3 -1
View File
@@ -103,11 +103,13 @@
var/datum/species/S = dna.species
if(S.breathid == "o2")
throw_alert("oxy", /obj/screen/alert/oxy)
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(S.breathid == "tox")
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(S.breathid == "co2")
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else if(S.breathid == "n2")
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
return 0
else
@@ -1502,6 +1502,8 @@
H.adjustCloneLoss(damage * hit_percent)
if(STAMINA)
H.adjustStaminaLoss(damage * hit_percent)
if(BRAIN)
H.adjustBrainLoss(damage * hit_percent)
return 1
/datum/species/proc/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
+6 -7
View File
@@ -113,7 +113,7 @@
return
adjustOxyLoss(1)
failed_last_breath = 1
throw_alert("oxy", /obj/screen/alert/oxy)
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
return 0
var/safe_oxy_min = 16
@@ -144,14 +144,14 @@
else
adjustOxyLoss(3)
failed_last_breath = 1
throw_alert("oxy", /obj/screen/alert/oxy)
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else //Enough oxygen
failed_last_breath = 0
if(oxyloss)
adjustOxyLoss(-5)
oxygen_used = breath_gases["o2"][MOLES]
clear_alert("oxy")
clear_alert("not_enough_oxy")
breath_gases["o2"][MOLES] -= oxygen_used
breath_gases["co2"][MOLES] += oxygen_used
@@ -174,11 +174,10 @@
//TOXINS/PLASMA
if(Toxins_partialpressure > safe_tox_max)
var/ratio = (breath_gases["plasma"][MOLES]/safe_tox_max) * 10
if(reagents)
reagents.add_reagent("plasma", Clamp(ratio, MIN_PLASMA_DAMAGE, MAX_PLASMA_DAMAGE))
throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
adjustToxLoss(Clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
else
clear_alert("tox_in_air")
clear_alert("too_much_tox")
//NITROUS OXIDE
if(breath_gases["n2o"])
@@ -0,0 +1,41 @@
diff a/code/modules/mob/living/damage_procs.dm b/code/modules/mob/living/damage_procs.dm (rejected hunks)
@@ -25,6 +25,8 @@
adjustCloneLoss(damage * hit_percent)
if(STAMINA)
adjustStaminaLoss(damage * hit_percent)
+ if(BRAIN)
+ adjustBrainLoss(damage * hit_percent)
return 1
/mob/living/proc/apply_damage_type(damage = 0, damagetype = BRUTE) //like apply damage except it always uses the damage procs
@@ -41,6 +43,8 @@
return adjustCloneLoss(damage)
if(STAMINA)
return adjustStaminaLoss(damage)
+ if(BRAIN)
+ return adjustBrainLoss(damage)
/mob/living/proc/get_damage_amount(damagetype = BRUTE)
switch(damagetype)
@@ -56,9 +60,11 @@
return getCloneLoss()
if(STAMINA)
return getStaminaLoss()
+ if(BRAIN)
+ return getBrainLoss()
-/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0)
+/mob/living/proc/apply_damages(brute = 0, burn = 0, tox = 0, oxy = 0, clone = 0, def_zone = null, blocked = FALSE, stamina = 0, brain = 0)
if(blocked >= 100)
return 0
if(brute)
@@ -73,6 +79,8 @@
apply_damage(clone, CLONE, def_zone, blocked)
if(stamina)
apply_damage(stamina, STAMINA, def_zone, blocked)
+ if(brain)
+ apply_damage(brain, BRAIN, def_zone, blocked)
return 1
+1 -1
View File
@@ -357,7 +357,7 @@
updatehealth() //then we check if the mob should wake up.
update_canmove()
update_sight()
clear_alert("oxy")
clear_alert("not_enough_oxy")
reload_fullscreen()
. = 1
if(mind)
+116 -58
View File
@@ -15,13 +15,13 @@
slot = "lungs"
gender = PLURAL
w_class = WEIGHT_CLASS_NORMAL
var/list/breathlevels = list("safe_oxygen_min" = 16,"safe_oxygen_max" = 0,"safe_co2_min" = 0,"safe_co2_max" = 10,
"safe_toxins_min" = 0,"safe_toxins_max" = 0.05,"SA_para_min" = 1,"SA_sleep_min" = 5,"BZ_trip_balls_min" = 1)
//Breath damage
var/safe_oxygen_min = 16 // Minimum safe partial pressure of O2, in kPa
var/safe_oxygen_max = 0
var/safe_nitro_min = 0
var/safe_nitro_max = 0
var/safe_co2_min = 0
var/safe_co2_max = 10 // Yes it's an arbitrary value who cares?
var/safe_toxins_min = 0
@@ -30,16 +30,41 @@
var/SA_sleep_min = 5 //Sleeping agent
var/BZ_trip_balls_min = 1 //BZ gas.
var/oxy_breath_dam_min = 1
var/oxy_breath_dam_max = 10
var/co2_breath_dam_min = 1
var/co2_breath_dam_max = 10
var/tox_breath_dam_min = MIN_PLASMA_DAMAGE
var/tox_breath_dam_max = MAX_PLASMA_DAMAGE
var/oxy_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/oxy_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/oxy_damage_type = OXY
var/nitro_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/nitro_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/nitro_damage_type = OXY
var/co2_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/co2_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/co2_damage_type = OXY
var/tox_breath_dam_min = MIN_TOXIC_GAS_DAMAGE
var/tox_breath_dam_max = MAX_TOXIC_GAS_DAMAGE
var/tox_damage_type = TOX
var/cold_message = "your face freezing and an icicle forming"
var/cold_level_1_threshold = 260
var/cold_level_2_threshold = 200
var/cold_level_3_threshold = 120
var/cold_level_1_damage = COLD_GAS_DAMAGE_LEVEL_1 //Keep in mind with gas damage levels, you can set these to be negative, if you want someone to heal, instead.
var/cold_level_2_damage = COLD_GAS_DAMAGE_LEVEL_2
var/cold_level_3_damage = COLD_GAS_DAMAGE_LEVEL_3
var/cold_damage_type = BURN
var/hot_message = "your face burning and a searing heat"
var/heat_level_1_threshold = 360
var/heat_level_2_threshold = 400
var/heat_level_3_threshold = 1000
var/heat_level_1_damage = HEAT_GAS_DAMAGE_LEVEL_1
var/heat_level_2_damage = HEAT_GAS_DAMAGE_LEVEL_2
var/heat_level_3_damage = HEAT_GAS_DAMAGE_LEVEL_3
var/heat_damage_type = BURN
var/crit_stabilizing_reagent = "epinephrine"
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, var/mob/living/carbon/human/H)
/obj/item/organ/lungs/proc/check_breath(datum/gas_mixture/breath, mob/living/carbon/human/H)
if((H.status_flags & GODMODE))
return
@@ -48,30 +73,33 @@
species_traits = H.dna.species.species_traits
if(!breath || (breath.total_moles() == 0))
if(H.reagents.has_reagent("epinephrine"))
if(H.reagents.has_reagent(crit_stabilizing_reagent))
return
if(H.health >= HEALTH_THRESHOLD_CRIT)
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
else if(!(NOCRITDAMAGE in species_traits))
H.adjustOxyLoss(HUMAN_CRIT_MAX_OXYLOSS)
H.failed_last_breath = 1
H.failed_last_breath = TRUE
if(safe_oxygen_min)
H.throw_alert("oxy", /obj/screen/alert/oxy)
H.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(safe_toxins_min)
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(safe_co2_min)
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
return 0
else if(safe_nitro_min)
H.throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
return FALSE
var/gas_breathed = 0
var/list/breath_gases = breath.gases
breath.assert_gases("o2", "plasma", "co2", "n2o", "bz")
breath.assert_gases("o2", "n2", "plasma", "co2", "n2o", "bz")
//Partial pressures in our breath
var/O2_pp = breath.get_breath_partial_pressure(breath_gases["o2"][MOLES])
var/N2_pp = breath.get_breath_partial_pressure(breath_gases["n2"][MOLES])
var/Toxins_pp = breath.get_breath_partial_pressure(breath_gases["plasma"][MOLES])
var/CO2_pp = breath.get_breath_partial_pressure(breath_gases["co2"][MOLES])
@@ -82,7 +110,7 @@
if(safe_oxygen_max)
if(O2_pp > safe_oxygen_max)
var/ratio = (breath_gases["o2"][MOLES]/safe_oxygen_max) * 10
H.adjustOxyLoss(Clamp(ratio,oxy_breath_dam_min,oxy_breath_dam_max))
H.apply_damage_type(Clamp(ratio, oxy_breath_dam_min, oxy_breath_dam_max), oxy_damage_type)
H.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy)
else
H.clear_alert("too_much_oxy")
@@ -90,20 +118,45 @@
//Too little oxygen!
if(safe_oxygen_min)
if(O2_pp < safe_oxygen_min)
gas_breathed = handle_too_little_breath(H,O2_pp,safe_oxygen_min,breath_gases["o2"][MOLES])
H.throw_alert("oxy", /obj/screen/alert/oxy)
gas_breathed = handle_too_little_breath(H, O2_pp, safe_oxygen_min, breath_gases["o2"][MOLES])
H.throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else
H.failed_last_breath = 0
if(H.getOxyLoss())
H.adjustOxyLoss(-5)
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["o2"][MOLES]
H.clear_alert("oxy")
H.clear_alert("not_enough_oxy")
//Exhale
breath_gases["o2"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- Nitrogen --//
//Too much nitrogen!
if(safe_nitro_max)
if(N2_pp > safe_nitro_max)
var/ratio = (breath_gases["n2"][MOLES]/safe_nitro_max) * 10
H.apply_damage_type(Clamp(ratio, nitro_breath_dam_min, nitro_breath_dam_max), nitro_damage_type)
H.throw_alert("too_much_nitro", /obj/screen/alert/too_much_nitro)
else
H.clear_alert("too_much_nitro")
//Too little nitrogen!
if(safe_nitro_min)
if(N2_pp < safe_nitro_min)
gas_breathed = handle_too_little_breath(H, N2_pp, safe_nitro_min, breath_gases["n2"][MOLES])
H.throw_alert("nitro", /obj/screen/alert/not_enough_nitro)
else
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["n2"][MOLES]
H.clear_alert("nitro")
//Exhale
breath_gases["n2"][MOLES] -= gas_breathed
breath_gases["co2"][MOLES] += gas_breathed
gas_breathed = 0
//-- CO2 --//
@@ -114,9 +167,9 @@
H.co2overloadtime = world.time
else if(world.time - H.co2overloadtime > 120)
H.Unconscious(60)
H.adjustOxyLoss(3) // Lets hurt em a little, let them know we mean business
H.apply_damage_type(3, co2_damage_type) // Lets hurt em a little, let them know we mean business
if(world.time - H.co2overloadtime > 300) // They've been in here 30s now, lets start to kill them for their own good!
H.adjustOxyLoss(8)
H.apply_damage_type(8, co2_damage_type)
H.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2)
if(prob(20)) // Lets give them some chance to know somethings not right though I guess.
H.emote("cough")
@@ -126,12 +179,12 @@
H.clear_alert("too_much_co2")
//Too little CO2!
if(breathlevels["safe_co2_min"])
if(safe_co2_min)
if(CO2_pp < safe_co2_min)
gas_breathed = handle_too_little_breath(H,CO2_pp, safe_co2_min,breath_gases["co2"][MOLES])
gas_breathed = handle_too_little_breath(H, CO2_pp, safe_co2_min, breath_gases["co2"][MOLES])
H.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else
H.failed_last_breath = 0
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["co2"][MOLES]
H.clear_alert("not_enough_co2")
@@ -148,20 +201,19 @@
if(safe_toxins_max)
if(Toxins_pp > safe_toxins_max)
var/ratio = (breath_gases["plasma"][MOLES]/safe_toxins_max) * 10
if(H.reagents)
H.reagents.add_reagent("plasma", Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max))
H.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air)
H.apply_damage_type(Clamp(ratio, tox_breath_dam_min, tox_breath_dam_max), tox_damage_type)
H.throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
else
H.clear_alert("tox_in_air")
H.clear_alert("too_much_tox")
//Too little toxins!
if(safe_toxins_min)
if(Toxins_pp < safe_toxins_min)
gas_breathed = handle_too_little_breath(H,Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
gas_breathed = handle_too_little_breath(H, Toxins_pp, safe_toxins_min, breath_gases["plasma"][MOLES])
H.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else
H.failed_last_breath = 0
H.failed_last_breath = FALSE
H.adjustOxyLoss(-5)
gas_breathed = breath_gases["plasma"][MOLES]
H.clear_alert("not_enough_tox")
@@ -199,50 +251,56 @@
handle_breath_temperature(breath, H)
breath.garbage_collect()
return 1
return TRUE
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null,breath_pp = 0, safe_breath_min = 0, true_pp = 0)
/obj/item/organ/lungs/proc/handle_too_little_breath(mob/living/carbon/human/H = null, breath_pp = 0, safe_breath_min = 0, true_pp = 0)
. = 0
if(!H || !safe_breath_min) //the other args are either: Ok being 0 or Specifically handled.
return 0
return FALSE
if(prob(20))
H.emote("gasp")
if(breath_pp > 0)
var/ratio = safe_breath_min/breath_pp
H.adjustOxyLoss(min(5*ratio, HUMAN_MAX_OXYLOSS)) // Don't fuck them up too fast (space only does HUMAN_MAX_OXYLOSS after all!
H.failed_last_breath = 1
H.failed_last_breath = TRUE
. = true_pp*ratio/6
else
H.adjustOxyLoss(HUMAN_MAX_OXYLOSS)
H.failed_last_breath = 1
H.failed_last_breath = TRUE
/obj/item/organ/lungs/proc/handle_breath_temperature(datum/gas_mixture/breath, mob/living/carbon/human/H) // called by human/life, handles temperatures
if(abs(310.15 - breath.temperature) > 50)
var/breath_temperature = breath.temperature
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
var/species_traits = list()
if(H && H.dna && H.dna.species && H.dna.species.species_traits)
species_traits = H.dna.species.species_traits
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
switch(breath.temperature)
if(-INFINITY to 120)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_3, BURN, "head")
if(120 to 200)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(200 to 260)
H.apply_damage(COLD_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(!(GLOB.mutations_list[COLDRES] in H.dna.mutations) && !(RESISTCOLD in species_traits)) // COLD DAMAGE
var/cold_modifier = H.dna.species.coldmod
if(breath_temperature < cold_level_3_threshold)
H.apply_damage_type(cold_level_3_damage*cold_modifier, cold_damage_type)
if(breath_temperature > cold_level_3_threshold && breath_temperature < cold_level_2_threshold)
H.apply_damage_type(cold_level_2_damage*cold_modifier, cold_damage_type)
if(breath_temperature > cold_level_2_threshold && breath_temperature < cold_level_1_threshold)
H.apply_damage_type(cold_level_1_damage*cold_modifier, cold_damage_type)
if(breath_temperature < cold_level_1_threshold)
if(prob(20))
to_chat(H, "<span class='warning'>You feel [cold_message] in your [name]!</span>")
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
switch(breath.temperature)
if(360 to 400)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_1, BURN, "head")
if(400 to 1000)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_2, BURN, "head")
if(1000 to INFINITY)
H.apply_damage(HEAT_GAS_DAMAGE_LEVEL_3, BURN, "head")
if(!(RESISTHOT in species_traits)) // HEAT DAMAGE
var/heat_modifier = H.dna.species.heatmod
if(breath_temperature > heat_level_1_threshold && breath_temperature < heat_level_2_threshold)
H.apply_damage_type(heat_level_1_damage*heat_modifier, heat_damage_type)
if(breath_temperature > heat_level_2_threshold && breath_temperature < heat_level_3_threshold)
H.apply_damage_type(heat_level_2_damage*heat_modifier, heat_damage_type)
if(breath_temperature > heat_level_3_threshold)
H.apply_damage_type(heat_level_3_damage*heat_modifier, heat_damage_type)
if(breath_temperature > heat_level_1_threshold)
if(prob(20))
to_chat(H, "<span class='warning'>You feel [hot_message] in your [name]!</span>")
/obj/item/organ/lungs/prepare_eat()
var/obj/S = ..()