fixes AOOC printing to players in the lobby (#7664)
* fixes AOOC printing to players in the lobby * wait fuck no this is how you do it
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@@ -56,7 +56,7 @@
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var/antaglisting = list()
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for(var/datum/mind/M in get_antag_minds(/datum/antagonist))
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if(!M.current || !M.current.client)
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if(!M.current || !M.current.client || isnewplayer(M.current))
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continue
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antaglisting |= M.current.client
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@@ -104,7 +104,7 @@ GLOBAL_VAR_INIT(antag_ooc_colour, AOOC_COLOR)
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var/antaglisting = list() //Only those who have access to AOOC need to know if it's enabled or not.
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for(var/datum/mind/M in get_antag_minds(/datum/antagonist))
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if(!M.current || !M.current.client)
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if(!M.current || !M.current.client || isnewplayer(M.current))
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continue
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antaglisting |= M.current.client
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