ports "Resisting out of bucklecuffs takes an amount of time dependent on cuffs used", also toy handcuffs no longer demoralize the wearer.
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@@ -271,9 +271,13 @@
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if(restrained())
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changeNext_move(CLICK_CD_BREAKOUT)
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last_special = world.time + CLICK_CD_BREAKOUT
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var/buckle_cd = 600
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if(handcuffed)
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var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
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buckle_cd = O.breakouttime
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visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
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"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
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if(do_after(src, 600, 0, target = src))
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"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
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if(do_after(src, buckle_cd, 0, target = src))
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if(!buckled)
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return
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buckled.user_unbuckle_mob(src,src)
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@@ -801,7 +805,8 @@
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drop_all_held_items()
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stop_pulling()
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throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
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if(handcuffed.demoralize_criminals)
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SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
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else
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clear_alert("handcuffed")
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SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")
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