more rng
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@@ -26,7 +26,7 @@
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if (prob(40))
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new /obj/item/storage/toolbox/emergency(src)
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switch (pickweight(list("small" = 40, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5)))
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switch (pickweight(list("small" = 35, "aid" = 25, "tank" = 20, "both" = 10, "nothing" = 5, "rng" = 5)))
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if ("small")
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new /obj/item/tank/internals/emergency_oxygen(src)
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new /obj/item/tank/internals/emergency_oxygen(src)
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@@ -49,6 +49,12 @@
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if ("nothing")
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// doot
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if ("rng")
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new /obj/effect/spawner/lootdrop/breathing_tanks(src)
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new /obj/effect/spawner/lootdrop/breathing_tanks(src)
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new /obj/effect/spawner/lootdrop/breathing_masks(src)
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new /obj/effect/spawner/lootdrop/breathing_masks(src)
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return
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/*
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@@ -100,13 +106,15 @@
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if(prob(70))
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new /obj/item/wrench(src)
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if(prob(70))
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new /obj/item/weldingtool(src)
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new /obj/effect/spawner/lootdrop/welder_tools(src)
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if(prob(70))
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new /obj/item/crowbar(src)
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if(prob(70))
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new /obj/item/wirecutters(src)
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if(prob(70))
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new /obj/item/t_scanner(src)
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if(prob(70))
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new /obj/effect/spawner/lootdrop/low_tools(src) //Spare random basic tool
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if(prob(20))
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new /obj/item/storage/belt/utility(src)
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if(prob(30))
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