ports "Resisting out of bucklecuffs takes an amount of time dependent on cuffs used", also toy handcuffs no longer demoralize the wearer.

This commit is contained in:
Ghommie
2019-09-20 22:57:06 +02:00
parent 2c70bd097c
commit 1f2c19c1da
2 changed files with 10 additions and 3 deletions
+2
View File
@@ -39,6 +39,7 @@
breakouttime = 600 //Deciseconds = 60s = 1 minute breakouttime = 600 //Deciseconds = 60s = 1 minute
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
var/cuffsound = 'sound/weapons/handcuffs.ogg' var/cuffsound = 'sound/weapons/handcuffs.ogg'
var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
var/trashtype = null //for disposable cuffs var/trashtype = null //for disposable cuffs
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/user) /obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/user)
@@ -220,6 +221,7 @@
name = "fake handcuffs" name = "fake handcuffs"
desc = "Fake handcuffs meant for gag purposes." desc = "Fake handcuffs meant for gag purposes."
breakouttime = 10 //Deciseconds = 1s breakouttime = 10 //Deciseconds = 1s
demoralize_criminals = FALSE
/obj/item/restraints/handcuffs/fake/kinky /obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs" name = "kinky handcuffs"
+8 -3
View File
@@ -271,9 +271,13 @@
if(restrained()) if(restrained())
changeNext_move(CLICK_CD_BREAKOUT) changeNext_move(CLICK_CD_BREAKOUT)
last_special = world.time + CLICK_CD_BREAKOUT last_special = world.time + CLICK_CD_BREAKOUT
var/buckle_cd = 600
if(handcuffed)
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
buckle_cd = O.breakouttime
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \ visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>") "<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
if(do_after(src, 600, 0, target = src)) if(do_after(src, buckle_cd, 0, target = src))
if(!buckled) if(!buckled)
return return
buckled.user_unbuckle_mob(src,src) buckled.user_unbuckle_mob(src,src)
@@ -801,7 +805,8 @@
drop_all_held_items() drop_all_held_items()
stop_pulling() stop_pulling()
throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed) throw_alert("handcuffed", /obj/screen/alert/restrained/handcuffed, new_master = src.handcuffed)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed) if(handcuffed.demoralize_criminals)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "handcuffed", /datum/mood_event/handcuffed)
else else
clear_alert("handcuffed") clear_alert("handcuffed")
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed") SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "handcuffed")