This commit is contained in:
TrilbySpaceClone
2020-04-07 08:43:18 -04:00
parent dad6ddb042
commit 1f51e73dd6
6 changed files with 106 additions and 14 deletions
+3 -4
View File
@@ -34,7 +34,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/head/that = 1,
/obj/item/clothing/head/ushanka = 1,
/obj/item/clothing/head/welding = 1,
/obj/item/clothing/mask/gas = 15,
/obj/effect/spawner/lootdrop/breathing_masks = 15,
/obj/item/clothing/suit/hazardvest = 1,
/obj/item/clothing/under/misc/vice_officer = 1,
/obj/item/clothing/suit/hooded/flashsuit = 2,
@@ -86,9 +86,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/screwdriver = 3,
/obj/item/tank/internals/emergency_oxygen = 2,
/obj/item/vending_refill/cola = 1,
/obj/item/weldingtool = 3,
/obj/item/wirecutters = 1,
/obj/item/wrench = 4,
/obj/effect/spawner/lootdrop/welder_tools = 3,
/obj/effect/spawner/lootdrop/low_tools = 5,
/obj/item/relic = 3,
/obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
+88 -1
View File
@@ -263,7 +263,6 @@
LAZYSET(loot, M, our_chance)
return ..()
// Tech storage circuit board spawners
// For these, make sure that lootcount equals the number of list items
@@ -521,3 +520,91 @@
/obj/item/clothing/gloves/combat = 10,
/obj/item/clothing/shoes/sneakers/noslip = 10
)
/obj/effect/spawner/lootdrop/low_tools
name = "random basic tool(s) spawner"
lootcount = 1
loot = list(
/obj/item/screwdriver = 1,
/obj/item/wrench = 1,
/obj/item/weldingtool/mini = 1,
/obj/item/crowbar = 1,
/obj/item/wirecutters = 1,
/obj/item/analyzer = 1,
/obj/item/t_scanner = 1
)
/obj/effect/spawner/lootdrop/high_tools
name = "random adv tool(s) spawner"
lootcount = 1
loot = list(
/obj/item/screwdriver/power = 1,
/obj/item/weldingtool/experimental = 1,
/obj/item/crowbar/power = 1,
/obj/item/analyzer = 1,
/obj/item/multitool = 1
)
/obj/effect/spawner/lootdrop/welder_tools
name = "random safe welder tool(s) spawner"
lootcount = 1
loot = list(
/obj/item/weldingtool = 1,
/obj/item/weldingtool/mini = 1,
/obj/item/weldingtool/hugetank = 1,
/obj/item/weldingtool/largetank = 1
)
/obj/effect/spawner/lootdrop/tool_box
name = "random safe tool box(es) spawner"
lootcount = 1
loot = list(
/obj/item/storage/toolbox/mechanical = 1,
/obj/item/storage/toolbox/mechanical/old = 1,
/obj/item/storage/toolbox/emergency = 1,
/obj/item/storage/toolbox/emergency/old = 1,
/obj/item/storage/toolbox/electrical = 1,
/obj/item/storage/toolbox/syndicate = 1,
/obj/item/storage/toolbox/artistic = 1,
/obj/item/storage/toolbox/gold_fake = 1,
/obj/item/storage/toolbox/rubber = 1
)
/obj/effect/spawner/lootdrop/healing_kits
name = "random medical kit(s) spawner"
lootcount = 1
loot = list(
/obj/item/storage/firstaid/regular = 1,
/obj/item/storage/firstaid/ancient = 1,
/obj/item/storage/firstaid/fire = 1,
/obj/item/storage/firstaid/toxin = 1,
/obj/item/storage/firstaid/radbgone = 1,
/obj/item/storage/firstaid/o2 = 1,
/obj/item/storage/firstaid/brute = 1,
/obj/item/storage/firstaid/tactical = 1
)
/obj/effect/spawner/lootdrop/breathing_tanks
name = "random internal tank(s) spawner"
lootcount = 1
loot = list(
/obj/item/tank/internals/oxygen = 1,
/obj/item/tank/internals/oxygen/yellow = 1,
/obj/item/tank/internals/oxygen/red = 1,
/obj/item/tank/internals/air = 1,
/obj/item/tank/internals/plasmaman = 1,
/obj/item/tank/internals/plasmaman/belt = 1,
/obj/item/tank/internals/emergency_oxygen = 1,
/obj/item/tank/internals/emergency_oxygen/engi = 1,
/obj/item/tank/internals/emergency_oxygen/double = 1
)
/obj/effect/spawner/lootdrop/breathing_masks
name = "random internal mask(s) spawner"
lootcount = 1
loot = list(
/obj/item/clothing/mask/gas = 2,
/obj/item/clothing/mask/gas/glass = 4,
/obj/item/clothing/mask/breath = 5,
/obj/item/clothing/mask/breath/medical = 1
)
+3 -3
View File
@@ -101,11 +101,11 @@
icon_state = "random_wallet"
/obj/item/storage/wallet/random/PopulateContents()
var/item1_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item1_type = /obj/effect/spawner/lootdrop/space_cash
var/item2_type
if(prob(50))
item2_type = pick( /obj/item/stack/spacecash/c10, /obj/item/stack/spacecash/c100, /obj/item/stack/spacecash/c1000, /obj/item/stack/spacecash/c20, /obj/item/stack/spacecash/c200, /obj/item/stack/spacecash/c50, /obj/item/stack/spacecash/c500)
var/item3_type = pick( /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/gold, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron )
item2_type = /obj/effect/spawner/lootdrop/space_cash
var/item3_type = /obj/effect/spawner/lootdrop/coin
spawn(2)
if(item1_type)
@@ -26,7 +26,7 @@
if (prob(40))
new /obj/item/storage/toolbox/emergency(src)
switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5)))
switch (pickweight(list("small" = 35, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5, "rng" = 5)))
if ("small")
new /obj/item/tank/internals/emergency_oxygen(src)
new /obj/item/tank/internals/emergency_oxygen(src)
@@ -49,6 +49,12 @@
if ("nothing")
// doot
if ("rng")
new /obj/effect/spawner/lootdrop/breathing_tanks(src)
new /obj/effect/spawner/lootdrop/breathing_tanks(src)
new /obj/effect/spawner/lootdrop/breathing_masks(src)
new /obj/effect/spawner/lootdrop/breathing_masks(src)
return
/*
@@ -100,13 +106,15 @@
if(prob(70))
new /obj/item/wrench(src)
if(prob(70))
new /obj/item/weldingtool(src)
new /obj/effect/spawner/lootdrop/welder_tools(src)
if(prob(70))
new /obj/item/crowbar(src)
if(prob(70))
new /obj/item/wirecutters(src)
if(prob(70))
new /obj/item/t_scanner(src)
if(prob(70))
new /obj/effect/spawner/lootdrop/low_tools(src) //Spare random basic tool
if(prob(20))
new /obj/item/storage/belt/utility(src)
if(prob(30))
+1 -2
View File
@@ -75,8 +75,7 @@
new /obj/item/clothing/neck/petcollar(src)
if(63 to 64)
for(var/i in 1 to rand(4, 7))
var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
new newcoin(src)
new /obj/effect/spawner/lootdrop/coin(src)
if(65 to 66)
new /obj/item/clothing/suit/ianshirt(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
@@ -200,8 +200,7 @@ Regenerative extracts:
colour = "gold"
/obj/item/slimecross/regenerative/gold/core_effect(mob/living/target, mob/user)
var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/plasma, /obj/item/coin/uranium)
var/obj/item/coin/C = new newcoin(target.loc)
var/obj/item/coin/C = new /obj/effect/spawner/lootdrop/coin(target.loc)
playsound(C, 'sound/items/coinflip.ogg', 50, 1)
target.put_in_hand(C)