jar moment
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@@ -240,7 +240,29 @@
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custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
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escape_time = 200 //equal to the time of a bluespace bodybag
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alternate_escape_time = 100
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///gas supply for simplemobs so they don't die
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var/datum/gas_mixture/occupant_gas_supply
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///level until the reagent gets INGEST ed instead of TOUCH
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var/sipping_level = 150
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/obj/item/pet_carrier/bluespace/Initialize()
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. = ..()
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create_reagents(300, NONE, DEFAULT_REAGENTS_VALUE) //equivalent of bsbeakers
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/obj/item/pet_carrier/bluespace/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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// /obj/item/pet_carrier/bluespace/examine(mob/user)
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// . = ..()
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/obj/item/pet_carrier/bluespace/attack_self(mob/living/user)
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..()
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if(open)
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reagents.reagents_holder_flags = OPENCONTAINER
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else
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reagents.reagents_holder_flags = NONE
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/obj/item/pet_carrier/bluespace/update_icon_state()
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if(open)
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@@ -248,11 +270,28 @@
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else
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icon_state = "bluespace_jar"
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/obj/item/pet_carrier/bluespace/throw_impact()
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/obj/item/pet_carrier/bluespace/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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//delete the item upon impact, releasing the creature inside (this is handled by its deletion)
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if(occupants.len)
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loc.visible_message("<span class='warning'>The bluespace jar smashes, releasing [occupants[1]]!</span>")
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if(reagents?.total_volume && ismob(hit_atom) && hit_atom.reagents)
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reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
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var/mob/M = hit_atom
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var/R = reagents.log_list()
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hit_atom.visible_message("<span class='danger'>[M] has been splashed with something!</span>", \
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"<span class='userdanger'>[M] has been splashed with something!</span>")
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var/turf/TT = get_turf(hit_atom)
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var/throwerstring
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if(thrownby)
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log_combat(thrownby, M, "splashed", R)
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var/turf/AT = get_turf(thrownby)
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throwerstring = " THROWN BY [key_name(thrownby)] at [AT] (AREACOORD(AT)]"
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log_reagent("SPLASH: [src] mob throw_impact() onto [key_name(hit_atom)] at [TT] ([AREACOORD(TT)])[throwerstring] - [R]")
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reagents.reaction(hit_atom, TOUCH)
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reagents.clear_reagents()
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playsound(src, "shatter", 70, 1)
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qdel(src)
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@@ -260,21 +299,24 @@
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. = ..()
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if(!occupant_gas_supply)
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occupant_gas_supply = new
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if(isanimal(occupant))
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var/mob/living/simple_animal/animal = occupant
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occupant_gas_supply[/datum/gas/oxygen] = 0.0064 //make sure it has some gas in so it isn't depressurized
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occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature/pressure when their turf isnt a location
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else
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if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
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ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
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ADD_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist")
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ADD_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
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ADD_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure")
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ADD_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure")
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if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
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START_PROCESSING(SSobj, src)
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ADD_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
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ADD_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist")
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ADD_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
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ADD_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure")
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ADD_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure")
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/obj/item/pet_carrier/bluespace/remove_occupant(mob/living/occupant)
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. = ..()
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if(ishuman(occupant))
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STOP_PROCESSING(SSobj, src)
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REMOVE_TRAIT(occupant, TRAIT_RESISTCOLD, "bluespace_container_cold_resist")
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REMOVE_TRAIT(occupant, TRAIT_RESISTHEAT, "bluespace_container_heat_resist")
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REMOVE_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
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@@ -287,6 +329,17 @@
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occupant_gas_supply = new
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return occupant_gas_supply
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/obj/item/pet_carrier/bluespace/process()
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if(!reagents)
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return
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for(var/mob/living/L in occupants)
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if(!ishuman(L))
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continue
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if(reagents.total_volume >= sipping_level && prob(80))
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reagents.reaction(L, INGEST) //consume
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else
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reagents.reaction(L, TOUCH, show_message = FALSE)
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/obj/item/pet_carrier/bluespace/load_occupant(mob/living/user, mob/living/target)
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if(..())
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name = "[initial(name)] ([target])"
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