Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods

This commit is contained in:
Poojawa
2019-06-03 05:35:52 -05:00
215 changed files with 4105 additions and 2416 deletions
@@ -258,7 +258,7 @@
else
return
if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator)) //placing an item into the pocket is 4 times faster
if(do_mob(usr, src, POCKET_STRIP_DELAY/delay_denominator, ignorehelditem = TRUE)) //placing an item into the pocket is 4 times faster
if(pocket_item)
if(pocket_item == (pocket_id == SLOT_R_STORE ? r_store : l_store)) //item still in the pocket we search
dropItemToGround(pocket_item)
+44 -22
View File
@@ -309,6 +309,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
if(C.client)
C.canbearoused = C.client.prefs.arousable
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(NOGENITALS in H.dna.species.species_traits)
H.give_genitals(TRUE) //call the clean up proc to delete anything on the mob then return.
// EDIT ENDS
/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
@@ -1485,39 +1490,51 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/datum/species/proc/disarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
// CITADEL EDIT slap mouthy gits and booty
var/aim_for_mouth = user.zone_selected == "mouth"
var/target_on_help_and_unarmed = target.a_intent == INTENT_HELP && !target.get_active_held_item()
var/aim_for_mouth = user.zone_selected == "mouth"
var/target_on_help = target.a_intent == INTENT_HELP
var/target_aiming_for_mouth = target.zone_selected == "mouth"
var/target_restrained = target.restrained()
if(aim_for_mouth && ( target_on_help_and_unarmed || target_restrained || target_aiming_for_mouth))
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] slaps [target] in the face!</span>",
"<span class='notice'>You slap [target] in the face! </span>",\
"You hear a slap.")
if (!target.has_trait(TRAIT_NYMPHO))
stop_wagging_tail(target)
return FALSE
var/same_dir = (target.dir & user.dir)
var/aim_for_groin = user.zone_selected == "groin"
var/target_aiming_for_groin = target.zone_selected == "groin"
if(aim_for_groin && (target_on_help_and_unarmed || target_restrained || target_aiming_for_groin))
if(target.check_block()) //END EDIT
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return 0
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
return FALSE
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] slaps [target]'s ass!</span>",
"<span class='notice'>You slap [target]'s ass! </span>",\
"You hear a slap.")
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target] in the face!</span>",\
"<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>",\
"You hear a slap."
)
if (!target.has_trait(TRAIT_NYMPHO))
stop_wagging_tail(target)
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
user.adjustStaminaLossBuffered(3)
return FALSE
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message(\
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
"<span class='notice'>You slap [user == target ? "your" : "\the [target]'s"] ass!</span>",\
"You hear a slap."
)
if (target.canbearoused)
target.adjustArousalLoss(5)
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_NYMPHO) && target.has_dna())
if (target.getArousalLoss() >= 100 && ishuman(target) && target.has_trait(TRAIT_MASO) && target.has_dna())
target.mob_climax(forced_climax=TRUE)
if (!target.has_trait(TRAIT_NYMPHO))
stop_wagging_tail(target)
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
user.adjustStaminaLossBuffered(3)
return FALSE
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
return FALSE
else if(target.check_block()) //END EDIT
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
return 0
if(attacker_style && attacker_style.disarm_act(user,target))
else if(attacker_style && attacker_style.disarm_act(user,target))
return 1
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
@@ -1743,6 +1760,11 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(BP)
if(damage > 0 ? BP.receive_damage(damage * hit_percent * brutemod * H.physiology.brute_mod, 0) : BP.heal_damage(abs(damage * hit_percent * brutemod * H.physiology.brute_mod), 0))
H.update_damage_overlays()
if(H.has_trait(TRAIT_MASO))
H.adjustArousalLoss(damage * brutemod * H.physiology.brute_mod)
if (H.getArousalLoss() >= 100 && ishuman(H) && H.has_dna())
H.mob_climax(forced_climax=TRUE)
else//no bodypart, we deal damage with a more general method.
H.adjustBruteLoss(damage * hit_percent * brutemod * H.physiology.brute_mod)
if(BURN)
@@ -3,7 +3,7 @@
id = "abductor"
say_mod = "gibbers"
sexes = FALSE
species_traits = list(NOBLOOD,NOEYES,NOGENITALS)
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
mutanttongue = /obj/item/organ/tongue/abductor
var/scientist = FALSE // vars to not pollute spieces list with castes
@@ -2,7 +2,7 @@
name = "Android"
id = "android"
say_mod = "states"
species_traits = list(NOBLOOD,NOGENITALS)
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
meat = null
@@ -2,7 +2,7 @@
// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
name = "Golem"
id = "iron golem"
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS)
species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
mutant_organs = list(/obj/item/organ/adamantine_resonator)
@@ -9,7 +9,7 @@
nojumpsuit = TRUE
say_mod = "poofs" //what does a mushroom sound like
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS)
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_NOBREATH)
speedmod = 1.5 //faster than golems but not by much
@@ -38,7 +38,7 @@
burnmod = 1.5
blacklisted = TRUE
no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS)
species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
mutant_organs = list(/obj/item/organ/heart/nightmare)
@@ -6,7 +6,7 @@
blacklisted = 1
sexes = 0
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
species_traits = list(NOBLOOD,NOGENITALS)
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
mutanttongue = /obj/item/organ/tongue/bone
@@ -3,7 +3,7 @@
id = "synth"
say_mod = "beep boops" //inherited from a user's real species
sexes = 0
species_traits = list(NOTRANSSTING,NOGENITALS) //all of these + whatever we inherit from the real species
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
dangerous_existence = 1
+17 -15
View File
@@ -103,21 +103,23 @@
//CIT CHANGES START HERE - makes it so resting stops you from moving through standing folks without a short delay
if(resting && !L.resting)
if(attemptingcrawl)
return TRUE
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
return TRUE
attemptingcrawl = TRUE
var/origtargetloc = L.loc
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
if(do_after(src, CRAWLUNDER_DELAY, target = src))
if(resting)
var/src_passmob = (pass_flags & PASSMOB)
pass_flags |= PASSMOB
Move(origtargetloc)
if(!src_passmob)
pass_flags &= ~PASSMOB
if(!pulledby)
if(attemptingcrawl)
return TRUE
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
return TRUE
attemptingcrawl = TRUE
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
if(!do_after(src, CRAWLUNDER_DELAY, target = src) || !resting)
attemptingcrawl = FALSE
return TRUE
var/src_passmob = (pass_flags & PASSMOB)
pass_flags |= PASSMOB
Move(origtargetloc)
if(!src_passmob)
pass_flags &= ~PASSMOB
attemptingcrawl = FALSE
return TRUE
//END OF CIT CHANGES
@@ -698,7 +700,7 @@
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
"<span class='userdanger'>[src] tries to remove [who]'s [what.name].</span>")
what.add_fingerprint(src)
if(do_mob(src, who, what.strip_delay))
if(do_mob(src, who, what.strip_delay, ignorehelditem = TRUE))
if(what && Adjacent(who))
if(islist(where))
var/list/L = where
@@ -505,3 +505,33 @@
to_chat(user, "<span class='notice'>You unbolt [src]'s energy swords</span>")
for(var/IS in 1 to swordamt)
new /obj/item/melee/transforming/energy/sword/saber(Tsec)
//Firebot Assembly
/obj/item/bot_assembly/firebot
name = "incomplete firebot assembly"
desc = "A fire extinguisher with an arm attached to it."
icon_state = "firebot_arm"
created_name = "Firebot"
/obj/item/bot_assembly/firebot/attackby(obj/item/I, mob/user, params)
..()
switch(build_step)
if(ASSEMBLY_FIRST_STEP)
if(istype(I, /obj/item/clothing/head/hardhat/red))
if(!user.temporarilyRemoveItemFromInventory(I))
return
to_chat(user,"<span class='notice'>You add the [I] to [src]!</span>")
icon_state = "firebot_helmet"
desc = "An incomplete firebot assembly with a fire helmet."
qdel(I)
build_step++
if(ASSEMBLY_SECOND_STEP)
if(isprox(I))
if(!can_finish_build(I, user))
return
to_chat(user, "<span class='notice'>You add the [I] to [src]! Beep Boop!</span>")
var/mob/living/simple_animal/bot/firebot/F = new(drop_location())
F.name = created_name
qdel(I)
qdel(src)
@@ -0,0 +1,325 @@
//Firebot
#define SPEECH_INTERVAL 300 // Time between idle speeches
#define DETECTED_VOICE_INTERVAL 300 // Time between fire detected callouts
#define FOAM_INTERVAL 50 // Time between deployment of fire fighting foam
/mob/living/simple_animal/bot/firebot
name = "\improper Firebot"
desc = "A little fire extinguishing bot. He looks rather anxious."
icon = 'icons/mob/aibots.dmi'
icon_state = "firebot"
density = FALSE
anchored = FALSE
health = 25
maxHealth = 25
spacewalk = TRUE
radio_key = /obj/item/encryptionkey/headset_eng
radio_channel = "Engineering"
bot_type = FIRE_BOT
model = "Firebot"
bot_core = /obj/machinery/bot_core/firebot
window_id = "autoextinguisher"
window_name = "Mobile Fire Extinguisher v1.0"
path_image_color = "#FFA500"
var/atom/target_fire
var/atom/old_target_fire
var/obj/item/extinguisher/internal_ext
var/last_found = 0
var/speech_cooldown = 0
var/detected_cooldown = 0
var/foam_cooldown = 0
var/extinguish_people = TRUE
var/extinguish_fires = TRUE
var/stationary_mode = FALSE
/mob/living/simple_animal/bot/firebot/Initialize()
. = ..()
update_icon()
var/datum/job/engineer/J = new/datum/job/engineer
access_card.access += J.get_access()
prev_access = access_card.access
create_extinguisher()
/mob/living/simple_animal/bot/firebot/bot_reset()
create_extinguisher()
/mob/living/simple_animal/bot/firebot/proc/create_extinguisher()
internal_ext = new /obj/item/extinguisher(src)
internal_ext.safety = FALSE
internal_ext.precision = TRUE
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/simple_animal/bot/firebot/UnarmedAttack(atom/A)
if(!on)
return
if(internal_ext)
internal_ext.afterattack(A, src)
else
return ..()
/mob/living/simple_animal/bot/firebot/RangedAttack(atom/A)
if(!on)
return
if(internal_ext)
internal_ext.afterattack(A, src)
else
return ..()
/mob/living/simple_animal/bot/firebot/turn_on()
. = ..()
update_icon()
/mob/living/simple_animal/bot/firebot/turn_off()
..()
update_icon()
/mob/living/simple_animal/bot/firebot/bot_reset()
..()
target_fire = null
old_target_fire = null
ignore_list = list()
anchored = FALSE
update_icon()
/mob/living/simple_animal/bot/firebot/proc/soft_reset()
path = list()
target_fire = null
mode = BOT_IDLE
last_found = world.time
update_icon()
/mob/living/simple_animal/bot/firebot/set_custom_texts()
text_hack = "You corrupt [name]'s safety protocols."
text_dehack = "You detect errors in [name] and reset his programming."
text_dehack_fail = "[name] is not responding to reset commands!"
/mob/living/simple_animal/bot/firebot/get_controls(mob/user)
var/dat
dat += hack(user)
dat += showpai(user)
dat += "<TT><B>Mobile Fire Extinguisher v1.0</B></TT><BR><BR>"
dat += "Status: <A href='?src=[REF(src)];power=1'>[on ? "On" : "Off"]</A><BR>"
dat += "Maintenance panel panel is [open ? "opened" : "closed"]<BR>"
dat += "Behaviour controls are [locked ? "locked" : "unlocked"]<BR>"
if(!locked || issilicon(user) || IsAdminGhost(user))
dat += "Extinguish Fires: <A href='?src=[REF(src)];operation=extinguish_fires'>[extinguish_fires ? "Yes" : "No"]</A><BR>"
dat += "Extinguish People: <A href='?src=[REF(src)];operation=extinguish_people'>[extinguish_people ? "Yes" : "No"]</A><BR>"
dat += "Patrol Station: <A href='?src=[REF(src)];operation=patrol'>[auto_patrol ? "Yes" : "No"]</A><BR>"
dat += "Stationary Mode: <a href='?src=[REF(src)];operation=stationary_mode'>[stationary_mode ? "Yes" : "No"]</a><br>"
return dat
/mob/living/simple_animal/bot/firebot/emag_act(mob/user)
..()
if(emagged == 1)
if(user)
to_chat(user, "<span class='danger'>[src] buzzes and beeps.</span>")
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
playsound(src, "sparks", 75, TRUE)
if(user)
old_target_fire = user
extinguish_fires = FALSE
extinguish_people = TRUE
internal_ext.chem = "clf3" //Refill the internal extinguisher with liquid fire
internal_ext.power = 3
internal_ext.safety = FALSE
internal_ext.precision = FALSE
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/simple_animal/bot/firebot/Topic(href, href_list)
if(..())
return TRUE
switch(href_list["operation"])
if("extinguish_fires")
extinguish_fires = !extinguish_fires
if("extinguish_people")
extinguish_people = !extinguish_people
if("stationary_mode")
stationary_mode = !stationary_mode
update_controls()
update_icon()
/mob/living/simple_animal/bot/firebot/proc/is_burning(atom/target)
if(ismob(target))
var/mob/living/M = target
if(M.on_fire || (emagged == 1 && !M.on_fire))
return TRUE
else if(isturf(target))
var/turf/open/T = target
if(T.active_hotspot)
return TRUE
return FALSE
/mob/living/simple_animal/bot/firebot/handle_automated_action()
if(!..())
return
if(IsStun())
old_target_fire = target_fire
target_fire = null
mode = BOT_IDLE
return
if(prob(1) && target_fire == null)
var/list/messagevoice = list("No fires detected." = 'sound/voice/firebot/nofires.ogg',
"Only you can prevent station fires." = 'sound/voice/firebot/onlyyou.ogg',
"Temperature nominal." = 'sound/voice/firebot/tempnominal.ogg',
"Keep it cool." = 'sound/voice/firebot/keepitcool.ogg')
var/message = pick(messagevoice)
speak(message)
playsound(src, messagevoice[message], 50)
// Couldn't reach the target, reset and try again ignoring the old one
if(frustration > 8)
old_target_fire = target_fire
soft_reset()
// We extinguished our target or it was deleted
if(QDELETED(target_fire) || !is_burning(target_fire) || isdead(target_fire))
target_fire = null
var/scan_range = (stationary_mode ? 1 : DEFAULT_SCAN_RANGE)
if(extinguish_people)
target_fire = scan(/mob/living, old_target_fire, scan_range) // Scan for burning humans first
if(target_fire == null && extinguish_fires)
target_fire = scan(/turf/open, old_target_fire, scan_range) // Scan for burning turfs second
old_target_fire = target_fire
// Target reached ENGAGE WATER CANNON
if(target_fire && (get_dist(src, target_fire) <= (emagged == 1 ? 1 : 2))) // Make the bot spray water from afar when not emagged
if((speech_cooldown + SPEECH_INTERVAL) < world.time)
if(ishuman(target_fire))
speak("Stop, drop and roll!")
playsound(src, "sound/voice/firebot/stopdropnroll.ogg", 50, 0)
else
speak("Extinguishing!")
playsound(src, "sound/voice/firebot/extinguishing.ogg", 50, 0)
speech_cooldown = world.time
flick("firebot1_use", src)
spray_water(target_fire, src)
soft_reset()
// Target ran away
else if(target_fire && path.len && (get_dist(target_fire,path[path.len]) > 2))
path = list()
mode = BOT_IDLE
last_found = world.time
else if(target_fire && stationary_mode)
soft_reset()
return
if(target_fire && (get_dist(src, target_fire) > 2))
path = get_path_to(src, get_turf(target_fire), /turf/proc/Distance_cardinal, 0, 30, 1, id=access_card)
mode = BOT_MOVING
if(!path.len)
soft_reset()
if(path.len > 0 && target_fire)
if(!bot_move(path[path.len]))
old_target_fire = target_fire
soft_reset()
return
// We got a target but it's too far away from us
if(path.len > 8 && target_fire)
frustration++
if(auto_patrol && !target_fire && !stationary_mode)
if(mode == BOT_IDLE || mode == BOT_START_PATROL)
start_patrol()
if(mode == BOT_PATROL)
bot_patrol()
//Look for burning people or turfs around the bot
/mob/living/simple_animal/bot/firebot/process_scan(atom/scan_target)
var/result
if(scan_target == src)
return result
if(is_burning(scan_target))
if((detected_cooldown + DETECTED_VOICE_INTERVAL) < world.time)
speak("Fire detected!")
playsound(src, "sound/voice/firebot/detected.ogg", 50, 0)
detected_cooldown = world.time
result = scan_target
return result
/mob/living/simple_animal/bot/firebot/temperature_expose(datum/gas_mixture/air, temperature, volume)
if((temperature > T0C + 200 || temperature < BODYTEMP_COLD_DAMAGE_LIMIT) && foam_cooldown + FOAM_INTERVAL < world.time)
new /obj/effect/particle_effect/foam/firefighting(loc)
foam_cooldown = world.time
..()
/mob/living/simple_animal/bot/firebot/proc/spray_water(atom/target, mob/user)
if(stationary_mode)
flick("firebots_use", user)
else
flick("firebot1_use", user)
internal_ext.afterattack(target, user, null)
/mob/living/simple_animal/bot/firebot/update_icon()
if(!on)
icon_state = "firebot0"
return
if(IsStun())
icon_state = "firebots1"
else if(stationary_mode) //Bot has yellow light to indicate stationary mode.
icon_state = "firebots1"
else
icon_state = "firebot1"
/mob/living/simple_animal/bot/firebot/explode()
on = FALSE
visible_message("<span class='boldannounce'>[src] blows apart!</span>")
var/atom/Tsec = drop_location()
new /obj/item/assembly/prox_sensor(Tsec)
new /obj/item/clothing/head/hardhat/red(Tsec)
var/turf/T = get_turf(Tsec)
if(isopenturf(T))
var/turf/open/theturf = T
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
if(prob(50))
drop_part(robot_arm, Tsec)
do_sparks(3, TRUE, src)
..()
/obj/machinery/bot_core/firebot
req_one_access = list(ACCESS_CONSTRUCTION, ACCESS_ROBOTICS)
#undef SPEECH_INTERVAL
#undef DETECTED_VOICE_INTERVAL
#undef FOAM_INTERVAL
@@ -130,7 +130,7 @@
/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
if(!Proj)
return
if(prob(50))
if(prob(25))
return ..()
else
visible_message("<span class='danger'>[src] blocks [Proj] with its shield!</span>")
@@ -61,6 +61,8 @@
var/mood = "" // To show its face
var/mutator_used = FALSE //So you can't shove a dozen mutators into a single slime
var/force_stasis = FALSE
do_footstep = TRUE
var/static/regex/slime_name_regex = new("\\w+ (baby|adult) slime \\(\\d+\\)")
///////////TIME FOR SUBSPECIES
+7 -6
View File
@@ -8,9 +8,9 @@
set src in usr
if(usr != src)
usr << "No."
var/msg = input(usr,"Set the flavor text in your 'examine' verb. Can also be used for OOC notes about your character.","Flavor Text",html_decode(flavor_text)) as message|null
if(msg != null)
var/msg = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", html_decode(flavor_text), MAX_MESSAGE_LEN*2, TRUE)
if(!isnull(msg))
msg = copytext(msg, 1, MAX_MESSAGE_LEN)
msg = html_encode(msg)
@@ -23,11 +23,12 @@
/mob/proc/print_flavor_text()
if(flavor_text && flavor_text != "")
var/msg = replacetext(flavor_text, "\n", " ")
// We are decoding and then encoding to not only get correct amount of characters, but also to prevent partial escaping characters being shown.
var/msg = html_decode(replacetext(flavor_text, "\n", " "))
if(lentext(msg) <= 40)
return "<span class='notice'>[msg]</span>"
return "<span class='notice'>[html_encode(msg)]</span>"
else
return "<span class='notice'>[copytext(msg, 1, 37)]... <a href='?src=[REF(src)];flavor_more=1'>More...</span></a>"
return "<span class='notice'>[html_encode(copytext(msg, 1, 37))]... <a href='?src=[REF(src)];flavor_more=1'>More...</span></a>"
/mob/proc/get_top_level_mob()
if(istype(src.loc,/mob)&&src.loc!=src)