Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods
This commit is contained in:
@@ -222,17 +222,17 @@
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fluid_source = G.linked_organ.reagents
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total_fluids = fluid_source.total_volume
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if(mb_time)
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src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
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"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>", \
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"<span class='green'>You start to [G.masturbation_verb] your [G.name].</span>")
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src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] [p_their()] [G.name].</span>", \
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"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>", \
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"<span class='userlove'>You start to [G.masturbation_verb] your [G.name].</span>")
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if(do_after(src, mb_time, target = src))
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if(total_fluids > 5)
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fluid_source.reaction(src.loc, TOUCH, 1, 0)
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fluid_source.clear_reagents()
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src.visible_message("<span class='danger'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
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"<span class='green'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
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"<span class='green'>You have relieved yourself.</span>")
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src.visible_message("<span class='love'>[src] orgasms, cumming[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""]!</span>", \
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"<span class='userlove'>You cum[istype(src.loc, /turf/open/floor) ? " onto [src.loc]" : ""].</span>", \
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"<span class='userlove'>You have relieved yourself.</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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setArousalLoss(min_arousal)
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@@ -260,16 +260,16 @@
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else
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total_fluids = fluid_source.total_volume
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if(mb_time) //as long as it's not instant, give a warning
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src.visible_message("<span class='danger'>[src] looks like they're about to cum.</span>", \
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"<span class='green'>You feel yourself about to orgasm.</span>", \
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"<span class='green'>You feel yourself about to orgasm.</span>")
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src.visible_message("<span class='love'>[src] looks like they're about to cum.</span>", \
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"<span class='userlove'>You feel yourself about to orgasm.</span>", \
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"<span class='userlove'>You feel yourself about to orgasm.</span>")
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if(do_after(src, mb_time, target = src))
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if(total_fluids > 5)
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fluid_source.reaction(src.loc, TOUCH, 1, 0)
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fluid_source.clear_reagents()
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src.visible_message("<span class='danger'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
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"<span class='green'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
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"<span class='green'>You climax using your [G.name].</span>")
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src.visible_message("<span class='love'>[src] orgasms[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""], using [p_their()] [G.name]!</span>", \
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"<span class='userlove'>You climax[istype(src.loc, /turf/open/floor) ? ", spilling onto [src.loc]" : ""] with your [G.name].</span>", \
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"<span class='userlove'>You climax using your [G.name].</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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setArousalLoss(min_arousal)
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@@ -288,9 +288,9 @@
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fluid_source = G.linked_organ.reagents
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total_fluids = fluid_source.total_volume
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if(mb_time) //Skip warning if this is an instant climax.
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src.visible_message("[src] is about to climax with [L]!", \
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"You're about to climax with [L]!", \
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"<span class='danger'>You're preparing to climax with someone!</span>")
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src.visible_message("<span class='love'>[src] is about to climax with [L]!</span>", \
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"<span class='userlove'>You're about to climax with [L]!</span>", \
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"<span class='userlove'>You're preparing to climax with someone!</span>")
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if(spillage)
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if(do_after(src, mb_time, target = src) && in_range(src, L))
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fluid_source.trans_to(L, total_fluids*G.fluid_transfer_factor)
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@@ -298,9 +298,9 @@
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if(total_fluids > 5)
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fluid_source.reaction(L.loc, TOUCH, 1, 0)
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fluid_source.clear_reagents()
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src.visible_message("<span class='danger'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
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"<span class='green'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
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"<span class='green'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
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src.visible_message("<span class='love'>[src] climaxes with [L][spillage ? ", overflowing and spilling":""], using [p_their()] [G.name]!</span>", \
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"<span class='userlove'>You orgasm with [L][spillage ? ", spilling out of them":""], using your [G.name].</span>", \
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"<span class='userlove'>You have climaxed with someone[spillage ? ", spilling out of them":""], using your [G.name].</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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@@ -309,9 +309,9 @@
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if(do_after(src, mb_time, target = src) && in_range(src, L))
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fluid_source.trans_to(L, total_fluids)
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total_fluids = 0
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src.visible_message("<span class='danger'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
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"<span class='green'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
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"<span class='green'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
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src.visible_message("<span class='love'>[src] climaxes with [L], [p_their()] [G.name] spilling nothing!</span>", \
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"<span class='userlove'>You ejaculate with [L], your [G.name] spilling nothing.</span>", \
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"<span class='userlove'>You have climaxed inside someone, your [G.name] spilling nothing.</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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SEND_SIGNAL(L, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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@@ -335,14 +335,14 @@
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// to_chat(src, "<span class='warning'>You need a container to do this!</span>")
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// return
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src.visible_message("<span class='danger'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
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"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
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"<span class='userdanger'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
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src.visible_message("<span class='love'>[src] starts to [G.masturbation_verb] their [G.name] over [container].</span>", \
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"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over [container].</span>", \
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"<span class='userlove'>You start to [G.masturbation_verb] your [G.name] over something.</span>")
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if(do_after(src, mb_time, target = src) && in_range(src, container))
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fluid_source.trans_to(container, total_fluids)
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src.visible_message("<span class='danger'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
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"<span class='green'>You used your [G.name] to fill [container].</span>", \
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"<span class='green'>You have relieved some pressure.</span>")
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src.visible_message("<span class='love'>[src] uses [p_their()] [G.name] to fill [container]!</span>", \
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"<span class='userlove'>You used your [G.name] to fill [container].</span>", \
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"<span class='userlove'>You have relieved some pressure.</span>")
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "orgasm", /datum/mood_event/orgasm)
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if(G.can_climax)
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setArousalLoss(min_arousal)
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@@ -133,12 +133,12 @@
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//proc to give a player their genitals and stuff when they log in
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/mob/living/carbon/human/proc/give_genitals(clean=0)//clean will remove all pre-existing genitals. proc will then give them any genitals that are enabled in their DNA
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if (NOGENITALS in dna.species.species_traits)
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return
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if(clean)
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var/obj/item/organ/genital/GtoClean
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for(GtoClean in internal_organs)
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qdel(GtoClean)
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if (NOGENITALS in dna.species.species_traits)
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return
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//Order should be very important. FIRST vagina, THEN testicles, THEN penis, as this affects the order they are rendered in.
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if(dna.features["has_breasts"])
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give_breasts()
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@@ -373,4 +373,16 @@ datum/gear/darksabresheath
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name = "French Beret"
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category = SLOT_HEAD
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path = /obj/item/clothing/head/frenchberet
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ckeywhitelist = list("notazoltan")
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ckeywhitelist = list("notazoltan")
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/datum/gear/zuliecloak
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name = "Project: Zul-E"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/hooded/cloak/zuliecloak
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ckeywhitelist = list("asky")
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/datum/gear/blackredgold
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name = "Black, Red, and Gold Coat"
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category = SLOT_WEAR_SUIT
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path = /obj/item/clothing/suit/blackredgold
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ckeywhitelist = list("ttbnc")
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@@ -454,3 +454,34 @@
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icon_state = "moveralls"
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/suit/hooded/cloak/zuliecloak
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name = "Project: Zul-E"
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desc = "A standard version of a prototype cloak given out by Nanotrasen higher ups. It's surprisingly thick and heavy for a cloak despite having most of it's tech stripped. It also comes with a bluespace trinket which calls it's accompanying hat onto the user. A worn inscription on the inside of the cloak reads 'Fleuret' ...the rest is faded away."
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icon_state = "zuliecloak"
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item_state = "zuliecloak"
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/zuliecloak
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body_parts_covered = CHEST|GROIN|ARMS
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slot_flags = SLOT_WEAR_SUIT | ITEM_SLOT_NECK //it's a cloak. it's cosmetic. so why the hell not? what could possibly go wrong?
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/head/hooded/cloakhood/zuliecloak
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name = "NT Special Issue"
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desc = "This hat is unquestionably the best one, bluespaced to and from CentComm. It smells of Fish and Tea with a hint of antagonism"
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icon_state = "zuliecap"
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item_state = "zuliecap"
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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flags_inv = HIDEEARS|HIDEHAIR
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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/obj/item/clothing/suit/blackredgold
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name = "Multicolor Coat"
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desc = "An oddly special looking coat with black, red, and gold"
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icon = 'icons/obj/custom.dmi'
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alternate_worn_icon = 'icons/mob/custom_w.dmi'
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icon_state = "redgoldjacket"
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item_state = "redgoldjacket"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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@@ -9,7 +9,7 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/magrifle
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energy_cost = 300
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energy_cost = 200
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/obj/item/ammo_casing/caseless/mag_e/anlmagm_e
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desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
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@@ -17,7 +17,7 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmagrifle
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energy_cost = 300
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energy_cost = 200
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/obj/item/ammo_casing/caseless/mag_e/amags
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desc = "A ferromagnetic slug intended to be launched out of a compatible weapon."
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@@ -25,7 +25,7 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/mags
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energy_cost = 200
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energy_cost = 125
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/obj/item/ammo_casing/caseless/mag_e/anlmags
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desc = "A specialized ferromagnetic slug designed with a less-than-lethal payload."
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@@ -33,7 +33,7 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "mag-casing-live"
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projectile_type = /obj/item/projectile/bullet/nlmags
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energy_cost = 200
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energy_cost = 125
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///magazines///
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@@ -53,14 +53,13 @@
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ammo_type = /obj/item/ammo_casing/caseless/mag_e/amagm_e
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max_ammo = 24
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/obj/item/ammo_box/magazine/mmag_e/small
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name = "magpistol magazine (non-lethal disabler)"
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "nlmagmag"
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ammo_type = /obj/item/ammo_casing/caseless/mag_e/anlmags
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caliber = "mag_e"
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max_ammo = 15
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max_ammo = 16
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multiple_sprites = 2
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/obj/item/ammo_box/magazine/mmag_e/small/lethal
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@@ -68,6 +67,7 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "smallmagmag"
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ammo_type = /obj/item/ammo_casing/caseless/mag_e/amags
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max_ammo = 16
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///cells///
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@@ -218,7 +218,6 @@
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pin = null
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spawnwithmagazine = FALSE
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///magpistol///
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/obj/item/gun/ballistic/automatic/pistol/mag_e
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@@ -278,7 +277,6 @@
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if(!dead_cell)
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cell.give(cell.maxcharge)
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/obj/item/gun/ballistic/automatic/pistol/mag_e/update_icon()
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..()
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if(magazine)
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@@ -288,7 +286,6 @@
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cut_overlays()
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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/obj/item/gun/ballistic/automatic/pistol/mag_e/nopin
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pin = null
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spawnwithmagazine = FALSE
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@@ -107,7 +107,7 @@
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M.emote(pick("moan","blush"))
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if(prob(5))
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var/aroused_message = pick("You feel frisky.", "You're having trouble suppressing your urges.", "You feel in the mood.")
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to_chat(M, "<span class='love'>[aroused_message]</span>")
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to_chat(M, "<span class='userlove'>[aroused_message]</span>")
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..()
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/datum/reagent/drug/aphrodisiacplus
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@@ -136,7 +136,7 @@
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aroused_message = pick("You need to fuck someone!", "You're bursting with sexual tension!", "You can't get sex off your mind!")
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else
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aroused_message = pick("You feel a bit hot.", "You feel strong sexual urges.", "You feel in the mood.", "You're ready to go down on someone.")
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to_chat(M, "<span class='love'>[aroused_message]</span>")
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to_chat(M, "<span class='userlove'>[aroused_message]</span>")
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..()
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/datum/reagent/drug/aphrodisiacplus/addiction_act_stage2(mob/living/M)
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@@ -1,15 +0,0 @@
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/datum/design/hypovialsmall
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name = "Hypovial"
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id = "hypovial"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 500)
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build_path = /obj/item/reagent_containers/glass/bottle/vial/small
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category = list("initial","Medical")
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/datum/design/hypoviallarge
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name = "Large Hypovial"
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id = "large_hypovial"
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build_type = AUTOLATHE
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materials = list(MAT_METAL = 2500)
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build_path = /obj/item/reagent_containers/glass/bottle/vial/large
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category = list("initial","Medical")
|
||||
Reference in New Issue
Block a user